Fantendo - Game Ideas & More
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! width=25%|[[File:CursedKeySMB.png|center|200px]]'''-+*Cursed Key'''
 
! width=25%|[[File:CursedKeySMB.png|center|200px]]'''-+*Cursed Key'''
 
! style="background-color: black;"|Acts identically to a Key, but when the player picks it up, a Phanto will follow the player around, damaging them on contact. The Phanto will only disapear when the player uses up all their Cursed Keys. 
 
! style="background-color: black;"|Acts identically to a Key, but when the player picks it up, a Phanto will follow the player around, damaging them on contact. The Phanto will only disapear when the player uses up all their Cursed Keys. 
  +
|-
  +
! width=25%|[[File:WarpDoorSMB.png|center|200px]]'''+Warp Door'''
  +
! style="background-color: black;"|A pair of doors that, when the player enters one, they'll come out of the other. Up to 10 pairs of doors can be in an area at once.
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|-
  +
! width=25%|[[File:PDoorSMB.png|center|200px]]'''-+*P-Door'''
  +
! style="background-color: black;"|Similar to that of a Warp Door, but a P-Switch has to be active in order to enter it.
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|-
  +
! width=25%|[[File:LockedDoorSMB.png|center|200px]]'''+*Locked Door'''
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! style="background-color: black;"|A Warp Door that requires any type of Key to enter.
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|-
  +
! width=25%|[[File:PBlockSMB.png|center|200px]]-+P-Block
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! style="background-color: black;"|A block that is intangible until a P-Switch is activated, and vice versa.
  +
|-
  +
! width=25%|[[File:PSwitchSMB.png|center|200px]]'''+P-Switch'''
  +
! style="background-color: black;"|A switch that turns all Coins into Brick Blocks, and vice versa. The maker can also set how long the P-Switch timer lasts, too.
  +
|-
  +
! width=25%|[[File:InfinitePSwitchNES.png|center|200px]]'''-+*Infini-P-Switch'''
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! style="background-color: black;"|Acts the same as a regular P-Switch, but does not  disapear after being activated, and can be reactivated again after the P-Switch timer expires.
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|-
  +
! width=25%|[[File:Bswitch.png|center|200px]]-+*B-Switch
  +
! style="background-color: black;"|Instantly ends the P-Switch timer when hit, no matter how long it was going on for.
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|-
  +
! width=25%|[[File:POWBlock.png|center|200px]]'''+POW Block'''
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! style="background-color: black;"|Can be picked up and thrown, and when activated, destroys all enemies on screen and makes all Coins drop down.
  +
|-
  +
! width=25%|[[File:PowBlockNSMB2.png|center|200px]]-+*Red POW Block
  +
! style="background-color: black;"|Acts similarly to a POW Block, but only destroys all enemies and blocks nearby itself.
  +
|-
  +
! width=25%|[[File:Pinkpow.png|center|200px]]'''-+*Pink POW Block'''
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! style="background-color: black;"|Identical to a POW Block, but floats in the air and cannot be picked up and thrown.
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|-
  +
! width=25%|[[File:Trumpoline.png|center|200px]]'''+*Trampoline'''
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! style="background-color: black;"|A bouncy obstacle that bounces the player, enemies and items around. Can be set to point horizontally, vertically, and diagonally.
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|-
  +
! width=25%|[[File:Mystery_Mushroom_Trampoline_Appeal.png|center|200px]]'''-*Super Trampoline'''
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! style="background-color: black;"|Can bounce the player extremely high into the air.
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|-
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! width=25%| +Vine
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! style="background-color: black;"|Allows the player to climb up or down. Can also be set to be from 1 to 20 tiles long.
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|-
  +
! width=25%| -*Rope
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! style="background-color: black;"|Allows the player to cling onto it to swing back and forth. The ycan also climb up or down on it, too.
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|-
  +
! width=25%| -*Fence
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! style="background-color: black;"|Can be between 3x3 and 10x10 tiles large, and allows the player to climb up, down, left, right or diagonally on it. Koopas can also climb on it.
  +
|-
  +
! width=25%|[[File:LiftSMB.png|center|200px]]'''+Lift'''
  +
! style="background-color: black;"|A platform which can move up and down, down and up, left and right, right and left, or diagonally. Can also be stuffed inside a pipe in order for a continuous stream of lifts to shoot out from the mouth of the pipe. Can also be between 3 and 10 tiles wide.
 
|-
 
|-
 
! width=25%|
 
! width=25%|
! style="background-color: black;"|
+
! style="background-color: black;"|TBA
 
|}
 
|}
   

Revision as of 23:03, 7 June 2020

Hattysmm










Hatty's Super Mario Maker 3
Hsmm3
The game's boxart
Developer(s) Hattykid~
Publisher(s)
Nintendologo
Platform(s) Nintendo Switch
Genre(s) 2D platformer. Game Creation.
Series Super Mario Maker
Predecessor Super Mario Maker 2
Release Date(s) 2024
Mode(s) Single player. Multi-Player
Age Rating(s) E10+
Media Included Nintendo Switch cartridge. Digital Download

Hatty's Super Mario Maker 3 is a side-scrolling platforming and game creation system published and developed by Nintendo for the Nintendo Switch. It is the third game in the Super Mario Maker series (fourth if Super Mario Maker for Nintendo 3DS is considered.) And it expands apon Super Mario Maker 2's gameplay and course creator, with new course elements, gamemodes, and more. Because of it's more in depth features, it's more geared towards people who wish to create legitimite, high-effort courses instead of the simplistic features of past Super Mario Maker games.

Changes from Super Mario Maker 2

  • The New Super Mario Bros. U style has been rebranded into a standard New Super Mario Bros. style, containing elements from New Super Mario Bros, New Super Mario Bros Wii, New Super Mario Bros. 2, and New Super Mario Bros. U.
  • In addition, the Super Mario 3D World style has been rebranded into a 'Super Mario 3D' style, containing elements from both Super Mario 3D Land and Super Mario 3D World.
  • Liquids can now be placed in all level themes, including Water, Lava, and Poison, amongst other liquids. However, liquids are simply placed as a single block, while in the Forest, Castle, Volcano, and Forest Night themes, Poison, Lava, and Water act the same as though in Super Mario Maker 2, being able to rise and flow from the bottom of the screen.
  • Courses can now have up to 4 sub-areas, making 5 different areas possible in each course. In addition, courses can be vertical in the main area.
  • Yoshi and the Goomba Shoe can now be used in all 'Classic' gamestyles.
  • In addition, all Power-Ups are availible in all 'classic' gamestyles.
  • On top of that, all enemies can be stacked on top of one another in all gamestyles.
  • World Maker has seen an overhaul. 
    • Instead of simply being 4x7 tiles large, worlds can now be from 3x3 to up to 20x20 tiles large.
    • Up to 8 courses can be placed in a world, in addition, up to 2 different 'castle courses' can be placed as different endings to a course.
    • In addition, up to 6 Bonus Rooms can be placed in a world, and 4 different pipe pairs can be placed in a world
    • Up to 2 Super Worlds can be uploaded instead of simply one.
    • In addition, up to 10 Super Worlds can be saved in Worldbot instead of just 6
    • The gamestyle of a world can be switched. Now, instead of just the Super Mario World gamestyle, the maker can switch them to the Super Mario Bros, Super Mario Bros. 3, New Super Mario Bros, and Super Mario Land 2 gamestyles.
  • Horizontal levels can now be up to 4x20 screens large instead of simply 2x10 screens large. In addition, Vertical levels can now be upt to 20x4 screens large.
  • Alongside Keys, Coins, Power-Ups, and items can now be stored inside enemies, and will give it up once defeated.
  • Unlockable course parts have returned from Super Mario Maker 1, but the method of unlocking them has now changed. Instead of waiting real life days to gain access to all course parts, game styles, and course themes, players now have to play through the various Single Player modes to unlock course parts by completing certain levels. This is meant to both encourage players to play through the single player modes and try not to overwhelm new players with too many options.
    • Additionally, if the player were to start Hatty's Super Mario Maker 3 while save data for Super Mario Maker 2 is on the same console, all of the course parts will carry over to the game without having to unlock them, not counting the Superball flower or Super Hammer, depending on weither or not the player has already unlocked those items in SMM2.

Gamemodes

Course Maker The game's made mode. Here, the player can create their very own Super Mario course using a variety of course parts, themes, and gamestyles.
Course World The game's main way of viewing the millions of user-created courses from all across the world. You can search for courses by tag, creator, gamestyle, difficulty, popularity, most liked, least liked, etc., as well.
Ninji Speedruns Here, you can play a certain course every week, racing to the goal against other player's ghosts, who are shown as Ninjis. The faster you complete the course, the better goodies you'll get!
Creator Challenge A bi-weekly mode where you are tasked to create a course under a certain theme (i.e a course without any type of enemy. A course only using terrain and enemy assets, etc.) After a certain period of time has passed, the best course under that theme wins certain goodies.
World Maker Here, you can create diffeent Super Worlds using a variety of world parts, themes and gamestyles. Up to 10 maps can be included in a Super World, as well.
Super World Galaxy Here, you can view and play various Course Worlds created by players from around the world. It has seen a large overhaul, with the ability to now be able to search for course by creator and certain categories like in Course World
Character Customizer A new mode in which you can create custom 'skins' for the player in the Super Mario Bros. gamestyle. Using a variety of tools, the player can customize their looks when still, running, jmping, and even their different forms from Power-Ups. Up to 10 custom characters can be saved in the Characterbot, and can be used as the player exclusively in the Super Mario Bros. gamestyle
Character World Here, you can view and download millions of custom characters uploaded from people around the world. You can download up to 50 custom characters from this, as well as upload up to 100 custom characters of your own.
Limited Mario Challenge A returning mode from the previous Super Mario Maker games. Here, the player can customize the amount of lives they have (From 1 to 100) and go through an endless onslaught of user-genereated courses from around the world to clear as many courses as possible before they lose all their lives. An online leaderboard can also be used to see the farthest players have gotten, which can be toggled by players across the world, players only in the player's country/nation, or friends of the player.  
Story Mode (Title to be determined) The game's main single player mode. In this, the player goes through a variety of courses one by one, each subliminally giving the player ideas for courses of their own, as they attempy to thwart the evil plans of The Shadow Builder. This is also one of the ways the player unlocks Course Parts
Creative Challenges An alternative campaign in which the player has to get through a variety of courses, making use of both playing as Mario and friends and using the Course Editor to use a limited supply of course parts to help solve puzzles and reach the end of each course. This is also one of the ways the player unlocks Course Parts

Game Styles

There are a total of 12 game styles in Hatty's Super Mario Maker 3. 6 being 'classic' game styles (meaning that they all share the same course parts,) and 6 being 'extra' game styles (meaning that they each have exclusive course parts not availible in any other style.)

Note: - means the Game Style has to be unlocked first through either Story Mode, or Creative Challenges

'Classic' Game Styles 

These gamestyles share every course element together.

