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KotomoLogo1
Abandoned Tales title

Kotomo: Abandoned Tales is a turn-based RPG developed by Gear Games for the Onyx, being an indirect sequel to the original Kotomo game. It takes place in a new region called Vacadia, and introduces many new Kotomo. It also makes an introduction new variants called Vacadian Variants.

Story[]

Prologue[]

The game begins with a digitized screen asking the player for identification, allowing the player to input their name (with Levi and Grace provided as default names), date of birth, favorite and least favorite things, favorite Type, as well as other personal information. After that, it asks the player to identify their physical appearance, or go with one of the two default appearance. After the information is inputted, the screen asks if those are the correct information, which will be continued if the player selects yes.

A woman with a red and white scientist clothing confirms that's the person they want to hire, and as she adjust her shiny white glasses, she entrust a Skewird to deliver a confirmation letter to the player character at Saido Town, a lush and livid city with a bazaar of various fruits on a large street. The Skewird accepted to deliver, and flew toward the town, with multiple Cloudel led by a Stormaduke seen flying in the sky. Other Kotomo sought are a Peppokeet chasing after a Pyrawark, one Melamia and three Serpear singing together, and a Crawnaught preparing to fight an unseen, cackling Light Kotomo.

As the Skewird is approaching Saido Town, the player's house, made of solid red woods, inhibit the player itself. Alongside it are two parents, with Hillfred wearing a green apron, grey pants and black boots, and Vanna, wearing a white apron, blue skirt and orange sandals. Kotomo living as personal pets are a Prisian and a Pubble, chasing at each other in a playful way. Hillfred came back from work, telling the player that news from the Grandos City Laboratory will be coming soon. Vanna, although telling the player that it isn't guaranteed that the player will be accepted, did congratulate both the player and Hillfred on their hard work.

A Skewird eventually arrives, chirping with the letters held by it's talons. Vanna opens the door and take the letter, and gave a Kotomo kibble for the Skewird before the bird Kotomo fly away. Vanna, not wanted the player or Hillfred to sugercoat the letter, read it by herself and become surprised that the letter announced the player being accepted by the Grandos City Laboratory as one of the part-time scouters. Hillfred knew the player will be accepted and hugged Vanna, who despite being a bit upset by the suddenness by this action, returned the favor, but then quickly remembered that the player should be prepared as the job is no easy task.

The player is told by Vanna to go to the Bazaar Street and, with pocket money given to the player, buy some Healfruits, with the rest of the money being used for anything else available at the moment. Before the player arrives to that location, however, the bazaar is being attacked by a flock of Bandactyl, with several Trainers using their various Kotomo to keep them at bay. Professor Varen, wearing a black and yellow scientist vest, is nervous toward the situation and the equally meek Harery, Volty, doesn't want to fight out of fear of being injured.

Fortunately, the player's university friends, Tissio and Belina, want to congratulate the player and give one of their three Kotomo, Ombursa, Peasight and Taurigo, but tells the player to only select one as they wanted to have their own starting Kotomo as well, with them adding that it is Professor Tanite that sent them in. Once the player selected one of the three Kotomo and, if desired, give them a nickname, the three depart towards the Saido Bazaar. As they arrive to the bazaar, however, they hop into aiding the habitat getting rid of the Bandactyl flock. Tissio, the boy with a dark blue vest and yellow pants, quickly noticed that throwing away some coins somehow doesn't do the trick and found that anormal.

Belina, the girl with a yellow ribbon and pink shirt, tells Tissio that this is not the time to tell any anormality and focus on the task, with the player selecting either Tissio and Belina to take on the two Bandactyl that are about to attack them. A prompt will tell the player if they know about Kotomo battles before, and if "Yes" is selected, it will tell about HP, Abilities, Moves that the player's Kotomo can use, and Typing (although only Neutral moves can be used for now, and the Bandactyl only uses them as well). Selecting no will simply skip the tutorial and goes straight to battling.

After defeating the two Bandactyl, a Kotomo that looks like the Bandactyl but bigger and more menacing shows up, and Tissio quickly realizes that they thought a Bandactyl do not Advance before, only for Belina to admit that it was now the case. Professor Varen warned them that this Kotomo is called a Pterrotom, and is much more ruthtless than their pre-Advanced form. He also added that Pterrotom isn't supposed to attack the poor, only to discover that it really is a selfish, hateful Pterrotom as he saw about to attack a young boy. To the surprise of many, the player's Kotomo, with the two partner's own helping it out, strike down the Pterrotom, scaring it away as the Bandactyl followed suit. Belina noticed that the Kotomo can perform Assist to increase damage, but that one Kotomo at a time should help to avoid tiring it fast, as seen with the player's Kotomo looking very exhausted.

The two friends quickly notice that they might be late for the presentation at the Grandos City Laboratory, and insist the player to follow them. As the bus arrives, the trio enter in it as the bus departed to the south, heading in the highway before reaching Grandos City.


More to come.

Gameplay[]

Following the same gameplay formula from the original Kotomo game, most of the gameplay aspects are making a return with a few differences. (See here if you wish to know about how Kotomo gameplay works.)

There are multiple new additions to the Kotomo gameplay, allowing for deeper depth and more strategies into the game.

Assist
Assist is a new battle option usable for any Kotomo. Assist allows a Kotomo to help out their partner to give an extra boost of damage by 25%, plus an extra 25% if one of the assisting attacker's Primary type will be Super Effective against at least one of the target's Types. The extra 25% doesn't stack if the target is doubly weak to the assistant's Primary Type.

Using Assist does not spend a turn, but will empty the Assist Meter. Each side starts with an empty Assist Meter, which fills by 33% after each turn (or 34% after each third turn). The player have to strategically think about when to use Assist, as the player do want to deals the extra 25% damage with the assistant's Primary type, and not wasting it on a target that will use a protection move.

New Status Effects[]

Status Information
Fear Certain attacks and Abilities can inflict Fear into the opponent. A Kotomo inflicted by Fear become unable to use items (except items that heals off Fear) and their Abilities become deactivated. The status expires once the user become hit by an attack with 100 Strength or higher (before STAB and other boosts). Fearing Kotomo can receive Tactical Hits from Light attacks.
Sapping Certain attacks and Abilities, most notably Plant-type ones, can inflict Sapping into the opponent. A Sapped Kotomo will have their HP drained from the perpetrator of this status by 1/16th HP, but loses effect once the Kotomo that inflicted Sapping is defeated. Plant-type Kotomo are naturally immune to this status. Sapped Kotomo can receive Tactical Hits from Poison attacks.
Mystified Certain attacks and Abilities, most notably Mythic-type ones, can inflict Mystified into the opponent. A Mystified Kotomo will have their Defense and Resistance gradually reduced by 1 stage after each turn, as well as becoming unable to use healing moves. This is especially dangerous against supporting Kotomo! Mystified Kotomo can receive Tactical Hits from Shadow attacks.

Characters[]

Barring very few exceptions, Kotomo: Abandoned Tales doesn't have many returning characters does to taking place in a new region called Vacadia. Nonetheless, each plays an important role for either the story or the region itself.

Character Information

Levi (Kotomo)
Player Avatar
Your character, of course!

Grace (Kotomo)
Player Avatar
Your character, of course!

The customizable character that the player uses to interact with the game. An university graduated person who lives with their parents that have modest richness, the player will end up learning the hard way about learning within richness. Fortnuately, after being hired by Prof. Tanite for researching about what's in Vacadia, the player is up for exploration, take on challenges, and discovers the complicated morality regarding Kotomo, as well as stopping the uprising threats of the region.
The default names provided for the Avatar are Levi and Grace. The player have their starter Kotomo as their Star Kotomo by default (although they don't have to use it for the entire game); they can change which will be their Star Kotomo at any time after defeating one of the biggest threats.
Professor Tanite
Professor Tanite
Head Professor of Grandos Lab
Professor Betty Tanite is the head of the Grandos City Laboratory. She studies not only the phenomenon caused by Negative Kotomo, but also the newfound Advancement and Pre-Advancement forms of already discovered Kotomo. She is stern, quick-witted and focused, wanting that the player focus on their tasks. However, she is also very passionate about Kotomo battles and will occasionally take a break to train her own Kotomo. She won't allow the player to take her own until a much, much later point of the game, though...
Star Kotomo: Dicer
Iciborg

New Kotomo Listing[]

Taking place in a new region, new species of Kotomo have been discovered in the Vacadia region, and comes with a variety of type combination and starting Abilities.

In addition, new Advancement forms or pre-Advancement forms have been discovered for Kotomo that were already discovered in Heiwana. It is said that those new relative additions to the pre-existing species are newly discovered, and the Heiwana species had adopted the environment to Vacadia by Advancing or developing a new baby form of the species.

New Advancements exclusive to Vacadian Variants will not be listed here, even if they are essentially whole new species. They will instead be listed in the proper Vacadian Variants list; click here for a quick access.

Kotomo Information Abilities
Ombursa
Ombursa
The Gluttony Kotomo
A-001
Shadow

Ombursa are big eaters, preferring to eat before starting to do other activities. That being said, they are also cuddly, liking to be hugged, especially from a well meaning Trainer. Depriving their food, however, will make them aggressive and will not calm down until they get their food.
Can be Advanced starting at level 20.
Adaption
The user's same-type moves gain a 1.5x power increase at 33% health or less.
Noctear
Noctear
The Shadow Dwelling Kotomo
A-002
Shadow

The shadows it uses become more infused of it's fur, allowing it to hide into the shadows if needed to hide. It also have better control of it's appetite, but can still become cranky if the food it wanna eat is stripped away. Despite their intimidating appearance, they are overall very friendly and cuddly Kotomo!
Can be Advanced starting at level 33.
Adaption
The user's same-type moves gain a 1.5x power increase at 33% health or less.
Nightizly
Nightizzly
The Shadow Slasher Kotomo
A-003
Shadow
Melee

Their claws can shred the darkness itself, leaving a grayed out area for a while if there's no light sources around. This allows Nightizly to fend out shadow-dwelling enemies away from it. That said, it is as gluttonous as their pre-Advanced forms, and will especially love to eat Dark Chocolates the most, as such may try to snatch it from others if it still feels hungry.
Nightizly's Adaption
The user's same-type moves gain a 1.5x power increase at 33% health or less. In addition, the user's Attack cannot be decreased in any way and attempt to do so will increase it by 1 stage.
Peasight
Peasight
The Sharp Sight Kotomo
A-004
Light

Having an outstanding sight that allows it to see even from blinding lights, Peasight is able to see from far away as well. This allows it to get alarmed from far away predators in order to run away as soon as possible. Their feathers will bright up to disorient beings that are aggressive towards it.
Can be Advanced starting at level 20.
Adaption
The user's same-type moves gain a 1.5x power increase at 33% health or less.
Raibock
Raibock
The Hunter Kotomo
A-005
Light

With their tail feathers being more reinforced, Raibock is able to shoot arrows made of light at their opponents. These arrows of light can travel at the speed of light, or even faster, which makes those arrows almost impossible to dodge. This makes them excellent hunters against Light-weak preys!
Can be Advanced starting at level 33.
Adaption
The user's same-type moves gain a 1.5x power increase at 33% health or less.
Bowsant
Bowsant
The Rainbow Peacock Kotomo
A-006
Light
Earth

Their tail serves as a bow-like weapon that shoots light arrows out of the eye-like spots, and in a pinch, it will reach the top of a tall mountain in manners of seconds. It can also be demanding about hygiene, not wanting to fight until their feathers are fully cleansed off dirt. Deep down, however, it still cares deeply for their allies, and will foregoes it's clean appearance if it means saving them from perils.
Bowsant's Adaption
The user's same-type moves gain a 1.5x power increase at 33% health or less. In addition, the user's Magic stat cannot be decreased in any way, and attempting to do so will make it increased by 1 stage.
Taurigo
Taurigo
The Headstrong Kotomo
A-007
Mythic

Hot-headed and persistent, it will attack anyone who waved anything toward it as a sign of challenge. Taurigo will not give up fighting even if injured, but will run away if the foe is proven way too powerful for it. It also have an awkward sense of orientation, often running straight even if their opponent run into a different direction.
Can be Advanced starting at level 20.
Adaption
The user's same-type moves gain a 1.5x power increase at 33% health or less.
Centiator
Centiator
The Combatant Kotomo
A-008
Mythic

Developing a centaur-like structure, Centiator isn't used to newly developed arms, but will quickly adapt and train them whenever possible. This allows Centiator to have more combat versatility, as it allows them to break stuffs with it's arms whenever their legs are resting or immobile. Once they greatly lower their horns and isn't eating, it's a sure sign that it is going to fight very hard!
Can be Advanced starting at level 33.
Adaption
The user's same-type moves gain a 1.5x power increase at 33% health or less.
Centotaur
Centotaur
The Warrior Kotomo
A-009
Mythic
Magic

Tough and aggressive, Centotaur will look down at anyone that have a lack of courage. It is also brave and selfless, willing to rescue others, even the unappreciative ones. Their bladed tail can slash out a whole tree with one chop, and become boosted once Centotaur feels that it is in grave danger. This Kotomo species is considered as a valiant warrior.
Centotaur's Adaption
The user's same-type moves gain a 1.5x power increase at 33% health or less. In addition, the user's moves ignores the increased Evade chance of opposing Kotomo.
Sandinx
Sandinx
The Riddling Kotomo
A-010
Earth
Mythic

Sandinxes borrows under the sand inside the pyramids to rest. Sandinx are loyal to those who answered their riddles more consistently than those who didn’t. Many Sandinx are hesitant about Advancing, presumably because of the fear about turning even more violent. Only Sandinx with deepest trust, or horrid spite, will dare to Advance.
Can be Advanced if it knocked out ten opponents with Riddling Ray.
Riddling
Upon switching in, either the user and it's ally or both of the opponents will get 20% HP healing.
----
Mystical Presence
Everyone's Mythic attacks are boosted by 30% if the user is in the battlefield.
Riddlinx
Riddlinx
The Clawed Sphinx Kotomo
A-011
Earth
Mythic

Wild Riddlinxes are selfish, violent tyrants who controls the Sandinx to protect their territory… as well as stealing towns and cities out of pure spite. They are both feared and hated by humans and Kotomo alike because of their unpleasable and tyrannic behavior. Riddlinxes owned by Trainers, especially the more important ones, are instead more docile and protective, and those Riddlinxes are admired as such. A single Riddlinx can write such a complex riddle, even Riddlinx itself can’t remember the answer!
Riddling
Upon switching in, either the user and it's ally or both of the opponents will get 20% HP healing.
----
Mystical Presence
Everyone's Mythic attacks are boosted by 30% if the user is in the battlefield.
Magicene
Magicene
The Magic Hat Kotomo
A-012
Magic
Psychic

Magicene is a sentient top hat with magical presence, and it is capable of reading the mind of Kotomo and humans alike. This allows Magicall to predict their next moves, but while fast, it also tend to react too quickly and can be easily tricked by fast thinking. A Magicall can also be used as a portable phone to call other people... but only those who owned a Magicall as well.
Can be Advanced if there is another Magic-type Kotomo in the party and leveled up.
Trickster
The user's status moves cannot be blocked by protection moves.
----
Magical Presence
Everyone's Magic attacks are boosted by 30% if the user is in the battlefield.
Mindical
Mindical
The Magician Kotomo
A-013
Magic
Psychic

Mindical become a full fledged partner of any talented magician, capable of performing magic trick and any sort of hypnosis. A presence of a trained Mindical makes a different between a genuine magician and a hack, and can recognize a real magician from a fraud by spinning around the person. Their top heat is so tall, however, that tipping it will cause Mindical to lose balance, and they would appreciate you not to do it.
Trickster
The user's status moves cannot be blocked by protection moves.
----
Magical Presence
Everyone's Magic attacks are boosted by 30% if the user is in the battlefield.
Boometle
Boometle
The Shooter Kotomo
A-014
Bug

Boometles are hot-headed and short-tempered, firing at any intruders out of their territory. Their projectiles are beetle-shaped particles that explodes on contact, allowing them to perform a sneaky shot on unsuspected enemies. They are also shown to be stubborn, as once they aim at an enemy, they will not stop shooting even if the enemy isn't phased by their attacks!
Can be Advanced starting at level 25.
Deadeye
Landing an attack successfully has a 33% chance to reduce the target's speed by one stage.
----
Stubborn
If the user's move misses, it will use that move again with 0.8x of potential damage.
Brigattle
Brigattle
The Gatling Kotomo
A-015
Bug

