NOTE: This game has been rebooted. For the new page, see Warring Company Smackdown.
Nintendo vs Shōnen Jump vs Bandai Namco vs Sega vs Disney vs Nickelodeon vs Cartoon Network vs Capcom vs Warner Brothers vs Hasbro vs DreamWorks vs Square Enix vs Sony vs Nitrome vs Teletoon, often called Ultimate Company Smackdown, which is often abbreviated to UCS, is a fighting game that features LOTS of fictional characters from fifteen different companies (or other factions).
Gameplay[]
UCS's gameplay is very similar to gameplay in the Super Smash Bros. series. Players or CPU's choose characters to fight with in several different stages. If you fall off the stage, it is a KO. In stock matches, you lose a stock, but in non-stock matches, you lose a point, and anyone who KO'd you gets a point. Each character can double jump, and has a variety of non-special attacks, that include grabbing/throwing. Shields are an available option, as well as items. Shielding and tilting the control stick will allow one to shift their shield, preventing the opponent from hitting them. Shielding right when hit by an attack is a parry that takes no damage. Shielding and completely sliding the control stick left or right will allow one to roll, invincibly moving. Sliding the control stick down initiates a spot dodge. Shielding in the air initiates an air dodge, an intangible fall, though it can move in any direction. Air dodges can only be used once before landing, and rolling constantly decreases the length and duration of the roll. If a shield is used for too long or takes too much damage, the shield will break, stunning the character and often leading to their defeat. Grabs can't ever be shielded. Characters have out of shield moves that can be used directly as they drop their shield.
Many characters have one or more abilities. Abilities are things they can do that aren't one of their moves. Some abilities are shared between multiple characters, while others are unique to one person. The categories of abilities are mobility abilities, harmful abilities, defensive abilities and miscellaneous abilities. Mobility abilities mostly involve the user being in a certain spot, letting them move in a way that others can't. The five common mobility abilities are wall jumping, crawling, gliding, multiple jumps, and platform boarding.
Wall jumping is usable when touching a wall. You can jump off of it by moving in the opposite direction. Before reaching a platform, the height decreases with each jump. Crawling allows the user to move left or right while ducking. Gliding is available to every character with wings, along with select few without them. If in the air, they can glide by moving up. Attacking while gliding leads to a glide attack. Multiple jumps are the least common mobility ability. Users have any number of jumps that is more than two. Platform boarding is a new ability. When on a platform that isn't classified as a main platform, ducking twice lets the character move the platform up to five times through the air, into predetermined slots. If they don't move the platform in two seconds, it can't be moved anymore for that session. If the platform is put into its last slot, it remains for five seconds. The character can walk and dash on a moved platform, but the platform returns to its original place when the boarder leaves it. Harmful abilities don't help the player, they do something to limit the character instead. Defensive abilities grant resistance or immunity to certain things the opponent can do, like categories of attacks. Miscellaneous abilities are every ability that don't fall into one of the previously mentioned categories.
UCS's gameplay also possesses some differences from the Super Smash Bros. series. Each character has a standard special move, side special move, up special that can always be used for recovery, and down special which is often not an attack. UCS introduces the new diagonal special move, an attack performed by pressing the special button along with up/down and left/right. This move will go in the diagonal direction used to perform the move. Ultimate Attacks are Ultimate Company Smackdown's equivalent of Final Smashes. In order to perform an Ultimate Attack, the character must have destroyed an Ultimate Card. Ultimate Cards are tiny, white cards with red arrow shapes on them that fly around wildly, and are a lot harder to catch than Smash Balls. The most common move in the game is easily Flight, an up special. The user recovers by flying wherever they want, granting them nearly infinite recovery. Their flight lasts for three seconds. However, being hit by anything cancels the knockback from that attack, and puts them into a helpless position. Some characters can also fly less limitedly in this way under certain conditions, such as Penguin with a green dragon, reindeer, or rainbow puffle.
