Fantendo - Game Ideas & More
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Jake's Super Smash Bros. is the most ambitious crossover event in history.

, also referred to simply as Super Smash Bros. or by the acronym of JSSB, is a reboot to 2015's author appeal project of the same name and a replacement to 2017's Super Smash Bros. Switch. The game is considered as both the seventh instalment of the Super Smash Bros. series, following 2018's Super Smash Bros. Ultimate, as well as a soft-reboot for it. Unlike previous titles in the series, the game is not directed by series creator Masahiro Sakurai but instead by the titular Jake, who also serves as the game's announcer.

Jake's Super Smash Bros. retains the same gameplay elements as previous Super Smash Bros. titles, such as being a 2.5D fighting game set within platformer-esque levels, as well as including a story mode that reimagines and builds on the plot of Super Smash Bros. Brawl's Subspace Emissary.

Table of Contents
Developer(s) Existence Software
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Genre(s) Party, fighting
Series Super Smash Bros.
Predecessor Super Smash Bros. Switch
Jake's Super Smash Bros. (2015)
Super Smash Bros. Ultimate
Mode(s) 1-8 players
Age Rating(s) ESRB: T for Teen
PEGI: 12
CERO: B
Media Included Nintendo Switch game cartridge

Gameplay[]

As with previous entries in the Super Smash Bros. series, Jake's Super Smash Bros. is a 2D mascot fighting game that foregoes many of the gameplay enements that "traditional" fighting games, such as Tekken or Street Fighter, utilize to instead focus on a more platformer-based gameplay style. The game features a number of different characters from various Nintendo-owned and third party franchises, and up to eight can fight at once on a single stage. Instead of the normal, flat stages found in most fighting games, Jake's Super Smash Bros. features ones with a variety of different platforms and hazards that may affect one's play style.

Unlike most fighting games, which utilize combo-based movesets for fighters, Jake's Super Smash Bros. simplifies this- all playable characters have a single 'standard attack' button, and a 'special attack' button, with the control stick's directional input determining what attack they perform. As such, all fighters have eight main attacks- up, down, side, and neutral standard and special moves. There are also tilt and smash attacks, which are more powerful versions of the fighters' standard moves; tilt attacks occur when a control stick is not tilted fully in a single direction and are generally more powerful than normal standard attacks, while smash attacks are even more powerful standard attacks that can be charged up by holding down the standard move button. When airborne, fighters are also granted a different set of standard moves, and some special moves may also act differently. Additionally, airborne fighters are granted another standard attack, as tilting the control stick forwards or backwards causes the fighter to perform a different attack. Finally, all fighters also have a Final Smash, a powerful special move that replaces the character's neutral special move once they have broken a Smash Ball.

Also unlike most other fighting games, the aim of a battle is not to deplete a foe's HP bar but instead knock them past the invisible blast lines located around the stage. Taking damage ups a fighter's "damage percentage", which increases the amount of knockback they take from the attacks of foes; a fighter whose damage percentage is at 20% will take far less knockback than one whose damage percentage is at 120%, for instance. Fighters with higher damage percentages also launch foes further from their attacks in a game mechanic called Rage. Rage steadily increases a fighter's knockback output, and the effect is signified by steam rising from both the character's model and portrait on the HUD. This takes effect starting at 35%, and Rage will build until it maxes its potential at 150%. When a fighter is KO'd their damage percentage is cleared, thus eliminating whatever Rage they had built up.

There are three main types of battle types present in Super Smash Bros., each with their own objectives. They are:

  • Stock Battles: Battles where every fighter has a limited amount of stocks (lives). While KOing enemies is important, the winner of the battle is not the one with the most amount of KO's at the end but rather the last character with any stocks remaining.
  • Coin Battles: Battles where the aim of the battle is not to KO characters but rather to collect coins, which drop from fighters every time they take damage. KOing an enemy will have them lose half of their coins (rounded up, though a fighter may never lose more than 100 coins at a time). There are three denominations of coin - Bronze, Silver, and Gold - that are worth one, three, and six points respectively. Though rare, fighters may also drop bills which are worth nine points. Coin Battles have a time limit.
  • Timed Battles: Battles that occur for a set amount of time where the aim is to KO the most amount of fighters. As there is no limited to stocks, each fighter may be KO'd an indefinite amount of times. Should multiple fighters have the same amount of KO's at the end of the battle, they are forced into a Sudden Death situation (see below). Both Stock and Coin Battles may have a time limit placed upon them with make them functionally similar to Timed Battles but with their respective goals remaining intact.
  • Sudden Deaths take place should two or more fighters be "tied" at the end of a match. Regardless of the game mode being played, a Sudden Death battle acts identically: all players have a single stock and the last character remaining is declared the victor. Unlike normal Stock Battles however, Sudden Death puts all fighters at 300% (effectively making it so that they will be KO'd in a single hit) and Bob-ombs will begin raining from the sky after 60 seconds have passed.

With the exception of Sudden Death, all battles may also be played in "Stamina" format. Stamina Battles act closer to other fighting games (such as Street Fighter) in that all fighters have a set amount of HP and are instantly defeated once their health reaches zero. By default, all characters begin a battle with 300HP, though this can be increased to as high as 999HP or lowered to 1HP. Characters retain a set amount of knockback in Stamina Battles (equal to if they were to be at 5%).

Compared to other Super Smash Bros. titles, the game aims to be more casual than most other titles. Characters generally move at a slower speed than in Super Smash Bros. Ultimate, roughly equal to that in Super Smash Bros. for Nintendo 3DS / Wii U. Because of the game's more-casual target audience, many of the series' techniques utilized in competitive play, such as directional air-dodging and the "wavedashing" glitch, are not present in the game. The game does not completely ignore changes made after Brawl however, as some of the gameplay elements from Ultimate - such as the ability to attack while climbing a ladder, the optional Final Smash Meter that fills up as you deal and take damage, and the fact that both fighters in a 1-on-1 match take more damage and knockback than in matches with more players - have been retained.

A new addition to the Super Smash Bros. formula are Critical Smashes. These attacks come out completely randomly and are essentially powered-up versions of a fighter's smash attacks; only a fighter's smash and tilt attacks can become a Critical Smash. These special critical hits increase the damage output of an attack by a very small amount. Critical Smashes are signified with a flurry of golden stars that appear out of the opponent the attack connects with.

Collectibles[]

There are three types of collectible items in the game: CDs, trophies, and stickers.

CDs, as implied by their name, unlock new music for stages upon being collected. CDs are the rarest type of collectible though, unlike trophies and stickers, players can not collect duplicates of one track; once all CDs have been collected they will cease spawning.

Trophies and stickers may spawn during matches (trophies rarely and stickers uncommonly), though can more easily be earned through other modes. Trophies are small figurines of characters, items, or other objects from various series, which have different descriptions that give details about the object or its usage in its original appearance, while stickers can be used to alter the statistics of a fighter.

Collected stickers and trophies can be viewed in the Gallery. For a complete list of all of the game's music, trophies, and stickers, click the corresponding button below. The buttons are listed in that order. There also exists a shop where players can purchase these collectibles with in-game currency earned by playing Classic Mode, All-Star Gauntlet, Smash Run, and Smash Tour.

List of Music     List of Trophies     List of Stickers

Stickers[]

Main article: Jake's Super Smash Bros./Stickers

Stickers are a gameplay mechanic that are very much comparable to the Custom Parts included in Super Smash Bros. for Nintendo 3DS / Wii U and the Spirits from Super Smash Bros. Ultimate. All collected stickers have certain powers bonded to them, which the player can place onto the base of a playable character's trophy in order to power them up in certain ways. Stickers use artwork depicting characters from various media, and the size of the stickers denote the amount or strength of the powers attributed to it. Whether or not the effects of the stickers applied to a character are active during a battle can be decided via the options menu, and the active effects are displayed to all players before the battle begins. Should a sticker be removed from a character, it, as well as any of the powers that the sticker contains, will be permanently destroyed; no sticker can only be obtained once, as even those received from completing challenges can be obtained in platinum sticker packs. Additionally, stickers can not be overlapped on the base of a trophy, and as such the player must arrange them in such a way in order to optimize characters to suit their play style.

Shop[]

The Shop always has a collection of seven trophies that can be purchased with the gold earned by playing through the different modes as well as three packs of stickers. Any trophies that are obtained through random chance and not the completion of a specific challenge, though some are rarer than others and will be priced higher than others. Likewise, packs of stickers come in four varieties, each one increasing in price and thus the rarity of stickers that they may contain: bronze, silver, gold, and platinum; a bronze and silver pack will always be available for purchase, while platinum stickers will, on rare occasion, replace the otherwise-present gold packs.

This system previously appeared in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, though it has been revised for its Jake's Super Smash Bros. counterpart. The main difference between its previous appearances is that the shop is now manned by one of several characters, which are chosen randomly; while character similarly appeared in the shops in the Adventure Mode of Super Smash Bros. Ultimate, in Jake's Super Smash Bros. the clerks all have unique attributes that allow the player to do a variety of different things when spoken to.

Clerks[]

There are four characters that can appear: the wooden box-headed clerk from Tomodachi Life, Rusty Slugger from Rusty's Real Deal Baseball, Timmy and Tommy Nook from the Animal Crossing series, or the Happy Mask Salesman from The Legend of Zelda series. The Tomodachi Life clerk does not have any unique attributes, and as such is the most common salesman, followed in order by Rusty, Timmy and Tommy, and the Happy Mask Salesman. When the language is set to Japanese, Rusty is replaced by Inuji Darumeshi just as in his original title.

Clerk appearance rates
Clerk Appearance rate Unique trait
Tomodachi Clerk
Common None.
Rusty Slugger
Inuji Darumeshi
Uncommon Rusty allows players to haggle with him to lower the prices of trophies and sticker packs. He may also lower the prices of trophies already at a discounted price even further through this method.
Timmy & Tommy Nook
Rare Timmy & Tommy will buy back duplicate trophies from the player, paying roughly 30% of the trophy's original price.
Happy Mask Salesman
Very Rare The Happy Mask Salesman will only appear for 72 minutes at a time (a reference to how Majora's Mask takes place over three days - or 72 hours), and only carry trophies normally priced at 2500 G. The Salesman may also include discounts that can range from anywhere between 5% off and 65% off, making it possible to pay only 875 G for a trophy normally priced at 2500 G.
Prices[]

Prices are determined by the rate of how common a trophy is, as all trophies that can be earned by random drop can also be purchased. Some trophies, notably the alternate trophies of the playable characters, can only be obtained by purchasing them through the shop.

Prices may also be discounted at 10% off, 30% off, or 50% off. These sales happen at random intervals throughout the day.

Trophy prices
Appearance rate Purchase price Sell price
100% - 71% 350 G 90 G
70% - 61% 650 G 150 G
60% - 51% 950 G 240 G
50% - 41% 1200 G 300 G
40% - 21% 1500 G 450 G
20% - 11% 2500 G 650 G
9% - 6% 3000 G 750 G
2% - 5% 4000 G 900 G
1% 5000 G 1000 G

Playable Characters[]

Character Spread by Series
Mario 39
Pokémon 31
The Legend of Zelda 20
Donkey Kong 15
Kid Icarus 9
Kirby 8
Metroid 8
Wario 7
Yoshi 6
Animal Crossing 5
Banjo-Kazooie 4
Fire Emblem 4
Ever Oasis 3
F-Zero 3
THE iDOLM@STER 3
Punch-Out!! 3
Samurai Warriors 3
Sin & Punishment 3
Sonic the Hedgehog 3
Splatoon 3
Star Fox 3
Call of Duty 2
Castlevania 2
Danganronpa 2
Dynasty Warriors 2
Fatal Frame 2
Girls und Panzer 2
Gravity Rush 2
Halo 2
Kingdom Hearts 2
Minecraft 2
Persona 2
Pikmin 2
Street Fighter 2
Xenoblade Chronicles 2
Ace Attorney 1
ARMS 1
ASH: Archaic Sealed Heat 1
Battle Clash 1
Battletoads 1
BlazBlue 1
Chibi-Robo! 1
Club Penguin 1
Custom Robo 1
Dishonored 1
Duck Hunt 1
EarthBound 1
Eternal Darkness 1
Famicom Detective Club 1
Family Computer Robot 1
Final Fantasy 1
Final Fight 1
Game & Watch 1
Gex 1
GIGA WRECKER 1
Glory of Heracles 1
Good Job! 1
Joy Mech Fight 1
Kaeru no Tame ni Kane wa Naru 1
Kung-Fu 1
Lady Sia 1
Like a Dragon 1
Magia Record 1
Mega Man 1
Megami Tensei 1
Miitopia 1
MySims 1
The Mysterious Murasame Castle 1
Ni no Kuni 1
Nintendo Game 1
Nintendo Power 1
PAC-MAN 1
Paperboy 1
Peanuts 1
Plants vs. Zombies 1
Puyo Puyo 1
Rabbids 1
Resident Evil 1
Rhythm Heaven 1
Saints Row 1
Science Adventure 1
Scooby-Doo! 1
Senki Zesshō Symphogear 1
Shantae 1
Shadows House 1
Slime Rancher 1
So I'm a Spider, So What? 1
Super Monkey Ball 1
Tales 1
Tin Star 1
Tokyo Mirage Sessions ♯FE 1
UNDER NIGHT IN-BIRTH 1
Urban Champion 1
Wii Fit 1
Wii Music 1
Wizards & Warriors 1
The World Ends with You 1
World's End Club 1
Wrecking Crew 1
Yooka-Laylee 1
Yume Nikki 1
Yūyūki 1

Jake's Super Smash Bros. includes a total of 250+ playable characters from a number of video game series, primarily focusing on the intellectual properties created by Nintendo; 220 of these are unique fighters. While the series represented are primarily ones that have seen releases in more-recent years, there are a number of more-obscure characters that represent Nintendo's rich history. The game's philosophy is not to include a roster full of characters that "make sense" as fighters or as representatives of a series, but rather to include a large number of characters that are interesting and may not be as well known even to longtime Nintendo fans.