Brigattle's fake antennas serves as both cannons and bayonets, allowing them to smoothly switch between close combat or long-ranged fighting. Brigattles work together in order to take down a tougher opponent, and will protect their leader Cannorn from any incoming threat. Once an opponent is caught in a wave of blasts, chances that it will be badly injured or even knocked out!
Can be Advanced once it learns Mega Blaster.
Deadeye
Landing an attack successfully has a 33% chance to reduce the target's speed by one stage.
----
Stubborn
If the user's move misses, it will use that move again with 0.8x of potential damage.
Cannorn
Cannorn
The Commodore Kotomo
A-016
Bug
Melee

Cannorn prefers to fight from afar, with very high Magic stat and decent Attack stat to back it up compensating it's slowness. It can retract it's cannon inside it's horn to perform a forward charge if needed to. As the leader of it's pack of Boometles and Brigattles, Cannorn will ensure that the colony will survive regardless of the situation they might face. It do not take cowardice well and may respond with a harsh cannon shot.
Deadeye
Landing an attack successfully has a 33% chance to reduce the target's speed by one stage.
----
Marksman
The user's Accuracy is multiplied by 1.3x.
Fungust
Fungust
The Flying Fungus Kotomo
A-016
Poison
Wind

Fungusts can use their cap to fly up the air by spinning them, then release venomous spores into the victims. A Fungust have a tendency to attack Plant-type Kotomo to steal their nutriments, making them pests for farmers. However, their lightweight means that they can be easily transported away by a strong wind.
Can be Advanced after defeating three Poisoned opponents in one battle.
Venomous
Landing an attack successfully has a 30% chance poison the target.
----
Flight
This Kotomo is immune to ground-shaking moves and entry hazards.
Funglide
Funglide
The Flying Fungus Kotomo
A-017
Poison
Wind

Funglide can use it's hawk wings cap to fly above the forest and infect a whole forest with it's toxic spore in order to make it it's territory. With two strong poisonous arms that shoots toxic goop and fast gliding in the sky, Funglide had no known fear... except Atrociel, who can resists its attack and which Funglide must avoid direct confrontation with it at all cost.
Venomous
Landing an attack successfully has a 30% chance poison the target.
----
Flight
This Kotomo is immune to ground-shaking moves and entry hazards.
Punkroll
Punkroll
The Metal Troll Kotomo
A-018
Metal
Electric

Punkroll just loves to be loud. It enjoys screaming and making powerful noises out of it's guitar-like belly, but it sometimes ended up being attacked by disgruntled neighbor Kotomo. They will stay silent if they get a clear warning, but an untrained one will end up making such a racket that it may end up causing more troubles to itself than it does to everyone else.
Can be Advanced starting at level 38.
Metallic Sound
The user's single-target Metal-type attacks will also damage the other target with 50% of damage done.
Metalirick
Metalirick
The Metal Troll Kotomo
A-019
Metal
Electric

Metaliricks have better self-control than Punkrolls, only doing racket on environment where it won't pose much of a problem. However, when they do start making racket, the "band" will go on for hours, if not even an entire week! As a result, the authorities will warn not to bring untrained Metaliricks into concerts to avoid turning those concerts into massive public disturbance.
Metallic Sound
The user's single-target Metal-type attacks will also damage the other target with 50% of damage done.
Beanelon
Beanelon
The Bean Kotomo
A-020
Plant

Beanelon have a tendency to invade a garden in hope to find the ideal spot for burrowing itself into soil for it to Advance, but it also obstruct the other flowers' growth as Beanelon absorbs an obscene amount of nutriment to maintain itself. Their pod can blend in the environment, allowing them to avoid predators.
Can be Advanced starting at level 36.
Solid Armor
When on a Defense stance, the user's Defense and Resistance are multiplied by 1.66x instead of 1.5x.
----
Hypersynthesis
Immunity of Light-type moves. Whenever hit by one, the user's HP is healed by 25%.
Sproutling
Sproutling
The Beanstalk Kotomo
A-021
Plant

As the walking stalk's development is still ongoing, it now need to move to another location where the soil is much richer than a simple garden. Be cautious about approaching a Sproutling, as while rarely aggressive, it's playful nature can end up slapping any careless bystanders without meaning to.
Can be Advanced after defeating 15 Light Kotomos overall.
Photosynthesis
The user regains 1/10th of their HP per turn in Sunlight.
----
Hypersynthesis
Immunity of Light-type moves. Whenever hit by one, the user's HP is healed by 25%.
Stalkueen
Stalkueen
The Giant Beanstalk Kotomo
A-022
Plant
Magic

This very tall Kotomo is able to sustain itself just fine with photosynthesis. It also managed to sprout up magical power to temporarily hypnotize weak willed Kotomo into it's service as body guards. However, the mouth isn't just for show. If needed food and the light sources proved insufficient, it may decide to eat up intruders like a flytrap... If you are a Trainer and saw a Stalkueen, be sure to have foods for it to eat instead in case it would be hungry.
Massive
The user cannot be forced to be switched away and cannot be stopped to move by any status except Sleep.
----
Hypersynthesis
Immunity of Light-type moves. Whenever hit by one, the user's HP is healed by 25%.
Icube
Icube
The Ice Cube Kotomo
A-023
Digital
Ice

It can produce smaller ice cubes for the people to use for their beverage. Hard working and loyal, it is able to be active for up to 48 hours before having to take a rest. If it ends up being melted, it can solidify itself again just fine because of it's perpetual cold water-proof endoskeleton. Broken parts takes longer to generate, however.
Can be Advanced if it helped out other Kotomos ten times in Funtime or similar mechanic.
Snowy Repair
The user regains 1/10th of their HP per turn in Snowy.
----
Check-Out
Upon switching in, the user identify the Ability, held Item and strongest move of the opponents.
Iciborg
Iciborg
The Robotic Worker Kotomo
A-024
Digital
Ice

Iciborgs are able to work up to a full week without any rest. However, there are some humans who protest their very presence does to fear of machinery replacing humanity in term of jobs. That being said, Iciborg cannot do everything by itself. It already made itself clear to not work on restaurants because of the very high heat in the kitchen compared to the other places.
Snowy Repair
The user regains 1/10th of their HP per turn in Snowy.
----
Check-Out
Upon switching in, the user identify the Ability, held Item and strongest move of the opponents.
Boplash
Boplash
The Buccaneer Kotomo
A-025
Water

Boplash is a Water-type Kotomo with a hook serving as both it's tail-fin and weapon. This have a pirate spirit, loving to rob treasures or goods from nearby people, but it isn't strong enough to rob a full ship... which may call assistance from either Knocaptain or Sharkout and other Boplashes.
Can be Advanced after learning either Frontal Assault or Thunder Stab.
Greedy
If this Kotomo participated in a Trainer battle, then the cash reward will be multiplied by 1.3x.
Knocaptain
Knocaptain
The Captain Kotomo
A-026
Water
Melee

Advanced after learning Frontal Assault, Knocaptain takes a more captain-like position and order the Boplashes to find more treasures and goods. Knocaptains does have a behavior similar to a code of honor, as they also give shares to Boplashes and Sharkouts who helped out. Knocaptain who don't will be attacked by their followers instead.
Gaping Maw
The power of the user's biting moves is increased by 1.5x normal.
----
Sharer
When consuming a held item, the user also shares the effects with it's ally.
Sharkout
Sharkout
The Trident Kotomo
A-027
Water
Electric

The Advanced form of Boplash after learning Thunder Stab. While bulkier and sturdier than Knocaptain, it isn't all that slower, and definitely not weaker. Sharkout are actually less aggressive than others member of the family line, but it doesn't stop it from biting and shooting out electroshock against enemies.
Sharp Arsenal
The power of the user's blade moves is increased by 1.5x normal.
----
Sharer
When consuming a held item, the user also shares the effects with it's ally.
Candliss
Candliss
The Shadow Candle Kotomo
A-028
Shadow
Flame

This Kotomo was the eye, and not the whole body, as most of it's body is composed of inflammable, melted candle. The red spots circling around it's body are wisps that it can shoot out of it's eye. Touching a Candliss while it's angry will result a severe burn that lasts for a month.
Can be Advanced if it burned ten opponents throughout the game.
Flame Wisps
Fires will-o-wisps on an opponent that attacked it with a non-contact attack, dealing 20% based of damage it received.
Obscurn
Obscurn
The Shadow Candle Kotomo
A-029
Shadow
Flame

The "hands" turns into more heads, with each having an eye for increased observation. Obscurn is capable of turning their fire invisible in the dark and dim light, allowing to slowly burn their target. However, they despise intense light, as an intense light completely neutralize the "dark flames", as well as greatly harm them.
Flame Wisps
Fires will-o-wisps on an opponent that attacked it with a non-contact attack, dealing 20% based of damage it received.
Byrdocus
Byrdocus
The Ladybug Kotomo
A-030
Magic
Bug

The golden orbs held by red magical aura are said to bring luck to those who hold them. However, those orbs turns out to be golden silk, which the Byrdocus uses to feed any symbiotic partner as an emergency food. Indeed, those golden orbs provide plenty of nutrition, but takes time for Byrdocus to fabricate!
Can be Advanced starting at level 25.
Last Hit Taker
If the user's ally have their HP at 25% or lower, it will redirect incoming attacks to this user.
----
Unease
The user's non-contact moves have a 33% chance to inflict decreased Resistance by 1 stage on the target.
Aladizam
Aladizam
The Ladybug Kotomo
A-031
Magic
Bug

Do not be fooled by the irises of Aladizam's eyes, as it wasn't really dizzy, but staring at them can cause accidental hypnosis to yourself. Aladizam can hypnotize a Kotomo or human to do it's biding, but strong-willed victim may break thorough. Shall this happens, Aladizam simply retreats with magical dust that temporarily disorient the enemies to retreat.
Last Hit Taker
If the user's ally have their HP at 25% or lower, it will redirect incoming attacks to this user.
----
Unease
The user's non-contact moves have a 33% chance to inflict decreased Resistance by 1 stage on the target.
Sikhow
Sikhow
The Psycho Dog Kotomo
A-032
Psychic
Shadow

All barks but no bite, Sikhow shows it's contempt toward anything that have an intense emotion, positive or negative. However, as soon as something strikes back, it turn tail retreats, as it only wanted peace. Unfortunately, some more violent Sikhows will go out of their way to hunt anything that have an intense emotion.
Can be Advanced after learning Psycho Crunch.
Violent
If this user is hit, the user will use their selected move without spending their turn. This Skill cannot be activated more than once in each turn.
Psychopite
Psychopite
The Violent Wolf Kotomo
A-033
Psychic
Shadow

Psychopite is the Advanced form of Sikhow, and goes for the "all bite, no barks", making it ruthless and dangerous. Wild Psychopites also vehemently hates positive emotions, and is said to bite people so hard that it turns them violent as well. However, tamed Psychopites will tolerate them and can even be an effective guard dog because of being able to distinguish ill-intentional people and Kotomo by reading their mind.
Violent
If this user is hit, the user will use their selected move without spending their turn. This Skill cannot be activated more than once in each turn.
Sunlee
Sunlee
The Sunlight Bee Kotomo
A-034
Bug
Light

Easygoing and usually happy-go-lucky, Sunlees work together to keep their hive alive and won't let anything standing between them. Shall their royal parent are in danger, however, they become more agitated and aggressive. Occasionally, they play along with Glurms, allowing their light ability to enhance.
Can be Advanced at level 30.
Light Friend
Offer resistances from Light to the user's allies. Can stack with the allies' own Light-type.
----
On-Guard
Whenever the user's ally is damaged or defeated, this user's Speed will increase by 1 stage.
Male Sunbeem
Sunbeem
The Guard Bee Kotomo
A-035
Bug
Light

Male Advanced Form of Sunlee. Sunbeems focus on searching for nectar for winter, and are the foremen of the hive. They are very fast, sweeping thorough before you very eyes! Their stinger serves as a sword, allowing for a somewhat slow but powerful strike, and getting stung by one will result a bright wound that lasts a week.
Light Friend
Offer resistances from Light to the user's allies. Can stack with the allies' own Light-type.
----
On-Guard
Whenever the user's ally is damaged or defeated, this user's Speed will increase by 1 stage.
Female Sunbeem
Solareine
The Queen Bee Kotomo
A-036
Bug
Light

Advanced form of female Sunlee. Each female Sunbeem lead a hive of her own Sunlees and male Sunbeems, with their hind legs being hidden and only used for resting. While generally passive, endangering her hive in her presence is the last thing you want to do, as her stinger is significantly stronger than her followers. In situation where more than one female Sunlee had Advanced in the same hive, the one that shines the brightest gets to be the leader.
Light Friend
Offer resistances from Light to the user's allies. Can stack with the allies' own Light-type.
----
Regal
This Kotomo and allies cannot be intimidated and are unaffected by emotion-based statuses.
Thiefel
Thiefel
The File Bandit Kotomo
A-037
Shadow

Although not experienced with managing data yet, Thiefel can steal them by hacking computers and other machinery. It can accidentally steals computer viruses, but because since Thiefel isn't a robotic being, it isn't affected by them at all. Whenever you see a Thiefel, protect your computer or other devices!
Can be Advanced at level 25.
Thief
If this user holds no item and successfully used a contact attack on a target, that target's held item will be stolen.
----
Data Line
Make the user and allies resistant of the Digital-type, regardless of their original defensive effectiveness against it except for immunity.
Filemeon
Filemeon
The File Bandit Kotomo
A-038
Shadow
Digital

Now being able to safely manage the file, it stores them all in specialized scales. This allows Filemeon to store up to ten terabytes of data, but going beyond will run risk of overloading and disorient Filemeon, forcing it to release some of it on random computers.
Can be Advanced after learning Download Counter.
Thief
If this user holds no item and successfully used a contact attack on a target, that target's held item will be stolen.
----
Data Line
Make the user and allies resistant of the Digital-type, regardless of their original defensive effectiveness against it except for immunity.
Cameopact
Cameopact
The Compact Bandit Kotomo
A-039
Shadow
Digital

Cameopact is a master of thievery. It can hide in the shadow to sneak undetected, and then attack unattended computers to steal datas as food. They avoid direct confrontation, as their body isn't made for prolonged fighting, and only strikes if fleeing isn't possible. However, an intense light can easily put them into a disadvantage, as it leaves less shadow to hide into.
Thief
If this user holds no item and successfully used a contact attack on a target, that target's held item will be stolen.
----
Data Line
Make the user and allies resistant of the Digital-type, regardless of their original defensive effectiveness against it except for immunity.
Ironold
Ironold
The Bat Kotomo
A-040
Metal
Ice

Ironold wasn't originated of Vacadia, but rather from a far away region. The Ironold living in Vacadia have to adapt the tundra cold, and are able to withstand even the most severe heat because of their special mercury-like blood, allowing them to deal with Flame Kotomo.
Can be Advanced if it held an item called Icicle Pendant.
Fireproof
This Kotomo takes no damage from Flame-type moves. If hit by one, it increases Resistances by 2 stages.
Mercurice
Mercurice
The Ice Cloak Kotomo
A-041
Metal
Ice

Mercurice is capable of flight regardless of the temperature, and is nicknamed as the "Vampire of the Tundra". When fighting against Flame Kotomo, it will raise the mercury it have on it's wings to then boost it's attacks. Regardless, like their ancestors, they dislike sunlight and have to stay in the caves until midnight comes.
Mercury Wings
Whenever a Flame-type Kotomo is present, the user's next attack will be boosted by 33%. Grants immunity to Flame-type attacks.
Kniton
Kniton
The Tiny Knight Kotomo
A-042
Metal

Do not let it's small size fools you, as Kniton weight a whole ton. It is made of scrapped metals, refining them to be solid and heavy. The pins it uses are actually minuscule rapiers, allowing it to give swift but powerful strikes. The true body is just the head, and the rest of the armor are empty shell.
Can be Advanced if it defeated three Metal Kotomos.
Bravery
If one of the opponents have higher BST, then this user's Attack and Magic are boosted by 33%.
----
Heavy Armory
This Kotomo's Defense and Resistance cannot be decreased in any manner.
Sirelot
Sirelot
The Valiant Knight Kotomo
A-043
Metal