Yama smb1
Super Mario Bros.
The original game style that started it all! Here, Mario and friends are with their bare necessities, no walljumps, no groundpounds, no spinjumps, just good ol' jumping and running!
Smb3
Super Mario Bros. 3
The second 'normal' game in the series. Mario and friends have a special P-Meter, which can have them run at high speeds and even jump higher! Mario and pals can also hold certain items and throw them forward!
Smw
Super Mario World
The first Super Mario game on the Super Nintendo! Mario and friends can now spinjump to bounce on spikey enemies. They can also pick up items and throw them forward and even above themselves!
SuperMarioAllStarsLogo
-Super Mario All-Stars
The first ever collection of Super Mario's NES adventures, now in glorious 16-bit! True to the classic NES days, Mario and pals cannot do anything except run and jump, back to basics!
Smalogo
-Super Mario Advance
Mario and pals' advanced adventures, mainly taking design cues from Super Mario Bros. 3. Here, Mario and friends can run, jump, and carry and throw objects, they also have their P-Meters to jump higher!
Nsmb
New Super Mario Bros
Mario and friend's return to side-scrolling platforming! Here, Mario and pals can spinjump and hold and throw items, as well as ground-pound to crash through enemies and blocks, as well as a wall-jump to climb between walls!

Extra Game styles

Sm3dwdelta
Super Mario 3D
A combination of Mario and friends' 2D and 3D adventures. Here, the Mario gang can Wall-Jump, Groundpound, and hold and throw items. They can also do a special 'crouch-jump' and a 'spinjump' to reach higher in the sky. They can even crawl! 
SML2-6GC Logo
-Super Mario Land 2
Mario and friend's second dive into the portable weorld. Here, Mario and friends can carry items and throw them around, as well as spinjump to bounce on spikey baddies and break blocks from above!
Smb2delta
-Super Mario Bros. 2
The second, and certainly weirdest, adventure of Mario and friends. Although they cannot do anything more than jump and run, Mario and pals can pick up certain items and enemies from above and throw them!
PaperMario64Logo
-Paper Mario
Mario and friends biggest RPG series yet, in paper form! Although the gameplay mainly takes insperation from Super Paper Mario, this gamestyle takes elements from all games in the Paper Mario series! Here, Paper Mario and pals can hold and throw items both forward and upwards, as well as use their hammers to groundpound! They can also do a special Spin-Dash to move quicker!
MarioBrosArcade
-Mario Bros.
Mario and friends' first ever debut in the gaming scene! Although this mainly takes inspiration from Mario Bros. in it's gameplay, all of the Mario and Donkey Kong arcade games are used as elements! Here, Mario and friends can only simply jump and run, nothing more.
Mario & Luigi Series Logo3
-Mario & Luigi
Mario and pals' other biggest RPG adventures! This takes inrpiration from all games in the Mario & Luigi series, as well! Here, Mario and friends can carry and throw items forward and upwards, as well as use their hammers to groundpound!

Playable Characters

In Hatty's Super Mario Maker 3, there are 14 playable characters to play as. Unlike in Super Mario Maker 2, all characters play differently from one another, and each have their own special abilities (aside from Mario.) The creator of courses can toggle which characters can be played as in their course (i.e Only Mario & Peach being able to be played as in a course, etc.) At the start up of a course, if their are more than one playable character to play as, the player can manually select which character they'd like to play as, or randomly select them. Additionally, if there is more than one playable character in a course, the maker must complete their course with each playable character before they are able to upload it. Each character also has 3 different palette swaps when playing Multiplayer.

Note: - means the character must be unlocked through either Story Mode or Creative Challenges

NicePng super-mario-world-png 1684411
Mario

Pros: Jack of all trades.

Cons: Master of None.

PngItem 5991148
Luigi

Pros: Higher jumps.

Cons: Slippery movement on land.

Smoltod

Toad

Pros: Faster running speed

Cons: Lower jumps.

Peachsmw
Princess Peach  

Pros: Hover ability (Hold the Jump button in the air to hover in the sky for 3 seconds)

Cons: Slower running speed.

Babey
-Toadette

Pros: Lower gravity (Floatier falls.)

Cons: Less powerful throws (Throws items a shorter distance than other characters)

-Wario

Pros: Can break brick blocks by falling/jumping on them.

Cons: Delayed jumps. Also slowest swimmer out of all characters.

-Waluigi

Pros: Highest jumps out of all characters. Also fastest swimmer out of all characters.

Cons: Takes double damage from enemies (i.e Fire Waluigi turns into Small Waluigi after getting hit)

-Rosalina

Pros: Float ability (Can slowly float down for a few seconds before falling down at regular speeds.)

Cons: Slowest run speed out of all characters.

-Daisy

Pros: Double Jump.

Cons: Lowest jump height out of all characters.

-Donkey Kong

Pros: Can carry up to two items at once (Throws them one at a time, and throws the item that has been in his hands the longest first)

Cons: Slows down when carrying items. Slows down even more when carrying two

-Diddy Kong

Pros: Can cling onto walls for a few seconds

Cons: Slipperist out of all characters

-Nabbit

Pros: Immune to all damage

Cons: Cannot use power-ups

Note: All NPCS are also Koopatrols instead of Toads while playing as Nabbit.

-Bowser

Pros: Can punch forward to break through blocks and damage enemies.

Cons: Is stunned for a few seconds when landing from a high place. Also cannot use ridables like Yoshi (too scared of Bowser) or small Goomba's Shoes (too small to fit in)

Note: All NPCS are also Koopatrols instead of Toads while playing as Bowser.

-Bowser Jr.

Pros: Can hide in his shell to avoid damage and even damage enemies from above.

Cons: Requires a Tier Two power-up (i.e Fire Flowers) to beak Brick Blocks. Also cannot move while in shell.

Note: All NPCS are also Koopatrols instead of Toads while playing as Bowser Jr.

Course Themes

Note: - means the Course Theme has to be unlocked first through either Story Mode, or Creative Challenges

Daytime

SMM3GroundThemeIcon
Ground
A simple grassy land with hills, grass, clouds, and flowers.
SMM3UndergroundThemeIcon
Underground
An underground cave with large staglamites, fossils, and crystals!
SMM3UnderwaterThemeIcon
Underwater
A deep sea with lots of coral, fish, seaweed, and other aquatic life!
SMM3GhostHouseThemeIcon
Ghost House
A terrifying haunted house with large windows, spiderwebs, and other haunting things!
SMM3AirshipThemeIcon
Airship
A blood-boiling fleet with speeding clouds as you hop from airship to airship!
SMM3CastleThemeIcon
Castle
A threatening castle filled with lava, statues of Bowser, and pillars!
SMM3DesertThemeIcon
Desert
A vast desert with tons of sand, pyramids, and sandstorms!
SMM3SnowThemeIcon
Snow
A chilly land filled with snow, snow, and more snow!
SMM3ForestThemeIcon
Forest
A large forest filled with trees, water, and forest life!
SMM3SkyThemeIcon
Sky
A high sky containing clouds, rainbows, and birds!
Mountaintheme
Mountain
A large valley filled with mountains, hills, and rocks!
Volcanotheme
Volcano
A hot, hot valley with volcanoes, lava, and magma!
Beachtheme
Beach
A tropical beach with water, palm trees, and sand!
Towertheme
-Tower
A threatening tower with tons of windows and threatening statues!
Tanktheme
-Tank
A large thunderstorm with an onslaught of tanks going forward! The ground is also automatically placed at the bottom of the screen, and cannot be erased, although the maker can move it up or down like water or lava.
Cemetarytheme
-Cemetary
A spooky cemetarty with gravestones, fences, and trees!
Factorytheme
-Factory
A large factory filled with conveyor belts, mechanical arms, and hydrolic presses!
Sweettheme
-Sweet
A sweet little land filled with tasty sweets, mouth-watering sprinkles, and yummy deserts!
Spacetheme
-Space
An empty, out-of-this-world place filled with stars, moons, and planets!
Carnivaltheme
-Carnival
A large, fun-filled carnival filled with rides, games, and joy!
Minestheme
-Mines
An abandoned mineshaft with rails, minecarts, and minerals.
Citytheme
-City
A bustling metropolis with large buildings and speeding taxis!
Springtheme
-Spring
A beautiful field filled with sakura trees, bridges, and cherries!
Autumntheme
-Autumn
A pretty forest filled with orange leaves, large bushes, and piles of leaves!
Ruinstheme
-Ruins
An abandoned ruins filled with moss, rubble, and the remains of an ancient castle!
Mushroomtheme
-Poison
A deep, underground valley filled with large mushrooms, fungi, and spores. A poisonous sea is also at the bottom of the course!
Shipwrecktheme
-Shipwreck
A sunken ship filled with seaweed, skeletal remains of past passengers, and haunting loot!
Workshoptheme
-Workshop
A large workshop filled with courses at work in the background!
Shadowtheme
-Shadow Realm
A dark, shadowy dimension filled with dark clouds, purple smoke, and threatening laughs!

Noon

SMM3GroundThemeIcon
Ground

Various enemies now have different properties, such as Koopas exploding after hiding in their shell, Goombas not being able to be defeated, amonsgt other things. The player, however, is unaffected

SMM3UndergroundThemeIcon
Underground
The screen is now sideways, with the controls remapping to fit!
SMM3UnderwaterThemeIcon
Underwater
The water is now a murky grey color, as the player now swims slower. Enemies are unaffected, however.
SMM3GhostHouseThemeIcon
Ghost House
When an enemy is defeated, a Boo takes their place.
SMM3AirshipThemeIcon
Airship
Enemies are now equipped with cannons, which fire cannonballs which can damage the player
SMM3CastleThemeIcon
Castle
The lava is now in waves, similar to one of the levels in New Super Mario Bros. U
SMM3DesertThemeIcon
Desert
A large tornado swoops around the course, which can pick up enemies, items and the player before throwing them left or right.
SMM3SnowThemeIcon
Snow
Water placed is now icy, which if the player stays in it for too long, they'll take damage
SMM3ForestThemeIcon
Forest
A wildfire rages throughout the forest, which, unless the player is nearby a body of water, they'll take damage every 10 seconds.
SMM3SkyThemeIcon
Sky
A large cloud covers up the entire screen, in which the screen can only barely be seen
Mountaintheme
Mountain
Enemies are now covered in rocks, now making them take one more hit to take out
Volcanotheme
Volcano
Lava geysers are shot out by volcanoes in the background, which occasionally lands through the ground, which damages the player.
Beachtheme
Beach
The water is now at the left side of the screen instead of the bottom!
Towertheme
-Tower
Goombas are now wearing spikey helmets, damaging the player when they attempt to jump on them
Tanktheme
-Tank
Acid Rain falls from the sky, and unless the player is underneath solid terrain, they'll take damage every 10 seconds.
Cemetarytheme
-Cemetary
Enemies defeated will now come back after 5 seconds!
Factorytheme
-Factory
Oil is now at the bottom of the screen, which will reduce the player and enemies' movements.
Sweettheme
-Sweet
If the player stands too long of a ground tile, it'll give up and crumble, and will not come back!
Spacetheme
-Space
Asteroids will now fall from the sky, which can damage the player and destroy blocks.
Carnivaltheme
-Carnival
Enemies are now bouncing on 1x1 balls, now making them 1 tile taller!
Minestheme
-Mines
Enemies can now dig up from the ground like Monty Moles!
Citytheme
-City
Large monster arms will occasionally pop out from ground tiles, which can damage the player.
Springtheme
-Spring
Enemies are now in their big forms by default! Droppin a Super Mushroom on them will turn them into their Mega forms, while dropping a Mini Mushroom will turn them into their regular forms! Mega Mushrooms have no effect on enemies, however.
Autumntheme
-Autumn
Wind is blowing towards the left, pushing enemies, items, and the player left!
Ruinstheme
-Ruins
Moss now covers all terrain assets, slowing down the player and hindering their jump height. Enemies and items are unaffected.
Mushroomtheme
-Poison
Spores float around the course, and if the player were to touch them, their visuals get distorted for a few seconds!
Shipwrecktheme
-Shipwreck
Everything in front of the player is pitch black while everything behind them is lit up as always.
Workshoptheme
-Workshop
As the player walks through it, the course slowly builds itself!
Shadowtheme
-Shadow Realm
Large, yellow thunderbolts can strike down to the ground, which can damage the player, break through blocks, and stun the player if they are on the ground! The thunder strike is signified by some sparks being summoned on the ground.