In addition to characters owned by Nintendo, select characters owned by third party companies will also be playable including representatives from SEGA, Capcom, Bandai Namco, and Koei Tecmo, among others. According to the creator of the game, any character that has debuted in a video game is eligible to appear as a playable character in the game, though characters from Nintendo's first- and second-party franchises are to be prioritized over any third-party fighter. A small number of characters hailing from media other than video games will also be included in the game.

A number of characters with movesets based on another character's, called "Dash Fighters" and marked with an acute accent (´), are also included in the game, but do not increase the number count on the roster and the player can choose to stack the icons of Dash Fighters atop their "original" on the character select screen. There are a total of 30 Dash Fighters in all.

Characters are listed in alphabetical order.

Character Data[]

Basic Abilities[]

Some playable characters have their own special quirks, often derived from abilities they may demonstrate within their series of origin. These traits may not be attack-based, instead granting them special defensive- or movement-based techniques that other fighters may be unable to use. There are five abilities that some characters may also exhibit, as well: the ability to walk while crouched, wall jump, glide, the ability to grab opponents from afar (known as tether grab), and use either a tether grab or a special move in mid-air and latch on to a nearby ledge (known as tether recovering). It should be noted that Zoroark has full access to all of these abilities should it transform into a character capable of performing such.

wall jump crouch walk

By jumping towards a wall and flicking the control stick away from it, the player can perform a wall jump with the following character. Performing a wall jump essentially acts as an additional midair jump (albeit a situational one), and does not reset the number of jumps the character may have remaining nor will they enter a helpless state afterwards.

While crouching, the player can tilt the control stick left or right slightly to walk while taking on a crouched or crawling position. In most cases, crouch walking allows these fighters to move about while maintaining a smaller hitbox, as they are lower to the ground, although their movement speed also decreases dramatically while doing so.

glide heavy lifting

While airborne, the following characters are capable of entering a glide by holding the jump button down. The character will glide forwards indefinitely, slowly losing altitude. While gliding, the player can angle their character upwards or downwards; though they may begin to lose speed accordingly. Pressing the standard move button while gliding will have the fighter perform an aerial attack to cancel out of it, though the player can also cancel out of their glide without attacking by shielding. Regardless, the character will enter a helpless state afterwards. They will also lose their glide should they be attacked by an enemy, and they will be unable to glide again until they touch the ground once.

The following characters are capable of lifting "heavy" items without much issue. While other characters lose their ability to jump and slow their movement speed dramatically, these characters can move about at a fairly quick pace and perform a single short hop while carrying such items. Some characters are able to carry heavy items in such a way due to telekinesis, though they will still have the same movement limitations as other heavy lifters.

Tom Nook and Redd can also carry any item without issue via their Pocket special move, though they are not "heavy lifters" in the sense that the above characters are and thus will still struggle when carrying heavy items normally. The two will immediately throw a heavy item should they produce one that they had previously pocketed.

tether grab tether recover

Tether grabs are grabs that can be performed on an enemy from a greater distance than normal grabs. In all cases, tether grabs see the user pull their enemy towards themselves should they successfully grab a foe and thus their throws and pummel attacks work identically to all other fighters. Some characters have tether grabs replace their normal grabs, while others can only tether grab via special moves. It should be noted that, in addition to all fighters below, the rest of the roster can perform tether grabs via the Ultra Hand item.

Tether recovery options are similar to tether grabs in that the following characters can release a projectile or extend a limb in such a way that allows them to grab something from a great distance. In this case, their targets are ledges; tether recoveries will always target the nearest ledge to the user should they be within range of connecting to it. Tether recoveries are special in that they do not cause the user to fall helpless or enter a pseudo-helpless state should they fail to connect with a ledge; the only penalty is a loss of time. Some characters with tether recovers can perform this technique by using their grab in midair (though they can only connect with ledges and not grab enemies, in this case), while others can do so via standard or special moves. It should be noted that all characters can perform a tether recovery by using the Ultra Hand item.

Swimming
Additionally, while all characters can swim in water, some fighters take damage while doing so due to having a weakness of such element in their home titles. The amount of damage is minimal, and should only be a factor should they remain in the water until they sink. The characters that take damage while swimming are the following:

With the exception of Blue Pikmin, all of the Pikmin that Alph and Olimar can summon will be instantly KO'd upon touching water for they can not swim; the Blue Pikmin can and thus will float alongside Olimar. Vespiquen's grubs will also take some damage, though at a slower rate than any other character listed above.

Conversely, some characters are capable of remaining within water indefinitely without drowning, though at an expense they take slightly more knockback while swimming. Characters that do not drown are the following:

Olimar's Blue Pikmin can also swim indefinitely, though Olimar himself can not.

High Traction
Some characters also float above the ground, drive vehicles instead of sprinting, have adhesive-covered feet, or are simply used to certain terrain and thus do not slide on platforms covered with ice, and instead will have the same amount of traction on these kinds of platforms as they would normally; though they are still affected by other types of terrain such as those covered with flames. These characters are the following:

Unique Traits[]

Kirby Hats[]
KSA Artist artwork

The Artist Copy Ability from the Kirby series, one such example of a hat obtained for Kirby's Copy Abilities.

Kirby's signature ability in the Kirby series is the ability to inhale enemies and steal their techniques, with the enemy granting him different Copy Abilities that allow him different ways to combat his foes. This technique is replicated in Super Smash Bros. through Kirby's neutral special move, Inhale, which allows him to steal one of his enemy's special moves. In addition to copying one of his foes techniques, Kirby will also don a piece of clothing that often relates to the character whose ability he copied. Copy Abilities can be discarded by taunting, though Kirby will also lose it automatically should he be KO'd.

The following table describes the hats that Kirby obtains from all fighters as well as which of their special moves he copies.

Stages[]

See also: Jake's Super Smash Bros./Music
Stage Spread by Series
Super Mario 17
Donkey Kong 9
The Legend of Zelda 7
Pokémon 7
Kirby 5
Yoshi 5
Wario 4
Banjo-Kazooie 3
Animal Crossing 2
Call of Duty 2
EarthBound 2
Ever Oasis 2
Fire Emblem 2
Ice Climber 2
THE iDOLM@STER 2
Kid Icarus 2
Kingdom Hearts 2
The Legendary Starfy 2
Magia Record 2
Mega Man 2
Megami Tensei 2
Metroid 2
Minecraft 2
Persona 2
Rhythm Heaven 2
Samurai Warriors 2
Scooby-Doo! 2
Senki Zesshō Symphogear 2
Shantae 2
Sonic the Hedgehog 2
Star Fox 2
The Stretchers 2
Xenoblade Chronicles 2
Ace Attorney 1
Adventure Island 1
ARMS 1
BlazBlue 1
Club Penguin 1
Corpse Party 1
Custom Robo 1
Danganronpa 1
Dishonored 1
Drill Dozer 1
Duck Hunt 1
Dynasty Warriors 1
Electroplankton 1
Endless Ocean 1
Eternal Darkness 1
Find Mii 1
Game & Watch 1
Girls und Panzer 1
Gravity Rush 1
Lady Sia 1
Like a Dragon 1
Mole Mania 1
Monster Hunter 1
The Mysterious Murasame Castle 1
Ni no Kuni 1
PAC-MAN 1
Pikmin 1
Plants vs. Zombies 1
Pro Wrestling 1
Punch-Out!! 1
Puyo Puyo 1
Rabbids 1
Science Adventure 1
Splatoon 1
Steel Diver 1
Street Fighter 1
Super Monkey Ball 1
Tales 1
Tekken 1
Tomodachi Life 1
Ultimate Chicken Horse 1
Wii Sports 1
The World Ends with You 1
Wrecking Crew 1
Zanki Zero 1

Jake's Super Smash Bros. includes a number of different stages based on a large pool of Nintendo IPs, as well as select third party series; all third party series with a playable character representative have at least one stage, but other third party series are represented solely with a stage and no playable character counterpart. Unlike traditional fighting games, which tend to feature flat stages, Super Smash Bros. instead opts for a stage designs that border of levels from a platforming title, with a number of different platforms and obstacles being present on stages. Obstacles can be toggled on and off through the settings. Stages are based off various locales from a number of different titles, and consist primarily of two types of platforms: solid platforms, and soft platforms; while the former is self-explanatory, the latter allows fighters to drop-down come-up through the platform. Other types of platforms exist as well. Like in Super Smash Bros. Ultimate, all stages support up to eight players at one time. While some stages do return from previous Super Smash Bros. titles, a majority of the battlefields present in Jake's Super Smash Bros. are new to the series. Despite this, some stages do bring back the layouts of older stages while changing the overall setting of the stage, in order to refresh these older stages.

All stages can have their hazards toggled on and off. When disabled, bosses or enemies will not appear on stages and parts of stages that may deal damage on contact do not. Additionally, stages that scroll or travel will instead remain stationary at the point they begin at normally. Fighters take extra knockback (equal to roughly 1.2× their normal amount) on stages of "Extra Large" size; this knockback modifier is classified as a "hazard" and thus will not be present should they be disabled. The Ω (Omega) and Battlefield Forms present in Super Smash Bros. Ultimate do not make a return.

The Stage Morph mechanic from Super Smash Bros. Ultimate returns in Jake's Super Smash Bros. When this option is turned on, the stage will shift between two selected (or random, should that option be chosen instead) stages during the battle. Depending on the option the stages can morph every one, two, three, four, or five minutes, or at completely random intervals.

Every stage has access to a wide variety of music tracks hailing from both their home series and others. The player is able to change the frequency that these songs may play in battle via the My Music menu though by default every stage has two "main" tracks that will play more frequently than others.

Stages are listed in alphabetical order.

Stage Bosses[]

Some playable stages include bosses as stage hazards. Unlike normal stage hazards, stage bosses can actually be defeated and will cease appearing once they are. Additionally these bosses act as more dangerous hazards, having a multitude of different attacks, and often grant a point to the fighter that dealt the last hit in timed matches.

My Music[]

See also: Jake's Super Smash Bros./Music

The My Music system introduced in Super Smash Bros. Brawl returns in Jake's Super Smash Bros. with the same function. This "My Music" feature allows the player to set the frequency that each song in the game is capable of playing on a stage during a match. While, like in previous games, some songs must be unlocked via the collection of CDs and all songs are only capable of playing on a single, pre-determined, stage, players are capable of being more specific with each frequencies and also allow songs to be disabled out-right; setting a song to a 0% likelihood in previous titles still makes it possible to play during a match, albeit it is very unlikely for it to do so.

Menu Music[]

Just as how each of the different stages that players can do battle on, the menu music can also be changed through the My Music feature. While the menu has its own set of specific music tracks, which consists entirely of menu themes from other video games, the player may also import any of the game's other music tracks into the Menu's My Music selection from those of other stages. Below is a list of the different songs that can exclusively be found in the Menu's My Music selection.

Smash Taunts[]

By holding down the taunt button for an extended period of time, certain fighters can initiate conversations with other characters from their series of origin on specific stages. These conversations are known as "Smash Taunts", and do not actually affect the battle in any way, making them purely fanservice. Most Smash Taunts will change depending on what fighter(s) the player is fighting against, often having the characters reference the movesets of the player's opponents. The following characters can perform Smash Taunts, once per match unless stated otherwise:

On Reset Bomb Forest, Pit can converse with a number of different characters from Kid Icarus: Uprising, primarily Viridi and Palutena, to get advice from them on how to fight the other characters in the game. This is known as Palutena's Guidance.

Game Modes[]

Story Mode[]

Crown of Orchid
Crown of Orchid

Crown of Orchid is the story mode of Jake's Super Smash Bros., and features the playable cast of the game teaming up to defeat a group of villains. Set within its own fictional world made up of aspects of all of the game's represented series, this story focuses on the villains attempting to retrieve the titular Crown of Orchid which is said to be the sole connection to the forbidden realm of Subspace sealed away long ago.

Arcade Mode[]

Main article: Jake's Super Smash Bros./Arcade Mode

Arcade Mode is a new mode that is essentially a replacement of sorts for the Classic Mode that appears in Super Smash Bros. Ultimate. Much like in the aforementioned title, every character has their own preset Arcade Mode "campaign" consisting of twelve levels tailored based on the their home series or role within such. Much like the Classic Modes from entries prior to Super Smash Bros. Ultimate, the player faces Master Hand in the final stage; Crazy Hand will join the battle starting from intermediate difficulty (7.2 on the numerical scale), while both will be replaced by the Orchid Palms starting at intense difficulty (9.5).

Jake's Super Smash Bros. features two Bonus Stages, which are the only stages in each character's campaign that is not designed specifically for them. These Bonus Stages both make use of the map designed for the Smash Run mode: Race to the Finish and Break the Targets. Both modes see the player having to fight against the basic enemies from the Smash Run mode while completing certain objectives, namely trying to locate an exit (Race to the Finish) and destroying the 10 targets hidden around the stage (Break the Targets). While these Bonus Stages are not specifically tailored to each fighter, they do feature some instances of randomization, such as the location where the player begins, and the location(s) of their objectives. This Bonus Stage always takes up the sixth stage in a character's campaign.

Like in Super Smash Bros. Ultimate, players decide difficulty by sliding a numerical bar. At the beginning of a game, players can select up to 5.0, and the difficulty will increase as battles are complete by a certain amount dependant on how the player performs. Unlike in Super Smash Bros. Ultimate, players can also pay in-game gold to play a "harder" version of the mode, which begins the game at 7.2 and increases a significant amount more than it normally would.

Classic Mode[]

Classic Mode returns from all previous entries in the Super Smash Bros. series. As with in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, Classic Mode can be challenged by two players, though the mode's difficulty will be increased somewhat as a result. Like Arcade Mode, Classic Mode's difficulty is determined at the beginning of the set via a sliding bar that allows the player to choose from a difficulty of 0.1 to 5.0 by default or pay in-game gold to begin the game at 7.2 and participate in a more difficult version of the mode.