After amassing more scraps, it molded them into a special, durable armor that can assemble, disassemble and reassemble at will. The rapiers can be used for long-ranged combat, as they can be fired like rockets. Their bravery is noted in the Vacadia region, as they will not run away from even the toughest Kotomos of the region.
Bravery
If one of the opponents have higher BST, then this user's Attack and Magic are boosted by 33%.
----
Heavy Armory
This Kotomo's Defense and Resistance cannot be decreased in any manner.
Peppokeet
Peppokeet
The Pepper Parakeet Kotomo
A-044
Flame
Plant

It's fiery feathers also unleashes spicy powder, which can cause predators to be temporarily burned. Humans taking care of a Peppokeet should be cautious about the powder. It is said that it become reincarnated as more powerful if treated by a caring trainer.
Can be Advanced if consuming a revival item during a battle. If the condition is met, the Advancement applies only after the battle and if the player wins!
Cautious
Analyze if any of the opponents have a super effective attack or not. A "!" symbol and a message occurs whenever this is the case.
Pimoquix
Pimoquix
The Spicy Phoenix Kotomo
A-045
Flame
Plant

Considered as sacred by a cult as a savior of life, Pimoquix is able to revive a fallen ally by sacrificing itself via energy transfer. It is able to brought lives to polluted or burnt forests by sacrificing itself, and it will be reborn in the next year. That being said, Pimoquix still let out spicy powders, and the blue ones are said to be literally explosive!
Reviver
If an ally is fainted, this user will sacrifice itself to revive that ally. This sacrifice does not activate faint-based abilities.
Apprack
Apprack
The Apprentice Kotomo
A-046
Melee
Magic

The big "body" is actually stitched parts of abandoned clothes, and can magically control the fist-like "hair" to attack anyone who threaten it. The clothing can be used to resist magical attacks, as well as long-ranged attacks. They follow a Wizarobe like an apprantice to their master.
Can be Advanced starting at level 27.
Trainee
The user gains slightly more EXP during battle. Does not affect external sources of EXP.
Wizarobe
Wizarobe
The Wizard Kotomo
A-047
Melee
Magic

Stern but fair, Wizarobe want to be sure that Appracks take a balance between both physical and ranged combat, allowing them to survive in any situation. Their "legs" can also serves as secondary arms if the two main arms are disabled or held.
Magical Fists
The user's fist moves will always aim at the opponent's lower Defense or Resistance before damage calculation.
Mudoxic
Mudoxic
The Marsh Kotomo
A-048
Poison
Earth

It can shapeshift their sides into big fists if threatened, but their slow speed does to their liquid state prevent them from escaping well. If it have to flee, it will simply melt into mud so that predators or pursuers will not be able to see it.
Can be Advanced into Barlarsh after landing Poison on three enemies in one battle.
Muddy
Whenever this Kotomo gets hit, it slings mud into the opponents which decrease their Speed by one stage.
----
Sharpest Sight
This Kotomo's attacks with accuracy at 100% cannot be dodged, and deals 1.3x damage on opponents with increased Evasion.
Barlarsh
Barlarsh
The Marsh Kotomo
A-049
Poison
Earth

After collecting enough marsh mud, Mudoxic become Advanced in order to build up better physical prowess and additional resilience. Their stones become magical and is able to sling them to deal more damage on anything with increased evasion. As a result, attempting to constantly evade Barlarsh's attacks will end up getting you hurt.
Muddy
Whenever this Kotomo gets hit, it slings mud into the opponents which decrease their Speed by one stage.
----
Sharpest Sight
This Kotomo's attacks with accuracy at 100% cannot be dodged, and deals 1.3x damage on opponents with increased Evasion.
Elfetric
Elfetric
The Glass Kotomo
A-050
Electric

Moving a perpetual lightning speed, it is said to be difficult to catch. However, their body is made of glass, which while their reaction speed is fast enough to turn tail to avoid immobile obstacles, it doesn't have the same chance against a mobile human or Kotomo that just happens to be on the way. If you hear an Elfetric coming does to a suspicious zapping sound, stay still or lay down to avoid collision with Elfetric.
Can be Advanced starting at level 25.
Rubber-Like
The user is immune to Electric-type attacks, and get their Resistance increased by 1 stage anytime it get hit by one.
----
Lightning Start
For the first turn, the user have the highest priority.
Arcander
Arcander
The Lightning Kotomo
A-051
Electric
Mythic

Although it can regenerate it's glass-made body, it rather fights cautiously and prefers to play defensively before delivering a powerful strike of lightning bolts. Shall the opponent proved very resilient, then it have to launch a last resort with a thousand punches of lightnings, which while doesn't guarantee a success, may certainly hurt the opponent.
Can be Advanced after drinking seven Yellow Shakes.
Rubber-Like
The user is immune to Electric-type attacks, and get their Resistance increased by 1 stage anytime it get hit by one.
----
Lightning Start
For the first turn, the user have the highest priority.
Boltazar
Boltazar
The Thunderbolt Kotomo
A-052
Electric
Mythic

The inside of the glassy body is revealed to be rubber-like components, made so that Boltazar doesn't get overcharged and loses control. In fact, it will use it in order to nullify Electric attacks from opponents to avoid exploiting the overcharging in question. The cape can be used to send a powerful surge of electricity against particularly powerful opponents.
Rubber-Like
The user is immune to Electric-type attacks, and get their Resistance increased by 1 stage anytime it get hit by one.
----
Lightning Start
For the first turn, the user have the highest priority.
Cloudel
Cloudel
The Cloud Kotomo
A-053
Wind

A Kotomo made of cloud-like particles, it can adapt to the sky regardless of the current condition. This allows it to stay away from any potential predators, but the downside comes with difficulty to find fellow Cloudel or blending too well with normal clouds. Cloudel tend to go in group, and flying in the sky high makes it difficult for Trainers to detect them without using Baits.
Can be Advanced starting at level 33. Which it will Advances into depended if Cloudel have more Water-type moves learned than Ice-type moves, or vice versa. If it learned an equal amount of Water and Ice moves, then what will it Advance into is random.
Sky Cleaner
Any weather except [Strong Winds] will be cleansed whenever the user is switches in.
Stormaduke
Stormaduke
The Rain Storm Kotomo
A-054
Wind
Water

Although widely believed to be very grumpy, in reality Stormaduke is simply stern and concerned over the Cloudel's safety. Anyone, and by that anyone daring to hurt a Cloudel will result a whole day of a storm right where the offender lives. Despite being Wind and Water, it is perfectly capable of utilizing Electric moves.
Advanced from Cloudel that have more Water moves than Ice moves learned.
Thunder Cloud
During rain, the user's Electric moves are boosted by 1.5x and cannot be dodged. Provide immunity to Water and Electric moves.
Blizzady
Blizzady
The Snow Storm Kotomo
A-055
Wind
Ice

Although calm and seemingly cold, Blizzady is sensible and wanted to protect their Cloudel from harm such as smokes. In situation where it have to fight a particularly strong opponent, Blizzady will use a powerful blizzard that freezes everything around it. It's snow can be hardened enough into a particle similar to metal, allowing it to use Metal moves.
Advanced from Cloudel that have more Ice moves than Water moves learned.
Hard Cold
During snow, the user's Metal moves are boosted by 1.5x and cannot be dodged. Provide immunity to Ice and Metal moves.
Prisian
Prisian
The Aurora Kitty Kotomo
A-056
Ice
Light

Prisian is made of snow and can melt and resolidify itself, although it prefers to stay away from hot environment. During summer, they prefer to stay at home or in caves to freeze it in order to have a cold place without getting melted perpetually. Regardless, it is a popular pet of the Vacadia region.
Can be Advanced at level 29.
Resilient
This user takes 33% less hit from Super Effective moves.
----
Snow Sprinter
The user's Speed increased by 1.5x in Snow.
Auroroar
Auroroar
The Aurora Lynx Kotomo
A-057
Ice
Light

Their back will emit an aurora during the night, making them a well beloved pet for high-class people who wanted a spectacle. Their fur are cold, however, and can result freezing on something that get stuck into the fur. Fortunately, Auroroar can just drop down those stuck fur and can sprout fresh new ones on the spot.
Resilient
This user takes 33% less hit from Super Effective moves.
----
Snow Sprinter
The user's Speed increased by 1.5x in Snow.
Gualong
Gualong
The Dragon Kotomo
A-058
Mythic
Melee

Focusing on training until it gets strong enough to take on stronger opponents, Gualong stays discreet about it and not exposes itself on humans and other Kotomos. They can become prideful and reckless, and will not take a loss well even if defeated in a honorable way. Losing by a dishonorable opponent is undeniable worse for a Gualong, which only motivate it to train even more.
Can be Advanced starting at level 30.
Dragon Spirit
This user's Mythical moves have a 30% chance of lowering the target's Defense and Resilience by 1 stage each.
Zhuanes
Zhuanes
The Dragon Kotomo
A-059
Mythic
Melee

Unlike Gualong, Zhuanes is eager to go outside of their den and take on various opponent, hoping to find a worthy opponent. It will dismiss opponents that are obviously much weaker than it unless if being told by it's trainer to attack. They also take their loss much better, although they do not tolerate braggarts.
Can be Advanced after defeating three opposing Zhuanes throughout the game.
Dragon Spirit
This user's Mythical moves have a 30% chance of lowering the target's Defense and Resilience by 1 stage each.
Jizholong
Jizholong
The Master Dragon Kotomo
A-060
Mythic
Melee

A master of martial art, it is willing to give instructions to the Gualong and Zhuanes disciplines in order for them to make them prepared for even the harshest survival. As soon as a menace comes by, there is a chance that Jizholong will intervene and not holding back, as even if their intervention would end up failing, it will not give up until it get taken down.
Dragon Spirit
This user's Mythical moves have a 30% chance of lowering the target's Defense and Resilience by 1 stage each.
Dynason
Dynason
The Dynamite Pig Kotomo
A-061
Poison
Flame

This pig-like Kotomo can explode at any time, but the body is intact anytime Dynason did. The source comes from a combustible and poisonous liquid that allows it to perform fiery attacks. It is a good idea to take a safe distance from Dynason until it fully trusts you, as one do not want to startle it enough to explode.
Can be Advanced after eating 10 Gooey Chocolate. A wild Dynason will already Advances if it was fed with 10 Gooey Chocolate before being befriended.
Poison Ooze
The user have a 30% chance to poison an attacker who used a contact move on the user.
----
Death Charge
Upon being KOd, the user explodes, damaging everyone with a Flame-elemental attack. Damage is based off of the user's Attack.
Nitromite
Nitromite
The Nitro Warthog Kotomo
A-062
Poison
Flame

Hot-headed and aggressive, Nitromite are ready to explode whenever an opponent dares to taunt it. This makes Nitromite some Kotomo you don't want to mess with in any circumstance, as even a single punch can cause quite a firework! Indeed, their tough build isn't just for show; it allows Nitromite to build up strength and power from their combustible liquid, which allows it to amplify their explosive punches.
Poison Ooze
The user have a 30% chance to poison an attacker who used a contact move on the user.
----
Death Charge
Upon being KOd, the user explodes, damaging everyone with a Flame-elemental attack. Damage is based off of the user's Attack.
Nettlefish
Nettlefish
The Cuttlefish Kotomo
A-063
Digital
Water

To ensure their prey doesn't run away, Nettlefish will use their webbing to ensnare them, and may shoot out data-scrambling ink into their enemy to disorient them as well. Nettlefish is proven to be difficult to detect thanks to their camouflage skin, although a few of their webs are lightly exposed, giving a chance for a human to evade it.
Can be Advanced starting at level 33.
Camouflage
The user will evade an attack with an accuracy less than 100% when switching in or at the beginning of the battle.
Octopatch
Octopatch
The Octopus Kotomo
A-064
Digital
Water

Focusing on detecting their prey and striking, Octopatch will also shoot their grey part of their tentacles as missiles, which they regrow very quickly. This comes with a problem; if one of the missile ends up hitting Octopatch, it will ended up feeling disoriented for a few seconds, allowing the opponent a moment to strike.
Camouflage
The user will evade an attack with an accuracy less than 100% when switching in or at the beginning of the battle.
Wormetric
Wormetric
The Sand Worm Kotomo
A-065
Electric
Earth

It perpetually digs underground in order to find nutriments. In situations where it can't find it or have it's path blocked, it have to come out of the ground in order to find food. Attempting to deny it's food will never ends well for the perpetrator... By the way, their bite aren't fully developed, but it can leave a temporary shock to the victim.
Can be Advanced starting at level 40.
Shocking Jaw
The user's biting moves have a 30% chance of inflicting Paralysis on the target.
----
Rapid Charger
The user's moves that only strike at turn 2 are executed in 1 turn. Uses after the 1st have their power reduced by 33% until switching out.
Sandwatt
Sandwatt
The Sand Worm Kotomo
A-066
Electric
Earth

More aggressive yet also more exploring, Sandwatt is willing to pop out of the ground in order to feed junks and other unused objects. This makes it helpful for cleaning soil pollution, but once the amount of garbage become minimal, they dig back underground to find nutritions.
Can be Advanced once feeding ten different types of Chocolates. If a wild Sandwatt already ate 10 different types of Chocolats, it will have to eat one more once befriended.
Shocking Jaw
The user's biting moves have a 30% chance of inflicting Paralysis on the target.
----
Rapid Charger
The user's moves that only strike at turn 2 are executed in 1 turn. Uses after the 1st have their power reduced by 33% until switching out.
Sandstworm
Sandstworm
The Sand Worm Kotomo
A-067
Electric
Earth

Despite being 65 feet from head to toe, it is a fast digger and can quickly fend off intruders of a desert. Thankfully it prefer eating garbage like Sandwatt before it, as it helps building up it's electricity. It's digestion is slow as well, only taking a month before the food become completely digested. However, their claws and jaws are deadly, as it can break a tank apart in manners of seconds!
Shocking Jaw
The user's biting moves have a 30% chance of inflicting Paralysis on the target.
----
Rapid Charger
The user's moves that only strike at turn 2 are executed in 1 turn. Uses after the 1st have their power reduced by 33% until switching out.
Cociron
Cociron
The Coconut Kotomo
A-068
Plant
Metal

Their leaves are actually an unique metal only found in Vacadia, which Cociron molds those into shields. This allows them to protect themselves from predators. If you see a coconut with large leaves, chances that it is a Cociron and should be handled with caution; one rough move will cause it to roll away or even toward you!
Can be Advanced starting at level 28.
Roller
The user's rolling attacks are boosted by 50%.
----
Solid Armor
When on a Defense stance, the user's Defense and Resistance are multiplied by 1.66x instead of 1.5x.
Bouconut
Bouconut
The Coconut Tank Kotomo
A-069
Plant
Metal

Bouconut is capable of entering their limbs into the shell, which by then envelop into the metallic leaves in order to roll away from dangerous enemies. It can also use it as an attack, too! Their tough metal leaves allows them to slashes toward opponents in quick succession does to their light weight.
Roller
The user's rolling attacks are boosted by 50%.
----
Solid Armor
When on a Defense stance, the user's Defense and Resistance are multiplied by 1.66x instead of 1.5x.
Vesin
Vesin
The Genie Kotomo
Name by MrYokaiAndWatch902 (tbc)
A-070
Wind
Magic

The green aura that surround the tip of the head and tail are magical particles that allows it to grant a short-term wish. However, as it doesn't fully understands human language, it may misunderstands a wish and ends up unintentionally screws up with any human wanting to get a wish from it. In short-term, thankfully.
Can be Advanced after eating five Wish Fruits.
Wish Maker
Any healing or stat boost on the user will also affect the ally at the next turn. Which gets the healing or boost will be for the ally with lowest health.
Wiskin
Wiskin
The Genie Kotomo
Name by MrYokaiAndWatch902 (tbc)
A-071
Wind
Magic

Much more mischievous, Wiskin will ensure to twist any wish to be more humorous and amusing. However, many Wiskin means no harms and will prefer to serve a kind-hearted individual than a mean-spirited one. Shall a truly corrupt person or Kotomo attempted to force it into making a wish, Wiskin retaliates by making them losing their memory.
Wish Maker
Any healing or stat boost on the user will also affect the ally at the next turn. Which gets the healing or boost will be for the ally with lowest health.
Runech
Runech
The Ancient Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-072
Earth
Digital

This once abandoned species of Kotomo had given their lives back after a sudden resurgence of human civilization that were once drought since a thousand years ago. It is said that the green parts aren't real moss, but rather rocks that stored data necessary for memory and emotions.
Can be Advanced after learning Ancient Punch.
Datamine
Digital opponents have their Defense and Resistance reduced by 1 stage each.
Golbor
Golbor
The Guardian Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-073
Earth
Digital