Nighttime

SMM3GroundThemeIcon
Ground
Goombas and Wigglers float around, Chain Chomp's chains are longer, amonsgt other things.
SMM3UndergroundThemeIcon
Underground
The screen is now upside-down, and the player's controls are now reversed!
SMM3UnderwaterThemeIcon
Underwater
The water is now quite dark, but it's not impossible to see through
SMM3GhostHouseThemeIcon
Ghost House
The house is now completely dark, with the player and certain items and enemies are the only source of light.
SMM3AirshipThemeIcon
Airship
As a large thunderstorm crashes down, the enemies and items act as though they are underwater. The player is still able to move normally, however
SMM3CastleThemeIcon
Castle
The player can swim through the course as if they were underwater. The enemies and items act normally, however
SMM3DesertThemeIcon
Desert
A large sandstorm encompasses the course, blowing the player around left or right.
SMM3SnowThemeIcon
Snow
Every single type of terrain is now super slippery!
SMM3ForestThemeIcon
Forest
The safe water at the bottom of the screen is now a dangerous sea of poison!
SMM3SkyThemeIcon
Sky
Gravity is lowered, letting the player jump much higher and float around
Mountaintheme
Mountain
Gravity is increased greatly, decreasing the player's jump height and making them fall faster. Enemies also fall faster as well.
Volcanotheme
Volcano
The volcanoes in the background now fire out debris, which can damage the player and break through blocks!
Beachtheme
Beach
The water at the bottom of the screen is now at the top of the screen!
Towertheme
-Tower
The player and enemies can now walk on walls and the ceiling!
Tanktheme
-Tank
The thunderstorm can now shock down thunderbolts to damage the player, enemies and break through blocks!
Cemetarytheme
-Cemetary
Boolossus will be behind the player, chasing them down, contact with him will damage the player, as well. The player can look behind themselves to stpop Boolossus in his place, as well!
Factorytheme
-Factory
The terrain now acts like a conveyor belt, slowly moving the player, items and enemies left. Every 10 seconds, the direction will change to right, and so on.
Sweettheme
-Sweet
All terrain is now bouncy, making the player constantly jump around, they can even bounce off walls!
Spacetheme
-Space
All terrain assets are now circular, the player, enemies, and items can also circle around them as if they were planets with their own gravity!
Carnivaltheme
-Carnival
The player, enemies, items, and everything else is now completely black, with the background being the only way of showing the silohettes of everything.
Minestheme
-Mines
At certain intervals, stalagmites will fall down, which can damage the player and break brick blocks!
Citytheme
-City
A large fog covers up the top of the screen, covering up everything in view.
Springtheme
-Spring
The player can drop down bottomless pits to fall down from the top of the screen, and vice versa.
Autumntheme
-Autumn
The player now automatically walks forward, unable to stop in place manually! Though they can still turn left and right and jump.
Ruinstheme
-Ruins
Moss now covers the bottom of every terrain asset, allowing the player to climb across the ceiling with them!
Mushroomtheme
-Poison
Due to the poisonous spores around the cave, Goombas become Infected Goombas, instantly defeating the player on contact!
Shipwrecktheme
-Shipwreck
Sunken debris now floats in the water, if the player, an enemy, or an item were to touch the debris, it will explode, damaging the player and enemies and breaking all blocks nearby.
Workshoptheme
-Workshop
The course behind the player will disapear, not allowing them to go back!
Shadowtheme
-Shadow Realm

A large, dark purple cloud will be above the course at all times, causing tons of misfortune, such as:

  • Summoning Shadow Goombas, Shadow Spineys, and Shadow Buzzy Beetles from the ground.
  • Turning all 1-UPS into Poison Mushrooms
  • Puffing out bits of purple fog that will damage the player on contact.
  • Turning the screen upside down and reversing the player's controls
  • Making the screen go dark for a few seconds, with the player and certain items and enemies being the only sources of light.
  • Turning normal enemies into big enemies, and turning big enemies into mega enemies.

The dark cloud itself will also damage the player on contact. It can be temporarily disposed of by either revealing light towards it or throwing a POW Block at it, but after a few seconds, it will return...

Course Elements

Note: Items with a * before their name means they are a variant of the course part above.

Items with a + before their name means they are shared with all game styles.

Items with a - means the Course Part has to be unlocked first through either Story Mode, or Creative Challenges

'Classic' Styles

Miscellaneous

StartLevelSignPostSMB

Sign Post
The very first thing seen in the beginning of the level. It can be placed anywhere, and it'll be where the player begins the course. It can also turn to 8 different directions, as well! These are required in a course, and cannot be erased no matter what.
FlagPoleSMB

+Flag Pole

One of the possible goals to be used. Reaching the top of the pole will reward the player with a 1-UP. While any other spot will simply reward the player with points depending on how high they landed. It can also be placed anywhere, even in sub-areas! Placing one requires the player to reach it in order to upload their course.
Altflag
-*+Alternate Flag Pole
A red flag pole, which can be used as an alternate exit. Up to 2 can be placed in a course, and it can be placed anywhere, as well as in sub-areas. Placing one requires the maker to reach all Alternate Flag Poles in the course in order to upload it.
CardRouletteSMB3

-+Card Roulette
One of the other goals which can be used. If it lands on a 1-UP Mushroom, it'll give the player a 1-UP. While any other item will simply reward the player points. It can also be placed anywhere, even in sub-areas! Placing one requires the maker to go through all Card Roulettes in the course to upload it.
Keyhole
-Keyhole
A type of secret exit. Up to 2 can be placed in a course, and it requires a key to go through to beat the course. Placing a keyhole in a course requires the player to go through the keyhole in order to upload their course.
GiantGate

-+Goal Gate
Another goal that can be used. Going through the tape at the top will reward the player with a 1-UP, while any other place will reward the player with a certain number of points depending on how high they were at. Going through the gate without going through the tape will reward the player with a coin. It can be placed anywhere, even in sub-areas! Placing more than one Goal Gate requires the player to clear the course from to each different goal.
CheckpointFlagSMB
+Checkpoint Flag
Running through this will allow the player to continue from the flag when they die. Up to 3 Checkpoint Flags can be in an area, and placing one requires the maker to clear the course multiple times, once through the course without checkpoints, and the rest from the checkpoint flags.
386px-Toad - Mario Party 10
+NPC 
These can be placed around courses, and will not effect anything. If the player were to go near them, they will display some text, which can be written by the creator with up to 200 characters. They can also be yellow, green, purple, brown, black, and grey. They can also give out items after talking to them!

Items & Power-Ups

493px-SuperMushroomNSMB2
+Super Mushroom

Can be used by the player to turn into their Super form. In this state, the player can break brick blocks and endure an extra hit! 

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Jumps around, and moves away from the player.
MegaMushroomMK8
-*Mega Mushroom

Can be used by the player to turn into their Mega form. Here, they are incredibly large, being able to walk through blocks, pipes and enemies with no harm, although it only lasts for a limited time.

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Jumps around and moves away from the player, though jumps lower than it's smaller counterpart
MiniMushroomMK8
-*Mini Mushroom

Can be used by the player to turn them into their Mini form. Here, they jump much higher, have a smaller hitbox, and can walk across water. However, they can only take one hit before being defeated. 

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Jumps around and moves away from the player, though bounces much higher than it's bigger counterpart
PurplePoisonMushroomMK8
*Poison Mushroom

They will damage the player on contact.

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Chases the player down and hops over gaps and walls.
FireFlower10
+Fire Flower

Can be used by the player to turn them into their Fire forms. In this state, the player can shoot fireballs which bounce in arcs, which can melt frozen blocks, light up explosives, and damage enemies.

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Moves away from the player


IceFlowerMK8
*Ice Flower

Can be used by the player to turn them into their Ice forms. In this state, the player can shoot iceballs which bounce in arcs, which can freeze enemies into a solid block, being able to be picekd up and thrown or be used as platforms. After a few seconds, enemies will  break out of the ice cube.

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Moves away from the player
Superball Flower - Art
-*Superball Flower

Touching this will turn the player into their Superball form. Here, the player can shoot superballs which can ricochet off walls and damage enemies. Only one superball can be on screen at a time, and it will disapear after a few seconds. 

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Moves away from the player
572px-GoldFlower
-*Gold Flower

Touching this will turn the player into their Gold form. Here, they can shoot golden balls which bounce in arcs, and will turn enemies and nearby brick blocks into coins!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Moves away from the player
BoomerangFlowerBlue
-*Boomerang Flower

Touching this will turn the player into their Boomerang form. In this state, the player can throw boomerangs which can activate blocks and damage enemies before coming back to the player.

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Moves away from the player
SuperLeafMK7
Super Leaf

Touching this will turn the player into their Racoon form. In this state, the player can whip their tail to activate blocks and damage enemies. They can also fly for a limited time after running!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Floats upwards instead of downwards.
Feather - Mario Kart X
-*Feather

Touching this will turn the player into their Cape form. In this state, the player can whip their cape to activate blocks and damage enemies. They can also glide through the air! 

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Floats upwards instead of downwards.
PowerBalloonSMW
-*P-Balloon

Touching this will turn the player into their Balloon form. Here, the player puffs up as they can soar through the sky! However, they cannot damage enemies.

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Flies away from the player
Propellermushroom
-*Propeller Mushroom

Touching this will turn the player into their Propeller form. In this state, the player can fly up into the air before slowly floating down. They can also drill downward to damage enemies and break through brick blocks!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
New Super Mario Bros. U Deluxe Super Acorn
-*Super Acorn 

Touching this will turn the player into their Flying Squirrel form. In this state, the player can glide through the air and boost upwards before slowly floating down. They can also cling onto walls for a limited time!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Bounces around, but doesn't actively try to move away from the player.

HammerSuitSMB3
-Hammer Suit

Touching this will turn the player into their Hammer form. Here, the plaer can throw hammers in an arc, which can damage nearly every enemie in the game.

