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FireEmblemLegacy
FIRE EMBLEM Legacy
 FireEmblemLegacy
North American logo
Development
Developer(s): Studio Lillie
Publisher(s): Studio Lillie
Overview
Series: Fire Emblem
Releases(s):
Japan Flag 2021
US Flag 2021
25px-Flag of Europe 2021
Platforms(s): Nintendo DSGo

FIRE EMBLEM Legacy is an upcoming turn-based strategy video game developed by Studio Lillie (tbc) published by Nintendo as a launch title for the Nintendo DSGo in July 2021. It is the seventeenth game in the Fire Emblem series and the first on the DSGo, and it takes place in a completely new world with original characters, storyline, and setting. It focuses on the new continent of Hamerfelle and its most curious quality, the existence of ghosts known as Fighting Spirits that inhabit the body of fighters and can temporarily boost their physical strength and mental faculties. Like previous titles in the Fire Emblem series such as Fates and Three Houses, the story is seen through the eyes of a gender-neutral avatar character named Keanu, albeit with less customization than previous titles.

Legacy is the first title in the series to not be developed by Intelligent Systems, with Nintendo ascribed to the "split direction" created by the game: while the standard series will continue to evolve along the lines of Three Houses with its revolutions in the class system and other new features, games like Legacy will keep the classic gameplay and sprite-based graphics of previous titles. At the announcement of Legacy during E3 2020, Nintendo confirmed that a separate Fire Emblem title was currently in developed by Intelligent Systems that would launch on the DSGo later in its lifespan.

FE gameplay Gameplay

Custom Mounts

For the first time in the series, mounts are not intrinsic parts of a unit or class and instead act like weapons, with unique mounts having their own stats. If a unit has proficiency in the type of mount, they can equip it outside of battle, and then will be riding it on the battlefield. Additionally, dismounting returns from Genealogy of the Holy War, Thracia 776, and Three Houses, with a unit leaving behind their mount and losing stats and abilities in the process. In some cases, dismounting increases a unit's stats or allows them to take actions not previously available; notably, dismounting is required for indoor areas, and entire chapters that take place indoor will not allow units to be mounted when entering. Mounts of the same species have the same proficiencies required but of different levels; for example, a horse with lower stats might require a D-proficiency in horses, while an incredible horse will require an S-proficiency.

Like items, mounts can be retrieved from the Convoy that is available on the tiles adjacent to Keanu or on certain other areas on the map, such as the back of the S. S. Darros. Additionally, new mounts can be found in battle by forcing a dismount of an opponent, such as through special Arts, Skills, or a Critical Hit, and then retrieving the mount; one map also has mounts present on the field without any users. Mounts that are left will not move on their own, and will have 1 health, allowing them to be defeated by nearly any attack; unlike civilian units, mounts are not counted as normal units, and combat animations will not take place.

Mounts can also be found through buying them from specific stores across the map. At these stores, the player can see their different stats and abilities before purchasing them with money. After acquiring mounts through any of the above ways, the player can then match up two mounts of the same species and have them breed, resulting in a mixture of their stats and abilities as well as certain aesthetic differences. Some NPCs will give quests asking for certain mounts, and breeding is often times the only way to find such mounts and satisfy the quest conditions.

All of the mount species return from previous titles, with other new ones available.

Bonuses Penalties
Horse FE horse Movement, Speed Dexterity
Pegasus FE horseFE flying Movement, Speed, Terrain Dexterity, Terrain, Bows
Kinshi FE flying Movement, Terrain, Wisdom Constitution, Terrain, Bows
Griffon FE flying Movement, Strength, Terrain Wisdom, Bows
Drake FE dragon Constitution, Strength Speed, Dexterity
Wyvern FE dragon Movement, Strength, Terrain Wisdom, Terrain, Bows

Ocean Exploration and Economy

Like Sacred Stones, Awakening, and Echoes: Shadows of Valentia, Legacy features a full world map that can be traversed freely by the player. Altough paths on the main continent are mostly linear like in previous titles, exploring the ocean is now completely open, with the player able to pilot the S.S Darros in any direction without having to stick to a set path. This allows exploration of the seas to happen as soon as Keanu becomes captain of the ship, opening up many new side quests and paralogue chapters.

Across the map are many hidden villages and locations that can be explored. They will often be at risk of invaders which must be defeated before they can be accessed, as well as storms that will temporarily block them off from being visited. Each of these villages, as well as the towns found in the main story and paralogues, have separate Renown scores for the crew of the S. S. Darros and Keanu. As the player buys goods from and participates in these villages, their Renown will increase, giving them lower prices and access to exclusive items and deals not otherwise available. This is the only way to get the best Regalia weapons as well as uniquely powerful mounts and other equipment.

As Renown increases somewhere, that village will begin to trade with other towns and spreading the word of Keanu, increasing their Renown elsewhere and creating a domino effect. Additionally, Keanu and the crew can partake in battles at sea against other pirates, and putting them out of commission will free up trade even more. This will allow towns to grow and the economy to flourish, further decreasing prices as well as the money earned from selling items. The player can also choose to raid trading vessels instead, hurting the economy but allowing them to earn more from selling as well as spread fear to villages so that they can demand goods. Either way, being proactive will allow cheaper access to good items.

Like previous games, pirate ships at sea as well as monster raids can be used to grind for experience. Just by sailing around on the overworld, these events will occur, but they can also be prompted by making a donation to certain trade guilds with money or using Lure Boxes at specific locations to summon monsters. Clearing these encounters also works to increase Keanu's Renown, but summoning them and not finishing them will lower it instead.

Ship Designer

Like in Fates, players can design their own "home base" from which they can rest between battles and access multiplayer functions; instead of being an interdimensional castle, however, players will now visit and customize a pirate ship. The S. S. Darros as it is called by default starts out as a smaller vessel but, through monetary investment, it can become much larger. Individual parts of the ship can be upgraded with money, either to increase their function during battle or to change their aesthetics. Every upgrade has five tiers: bronze, iron, steel, silver, and arcanic, with the later being the most powerful. More powerful ship parts must be unlocked by progressing through the story and increasing renown at specific markets as described in the Economy and Trading section below.