Characters can either have damage percentages, or health bars (the default). Besides falling off the stage, another way to get a KO is to have all of your health go down to 0. When this happens, the character will turn green and fade away. The more damage a character takes, the further they fly after attacks.
Modes[]
- VS: The main mode. Players choose a character and fight on a selected stage, with items allowed or disallowed, with certain frequencies. The stock and/or time can be adjusted. Up to 4 players can play at once, 8 on big stages. Team battles are also an option.
- Special: Random rules can be added, like making everyone large, or giving everyone permanent fire emission.
- Swap: Players choose a determined amount of characters, and can swap between them using taunts. 10 is the maximum amount of characters.
- Steal: Players have coins that drop when they get hit. The player with the most coins wins at the end of the round.
- Online: The player goes online and connects with others.
- For Glory: The players play competitively.
- For Fun: The players play for fun.
- Smack Run: The player has 5 minutes to defeat enemy references in a very large stage. Enemies give boosts to jump, attack, special, speed, defense, and arms when defeated. At the end of the minutes, 3 other characters are chosen to play a game that determines the ultimate winner.
- Smack Tour: This is a board game where players race around the board, collecting fighters. When people cross, they begin a fight. At the end, a final fight will happen, where a new fighter of a player comes in once one of theirs is defeated.
- Tournament: A tournament with up to 64 characters can be set up.
- Classic Mode: The player races through a gauntlet of 10 sets of characters from different series. The final set is Crazy Hand and 20 Mii Fighters.
- All-Star Mode: The player fights ALL the characters, with recovery in between each round. Each round is a year where everyone who debuted in that year is fought, making some rounds very easy and some very hard. See here for info.
- Training: The player fights another character that does not move. They can test out their special moves, and make items appear at any time.
- Stage Builder: The player can build up to 50 new stages in this mode.
- Character Builder: The player can build up to 50 new characters in this mode, using parts from playable fighters. They can use moves from any other fighter, and can change the name, appearance, damage, knockback, and effects of each move. To prevent built characters from being overpowered, there is a certain amount of damage, knockback, and effects that can be distributed through each move.
- Masterpiece: Here, the player can play demos of video games and watch clips of TV shows and movies.
- The Most Ultimate Attack: The player fights a CPU. Ultimate Cards are the only item allowed, at a very high frequency. Ultimate Cards and Ultimate Attacks can be present with each other to no limit. The goal is to upgrade your Ultimate Attack nine times. To do this, you must break an Ulimate Card and use your Ultimate Attack while another Ultimate Attack of yours is still in play. The CPU will also try to do this, and if they do, you lose. There are no stocks or time limits.
- Smackers United: The (undeniably long) story mode. See here for info.
Characters[]
Nintendo[]
Starter[]
Unlockable[]
Shōnen Jump[]
Starter[]
Unlockable[]
Bandai Namco[]
Starter[]
Unlockable[]
Sega[]
Starter[]
Unlockable[]
Disney[]
Starter[]
Unlockable[]
Nickelodeon[]
Starter[]
Unlockable[]
Cartoon Network[]
Starter[]
Unlockable[]
Capcom[]
Starter[]
Unlockable[]
Warner Brothers[]
Starter[]
Unlockable[]
Hasbro[]
Starter[]
Unlockable[]
DreamWorks[]
Starter[]
Unlockable[]
Square Enix[]
Starter[]
Unlockable[]
Sony[]
Starter[]
