Meta-Form: Amazing Isles is the sequel of Meta-Form: Common Force and is the fourth major installment of the Meta-Form series, taking place after five years of the latter game's event. It returns to the basic after the series went too far away from its root, while also have a much needed innovation such as the increased focus on the Metroidvania-styled maps and the exploration with multiple bonus stages more akin to Donkey Kong Country series, especially Donkey Kong Country 2: Diddy's Kong-Quest and Donkey Kong Country 3: Dixie's Double Trouble.
It is developed by Gear Games and released for the Evo-Gem at October 25th, 2024.
Gameplay[]
As already mentioned, Meta-Form: Amazing Isles returns the root, as in returning to the gameplay of Meta-Form 1, in which involve combat-based platformer where Meta-Form uses his Forms to solve puzzles and vanquish enemies he could not deal with well in his Regular Form. However, instead of a level-to-level basis, the map is more structured like a Metroidvania game and the levels are interconnected.
Just like the first game, if Meta-Form's health runs out, then it is game over. However, checkpoints are more present and can be used to travel level-to-level, and even world-to-world, to prevent excessive backtracking if the player needs to return to any of the previous worlds for any reason.
As the first six worlds (called "Isles" in this game) can be played and cleared in any order, one of the new mechanics is the World Dynamism. If the player had defeated the boss of a world, the other worlds will react accordingly, changing the level structures, enemies, hazards and even bosses' behaviors. Although firstly benevolent, it will eventually makes the other Worlds progressively more difficult and tricky to clear.
Another new mechanic is the Custom Cogs, which essentially replace the Custom Chips and are easier to understand and use, as they only modify the stats and abilities of all Forms, or even Cubey. Using the right Custom Cogs can greatly aid Meta-Form against certain enemies and bosses, but using wrong ones will greatly hinder him instead. Sabi, who will be explained below, will even warn the player to not use certain Custom Cogs against the upcoming boss.
To aid new and veteran players alike to know what they are supposed to do, Sabi the Guide can be called at anytime to gain information about the level and even most of the bosses. She is optional but her hints are straight-to-the-point and if called enough often, even try to flirt with Meta-Form, although the latter have no effect and only mildly annoys Meta-Form. To avoid negative or polarizing receptions toward her like how Navi and Rotom-Dex from the Legend of Zelda and Pokémon franchises, respectively, Sabi will only bother Meta-Form and Cubey twice, and only for story-important reasons.
Story[]
Single Player[]
Synopsis: Meta-Form and Cubey saw that the RCNC had monetary troubles after dealing with Mr. Stelog's last and final plan. Upon seeing the advertisement of the Amazing Isles' newest contest to win 10,000,000 golds, the two decided to take their chance and win the prize to help the company out of the economy crisis. However, what they didn't know is that it is... slightly rigged this time.
Turns out, the tournament is organized by none other than KiloBot. Realizing that the pirate-king-leader of the Bad Bots is up for someting once again, the duo have no choice but to roll along and hope to blast his latest plan... whatever it would be!
Multiplayer[]
Synopsis: After taking down KiloBot's latest plan, Meta-Form got kidnapped by KiloBot by exploiting Meta-Form's Hyper Orb bleamish condition! As a result, Meta ended up becoming weak in his Nega Form for a while, leaving him vulnerable for analysis. KiloBot then mysteriously disappears as Captain Cablefish take a fill-in for him-- wait, who is that Cablefish!?
With the Quad-Forms ready to take on the bad guy, Cubey feels like it is too dangerous for them but doesn't see another viable choice at the moment. Its very clear that the situation become very desperate, as Meta-Form himself is at stake... a true on-mode-or-out-mode situation this time!
