Iliad Online is a multiplayer-oriented competitive 3D platformer developed by Pyro Enterprises for the Pyrohedron, inspired by Super Mario Odyssey, Sonic Adventure, Super Mario 64 Online, and Heroforce.
The story begins with a dark ultimatum issued around the world on various monitors and via a massive magical projection of a fairy-like individual:
Panic ensues worldwide as Mosaic's influence begins summoning strange creatures and corrupting the landscape, sowing the seeds of chaos across the planet. Eventually, world governments unite and discover that the keys to reversing the mysterious creature's attacks are strange crystals scattered over the planet, dubbed Mosaic Wings by researchers. However, the world's military might cannot make a move, lest they be destroyed by the fairy herself.
Meanwhile, with this information made public, vigilantes and hometown heroes across the world unite in order to destroy as many of these wings as they can, in an attempt to save the world...
Iliad Online is a 3D platformer styled after games such as Super Mario Odyssey, setting the player in a sandbox environment filled with various combat and platforming challenges, as well as many of the primary collectible of the game, Mosaic Wings. The player's goal is to collect as many of these objects as possible, through completing challenges or by other various tasks. There are a total of 2048 Mosaic Wings in the game, with only 1024 being required to access the final area and the rest being dedicated to unlocking post-game content.
The game is built along the concept of cooperative multiplayer, with up to 24 players being able to join together in a combined "session" and work together to collect Mosaic Wings. All players share a combined total of wings, meaning that a higher amount of players will typically contribute to faster overall collection and completion. Many challenges also require players to work together in unique ways, either via character abilities or general platforming prowess.
Another major draw of the game is the wide roster of available characters that can be played as, each with unique abilities and attributes. Every player is able to find a niche or role to play within the cast, and can choose a character that caters to the way they like playing the game. Regardless of player abilities, every character possesses the same core skills- running, sprinting, a diving maneuver, and a simple melee attack- as well as the same basic 4 units of health, which can be restored via Lifewater.
The playable characters that players can select from while exploring the world. Every character has unique skills- try them out to find one you like!
The large sandbox worlds players may explore to collect Mosaic Wings. Every Zone is tied to a character in terms of lore, and these connections may result in environments tailored to exploration by certain characters over others.
|Area Name||Native Hero||Description|
|Redscale Canyon||RoJo||This rustbucket of a town is situated right on the edge of a canyon, actually extending off into the seemingly endless abyss. A former mining town, Redscale became a haven for the arts after the mines dried up, and along with the sculpture and jewlery comes the crime. Luckily, that's cut down ever since Mosaic's dark work scattered off most of the townsfolk. Players can explore the town to socialize, roam the desert, or even head down into the old mines for a chance at riches.|
|Pacidris||Phorine||The undersea city that Phorine is the current princess of; she has not had time for coronation, as the king has been killed by Mosaic's minions. Pacidris is surrounded by a large bubble, protecting it from the depths of the ocean floor. However, with the use of bubbles scattered across the sea, you can swim potentially indefinitely! Pacidris is also a military state for the time being, so watch out for weaponry on the fritz!|
|Hushhenge||Stark||This gloomy, foggy location is home to both a vast, dark forest and the psychiatric ward for which the zone receives its name. Now closed, the ward is filled with the remnants of the ESP-gifted individuals who were sent here to have their abilities shut down or removed, and strange psychic echoes remain in the building. The forest isn't much better, and is said to be filled with escaped inmates...|
|Oldcastle||Flambert||Oldcastle is a lively modern city with architecture inspired by the medieval, with skyscrapers and stone castles merged into one. It's a bright and pleasant city despite the monster known as the Glass Dragon running about, and if you want to visit the local fire department, outdoor market, or King Real Estate headquarters, it's all there for your visiting pleasure!|
|Somnion Town||Drifter||A small peaceful town surrounded by an oasis-like moat of water in the vast sandy desert. The town itself is a charming place, but why spend the majority of your time there when you can grab a local jet-powered sandboard and cruise through the dunes in style? There are spots of quicksand periodically, as well as the mythical dreamworm Narkarakis, but shredding the dunes can lead to a lot of fun... and a lot of treasure!|
|Naja Gardens||Garter||The deep jungle where Garter's tribe once lived, they've since been pushed out by Mosaic's forces, leaving the area eerily abandoned. The wide rivers and gloomy, overcast forests are one thing, but the jungle ruins left behind are another; their snake iconography isn't just for show, as some of the statues found in this region are actually alive! Are you brave enough to risk venturing forth into the gardens?|