The Classic Mode that appears in Jake's Super Smash Bros. is essentially identical to its appearance in Super Smash Bros. for Wii U: a tournament-styled bracket, the player is given the ability to choose between different sets of battle present on a board; both the player and the set battles are all represented on the board with their trophies, with the stages on which the battles are set being displayed underneath the groups of opponents as well. The mode initially begins with a set of six battles for three rounds, with each round increasing the number of participants. After three rounds, the board resets, adding in new battles for an additional two battles. All of these battles have the player face off in one stock matches with no time limit, and the difficulty of the battles increases with each win.

Following these five rounds, the player is then entered into a smaller All-Star Gauntlet-type mode. The player is entered into a random stage where they face off against twenty randomly-determined enemies, up to four at a time. These enemies take more knockback than usual however - though this is not the case should the player be at 9.2 or higher.

After all of these rounds has been completed, the player then faces off against a boss. Unlike Arcade Mode, in which the player always battles Master Hand, Crazy Hand, or the Orchid Palms at the climax of the mode, the boss of Classic Mode is also randomly determined, chosen from any of the unique bosses (re: bosses that are not Orchid clones) present in the game's story mode, Crown of Orchid.

Memory Matches[]

Main article: Jake's Super Smash Bros./Memory Matches

A replacement to the Spirits mode from Super Smash Bros. Ultimate and the Event Matches from previous titles, Memory Matches are special pre-determined challenges that see the player competing in battles that either recreate or are inspired by events from the series from which characters originate. All battles have the player start off with one stock, though all other factors of the battle differ between battles. Memory Matches have star levels that determine the strength of the opponents and thus the overall difficulty of the battle.

Completing a Memory Match grants the player a number of Stickers proportionate to how they do in the battle; this is judged by how long it takes to complete the battle as well as how much damage the player both took and dealt over the course of the fight. The first time a Memory Match is cleared, players are granted stickers of greater power or rarity - more difficult battles grant the player stickers that are stronger or less common than easier Memory Matches. The player may complete a Memory Match as many times as they wish, though the player will be rewarded with a random selection of stickers after their initial clear of a battle.

Every trophy has a unique battle associated with it, even trophies that may depict duplicate characters.

Online Play[]

Online Play is a subsection of the normal "Smash" mode, where, instead of playing against CPU opponents or other players locally, players can search for opponents via the internet or link up two or more Switch systems together to fight matches. Players can link up exclusively with their friends, and are capable of changing all individual rules available to them, or can fight against strangers in specific match types.

When fighting "With Anyone", there are two main game modes: "For Glory" and "For Fun". When playing With Anyone, players do not get any choice when it comes to which stage the match will take place on - one of the stages will be selected at complete random. When playing With Friends this is not the case however: players can choose a stage and the game will randomly select one of the stages out of those each player has selected. Custom Mii characters also can not be used in With Anyone matches, and choosing them will default to a random default appearance. In addition, both For Fun mode and For Glory mode feature other differences from both each other and settings found in With Friends:

  • "For Glory" mode removes all of a stage's hazards and gimmicks, allowing for a more hardcore experience. These matches are based upon the most common ruleset for Super Smash Bros. tournaments, being one-on-one matches, with each fighter having three stocks. No items drop in this mode.
  • "For Fun" mode instead embraces the insanity of the Smash Bros. formula. In addition to keeping items on, each match can feature up to four players - if fewer than four players can be found, the game will insert CPU-controlled fighters of varying difficulties.

In addition to playing online in random matches, players can also set up or join active tournaments, or spectate the current matches of players on their Friends List. Smash Run and Smash Tour can also be played online.

All-Star Gauntlet[]

All-Star Gauntlet is a game mode where one or two players can team-up and fight all of the game's playable characters in a challenging gauntlet of battles. Characters are fought in groups of five. After a certain amount of characters are KO'd, the player will be given a limited amount of healing items (which do not replenish each time they appear) or they could continue with the gauntlet by entering a teleporter. The stages on which the gauntlet are played on are random, changing after each of the "checkpoints." The stages' hazards are enabled on Normal difficulty or higher, though due to there being more than four characters on the screen at once no bosses will appear on stages that have them. All players also only get one stock, though both need to be KO'd before the game is "lost".

The player can earn stickers and trophies from playing through the All-Star Gauntlet, with the number of items and the likelihood of getting rarer or previously unobtained collectibles increasing as more enemies are defeated. Should the player "lose" the game by being KO'd, they will only be able to collect one third (rounded down) of the total rewards they had earned; similarly, by taking the challenge and defeating every character on the roster, the player will earn an exorbitant bonus with the guarantee of rarer stickers and trophies. During each "checkpoint," the player is also given the option to quit their playthrough of the gauntlet,allowing them to take all of the rewards they had earned up until that point with no penalties.

Fighting Order[]

The order in which fighters are fought is not wholly randomized, though there are four possibilities. Fighters may be fought in order of their debut appearance (either newest-first or oldest-first), grouped by the series they represent in order of the series' first release, or in order by their designated number; which of these orders is used is randomized. In the first two cases, should multiple fighters have made their debut in a single game, they will be fought in a randomized order. Additionally, unlike in Super Smash Bros. for Nintendo 3DS and Wii U, all characters appear within the All-Star Gauntlet regardless of whether they have already been unlocked or not.

Peanuts
Comic · October 1950
People House
October 1968
Scooby-Doo, Where Are You!
Cartoon · September 1969
Ball
Game & Watch · April 1980
PAC-MAN
Arcade · May 1980
Donkey Kong
Arcade · July 1981
Donkey Kong Jr.
Arcade · August 1982
Mario Bros.
Arcade · July 1983
Punch-Out!!
Arcade · December 1983
Duck Hunt
NES · April 1984
Urban Champion
NES · November 1984
Kung-Fu Master
Arcade · November 1984
Ice Climber
NES · January 1985
Paperboy
Arcade · February 1985
Wrecking Crew
NES · June 1985
Stack-Up
NES · July 1985
Super Mario Bros.
NES · September 1985
The Legend of Zelda
Famicom Disk System · February 1986
The Mysterious Murasame Castle
Famicom Disk System · April 1986
Super Mario Bros.: The Lost Levels
Famicom Disk Dystem · June 1986
Metroid
Famicom Disk System · August 1986
Kid Icarus
Famicom Disk System · December 1986
Street Fighter
Arcade · August 1987
Yume Kōjō: Doki Doki Panic
Famicom Disk System · July 1987
Mike Tyson's Punch-Out!!
NES · October 1987
Wizards & Warriors
NES · December 1987
Famicom Detective Club: The Missing Heir Volume 1
Famicom Disk System · April 1988
Nintendo Power Issue 1
July 1988
Super Mario Land
Game Boy · April 1989
Famicom Mukashibanashi: Yūyūki
Famicom Disk System · October 1989
Madō Monogatari Episode II: Carbuncle
MSX · November 1989
Final Fight
Arcade · November 1989
Digital Devil Story: Megami Tensei II
Famicom · April 1990
Fire Emblem: Shadow Dragon and the Blade of Light
Famicom · April 1990
Dr. Mario
Multiplatform · July 1990
Rad Mobile
Arcade · October 1990
Super Mario World
SNES · November 1990
F-Zero
SNES · November 1990
Battletoads
NES · June 1991
Metroid II: Return of Samus
Game Boy · August 1991
Kid Icarus: Of Myths and Monsters
Game Boy · November 1991
Kirby's Dream Land
Game Boy · April 1992
Kaeru no Tame ni Kane wa Naru
Game Boy · September 1992
Super Mario Land 2: 6 Golden Coins
Game Boy · October 1992
Battle Clash
SNES · October 1992
Star Fox
SNES · February 1993
Kirby's Adventure
NES · March 1993
Joy Mech Fight
Famicom · May 1993
Super Mario Bros.
May 1993
The Legend of Zelda: Link's Awakening
Game Boy · June 1993
Mario & Wario
Super Famicom · August 1993
Sonic the Hedgehog CD
Sega CD · September 1993
Link: The Faces of Evil
Zelda: The Wand of Gamelon
Philips CD-i · October 1993
Castlevania: Rondo of Blood
PC Engine CD · October 1993
Wario Land: Super Mario Land 3
Game Boy · January 1994
Super Metroid
SNES · March 1994
Tin Star
SNES · November 1994
Donkey Kong Country
SNES · November 1994
Kirby's Dream Land 2
Game Boy · March 1995
Gex
3DO · April 1995
Super Mario World 2: Yoshi's Island
SNES · August 1995
Donkey Kong Country 2: Diddy's Kong Quest
SNES · November 1995
Pokémon Red and Green Versions
Game Boy · February 1996
Street Fighter Alpha 2
Arcade · February 1996
Kirby Super Star
SNES · March 1996
Super Mario 64
Nintendo 64 · June 1996
Donkey Kong Country 3: Dixie Kong's Double Trouble!
SNES · November 1996
FINAL FANTASY VII
PlayStation · January 1997
Dynasty Warriors
PlayStation · February 1997
Pokémon the Series: The Beginning
Anime · April 1997
Diddy Kong Racing
Nintendo 64 · November 1997
Banjo-Kazooie
Nintendo 64 · June 1998
F-Zero X
SNES · July 1998
The Legend of Zelda: Ocarina of Time
Nintendo 64 · November 1998
Mario Golf
Nintendo 64 · June 1999
Mario Golf
Game Boy Color · August 1999
Pokémon Gold and Silver Versions
Game Boy Color · November 1999
Donkey Kong 64
Nintendo 64 · November 1999
Resident Evil CODE:Veronica
Dreamcast · February 2000
Wario Land 3
Game Boy Color · March 2000
Kirby 64: The Crystal Shards
Nintendo 64 · March 2000
Experimental Penguins
PC · July 2000
Paper Mario
Nintendo 64 · August 2000
Custom Robo V2
Nintendo 64 · November 2000
Sin & Punishment
Nintendo 64 · November 2000
Super Mario Advance
PlayStation 2 · March 2001
Dōbutsu no Mori
Nintendo 64 · April 2001
Monkey Ball
Arcade · June 2001
Wario Land 4
Game Boy Advance · August 2001
Luigi's Mansion
Nintendo GameCube · September 2001
Phoenix Wright: Ace Attorney
Game Boy Advance · October 2001
Lady Sia
Game Boy Advance · October 2001
Pikmin
Nintendo GameCube · October 2001
Kingdom Hearts
PlayStation 2 · March 2002
Shantae
Game Boy Color · June 2002
Eternal Darkness: Sanity's Requiem
Nintendo GameCube · June 2002
Super Mario Sunshine
Nintendo GameCube · July 2002
Metroid Prime
Nintendo GameCube· November 2002
Pokémon Ruby and Sapphire Versions
Game Boy Advance · November 2002
The Legend of Zelda: The Wind Waker
Nintendo GameCube · December 2002
Castlevania: Lament of Innocence
PlayStation 2 · October 2003
Mario Kart: Double Dash!!
Nintendo GameCube · November 2003
Mario & Luigi: Superstar Saga
Game Boy Advance · November 2003
Fatal Frame II: Crimson Butterfly
PlayStation 2 · November 2003
Pokémon FireRed and LeafGreen Versions
Game Boy Advance · January 2004
Metroid: Zero Mission
Game Boy Advance · February 2004
Samurai Warriors
PlayStation 2 · February 2004
Yume Nikki
PC · June 2004
Halo 2
Xbox · November 2004
WarioWare: Touched!
Nintendo DS · December 2004
Yoshi Topsy-Turvy
Game Boy Advance · December 2004
Fire Emblem: Path of Radiance
Nintendo GameCube · April 2005
Chibi-Robo! Plug Into Adventure!
Nintendo GameCube · June 2005
THE iDOLM@STER
Arcade · July 2005
Yakuza
PlayStation 2 · December 2005
Metroid Prime Hunters
Nintendo DS · March 2006
Mother 3
Game Boy Advance · April 2006
New Super Mario Bros.
Nintendo DS · May 2006
Saints Row
Xbox 360 · August 2006
Pokémon Diamond and Pearl Versions
Nintendo DS · September 2006
The Legend of Zelda: Twilight Princess
Wii · November 2006
Wario: Master of Disguise
Nintendo DS · January 2007
Super Paper Mario
Wii · April 2007
Apollo Justice: Ace Attorney
Nintendo DS · April 2007
Mario Party 8
Wii · May 2007
Donkey Kong Barrel Blast
Wii · June 2007
Mega Man ZX Advent
Nintendo DS · July 2007
The World Ends with You
Nintendo DS · July 2007
MySims
Wii · September 2007
ASH: Archaic Sealed Heat
Wii · October 2007
Super Mario Galaxy
Wii · November 2007
Wii Fit
Wii · December 2007
Glory of Heracles
Nintendo DS · May 2008
Persona 4
PlayStation 2 · July 2008
Wii Music
Wii · October 2008
Call of Duty: World at War
Multiplatform · November 2008
BlazBlue: Calamity Trigger
Arcade · November 2008
Mario & Luigi: Bowser's Inside Story
Nintendo DS · February 2009
PlayStation Home
PlayStation 3 · February 2009
Plants vs. Zombies
PC · May 2009
Kingdom Hearts 358/2 Days
Nintendo DS · May 2009
Super Mario Galaxy 2
Wii · May 2010
Halo: Reach
Xbox 360 · September 2010
Pokémon Black and White Versions
Nintendo DS · September 2010
Donkey Kong Country Returns
Wii · November 2010
Danganronpa: Trigger Happy Havoc
PlayStation Portable · November 2010
Ni no Kuni: Dominion of the Dark Djinn
Nintendo DS · December 2010
Dynasty Warriors 7
Multiplatform · March 2011
Rhythm Heaven Fever
Wii · July 2011
Super Mario 3D Land
Nintendo 3DS · November 2011
Minecraft
PC · November 2011
Senki Zesshō Symphogear
Manga · December 2011
Gravity Rush
PlayStation Vita · February 2012
Kid Icarus: Uprising
Nintendo 3DS · March 2012
Fire Emblem Awakening
Nintendo 3DS · April 2012
Pokémon Black and White Versions 2
Nintendo DS · June 2012
Girls und Panzer
Manga · June 2012
Girls und Panzer: Little Army
Manga · June 2012
Robotics;Notes
Multiplatform · June 2012
UNDER NIGHT IN-BIRTH
Arcade · September 2012
Dishonored
Multiplatform · October 2012
Tales of Xillia 2
PlayStation 3 · November 2012
New Super Mario Bros. U
Wii U · November 2012
Pikmin 3
Wii U · July 2013
Pokémon X and Y
Nintendo 3DS · October 2013
The Legend of Zelda: A Link Between Worlds
Nintendo 3DS · November 2013
Dr. Luigi
Wii U · December 2013
Donkey Kong Country: Tropical Freeze
Wii U · February 2014
Mario Kart 8
Wii U · May 2014
Hyrule Warriors
Wii U · August 2014
Fatal Frame: Maiden of Black Water
Wii U · September 2014
Xenoblade Chronicles X
Wii U · April 2015
Kumo Desu ga, Nani ka?
Web Novel · May 2015
Splatoon
Wii U · May 2015
Yoshi's Woolly World
Wii U · June 2015
The Legend of Zelda: Tri Force Heroes
Nintendo 3DS · October 2015
Tokyo Mirage Sessions ♯FE
Wii U · December 2015
Pokémon Sun and Moon
Nintendo 3DS · November 2016
Miitopia
Nintendo 3DS · December 2016
Danganronpa V3: Killing Harmony
Multiplatform · January 2017
GIGA WRECKER
PC · February 2017
The Legend of Zelda: Breath of the Wild
Multiplatform · March 2017
Yooka-Laylee
Multiplatform · April 2017
ARMS
Nintendo Switch · June 2017
Ever Oasis
Nintendo 3DS · June 2017
Slime Rancher
PC · August 2017
Magia Record
Mobile · August 2017
Mario + Rabbids Kingdom Battle
Nintendo Switch · August 2017
Star Fox 2
SNES Classic Edition · September 2017
Kirby Star Allies
Nintendo Switch · March 2018
Shadows House
Manga · September 2018
Fire Emblem: Three Houses
Nintendo Switch · July 2019
Pokémon Sword and Shield
Nintendo Switch · November 2019
Good Job!
Nintendo · March 2020
World's End Club
Apple Arcade · September 2020
Samurai Warriors 5
Multiplatform · June 2021
Pokémon Legends: Arceus
Nintendo Switch · January 2022
Pokémon Scarlet and Violet
Nintendo Switch · November 2022