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Moves like a Hammer Bro, moving left and right and occasionally jumping.
TanookiSuitSMB3
-*Tanooki Suit

Touching this will turn the player into their Tanooki form. Here, they player can whip their tails to damage enemies and activate blocks, as well as fly for a limited time. They can also turn into a statue to break through hard blocks and damage enemies!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Bounces away from the player, though much, much faster than the mushrooms.
FrogSuitSMB3
-*Frog Suit

Touching this will turn the player into their Frog form. In this state, the player's movement on land is heavily hindred, but they can jump much higher. Underwater, their swimming speed is greatly increased!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Jumps extremely high to avoid the player
BlueShellMK8
-*Blue Shell

Touching this will turn the player into their Shell form. In this state, the player can spin in their shell to defeat enemies and break through brick blocks!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Spins away from the player
PenguinSuit
-*Penguin Suit

Touching this will turn the player into their Penguin form. In this state, the player can shoot iceballs which can freeze enemies. They can also bellyslide to damage enemies and break through brick blocks. Their swimming skills are also greatly increased!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Moves away from the player, moving up walls and the ceiling to avoid them, though comes back down if the player is far away.
1200px-New Super Mario Bros. U Deluxe Super Star
+Super Star

Touching this will make the player invincible for a limited time, making them immune to all damage!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
ACL1UpMushroom
+1-UP Mushroom

Touching this will give the player an extra life!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
1200px-New Super Mario Bros U Deluxe 3-UP Moon
-*+3-UP Moon

Touching this will give the player 3 extra lives!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
1200px-CoinMK8
+Coin

Collecting one of these will give the player one coin on their counter, collecting 100 of them will reward the player with an extra life!

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?: Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
RedCoin LTL
-*+Red Coin

Up to 10 of these can be spread out throughout a course, collecting all of them will reward the player with any item the maker chose.

  • Winged Behavior: Flies left and right, both 2 tiles from it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?:Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Big Coins SMB
*+Big Coin

These can be set from 10 to up to 50 coins in one, and will reward the player with the number of coins signified.

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?: Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
472px-Plus Clock Artwork - Super Mario 3D World
+Clock

These will give the player from 10 to 100 more timer points on the clock.

  • Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?: Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
GoombaShoeNES
-Goomba's Shoe

In this state, the player can bounce on any enemy in the game without harm!

  • Winged Behavior: Flutters a bit after it reaches the peak of it's jump
  • Big Behavior: Doubles in size
  • Mega Behavior: Triples in size as it's stomps can temporarily stun the player
  • Mini Behavior: Bounces faster and higher, as well as more frantically
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?: Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
GoombaShoeNES
-*Big Goomba's Shoe

In this state, the player can bounce on enemies without harm and stomp down to break through blocks and defeat enemies!

  • Winged Behavior: Flutters a bit after it reaches the peak of it's jump
  • Big Behavior: N/A
  • Mega Behavior: Triples in size as it's stomps can temporarily stun the player
  • Mini Behavior: Bounces faster and higher, as well as more frantically
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
GoombaShoeNES
-*Winged Goomba Shoe

In this state, the player can flutter in the air for a bit, as well as bounce on foes without harm!

  • Winged Behavior: N/A
  • Big Behavior: Doubles in size
  • Mega Behavior: Triples in size as it's stomps can temporarily stun the player
  • Mini Behavior: Bounces faster and higher, as well as more frantically
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
GoombaStilettoNS
-*Goomba's Stiletto

In this state, the player can bounce on enemies without harm and stomp on the ground to break hard blocks when they are big!

  • Winged Behavior: Flutters a bit after it reaches the peak of it's jump
  • Big Behavior: Doubles in size
  • Mega Behavior: Triples in size as it's stomps can temporarily stun the player
  • Mini Behavior: Bounces faster and higher, as well as more frantically
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
YoshieggNSMBU
Green Yoshi Egg

A Green Yoshi will hatch out of this egg. If the player were to ride him, they can now lick up enemies and items, as well as bounce on spikey foes!

  • Winged Behavior: Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
RedBabyYoshiEggSML3D
-*Red Yoshi Egg

A Red Yoshi will hatch out of this egg. If the player were to ride him, they can now breath fire to damage enemies, melt frozen blocks and light up Bob-ombs!

  • Winged Behavior: Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
YellowBabyYoshiEggSML3D
-*Yellow Yoshi Egg

A Yellow Yoshi will hatch out of this egg. If the player were to ride him, they can now light up in front of them by opening Yoshi's mouth, lighting it up in dark areas. They can also stomp on the ground to break through Brick Blocks!

  • Winged Behavior: Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
BlueyoshieggNSMBU
-*Blue Yoshi Egg

A Blue Yoshi will hatch out of this egg. If the player were to ride him, they can now flutter in the air for a limited time before floating downwards!

  • Winged Behavior: Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
MagentayoshieggNSMBU
-*Pink Yoshi Egg

A Pink Yoshi will hatch out of this egg. If the player were to ride him, they can now spit out pink globs of goo with can be used as small trampolines for the player!

  • Winged Behavior: Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
CyanBabyYoshiEggSML3D
-*Cyan Yoshi Egg

A Cyan Yoshi will hatch out of this egg. If the player were to ride him, they can now blow a large wind out of Yoshi's mouth to move enemies and items forward!

  • Winged Behavior: Winged Behavior: Flies left, occasionally dipping and flapping one tile below and above it's starting position
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A

Terrain & Liquids

GroundSMB
+Ground
A simple tile that cannot be destroyed no matter what. 
-*Secret Ground A variant of Ground that will seem like as olid object until the player walks into it, in which it will become slightly see-through!
SlightSlopeSMB
+Gentle Slope
An indestructable slope that the player can slide down to take out enemies!
SlopeSMB
+*Steep Slope
A steeper indestructable slope that the player can slide down faster than a gentle slope!
SuperSteepSlope
+*Steepest Slope
The steepest indestructable slope that the player can slide down the fastest!
GreenPipeSMB
+Pipe
An pipe that can shoot out enemies and items, as well as allow the player to travel to other sub-areas! It can also be turned 8 different directions!
BluePipeSMB
+*Blue Pipe
A pipe that shoots items and enemies slower than a Green Pipe.
YellowPipeSMB
+*Yellow Pipe
A pipe that shoots items faster than a Green Pipe
RedPipeSMB
+*Red Pipe
A pipe that shoots items faster than a Yellow Pipe.
Purplepipe
-*Purple Pipe
A pipe that can launch the player upwards at high speeds, breaking through blocks and enemies!
Orangepipe
-*Orange Pipe
A pipe that can launch the player upwards towards the lft at high speeds!
Cyanpipe
-*Cyan Pipe
A pipe that can launch the player towards the right at high speeds!
Lockedpipe
-+*Locked Pipe
These pipes require a key in order to either let the player in the pipe, shooot out it's contents, or both.
SpikeTrapSMB
+Spike Trap
A dangerous 1x1 block that will damage the player on contact.
MushroomPlatformSMB
+Mushroom Platform
A semisolid platform that can be between 2x3 to 10x15 tiles large! Can also come in 5 different colors, as well.
SemiSolidPlatformSMB
+Semisolid Platform
A semisolid platform that can be between 1x1 and 20x20 tiles large! Can also come in 3 different designs depending on the theme.
BridgeTerrainSMB
+Bridge
A semisolid platform that can be between 1x1 to 1x15 tiles large!
BrickBlockSMB
+Brick Block 
A block that can be broken by essentially any method. Can also contain enemies and items!
-*Rotating Block A block that, after being hit, will spin around and be intangible for a few seconds before going back. Can also contain goodies!
QuestionBlockSMB
+Question Block
A block that can contain almost every item and enemy in the game! At default, it will give the player a single coin when hit.
-+*Long Question Block A variation of the Question Block that can be 1x3 and 1x6 tiles long!
NSMBW Rouletteblock
-+*Roulette Block
This block will cycle through up to 5 different items and enemies, and if the player were to hit them, the item/enemy it lands on will come out. The maker can also customize which items/enemies are in the roulette block, including put more than one of the same item/enemy in it to increase it's chances of being landed on!
HiddenBlockSMB
+*Hidden Block
An invisible version of the Question Block that will not appear until the player hits it from below
HardBlockSMB
+Hard Block
A block that can only be destroyed by actions such as explosions. Can also release goodies after being destroyed!
DonutBlockSMB
+Donut Block
A 1x1 semisolid block that, after the player stands on it for a few seconds, will fall down before respawning.
IceBlockSMB
+Ice Block
A hard block that is slippery from above. Other than that, it is essentially the same as a Hard Block.
FrozenCoinSMB
+*Frozen Block
A variant of the Ice Block that can contain most enemies and items in it. The item and enemy in question will only come out when the ice is melted by fire.
NoteBlockSMB
+Note Block
An indestructable block that allows enemies, items and the player to bounce on top of it. Can also contain enemies and items, and will spit them out when hit from below or bounced on!
MusicBlockSMB
-+*Music Block
A variant of the Note Block that will play a unique sound depending on which entity bounces on it. It will also increase or decrease the pitch of the sound depending on how high or low the block it
Hiddennoteblock
-*Hidden Note Block
An invisible version of the Note Block that is completely invisible and intangible until the player, an enemy, or entity falls onto it, in which they will appear and bounce them as normal.
CloudBlockSMB
+Cloud Block
A 1x1 semisolid platform that is destroyed by anything hard crushing it.
+Water A type of liquid that allows the player to swim through it. Certain enemies' behaviors are also changed in water
-*Murky Water A variant of water that is quite dark, though not impossible to see in. Fire and light sources can light the area in it, too.
-+*Frozen Water A variant of water that acts the same as regular water, but if the player were to stay in it for too long, they'll take damage.
+Lava A type of liquid that will instantly defeat the player, alongside any enemy and item that falls into it, on contact. Dry Bones Shell, Dry Bones, and Fish Bones are immune to lava, however.
+*Poison A type of liquid that will instantly defeat the player, alongside any enemy and item that falls into it, on contact. Dry Bones Shell, Dry Bones, and Fish Bones are also defeated by poison.
-+*Magma A variant of lava that will damage the player on contact, but doesn't instantly defeat them, Enemies and items, however, are instantly defeated. Additionally, instead of simply being damaged, the player will jump high in the air as well as being damage when falling in magma. Dry Bones Shell, Dry Bones, and Fish Bones are immune to the effects.
-Ectoplasm A type of liquid that will damage the player and enemies that swim in it, but doesn't instantly defeat them. Boos, Peepas, Dry Bones Shell, Dry Bones, and Fish Bones are immune to Ectoplasm.
-+Quicksand A type of 'liquid' that slowly sinks the player, enemies and items down into it. If the player were to reach the bottom of the course in quicksand, they will instantly be defeated. The player can jump out of quicksand, however.
-Goo A type of liquid which, while harmless, heavily hinders the player's movement, and decreases their jump height so much that it's practically useless. The player can also climb it from below and on walls.

Enemies

Artwork Goomba (MPSR)
+Goomba

The most simple enemy in the game. It simply walks forward, and damages the player on contact. It can be defeated by essentially any method

  • Winged Behavior: Chases the player down, occasionally jumping up to reach them
  • Big Behavior: Is now double the size, and splits into two Goombas when jumped on
  • Mega Behavior: Is now triple the size, and splits into two Big Goombas when jumped on
  • Mini Behavior: Clings onto the player to slow them down. The player can get them off by jumping a lot.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Swims in the air
Goombrat SMR solo
+*Goombrat

Can turn around at edges. Other than that, it is the exact same as a regular Goomba.