Devoted guardians of humanity, Golbor will ensure to protect the habitats of Vacadia at absolute cost. They are also shown to be distrustful toward Kotomo that have intents to harm humanity at their free will, and their fists can break boulders apart. Opposing Digital Kotomo have to fight it carefully, as it's Datamine Ability will leave them vulnerable to Golbor's upcoming attacks.
Datamine
Digital opponents have their Defense and Resistance reduced by 1 stage each.
Harery
Harery
The Bunny Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-074
Electric

Harery is an agitated Kotomo that runs away from human being, out of fear of being used as a battery. Although it more often than not use electric attacks before fleeing, it will rarely calls helps as their speed were proven fast enough to evade from their predators. It rather want their allies to earn it's trust, as it wasn't truly sure about the loyalty of others.
Can be Advanced starting at level 25.
Volt Storage
Redirect enemy Electric moves to this user. Whenever this happens, the user takes no damage and have it's Attack and Magic stats increased by 1 stage each.
----
Accelerate
Any time it knocked out an opponent, the user's Speed increases by 1 stage.
Tselbun
Tselbun
The Bunny Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-075
Electric

Although more upfront and courageous, Tselbun remain untrusting and cautious. They have much better control of their electric attacks, but they can become reckless as they can still end up attacking allies by accident. Still, they can run much faster than before, but if unable to run away, it will tap rapidly tap the ground to call help.
Can be Advanced if leveling up while holding either a Charge Crystal or a Fake Charger.
Volt Storage
Redirect enemy Electric moves to this user. Whenever this happens, the user takes no damage and have it's Attack and Magic stats increased by 1 stage each.
----
Accelerate
Any time it knocked out an opponent, the user's Speed increases by 1 stage.
Storangora
Storangora
The Charging Hare Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-076
Electric
Melee

Now becoming courageous and altruistic, Storangora will protect Harery and Tselbun from various predators and hunters alike. With a rapid stomp on the ground, electric currents quickly spread around, temporarily paralyzing their opponents! Be aware of those looking right and left constantly; it may be searching for an opponent for a duel.
Advanced from Tselbun that leveled up and holding a Charge Crystal.
Volt Storage
Redirect enemy Electric moves to this user. Whenever this happens, the user takes no damage and have it's Attack and Magic stats increased by 1 stage each.
----
Accelerate
Any time it knocked out an opponent, the user's Speed increases by 1 stage.
Paraniolt
Paraniolt
The Paranoia Hare Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-077
Electric
Shadow

Unlike Storangora, Paraniolt became even more paranoid to the point of becoming violent. Paraniolt's first reaction to anything that startles even a bit will be about shooting powerful red bolts against the perpetrator or object. It's only loyal to anyone who provided great care for Paraniolt.
Advanced from Tselbun that leveled up and holding a Fake Charger.
Paranoid
If an opponent with a type advantage switches in, the user's Speed increases by 1 stage.
----
Accelerate
Any time it knocked out an opponent, the user's Speed increases by 1 stage.
Squashrub
Squashrub
The Sasquatch Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-078
Mythic
Plant

This mysterious Kotomo is exceptionally rare in Vacadia, and travels thorough the tundras. It can throw a large amount of mud at even those who just saw it to escape, as it wanted to avoid contact out of fear of being captured. It is also unpredictable, going from being vastly irritated to being happy in manners of seconds!
This Kotomo is Single-Staged; it cannot Advance and does not have a Pre-Advancement form.
Muddy Attacker
The user's Earth attacks are boosted by 50%, as if it receive STAB.
Fiebahg
Fiebahg
The Firefly Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-079
Flame
Bug

These peculiar Kotomo have fire constantly letting out of their tail, which can result a firework explosion if provoked or agitated. A swarm of Fiebahg can make a spectacular firework show by dancing together in the starry skies! People must stay cautious when going near a lake; chances that they might get mildly charred by the Fiebahg if they aren't careful.
Can be Advanced starting at level 33.
Fiery Spirit
The user is immune to Flame attacks and redirect the opponent's Flame attacks to the user. Whenever it is hit by one, the user's Speed is increased by 1 stage.
----
Passionate
If an ally had increased at least one of their stats, the user follow the same, but no higher than 1 stage each.
Pyrawark
Pyrawark
The Firefly Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-080
Flame
Bug

Very poppy and loud, it will definitely proudly light up it's fiery tail whenever another Pyrawark accepted it as a mate. A trained Pyrawark is often an effective substitute for fireworks, but Pyrawark might get too excited and tires itself quickly! They can be also very affectionate to their respectful Trainer, loving to hug them whenever their Trainer petted them.
Fiery Spirit
The user is immune to Flame attacks and redirect the opponent's Flame attacks to the user. Whenever it is hit by one, the user's Speed is increased by 1 stage.
----
Passionate
If an ally had increased at least one of their stats, the user follow the same, but no higher than 1 stage each.
Serpear
Serpear
The Serene Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-081
Water
Earth

This Kotomo use their surprisingly large spike-like tail fin to strike the ground in rhythm, sending shockwaves to unwanted trespassers. They love to sing in order to lure unsuspected victims, to either slap them with mud, or worse, eat them up. If you hear a school of Serpear singing, cover your ears and run from them!
Can be Advanced after defeating five Water Kotomo.
Serene Singer
The user's sound-based attacks have a 30% chance of lowering the target's Defense and Resistance by 1 stage each.
Melamia
Melamia
The Serene Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-082
Water
Earth

Flexible and nimble swimmers, Melamia also keep their powerful harpoon-like tail fin that can decimate metallic objects. While they do sing to attract prey, they also tend to be sincere with anything that are not their prey, and become regretful shall the people who it attracted ran away or get into troubles.
Serene Singer
The user's sound-based attacks have a 30% chance of lowering the target's Defense and Resistance by 1 stage each.
Tablone
Tablone
The Tablet Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-083
Digital
Electric

The real body is the little wisp inside the tablet-like stone, and it can inform ally Kotomo about their enemies' position and weaknesses. That said, their language doesn't make them effective informer for humans. If a Tablone feels threatened and is alone, it will "shut off" by blackening their screen and, if picked up, circulate powerful lightning bolts as a defensive measure.
Can be Advanced starting at level 32.
Scanner
The user copy the stat changes of the opponent with most stat raises upon switching in.
----
Short Circuit
If hit by an Electric move, the user's Defense and Resistance are reduced by 1 stage each, but the Speed stat increase by 2 stages.
Picipiu V2
Picipiu
The Virus Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-084
Digital
Electric

With the Kotomo inside the tablet getting stronger, it is able to turn the tablet into part of it's body, and can be used to store data to gather more information. Their tablet serves as their home, and will quickly hide inside to prepare for a surprise attack; even multiple scientists end up falling for it!
Scanner
The user copy the stat changes of the opponent with most stat raises upon switching in.
----
Short Circuit
If hit by an Electric move, the user's Defense and Resistance are reduced by 1 stage each, but the Speed stat increase by 2 stages.
Fracayst
Fracayst
The Earthed Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-085
Earth

While the real body is stuck inside the small boulder, the crystals will help it absorb cold and fire tremor-inducing cold into the opponents' territory. It is said that a Trainer with a truly cold heart will ended up slowly but surely freezing, leading to an eventual freezing death. Many past, selfish emperors froze to death because of mistreating a Fracayst.
Can be Advanced after holding an Icicle Crystal.
Freezing Breaker
The user will deals 1.5x damage on a target that is inflicted with Freeze, but heals that target from that status if the attack is successful.
Prismelody
Prismelody
The Melody Prism Kotomo
Basic idea by MrYokaiAndWatch902 (tbc)
A-086
Earth
Ice

Beneath it's sinister appearance, Prismelody is serene and can pull out a beautiful singing, which can lure Kotomo to protect it. Be warned, as their claws can leave you to a severe wound, and then severe frostbite, for several days! Not even a Flame-Kotomo would be able to resist the effect for long.
Melodious Ice
The user's Ice-type attacks have sound-based properties, and deals 1.5x damage on targets with Freeze condition.
Mutarter
Mutarter
The Mutation Kotomo
Basic idea by MrYokaiAndWatch902 (tbc)
A-087
Digital

A mutant Kotomo as a result of an experiment that analyzed Kotomo around the world that are yet to be known, Mutarter have a tendency to hide from public out of fear that their power will be abused. They can only trust anyone with sincere loyalty to them, and even another Mutarter can make an alert for each others at first.
This Kotomo is single-staged, which means it cannot Advance and have not a pre-Advancement form.
Boost Copier
The user mirrors the stage-based stat boosts of the opponent with higher stat boosts.
----
Hidden Courage
If the user's HP is at below 50%, the user's negative stat changes are erased and become immune to further stat reducing changes, including from itself.
Zerobow
Zerobow
The Rainbow Kotomo
A-088
Light

Zerobow is easily the weakest Kotomo to date, with a gimmick that changes the secondary effect of it’s signature move depending on the color of it’s core. Although many disliked it for being so weak, others are attacked to it's timid yet brave personality. It is recently discovered that it gained an exceptionally powerful but very difficult to obtain Advanced form, which may be a sign of redemption for Zerobows...
Can be Advanced if it held a rare item called Rainbow Mask.
Rainbow Core
The user's core color and Rainbow Shot's secondary effect depends on the frontal enemy.
Atrociel
Atrociel
The Mad Rainbow Kotomo
A-089
Light
Digital

Atrociel went from a hero-like figure into more similar to a sinister mad scientist. While only a few Atrociels are outright evil, they are very dangerous and will not hesitate to blast off intruders with their powerful Execution Ray. Atrociel is also a well known rival of Dainamech in the [redacted] Region, and widely feared by Shadow-type Kotomos because of Atrociel's sheer power.
Rainbow Maniac
The user's core color and Rainbow Shot + Execution Ray's secondary effect depends on the frontal enemy. Opposing power-up forms have their stats weakened by 25%.
Bittart
Bittart
The Clemantis Kotomo
Basic idea by MrYokaiAndWatch902 (tbc)
A-090
Plant
Poison

Despite the flower petals being beautiful, the petals and the face are particularly poisonous, capable of burrowing it's leg to pass as a normal flower before poisoning any passerby. The petals are also extremely bitter, so even Kotomo immune to poisoning will not bother eating it.
Can be Advanced into Colaffec after leveling up in a battle or overworld with a Sunlight weather condition.
Bulb Sac
Grants the user immunity of any Poison-type move. If hit by one, the user's Magic will be boosted by 2 stages.

Colaffec (Bulb Form)
Colaffec
The Clemantis Kotomo
Basic idea by MrYokaiAndWatch902 (tbc)

Colaffec (Blossom Form)
Colaffec
The Clemantis Kotomo
Basic idea by MrYokaiAndWatch902 (tbc)

A-091

Plant
Poison

Plant
Light


This Kotomo is capable of retracting and injecting as any type of poison it can use, although the more corrosive one can cause it to make their petals decayed. It is said that ancient civilization uses a Colaffec to retract poison away... but rogues and traitors also use them to do the very exact opposite. Today, it can be used by farmers to keep Poison Kotomo at bay.
Blossom
Grants the user immunity to Poison mode regardless of form. If it damaged anyone with a Light-type attack, it will change to Blossom Form, changing stats to be harder hitting and faster, as well as changing the type into Plant / Light. In Blossom Form, the user's Poison moves are boosted by 50%.
Dizzium
Dizzium
The Spinner Kotomo
A-092
Metal
Psychic

While looking like an innocent toy at first, it will move like crazy, spinning non-stop until after a full 24 hours, where it have to rest. Despite the looks of their eyes, Dizzium aren't normally dizzy and only become so when it spun out for far longer than they usually do, ending up with dimmer eyes.
Can be Advanced into Mentental upon having level 25 or higher and the player character spinning in the overworld for ten seconds.
Spinner
The user's spinning attacks are boosted by 1.5x.
----
Speeding Up
The user will have Speed boosted by 1 stage after knocking out an opponent.
Mentental
Mentental
The Spin Blade Kotomo
A-093
Metal
Psychic

Although the duration of how long they can spin doesn't increase much, they can perform a small tornado much easier than Dizzium does to faster revolution. This, in turn, can spread out their psychic power into much further range. They are confident enough to charges at their tougher opponent, to various success.
Spinner
The user's spinning attacks are boosted by 1.5x.
----
Speeding Up
The user will have Speed boosted by 1 stage after knocking out an opponent.
Blaris
Blaris
The Elephant Kotomo
A-094
Flame
Psychic

Blaris have a powerful trunk that can shoot flames from up to fifteen feet away. Despite being Flame Kotomo, Blaris have no problem using water does to their already dry skin allowing them to absorb water without much issues. They want to stay with their parents, as their memory and telepathy allows them to remember previous destinations.
Can be Advanced into Armoderm starting at level 35.
Artillery
The user's ranged (non-contact) moves have increased accuracy by 30%.
----
Very Dry
The user takes 50% more damage from Flame attacks, but absorb Water attacks and recover HP by 33%.
Armoderm
Armoderm
The Elephant Kotomo
A-095
Flame
Psychic

An Armoderm can survive when alone as it is able to defend itself against predators thanks to tough armor-like fur and tough tusks. Their trunk can shoot out a fire ball that travels up to four miles, which make them useful as artillery during an ancient war of Goldon Desert. Armoderm are very intolerant of traitors, and the leader of the pack will put dishonest Armoderm into exile.
Artillery
The user's ranged (non-contact) moves have increased accuracy by 30%.
----
Very Dry
The user takes 50% more damage from Flame attacks, but absorb Water attacks and recover HP by 33%.
Cobrost
Cobrost
The Cobra Kotomo
A-096
Ice
Poison

Their bite can slowly inflict a frostbite if the bite was not taken care off carefully, and a single bite from Cobrost can make a human to even reach a cold for up to a week. Even other Poison Kotomo can end up catching this cold, and habitats are known to prepare Flame Kotomo to counter incoming Cobrost.
Can be Advanced into Anacrosbite after defeating five or more Poison Kotomo throughout the game.
Sharp Fangs
The user's biting moves will deals normal damage on target with resisting types and bypass immunity.
----
Slithering
The user ignores the increased accuracy and evasion of the opponents.
Anacrosbite
Anacrosbite
The Anaconda Kotomo
A-097
Ice
Poison

Their slithering body have an icy ribbon-like scales attached to it that emulates an aurora when Anacrosbite's power amplifies. Their bite can completely freeze their target at a critical moment! They are known to enter feud with Execobra in the past, and Anacrosbite's brute force ultimately wins, forcing Execobra to adapt a new form to counter them.
Sharp Fangs
The user's biting moves will deals normal damage on target with resisting types and bypass immunity.
----
Slithering
The user ignores the increased accuracy and evasion of the opponents.
Engarop
Engarop
The Enguarde Kotomo
A-098
Metal
Bug

As it wants to learn about their rapier-like blades, the Engarop focus on standing one leg at a time to practice swinging their leg. This allows Engarop to become slowly but surely masterful, with increasingly graceful movements that will eventually allows it to become a master of it's rapier-like blades.
New Pre-Advanced form of Hoppier! Can be Advanced starting at level 24.
Swiftskill
All of the user's multi-hit attacks are guaranteed to hit the maximum number of times. This effect does not work if a middle hit of a multi-hit attack KOs the enemy, which will cancel the attack, or if the user is KOed due to a counterattack.
Fugruption
Fugruption
The Aggressive Kotomo
A-099
Water
Flame

Even more short-tempered than Fuguli, Fugruption responds basically even a slight provocation with a powerful explosion. However, if the opponent managed to dodge the explosion, or is unfazed by it, it become scared and tries to escape. Nonetheless, trying to tame a Fugruption can present a severe risk, even among the skillest Trainers.
New Advanced form of Fuguli! Fuguli can be Advanced after defeating three Water Kotomos in the Vacadia region.
Death Charge
Upon being KOd, the user explodes, damaging everyone with a Flame-elemental attack. Damage is based off of the user's Attack.
Curikin
Curikin
The Curiosity Kotomo
A-100
Psychic
Melee

Maintaining a balance between psychic and physical prowess, Curikin got a much better adaptability on most new environments than an average Kotomo. They are even seen mimicking some of the humans' actions, as well as other humanoid Kotomo, although it doesn't have a full graps on moralty yet, resulting a naivety where rogues takes advantage of it's curiosity by teaching it to act thuggish or aggressive.
New Advanced form of Fuchin! Fuchin can be Advanced by leveling up with the new move Curious Swap that Fuchin can only learn in Vacadia.
Supportive
The user's support moves gain maximum priority.
----
Emptyhanded
Provides the user with a 1.5x Speed boost if they lack a held item.
Punkadom
Punkadom
The Rebelling Kotomo
A-101
Poison
Shadow

More willing to break even the most essential rules, they are caught breaking the battle rules even when it's Trainer greatly discouraged it. It's massively rebellious spirit tend to harm it even more than good, and made it so reckless and even destructive to the point that even other Kotomo greatly dislike it's presence. If defeated or rescued in a fight, however, it will become loyal to the victor or rescuer.
New Advanced form of Punkila! Punkila can be Advanced by Knocking Out ten Kotomo in the Vacadia region.
Shed Scales
The user uses their shed skin to slip out of Bind, granting them immunity to it.
----

Bully
The user's attacks deal 50% more damage if the target is suffering from a status ailment.

