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| style="text-align:left;"|''A layered battleground with a damp, dark look to it accompanied by a sense of classic chivalry, home to the Grimm Menace. The floor is divided into three circular layers of tiles, with the two top ones rotating in opposite directions and shifting randomly over time. The bottom layer features the smallest amount of standable ground, but features a very fancy bed in the center that can be used to bounce about and make big shockwaves. The outer two layers are circular in shape and rotate around the bed. Chains hanging from the ceiling can also be climbed, with players able to slide down to thrust the black balls towards the ground. Fairly thick pillars will occasionally pop in and out from the ground to lift players up towards the electric ceiling, so they need to step out of the way as soon as possible! One can force foes onto them to crush 'em into the ceiling.'' |
| style="text-align:left;"|''A layered battleground with a damp, dark look to it accompanied by a sense of classic chivalry, home to the Grimm Menace. The floor is divided into three circular layers of tiles, with the two top ones rotating in opposite directions and shifting randomly over time. The bottom layer features the smallest amount of standable ground, but features a very fancy bed in the center that can be used to bounce about and make big shockwaves. The outer two layers are circular in shape and rotate around the bed. Chains hanging from the ceiling can also be climbed, with players able to slide down to thrust the black balls towards the ground. Fairly thick pillars will occasionally pop in and out from the ground to lift players up towards the electric ceiling, so they need to step out of the way as soon as possible! One can force foes onto them to crush 'em into the ceiling.'' |
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| style="text-align:center;"|''Small-sized stage<br />Casual friendly<br />Small skill required'' |
| style="text-align:center;"|''Small-sized stage<br />Casual friendly<br />Small skill required'' |
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+ | ----''Grimm Menace's home'' |
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| height=300px style="background-color:#331133;"|<big>'''MEDUSA STAGE'''</big> |
| height=300px style="background-color:#331133;"|<big>'''MEDUSA STAGE'''</big> |
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| style="text-align:left;"|''An arena built in the image of the prima donna Sedusa Medusa! It is designed to be like an enormous disco arena, which itself divided into four individual layers of ground. The top layer sports the most ground as well as the center of the stage, with a giant animated stone Cerberus standing right atop it. It will dance in place - very slowly - and can be climbed upon as a unique platform for fighters to reach the tightropes and individual hexagon platforms that make up the upper area of the arena. The other three layers of ground feature nothing interesting, leading out from the main platform as "stairs" of sorts that just lead into hazardous electric walls. It can be a bit tricky to climb up those stairs, however, if knocked into the walls... lastly, little Medusa masks can gaze at fighters and turn 'em to stone for a moment when their eyes turn white.'' |
| style="text-align:left;"|''An arena built in the image of the prima donna Sedusa Medusa! It is designed to be like an enormous disco arena, which itself divided into four individual layers of ground. The top layer sports the most ground as well as the center of the stage, with a giant animated stone Cerberus standing right atop it. It will dance in place - very slowly - and can be climbed upon as a unique platform for fighters to reach the tightropes and individual hexagon platforms that make up the upper area of the arena. The other three layers of ground feature nothing interesting, leading out from the main platform as "stairs" of sorts that just lead into hazardous electric walls. It can be a bit tricky to climb up those stairs, however, if knocked into the walls... lastly, little Medusa masks can gaze at fighters and turn 'em to stone for a moment when their eyes turn white.'' |
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| style="text-align:center;"|''Large-sized stage<br />Competitive friendly<br />Some skill required'' |
| style="text-align:center;"|''Large-sized stage<br />Competitive friendly<br />Some skill required'' |
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+ | ----''Sedusa Medusa's home'' |
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| height=300px style="background-color:#333311;"|<big>'''SANDMAN STAGE'''</big> |
| height=300px style="background-color:#333311;"|<big>'''SANDMAN STAGE'''</big> |
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| style="text-align:left;"|''The Greasy Sandman's stage takes place atop two thick layers of frozen-together Top Ramen noodles floating in a massive boiling pot of water. Very contrastingly, hallucinations and nightmares appear to occupy the atmosphere, with a huge ghoul mixing around the battlefield. Should a player fall off the Ramen into the steaming water, they will automatically bounce back onto the platforms with a burnt bum, all immortality stripped! Hitting the walls of the pot will be even more punishing, as it is just as scorching hot. Over time, the ramen will split into square pieces and spread out, eventually breaking down into nothing as other "ramen blocks" get tossed in as platforms. Players need to stay on the platforms and evade falling off. Interestingly, all the noodles are hexagonal...?? Like, how does that even work...!?'' |
| style="text-align:left;"|''The Greasy Sandman's stage takes place atop two thick layers of frozen-together Top Ramen noodles floating in a massive boiling pot of water. Very contrastingly, hallucinations and nightmares appear to occupy the atmosphere, with a huge ghoul mixing around the battlefield. Should a player fall off the Ramen into the steaming water, they will automatically bounce back onto the platforms with a burnt bum, all immortality stripped! Hitting the walls of the pot will be even more punishing, as it is just as scorching hot. Over time, the ramen will split into square pieces and spread out, eventually breaking down into nothing as other "ramen blocks" get tossed in as platforms. Players need to stay on the platforms and evade falling off. Interestingly, all the noodles are hexagonal...?? Like, how does that even work...!?'' |
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| style="text-align:center;"|''Moderate-sized stage<br />Casual friendly<br />Some skill required'' |
| style="text-align:center;"|''Moderate-sized stage<br />Casual friendly<br />Some skill required'' |
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+ | ----''Greasy Sandman's home'' |
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| height=300px style="background-color:#113311;"|<big>'''TIFFT STAGE'''</big> |
| height=300px style="background-color:#113311;"|<big>'''TIFFT STAGE'''</big> |
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| style="text-align:left;"|''Home stage of Lightspeed Corrida, this stage is basically a simplistic racetrack with a Gothic-inspired vampire landscape! What safe zones there are in this stage are spread about unevenly, with only six safe places to stand overall - occasionally, from off the stage, phantom Formula One racers (usually) zoom along every inch of the track and slam any fighters in the way into the electric walls! They then mysteriously dissipate through the walls with their ghastly properties. There are three different tracks - red track, blue track, and green - and the route the carts follow is at random. However, all of these paths cross through and between each other, so they're all equally dangerous nonetheless! Red track cars are the fastest, while blue-traveling ones are the slowest... and can be used as platforms!'' |
| style="text-align:left;"|''Home stage of Lightspeed Corrida, this stage is basically a simplistic racetrack with a Gothic-inspired vampire landscape! What safe zones there are in this stage are spread about unevenly, with only six safe places to stand overall - occasionally, from off the stage, phantom Formula One racers (usually) zoom along every inch of the track and slam any fighters in the way into the electric walls! They then mysteriously dissipate through the walls with their ghastly properties. There are three different tracks - red track, blue track, and green - and the route the carts follow is at random. However, all of these paths cross through and between each other, so they're all equally dangerous nonetheless! Red track cars are the fastest, while blue-traveling ones are the slowest... and can be used as platforms!'' |
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| style="text-align:center;"|''Moderate-sized stage<br />Casual friendly<br />Much skill required'' |
| style="text-align:center;"|''Moderate-sized stage<br />Casual friendly<br />Much skill required'' |
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+ | ----''Lightspeed Corrida's home'' |
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| height=300px style="background-color:#113333;"|<big>'''PHARAOH STAGE'''</big> |
| height=300px style="background-color:#113333;"|<big>'''PHARAOH STAGE'''</big> |
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| style="text-align:left;"|''Having almost the most layers of any stage, this stage is shaped much like a pyramid! It is seperated into five climbable layers, all of which can be easily climbed by any character. Surrounding the fighters is the innards of a golden-brick pyramid, having its well-decored walls shrouded by purple gases that seem to have ties to the many cursed caskets hanging about. The pyramid is a pretty big battleground, and it begins to change over time - as layers get stood on for good long, they begin to crumble apart and collapse, requiring players to make big leaps or risk falling off the stage! These layers will magically restructure with time, but it is advised to keep moving...! If one doesn't keep moving, they might just sprawl into the depths of the cursed tomb and be forced to be put back on the stage, stunned!'' |
| style="text-align:left;"|''Having almost the most layers of any stage, this stage is shaped much like a pyramid! It is seperated into five climbable layers, all of which can be easily climbed by any character. Surrounding the fighters is the innards of a golden-brick pyramid, having its well-decored walls shrouded by purple gases that seem to have ties to the many cursed caskets hanging about. The pyramid is a pretty big battleground, and it begins to change over time - as layers get stood on for good long, they begin to crumble apart and collapse, requiring players to make big leaps or risk falling off the stage! These layers will magically restructure with time, but it is advised to keep moving...! If one doesn't keep moving, they might just sprawl into the depths of the cursed tomb and be forced to be put back on the stage, stunned!'' |
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| style="text-align:center;"|''Large-sized stage<br />Competitive friendly<br />Much skill required'' |
| style="text-align:center;"|''Large-sized stage<br />Competitive friendly<br />Much skill required'' |
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+ | ----''Hollow Pharaoh's home'' |
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| height=300px style="background-color:#111133;"|<big>'''PITCHER STAGE'''</big> |
| height=300px style="background-color:#111133;"|<big>'''PITCHER STAGE'''</big> |
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| style="text-align:left;"|''Shaped much like a stereotypical baseball field (but all metallic), Pitcher Saturn's home stage is a unique one to play on! First thing to know is that for every time an opponent is hit with a heavy attack, a baseball bat cracking noise will display to indicate it, and hit foes will be sent flying upwards rather than just straight forward! If a foe is hit with a strong attack, a "HOME RUN" will play as the stadium hurls immortals towards hyper-strong electric fields, dishing a lot of damage to them! Robot players, with the amount equivalent to human ones on the stadium will scamper about at average speed to bat players into the grids, but if they're damaged enough, they'll malfunction and be destroyed! If a player runs all the bases without getting damaged, they'll get a free orb (blue or red) as a bonus.'' |
| style="text-align:left;"|''Shaped much like a stereotypical baseball field (but all metallic), Pitcher Saturn's home stage is a unique one to play on! First thing to know is that for every time an opponent is hit with a heavy attack, a baseball bat cracking noise will display to indicate it, and hit foes will be sent flying upwards rather than just straight forward! If a foe is hit with a strong attack, a "HOME RUN" will play as the stadium hurls immortals towards hyper-strong electric fields, dishing a lot of damage to them! Robot players, with the amount equivalent to human ones on the stadium will scamper about at average speed to bat players into the grids, but if they're damaged enough, they'll malfunction and be destroyed! If a player runs all the bases without getting damaged, they'll get a free orb (blue or red) as a bonus.'' |
