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— Aeron —
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In the aftermath of the War of Independence, a young Elysian girl named Elena found a wounded Athosian soldier and took him in. Though this could further cause calamity due to the two kingdoms' feud, Elena helps the soldier all the same and, in return, this man pledges allegiance to her. Two years later, during the Harvest Festival at which Elena was set to sing, catastrophe ensues after the Beast Curse is forced upon Elena and she transforms into a monster, wreaking havoc on the city before escaping. As Aeron chases, he learns from a mysterious woman of the Tribe of the Vestra, Mavda, that the curse will transform Elena into a Master unless she eats bits of flesh from twelve different Masters that inhabit the ancient structure known as the Thirteen Towers. Aeron, wanting to repay Elena for her kindness, bravely takes Elena with him into the Thirteen Towers to cure her of her curse before time runs out.
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— Aeron —
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— Abilities —
➤ Guard Stone
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➤ Oraclos Chain
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RECHARGE TIME: LONG
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RECHARGE TIME: SHORT
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Aeron equips a Guard Stone, increasing his defence a great deal for a short time. While the effects of the Guard Stone is active, Aeron glows green. The cooldown timer only begins counting down once the effects of the Guard Stone end.
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Aeron snaps the Oraclos Chain forwards. This has two different uses: if the Oraclos Chain connects with an enemy, Aeron will pull them towards him at a high speed; if the Oraclos Chain connects with a wall, Aeron will pull himself towards it, thus allowing it to be used as a grappling hook. The cooldown timer is fast regardless of how it is used, though it has a shorter cooldown time when Aeron uses it to pull an enemy towards him.
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— Alexandra Roivas —
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At 3:33am, college student Alexandra Roivas receives a phone call from Inspector Legrasse, who tells Alex that her grandfather, Edward Roivas, had been murdered. Two weeks later, after the police give up on the investigation after being unable to find any clues, Alex begins looking into the death of her grandfather herself. When she reaches the Roivas Estate on Rhode Island however, the first clue Alex is able to find comes in the form of a mystical book bound by human skin and bones known as the Tome of Eternal Darkness. Through the Tome of Eternal Darkness, Alex begins experiencing the battles fought by the previous owners of this book as they are forced to fight against The Ancients that despise humanity and wish for it's destruction, and through the Magick spells she learns from it, she begins to slowly uncover why her grandfather met such a gruesome death.
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— Alexandra Roivas —
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— Abilities —
➤ Recover (Chattur'gha)
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➤ Bind
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RECHARGE TIME: LONG
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RECHARGE TIME: EXTREMELY LONG
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Using the runes "Narokath", "Santak", and the Rune representing alignment to The Ancient Chattur'gha, Alex restores a small amount of health both to herself and to any allies within a small radius of her.
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With the Runes "Bankorok" and "Aretak", Alex casts the Magick spell Bind. This is a unique ability that binds an enemy Goon to Alex temporarily, essentially turning it into an ally for a short period of time. Though the Goon effected by Bind will attack Alex's enemies, Alex and her allies are still able to harm it as if it were an enemy. Additionally, once the effect of the spell wears off, the Goon will immediately turn back against Alex's team.
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— Chacha —
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During Japan's Sengoku period, armies went to war fight over territories in a bid for power. The civilians and the family of the daimyō that fight would repeatedly suffer losses of loved ones as they were killed in battle, and few suffered as traumatic a childhood as Lady Chacha. The daughter of Lady Oichi and Nagamasa Azai, Chacha watched as, on separate occasions, her parents were burned away in their castle homes. Taken in as a concubine of Hideyoshi Toyotomi after he briefly gained control over Japan. Withdrawing into solitude after her parents' deaths, she was eventually forced to open up by Yukimura Sanada. Despite her fear of burning castles, she would end up succumbing to the same fate as her parents after the Tokugawa shogunate sieged Osaka Castle and finally brought the blood Sengoku period to it's end.
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— Chacha —
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— Abilities —
➤ Radiant Aura
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➤ Kuraokami Veil
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RECHARGE TIME: AVERAGE
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RECHARGE TIME: AVERAGE
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Chacha surrounds herself in a white energy, which instantly replenishes the health of all nearby allies a small amount. The aura also heals herself, though by a slightly less amount.