  • Winged Behavior: Bounces towards the player, occasionally bouncing higher at given intervals.
  • Big Behavior: Is now double the size, and splits into two Goombrats when jumped on
  • Mega Behavior: Is now triple the size, and splits into two Big Goombrats when jumped on
  • Mini Behavior: Clings onto the player to reduce their jump height. The player can get them off by jumping a lot.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Swims in the air
S7galoomba
-+*Galoomba

They are not defeated by a simple stomp, and will instead flip over. When flipepd over, the player can pick them up and throw them. After a few seconds, the Galoomba will get up and resume basic behavior, which is identical to that of a regular Goomba

  • Winged Behavior: Chases the player down, occasionally jumping up to reach them
  • Big Behavior: Is now double the size, and cannot be picked up when flipped over.
  • Mega Behavior: Is now triple the size, and cannot be flipped over no matter what
  • Mini Behavior: Clings onto the player to reduce their speed. The player can get them off by jumping a lot.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Swims in the air
GoombudtSMB
-+*Goombud

Can turn around at edges, other than that, it acts identically to that of a normal Galoomba

  • Winged Behavior: Bounces towards the player, occasionally bouncing higher at given intervals.
  • Big Behavior: Is now double the size, and cannot be picked up when flipped over.
  • Mega Behavior: Is now triple the size, and cannot be flipped over no matter what
  • Mini Behavior: Clings onto the player to reduce their jump height. The player can get them off by jumping a lot.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Swims in the air
377px-NSMB Green Koopa Troopa Artwork
+Green Koopa 

Nimbly walks towards the player, hiding into their shells when jumped on. Their shells can also be picked up, thrown, and kicked to take out other enemies and activate blocks.

  • Winged Behavior: Hops forward.
  • Big Behavior: Is now double the size, and it's shell cannot be picked up, but can still be kicked to break through all types of blocks.
  • Mega Behavior: Is now triple the size, and cannot be picked up, but can be kicked to break through all types of blocks and even pipes (depending on weither or not they are a warp pipe or shoot out items)
  • Mini Behavior: Is now half the size, and is instantly defeated by being jumped on.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
RedKoopa
+*Red Koopa

Turns around at edges, other than that, it is no different from a regular Koopa Troopa

  • Winged Behavior: Floats in the air, going up and down
  • Big Behavior: Is now double the size, and it's shell cannot be picked up, but can still be kicked to break through all types of blocks.
  • Mega Behavior: Is now triple the size, and cannot be picked up, but can be kicked to break through all types of blocks and even pipes (depending on weither or not they are a warp pipe or shoot out items)
  • Mini Behavior: Is now half the size, and is instantly defeated by being jumped on.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A


BombshellKoopaSMLTLT
-+*Bombshell Koopa

Turns around at edges and hides in it's bombshell when jumped on. The shell will explode like a Bob-omb after a few seconds, and can be picked up, thrown and kicked like a normal Koopa Shell, exploding on contact with anything solid.

  • Winged Behavior: Jumps up while moving.
  • Big Behavior: Is now double the size, and it's shell cannot be picked up, but can still be kicked to cause a bigger explosion.
  • Mega Behavior: Is now triple the size, and cannot be picked up, but can be kicked to cause an even bigger explosion, capable of breaking pipes (depending on weither they are warp pipes or spit out items)
  • Mini Behavior: Is now half the size, and is instantly defeated by being jumped on.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
S1buzzybeetle
+Buzzy Beetle

Will walk forward and hide in it's shell when jumps on, essentially acting similar to that of a Koopa Shell. It can also walk on the ceiling and drop down when the player gets close

  • Winged Behavior: Flies left, capable of being used as a platform, flying upwards when stood on by the player.
  • Big Behavior: Is now double the size, and it's shell cannot be picked up, but can still be kicked to break through all types of blocks.
  • Mega Behavior: Is now triple the size, and can be stood on as a moving platform. Also stuns the player when it falls from the ceiling.
  • Mini Behavior: Is now half the size, and is instantly defeated by being jumped on.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Spiny23
+*Spiny

Cannot be jumped on by the player, damaging them on contact. Other than that, it acts similar to that of a Buzzy Beetle

  • Winged Behavior: Flies left, occasionally rolling into a ball and shooting spikes in a + or X shape
  • Big Behavior: Is now double the size, and it's shell cannot be picked up, but can still be kicked to break through all types of blocks.
  • Mega Behavior: Is now triple the size, and it's shell cannot be picked up, but it can still be kicked to break through all types of blocks and even pipes.
  • Mini Behavior: Is now half the size, and damages the player when jumped on.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
BonyBeetleNSMBU
-*Bony Beetle

Will occasionally poke it's spikes out to damage the player on contact. When jumped on, it'll fall apart before reesembling and resumiong basic behavior after a few seconds

  • Winged Behavior: Flies left, occasionally rolling into a ball and shooting a spike towards the player
  • Big Behavior: Is now double the size, and will only be breifly stunned by being jumped on, still can fall apart by any type of ground pound.
  • Mega Behavior: Is now triple the size, and it is unnaffected by being jumped on, and is also stunned by any type of ground pound
  • Mini Behavior: Is now half the size, and damages the player when jumped on when it has it's spikes out. Otherwise, it is instantly defeated when jumped on
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Has it's spikes out at default, and occasionally retreats them at given intervals.
SpikeTop
+Spiketop

Cannot be jumped on, damaging the player on contact. Can also climb up walls and the ceiling

  • Winged Behavior: Flies left.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half the size, and damages the player when jumped on.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
+*Blue Spiketop

A variation of the Spiketop that moves about twice as fast. Otherwise behaves the exact same

  • Winged Behavior: Flies left.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half the size, and damages the player when jumped on.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
T730CheepCheep
+Cheep Cheep

Swims left and right underwater, and jumps after the player above water,

  • Winged Behavior: Swims up and down while moving left and right underwater, and flutters a bit at the peak of it's jump when above water.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half the size, and clings onto the player to reduce their speed. Can be knocked off by jumping a bunch
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Swims above water
DeepCheep2
+*Green Cheep Cheep

Swims left underwater, and jumps up left above water.

  • Winged Behavior: Swims up and down while moving left underwater, and flutters a bit at the peak of it's jump when above water.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half the size, and clings onto the player to reduce their jump height. Can be knocked off by jumping a bunch
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Swims above water
SpinyCheepCheepNSMBU
-+*Spikey Cheep Cheep

Swims around like Red Cheep Cheep unitl the player gets near, in which they'll give chase underwater. Above water, they'll swim around at the bottom of the screen before jumping out to damage the player.

  • Winged Behavior: Swims much faster when chasing the player underwater, and does a little flutter at the peak of it's jump above water.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size, and gulps up the player when too close, instantly defeating them
  • Mini Behavior: Is now half the size, and clings onto the player to reduce their jump height and running speed. Can be knocked off by jumping a bunch
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Swims above water.
Blooper23
+Blooper

Will slowly float downwards before boosting itself upwards

  • Winged Behavior: Moves around more frantically and faster
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half the size, and clings onto the player to reduce their jump height. Can be knocked off by jumping a bunch
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
BloopernannyNSMBU
+*Blooper Nanny

Acts the same as a regular Bloopa, but has from 1 to 9 Baby Bloopers following it.

  • Winged Behavior: Moves around more frantically and faster
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half the size, and clings onto the player to reduce their jump height. Can be knocked off by jumping a bunch. Baby Bloopers are also no more.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
15.T730PiranhaPlant
+Piranha Plant

Simply stands still and damages the player on contact. Comes of pipes occasionally before going back.

  • Winged Behavior: Occasionally jumps up in the air.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half the size, and damages the player on contact
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
FirepiranhaNSMBU
+*Fire Piranha Plant

Acts the same as a regular Piranha Plant, but occasionally spits fireballs at the player which can damage them, as well as melt Frozen Blocks and light Bob-ombs.

  • Winged Behavior: Occasionally jumps up in the air before spitting a fireball
  • Big Behavior: Is now double the size. Fireball size is also doubled too.
  • Mega Behavior: Is now triple the size, and now spits fire in a flamethrower-like, spreading out more and more the farther it is from the Fire Piranha Plant
  • Mini Behavior: Is now half the size, and damages the player on contact, as well as spitting tiny fireballs that can still damage the player and light Bob-ombs, but cannot melt Frozen Blocks
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
JumpingPiranhaPlantSMW
+*Jumping Piranha Plant

Occasionally jumps up in the air to damage the player on contact before slowly floating back to it's starting position

  • Winged Behavior: Flutters for a bit at the peak of it's jump before floating downwards.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half the size, and damages the player on contact.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
MuncherU
+Muncher

A completely solid entity that damages the player on contact. Can only be destroyed with POW Blocks

  • Winged Behavior: Occasionally jumps up in the air before falling down.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half the size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Nipper Plant nsmb3
-*Nipper

Slowly bounces towards the player, damaging them when jumped on, but can otherwise be defeated by any method. When placed above a solid object, it'll take the appearence of a Nipper Seed, which slowly floats down before becoming a Nipper on contact with anything solid from above.

  • Winged Behavior: Leaps farther when chasing the player.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half the size, and can be defeated by any method, even by jumping.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
34.ThwompGalaxy
+Thwomp
Stays still until the player gets near, in which they'll either launch themselves left, right, downwards or upwards in an attempt to crush them. THey can also crush enemies and break Brick Blocks.


  • Winged Behavior: Flies left, turning around on contact with anything solid
  • Big Behavior: Is now double the size as it can now break through brick blocks without slowing down and even break Hard Blocks.
  • Mega Behavior: Is now triple the size as it can break through Hard Blocks without slowing down and break down Pipes
  • Mini Behavior: Is now half it's size as it only simply damages the player when crushing them between anything solid/
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Thwimp New Render
-*Thwimp

Will occasionally leap from 1 to up to 10 tiles left and right, damaging the player on contact.

  • Winged Behavior: Goes in a loop-de-loop before reaching it's end point.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Whomp2
-Whomp (Sideways)

Walks forward until the player gets in front of them, in which they'll faceplant forward in an attemp to crush them, which can also destroy brick blocks. Their backs are exposed in this state, which can be crushed to destroy them. After a few seconds, they'll get back up

  • Winged Behavior: Flutters in the air a bit before faceplanting
  • Big Behavior: Is now double the size as it can now break through Hard Blocks
  • Mega Behavior: Is now triple the size as it can break Pipes.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Whomp2
-*Whomp (Background)

Will stay still in the background until the player gets in front of them, in which they'll faceplant in an attempt to crush them, which can break Brick Blocks. Their backs are exposed in this state, which can be crushed to destroy them. After a few seconds, they'll get back up

  • Winged Behavior: Flutters in the air a bit before faceplanting
  • Big Behavior: Is now double the size as it can now break through Hard Blocks
  • Mega Behavior: Is now triple the size as it can break Pipes.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
2.749px-MontymoleNSMBU
+Monty Mole

Runs around frantically in an attempt to ram into the player, damaging them on contact. When placed inside a Ground tile, they'll dig up from the ground as they jump up before resuming basic behavior.

  • Winged Behavior: Jumps around while running towards the player. Flutters a bit after digging out of the ground before going back down.
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Megamoley
-*Mega Mole

Walks left, turning right when at edges. Cannot be defeated by being jumped on, but can be used as a platform

  • Winged Behavior: Jumps up every few seconds
  • Big Behavior: Is now double the size as it can break through Brick Blocks.
  • Mega Behavior: Is now triple the size as it can break through Hard Blocks and Pipes.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?: Yes
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
RockyWrenchNSMBW
-+Rocky Wrench

Hides underground before popping out occasionalyl and throwing a wrench forward. Can be stuffed to throw most enemies and items in the game as well.

