IMMORTALS is an original fighting game developed and released by TimeStrike for the Nintendo Wii in 2009. It was developed by Athena Hawkins and is intended to be the first video game of its own series, meant to become its own branding. Its sixteen fighters are immortal beasts that have caused many scary phenomena around the game's take on Earth, with each immortal having emerged from a different country and general region, and all of them are involved in a plot-centric tourney. Though there is a plot to speak of, IMMORTALS has a ton of modes to take advantage of its purposefully-designed simplistic gameplay. Grimm Menace and Satan's Daughter serve as the game's mascots.
The story of IMMORTALS focuses around a group of sixteen phenomena fighting in a special tournament to gain full control of the Earth after they wiped out most of the world's population and nearly put the world at stake. The intent is for the winner of this tournament to gain control of the entire world and live the future they desire most while the other phenomena live permanently as their slaves. The old lady that set up the tournament, however, appears to be quite a bit fishy, displaying a number of unique powers herself. IMMORTALS' main plot takes place in an alternate dimension based on the New Fantendoverse due to it otherwise contradicting its events.
When compared to other games that TimeStrike or its partner have developed in the past, IMMORTALS is purposefully designed to be a stand-out in the crowded fighting genre in addition to being an easy-to-understand game for any audience, even if they are unfamiliar with TimeStrike's products. It is also designed to be enjoyed by both casual and hardcore audiences and be accessible to players with or without friends.
- For thousands of years, evil phenomena have been haunting and securing the Earth! Countless immortals associated with evil deeds have been responsible for the premature deaths of many millions of people over the centuries, including thousands of helpless children. During their time taking innocent lives, they would capture much of the world for themselves and secure as much territory as possible utilizing scare tactics or brutal warfare. Many heroes would rise and occasionally take out a villain or two, but they would quickly fall to varying misfortunes before such evils would begin to fear them. However, soon would come the day where all the world was captured...! Without any new land to conquer, the evils began to bicker endlessly and halt their reigns of terror for a few days to argue fruitlessly. In a rage, these evils began to reign war against each other; while absolutely nothing got accomplished by the massive war, most of the world's billions of individuals were eventually wiped out, with only select populations still alive...
- Eventually, an elderly woman with possibly great psychic ability would eventually pray out for all the war to stop. Driven by her unusual magic and charisma, the evils fled to this innocent-looking woman, who claimed she had a solution to the world war at hand: a competition to dominate the planet through a deity's tourney! Introducing the IMMORTALS RING, the old woman said that whoever would win the special tournament would gain full control of the world... dividing the world into sixteen varying territories (1 per individual), the woman gave each immortal about a week to prepare. They all accept the tournament the lady offered, going to their respective homes to train as the lady chuckled darkly to herself... this would be one hell of a tourney, and she knew it, having plans they couldn't have seen...
The story present here is fully canon, with each character's ending taking place in their own canon.
Following the end of the story prologue (which is skippable), the player can select any character from their playable roster and witness their backstory and origins, which they tell themselves (...for the most part). After glossing over them or skipping them, the player's character will enter the IMMORTALS RING tournament, whereas they will battle five characters to become the champion of them all. The first three fighters are standard competitors that are fought under typical rules, but the last two faced in the tournament are different. The semi-final match will pit the player against a strange opponent that Betty sends out to test their skills; it could be a metallic take of the player's chosen character, a bulkier version of an opponent that got defeated in the first round of the tournament, or a match against Betty's "Tennis Mech". The final round of the tournament will pit the player against one last foe for title of IMMORTALS RING champion, whereas the player must win against them in a best-two-out-of-three match.
After winning the tournament, the player's character will be the last one alive and thinks they can now control the world. However, the old woman stops them in their tracks and comments that they have fallen for a trap - the whole point of the tournament was to eliminate as much phenomena as possible so she could take over the world for herself! The player's character is then pitted against either Pixel Perfect or Crimson Angel, two of the old woman's associates, or against both of them simultaneously on higher difficulty levels. They will then chase the old woman to an underground temple, who reveals herself to be the true Queen of Evils upon being cornered, transforming into her true form and explaining who she really is. She was the one that let the phenomena go free and cause as much havoc as they wanted in hopes that they would make a world she could easily control for herself, and now that opportunity has come for her, especially with nearly all the phenomena wiped out. She then explains that Betty was a hollow shell she created to manage the whole IMMORTALS RING competition, angering the player's character. Once all talk is over, the two engage in a fight - once the player has won, her blood will spill and the credits will roll, depicting how the player's character is controlling the world in the background.
- The Grimm Menace has managed to murder everybody in the world through way of his incubus strategies, and is now showering in infinitely raining blood. Outside his window happens to be a wavy, hellish atmosphere that's consumed much of the Earth from outside his home in Arizona. He smirks as he sees a gas station blow up in the distance.
