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|Storage|| 64 GB (Lite Bundle)|
128 GB (Regular Bundle)
1 TB (Pro Bundle)
|Media||Glassbox Optical Disc|
|CPU||1.8 GHz Hexa-Core TI-U1P Custom Processor|
|GPU||940 MHz TI-U2G Custom Video Card|
|Memory||8 GB DDR3|
The Glassbox is an unreleased ninth generation video game console created by Transparent Interactive. The system was initially announced in 2015 and was planned to launch the following year. However, its release date has been postponed multiple times over the next few years due to poor management and reoccurring financial problems within the development team. The last efforts to eventually put Glassbox on the market were announced at the end of 2018. Transparent Interactive stated that the system would be finally released by the end of 2019. This deadline was also not met as (in mid 2019) it was announced that all plans to still release Glassbox have been cancelled.
The console would have run games in 1080p with 60 frames per second, with some but not all software supporting 4K UHD graphics and HDR. The console would've featured Wi-Fi and Ethernet connectivity, Bluetooth 5.0, a total of three USB 3.0 ports (two of which are on the front and one of which is on the back) and an SD memory card slot. Depending on the bundle purchased, the console had either 64 GB (Lite Bundle), 128 GB (Regular Bundle) or 1 TB (Pro Bundle) of internal memory, expandable via SD memory cards up to 128 GB and external USB hard disk drives up to 2 TB.
The Lite Bundle would have featured a console with 64 gigabytes of internal storage and one ConPad controller. It costs about €229.99/$239.99/¥27000.
The Regular Bundle would have featured a console with 128 gigabytes of internal storage and two ConPad controllers. It costs about €269.99/$279.99/¥32000.
The Pro Bundle would have featured a console with 1 terabyte of internal storage,, four ConPad controllers and a 12 months Glassbox Plus subscription. It costs about €299.99/$309.99/¥36000.
The console's controller was referred to as the ConPad and it connects to the console wirelessly. Its battery can be charged by placing it on top of the console using inductive wireless charging technology, but it was also possible to charge it with an AC adapter using the controllers USB Type C port. The controller supported motion controls via a gyroscope and an accelerometer and includes a touchscreen on the front.
(Place your mouse pointer over an element for details.)
The Glassbox's system software was subdivided into 6 core areas, which are the following:
The Glassbox Menu is the system's main dashboard and allows the user to launch all installed software and navigate through the entire system.
The Status Menu could have been accessed during any game or application by pressing the MENU Button. It displayed information such as date and time, wireless signal status, controller battery life and allows the user to enter account settings, controller settings, and data manager. The user may also turn off the console or put it into sleep mode.
The Glassbox Store would have been the console's digital market place and allows the user to purchase and download a wide selection of software titles. Its use requires a Glassbox.net account. Most common payment options are accepted.
Glassbox Plaza would have been the console's social network, similar to Nintendo's Miiverse.
The Internet Browser would have allowed the user to browse the web on their TV screen with the controller.
Play'd would have been the console's media library service which includes a media player and the possibility to use online streaming services such as TIs Play'd on Demand service, or third-party services such as Netfix, Amazon Video, Hulu and many more.
The System Settings allowed the user to change certain settings of their console.
Glassbox.net was supposed to be the console's online service which would have provided online functionality for supported software. Signing up for a Glassbox.net account would have been necessary to use most internet-related services on the console (Store, UpDrive, Plaza, Play'd, etc).