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Glennlogo1
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A flatmate meets his own fate.
Developer(s) BitGears
Publisher(s) BitGears
Distributor(s) Steam
Platform(s) Steam Icon
Genre(s) Platformer, Role-Playing Game
Series Glenn's Adventure
Glennlogo1
A flatmate meets their fate.
Glenn's Adventure, First Tagline

Glenn's Adventure is a 2D role-playing platformer, developed and published by Buit gears loho BitGears for release on Steam worldwide on October 14. Taking place on a fictional version of Earth, the story chronicles the story of Glenn, an optimistic yet naive musician, who after learning of being one of a reincarnated warrior, sets off on a journey across the fictional country of Nexonation to reunite the other warriors and retrive the Mystical Stones, before they can be taken by Misstical and her army to corrupt and ruin the world.

The game is themed around surreal and fantasy settings, set in a country based on the culture of the United Kingdom during modern times. The player takes control of two members of The Legacy, comprised of the Four Warrior reincarnations and their assistant Vincent, either in battle or in the overworld. With their chosen members, the player can solve puzzles in the overworld, interact with NPCs and battle enemies in turn-based combat. Battles are unique due to the players influence they can have on attacks and each characters unique abilities to use, by pressing required button commands.

The storyline is split into three different sections titled Misstical Mystery, Resisting the Regime and The End. due to the sheer size of the story and are meant to expand on ideas from the previous story and provide follow-ups from previous events.

Originally released as a demo, it recieve poor reviews due to the confusing nature and being clearly rushed. Due to this, BitGears began to entirely redo the game, however met multiple stops and reworks, which led the game to development hell. The game was finally finished after 6 years in development and recieved (?) feedback.

Slga1 Storylines

Due to the sheer size of the story, it is separated into three parts, known as Misstical Mystery, Resisting the Regime and The End. These storylines are released through updates and each story take a certain time inbetween.

Blurbs

Misstical Mystery

The story takes place within a fictional version of Earth, on an island located within the continent of Auroe, known as Nexonation. In the city of Emarown is a flat, home to one of the unknowing reincarnation of the Four Warriors who are always foreseen to defeat the reincarnation of Arsis, an entity whose sole purpose is to rule the world and the galaxy. Inside, is the struggling, arrogant and workaholic, Glenn and his laided back and daft flatmate, Luke. Soon after a small meteor crashes through the window, Glenn realises who he is after having a trippy, lucid dream. Now Glenn must recruit the other Four Warriors and must escape from his own demise from the oncoming Misstical Invasion.

Resisting the Regime

Years after the catastrophic Misstical Mystery storyline, Earth is invaded by a intergalactic terrorist organisation, led by their leader Kristal. Successfully taking over Earth, the Four Warriors are taken as hostages and manipulated into being their weapon and with a mysterious source of power, two thirds of Nexonation has either been corrupted or turned into a mysterious area and is now left flying in the air. Under a new threat, Luke is forced into being the leader of the rebellion. With new and old characters alike, Luke and his team of rebellions must travel against the new Nexonation and stop Kristal from taking over the Milky Way.

The End.

With Nexonation entirely corrupted and still stuck in the air, The Legacy are soon in more trouble after a pulse wave destroys everything on Earth. Causing this and taking advantage of the situation is the daunting, eerie Cynical, who is now on the search for the Mystical Stones, unknowning that the power has been used by Glenn. Learning of this, Cynical has now her eyes on destroying everything and cause suffering, The Legacy now must cleanse Nexonation and make any attempts to prevent Cynical from destroying the galaxy.

Gp2ga Gameplay + Battle System

Battle System

The battle system used in Glenn's Adventure is turn-based, based on a side-view battle system similar to Paper Mario's battle system. The system is engaged in combat if a visible enemy is either attacked or seen in the sight of the enemy; depending on who gets attacked first, the battle system will determine if the battle will start with The Legacy's favour or the enemies favour, meaning that either one of them will start first, allowing either one to strike one another.

In battle, The Legacy is given five options, projected onto the screen from the Save Stone in the bottom left, with the enemy/enemies in view on the right side, differing from what enemy Glenn engages battle with.