In addition to being used outside of battle, the ship is also used as a battlefield on certain missions, such as ones that involve raiding a port or shipyard, visiting a small island, boarding another vessel, or getting attacked at sea. In each of these scenarios the crew will start on the Darros and can then move to the main battlefield, but with enough upgrades they will have advantage while on the ship.

Cannons Can be aimed to fire at enemies while raiding
Sail Increases the ship's speed at sea
Deck Unlocks new configurations for the deck of the ship
Storage Room Increases item capacity
Crew Cabins Increases Fatigue recovery between battles
Ballista Can be aimed to fire at enemies on the ship
Mast Changes visual style of ship and renown growth

Fatigue

A returning mechanic from Echoes, Fatigue affects units that have been used for many turns in a row. After around 20 turns, either in one battle or between multiple battles, units will begin to have increased Fatigue levels; for each level, their stats will decrease by a certain percent. Once they reach later Fatigue levels, some of their Skills will be deactivated based on their order on the Skill equip menu. Eventually, after enough turns without resting, the unit will be rendered unusable; this, however, only occurs after a battle, and never during it.

Level 1 (20 turns) -5% all stats
Level 2 (35 turns) -10% all stats
-20% speed
Level 3 (50 turns) -25% all stats
-50% speed and dexterity
Cannot use rightmost Skill
Level 4 (75 turns) -50% all stats
-75% speed and dexterity
Cannot use any skills
Level 5 (100 turns) Cannot move, attack, or defend

Fatigue can be reduced by eating food inbetween battles, using a Vulnerary, or by not being used in a battle; any of these actions will reduce the Fatigue level of the unit by one. Additionally, certain story events will reset all units' Fatigue to zero.

FE controls Controls

Fire Emblem is designed to be played using the Nintendo DSGo itself, with both touchscreen controls and button controls. Players can tap on the space they want to move to and the action they choose in addition to selecting it using standard menu controls; additionally, the camera can be paned by dragging on the screen.

Nintendo DSGo style
NS A Button Confirm Option
DSGoRender2
NS B Button Reject Option
NS X Button Toggle Danger Area
NS Y Button Activate Future Sight
NS ZL Button Zoom Out
NS ZR Button Zoom In
GCN L Last Unit Selected
GCN R Next Unit on List
NS L Stick Move Cursor
NS R Stick Rotate Camera
NS Plus Pause the game

FE story Story Mode

Nintendo Direct summary

"This is a continent defined by the people who inhabit it, and their magical powers granted to them by the so-called Fighting Spirits, incredible poltergeists which dwell inside a fighters's body and enable them to perform incredible feats, boosting both their physical forme and mental poise. Young Keanu, member of an aging pirate crew, is unknowingly host to the most powerful Spirit to ever be granted, yet they can hardly summon it, resigned to a mere janitorial position due to their captain's harrowing fear of something terrible happening to them. Indeed, the rough waters they are used to can be scary, and in a fantasy world dominated by performance-enhancing ghosts known as Fighting Spirits, conflict seems inevitable - yet the world as they know it is mostly peaceful, lacking conflict between the two great kingdoms that control the land. Only now, as Keanu begins to realize his powers and his fellow crewmembers get wrapped up in a monarch-level conspiracy to teal the throne, will that begin to unravel, revealing the twisted secrets behind the Fighting Spirits and the corrupt nature of their world's uneasy peace"

Main Chapters

These chapters are all required, other than Chapter 17, in which only one of the two paths is required but both can be taken. Every chapter has one boss, although not all require that boss to be defeated. Additionally, some have recruitable units, either before, during, or after the battle, with some being automatic and others depending on actions taken both in and out of battle. These are denoted to the side of the chapter's description below.