Characters[]
Character | Description |
---|---|
Meta-Form Single Player Playable |
Noticing that the Amazing Isles Challenge will have money reward which would help solve the RCNC's economic issue, Meta-Form is ready to hop in yet another challenge. Like in the previous games, he can use multiple Forms in order to take on various foes and solve puzzles. This time, in addition to some of his Classic Forms, he can also use the Forms based on other notable robot characters, both friends and foes. |
Quad-Forms Multiplayer Playables |
A quadruplet of young robots, having the limited abilities of Meta-Form but also capable of using the unique and powerful Team Forms, providing that they all think of the same Form. The red one is Rosen the overconfident, Indigan the flippant, Limeo the wise and Citrinel the sour. The four may bicker sometimes, but deep down, the two brothers and two sisters cares highly for each others. |
Cubey Meta-Form's Partner |
Although he is suspicious about the Amazing Isles, Cubey is always ready to give a hand to Meta-Form. He can become a shield or a bazooka to give Meta-Form some good support, and this time, he can become a pogo-stick to bounce to higher places, and a wheel to chase after fast foes. |
Captain Cube KiloBot The Main Villain Himself |
The former king, pirate captain who now focus on finding treasures that will help him to conquer the world. After aiding out Meta-Form to stop Mr. Stelog once and for all, he went back to his wicked schemes and turns out to be the big boss of the Amazing Isles. Just what villainous tricks is he up to this time? |
Dr. Lily Kunzite High-Ranked Doctor |
Although KiloBot had initial doubt of her, Dr. Lily Kunzite proves herself to be a worthy and effective worker of his, and as a result, KiloBot can rely on her to build up new robots while fixing up "injured" old robots. This time, she is studying on a whole new thing she never seen before... but if Meta-Form is on her way, she will not waste time and will do anything in her powers to stop him. |
Sabi Guide of Amazing Isles |
This cutesy robot is the guide of the Amazing Isles. After being abandoned by her heartless alien creator, Sabi joined KiloBot out of distress, and despite not liking his rude and bodacious attitude, she sees no actual point of joining the RCNC, since as much as she is well aware of KiloBot's intentions, she knows that KiloBot and Kunzite took great care of her. She does have a thing for Meta-Form, much to the latter's dismay. |
Elite Seven Once-Misled Friends |
Seven robots who main job is to protect the world from outside threats. Despite being misled by KiloBot, they learned past their mistake and befriends Meta-Form and stopped doubting about humanity (though not completely). Unfortunately, KiloBot figured out that they would put a dent on his plan and captured them, and this time took control of them, forcing Meta-Form to deal with them again, serving as mid-bosses. |
Hexagon Terrors Deadly High Ranks |
An elite team composing of Sedacy, Tick-Tock, Iouga, Doppelight and the newly promoted Boxin-Kevin and Kickin-Xavier. Although quite mumbling in their own right, they are far more dangerous than they looked and are now ready than ever to take on Meta-Form once again. Like the Elite Seven, they are usually confronted as mid-bosses. |
Isle Masters Part-Worker, Part-Champions |
Composed of Steamstack, Foulface, Pixeleight, Blasterfreak, Lengjing and Enigmae, each of them owns their own isle and only work for KiloBot for personal reason and out of pure desperation does to economic problem. Nevertheless, they present a tough challenge in their own Isle as the main bosses of the game. |
Captain Cablefish Vile Kidnapping Captain |
A fish-like pirate who controls both water and electric element, and he's the one who stole Meta-Form in the Multiplayer mode. But what is his true nature? And how he and the Bad Bots get along well? |
Jester Abrina Playball Queen |
A jester who challenges the player to collect as much Playballs as possible, and the Playball Catch are never the same as other players around the world also throw out their own Playballs for the player to collect. She's enthusiastic but also occasionally deceptive. |
Locations[]
Single Player[]
Description | Bosses |
---|---|
Circus Island
Circus Island is a huge amusement park with full of circus-themed rides and fun houses. That said, KiloBot's workers are not too thrilled to see Meta-Form and would want to make sure he fails. To get to the Boss Tent, Meta-Form have to gather three Steamstack Tickets. Sounds simple, but alas some of KiloBot's elite ruffians would not let him get the tickets too easily. |
Iouga (Mid-Boss 1)
Snowice (Mid-Boss 2) Belljack (Mid-Boss 3) Ringmaster Steamstack (Boss) |
Foul Graveyard
Foul Graveyard is... quite a mess of a graveyard, full of foul slime that hurt anyone on contact. Even KiloBot's workers have to be careful with the foulness of the graveyard, with grumpy sentient skeletons attacking anyone who woke them up. To enter the Boss Tomb, they had to answer the five questions, which are mostly something with Meta-Form's pasts adventures. There are some clues left by "someone" to help Meta-Form remember the answers. |
Tick-Tock (Mid-Boss 1)
Tornaman (Mid-Boss 2) Dr. Lily Kunzite (#1) (Mid-Boss 3, Hyper Meta-Form Battle #1) Ghoulmaster Foulface (Boss) |
Arcade Colosseum