Depending on the outcome of a battle, either the enemy or The Legacy will be victorious. For The Legacy to win a battle, the player must elimnate the enemy/enemies on the right side, where their HP runs down 0 by attacks or by running away from battle; if The Legacy were to run from battle, the enemy will remain visible in the overworld. For the enemy group to win in a battle against The Legacy, they must overpower them by lowering their HP to 0 for the current partners in battle; stats for The Legacy can be seen in the top left of the screen.

The Legacy's stats can be viewed on the top left of the screen for the remainder of the battle, viewing the partner's HP and Glenn's Brain Power.

If The Legacy is far more powerful than the enemy that they are facing, the enemy will be defeated, only if they are approached.

The Legacy System

In battle, only two partners can be used in battle and if both are eliminated, the battle is over. The members have dedicated buttons for their actions and can be swapped once per turn. During battle, each Legacy member have unique battle techniques, activated by timed button presses. These techniques and their coresponding member are:

  • Glenn and his technique to take advantage of the current songs rhythm by pressing his button to the beat of the current song, attacking the enemy and stacking damage until the beat is lost.
  • Although Josh does not have a unique technique, he can tell the stats of the current enemies health, defence, speed and damage.
  • Michael can stun or confuse an enemy depending on their speed, if his speed stats are higher than the enemy.
  • Hutch can take advantage of the enemy's defense, decreasing it further however by increasing their offense.
  • Vincent can assist any party members technique, for example attacking with Glenn to the beat of the song.

In rare occasions in battle, the Legacy can perform a Critical Hit, which are normal attacks however with an increase of 2.0x in damage against the enemy. They are distinguished from other attacks by a unique clang sound and the text CRIT flying past the enemy's head. Although rare, enemies can also perform a critical hit against the Legacy, however with an increase of 0.2x in damage. The Legacy can perform counters by pressing their dedicated button before being attacked by the enemy. This reduces damage by half and can perform a swift attack by pressing their dedicated button again.

Enemy System

The enemy can perform an attack if The Legacy has finished their turn or have approached the group first. All enemies in battle can attack either of the current members on screen, decreasing HP and sometimes stealing items, depending on the enemy. Enemies can call for help in rare occasions, depending if they are by themselves or are low health. After a turn is finished, the turn shifts back to The Legacy.

Gameplay

For the most of the playthrough, any two members of The Legacy are controlled by the player as they travel across various locations within Nexonation. Each area is separated by chapters and are accessed by the use of transportation, mainly trams, the train station and buses, with each chapter being in a new location and older locations usually changing, depending on where the player is in the story.

Each chapter depends on each member’s abilities to progress through such as Glenn’s Mystical Power or Hutch’s powerful punches. Throughout the game, each character’s abilities, levels and stats can be upgraded by upgrade drinks dropped by enemies or bosses. The unique abilities that The Legacy can perform in the overworld are:

  • Glenn's Mystical Power can be used to teleport to previously visited location.
  • Josh can tell information based on the location they are in or by the person they are facing.
  • Michael can throw a shot put, which can attack an enemy without the need for a battle and can activiate switches.
  • Hutch can through powerful punches towards weak objects or hallow walls, revealing a new path.
  • Halifax can build a small bridge to cross paths that were previously not reachable.

In between chapters are interludes which the player control test subjects taken by Misstical, being Piper, Laura, River, Luke and Goldie, however when compared to Glenn, they are limited on how they play being restricted to movement, being only allowed to move around and interact with objects and doors. The interludes tell short stories about the subjects lives.

Stats

The Legacy each have their own stats, that increase every level up. Each stats are unique and sometimes unique to one member. To level up stats, The Legacy must fill their XP bar to the max, with all stats increasing with the exception of Health Points and Ability Power, where the player can only choose to upgrade one of the two. The stats are:

  • Health Points (HP) - Shows The Legacy's HP. It will decrease after being attacked and after reaching zero, will leave the chosen member unusable until revived. If all Legacy members are dead, the game is over and the player is sent back to the hospital or the title screen.
  • Ability Power (AP) - This allows The Legacy to use their unique abilities in battle and can no longer be used after reaching zero. To recharge AP, the player may choose to rest in a hotel or use items that replenishes AP.
    • An alternative for exclusively Glenn is Brain Power (BP), which is meter that can not be changed and is stuck to Glenn's current age, being 21. It can be recharged after an in-game week, meditating or by consuming items that recover BP.
  • Experience Points (EXP) - This shows each Legacy members experience and how much is needed before levelling up.
  • Offense - Determines how strong an attack is from each Legacy member. It can be increased by levelling up or equiping weapon upgrades.
  • Defence - Lowers damage recieved by enemies. It can be increased by levelling up or equiping defensive items.
  • Speed - Determines who begins a battle, and can be increased by levelling up or by equiping body items.