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Chacha surrounds herself in an icy chill, which temporarily adds an ice effect to her attacks that will slow, and eventually freeze, enemies as they take damage. This also changes her charge attack into an energy projectile with the same properties. The effects of this ability lasts a moderate amount of time, though can also be manually cancelled with a second use; the move's cooldown timer begins counting down once the ability's effects end.
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— Ai Mizuno —
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During the 2000's the idol industry of Japan expanded at a rapid rate, with idol groups fighting to remain in the spotlight. At the front of these groups stood Iron Frill, with it's unshakable leader Ai Mizuno standing at centre stage. Unfortunately during a live performance on an outdoor stage Ai was killed when a bolt of lightning struck her, putting an end to her career. A decade later, Ai was one of the seven girls reborn as zombies by the eccentric Kotaro Tatsumi with the intention of revitalizing the idol industry of Saga Prefecture and reinvigorate it's tourist scene.
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— Ai Mizuno —
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— Abilities —
➤ Spark of Life
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➤ Headlong Into Danger
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RECHARGE TIME: AVERAGE
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RECHARGE TIME: LONG
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Mizuno points towards the sky and gets struck by lightning to illuminate herself and increase her movement speed. This also causes nearby enemies to focus on her, their cameras automatically following Ai as she moves; only enemies around Ai when the ability is activated are affected by it however. This draws attention away from Ai's allies and objectives for a short period of time, though the effects of this will end prematurely should Ai be defeated. This lasts for only a couple seconds and it can't be cancelled once activated.
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Ai pulls off her head and throws it in an arc. Ai's head acts as a projectile and can deal damage, albeit only a minor amount, to enemies. The ability's greatest use is that Ai's will disappear, as if defeated, once her head is thrown away, and Ai's body will rise from the ground a wherever her head landed and place it back on her shoulders. Though this does allow Ai to travel great distances with ease, her head is still capable of sustaining damage; she can not however be completely defeated, only left at 1HP until her body reappears and she can return to the action.
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— Corvo Attano —
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As the assassin Daud and his group killed the empress, Jessamine Kaldwin I, and kidnapped her daughter Emily, the sole witness to the affair was her Royal Protector, Corvo Attano. Though he fought the assassins only to be defeated in battle, Corvo was framed for the death of the empress as part of a coup masterminded by the Lord Regent, Hiram Burrows, and the High Overseer, Thaddeus Campbell. Breaking out of the prison and into the Rat Plague-infested streets of Dunwall, Corvo is approached by a group of Loyalists wanting to overthrow Burrows and offered a room at the now-abandoned Hound Pits Pub in exchange for him working as an assassin to help their cause. At the same time he is also approached by the interdimensional being known as The Outsider, who grants him a number of mysterious powers.
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— Corvo Attano —
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— Abilities —
➤ Blink
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➤ Windblast
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RECHARGE TIME: SHORT
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RECHARGE TIME: AVERAGE
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Corvo raises his hand up and teleports a short distance away, which can be aimed by holding down the ability button. As Blink has a quick cooldown, it helps Corvo both traverse the map and fight in a stealthy way akin to an assassin.
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Corvo raises his palms and fires a burst of wind from them. This deals no damage on its own, instead only launching nearby enemies away, but foes will take some damage should they be flung into a wall. Enemies fly further and at a higher speed should they be closer to Corvo when the ability is used, and Windblast's area of effect extends outwards in a short conical shape.
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— Ainz Ooal Gown —
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In the year 2126 AD, a Dive Massively Multiplayer Online Role Playing Game released to massive acclaim: YGGDRASIL. Praised for it's freedom of exploration, YGGDRASIL is a game where knowledge is perhaps the greatest treasure any player could hold as the devs taught their fanbase very little. During the game's golden years, perhaps no guild was more feared than that of Ainz Ooal Gown, a mysterious gang of grotesques who took over and renovated one of the game's toughest dungeons. At it's helm stood Momonga, a skeleton Overlord, who would remain in this role even once most of his guildmates stopped playing the game due to circumstances in their lives. Perhaps due to his longtime connection with YGGDRASIL, Momonga was sent to another world as the game's servers were closed, where he became feared as Ainz Ooal Gown while he set out to conquer the world.
