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Joanna Dark (SSS) | ![]() |
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Home Universe: | Perfect Dark |
Canon Debut: | Perfect Dark, Nintendo 64, 2000 |
Home Stage: | Carrington Institute |
SSS Debut: | March 27, 1992 |
SSS Retirement: | May 29, 2008 |
Previous Character to Debut: | Funky Kong |
Next Character to Debut: | Wario |
In a canon Smash game? | no |
Joanna Dark is a retired character on Super Smash Stadium. She debuted late in Season 20, exactly one month after Funky Kong and alongside her headquarters. In the roughly 16 years that she was active, she saw 117 playings.
In her own universe[]
Joanna Dark is the star of Perfect Dark, a Nintendo 64 game made by Rare that was a spiritual successor to GoldenEye 007, which is often considered to be one of the best Nintendo 64 games ever made despite having the stigma of "licensed game" attached to it. It was supposed to be an outright sequel to Goldeneye, presumably based on the next James Bond movie, Tomorrow Never Dies; however, EA managed to outbid Rare for the rights to that movie.
In Perfect Dark, Joanna is an agent of a research center known as the Carrington Institute, and she's tasked with stopping a extraterrestrial conspiracy from rival company DataDyne, who is trying to insert itself into a war between the Maians and Skedars, with the Skedars getting DD's assistance.
Attributes[]
Joanna found herself in SSS in the same boat as Sheriff and Captain Falcon: because she came from a first person shooter, she essentially had to be re-created from scratch to fit on the show. As such, she was essentially reimagined as a slower, lightweight Samus with a higher, floatier jump. As with Samus, zoning was the name of Joanna's game, and her gun was her primary weapon. Unfortunately, the way in which she handled her gun was clunky and far less efficient than the system the Inklings would use with their advent in Season 45.
Changes[]
- Season 36: She benifited quite a bit from the game engine changes: the game becoming slower and floatier in general helped out her air game immensely.
Moveset[]
Entrance: Dropped down from a helicopter via a ladder.
Move Name | Description |
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Neutral Special:
Gunshot |
Joanna shot from her gun. Exactly what happened depended on what mode the gun was in when you used her side special. The gun had a limited amount of ammo, which began to appear next to her damage percentage starting in Season 32.
Could not kill. |
Side Special:
Gun Shift |
Joanna switched her gun between the following three modes, which affected her neutral special:
Could not kill. |
Up Special:
Rope Swing |
Tether recovery in which Joanna threw out a rope with a hook on top. The hook could hit opponents, but only did just enough damage and knockback to keep them from edgeguarding her.
Could not kill. |
Down Special:
Reload |
Joanna reloaded her gun. This took her five seconds and left her vulnerable.
Could not kill. |
Final Smash:
Perfect Agent |
The game actually went into first-person view for 30 seconds. You used up and down on ![]() ![]() ![]() Grenades killed at 100%. |
Taunts[]
- Up Taunt: Flipped her gun.
- Side Taunt: Flipped her hair.
- Down Taunt: Blew smoke off of her gun.
Victory[]
- Pose: Shot in front of her three times while saying "Is that all?"
- Theme: The "mission accomplished" theme from Perfect Dark
- "No Contest"/Loss Theme: The "you were killed" theme from the same game
Costumes[]
- Default
- Red
- Green
- Blue
- Yellow
- White