Pokémon Scarlet and Violet
Nintendo Switch · November 2022
Pokémon Legends: Arceus
Nintendo Switch · January 2022
Samurai Warriors 5
Multiplatform · June 2021
World's End Club
Apple Arcade · September 2020
Good Job!
Nintendo · March 2020
Pokémon Sword and Shield
Nintendo Switch · November 2019
Fire Emblem: Three Houses
Nintendo Switch · July 2019
Shadows House
Manga · September 2018
Kirby Star Allies
Nintendo Switch · March 2018
Star Fox 2
SNES Classic Edition · September 2017
Mario + Rabbids Kingdom Battle
Nintendo Switch · August 2017
Magia Record
Mobile · August 2017
Slime Rancher
PC · August 2017
Ever Oasis
Nintendo 3DS · June 2017
ARMS
Nintendo Switch · June 2017
Yooka-Laylee
Multiplatform · April 2017
The Legend of Zelda: Breath of the Wild
Multiplatform · March 2017
GIGA WRECKER
PC · February 2017
Danganronpa V3: Killing Harmony
Multiplatform · January 2017
Miitopia
Nintendo 3DS · December 2016
Pokémon Sun and Moon
Nintendo 3DS · November 2016
Tokyo Mirage Sessions ♯FE
Wii U · December 2015
The Legend of Zelda: Tri Force Heroes
Nintendo 3DS · October 2015
Yoshi's Woolly World
Wii U · June 2015
Splatoon
Wii U · May 2015
Kumo Desu ga, Nani ka?
Web Novel · May 2015
Xenoblade Chronicles X
Wii U · April 2015
Fatal Frame: Maiden of Black Water
Wii U · September 2014
Hyrule Warriors
Wii U · August 2014
Mario Kart 8
Wii U · May 2014
Donkey Kong Country: Tropical Freeze
Wii U · February 2014
Dr. Luigi
Wii U · December 2013
The Legend of Zelda: A Link Between Worlds
Nintendo 3DS · November 2013
Pokémon X and Y
Nintendo 3DS · October 2013
Pikmin 3
Wii U · July 2013
New Super Mario Bros. U
Wii U · November 2012
Tales of Xillia 2
PlayStation 3 · November 2012
Dishonored
Multiplatform · October 2012
UNDER NIGHT IN-BIRTH
Arcade · September 2012
Robotics;Notes
Multiplatform · June 2012
Girls und Panzer: Little Army
Manga · June 2012
Girls und Panzer
Manga · June 2012
Pokémon Black and White Versions 2
Nintendo DS · June 2012
Fire Emblem Awakening
Nintendo 3DS · April 2012
Kid Icarus: Uprising
Nintendo 3DS · March 2012
Gravity Rush
PlayStation Vita · February 2012
Senki Zesshō Symphogear
Manga · December 2011
Minecraft
PC · November 2011
Super Mario 3D Land
Nintendo 3DS · November 2011
Rhythm Heaven Fever
Wii · July 2011
Dynasty Warriors 7
Multiplatform · March 2011
Ni no Kuni: Dominion of the Dark Djinn
Nintendo DS · December 2010
Danganronpa: Trigger Happy Havoc
PlayStation Portable · November 2010
Donkey Kong Country Returns
Wii · November 2010
Pokémon Black and White Versions
Nintendo DS · September 2010
Halo: Reach
Xbox 360 · September 2010
Super Mario Galaxy 2
Wii · May 2010
Kingdom Hearts 358/2 Days
Nintendo DS · May 2009
Plants vs. Zombies
PC · May 2009
PlayStation Home
PlayStation 3 · February 2009
Mario & Luigi: Bowser's Inside Story
Nintendo DS · February 2009
BlazBlue: Calamity Trigger
Arcade · November 2008
Call of Duty: World at War
Multiplatform · November 2008
Wii Music
Wii · October 2008
Persona 4
PlayStation 2 · July 2008
Glory of Heracles
Nintendo DS · May 2008
Wii Fit
Wii · December 2007
Super Mario Galaxy
Wii · November 2007
ASH: Archaic Sealed Heat
Wii · October 2007
MySims
Wii · September 2007
The World Ends with You
Nintendo DS · July 2007
Mega Man ZX Advent
Nintendo DS · July 2007
Donkey Kong Barrel Blast
Wii · June 2007
Mario Party 8
Wii · May 2007
Apollo Justice: Ace Attorney
Nintendo DS · April 2007
Super Paper Mario
Wii · April 2007
Wario: Master of Disguise
Nintendo DS · January 2007
The Legend of Zelda: Twilight Princess
Wii · November 2006
Pokémon Diamond and Pearl Versions
Nintendo DS · September 2006
Saints Row
Xbox 360 · August 2006
New Super Mario Bros.
Nintendo DS · May 2006
Mother 3
Game Boy Advance · April 2006
Metroid Prime Hunters
Nintendo DS · March 2006
Yakuza
PlayStation 2 · December 2005
THE iDOLM@STER
Arcade · July 2005
Chibi-Robo! Plug Into Adventure!
Nintendo GameCube · June 2005
Fire Emblem: Path of Radiance
Nintendo GameCube · April 2005
Yoshi Topsy-Turvy
Game Boy Advance · December 2004
WarioWare: Touched!
Nintendo DS · December 2004
Halo 2
Xbox · November 2004
Yume Nikki
PC · June 2004
Samurai Warriors
PlayStation 2 · February 2004
Metroid: Zero Mission
Game Boy Advance · February 2004
Pokémon FireRed and LeafGreen Versions
Game Boy Advance · January 2004
Fatal Frame II: Crimson Butterfly
PlayStation 2 · November 2003
Mario & Luigi: Superstar Saga
Game Boy Advance · November 2003
Mario Kart: Double Dash!!
Nintendo GameCube · November 2003
Castlevania: Lament of Innocence
PlayStation 2 · October 2003
The Legend of Zelda: The Wind Waker
Nintendo GameCube · December 2002
Pokémon Ruby and Sapphire Versions
Game Boy Advance · November 2002
Metroid Prime
Nintendo GameCube· November 2002
Super Mario Sunshine
Nintendo GameCube · July 2002
Eternal Darkness: Sanity's Requiem
Nintendo GameCube · June 2002
Shantae
Game Boy Color · June 2002
Kingdom Hearts
PlayStation 2 · March 2002
Pikmin
Nintendo GameCube · October 2001
Lady Sia
Game Boy Advance · October 2001
Phoenix Wright: Ace Attorney
Game Boy Advance · October 2001
Luigi's Mansion
Nintendo GameCube · September 2001
Wario Land 4
Game Boy Advance · August 2001
Monkey Ball
Arcade · June 2001
Dōbutsu no Mori
Nintendo 64 · April 2001
Super Mario Advance
PlayStation 2 · March 2001
Sin & Punishment
Nintendo 64 · November 2000
Custom Robo V2
Nintendo 64 · November 2000
Paper Mario
Nintendo 64 · August 2000
Experimental Penguins
PC · July 2000
Kirby 64: The Crystal Shards
Nintendo 64 · March 2000
Wario Land 3
Game Boy Color · March 2000
Resident Evil CODE:Veronica
Dreamcast · February 2000
Donkey Kong 64
Nintendo 64 · November 1999
Pokémon Gold and Silver Versions
Game Boy Color · November 1999
Mario Golf
Game Boy Color · August 1999
Mario Golf
Nintendo 64 · June 1999
The Legend of Zelda: Ocarina of Time
Nintendo 64 · November 1998
F-Zero X
SNES · July 1998
Banjo-Kazooie
Nintendo 64 · June 1998
Diddy Kong Racing
Nintendo 64 · November 1997
Pokémon the Series: The Beginning
Anime · April 1997
Dynasty Warriors
PlayStation · February 1997
FINAL FANTASY VII
PlayStation · January 1997
Donkey Kong Country 3: Dixie Kong's Double Trouble!
SNES · November 1996
Super Mario 64
Nintendo 64 · June 1996
Kirby Super Star
SNES · March 1996
Street Fighter Alpha 2
Arcade · February 1996
Pokémon Red and Green Versions
Game Boy · February 1996
Donkey Kong Country 2: Diddy's Kong Quest
SNES · November 1995
Super Mario World 2: Yoshi's Island
SNES · August 1995
Gex
3DO · April 1995
Kirby's Dream Land 2
Game Boy · March 1995
Donkey Kong Country
SNES · November 1994
Tin Star
SNES · November 1994
Super Metroid
SNES · March 1994
Wario Land: Super Mario Land 3
Game Boy · January 1994
Castlevania: Rondo of Blood
PC Engine CD · October 1993
Link: The Faces of Evil
Zelda: The Wand of Gamelon
Philips CD-i · October 1993
Sonic the Hedgehog CD
Sega CD · September 1993
Mario & Wario
Super Famicom · August 1993
The Legend of Zelda: Link's Awakening
Game Boy · June 1993
Super Mario Bros.
May 1993
Joy Mech Fight
Famicom · May 1993
Kirby's Adventure
NES · March 1993
Star Fox
SNES · February 1993
Battle Clash
SNES · October 1992
Super Mario Land 2: 6 Golden Coins
Game Boy · October 1992
Kaeru no Tame ni Kane wa Naru
Game Boy · September 1992
Kirby's Dream Land
Game Boy · April 1992
Kid Icarus: Of Myths and Monsters
Game Boy · November 1991
Metroid II: Return of Samus
Game Boy · August 1991
Battletoads
NES · June 1991
F-Zero
SNES · November 1990
Super Mario World
SNES · November 1990
Rad Mobile
Arcade · October 1990
Dr. Mario
Multiplatform · July 1990
Fire Emblem: Shadow Dragon and the Blade of Light
Famicom · April 1990
Digital Devil Story: Megami Tensei II
Famicom · April 1990
Final Fight
Arcade · November 1989
Madō Monogatari Episode II: Carbuncle
MSX · November 1989
Famicom Mukashibanashi: Yūyūki
Famicom Disk System · October 1989
Super Mario Land
Game Boy · April 1989
Nintendo Power Issue 1
July 1988
Famicom Detective Club: The Missing Heir Volume 1
Famicom Disk System · April 1988
Wizards & Warriors
NES · December 1987
Mike Tyson's Punch-Out!!
NES · October 1987
Yume Kōjō: Doki Doki Panic
Famicom Disk System · July 1987
Street Fighter
Arcade · August 1987
Kid Icarus
Famicom Disk System · December 1986
Metroid
Famicom Disk System · August 1986
Super Mario Bros.: The Lost Levels
Famicom Disk Dystem · June 1986
The Mysterious Murasame Castle
Famicom Disk System · April 1986
The Legend of Zelda
Famicom Disk System · February 1986
Super Mario Bros.
NES · September 1985
Stack-Up
NES · July 1985
Wrecking Crew
NES · June 1985
Paperboy
Arcade · February 1985
Ice Climber
NES · January 1985
Kung-Fu Master
Arcade · November 1984
Urban Champion
NES · November 1984
Duck Hunt
NES · April 1984
Punch-Out!!
Arcade · December 1983
Mario Bros.
Arcade · July 1983
Donkey Kong Jr.
Arcade · August 1982
Donkey Kong
Arcade · July 1981
PAC-MAN
Arcade · May 1980
Ball
Game & Watch · April 1980
Scooby-Doo, Where Are You!
Cartoon · September 1969
People House
October 1968
Peanuts
Comic · October 1950

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Smash Run[]

Smash Run is a locally-single player game mode in which the player is tasked to run around a large map for five minutes, defeating a number of enemies and collecting the stickers, trophies, and, most importantly, stat boosts. These stat boosts affect the character's abilities, from movement speed to damage output, and are carried over into the battle that directly follows the Smash "Run" portion of this mode. Smash Run can be played alone, with the battle at the end of the mode seeing the player facing CPU fighters with random stat changes, or online against three other players; though the player can not interact with other fighters outside of the battle at the mode's end.