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— Ainz Ooal Gown —
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— Abilities —
➤ 「Create High-Tier Undead」
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➤ 「Hell Flame」
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RECHARGE TIME: LONG
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RECHARGE TIME: LONG
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Ainz Ooal Gown performs the spell 「Create High-Tier Undead」, which requires a small amount of casting time in order to be used. Through this spell, Ainz summons a large zombified eyeball that is capable of flying through the air. The player is given free control of this Eyeball Corpse, allowing them to scan the battlefield from an aerial view. While the Eyeball Corpse can not attack, the player can use it to mark the locations of enemies. The Eyeball Corpse can be defeated - it has a pitiful 10HP - and it will perish automatically after a certain amount of time has passed or should Ainz himself take any damage from enemies.
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Ainz casts the spell 「Hell Flame」, which sees him project a fireball from his finger; unlike the normal fireballs he casts using the Staff of Ainz Ooal Gown, this fireball is exceptionally smaller and travels a shorter distance at a greater speed. Should this fireball hit an enemy, the projectile will explode and release deadly black flames that scorch Ainz's target to damage them over a short period of time. The effects of 「Hell Flame」 are so great however that the flames can spread to other opponents should the initial target make contact with their allies; Ainz's teammates are immune to the effects of 「Hell Flame」 however.
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— Cutlass —
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Ooarai Girls' Academy sails across the ocean on the school ship Zuikaku. With a town on top almost entirely populated by students and their families, the depths are instead where the Naval Studies Department students work to keep the ship in top shape. Even further beneath the deck sits the "Johannesburg of Ooarai" where the delinquent Naval Studies students laze about; it is here where the Donzoko Bar is located. The Donzoko Bar is the headquarters of Ogin and her crew, and run by the reserved bartender Cutlass who seldom interacts with others and speaks rarely, but usually in a flat tone. Cutlass isn't anti-social however, and works as part of Ooarai's Sensha-dō crew as one of the gunners (and loaders) of the team's Mark IV tank.
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— Cutlass —
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— Abilities —
➤ Habanero Club
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➤ Soda Shaker
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RECHARGE TIME: SHORT
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RECHARGE TIME: LONG
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Cutlass throws a bottle of the Donzoko Bar's famous Habanero Club drink, which shatters upon contact with the ground or an enemy to release its contents. Despite being a drink, the Habanero Club acts as a flame-based attack that burns the enemy over time and obscures their vision for a short period of time. If the bottle breaks on the ground or a wall then nothing happens; the countdown timer remains the same regardless of whether Cutlass hits anyone with it.
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Cutlass pulls out a cocktail shaker and shakes it in her hands for a moment before tossing it onto the ground in front of her. For a short period of time afterwards, the cocktail shaker spins around releasing a green liquid - melon cream soda - that slowly heals any ally that stands in it. The cooldown timer will only begin counting down once the cocktail shaker runs out of liquid and the shaker disappears.
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— Asuha Chigusa —
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After the mysterious interdimensional beings dubbed UNKNOWN invaded the planet, children across the world were put into cold sleep in order to protect them while humanity fought against their invaders. After she is awakened, Asuha is one of the children to have been granted a special ability known as "World", with which she is trained to combat the alien threat that still pushes into humanity's home. Alongside her older brother Kasumi, Asuha becomes the head of the defence city Chiba, and must work with the heads of Kanagawa and Tokyo in order to protect the three cities remaining in the south of Kantō. Though she is the "leader" of Chiba, and one of the most capable fighters from any of the three cities, Asuha's generally lethargic disposition forces her brother to do most of her tasks in her stead.
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— Asuha Chigusa —
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— Abilities —
➤ Ice Round
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➤ Burn Round
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RECHARGE TIME: SHORT
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RECHARGE TIME: SHORT
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Asuha loads her pistols with ice rounds, which cause her opponents to slow down as they take damage. Though her bullets deal less damage, hitting an opponent enough times will cause them to be frozen in place for a moment (or until hit by a fire-based attack). The amount of icy rounds remaining in Asuha's guns are denoted by a single gauge that depletes whenever she shoots. The effects wear off once the gauge fully drains or should the ability be manually cancelled through another use; the cooldown timer will only begin counting down once the effects end.