Ch. 1 Prescient Boss: ??? FE class samurai Velite
Keanu FE class lord Apprentice
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Location: S.S. Darros
Keanu fights against a few enemies on an enemy ship while the rest of the crew take care of the rest as NPCs
Ch. 2 The Lonely Island Boss: Josephine FE class mercenary2 Legionary
Anthony FE class fighter Fighter
Leah FE class wolfssegner Novice
Miles FE class priest Aide
Location: Maribell Island
The crew of the Darros encounters a ship they were commissioned to capture docked at Maribell Island
Ch. 3 Liberation 1 Boss: Blanche FE class soldier Soldier
Bridget FE class villager Recruit
Randolph FE class wolfskin Crossbowman
Theodora FE class myrmidon Myrmidon
Location: Southern Gausland Fort
They chase the ship to the Southern Gausland Fort which the enemies have overtaken
Ch. 4 A Good Heart Boss: Tavas FE class taguel Thief
Isaac FE class thief Bandit
Azoah FE class mercenary Adventurer
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Location: Trinity Village
The king convinces the crew to help a village that has been taken over by bandits
Ch. 5 Liberation 2 Boss: Briar FE class fighter2 Brigand
Diana FE class cavalier Cavalier
Wolfric FE class spearfighter Pikeman
Walter FE class barbarian Marauder
Location: Lautredawn Castle
The crew takes out the army sieging Lautredawn Castle and frees the men inside
Ch. 6 Within the Mist Boss: Galeti FE class mage Mage
Valentina FE class mercenary2 Legionary
Marina FE class skyknight Flier
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Location: Mystfelle Cavern
They explore a nearby cave, saving a priest who went to investigate
Ch. 7 One Shot Boss: Filip FE class ninja Ninja
Ellis FE class mage Mage
Lionel FE class soldier Soldier
Lucretia FE class outlaw Hunter
Location: Southern Lutlefaire Forest
While returning to the shore, the crew is ambushed and the captain is killed
Ch. 8 The Rain Boss: Adelia FE class onisavage Gladiator
Myles FE class fighter2 Brigand
Blanche FE class archer Arquebusier
Quartus FE class taguel Thief
Location: Northern Gausland Fort
On their way inland, the crew encounters another heavily guarded fort captured by Aldenland in the north
Ch. 9 Amongst the Spires Boss: Darius FE class general General
Roderick FE class archer3 Marksman
Priscilla FE class ninja Ninja
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Location: Spires of Eucylptia
A fight with the army of Aldenland occurs among tall spires
Ch. 10 Aldenland Boss: Tristram FE class wyvernrider Drake
Felix FE class archer2 Archer
Eunice FE class cleric Cleric
Godfrey FE class monk Monk
Location: Pontomac Peak
A climactic battle occurs between the crew and the army, revealing why tensions are high
Ch. 11 A New Hope Boss: Undead Dragon FE class dagon Drake Zombie
Tristram FE class wyvernrider Drake
Grisella FE class falconknight Falcon
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Location: Port Festlevay
The crew receives a cryptic message to come to Festlevay Island, finding the port overrun
Ch. 12 Unkept Secret Boss: Fire Elemental FE class vestal Lost Spirit
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Location: Gallaryan Swamps
They come to a cottage crawling with monsters; the trapped Witch reveals a secret of Keanu's
Ch. 13 Lost at Sea Boss: ??? FE class blacksmith Lictor
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Location: S.S. Darros
Dark storms overtake the Darros as it is overrun with sea soldiers; a mysterious lady saves them
Ch. 14 Beginning of the End Boss: Stephony FE class masterofarms Master of Arms
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Location: Royal Port of Gausland
They reach the Royal Port and fight against Malivar's guard forces
Ch. 15 Tear Down the Wall Boss: Valter FE class knight Admiral
Cecila FE class archer Arquebusier
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Location: Great Wall of Yallean
They overtake a great barrier dividing North Gausland from Lutlefaire
Ch. 16a Split Path Boss: Emilio FE class paladin Paladin
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Location: Chylrisan Plains
The crew takes the path through the wide-open Chylrisan Plains
Ch. 16b Split Path Boss: Aldona FE class maligknight Drake Knight
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Location: Rúdomire Valley
The crew takes the path through the narrow and dangerous Rúdomire Valley
Ch. 17 Mysterious Help Boss: Ieva FE class sage Sage
Caleb FE class soldier Soldier
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Location: Greatsword Boulevard
While moving through the Boulevard, Malivar floods it, but they are saved again
Ch. 18 A Royal Welcome Boss: Zacharia FE class myrmidon Myrmidon
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Location: Royal Castle Town
The crew takes over the Royal Castle Town, freeing loyalists from their capture
Ch. 19 Tattered Memory Boss: Oliver FE class warcleric Shaman
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Location: Inside the Royal Castle
The crew storms the castle gates but finds a fearful, puppet surprise
Ch. 20 Finale Boss: Malivar FE class sorcerer3 Sorcerer
Oliver FE class warcleric Shaman
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Location: King's Chambers
With the approaching Alden army watching, Malivar is struck down by his child


Paralogues

Some chapters, called Paralogues, are option and secondary to the main story, although they may have interlocking aspects. Each Paralogue comes with an optional character that is either automatically recruited or must be recruited by fulfilling a certain objective during the chapter. In Casual Mode, Paralogue chapters can be re-tried to have a chance for recruiting optional characters again if the task was failed the first time.

P. 1 Smooth Moves Boss: Chsney FE class barbarian Marauder
Cassia FE class dancer Dancer
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: West Lyserly Island
Invading pirates try to steal a girl from her home but she shows her fighting prowess; the crew joins in to help her
P. 2 Stolen Championship Boss: Eden FE class archer Arquebusier
Seth FE class onisavage Gladiator
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: Tyrtian Village
A local wrestling championship goes awry when thieves try to use it as a cover for their banditry
P. 3 Protector of the Forest Boss: Ethere FE class taguel Thief
Violetta FE class bowknight2 Ranger
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: Northern Lutlefaire Forest
A collection of thieves close in on the camp of a rowdy ranger who has been thwarting their plans
P. 4 Arachnophobia Boss: Ignacius FE class titan Cyclops
Dionisius FE class tactician Arcanist
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: Olferia Tower
An arcanist seeks to reclaim their tower from invading monsters, secretely having been summoned accidentally
P. 5 From the Inside Out Boss: Leroy FE class cleric Cleric
Christiana FE class wyvernrider2 Wyverness
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: Church of Malidar
A wyverness has broke off from Malidar's cult and seeks to infiltrate it and tear it apart from the inside with her good blessings
P. 6 Lyrical War Boss: Mordecai FE class apothecary Bard
Ezekiel FE class apothecary Bard
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: East Lyserly Island
A contest between two bards has set off a miniature civil war between clans, threatening to tear the island apart
P. 7 The Dragon's Claw Boss: Nathan FE class wyvernrider Drake
Jonah FE class maid Enchanter
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: Drazopolis
A meek enchanter seeks to free his city of dragons from a dangerous mafia that attacks any who question them
P. 8 The Forest of Life Boss: Ozzie FE class knight Admiral
Mary FE class warcleric Shaman
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: Vaultrevil Island
The occupying Aecorean army is disturbing nature, and a shaman seeks to take its protectiong into her own hands
P. 9 Belongs to All of Us Boss: Sabrina FE class onmyoji Bishop
Scarlet FE class diviner Diviner
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: Mount Polonius
A bishop of Malidar's cult has claimed a mountain for himself, protecting it with ghastly spirits; a diviner seeks to stop him
P. 10 Gladiator Finale Boss: Vanderbilt FE class hero3 Vanguard
Sylvia FE class griffonrider Griffon
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: Arena Zxia
A ring of slave holders has been forcing their captives to fight for sport, and the crew looks to end their trifling games
P. 11 Loads of Riches Boss: Zeruiah FE class arcanist Gorgon
Zacharia FE class swordmaster Swordsmaster
Apprentice FE class lord Apprentice
Apprentice FE class lord Apprentice
Location: Silver Caverns
A mercenary finds himself in over his head on a job and requests help from the crew clearing out monster-infected caverns


