Unjustice is a 2.5D fighting umbrella game for the Nintendo Switch developed by Crash Co. The game takes characters, stages, and properties from several franchises across video games, television, and even Fantendo. As the title suggests, the game aims to parody Injustice: Gods Among Us and its sequel Injustice 2, having similar gameplay. Meanwhile, it was stated that some of the characters and the humorous take on the roster was based off of the characters and assets created in M.U.G.E.N.
Gameplay[]
Unjustice, hence is name, is based off of the traditional 1-on-1 fighting games such as Street Fighter and Mortal Kombat, though most notably the Injustice series; two characters who are placed facing each other on opposite ends of a flat stage must fight each other using a variety of different combinations of button presses and directional inputs. Much like other "traditional" fighting games, these games utilize HP bars; the player whose HP bars deplete first, lose. However, like Injustice, each match consists of a single round with each player bearing two life bars. In any match, players can play a 1-on-1 match or a 2-on-2 match, where the players of one team switch out.
The game uses a three-button control layout of light, medium, and heavy attacks. These buttons can be combined with directional inputs to pull off more, stronger attacks. In addition, a "character trait" button also exists which activates a unique ability showcased for each character. For example, Super Mario Maker's character trait gives him a Super Star, allowing him to become much more resistant to damage, while Everest's makes her ice attacks stronger, and being able to freeze opponents longer. As the characters land, block, and take damahe, a meter called the Omega Meter will fill up. As it fills, players can use stronger versions of their regular moves by sacrificing one or two sections of the meter, depending on its strength. If it is fully filled, players are able to use an Omega Attack, which similarly to the "finishing move" in other fighting games, is the strongest attack, specifically designed for each character.
Another important feature in the game is the Costume Room, which is inspired by the Gear System from Injustice 2. It is a loot-dropping system, which offer costume pieces such as hats, shoes, and other accessories, which can affect stats, and uses RPG-like elements to reward players with experience and loot after every match. Every playable character is given four base stats; strength, defense, health, and ability which affects special attacks. As players collect experience points and subsequently level up, their characters' base stats will increase. Players can enhance their base stats even further by equipping costume pieces obtained through loot drops in the Costume Room. Though initially this also lets the player customize the look of their character, it can also be turned off for those who wish to keep their character's default appearance. Rarer pieces can include one or more bonus augmentations, which range from new visual effects for special moves to higher yields of in-game currency or experience points. Players can receive additional bonuses by equipping their characters with all five pieces of a single gear set. Costume pieces comes in three varieties; equipment, shaders, and abilities. Besides the random loot earned at the end of a fight, all three types of gear are available to purchase in loot crates, known as "Solid Boxes" (a reference to the Metal Gear franchise), using in-game currency. Each character has five equipment slots for donning new costume pieces, which include their head, torso, arms, legs, and an accessory; two ability slots for equipping new or modified special attacks; and one shader slot for altering their color scheme. The game also include five separate gear loadouts for each character, allowing players to switch between their setups at the beginning of each match.
Characters[]
The playable roster consists of 240 characters, 90 of which are unlocked through the main story. Much like the Super Smash Bros. series, every character has the same amount of moves, though the way said moves are activated differ between characters. In addition, some of these characters are available via Premier Skins; these characters have their own dialogue, role in the main story, and their own discriptions provided by Biff, but are the same as the base character.
In addition, each character also has three pallet swaps, as there can be up to four characters per match. Some of these pallet swaps are references, while others are generic pallet swaps.