Unlockable[]
Nitrome[]
Starter[]
Unlockable[]
Teletoon[]
Starter[]
Unlockable[]
Stages[]
Starter[]
Franchise | Name/Music | Picture |
Final Destination Final Destination Credits Melee Opening Final Destination (Melee) Giga Bowser (Melee) |
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Battlefield Battlefield Battlefield Ver. 2 Melee Menu Battlefield (Melee) Multi-Man Melee 1 (Melee) |
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Mushroomy Kingdom Gritzy Desert |
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Peach's Castle Peach's Castle Stage Slide Main Theme (Super Mario 64) |
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Rainbow Cruise Princess Peach's Castle Rainbow Cruise (Melee) |
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Luigi's Mansion Luigi's Mansion Theme Luigi's Mansion Series Melody |
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Jungle Japes Jungle Japes Kongo Jungle |
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Hanafuda Layout Card Shuffling |
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Yoshi's Island (Brawl) Obstacle Course (Spring/Summer) Obstacle Course (Fall/Winter) Ending (Yoshi's Story) |
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Stonecarving City Stonecarving City Whoopsy Desert Disturbing Tomb Foulwater Falls |
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Fountain of Dreams Fountain of Dreams |
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Temple Temple Great Temple |
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Spear Pillar Battle! (Dialga/Palkia) Battle! (Team Galactic) Wild Pokémon Battle! (Diamond/Pearl) Route 209 |
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Venus Lighthouse Set Sail! Through the Karagol Sea The Angarian Journey Venus Lighthouse Battle! [Isaac] |
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Mt. Itoi Pollyanna (I Believe in You) All That I Needed (Was You) |
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Dinaurian Starship Dynal Battle Scenario Theme 2 |
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Living Room Bath Time Theme |
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Namek Challengers Power Scale |
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World Tournament CHA-LA HEAD-CHA-LA The Ultimate Battle |
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Going Merry We Are! Believe Hikari e Bon Voyage Kokoro no Chizu |
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Enies Lobby Brand New World We Are! Straw Hat Pirates Version |
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Drum Island Believe Hikari e Fish |
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Konohagakure R★O★C★K★S Far Away Wind Harmonia Hero's Come Back!! Distance Meteor ~Shooting Star~ Path ~to you all |
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Sunagakure Far Away Sadness into Kindness Viva★Rock-Japanese Side Distance Blue Bird Closer |
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Cairo Streets Stardust Crusaders Last Train Home |
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Cat's Eye Cat's Eye Dancing With the Sunshine Never Say Goodbye Stay With Me As Time Goes By Derringer Derringer (Instrumental) Hot Stuff |
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Unforeseen Simulation Joint THE DAY HEROES |
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Pac-Land PAC-MAN PAC-MAN'S PARK / BLOCK TOWN Namco Arcade '80s Retro Medley 1 |
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Brimstone & Fire Brimstone & Fire - Round 1 Brimstone & Fire - Final Round |
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Green Hill Zone Green Hill Zone Angel Island Zone Scrap Brain Zone Emerald Hill Zone Sonic Boom Super Sonic Racing Open Your Heart Live & Learn Sonic Heroes Right There, Ride On HIS WORLD (Instrumental) Seven Rings in Hand |