Upon defeating an enemy, they may drop different stat boosts that change the way the fighter would play normally. In addition to there being six different types of stat boosts - Attack, Speed, Defense, Jump, Special, and Arms - the size of the stat boost item dropped changes its potency.

Smash Run stats
Stat Description
Boosts power of all standard attacks.
Increases dashing, walking, and air speeds.
Decreases the amount of knockback taken (hence also increasing flinch resistance); and makes the fighter's shield more durable.
Increases the heights of single jumps, double jumps, and wall jumps; and also increases falling speed.
Boosts power of all special attacks. Some attacks may also receive increased range or decreased charging times.
Increases power of item attacks, projectile attacks, and throws. Also increases the range a character can grab, and the amount healed by healing items.

Enemies[]

The enemies that appear in Smash Run all come from different franchises, from Super Mario to even third party franchises like Sonic the Hedgehog.

There are two different classes of enemy, which are as follows:

  • Basic enemies are the most common enemies that spawn on the map. They are generally weaker and have a small amount of health, though this is not a rule and there are definite exceptions to this.
  • Dangerous enemies are the strongest class of enemy. They spawn extremely rarely, and are generally marked on the map when they do. These dangerous enemies are comparable to bosses, and yield a large amount of larger power-ups when they are defeated. Unlike Basic enemies, Dangerous enemies have their health indicated by a health bar.


Smash Tour[]

Smash Tour is a party game mode that bares some similarity to another one of Nintendo's multiplayer-focused franchises, Mario Party. Smash Tour is a mode in which up to four players run around on one of four boards, each one styled after a different Nintendo property, collecting power-ups in a manner not unlike Smash Run. Unlike Smash Run however, Smash Tour focuses more on the interactions between players (or, should they be enabled, CPU characters), and lasts for a set amount of "turns" (which begin when all players stop their spinners to determine how many spaces, between 1 and 10, they can move).

In Smash Tour mode, up to four players traverse a board, landing on different spaces and collecting power-ups and stickers. There are six different types of power-ups, all of which return from Smash Run and act identically to their appearances in that mode: Attack, Speed, Defense, Jump, Special, and Arms. These power-ups are scattered across a board, and are collected by the player's avatar, a Mii saved on the game's console, as they run through them.

Also found on the board are stickers. Most stickers that are collected have unique qualities in this mode that can be used to affect the player or their opponents before a turn or before a battle, though others gift the player that picks it up a playable character. Before a match begins, a player chooses a playable character out of those that they have collected, and applies it to their Mii - once this character is defeated in battle, they lose this character and must collect them once more. If a player wins a match they will not lose the character they used during such match, though they will retain whatever amount of damage they had when they won.

Players can run into each other on the board, and doing so will automatically begin a one-stock match between these two players once the turn is complete; the loser of this match will be knocked away and sent flying elsewhere onto the map, and they can potentially also lose some of the power-ups they collected. There are also four different colours of spaces that make up the board:

  • Grey spaces are the most plentiful colour on the board. Nothing happens when a player lands on this space.
  • Blue spaces are the second-most plentiful type of space on the board. When a player lands on this, a battle will begin between all four players. This battle can be either time- or stock-based, and is randomly chosen before the beginning of a match. Should it be time-based, the match will last for two minutes, while if stock-based all players will be given two stocks. Certain other elements, such as whether stage gimmicks and items are enabled, are also randomly decided prior to the match's start, though stage bosses will never be enabled.
  • Red spaces are scattered around the map, but are less common than either grey or blue spaces. Red spaces begin special battles once a player lands on them. In these matches, which always last for two minutes, have random attributes assigned to them: players can all be giant, small, metallic, or invisible throughout the duration of the match, damage and knockback modifiers may be present, characters may all have their weights altered to make them floaty, or the battle's speed will be either slightly slower (0.75x its normal speed) or slightly faster (1.25x its normal speed). Which attributes are present during a match are randomly selected at the beginning of a match.
  • Yellow spaces are the rarest type of space, as only a maximum of four may be present on a stage. When a player lands on this type of space, several events may begin. These events could be: power-ups and stickers become more plentiful on the board, Nabbit will appear on the board and steal all of the loose power-ups and stickers and give them to the one who reaches him before he escapes, or a boss will appear on the board that grants large amounts of power-ups to those who defeat them. The bosses that can appear are Ridley, Petey Piranha, or the Dark Emperor, who are fought on their respective stages.

Once the designated amount of turns have been completed, all players will be placed into a unique type of stock match, where each stock has them become another fighter. Players can choose which fighter they wish to start the match as out of those they have collected at the end of the game, but the others in their deck are shuffled into a random order succeeding them. Whichever player is the last one standing wins the entirety of Smash Tour.

Boards[]

Smash Tour contains four boards that players can choose from, all of which are available from the start. Each of the four boards feature four "checkpoints" that, when passed for the first time, grant players large bonuses to all of their stats. Passing each of the four checkpoints also grants a small bonus to the players' stats as well. In addition to these four checkpoints, each board also features a "Capture Point", which becomes "captured" by the player who passes it. The player in command of the Capture Point at any given time receives a small boost in the power-ups they collect (for instance a small power-up, which normally grants 2 points to a stat, instead grants 3). A Capture Point is lost when another player passes by it, and whoever has ownership of it once the final turn ends gains another bonus to their stats.

The four boards have certain gimmicks that make them different from each other, which promotes replaying the mode to see what each board has to offer.

Miscellaneous

Miscellaneous

Miscellaneous

Miscellaneous

Sticker Power-ups[]

In Smash Tour, stickers have special attributes that can also be applied to the player's Mii though these will also be completely lost once the battle is finished, no matter if they win or lose. Stickers are divided into red and blue categories, which denote when they can be used: red means they can be used at the beginning of a battle, while blue means they can be used at the beginning of a turn on the board. Excluding the stickers that grant a player a fighter to be used in battle, the following stickers can be collected:

Smash Tour power-ups
Sticker Description
9-Volt
WarioWare Gold
Doubles the result of the user's spin for a turn.
Abra
Pokémon series
Shuffles the positions of all players on the board.
Adam Malkovich
Metroid: Other M
Protects the user from the effects of all opponents' stickers for the duration of the turn.
Arachnus
Metroid: Samus Returns
Inflicts 50% upon a random opponent at the beginning of the battle.
Back Shield
Kid Icarus: Uprising
Begin the battle with a Back Shield equipped.
Ball and Chain
The Legend of Zelda: Twilight Princess
Increases the likelihood of attacks becoming Critical Smashes.
Barbara the Bat
Jam with the Band
Makes all nearby players lose a fighter.
Bob-omb
Mario vs. Donkey Kong 2
Begin the battle with a Bob-omb.
Boo Buddies
Super Mario World
Begin the battle invisible.
Blooper
Super Mario Sunshine
Have a Blooper blind all opponents at the beginning of the battle.
Bullet Bill
Super Mario Maker 2
Increases the power of all the user's projectile attacks for the duration of the battle.
Candy Kong
Donkey Kong Country
Slightly heals the user when they block attacks.
Captain Rainbow
Captain Rainbow
Allows the user to team-up with a selected opponent for the duration of the battle.
Centurion
Kid Icarus
Begin the battle with a Centurion.
Cryogonal
Pokémon series
Reflects the effects of a harmful sticker back at the user should it harm the player holding this sticker. Activates automatically.
Cupid
Sennan Kazoku
Allows the user to pass through other players without battling them for the duration of the turn.
Deku Leaf
The Legend of Zelda: The Wind Waker
Begin the battle with a Deku Leaf.
Devil
Devil World
Removes all playable character stickers from the board.
Drifloon
Pokémon series
Grants the user an additional jump.
Dr. Kumada
Famicom Detective Club: The Missing Heir
Begin the battle with a Boko.
Dr. Wright
SimCity
Summons a boss onto the board near the user.
E. Gadd
Luigi's Mansion: Dark Moon
Nearby power-ups are drawn to the user as they move around the board.
Eggplant Wizard
Kid Icarus
Turns all nearby opponents into eggplants, causing the results of their spin to halve.
Esna
Ever Oasis
Nullifies any one trap the user may step on or pass during their turn. Activates automatically.
Eyerok
Super Mario 64
Automatically makes the user catch any thrown item.
Fauster
Wario's Woods
Inflicts 100% damage on the user but increases the strength of all their attacks.
Francisca
Kirby Star Allies
Causes the user's attacks to randomly freeze opponents.
Franklin Badge
EarthBound Beginnings
Begin the battle with a Franklin Badge equipped.
F-Type
Stunt Race FX
Increases the movement speed of the user and adds one more space to the results of their spin.
Fuzzy
New Super Mario Bros. U
Decreases the jump height of all opponents for the duration of the battle.
General Kodiak
Sushi Striker: The Way of Sushido
Launches all nearby foes immediately after use.
Ice Cream
Kid Icarus: Uprising
Slowly heals the user as they remain on the ground for the duration of the battle.
Jill
Drill Dozer
Places a trap that significantly lowers one random stat of the first player to pass it.
Kannon
Donkey Kong Country 2
Inflicts 100% on a random opponent at the beginning of the battle.
Katrina
Animal Crossing: New Leaf
Randomly redistributes the stickers of all players.
L'cirufe
Xenoblade Chronicles X
Fully heals the user's fighter at the beginning of the match.
Lord Fredrik
Donkey Kong Country: Tropical Freeze
Freezes all opponents at the beginning of the battle.
Louie
Pikmin 2
Calls all opponents to the user.
Lucas
Mother 3
Enlarges all power-ups on the board.
Majora's Mask
The Legend of Zelda: Majora's Mask 3D
Inflicts 50% to the user, but doubles their stats for the duration of the battle.
Metal Mario
Mario Kart 7
Begin the battle with the effects of a Metal Box active.
Mimicutie
Kid Icarus: Uprising
Changes all power-ups and stickers on the board to new ones.
Mipha
The Legend of Zelda: Breath of the Wild
Fully heals the user once they exceed 100%.
Mr. Chicken
Rhythm Heaven Megamix
Launches any player the user runs into, without battling them, for the duration of the turn.
Mr. Resetti
Animal Crossing: New Leaf
Increases the speed of all opponents' spinners for a turn.
Negative Man
Mother 3
Halves all players' stats (including the user's) for the duration of the battle.
Nightmare
Kirby: Nightmare in Dream Land
Covers the board in darkness to obscure everything besides the players' locations for two turns.
Noddy
Kirby's Adventure
Puts a random opponent to sleep at the beginning of the battle.
Nruff
Kirby 64: The Crystal Shards
Teleports the user to a checkpoint they have yet to pass.
Pointy Tuck
Donkey Kong Country: Tropical Freeze
Places a trap that launches whomever walks over the space.
Prank
Kirby & The Amazing Mirror
Places a trap that randomizes the characters of whomever walks over the space.
Professor Oak
Pokémon series
Begin the battle with a Poké Ball.
Robin
Fire Emblem Heroes
Causes the battle to begin in Sudden Death.
Rusty Slugger
Rusty's Real Deal Baseball
Begin the battle with a Beastball.
Sebastian Tute
Wii Music
Begin the battle with a Recorder.
Sheldon
Splatoon
Begin the battle with a Splattershot.
Slippy Toad
Star Fox Zero
If another player uses a sticker, then the effects of the sticker will also be applied to the user of this one. If multiple other players use stickers, only one will be applied to the player, determined at random.
Spinarak
Pokémon series
Decreases the speed of the user's spinner for a turn.
Star Bunny
Super Mario Galaxy 2
Begin the battle with a Launch Star.
Super Team
Super Mario Strikers
Causes a large number of Soccer Balls to spawn on the stage at the beginning of the match.
Trailer
Stunt Race FX
Allows the user to deal damage by dashing into opponents for the duration of the battle.
Ultra Hand
Nintendo Game
Begin the battle with an Ultra Hand.
Vaati
The Legend of Zelda: The Minish Cap
Lowers one of the user's stats to zero, but maxes out another for the duration of the battle.
Vividria
Kirby Star Allies
Places a number of dummy stickers and power-ups around the board that launch players when collected.
Whomp
Mario Party 9
Forces a single opponent to stop moving should they run into the user, with no battle commencing, for the duration of the turn.
Winged Cloud
Yoshi's New Island
Places a trap that randomizes all of the playable character stickers of the one who lands on it.
Xananab
DK: Jungle Climber
Makes the user take control of the board's Capture Point.
Yoko Kojima
Famicom Detective Club: The Girl Who Stands Behind
Begin the battle with a Death's Scythe.
Zethia
Dragalia Lost
Teleports the user to the nearest checkpoint.

Items[]

What sets Jake's Super Smash Bros. from other fighting games is the inclusion of items that can be used to change the outcome of battle. Many of these items can be picked up and used as weapons, while others will heal the user of some damage. Items can be classified as "battering", "shooting", "healing", "transformation", and "miscellaneous", though these merely serve to categorize how they are used. Items are not a necessity, and it can be determined by the player which items will spawn in the Items Menu accessible from the Battle Setup screen.