NOTE: Attacks marked in red indicate attacks that become available through Custom Parts
Starting Characters | ||||
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Image | Series | Description | ||
Agumon |
One of Agumon's pallet swaps references Shoutmon, while another one references Veemon. | |||
Bandy Andy |
Grim Death Burglars: Bandy Andy charges into the opponent, sending them backward. He then whistles, calling another Big Bandit and two Bandits. They jump the opponent, slapping and punching them. To finish the attack, Bandy Andy gets a dump truck and uses it to dump Coins on the opponent. He then tips over the dump truck and escapes as it falls on the opponent, exploding afterwards. The other Big Bandit and the two Bandits then flee. Bandy Andy's pallet swaps make references to Bandits and Badge Bandits, enemies that also appear in Paper Mario: The Thousand-Year Door. Another pallet swap resembles the friendly Bandit NPCs in said game, as well as an unused Bandit enemy of the same color in Paper Mario. | |||
Bane |
Bane Bomb: Bane performs a brutal powerbomb on his opponent. The Meter Burn version has Bane perform a leaping bodyslam for increased damage. Performed with Down, Back, Heavy. Venom Boost: Bane can dose himself with one, two, or three levels of Venom (even while attacking), increasing his overall damage per dose and adding armor to his specials. When the buff wears off, Bane will become weakened. While weakened, Bane will inflict less damage, take more damage, and will move at a slower speed. This weakness is intensified based on the amount of Venom used. Vengeance of Bane: Bane stamps his foot, causing an earthquake that launches his opponent into the air. He leaps after them and hits them, headbutts them and slams his knee into their face before finishing them off with an earth-shattering brain-buster. All three of Bane's alternate costumes make reference to some of his gear in Injustice 2, specifically his Luchador, Oppressor, and Scourge of Santa Prisca costumes. | |||
Blue |
All three of Blue's pallet swaps make references to other characters in Blue's Clues, specifically Megenta, Green Puppy, and Orange Kitty. | |||
Bowser |
Fire Breath: Bowser shoots a fireball, that travels forward and explodes on impact. The Meter Burn version sees Bowser breathing a stream of fire that deals more damage. Performed with Forward, Down, Heavy. Giga Bowser: When Bowser either attacks opponents or takes damage, his Character Trait meter will fill. Once filled, Bowser can transform into Giga Bowser, where his attacks are much stronger and have more range. Many of them also have additional effects, such as freezing or burining opponents. After awhile, Bowser will revert to his regular state. Koopa King: Bowser breathes a fireball, which knocks opponents down. Bowser then walks forward and picks up the opponent, and swings them around, slamming them into the ground repeatedly. Bowser then takes a bite out of the opponent and throws the upward. Bowser follows the and gets on top of them, using his Bowser Bomb technique to crush them into the ground. Credit to User:Mirai Moon for making these alts. Two of Bowser's pallet swaps resemble alternate costumes he can use in Super Smash Bros. for Nintendo 3DS / Wii U. A third one resembles early artowrk of Bowser from Super Mario Bros. | |||
Byte & Barq |
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Captain Goomba |
Bowser's Minions: Captain Goomba headbutts the opponent, knocking them over. He then calls "ATTACK!" summoning several Mario enemies such as Goombas, Koopa Troopas, Lakitus, and Pokeys. As they ram into the opponent and attack, a Big Tail Goomba finishes the job by flying upward and crushing the opponent with his weight. All the enemies then flee. Two of Captain Goomba's pallet swaps resemble the Mad Goombas and Sad Goombas in Super Princess Peach. The third pallet swap resembles the unused "Calm Goomba" in said game. | |||
Cream |
One of Cream's pallet swaps resembles Vanilla the Rabbit, Cream's mother. | |||
Deadshot |
Wrist Cannon: Deadshot fires a small, stage-wide bullet from his wrist cannon. The Meter Burn variant has Deadshot fire four bullets in rapid succession. This variant of the move also allows him to move forward or backward while firing shots. Performed with Back, Forward, Light. Living Weapon: Deadshot's Character Trait involves him making adjustments to his wrist guns for them to use more effective bullets. He can scroll through three kinds of bullets; Incendiary Bullets which set the opponent aflame and deal more damage, Explosive Bullets which explode on impact and deal more knockback, and Poison Bullets that deal less damage than normal, but drain the victim's Omega Meter. Never Miss: Deadshot shoots the opponent with his rifle, causing them to real back. He then throws the rifle into the air as he proceeds to punch, stab, and shoot the victim. The rifle them lands in Deadshot's hands, which he uses to shoot the opponent in the head behind his back, finishing the attack.