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Tangled | Rapunzel's Tower Wind in My Hair Mother Knows Best When Will My Life Begin |
|
Phineas and Ferb | Backyard Phineas and Ferb Today is Gonna Be a Great Day If Summer Only Lasted One Day |
|
Doofenshmirtz Evil Incorporated My Nemesis Doof 'N' Puss My Evil Buddies and Me |
||
Mystery Shack Gravity Falls Theme Song |
||
Bottomless Pit Gravity Falls Theme Song |
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Xavier's Institute for Gifted Youngsters Death Camp Ambush Mutant School |
||
Twilight Town Sinister Sundown |
||
Club Penguin | Town Center Coffee Shop Night Club |
|
Fire Dojo Fire Dojo |
||
Monsters Inc. | Door Warehouse Randall's Attack The Ride of the Doors Waternoose is Waiting |
|
Death Star The Death Star The Stormtroopers |
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742 Evergreen Terrace The Simpsons |
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31 Spooner Street Family Guy Family Guy (Extended) Chicken Fight Seahorse Seashell Party |
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Pineapple SpongeBob SquarePants Grass Skirt Chase SpongeBob Closing |
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Goo Lagoon SpongeBob SquarePants Grass Skirt Chase Ripped Pants SpongeBob Closing |
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Fairy World The Fairly OddParents |
||
iCarly | iCarly Studio Leave It All to Me The Joke is on You |
|
Codename: Kids Next Door | Sector V Codename: Kids Next Door |
|
Park Regular Show Title Card |
||
Benson's Apartment Regular Show Title Card |
||
Candy Kingdom Come Along with Me |
||
Bellwood Ben 10 Ben 10: Alien Force Ben 10: Ultimate Alien Ben 10: Omniverse |
||
Galvan Prime Ben 10: Ultimate Alien Ben 10: Omniverse |
||
Foster's Home for Imaginary Friends Foster's Home for Imaginary Friends |
||
Suzaku Castle Ryu Stage Ken Stage Ryu Stage Type A Ken Stage Type A Ryu Stage Type A Ken Stage Type B |
||
Looney Loops The Merry-Go-Round Broke Down The Merry-Go-Round Broke Down (1938) The Merry-Go-Round Broke Down (1946) The Merry-Go-Round Broke Down (Bill Lava) |
||
Warner Movie Lot Animaniacs |
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Metropolis Superman's Triumph Look Up In The Sky |
||
Gotham City Arkham Knight - Main Theme How it Happened Evening the Odds |
||
Xiaolin Temple Xiaolin Showdown |
||
Goro's Lair Goro's Lair |
||
Monica's Apartment I'll Be There for You |
||
Castle of Friendship My Little Pony My Little Pony (Japanese) My Little Pony (Italian) Make This Castle a Home The Magic of Friendship Grows |
||
The Penguins of Madagascar | Lemur Habitat The Penguins of Madagascar |
|
Kung Fu Panda | Jade Palace Kung Fu Panda: Legends of Awesomeness Peach Tree of Wisdom Accu-flashback Impersonating Shifu Panda Po |
|
Lunar Core Zeromus Battle |
||
Star Ocean | Maze of Tribulations The Incarnation of Devil Mighty Blow |
|
Fullmetal Alchemist | Fort Briggs Golden Time Lover Main Theme - The Fullmetal Alchemist Lurking Spiral of Truth Mortal Sin |
|
God of War | Pandora's Temple Pandora's Box Pandora's Song |
|
InFamous | Empire Electrics The Truth Rabble Rouser The Courier |
|
Charlie's Angels | Charles Investigations Charlie's Angels |
|
Hot Air | Bonus 5 Hot Air 2 Menu |
|
The Docks Mutiny Menu Mutiny Battle |
||
Aftermath Studio I Wanna Be Famous Total Drama Aftermath Baby I'm Sorry Save This Show Sisters Her Real Name Isn't Blaineley |
Unlockable[]
Franchise | Name/Music | Picture |
Golden Plains Athletic Theme/Ground Theme (New Super Mario Bros. 2) Ground Theme/Underground Theme (Super Mario Bros.) |
||
Delfino Plaza Delfino Plaza Ricco Harbor |