Assist Characters[]

Assist Spread by Series
The Legend of Zelda 14
Super Mario 14
Donkey Kong 8
Kirby 7
Pikmin 6
Wario 5
Kid Icarus 3
Ace Attorney 2
Call of Duty 2
EarthBound 2
Metroid 2
Pokémon 2
Senki Zesshō Symphogear 2
SimCity 2
Sonic the Hedgehog 2
Star Fox 2
Yoshi 2
Animal Crossing 1
Banjo-Kazooie 1
BlazBlue 1
Bomberman 1
BOXBOY! 1
Brain Age 1
Captain Rainbow 1
Castlevania 1
Club Penguin 1
Clu Clu Land 1
Cooking Mama 1
Custom Robo 1
Danganronpa 1
Dead or Alive 1
Devil World 1
Dillon's Rolling Western 1
Disaster: Day of Crisis 1
DOOM 1
Dragalia Lost 1
Drill Dozer 1
Dynasty Warriors 1
Famicom Computer Robot 1
Final Fantasy 1
Fire Emblem 1
FlingSmash 1
Girls und Panzer 1
Golden Sun 1
Ice Hockey 1
THE iDOLM@STER 1
Jam with the Band 1
Katamari 1
Mega Man 1
Minecraft 1
Ninja Launcher 1
Ni no Kuni 1
Nintendo Badge Arcade 1
Persona 1
Pocket Card Jockey 1
Puyo Puyo 1
Rabbids 1
Resident Evil 1
Satellaview 1
Science Adventure 1
Sennen Kazoku 1
SimTower 1
Sin & Punishment 1
Snipperclips 1
So I'm a Spider, So What? 1
Splatoon 1
Street Fighter 1
Stunt Race FX 1
Super Monkey Ball 1
Sushi Striker 1
Tales 1
Teleroboxer 1
Tribe Nine 1
Volleyball 1
Yakuza 1
Pokémon Spread by Generation
Generation I 16
Generation II 10
Generation III 9
Generation IV 10
Generation V 12
Generation VI 5
Generation VII 18
Generation VIII 19
Generation IX 0

Assist characters are characters that can be summoned from either the Assist Trophy or, in the case of Pokémon, the Poké Ball items. Assist characters, true to their name, only appear as temporary assistants, joining the battle in a non-playable state to aid the one who summoned them. While all of the Pokémon characters that can be summoned are completely invulnerable to attacks, some characters summoned from an Assist Trophy can be damaged and eventually defeated by fighters other than the one that summoned them. In the case an assist character is defeated the fighter that dealt the final blow does earn a point in timed matches, as if they had defeated another fighter, and it is listed among the fighter's other KOs at the end of a match. Assist enemies gain a red tint when they have little health left; at this point, even the one who summoned the assist can deal the final blow to them.

Some franchises, from both Nintendo and third party companies, are represented solely through assist characters.


Gallery[]

Trivia[]

  • The game's heavy use of the colour purple is a multi-layered reference. While the colour is the preferred of the game's creator, the colour is also based upon that of the Polemonium boreale, otherwise known as the Boreal Jacob's Ladder, which grows natively in parts of western Canada. The creator of the game, as well as the game's namesake, goes by "Jake" - which is a shorthand of the name "Jacob" - and lives in Canada.
  • The game's tagline of "Jake's Super Smash Bros. is the most ambitious crossover event in history" is a reference to a meme that was created in anticipation for the then-upcoming theatrical release of Avengers: Infinity War, the nineteenth instalment of the Marvel Cinematic Universe of live-action feature films.
    • Ironically the creator of the game dislikes that series of films.
  • Unlike the original Jake's Super Smash Bros., which completely ignored the actual Super Smash Bros. games released to that point, this new version of the game does acknowledge their existence but does not follow them to a T.
    • However, due to its nature as a soft-reboot, all of these characters are considered to be appearing in the series for the first time, as characters not present in Super Smash Bros. Ultimate are not marketed as "newcomer" characters.
    • Daisy, King K. Rool, Banjo & Kazooie, and Steve were added to Jake's Super Smash Bros. prior to their official reveals for Super Smash Bros. Ultimate.
      • Joker and Sora were also added, and subsequently cut, prior to their official reveals for that game.
  • Jake's Super Smash Bros. is the first title in the series to:
    • Heavily rework characters that were playable in previous games.
    • Cut a fighter from the original Super Smash Bros. game from the playable roster. Ness still appears in the game as an Assist Trophy, however.
    • Feature blood in any capacity.
      • This is because Edward Richtofen has two vials filled with blood strapped to his chest. Despite retaining these blood vials however, the bloody stains on both his clothes and those of Nikolai Belinski have been removed.
    • Properly name the protagonist of Kaeru no Tame ni Kane wa Naru. Previous entries in the Super Smash Bros. series referred to him with generic titles such as "Prince of Sablé" as opposed to the placeholder name "Comal" used to refer to him within the manual for the Game Boy title.
    • Give all fighters more than eight costumes to choose from, thus making it impossible to see every one of a character's costumes in a single battle.
      • Jake's Super Smash Bros. also sets a new record for the number of costumes a single character may possess in a game, as some characters possess 20 costumes. Previously this record was held by Wario in Super Smash Bros. Brawl, with 12, and Little Mac in Super Smash Bros. for Nintendo 3DS / Wii U, with 16. Coincidentally, while other characters have alter egos available as separate characters under different names, Jake's Super Smash Bros. features two separate incarnations of Wario that are named "Wario". Counting both of these characters as one, "Wario" would once again possess the most amount of alternate costumes, with 30 in total.
    • Include content from titles wholly owned by HAL Laboratory and Game Freak, despite them having a presence in all Super Smash Bros. titles through the inclusion of the Nintendo-owned Kirby and Pokémon series respectively.
      • Reika Rekkeiji, the main protagonist of Game Freak's 2017 title GIGA WRECKER, appears as a playable character, and thus is the most prominent example of this.
      • Chirp from Game Freak's 2013 title Pocket Card Jockey and Qbby from HAL Laboratory's BOXBOY! series appear as Assist Trophy summons.
    • To feature playable Nintendo-owned characters that have never appeared in a video game.
      • One of these characters is Maria, who was a doll released by Nintendo in 1968, prior to them entering the video game industry. Maria's release in 1968 makes her the oldest character to be in the Super Smash Bros. that is owned by Nintendo, pre-dating the previous-oldest "character", Color TV-Game 15 (who first appeared as an Assist Trophy in Super Smash Bros. for Nintendo 3DS / Wii U), by nine years and the next oldest fighter, Mr. Game & Watch, by twelve.
        • Maria is the second toy created by Nintendo to be added as a playable character in the Smash series, following R.O.B.'s appearance in Super Smash Bros. Brawl. Unlike Maria however, R.O.B. made a number of in-game appearances prior to his Super Smash Bros. debut, appearing in the likes of F-Zero GX, Mario Kart DS, and StarTropics.
        • Nester also joins R.O.B. and Maria as another character playable in Jake's Super Smash Bros. who does not originate from a video game. Like R.O.B. however, Nester has made a number of prominent appearances in video games and even starred in the 1996 Virtual Boy title Nester's Funky Bowling.
      • The other two characters to fit this distinction are Luigi Mario and Mario Mario, who are based on the characters of Luigi and Mario from the Super Mario series. These versions of the characters appeared in the 1993 live action film Super Mario Bros., in which they were portrayed by John Leguizamo and Bob Hoskins respectively.
    • Feature a character who uses a different series symbol from others representing the same franchise.
      • Content relating to the Mario Kart, Paper Mario, and Mario & Luigi sub-series of the Mario franchise all have their own series icons for the first time in the series. The series are also treated as somewhat separate from their parent franchise; while all four series share the same My Music listing, the three sub-series are treated as separate in nearly every other instance.
      • Mario Mario and Luigi Mario use a different symbol from their video game counterparts, with them using the metallic M symbol present in promotional materials for the Super Mario Bros. film as opposed to the Super Mushroom symbol.
      • Yasuke uses a different series symbol than fellow Samurai Warriors representatives Yukimura Sanada and Kunoichi, to reference their differing factions. While Yukimura and Kunoichi use the kamon of the Sanada clan, Yasuke instead uses the kamon of the Oda clan. This also reflects the games that these characters are based upon, with Yasuke being based upon the Nobunaga Oda-focused Samurai Warriors 5 and the other two characters being based upon the Sanada clan-focused Samurai Warriors: Spirit of Sanada.
    • Feature a playable character that is a fictionalized version of a real person.
      • Jake's Super Smash Bros. includes characters from the Dynasty Warriors and Samurai Warriors series, which are based upon historical events (or, in the case of the former series, a romanticized novel based upon historical events). Four of the five playable characters that represent these series - namely Lu Bu, Wang Yuanji, Yasuke, and Yukimura Sanada - are based on historical figures Lü Bu, Wang Yuanji, Yasuke, and Yukimura Sanada respectively.
        • Kunoichi is thus the only character from either of the Dynasty Warriors or Samurai Warriors series to be both playable in Super Smash Bros. yet not be directly based on any real historical figure. She is, however, loosely inspired by the Sanada Ten Braves - a group of ten ninja who served under Yukimura Sanada - as well as Shingen Takeda's supposed reliance on using kunoichi trained by Chiyome Mochizuki to gather intelligence.
      • Jake's Super Smash Bros. is not the first to include a fictionalized version of a real person in any capacity however, as Super Smash Bros. for Nintendo 3DS / Wii U introduced Ryūta Kawashima, in his appearance from Nintendo's Brain Age series, as an Assist Trophy character.
      • Though technically fictional characters, Mario Mario and Luigi Mario are based on live-action portrayals of Mario and Luigi from the Super Mario series from the 1993 live-action film Super Mario Bros. in which they were portrayed by Bob Hoskins and John Leguizamo, respectively. Thus, the physical appearance of these characters are based upon the likenesses of these actors.
    • Feature stages based upon third party franchises that are not represented by a playable character. Previously, third party franchises had been represented in other secondary ways such as with Mii Fighter costumes, collectibles, and Assist Trophy representatives.
      • Of these, Corpse Party and Ultimate Chicken Horse are the only series that are owned by companies that do not also own any playable characters, being Team GrisGris and Clever Endeavour Games, respectively.
    • Feature playable characters that both did not debut in a video game and are not owned by Nintendo.
      • These special "guest" characters are Scooby-Doo from the Scooby-Doo! franchise owned by Warner Bros. (through Hanna-Barbera); Miho Nishizumi and Emi Nakasuga from the Girls und Panzer franchise owned by Bandai Namco Arts through Actas; Hibiki Tachibana from the Senki Zesshō Symphogear franchise owned by Elements Garden; Shiraori from Okina Baba's So I'm a Spider, So What? web and light novel series; Kate from So-ma-to's Shadows House manga series (published in Shueisha's Weekly Young Jump magazine); and Snoopy from the Peanuts franchise owned by Peanuts Worldwide LLC (and their owners, WildBrain).
        • Scooby-Doo, Girls und Panzer, and Peanuts have all had video games released for Nintendo consoles, this is not true for Symphogear. Outside of the mobile game Senki Zesshō Symphogear XD Unlimited, the only time Symphogear content has appeared on a dedicated gaming console is the game Super Heroine Chronicle, which only released for the PlayStation 3 and PlayStation Vita.
        • While Girls und Panzer has indeed had video games released on Nintendo hardware, Emi Nakasuga has not appeared in these titles. This thus marks her first appearance on a Nintendo console.
        • So I'm a Spider, So What? and Shadows Houses are the only franchises represented in Jake's Super Smash Bros. that have never had video games of their own. Content from the former has appeared as crossover content in some mobile games however, such as Overlord: Mass of the Dead, leaving Shadows House the only series with no connection to video games whatsoever.
      • Jake's Super Smash Bros. is not the first entry in the series to feature a playable character from outside a video game however: R.O.B. - The Robotic Operating Buddy - was initially released as an accessory for the Nintendo Entertainment System and was first introduced into the series in Super Smash Bros. Brawl. R.O.B. did not physically appear in either of the games compatible with the device (these being Gyromite and Stack-Up) and thus technically isn't a "video game" character, though would later begin appearing infrequently in other Nintendo titles following the discontinuation of the NES.
      • Additionally, Jake's Super Smash Bros. marks the second game in the series to feature a playable character owned by a company that does not develop or publish video games after Super Smash Bros. Ultimate. Somewhat ironically, though the character featured in that game (Sora) originates from a video game series (Kingdom Hearts) owned by a film company (Disney), Jake's Super Smash Bros. features a character (Miho Nishizumi) who originates from a television series (Girls und Panzer) that is owned by a company most-known for releasing video games (Bandai Namco).
    • While previous Super Smash Bros. games included alternate versions of a playable character as separate characters, such as Young Link and Toon Link being separate to the "normal" Link or Dr. Mario being separate to Mario, Jake's Super Smash Bros. is the first entry in the series to include alternate versions of playable characters under the exact same name despite having separate movesets. Jake's Super Smash Bros. includes two separate versions of Wario that are explicitly named "Wario", with one being based on his Wario Land appearances while the other is based upon the WarioWare series.
      • In a similar vein, while "partnered" characters have been present in the Super Smash Bros. series since the Ice Climbers began appearing in the series with Super Smash Bros. Melee, Jake's Super Smash Bros. is the first game in the series to include such "partnered" characters as both part of a pair and solo, with both appearing as separate playable characters on the roster. Mario and Luigi appear separately and as a pair under the name "Mario & Luigi", while Kazooie appears both as part of a duo with Banjo and as a separate character.
      • Jake's Super Smash Bros. is not the first game to include two characters with the same name, though in previous cases it was due to wholly separate characters coincidentally sharing the same name: Roy from the Fire Emblem series and Roy Koopa from the Super Mario series.
  • Jake's Super Smash Bros. marks the first-ever playable appearances of Ayumi Tachibana, Baby Bowser, Bald Bull, Bashmaster, Blue Bowser, Callie, Captain Syrup, Comal, Crazy Dave, Crocomire, Doc Louis, Goombrat, Hades, Harmony, Hongo, Kate, King Bulblin, Kraid, Lubba, Luigi Mario, Maria, Marie, Mario Mario, MC Ballyhoo, Medusa, Midbus, Mimi, Morpho Knight, Mouser, Piglin, Professor Chops, Purah, Pythagoras, Reporter, Rudy, Sable, Shiraori, Snailicorn, Styla, and Wart.
    • Achi may also count as she is technically playable in Sin & Punishment: Star Successor, albeit while assuming a different identity.
  • Jake's Super Smash Bros. is the first game ever to officially include content owned by all three of the major console manufacturers - Nintendo, Sony, and Microsoft.
    • Gravity Rush is owned by Sony, who releases the PlayStation line of consoles.
    • Halo, Banjo-Kazooie, Minecraft, Dishonored, and Call of Duty are owned by Microsoft, who releases the Xbox line of consoles.
      • It should be noted that only Halo was directly created by Microsoft. The remaining four of the aforementioned properties were created by Rare Ltd., Mojang AB, Bethesda Softworks LLC, and Activision Blizzard respectively prior to them being purchased by Microsoft.
  • Ludger Will Kresnik, Emily Kaldwin, Kat, Raven, Noble Six, Iroha Tamaki, Hibiki Tachibana, and Emi Nakasuga are the only third party characters who have never appeared on a Nintendo console in a game from their series of origin.
    • Kate also counts as part of this category, though in her case Super Smash Bros. marks her first appearance in a video game of any kind. Shiraori likewise serves as an exception, having never appeared in a video game based on a series of her origin at all.
  • The Wii Fit Trainer is the only character to receive voice lines in more languages than just English and Japanese, as the trainers of both genders are fully-dubbed in English, Japanese, Spanish, German, Italian, and French.
    • Additionally, they are the only characters whose voice in a language is different in certain region releases of the game: their Spanish and English voice actors are different between the PAL and North American releases.
  • Introduce Pokémon that are of the Bug, Dragon, Ghost, Ground, Ice, Rock, and Steel types as fighters. Furthermore, Jake's Super Smash Bros. is the first Super Smash Bros. title to represent all eighteen distinct types present in the Pokémon series with playable characters within a single title:
    • Bug type is represented by Vespiquen.
    • Dark type is represented by Hydreigon, Incineroar, Morgrem, and Zoroark.
    • Dragon type is represented by Hydreigon.
    • Electric type is represented by Pichu and Pikachu.
    • Fairy type is represented by Diancie, Jigglypuff, Magearna, Mawile, and Morgrem.
    • Fighting type is represented by Sirfetch'd and Meloetta's Pirouette Forme.
    • Fire type is represented by Braixen, Incineroar, Litten, and Tepig.
    • Flying type is represented by Gligar, Tropius, and Vespiquen.
    • Ghost type is represented by Cofagrigus.
    • Grass type is represented by Roserade, Snivy, and Tropius.
    • Ground type is represented by Gligar and Ursaluna.
    • Ice type is represented by Cetitan and Eiscue.
    • Normal type is represented by Jigglypuff, Lickitung, Meowth, Ursaluna, and both Meloetta's Aria and Pirouette Formes.
    • Poison type is represented by Garbodor and Roserade.
    • Psychic type is represented by Deoxys and Meloetta's Aria Forme.
    • Rock type is represented by Diancie.
    • Steel type is represented by Magearna and Mawile.
    • Water type is represented by Piplup and Squirtle.
  • Jake's Super Smash Bros. is the first Super Smash Bros. title to include a playable Pokémon native to the Hoenn, Unova, Galar, and Paldea regions as playable characters, as well as Hisui should it be counted as separate to Sinnoh. By extension, this marks the first time in the series where at least one Pokémon from each of first nine "Generations" of Pokémon titles is included on the roster of fighters:
    • Generation I is represented by Jigglypuff, Lickitung, and Pikachu.
    • Generation II is represented by Gligar and Pichu.
    • Generation III is represented by Deoxys, Mawile, and Tropius.
    • Generation VI is represented by Roserade and Vespiquen.
    • Generation V is represented by Cofagrigus, Garbodor, Hydreigon, Meloetta, and Zoroark.
    • Generation VI is represented by Braixen and Diancie.
    • Generation VII is represented by Incineroar, Litten, and Magearna.
    • Generation VIII is represented by Eiscue, Morgrem, Sirfetch'd, and Ursaluna.
    • Generation IX is represented by Cetitan.
  • While most characters are referred to by their given name, Lu Bu, Doc Louis, Luigi Mario, Mario Mario, and Tom Nook are always referred to by their full names. While Luigi Mario and Mario Mario are referred to as their full names to differentiate them from other characters of the same name, it is unknown why the others are not referred to as "Bu", "Doc", and "Tom" respectively.
    • Similarly, Edward Richtofen, Goro Majima, Mike Haggar, and Tohru Adachi are always referred to by their surnames instead of "Edward", "Goro", "Mike", and "Tohru", respectively.
  • Aisya and Goku are the only playable characters who have not appeared in an entry of their series of origin that was released outside of Japan. Maria may also count for this as her doll was never released outside of Japan.
    • ASH: Archaic Sealed Heat, which Aisya stars in, was once planned to be localized by Nintendo of America, as evidenced by voice actors being cast for an English dub and the Entertainment Software Rating Board rating the game.
  • Purah and Ganon are the only playable characters from The Legend of Zelda series whose designs do not come from The Legend of Zelda: Twilight Princess or the Hyrule Warriors series despite appearing in at least one.
    • In Purah's case, this is because she does not appear in the former title and appears as her older self in Age of Calamity rather than her child self that resulted from an experiment she performed on herself during the 100 years between the Great Calamity and the events of Breath of the Wild.
    • Discounting alternate versions of Link and Zelda based on their appearances in specific games, Princess Styla is the only playable Zelda character who does not appear in either The Legend of Zelda: Twilight Princess or any Hyrule Warriors title.
  • Persona, Samurai Warriors, and Magia Record are the only series represented in Super Smash Bros. to be sub-series or spin-offs of other third party franchises; namely the Megami Tensei, Dynasty Warriors, and Puella Magi Madoka Magica franchises respectively.
    • The Megami Tensei and Dynasty Warriors franchises also appears in Super Smash Bros. but both are characterized as separate series to Persona and Samurai Warriors, respectively. Both spin-off series does share its My Music selection with its parent series, however.
    • The Puella Magi Madoka Magica franchise is thus the only "parent" franchise of a series represented in Super Smash Bros. that is not represented by its own series icon. Elements from the series do appear however, but are simply listed as being part of the Magia Record series.
  • For April Fools Day in 2018, a special announcement was made revealing a crossover DLC expansion with several manga series serialized in the Weekly Shōnen Jump magazine. Alongside a new story that takes place after the Crown of Orchid story included in the base game, three new fighters were revealed to be included as playable characters as well. These characters were Goku from Dragon Ball, Izuku "Deku" Midoriya from My Hero Academia, and Korosensei from Assassination Classroom.