FE characters Characters

FE class lord Keanu Lvl.1 Apprentice
HP 80%
Strength 80%
Constitution 70%
Wisdom 40%
Dexterity 80%
Speed 80%
The agender, customizable main character with a tragic history. Passionate and looking for a chance to impress. Recruited in Ch. 1.
FE class fighter Anthony Lvl.1 Fighter
HP 70%
Strength 60%
Constitution 60%
Wisdom 40%
Dexterity 60%
Speed 20%
Withdrawn and distant fighter who nonetheless performs on the battlefield. Appreciates Keanu more than he lets on. Recruited in Ch. 2.
FE class wolfssegner Leah Lvl.1 Novice
HP 60%
Strength 10%
Constitution 50%
Wisdom 70%
Dexterity 70%
Speed 70%
Impressionable mage that tends to take on the mannerisms of those around her. Eager to practice. Recruited in Ch. 2.
FE class priest Miles Lvl.2 Aide
HP 60%
Strength 20%
Constitution 50%
Wisdom 80%
Dexterity 80%
Speed 60%
The serious straight man who disproves of the crew's silliness. Always willing to help regardless. Recruited in Ch. 2.
FE class villager Bridget Lvl.2 Recruit
HP 80%
Strength 70%
Constitution 80%
Wisdom 40%
Dexterity 70%
Speed 40%
Member of the Royal Guard. Fiery and determined new recruit who wants to earn a wage for her family back home. Easily distracted. Recruited in Ch. 3.
FE class wolfskin Randolph Lvl.3 Crossbowman
HP 90%
Strength 80%
Constitution 80%
Wisdom 50%
Dexterity 40%
Speed 50%
Member of the Royal Guard. Blueblooded crossbowman with an air of superiority. Addresses himself as one. Recruited in Ch. 3.
FE class myrmidon Theodora Lvl.3 Myrmidon
HP 40%
Strength 60%
Constitution 50%
Wisdom 20%
Dexterity 80%
Speed 80%
Swordswoman with an incredible sense of honour, even to her own detriment. Annoys the rest of the crew. Recruited in Ch. 3.
FE class thief Isaac Lvl.4 Bandit
HP 70%
Strength 50%
Constitution 50%
Wisdom 50%
Dexterity 60%
Speed 80%
Bumbling thief who dislikes being around others. Secretly hates his bandit crew. Recruited in Ch. 4.
FE class mercenary Azoah Lvl.4 Adventurer
HP 70%
Strength 80%
Constitution 60%
Wisdom 30%
Dexterity 60%
Speed 60%
An overly friendly and trusting thrill seeker with high ambitions and dreams of helping the world. Recruited in Ch. 4.
FE class cavalier Diana Lvl.5 Cavalier
HP 50%
Strength 60%
Constitution 70%
Wisdom 20%
Dexterity 70%
Speed 60%
Member of the Royal Guard. Shrewd and discerning cavalier with a knack for unveiling other's flaws and pointing them out. Recruited in Ch. 5.
FE class spearfighter Wolfric Lvl.4 Pikeman
HP 60%
Strength 80%
Constitution 40%
Wisdom 30%
Dexterity 70%
Speed 60%
A seasoned lancer who joined the crew for a taste of adventure in his old age. Recruited in Ch. 5.
FE class barbarian Walter Lvl.6 Marauder
HP 50%
Strength 80%
Constitution 20%
Wisdom 20%
Dexterity 60%
Speed 70%
Axe fighter with great pride in his skills and willingness to show off whenever it's relevant. Recruited in Ch. 5.
FE class mercenary2 Valentina Lvl.7 Legionary
HP 80%
Strength 70%
Constitution 40%
Wisdom 30%
Dexterity 60%
Speed 60%
Member of the Royal Guard. Incredibly defensive, especially with her friend Marina, often to the point of being overbearing. Recruited in Ch. 6.
FE class skyknight Marina Lvl.6 Flier
HP 40%
Strength 60%
Constitution 40%
Wisdom 80%
Dexterity 40%
Speed 70%
Member of the Royal Guard. Meek and humble for too long, she is now trying to come out of her shell, and feels held down by Valentina. Recruited in Ch. 6.
FE class mage Ellis Lvl.7 Mage
HP 50%
Strength 20%
Constitution 50%
Wisdom 80%
Dexterity 70%
Speed 70%
Member of the Royal Guard. A magic user who believes in the best outcomes for every battle, disregarding probability. Recruited in Ch. 7.
FE class soldier Lionel Lvl.8 Soldier
HP 70%
Strength 60%
Constitution 90%
Wisdom 40%
Dexterity 60%
Speed 20%
Member of the Royal Guard. Devoted entirely to the king; loyal beyond belief, even to bothersome levels. Recruited in Ch. 7.
FE class outlaw Lucretia Lvl.8 Hunter
HP 50%
Strength 80%
Constitution 40%
Wisdom 40%
Dexterity 80%
Speed 40%
A well known and prized hunter who sometimes interrupts conversations to take out nearby wildlife. Recruited in Ch. 7.
FE class fighter2 Myles Lvl.11 Brigand
HP 100%
Strength 100%
Constitution 60%
Wisdom 20%
Dexterity 30%
Speed 30%
Knowledgeable of history and culture despite his appearance, with an appreciation for the art of combat in specific. Recruited in Ch. 8.
FE class archer Blanche Lvl.9 Arquebusier
HP 50%
Strength 50%
Constitution 70%
Wisdom 30%
Dexterity 60%
Speed 70%
Often gets loss in the fight and enters a sort of rage mode, taking out dozens with her crossbow; otherwise very kind. Recruited in Ch. 8.
FE class taguel Quartus Lvl.10 Thief
HP 40%
Strength 50%
Constitution 40%
Wisdom 50%
Dexterity 90%
Speed 80%
Thief whose life was ruined by the rich and who seeks revenge against them by stealing from them and giving back. Recruited in Ch. 8.
FE class archer3 Roderick Lvl.10 Marksman
HP 80%
Strength 40%
Constitution 80%
Wisdom 50%
Dexterity 70%
Speed 20%
Member of the Royal Guard. Constantly throws their life on the line, even when it isn't necessary. Dreams of a heroic ending. Recruited in Ch. 9.
FE class ninja Priscilla Lvl.11 Ninja
HP 30%
Strength 60%
Constitution 60%
Wisdom 60%
Dexterity 70%
Speed 70%
Member of the Royal Guard. Professional ninja with vitriol for religious figures. Accusative towards others. Recruited in Ch. 9.
FE class archer2 Felix Lvl.12 Archer
HP 60%
Strength 80%
Constitution 40%
Wisdom 40%
Dexterity 80%
Speed 40%
Member of the Royal Guard. A self-described tactician that asserts his strategic opinions whether or not they are wanted. Recruited in Ch. 10.
FE class cleric Eunice Lvl.11 Cleric
HP 40%
Strength 20%
Constitution 40%
Wisdom 90%
Dexterity 80%
Speed 60%
Leader of the Northern Gausland Ice Tribe. Her chill demeanor in the face of danger unnerves others. Recruited in Ch. 10.
FE class monk Godfrey Lvl.11 Monk
HP 80%
Strength 60%
Constitution 80%
Wisdom 60%
Dexterity 40%
Speed 30%
Member of the Northern Gausland Ice Tribe. His dedication to peace is so strong that the future reveals itself to him so as to maintain peace. Recruited in Ch. 10.
FE class wyvernrider Tristram Lvl.13 Drake
HP 40%
Strength 80%
Constitution 40%
Wisdom 60%
Dexterity 50%
Speed 70%
Although once fighting for Aldenland, he defected after seeing the damage they dealt to innocents. Fights for justice, although a bit confused. Recruited in Ch. 11.
FE class falconknight Grisella Lvl.14 Falcon
HP 40%
Strength 60%
Constitution 40%
Wisdom 50%
Dexterity 80%
Speed 80%
Although once fighting for Aldenland, she defected after seeing the personal charm of Keanu whom she dotes after. Recruited in Ch. 11.
FE class archer Cecila Lvl.21 Arquebusier
HP 50%
Strength 70%
Constitution 60%
Wisdom 50%
Dexterity 40%
Speed 50%
Sister of Caleb. Always proactive in order to prove herself and to get things done. Always finds herself protecting her brother. Recruited in Ch. 15.
FE class villager Caleb Lvl.14 Recruit
HP 100%
Strength 70%
Constitution 100%
Wisdom 40%
Dexterity 60%
Speed 50%
Brother of Cecila. Believes in waiting for the right opportunity, making him seem passive. Hopes to protect his sister, but is protected by her instead. Recruited in Ch. 17.
FE class warcleric Oliver Lvl.27 Shaman
HP 60%
Strength 60%
Constitution 70%
Wisdom 80%
Dexterity 40%
Speed 40%
Previous leader of the Malivar Cult. Obsessed with the concept of an eye for the eye; dedicated to Keanu for life after being spared in battle by them. Recruited in Ch. 20.