Being easily the most addictive of the six Isles, the Arcade Colosseum is both a huge entertainment that have both a large array of fun minigames and of course, their greatest amusement, the Hexagraph Arena. After handling a good amount of KiloBot's big bad brutes and the too-eager-to-wait Boxin-Kevin, Meta-Form and Cubey only needs to score a high score in order to take on the Game Mistress... which is pretty much a high score endurance in the Hexagraph Arena, and take on two more elites right after that. |
Boxin-Xavier (Mid-Boss 1)
Elite Guard V2 (Mid-Boss 2) Bigoulder (Mid-Boss 3) Game Mistress Pixeleight (Boss) ??? (Secret Boss) |
Tank Fortress
The Tank Fortress is quite a gigantic tank that went out of service long ago, and its fortress-like structure makes it an ideal place for boot camp training. Multiple obstacles such as the still active cannons can be quite a deadly obstacle to the duo. Meta-Form and Cubey cannot have access to the top of the tank unless they brought the two keys after taking down the Elite Guards after fixing up the closed bridge. |
Firisk + Trithund (Mid-Boss 1)
Doppelight (#1) + Dr. Lily Kunzite (#2) (Mid-Boss 2) Sergent Drillalot (Mid-Boss 3) Tank Master Blasterfreak (Boss, Hyper Meta-Form fight #2) |
Sky Bamboos
Sky Bamboos was used to be a popular tourist attraction, but the tourist were overbearing to the point where the original owner moved it away, with the more comparatively more respectful Bad Bots taking care of it. This Isle is more relaxing as the enemies are very sparse (but boss battles will still ensues) and more into platforming and puzzles. Although Meta-Form's short temper had quite worsened from his last adventure, the Zen Mistress Lengjing's challenge is to simply get into peaceful pose for ten seconds to open each next doors. |
Ocean Dragon Valton (Mid-Boss 1)
Kicker-Xavier (Mid-Boss 2) Splashter (Mid-Boss 3) Zen Mistress Lengjing (Boss) |
Enigma Engine
Proving that science and magic can mix well, the Enigma Engine is the final Isle Meta-Form and Cubey must face before taking on the "final opponent". What they didn't expect is a maze-like structure that seems confusing at first, but become more and more clear as they answers Enigmae's questions correctly. Unfortunately, Sedacy and Doppelight will not let him win so easily, and the duo also have to fight Starark after defeating Enigmae before they can progress further. |
Autolock (Mid-Boss 1)
Doppelight (#2) (Mid-Boss 2) Sedacy (Mid-Boss 3) Trick Mistress Enigmae (Boss) Starark (Post-Level Boss) |
Kilo Airship
The Kilo Airship is the final location Meta-Form and Cubey have to go thorough and take out KiloBot and his latest plan (collect the mysterious energy). He's not going to get foiled that easily this time; all of this elites will take on Meta-Form one more time, but the Seven Elites are aiding the two to make up for that. The player have to focus on evading the elites, take out the Guard Door, fight Dr. Lily Kunzite once again, fight off the controlled Vege-Rabbit, and finally take down Captain Cube KiloBot...!? |
Guard Door (Mid-Boss 1)
Dr. Lily Kunzite (#3) (Mid-Boss 2) Vege-Rabbit (Mid-Boss 3) Captain Cube KiloBot (Boss) |
Ultraminator Returns
The deadly mechanical vehicle Ultraminator is back, bigger, faster and stronger than ever, now under KiloBot's hands. In addition to have his own set of Skilletons, the enhanced Ultraminator also have their original weak spot covered in plates made of metal KiloBot is made of. The arena is circular and have three "Sub-Skilletons"; Original, Dragoon and his self-sentient Mastermind. |
Original Ultraminator (Phase 1)
Dragoon Ultraminator (Phase 2) Mastermind (Phase 3, Hyper Meta-Form Battle #3) |
Multiplayer[]
Description | Bosses |
---|---|
Circus Backdoor
Circus Backdoor is a rather dark place where lights are hardly glimmering. The Quad-Forms had to light up the place more so that they can have access to the Further Backdoor. They have to use the Tower Team Form in order to reach places that none of the Quad-Forms can reach alone, and there are multiple Big Eye-Spies lurking around, ready to strike any intruders. |
Swordy StickBot (Mid-Boss)
LionBot Lockey (Boss) |
Bottom Graveyard
Bottom Graveyard is the deeper part of the graveyard, with Foulface storing the defunct body of those who inflict major betrayals against KiloBot. There are those who are still alive and will attack anyone who gets into their way, including each others. There is also a almost-truly-dead robot who also betrayed KiloBot and whom even Stelog does not wanted to make use off... |
Frankensting (Mid-Boss)
Decaying Arcanos (Boss) |
Arcade Station
Although the Arcade Colosseum is a fan-favorite among the tourists, the Arcade Station is rather controversial does to aiming too much toward old-school players in term of "nostalgic fake difficulty". Thankfully Pixeleight helped the Quad-Forms by giving them the map to go thorough the safest (or "most fair") paths, as the enemies will make sure the Quad-Forms will not make it thorough by installing dirty traps. Unlike the other locations in Multiplayer, there are five whopping bosses, only one of them being existing Meta-Form character, but the players doesn't need to face them all as they are all found in different brenching paths. |
Virtual Rudy the Clown (Mid-Boss 1)
Virtual OoT Gohma (Mid-Boss 2) Virtual Galleom (Mid-Boss 3) Virtual Classic KiloBot (Mid-Boss 4) Virtual Marx + Marx Soul (Boss) ??? (Secret Boss) |
True Big Tank
It turns out that the Tank Fortress is more of a slower fodder; the True Big Tank is comparatively more mobile and is armed with a powerful cannons that even something huge can be taken down in a few shots! This might be used in case Meta-Form goes back to his Hyper Mode, but his overuse to it makes it unlikely to happen. That said, the Quad-Forms have to shut it down before confronting the boss. |