Development[]

See also: List of Removed Content and List of Scrapped Content
Jake's SSB

Logo for the original 2015 incarnation of Jake's Super Smash Bros.

Jake's Super Smash Bros. was originally conceived in 2015, and featured a large cast of playable characters initially exclusively from properties owned by Nintendo. Various sequels were later announced, including Jake's Super Smash Bros. II and JSSB♯ZERO. These games would later be deleted from Fantendo.

The idea to return to the Jake's Super Smash Bros. concept surfaced in late 2016, and was initially conceived as Super Smash Bros. Switch. Not liking the trajectory of the idea, which had quickly gained popularity within the community, the game was scrapped but the page kept on the wiki for reference. After its cancellation, it was quickly decided that a reboot, in the form of Jake's Super Smash Bros., would be created. Original drafts of this game saw a small roster of 15 playable characters, with each having an assist character associated with them as if they were a sort of "partner". At the time, the idea of it being a reboot came in the form of new movesets for each of the playable characters; unlike the final game where some characters reuse aspects of the movesets previous Super Smash Bros. titles gave them, all characters were originally planned to have all-new movesets based entirely off their native appearances. This was changed early in development, as the creator of the title didn't feel as though it was an interesting project to pursue.

Jake's Super Smash Bros. original new logo

Logo conceived for the first draft of the rebooted Jake's Super Smash Bros.

After the game was reworked into its pseudo-reboot form, various changes would occur during development. Before work had begun on the game proper, a draft of over 100 characters was conceived, and eventually narrowed down to 52. Over the course of development this roster changed and grew, with some characters who were initially planned being replaced with others, demoted to an assist trophy, or cut out-right. A total of ten third party characters were included in the initial 52-character draft, though, as with characters from Nintendo's own first- and second-party titles, many of these were replaced or cut outright. Some characters were decided to all have special traits in order to make them stand out more, as such even semi-clone or clone fighters could have their own unique attributes to make them stand out. Characters that made prominent appearances in Nintendo's major series were, for the most part, prioritized over others.

Overall the core idea at the centre of the development of Jake's Super Smash Bros. was to make something "uniquely Jake", as in a Super Smash Bros. that no one else would be able to come up with. To this end, the roster went through several revisions, with some characters being cut as they felt more like "obligations" rather than inclusions due to the tastes of the creator. Despite this, some characters were still added at the suggestions of other users; Kuros and Paperboy were, for instance, suggested by SynSynful (tbc).

Newcomer Directs[]

Newcomer Directs are events in which multiple new fighters are introduced in a single blog post. These blog posts are written in an informal way in order to introduce newcomers in a way that may be easier for those unfamiliar with them to understand as well as to explain the creator's reasoning for their inclusion.

Glossary[]

  • Dash: When the control stick is smashed in a certain direction, the fighter will enter a dash. This is faster than their normal walking speed, and the preferred way to traverse the ground.
  • Double Jump: After jumping once, the player can press the jump button again in order to perform a double jump. This double jump technique essentially allows a fighter to jump twice (or more, depending on the character) before needing to touch the ground again.
  • Flinching: When a fighter takes damage whatever animation they are performing as they are is interrupted. There are certain specific exemptions to flinching- some attacks do not cause fighters to flinch while other fighters can enter temporary forms (either through their Final Smash or through the use of an item) that do not flinch from attacks yet still take the damage.
  • Footstool Jump: The act of jumping off of another fighter, sending the fighter who was jumped upon into a pseudo-helpless state. A fighter can only be jumped off of in midair.
  • Helplessness: Fighters may enter a helpless state after performing certain special moves. While in a helpless state, they are unable to perform any actions (aside from moving left or right) until they land on the ground.
  • Juggling: The act of trapping a foe in a combo of various attacks, preventing them to retaliate unless they can escape or are knocked away.
  • Ledge Bump: When a character tries to grab a ledge should another character already be holding on to it, the former will bump the latter off, sending them down off the ledge.
  • Psuedo-helplessness: A state where fighters are incapable of performing special attacks until they touch the ground. Unlike when they are fully helpless, fighters can still perform standard aerial attacks or dodges while midair.
  • Tether Recovery: A form of recovery that some fighters are capable of performing, which sees them using some sort of extension (whether through internal or external means) to grab onto a ledge from a short distance away. These tether recovery actions tend to automatically be directed towards a ledge should they be close enough.
    • Tether Grab: A similar technique, which sometimes go hand-in-hand. Tether Grabs allow fighters to grab other fighters from far away, giving them an advantage over those who can only grab fighters they are directly next to.
  • Tumbling: The act of dashing off an edge. This will cause fighters to enter a flipping animation, and, should the player continue to hold the control stick in the same direction, they will continue dashing should they land on another platform. Also known as "edge tumbling".

Voice Actors[]

The following table lists all characters and the people who voice them. Most characters use their current voice actors as of 2022, though there are a handful of exceptions to this rule. Though some characters receive newly-recorded voice lines, a majority have their sound clips reused from other media and, as such, the listed voice actors for some characters may be retired or deceased.

Players are able to choose whether to hear each individual character's English or Japanese voice actors in-game via the options menu, though, by default, it is set to match the text language chosen by the player. While some characters' voice actors do not change based on the region, some characters do have different voice clips in very rare circumstances. In rare cases, characters may have voice clips for languages other than English or Japanese, though these lines can only be heard by changing the game's text to the appropriate language.

It should be noted that not all characters present in the game are listed below, as some characters do not have any voiced lines or sound effects to credit, instead making use of stock sound effects. Some characters' voice actors may also be uncredited, and thus they too are omitted from the table below.