Optional Characters

Optional characters can be recruited by completing their prerequisite Paralogue chapter, none of which are require to beat the game. Their levels scale based on the level of the crew when they are recruited, although it does so at a logarithmic scale; if they are recruited at a lower level they will require more experience to reach their maximum, but if they are recruited later on they will be lagging behind the main crew. Additionally, some Paralogue chapters cannot be reached until later in the game.

FE class dancer Cassia Lvl.? Dancer
HP 50%
Strength 30%
Constitution 40%
Wisdom 20%
Dexterity 70%
Speed 50%
A promiscuous and passionate dancer who likes to surprise others with her combat skills. Recruited in Paralogue 1.
FE class onisavage Seth Lvl.? Gladiator
HP 60%
Strength 80%
Constitution 60%
Wisdom 70%
Dexterity 30%
Speed 70%
A gladiator who lives as if in a grand story, obsessed with huge fights even at the expense of his own life. Recruited in Paralogue 2.
FE class bowknight2 Violetta Lvl.? Ranger
HP 60%
Strength 100%
Constitution 80%
Wisdom 30%
Dexterity 60%
Speed 60%
Serving to protect the forest she occupies with her every inch, and detests those who litter or loiter. Recruited in Paralogue 3.
FE class tactician Dionisius Lvl.? Arcanist
HP 50%
Strength 60%
Constitution 40%
Wisdom 80%
Dexterity 70%
Speed 40%
Lover of his homeland who wants nothing more than to stay there forever - but will leave out of duty. Recruited in Paralogue 4.
FE class wyvernrider2 Christiana Lvl.? Wyverness
HP 70%
Strength 80%
Constitution 70%
Wisdom 30%
Dexterity 50%
Speed 30%
An incredibly lucky wyverness who has overcome her dark intentions and seen the light, given how it protects her. Recruited in Paralogue 5.
FE class apothecary Ezekiel Lvl.? Bard
HP 60%
Strength 20%
Constitution 40%
Wisdom 60%
Dexterity 60%
Speed 30%
An easy-going and fun loving bard who just loves singing and dislikes battles. Recruited in Paralogue 6.
FE class apothecary Lyzergys Lvl.? Bard
HP 60%
Strength 30%
Constitution 30%
Wisdom 70%
Dexterity 50%
Speed 30%
A bitter and angry bard who only sings to help his allies, otherwise detesting it. Recruited in Paralogue 6.
FE class maid Jonah Lvl.? Enchanter
HP 50%
Strength 50%
Constitution 60%
Wisdom 80%
Dexterity 50%
Speed 60%
Doesn't really understand normal social cues, and doesn't let them get in the way of their duties. Recruited in Paralogue 7.
FE class warcleric Mary Lvl.? Shaman
HP 90%
Strength 40%
Constitution 60%
Wisdom 80%
Dexterity 40%
Speed 70%
A normally timid and scared shaman who can commune with nature; her love for animals gets her in trouble. Recruited in Paralogue 8.
FE class diviner Scarlet Lvl.? Diviner
HP 30%
Strength 70%
Constitution 50%
Wisdom 70%
Dexterity 50%
Speed 30%
A diviner who is easily angered and never, ever forgives transgressions. Recruited in Paralogue 9.
FE class griffonrider Sylvia Lvl.? Griffon
HP 40%
Strength 70%
Constitution 40%
Wisdom 60%
Dexterity 70%
Speed 60%
A life of troubles has caused her to close her emotions, rarely letting others see her true self. Recruited in Paralogue 10.
FE class swordmaster Zacharia Lvl.? Swordsmaster
HP 90%
Strength 50%
Constitution 80%
Wisdom 10%
Dexterity 70%
Speed 70%
A mercenary who cares more for coin than comfort; originally found himself fighting the crew. Recruited in Paralogue 11.