- If Satan's Daughter happened to be his partner in the story, they are shown to have married again, both cruelly laughing away in the shower before making out off screen.
- Sedusa Medusa gained full control of the film industry, having killed everyone she despised to take it all for herself. Wearing a very dazzling dress with a lot of varying jewelry attached to it and giggling menacingly, she watches some of the world's last remaining crowds flash her with photography of all sorts.
- If Death Chef Cindy happened to be her partner in the story, Cindy is shown being made into a fantastic goth star for a horror film by Medusa, who became her wife with time.
- In Italy, the Greasy Sandman has turned the entire world into a ball of infinite pasta, laying back on a throne while scooping up tons of spaghetti into his throat. Humans scuttle within the meatballs the sandman trapped them in, picking one up after being irritated to toss them in his boiling (seemingly endless) rotini pot.
- If Mariner Sora happened to be his partner in the story, they are shown to reside together in the sandman's house, with him feeding his new husband a forkful of spaghetti as they both laugh.
- In Northern Brazil, our favorite vampire Lightspeed Corrida is shown racing around a wide, twisted racing track with a bunch of her friends in tons of cars, shouting her commands drunkenly across the world. No people sit in the audience as the screen zooms out, showing the entire world has been converted into a massive racing track with many billions of empty seating racks.
- The Hollow Pharaoh has managed to drown everything in endless darkness in Egypt, resting peacefully in his tomb as some of the world's last inhabitants stroke his resting body. Glowing red eyes from the shadows scare the pyramid's workers into doing their hardest, or else they shall all suffer total extinction...
- For Pitcher Saturn, Horrorcore Football managed to kill the entire human population, so he got all his alien friends to populate Earth and turn it into their next permanent sports stadium. All the countries in the world got their architecture torn down and made into sports-related buildings, with no inch of land left to spare. It's all a game now...
- Invisikim & Reincarjack converted the entire world into their haunted castle-slash-resort universe, with both daily praying to God before following a regulated work schedule overseen by Kim. Their goal is to get everything Kim's ever wanted, with Jack doomed to be her work slave for the rest of his life... even though they're a couple...??
- It's shown for Satan's Daughter that Hell expanded beyond the underworld under her control, with demons able to rest wherever they please on the Earth as she is crowned the new queen for all eternity! She cackles away as the world goes up in smoke, with thousands of demons bowing down to her as Quebec City is made the demonic capital of the Earth!
- If the Grimm Menace happened to be her partner in the story, they are shown to have married again, making out atop her bed as the world turns to Hell (literally!) around them.
- Mariner Sora is shown to have a limited crew of around 100 men or so on his massive battleship, bombing and sinking the continents to make the world into an endless ocean for him to explore. He is surrounded by seven husbands and seven wives that help him all the way, smiling away as he gives each of them equal (and happy) attention.
- If the Greasy Sandman happened to be his partner in the story, they are shown alternatively relaxing on the shores of Mexico, with both sharing a weird spaghetti kiss in a picnic.
- Loans Bones is shown being able to afford the ability to make his own Australia-destroying weapon. Once he spends hours learning how to lift out weapons from video games, he flies up really high into the air, points his fingers at Australia, and goes "POW!". Australia then subsequently explodes and sinks into the ocean, accomplishing his life goal and allowing him to rest peacefully.
- Bloodlust Janet has been illegally breeding humans together on a farm, treating them like humans would to standard farm animals and getting them all nice and fat. Once they're thick enough, they get made into new, rich food for Janet's wolf pack! The humans on Janet's farm are the last ones alive, so them as farm animals ended up becoming their ultimate fate...
- Death Chef Cindy has managed to bring the human population numbers back up and now operates a super popular restaurant that extends across the Earth... after having learned how to teleport, she now consumes humans from all countries across the Earth on a daily basis! Being the new ruler, she has changed all human diets in a way so that everyone can become thick for her suppers...
- If Sedusa Medusa happened to be her partner in the story, they are shown relaxing together in Cindy's restaurant, married happily while feasting on the body of a long-dead Helper Mark.
- The Nuclear Phoenix managed to nuke the entire planet, making it crackle and burn in a raging inferno. After having accomplished this, he returns to his hometown of Chernobyl, where he folds his arms and legs and burns with what hellish fire he's started. The planet soon becomes like its twin sister Venus, a raging, toxic universe...
- Through abuse of technology, Dragon Scales brought the downfall of humanity, having knocked out electricity across the globe multiple times and forcing many businesses to fail and close as nuclear power plants and the like fail. However, he himself becomes wiped out with the toxic fog that begins to overtake and overwhelm the atmosphere, but is rumored to have become one with it...