NOTE The stats below show do not consider the use of offensive or defensive equipment.

Character Stats Beginning Level Max Level

Background glenn 3
Glenster 'Navy' Salt

Level
HP
BP
EXP
Offense
Defense
Speed

1
50
21
0
10
5
7

50
250
21
100
50
50
35

Character Stats Beginning Level Max Level

Background josh 2
Joshua 'Richard' Laizer

Level
HP
AP
EXP
Offense
Defense
Speed

2
45
0
0
10
5
5

50
230
50
60
20
80
45

Character Stats Beginning Level Max Level

Background michael 2
Michael 'Andrew' Lloyd

Level
HP
AP
EXP
Offense
Defense
Speed

3
50
0
0
10
5
10

50
250
40
100
35
65
75

Character Stats Beginning Level Max Level

Background hutch 2
Hutch 'Gary' Lewis

Level
HP
AP
EXP
Offense
Defense
Speed

4
50
0
0
10
5
7

50
280
60
100
80
20
70

Character Stats Beginning Level Max Level

Background halifax 2
Vincent 'Alex' Halifax

Level
HP
AP
EXP
Offense
Defense
Speed

5
50
0
0
10
5
7

50
250
40
100
35
65
50

Upgrades

The Legacy can upgrade their abilities for use in the overworld and battle using Upgrade Drinks, dropped by rare enemies and bosses. These upgrade drinks are:

  • Squash Upgrader - A nice fruity syrup, best mixed with water. Can be used by all of The Legacy.
  • Cola Upgrader - A sweet, carbonated drink, best when cold. Can only be used by Glenn.
  • Coffee Upgrader - A hot brewed drink made out of roasted coffee beans, best while it's warm. Can only be used by Josh.
  • Glucose Enhanced Upgrader - A sweet glucose-water solution, best while it's cold. Can only be used by Michael.
  • Oil Upgrader - A can of oil, best whenever unless you're human. Can only be used by Hutch.
  • Green Tea Upgrader - A type of tea that is green, best while hot. Can only be used by Vincent.

Upgrade Drinks can only be used up to three times on each character, and are only usuable in the overworld.

Equipment

Equipment are items that The Legacy can equip themselves to protect and defend themselves. They can be equipped in the Equipment subscreen, which is comprised of different equippable items. These items stats can be displayed in the stats subscreen. There five equipment slots, being Head, Body, Limbs and two spare slots for Gum and Weapon Upgrades.

Controls

Cnpcga1 Characters + NPCs

The Legacy (Playable)

The Legacy is comprised of the reincarnations of the Four Warriors and their assistant, Vincent, who is there to make sure that they do not fail on their mission.

Members Info

New full glenn

Glenster 'Navy' Salt
The Naive One

Glenster, a man of no talent with big responsibilities.

Born on a stary night on the 16th of September, Glenster is one of the main heroes of his story however against his own will. An optimistic yet somewhat naive musician hoping to reach his impossible dreams of success. Due to always working hard in a busy pub, Glenster was easily set off track and stressed out from the sheer amount of work.

But now, things have changed. Now given a big responsibility of saving the world and the big bombshell of being a reincarnated hero, Glenster now must recruit the remaining reincarnations and stop a near foe by the name of Misstical, and hope to find his true self.

Abilities + Weapons

Mystical Powers
Given the Mystical Power from the Save Stone, Glenster can use unique powers with his new psychic abilities, based off a meter known as Brain Power, powered by age. Glenster can either attack enemies with his different abilities, defend his team, increase stats or teleport to previously visited areas. Unknown to Glenster is the power of Mentally Mystical, where Glenster's stats have a massive increase.

Wrench Attacks + Dodgeball Attacks
With his trusty Pipe-Wrench, Glenster can whack enemies on the ground. With his trusty dodgeballs, Glenster can throw a dodgeball at an enemy high up in the air.

Rhythm Ability
In battle against an enemy, Glenster can stack certain attacks on enemies by pressing his dedicated button to the rhythm of the current song, which stacks damage until the beat is lost or the enemy is defeated.

