Fantendo - Game Ideas & More
See also: Jake's Super Smash Bros./Music
Stage Spread by Series
Super Mario 17
Donkey Kong 9
The Legend of Zelda 7
Pokémon 7
Kirby 5
Yoshi 5
Wario 4
Banjo-Kazooie 3
Animal Crossing 2
Call of Duty 2
EarthBound 2
Ever Oasis 2
Fire Emblem 2
Ice Climber 2
THE iDOLM@STER 2
Kid Icarus 2
Kingdom Hearts 2
The Legendary Starfy 2
Magia Record 2
Mega Man 2
Megami Tensei 2
Metroid 2
Minecraft 2
Persona 2
Rhythm Heaven 2
Samurai Warriors 2
Scooby-Doo! 2
Senki Zesshō Symphogear 2
Shantae 2
Sonic the Hedgehog 2
Star Fox 2
The Stretchers 2
Xenoblade Chronicles 2
Ace Attorney 1
Adventure Island 1
ARMS 1
BlazBlue 1
Club Penguin 1
Corpse Party 1
Custom Robo 1
Danganronpa 1
Dishonored 1
Drill Dozer 1
Duck Hunt 1
Dynasty Warriors 1
Electroplankton 1
Endless Ocean 1
Eternal Darkness 1
Find Mii 1
Game & Watch 1
Girls und Panzer 1
Gravity Rush 1
Lady Sia 1
Like a Dragon 1
Mole Mania 1
Monster Hunter 1
The Mysterious Murasame Castle 1
Ni no Kuni 1
PAC-MAN 1
Pikmin 1
Plants vs. Zombies 1
Pro Wrestling 1
Punch-Out!! 1
Puyo Puyo 1
Rabbids 1
Science Adventure 1
Splatoon 1
Steel Diver 1
Street Fighter 1
Super Monkey Ball 1
Tales 1
Tekken 1
Tomodachi Life 1
Ultimate Chicken Horse 1
Wii Sports 1
The World Ends with You 1
Wrecking Crew 1
Zanki Zero 1

Jake's Super Smash Bros. includes a number of different stages based on a large pool of Nintendo IPs, as well as select third party series; all third party series with a playable character representative have at least one stage, but other third party series are represented solely with a stage and no playable character counterpart. Unlike traditional fighting games, which tend to feature flat stages, Super Smash Bros. instead opts for a stage designs that border of levels from a platforming title, with a number of different platforms and obstacles being present on stages. Obstacles can be toggled on and off through the settings. Stages are based off various locales from a number of different titles, and consist primarily of two types of platforms: solid platforms, and soft platforms; while the former is self-explanatory, the latter allows fighters to drop-down come-up through the platform. Other types of platforms exist as well. Like in Super Smash Bros. Ultimate, all stages support up to eight players at one time. While some stages do return from previous Super Smash Bros. titles, a majority of the battlefields present in Jake's Super Smash Bros. are new to the series. Despite this, some stages do bring back the layouts of older stages while changing the overall setting of the stage, in order to refresh these older stages.

All stages can have their hazards toggled on and off. When disabled, bosses or enemies will not appear on stages and parts of stages that may deal damage on contact do not. Additionally, stages that scroll or travel will instead remain stationary at the point they begin at normally. Fighters take extra knockback (equal to roughly 1.2× their normal amount) on stages of "Extra Large" size; this knockback modifier is classified as a "hazard" and thus will not be present should they be disabled. The Ω (Omega) and Battlefield Forms present in Super Smash Bros. Ultimate do not make a return.

The Stage Morph mechanic from Super Smash Bros. Ultimate returns in Jake's Super Smash Bros. When this option is turned on, the stage will shift between two selected (or random, should that option be chosen instead) stages during the battle. Depending on the option the stages can morph every one, two, three, four, or five minutes, or at completely random intervals.

Every stage has access to a wide variety of music tracks hailing from both their home series and others. The player is able to change the frequency that these songs may play in battle via the My Music menu though by default every stage has two "main" tracks that will play more frequently than others.

Stages are listed in alphabetical order.