- Pissy Pixie turned the world into a sugary, winter wonderland in her own image. All humans reincarnated into fairies that she now fairly rules over, with all of them working in sync to make a happy, cheery universe for this pixie to control. She relaxes in peace, snuggling up on the top of a giant rose with a few other fairies nearby her.
- Nature's Justice has kept the world mostly as-is while restoring population and undoing damage done by the other phenomena, but now rules over the entire unified globe, with no countries whatsoever as every landmass is now hers to control. She and Mother Nature became one forever to assure nothing would go wrong ever again.
In IMMORTALS, two or more fighters duke it out within a stadium to become the last-standing fighter in a special take on the classic survival genre! In these simplistic coliseums, the walls (among specific structures) are coated by high-quality electricity that pose as a key hazad and important bit of IMMORTALS' gameplay. As all players are gods that cannot be defeated by normal means, players must instead knock each other into these shocking barricades to temporarily cancel out the other's immortality, leaving them open to damage until their shields raise back up. By damaging a foe enough in a very small interval of time, however, their shields will go down for a second or two to let them take a small beating from the player. The objective for the player is to drain the health meters of each opponent while keeping their own health safely intact.
However, the gameplay is quite a bit deeper than this - the first thing to note are the flashing hexagon-tiled floors. The weight of a player standing on a hexagon tile will press it downwards for aesthetic display, but if the immortal jumps up and lands, they will send minor shockwaves across the floor! These shockwaves can daze foes for a short period of time, dependent on the power of the wave. If the player drops from higher distances or tosses an ivory steel ball, the power of the shockwave is quite a bit bigger and covers more distance. Stunned opponents can then be shoved into walls to temporarily remove their invincibility. If the player of a shockwave is so strong that an opponent is pushed into the ceiling, they will become horribly shocked before dropping in their invulnerable state! If the player's invincibility is temporarily gone, they have to either run away and wait for their state to return or fight back to the best of their ability. If two shockwaves of similar power collide together, they will both dissipate, but bigger shockwaves will override and ignore other ones. Weak shockwaves can only travel across one layer of tiles, but stronger ones can reach over any and all layers.
Players have Light attacks and Heavy attacks, which both have different uses. Light attacks can easily rack up damage to vulnerable opponents and keep immortals in position if the player can expertly combo them; they can also lead into finishers that deal more damage but can't launch opponents. Heavy attacks, meanwhile, can launch foes right into walls and deal high damage to those that are vulnerable, but they have end lag that's quite punishable and they can't combo into any other attacks. They are also not typically as strong as a full Light attack combo, but are notably easier to perform. Occasionally (2.5% of the time), an attack will be a Critical Hit, dealing more damage than normal. Players can also utilize an instant force field utilizing their immortality that lasts roughly a fraction of a second to guard against shockwave impacts or attacks. However, if the force field ability is over-abused, the player's immortality state will temporarily break and make them quite dizzy, rendering them vulnerable to damage. Finally, each player has their own gimmick that aids their gameplay, with the gimmick typically able to work offensively and defensively.
Only a few select items exist within IMMORTALS. Glowing crimson spheres hovering over certain tiles will grant collectors a power boost that makes all their attacks deal 1.5x as much damage for about ten seconds, in addition to increasing the knockback of existing attacks. Glowing indigo spheres, meanwhile, restore roughly 20-50% of the player's health when collected, increasing their survivability. Aforementioned ivory balls can be grabbed, swung, and tossed to bash opponents down onto the floor in addition to causing quakes across the hexagonal tiles. After being used thrice, they will break open and become unusable. Several glowing pearls occasionally found scattered throughout the battlefield will add considerably to the player's very own "SUPERPOWER" meter when collected - the SUPERPOWER meter will upgrade the player's weapon significantly, providing it much stronger power and extra advantages for a short period of time - they can change the tide of a fight. Aiding Spirals disappear when collected, telling their collectors a tip that could help them win a fight. For instance, they can tell about any fighter's weakness or remind the player of their character's strengths, and could also give in-depth tips about how to strategize and make the best use of the current battlefield.
Score Targets play an additional role in the gameplay of IMMORTALS. Hanging high, low, on the sides of the stage or dangling from poles, these hoops and targets play a vital part in getting the upper edge in battle when hit with Golden Apples. These apples can be picked up, aimed, and hurled into the targets to reward the player with some free glowing pearls just once; after a target is hit with a golden apple, it will break apart and become debris on the ground. Score Targets are useful in case most (if not all) the pearls on the stage were already hogged up or if the player really wants to access their SUPERPOWER as soon as possible. Golden targets, which appear rarely in place of the standard red-and-white ones, respawn all the pearls on the battlefield. Not too many Score Targets exist in the stages, so use 'em wisely!