Shillost
Shillost
The Icemuncher Kotomo
A-102
Ice
Shadow

Even at their young age, the Shillost are very voracious and eats a lot of snow, meat and even shadows to keep itself alive. Excess of either category can leave it addicted to that category, leaving it into a feeding frenzy. Numerous Shillost, alongside their parent Wendigast, proved to be a grave danger to the ecosystem because of taking their "apex predator" behavior too far.
New Pre-Advanced form of Wendigast! Can be Advanced if leveling up while holding an item that boost Ice-type moves.
Frost Body
The user regains 1/10th of their HP per turn in Snow.
----

Apex Predator
The user's same-type moves gain increased priority.

Pterrotom
Pterrotom
The Rogue Kotomo
A-103
Wind
Mythic

It lead the pack of Bandactyl in order to gather an even bigger hoard of money and treasures. This time, throwing some money or valuables near it will not save you; whenever it is going to attack a human or Kotomo for valuables, it will take down the owner without mercy. However, it outright refuse to strike on the poor, meaning that they were smart enough to have a sense of justice.
New Advanced form of Bandactyl! Bandactyl can be Advanced after defeating 5 Mythic Kotomo.
Rogue Thief
The user's stealing moves will deals 1.5x damage.
Rineye
Rineye
The Ring Spirit Kotomo
A-104
Shadow
Psychic

There was a once-dismissed rumor that Eringa had gone thorough a weaker state that lives outside of the mystical ring in the ancient time. It wasn't until the discovery of Rineye that the rumor hold true. Rineye can hardly carries the ring, but it is able to prove deep loyalty to anyone that managed to taking care of it, regardless of moralty.
New Pre-Advanced form of Eringa! Rineye can be Advanced into Eringa by using a Shadow Crystal on it.
Spirit Share
The user gives up their turn to provide their partner with a second turn. Does not work if the user is alone or the last party member remaining.
Blodiko
Blodiko
The Blood Dart Kotomo
A-105
Wind
Bug

Avid and thirsty for blood, Blodiko tries to aim at a slow target in order to be well fed. This can backfire as Blodiko may end up aiming on a rock-solid Kotomo instead, but their dart can be recovered in a minute. While a single Blodiko is relatively harmless, a swarm of Blodiko can suck the blood dry of a victim, making the Vacadian swamps very dangerous to traverse.
New Pre-Advanced form of Moskemo! Blodiko can be Advanced into Moskemo by knocking out two Kotomo with a life-absorbing move in a single battle.
Lifetaker
The user restores 1/8th of the damage it deals with physical attacks as HP.
----
Hyperfocus
Raises the accuracy of all moves below 70 Strength to maximum.
Swormit
Swormit
The Transmission Kotomo
A-106
Metal
Digital

Swormit, new Pre-Advanced form of Radiano. While their transmit frequency are weaker than Radiano's, Swormit's transmission are subtle and quick enough to allow quick information transmitted between each others and parent Radiano. They live in the cave of mountains with high peaks, and may cause confusion to humans and other Kotomo does to misled transmission.
New Pre-Advanced form of Radiano! Swormit can be Advanced into Radiano starting at level 40.
Transmission
At the end of the turn, the user will pass the negative status (except stat changes) it have into a random opponent. Opponent that would be immune to the status in question will be ignored. Fails if either all opponents have a negative status, or if all opponents would be immune to the status.
Cacterror
Cacterror
The Cactus Monster Kotomo
A-107
Psychic
Plant

Although Cacterror itself didn't changed much from it's previous form, the cactus shell had mutated to develop thick arms that have an additiona flower with an eye each. This allows Cacterror to be kept asleep with the eye flowers giving an alarm when an opponent attempted to attack it. The psychic energy become even more intense, to the point where it can scramble the brain of even the most resilient Kotomo.
New Advanced form of Cactex! Cactex can be Advanced into Cacterror upon defeating ten opponent Kotomo with any Psychic attack.
Psyvenom
Physical contact with the user inflicts Amnesia.
----
Water Siphon
If struck with a Water-type attack, the user will recover HP instead of taking damage. This Ability also draws all Water-type attacks to strike it rather than the intended target.
Crawnawl
Crawnawl
The Trainee Kotomo
A-108
Water
Melee

Crawnaught are discovered to be originated from Vacadia and another region, as Heiwana was proven peaceful enough for Crawnaught for not needing to breed multiple Crawnawl. This is the case in Vacadia does to the Massive Battlefield being it's favorite place to train, with multiple Crawnawl following it in order to see who's worthy to Advance.
New Pre-Advanced form of Crawnaught! Cranwawl will Advance into Crawnaught after defeating a total of five Crawnawl in the entire game.


Cover
If the user's ally is on low health, the user will take attacks directed at them instead.
----
Inner Strength
If the user is hit with a critical hit, their V-Energy instantly maxes out.
Fevox
Fevox
The Fever Kotomo
Idea by MrYokaiAndWatch902 (tbc)
A-109
Poison
Ice

These new discovery in Vacadia is a serious public danger, as Fevox goes out of their way to give a big fever to as many humans as possible, showing immense hatred to their very presence. They even built a strong enough claws that they will use a piercing Melee attack against Digital Kotomo that dares to stand on their way!
New Alternative Advancement form of Poxic! Poxic will Advances into Fevox after learning the new move Toxic Glace.


Contagion
Using a physical attack on a target will transfer the user's status conditions to them.
----
Glaciate Body
Physical contact with this Kotomo will inflict Freeze.
Pinetress
Pinetress
The Alpine Kotomo
A-110
Ice
Plant

Much larger than Alpine (assuming Alpine is actually small despite being tree-based), Pinetress are capable of repairing forests by planting their seeds that grows into various trees. They will quickly attack anyone daring to do harm on the forest, be it a human or a Kotomo.
New Advancement form of Alpint! Alpint will Advances into Pinetress after winning a battle with an active Plant-type ally four times.


Green Thumb
Amplifies the power of the party's Grass moves.
Plazormind
Plazormind
The Mastermind Kotomo
A-111
Psychic
Flame

Although it doesn't have more than one orb that serves as a brain, it is more potent and let out blazing plasma that can burn out even many materials that would normally fire-retardant. Once Plazormind fully charges the orb, it will send a powerful wave of plasma that inflict severe loss of resistance.
New alternative Advancement form of Plazmire! Plazmire will Advances into Plazormind after defeating five Flame Kotomo throughout the game.


Mind Burner
The user have a 50% chance to inflict Burn into the target that used a non-contact attack against it.
----
Superconfuctor
If struck with an Electric-type attack, the user gain a boost to Magic instead of taking damage. This Ability also draws all Electric-type attacks to strike it rather than the intended target.
Minitch
Minitch
The Marsh Kotomo
A-112
Poison
Magic

Shy and sensible like Marsage before them, Minitch prefer to stay in the swamp away from other beings' presence. They have a symbiosis relationship with Mudoxic to protect their territory from introduers until Minitch become Advanced. Be warned, as one of the few times a Marsage will get really angry is when their Minitch get harmed.
New Pre-Advancement form of Marsage! Minitch will Advances into Marsage after leveling up with an ally Poison Kotomo on the same party.


Toxic Burst
The user summons Toxic Terrain upon entry. This lasts for 5 turns.
----
Natural Burst
The user summons Natural Terrain upon entry. This lasts for 5 turns.
Photonesis
Photonesis
The Mesmerizing Kotomo
A-113
Psychic
Light

After being Advanced from Mezmeral, Photonesis developed a more intense light power in order to amplify their hypnotizing prowess, hence Psychic / Light. Despite their imposing appearance, they focus on their hypnosis skill first, and if it didn't worked, it can always use a powerful flash of light as their main attack.
New Advancement form of Mezmeral! Mezmeral will Advances into Photonesis after leveling up while learning the move Bright Hypnosis.


Mimicry Master
The user copies the Ability and the hed items' effects of the opponent with matching Battle Stance.
Usablizz
Usablizz
The Blizzard Kotomo
A-114
Ice

Their fur become as hard as an iceberg, to the point where even intense flame will not make it burn for long. With a more colorful fur, Usablizz is able to blend in solid ice, soft snow or even nearby snowmen! Caution: Touching the fur for too long would cause a frostbite. Including literal frostbites.
New Advancement form of Usagice! Usagice will Advances into Usablizz after the player used an Ice Crystal on it.
Soft Fur
The user's soft fur passively increases their Defense by 1.5x.
Brawline
Brawline
The Violent Kotomo
A-115
Mythic
Melee

A pack of Brawline can decimate an entire house in manners of seconds, and are very dangerous to just approach. Everything a Brawline moves is their next punchbag, but if the "punchbag" had proven to be too powerful, the whole pack hastily retreats.
New Pre-Advancement form of Wolveraze! Brawline will Advances into Wolveraze starting at level 40.


Vicious Circle
The user gains a one-stage boost to Attack after KOing a foe by any means.
Bombarderry
Bombarderry
The Cherry Bombardier Kotomo
A-116
Plant
Flame

It take a more maniacal stance and an even more explosive power to drive away even scientist, requiring even more cautious researching. That being said, it means no harms, and will help the younger Bomberry to make their spiciness more powerful.
New Advancement form of Bomberry! Bomberry will Advances into Bombarderry after eating six Spicy Chocolates.


Burn Out
At half HP, the user unleashes a powerful typeless attack towards its last attacker, exhausting its flame and losing its Flame typing.
Clowsom
Clowsom
The Computer Clown Kotomo
A-117
Digital
Psychic

Not having full knowledge of the cyber world yet, it's power is limited and can only use it to travel between computers. However, it have a tendency to clown around the cyberspace, and ends up severely slowing down performance of many machines. As a result, it reputation alongside Trojester's become tainted towards the Vacadia people who have to rely on technology to survive nowadays.
New Pre-Advancement form of Trojester! Clowsom will Advances into Trojester after spending ten minutes with one or more Digital Kotomo in Playtime.


Hacker
On each switch-in, the user will decrease the opponents' defensive stats by 1 stage each.
Bonkaru
Bonkaru
The Bonkers Kotomo
A-118
Metal
Shadow

Becoming more reckless to the point of full-on aggressively, Bonkaru's love of stunts also ramps up to the point that it will take on dangerous jumps. If anyone but their loyal Trainer attempts to stop their stunt, they will be met with a bonk of their pin-like arms. Bonkaru have a reoccuring rivalry with Bouconut, reflecting a bowling pin and a bowling ball respectively.
New Advancement form of Urku! Urku will Advanced into Bonkaru after learning the move Crashing Bonk.


Recklessness
The user's attacks with recoil damage will deals 30% more damage. Status moves that can deal recoil damage to user will also damage the opponents by the same amount.
Nimbestie
Nimbestie
The Big Pillow Kotomo
A-119
Wind
Magic

Nimbestie is a result of Nimbud becoming increasingly lonesome, and will protect anyone with a great bond - as well as the friends of the person with great bond - from any threats. It also likes to give a hug when being in a very good mood, which helps that it have a body as soft as a pillow!
New Advancement form of Nimbud! Nimbud will Advanced into Nimestie after reaching a high enough Friendship level.


Wind's Blessing
When the user hits maximum V-Energy, they receive a boost to their defensive stats by 33%, which is shared with their ally.

Negative Kotomo[]

Negative Kotomo are Kotomos that are in a sour mood and more aggressive than Kotomo. They have special effect that badly affect nearby Kotomo. They also have to be fought because of their aggressively. Worse, shall just both of the player's Kotomo faint at the same time, or if the player runs out of Kotomo with remaining HP, the Negative Kotomo attacks the player, blacking him/her out. This makes Negative Kotomo very risky to fight.

However, they also have Negative Nature as their weakness, and will be removed once befriended. They also don't run away from tougher Kotomos. They can, however, scare away weaker Kotomos if not taken care off, similarly to how Blade use one of his own to make them flee in the original game. A key cue that a Negative Kotomo makes is their unique animation involving them going angry, being grumpy or acting outright malicious.

There is a chance that a Kotomo with a type strong against the Negative Kotomo to fight it to make it go away, although there is a 20% chance that the Negative Kotomo instead get even more aggressive and may even attempt to attack everyone around it, and if the player is damaged, he/she is unable to give order for the first turn.

Negative Kotomo will also be used by a few Trainers, particularly the more corrupted members of an organization. However, Trainers' Negative Kotomo are capable to cheat by using the negating effect of their nature onto the player's Kotomo as well. They gain 25% less V-Energy than a Kotomo with a positive nature, and loses 1/4th HP if using a V-Move or transformed into a V-Form.

Negative Natures

Spiteful
A Kotomo with a hateful and stubborn personality. Kotomos with a Spiteful Nature tend to have their HP stat lowered.
Reckless
A Kotomo with a self-destructive and aggressive personality. Kotomos with a Reckless Nature tend have their Attack stat lowered.
Cowardly
A Kotomo with a cowardly and spineless personality. Kotomos with a Cowardly Nature tend to have their Defense stat lowered.
Cunning
A Kotomo with a calculating but self-centered personality. Kotomos with a Cunning Nature tend to have their Magic stat lowered.
Stoic
A Kotomo with an unexpressive and blunt personality. Kotomos with a Stoic Nature tend to have their Resistance stat lowered.
Pessimist
A Kotomo with a cynical and lazy personality. Kotomos with a Pessimist Nature tend to have their Speed stat lowered.
Idiotic
A Kotomo with a severe lack of common sense, alongside a careless personality. Kotomos with an Idiotic Nature can be immediately befriended with a simple bait.
Destructive
A Kotomo with a dangerous and furious personality. Kotomo with a Destructive Nature damages themselves by 10% HP whenever it used an attack.
Loud
A Kotomo with a rambunctious and arrogant personality. Kotomos with a Loud Nature tend to not dodge because of their boasting.
Narcissistic
A Kotomo with a vain and egocentric personality. Kotomo with a Nacarssistic Nature are more vulnerable to Critical Hits (by a value of 2x).

Negative Effect

Type Environmental Effect
Flame
Causes non-Flame Kotomos to flee does to the excessive heat. It will Burn participating Kotomos in battles if not taken care off.
Water
Causes non-Water Kotomos to be unpleasantly soaked, preferring to shake away excessive water rather than listening to the player. They may also inflict Soaked to the battling Kotomos.
Plant
Causes non-Plant Kotomos to be be stressed because of the stressful seeds. They may also inflict [Plant status] to the battling Kotomos.
Electric
Makes non-Electric Kotomo too scared because of a storm-like racket. Electric Negative Kotomo have a tendency to inflict Paralysis on basttling Kotomos.
Ice
Causes non-Ice Kotomos to shivers and unable to move. Ice Negative Kotomo will try to Freeze battling Kotomos as well.
Melee
Makes the non-Melee Kotomos too scared to move because of the loud punches. Melee Kotomo will inflict Confusion on the Kotomos in the battlefield.
Bug
Makes the non-Bug Kotomos to shoo away the bug-like particles without much avail. The Bug Kotomo may inflict Infest into combatant Kotomos.
Earth
Causes the non-Earth Kotomos to hide in fear because of the constant tremors. The Negative Earth Kotomos will inflict lowered Defense by two stages on battling Kotomos.
Wind
Causes the non-Wind Kotomos to hide in fear because of the small hurricane. The Negative Wind Kotomos will cause battling Kotomos to be blown away, forcing Trainers to switch in their other Kotomos. This fails if either party have no more than two Kotomos left.
Shadow
Causes the non-Shadow Kotomos to shiver in fear because of excessive darkness, although noctural Kotomos can see thorough just fine. The Negative Shadow Kotomo may inflict Fear into the battling Kotomos.
Poison
Causes the non-Poison Kotomos to feel sick, not wanting to deal with any human as of now. The Negative Poison Kotomo can inflict Poison into the battling Kotomos.
Psychic
Causes the non-Psychic Kotomos to be hypnotized, unable to interact with each others for a while. The Negative Psychic Kotomo can inflict Confusion into the battling Kotomos.
Mythic
Causes the non-Mythic Kotomos to be preoccupied by the odd, mythical aura surrounding them. The Negative Mythic Kotomo will inflict Mystified (a new status) into the battling Kotomos, causing them to steadily lose their Speed each turn.
Metal
Causes the non-Metal Kotomos to lose their ways because of the surrounding having chrome colors. The Negative Metal Kotomo will inflict decreased Attack and Magic, by two stages each, into the battling Kotomos.
Light
Makes non-Light Kotomos unable to see where they were going, and may not be able to see the player at all, preventing interaction. They can also inflict Daze into battling Kotomos in a battle.
Magic
Makes non-Magic Kotomos to teleport around for no reasons, preventing interactions. The Negative Magic Kotomos can also inflict decreased Resistance by two stages into battling Kotomos in a battle.
Digital
Makes non-Digital Kotomos be disoriented by floating 1s and 0s. The Negative Digital Kotomos will prevent the Kotomos to dodge at all during five turns whenever one is present.

