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Incarnations: Umbral Endeavor is a Smash-inspired umbrella fighting game for the Nintendo Switch. It is a spin-off of the umbrella RPG Incarnations, as well as a "spiritual successor" to Super Smash Bros. Endeavor.

A Fighter Ballot for Incarnations: Umbral Endeavor can be found here! However, please note that submissions posted through the Fighter Ballot will still mostly be chosen based on author appeal - characters that the author likes or thinks would be interesting to work with are more likely to make it in than characters they've never heard of or don't care at all for.


Umbral Endeavor plays almost identically to Smash Bros. Rather than the usual fighting game battlefields, the fights are set on larger stages with voids on one or more sides. Instead of depleting a health meter, fighters' attacks increase a damage meter. The more damage a fighter has, the more knockback they receive, and being knocked off of the screen and into one of the voids counts as a stock. Special moves also function differently, and are tied to a single button rather than a complicated button input.

One difference from the Smash Bros. series is that Final Smashes are nonexistent. On the other hand, fighters now have access to a new option called Super Smash Attacks to quench their thirst for cinematic K.O.s. Landing a fully-charged Smash Attack against an extremely damaged enemy will cause the user to perform an extra-flashy attack as a follow-up. Some Super Smash Attacks even have special properties that the regular Smash Attacks lack.

Status Conditions

Umbral Endeavor leans more heavily on special conditions called Buffs and Ailments. Several abilities interact with one or the other in special ways, and so these lists have been provided to quickly define what constitutes as which.