Before each match, the playable characters are shown walking into the chosen stadium through its main entrance. A short orchestral take on IMMORTALS' main theme will play as the fighters walk forth, with each performing a reaction to the audience as they reach the battling ring. The announcer (a queenly casino figure named Betty Lotsa) will announce the names and brief backgrounds of each fighter prior to the countdown starting. As each fighter announces their one-liner to the audience and then another to the opponent(s), the match will begin! Betty will make non-disruptive comments throughout the match about the status of each fighter, any critical hits that have been made, any SUPERPOWERS that have been activated, and any opponents that have fallen down, and additionally make remarks about stunned or heavily damaged opponents. Betty tends to be short and sweet with what she says, but she can also sound quite bitter or snide at times (especially if stupid mistakes are made). Non-disruptive intermissions occurring halfway through a match and close to the end will also play, with the music turning to a pinch mode when things get intense. The audience tends to get quite involved at the critical point of a battle, watching the match more closely.
After a match is won, Betty will say "THE VICTOR IS... [NAME]" as the winner's character pulls off a victory pose and gains cash, with brutally damaged other opponents either respectfully or sarcastically clapping (depending on the player's choice). The amount of cash won depends on how quickly the player finished the battle when compared to how many opponents there are and what stage they happen to be on. This cash can be used to purchase new arenas and other varying materials, especially for the custom arena builder built exclusively for IMMORTALS. In story mode, the player's victories also let them claim the territory of any opponent they've beaten for free, aiding to their global conquest. It should be noted that the player can skip through the introduction sequence through holding the Wii Classic Controller's shoulder buttons, but the intermissions can't be halted.
Currently as of now, IMMORTALS features about sixteen standard fighters, each hailing from a different country. There are twelve default fighters, with the other four requiring to be unlocked through varying means. All fighters have similar gameplay cores, but contain more than enough differences to set themselves apart from the other competitors. Note that the playable boss characters are found in the next section, as they are treated as being separate from these fighters.
All fighters received their ring names by the IMMORTALS RING ORGANIZATION, a company centered in New York, USA.
There are three boss characters in IMMORTALS. They are faced in the IMMORTALS RING story mode following the tournament and pose as over-average fighters with an even greater range of moves. Pixel Perfect and Crimson Angel are both secret unlockable characters, but the latter of these bosses cannot be unlocked under any circumstance.
|Hailing from the depths of the Cyberspace world, Pixel Perfect is a tricky, intelligent fighter that speaks often in OWO-speak. One of the two right-hand associates of the yet-to-be-named "Great Phenomenon", she is one of three bosses that can be faced in the IMMORTALS RING story mode and works alongside the Crimson Angel to oversee the tourney. Described as a mischievous, cackling monster with no real morals to go off of, this humanoid-like being is intended to bring nothing but pure evil to the table. Though not really a phenomenon, she does hack people's computers without warning and load them with pornography of herself before causing said computers to break. She also poses as a search bar on PornHub and at times even a pretend antivirus along the likes of SpySheriff! Pixel Perfect is a devious being created by mankind that went out of their control, now wreaking havoc across the web. In the IMMORTALS RING, she is presented through a screen attached to an immortal supercomputer with phantom-esque abilities.
To unlock Pixel Perfect, beat all non-boss character storylines at least once.
Pixel Perfect's moves each possess a hitbox at the end that is indicated by a glitchy-looking burst of air. This hitbox never pushes foes around whatsoever, instead dealing damage to them if vulnerable or otherwise stunning them! This gives Pixel Perfect several opportunities to deal great damage to them, but only if she's real fast and able to make it to them in a skip and hop!
|The Crimson Angel is a fallen angel that now rules over the entirety of Hell, being the depressed father of IMMORTALS RING fighter Arachne the Demon and one of two right-hand associates of the still-unnamed "Great Phenomenon". He is one of three bosses that can be faced in the IMMORTALS RING story mode and works with Pixel Perfect to oversee the whole tourney. However, unlike the computer virus, he is a lifeless creature that brings naught but feelings of depression and despair, working like a slave under the command of the one true phenomenon he follows. He himself is well-known as the being "Satan" and has been condemned by religious folk for ages, but he's not as bad as they make him out to be - he treats his own daughter very well, has a wife he's very fond of, and rules over Hell with rhyme and reason rather than an iron fist. He's been living in the lows, though, for all the hate that's been brought upon him over and over again, and he's too afraid to crawl out of Hell for the most part to partake in any activities above the surface, even with his own daughter. Yet, he's joined the IMMORTALS RING under the command of his master with the goal to exterminate the last phenomenon...
To unlock Crimson Angel, beat the true final boss without healing whatsoever.