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Donkey Kong |
DK Barrel: Donkey Kong takes out a DK Barrel and slams it downward, breaking it. It can trap an opponent if it successfully hits. Trapped opponents will need to button-mash in order to escape. The Meter Burn version has Donkey Kong pick up the DK Barrel and throw it across the stage to further increase distance between him and the opponent. Performed with Down, Right, Medium. Banana Hoard: A large pile of bananas fall in front of Donkey Kong, who begins eating them up. As he eats, Donkey Kong will restore some of his health - eating the entire banana bunch can fill up an entire bar of health. If Donkey Kong is attacked enough, the bananas will disappear. Monkey Business: Donkey Kong slaps the ground, sending the opponent upward. He then catches the opponent and slams them into the ground several times before throwing them back into the air. He then winds up and throws a powerful punch just before the land on the ground, sending them farther away. One of Donkey Kong's pallet swaps resemble an alternate costume in Donkey Kong 64, and another resembles an alternate costume in DK: King of Swing. A third pallet swap is a reference to the meme "Dankey Kang". | |||
Dr. Eggman |
Egg Mobile: Dr. Eggman is able to summon one of his various machines to attack the opponent, depending on how many times the Character Trait button is pressed when the meter is fully charged. After one press, Dr. Eggman can use Egg Mobile-D, where he summons the Egg Mobile-D to move through the area, hitting the opponent with its spinning drill. After two presses, he uses Egg Mobile-H, where he summons the Egg Mobile-H to fly forward and slam the opponent with its ball. After three presses he uses Catcher Eggman, where he calls the Catcher Eggman that flies across the screen as it drops spiked balls downward. Four presses allows Dr. Eggman to use Freeze-O-Matic, where he calls his Freeze-O-Matic to fly to the center of the screen and blow icy wind, gradually damaging opponents. Finally, after five presses Dr. Eggman can use Mean Bean Machine, where he calls two machines that spew blobs that drop downward, damaging opponents they hit. Egg Empire: Dr. Eggman throws a bomb forward, which explodes and pushes opponents backward. He then calls his Egg Mobile-H and hops into it, using the spinning ball to slam opponents with it a few times. The Egg Mobile-H then converts itself to Big Arm, which grabs the opponent, shakes them, and slams them into the ground. Afterwards, the Death Egg Robot rises from the ground. Dr. Eggman then pilots the Death Egg Robot as it jumps upward and lands on the opponent, crushing them. The Death Egg Robot exits as Dr. Eggman reappears. | |||
Duck Hunt |
Gumshoe: The dog throws a gumshoe from Hongan's Alley, which explodes and damages opponents. The Meter Burn variant has the dog throw a can from Hogan's Alley instead, which deals more damage and has a larger blast radium. Performed with Forward, Down, Medium. Hunting Season: The dog summons a swarm of ducks that fly through the screen, heavily damaging opponents as they fly by. Three types can be summoned; normal blue ducks deal regular damage, red ducks will drain the opponent's Omega Meter, and green ducks will deal a small amount of both. NES Zapper Posse: The dog rams into the opponent, sending them backward. They then summon several 8-bit ducks, which take them to a gun range, where several Wild Gunman fire at them as cans from Hogan's Alley fall and explode on them. The dog, holding an NES Zapper, then appears to shoot the opponent multiple times, as the duck flies by and drops a large, explosive can on them to finish the attack. The 8-bit ducks reappear to take them back to the stage. All three of Duck Hunt's pallet swaps resemble alternate costumes they can use in Super Smash Bros. for Nintendo 3DS / Wii U. | |||
Everest |
Snowball: Everest uses her snowball shooter to fling a snowball in an arc, damaging an opponent it hits. The Meter Burn variant launches the snowball faster, and in an even wider arc. Performed with Down, Back, Medium. Absolute Zero: When Everest's character trait is used, she tinkers with her snowball shooter a little, making it stronger for a short time. In this state, any attacks involving the snowball shooter will deal significantly more damage, freeze opponents longer, and even damage them gradually once unfrozen. Cold Day: Everest fires a snowball at the opponent, stunning them. She then uses her ice blower to create a slide of ice, which spirals around the opponent. She then gets on this slide and rides it upward with her snowboard, firing snowballs at the opponent. Everest finishes the attack by jumping off the slide at its peak and creating a large snowball, crushing the opponent with it. In all three of her pallet swaps, Everest's outfit resembles the color scheme of that of other members of the PAW Patrol, specifically Tracker, Zuma, and Rocky. | |||