Condition Name Type User(s) Effect(s)
Asleep Ailment Minette
Silver's Gengar
Temporarily immobilizes the user, leaving them asleep on the ground.
Buried Ailment Multiple Temporarily immobilizes the user, leaving them stuck in the ground.
Burning Ailment Multiple Slowly drains the user's health. Can be extinguished by water.
Frozen Ailment Multiple Temporarily immobilizes the user in a block of ice that is affected by gravity. Can be melted by fire.
Poisoned Ailment Black Frost
Assist: Jack the Ripper
Slowly drains the user's health.
Stunned Ailment Multiple Temporarily paralyzes the user, locking them in place.
Amped Up Buff Lúcio Temporarily provides a beneficial boon, depending on Lúcio's current song. While on green, raises movement and attack speed. While on yellow, reduces damage and knockback taken from attacks.
Anarchy in the Galaxy Buff Travis Temporarily causes the user's next Super Smash Attack to be replaced by a unique one that deals damage to all enemies. After the Super Smash Attack ends, this buff fades.
Arma-Mode Buff Dillon Temporarily raises the user's attack power, speed, and knockback resistance, at the cost of slowly draining the user's money and preventing them from collecting any more. Does not stack with itself.
Atium Burn Ailment Vin Creates a misty shadow of the user, and delays the real user's actions by approximately one second.
Beast Boost Buff Blacephalon Raises attack power. Can be stacked up to six times. Has no duration, but a single stack of Beast Boost won't do as much as other power buffs.
Berserk Mode Buff A2 Temporarily raises damage dealt and received, drains the user's health, and causes their dodge rolls to damage enemies. Fades after a certain amount of damage has been taken. Does not stack with itself.
Bind Ailment Gunner Temporarily disables the Special Move used by the user immediately prior to being inflicted with Bind.
Blueberry Cheese Brownie Buff Travis Temporarily causes the user's attacks to fire off waves of energy.
Cocooned Ailment Taranza Temporarily paralyzes the user, binding them inside of a cocoon.
Cranberry Chocolate Sunday Buff Travis Temporarily causes all of the user's Smash Attacks to activate Super Smash Attacks, regardless of the struck enemy's damage or how long the Smash Attack was charged for.
Dark Magic Ailment Yuga When the user collides with a surface at high speed while inflicted with Dark Magic, they will begin to get dragged into the surface. If they cannot escape by mashing, they will be turned into a painting, which counts as a K.O.
Demonica Config
Buff Demonee-Ho Temporarily raises the duration of the user's Frosting and Fear, as well as the rate at which they can Frost enemies. Does not stack with itself.
Demonica Config
Buff Demonee-Ho Temporarily raises resistance to damage and knockback. Does not stack with itself.
Demonica Config
Buff Demonee-Ho Temporarily raises attack power. Does not stack with itself.
Devil Trigger Buff Vergil Temporarily raises attack power and speed.
Dip Down Buff Star Temporarily raises the power of the user's wand attacks and the height gained when using Wing Flutter. Does not stack with itself.
Enraged Ailment A2 Temporarily raises damage dealt and received. Does not stack with itself.
Fear Ailment Demonee-Ho Temporarily pushes the user away from the fighter that inflicted Fear on them.
Focus Buff Demi-Fiend
Temporarily raises attack power. Additionally, the user's fully charged Smash Attacks will burn Focus to activate Super Smash Attacks regardless of the struck enemy's damage.
Force Boost Buff Fafnir Knight Temporarily boosts overall combat performance and grants new effects to certain attacks.
Formchange Buff Terra Temporarily transforms the user's standard attacks. The exact nature of the transformation is determined by the user's combat performance.
Frosting Ailment Demonee-Ho Has no effect at first. When the user is fully frosted, they become Frozen. Can be melted by fire.
Full Cowl Buff Deku Temporarily raises attack power and movement speed while nullifying recoil damage. Can be dispelled early if the user takes too much damage. Does not stack with itself.
Gun Revenge Buff Dragoon Temporarily raises attack power by an amount relative to the damage taken by either the user or their Decoy Bunker. Does not stack with itself.
Hamon Breathing Buff Caesar
Temporarily raises attack power. Does not stack with itself.
Heat Riser Buff Adachi Temporarily raises attack power, movement speed, and Once More rate. The potency of the attack/speed buffs decrease depending on how much Adachi charges his Heat Riser move, but doing so also decreases the Once More rate buff. Does not stack with itself.
Hero Time Buff Riki Temporarily locks the user's knockback, causing it to be calculated with whatever their health value was at the time the buff was applied instead of their current health. Does not stack with itself.
High Five! Buff Claptrap Temporarily raises attack power. Must be applied to both Claptrap and another fighter.
Leech Liquid Buff Plague Knight Temporarily raises attack power and causes the user to absorb health from the enemy when they deal damage. Does not stack with itself.
Mipha's Grace Buff Mipha Prevents the user from taking the next 20% damage. They will still take knockback from attacks, but will not take any damage until the amount of damage ignored exceeds 20%.
Mob's Explosion Buff Mob + Reigen Temporarily boosts overall combat performance.
Monado Enchant Buff Shulk Temporarily raises attack power and speed, and maintains the boost to attack range from having the Talent Gauge full. Does not stack with itself.
Mutation Buff Nemesis Temporarily raises attack power and regenerates health. Can be dispelled early if the user takes too much damage.
Overclock Buff Data-Sora Temporarily increases the power and speed of the user's neutral attacks, powers up the user's Command, transforms the user's Command into an Overspec when stacked three times, and applies the element of the user's selected Command to their other Special Moves. Can be stacked up to three times.
Buff Assist: Junpei Iori Temporarily raises resistance to damage and knockback.
Repulsion Gel Ailment Item: Repulsion Gel Temporarily causes the user to bounce off surfaces.
Slow Ailment Tidus Temporarily reduces movement and attack speed.
Strawberry on the Shortcake Buff Travis Temporarily drastically raises movement and attack speed.
(Aurochs Stance)
Buff Kaiser Oblivion Temporarily raises resistance to damage and knockback.
(Wolf Stance)
Buff Kaiser Oblivion Temporarily raises attack power.
Teardrop Ailment Shinjiro Temporarily reduces resistance to damage and knockback. Does not stack with itself.
Trigger Arm Buff Hikaru Temporarily raises attack power and alters the properties of certain attacks.
Webbing Ailment Spider-Man Temporarily reduces movement and attack speed and increases weight, fall speed, and length of the user's jump animation.
Yoink! Buff Riki Temporarily raises power, knockback, defense, speed, or jump height by stealing some from an enemy. Can only stack with itself if multiple enemies are stolen from.
Yoink!'d Ailment Riki Temporarily reduces power, knockback, defense, speed, or jump height by having it stolen from the user. Can only stack with itself if multiple enemies have stolen from the user.


Versus Mode

To Be Added!

Story Mode: ???

To Be Added! A script for the story mode can be found here!

Classic Mode: Supreme Fused World Combat Tournament

To Be Added! All the characters' classic mode routes can be found here!

Side Modes

An assortment of alternate modes and minigames to entertain players when they aren't facing off against NPCs or saving the world.

Spin Ye Bottle

Mona Treasure Trove

Mona, the hostess of the Spin Ye Bottle minigame

A minigame that first appeared in Shovel Knight, and returns from the original Incarnations in a new form. This time, it's a bit more faithful to the original. And a bit more dangerous.