FE classes Classes

Each Fighting Spirit has a certain proclivity from their past lives, a specific role they filled when fighting or working that shapes their currently boons... these are called classes, and they are main thing that define each Fighting Spirit. The class a unit belongs to determines what weapons they can wield and what stats they have, at least without them training themselves, as well as what classes they can promote to later on in their life.
— help screen

The class of a unit sets their natural stat curves, base weapon proficiencies, promotion path, available skills, and graphics both on the map as well as during combat. Unlike previous titles, units cannot change their class in any way other than promoting upwards, during which they can choose any of the available options once. Other aspects of the unit, such as their stats and proficiencies, are more malleable, as described in the Gameplay section.

Trainee Units

Right now yer a buncha pipsqueaks, but if ya work hard I see a promisin' future wit ya...

Most of the units acquired early in the game are Trainee Units starting at level 1, which have exceptionally terrible stats and lowly E-proficiencies in only one weapon; despite this initial appearance, Trainee Units will usually end up as the most powerful and rewarding units in the game, with an additional promotion and thirty levels giving them incredible stat growths as well as more time to build their own unique weapon proficiencies and Skills. Additionally, as they are received early on in the game, they will have more time to gain experience and will actually end up as less of a burden than other units that start higher up in their promotion tree, contrary to what would be expected.

FE class lord Apprentice | Trainee Class
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
E E
HP 3
Strength 3
Constitution 3
Wisdom 2
Dexterity 5
Speed 4
Movement 5
Total 25
A fledgling ship captain and learner of sword-fighting that seeks combat to prove their worth
flavor text

The starting class of the protagonist and one with the most potential, with it and its promotions having the highest base stats of any class as well as exceptional growth rates and the ability to promote three seperate times, plus access to numerous weapon classes, starting with the sword as an Apprentice that lends it the ability to use early game powerhouse weapons to easily wrack up experience.
FE class mercenary Adventurer | Trainee Class
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
E
HP 2
Strength 2
Constitution 2
Wisdom 0
Dexterity 5
Speed 4
Movement 5
Total 20
Young user of the sword who wants to explore the world and learn all of the secrets of swordsplay while giving back to the people they meet
flavor text

The Adventurer is the trainee class for most of the sword using units of the game, such as the Legionary. Although they have low stats by themselves, having access to additional levels and promotions means that units which start here will likely have some of the best stats by the end of the game, especially given their usually high growth rates.
FE class villager Recruit | Trainee Class
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
E
HP 4
Strength 2
Constitution 4
Wisdom 1
Dexterity 3
Speed 1
Movement 5
Total 20
Young user of the lance who wants to join the local army and protect their homeland while gaining new skills
flavor text

The Recruit is the trainee class for most of the lance using units of the game, such as the Soldier. Although they have low stats by themselves, having access to additional levels and promotions means that units which start here will likely have some of the best stats by the end of the game, especially given their usually high growth rates.
FE class fighter Fighter | Trainee Class
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
E
HP 3
Strength 6
Constitution 3
Wisdom 0
Dexterity 1
Speed 2
Movement 5
Total 20
Young user of the axe who lives for the fight and wants to accumulate both experience and wins across the land
flavor text

The Fighter is the trainee class for most of the axe using units of the game, such as the Brigand. Although they have low stats by themselves, having access to additional levels and promotions means that units which start here will likely have some of the best stats by the end of the game, especially given their usually high growth rates.
FE class outlaw Hunter | Trainee Class
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
E
HP 1
Strength 4
Constitution 0
Wisdom 2
Dexterity 4
Speed 4
Movement 5
Total 20
Young user of the bow who seeks to increase their skills so that they can continue providing for themselves
flavor text

The Hunter is the trainee class for most of the bow using units of the game, such as the Archer. Although they have low stats by themselves, having access to additional levels and promotions means that units which start here will likely have some of the best stats by the end of the game, especially given their usually high growth rates.
FE class wolfskin Crossbowman | Trainee Class
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
E
HP 2
Strength 0
Constitution 2
Wisdom 4
Dexterity 4
Speed 3
Movement 5
Total 20
Young user of the crossbow who shoots for sport but lends their talents to military efforts
flavor text

The Crossbowman is the trainee class for most of the few crossbow using units of the game, such as the Marksman. Although they have low stats by themselves, having access to additional levels and promotions means that units which start here will likely have some of the best stats by the end of the game, especially given their usually high growth rates.
FE class thief Bandit | Trainee Class
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
E
HP 0
Strength 1
Constitution 2
Wisdom 2
Dexterity 5
Speed 5
Movement 5
Total 20
Young user of the knife who steals when needed and performs secret tasks under moonlight for coin
flavor text

The Bandit is the trainee class for most of the few knife using units of the game, such as the Thief. Although they have low stats by themselves, having access to additional levels and promotions means that units which start here will likely have some of the best stats by the end of the game, especially given their usually high growth rates.
FE class wolfssegner Novice | Trainee Class
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
E
HP 3
Strength 2
Constitution 1
Wisdom 4
Dexterity 3
Speed 2
Movement 5
Total 20
Young user of magic who has practiced in school but is still seeking real world experience to cement their title
flavor text

The Novice is the trainee class for most of the tome using units of the game, such as the Mage. Although they have low stats by themselves, having access to additional levels and promotions means that units which start here will likely have some of the best stats by the end of the game, especially given their usually high growth rates.
FE class priest Aide | Trainee Class
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
E E
HP 1
Strength 0
Constitution 1
Wisdom 5
Dexterity 4
Speed 4
Movement 5
Total 20
Young user of the staff who mostly uses their abilities to support their wealthier companions
flavor text

The Aide is the trainee class for most of the staff using units of the game, such as the Cleric. Although they have low stats by themselves, having access to additional levels and promotions means that units which start here will likely have some of the best stats by the end of the game, especially given their usually high growth rates.