Armored Iouga (Mid-Boss 1)
Tank Master Blasterfreak (Boss) Captain Cube KiloBot (Secret Boss, Postend Only) |
Bamboos Castle
Bamboos Castle is a safeguard zoo for the animals who are endangered, with robotic variants protecting them from intruders and poachers. Unfortunately, a few robotic animals went out of control, and Lengjing needs the Quad-Form's help to fix the problem by taking down the Hijacker Boxes, and then find the responsible for such troubles. |
Mega PandaBot (Mid-Boss)
Brant Bagginton (Boss) |
Secret Engine
Although usually kept away from public, Enigmae allowed the Quad-Forms to enter the Secret Engines if it means to stop Cablefish's wicked plan. They need to solve the enigmas that not even Enigmae is able to solve (though simply because she forgot the answers), but she did scattered the clues throughout the engine house in order to help solving the new enigmas. |
Hazardous Flower (Mid-Boss 1)
Pharaoh'o'jah (Boss) |
Kilo Hideout
The deeper part of the Kilo Airship, the Kilo Hideout is an even more secured laboratory where Dr. Lily Kunzite works on "something" and where the secret energy turns out to be EX Energy, though there is one question; how comes Cablefish knows about the laboratory? Things seems to get more and more suspicious... nevertheless, the Quad-Forms are closer and closer to their goal to rescue Meta-Form. |
Guard Door V2 (Mid-Boss 1)
Dr. Lily Kunzite (EX) (Mid-Boss 2) Meta-Clone Prototype (Mid-Boss 3) Controlled Meta-Form (Boss) Captain Cablefish (Final Boss) |
World Dynamism[]
The World Dynamism will change according to which World (Isle) is completed first, and still applies even if the worlds in question are already completed before.
Isle | Changes |
---|---|
Circus Island Circus Backdoor |
Foul Graveyard Completed: Undead robots taking visit to the Circus Island, giving helpful items to Meta-Form/Quad-Forms as a thank-you gift. Large tombs are added as useful stools.
Arcade Colosseum Completed: Hexagon tiles are floating in the island, allowing for extra platforms. Tank Fortress Completed: Tougher enemies will start scouting thorough the island, making the level more difficult to fight thorough. Sky Bamboos Completed: Sky Bamboos citizens are taking visit to the island, with their clouds being used as a vehicle for both the player(s) and the enemies. This also gives Snowice more clouds to make snowstorm off, however. Enigma Engine Completed: Enigmae is seen having fun in the Spinning Cups and can be talked to at anytime. Ringmaster Steamstack is displeased of her presence and use the Fog Cogs she left behind in his boss battle. Kilo Airship Completed: A golden statue of Meta-Form standing over the defeated Captain Cube KiloBot, with some audience applauding with some other audiences jeer in jealousy. More enemies appeared throughout the world, but also some Golden Doors when the player complete new puzzles. |
Foul Graveyard Bottom Graveyard |
Circus Island Completed: Statues of Claw Clown had mysteriously appeared throughout the Foul Graveyard and Bottom Graveyard, and will try to attack the player with a claw swipe. Thankfully, they can be moved and destroyed.
Arcade Colosseum Completed: Holographic versions of Eye-Spies appears, which goes away in one hit but is otherwise identical to the normal Eye-Spies, which can make players paranoid. Tank Fortress Completed: New enemies called Tankatas appears and will attack Meta-Form/Quad-Forms by KiloBot's order. Sky Bamboos Completed: Bo-Toms carries bamboos instead of regular Bos, which are much more durable but can catch fire more easily. Enigma Engine Completed: Undead enemies are distracted by the new messages, allowing Meta-Form/Quad-Forms to pass thorough without having to fight them. Kilo Airship Completed: A large tomb that reads "Here lies KiloBot's latest plan" which also allows Meta-Form/Quad-Forms to have access to a much larger tomb which grants access to more difficult Bonus Rooms. Barely revived enemies called Robies starts to appear and while slower, can self-recover if left alone. |
Arcade Colosseum Arcade Station |
Circus Island Completed: Balloons appears throughout the Colosseum, giving extra lifts for Meta-Form/Quad-Forms.
Foul Graveyard Completed: Geistguises appears in the minigame section, spooking away weaker but swarming enemies. Tank Fortress Completed: A new minigame called Tank Attack is added. In addition, multiple enemies are riding small tanks instead of walking. Sky Bamboos Completed: A water fountain is added which allows to ease up burning and allows a very high lift. The fountain can be used to store water at any time. Enigma Engine Completed: A new minigame called Quiz Buzz is added. In addition, more puzzles are added which means more bonus levels, and every day, the puzzles will reset and the bonus levels are re-randomized and refreshed. The game does not require these optional bonus levels to have a 100% completion. Kilo Airship Completed: A more challenging version of the Arcade Challenges had appeared, and Meta-Form and Quad=Forms can refight any of the bosses, up and including both final bosses. A special boss, Virtual Wario Deluxe, will be available to face once the player had defeated the Refight Bosses. |
Tank Fortress True Big Tank |
Circus Island Completed: Rolling-coaster ride machines are added to help transportation of both weapons and passengers. They also deliver healing items and other useful items, but Meta-Form/Quad-Forms had to pay them first!