During this minigame, Plague Knight's significant other and lab assistant Mona summons vials of enigmatic liquid in midair, and the player(s) has to launch them into targets located at different points on the stage in order to earn points. Unlike the original minigame from Shovel Knight, however, there are no walls and ceiling, and Mona will often call in hazards to try and cut the player(s)'s game short early with a K.O. These hazards include exploding trap vials, hydraulic crushers launched from the sides or top of the stage, gusts of wind created by giant fans, and Percy firing himself at fighters using his catapult.

The "Spin Ye Bottle" track from Shovel Knight always plays in the background during this minigame.

Mr. Shakedown

A minigame that first appeared in the Yakuza series, where enormous brutes roam the streets of Japanese cities preying on the wallets of unsuspecting tourists. Though Umbral Endeavor stylizes the minigame as a fighting event, its core elements remain unchanged. Particularly its difficulty.

During this minigame, the player or players face off against a giant unflinching version of one of the roster's most ferocious and durable fighters - Shinjiro, Fafnir Knight, King Arthur, Big Band, Nemesis, Steiner, the Dragoon, All Might, Nier, Cragalanche, Terra, Okuyasu, Big, Chompette, Sundowner, Black Frost, or Dr. Coyle. This fighter is the eponymous Mr. Shakedown. When Mr. Shakedown takes damage from an attack, they drop money proportional to the amount of damage dealt, and the goal of the minigame is to collect as money as possible without being K.O.'d by Mr. Shakedown. Taking down Mr. Shakedown yields more money than usual, but they will respawn an infinite number of times, and will be a bit bigger and more powerful each time. The player also drops some of their collected money when damaged. Performing well enough in this minigame can also unlock the option of playing as Mr. Shakedown, with the goal of beating the money out of an ever-growing horde of standard fighters.

The "Get Them" track from Yakuza 0 always plays in the background during this minigame.


Click an icon to jump straight to that character's moveset!
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Default Fighters

Fused Fighters

Fused Fighters are a concept borrowed with permission from Doodle's Super Smash Bros. - characters that mix and match abilities from normal fighters, resulting in an original moveset formed out of unoriginal parts.