Fennekin |
One of Fennekin's pallet swaps resembles its shiny coloration. | |||
Fera |
Shield Rush: Fera charges forward with her shield, knocking the opponent back. She then proceeds to hit them with her spear multiple times, finishing off the combo by swinging the spear in a way that sends them upward. Just as they are about to land on the ground, Fera catches them with her shield, slamming them into the ground afterwards. Fera's pallet swaps make references to Lucius, Raune, and Widi, playable heroes in Heroforce. | |||
Fluttershy |
Kindness: Fluttershy lightly kicks the opponent, knocking them over. She then whistles, calling upon several animals such as bears, rabbits, and lizards to attack the opponent. To finish, Fluttershy has birds carry her above the opponent, where she is dropped to land on the opponent with all four hooves. The animals then flee. One of Fluttershy's pallet swaps resembles Flutterbat, the form Fluttershy assumes when her DNA is combined with a fruit bat's. Another pallet swap is a reference to Pinkie Pie. | |||
Gatomon |
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Jenny Wakeman |
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Kamek |
All three of Kamek's pallet swaps are based off of the various colors of Magikoopas, specifically Red, Green, and Yellow Magikoopas. | |||
King Dedede |
All three of King Dedede's pallet swaps resemble alternate costumes he can use in Super Smash Bros. for Nintendo 3DS / Wii U. | |||
King Julien |
I Like to Move It!: King Julien summons Mort and Maurice who place a boombox behind the stage, and the three begin dancing to "I Like to Move It!" As King Julien dances, his attack power will increase for a short time. He can be interrupted while dancing however. If he manages to dance through the whole song without interruptions, his attacks will more than triple in strength. | |||
King K |
Shell Machines of Doom: King K spins in his shell, knocking the opponent over. He then whistles, summoning another KP Koopa and a KP Paratroopa (depending on the pallet swap used, the summoned allies can also be a Koopa Troopa and Paratroopa, a Shady Koopa and Shady Paratroopa, or a Dark Koopa and Dark Paratroopa). The KP Paratroopa holds the opponent above ground as the two KP Koopas ram into them with their shells. The KP Paratroopa then drops the opponent, as all three slam into them with their shells. The other KP Koopa and KP Paratroopa then flee. King K's pallet swaps change his colors to resemble those of Koopa Troopas, Shady Koopas, and Dark Koopas, enemies that also appear in Paper Mario: The Thousand-Year Door. In addition, the Shady Koopa pallet swap also resembles Shellshock, another Glitz Pit fighter Mario can talk to in said game. | |||
Knuckles |
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Kowalski |
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LarryBoy |
Two of LarryBoy's pallet swaps make references to other superheroes that appear in The League of Incredible Vegetables; specifically Ricochet (Junior Asparagus) and Thingamabob (Bob the Tomato). | |||
LEGO Darth Vader |
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Marie |
Two of Marie's pallet swap resemble her brothers Toulouse and Berlioz, while a third pallet swap resembles Cat Mario. Her orange pallet swap also resembles Thomas O'malley and Oliver from Oliver and Company. | |||
Master Crash |
Big Bomb Boomers: Master Crash charges into the opponent, knocking them into the air. Master Crash then whistles to call upon three other Bob-ombs. They take turns knocking the opponent around, before one of them knocks them upward. The four then huddle together as the opponent falls on top of them, exploding simultaneously as they land. The other three Bob-ombs then flee. Two of Master Crash's pallet swaps are references to Bulky Bob-ombs and Bob-ulks, enemies that appear alongside Bob-ombs in Paper Mario: The Thousand-Year Door. His third alt also resembles the "Hyper Bob-omb", an enemy made for said game that was scrapped during development. In addition, Master Crash's pink pallet swap also resembles the "Ultra Bob-omb", another cut enemy. | |||
Mecha Sonic |