New full josh

Joshua 'Richard' Laizer
The Smart One

Joshua, a man who always has something say.

Born on a cold night on the 25th of October, Joshua is one of the Four Warriors, however at the cost of leaving his fiance for a while. Always focused, Joshua always tries to keep everyone's morale high however can easily get carried away, where in some situations leads to bad problems which leads him to keeping to himself. Despite this, he can be easily be picked up from the ground with some help from others go back to his normal mood.

Now things are sort of different. Hitting the road after a long time, Joshua must cope being away from his fiance and assist Glenster and everyone else on their journey towards defeating Misstical.

Abilities + Weapons

Human Dictionary
Despite having no unique ability, Joshua is able to tell anyone the information of where they are, an enemy they are facing or an NPC, which is helpful or necessary in some cases to progress in the game.

Bat Attacks
With the use of his old rusty bat from the shed, Joshua can whack enemies on the ground or send projectiles sending back to enemies as a counter attack.

Boomerang Attacks
With any old boomerang or disc, Joshua can throw them towards enemies irnthe air and come sending back to Joshua.

New full michael

Michael 'Andrew' Lloyd
The Appealing One

Michael, although happily married, still loved by many.

Born during a heatwave on the 9th of July, Michael is another one of the Four Warriors, going on a journey with the other warriors at the risk of losing money from taking time of his job. Always eager to tackle any problem first, Michael always has a backup plan just in case however. In heated situations, Michael can lose his cool and start becoming cruel to those around him however after calming down, always tries to reconciliate to those he affected.

However, everything has flipped upside down. Needing to leave his job for a while, Michael must improve his skills and help excerise everybody to become the best they can be, to hopefully beat Misstical.

Abilities + Weapons

Shot Put
Although rather heavy, Michael can throw a shot put at an enemy in battle or in the overworld to either taken down or reduce their HP. It can also activate buttons or pressure plates.

Bat Attacks
With the use of his old rusty bat from the shed, Joshua can whack enemies on the ground or send projectiles sending back to enemies as a counter attack.

Speed Ability
In battle, if the enemies speed stats are below Michael's speed, Michael can confuse or stun an enemy by zooming past them for 3 rounds.

New full hutch

Hutch 'Gary' Lewis
The Quiet One

Hutch, sometimes really scared of the spotlight.

Born at the strike of midnight on the 3rd of March, Hutch is the final Four Warrior recruited and joins the other warriors to help him become more confident in himself. Most of the time, Hutch doesn't have nothing to say and when he does, most of the time he's usually humble. Hutch is sometimes anxious is stressful situations and that can lead to Hutch sometimes phasing out, but can easily be brought back in by getting his attention.

But now, things need to be changed. Hutch, now journeying with people he doesn't know, must become more confident in himself and always put up a good fight in any challenge he faces.

Abilities + Weapons

Powerful Punches
In battle, Hutch can literally throw some powerful punches towards either multiple or just one enemy which in some cases can stun an enemy. In the overworld, his punches can break open weak objects or hallow walls to reveal new paths to travel through.

Defense Decrease
In battle, Hutch can lower an enemy's defense, meaning that it will take more damage however at the cost of the enemy's offense increasing.

Projectile Attacks
In either the overworld or battle, Hutch can shoot small light lasers towards enemies to deal damage, only if there is light available.

New full halifax

Vincent 'Alex' Halifax
The Mature One

Vincent, someone who doesn't have time for any tomfoolery.

Born during a snowy night on the 7th of December, Vincent is a supervisor for a local construction company in Nodnol. Despite not being a Four Warrior, Vincent is recruited by Glenster to help supervise them during their journey. Vincent most of the time has no time for any jokes and is always dedicated to keeping things on track. Due to this, Vincent is widely disliked by others, except the Four Warriors, who give him the love that he needs, other than from his wife.

Things have already changed, but now have gotten more drastic. After being saved accidentally by Glenster and Hutch, Vincent must now help the group stay focused to defeat the incoming threat.

Abilities + Weapons

Assistant Ability
Vincent can assist any party member with their unique ability in battle such as helping Glenster in his rhythm ability by muting every sound except the beat.

Plank Attacks
With an old dusty plank Vincent found after arriving on Earth again, Vincent can either whack an enemy on the ground or send it flying towards an enemy.

