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Fighter # 08
Universe Castlevania
First Appearance Castlevania
(September 26, 1986)
Other Smash Bros.
appearances...
Smash NES
Smash SNES
Ultimate
Availability Starter
Represented Stages Dracula’s Castle(Default)
Final Smash Vampire Killer
Item Crash
Grand Cross


Simon is a Vampire Hunter who comes from the renowned Belmont Clan. Blessed with tremendous strength, he wields the holy flail, the Vampire Killer, to vanquish evil. The Belmont Clan is responsible for fighting Dracula and his minions whenever he surfaces. Simon is one of the more famed Belmont’s and his held in high esteemed by those who came after him. He was once cursed by Dracula resulting in him having to heal himself of his affliction.

Gameplay
Simon wields the Vampire Killer in combat which gives him unprecedented striking range with some of his Smash attacks being the longest in the game. As a result, he has a severely disjointed hitbox. In addition to the flail, he also uses a variety of powerful projectiles such as the Cross, Axe, and Holy Water for extra options. He shares many moves and attacks with his Echo fighter, Richter Belmont.

Classic Mode: Smash-vania
Simon fights monstrous characters that reference the beasts he battles in the Castlevania games.

Round Opponent Stage Music Notes
1 King K Rool and Inceneror Gangplank Galleon Vampire Killer Based on the Minotaur and Werewolf from Symphony of the Night.
2 Ridley Luigi’s Mansion (Omega Form) Out of Time Based on the Giant Bat from Castlevania.
3 Bayonetta and Medusa Umbra Clock Tower (Battlefield) Bloody Tears / Monster Dance Based on Carmilla's recurring appearances and Castlevania Medusa
4 Charizard and King Dedede Unova Pokemon League Beginning Based on Slogra and Gaibon from Super Castlevania IV
5 Shadow Mewtwo, Ganondorf, and Dark Samus Reset Bomb Forest Simon Belmont Theme (The Arcade)
6 Richter Dracula’s Castle Divine Bloodlines Based on Richter's possession in Symphony of the Night
Bonus Stage Dracula Dracula’s Boss Stage Nothing to Lose, Black Night Richter joins an ally.

Role in World of Light
In the mode, it is an obligatory unlock found in the middle of the Temple of Light that needs to be activated to activate a teleporter which leads to the second portion of the Temple of Light.