Basic Units

Every single one of those dastards out there has a familiar style to them, something you've seen before; some are archers, some are swordfighters, some fight or horseback or atop a pegasus. Don't let them try and trick you. Go with your gut, and remember everything you've learnt about the different weapons and fighting skills of the world.

Basic Classes form the base of the combat in the game, with each having their own niche and specialties. Although their stats are an improvement on the Trainee Classes, they still pale in comparison to advanced classes, as is to be expected. While some Basic Classes can wield multiple types of weapons, most are still stuck with only one, in addition to some equipment or mounts. The Skills learnt at this level are often more basic and less powerful but can still get each unit and class their own flavour and role in the battle.

FE class greatlord Captain | Promotes from Apprentice
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C C C
HP 6
Strength 7
Constitution 5
Wisdom 3
Dexterity 8
Speed 7
Movement 5
Total 41
A young ship captain that is well versed with both ranged and melee combat
flavor text

The starting class of the protagonist and one with the most potential, with it and its promotions having the highest base stats of any class as well as exceptional growth rates and the ability to promote three seperate times. The Captain specifically has access to both swords and arms, giving both the ability to hit from close up and far away, while having admirable defense and resistance thanks to a C-rank in shields.
FE class mercenary2 Legionary | Promotes from Adventurer
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C C
HP 5
Strength 6
Constitution 4
Wisdom 3
Dexterity 6
Speed 6
Movement 5
Total 35
The typical soldier that covers the front lines with standard attack and defense
flavor text

Although generally underwhelming, the Legionary surpasses other classes in general flexibility, with few glaring weaknesses besides mediocre Wisdom. They work well when attacking, defending, or asisting, but are not incredible for any of those roles in specific. They can promote to Swordmaster or Vanguard, either embracing the jack-of-all-trades role or taking on a more dextrous position.
FE class myrmidon Myrmidon | Promotes from Adventurer
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C
HP 4
Strength 6
Constitution 3
Wisdom 1
Dexterity 8
Speed 8
Movement 5
Total 35
An unusually skilled sword-user that excels at attacking on the front lines
flavor text

Compared to the Legionary, the Myrmidon has higher dexterity and speed, allowing them to double up opponents and strike wihtout fear of missing; in some cases, even getting critical hits in important situations and saving their allies. On the other hand, their defensive stats are lacking, making them less suitable for sponging hits. Their promotions include the equally skilled Master of Arms and Swordmaster classes.
FE class wyvernrider Drake | Promotes from Adventurer
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C D C C C
HP 3
Strength 6
Constitution 3
Wisdom 6
Dexterity 5
Speed 7
Movement 5
Total 35
Rider of wingless dragons known as Drakes with a focus on both physical and magical attacks
flavor text

Unlike other classes, the Drake only has proficiency in dragons, not in flying, and thus only rides one of the rarer types of mounts: the drake, which cannot fly but gives good bonuses to damage and health. This assists the Drake class, as they have high strength but low health, and as such benefit from boosts to both stats. It promotes into either the Drake Knight, which similarly can only ride the unique mounts, and the Dragon Hunter, which can use crossbows and swords.
FE class cavalier Cavalier | Promotes from Recruit
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
D C C
HP 4
Strength 6
Constitution 6
Wisdom 2
Dexterity 4
Speed 6
Movement 7
Total 35
A fast horseman that can use both lance and sword with ease
flavor text

The Cavalier has based access to horse mounts which it uses to quickly maneuver across the battlefield, assisting when needed. Contrary to its flavour text, it only has a D proficiency in swords, with its main focus being on lances; nonetheless, this ability to use multiple weapons is special and lends additional flexibility. Like prior games, it can promote into the Paladin or Armour Knight classes, choosing great attack or defense respectively as well as an increase in weapon proficiency overall with either option.
FE class soldier Soldier | Promotes from Recruit
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C C C
HP 7
Strength 5
Constitution 8
Wisdom 4
Dexterity 6
Speed 2
Movement 3
Total 35
A weighed down fighter that keeps enemies away to reduce the damage they deal
flavor text

The Soldier focuses on using their lance in battle alongside heavy armour and shields to maximize their defense. Although their speed and movement are lacking, they make up for it with great health and constitution. Later on they can promote into the Armour Knight and Admiral classes, whcih both have the same focus on defense and defensive equipment like armour and shields.
FE class skyknight Flier | Promotes from Recruit
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C D D D C C C
HP 2
Strength 5
Constitution 2
Wisdom 8
Dexterity 4
Speed 7
Movement 7
Total 35
A flying unit with a minor ability to protect their allies from a distance.
flavor text

The Flier replaces the Pegasus Rider as the default rider of pegasi mounts in the game, although they can also mount normal horses. They have access to lances in additional to wind staves, giving them the near exclusive ability to use Rescue to bring faraway allies closer. They can promote to either the Flier Knight or Falcon Knight, and in either case continue on using pegasi and other horse or flying mounts.
FE class spearfighter Pikeman | Promotes from Recruit
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C
HP 4
Strength 8
Constitution 2
Wisdom 3
Dexterity 7
Speed 6
Movement 5
Total 35
A more offensive focused lance user with good dexterity and even better strength
flavor text