Foul Graveyard Completed: Fallen warriors comes to visit and tells Meta-Form/Quad-Forms some stories, and then give some exclusive Custom Cogs. Eye-Spies also patrols this world much more often. Arcade Colosseum Completed: Enemies ride thorough bumper tanks, which can push Meta-Form/Quad-Forms around as well as each others. Thank goodness this world have no deadly abyss! Sky Bamboos Completed: Clouds appears above both tanks, allowing access to the bonus levels. Bamboo Cannons also appears for Meta-Form/Quad-Forms to use to take out enemies and walls. Enigma Engine Completed: Mysterious doors appears, allowing both the players and enemies to travel room to room and make backtracking less painful once the player had updated the map. Some Mystery Doors even contain a Bonus Room! Kilo Airship Completed: Two holes shaped like KiloBot from the roof allows sunlight to activate multiple solar panels and activate the security systems, which with the right Password Code, grants access to new rooms with more obstacles and more Bonus Rooms. If the Kilo Hideout is completed as well, a hole shaped like Captain Cablefish is seen from the top of the True Big Tank, but KiloBot himself is instead laying in the room of bombshells, slightly stunned. Shall the Quad-Forms stand in the room for a minute, KiloBot regain conscious and, seemingly forgot his "plan" at the moment, fight the Quad-Forms, thinking that they knocked him out. |
Sky Bamboos Bamboos Castle |
Circus Island Completed: Several bamboos had grown better thanks to the water fireworks. This allows Meta-Form/Quad-Forms to jump into one by one without the need of using the other aerial forms, and avoiding the air-homing missiles much better.
Foul Graveyard Completed: Friendly Bo-Toms (those who works outside of "working hours") comes by and collect some old, yellow bamboos, and while other undead enemies will attack Meta-Form in sight, they will otherwise stay in the Zen Zone, where they are not allowed to attack the player (and vice versa). Arcade Colosseum Completed: Bamboo Shooter minigame available, involving taking out cardboard of enemies. The enemies also carries their authentic, deadlier version of the Bamboo Shooter weapon. Tank Fortress Completed: The top part of the fortress (which when removed, reveals the True Big Tank) lands on this world, which allows access to that top part. Unfortunately, this also caused stronger enemies from this place to spawns. Enigma Engine Completed: Purple bamboos appears and engage an odd mist that reverses the player's directional control. Fortunately, these bamboos can also reverse the enemies' direction. Kilo Airship Completed: The Zen Room have multiple enemies who want to sit down and relax for a change. Even KiloBot's lowest ranks needs a break when too stressed out by defeats. In the meanwhile, more bamboos are growing thanks to increased water provided by Nadian City, allowing even more paths to hop on and discover the remaining Bonus Rooms. |
Enigma Engine Secret Engine |
Circus Island Completed: Clowney Cars appears and let out purple mist that inverse Meta-Form/Quad-Forms' directional control.
Foul Graveyard Completed: Undead enemies starts to appear from the Mystery Doors, especially those that are isolated. Arcade Colosseum Completed: Holographic big gears starts to appear. They are recognized by a static effect at every two seconds. Enemies can also be duped into landing on them and fall into the bottom floor! Tank Fortress Completed: There are additional Mystery Levers that will summon additional cannons or remove them. Tank-based enemies disguised as weaker foes thanks to the Illusion Mist will do their best to trick Meta-Form/Quad-Forms and take them out. Sky Bamboos Completed: Water starts to circulate and allows the waterwheels to activate the doors that are otherwise inaccessible, allowing shortcuts and new Bonus Levels. Kilo Airship Completed: A conversation of all KiloBot-affiliated bosses, although Dr. Kunzite is absent, were discussing about why KiloBot is acting chill despite his recent defeat. Tick-Tock had accidentally pushed one of the levers which activate plenty of locked doors, allowing new access to new paths and get the remaining Bonus Rooms. |
Forms[]
Meta-Form[]
Form | Description |
---|---|
Regular Available at Start |
No actual specialty stat-wise, but allows Meta-Form to use his Magnet Boots to climb into metallic walls and ceiling and open doors. |
Tank Available at Start |
Slightly increased ground speed and the cannon inflict a good amount of damage, especially if Cubey is fired from the cannon, but the jump is lowered. |
Eagle Available at Start |
Allows unlimited flight and help Meta-Form to go thorough strong wind, but his strikes need to be precise as the hitbox are rather small. |
UFO Available at Start |
Allows unlimited floating and free-ranged mobility, unaffected by gravitational pulls. This form is slower however, and although the tractor beam can be used to move one heavy object to another, thrown enemies will receive minimal damage unless thrown into hazards or into each others, and bosses are unaffected by the tractor. |
Titan Available after defeating Iouga |
Collect scrap metals to turn into a larger, more resilient but quite slower titan that can break walls and ceilings, as well as enemies normally unharmed by any of other Meta's Forms. |
Clock Available after defeating Tick-Tock |