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| style="text-align:center;"|''Moderate-sized stage<br />Casual friendly<br />Little skill required'' |
| style="text-align:center;"|''Moderate-sized stage<br />Casual friendly<br />Little skill required'' |
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+ | ----''Pitcher Saturn's home'' |
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| height=300px style="background-color:#222222;"|<big>'''HAUNTED STAGE'''</big> |
| height=300px style="background-color:#222222;"|<big>'''HAUNTED STAGE'''</big> |
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| style="text-align:left;"|''Home stage for the Invisikim and her scaredy cat boyfriend, the Haunted Stage takes place in a hilly cemetary with tombstones poking out from the ground here and there. The several layers of hexagon blocks in varying places makes it difficult for players to stun foes with shockwaves, but the electricity-powered tombstones are really easy to push unaware opponents into! Some tombstones are big enough to camp behind and launch weapons from, but if a tombstone is used to remove's one immortality, all of their electricity will disappear temporarily. If a tombstone is hit with high enough power after losing its electricity, it will shamefully sink back down into the ground for about 12 seconds, before they rise up again. If a tombstone has sunken away, there will be enough room on the hill to generate impressive shockwaves, so the players should watch out for clearings!'' |
| style="text-align:left;"|''Home stage for the Invisikim and her scaredy cat boyfriend, the Haunted Stage takes place in a hilly cemetary with tombstones poking out from the ground here and there. The several layers of hexagon blocks in varying places makes it difficult for players to stun foes with shockwaves, but the electricity-powered tombstones are really easy to push unaware opponents into! Some tombstones are big enough to camp behind and launch weapons from, but if a tombstone is used to remove's one immortality, all of their electricity will disappear temporarily. If a tombstone is hit with high enough power after losing its electricity, it will shamefully sink back down into the ground for about 12 seconds, before they rise up again. If a tombstone has sunken away, there will be enough room on the hill to generate impressive shockwaves, so the players should watch out for clearings!'' |
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| style="text-align:center;"|''Large-sized stage<br />Competitive friendly<br />Some skill required'' |
| style="text-align:center;"|''Large-sized stage<br />Competitive friendly<br />Some skill required'' |
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+ | ----''Invisikim's home'' |
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| height=300px style="background-color:#330000;"|<big>'''SECRETARY STAGE'''</big> |
| height=300px style="background-color:#330000;"|<big>'''SECRETARY STAGE'''</big> |
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| style="text-align:left;"|''Taking place in a bloody (but otherwise clean) secretary room, there is a lot of stuff that can be punched about and broken apart. It is quite maze-like, with several unbreakable or unpushable walls, yet with many secret passageways and breakable objects. Trapdoors in the floor may occasionally shock a foe and make them vulnerable to attacks, while electricity-powered folders with teeth will jump out from the hiding places to tackle any foes that come too close! Shockwaves are rather useless if performed on the ground floor, but if the player can reach higher ground, they can perform massive shockwaves that can flip up all the objects in the room in addition to players! When the objects land back down, they create a new maze that may or may not be entirely possible to move through without climbing overhead... The Secretary Stage is the home stage for Satan's Daughter.'' |
| style="text-align:left;"|''Taking place in a bloody (but otherwise clean) secretary room, there is a lot of stuff that can be punched about and broken apart. It is quite maze-like, with several unbreakable or unpushable walls, yet with many secret passageways and breakable objects. Trapdoors in the floor may occasionally shock a foe and make them vulnerable to attacks, while electricity-powered folders with teeth will jump out from the hiding places to tackle any foes that come too close! Shockwaves are rather useless if performed on the ground floor, but if the player can reach higher ground, they can perform massive shockwaves that can flip up all the objects in the room in addition to players! When the objects land back down, they create a new maze that may or may not be entirely possible to move through without climbing overhead... The Secretary Stage is the home stage for Satan's Daughter.'' |
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| style="text-align:center;"|''Large-sized stage<br />Casual friendly<br />Much skill required'' |
| style="text-align:center;"|''Large-sized stage<br />Casual friendly<br />Much skill required'' |
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+ | ----''Satan's Daughter's home'' |
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| height=300px style="background-color:#000033;"|<big>'''SIREN STAGE'''</big> |
| height=300px style="background-color:#000033;"|<big>'''SIREN STAGE'''</big> |
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| style="text-align:left;"|''Home stage for Mariner Sora, his stage is centered atop a stadium that bears a design almost identical to that of his primary traveling ship! This uniquely shaped stage is composed of many layers and areas to travel on or through, and poles can climbed to get from area to area of the ship. Cannons and skeletal sirens will attack those on the ship (including their leader!) and pose a hazard by trying to push them off into the electric seas below. Players have to scamper from end to end of the ship to evade assaults and try and push opponents off; alternatively, they can break into the cabin and fight in an enclosed electric arena, but it's REALLY risky as you won't know if the foe has a way to outsmart you or not in there! Occasionally, a huge cannon will activate and shoot cannonballs at the stage; dodge its explosive cannonball by getting into the ship! How does Sora even relax on this thing...?'' |
| style="text-align:left;"|''Home stage for Mariner Sora, his stage is centered atop a stadium that bears a design almost identical to that of his primary traveling ship! This uniquely shaped stage is composed of many layers and areas to travel on or through, and poles can climbed to get from area to area of the ship. Cannons and skeletal sirens will attack those on the ship (including their leader!) and pose a hazard by trying to push them off into the electric seas below. Players have to scamper from end to end of the ship to evade assaults and try and push opponents off; alternatively, they can break into the cabin and fight in an enclosed electric arena, but it's REALLY risky as you won't know if the foe has a way to outsmart you or not in there! Occasionally, a huge cannon will activate and shoot cannonballs at the stage; dodge its explosive cannonball by getting into the ship! How does Sora even relax on this thing...?'' |
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| style="text-align:center;"|''Large-sized stage<br />Casual friendly<br />Some skill required'' |
| style="text-align:center;"|''Large-sized stage<br />Casual friendly<br />Some skill required'' |
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+ | ----''Mariner Sora's home'' |
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| height=300px style="background-color:#003300;"|<big>'''SKELETON STAGE'''</big> |
| height=300px style="background-color:#003300;"|<big>'''SKELETON STAGE'''</big> |
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| style="text-align:left;"|''Taking place in a skeletal-themed stadium, the DNA-esque stage design constantly rotates around an axis, requiring all players to keep moving! The "bridges" leading to end to end of the bone-made DNA strand are quite thick, making them safe for traveling, which is fortune as pools of electricity wait below the stage! Occasionally, the strand will stop rotating and instead sway from left to right slowly; being still will let players easily survive the swaying, but those that run or jump about will have to be sure they know exactly where they are, or they might just get screwed at the worst possible moment! This stage is the only one to not feature hexagonal layers; hence, it's impossible to make shockwaves on this stage whatsoever. Though, the fact you can't make shockwaves is quite understandable, as it's the only stage where it's VERY easy for you to fall off! Players who fall will be put back on the stage ASAP, but stunned. This is Loans Bones' home stage.'' |
| style="text-align:left;"|''Taking place in a skeletal-themed stadium, the DNA-esque stage design constantly rotates around an axis, requiring all players to keep moving! The "bridges" leading to end to end of the bone-made DNA strand are quite thick, making them safe for traveling, which is fortune as pools of electricity wait below the stage! Occasionally, the strand will stop rotating and instead sway from left to right slowly; being still will let players easily survive the swaying, but those that run or jump about will have to be sure they know exactly where they are, or they might just get screwed at the worst possible moment! This stage is the only one to not feature hexagonal layers; hence, it's impossible to make shockwaves on this stage whatsoever. Though, the fact you can't make shockwaves is quite understandable, as it's the only stage where it's VERY easy for you to fall off! Players who fall will be put back on the stage ASAP, but stunned. This is Loans Bones' home stage.'' |
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| style="text-align:center;"|''Small-sized stage<br />Competitive friendly<br />Much skill required'' |
| style="text-align:center;"|''Small-sized stage<br />Competitive friendly<br />Much skill required'' |
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+ | ----''Loans Bones' home'' |
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| height=300px style="background-color:#331111;"|<big>'''WEREWOLF STAGE'''</big> |
| height=300px style="background-color:#331111;"|<big>'''WEREWOLF STAGE'''</big> |
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| style="text-align:left;"|''Here lies the home stage of Bloodlust Janet! The ground floor is pretty much a constant-moving conveyor belt made from glowing hexagons that leads into a really large pit of electricity, and above it are some stray platforms of irregular shape that are perfectly still. Players knocked off these platforms get forced onto the conveyor belt, where they'll have to climb one of several ladders to get high enough to land back on said platforms! Occasionally, red gasses will fire off from around the conveyor belt, which smell of blood and daze out fighters for a short period of time before sending them into the electricity pit! Those that fall into it will be brought back onto one of the high-up platforms, which will be brought down onto the belt itself and temporarily stop it from moving. When the fighter becomes conscious (or when they're kicked off), the belt will start again! You really have to be careful here.'' |
| style="text-align:left;"|''Here lies the home stage of Bloodlust Janet! The ground floor is pretty much a constant-moving conveyor belt made from glowing hexagons that leads into a really large pit of electricity, and above it are some stray platforms of irregular shape that are perfectly still. Players knocked off these platforms get forced onto the conveyor belt, where they'll have to climb one of several ladders to get high enough to land back on said platforms! Occasionally, red gasses will fire off from around the conveyor belt, which smell of blood and daze out fighters for a short period of time before sending them into the electricity pit! Those that fall into it will be brought back onto one of the high-up platforms, which will be brought down onto the belt itself and temporarily stop it from moving. When the fighter becomes conscious (or when they're kicked off), the belt will start again! You really have to be careful here.'' |
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| style="text-align:center;"|''Small-sized stage<br />Casual friendly<br />Some skill required'' |
| style="text-align:center;"|''Small-sized stage<br />Casual friendly<br />Some skill required'' |
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+ | ----''Bloodlust Janet's home'' |
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| height=300px style="background-color:#330033;"|<big>'''WITCH STAGE'''</big> |
| height=300px style="background-color:#330033;"|<big>'''WITCH STAGE'''</big> |