A zero-guard system renders the Crimson Angel vulnerable at any given moment, but also lets him damage immortals regardless of their state! This means that battles with the Crimson Angel are super risky until either he's defeated or everyone else is, and the havoc he can wreak on the battlefield is definitely something to be feared by those who don't know him well!
|Queen of Evils
|The Queen of Evils is the real master behind the whole IMMORTALS RING scam, having narrowed down the amount of IMMORTALS down to just one or two so it'd be much easier for her to reign supreme over the entire universe as we know it! Not a chance, old woman, you say! She is fought in the seventh and final stage of the story mode, faced immediately after either Pixel Perfect or Crimson Angel and being a real force to be reckoned with! Compared to her seemingly innocent appearance as the old woman at the story's beginning, she is cruel, cold and manipulative, atop of being overly creepy and saucy against her competitors- she knows all the little details of the IMMORTALS RING and will use every aspect of it to her advantage against the likes of the Grimm Menace or whoever else comes out to face her! This is as much as we gather about her- can it be you that slaughters this horrific monster in the end!?
You cannot unlock the Queen of Evils.
|BETTY LOTSA||Betty Lotsa is often referred to as the "Queen of Phenomena", wearing such majestic casino-inspired clothing and all sorts of fantastic jewelry decorated with neon lights! She is seen as the creator of each and every fighter, having made them to wreak havoc so she could eventually take over the world for herself. However, as time advanced and the phenomena quickly became much more independent, Betty eventually retired from her title as queen and became a casino operator with the aid of a mysterious fellow left unnamed. After waiting for a perfect job to come upon her, she finally made the choice to join the IMMORTALS RING staff as an announcer. As an announcer, Betty keeps what she says short and sweet, but may occasionally throw in a snide comment or insult towards competitors.
|LUCY HARPER||Operating in her own self-titled museum, Lucy Harper is a super-sweet woman that just wants to have the world's biggest collection of obscure items in addition to the world's biggest collection of ordinary stuff! She's a... very hyper collector, often trying to claw away at any of the game's fighters when they carry anything she might want. For free, she'll dust off things the player's found and put them up in her museum, and then make a copy of these items so that the player can purchase a copy for themselves! We're not sure if that's actually fair or not, because you DID go through all the effort of getting those dusty items anyway, but she is super sweet, so maybe you should give in to the idea...? Just let the demon have what she wants!|
|HELPER MARK||Who's "Helper Mark", you might be wondering? Well, he's a happy, fun-loving jester that likes to give you hints on how to play the game, how to play against certain opponents, and how to stand your own casually OR competitively! He also guides the player around the menus with ease. He has this big mischievous manner to him, as he likes to rub his hands together evilly or pull (non-harmful) pranks on the player as well as tell jokes about what something does before clarifying what he said within moments, but he's still got a good heart. He'll also tell the player how to actually lower the price of Lucy Harper's stuff by haggling with her; if the player can manage to haggle well, they can get some of her stuff cheaper! Always say thanks to Mark, or he might just spit on your screen.|
|OLD WOMAN!?||Who? This "Old Woman" is a reported psychic that's been able to band all the phenomena together for such a massive bloody tournament. She set up the IMMORTALS RING tourney herself in addition to making all the individual stadiums. Must be a wise lady, huh? But one's gotta wonder: how the hell did she set up all that alone? Is there something this Old Woman isn't telling us? Yet, Betty Lotsa tells us to not ponder or question her. What's really going on here? On the bright side, she is a very sweet individual...|
There are eighteen stadiums in IMMORTALS, with sixteen of them being home stages for each standard fighter on the in-game roster and the other two being related to the main plot of the game. Just two stadiums are available at first, with the other sixteen (being home stages) requiring to be unlocked through either purchasing them from Lucy's museum or from playing as each character five times. For each character that gets played five times, they will unlock their own stadium for use at any time. Audiences watch via cameras to get a good look at the action from within the dome...
Note that neither Pixel Perfect or Crimson Angel have their own home stages as of now, with both being fought in the IMMORTALS STADIUM in story mode rather than in a special stage.
