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Kirby's Speed Duel is a minigame in Kirby: Nature's Hero.
Gameplay[]
The game follows a similar system to Quick Draw and Samurai Kirby, minigames from past Kirby titles. There are some major differences in the gameplay, however.
Firstly, the way of defeating enemies is different. Rather than having to press a single button in a very short time frame, the player has to press specific buttons for each attack, albeit in less demanding time frames. Some attacks require more than one input to be successful, and certain enemies require multiple hits to defeat. If the player fails their attack, Kirby will lose a single hit point, but can immediately try to attack again. If three hit points are lost, the game ends.
Secondly, the player can choose one of three Copy Abilities at the start of the game. Sword gives the longest time frames, but causes enemies to generally take longer to defeat. Hammer gives very short time frames, but allows the player to defeat enemies quicker. Finally, Spear serves as the borderline between Sword and Hammer.
Finally, there are three stages for the player to go through - Easy, Medium and Hard. Each offers a different sequence of enemies for Kirby to defeat.
Enemy Sequences[]
Easy[]
The enemy sequence on Easy mode is a reference to the enemy sequence in the original Quick Draw and Samurai Kirby minigames.
Medium[]
Hard[]
Kirby's Speed Duel Deluxe[]
In early 2018, a stand-alone remake of the minigame, entitled Kirby's Speed Duel Deluxe, was released as its own game on the Nintendo eShop. While it keeps the same gameplay as the original, it has an expanded pool of Copy Abilities for the player to choose from, which are divided into three categories - Fast (functionally identical to Sword), Strong (functionally identical to Hammer) and Balanced (functionally identical to Spear). Additionally, the game was given a story mode, acting as a prologue to the events of Nature's Hero, in which one plays as Meta Knight. Also added was an online multiplayer in which players take it in turns to attack their opponent, who must execute a quicktime event quicker than the attacker in order to dodge the attack.