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| style="text-align:left;"|''Home stage for Death Chef Cindy, her stage takes place in a flat arena with seven large tables laid atop the hexagon-layered floor. It is a rather friendly stage for the most part, but atop the table in the center is a huge cauldron; over time, it will dump boiling lava on either side! This lava will then flood half the arena (depending on the side), seeping dangerously around the tables before eventually dissipating. If players hop off the tables and do shockwaves, they can not only influence what side of the arena the pot boils lava on, but lift the lightweight tables REALLY high into the air! Under those tables are electricity pits that generate power to these tables for some strange reason, with big electricity bolts tying the tables to the ground. As there are no electric walls in the stage, players have to be pushed into those electricity bolts while the tables are up to get things going!'' |
| style="text-align:left;"|''Home stage for Death Chef Cindy, her stage takes place in a flat arena with seven large tables laid atop the hexagon-layered floor. It is a rather friendly stage for the most part, but atop the table in the center is a huge cauldron; over time, it will dump boiling lava on either side! This lava will then flood half the arena (depending on the side), seeping dangerously around the tables before eventually dissipating. If players hop off the tables and do shockwaves, they can not only influence what side of the arena the pot boils lava on, but lift the lightweight tables REALLY high into the air! Under those tables are electricity pits that generate power to these tables for some strange reason, with big electricity bolts tying the tables to the ground. As there are no electric walls in the stage, players have to be pushed into those electricity bolts while the tables are up to get things going!'' |
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| style="text-align:center;"|''Large-sized stage<br />Competitive friendly<br />Some skill required'' |
| style="text-align:center;"|''Large-sized stage<br />Competitive friendly<br />Some skill required'' |
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+ | ----''Death Chef Cindy's home'' |
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| height=300px style="background-color:#331700;"|<big>'''PHOENIX STAGE'''</big> |
| height=300px style="background-color:#331700;"|<big>'''PHOENIX STAGE'''</big> |
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| style="text-align:left;"|''The Nuclear Phoenix makes his nest here, which is... a giant nest, kinda, but made from our beloved hexagon blocks! In the middle of this nest is a bunch of eggs protected by an actual phoenix, so the players will have to stay out from the wrath of the big bird if they can help it! If this bird - or her eggs - are ever attacked, the phoenix will breathe a punishing breath of fire over the battlefield to scorch anyone that's in the fire's way! Electrical currents coat the nest's inner walls, so obviously these should be avoided by players who don't want to get kicked into 'em! Occasionally, little bits of the nest will break apart to reveal electrical currents underneath; players should be careful and avoid them! This stage can be a bit annoying, but if the phoenix takes enough damage, they will take flight and leave the battlefield, leaving the fate of their eggs unknown... will you break them, you naughty thing? Or will you leave them be, like an actually genuinely good human being? It doesn't matter anyways, as you're likely evil.'' |
| style="text-align:left;"|''The Nuclear Phoenix makes his nest here, which is... a giant nest, kinda, but made from our beloved hexagon blocks! In the middle of this nest is a bunch of eggs protected by an actual phoenix, so the players will have to stay out from the wrath of the big bird if they can help it! If this bird - or her eggs - are ever attacked, the phoenix will breathe a punishing breath of fire over the battlefield to scorch anyone that's in the fire's way! Electrical currents coat the nest's inner walls, so obviously these should be avoided by players who don't want to get kicked into 'em! Occasionally, little bits of the nest will break apart to reveal electrical currents underneath; players should be careful and avoid them! This stage can be a bit annoying, but if the phoenix takes enough damage, they will take flight and leave the battlefield, leaving the fate of their eggs unknown... will you break them, you naughty thing? Or will you leave them be, like an actually genuinely good human being? It doesn't matter anyways, as you're likely evil.'' |
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| style="text-align:center;"|''Small-sized stage<br />Casual friendly<br />''Some skill required'' |
| style="text-align:center;"|''Small-sized stage<br />Casual friendly<br />''Some skill required'' |
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+ | ----''Nuclear Phoenix's home'' |
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| height=300px style="background-color:#170033;"|<big>'''DRAGON STAGE'''</big> |
| height=300px style="background-color:#170033;"|<big>'''DRAGON STAGE'''</big> |
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| style="text-align:left;"|''This stage takes place on the back of a hexagon tile-made dragon - home of the Dragon Scales fighter! Unlike the fighter itself, this dragon is shaped like a European dragon and flies fearsomely through the skies, flapping its... uhhh... blocky wings! Players need to be careful to keep their balance on the back of this dragon, as the loops and turns it can make can push them right off course! That's the only obstacle they have to watch out for, really. To make fighters vulnerable and available to hit, players have to push each other onto the giant electric wings, which will stun them and render them open to taking damage after they land back on the stage's center point! As the fight continues, the dragon will make some stunning turns and start flapping its wings irregularly, which can make knocking foes into the wings or evading getting pushed into them plenty more difficult. So keep a sharp eye out for what it's doing! Also, falling off the stage will have the dragon swoop down to catch fighters, and after they're caught, they'll be stunned!'' |
| style="text-align:left;"|''This stage takes place on the back of a hexagon tile-made dragon - home of the Dragon Scales fighter! Unlike the fighter itself, this dragon is shaped like a European dragon and flies fearsomely through the skies, flapping its... uhhh... blocky wings! Players need to be careful to keep their balance on the back of this dragon, as the loops and turns it can make can push them right off course! That's the only obstacle they have to watch out for, really. To make fighters vulnerable and available to hit, players have to push each other onto the giant electric wings, which will stun them and render them open to taking damage after they land back on the stage's center point! As the fight continues, the dragon will make some stunning turns and start flapping its wings irregularly, which can make knocking foes into the wings or evading getting pushed into them plenty more difficult. So keep a sharp eye out for what it's doing! Also, falling off the stage will have the dragon swoop down to catch fighters, and after they're caught, they'll be stunned!'' |
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| style="text-align:center;"|''Large-sized stage<br />Casual friendly<br />''Much skill required'' |
| style="text-align:center;"|''Large-sized stage<br />Casual friendly<br />''Much skill required'' |
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+ | ----''Dragon Scales' home'' |
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| height=300px style="background-color:#330017;"|<big>'''PIXIE STAGE'''</big> |
| height=300px style="background-color:#330017;"|<big>'''PIXIE STAGE'''</big> |
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| style="text-align:left;"|''A very bright, fluffy fairy land that's quite appropriate for the Pissy Pixie! ...Or not. So, in this stage, players may immediately notice the strange gravity that has them bounce quite a bit higher than usual, and maybe additionally the mushrooms that can thrust them upwards even higher! The clouds high up in the stage can take the player higher and higher... yeah, this can be a bit tricky to fight on, right? The invisible walls surrounding the stage are totally loaded with electricity; try to leave the arena, and you'll get a nasty shock! Players can occasionally enter the little houses accompanying the stage to hide out from foes and plot defensive strategies, but these houses can also take damage and get destroyed relatively easily! Once all the houses are flattened and all the mushrooms are chopped down, there's not really going to be anything but flat ground for the fighters to duke it out upon!'' |
| style="text-align:left;"|''A very bright, fluffy fairy land that's quite appropriate for the Pissy Pixie! ...Or not. So, in this stage, players may immediately notice the strange gravity that has them bounce quite a bit higher than usual, and maybe additionally the mushrooms that can thrust them upwards even higher! The clouds high up in the stage can take the player higher and higher... yeah, this can be a bit tricky to fight on, right? The invisible walls surrounding the stage are totally loaded with electricity; try to leave the arena, and you'll get a nasty shock! Players can occasionally enter the little houses accompanying the stage to hide out from foes and plot defensive strategies, but these houses can also take damage and get destroyed relatively easily! Once all the houses are flattened and all the mushrooms are chopped down, there's not really going to be anything but flat ground for the fighters to duke it out upon!'' |
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| style="text-align:center;"|''Large-sized stage<br />Competitive friendly<br />''Little skill required'' |
| style="text-align:center;"|''Large-sized stage<br />Competitive friendly<br />''Little skill required'' |
||
+ | ----''Pissy Pixie's home'' |
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|- |
|- |
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| height=300px style="background-color:#003317;"|<big>'''JUSTICE STAGE'''</big> |
| height=300px style="background-color:#003317;"|<big>'''JUSTICE STAGE'''</big> |
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| style="text-align:left;"|''Home for Nature's Justice, the Justice Stage features players on a flat, circular almost Greek-styled battleground with huge architecture rising up from the stage's edges. The ONLY arena with real fall-out hazards, this is one stage one will have to be especially careful with. Circling the stage clockwise and occasionally counterclockwise are statues of Lady Justitia and Mother Nature, which will push any players that happen to be in their way. They are also coated with electricity, so if a player touches them, they'll temporarily lose their immortality! Nobody even needs to take damage in this stage, however, as simply pushing a fighter off the edge on this stage will really end them for good. Remember that the longer you're on this stage, the less room there'll be, as the stage will begin to collapse and narrow itself inwards towards the center! Give it your all here, as you really have no choice otherwise!!'' |
| style="text-align:left;"|''Home for Nature's Justice, the Justice Stage features players on a flat, circular almost Greek-styled battleground with huge architecture rising up from the stage's edges. The ONLY arena with real fall-out hazards, this is one stage one will have to be especially careful with. Circling the stage clockwise and occasionally counterclockwise are statues of Lady Justitia and Mother Nature, which will push any players that happen to be in their way. They are also coated with electricity, so if a player touches them, they'll temporarily lose their immortality! Nobody even needs to take damage in this stage, however, as simply pushing a fighter off the edge on this stage will really end them for good. Remember that the longer you're on this stage, the less room there'll be, as the stage will begin to collapse and narrow itself inwards towards the center! Give it your all here, as you really have no choice otherwise!!'' |
||
| style="text-align:center;"|''Small-sized stage<br />Competitive friendly<br />''Some skill required'' |
| style="text-align:center;"|''Small-sized stage<br />Competitive friendly<br />''Some skill required'' |
||
+ | ----''Nature's Justice's home'' |
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|} |
|} |
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Revision as of 00:25, 31 August 2018
IMMORTALS is an original fighting game developed exclusively by TimeStrike for The V² and TimeStrike Falcon platforms. It was developed by Athena Hawkins and is intended to be the first video game of its own series, meant to become its own branding akin to the Zaxinian Lifts (but to a much smaller degree). Its sixteen fighters are immortal beasts that have caused many scary phenomena around the game's take on Earth, with each immortal having emerged from a different country and general region, and all of them are involved in a plot-centric tourney. Though there is a plot to speak of, IMMORTALS has a ton of modes to take advantage of its purposefully-designed simplistic gameplay.