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Asuha loads fire-based rounds into her twin pistols. The flaming rounds deal slightly less damage to enemies than her normal rounds, but will continue to burn enemies for a short time after they are hit; the length of time an opponent will burn is determined by how many times they are hit by these rounds. The amount of flame rounds Asuha has left in her guns is denoted by a bar that depletes whenever she shoots with either gun; thus the effects technically can last even should she reload. The cooldown timer will begin counting down once the bar denoting the amount of ammo she has left is fully depleted, or should the ability be manually cancelled with another use.
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— Drake Merwin —
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When everyone over the age of fifteen disappeared from the town of Perdido Beach, perhaps the most feared child left to roam through the dome left behind was a kid by the name of Drake Merwin, Jr. While always a sadistic misogynist, Drake's sociopathic tendencies were only heightened after being sent to Coates Academy after shooting one of his former classmates in the leg. Ruling the school through fear alongside the manipulative Caine Soren, Drake would torment Coates students on a daily basis even before the FAYZ appeared. After getting his arm burned off by Sam Temple's powers, Drake is gifted a long whip arm by the mysterious being known as the Gaiaphage, and he is further granted near-immortality and the powers of regeneration when he is forcibly fused with Brittney Donegal, who had such powers before the transplant and whose face remains embedded within Drake's stomach. Even after the walls of the FAYZ fall Drake is able to continue his reign of tyranny as his whip arm remains part of his body, and he begins torturing and killing the citizens of a small desert village to eventually become wanted by the FBI and later planned to be used as a pawn by former DARPA agent Thomas Peaks.
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— Drake Merwin —
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— Abilities —
➤ Pistolwhip
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➤ Hangman
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RECHARGE TIME: AVERAGE
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RECHARGE TIME: LONG
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With his normal human hand, Drake produces a small pistol containing five bullets. While the ability is active, Drake's normal attacks are replaced by shots from his firearm. The cooldown timer begins once Drake has expended the five bullets or if the ability is manually cancelled by a second use. Despite granting him greater range than his Whip Arm, the damage dealt by his bullets deal less damage.
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Drake extends his tentacle a great distance out in front of him, using it to grab an enemy. He then pulls them towards him at a moderate speed, dealing a small amount of damage as they are pulled towards Drake by the neck. Opponents can escape from Drake's grasp by dealing enough damage to him or his Whip Arm, and he will also let them go should another player defeat him. This can also be used to climb to higher levels by latching onto walls or ceilings.
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— Banjo —
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At the base of Spiral Mountain sits a small blue house, home to Banjo the Bear, his little sister Tooty, and his best friend Kazooie the Breegull. While Banjo and Kazooie are the best of friends and work perfectly as a team, the two could not be further opposites in terms of their personalities: Banjo is kind, polite, patient, and always willing to give a helping hand to others; while Kazooie is rude, sarcastic, and quick to insult any she comes across. The two met long ago when Kazooie washed up on the shores of Breegull Beach inside a small blue backpack, the same one Banjo has carried on his back ever since. Banjo and Kazooie have long been forced to fight against the wicked witch Gruntilda after she kidnapped Banjo's sister in an attempt to steal the child's beauty for herself, and have since been forced to fight her on several more occasions - such as to prevent Gruntilda's sisters from stealing the Isle O' Hags' inhabitants' life forces in order to give Gruntilda a new body, when Gruntilda travelled back in time to prevent the two from ever meeting, and when the Lord of Games decided to put an end to the two groups' petty squabble once and for all.
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— Banjo —
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— Abilities —
➤ Proximity Egg
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➤ Golden Eggs
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RECHARGE TIME: AVERAGE
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RECHARGE TIME: LONG
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Kazooie fires a Proximity Egg from her mouth, which can stick to any surface (or person). Once an enemy gets too close to the mechanical gadget that hatches from the Proximity Egg, it will explode to deal great damage to any foe in its radius. As the Proximity Egg's explosive can be stuck to other people, it can also be used to directly harm an opponent (by sticking it onto a foe, it will detonate immediately), or be used as a distraction by sticking it to an ally or allied summon. Most notably however, by sticking it to walls in opportune locations it can be used to alert allies to the approach of enemies or summons. The cooldown timer will only begin counting down once the explosive has detonated, which it will also do if not set off after a long enough period of time.
