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#025ε Pikachu Libre
LibrePikachuSSBC
Pikachu Libre stock icon DSSB
Generation Gen I but appeared in Gen VI (Pokémon X & Y) as a cosplay outfit.
Availability Starter
Hidden Ability Lightning Rod
Type Electric-type icon Fighting-type icon
Final Smash Catastropika!! (Z-Move)

Pikachu Libre (ピカチュウリブレ (Pikachuuribure) in japanese) is a startable playable Electric-Fighting type in Pokémon X Super Smash Bros.. According to the official Pokédex, Pikachu is classified as Pokémon #025 and debuted in Pokémon Red/Blue/Yellow. However, being also classified as an Echo Fighter (ε) of Pikachu, Pikachu Libre is a cosplay Pokémon to participate in contests in Pokémon X & Y. But in this game, she's a female Pokémon in all outfits, and can use Fighting type moves unlike Pikachu.

Ikue Ohtani voices Pikachu's voiceclips as in all Super Smash Bros. games. However, she's less vocal with Pikachu libre.

Attributes[]

Pikachu Libre is Pikachu's Echo Fighter. However, unlike Super Smash Bros. Ultimate, she has a different moveset, so she's classified as an alternate character. Pikachu Libre's gamestyle is more aggresive and less defensive. Combo's and killing moves are her speciallity. She's fast and nimble overall like Pikachu, but she doesn't have her Thunder Jolt to camp out opponents, like Pikachu does. She suffers a lot of approaching options, besides her Quick Attack.

Differences from Pikachu[]

As mentioned before, Pikachu Libre has a entirely different moveset than Pikachu. As for her main attributes, the two are exactly the same.

Ground attacks[]

Neutral attack[]

  • Unlike Pikachu, Pikachu Libre has two neutral attacks and a jab finisher: two tail sweeps (one forward and one upwards) and a Thundershock.
  • Neutral attack and finisher deal more damage and have more knockback.
  • Neutral attack is less safe against shields.

Dash attack[]

  • Dash attack is a forward flying kick, similar to Charizard's.
  • Dash attack is safe thanks to his faster ending lag. It has less knockback to and follows up with a variety of combos and kill confirms.
  • Dash attack deals less damage and less knockback. It kills middleweights up to 240%.

Forward smash[]

  • Forward smash is a Thunder Punch, an Electric-type move. It's similar to Raichu 's but its less stronger.
  • Forward smash is stronger.
  • Forward smash has less range.

Up smash[]

  • Up smash is an Iron Tail, a Steel-type move.
  • Up smash is stronger.
  • Up smash has shorter range.

Down smash[]

  • Down smash hits only once at both sides (forward and backwards).
  • Down smash does less damage.
  • Down smash has more range.
  • Down smash kills earlier.
  • Down smash has less duration.

Aerial attacks[]

Neutral aerial[]

  • Neutral aerial is a Flying Press, a Fighting-type move. It is similar to Incineroar 's.
  • Neutral aerial doesn't hit multiple times, hindering drag-downs.
  • Neutral aerial has the same knockback from the final hit of Pikachu's neutral aerial but does more damage and is acsessible for a variety of combo's and kill confirms.
  • Neutral aerial kills earlier.

Forward aerial[]

  • Forward aerial is a Flying Elekick, an exclusive Electric-type move only for Pikachu Libre. It kicks forward with electricity.
  • Forward aerial final hit has the same knockback data as from Pikachu's.
  • Forward aerial kills earlier.
  • Forward aerial deals more damage.
  • Forward aerial doesn't hit multiple times anymore, preventing drag-downs.
  • Forward aerial has less duration.

Back aerial[]

  • Back aerial is a backwards kick, similar to Pikachu's back aerial in Super Smash Bros..
  • Back aerial is more reliable for back air combo's.
  • Back earial has less ending lag and landing lag.
  • Back air does less damage.
  • Back aerial has less duration.

Up aerial[]

  • Up aerial now it's opponents forward first, going with his tail anticlockwise upwards.
  • Up aerial has more knockback, making it easier to launch opponents offstage.
  • At later percents, up aerial doesn't combo into other moves.
  • Up aerial has more startup.