Ground Slide: Mecha Sonic grinds across the ground while in a crouching position, knocking opponents backward. The Meter Burn variant has Mecha Sonic following the attack with a reverse midair dropkick. Performed with Right, Right, Light. Super Mecha Sonic: Unique to Mecha Sonic, the Master Emerald is found on his side of the match. By pressing the Character Trait button when in front of it, Mecha Sonic will hop on top of the emerald and begin absorbing its power, filling a yellow meter. Though Mecha Sonic can be attacked in this state due to being left vulnerable, another press of the Character Trait button will cancel the process, at the cost of the meter slowly draining over time. Should Mecha Sonic be able to fully charge the meter, he will become Super Mecha Sonic. In this state, he is much faster, he is much more resistant to damage, and his attacks are stronger. As Super Mecha Sonic, the yellow meter will slowly drain. Once empty, he will revert to his regular state, and must regain energy from the Master Emerald to become Super Mecha Sonic again. Doomsday Mech: Mecha Sonic blasts the opponent with a beam of energy, knocking them backward. He then hops on the Master Emerald and absorbs its energy into his red core, allowing him to become Super Mecha Sonic. He then charges at the opponent and kicks them into the sky, proceeding to deliver several punches and kicks. He then knocks them downward and fires a massive energy beam at them, dealing heavy damage. Mecha Sonic then returns and reverts to his normal state. One of Mecha Sonic's pallet swaps references the "Mecha Sonic" that appears in Sonic the Hedgehog 2, as well as Silver Sonic who appears in the 8-bit version of Sonic the Hedgehog 2 and Sonic Mania. A second pallet swap resembles Zonik from the Sonic v. Zonik adventure gamebook, as well as Scourge the Hedgehog from the Sonic Archie comics. | |||
Metal Espio |
I Honestly Don't Care |
One of Metal Espio's pallet swaps resembles the colors of Espio, while the other two pallet swaps resemble Metal Mario and Pink Gold Peach from the Mario series. | ||
Mike Wazowski |
Scare Canister: Mike Wazowski takes out a Scare Canister. The button can be held as Mike shakes it, which can do three different attacks depending on the charge of the attack. With no charge, Mike Wazowski uses Scare Blast, where he untwists the top and lets out scream energy to blast nearby opponents backward. At medium charge, he uses Scare Rocket, where he untwists the top and lets the Scare Canister fly forward, functioning as a projectile. Finally, at full charge Mike will use Scaresplosion, where he untwists the top off and lets out a stage-wide blast of scream energy.
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Mr. Game & Watch |
Game & Watch Forever: Mr. Game & Watch uses Judge to hit the opponent with a "9", sending them into the air. They crash into a Game & Watch system, where several NPCs from Fire, Chef, Parachute, Oil Panic, and more team up to attack the opponent. The attack finishes as the Octopus from Octopus falls onto the opponent, crashing them and sending them back to the stage. All three of Mr. Game & Watch's pallet swaps resemble the alternate costumes he can use in Super Smash Bros. Melee. | |||
Munchers |
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Mushu |
One of Mushu's pallet swaps resembles his sidekick Cri-Kee, and another one resembles the color of Mulan's outfit. | |||
Otis |
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Pirabbid Plant |
One of Pirabbid Plant's pallet swaps somewhat resembles the color scheme of Poison Ivy, a character in the DC Comics universe. | |||
President Rabbids |
Presidential Election: The George W. Bush Rabbid swings the pedestal at the opponent, putting them on a screen behind two Rabbids dressed as Donald Trump and Hillary Clinton. Two bars tallying the votes then appear on the screen, which squish the opponent in the center. The red bar goes slightly farther, cracking the opponent's bones. Suddenly, a third Rabbid dressed as John F. Kennedy drives a car with three more Rabbids dressed as George Washington, John Adams, and Abraham Lincoln through the nearby window and into the screen, sending the opponent back to the stage. | |||
Private |
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Quetz |
Megalovania: Quetz covers herself in blue aura and kicks the opponent, and then grabs them with her talons as she flies high into the air. Above the clouds, she slaps them with her wings and hits them with several Harpy Shots. Quetz then lets the opponent fall on the ground, as she lands on them shortly after.