Plank Ability
In the overworld, short gaps can be reached with the use of Vincent's plank which is used as a bridge.

TEST SUBJECTS - SECTOR 1 (PLAYABLE)

Sector 1 comprises of four unknowing and unwilling civilians, selected out of many to be tested on. Determined to make out it out alive, they must turn their lives around.

Members Info

New full piper

Piper 'Preston' Best
TEST SUBJECT: HUMAN-001

Piper, didn't pick a peck of pickled peppers.

Born on a mild day on the 31st of May, Piper is a driver for a car-sharing company, that is always taking things slow and procastinates. Due to this, Piper is always in trouble due to his relaxed lifestyle and has made previous attempts to fix it, but have failed.

Now his life is on the line. During late at night, Piper and his customer were surrounded by Misstical's army before being abducted. Now one of Misstical's Protection Service subjects, a foundation that specialises in researching new species and related threats, Piper must find a way to escape and always be focused on what's ahead.

Details

Object
TS-H-001. Average male with apparent relation to the Mystical Stones.

Behaviour Class
Dangerous. It is to be heavily guarded and guards should not listen to demands. If reckless behaviour is shown, guards are to alert Dr. Frizzer and if possible, members of higher authority.

Appearence
TS-H-001 is a Nexonative male with brown hair, and sports no other features apart from a scar on his back. As of being recovered, TS-H-001 currently wears a purple hoodie over a basic black shirt, with black jogging pants and purple sneakers. TS-H-001 physically is in average shape and shows no sign of Mystical Power.

New full laura

Laura 'Mary' Stution
TEST SUBJECT: HUMAN-002

Laura, small changes make big differences.

Born on a slow evening on the 1st of December, Laura is a waitress that's always behind and never on schedule and always finds a way out of situations. However, despite this she's always looking out for everyone and anyone, always putting peace before violence, however never thinks of herself.

But now, the truth has hit her hard. Being abducted during her journey back home on a busy night, Laura now must always stay on schedule and not forget to look after herself as she tries to escape Misstical's Protection Service.

Details

Object
TS-H-002. Average woman with apparent relationship to the Four Warriors, most noticably, Michael.

Behaviour Class
Hostile. TS-H-002 is to be kept inside a two-way mirror cell, being protected by guards. If TS-H-002 acts physical, guards are in their right to retaliate and alert higher authority.

Appearence
TS-H-002 is a short Eagleric female with brunette hair. As of being recovered, TS-H-002 currently wears a purple jumper with jeans and basic purple shoes. TS-H-002 appears to be malnourished and shows no sign of Mystical Power.

New full river

River 'Pepper' Salt
TEST SUBJECT: HUMAN-003

River, the leader of the flow.

Born on a lazy night on the 2nd of January, River is the older brother of Glenster, and always remains ahead of everyone. But still, doesn't have the time to care or be serious which most of the time leads him to trouble. However, when situations are bleak, River knows when to cut his act and be him.

Now, it's all gone sort of weird. Accidentally taken alongside Piper by Misstical's Protection Service, River now must now stay ahead of everyone and find a way back home.

Details

Object
TS-H-003. Average man with genetic relationship to one of the Four Warriors, mainly Glenster.

Behaviour Class
Safe. TS-H-003 is free to roam around protected hallways however can not enter Sector ■ or Sector ■. TS-H-003 must be inside his captive cell from 22:00 to 7:00 and may be given up to three items upon request.

Appearence
TS-001 physically is in average shape and shows no sign of Mystical Power. TS-H-003 is a tall Nexonative male with black hair. As of being recovered, TS-H-003 currently wears a black suit over a blue shirt. TS-H-003 is in physical shape and shows signs of Mystical Power.

New full luke

Luke 'Dylan' Harrison
TEST SUBJECT: HUMAN-004

Luke, doesn't listen to punk but is daft.

Born on a foggy night on the 5th of March, Luke is a daft graphic designer, however always excited for adventure. Although looking for an adrenaline rush, Luke is always laid back and always easy however always behind on his schedule, leading to disasters.

However on his way back home, something happened. On the way home from his local off license, Luke was abducted and imprisoned by Misstical's Protection Service. Now due to the seriousness of the situation, Luke now must be more tense and turn his life around for the best or worse.

Details

Object
TS-H-004. Athletic male with no relationship to the Mystical Stones.