Down aerial[]

  • Down aerial is a Low Elekick, an Electric-type move. It isn't an official Pokémon move but takes inspiration of Pikachu Libre's Flying Elekick.
  • Down aerial has the same properties as Pikachu's.
  • Down aerial has only one hitbox.

Throws & grabs[]

TBA

Special moves[]

  • Pikachu Libre's Final Smash is Catastropika!!.

Moveset[]

  • Pikachu Libre's hidden ability is Lightning Rod. When reached at 130%, this ability activates. Electrical attacks are almost imune against this ability. When eletrical attacks enter in contact with this ability, Pikachu Libre's ground speed increases (including Quick Attack).
  • Pikachu Libre can wall jump.
  • Pikachu Libre has an advantage against Water type, Normal type, Rock type, Steel type, Ice type and Dark type moves and takes less damage from them.
  • Pikachu Libre has a disadvantage against Ground type, Ghost type, Grass type, Electric type, Dragon type, Poison type, Bug type, Psychic type and Fairy type moves and takes more damage from them.
  • Pikachu Libre is strong against Flying type moves but she takes also more damage from them.
Name Type Damage Description
Neutral attack 1 Tail Whip Normal-type icon Sweeps his tail forward.
Neutral attack 2 Tail Whip Normal-type icon Sweeps his tail upwards.
Jab Finisher Thundershock Electric-type icon Leaves an electrical trail behind.
Forward tilt Double Kick Fighting-type icon Similar to Pikachu.
Up tilt Tail Whip Normal-type icon Similar to Pikachu.
Down tilt Tail Whip Normal-type icon Similar to Pikachu.
Dash attack Flying Kick - Dashes while kicking forward like Charizard's dash attack.
Foward smash Thunder Punch Electric-type icon Simiar to Raichu.
Up smash Iron Tail Steel-type icon Similar to Pikachu. However, it's stronger than her conterpart.
Down smash Rolling Thundershock Electric-type icon Similar to Pikachu. Instead of being a multihit, it hits only once.
Neutral aerial Flying Press Fighting-type icon Similar to Incineroar.
Foward aerial Flying Elekick Electric-type icon Kicks forward with electricity.
Back aerial Backwards Kick - Similar to Super Smash Bros. 64 but without electricity.
Up aerial Tail Whip Normal-type icon Instead of whipping backwards, whips upwards anticlockwise, similar to Eevee.
Down aerial Low Elekick Electric-type icon Kicks downwards with electricity.
Grab - Similar to Pikachu.
Pummel Headbutt Normal-type icon Headbutts the opponent.
Forward throw Vital Throw Fighting-type icon Launches the opponent forward with her electrical tail.
Back throw Circle Throw Fighting-type icon Similar to Pikachu. Instead of two spins, one only.
Up throw Seismic Toss Fighting-type icon Similar to Inicneroar.
Down throw Slam Fighting-type icon Throws the opponents onto the ground.
Neutral special Electroweb Electric-type icon Traps an electric web on stage. Useful for trapping strategies.
Side special Wild Charge Electric-type icon
Up special Quick Attack Normal-type icon Similar to Pikachu.
Down special Paralyzing Reversal Electric-type icon Works as a counter. When hit, Pikachu Libre leaves an electrical shock to paralize it's opponent.
Final Smash Catastropika!! Electric-type icon A Z-Move introduced in Pokémon Sun & Moon. When she hit an opponent, Pikachu Libre gets a cutscene where a sparkling boxing ring is in located where other Pikachu are spectating in the background. There, the opponent drops there in the center of the ring, and then Pikachu Libre appears on the scene while taunting. The Pikachu's are cheering of excitement while thunder sparks are around the nets of the boxing ring. Pikachu Libre jumps into the air and performs an electric Flying Press while rolling towards the enemy. After that, there appears giant sparking thunderbolts mixed with fireworks as the final blow.

Palette swaps / Alternate colors[]

Number Color Description
1 Orange Default color
2 Blue Based on its alternate color in Pokkén Tournament.
3 Red
4 Green
5 Pink
6 White
7 Purple
8 Teal

Trivia[]

  • Some of the moves that Pikachu Libre does in this game, in Pokémon games, she's unable to perform it.
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