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Banjo plants his feet firmly on the ground as Kazooie readies to fire Golden Eggs. By holding down the attack button Kazooie will fire a constant stream of powerful Golden Eggs, as if she were a mounted turret; adding to this analogy, Banjo is unable to physically move while this ability is active, thus leaving the duo open from the rear. Kazooie only has a limited amount of Golden Eggs, the amount of which is indicated by a bar that depletes as she fires. The cooldown timer for this ability only begins counting down once the ability is deactivated, which can be done manually (by pressing the ability button again) or automatically once the bar is fully depleted; should the ability be manually deactivated, then the cooldown timer will be lessened depending on how much the ability was used, with the cooldown being near-instantaneous should Kazooie have never fired.
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— Ganondorf —
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Once every 100 years, a male is born into the Gerudo clan and subsequently crowned it's king. Ganondorf was the final male to be born, and he led the Gerudo towards darkness. Making his name as the Demon King, Ganondorf sought the ultimate power of the Triforce and, in a cruel trick played on the people of Hyrule by the Golden Goddesses, is granted the Triforce of Power in order to reach his ambitions. After his plans were revealed to the Hylian Royal Family, Ganondorf was put on death row and, after the Triforce of Power was given to him once more, cast off into the Twilight Realm to keep him from causing more chaos; a plan that would end in a battle between him and the Hero of Twilight. During the Era of Twilight, Ganondorf worked with the assistant of the Twilight Realm's royal family, granting him the necessary power to usurp the throne and begin tainting the world of light with his twisted darkness.
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— Ganondorf —
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— Abilities —
➤ Aura of Power
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➤ Dead Man's Volley
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RECHARGE TIME: LONG
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RECHARGE TIME: AVERAGE
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By channelling the strength of the Triforce of Power throughout his body, Ganondorf engulfs himself within a defensive aura that lowers the amount of damage he receives from attacks. This defensive aura also prevents Ganondorf from flinching, allowing him to brush aside any non-fatal attack. This ability's cooldown timer begins once the effects wear off, which happens after a short amount of time has passed.
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Channelling his power into the Sword of the Six Sages, Ganondorf creates a glowing ball of yellow energy at the tip of his blades, before swinging his sword to launch it forwards. This acts as Ganondorf's only projectile attack and, while the ball of energy is fairly large, the attack travels at a relatively slow rate and can even be reflected by accurately timing a melee attack. Every time the projectile is reflected, the speed at which it travels is increased which, consequently, makes this more difficult over time. The Dead Man's Volley projectile also creates a small explosion upon hitting a surface.
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— Edward Richtofen —
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As the Axis forces invaded towns during World War II, many walls would have the phrase "Beware the doc" scrawled across them. Dr. Richtofen is a researcher for Nazi Germany's elite research team Group 935, who worked to create weapons with the newly-discovered Element 115 in order to assure the victory of his country in war. To this end, Dr. Richtofen and his superior Dr. Ludvig Maxis came to create a variety of powerful firears and use Element 115's mystical properties to revive dead cells and create an army of supersoldier zombies. Though initially working for the benefit of his country, at least one version of Richtofen from throughout the multiverse would become corrupted by the alien race known as Apothicons, and work to secure control over the zombies and destroy the world.
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— Edward Richtofen —
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— Abilities —
➤ Quick Revive
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➤ Juggernog
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RECHARGE TIME: LONG
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RECHARGE TIME: AVERAGE
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Richtofen pulls out a glass soda bottle marked with a blue "Quick Revive" label and quickly chugs it. For a short period of time afterwards, denoted by a blue glow that surrounds his body, the rate at which Richtofen can revive his allies is doubled. This allows him to heal a greater amount of enemies in a shorter amount of time. The effects of Quick Revive will fade after a short period of time, or should he use his second ability; the cooldown timer will only begin counting down for the ability once the effects end.
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Richtofen chugs the contents of a glass soda bottle marked with a red "Juggernog" label. For a short period of time afterwards, Richtofen's defence is doubled, allowing him to resist attacks and remain in battle longer. The effects of Juggernog can only be manually cancelled by using Quick Revive, otherwise the effects will end after a fair amount of time has passed; whether the effects are active or not are denoted by a red glow eminating from Richtofen's body. The cooldown timer for the ability will only begin counting down once the effects of Juggernog end.
