|Other Super Smash Bros. Appearances|| |
|Final Smash||Puff Up|
Jigglypuff is a starter playable character in Super Smash Bros. Calamity.
Alternate side specials, Double-Slap and Wake-Up Slap, with the former dealing extra damage and breaks shields should the opponent shield the first hit and the latter dealing more damage when opponents are asleep.
Alternate up specials that vary depending on how long the special button was pressed, Disarming Voice and Hyper Voice. The former dealing damage and hitstun while the latter deals more knockback and damage, at the cost of it being slower.
Rest has more ending lag.
Rest can heal Jigglypuff.
|Jab||Double punch||Jigglypuff punches forward twice.||3%, 5%|
|Side tilt||Roundhouse kick||Jigglypuff does a roundhouse kick forward.||11%|
|Side smash||Flying kick||Jigglypuff does a strong flying kick.||Uncharged, 14% Charged, 15% - 23%|
|Up tilt||Scorpion kick||Jigglypuff leans forward and flicks its foot behind her.||7%|
|Up smash||Headbutt||Jigglypuff does a headbutt in the air.||Uncharged, 14% Charged, 15%-26%|
|Down tilt||Crouching kick||Jigglypuff does a crouch kick.||8%|
|Down smash||Split kick||Jigglypuff spins around and does a split kick afterwards.||Uncharged, 14% Charged, 16%-26%|
|Dash attack||Flying headbutt||Jigglypuff does a headbutt forward while dashing.||8%|
|Neutral air||Sex kick||Jigglypuff does a sex kick by sticking its foot out.||12% early, 7% late|
|Forward air||Dropkick||Jigglypuff does a dropkick in front of it. Good for WoPing.||14%|
|Back air||Behind roundhouse kick||Jigglypuff does a roundhouse kick behind it. The move is notorious for its low lag and disjointed range, making it a good wall of pain move.||12%|
|Up air||Stub swipe||Jigglypuff does a swipe above it with its stub.||10%|
|Down air||Drill kick||Jigglypuff does a drill kick.||12% if all hits connect|
|Grabs and throws|
|Grab||Jigglypuff grabs with one of its stubs.|
|Pummel||Stub jab||Jigglypuff uses its other stub to jab opponents.||1%|
|Forward throw||Semi-Puff Up||Jigglypuff puffs itself to launch opponents.||11%|
|Back throw||Back suplex||Jigglypuff does a back suplex.||12%|
|Up throw||Air toss||Jigglypuff tosses the opponent upwards. Can follow it up with a Rest and is the first step to the Hunger strike combo.||9%|
|Down throw||Head grind||Jigglypuff grinds the opponent to the ground with its head.||2% first hit, 3% second and third hit, 2% last hit|
|Neutral special||Rollout||Jigglypuff rolls across the ground. Can be charged to increase the range, speed and the duration of the roll, and when fully charged, Jigglypuff will shine for a split second while saying "Jigglypuff!". Can be used in the air for horizontal recovery.||0% not charged, 7% slightly charged, 14% fully charged|
|Side special||Pound/Double Slap/Wake-Up Slap||Jigglypuff slaps forward with one of its stubs. Has great shield damage. When it connects, pressing the special button will make Jigglypuff slap again (known as Double Slap) and the second slap can break shields if the opponent already shielded. When done on a sleeping opponent, the move becomes Wake-Up Slap which deals more damage and knockback (being able to kill around 150%). In the air, the move can be angled up or down and is a good horizontal recovery tool.||7% for the first slap, 4% for the second slap, 16% for the Wake-Up Slap.|
|Up special||Sing/Disarming Voice/Hyper Voice||When the special button is pressed once, Jigglypuff will sing its iconic song that puts opponents caught in the soundwave's hitbox to fall asleep. Unlike most up specials, this one isn't a third jump just like Yoshi's Egg Throw, so it cannot be used for recovery.|
When the special button is tapped, Jigglypuff will do Disarming Voice, which makes Jigglypuff launch heart-shaped sound waves around itself to deal damage and high hitstun, possibly leading to a combo if the player is faster enough.
When the special button is held down, Jigglypuff will perform Hyper Voice, which makes the soundwaves actually deal damage and knockback. However, the move is slower.
|0% for Sing, 4% for Disarming Voice, 12% for Hyper Voice|
|Down special||Rest||Jigglypuff falls asleep. Use this move at your own risk, while it does deal high knockback and leaves a flower on the opponent's head, missing it will leave Jigglypuff completely vulnerable for attacking, leading to a free kill should the player misuse it. However, using the move will heal Jigglypuff by 4% to 1% percent, healing up to 16% damage.||2% (early hitbox), 0% (rest of the move), 16% (healing in total)|
|Final Smash||Puff Up||Jigglypuff enlarges itself to cover up majority of the stage and screen, before saying "Jiggly!", pushing opponents away and shrinks back to its normal size.||15%|
|On-screen appearance||Jigglypuff is released from a Pokéball, slowly floating downwards and striking a pose once it lands.|
|Idle animation||Jigglypuff looks at its side while jumping.|
|Side taunt||Jigglypuff twirls around then poses while looking away at the opposite side it is facing, then blinks twice.|
|Standard taunt||Jigglypuff rolls on the ground before popping up, striking a pose similar to her official artwork in the Pokémon games.|
|Down taunt||Jigglypuff deflates and falls to the ground, flattened, then quickly inflates again. While flattened, its hurtbox becomes significantly smaller.|
|Up taunt||Jigglypuff happily spins in place on one foot, then looks and wiggles at the camera while inflated and smiling, all while saying "Jigglypuff!".|
|Victory theme||Click here to listen!|
Jigglypuff's victory theme is a flourish remix of the gym leader victory theme from Pokémon Red and Pokémon Blue. This victory theme is shared with Pikachu, Pichu, Mewtwo, Lucario, Greninja, Squirtle, Ivysaur, Charizard and Meloetta.
|Victory pose #1||Jigglypuff jumps twice, then does a backflip and looks toward the screen.|
|Victory pose #2||Jigglypuff shivers while asleep and suddenly jumps up after awaking, rolling back and forth on its back.|
|Victory pose #3||Jigglypuff sleeps on the ground, before waking up...then falling a sleep again, rinse and repeat.|