|Nightshade Towers||Belladonna||This pair of creepy, crumbling towers suspended high above the fog are owned by the Rafskella clan of vampires, acting as their vacation home. Quite cheery. It's a primarily vertical level, but some characters may be able to use the spiderwebs about to traverse the towers in a different way. Hope you aren't scared of heights...|
|Hotshot Cafe||Chef Bubba||This place looks like a volcanic wasteland, but in reality, the wasteland only extends for a short ways. Though it's hostile, it's home to the Hotshot Cafe, a retro 80s themed neon diner staffed by some lovely ladies and serving food cooked up by Chef Bubba himself. Beware the fire and the flames; if you can't stand the heat, get out of the kitchen.|
|Kigayana District||Hayate||This Shianese district is a fusion of classical architecture, modern wind power, and neon-lit slums; perfect for a miscreant like Hayate to grow up in. It's a very acrobatic zone, and players interested in more advanced parkour might like to try their hand in the Air Park, a floating skatepark and jungle gym home to many trials and self-imposed athletic challenges. Good luck!|
|Crosstown||Leica||Crosstown is a strange sort of technologically advanced bunch of buildings floating in the sky, and acts as a small, hastily-made "home away from home" for Leica. The platforming is tight in this somewhat smaller area, but there's still a wealth of challenges to find here, especially timing and moving-platform puzzles that will be made easier with the use of Leica's own Stasis Camera.|
|Boilsoft HQ||Dr. Lox||The large circular campus in which Dr. Lox used to work. Dedicated to astronomy and space-themed technology, it turns out they were also responsible for summoning a few demons, with their handiwork now visible across the zone. Campus is divided into three sectors- the offices, observatory, and laboratories- with a campus park and large egg sculpture in the center of the area.|
|Archaea Kingdom||Nyxiel||High above a mysterious cluster of strange storm clouds lies this land of strange spires and towers, seemingly emerging from the clouds despite not having anything under them. Seemingly only appearing when Nyxiel first appeared in the world, the Archaea Kingdom is seemingly her domain, though the only other lifesigns are the strange insectoid nymphs and the eldritch being roaming around that she refers to as "The Angel". It's a very, very treacherous zone, so be careful.|
|Imperial Forest||Pogo-san||A bamboo forest in Shiansu where Pogo-san does all their training. True to the character who resides here, it's an acrobatics-themed area where players will be tasked with tight platforming rather than intense combat, though the Tourist Plaza does offer a nice place for players to rest and relax. Legends say there are dragons here, too, though that might just be a myth.|
|Banshee Resort||Cpt. Magoria|
The creatures in Mosaic's forces that the player will have to contend with in combat. Each is unique and requires different tactics to fight against.
|Zaicling||Everywhere||A tiny bipdal insect creature made out of multicolored crystal. Simple grunts, they take only a little bit of damage before dying, but tend to appear in swarms.|
|Zaiglyde||Everywhere||Tiny dragonfly-like entities with crystal wings. The Zaiclings of the sky, they are simple, easy-to-defeat enemies that hover around and tend to spawn in swarms.|
|Glassem||Redscale Canyon||A conglomeration of rocks held together by multicolored crystal, Glassems are strong, determined, and slow adversaries. They will never stop pursing players until defeated, and can take plenty a hit while they bring the pain with slow but powerful punches.|
Massive unique enemies, Overlords are effectively the bosses of Iliad Online. Requiring extreme teamwork and strength to defeat, Overlords are the secondary requirement to unlocking the final world; all Overlords must be beaten on top of having the necessary Mosaic Wing count.
|Mad Mechanix||Redscale Canyon||A psychopathic mining robot lurking down in the depths of Redscale's mines. Brought to life by Mosaic's power, it's carving through the mines on a rampage and needs to be stopped before it harms anybody.
Mad Mechanix is programmed to chase down any player it sees in its line of site, and otherwise patrols the labyrinth that is the Redscale mines. It attacks with lasers, drill missiles, and a lunging jump attack that creates a shockwave. The boss is undamagable, save a few techniques such as RoJo's powerful destructive strikes, and the intended way of defeating it is to lure it to a pit, causing it to fall to its demise.
|Aquamarauder||Pacidris||A massive metal cephalopod held together by bits and pieces of Mosaic's crystals, Aquamarauder is bent on destroying the undersea city with its mechanical might.
Aquamarauder is constantly swimming around the domed city located in the center of the map, launching missiles that home in on players and swinging tentacles in order to strike them. The missiles can be attacked to disarm them, then be picked up and thrown at the two joins on each tentacle. Once both joints on a tentacle are broken, it falls off. When 4 tentacles fall off, Aquamarauder becomes more powerful, periodically creating an electric shield to defend itself. When all 8 tentacles are destroyed, the boss is defeated.
Named after the similarly named program found in the Left 4 Dead series, the Director is a program running in the background that handles how enemies in Iliad Online spawn. The game lacks traditional enemy placements; in contrast, the Director will consistently spawn in enemies based on how the players play the game. It tracks various parameters, including area, number of Mosaic Wings collected, number of players in a single area, and individual player playstyles, and utilizing this information, places various types of enemies in the world on a consistent basis.