Allows Meta-Form to use Tick-Tock's abilities to rewind time to "heal" himself, and to slow down enemies. However, the time-based abilities drains his Battery and will force him to recharge if abusing it. |
Boxer Available after defeating Boxer-Xavier |
Raised ground mobility and capable of quicker, shiftier and stronger melee combat. That said, Meta-Form is unable to climb properly because of his boxing gloves. |
Doppelganger Available after defeating Doppelight |
Allows Meta-Form to copy the frontal enemy, both in usual behavior-based attacks and movements. Helpful to pass thorough numerous enemies, but remember that a weak enemy is generally matchless against a much stronger one, and the latter group had to be damaged sufficiently before Meta-Form could be able to properly copy it. |
Ninja Available after defeating Kickin-Yvan |
Greatly heightened mobility and able to make a swift kick and a rapid fire of kunais. However, the attacks are not very strong on their own and need a proper combo in order to become an effective DPS Form. |
Hypnotizer Available after defeating Sedacy |
Meta-Form uses his heart-shaped watch to hypnotize the enemies and even stubborn NPCs, allowing new paths and distraction. That said, he have no extra offensive options and need to stay clear of army of foes. |
Hyper Mode Available only in certain boss fights |
Meta-Form is significantly more powerful and resilient, as well as getting a lot of bigger, allowing him to shift-shape into large forms that regular Meta-Form is unable to use. His offensive power raise as he takes more damage and gets angrier, but at the same time, he's a bit more sluggish. |
Giga Form Available after defeating Virtual Wario Deluxe |
Meta-Form's strongest Form that went missing after Meta-Form 1 is finally back, and as strong as ever! This form have unlimited flight and heightened mobility and resilience. However, he's not able to use Cubey's abilities as he need his ESP energy to make the Giga Form stable. |
Quad-Forms[]
Form | Description |
---|---|
Driller | Drill thorough thick walls and thorough the ground. Also effective to take out enemies with very thick armor. |
Wrecking Ball | Smash enemies on the background and foreground, as well as smash out towers and other large buildings. |
Wheel | Rapidly roll thorough the path and smash thorough walls and obstacles. The team can also jump over gaps with the jump button. |
Spider Monkey | A large monkey-like form where each robot controls a hand to move, or to punch, block a projectile or grab something. |
Sea Hydra | Allows easier traveling underwater. The main head controls the entire body, but the other heads can spit out explosive water pulses to the enemies and bull-eyes. |
Totem Stack | An unusual Team Form in that the Quad-Forms can still move individually, but can stack into each others and spin out like wild. The more Quad-Forms stacked, the stronger the spinning attack is. |
Power Laser | Their strongest but also most tiring Team Form, the laser is capable of destroying even something the unmovable object and the unstoppable force, but doesn't guarantee a KO and the Quad-Forms had to recharge with Power Orbs afterward to use it or other Team Forms again. |
Items[]
Cog-Cakes[]
Cog-Cake Type | Function |
---|---|
Regular | A classic version of a Cog-Cake. Restores 33% of Health. |
Strength | This spicy Cog-Cake give 1.5x attack power to the one who ate it for ten seconds. |
Solidness | This rocky chocolate flavored Cog-Cake gives 1.5x durability to the one who ate it for ten seconds. |
Swiftness | This minty Cog-Cake gives 1.5x agility to the one who ate it for ten seconds. |
Shield | This sweet Cog-Cake gives a Shield that will sustain up to 50 damage, but it only split the damage between HP and Shield by 50/50. |
Invisiblity | This Cog-Cake tastes a bit bitter, but also makes the user invisible for 15 seconds. |
Deluxe | This Neapolitan Cog-Cake, covered in rainbow sparkles and a chocolate wafer, fully heals anyone who eats this! |
Custom Cogs[]
Weapons[]
Important/Key Items[]
Bad Bots Datalog[]
Enemies[]
Enemy | Description |
---|---|
Boxer-Bot | One of the three basic and most common enemies, but tend to stick as a group. They attack the player by lunging forward and inflict a hay-maker. |
Kick-Botter | Their name basically a "butt kicker" but corrupted. They are faster than Boxer-Bots, but they are also more reckless and can get their feet stuck on walls or the floor. |
Double-Arrows | Gender diversity for all robot trooper types caused the Miss-Arrow brand series to be renamed as the Double-Arrows. They shoot two arrows at once, one that go straight to the point, and another that flies through a low arc. |
Fire-Runner | A fire-proof type of enemy that runs toward the player by inflicting itself into burning flame. They will be far less effective if drenched in water. |
Ice-Jumper | This type of robot attempts to stomp the player with their icy boots. But if they land on fiery stuff or even explosions, they will become pile of icy scraps! |
Storm-Slider | After the original Electric-Sliders proven unsuccessful even compared to Boxer-Bots, they are improved into the water sliding Storm-Sliders which will chase after the player, and can even jump this time. They can be crashed head-first to a wall. |
Eye-Spy | After having a behavior similar to a certain Mario enemy, their behavior are changed so that they will come close to the player when he or she gets nearby, and they shoot lasers this time! |