Viral Kotomo[]

Viral Kotomo are the result of Kotomo with a Negative Nature absorbing enough V-Energy, be it from stealing them from a human or after being given from a trainer. This caused the Kotomo to become even more violent and refuse to reason with anyone, and will be ready to strike anyone standing on their way. However, they also run of the danger of having their own life force draining does to misusing their V-Energy and become exhausted after finishing a battle.

Although they cannot be used by the player until the post-game, they do serves as a group of bosses that have immediate advantages, which can quickly take down unprepared or unskilled players. Unlike normal Kotomo with Negative Nature, they will only attack and faint the player if all of the player's party faints.

Viral Kotomo have not only have their base stat order is inverted (for example, a base stat line of 60 HP / 100 ATK / 70 DEF / 90 MGI / 70 RES / 120 SPE becomes 120 HP / 70 ATK / 90 DEF / 70 MGI / 100 SPD / 60 SPE), but also have increased V-Energy rate for any action at the cost of losing them when hit by directly attacking moves.

It is possible to give any Kotomo to use a Viral Chocolate that gives an effect similar to wild Viral Kotomo, but didn't give any Negative Nature and lasts for a battle. Thanks to its relatively safe effect, Kotomo fed with Viral Chocolate can participate in battle facilities.

Viral Kotomo Bosses[]

These groups of Viral Kotomo works like a Trainer Battle, but with a twist that they can sway wild Kotomo to work with them by flattery or by force, granting them an almost unlimited amount of battle Kotomo. The player has to defeat all Kotomo with the Viral status in order to gain a victory, with wild Kotomo not affected by the Viral status to flee.

More coming soon.

Vacadian Variants[]

The first Local Variants of the series, the Vacadian Variants are a variation of existing Kotomos as the name implies. These Kotomo variants adapted to Vacadia's harsh environment and different biological environments, or even circumstances that posed a problem to the original variants beforehand.

Some Vacadian forms have their own Advancement as the main Advancement form, called Vacadian Advancement. The number will be the same as their regular form, but with an "L" mark on the right of the number.

The physical appearance, base stats, starting Abilities, move compatibility, and even Typing are changed from their original counterparts, and more often than not, have a common personality trait even changed. Some even have a different method to Advance as well.

Any Kotomo that doesn't have a Vacadian form but the Advanced counterpart does will Advance into the evolved Vacadian form if Advanced in Vacadia. Otherwise, it will Advance into normal variants in the Outward Island. This does not apply for Kotomo whose base and Advanced form have a Vacadian form.

The Vacadian Lamptasm line is unique in that it had a brenched advancement line exclusive to it, something the original line does not have. Their exclusive alternative Advancement is Lordux.

Original Kotomo that have variants can be obtained thorough Outward Island after beating the game, or through transfer from the original Kotomo save file via Pass-On option.

An alternative encounter theme will play whenever the player encounters a Vacadian variant or Vacadian-exclusive Advancement, signifying that this Kotomo is different from the original line. The message "Oh! It's a Vacadian [Kotomo]!" if the player encounters one, or "Oh! This Kotomo looks familiar..." if encountering a Local Advancement. If a regular Kotomo whose Advancement have a Vacadian form in Vacadia, the Advancement message will be "[Kotomo] Advanced into a Vacadian [Vacadian Kotomo]!".

Kotomo Variant Information Abilities
Vacadien Colward
Vacadian Cowlard
The Love Bug Kotomo
V-01
Bug
Magic

The Cowlard are even more abundant in a certain section of Vacadia, making the Cowlard being more comfortable and safe. Every Valentine Day, a Vacadien Cowlard will become a couple with another before becoming Vacadien Cowltessa. Any Cowlard that didn't find a love yet can still help out their leading Cowltessa.
Can be Advanced at level 23.
Hyper Cuteness
Contact on this Kotomo will have a 30% chance for the attacker to be infatuated.
----
Rose Silk
Non-contact attacks on this user will heal that user's allies by 20% HP.
Valentine Cowltessa
Vacadian Cowltessa
The Cupid Bug Kotomo
V-02
Bug
Magic

Vacadian Cowltessa loves to put two closely aged people or Kotomo together by firing love-inducing puff. The love the puffs induces isn't necessarily romantic. However, it will try to keep it's distance from other Kotomos, as it does not want it's own puff to affect them and resulting unwanted love.
Hyper Cuteness
Contact on this Kotomo will have a 30% chance for the attacker to be infatuated.
----
Rose Silk
Non-contact attacks on this user will heal that user's allies by 20% HP.
Vacadian Aerillon
Vacadian Aerillion
The Lamp Plant Kotomo
V-03
Plant
Light

As the climate of Vacadia proving unfitting for Dandelite to develop flight, the frequent sunset in certain locations proves viable for absorbing sunlight. This results Vacadian Aerillon, capable of producing light and grants refreshing light into others, but it can control it and make it immensely stressful instead.
Dandilite can be Advanced into Vacadian Aerillon in Vacadia starting at level 30.
Pleasant Light
If the user utilize a Light-type move, the allies are healed by 1/10th of their HP.
----
Solar Charge
The user's offensive stats increase by 1.5x in Sunlight.
Vacadian Cryad
Vacadian Cryad
The Laughing Kotomo
V-04
Water

Developing a sense of malice after seeing horrid actions done by both humans and Kotomo alike, they also lose their sense of fear and become fully fearless instead. Willing to help out Kotomo with ill intentions to pursue troubles against humanity and opposing Kotomo, these variants are proven difficult to tame does to their stubbornness toward their goal.
Can be Advanced by learning Aqua Blade.
Obscure Burst
The user summons an Obscure Terrain upon switching in. This lasts for 5 turns.
Culterror
Culterror
The Cackling Kotomo
V-05
Water
Shadow

An horde of wild Culterror will help any destructive Kotomo to be untouched, and can result massive environmental damage if left unchecked. Wild Culterror also worship a certain being whose aim to exterminate all of humanity and whom will enslave all of the Kotomo that oppose it. However, tamed Culterror instead help out fighting away foul spirits from other beings.
Obscure Burst
The user summons an Obscure Terrain upon switching in. This lasts for 5 turns.
Vacadian Squibble
Vacadian Squibble
The Graffiti Kotomo
Basic idea by MrYokaiAndWatch902 (tbc)
V-06
Shadow
Psychic

Vacadian Squibble's ink do not let out of it's head or their two largest tenticles; they instead come out of the little spray-like cannons that spray out ink like graffiti. Their ink also have an hypnotic effect as well, as while it can be removed by water, it also caused anyone with ink on their face to be controlled by the Vacadian Squibble!
Can be Advanced by learning Inkzooka.
Armed Graffiti
The user give the target the weaknesses based of the type used by the user's attacking move. If the target is already given the Graffiti effect, the effect is overridden if the user's attacking type is different. Otherwise, this effect stays until the match is over or the target's KO.
Vacadian Artapus
Vacadian Artopus
The Rebel Leader Kotomo
Basic idea by MrYokaiAndWatch902 (tbc)
V-07
Shadow
Psychic

The Vacadian Artapus' graffiti art are much more abstract and random than normal Artapus' artistic talents, but it can convoy a message only other Vacadian Squibble, Vacadian Artapus and Illuken can understands. Despite their menacing look, they are relatively calm and prefer to do their task slow but effectively.
Can be Advanced by defeating five opponents with Inkzooka throughout the game.
Armed Graffiti
The user give the target the weaknesses based of the type used by the user's attacking move. If the target is already given the Graffiti effect, the effect is overridden if the user's attacking type is different. Otherwise, this effect stays until the match is over or the target's KO.
Illuken
Illuken
The Ink Sprayer Kotomo
Basic idea by MrYokaiAndWatch902 (tbc)
V-08
Shadow
Psychic

Despite being more powerful and resilient, Illuken instead act as a second-in-command to Vacadian Artipus, providing back-up and protecting the consortium of Vacadian Artipus and Vacadian Squibble from any threat and untrustworthy being. Beneath it's more aggressive appearance, it's actually a lot more playful than Vacadian Squibble.
Armed Graffiti
The user give the target the weaknesses based of the type used by the user's attacking move. If the target is already given the Graffiti effect, the effect is overridden if the user's attacking type is different. Otherwise, this effect stays until the match is over or the target's KO.
Vacadian Ferossil
Vacadian Ferossil
The Liquid Kotomo
Basic idea by MrYokaiAndWatch902 (tbc)
V-09
Water
Earth

Although they do not lost their earthly origin, Vacadian Ferossil are forced to swim into the sea to evade fossil extraction sites from mistakenly picking them up. Their body are made of water-like particles that allows them to submerge into water without polluting it, and in fact absorb garbage on the sea to a part of it.
Can be Advanced starting at level 40.
Liquid Slinger
If the user is hit by a non-contact attack, it have a 30% chance of inflicting Douse into the attacker.
----
Abyssal Water
Grants the user resistance of Light and Shadow by reducing the damage from these Types by 50%.
Ladaeli
Ladaeli
The Loch Ness Kotomo
Basic idea by MrYokaiAndWatch902 (tbc)
V-10
Water
Earth

Being able to dive into even the most polluted water and cleanse it away from the filth, Ladaeli ends up being researched for a reason different it originally caused Ladaeli to hide from human sight. Their water-like substance can obscure light, making a commensalism relationship between it and water-dwelling Kotomo weak to light attacks.
Liquid Slinger
If the user is hit by a non-contact attack, it have a 30% chance of inflicting Douse into the attacker.
----
Abyssal Water
Grants the user resistance of Light and Shadow by reducing the damage from these Types by 50%.
Vacadian Frigowl
Vacadian Frigowl
The Levitation Kotomo
V-11
Wind
Psychic

Although the spot on the forehead is only a colored part of the feathers, it do give an impression of a third eye for Vacadian Frigowl, however the Kotomo was not aware of this and their psychic power comes from the feathers themselves. It allows Frigowl for levitation, but their trainer is still too heavy for it to carry thorough.
Can be Advanced starting at level 40.
Flight
This Kotomo is immune to ground-shaking moves and entry hazards.
----
Darkness Swift
The user's Speed is multiplied by 1.5 when Obscure Terrain is active.
Vacadian Blizzowl
Vacadian Blizzowl
The Concentration Kotomo
V-12
Wind
Psychic

Their eyes become concentrated with psychic energy, allowing them to see the invisible and attack with great accuracy. However, they also become sensible to intense light, which is why they prefer to travel at night as to not get blind by sunlight, or summon a Nightly Terrain if needed to wake up during daylight.
Flight
This Kotomo is immune to ground-shaking moves and entry hazards.
----
Darkness Swift
The user's Speed is multiplied by 1.5 when Obscure Terrain is active.
Vacadian Sucobra
Vacadian Sucobra
The Killer Kotomo
V-13
Metal

As the Kotomo of Vacadia become increasingly aggressive over the years, it become increasingly difficult for Sucobra to concentrate as well. As a result, they adapt a new type by developing a metallic body, allowing them to make their bladed hands even more sharper. A single strike can cripple a resilient opponent, so a Trainer have to keep this in mind.
Can be Advanced after defeating ten Kotomo throughout the game.
Crippler
The user will cruelly inflict -2 Defense and Resistance if on any opponent inflicted by a status ailment.
----
Brutal
The user's Super Effective hits will deals 1.2x damage.
Vacadian Execobra
Vacadian Execobra
The Barbaric Kotomo
V-14
Metal
Mythic

Becoming even more bloodthirsty, Vacadian Execobra have one goal in mind; slaying as many Kotomo as possible, and outright priortize the weaker, unadvanced ones. They are so barbaric that only very few wild Kotomo would ever want to confront them, even the original Execobra variant. That said, they focus on so much brutality that they can become vulnerable of baits, making them easy to handle with traps.
Crippler
The user will cruelly inflict -2 Defense and Resistance if on any opponent inflicted by a status ailment.
----
Brutal
The user's Super Effective hits will deals 1.2x damage.
Vacadian Dephibug
Vacadian Dephibug
The Elderberry Kotomo
V-15
Bug
Plant

Vacadian Dephibug take a closer resemblance to an elderberry plant, with their healing abilities having different properties than the ones found in Heiwana. They are more useful to cure poison and similar ills than healing wounds, but their commonplace means trusted doctors can befriend one without much issues.
Can be Advanced starting at level 22.
Illness Curer
The user will automatically cure any status condition from itself and allies after each turn.
Vacadian Kleribug
Vacadian Kleribug
The Elderberry Kotomo
V-16
Bug
Plant

Rather than using electric pulses, Vacadian Kleribug uses their aroma effect from their elderberry leaf to cure off poison and illness, even the one caused by the Poxic line. Unfortunately, most attempt to farm the Vacadian Kleribug ends up failing as they proved to be egocentric and doesn't feel like wanting help except for those who befriended them.
Can be Advanced by learning the move Herb Heal.
Illness Curer
The user will automatically cure any status condition from itself and allies after each turn.
Herbiobug
Herbiobug
The Elder Sage Kotomo
V-17
Bug
Plant

Being much wiser than their pre-Advanced forms, Herbiobug does not neglect helping out anyone in need, and with enough Herbiobug, can cure even the most persistent illness. However, they will not be merciful to those with severe ingratitude, and those who were shown to be malicious will only be left healed from their illness and major wounds... but not the minor ones, leaving them to troubles if they don't deeply reconsider.
Illness Curer+
The user will automatically cure any status condition from itself in each turn. The allies become immune to any status ailment.
Vacadian Rhomid
Vacadian Rhomid
The Golden Kotomo
V-18
Earth

With the desert being overwhelmed in Vacadia, Rhomid have to migrate into the mines, which then develop golden body to disguise as gold. Their part of their body, which they can regenerate over time, is a new kind of fool's gold that have been exploited by frauds to the point that even Lukion City have banished any trade involving gold. Vacadian Rhomid are capable of striking on the ground to inflict an earthquake.
Can be Advanced if the player had spent at least 5777 Koto with Vacadian Rhomid in the party.
Fool's Gold
Grants the user immunity to Metal moves. If hit by one, raise Defense or Resistance by 1 stage depending on the incoming move's category (random if status).
Rhocarrion
Rhocarrion
The Hoarder Kotomo
V-19
Earth
Wind

After getting a better understanding about currency, foods and precious stones, Rhomid became greedy as it Advances into Rhocarrion. With an aura bursting out from their top and their eye, they become determined to hoard treasures and foods and currency into their cave. They will then "eat" their treasures in order to survive during a harsh weather or when foods runs out. They ended up getting into a conflict with Jinraya because of their similar greed.
Fool's Gold
Grants the user immunity to Metal moves. If hit by one, raise Defense or Resistance by 1 stage depending on the incoming move's category (random if status).
Vacadian Frospite
Vacadian Frospite
The Spiteful Kotomo
V-20
Flame
Light