  • Winged Behavior: Jumps in the air and flutters a bit before throwing a wrench and going back down
  • Big Behavior: Is now double the size. Wrenches are also doubled too
  • Mega Behavior: Is now triple the size. Wrenches are also tripled too
  • Mini Behavior: Is now half it's size. Wrenches are also half their sizes too
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
HammerBro3
+Hammer Bro

Walks left and right and jumps up occasionally, throwing hammers in an arc. Can also be set to throw most enemies and items in arcs too.

  • Winged Behavior: Jumps left and righta and jumps high in the air, fluttering a bit.
  • Big Behavior: Becomes a Sledge Bro, which is double the size and can stomp on the ground, stunning the player.
  • Mega Behavior: Remaining as a Sledge Bro, it is now twice the size.
  • Mini Behavior: Is now half it's size. Hammers are also half their sizes too
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?:Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
FireBroNSMBU
+*Fire Bro  

Walks left and right and jumps, throwing/spitting fireballs which can damage the player, melt Frozen Blocks and light up Bob-ombs.

  • Winged Behavior: Jumps left and right and jumps high in the air, fluttering a bit.
  • Big Behavior: Becomes a Pyro Bro, which is double the size and can stomp on the ground, stunning the player.
  • Mega Behavior: Remaining as a Pyro Bro, it is now twice the size.
  • Mini Behavior: Is now half it's size. Fireballs are also half their sizes too
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?:Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
AzureIceBroNSMBU
-+*Ice Bro  

Moves left and right and jumps, throwing ice balls which freezes the player before damaging them.

  • Winged Behavior: Jumps left and right and jumps high in the air, fluttering a bit.
  • Big Behavior: Becomes a Blizzard Bro, which is double the size and can stomp on the ground, stunning the player.
  • Mega Behavior: Remaining as a Blizzard Bro, it is now twice the size.
  • Mini Behavior: Is now half it's size. Iceballs are also half their sizes too
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?:Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
BoomerangBroNSMBU
-+*Boomerang Bro

Moves left and right and jumps, throwing Boomerangs which can damage the player. They also go around 5 tiles away from the Bro before coming back.

  • Winged Behavior: Jumps left and right and jumps high in the air, fluttering a bit.
  • Big Behavior: Becomes a Ricochet Bro, which is double the size and can stomp on the ground, stunning the player.
  • Mega Behavior: Remaining as a Ricochet Bro, it is now twice the size.
  • Mini Behavior: Is now half it's size. Boomerangs are also half their sizes too
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?:Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
ChainChomp SSBUltimate
+Chain Chomp

Stays chained to a peg as it occasionally lunges at the player, damaging the player on contact. It's peg can be mash by any sort of ground pound to free the Chain Chomp. The peg can also be changed to be impossible to unchain.

  • Winged Behavior: Flies around before lunging at the player.
  • Big Behavior: Is now double the size. Peg size stays the same
  • Mega Behavior: Is now triple the size. Peg size stays the same
  • Mini Behavior: Is now half it's size. Peg size stays the same
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?: Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Has a longer chain
640px-ChainChompMP8
+*Unchained Chomp

Jumps around, damaging the player on contact.

  • Winged Behavior: Jumps much higher
  • Big Behavior: Is now double the size.
  • Mega Behavior: Is now triple the size as it can now break through Brick Blocks
  • Mini Behavior: Is now half it's size. 
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?: Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
NSMB2 Fire Chomp
-*Fire Chomp

Flies around, shooting up to 1 to 10 fireballs one at a time at the player. When it loses all it's fireballs, it rushes towards the player before exploding.

  • Winged Behavior: Flies much faster
  • Big Behavior: Is now double the size. Fireball size is also doubled
  • Mega Behavior: Is now triple the size. Fireball size is also tripled
  • Mini Behavior: Is now half it's size.  Fireball size is also half it's size
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?: Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
1200px-Spike - Mario Party 10
-+Spike

Either stays in place or moves left, depending on the game style, and throws spikeballs at given intervals. Can also be stuffed to throw most enemy and items, which roll around a bit before resuming basic behavior

  • Winged Behavior: Jumps up in the air before throwing Spikeballs.
  • Big Behavior: Is now double the size. Spikeball size is also doubled
  • Mega Behavior: Is now triple the size. Spikeball size is also tripled
  • Mini Behavior: Is now half it's size.  Spikeball size is also half it's size
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?: Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Spikeballs thrown float and home in on the player.
SnowSpike MTD
-+*Snow Spike

Essentially the same as it's regular variant, but now throws snowballs instead of spikeballs

  • Winged Behavior: Jumps up in the air before throwing Snowballs.
  • Big Behavior: Is now double the size. Snowball size is also doubled
  • Mega Behavior: Is now triple the size. Snowball size is also tripled
  • Mini Behavior: Is now half it's size.  Snowball size is also half it's size
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?: Yes
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Spiked Ball Art
​​​​​​-+*Spikeball

Rolls forward, going the opposite direction when attempting to go up ledges. 

  • Winged Behavior: B/A
  • Big Behavior: Doubles in size as it can now break through Brick Blocks
  • Mega Behavior: Triples in size as it can now break through Hard Blocks
  • Mini Behavior: Is now half it's size
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
-+*Snowball

Acts the same as a Spikeball, but can be jumped on and picked up. Also cannot damage the player, but will knock them back a bit

  • Winged Behavior: B/A
  • Big Behavior: Doubles in size as it can now break through Brick Blocks
  • Mega Behavior: Triples in size as it can now break through Hard Blocks
  • Mini Behavior: Is now half it's size
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Wigglersmm3d
+Wiggler

Turns at edges and ignores the player until the player jumps on them, in which they'll become an Angry Wiggler. They are also bouncy! The maker can also customize the Wiggler's segments to be between 3 and 15 segments.

  • Winged Behavior: Jumps around.
  • Big Behavior: Doubles in size
  • Mega Behavior: Triples in size as it can now be used as a platform
  • Mini Behavior: Becomes a Squiggler, which can be defeated by any method, including jumping. Also can climb up walls and the ceiling.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
D0ws8wfXQAE Sfy
+*Angry Wiggler

Acts the same as a regular Wiggler, but now chases the player down

  • Winged Behavior: Jumps around.
  • Big Behavior: Doubles in size
  • Mega Behavior: Triples in size as it can now be used as a platform
  • Mini Behavior: Becomes an Angry Squiggler, which can be defeated by any method, including jumping. Also can climb up walls and the ceiling, and chases the player down.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Boopboi
+Boo

Slowly floats towards the player, going through solid objects, but becomes motionless when looked at by the player

  • Winged Behavior: Charges up a bt before rushing towards the player
  • Big Behavior: Doubles in size
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Circling Boo Buddies 3D
+*Circling Boo Buddies

Spins around in a circle. The circle can be from 3x3 to 10x10 tiles large, and there can be from 3 to 15 Boos in a circle

  • Winged Behavior: Each Boo in the circle goes inward and outward
  • Big Behavior: Doubles in size
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
S15peepa
-+*Peepa

Spins around in a circle, which can be from 2x2 to 10x10 tiles large

  • Winged Behavior: Goes inward and outward
  • Big Behavior: Doubles in size
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
S12lavabubble

+Lava Bubble                     

Jumps up and down, with it's highest point being it's starting posistion.

  • Winged Behavior: Moves in a diagonal pattern, bouncing off solic objects
  • Big Behavior: Doubles in size
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Bob-omb - Mario Kart X
+Bob-omb

Walks left. When jumped on, it stops in place for a few seconds before exploding, damaging and beaking everything nearby. The player can also pick it up and throw it.

  • Winged Behavior: Flies left, moving upwards and downward
  • Big Behavior: Doubles in size. Explosion radious is also doubled
  • Mega Behavior: Triples in size. Explosion radious is also tripled
  • Mini Behavior: Is now half it's size. Explosion size is also half it's size
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
DryBones23
+Dry Bones

Walks left and turns at edges. THrows bones in certain game styles. When jumped on, it falls apart before reesembling itself and resuming basic behavior after a few seconds

  • Winged Behavior: Flies up and down
  • Big Behavior: Doubles in size as it is now simply stunned by being jumped on, any type of ground pound will make it fall apart.
  • Mega Behavior: Triples in size as being jumped on now doesn't effect them. Any type of ground pound will stun it
  • Mini Behavior: Is now half it's size as it can be defeated permanently by any method.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
AgentRedBones
-+*Red Bones

Chases down the player slowly. When jumped on, it will fall apart before reesembling itself and resuming basic behavior after a few seconds, considerably shorter than it's regular variant.

  • Winged Behavior: Jumps up and down while chasing the player
  • Big Behavior: Doubles in size as it is now simply stunned by being jumped on, any type of ground pound will make it fall apart.
  • Mega Behavior: Triples in size as being jumped on now doesn't effect them. Any type of ground pound will stun it
  • Mini Behavior: Is now half it's size as it can be defeated permanently by any method.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
DullBonesSMM
-+*Dull Bones

Slowly walks left and right. When the player attempts to jump on them, they will dissapear into dust for a few seconds before returning.

  • Winged Behavior: Flies left and right
  • Big Behavior: Doubles in size.
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
FishBone
+*Fishbone

Falls apart when on contact with anything solid. In liquids, it swims left and right until the player gets near, in which it'll rush towards them.

  • Winged Behavior: Charges faster
  • Big Behavior: Doubles in size.
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
240px-Magikoopa Artwork - Super Mario 3D World Seven Stars
-+Magikoopa

Teleports around, shooting megical projectiles at the player. When they touch a block, it'll randomly transform into most enemies or items.

  • Winged Behavior: Shoots winged projectiles which will transform blocks into most enemies or items with wings
  • Big Behavior: Doubles in size as it fires large projectiles, which will transform blocks into big enemies or items
  • Mega Behavior: Triples in size as it fires mega projectiles, which will transform blocks into mega enemies or items
  • Mini Behavior: Is now half it's size as it fires small projectiles which transforms blocks into mini enemies or items
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
1.BMBR Pokey Artwork 1
+Pokey

Slowly moves left, turning at ledges. It can have from 2 to 15 segments. It is only considered defeated once it's head it taken out.

  • Winged Behavior: Jumps around, occasionally jumping higher,
  • Big Behavior: Doubles in size.
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Pokey Snow SM3DW
-+*Snow Pokey

lowly moves left, turning at ledges. It can have from 2 to 15 segments. It is only considered defeated once it's head it taken out. Once all but the head of it's segments, or if it's jumped on, it's head will become a snowball.

  • Winged Behavior: Jumps around, occasionally jumping higher,
  • Big Behavior: Doubles in size. Snowball size is also doubled
  • Mega Behavior: Triples in size. Snowball size is also tripled
  • Mini Behavior: Is now half it's size. Snowball is also half it's size
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
CharginChuck
-+Chargin' Chuck

Stands still (moves left and right in the New Super Mario Bros. game style) until the player gets near, in which they'll charge towards them. They take 3 hits to defeat in the Super Mario Bros. to Super Mario Advance game styles. In the NSMB game style, once jumped on, Chargin' Chucks lose their helmets as they begin charging faster, being hit without their helmets on will defeat them. Their charging can also break through Brick Blocks.