Maddie Blaustein Rikako Aikawa
English Japanese
Hannah Latimer
Johnny Yong Bosch Mitsuaki Madono
English Japanese
Yuiko Tatsumi
Kaoru Morota
Andromeda Dunker
Satomi Akesaka
Lindsay Seidel Yoshino Nanjo
English Japanese
Jennifer Hale
Carter Cathcart Unshō Ishizuka
English Japanese
Hajime Wakai
Cindy Robinson Taeko Kawada
English Japanese
Orion Acaba KENN
English Japanese
Erica Mendez Mie Sonozaki
English Japanese
Erica Lindbeck Ayaka Fukuhara
English Japanese
Yūko Minaguchi
Caety Sagoian
Charles Martinet
Charles Martinet
Chris Cason Naoki Koshida
English Japanese
Erse Yagan
Chris Sutherland
Marc Thompson Unshō Ishizuka
English Japanese
Michele Knotz Mika Kanai
English Japanese
Kyle Hebert Takashi Nagasako
English Japanese
Kazumi Totaka
Kenny James
Hajime Wakai
Tom Wayland Unshō Ishizuka
English Japanese
Lani Minella
Kenny James
Caety Sagoian
Eileen Stevens Megumi Hayashibara
English Japanese
Nolan North
Kiyotaka Furushima
Keity.pop
Chiharu Sawashiro
Ryō Horikawa
Hitomi Hirose
Samantha Kelly
Billy Beach Daisuke Sakaguchi
English Japanese
Bonnie Jean Wilbur
Erica Lindbeck Nao Toyama
English Japanese
Yuki Tsuji
Shin'ichirō Miki
Ayahi Takagaki
Matthew Mercer Tomokazu Sugita
English Japanese
Sean Schemmel Misato Fukuen
English Japanese
Asami Imai
Chris Sutherland
Jennie Kwan Fumiko Orikasa
English Japanese
Kensuke Satō
Yū Kobayashi
Jake Paque Fumiko Takekuma
English Japanese
Orion Acaba
Shin'ichirō Miki
Kayzie Rogers Yuji Ueda
English Japanese
Deanna Mustard
Antony Del Rio Minami Takayama
English Japanese
Scott Williams Kōji Ishizaka
English Japanese
Emily Jenness Megumi Toyoguchi
English Japanese
Katsuyuki Konishi
Katsuyuki Konishi
Caitlin Glass Marika Matsumoto
English Japanese
Katsumi Suzuki
Taro Kudo
Rachael Lillis Kotono Mitsuishi
English Japanese
Kahoru Sasajima
Riley Inge Tsuyoshi Koyama
English Japanese
Grant Kirkhope
Takashi Nagasako
Charles Martinet
Charles Martinet
Marc Thompson Kenta Miyake
English Japanese
Nate Bihldorff Shinobu Satouchi
English Japanese
Kenny James
Kiyotaka Furushima
Eric Stuart Unshō Ishizuka
English Japanese
Caitlin Glass Houko Kuwashima
English Japanese
Erica Luttrell
Sayaka Senbongi
Mark Lund Hisao Egawa
English Japanese
Makiko Ōmoto
Takeshi Kusao
Mike West Takashi Ohara
English Japanese
Jessica Peterson Saori Yumiba
English Japanese
Toshihide Tsuchiya
Hironori Miyata
Erica Schroeder Chiaki Takahashi
English Japanese
Michele Knotz Tomoko Kawakami
English Japanese
Dana Gould
Anri Katsu
Pete Zarustica Katsuyuki Konishi
English Japanese
Katsuyuki Konishi
Rikiya Koyama
Rachael Lillis Ikue Ōtani
English Japanese
Hidenari Ugaki
Billy Bob Thompson Yuji Ueda
English Japanese
Don Knotts
Darren Dunstan Yuji Ueda
English Japanese
Chris Seavor
James Carter Cathcart
S. Scott Bullock Hōchū Ōtsuka
English Japanese
Matt Riedy Kiyoyuki Yanada
English Japanese
Eriko Nakamura
Aoi Yūki
Kristi Rothrock Wakana Kingyo
English Japanese
Michael Haigney
Bill Rogers
Jun Fukuyama
Sanae Kobayashi
Ryan Higgins
Greg Chun Hagi Michihiko
English Japanese
H.D. Quinn Unshō Ishizuka
English Japanese
Kira Buckland Momo Asakura
English Japanese
Aya Hara
Yoshimasa Hosoya
Carter Cathcart Shin'ichirō Miki
English Japanese
Michele Knotz Megumi Hayashibara
English Japanese
Rachael Lillis Mika Kanai
English Japanese
Julia Yermakov
Daniel Dae Kim
Alyson Stoner Risa Uchida
English Japanese
Atsushi Masaki
Lauren Landa Houko Kuwashima
English Japanese
Sanae Kobayashi
Emi Lo Akari Kitō
English Japanese
Chris Sutherland
Dex Manley
Toru Asakawa
Eiji Maruyama
Kenichi Ogata Ted Lewis
English Japanese
Harvey Atkin
Toshihide Tsuchiya
Katsumi Suzuki
Makiko Ōmoto
Takaya Kuroda
Alesia Glidewell Minami Takayama
English Japanese
Erik Braa Atsuyoshi Miyazaki
English Japanese
Toshihide Tsuchiya
Alésia Glidewell Teiya Ichiryūsai
English Japanese
Kanae Itō
Yūko Nagashima
Erin Fitzgerald Megumi Toyoguchi
English Japanese
Kari Wahlgren
Tadd Morgan
Minako Kotobuki
Michelle Hippe
Chris Sutherland
Kate Bristol Wakana Kingyo
English Japanese
Carlee McManus
Eric Stuart Chinami Nishimura
English Japanese
Cassandra Lee Morris Mariya Ise
English Japanese
Akira Sasanuma
Mikako Komatsu
Sarah Anne Williams Ayane Sakura
English Japanese
Lisa Ortiz Chinami Nishimura
English Japanese
Matt Harty
Scott Burns
Tetsu Inada
Lani Minella
Laura Bailey Yu Kobayashi
English Japanese
Josh Grelle Takashi Kondou
English Japanese
David J. Goldfarb
Charles Martinet
John Leguizamo
Risa Shimizu
Janice Roman Roku Aoi Yūki
English Japanese
Yuka Terasaki
Maddie Blaustein Unshō Ishizuka
English Japanese
Eric Stuart
Patrick Seitz Kenji Nomura
English Japanese
Erica Mendez Maaya Sakamoto
English Japanese
Hiromi Hirata
Melissa Hope Fumiko Takekuma
English Japanese
Mari Kikuma
Ruriko Aoki
Charles Martinet
Bob Hoskins
Sam Black Fumiko Takekuma
English Japanese
Erica Schroeder
Lindsay Seidel Aoi Yūki
English Japanese
Kim Mai Guest Ayako Kawasumi
English Japanese
Steven Weyte
Cree Summer Naomi Shindō
English Japanese
Kaoru Morota
Megumi Nakajima
Carter Cathcart Inuko Inuyama
English Japanese
Eric Stuart Atsushi Kisaichi
English Japanese
Timothy Watson Norio Wakamoto
English Japanese
Satomi Kōrogi
Eric Newsome
Akiko Komoto
Margaret McDonald Mai Fuchigami
English Japanese
Kyle Hebert
Kayzie Rogers Miyako Itō
English Japanese
Billy Bob Thompson Daisuke Namikawa
English Japanese
Kari Wahlgren Akemi Kanda
English Japanese
Maaya Uchida
Leslie Swan
John Stocker
Jason Wishnov Kōichi Yamadera
English Japanese
Patrick Seitz Kōichi Yamadera
English Japanese
Brian Beacock TARAKO
English Japanese
Natalie Hoover Kōichi Yamadera
English Japanese
Brian Beacock Kōichi Yamadera
English Japanese
Sean Chiplock Kōichi Yamadera
English Japanese
Kei Shindō
David Cooke
Michele Knotz Yūji Ueda
English Japanese
Grant Kirkhope
Nicolas Roye Yuki Yonai
English Japanese
Chiaki Takahashi
Karen Strassman Akemi Kanda
English Japanese
Jesse David Corti Kōki Uchiyama
English Japanese
Banjō Ginga
Fred Tatasciore Yasuhiro Mamiya
English Japanese
Philip Anthony-Rodriguez
Marc Thompson Yuka Terasaki
English Japanese
Kazumi Totaka
Adam Wilson Tabe Mikako
English Japanese
Ali Hillis Aya Hisakawa
English Japanese
Don Traeger
Charles Martinet
Samantha Kelly
Toru Minegishi
Michele Knotz
Eric Vale Yūki Kaji
English Japanese
Kari Wahlgren Yuka Komatsu
English Japanese
Satomi Korugi
Paul Lucas
Ikue Ohtani
Samantha Kelly
Michele Knotz Etsuko Kozakura
English Japanese
Eveline Fischer
Yoann Perrier
Antony Del Rio Minami Takayama
English Japanese
Jessica Chisum
Lani Minella
Hajime Wakai
Charles Martinet
Yoann Perrier
Yoann Perrier
Patrick Seitz Tomokazu Sugita
English Japanese
Sayaka Kinoshita
Mitsuki Saiga
Katsuyuki Konishi
Billy Bob Thompson Tomoe Hanba
English Japanese
Hajime Wakai
Tomomichi Nishimura
Masako Shinozaki
Margeret McDonald Reina Ueda
English Japanese
Tom Wayland
David Vincent Kiyoyuki Yanada
English Japanese
Nolan North Yutaka Aoyama
English Japanese
Greg Abbey Toshiyuki Morikawa
English Japanese
Jen Taylor
Jared Zeus Hidetoshi Nishijima
English Japanese
Lisa Ortiz Aki Toyosaki
English Japanese
Sarah Natochenny Satsuki Yukino
English Japanese
Roger Callagy Megumi Hayashibara
English Japanese
Dan Falcone
Kyle Hebert Hiroki Takahashi
English Japanese
Michael Lerner
Brittney Lee Harvey Misato Fukuen
English Japanese
Jessica Martin Ai Kobayashi
English Japanese
Frank Welker Naomi Kusumi
English Japanese
George Newbern Toshiyuki Morikawa
English Japanese
Felecia Angelle Sumire Uesaka
English Japanese
Cristina Valenzuela
Brianna Knickerbocker Aoi Yūki
English Japanese
Ami Koshimizu
Amanda Céline Miller Megumi Toyoguchi
English Japanese
Sachi Matsumoto
Michele Knotz Megumi Hayashibara
English Japanese
Bill Melendez
Roger Craig Smith Jun'ichi Kanemaru
English Japanese
Rachael Lillis
Peter von Gomm
Sam Riegel
Kenta Miyake
Nolan North
Marc Thompson Wasabi Mizuta
English Japanese
Hikari Tachibana
Danny Mann Eiji Itō
English Japanese
Keith David
Mela Lee Sumire Morohoshi
English Japanese
Joe Stamper
Hironori Miyata
Kahoru Sasajima
Samantha Kelly
Samantha Kelly
Sachi Matsumoto
Hikari Tachibana
Scott Williams Kensuke Satō
English Japanese
Kayzie Rogers Chinami Nishimura
English Japanese
Marc Swint
Takayuki Kondō
Nana Mizuki
Inori Minase
Akiko Komoto
Carrie Keranen Aki Toyosaki
English Japanese
Emily Jenness Kiyotaka Furushima
English Japanese
Hynden Walch Makiko Ōmoto
English Japanese
Charles Martinet
Charles Martinet
Charles Martinet
Ashley Flannegan
Connor Fogarty Jōji Nakata
English Japanese
Hajime Wakai
Dolores Rogers
Tania Emery Hitomi Hirose
English Japanese
October Moore Pilar Orti
English Spanish
Isabella Arevalo Sylvia St John
Spanish German
Lara Parmiani Corinne Kempa
Italian French
Luke Smith Tomoyuki Higuchi
English Japanese
Steve Heinke Horacio Mancilla
English Spanish
Javier Fernández-Peña Michael Hulsmann
Spanish German
Giovanni Noto Francois Anseaume
Italian French
Atsuko Asahi
Kayzie Rogers Yuji Ueda
English Japanese
Casey Mongillo Ryōta Ōsaka
English Japanese
Yoshiko Mita
Alyson Stoner Risa Uchida
English Japanese
Kazumi Totaka
Paddy Ryan
Hajime Wakai
Chris Sutherland
Kazumi Totaka
Fujiko Takimoto
Johnny Yong Bosch Daisuke Namikawa
English Japanese
Kanae Itō
Takeshi Kusao
Tressa Brooks Risa Taneda
English Japanese
Jun Mizusawa
Johnny Yong Bosch Ryotaro Okiayu
English Japanese
Jessica Martin Ai Kobayashi
English Japanese
Hitomi Nabatame

Announcer Voice Clips[]


AiAi

Aisya

Akiho

Alexandra

Alph
TBA
Animal Friends
TBA
Nakama Nōryoku
English Japanese

Apollo

Odoroki
English Japanese

Ashley
TBA
Bald Bull

Banjo and Kazooie

Banjo-Kazooie
English Japanese

Blue Bowser

Kuppa Ao
English Japanese

Bowser

Kuppa
English Japanese

Bowser Junior

Kuppa Junior
English Japanese

Callie

Aori
English Japanese

Captain Falcon

Captain Syrup

Captain Toad

Kinopio Taichō
English Japanese

Chibi-Robo
TBA
Comal

Daisy

Dark Pit

Black Pit
English Japanese

Dark Samus

Deoxys

Diddy Kong

Dixie Kong

Doc Louis

Donkey Kong

Donkey Kong Junior

Doctor Luigi

Doctor Mario

Duck Hunt

Elma

Emily
TBA
Falco

Fay
TBA
Fighter

Fox

Funky Kong
TBA
Ganon

Ganondorf

Garbodor

Dustdas
English Japanese

Gooey

Icarus

Ice Climbers

Ike

Jigglypuff

Purin
English Japanese

Jody
TBA
Johnny
TBA
Kairi
TBA
Kapp'n
TBA
Kappei
English Japanese
TBA
Kat
TBA
Kate

King Boo

King Teresa
English Japanese

King Dedede

Dedede Daiō
English Japanese

King K. Rool

Kirby

Koopa Troopa

Nokonoko
English Japanese

Kumatora

Kunoichi

Lady Sia

Lana
TBA
Lickitung
TBA
Beroringa
English Japanese

Link

Litten

Nyabby
English Japanese

Little Mac

Lu Bu

Lucina

Ludger

Luigi

Maki

Maria

Marie

Hotaru
English Japanese

Mario
TBA
Marx
TBA
Medusa
English Japanese

Meloetta

Meta Knight

Metal Sonic

Midbus

Metaboss
English Japanese

Midna

Mii

Mike
TBA
Mimi
TBA
Manēra
English Japanese

Monokuma

Moon

Morpho Knight

Valfrey Knight
English Japanese

Mister Game and Watch

Nester

Olimar

PAC-MAN

Palutena

Peach

Phoenix

Naruhodō
English Japanese

Pichu

Pico

Pikachu

Pit

Pumpkin

Purah

Rabbid Mario

Ragna

Ravio

Reporter

Richtofen

R.O.B.

Robot
English Japanese

Roserade

Ryu

Sakura

Samus

Shantae

Sonic

Spring Man

Sukapon

Takamaru

Tethu

Tetra

Tiki
TBA
Timber
TBA
Tiny Kong

Toadette

Kinopiko
English Japanese

Tom Nook

Tanukichi
English Japanese

Toon Link

Tropius
TBA
Tsubasa

Twili Midna

Shin no Midna
English Japanese

Ukiki

Ukkī
English Japanese

Urban Champion

Viridi

Nachure
English Japanese

Wario
TBA
Wart
TBA
Mamū
English Japanese

Wii Fit Trainer

Yarn Yoshi

Amigurumi Yoshi
English Japanese

Yoshi

Young Link

Kodomo Link
English Japanese

Yuanji

Yukimura

Zelda

Zero Suit Samus

Zoroark

See Also[]

Existence Software


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