|IMMORTALS STADIUM||Standard, flat battleground with a hexagonal design, with a pillar on each side of the arena that can be ducked behind for the sake of camping or defending. Favors a futuristic steampunk-esque design with technology aligned across virtually every surface possible, and the worlds of Heaven and Hell appear to be alternating between one another in the stage's open sky. A very thick pillar in the stadium's center is permanently coated with electricity, which occasionally surges energy through harmless blue pipes leading from it to surge up the smaller pillars temporarily. Serves as a simplistic battleground that's easy to learn and hone skills upon, and is the game's default competitive battleground. Related to story mode exclusively, this stadium is really not anyone's home stage. The IMMORTALS STADIUM is the most competitive friendly stage, so be sure to check it out in competitive communities!||Moderate-sized stage|
Little skill required
|ENDLESS FALL||The Endless Fall is the only other non-home stage, being a stadium with an endless bottom and seemingly an endless number of cameras! Players have to wait patiently for hexagon platforms of varying irregular sizes to descend so they can keep progressing on this stage; those that stick around for too long will just blow up! The whole area seems to be inspired by Gothic and Greek design, a TimeStrike standard, with dark architecture and many weapons hanging off from the platforms... that's totally not familiar. Anyway, the walls of the stage are surrounded with unique red electricity; if foes are pushed into them, they'll be knocked right down onto the most stable platform, ready to take damage! If players fall off the stage, they will be forced back up again by a bug-eyed being who guffaws, having the player in a stunned stance. Do be careful not to tall off!||Moderate-sized stage|
Much skill required
|REAPER STAGE||A layered battleground with a damp, dark look to it accompanied by a sense of classic chivalry, home to the Grimm Menace. The floor is divided into three circular layers of tiles, with the two top ones rotating in opposite directions and shifting randomly over time. The bottom layer features the smallest amount of standable ground, but features a very fancy bed in the center that can be used to bounce about and make big shockwaves. The outer two layers are circular in shape and rotate around the bed. Chains hanging from the ceiling can also be climbed, with players able to slide down to thrust the black balls towards the ground. Fairly thick pillars will occasionally pop in and out from the ground to lift players up towards the electric ceiling, so they need to step out of the way as soon as possible! One can force foes onto them to crush 'em into the ceiling.||Small-sized stage|
Small skill required
Grimm Menace's home
|MEDUSA STAGE||An arena built in the image of the prima donna Sedusa Medusa! It is designed to be like an enormous disco arena, which itself divided into four individual layers of ground. The top layer sports the most ground as well as the center of the stage, with a giant animated stone Cerberus standing right atop it. It will dance in place - very slowly - and can be climbed upon as a unique platform for fighters to reach the tightropes and individual hexagon platforms that make up the upper area of the arena. The other three layers of ground feature nothing interesting, leading out from the main platform as "stairs" of sorts that just lead into hazardous electric walls. It can be a bit tricky to climb up those stairs, however, if knocked into the walls... lastly, little Medusa masks can gaze at fighters and turn 'em to stone for a moment when their eyes turn white.||Large-sized stage|
Some skill required
Sedusa Medusa's home
|SANDMAN STAGE||The Greasy Sandman's stage takes place atop two thick layers of frozen-together Top Ramen noodles floating in a massive boiling pot of water. Very contrastingly, hallucinations and nightmares appear to occupy the atmosphere, with a huge ghoul mixing around the battlefield. Should a player fall off the Ramen into the steaming water, they will automatically bounce back onto the platforms with a burnt bum, all immortality stripped! Hitting the walls of the pot will be even more punishing, as it is just as scorching hot. Over time, the ramen will split into square pieces and spread out, eventually breaking down into nothing as other "ramen blocks" get tossed in as platforms. Players need to stay on the platforms and evade falling off. Interestingly, all the noodles are hexagonal...?? Like, how does that even work...!?||Moderate-sized stage|
Some skill required
Greasy Sandman's home
|TIFFT STAGE||Home stage of Lightspeed Corrida, this stage is basically a simplistic racetrack with a Gothic-inspired vampire landscape! What safe zones there are in this stage are spread about unevenly, with only six safe places to stand overall - occasionally, from off the stage, phantom Formula One racers (usually) zoom along every inch of the track and slam any fighters in the way into the electric walls! They then mysteriously dissipate through the walls with their ghastly properties. There are three different tracks - red track, blue track, and green - and the route the carts follow is at random. However, all of these paths cross through and between each other, so they're all equally dangerous nonetheless! Red track cars are the fastest, while blue-traveling ones are the slowest... and can be used as platforms!||Moderate-sized stage|
Much skill required
Lightspeed Corrida's home
|PHARAOH STAGE||Having almost the most layers of any stage, this stage is shaped much like a pyramid! It is seperated into five climbable layers, all of which can be easily climbed by any character. Surrounding the fighters is the innards of a golden-brick pyramid, having its well-decored walls shrouded by purple gases that seem to have ties to the many cursed caskets hanging about. The pyramid is a pretty big battleground, and it begins to change over time - as layers get stood on for good long, they begin to crumble apart and collapse, requiring players to make big leaps or risk falling off the stage! These layers will magically restructure with time, but it is advised to keep moving...! If one doesn't keep moving, they might just sprawl into the depths of the cursed tomb and be forced to be put back on the stage, stunned!||Large-sized stage|