  • Winged Behavior: Is able to jump up and flie towards the player.
  • Big Behavior: Doubles in size as it can now break through Hard Blocks.
  • Mega Behavior: Triples in size as it can now break through Pipes.
  • Mini Behavior: Is now half it's size as it can no longer break through Brick Blocks
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
-*Clappin' Chuck

A variant of the Chargin' Chuck that stands still and jumps up in the air, clapping in an attempt to damage the player. They take 3 hits to defeat in the Super Mario Bros. to Super Mario Advance game styles. In the NSMB game style, once jumped on, Chargin' Chucks lose their helmets as they begin jumping faster, being hit without their helmets on will defeat them. 

  • Winged Behavior: Jumps much higher
  • Big Behavior: Doubles in size.
  • Mega Behavior: Triples in size..
  • Mini Behavior: Is now half it's size.
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
SMM-SMB-Big-Steely
-Big Steely

A large, metal ball that goes left, reversing directions when attempting to go up slopes. It can also break through Brick Blocks

  • Winged Behavior: N/A
  • Big Behavior: Doubles in size as it can now break through Hard Blocks
  • Mega Behavior: Triples in size as it can now break through Pipes
  • Mini Behavior: Is now half it's size as it can no longer break through Brick Blocks
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Mechakoopa
+Mechakoopa     

Walks around, chasing the player down. When jumped on, they'll be stunned, in which they can be picked up and thrown. They will get up after a few seconds, as well.

  • Winged Behavior: Flies left and right until the player gets near, in which they'll fly towards them, but never swooping up or down.
  • Big Behavior: Doubles in size. 
  • Mega Behavior: Triples in size. 
  • Mini Behavior: Is now half it's size. 
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
Ddwcugl-df0d7740-44a8-4ad4-9f73-4a99a6f61811
-+*Blasta' Mechakoopa

Acts the same as a regular Mechakoopa, but now shoots homing missiles at given intervals, which explode after a few seconds.

  • Winged Behavior: Flies left and right until the player gets near, in which they'll fly towards them, but never swooping up or down. Also stops in place occasionally to fire homing missiles
  • Big Behavior: Doubles in size. Missile sizes are also doubled
  • Mega Behavior: Triples in size. Missile sizes are also tripled
  • Mini Behavior: Is now half it's size. MIssile sizes are also halved
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
ZappaMechaKoopa
-+*Zappa' Mechakoopa

Acts the same as a regular Mechakoopa, but will occasionaly fire a large beam that will destroy Brick Blocks

  • Winged Behavior: Flies left and right until the player gets near, in which they'll fly towards them, but never swooping up or down. Also stops in place occasionally to fire laser beams
  • Big Behavior: Doubles in size. Laser size is also doubled
  • Mega Behavior: Triples in size. Laser size is also tripled
  • Mini Behavior: Is now half it's size. Laser size is also halved
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
-+*Ratta' Mechakoopa

Acts like a regular Mechakoopa, but when the player gets near, they'll fire an unavoidable ralley of gatling gun shots that can only be covered by solid objects.

  • Winged Behavior: Flies left and right until the player gets near, in which they'll fire their bullets
  • Big Behavior: Doubles in size. Bullet size is also doubled
  • Mega Behavior: Triples in size. Bullet size is also tripled
  • Mini Behavior: Is now half it's size. Bullet size is also halved
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
BulletBill2
+Bullet Bill

Will fire towards the left, right, up, down or diagonally as soon as it's on screen, it can be jumped on to be defeated.

  • Winged Behavior: Flies faster
  • Big Behavior: Becomes a Banzai BIll, which is roughly three times bigger
  • Mega Behavior: Becomes a King Bill, which is incredibly big and cannot be defeated by being stomped on
  • Mini Behavior: Is now half it's size. 
  • Can attach on tracks?: No
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Bulls-EyeBillNSMBV
+*Bull's Eye Bill

Acts the same as a Bullet Bill, but homes in on the player

  • Winged Behavior: Flies faster
  • Big Behavior: Becomes a Bull's Eye Banzai , which is roughly three times bigger
  • Mega Behavior: Becomes a King Bull's Eye, which is incredibly big and cannot be defeated by being stomped on
  • Mini Behavior: Is now half it's size. 
  • Can attach on tracks?: No
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Lakitu2
-+Lakitu

Flies at the top of the screen and follows the player, throwing down Spinys. They can be stuffed to throw most enemies and items as well. Their clouds can also be piloted by enemies, items, and the Player.

  • Winged Behavior: Moves up and down while flying.
  • Big Behavior: N/A
  • Mega Behavior: N/A
  • Mini Behavior: N/A
  • Can attach on tracks?: No
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
AngrySunNSMBU
-+Angry Sun
Stays relative to the screen and occasionally swoops down to damage the play. Can also melt Frozen Blocks and light up Bob-ombs.
SMM2-NSMBU-Moon
-*Moon
Stays relative to the screen and occasionally swoops down. If the player touches it, all enemies on screen will be defeated. Can also be only in the Night theme.
Badbully
-+Bully

Walks left and right until the player gets near, in which they'll charge at them, knocking them back on contact. When jumped on, they'll get knocked back a bit.

  • Winged Behavior: Flutters a bit when knocked off a platform in an attempt to get back on
  • Big Behavior: Doubles in size. Knocking power is also doubled
  • Mega Behavior: Triples in size. Knocking power is also tripled
  • Mini Behavior: Is now half it's size. Knocking power is also halved
  • Can attach on tracks?: Yes
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: N/A
-Blargg

Will rest at the bottom of the screen, or at the top of liquids until the player gets near, in which they'll pop out for a surprise attack. They can only be defeated under the influence of a Star. Their appearence and behavior also slightly changes depending on which liquid they're in

  • When Blarggs are at the top of water, they become Splooshh, which acts identically to a regular Blargg, but it now blue and slightly transparent
  • When Blarggs are placed above Murky Water, they become Eurghh, which acts the same as a Blargg, but is now dark.
  • When Blarggs are placed above Frozen Water, they become Burrr, which acts the same as a Blargg, but is now covered in snow and ice. It can also now be defeated with fire.
  • When Blarggs are placed above Poison, they become Glopp, which acts the same as a Blargg, but is purple. It also instantly defeats the player on contact.
  • When Blarggs are placed above Ectoplasm, they become Eeekk, which acts the same as a Blargg, but is see-through and grey.
  • When placed above Quicksand, Blarggs become Sizz, which acts the same as a Blargg, but is now covered with sand, and instead of simply damaging the player, they drag the player underneath the Quicksand.
  • When Blarggs are placed above Goo, they become Glipps, which act the same as a regular Blargg, but is now all green. They also bounce the player instead of damaging them.





  • Winged Behavior: Jumps up much higher out of liquids
  • Big Behavior: Doubles in size. 
  • Mega Behavior: Triples in size. 
  • Mini Behavior: Is now half it's size. 
  • Can attach on tracks?: No
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
548px-Bowser - Mario Party 10
-Bowser

He will move left and right and jump occasionally, shooting fireballs. His behavior also depends on the game style.

  • Super Mario Bros. and Super Mario All Stars: Bowser simply moves left and right, jumps, and shoots fireballs randomly.
  • Super Mario Bros. 3 and Super Mario Advance: Bowser shoots fire in place before jumping up and crashing down in an attempt to crush the player, which can stun them. His crashing can also break Brick Blocks
  • Super Mario World: Bowser moves left and right, jumps, and shoots fire randomly. He can also shoot a rain of fire!
  • New Super Mario Bros: Bowser moves left and right, jumps, and shoots fireballs that slowly moves towards the player.










  • Winged Behavior: Flutters a bit after jumping before landing
  • Big Behavior: Doubles in size.
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half his size.
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
T730DryBowser
-*Dry Bowser

A much harder variation of Bowser. He move left and right more frantically and faster, jump higher, and shoot blue fireballs that home in on the player. 

  • Super Mario Bros. and Super Mario All Stars: Dry Bowser simply moves left and right, jumps, and shoots blue fireballs randomly. He also throws a bunch of bones in an arc at once occasionally.
  • Super Mario Bros. 3 and Super Mario Advance: Dry Bowser shoots blue fire in place before jumping up and crashing down in an attempt to crush the player, which can stun them. His crashing can also break through Hard Blocks. He also throws bones forward like Bullet Bills.
  • Super Mario World: Dry Bowser moves left and right, jumps, and shoots blue fire randomly. He can also shoot a rain of fire! He also throws a bunch of bones at once like boomerangs
  • New Super Mario Bros: Dry Bowser moves left and right, jumps, and shoots fireballs that slowly moves towards the player. He also throws a couple of bones in an arc occasionally.









  • Winged Behavior: Flutters a bit after jumping before landing
  • Big Behavior: Doubles in size.
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half his size.
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
386px-SMG BowserJr
-Bowser Jr.

He will jump around left and right, jump up high before doing a ground pound to stun the player, and breath fire balls at them. He takes from 1 to 10 stomps to defeat. Every time he's stomped on, he retreats in his shell and spins around a bit before resuming basic behavior

  • Winged Behavior: Flutters a bit after jumping before landing
  • Big Behavior: Doubles in size.
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half his size.
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
120px-BoomBoomSM3DL
-+Boom Boom

This madlag will violently swing his arms while chasing the player, damaging them on contact. He takes 1 - 15 stomps to defeat. After every stomp, Boom Boom will hide in his shell as spikes poke out for a few seconds before resuming basic behavior.

  • Winged Behavior: Flies at the top of the screen, occasionally swooping down towards the player
  • Big Behavior: Doubles in size.
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half his size.
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
AKINGBOO
-King Boo

He will float across the course, going through solid objects in an attempt to damage the player on contact. He can only be damaged by throwing objects at him. He takes from 1 to 10 thrown objects to defeat. He also has a different attack for every game style he's in

  • Super Mario Bros. and Super Mario All Stars: King Boo will shoot out a ghastly ball that the player can kick towards King Boo. It works identically to a Koopa Shell
  • Super Mario Bros. 3 and Super Mario Advance: King Boo shoots 5 purple fireballs at once, which go in different directions
  • Super Mario World: King Boo shoots a flamethrower-like stream of purple fire for a few seconds.
  • New Super Mario Bros: King Boo fies a giant purple fireball that slowly homes in on the player.






  • Winged Behavior: Teleports instead of simply floating to new areas
  • Big Behavior: Doubles in size.
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half his size.
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
PeteyPiranha3
-Petey Piranha

This plant monster will move left and right frantically, occasionally jumping around. He takes from 1 to 15 hits to defeat. he also has a unique attack for every game style he's in

  • Super Mario Bros. and Super Mario All Stars: Petey Piranha shoots a big fireball forward which homes in on the player
  • Super Mario Bros. 3 and Super Mario Advance: Petey Piranha jumps and stomps down, causing 2 shockwaves to go in different directions to damage the player. This can also stun the player
  • Super Mario World: Petey Piranha spits a stream of mud at the player, which doesn't hurt them, but pushes them back.
  • New Super Mario Bros: Petey Piranha charges forward, getting stunned once he hits a solid object.