The story of IMMORTALS focuses around a group of sixteen phenomena fighting in a special tournament to gain full control of the Earth after they wiped out most of the world's population and nearly put the world at stake. The intent is for the winner of this tournament to gain control of the entire world and live the future they desire most while the other phenomena live permanently as their slaves. The old lady that set up the tournament, however, appears to be quite a bit fishy, displaying a number of unique powers herself. IMMORTALS' main plot takes place in an alternate dimension based on the New Fantendoverse due to it otherwise contradicting its events.
When compared to other games that TimeStrike or its partner have developed in the past, IMMORTALS is purposefully designed to be a stand-out in the crowded fighting genre in addition to being an easy-to-understand game for any audience, even if they are unfamiliar with TimeStrike's products. It is also designed to be enjoyed by both casual and hardcore audiences and be accessible to players with or without friends.
Plot premise
- For thousands of years, evil phenomena have been haunting and securing the Earth! Countless immortals associated with evil deeds have been responsible for the premature deaths of many millions of people over the centuries, including thousands of helpless children. During their time taking innocent lives, they would capture much of the world for themselves and secure as much territory as possible utilizing scare tactics or brutal warfare. Many heroes would rise and occasionally take out a villain or two, but they would quickly fall to varying misfortunes before such evils would begin to fear them. However, soon would come the day where all the world was captured...! Without any new land to conquer, the evils began to bicker endlessly and halt their reigns of terror for a few days to argue fruitlessly. In a rage, these evils began to reign war against each other; while absolutely nothing got accomplished by the massive war, most of the world's billions of individuals were eventually wiped out, with only select populations still alive...
- Eventually, an elderly woman with possibly great psychic ability would eventually pray out for all the war to stop. Driven by her unusual magic and charisma, the evils fled to this innocent-looking woman, who claimed she had a solution to the world war at hand: a competition to dominate the planet through a deity's tourney! Introducing the IMMORTALS RING, the old woman said that whoever would win the special tournament would gain full control of the world... dividing the world into sixteen varying territories (1 per individual), the woman gave each immortal about a week to prepare. They all accept the tournament the lady offered, going to their respective homes to train as the lady chuckled darkly to herself... this would be one hell of a tourney, and she knew it, having plans they couldn't have seen...
Gameplay
In IMMORTALS, two or more fighters duke it out within a stadium to become the last-standing fighter in a special take on the classic survival genre! In these simplistic colosseums, the walls (among specific structures) are coated by high-quality electricity that pose as a key hazad and important bit of IMMORTALS' gameplay. As all players are gods that cannot be defeated by normal means, players must instead knock each other into these shocking barricades to temporarily cancel out the other's immortality, leaving them open to damage until their shields raise back up. By damaging a foe enough in a very small interval of time, however, their shields will go down for a second or two to let them take a small beating from the player. The objective for the player is to drain the health meters of each opponent while keeping their own health safely intact.
However, the gameplay is quite a bit deeper than this - the first thing to note are the flashing hexagon-tiled floors. The weight of a player standing on a hexagon tile will press it downwards for aesthetic disdplay, but if the immortal jumps up and lands, they will send minor shockwaves across the floor! These shockwaves can daze foes for a short period of time, dependent on the power of the wave. If the player drops from higher distances or tosses an ivory steel ball, the power of the shockwave is quite a bit bigger and covers more distance. Stunned opponents can then be shoved into walls to temporarily remove their invincibility. If the player of a shockwave is so strong that an opponent is pushed into the ceiling, they will become horribly shocked before dropping in their invulnerable state! If the player's invincibility is temporarily gone, they have to either run away and wait for their state to return or fight back to the best of their ability. If two shockwaves of similar power collide together, they will both dissipate, but bigger shockwaves will override and ignore other ones. Weak shockwaves can only travel across one layer of tiles, but stronger ones can reach over any and all layers.
Players have Light attacks and Heavy attacks, which both have different uses. Light attacks can easily rack up damage to vulnerable opponents and keep immortals in position if the player can expertly combo them; they can also lead into finishers that deal more damage but can't launch opponents. Heavy attacks, meanwhile, can launch foes right into walls and deal high damage to those that are vulnerable, but they have end lag that's quite punishable and they can't combo into any other attacks. They are also not typically as strong as a full Light attack combo, but are notably easier to perform. Occasionally (2.5% of the time), an attack will be a Critical Hit, dealing more damage than normal. Players can also utilize an instant force field utilizing their immortality that lasts roughly a fraction of a second to guard against shockwave impacts or attacks. However, if the force field ability is over-abused, the player's immortality state will temporarily break and make them quite dizzy, rendering them vulnerable to damage. Finally, each player has their own gimmick that aids their gameplay, with the gimmick typically able to work offensively and defensively.
Only a few select items exist within IMMORTALS. Glowing crimson spheres hovering over certain tiles will grant collectors a power boost that makes all their attacks deal 1.5x as much damage for about ten seconds, in addition to increasing the knockback of existing attacks. Glowing indigo spheres, meanwhile, restore roughly 20-50% of the player's health when collected, increasing their survivability. Aforementioned ivory balls can be grabbed, swung, and tossed to bash opponents down onto the floor in addition to causing quakes across the hexagonal tiles. After being used thrice, they will break open and become unusable. Several glowing pearls occasionally found scattered throughout the battlefield will add considerably to the player's very own "SUPERPOWER" meter when collected - the SUPERPOWER meter will upgrade the player's weapon significantly, providing it much stronger power and extra advantages for a short period of time - they can change the tide of a fight.
Match aesthetics
Before each match, the playable characters are shown walking into the chosen stadium through its main entrance. A short orchestral take on IMMORTALS' main theme will play as the fighters walk forth, with each performing a reaction to the audience as they reach the battling ring. The announcer (a queenly casino figure named Betty Lotsa) will announce the names and brief backgrounds of each fighter prior to the countdown starting. As each fighter announces their one-liner to the audience and then another to the opponent(s), the match will begin! Betty will make non-disruptive comments throughout the match about the status of each fighter, any critical hits that have been made, any SUPERPOWERS that have been activated, and any opponents that have fallen down, and additionally make remarks about stunned or heavily damaged opponents. Betty tends to be short and sweet with what she says, but she can also sound quite bitter or snide at times (especially if stupid mistakes are made). Non-disruptive intermissions occurring halfway through a match and close to the end will also play, with the music turning to a pinch mode when things get intense. The audience tends to get quite involved at the critical point of a battle, watching the match more closely.
After a match is won, Betty will say "THE VICTOR IS... [NAME]" as the winner's character pulls off a victory pose and gains cash, with brutally damaged other opponents either respectfully or sarcastically clapping (depending on the player's choice). The amount of cash won depends on how quickly the player finished the battle when compared to how many opponents there are and what stage they happen to be on. This cash can be used to purchase new arenas and other varying materials, especially for the custom arena builder built exclusively for IMMORTALS. In story mode, the player's victories also let them claim the territory of any opponent they've beaten for free, aiding to their global conquest. It should be noted that the player can skip through the introduction sequence through holding the V²'s bottom triggers, but the intermissions can't be halted.
Modes
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Characters
Fighters
Currently as of now, IMMORTALS features about sixteen fighters, each hailing from a different country. There are twelve default fighters, with the other four requiring to be unlocked through varying means. All fighters have similar gameplay cores, but contain more than enough differences to set themselves apart from the other competitors.
All fighters received their ring names by the IMMORTALS RING ORGANIZATION, a company centered in New York, USA.
