| This article may contain spoilers for a variety of different media.|
Please be aware of this when reading character descriptions, especially.
This page was created by Jake.
|Platform(s)||PC, PlayStation 4, Xbox One, Nintendo Switch, Project Scarlett, PlayStation 5|
| ESRB: T for Teen|
|Series||Marvel vs. Capcom|
|Predecessor||Marvel vs. Capcom: Infinite|
|Media Included||Digital download, Blu-Ray disc, Nintendo Switch game cartridge|
, also known simply as Marvel vs. Capcom or by the acronym of JMvC, is a reboot to the Marvel vs. Capcom series. The game is the seventh main instalment of the Marvel vs. Capcom series, following 2017's Marvel vs. Capcom: Infinite, and serves as an author appeal-type reboot to it and previous titles. According to the game's director, , the game intends to be a celebration of the IPs (and oddities) of both Capcom and Marvel Comics.
Like its predecessors, Jake's Marvel vs. Capcom uses gameplay elements that are typical of fighting game genre, such as featuring one-on-one battles where the aim of players is to deplete their opponent's health bars. Following in the footsteps of 2011's Marvel vs. Capcom 3: Fate of Two Worlds, the game makes heavy use of comic book aesthetics in the game's art style. Like the series' later entries, Jake's Marvel vs. Capcom makes use of 3D models for the characters as opposed to 2D sprites, though the models use techniques to flatten them in a way that mimics the 2D animation style. Japanese artists Gurihiru, who have done work for Marvel Comics in the past, oversaw the art direction for the game and altered the designs of all characters in order to unify them under a single style.
Jake's Marvel vs. Capcom is a traditional arcade-style fighting game, meaning that battles consist of one-on-one fights. Like all previous entries in the Marvel vs. Capcom series the game features tag-team mechanics, and follows in the footsteps of Marvel vs. Capcom 2: New Age of Heroes of having both players needing to select a team of three fighters each, all of whom must be defeated for one player to claim victory over their opponent. While only one of the three chosen characters can be controlled at a time, players can switch between the three with the press of a single button. Players can also call on their reserve fighters to perform one of three types of assist actions, denoted by the Greek letters α, β, and γ, though they may be attacked while on the stage and will take double damage if they are.
Similar to Marvel vs. Capcom 3, every fighter's moveset consists of three basic types of actions, these being light, medium, and hard attacks, though these actions are not linked to a single button and may differ between characters. By stringing together different combinations of these three attack types, players are able to perform complex attack combos. Additionally, by switching between their reserve members in the middle of a combination, these strings of attacks can be extended. There are two types of gameplay styles a player may choose to utilize prior to a match, these being Basic or Easy: the Easy style of gameplay makes combos more automated and makes it so all characters use the same buttons for their light, medium, and hard attacks.
For the first time since Marvel vs. Capcom 2: New Age of Heroes, Jake's Marvel vs. Capcom includes clones of playable characters that are treated as separate characters despite using the same (or a very similar) moveset. All of these characters are unlocked by completing the game's story mode, as most of them are featured within it as generic enemies that are often fought alongside main playable characters. Because Jake's Marvel vs. Capcom features 3D models for characters rather than 2D sprites, these secret characters are generally more detailed than being simple palette swaps.
During a battle, the Infinity Gauntlet appears at the bottom of the screen and the six Infinity Gems activate as players do damage. The Infinity Gems can be expended to perform Infinity Attacks (known in previous games as Hyper Combos) that increase in power depending on the amount of Infinity Gems they expend. Certain strings of combos where the player switches between their available fighters will automatically make use of one Infinity Gem should it be available, with this being used to call upon all of the fighters that participated in the combos to perform their Level 1 Infinity Attacks consecutively. The Infinity Gems take longer to activate than the Power Meters of previous Marvel vs. Capcom titles, and as such Infinity Attacks are generally more powerful than the Hyper Combos of its predecessors.
Each player only has access to only three of the six Infinity Gems: player 1 (left) can utilize the Soul, Time, and Space Gems, while player 2 (right) can utilize the Mind, Reality, and Power Gems. The Gems themselves do not factor into the ways Infinity Attacks or Infinity Mode may act.
While all fighters have a number of statistics that determine how their general playstyle is, there are two main stats that overshadow most others: vitality and size. Vitality is the amount of HP a character has. Size on the other hand determines a number of factors, from how large the character's hitbox is to how difficult it is to deal knockback against them; larger characters can not be knocked down as easily, while smaller characters are generally faster but can be knocked away easily. It should be noted that all characters within a single "size" class may not necessarily be the exact same height, as these are merely generalizations.
Most characters that appeared in Ultimate Marvel vs. Capcom 3 retain their vitality levels from that game, though vitality levels are now all multiples of 50.
Though Jake's Marvel vs. Capcom is considered a soft-reboot to the Marvel vs. Capcom series, its roster does include many of the same characters as earlier entries in the series. The following chart shows the attendance record for the characters that have appeared in the six main entries of the Marvel vs. Capcom series prior to Jake's Marvel vs. Capcom: X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes, Marvel vs. Capcom 2: New Age of Heroes, Marvel vs. Capcom 3: Fate of Two Worlds (as well as its enhanced re-release Ultimate Marvel vs. Capcom 3), and Marvel vs. Capcom: Infinite.