  • Winged Behavior: Flies at the top of the screen when he jumps before crashing back down, the crash can also stun the player.
  • Big Behavior: Doubles in size.
  • Mega Behavior: Triples in size.
  • Mini Behavior: Is now half his size.
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
391px-MP9 Birdo Main Artwork
-+Birdo

Moves left and right and occasionally shoots eggs forward, which can be jumped on to stun and then picked up to damage Birdo. She takes 1 - 10 hits to defeat.

  • Winged Behavior: Jumps up in the air before shooting eggs.
  • Big Behavior: Doubles in size. Egg size is also doubled
  • Mega Behavior: Triples in size. Egg size is also tripled
  • Mini Behavior: Is now half her size. Egg size is also halved
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: Occasionally shoots fireballs which damages the player when jumped on.
677px-Fuzzy-NSMBU
+Fuzzy

Stays in place and occasionally spins around, damaging the player on contact, and is almost completely indestructable, with it's only weaknesses being Stars and Ice Flowers.

  • Winged Behavior: Spins around in a 3x3 area
  • Big Behavior: Doubles in size. 
  • Mega Behavior: Triples in size. 
  • Mini Behavior: Is now half it's size. 
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: Yes
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: Yes
  • Ground Night Behavior: Slowly follows the player, following the player faster with wings.
-*Fuzzy Horde

A horde of Fuzzies that can be betweeen 3x3 and 10x10 tiles large. It will damage the player on contact, and cannot be defeated no matter what, although the player can go through it under the influence of a Star. In Autoscroll stages, it can also be placed to follow the player constantly.

  • Winged Behavior: N/A
  • Big Behavior: N/A
  • Mega Behavior: N/A
  • Mini Behavior: N/A
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
437px-NSMBU Larry Koopa Artwork
-Larry Koopa

He will jump left and right, occasionally shooting beams of magic at the player. He takes from 1 to 10 hits to defeat. Every time he gets stomped on, he retreats in his shell and bounces around (or spins around in the New Super Mario Bros. game style) before resuming basic behavior

  • Winged Behavior: Jumps much higher left and right.
  • Big Behavior: Doubles in size. Magic size is also doubled
  • Mega Behavior: Triples in size as he causes small earthquakes whenever he jumps, stunning the player. Magic size is also tripled
  • Mini Behavior: Is now half his size. Magic size is also tripled
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Iggy - Mario Kart X
-Iggy Koopa

He will frantically move left and right, shooting magical beams at the player. He takes from 1 to 10 hits to defeat. Every time he gets stomped on, he retreats in his shell and bounces around (or spins around in the New Super Mario Bros. game style) before resuming basic behavior

  • Winged Behavior: Jumps left and right frantically
  • Big Behavior: Doubles in size. Magic size is also doubled
  • Mega Behavior: Triples in size as his magical beams can now cause small earthquakes on contact with anything solid, stunning the player.
  • Mini Behavior: Is now half his size. Magic size is also halved
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Wendy - Mario Kart X
-Wendy Koopa

Jumps left and right, firing circular projectils that ricochet off of solid objects.  She takes from 1 to 10 hits to defeat. Every time she gets stomped on, she retreats in his shell and bounces around (or spins around in the New Super Mario Bros. game style) before resuming basic behavior.

  • Winged Behavior: Jumps much higher
  • Big Behavior: Doubles in size. Magic size is also doubled
  • Mega Behavior: Triples in size as her jumps can cause small earthquakes, stunning the player. Magic size is also tripled
  • Mini Behavior: Is now half her size. Magic size is also halved
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Lemmy Koopa NSMBW/U
-Lemmy Koopa

He will move left and right on his ball, throwing bouncing balls that don't damage the player, but bounce them back a bit.  He takes from 1 to 10 hits to defeat. Every time he gets stomped on, he retreats in his shell and bounces around (or spins around in the New Super Mario Bros. game style) before resuming basic behavior.

  • Winged Behavior: Bounces left and right
  • Big Behavior: Doubles in size. Ball size is also doubled
  • Mega Behavior: Lemmy and his ball projectiles revert back to their regular size, but his ball is now triple the size!
  • Mini Behavior: Is now half his size. Ball size is also halved. His ball he rides stays the same size, however.
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Roy - Mario Kart X
-Roy Koopa

Digs underground before popping up at a random spot, shooting a magic projectile at the player. If he falls from a ceiling, his collision with anything solid will stun the player. He takes from 1 to 10 hits to defeat. Every time he gets stomped on, he retreats in his shell and bounces around (or spins around in the New Super Mario Bros. game style) before resuming basic behavior.

  • Winged Behavior: Takes around 2 to 3 digs to get out, and jumps high in the air before shooting his magical projectiles.
  • Big Behavior: Doubles in size. Magic size is also doubled
  • Mega Behavior: Triples in size as he now jumps up a big before landing after digging, which can stun the player. Magic size is also tripled
  • Mini Behavior: Is now half his size. Magic size is also halved
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Morton - Mario Kart X
-Morton Koopa

Jumps left and right before ground pounding, causing two shockwaves to go opposite directions to damage the player. His pounding can also stun the player. After stomping, he shoots a magic beam at the player. He takes from 1 to 10 hits to defeat. Every time he gets stomped on, he retreats in his shell and bounces around (or spins around in the New Super Mario Bros. game style) before resuming basic behavior.

  • Winged Behavior: Hesitiates in the air from 1 to 3 times before ground pounding.
  • Big Behavior: Doubles in size. Magic and Shockwave size is also doubled
  • Mega Behavior: Triples in size as his stomps can now break through Hard Blocks and Pipes without issue. Magic and Shockwave size is also tripled
  • Mini Behavior: Is now half his size. Magic and Shockwave size is also halved
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A
Ludwig - Mario Kart X
-Ludwig

He shoots 3 magical projectiles at once before jumping, fluttering around a bit before falling down. He takes from 1 to 10 hits to defeat. Every time he gets stomped on, he retreats in his shell and bounces around (or spins around in the New Super Mario Bros. game style) before resuming basic behavior. 

  • Winged Behavior: Flutters in the air longer as he fires three magical projectiles at the player before landing
  • Big Behavior: Doubles in size. Magic size is also doubled
  • Mega Behavior: Triples in size as his jumps can now cause small earthquackes, stunning the player. Magic size is also tripled
  • Mini Behavior: Is now half his size. Magic size is also halved
  • Can be shot out by pipes, Bullet Bill Cannons, and Lakitus?: No
  • Can pilot Lakitu's Clouds and Koopa Clown Cars?
  • Can be stored in blocks?: No
  • Ground Night Behavior: N/A

Gizmos

Burner
+Burner 
At certain intervals, they will fire a line of fire upwards, downwards, left, right or diagonally. The maker can set exactly when the burner shoots its fire, as well as how long the fire is (from about 1 to 10 tiles long).
BillBlaster
+Bill Blaster
Can be between 1 and 25 tiles long. At default, it will shoot Bullet Bills from it's mouth, but the maker can stuff it with other enemies and items to maker it shoot out different contents.
+*Bull's Eye Blaster Can be between 1 and 25 tiles long. At default, it will shoot Bull's Eye Bills from it's mouth, but the maker can stuff it with other enemies and items to maker it shoot out different contents, considerably faster and farther than a regular Bill Blaster.
BanzaiBillBlaster
-*Banzai Blaster
At default, it will shoot Banzai Bills from it's mouth, but the maker can stuff it with other enemies and items to shoot up to 5 of those items or enemies at once, though it fires slower than a regular Bill Blaster
Cannon3
+Cannon
Shoots out slow moving Cannonballs which can be jumped on. The maker can also set how often Cannons fire as well.
+*Red Cannon Works the same as a regular Cannon, but fires Red Cannonballs, which fly faster.
IcicleSMB
+Falling Icicle 
Will stay still until the player either gets too close or stand on it, in which it'll slowly fall down before breaking on contact with anything solid, in which it'll respawn after a few seconds. It's bottom will damage the player on contact.
+*Icicle

Stays completely still no matter what, though the player can still be damaged by it's bottom.

-+*Instant Icicle Instantly falls down quickly when the player gets near, other than that, it is identical to a normal Falling Icicle.
-+*Big Icicle Falls down when the player gets near, in which it'll get stuck to anything solid, in which it can be used as a platform.
TwisterSMM2
+Twister
Moves left and right, turning at edges while a tornado floats above itself. This tornado will blow all items, enmies, and the player upwards. The maker can also customize how tall the tornado is (from 2 to 8 tiles tall)
+*Blizzard Acts identical to that of a Twister, but pulls enemies, items and the player down instead of pushing them upwards.
Key SMW
+Key
Will float in place until the player touches it, in which it'll follow them. the key can be used to unlock Locked Doors and Keyholes.
CursedKeySMB
-+*Cursed Key
Acts identically to a Key, but when the player picks it up, a Phanto will follow the player around, damaging them on contact. The Phanto will only disapear when the player uses up all their Cursed Keys. 
WarpDoorSMB
+Warp Door
A pair of doors that, when the player enters one, they'll come out of the other. Up to 10 pairs of doors can be in an area at once.
PDoorSMB
-+*P-Door
Similar to that of a Warp Door, but a P-Switch has to be active in order to enter it.
LockedDoorSMB
+*Locked Door
A Warp Door that requires any type of Key to enter.
PBlockSMB
-+P-Block
A block that is intangible until a P-Switch is activated, and vice versa.
PSwitchSMB
+P-Switch
A switch that turns all Coins into Brick Blocks, and vice versa. The maker can also set how long the P-Switch timer lasts, too.
InfinitePSwitchNES
-+*Infini-P-Switch
Acts the same as a regular P-Switch, but does not  disapear after being activated, and can be reactivated again after the P-Switch timer expires.
Bswitch
-+*B-Switch
Instantly ends the P-Switch timer when hit, no matter how long it was going on for.
POWBlock
+POW Block
Can be picked up and thrown, and when activated, destroys all enemies on screen and makes all Coins drop down.
PowBlockNSMB2
-+*Red POW Block
Acts similarly to a POW Block, but only destroys all enemies and blocks nearby itself.
Pinkpow
-+*Pink POW Block
Identical to a POW Block, but floats in the air and cannot be picked up and thrown.
Trumpoline
+*Trampoline
A bouncy obstacle that bounces the player, enemies and items around. Can be set to point horizontally, vertically, and diagonally.
Mystery Mushroom Trampoline Appeal
-*Super Trampoline
Can bounce the player extremely high into the air.
+Vine Allows the player to climb up or down. Can also be set to be from 1 to 20 tiles long.
-*Rope Allows the player to cling onto it to swing back and forth. The ycan also climb up or down on it, too.
-*Fence Can be between 3x3 and 10x10 tiles large, and allows the player to climb up, down, left, right or diagonally on it. Koopas can also climb on it.
LiftSMB
+Lift
A platform which can move up and down, down and up, left and right, right and left, or diagonally. Can also be stuffed inside a pipe in order for a continuous stream of lifts to shoot out from the mouth of the pipe. Can also be between 3 and 10 tiles wide.
TBA

Trivia

  • This takes heavy inspiration from the fangame Mario Multiverse. Additionally, it also takes inspiration from other Super Mario Maker fangames such as Super Mario Maker Cloud