NAME | DESCRIPTION | ||||
DEFAULT IMMORTALS | |||||
GRIMM MENACE (a.k.a. Nicholas Zin) Phoenix, Arizona |
The Grimm Menace, emerging from the American state of Arizona, is a quite threatening bringer of death! A secret survivor of the massacre that slaughtered most possessing Zin Blood, the Grimm Menace is a revolting monster that has been performing his duty for many centuries, powering his ever-thinning body by consuming the souls and bodies of the weak! Working much of the time as an incubus that draws victims to him hook, line, and sinker, the Grimm Menace has a way of bringing others to their death following fulfilling their desires - using his Silver Scythe! Around ones he would crown his special ones before murdering them, he would sweet talk them, make sensual noises, and embrace their skin as much as they pleased! He would even have a cup of tea with them... But in public, he tends to be dry, rude, and occasionally snarky, and never shows good chemistry with any audience. Unmotivated outside his normal job, he usually sits at home when not reaping or fighting, watching horribly aged romance films or soap operas whilst wolfing fast food or taking really long hot showers (occasionally with a "special one") that piss his neighbors off.
PLAYSTYLE
QUOTES
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SEDUSA MEDUSA (a.k.a. Medusa Cerberus) Athens, Greece |
Over the many years of her life, Sedusa Medusa had been working to win back her irresistible beauty ever since she became cursed with her diamondizing face! Deemed ugly over the centuries by varying residents of Greece, she is now a quite vain woman with a very self-righteous attitude, showing bizarre, violent behavior towards those she hates. Now a famous film actress that's starred in a good deal of romantic horror films and B-rated atrocities, she has a firm place on the Hollywood Walk of Fame and is in the present-day a beloved celebrity for the strangest and most bizarre of people. She's not totally innocent, though... It's been reported that she stole most of her precious tanned skin from the bodies of those that have tormented her for thousands of years, but she refuses to admit this anywhere! She has also been thought to secretly kill several people who play big roles in the movies she stars in, and gains money from the government for "solving" these mystery death cases (she just pinpoints the blame on other phenomena, pissing them off GREATLY). Because she is a snake charmer and can control snakes to her will, she will get them to poison and kill anyone she pleases, and those that get away will be turned to stone by her still-harsh gaze. Though seen as scary and vain, she has a wicked sense of humor and is great fun at any party!... except your kid's birthday parties.
PLAYSTYLE
QUOTES
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GREASY SANDMAN (a.k.a. Piero Alfonsi) Rome, Italy |
Coming all the way out from his conquered territory of Italy, the Greasy Sandman has been working night by night to perfect his sticky tactics! With his noodly body and appendages in combination with the hot spices dished all over his body, he brings a very... appropriately greasy fight to the IMMORTALS RING. What's known about this man is that he speaks little and spends much more time devouring pasta of varying types, especially ravioli, and is a greasy cheater with his oily noodle body. It is widely assumed that the noodles are actually covering up the deity itself, but he always denies that he is anything but noodles. According to his fighter bio, he likes to sneak his way into houses and sprinkle spices into the eyes of a child or grown-up to give them irritating nightmares, and has been known to steal the eyes of those he blinded and make them into the meatballs of his varying pasta dishes. It also mentions that he lacks a job, as all the jobs he's attempted to take as a chef have been either denied or short-lived, as he tends to eat whatever pasta he cooks for consumers without a second thought. He rests in a gritty, pasta-trashed home in Italy, often alone as he will eat any intruders he's got.
PLAYSTYLE
QUOTES
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LIGHTSPEED CORRIDA (a.k.a. Corrida Tifft) Rio de Janeiro, Brazil |
Once a graceful vampire that participated in seven consecutive Carnaval do Brasil events in her youth, Corrida Tifft had fallen from grace the moment she saw her first racing vehicle! Once seen as extraordinarily beautiful and stunning, now she is a hardcore drunkard that recklessly and maddeningly participates in the Brazilian Grand Prix year after year! Even though she has been long banned from the tourneys for her alcohol-influenced driving, she sucks the life out of anyone that tries to forbid her entry into these competitions, forcing them to let her in anyway each time! Besides, everyone who lost all their blood to her got made into her macho vampire slave, and she built a HUGE team of racers that way! Fittingly, she calls her team the "Vampire Speedsters", who are known for their tendency to push Brazilians off the race tracks by foul means and steal the trophies and awards of legitimate winners. Outside her racing life, Corrida poses as a taxi driver who tricks passengers into becoming her vampire friends! Who knows how many lives are at stake with the hundreds of vampires she's created...?? Otherwise, she's found at bars, where she will request many a bottle of alcohol before passing out.
PLAYSTYLE
QUOTES
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HOLLOW PHARAOH (a.k.a. King Krux Knux) Cairo, Egypt |
The Hollow Pharaoh hails from the land of Egypt! Having once rested peacefully within a pyramid somewhere in the northeast Sahara desert for thousands of years, the Hollow Pharaoh has much more recently stolen the shadows of many people in his region and crafted them into glossy nightmarish creatures. These distorted shadows are controlled by his hand strings, who bring nightmares to the vulnerable and torture them into following whatever the pharaoh pleases. The Hollow Pharaoh's mission is to spread fear and chaos all over the world, beginning with Africa, so he may drown everything in utter darkness - as revenge. Revenge against the scientists and archeologists that slowly removed piece by piece of his innards and body to sell them to museums for the sake of endless cash! Having lost much of his body, the recent amount of uncontrollable phenomena had awakened the rest of his remains and therefore his mind - and ANGERED him! To give him a far more appropriate body, he killed the next scientist to raid his tomb and swallowed the corpse to fill his otherwise empty skeleton and possessed part of his casket as all-new armor for his bod! With his new shadow regime and relearnt puppet master capabilities, King Krux Knux - or the Hollow Pharaoh now - is a master of darkness to be feared for all eternity! As you might guess, he is consistently angry, annoyed, and frustrated by the incompetence of humanity, which contrasts highly from the old life he had whereas he was once the peacekeeper of Africa...
PLAYSTYLE
QUOTES
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PITCHER SATURN (a.k.a. Dr. Saturn) London, England |
If one looks really closely at the planet of Saturn in this universe, one can find that it's been colonized with the hundreds of sport fields floating lazily about! For generations, Pitcher Saturn has been perfecting sports he examined on Earth out on Saturn with his race of game-obsessed aliens, who have been specifically attempting to perfect the art of football for ages. He would eventually be crowned their "God" after having generated a lot of revenue for the planet following match after match with aliens from varying other planets, like Mars and Neptune. After having practiced for so long, he came down to London in present time as the latest threat, where he would introduce humans and other viable species to horrorcore football - a deadly sport that would result in the deaths of everyone who failed his challenges! However, their deaths appear to be unintentional, as Dr. Saturn and his kind have bodies layered with rubbery resistances that prevent such brutal ball speeds from killing 'em, and that's something that he didn't think of beforehand! In fact, Dr. Saturn tends to be rather absentminded when heavily engaged in sports, with a lot of the lives he's taken as a sci-fi phenomenon being a result of reckless actions he hasn't really thought through well! Don't get him wrong though, he's a rather neutral figure when compared to the other immortals, though he's kind of an angry Brit when not playing ball.
PLAYSTYLE
QUOTES
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INVISKIM & REINCARJACK (Kim Kassis and Jack Lost) Medina, Saudi Arabia |
In the 14th century, a 27-year-old Kim Kassis was found dead on the floor in her own home, her body stark-naked and chopped! However, the prayer she formed right prior to her death resulted in her reincarnating as a ghost - afterwards, she spent every night tormenting the murderer until he gave in to the chaos and joined her in the afterlife! Invisikim and Reincarjack didn't really get along well at first due to their different religious views and morals, but the amount of hate they showed for the other ended up making them fall... deep in love with each other!? Like, it's love they made from intense hate, and now they hold one of the unhealthiest relationships out there! It's bananas and really tough to explain, but in short both Kim and Jack are a fighting couple that have been terrorizing and murdering whatever intrudes their privacy, which they always choose to hold wherever over the Middle East without a warning. As it turns out, Kim has almost always been very independent and strong throughout her life, having a tarty attitude accompanied with a really dry sense of humor. Jack is actually very timid and often succumbs to those that hold any influence or power over him, but can become very dangerous and powerful if provoked.
PLAYSTYLE
QUOTES
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SATAN'S DAUGHTER (a.k.a. Arachne the Demon) Quebec City, Canada |
Here's someone that you really don't want to mess with! Living in an isolated slaughterhouse in Quebec City, Satan's daughter is a well-trained demonic secretary that's responsible for dealing with records relating to her father. In her little office, she keeps everything as neat and tidy as possible, with everything properly organized and in order, though blood smears here and there indicate that she kills and eats up whoever displeases her. Additionally managing the Rules of Hell, she often calls upon rulebreakers from the underworld or from around the Quebec area and immediately sends them into her inescapable room, where she will feed on as much information out of them as possible before either: 1) releasing them after they apologize and take any downgrading insults from her, 2) keeping them as cabin slaves where they help her do her dirty work and do her shopping and chores while she keeps working like normal, or 3) pinning them, scratching them up, and eating them soon afterwards. Satan's Daughter utilizes the abandoned slaughterhouse as a kitchen to cook rulebreakers on, consuming their souls in the slowest and most painful way possible if they have done very dastardly bad crimes indeed. She's not just a secretary, however: she is also a painfully sweet middle-aged-esque woman that very much gets her way with anybody, flirting with and dazzling individuals. Fools who don't succumb to her become her snack! She wears a really tight business suit and winks at anybody that shows even remote interest in her, though she doesn't actually care about most people. She just wants all the attention to be thrown onto her!... as long as her dad doesn't get in the way.