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— Izuna Hatsuse —
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In the world of Disboard there exist sixteen races that live in a forced peace under the One True God, Tet, who are ranked from 1 to 16 by their magical aptitude - the Ixseed. Ranking at 14 sits the Werebeasts, a group of humanoids with animalistic features. Serving as Werebeast's ambassador, Izuna resides in the Imanity's final city of Elkia, ironically inhabiting the former Elkian palace that the previous king lost in a bet. Impulsive, arrogant, yet incredibly skilled at gaming, Izuna is more intelligent than others of her age yet still is not fairly knowledgeable about the world at large due to the protective nature of her grandfather Ino. As she is still learning the language that Imanity speaks, when she converses with her frequent companions Sora, Shiro, and Stephanie Dola, Izuna has a tendency to curse - not understanding the meanings behind these words - and often slips "thank you" at the end of even the most insulting of sentences in an attempt to act polite.
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— Izuna Hatsuse —
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— Abilities —
➤ Blood Destruction
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➤ Love Bomb
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RECHARGE TIME: EXTREMELY LONG
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RECHARGE TIME: LONG
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Izuna has the rare Werebeast ability to enter a super-powered state known as Blood Destruction. When she enters this state, Izuna's speed and attack power is increased to an exceptionally high degree - making her the fastest and strongest character in the entire game - for a short period of time. As a downside however, her defensive capabilities are lowered an incredible degree (so low in fact that she takes almost 2× the amount of damage from most attacks) and the player quite literally sees red, making it harder to target enemies and more likely that she will be the one taking damage. This lasts for a very short period of time, after which Izuna's normal movement speed is lowered for a few seconds.
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Izuna pulls out a Love Bomb from the Werebeast's video game Living or Dead Series Special: Love or Loved 2: Hit Your One and Only With Your Bullet of Love and tosses it forwards. Though seemingly a normal grenade, the Love Bomb actually possesses very unique abilities and does only a small amount of damage to enemies. The grenade's main ability is to temporarily convert summoned enemy goons into Izuna's allies, forcing them to turn on their summoner for a short period of time.
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— Foot Soldier —
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Plants and Zombies stand face-to-face in an eternal battle for supremacy. On one side, zombies created by Dr. Zomboss rise from graves ready to duel the plants grown by the nonsensical Crazy Dave. The zombies' Foot Soldiers make up a bulk of the group's elites, fighting equipped with blasters and ZPGs designed by Dr. Zomboss himself. Zomboss equips his zombie heroes with his latest creations, and though the Foot Soldier may not understand how it was made or how it works, but it's hard to deny that the Foot Soldier can use them extremely well.
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— Foot Soldier —
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— Abilities —
➤ Rocket Jump
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➤ ZPG
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RECHARGE TIME: SHORT
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RECHARGE TIME: AVERAGE
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Using the rocket strapped to his back, the Foot Soldier launches himself high into the air, allowing him to sneak behind enemy lines or take position high above the ground.
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The Foot Soldier activates his ZPG rocket launcher, firing a missile forwards. The missile explodes on impact with any solid object, dealing great amount of damage to anyone hit directly by it with splash damage expanding out from it's centre.
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➤ Katana Maidens ~ Toji No Miko
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— Kanami Etou —
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When large amounts of the divine impurities known as Noro congregate, they are capable of transforming into chaotic beasts known as Aradama. Protecting humanity from the attacks of these beasts are Toji; once shrine maidens who sought to purify Aradama, now enlisted as a militant force to defend humanity. Kanami Etou is a middle school sword enthusiast studying to be a Toji, wielding the supernatural Okatana blade named Chidori. After making it to the finals of a swordsmanship competition, her opponent forces her to become a fugitive when she attacks the host of the tournament and Kanami is mistakenly thought to be in league with her when she goes to stop her. She is later proved innocent however when the host reveals herself to have bonded with Aragami, and Kanami is recruited by the Mokusa organization to stop her and the advanced Aragami leader, Tagitsuhime, from destroying the world.