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Rabbid Kong |
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Rabbid Peach |
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Rarity |
Generosity: Rarity uses her unicorn magic to summon a gem under the opponent, knocking them into the air. She then sends several gems into the airborne opponent, slashing through them. Rarity finishes the attack by levitating a much larger gem over the opponent, crushing them into the ground with it. One of Rarity's pallet swaps vaguely resembles Cherry Jubilee, while another one slightly resembles Lyra Heartstrings. | |||
Raven |
Empty Void: Raven summons a barrier of dark magic in front of herself, which absorbs any projectile sent at her. The Meter Burn version has Raven reflect the projectile back at her opponent. Performed with Down, Back, Light. Demon's Stance: Demon Stance allows Raven to manifest the power of her Soul-Self, which is an ability that unlocks additional Special Moves for a limited amount of time. This happens when she utters the word "Azarath". Deadly Sin: Raven teleports her opponent to a dark dimension where she summons three demons to attack her enemy. She then summons Trigon to attack by shooting burning rays from his eyes which takes the fight back to the original arena that the player started on. All three of Raven's pallet swaps resemble the colors of her emoticlones; specifically Rage, Smart, and Timid. | |||
Rico |
Dynamite: Rico chokes up a stick of dynamite and throws it forward, which explode on contact. The Meter Burn variant has Rico throw a larger stick of dynamite that deals more damage. Performed with Forward, Forward, Light. Timed Dynamite: Rico cokes up a timed bomb and places it on the stage. It will explode after seven seconds, dealing severe damage to opponents in the blast radius. Rico, as well as the opponents, can attack the timed bomb to push it away too. Operation: Nuke Them All!: Rico slides forward, knocking the opponent over. He then coughs up a see saw, and jumps upward. The opponent and Rico fall on one end, while Rico chokes up a boulder to land on the other, sending them upward. Rico gets above the opponent and manages to cough up a large missile, which sends the opponent to the ground, crushing and then exploding on the opponent. | |||
Robo-Mario |
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Salamence |
Rage: When Salamence's character trait is active, it will begin glowing orange. In this state, any time Salamence is attacked, its attacks will get stronger. This will charge Salamence's unique "Rage Meter", as only attacks when in Rage will fill this meter. When the Rage Meter is filled, Salamence is able to use Dragon Claw, a powerful claw slash that deals severe damage. It is rather difficult to hit with however. Mega Salamence: Salamence charges into the opponent, sending them to an arena styled after the Pokémon series. It then Mega Evolves into Mega Salamence. After this, Salamence flies over the opponent and uses Flamethrower to scorch them. It finished the attack with Zen Headbutt, sending the opponent back to the stage where Salamence reverts to its normal form. One of Salamence's pallet swaps resembles its shiny coloration. Another pallet swap resembles the coloration of Haxoras. | |||
Sally & Snoopy |
Ice Skating: Snoopy charges into the opponent, knocking them over. Sally them whistles, telling Snoopy to "get her sweet baboo". Snoopy complies, running off-screen and returning with Linus' blanket in his mouth, dragging Linus himself with him. Sally quickly puts on ice skates and grabs onto both Linus and the opponent as Snoopy takes them to an ice rink, where Sally slams the opponent into various trees and rocks to damage them. Snoopy takes them back to the stage as he throws them upward. The opponent falls to the ground as Linus lands on them, rebounding away from the stage. Sally lands on the opponent too, feetfirst. One of Sally & Snoopy's pallet swaps has sally wear her pink dress from most of her appearances outside the televised shows of the Peanuts series. Her other two pallet swaps are references to Lucy and Peppermint Patty. | |||
Scarecrow |