PLAYSTYLE
QUOTES
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MARINER SORA (a.k.a. Sora Nycho) Cancun, Mexico |
Mariner Sora, one of the deadliest people you'll find out on the seas, joins the IMMORTALS RING! Having majestic control of the world's waters and being very skilled with overseas vehicles, it appears that there's nowhere you can swim to to escape the wrath of Mariner Sora. However, in spite of his rather frightening muscular appearance and aggressive chasing of opponents he desires to destroy, he is actually VERY timid and REALLY shy! He tends to back way from others when they board his ship or when faced with him, growling if they're too close for comfort and violently striking if they're within reach of his Arrowhead Blunderbuss. He tends to work out everything alone, including his one mission to wipe out the houses and shelters of everyone in the world, making them all just as homeless as he! The story behind Sora is that he's always wanted to live in a decent house where he can store all his treasured belongings and vehicles, and additionally live a happy life as a professional artist where he can draw everything he's seen on his sea journeys. For the longest time, he's also wanted a gentle husband or wife to be with him, with a promise in his will to keep them as happy and healthy as possible! However, he was raised in a religious household that's always gotten their way over him, and they discouraged him from pursuing some of ideas to instead follow a standard siren's life. He also became the subject of internal and public ridicule following the release of doubts of his gender - he eventually ran away, becoming a lonesome villain that's doomed to sail the world alone... Now all he can think of doing is getting revenge on his family and the world for not letting him grow up to be the person he wanted to be...
PLAYSTYLE
QUOTES
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LOANS BONES (a.k.a. Navy Bones) Sydney, Australia |
Loans Bones hails from Australia, where he holds control over a massive bank! ...A massive PHANTOM bank, mind you, that teleports around and looks just like a high-quality bank (though it looks quite out of place at times!). Those that step into the bank of Loans Bones to withdraw or despoit money will - within hours - find themselves to be tricked, as all the money they get from the system is totally counterfeit! And they learn this the hard way when they get arrested and have no evidence to back up their evidence! The goal of Loans Bones is to get as much money as possible to afford items that he plans on assembling into a weapon of mass destruction, which will in turn destroy the whole country of Australia (he really hates it there!). As for Loans Bones himself, he's actually rather silent and simplistic in nature, having very short sentences to say yet a rather unbalanced attitude. He reckons that he can win anything, by fair means or foul... and he's probably right! His bank has been quite successful!
PLAYSTYLE
QUOTES
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BLOODLUST JANET (a.k.a. Janet Acharya) New Delhi, India |
Bloodlust Janet was once an ordinary woman named Janet Acharya that lived with two god-awful husbands, which she refuses to name. She ditched them inside a forest so she could live a decent life without 'em, but they found their way back home and tied her up, eventually heading back to the forest and throwing her into a ditch! She miraculously did not die, only being severely injured from her fall, and leaned against the wall for a few days. A pack of wolves eventually arrived on a search for food, but found the barely alive woman out alone against a wall and took pity on her. The leader of the pack, an aggressive female, put her in her teeth and sped back to the den with her. There, she was bitten by her to become one with them as a werewolf (human/wolf hybrid) and lived with the wolf pack for hundreds of years afterwards, eventually becoming the pack's leader. To live centuries upon centuries, Janet got to discover the wolves' secret to immortality, a precious one they will never share with anyone else: an endless bottle of infinite energy! She drinks from it once a month to ensure she'll live forever as a ferocious, savage wolf... but to ensure she can keep supplying her wolf friends, she also drinks another potion that keeps her human 'til the moon comes out, but can have her deadly wolf self triggered early if she gets mad... really, REALLY mad... So how's she a phenomenon, you might be thinking? Well, she kills tens of people a night - mostly those she's met during the day - and feeds them to her pack. And she's so fast, it's hard to see her sometimes...
PLAYSTYLE
QUOTES
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DEATH-CHEF CINDY (a.k.a. Cindy Wang) Beijing, China |
Having crawled all the way from China, Death Chef Cindy is a phenomenon to be feared for sure! For ages, she's operated this popular restaurant in her hometown Beijing that's been consistently outputting great smells that extend outwards for many miles. Because of these wondrous smells, she's gotten many customers over the years to pop into her restaurant to eat furiously large feasts. Rather than poisoning the food or force-feeding her customers fake food, she lets them eat the food as they are and enjoy them to their heart's content. Every customer eats alone at a table, with families required to eat separately. But the twist comes here... she'll serve larger-than-usual helpings of her meals and not leave the table until her customer has eaten every single bit! She's never mean about it, though, and she'll sweet-talk them into eating every bite... and within a few days, she'll call them back to eat her food at a lesser price! When they get fat enough, she'll secretly haul them into her stash of pudgy humans in the backroom! She'll then throw them into her pot to boil their fat and make her own stews - her own cannibalistic stews are the only ones she's able to digest!!! She's sweet and kind on the surface, but you can definitely tell she's secretly CRUEL!
PLAYSTYLE
QUOTES
| ||||
UNLOCKABLE IMMORTALS | |||||
NUCLEAR PHOENIX (a.k.a. Boris Kuznetsov) Moscow, Russia |
The Nuclear Phoenix trekked all the way from Moscow, Russia to participate in the IMMORTALS RING! Though his communications aren't really the best, being abrasive and aggressive towards the other fighters in addition to being a really bad drunkard, he is a very skilled user of fire and is hailed by the locals as the "King of Fire"! However, he is a very dangerous person that is real bent on bringing chaos and destruction to the whole world for its ruining of Mother Nature - all the electricity and all that jazz really managed to fire him up! Topping off his restlessness is the idea of all those nuclear releases... and the destruction of his old birthtown of Chernobyl, which became a nuclear disaster site! Through fusion with himself and the world's nuclear environments, he severely powered up his entire body, but at the cost of much of his sanity and the lives of people around him, who would die to his toxic, foul-smelling fumes all the time! You know what the worst aprt of the Nuclear Phoenix is? He can fly wherever the hell he wants and launch nuclear attacks from any location in the world!
To unlock the Nuclear Phoenix, finish any character's storyline in the IMMORTALS RING on Average difficulty or higher. PLAYSTYLE
QUOTES
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DRAGON SCALES (a.k.a. Akio Takahashi) Osaka, Japan |
Dragon Scales is a highly talented fighter from Osaka, Japan, able to transform into a magnificent Chinese dragon whenever he becomes angry! Once hailed as the Great King of Japan as part of a line of immortals, the arrival of electricity and all the inventions that came with it turned his homeland into an industrial workzone, destroying plenty of the naturally occuring wildlife and environments that have thrived in his country that have formed over thousands (and millions!) of years. Ever since, he stepped down due to not being proud of his country, becoming a rebel in secret whereas he would cut off people's electricity randomly and damage power grids. He would also sneak into others' houses by night, assuming the form of a dragon to specifically feast off of workers' children and slaughter those who are the richest of them all. He would bring much bad luck to these citizens for hundreds of years, possessing specific people to bring them to suicide and creating heavy gusts from his dragon self's throat to blow people's houses apart. Of course, that means all he really does is torment and torture, but he does it to such a degree where Japan is really dangerous to live in. If you want to live against the wind master, you'll have to live naturally with the tools the humans of old had had to use for thousands of years! The goal of Dragon Scales is to make humans suffer their downfall through the abuse of the technology they used to destroy the environment he once loved...
To unlock Dragon Scales, finish any character's storyline in the IMMORTALS RING without getting down to half health in any match. PLAYSTYLE
QUOTES
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PISSY PIXIE (a.k.a. Amber Liong) Jakarta, Indonesia |
The Pissy Pixie comes all the way out from Indonesia, where she has been casting curses and hexes on the country's inhabitants for thousands of years! It's been assumed that she has been long unhappy with those she lives with in her country, but she is so stubborn and pissy that she refuses to say a single damn thing about her life! And she guards herself with a fleet of insults for anybody of any audience that dares question her or the things she's doing, so don't say anything to her at all! Though rather tiny and possessing a weak build, she has a wide movepool of spells and can cast any of them on anyone without any difficulty whatsoever. She frequently abuses these powers to turn the Indonesian landscape into whatever she wants, and anyone that tries to stop her will be threatened with a tsunami sweep that will kill everyone on the island! So of course, she's no one to be messed with whatsoever. Such fury-filled little creatures, however, tend to think rather recklessly and without much care... that's why all her family members are dead! She killed every one of them! And being honest, we don't even know why she's such a dangerous phenomenon - we seem to think it's for no reason.
To unlock Pissy Pixie, finish any character's storyline in the IMMORTALS RING by knocking out all fighters within two minutes each. PLAYSTYLE
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NATURE'S JUSTICE (a.k.a. Mother Justitia) Seoul, South Korea |
Here's an unusual case of an immortal fighter: a combination of gods! A snowballing of Lady Justice and Mother Nature, Nature's Justice is a very unhappy creature that's been damaged heavily by the downfall of the world from all the other phenomena ruling the planet. They used to be entirely seperate beings, but Nature and Justice willingly combined after they both received mortal wounds from the idiocy controlling the planet, and now stand as a singular, very powerful fighter. This means that this creature controls both nature itself and the law, and is the only one left to run everything! Though technically a good phenomenon through her means to make the whole Earth all pure and good again, Nature's Justice is actually very cruel and unusual in her methods of giving the power of the planet back to its rightful people. For starters, everyone who she catches breaking the established common sense laws gets brutally punished through a swift strike of her medieval blade, and those that commit very nasty sins indeed become subject to a brutal dosage of poisoning from the berries growing on her nature-overgrown body! She may also strangle any of her prisoners to death and strike their loved ones as punishment for defying the law. If one wishes to escape her, she will put them on her scale... if the lies outweigh the individual, they shall PERISH! Don't mess with Nature's Justice, she's watching you DAY AND NIGHT to make sure you're not a lawbreaker!