Fueled by spite and desire of putting the Icube line into extinction does to their meddling, they developed intense flame to try getting rid of them. However, they ended up developing an intense light power from their flames that they are unable to control, resulting in a perpetual rampage. As such, the pack become even more violent than before, causing mayhem in a more brutal fashion.
Can be Advanced into Massacrolar starting at level 42.
Hyperactive
The user is too hyperactive to be put Asleep. Any attempting to make it asleep will instead increase it's Speed by 1 stage.
Massacrolar
Massacrolar
The Violent Kotomo
V-21
Flame
Light

Their solar power starts to make Massacrolar even more violent after being Advanced from Vacadian Frospite, causing them to feral and go solo, rejecting their own pack. Their legs become covered in hard light that is difficult to break, and while difficult to make them really angry, their presence will give a burning sensation. Don't even get spotted by Massacrolar unless you are willing to take a risk to tame one; if they spot you, your chance of survival is null.
Trigger Happy
The user will have the highest priority possible at the first turn after switching in.
Vacadian Seismet
Vacadian Seismet
The Freezing Kotomo
V-22
Ice

Altough it constantly shakes, it isn't bothered by their own cold shell. If anything, the Vacadian Seismet's shell produce ices by shaking quick enough to keep the shell solid. This allows it to venture without fearing of being hurt, although as soon as the ice shell cracks, it makes a hasty retreat so that it will repair it later.
Can be Advanced by learning Ice Mace.
Super Solid
Treats Critical Hits and Technical Hits on the user as normal damage.
Vacadian Wrekter
Vacadian Wrekter
The Unbreakable Kotomo
V-23
Ice
Melee

Ice Kotomo aren't known to have solid defense, but Vacadian Wrekter is one huge exception. Not only it's icy shell is multilayered by solidly thick ices, but the small head is protected by a solid ice window. It isn't just the nearly unbreakable body of ice to worry about; their icy maces cannot be stopped by protection moves and can break a fortress apart!
Super Solid
Treats Critical Hits and Technical Hits on the user as normal damage.
Vacadian Zasp
Vacadian Zasp
The Shock Kotomo
V-24
Electric
Mythic

As the cold climate make electricity less common except in cities, the colony of Zasp have to adapt a new method of absorbing electricity by mimicking gray colors common to Metal Kotomo. This allows them to absorb electricity without impunity, and can fire them back against intruders or anyone daring to fight them.
Can be Advanced after defeating five Electric-type Kotomo.
Shock Striker
The user will deal guaranteed Technical Hits on targets that suffers from Paralysis.
Vacadian Zazamp
Vacadian Zazamp
The Shock Kotomo
V-25
Electric
Mythic

Vacadian Zazamp can cause a blackout to up a half of a city by stealing the electric currents. Although it is often calculating and calm, it have a tendency to become very aggressive if failed repeatedly, and will zap everything within seven meters in frustration. That being said, it develop a parasitical against it by allowing the other Electric Kotomo to absorb it's own electricity, as it have a difficulty to restrain their energy bolts.
Shock Striker
The user will deal guaranteed Technical Hits on targets that suffers from Paralysis.
Vacadian Merquid
Vacadian Merquid
The Emerald Kotomo
V-26
Metal
Shadow

Despite their darker color and the emerald-colored liquid, Vacadian Merquid are just as friendly and playful as their Heiwanian counterparts. However, they become a lot more discrete and stealthy as they were hunted by various Kotomo that feeds in minerals and metals. That said, their emerald ends up being an attraction for greedy Kotomo...
Can be Advanced starting at level 40.
Fluid Aim
If the user failed to hit their target, be it because of immunity, or if the move simply was missed or blocked, their Accuracy is increased by two stages.
Emereep
Emereep
The Stealth Kotomo
V-27
Metal
Shadow

Because of their stealthy approach, Emereep are able to hit their target with high accuracy. Shall they missed their shot, they will go more fluid in order to distract the target while also getting better accuracy. Because of that, Kotomo that relies on dodging or making the attacker to miss wouldn't last for long confronting an Emereep. All being said, they are still doclie, and only get into a fight if ever threatened, especially by a greedy Jinraya or Rhocarrion!
Fluid Aim
If the user failed to hit their target, be it because of immunity, or if the move simply was missed or blocked, their Accuracy is increased by two stages.
Vacadian Camole
Vacadian Camole
The Fake Mushroom Kotomo
V-28
Poison
Digital

Vacadian Camole put more emphasis on sapping both life and computer energies, and only digging to cover their body except their mushroom-like cap. Once unsuspected prey comes by, they will use their claws to absorb their energy until the prey become exhausted. Traveling into forests in Vacadia is dangerous for that reason, so proceed with caution.
Can be Advanced starting at level 40.
Sapping Claws
If the user deals contact damage to a target, the user's HP will recover by 33% of damage done.
----
Distant Toxin
If the user is damaged by a move that doesn't do contact, the attacker have a 30% chance of being Poisoned.
Vacadian Tremole
Vacadian Camole
The Fake Mushroom Kotomo
V-29
Poison
Digital

Vacadian Tremole can emit poisonous spores that will cause various illness for up to two weeks, and their claws can drain out energy really quick after a severe hit. They also work with Funglide to detect faraway prey to absorb energy from, but the moment an Atrociel shows up, the two groups immediately take a hasty, fearful retreat.
Sapping Claws
If the user deals contact damage to a target, the user's HP will recover by 33% of damage done.
----
Distant Toxin
If the user is damaged by a move that doesn't do contact, the attacker have a 30% chance of being Poisoned.
Vacadian Ashela
Vacadian Ashela
The Snow Princess Kotomo
V-30
Ice
Magic

Although Ashela remains shy and sensible even as Vacadian variants, they are a lot more defensive and will attempt to freeze their prey or aggressive approaching strangers on sight as self-defense. Their dance are more elegant, but also a lot more slippery, where they can be prone to slip into one direction with difficulty of stopping themselves does to low traction.
Can be Advanced after spending Playtime for ten minutes in total.
Reflective Ice
If an attacker damages the user with a move that does not make contact, that attacker will receive an Ice-type damage that have 75% of the attacker move's Base Power.
Snowrath
Snowrath
The Ice Queen Kotomo
V-31
Ice
Magic

Despite their icy exterior, they are very hot-headed and anger-prone, freezing anyone daring to offend them at the very worst. That being said, they remain a lot more elegant with their step, only sliding when needing to reach a location much faster. It can warm up to trustworthy humans and Kotomo, and will openly show their affection... sometimes a bit too much to the point they freezes their friends under belief to keep them safe.
Reflective Ice
If an attacker damages the user with a move that does not make contact, that attacker will receive an Ice-type damage that have 75% of the attacker move's Base Power.
Vacadian Lamptasm
Vacadian Lamptasm
The Cyber Spirit Kotomo
V-32
Mythic
Digital

As Lamptasm absorbs both spirits and data in Vacadia, a vast majority of Lamptasm went through a metamorphism, allowing them to control both ethereal and digital power. Often found in abandoned apartments or active factories, they allows for a mesmerizing formation of lights, making up a variety of beautiful shapes. Their blue flame is actually their aura, different of their V-Energy as it grants them natural self-healing.
Can be Advanced into Voltergyst starting at level 35 without any Light move learned. It can be Advances into Lordux instead starting at level 35 with at least one Light move on the move pool.
Spiritual Healing
The user's aura will heal itself and allies by 1/8th of HP at the end of each turn.
Vacadian Voltergyst
Vacadian Voltergyst
The Cyber Spirit Kotomo
V-33
Mythic
Digital

Vacadian Voltergyst are a lot more mischievous than standard Voltergyst, using their techno-light to mesmerize unsuspecting intruders and attack them when those become vulnerable. Trainers should be cautious when approaching a Vacadian Voltergyst; while their presence is harmless, a single Vacadian Voltergyst can give a sense of intense pain with a whip of their hair-life aura!
Spiritual Healing
The user's aura will heal itself and allies by 1/8th of HP at the end of each turn.
Lordux
Lordux
The Chandelier Kotomo
V-34
Mythic
Light

Lordux are known to be fierce protectors of the Vacadian Lamptasm and Vacadian Voltergyst, focusing on less Digital power and more Light in order to fend off Shadow foes. Their light are more than for shining and using Light attacks, as the light can also slowly but surely causes radiation damage. Although more sparse in number, they can disguise as hanging chandelier, waiting to strike on unwanted guests.
Light Radiation
Each time it used a Light-type move, the ally of the enemy target would receive 1/8th of HP damage. This effect doubles on enemies weak to Light.

Moves[]

As all previous moves from the original Kotomo game were returning, multiple new moves are introduced as well, some of which are capable of what other moves are not able to. Some old moves can now be learnt by returning Kotomo from Heiwana as well.

New Moves[]

Move Type Move Data
Rainbow Shot
Light
40 Strength - 100 Acc. - Magical
Shoots one of the seven colors at the opponent. 30% chance of inflicting a status that varies depending on the user's core. Cute, but not something to be taken seriously considering Zerobow uses it. Effects
Execution Ray
Light
90 Strength - 85 Acc. - Magical
Unleash a powerful ray of various color that pierces thorough the target, with 30% of inflicting an effect depending on the color. Part of why you should be cautious with Atrociel. Effects
Riddling Ray
Mythic
60 Strength - 100 Acc. - Magical
The user send a ray with riddles written on it, with riddles so difficult to describe, even the user doesn't know the correct answer. Inflict Mystified into the opponent.
Mega Blaster
Melee
125 Strength - 90 Acc. - Magical
The user launches an explosive ball of Melee energy. The resulting explosion also hurts the user by 50% of damage done. Be careful with this explosive attack!
Frontal Assault
Melee
80 Strength - 90 Acc. - Physical
The user lunge toward the opponent, fiercely giving a bite and have 50% chance to reduce their Defense by two stages. That will leave a mark, and not a pretty one!
Thunder Stab
Electric
75 Strength - 100 Acc. - Physical
The user stabs the opponent with electricity current. Have a 20% chance of inflicting Paralysis. As if a normal stab isn't painful enough...
Psycho Crunch
Psychic
90 Strength - 90 Acc. - Physical
The user viciously bites the opponent with violent intent. 10% chance of inflicting Daze. Beware of psychotic Kotomo baring their teeth...
Download Counter
Digital
Varied Strength - Perfect Acc. - Magical
The user download a shield that will redirect Special moves back to the opponent who used them, protecting the user from those. Fails if used previously or if using a different protection move in the previous turn. That is the next level of hacking.
Surprise
Neutral
Non-Damaging - 100 Acc. - Status
The user pack a surprise with the highest priority before making their next move. But what move would it be? It is completely random, which means even signature moves (except those intended to only work on one specific Kotomo) can be summoned! The summoned move will take normal priority.
Big Slap
Neutral
90 Strength - 85 Acc. - Physical
The user deliver a harsh slap onto both of the opponents, which put a dent on the opponent's confidence. 15% chance of lowering Speed. Effective finisher move for physical-oriented Kotomo.
Mega Shout
Neutral
90 Strength - 85 Acc. - Magical
The user screeches at one opponent, making that opponent almost deaf for a while. 15% chance of lowering Speed. Effective finisher move for Magic stat-oriented Kotomo.
Shove Off
Neutral
Non-Damaging - 100 Acc. - Status
The user build up power to push away an opposing Kotomo out of the battlefield, forcing the opposing Trainer to switch another in. Thankfully for that trainer, the sent away Kotomo receive no damage and doesn't faint. Lowered (-3) Priority and cannot miss. Doesn't check the opponent's modified Evasion.
Rain Storm
Water
70 Strength - 100 Acc. - Magical
The user is about to give a severe washout on the enemies with heavy downpour. During rain, type-based resistances will only reduce damage by 33%. 10% chance of inflicting Soak. Make sure to have a portable hair drier in case your Kotomo is hit by this move after a battle.
Snow Storm
Ice
70 Strength - 100 Acc. - Magical
The user is about to give a severe frostbite on the enemies with heavy snowstorm. During a snowing weather, type-based resistances will only reduce damage by 33%. 10% chance of inflicting Freeze. Be sure to give your Kotomo some Hot Chocolate if they get hit by Snow Storm!
Cover Blower
Wind
Non-Damaging - Always Hits - Status
The user nullify the positive Evasion change and protection effects from all opponents. They will surely know to not hide again after that!
Terra Block
Earth
Non-Damaging - Self - Status
The user put up a wall of rock on the ally, protecting it. Doesn't stack with other damage-blocking moves. Cannot work if the user had already used this move or other damage-blocking moves in the previous turn. Can disturb the neighborhood if the Kotomo used it incorrectly.
Ancient Punch
Earth
90 Strength - 70 Acc. - Physical
The user gather an ancient energy to punch the foe with earthly power. If the user misses, that user's Accuracy will raise by 2 stages. This allows for a practice-make-perfect fist fighting!
Toxic Glace
Poison
80 Strength - 90 Acc. - Physical
The user shoot out a freezing toxin toward the opponent, having 20% chance of freezing. Also have a much rarer chance of inflicting a cold or a fever...
Aqua Blade
Water
75 Strength - 100 Acc. - Physical
The user use a blade made of high-pressure water, with the critical hit rate being at 1 stage higher than average. And yes, it can cut and extinguish a fiery blade at the same time.
Hive Shield
Bug
Non-Damaging - Self - Status
The user protect itself from almost any damaging attacks. Any opponent that tried to attack the user will end up receiving 1/8th damage from a swarm of angry Sunlee. Running away won't save the attacker, as the Sunlee are just too fast for it!
Dizzy Tornado
Psychic
90 Strength - 100 Acc. - Physical
The user spins with psychic prowess, and perform a tornado that damages everyone except the user and have a 30% chance to inflict Confusion on each target. This will leave serious nausea and disorientation if you get too nearby!
Crashing Bonk
Shadow
100 Strength - 100 Acc. - Physical
The user rushes with full force, dealing damage to the opponent but also inflicts 50% recoil damage. This is one Shadow move that exemplifies the brutality a Shadow Kotomo can cause!
Destruction Burn
Flame
200 Strength - 100 Acc. - Physical
The user explode with full fiery power, fainting itself and damages everyone around it and ignores Evasion. Even those who survived the attack will be severely charred.
Mercury Beam
Metal
70 Strength - 100 Acc. - Magical
The user shoots mercury liquid at the opponent. If the user is hit by a Flame-type move, the attack will deals 1.5x more damage.
Double Inject
Poison
20 Strength - 90 Acc. - Magical
The user inject a poisonous liquid twice into the target. This attack is used twice in the same turn, with the second hit is a guaranteed Poison status infliction. It parallels with how having a double medical injection would be dangerous for your health!
Ice Mace
Ice
90 Strength - 85 Acc. - Physical
The user throw an icy mace at the opponent. Like an actual mace, this move deliver so much blunt force that it ignores increased Defense and Evasion stat of the target!
Heal Herb
Plant
Non-Damaging - 100 Acc. - Status
The user launches healing herbs to itself or their teammate, healing 50% of their HP and increase their Resistance by 1 stage. It is said that anyone tasting it will feel like their body feels so fresh!
Sneaky Retreat
Shadow
40 Strength - 100 Acc. - Physical
The user pull a sneaky blow on the target, distracting both it and its ally as the user switches away without being seen. The user will not be switched away if the move fails to hit the target.
Sinister Shade
Shadow
70 Strength - 100 Acc. - Magical
The user calls the power of the shadow to strike both targets at once, giving them spooky thrills. It does not have reduced power when hitting both opponents, but will reduce by 25% if it hit only one target.
Supernova Fist
Light
120 Strength - 100 Acc. - Physical
The user charges their fist with full of blinding light, but delays the user with negative priority. If the user is hit by any directly damaging move, it will only have 80 Strength, but it can penetrate protection moves regardless. Taste the bright power of their fist!
Card Swipe
Magic
60 Strength - 100 Acc. - Physical
A card is thrown in to both targets, dealing moderate damage. If this move is already used the previous turn, the Strength will be 85 for any subsequent turns, resetting to 60 if the user choose a different move. Even a 2 card will do the trick for this move!
Sudden Lock
Magic
70 Strength - 100 Acc. - Magical
A magical pulse hit their target, putting a constrict around their body and preventing it to escape or switching away. Any Kotomo who loves to escape will not sit well.
Jungle Snap
Plant
50 Strength - 100 Acc. - Physical
The user use their jaw on the opponent, preventing both from escaping and deals 1/8th damage after every turn to the opponent. It's just part of the rules of the jungle!
Tectonic Rave
Earth
90 Strength - 80 Acc. - Magical
The user causes a reaction from the ground, causing earth energy to sprout because of a tectonic rave. This move can hit both targets.
Sludge Armor
Poison
Non-Damaging - Self - Status
The Kotomo covers themselves in putrid, poisonous sludge, increasing their Defense by two stages and for three turns, makes contact move to poison an opponent that attacked the user. Be warned, the "armor" will not smell good...
Shock Scare
Electric
60 Strength - 100 Acc. - Magical
The Kotomo sent a sudden shock to the target, terrifying them at the same time does to a loud thunder noise. This reduce the target and its ally's Evade by two stages.
Iron Hide
Metal
Non-Damaging - Self - Status
The user hides in their hide, armor or other appendages to be impervious to any direct and indirect damage for one turn. And no, tickling it would not make it come out of their hide.
Hopus Focus
Magic
Non-Damaging - User and ally - Status
The user use their magical power to increase the Accuracy of it and their ally by one stage each, alongside immunity of Accuracy reducing mechanics for five turns. Concentration is one of the key for victory!