The Pikeman seems similar to the Soldier until they reveal their higher attack and dexterity, cutting through enemies with skill but taking hits with less ease. They also boast unique skills to further their cavalry-busting lances. Once at the right level they can promote into Spearmaster, taking advantage of their knowledge of lances, or a Master of Arms, embracing all weapon types; either way, their dexterity and strength remain potent.
FE class onisavage Gladiator | Promotes from Recruit
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
D C C
HP 3
Strength 5
Constitution 7
Wisdom 7
Dexterity 3
Speed 7
Movement 5
Total 37
A quick and wise fighter who can surprise on the battlefield
flavor text

At first an anomaly, the Gladiator caries both swords and lances alongside rings, and boasts both high wisdom, speed, and strength; all of these attributes as well as their unique skills make interesting units that throw off opponents with their ability to tank magic. They promote into the Spearmaster or Admiral classes, taking with them their unique abilities.
FE class fighter2 Brigand | Promotes from Fighter
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C C
HP 7
Strength 9
Constitution 6
Wisdom 2
Dexterity 3
Speed 3
Movement 5
Total 35
An axe user focused on strength above all else, shedding dexterity and speed
flavor text

The Brigand has the highest strength of any basic class, which puts a dent on their other stats; both their dexterity and speed are lacking, making it difficult for them to use their strength, while their low health and wisdom make them vulnerable to magical attacks. Luckily their constitution ensures they'll remain to make quite a few attacks to finish off their enemies. They promote into either the Vanguard or Berserker.
FE class barbarian Marauder | Promotes from Fighter
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C
HP 5
Strength 8
Constitution 2
Wisdom 2
Dexterity 6
Speed 7
Movement 5
Total 35
A basic axe wielder with an equal balance of strength, skill, and speed
flavor text

As their flavour text describes, the Marauder is not particularly special, only being proficient in axes and with a relatively balanced distribution of stats across health, strength, speed, and dexterity, only lacking in constitution and wisdom; as such, they are mainly built for pure attack without any gimmicks. Complementing this, they can continue down the line of attack by promoting into Berserkers or Warriors, essentially choosing either speed or dexterity respectively.
FE class wyvernrider2 Wyverness | Promotes from Fighter
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C C C C
HP 4
Strength 8
Constitution 7
Wisdom 1
Dexterity 5
Speed 3
Movement 7
Total 35
The archetypal wyvern rider with a focus on fierce attacks
flavor text

The only basic class to be able to mount wyverns with both flying and dragon proficiencies, as well as being able to use axes; this complements their focus on attack well, as well as their almost crippling wisdom. They can promote to the Mage Knight or the Drake Knight, in either case continuing on their use of dragons and strong attack power.
FE class tactician Arcanist | Promotes from Fighter
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C D C C
HP 3
Strength 6
Constitution 2
Wisdom 8
Dexterity 7
Speed 4
Movement 5
Total 35
A special fighter that combines axes and fire magic for consistent damage output
flavor text

A strong yet nonetheless fragile fighter who can focus on taking out armoured units from afar with both axes and fire tomes. Although their strength and wisdom are both competitive, their constitution is low, making them easily defeated by physical units. They fittingly promote to either the War monk or Mage Knight classes, essentially choosing to focus on either physical damage or magic.
FE class archer2 Archer | Promotes from Hunter
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C C
HP 4
Strength 8
Constitution 2
Wisdom 4
Dexterity 8
Speed 4
Movement 5
Total 35
The classic and well known bow-wielding ranged unit
flavor text

Archers excel at one thing: using their bows to off units from afar with precision. Although bows themselves lack solid hit rates, an Archer's high dexterity is usually enough to overcome that hurdle, while their strength makes their arrows deadly. Their defensive attributes are lacking and they should be kept off the front lines. They promote to Warriors or Snipers, bringing with them great strength and skill
FE class bowknight2 Ranger | Promotes from Hunter
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C C C
HP 3
Strength 6
Constitution 4
Wisdom 3
Dexterity 6
Speed 6
Movement 7
Total 35
The ranger chases the countrysides in search of ne'er-do-wells
flavor text

The Ranger has some of the most balanced stats of any basic class, only excelling in general speed which is compounded by their use of lightweight bows and quick horses. Overall, their maneuverability allows them to take pot shots then retreat without getting hit. They promote into the Sniper and Bow Knight classes, focusing either on their bow proficiency or their riding abilities.
FE class griffonrider Griffon | Promotes from Hunter
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C C
HP 2
Strength 5
Constitution 2
Wisdom 6
Dexterity 7
Speed 6
Movement 7
Total 35
Bow-users that ride flying mounts for the thrill, specifically Griffons
flavor text

True to their name, the Griffon's only riding proficiency is a C in Flying, meaning they can only ride griffon mounts. These give them an additional speed boost to their respectable speed stat and complement their high dexterity, allowing them to make shots with their bows from a distance. They promote into the Bow Knight and Flier Knight, embracing the ground or the air.
FE class archer Arquebusier | Promotes from Crossbowman
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
D C
HP 5
Strength 7
Constitution 6
Wisdom 3
Dexterity 4
Speed 5
Movement 5
Total 35
A fighter at the front lines who can still hit from a distance with their crossbow
flavor text

Although crossbows don't use strength, the Arquebusier still has a higher strength stat in order to effectively utilize their sword proficiency. In tandem with their strength, they have relatively high constitution and health, meaning they can attack without needing to withdrawl. They can promote into a Dragoon or Paladin, both proficient in arms.
FE class archer3 Marksman | Promotes from Crossbowman
FE sword FE lance FE axe FE bow FE arm FE kunai FE tome FE staff FE fire FE thunder FE wind FE light FE dark FE armour FE shield FE ring FE horse FE flying FE dragon
C C
HP 5
Strength 4
Constitution 8
Wisdom 4
Dexterity 7
Speed 2
Movement 5
Total 35
The defensive crossbowman unit that always carries a shield
flavor text

The Marksman excels in both closed quarters and ranged combat, with skills to make their arms equally effective in either situation, and a shield and high constitution to keep them defended even during melee attacks. Their only weakness is their low wisdom, although it still beats most other basic classes. They promote into the Dragon Hunter or Dragoon.
FE class ninja Ninja | Promotes from Bandit
FE sword FE lance FE axe FE bow FE arm