To unlock Nature's Justice, finish any character's storyline in the IMMORTALS RING while not getting a single healing item. PLAYSTYLE
QUOTES
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Non-playable
NAME | DESCRIPTION | ||
BETTY LOTSA | Betty Lotsa is often referred to as the "Queen of Phenomena", wearing such majestic casino-inspired clothing and all sorts of fantastic jewelry decorated with neon lights! She is seen as the creator of each and every fighter, having made them to wreak havoc so she could eventually take over the world for herself. However, as time advanced and the phenomena quickly became much more independent, Betty eventually retired from her title as queen and became a casino operator with the aid of a mysterious fellow left unnamed. After waiting for a perfect job to come upon her, she finally made the choice to join the IMMORTALS RING staff as an announcer. As an announcer, Betty keeps what she says short and sweet, but may occasionally throw in a snide comment or insult towards competitors.
QUOTES
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LUCY HARPER | Operating in her own self-titled museum, Lucy Harper is a super-sweet woman that just wants to have the world's biggest collection of obscure items in addition to the world's biggest collection of ordinary stuff! She's a... very hyper collector, often trying to claw away at any of the game's fighters when they carry anything she might want. For free, she'll dust off things the player's found and put them up in her museum, and then make a copy of these items so that the player can purchase a copy for themselves! We're not sure if that's actually fair or not, because you DID go through all the effort of getting those dusty items anyway, but she is super sweet, so maybe you should give in to the idea...? Just let the demon have what she wants! | ||
HELPER MARK | Who's "Helper Mark", you might be wondering? Well, he's a happy, fun-loving jester that likes to give you hints on how to play the game, how to play against certain opponents, and how to stand your own casually OR competitively! He also guides the player around the menus with ease. He has this big mischievous manner to him, as he likes to rub his hands together evilly or pull (non-harmful) pranks on the player as well as tell jokes about what something does before clarifying what he said within moments, but he's still got a good heart. He'll also tell the player how to actually lower the price of Lucy Harper's stuff by haggling with her; if the player can manage to haggle well, they can get some of her stuff cheaper! Always say thanks to Mark, or he might just spit on your screen. | ||
COMPUTER VIRUS | A cackling, mischievous computer virus that speaks almost exclusively in OWO-speak, the Computer Virus claims to be one of two right-hand associates of an unnamed "Great Phenomenon"! She is one of the game's bosses in the IMMORTALS RING, after the player finishes the tourney, where either her or the Fallen Angel might be fought. On higher difficulties, they might be fought at the same time! The computer virus attacks with a series of complicated cybernetic attacks and firewalls, and can summon old-styled enemies for players to fight off. | ||
FALLEN ANGEL | Reportedly a fallen angel from the skies above that's been living a very depressive, lonely life in Hell, the Fallen Angel claims to be one of two associates tied with the unnamed "Great Phenomenon"! He's one of the bosses in the IMMORTALS RING and is fought rather late in the story mode, but occasionally the Computer Virus could be in its place... but on higher difficulties, they can be fought at the exact same time! The Fallen Angel strikes with a trident and a number of Hell-inspired attacks in addition to some deformed-looking demons. | ||
OLD WOMAN!? | Who? This "Old Woman" is a reported psychic that's been able to band all the phenomena together for such a massive bloody tournament. She set up the IMMORTALS RING tourney herself in addition to making all the individual stadiums. Must be a wise lady, huh? But one's gotta wonder: how the hell did she set up all that alone? Is there something this Old Woman isn't telling us? Yet, Betty Lotsa tells us to not ponder or question her. What's really going on here? On the bright side, she is a very sweet individual... | ||
SILVER ZIN | A strange outsider that's wearing a very unusual samurai outfit for a change, Silver Zin emerges from the land of the Zaxinian Lifts, where he holds the game's outer realms. The player can talk about downloadable content with him and all that. He might be a bit depressing to talk to for the most part, but he's actually got a very soft heart and tends to care about what the player's up to and how they're doing at times. This is especially apparent if you don't talk to him very often! Just give the man a shot, he'll help you nab things from other worlds... |
Stadiums
There are eighteen stadiums in IMMORTALS, with sixteen of them being home stages for each fighter on the in-game roster and the other two being related to the main plot of the game. Just two stadiums are available at first, with the other sixteen (being home stages) requiring to be unlocked through either purchasing them from Lucy's museum or from playing as each character five times. For each character that gets played five times, they will unlock their own stadium for use at any time. Audiences watch via cameras to get a good look at the action from within the dome...
DEFAULT STAGES | ||
IMMORTALS STADIUM | Standard, flat battleground with a hexagonal design, with a pillar on each side of the arena that can be ducked behind for the sake of camping or defending. Favors a futuristic steampunk-esque design with technology aligned across virtually every surface possible, and the worlds of Heaven and Hell appear to be alternating between one another in the stage's open sky. A very thick pillar in the stadium's center is permanently coated with electricity, which occasionally surges energy through harmless blue pipes leading from it to surge up the smaller pillars temporarily. Serves as a simplistic battleground that's easy to learn and hone skills upon, and is the game's default competitive battleground. Related to story mode exclusively, this stadium is really not anyone's home stage. The IMMORTALS STADIUM is the most competitive friendly stage, so be sure to check it out in competitive communities! | Moderate-sized stage Competitive friendly Little skill required |
ENDLESS FALL | The Endless Fall is the only other non-home stage, being a stadium with an endless bottom and seemingly an endless number of cameras! Players have to wait patiently for hexagon platforms of varying irregular sizes to descend so they can keep progressing on this stage; those that stick around for too long will just blow up! The whole area seems to be inspired by Gothic and Greek design, a TimeStrike standard, with dark architecture and many weapons hanging off from the platforms... that's totally not familiar. Anyway, the walls of the stage are surrounded with unique red electricity; if foes are pushed into them, they'll be knocked right down onto the most stable platform, ready to take damage! If players fall off the stage, they will be forced back up again by a bug-eyed being who guffaws, having the player in a stunned stance. Do be careful not to tall off! | Moderate-sized stage Casual friendly Much skill required |
UNLOCKABLE STAGES | ||
REAPER STAGE | A layered battleground with a damp, dark look to it accompanied by a sense of classic chivalry, home to the Grimm Menace. The floor is divided into three circular layers of tiles, with the two top ones rotating in opposite directions and shifting randomly over time. The bottom layer features the smallest amount of standable ground, but features a very fancy bed in the center that can be used to bounce about and make big shockwaves. The outer two layers are circular in shape and rotate around the bed. Chains hanging from the ceiling can also be climbed, with players able to slide down to thrust the black balls towards the ground. Fairly thick pillars will occasionally pop in and out from the ground to lift players up towards the electric ceiling, so they need to step out of the way as soon as possible! One can force foes onto them to crush 'em into the ceiling. | Small-sized stage Casual friendly Small skill required Grimm Menace's home |
MEDUSA STAGE | An arena built in the image of the prima donna Sedusa Medusa! It is designed to be like an enormous disco arena, which itself divided into four individual layers of ground. The top layer sports the most ground as well as the center of the stage, with a giant animated stone Cerberus standing right atop it. It will dance in place - very slowly - and can be climbed upon as a unique platform for fighters to reach the tightropes and individual hexagon platforms that make up the upper area of the arena. The other three layers of ground feature nothing interesting, leading out from the main platform as "stairs" of sorts that just lead into hazardous electric walls. It can be a bit tricky to climb up those stairs, however, if knocked into the walls... lastly, little Medusa masks can gaze at fighters and turn 'em to stone for a moment when their eyes turn white. | Large-sized stage Competitive friendly Some skill required Sedusa Medusa's home |
SANDMAN STAGE | The Greasy Sandman's stage takes place atop two thick layers of frozen-together Top Ramen noodles floating in a massive boiling pot of water. Very contrastingly, hallucinations and nightmares appear to occupy the atmosphere, with a huge ghoul mixing around the battlefield. Should a player fall off the Ramen into the steaming water, they will automatically bounce back onto the platforms with a burnt bum, all immortality stripped! Hitting the walls of the pot will be even more punishing, as it is just as scorching hot. Over time, the ramen will split into square pieces and spread out, eventually breaking down into nothing as other "ramen blocks" get tossed in as platforms. Players need to stay on the platforms and evade falling off. Interestingly, all the noodles are hexagonal...?? Like, how does that even work...!? | Moderate-sized stage Casual friendly Some skill required Greasy Sandman's home |
TIFFT STAGE | Home stage of Lightspeed Corrida, this stage is basically a simplistic racetrack with a Gothic-inspired vampire landscape! What safe zones there are in this stage are spread about unevenly, with only six safe places to stand overall - occasionally, from off the stage, phantom Formula One racers (usually) zoom along every inch of the track and slam any fighters in the way into the electric walls! They then mysteriously dissipate through the walls with their ghastly properties. There are three different tracks - red track, blue track, and green - and the route the carts follow is at random. However, all of these paths cross through and between each other, so they're all equally dangerous nonetheless! Red track cars are the fastest, while blue-traveling ones are the slowest... and can be used as platforms! | Moderate-sized stage Casual friendly Much skill required Lightspeed Corrida's home |
PHARAOH STAGE | Having almost the most layers of any stage, this stage is shaped much like a pyramid! It is seperated into five climbable layers, all of which can be easily climbed by any character. Surrounding the fighters is the innards of a golden-brick pyramid, having its well-decored walls shrouded by purple gases that seem to have ties to the many cursed caskets hanging about. The pyramid is a pretty big battleground, and it begins to change over time - as layers get stood on for good long, they begin to crumble apart and collapse, requiring players to make big leaps or risk falling off the stage! These layers will magically restructure with time, but it is advised to keep moving...! If one doesn't keep moving, they might just sprawl into the depths of the cursed tomb and be forced to be put back on the stage, stunned! | Large-sized stage Competitive friendly Much skill required Hollow Pharaoh's home |