Summon Program
Series: Incarnations
Origins: Incarnations: Umbral Endeavor
Summoning item. A mysterious stream of data that pulls an Assist Summon into the battle to support the user. It is automatically used shortly after being picked up if the user is on the ground.
Forbidden Summon Program
Series: Incarnations
Origins: Incarnations: Umbral Endeavor
Summoning item. A corrupt version of the Summon Program that brings a Boss Summon into the fight instead. Bosses are sometimes summoned in Cross Mode, in which they gain powerful new abilities from a power that would normally be foreign to them. It is automatically used shortly after being picked up if the user is on the ground.
DK Barrel
Series: Donkey Kong
Origins: Donkey Kong Country
Summoning/Throwing item. A barrel marked with a familiar-looking pair of red initials. Like the Summon Program, this item can be used to summon Assist Summons; but instead of them being automatically summoned, the DK Barrel must be broken by throwing it at a solid surface or enemy fighter before its occupant can be unleashed.
Fused Shadows
Series: The Legend of Zelda
Origins: The Legend of Zelda: Twilight Princess
Combining item. Four shards of an ancient magical item filled with infinite dark power. If one Fused Shadow spawns, the others will likely follow close behind, and the fighter that collects all of them will be able to transform into an enormous multi-armed monster temporarily just by pressing the Special buttom.
Series: Incarnations
Origins: Incarnations: Umbral Endeavor
Recovery item. Nothing like a bag of chips, box of cookies, bottle of soda, or Slim Jim or whatever to reinvigorate you! Eating any of these various foods will restore some health, with the exact amount increasing relative to the unhealthiness of the food eaten.
Knuckle Sandwich
Series: Knuckle Sandwich
Origins: Knuckle Sandwich
Recovery item. A dubious-looking but oddly delicious burger. Eating it restores health, unsurprisingly. If a human eats it, though, they gain more health than non-humans do when they eat it... How odd...
Sitrus Berry
Series: Pokémon
Origins: Pokémon Ruby/Sapphire Version
Recovery item. A berry that grows in the fertile soil of Hoenn and Sinnoh. Eating it restores health, unsurprisingly. If an animal eats it, though, they gain more health than non-animals do when they eat it. Maybe only Pokémon have the enzymes needed to properly digest these sorts of berries...?
Life Stone
Series: Shin Megami Tensei
Origins: Shin Megami Tensei
Recovery item. A stone radiating with an otherworldly light. Throwing it at a surface causes it to shatter and release a pulse of healing magic, restoring 25% health for anyone in the blast.
Australium Gold Paint
Series: Team Fortress
Origins: Team Fortress 2
Transforming item. A bucket of paint that some idiot not only named after the rare metal Australium, but also made with actual Australium. Fighters that pick up the bucket will automatically douse themselves in it, which temporarily increases their weight and fall speed, allows them to take most hits without even flinching... and turns them gold, too, of course. While in this state, their Super Smash Attacks also temporarily turn struck enemies into golden statues.
Weird Mushroom
Series: Super Mario
Origins: Super Mario Maker
Transforming item. A shriveled-looking mushroom that moves on its own, sliding back and forth across the stage. When it touches a fighter, it will automatically increase their height dramatically while their width is untouched, making them look gangling and... well, Weird. The affected fighter will return to their normal height eventually, but until then, their friction will be seriously reduced while their jump height will be boosted.
Tiger Claws
Series: Kid Icarus
Origins: Kid Icarus: Uprising
Wearable item. A pair of razor-sharp talons worn like brass knuckles any fighter equipped with gets a bit of a speed boost and a bit of extra length to their dodge rolls. Most interesting, though, is that their jab combo is extended to a whopping five hits! Even characters with jabs that only hit one or two times normally can reap these effects.
Kiss Sticker
Series: JoJo's Bizarre Adventure
Origins: JoJo's Bizarre Adventure: Stone Ocean
Wearable item. A sticker generated by Ermes Costello's Stand, Kiss. Equipping it will cause the user's body parts to split when using certain attacks. This increases the range, doubles the number of hitboxes on the attack, and potentially allows for it to hit twice at once for extra damage.
Dragoon Boots
Series: Final Fantasy
Origins: Final Fantasy VI
Wearable item. A pair of boots that grant the wearer the powers of a Dragoon. Equipping them boost the user's jump height and midair movement speed. As an added bonus, their down aerial becomes a falling slam attack that travels straight downwards.
The Power of Love
Series: Scott Pilgrim
Origins: Scott Pilgrim
Battering item. A katana that blazes with the ferocity of a certain Canadian guitarist's heart. Wielding it augments the damage and range of the holder's attacks. If they take enough damage while carrying it, it will transform into either The Power of Self-Respect, a similar-looking but more powerful weapon, or The Power of Understanding, which is larger and excels in both range and power.
Eternal Flames
Series: Kingdom Hearts
Origins: Kingdom Hearts: Chain of Memories
Battering/Throwing item. One of the red and silver chakrams wielded by Lea, whose Nobody once served as an assassin in Organization XIII. When a fighter picks up Eternal Flames, it transforms into Lea's Keyblade, Flame Liberator, and functions as a fire-elemental battering weapon. When thrown, however, it transforms back into a chakram and flies a set distance away from the user before returning back to their hand like a boomerang. It also transforms into a chakram for Smash attacks to extend the user's reach.
Buster Arm
Series: Devil May Cry
Origins: Devil May Cry V
Battering/Breaker item. When swung as a battering item, Buster Arm is a powerful clawing weapon with heavy end-lag after each swing. It also enhances Smash Attacks, causing them to grab struck enemies and hurl them away for extra damage.
Devil Breaker
Neo Buster / Super Buster
When used by Nero as his Devil Breaker, Buster Arm is swung upwards in an uppercut motion. Contact with an enemy will grab them before hurling them forwards with incredible power.
Buster Arm's Break Age causes Nero to perform an even more powerful throw directed downwards with enough force to bury them if they hit the stage.
Series: Overwatch
Origins: Overwatch
Shooting/Breaker item. A revolver used by the legendary bounty hunter Jesse McCree. When used as an item, the Peacekeeper fires a fast-moving gunshot that deals a decent amount of damage and knockback. Holding the standard attack button causes the holder to fire rapidly by fanning the hammer, resulting in a barrage of shots with less knockback but also less delay.
Devil Breaker
Hip Shot / Deadeye
When used by Nero as his Devil Breaker, Peacekeeper (held in a replica of McCree's bionic arm) fires a shot forwards. Unlike its item form, its ammunition is unlimited, but it also loses its "fan the hammer" ability.
Peacekeeper's Break Age causes Nero to briefly holster the revolver, during which time target reticles will appear on enemies in his direct line of sight and begin to shrink. When enough time has elapsed or the Special button is presse