Much skill required
Hollow Pharaoh's home
|PITCHER STAGE||Shaped much like a stereotypical baseball field (but all metallic), Pitcher Saturn's home stage is a unique one to play on! First thing to know is that for every time an opponent is hit with a heavy attack, a baseball bat cracking noise will display to indicate it, and hit foes will be sent flying upwards rather than just straight forward! If a foe is hit with a strong attack, a "HOME RUN" will play as the stadium hurls immortals towards hyper-strong electric fields, dishing a lot of damage to them! Robot players, with the amount equivalent to human ones on the stadium will scamper about at average speed to bat players into the grids, but if they're damaged enough, they'll malfunction and be destroyed! If a player runs all the bases without getting damaged, they'll get a free orb (blue or red) as a bonus.||Moderate-sized stage|
Little skill required
Pitcher Saturn's home
|HAUNTED STAGE||Home stage for the Invisikim and her scaredy cat boyfriend, the Haunted Stage takes place in a hilly cemetary with tombstones poking out from the ground here and there. The several layers of hexagon blocks in varying places makes it difficult for players to stun foes with shockwaves, but the electricity-powered tombstones are really easy to push unaware opponents into! Some tombstones are big enough to camp behind and launch weapons from, but if a tombstone is used to remove's one immortality, all of their electricity will disappear temporarily. If a tombstone is hit with high enough power after losing its electricity, it will shamefully sink back down into the ground for about 12 seconds, before they rise up again. If a tombstone has sunken away, there will be enough room on the hill to generate impressive shockwaves, so the players should watch out for clearings!||Large-sized stage|
Some skill required
|SECRETARY STAGE||Taking place in a bloody (but otherwise clean) secretary room, there is a lot of stuff that can be punched about and broken apart. It is quite maze-like, with several unbreakable or unpushable walls, yet with many secret passageways and breakable objects. Trapdoors in the floor may occasionally shock a foe and make them vulnerable to attacks, while electricity-powered folders with teeth will jump out from the hiding places to tackle any foes that come too close! Shockwaves are rather useless if performed on the ground floor, but if the player can reach higher ground, they can perform massive shockwaves that can flip up all the objects in the room in addition to players! When the objects land back down, they create a new maze that may or may not be entirely possible to move through without climbing overhead... The Secretary Stage is the home stage for Satan's Daughter.||Large-sized stage|
Much skill required
Satan's Daughter's home
|SIREN STAGE||Home stage for Mariner Sora, his stage is centered atop a stadium that bears a design almost identical to that of his primary traveling ship! This uniquely shaped stage is composed of many layers and areas to travel on or through, and poles can climbed to get from area to area of the ship. Cannons and skeletal sirens will attack those on the ship (including their leader!) and pose a hazard by trying to push them off into the electric seas below. Players have to scamper from end to end of the ship to evade assaults and try and push opponents off; alternatively, they can break into the cabin and fight in an enclosed electric arena, but it's REALLY risky as you won't know if the foe has a way to outsmart you or not in there! Occasionally, a huge cannon will activate and shoot cannonballs at the stage; dodge its explosive cannonball by getting into the ship! How does Sora even relax on this thing...?||Large-sized stage|
Some skill required
Mariner Sora's home
|SKELETON STAGE||Taking place in a skeletal-themed stadium, the DNA-esque stage design constantly rotates around an axis, requiring all players to keep moving! The "bridges" leading to end to end of the bone-made DNA strand are quite thick, making them safe for traveling, which is fortune as pools of electricity wait below the stage! Occasionally, the strand will stop rotating and instead sway from left to right slowly; being still will let players easily survive the swaying, but those that run or jump about will have to be sure they know exactly where they are, or they might just get screwed at the worst possible moment! This stage is the only one to not feature hexagonal layers; hence, it's impossible to make shockwaves on this stage whatsoever. Though, the fact you can't make shockwaves is quite understandable, as it's the only stage where it's VERY easy for you to fall off! Players who fall will be put back on the stage ASAP, but stunned. This is Loans Bones' home stage.||Small-sized stage|
Much skill required
Loans Bones' home
|WEREWOLF STAGE||Here lies the home stage of Bloodlust Janet! The ground floor is pretty much a constant-moving conveyor belt made from glowing hexagons that leads into a really large pit of electricity, and above it are some stray platforms of irregular shape that are perfectly still. Players knocked off these platforms get forced onto the conveyor belt, where they'll have to climb one of several ladders to get high enough to land back on said platforms! Occasionally, red gasses will fire off from around the conveyor belt, which smell of blood and daze out fighters for a short period of time before sending them into the electricity pit! Those that fall into it will be brought back onto one of the high-up platforms, which will be brought down onto the belt itself and temporarily stop it from moving. When the fighter becomes conscious (or when they're kicked off), the belt will start again! You really have to be careful here.||Small-sized stage|