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— Kanami Etou —
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— Abilities —
➤ Utsushi
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➤ Hachimanriki
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RECHARGE TIME: AVERAGE
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RECHARGE TIME: EXTREMELY LONG
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Kanami activates her Utsushi combat technique, drastically increasing her defence for a short time. While Utsushi is active, Kanami glows white, and the glow will begin flickering as the effects of the ability begin to end. The amount of time Utsushi remains active is dependant on the amount of damage taken, as it will weaken as Kanami is hurt; melee attacks also cause Utsushi's effects to wear off earlier. The effects can be manually ended by using the ability again while Utsushi is active, and the cooldown timer will only begin counting down once Kanami returns to her original state.
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By channelling divine power into her body, Kanami temporarily increases her damage output. The amount of damage she deals while Hachimanriki is active is roughly 1.5x that of her original attacks. This lasts for a very short amount of time, and the effects can be cancelled by activating the ability again once active. The ability's cooldown timer will only begin counting down after it's effects end as well.
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— Hacker —
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There exist only a handful of criminals that the Kansai police department have classified as S-Rank Akudama, but among the most dangerous is a 17 year-old boy known only by the name "Hacker". Though not as infamous as the mysterious "Courier" or the insane serial killer "Cutthroat", Hacker has an estimated prison sentence of 589 years. Though not as dangerous as the likes of Cutthroat or the battle-hungry "Brawler", Hacker's great intelligence makes him among the most dangerous Akudama. Though he has the ability to hack into any system should he be given enough time, Hacker only does so out of boredom and a need for cash; bored of life in Kansai, Hacker's greatest wish is to find purpose by travelling to the alleged utopia that is Kanto, a dream that caused him to accept the insane job proposed to him, and a number of other Akudama, by a certain Black Cat.
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— Hacker —
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— Abilities —
➤ Scouting Drone
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➤ Platform Drone
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RECHARGE TIME: EXTREMELY LONG
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RECHARGE TIME: EXTREMELY LONG
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Hacker sends up a small scouting droid into the sky, which the player is then able to control. Until the drone is destroyed by enemy attacks, any enemy in the drone's field of vision has their location highlighted to all of Hacker's allies. The drone has a very small amount of health, thus can be easily destroyed, has no method of attacking foes, and Hacker is left open while controlling it. The drone will remain active until it is destroyed and could theoretically remain in place for an entire battle, and Hacker is able to leave it floating in one place before returning to battle, though it has an exceptionally long cooldown timer that only begins counting down once the drone has been destroyed. Using the ability while the drone has not been destroyed allows the player to switch between controlling it or Hacker.
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One of Hacker's drones extends itself out into a platform for Hacker to stand on. This platform floats above the ground and Hacker's jump and crouch actions are replaced with the ability to ascend and descend through the air, effectively allowing him full traversal of the maps. While theoretically useful, the drone possesses it's own small health bar and will drop Hacker upon being destroyed; this can be exceptionally devastating should he be at higher altitudes. Hacker will continue riding on this platform until he or the drone are defeated, or should the ability be used a second time; if the ability is manually cancelled then Hacker will jump off the platform as it self-destructs.
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➤ My Next Life as a Villainess
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— Katarina Claes —
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In the world of the otome visual novel Fortune Lover, the game's main character is often picked on by the villainous Katarina Claes, a selfish and spoiled noblewoman who believed Prince Gerald to be rightfully her's. After Katarina trips over a stone and hits her forehead however, her personality does a 180° as she recalls her previous life as a fan of the Fortune Lover game. With the knowledge of the events to come, Katarina sets out to avoid the flags that would lead to her death or exile, events several of the game's routes would end with after the protagonist wins over the feelings of the romanceable heroes. To this end, the newly naive and simple-minded Katarina Claes sets out to become friends with the girl she was supposed to be tormenting and the many heroes of Fortune Lover that she was supposed to fight for.
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— Katarina Claes —
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— Abilities —
➤ Toy Snake
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➤ Mana Drain
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RECHARGE TIME: SHORT
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RECHARGE TIME: LONG
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Katarina pulls out a fake green snake, tossing it in an arc. The snake explodes upon hitting the ground, becoming a smokescreen that obscures the nearby area.
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Katarina channels dark magic into her garden hoe, swinging it with powerfully to drain the mana of an enemy hit by her. The Mana Drain heals Katarina by absorbing a portion of the damage she deals.