Death Spin: Scarecrow lifts his chain up high in the air and spins it around, akin to a helicopter, attacking the opponent. He can either move forwards or backwards during this move. The Meter Burn variation has Scarecrow slam his sickle down, bouncing the opponent upwards for an extension of combos. Performed with Down, Back, Light. Inner Fear: Instead of a character trait meter, Scarecrow has a "Fear Meter". When the Character Trait button is pressed, Scarecrow will charge him up with Fear Toxin. In this state, when Scarecrow lays attacks from Fear Toxin-related attacks, the Fear Meter will begin filling up. He can also deal light damage to opponents just by standing near them. Once the meter fills up, Scarecrow is able to use Traumatize, a full screen move in which Scarecrow stomps the ground, sending a shockwave of energy that stuns the opponent. Death Bed: Scarecrow uses his sickle to rip open a hole in the environment, as crows come out to signal the coming of an even bigger chain coming from inside the rip. The opponent is then pulled into a graveyard, where a gigantic Scarecrow drags the opponent with the chain, smashing and pounding them. The move eventually ends with Scarecrow smashing the opponent through a grave with the opponent's name written on it. Two of Scarecrow's pallet swaps slightly resemble his gear he can use in Injustice 2, specifically his The Jitters and Living Nightmare costumes. | |||
Skipper |
Shurikens: Skipper throws three shurikens forward. The Meter Burn variant has him throw five shirikens instead. Performed with Forward, Down, Heavy. Fish Mines: Skipper throws up to three fish mines that can attach to the ground or opponent, exploding shortly afterwards. The amount of fish mines he can throw is dependent on how much the Character Trait meter is charged. Operation: Air Strike: Skipper slides forward, tripping over the opponent. He then whistles, causing a penguin-like plane to fly above the stage. It drops two large, fish-like bombs onto the opponent, which explode. Skipper then jumps upward as the opponent is blasted away and finishes the attack with a strong kick. | |||
Skye |
In all three of her pallet swaps, Skye's outfit resembles the color scheme of that of other members of the PAW Patrol, specifically Chase, Rubble, and Marshall. | |||
Sonic |
Sonic Speed: When Sonic Speed is used, the opponent will be slowed down significantly as the screen gets a blue tint, which will allow Sonic to move significantly faster and attack more easily. In order to use it a meter must be charged, which will be drained when this move is used. Two of Sonic's pallet swaps resemble Mighty the Armadillo and Jet the Hawk. A third pallet swap resemble's Sonic's Super form. | |||
Squidward Tentacles |
One of Squidward Tentacles' pallet swaps resembles his color scheme when there is no water around in the episode Reef Blower, while another resembles his color scheme after choking on a fork in Naughty Nautical Neighbors. A third pallet swap changes his shirt's color to resemble that of Squilliam Fancyson. | |||
Starfire |
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Steenee |
One of Steenee's pallet swaps resembles its shiny coloration. | |||
Strika |
Analyzer Shot: Strika fires a blast of energy from her hand which travels forward and, when it hits an opponent, it will allow her to copy their Character Trait. However, the trait is somewhat altered in some cases; for example, using Analyzer Shot to claim Super Sayin' R.O.B.'s Heat Ray character trait makes two Strika-themed sentries appear to fire the rays. Holding the Character Trait button will alternatively have her fire the Analyzer Shot without copying another characters' trait. All three of Strika's pallet swaps resemble ones she can use in Streak. | |||
Sub-Zero |
Ice Ball: Sub-Zero throws a ball of ice forward, which damages the opponent. The Meter Burn variant sees Sub-Zero throwing a larger ice ball, which destroys incoming projectiles and freezes the opponent on contact. Performed with Forward, Forward, Medium. Ice Klone: Sub-Zero jumps back as he creates an ice clone of himself. If the Character Trait button is pressed twice, he will create two clones. If an opponent touches these clones, they will freeze in place. Sub-Zero is also able to throw these clones at opponents to damage them, as well as smash them to have the ice chunks hit opponents up-close. Cold Shoulder: Sub-Zero punches the ground, causing ice spikes to appear from the ground and launch the opponent upward. He quickly slides behind the opponent and freezes them with a laser-like ice blast. He then creates a hammer made of ice and slams the opponent backward. Then, he teleports in front of the opponent and launches several ice spikes, which freeze them. Sub-Zero finishes the attack by grabbing the now-frozen opponent and slams them into the ground, unfreezing them. Two of Sub-Zero's pallet swaps make references to characters in Mortal Kombat, specifically Scorpion and Selena. | |||
Super Mario Maker |