World Map[]

(World Map coming soon)

Vacadia is full of wonders and mysteries, with numerous landmarks and wonderful sights to explore, and there are also numerous towns, cities and civilization to explore. It is home of many kind of Kotomo, including special local variants or new relatives of already discovered Kotomo from Heiwana.

Locations[]

Saido Town
The town where the player starts in a new game, with the town being well known for their delicious fruits grown from the Vizi Woods. From the west, there is a beautiful mountain-scape, and on the north, there is a small waterfall where people take a diving contest with their Water Kotomo. Wild Kotomo are peaceful and easy to befriend in here, but common species found there are either particularly weak at the start, or Advance fast but aren't as strong as an average fully Advanced Kotomo.
[Player]'s House The house where the player character and their parents, Hilfred and Vanna, lives in. Mildly small but well constructed, the player can drop in any time to rest and have the party fully restored, free of charge.
Fruit Bazaar A large street with a long bazaar where various fruits and other items were collected and sold. Sunlee and Sunbeem can be found flying around in a sunny day, and may even pluck some fruits before the shopkeepers will notice.
Vizi Woods An enchanted forest where wild Kotomo can stay for a while and recover from tiredness or any kind of injuries. Vacadian Colward are especially common in this forest, though they prefer to hide away from humans or other Kotomo species out of fear of being caught. Legends said that it also lives one of the four mysterious "Knights of Vacadia"...
Arna Waterfall A small waterfall, with crystals sticking out of the riversides, and the lake being full beautiful stones that are magically created by the minerals every autumn. It is also a popular site for diving contests.
Ancient Shrine A mythic shrine that allows the player to recover the entire party's Health Point without any cost. It also allows the player to Skip Travel into another Ancient Shrine. It doesn't transport you into undiscovered Ancient Shrine, just in case you would ask anything relative to this.

Dungeons[]

Mystery Towers[]

Abilities[]

Items[]

Items that are introduced in this game are marked with (New). Items that are modified from the original game are marked with (Changed).

Consumable[]

Item Description
Healfruit A tasty red apple-like fruit grown all over Heiwana. Restores 50 HP and makes a wild Kotomo a bit friendlier towards you.
Big Healfruit A rarer version of the Healfruit that has a shiny green color. Restores 100 HP and makes a wild Kotomo even friendlier towards you.
Mega Healfruit This larger Healfruit is a shocking electric blue color, making it stand out. Restores 150 HP and makes a wild Kotomo very friendly towards you.
Legendary Healfruit The fruit of legend, this Healfruit takes on a shiny golden coloration. Restores all of a Kotomo's HP and makes a wild Kotomo incredibly happy towards you.
Bitter Healfruit (New) This peculiar Healfruit have a very strong citrus taste, with a spiraling green and yellow coloring. Restores 50 HP and makes a wild Kotomo with a Negative nature to become Confused.
Revival Shard A mysterious crystal with the magical power to bring back those who have fallen unconscious. Restores a KOed Kotomo's HP by 1/2.
Revival Star A large crystal with the magical power to bring back those who have fallen unconscious. Fully restores a KOed Kotomo's HP.
Revival Sphere (New) A round crystal with the magical power to bring back those who have fallen unconscious. Fully restores a KOed Kotomo's HP and all of their moves' MP.
Antidote Leaf This small green leaf acts as a natural cure-all for many kinds of illnesses and purges toxins when eaten. Cures Poison.
Snap Stick This brittle, cinnamon-like stick creates both a loud sound and lovely smell when broken, making it useful for returning one's senses. Cures Daze.
Water Capsule A jelly-like ball filled with nice, refreshing water, good for a quick drink or for putting out fires at a moment's notice. Cures Burn.
Silver Needle Acupuncture is an ancient art used to stimulate the muscles, and a quick poke of this needle does the job nicely. Curse Paralysis.
Fire Seed This small red seed creates a tiny explosion when thrown on the ground, good for a toy or for melting ice quickly. Cures Freeze.
Memory Bell A strange golden bell that has the power to snap one back to consciousness if they have forgotten something. Cures Amnesia.
Recharge Leaf (New) This yellow leaf gives a recharging feeling, which help an exhausted person or Kotomo to recover a bit faster. Restores all of a Kotomo's MPs.
Large Recharge Leaf (New) This much rarer but larger yellow leaf gives a recharging feeling, which help an exhausted person or Kotomo to recover much faster. Restores all of a Kotomo's MPs and heals 150 HP.
Ruby Cookie This cookie is notable for the striking red color of its dough; other than that, it just looks like chocolate chip. A specialty from Heiwana. Cures all status ailments.
Sapphire Mushmellow (New) This mushmellow have an unusual blue coloring, with a delicious scent reminiscent of the relaxing ocean; other than that, it just looks like mushmellow. A specialty in Vacadia. Heals 100 HP and cures Fearing, Sapping and Mystified.
Emergency Orb-A (New) A red man-made orb that grants a one-time boost to any Kotomo, boosting their Attack stat by two stages. This item can also be held, but only if the holder's HP is at 25% or lower.
Emergency Orb-D (New) An orange man-made orb that grants a one-time boost to any Kotomo, boosting their Defense stat by two stages. This item can also be held, but only if the holder's HP is at 25% or lower.
Emergency Orb-M (New) A blue man-made orb that grants a one-time boost to any Kotomo, boosting their Magic stat by two stages. This item can also be held, but only if the holder's HP is at 25% or lower.
Emergency Orb-R (New) A purple man-made orb that grants a one-time boost to any Kotomo, boosting their Resistance stat by two stages. This item can also be held, but only if the holder's HP is at 25% or lower.
Emergency Orb-S (New) A yellow man-made orb that grants a one-time boost to any Kotomo, boosting their Speed stat by two stages. This item can also be held, but only if the holder's HP is at 25% or lower.
Emergency Orb-B (New) A green man-made orb that grants a one-time boost to any Kotomo, boosting their Accuracy stat by two stages. This item can also be held, but only if the holder's HP is at 50% or lower.
Emergency Orb-Z (New) A mysterious black man-made orb that grants a one-time boost to any Kotomo, boosting all their stats by one stage each, but also inflict prevent them from using status moves. This item can also be held, but only if the holder's HP is at 25% or lower.

Bait/Food[]

Item Description
Standard Bait Your average, everyday Kotomo kibble. Makes a wild Kotomo a bit friendlier towards you.
Big Bait Top-grade, high-quality Kotomo kibble made from the freshest ingredients. Makes a wild Kotomo much friendlier towards you.
Rangeo Fruit (Changed) A fruit with a juicy, soft center similar to a large grape. Increases friendliness of whoever eats it- most effective on Kotomo with a Gentle or Spiteful Nature.
Chariri Fruit (Changed) A fruit with a strong taste and thick outer layer. Increases friendliness of whoever eats it- most effective on Kotomo with a Bold or Reckless Nature.
Haduni Fruit (Changed) A fruit with a sweet taste and a fluffy interior, reminiscent of a banana. Increases friendliness of whoever eats it- most effective on Kotomo with a Timid or Cowardly Nature.
Limio Fruit (Changed) A fruit with a striking sour taste and mottled green skin. Increases friendliness of whoever eats it- most effective on Kotomo with a Crafty or Cunning Nature.
Beribu Fruit (Changed) A fruit with a shiny skin and large seeds dotted around the outside. Increases friendliness of whoever eats it- most effective on Kotomo with a Relaxed or Stoic Nature.
Aprea Fruit (Changed) A fruit with soft flesh and a refreshingly crisp flavor. Increases friendliness of whoever eats it- most effective on Kotomo with a Excited or Pessimist Nature.
Blubo Fruit (New) A fruit with a distracting but delicious aroma, and a juicy, mouthwatering texture and flavor. Increases friendliness of whoever eats it- most effective on Kotomo with an Idiotic or Destructive Nature.
Piale Fruit (New) A fruit with a sour but sweet flavor, with a spiky skin that can somehow be eaten without danger. Increases friendliness of whoever eats it- most effective on Kotomo with a Loud or Narcissistic Nature.
Marmelon Fruit (New) An extremely juicy fruit that gives a refreshing feeling at every bite. Increases friendliness of whoever eats it and heals 33% HP upon eating.
Normal Chocolate A ball of chocolate, crafted specially for consumption by Kotomo. Increases the friendliness of whoever eats it- Chocolates can also be used as healing items when equipped as a held item.
Spicy Chocolate A ball of chocolate sprinkled with flaming-hot chili flakes- it goes surprisingly well with the cool chocolate! Increases friendliness of whoever eats it- most effective on Flame-type Kotomo.
Jammy Chocolate A ball of chocolate filled with a gooey, fruity berry jam that colors your tongue blue. Increases friendliness of whoever eats it- most effective on Water-type Kotomo.
Zesty Chocolate A ball of chocolate sprinkled with the zest- and juices- of a sour citrus fruit. Really packs a zing! Increases friendliness of whoever eats it- most effective on Electric-type Kotomo.
Minty Chocolate A ball of chocolate mixed with natural mint leaves, giving it a cool refreshing taste and letting it cure bad breath. Increases friendliness of whoever eats it- most effective on Plant-type Kotomo.
Powdered Chocolate A ball of chocolate sprinkled with powdered sugar- the resulting dessert looks a bit like a snowball! Increases friendliness of whoever eats it- most effective on Ice-type Kotomo.
Nutty Chocolate A ball of chocolate mixed together with chopped nuts, which supplies extra fiber and a healthy helping of protein! Increases friendliness of whoever eats it- most effective on Melee-type Kotomo.
Gooey Chocolate A ball of chocolate filled with a sinfully smooth blend of dark chocolate and cherry flavoring. Increases friendliness of whoever eats it- most effective on Poison-type Kotomo.
Crunchy Chocolate A ball of chocolate with an incredibly thick, crunchy exterior that's liable to break a tooth if you aren't careful. Increases friendliness of whoever eats it- most effective on Earth-type Kotomo.
Aerated Chocolate A ball of chocolate infused with air bubbles, giving it a lighter, creamier texture than normal. Increases friendliness of whoever eats it- most effective on Wind-type Kotomo.
Marbled Chocolate A ball of chocolate that's been mixed together with white chocolate in order to create an entrancing marbled design. Increases friendliness of whoever eats it- most effective on Psychic-type Kotomo.
Sprinkle Chocolate A ball of chocolate coated in dazzling rainbow-colored sprinkles, making every bite an absolute delight! Increases friendliness of whoever eats it- most effective on Magic-type Kotomo.
Honey Chocolate A ball of chocolate filled with a sweet honey filling, locally sourced from Bug Kotomo farms. Increases friendliness of whoever eats it- most effective on Bug-type Kotomo.
Seductive Chocolate A ball of chocolate wrapped around a strawberry- the taste is dark, luscious, and downright sinister. Increases friendliness of whoever eats it- most effective on Shadow-type Kotomo.
Golden Chocolate A ball of chocolate partially wrapped in gold leaf, signifying that this chocolate is the food of kings. Increases friendliness of whoever eats it- most effective on Mythic-type Kotomo.
Metallic Chocolate A ball of chocolate that hasn't been taken out of the foil wrapper yet. Hey, it's high in iron! Increases friendliness of whoever eats it- most effective on Metal-type Kotomo.
White Chocolate A ball of chocolate double-dipped in a white chocolate icing, giving it a shiny white shell to hide the insides. Increases friendliness of whoever eats it- most effective on Light-type Kotomo.
3D Chocolate A ball of chocolate printed out of a 3D printer and formed into an elaborate shape- technology is incredible! Increases friendliness of whoever eats it- most effective on Digital-type Kotomo.
Positive Chocolate (New) A special ball of chocolate made with multiple fruits that greatly help anyone tone down with their negative personality traits. Increases friendliness of whoever eats it- most effective on wild Kotomo with a Negative Nature and have 50% chance to make them stop fighting.
Mysterious Chocolate (New) A special ball of chocolate made with a mysterious fruit that give a mysterious taste... but only Kotomo would find it delicious! Significantly increase the friendliness of whoever eats it, regardless of their type.
Orange Shake A nutritious orange-colored shake designed to help train Kotomo. Provides a boost to the Max HP of whoever you feed it to.
Red Shake A nutritious red-colored shake designed to help train Kotomo. Provides a boost to the Attack of whoever you feed it to.
Blue Shake A nutritious blue-colored shake designed to help train Kotomo. Provides a boost to the Defense of whoever you feed it to.
Green Shake A nutritious green-colored shake designed to help train Kotomo. Provides a boost to the Magic of whoever you feed it to.
Cyan Shake A nutritious Cyan-colored shake designed to help train Kotomo. Provides a boost to the Resistance of whoever you feed it to.
Yellow Shake A nutritious yellow-colored shake designed to help train Kotomo. Provides a boost to the Speed of whoever you feed it to.
Purple Shake (New) A nutritious purple-colored shake designed to help train Kotomo. Provides a 50% boost of gaining EXP for an hour to whoever you feed it to.
Pink Shake (New) A nutritious pink-colored shake designed to help train Kotomo. Provides a large boost to the highest stat of whoever you feed it to.

Gallery[]

Human characters[]

Kotomo[]

Fan Arts[]

Other[]

Trivia[]

  • Kotomo: Abandoned Tales was planned to be DLC content for the original Kotomo game. However, the creator of the game, ValkyriePyra (tbc), insists on making it a full-on game instead.
  • This is the first Gear Games game to be published on the Onyx. This is because Kotomo as a franchise had made a debut in the Onyx system, and as such publishing it in Evo-Gem instead will cause problematic publicity.
  • Anything surrounding Kotomo: Abandoned Tales, including characters and Kotomo introduced in this game, are free-to-use within reasons and in a respectful manner.
    • So far, the game had introduced 97 entirely new Kotomo, 22 new additions to existing Kotomo line from Heiwana, and 31 forms of Vacadian Forms and exclusive Advancements altogether. The total amount is 150 new Kotomo.

Credits[]

  • ValkyriePyra (tbc) herself, of course! She is the creator of the highly successful series, and we hope for the series to prosper as other users will follow suit and put their own twist and flair into their own Kotomo game. Also crediting her for all of the tables with some mild modifications.
  • MrYokaiAndWatch902 (tbc) for a few ideas, such as the Harery line.
  • painterjosh (from Fantendo Discord server) for inspiration of the move Dizzy Tornado.

Pre-Release Information[]

  • Discussion about a new type was made before the game was under development. There was an eventually decision to not make any and focus on Bitype combination that aren't made in the original Kotomo game instead.
  • V-Titans were originally made to be introduced in this game during pre-alpha development, but were scrapped for several reasons. The primary reason is to avoid too much parallel with the Pokémon series' own Dynamax phenomenon. As a result, they are effectively replaced by Viral Kotomo instead, which cannot be normally used by the player until the post-game.
  • There were several more ideas from MrYokai, although not all of the ideas were implemented in the game for various reasons, mostly to avoid overlapping ideas on the same species. See the comment section for more information.

Pre-Release Artworks[]

The following artwork were changed throughout the development, mostly the new Kotomo with major design changes.

  • Although Paraniolt's basic design is unchanged, the first version was considered as terrifying in the wrong way. As a result, a more respectful anatomy alongside changed color palette and face were done to make it more appealing while keeping the intent of making it intimidating.
  • Picipiu's first design was more drastically changed in the final version. It was because Pyra consider it very untrue of Tablone's design and the design is shifted into a more genie-like Kotomo, with the tablet simulating a genie lamp.
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