Lil'Eye | The Lil'Eye were too weak to be effective without relying on their superior Eye-Spies. Now they can stand on their own by becoming a deadly swarm, spamming smaller lasers that while a single shot is weak, can annihilate even Meta-Form's Giga Form if the player is being careless! |
Demo-Bomb | Although them self-destructing and dealing great damage is real worrisome, they can regenerate just fine and they are immune to their own explosion... but not their allies, and the player can pick a Demo-Bomb and throw them into another enemy! |
Mega-Guard | The original Water-Guard product is fusioned with the Electric-Slider, with their replacement, the Mega-Guards, being more effective as they can resist all elemental attacks and hazards. They are heavier and will have a harder time to get up if the player managed to trip them down. |
Ghouloul | Turns out that the Ghouloul were actually old, rusty robots who were revived by their own core, although they don't remember what happened to them. One thing for sure, they have nothing against humans, but unfortunately, have a sheer hatred toward modern robots, even KiloBot, and work for themselves. |
Banangel | Those banana-colored angels who are attacking you are not your friends; they are malicious and law-hating angels who will bring all misery to mortals. Those who doesn't attack you are the kinder Banangels who just want to have peace. Is there a major split between the Banangels? By the way, they are not weak to darkness anymore; the time they were is because KiloBot managed to steal their light power. |
Bouldion | Although they used to side with Bigoulder, their rebellious streak and immaturity had gotten the best of them and sided with KiloBot out of pure, pitiful spite. They throw rocks at the player, and every third rock will be a big boulder. The rocks can be thrown back, and the boulders can be used to climb into higher places. |
Sniffler | Their pseudo-nose aren't allergic to lions anymore, but they can be stuck by rocks and bombs, and Meta-Form and the Quad-Forms now have more attacks that can deal with those Snifflers. Nevertheless, they are real quick on their feet and their nose can deal a big damage with a single tackle. |
Big Boxer-Bot | Giant version Boxer-Bots; bigger, stronger but not all that faster, the Big Boxer-Bots can smash boxes that even their smaller version and the player cannot break. The player can trick them into hitting those boxes to open otherwise inaccessible paths! |
Big Kick-Botter | When there are bigger people to have their butt kicked, there are the Big Kick-Botter to handle them, though they would also gladly kick out the back of smaller enemies. Like the Big Boxer-Bot, they can break metal boxes, and although they are easier to dodge compared to the Big Boxer-Bot's rushing punches, their feet will be stuck for even less time than their smaller counterpart. |
Big Double-Arrows | After all these years, the once-female-exclusive green common robot now have a variation like their two closest friends, which is of course a bigger Double-Arrows. Their arrows are not only bigger than their normal counterparts', but those can also explode on contact! Like the other giant robots, they can break metal boxes. |
Elite Guard | Those strong guards that guard places KiloBot assign them to protect, and the Elite Guards are no joke. Their cannons can shoot out a bright laser that bounces off the surface and can try to block incoming slow attacks. They can be harmed by their own lasers, but only if distracted; if they aren't, they will dodge incoming lasers. They can also attack by punching and kicking. |
Elite Bomber | The more attacking counterpart to the Elite Guards, the Elite Bombers focus on razing down anything that get on KiloBot's way, and their bombs are said to harm even those who cannot be harmed, being made of an odd bluish teal energy. Fortunately, their bombs can be thrown back at them and their allies, and such bombs can surpass almost all defensive perks, except those who are natural light users. |
Geminick | Robots that have a tendency to split into two and go back into being one. This allows them to confuse the player and overwhelm him or her, but their health are halved when they do so. If one of the two gets destroyed, the other panic and desperately performs a retaliation. |
Giga Glove | Modeled after the almighty god of light's gloves, the Giga Gloves are by far the strongest enemies in general, but thankfully you will only meet two of them in the entire game (four if you separate Single Player and Multiplayer). Much larger than other enemy robots, they can send a burst of light to paralyze the player(s), or just flick them away. They can be defeated by climbing into their back and smash their core, but considering their toughness and strong power, they essentially act like rare mini-bosses. |
Silver Glove | Smaller, weaker but nevertheless much more numerous version of the Giga Gloves. They shoot out lasers that will cause an explosion when it hit something too fragile, and it will also inflict it on weak enemies if reflected. Unfortunately, their own plate can reflect their own laser, but fortunately, they are far less resistance than their gigantic counterpart. |