Some skill required
Bloodlust Janet's home
|WITCH STAGE||Home stage for Death Chef Cindy, her stage takes place in a flat arena with seven large tables laid atop the hexagon-layered floor. It is a rather friendly stage for the most part, but atop the table in the center is a huge cauldron; over time, it will dump boiling lava on either side! This lava will then flood half the arena (depending on the side), seeping dangerously around the tables before eventually dissipating. If players hop off the tables and do shockwaves, they can not only influence what side of the arena the pot boils lava on, but lift the lightweight tables REALLY high into the air! Under those tables are electricity pits that generate power to these tables for some strange reason, with big electricity bolts tying the tables to the ground. As there are no electric walls in the stage, players have to be pushed into those electricity bolts while the tables are up to get things going!||Large-sized stage|
Some skill required
Death Chef Cindy's home
|PHOENIX STAGE||The Nuclear Phoenix makes his nest here, which is... a giant nest, kinda, but made from our beloved hexagon blocks! In the middle of this nest is a bunch of eggs protected by an actual phoenix, so the players will have to stay out from the wrath of the big bird if they can help it! If this bird - or her eggs - are ever attacked, the phoenix will breathe a punishing breath of fire over the battlefield to scorch anyone that's in the fire's way! Electrical currents coat the nest's inner walls, so obviously these should be avoided by players who don't want to get kicked into 'em! Occasionally, little bits of the nest will break apart to reveal electrical currents underneath; players should be careful and avoid them! This stage can be a bit annoying, but if the phoenix takes enough damage, they will take flight and leave the battlefield, leaving the fate of their eggs unknown... will you break them, you naughty thing? Or will you leave them be, like an actually genuinely good human being? It doesn't matter anyways, as you're likely evil.||Small-sized stage|
Some skill required
Nuclear Phoenix's home
|DRAGON STAGE||This stage takes place on the back of a hexagon tile-made dragon - home of the Dragon Scales fighter! Unlike the fighter itself, this dragon is shaped like a European dragon and flies fearsomely through the skies, flapping its... uhhh... blocky wings! Players need to be careful to keep their balance on the back of this dragon, as the loops and turns it can make can push them right off course! That's the only obstacle they have to watch out for, really. To make fighters vulnerable and available to hit, players have to push each other onto the giant electric wings, which will stun them and render them open to taking damage after they land back on the stage's center point! As the fight continues, the dragon will make some stunning turns and start flapping its wings irregularly, which can make knocking foes into the wings or evading getting pushed into them plenty more difficult. So keep a sharp eye out for what it's doing! Also, falling off the stage will have the dragon swoop down to catch fighters, and after they're caught, they'll be stunned!||Large-sized stage|
Much skill required
Dragon Scales' home
|PIXIE STAGE||A very bright, fluffy fairy land that's quite appropriate for the Pissy Pixie! ...Or not. So, in this stage, players may immediately notice the strange gravity that has them bounce quite a bit higher than usual, and maybe additionally the mushrooms that can thrust them upwards even higher! The clouds high up in the stage can take the player higher and higher... yeah, this can be a bit tricky to fight on, right? The invisible walls surrounding the stage are totally loaded with electricity; try to leave the arena, and you'll get a nasty shock! Players can occasionally enter the little houses accompanying the stage to hide out from foes and plot defensive strategies, but these houses can also take damage and get destroyed relatively easily! Once all the houses are flattened and all the mushrooms are chopped down, there's not really going to be anything but flat ground for the fighters to duke it out upon!||Large-sized stage|
Little skill required
Pissy Pixie's home
|JUSTICE STAGE||Home for Nature's Justice, the Justice Stage features players on a flat, circular almost Greek-styled battleground with huge architecture rising up from the stage's edges. The ONLY arena with real fall-out hazards, this is one stage one will have to be especially careful with. Circling the stage clockwise and occasionally counterclockwise are statues of Lady Justitia and Mother Nature, which will push any players that happen to be in their way. They are also coated with electricity, so if a player touches them, they'll temporarily lose their immortality! Nobody even needs to take damage in this stage, however, as simply pushing a fighter off the edge on this stage will really end them for good. Remember that the longer you're on this stage, the less room there'll be, as the stage will begin to collapse and narrow itself inwards towards the center! Give it your all here, as you really have no choice otherwise!!||Small-sized stage|
Some skill required
Nature's Justice's home
- Inspired by Boundless, IMMORTALS is Athena's personal take on an original fighting game roster, full of her own characters. It makes very little use of COLD❄BLOOD content, promising a roster full of things that fans of Athena Hawkins' works have never seen before - well, hopefully.
- Every character present in IMMORTALS is biromantic in addition to being bisexual, allowing many interesting pairings to be made between these characters in the player's own headcanon if they so desire. It's also so that everyone can be able to relate to them no matter what.