PITCHER STAGE | Shaped much like a stereotypical baseball field (but all metallic), Pitcher Saturn's home stage is a unique one to play on! First thing to know is that for every time an opponent is hit with a heavy attack, a baseball bat cracking noise will display to indicate it, and hit foes will be sent flying upwards rather than just straight forward! If a foe is hit with a strong attack, a "HOME RUN" will play as the stadium hurls immortals towards hyper-strong electric fields, dishing a lot of damage to them! Robot players, with the amount equivalent to human ones on the stadium will scamper about at average speed to bat players into the grids, but if they're damaged enough, they'll malfunction and be destroyed! If a player runs all the bases without getting damaged, they'll get a free orb (blue or red) as a bonus. | Moderate-sized stage Casual friendly Little skill required Pitcher Saturn's home |
HAUNTED STAGE | Home stage for the Invisikim and her scaredy cat boyfriend, the Haunted Stage takes place in a hilly cemetary with tombstones poking out from the ground here and there. The several layers of hexagon blocks in varying places makes it difficult for players to stun foes with shockwaves, but the electricity-powered tombstones are really easy to push unaware opponents into! Some tombstones are big enough to camp behind and launch weapons from, but if a tombstone is used to remove's one immortality, all of their electricity will disappear temporarily. If a tombstone is hit with high enough power after losing its electricity, it will shamefully sink back down into the ground for about 12 seconds, before they rise up again. If a tombstone has sunken away, there will be enough room on the hill to generate impressive shockwaves, so the players should watch out for clearings! | Large-sized stage Competitive friendly Some skill required Invisikim's home |
SECRETARY STAGE | Taking place in a bloody (but otherwise clean) secretary room, there is a lot of stuff that can be punched about and broken apart. It is quite maze-like, with several unbreakable or unpushable walls, yet with many secret passageways and breakable objects. Trapdoors in the floor may occasionally shock a foe and make them vulnerable to attacks, while electricity-powered folders with teeth will jump out from the hiding places to tackle any foes that come too close! Shockwaves are rather useless if performed on the ground floor, but if the player can reach higher ground, they can perform massive shockwaves that can flip up all the objects in the room in addition to players! When the objects land back down, they create a new maze that may or may not be entirely possible to move through without climbing overhead... The Secretary Stage is the home stage for Satan's Daughter. | Large-sized stage Casual friendly Much skill required Satan's Daughter's home |
SIREN STAGE | Home stage for Mariner Sora, his stage is centered atop a stadium that bears a design almost identical to that of his primary traveling ship! This uniquely shaped stage is composed of many layers and areas to travel on or through, and poles can climbed to get from area to area of the ship. Cannons and skeletal sirens will attack those on the ship (including their leader!) and pose a hazard by trying to push them off into the electric seas below. Players have to scamper from end to end of the ship to evade assaults and try and push opponents off; alternatively, they can break into the cabin and fight in an enclosed electric arena, but it's REALLY risky as you won't know if the foe has a way to outsmart you or not in there! Occasionally, a huge cannon will activate and shoot cannonballs at the stage; dodge its explosive cannonball by getting into the ship! How does Sora even relax on this thing...? | Large-sized stage Casual friendly Some skill required Mariner Sora's home |
SKELETON STAGE | Taking place in a skeletal-themed stadium, the DNA-esque stage design constantly rotates around an axis, requiring all players to keep moving! The "bridges" leading to end to end of the bone-made DNA strand are quite thick, making them safe for traveling, which is fortune as pools of electricity wait below the stage! Occasionally, the strand will stop rotating and instead sway from left to right slowly; being still will let players easily survive the swaying, but those that run or jump about will have to be sure they know exactly where they are, or they might just get screwed at the worst possible moment! This stage is the only one to not feature hexagonal layers; hence, it's impossible to make shockwaves on this stage whatsoever. Though, the fact you can't make shockwaves is quite understandable, as it's the only stage where it's VERY easy for you to fall off! Players who fall will be put back on the stage ASAP, but stunned. This is Loans Bones' home stage. | Small-sized stage Competitive friendly Much skill required Loans Bones' home |
WEREWOLF STAGE | Here lies the home stage of Bloodlust Janet! The ground floor is pretty much a constant-moving conveyor belt made from glowing hexagons that leads into a really large pit of electricity, and above it are some stray platforms of irregular shape that are perfectly still. Players knocked off these platforms get forced onto the conveyor belt, where they'll have to climb one of several ladders to get high enough to land back on said platforms! Occasionally, red gasses will fire off from around the conveyor belt, which smell of blood and daze out fighters for a short period of time before sending them into the electricity pit! Those that fall into it will be brought back onto one of the high-up platforms, which will be brought down onto the belt itself and temporarily stop it from moving. When the fighter becomes conscious (or when they're kicked off), the belt will start again! You really have to be careful here. | Small-sized stage Casual friendly Some skill required Bloodlust Janet's home |
WITCH STAGE | Home stage for Death Chef Cindy, her stage takes place in a flat arena with seven large tables laid atop the hexagon-layered floor. It is a rather friendly stage for the most part, but atop the table in the center is a huge cauldron; over time, it will dump boiling lava on either side! This lava will then flood half the arena (depending on the side), seeping dangerously around the tables before eventually dissipating. If players hop off the tables and do shockwaves, they can not only influence what side of the arena the pot boils lava on, but lift the lightweight tables REALLY high into the air! Under those tables are electricity pits that generate power to these tables for some strange reason, with big electricity bolts tying the tables to the ground. As there are no electric walls in the stage, players have to be pushed into those electricity bolts while the tables are up to get things going! | Large-sized stage Competitive friendly Some skill required Death Chef Cindy's home |
PHOENIX STAGE | The Nuclear Phoenix makes his nest here, which is... a giant nest, kinda, but made from our beloved hexagon blocks! In the middle of this nest is a bunch of eggs protected by an actual phoenix, so the players will have to stay out from the wrath of the big bird if they can help it! If this bird - or her eggs - are ever attacked, the phoenix will breathe a punishing breath of fire over the battlefield to scorch anyone that's in the fire's way! Electrical currents coat the nest's inner walls, so obviously these should be avoided by players who don't want to get kicked into 'em! Occasionally, little bits of the nest will break apart to reveal electrical currents underneath; players should be careful and avoid them! This stage can be a bit annoying, but if the phoenix takes enough damage, they will take flight and leave the battlefield, leaving the fate of their eggs unknown... will you break them, you naughty thing? Or will you leave them be, like an actually genuinely good human being? It doesn't matter anyways, as you're likely evil. | Small-sized stage Casual friendly Some skill required Nuclear Phoenix's home |
DRAGON STAGE | This stage takes place on the back of a hexagon tile-made dragon - home of the Dragon Scales fighter! Unlike the fighter itself, this dragon is shaped like a European dragon and flies fearsomely through the skies, flapping its... uhhh... blocky wings! Players need to be careful to keep their balance on the back of this dragon, as the loops and turns it can make can push them right off course! That's the only obstacle they have to watch out for, really. To make fighters vulnerable and available to hit, players have to push each other onto the giant electric wings, which will stun them and render them open to taking damage after they land back on the stage's center point! As the fight continues, the dragon will make some stunning turns and start flapping its wings irregularly, which can make knocking foes into the wings or evading getting pushed into them plenty more difficult. So keep a sharp eye out for what it's doing! Also, falling off the stage will have the dragon swoop down to catch fighters, and after they're caught, they'll be stunned! | Large-sized stage Casual friendly Much skill required Dragon Scales' home |
PIXIE STAGE | A very bright, fluffy fairy land that's quite appropriate for the Pissy Pixie! ...Or not. So, in this stage, players may immediately notice the strange gravity that has them bounce quite a bit higher than usual, and maybe additionally the mushrooms that can thrust them upwards even higher! The clouds high up in the stage can take the player higher and higher... yeah, this can be a bit tricky to fight on, right? The invisible walls surrounding the stage are totally loaded with electricity; try to leave the arena, and you'll get a nasty shock! Players can occasionally enter the little houses accompanying the stage to hide out from foes and plot defensive strategies, but these houses can also take damage and get destroyed relatively easily! Once all the houses are flattened and all the mushrooms are chopped down, there's not really going to be anything but flat ground for the fighters to duke it out upon! | Large-sized stage Competitive friendly Little skill required Pissy Pixie's home |
JUSTICE STAGE | Home for Nature's Justice, the Justice Stage features players on a flat, circular almost Greek-styled battleground with huge architecture rising up from the stage's edges. The ONLY arena with real fall-out hazards, this is one stage one will have to be especially careful with. Circling the stage clockwise and occasionally counterclockwise are statues of Lady Justitia and Mother Nature, which will push any players that happen to be in their way. They are also coated with electricity, so if a player touches them, they'll temporarily lose their immortality! Nobody even needs to take damage in this stage, however, as simply pushing a fighter off the edge on this stage will really end them for good. Remember that the longer you're on this stage, the less room there'll be, as the stage will begin to collapse and narrow itself inwards towards the center! Give it your all here, as you really have no choice otherwise!! | Small-sized stage Competitive friendly Some skill required Nature's Justice's home |
Trivia
- Inspired by Boundless, IMMORTALS is Athena's personal take on an original fighting game roster, full of her own characters. It makes no use of Zaxinian Lifts content, promising a roster full of things that fans of Athena Hawkins' works have never seen before - well, hopefully. There's some familiar things here and there.
- Every character present in IMMORTALS is biromantic in addition to being bisexual.