| This article may contain spoilers for a variety of different media.|
Please be aware of this when reading character descriptions, especially.
|Stage Spread by Series|
Jake's Super Smash Bros. includes a number of different stages based on a large pool of Nintendo IPs, as well as select third party series; all third party series with a playable character representative have at least one stage, but other third party series are represented solely with a stage and no playable character counterpart. Unlike traditional fighting games, which tend to feature flat stages, Super Smash Bros. instead opts for a stage designs that border of levels from a platforming title, with a number of different platforms and obstacles being present on stages. Obstacles can be toggled on and off through the settings. Stages are based off various locales from a number of different titles, and consist primarily of two types of platforms: solid platforms, and soft platforms; while the former is self-explanatory, the latter allows fighters to drop-down come-up through the platform. Other types of platforms exist as well. Like in Super Smash Bros. Ultimate, all stages support up to eight players at one time.
The Stage Morph mechanic from Super Smash Bros. Ultimate returns in Jake's Super Smash Bros. When this option is turned on, the stage will shift between two selected (or random, should that option be chosen instead) stages during the battle. Depending on the option, the stages can morph every 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, or at completely random intervals.
All stages can have their hazards toggled on and off. When disabled, bosses or enemies will not appear on stages and parts of stages that may deal damage on contact do not. Additionally, stages that scroll or travel will instead remain stationary at the point they begin at normally. The Ω (Omega) and Battlefield Forms present in Super Smash Bros. Ultimate do not make a return.