Behaviour Class
Threatening. TS-H-004 is to be kept in a very secured glass cell, protected by several guards. Access requires a Level 3 card and guards are able to retaliate on sight if TS-H-004 seems hostile.

Appearence
TS-H-004 is a Nexonative male with blonde hair and has a scar on his stomach. As of being recovered, TS-H-004 wears a green coat over a plain dark shirt. TS-H-004 is athletic shape however does not have relationship to the Mystical Stones.

New full goldie

Duke 'Goldie' Salt
TEST SUBJECT: HOUND-001

Duke, woof woof, woof.

Adopted on Glenster's 17th birthday, Duke is Glenster's loyal golden retriver that's always curious about what's going on around and always hopes for the best. However, due to being a dog, can not understand what actually is happening and gets easily confused. But still, Duke doesn't understand what is happening. Abducted alongside Luke by Misstical's Protection Service, Duke, alongside Luke, must find a way out and back home.

Details

Object
TS-HO-001. Golden Retriver hound.

Behaviour Class
Safe. TS-HO-001 is allowed to roam around in Hallway ■ and ■, with guard protection. TS-HO-001 may leave his cell at 10:00 however must be back in his cell at 22:00.

Appearence
TS-HO-001 is a golden retriver male, with scurfy fur and no other distinctive features.

Benga1 Enemies + Bosses

The rest of enemies can be found here.

Common Enemies

Common enemies are enemies that can be found everywhere around Nexonation.

Name Description
Soda-Pressing Sentient cans of soda, who mainly attack by jumping and crushing themselves onto a random party member, dealing critical damage to both the can and target. They can cry random bursts of soda to heal any other cans within the battle or blind a party member.
Don't Matter Sentient matter, which ironically don’t oppose as a threat. They instead tell rather depressing stories which can make the group tear up, lowering their accuracy. If a battle is left too long, the matter will start to grow, which will restrict attacks.

Bosses

NOTE - The table below is subject to change.

Members Info

Background mysterious woman

Misstical
Placeholder Image

The second coming of Arsis, an entity who is using Misstical as a hosting body to do her evil doing. As soon as she steals the Mystical Stones, she uses the power to rebuild her army and corrupt the universe for her own use, being to expand her army.

Gwuga1 Goods + Weapon Upgrades

Goods

A list of goods can be found here.

Goods are items that the Legacy can collect during their adventure, sometimes being necessary. These items that need to be collected are key items, and are separated into their own catergory in the inventory.

Normal goods are items that hold a variety of effects to assist The Legacy or hinder the enemies. They can be found in shops around Nexonation or occasionally by enemies, being dropped after defeat with dropped goods sometimes including weapons.

Each of the Legacy can hold up to 30 items in their inventory, which can be found by pressing START to open the menu. If the Legacy's inventory is full and picks up a new item, they can choose to either discard the item or replace it with another item.

Weapon Upgrades

A list of Weapon Upgrades can be found here.

Weapon Upgrades are equipable upgrades to weapons that the Legacy can collect during their adventure. These upgrades improve a weapon's offence and give a weapon a unique ability or efffect.

The Legacy individually can only equip one weapon upgrade, that transfer to their weapons.

Lsdaga1 Locations + Services + Side Activites

Visitable Locations (TBA)

Glenn’s Adventure takes place in Nexonation, covering across different areas surrounding Eastern Nexonation, with the destroyed city centre of Bridged taking place as the central hub area, with each chapter allowing Glenn to travel to a new location through a different way of transportation.

Fodner, Underground

Fodner is an underground village, home to the Hugner species and one of the key characters, Lizzy, alongside other monster species and where the Misstical Mystery begins. With a small population of 150 living, the population heavily relies on working together, such as supplying food or supporting others.

Bridged, Nexonation

Bridged is the capital of Nexonation, home to many people and one of the key characters, Smith, where the crime rates are high and where the most mysteries are happening. Although it used to be home to a multi-cultural population, the city population now is in small numbers, usually being comprised of criminals.

Loived, Nexonation

Loived is a city, home to the world's biggest shopping area. Crime rates are moderate, meaning that the enemy spawn rates are common.

Marthies Suburb, Nexonation

Marthies Suburb, is essentially a small suburb, hidden behind hills.

Lonsert, Nexonation

TBA

Extraga1 Credits

  • Credit to Tigzon for header templates.
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