Classification Name Description Damage Image
Neutral Special Axe Throws an ax projectile that travels at a high parabolic arc. The angle can be changed by holding forward or back before throwing. Simon's aerial momentum is stopped eleven he throws the ax. 15% File:Simon nspecial.png
Neutral Special Custom 1 Double Shot Axe Simon throws two axes instead of one. The first axe is faster while the second axe is slower an has less distance. 5.5% (per axe) File:Simon nspecial1.png
Neutral Special Custom 2 Giant Axe Throws out a very large axe that has a wide hitbox but it is slow and has lag animations. It also flies in a straight trajectory and will vanish after it hits a solid object. 22% File:Simon nspecial2.png
Side Special Cross Flings a silver cross projectile that functions similarly to Boomerang , including the ability to be smash-thrown to fly further and deal more damage. Unlike Boomerang, the Cross makes no attempt to return to Simon, and only flies straight forward and back. 6%, 8% (smash thrown), 5% (returning) File:Simon sspecial.png
Side Special Custom 1 Returning Cross Functions just like the main Cross but it will home onto Simon much like Link’s Boomerang 6%, 8% (smash thrown), 5% (returning) File:Simon sspecial1.png
Side Special Custom 2 Divine Cross Instead of it being set forward, it will slowly move forward only a few spaces before vanishing. While spinning, it is lite on fire thus dealing Fire-damage and deals more hits as it traps opponents. 2.8%, 4.2% (smash thrown per hit) File:Simon sspecial2.png
Up Special Uppercut A rising uppercut with the Vampire Killer in hand. 2% (hit 1), 1.5% (hit 2-5), 6% (hit 6) File:Simon uspecial.png
Up Special Custom 1 Guts Upper Propels himself upwards in a leap followed by a rising uppercut attack. Doing so in the air doesn’t propel Simon upwards initially, but he has increase travel distance with the Uppercut. 3% (hit 1), 1.2% (hit 2-5), 5% (hit 6) File:Simon uspecial1.png
Up Special Custom 2 URoc Wing Instead of performing an uppercut, it simply propels Simon high into the air. It has greatly enhanced vertical recovery ability. It doesn’t deal any damage. - File:Simon uspecial2.png
Down Special Holy Water Drops to flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flash bursts and unleashes to catch of red flames . Only one flask or pillar of flame can exist at one time. 2.9% (flask), 1.3% (flames, hits 1-8) File:Simon dspecial.png
Down Special Custom 1 Dynamite Throws a stick of Dynamite on the ground which will have a four second fuse before exploding. It will not explode upon contact with an opponent who can even pick it up or catch it 25% (center), 12% (outer) File:Simon dspecial1.png
Down Special Custom 2 Energy Gazer Drops to flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flash bursts and unleashes to catch of red flames . The flames will then shoot forward quickly along the ground in a straight line. 3.1% (flask), 4% (per flame initial hit), 1.3% (after hit) File:Simon dspecial2.png
Final Smash Vampire Killer Simon rushes along the length of the stage while whipping the flail. He has superarmor during his rush with extended hitframes. His attacks can also reflect projectiles. 7.5% (per hit close), 13% (per hit far) File:Simon vampirekiller.png
Final Smash Level 2 Item Crash Simons Holy Water, Cross, and Axe all change properties while Item Crash is used. It lasts roughly 12 seconds. He also gains hitstun resistance and increase damage and launch resistance. Holy Cross is a much larger cross thats electrified which will rotate after it reach its pinnacle of travel. Inputting the Ax attack causes six axes to circle around Simon which then launch and home onto nearby opponents. Finally, activating Holy Water causes it to become Hydro Storm which generates a rain that washes over the stage and begins hurling down sacred flames everywhere. In addition, all of Simon’s whip attacks deal Fire Damage and his melee attacks deal electrical damage. He can only use each item once before its used. After the last item is used or the time runs, he reverts back to normal. 4.4% per hit (Holy Cross), 12% (ending hit Holy Cross), 8% (per Ax), 6.2% (Hydro Storm per hit) File:Simon itemcrash.png
Final Smash Level 3 Grand Cross Summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Simon grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with magical crosses and sending the victims flying. 3% (trapping hit), 10% (final hit) File:Simon grandcross.png

Entrance Animations
Path of Light Vampire Slayer Draw Bridge
Appears on screen surrounded by light. Appears while dashing and slashing with his Vampire Killer. A draw bridge crashes down and Simon steps out of the darkened doorway.
Taunts
Set # Up Taunt Side Taunt Down Taunt
1 Holds the Vampire Killer in the air, coiled up. Flexes both arms while smiling while saying “Darkness won’t aid you.” Bends down in a squat in order to stretch his muscles.
2 He straightened up and rubs his chin and grins while going “Heh…” Holds the Vampire Killer lengthwise and spins it around himself twice. Takes the shaft of the Vampire Killer and points it threateningly at the opponent while saying “Vampire scum.”
3 Straightens up looks behind himself before saying “Thought I heard something…” Punches his Vampire Killer holding hand into his palm. Cracks the Vampire Killer on the ground next to him, saying "Come!"
Idle Poses
Set 1 Set 2 Set 3
Stands upright with his right hand on his hip. Based on Richter Belmont's pose before his fight in Castlevania: Symphony of the Night . Regrips the shaft of the Vampire Killer. Wipes away sweat from his brow.
Straightens his back slightly. Thrusts his hand downwards. Cracks his neck twice on both sides.
Victory Animations
Set 1 Set 2 Set 3
Shouts "I vanquish the darkness!" as he whips the ground around him twice before holding the Vampire Killer taut. Cracks his Vampire Killer on either side before bringing it back and holds it taut. Takes a coiled up Vampire Killer and punches upwards with it.
Takes out his Axe, fingers the blade, and then looks at the screen before throwing it forward. Holds the coiled Vampire Killer in the air before lashing it out against the ground while spinning. Stands up straight and gives a wink before giving a thumbs up and saying “Darkness will flee.”
Takes out his Cross, looks at it, and throws it before catching it upon its return. Takes out his Vampire Killer and lashes out towards the screen. As if it grabbed the camera, he takes hold with both hands and pulls it closer before saying “Tell me, fiend. Are you also a vampire?!” Jumps up to grab to Magic Crystal then whips forward. Simon will then continuously whip and jump as the camera cuts to a side view.
Kirby Hats
Victory Chants/Victory Theme
Related Spirits
Codexes
Simon codex

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