Goomba: Super Mario Maker takes out his Wii U GamrPad and uses it to place a Goomba on the stage. It will move forward slowly, damaging an opponent it hits. It can, however, disappear if an opponent jumps on it. The Meter Burn version has Super Mario Maker place a Paragoomba instead, which jumps around and his harder to dodge. Performed with Down, Forward, Light. Super Star: Super Mario Maker uses his Wii U GamePad to place a Super Star near him, which he grabs. In this state, he is much more resistant to damage. This buff wears off over time however. Kaizo Level: Super Mario Maker projects a beam from his Wii U GamePad, dragging opponents into it. This takes the opponent to a level styled after Super Mario Bros. (depending on the pallet swap used it can also be styled after Super Mario Bros. 3, Super Mario World, or New Super Mario Bros. U), where Super Mario Maker will place several Mario-styled objects such as Grinders, Bullet Bills, and Lava Bubbles to harm them. He finishes off the attack by placing a Thwomp, then giving it a Super Mushroom to turn it into a Big Thwomp, which crushes the opponent. They fall through the ground and back onto the stage. One of Super Mario Maker's pallet swaps resembles Mario's regular colors, while another one resembles Mario's appearance on the boxart of the NES release of Donkey Kong. This alt also resembles the avatar of somewhat infamous YouTube machinist SMG4. | |||
Super Syain Knight |
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Super Syain Toon Link |
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Super Syain Pichu |
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Super Syain R.O.B. |
Robo Beam: Super Sayin R.O.B. fires a beam from his eyes that travels stage-wide and damages opponents. The Meter Burn variant sees Super Sayin R.O.B. use all three of his heads to fire a combined beam for more damage. Performed with Down, Down, Weak. Heat Rays: When Super Sayin R.O.B. activates his character trait, his two extra heads begin firing a pair of single, solid, stage-wide beams, which aim wherever he is facing. Though the beams deal no knockback, they will constantly damage the opponent as long as they are in the beam. The heads will stop firing the beam after a short time. Overdrive: Super Sayin R.O.B. fires a single beam, which stuns the opponent. He then summons three extra heads, which implant themselves across his body. They begin firing beams at they opponent until they all fire a single, combined beam that deals massive damage. Super Sayin R.O.B. finishes the attack with a missile that explodes, knocking the opponent over. | |||
The Pink Panther |
One of The Pink Panther's pallet swaps resembles Bagheera, a character from Diesney's The Jungle Book. Another pallet swap resembles Tom from the Tom & Jerry series. | |||
Wario |
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Wart |
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Weird Mario |
Two of Weird Mario's pallet swaps resemble the color of Mario's sprites in Super Mario Bros. 3 and Super Mario World. Meanwhile, a third pallet swap resembles Luigi's sprite in Super Mario Bros. | |||
Xzal |
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Yoshi |
All three of Yoshi's pallet swaps are based off of the various colors of the Yoshi species; specifically Red, Black, and White Yoshis. | |||
Premier Skins | ||||
Image | Base Character | Description | ||
BlackAgumon |
Agumon |
One of BlackAgumon's pallet swaps references SnowAgumon. A second pallet swap references official artwork and sprites of Agumon that are more yellow than orange. | ||
ToyAgumon |
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Dry Bowser |
Bowser |
One of Dry Bowser's pallet swaps resembles the Dark Bones' appearance from Mario Superstar Baseball onward, while another resembles the Red Bones. A third pallet swap resembles "Blue Bowser" from Super Mario Bros.: The Lost Levels. | ||
Eggman Nega |
Dr. Eggman |
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BlackGatomon |
Gatomon |
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Mikemon |
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The Koopinator |
King K |
One of The Koopinator's pallet swaps resembles the appearance of Koopatrols, enemies that appear alongside Dark Koopatrols in Paper Mario: The Thousand-Year Door. | ||
Oliver |
Marie |
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Classic Sonic |
Sonic |
One of Classic Sonic's pallet swaps resembles his Super form, and another alt resembles his colors in the bootleg game Sonic 3D Blast 5. A third one both resemble's Sonic's colors in the bootleg game Sonic Adventure 7 and the creepypasta Sonic.EXE. | ||
Pichu |
Super Sayin Pichu |
One of Pichu's pallet swaps resembles Raichu's coloration, while another one resembles Pikachu's. This pallet swap also resembles its shiny coloration. | ||
R.O.B. |
Super Sayin R.O.B. |