||
3D Land Super Mario 3D Land Theme/Beach Theme |
||
Astral Observatory Astral Observatory |
||
Violent Alley Urban Champion |
||
Thousand Sunny One Day We Fight Together We Go Hands Up Wake up! |
||
Alabasta Believe Hikari e GLORY -Kimi Ga Iru Kara- Shining ray Free Will |
||
Twin Forests Tunnel Great Days |
||
Windy Hill Zone Windy Hill - Zone 1 Green Hill Zone Angel Island Zone Open Your Heart Live & Learn Escape from the City Wonder World |
||
Stan's Mindscape Gravity Falls |
||
Asgard Crisis In Asgard Odin Confesses Hammer Found Urgent Matter |
||
Club Penguin | Box Dimension Box Dimension Music |
|
Pawtucket Brewery Family Guy Family Guy (Extended) |
||
Sandy's Treedome Action Cut A Kung Fu Saturdays Dramatic Cue (h) You're Nice |
||
Channel Chasers If I Lived in TV |
||
Ghost Zone Danny Phantom |
||
Coffee Shop Regular Show Title Card Regular Show Credits |
||
Purple Space Regular Show Title Card |
||
Dungeon Train Come Along With Me |
||
Friedkin University Ben 10: Omniverse |
||
Joey's Apartment I'll Be There for You |
||
Fullmetal Alchemist | Trisha's Graveyard Melissa READY STEADY GO Undo Rewrite Kesenai Tsumi Tobira no Muko he Motherland I Will |
|
God of War | Temple of Ares Ghost of Sorrow The Brother Canyons of Sorrow |
|
Skull Island Mutiny Menu Mutiny Battle |
||
Mega Beach Mutiny Menu Mutiny Battle |
||
Pahkitew Island I Wanna Be Famous |
Items[]
- Assist Trophy
- Aussie Beef
- Back Shield
- Banana Peel
- Barrel
- Barrel Cannon
- Beam Sword
- Beehive
- Beetle
- Blast Box
- Bob-omb
- Bombchu
- Book of Peace
- Boomerang
- Bullet Bill
- Bumper
- Bunny Hood
- Burst Sleep Star
- Capsule
- Card
- Cloaking Device
- Cluster Bomb
- Combuster
- Cracker Launcher
- Crate
- Cucoo
- Daybreak
- Deku Nut
- Dhylec
- Dino Medal
- Dragoon
- Drill Arm
- Duel Disk
- Experiment Pod
- Fairy Bottle
- Fan
- Fire Bar
- Fire Flower
- Fish Head Pizza
- Flipper
- Franklin Badge
- Freezie
- Golden Hammer
- Gooey Bomb
- Grass
- Green Brick
- Green Shell
- Gust Bellows
- Hammer
- Heart Container
- Hocotate Bomb
- Home-Run Bat
- Hothead
- Hypno-Pendulum
- Infinite Pizza Slice
- Infinity Sided Die
- Impact Dial
- Invisibility Stone
- Khezu Horn+
- Killer Eye
- Lightning Bolt
- Love-Love Stick
- Marshmallow
- Marshmallow of Toxic Loserdom
- Maxim Tomato
- Mega Mushroom
- Metal Box
- Mike
- Motion-Sensor Bomb
- Mr. Saturn
- Orange Brick
- Ore Club
- Parasol
- Party Ball
- Pickaxe
- Pitfall
- Po Adversary
- Poison Mushroom
- POW Block
- Proton Drum
- Rainbow Sword
- Ray Gun
- Red Shell
- Reversing Mirror
- Rocket Belt
- Rolling Crate
- Sandbag
- Siren Beetle
- Smart Bomb
- Smoke Bomb
- Soccer Ball
- Spinner
- Spiny Shell
- Spring
- Star Rod
- Starman
- Steel Diver
- Super Leaf
- Super Mushroom
- Super Scope
- Superspicy Curry
- Switch Axe
- Team Healer
- Timer
- Triple Star
- Ultimate Card
- Unira
- Vibrachip
- Warp Star
- WB Shield
- Weekly Shonen Jump #1
- X Bomb
- Yellow Shell
- Zhou Deng Soul Gem
Assist Trophies[]
Nintendo[]
Starter[]
Unlockable[]
Shōnen Jump[]
Starter[]
Unlockable[]
Disney[]
Starter[]
Trophies[]
Main article: Ultimate Company Smackdown/Trophies
Every series with a playable character, and a few series without playable characters, have trophies that are unlocked in unspecific ways. Each trophy depicts a character, concept, or item, as well as giving info about what it depicts.
Enemies[]
Enemies have a set of specials, but no normals whatsover.
Bosses[]
Bosses can't be grabbed, not even with command grabs. They also take no knockback, so you must rely on health depletion.
Franchise | Name | Moveset |
Dire Miralis |
Standard Special: Magma Ball | |
Side Special: Crush Tail | ||
Up Special: Surface | ||
Diagonal Special: Roar | ||
Down Special: Swipe Tail | ||
Ultimate Attack: Armor Mode | ||
Health: 300 |