Classification
|
Name
|
Description
|
Damage
|
Image
|
Neutral Special
|
Axe
|
Throws an ax projectile that travels at a high parabolic arc. The angle can be changed by holding forward or back before throwing. Richter's aerial momentum is stopped eleven he throws the ax.
|
15%
|
File:Richter nspecial.png
|
Neutral Special Custom 1
|
Double Shot Axe
|
Richter throws two axes instead of one. The first axe is faster while the second axe is slower an has less distance.
|
5.5% (per axe)
|
File:Richter nspecial1.png
|
Neutral Special Custom 2
|
Giant Axe
|
Throws out a very large axe that has a wide hitbox but it is slow and has lag animations. It also flies in a straight trajectory and will vanish after it hits a solid object.
|
22%
|
File:Richter nspecial2.png
|
Side Special
|
Cross
|
Flings a silver cross projectile that functions similarly to Boomerang , including the ability to be smash-thrown to fly further and deal more damage. Unlike Boomerang, the Cross makes no attempt to return to Richter, and only flies straight forward and back.
|
6%, 8% (smash thrown), 5% (returning)
|
File:Richter sspecial.png
|
Side Special Custom 1
|
Returning Cross
|
Functions just like the main Cross but it will home onto Richter much like Link’s Boomerang
|
6%, 8% (smash thrown), 5% (returning)
|
File:Richter sspecial1.png
|
Side Special Custom 2
|
Divine Cross
|
Instead of it being set forward, it will slowly move forward only a few spaces before vanishing. While spinning, it is lite on fire thus dealing Fire-damage and deals more hits as it traps opponents.
|
2.8%, 4.2% (smash thrown per hit)
|
File:Richter sspecial2.png
|
Up Special
|
Uppercut
|
A rising uppercut with the Vampire Killer in hand.
|
2% (hit 1), 1.5% (hit 2-5), 6% (hit 6)
|
File:Richter uspecial.png
|
Up Special Custom 1
|
Guts Upper
|
Propels himself upwards in a leap followed by a rising uppercut attack. Doing so in the air doesn’t propel Richter upwards initially, but he has increase travel distance with the Uppercut.
|
3% (hit 1), 1.2% (hit 2-5), 5% (hit 6)
|
File:Richter uspecial1.png
|
Up Special Custom 2
|
URoc Wing
|
Instead of performing an uppercut, it simply propels Richter high into the air. It has greatly enhanced vertical recovery ability. It doesn’t deal any damage.
|
-
|
File:Richter uspecial2.png
|
Down Special
|
Holy Water
|
Drops to flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flash bursts and unleashes to catch of red flames . Only one flask or pillar of flame can exist at one time.
|
2.9% (flask), 1.3% (flames, hits 1-8)
|
File:Richter dspecial.png
|
Down Special Custom 1
|
Dynamite
|
Throws a stick of Dynamite on the ground which will have a four second fuse before exploding. It will not explode upon contact with an opponent who can even pick it up or catch it
|
25% (center), 12% (outer)
|
File:Richter dspecial1.png
|
Down Special Custom 2
|
Energy Gazer
|
Drops to flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flash bursts and unleashes to catch of red flames . The flames will then shoot forward quickly along the ground in a straight line.
|
3.1% (flask), 4% (per flame initial hit), 1.3% (after hit)
|
File:Richter dspecial2.png
|
Final Smash
|
Vampire Killer
|
Richter rushes along the length of the stage while whipping the flail. He has superarmor during his rush with extended hitframes. His attacks can also reflect projectiles.
|
7.5% (per hit close), 13% (per hit far)
|
File:Richter vampirekiller.png
|
Final Smash Level 2
|
Item Crash
|
Richters Holy Water, Cross, and Axe all change properties while Item Crash is used. It lasts roughly 12 seconds. He also gains hitstun resistance and increase damage and launch resistance. Holy Cross is a much larger cross thats electrified which will rotate after it reach its pinnacle of travel. Inputting the Ax attack causes six axes to circle around Richter which then launch and home onto nearby opponents. Finally, activating Holy Water causes it to become Hydro Storm which generates a rain that washes over the stage and begins hurling down sacred flames everywhere. In addition, all of Richter’s whip attacks deal Fire Damage and his melee attacks deal electrical damage. He can only use each item once before its used. After the last item is used or the time runs, he reverts back to normal.
|
4.4% per hit (Holy Cross), 12% (ending hit Holy Cross), 8% (per Ax), 6.2% (Hydro Storm per hit)
|
File:Richter itemcrash.png
|
Final Smash Level 3
|
Grand Cross
|
Summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Richter grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with magical crosses and sending the victims flying.
|
3% (trapping hit), 10% (final hit)
|
File:Richter grandcross.png
|