Slimeold | Slimeolds are molding slime-men that works for KiloBot does to him (indirectly and accidentally) releasing them from a mad, slaving robot who tried to the Bad Bot Captain into his slave. They are resistant to close combat attacks and attack by a stretchy headbutt, but they will be frozen solid if hit by enough icy attacks, so an icy weapon will do the trick. They can also be defeated by straight up squashing them. Don't worry, this only knock them out and not outright kill them. |
Tenlot | Tenlots are the generals of the KiloBot army... or so what they believed. In reality, they are far too rude and commanding to be even efficient, but their efficiency of using tanks more than make up for that, so KiloBot confined them to use tanks. In fact, their own tanks can destroy metal boxes within seconds, but will run for their batteries duration shall their tanks get demolished. |
Genelot | Genelots are genuine generals, being far more competent, much less commanding (but still quite commanding) and especially much nicer than the Tenlots. They aren't any less dangerous, and in fact, they can make other elite robots the run for their money does to their even more effective tanks... though their cannonballs can be thrown back much to their dismay. |
Buster Rhino | Buster Rhinos are like the Rhino from the Spiderman franchise or Rambi from the Donkey Kong Country series; once they charge, they cannot be stopped so easily! In fact, Buster Rhinos are quite incompetent and generally selfish, as they won't care if they ended up hitting their own allies. And unfortunately for them, they will get screwed if they were charging at a much larger ally, such as Big Boxer-Bots and especially one of the Giga Gloves. |
Spikoid | Those rolling robots hide in their spiky, circular shell that make them immune to most physical attacks, but can be quickly dispatches by projectiles, especially elemental ones. They also tend to act like spikes where they stick to some floor, walls and ceiling and serves as destructible but threatening obstacles, as their slashing spikes can damage the player quite much. |
Alert Horn | The Alert Horns may seems weak, but they can and will alert their allies and locate the player until they get taken down. They will also run away once they did it, and will even headbutt if meeting a roadblock. The enemies will not stop chasing the player until all of the Alert Horns who gives the warning are taken down! |
Loud Megaphone | Unlike their shyer counterpart, the Loud Megaphones are more aggressive and will screech to stun the player, and the concentrated sound-wave pass thorough walls and obstacles, albeit weaker after each wall/obstacle. They can even break glass boxes and glass walls, so be sure to lead them to destroy those glasses with their concentrated screech! |
Guard Door | Those doors are sentient and will block anyone who are not authorized, i.e. someone named Meta-Form, Cubey and the Quad-Forms. They can be defeated, but it takes time and they will alert nearby enemies in the section. The alternative way to pass thorough them is to use the Doppelganger Form to disguise as one of the enemies, and pass thorough the door without problem. |
Missile Door | Missile Doors are more aggressive than the Guard Doors, since as their name implies, they shoot out missiles at the player. They can also scan the person who's passing, meaning that the Doppelganger Form is no use. Thankfully, they are far less durable than the Guard Doors, and they can be quickly dispatched shall the player managed to misguide the missile into those fiends. |
Pain Chain | Those robots with large chained maces can quickly demolish the player in multiple hits, but they will become dizzy and lose their "radar orientation" for a while, leaving them vulnerable. You can trick them to hit other robots as their maces are big enough to harm even larger robots. |
Security-Eye | Those elite version of Eye-Spies are able to detect enemies from far away, and will protect places that are vital for KiloBot to guard. Although their lasers can pierce thorough walls and ceilings, they are just as easy to take down as their normal counterparts, but their damage output are superior to their. |
Kilo-Bombs | Although they are just bombs and not sentient enemies, a radar will make them activate shall the player gets too nearby. They can be defused by simply destroying them, but their damage output are impressive, to the point where three Kilo-Bomb explosions are enough to take the player out. They are also too heavy to pick and throw, unless the player is being Hyper Meta-Form. |
Bosses[]
All bosses in Single Player mode will be listed first, and then the bosses in Multiplayer mode. Each world have at least one mid-boss and always have a full boss.
Single Player[]
Gallery[]
Trivia[]
- One of the reason why the game returns to the original Meta-Form game's gameplay is because Samtendo felt that the series is too inconsistent in term of gameplay, and wanted to establish one type of gameplay for the mainline gamesm while also giving necessary innovations.
- The single player mode is the first time since the first original game where only Meta-Form is playable. However, there are also the Quad-Forms, but they play similarly to Meta-Form aside of how their Forms work.
- Secretverse Sabi was created does to Samtendo really liked the original Sabi but felt that the character should be more than just a console guide. The conclusion is eventually reflective to the original Sabi's doing; being a guide, but this time with a larger role.