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— King K. Rool —
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Donkey Kong Island and the family of Kongs living on it have always had to deal with their fair share of trouble. Whether it be Tikis brainwashing the local wildlife into attacking them, or the chilly Snowmads trying to steal away their home. Perhaps none have been more determined to cause trouble for the Kongs than King K. Rool and his Kremling Krew. His foremost goal is to steal the stash of these berries that the Kongs have hoarded for many years. Though some may be confused by his actions, particularly because the Kremling King pretends to despise bananas (but is actually a fan of them), King K. Rool's true aim is simple: to starve the Kongs to death so that he and his Kremlings can invade and industrialize their island home. Though he has a great number of reptilian goons under his command, King K. Rool is not only the Kremling Krew's brains but also it's brawns, and is the inventor of many of the weapons wielded by him and his allies while also willingly fighting against the Kongs when they thwart his other plans.
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— King K. Rool —
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— Abilities —
➤ Vacuum Pull
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➤ Vacuum Rush
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RECHARGE TIME: SHORT
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RECHARGE TIME: AVERAGE
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King K. Rool holds his Blunderbuss out in front of him and activates a vacuum mode, creating a tornado from the weapon's barrel. This draws in nearby enemies, pulling them in close to King K. Rool. While this can be used to disorient foes, it also acts as a double-edged sword: while many ranged fighters will be at a disadvantage in close quarters, melee fighters would be pulled into a territory in which they excel.
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As with his other special move, King K. Rool activates a vacuum from the barrel of his Blunderbuss. However, instead of pulling foes towards him, King K. Rool instead aims his gun backwards and uses it to propel himself forwards at a high speed. This acts as a way for King K. Rool to dash around, though he only travels a short distance when this move is used. Nonetheless, he will damage enemies he comes in contact while the blunderbuss propels him.
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➤ Assassination Classroom
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— Korosensei —
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Within the criminal underworld, no name is more feared than that of The Grim Reaper, a legendary assassin capable of killing any target without mercy. Unbenknownst to most, The Grim Reaper was training an apprentice - the son of a rich man who had been assasinated at his hand - who would quickly go on to betray his tutour and take his name for himself. Used in experiments related to injecting Antimatter cells into a human body, The Grim Reaper would slowly transform from his human form into that of a large octopus-like creature capable of moving at a top speed of Mach 20. Accidentally killing the first person who ever showed him kindness as he escaped from his torture after learning that he will self-detonate in a year's time, the mutated creature would make a deal with the government: allow him to teach the students of the teacher he killed for a year, and in return the government could train the kids to kill him, who would remain in a single location. In these abnormal circumstances, the mutated assassin would come to be known as "Korosensei" and prove to be the greatest teacher to the kids who were tasked with saving the world from his explosive physiology.
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— Korosensei —
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— Abilities —
➤ Energy Laser
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➤ Koro-Cell Surgery
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RECHARGE TIME: SHORT
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RECHARGE TIME: EXTREMELY LONG
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By compressing air between the tips of multiple tentacles, Korosensei can fire a laser of white energy out from his person. This attack acts similarly to a shotgun, being short-ranged but incredibly devastating to nearby enemies. Due to needing time to compress the air between his tentacles, the ability does have a few seconds of start-up prior to activation, which in-turn delayes the cooldown timer.
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A very special ability honed by Korosensei in order to protect those he cares about, this ability allows Korosensei to revive any downed ally at an incredibly high speed should he be within a close-enough distance of them. This is the fastest way to revive a character in the entire game, though Korosensei is still left open to attacks while performing surgery on his teammate.
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— Koharu Hondomachi —
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The Kura is a super-secret police organization that uses cutting-edge technology to allow killers to enter special worlds born from the cognition particles of other killers. Koharu Hondomachi is a field agent of Kura, working alongside Kokuryu Matsuoka to locate these cognition particles. After getting her head drilled into by a serial killer dubbed "The Perforator" and being forced to kill a suspect in self-defence, Hondomachi is recruited to act as a Brilliant Detective to explore the worlds built by the minds of killers as Miyo Hijiriido. Despite her young age and child-like appearance, Hondomachi is an incredibly intelligent and cunning woman both in and out of the Id Wells she explores as Hijiriido, with aggressive killing tendencies laying just beneath her usually-energetic nature.
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— Koharu Hondomachi —
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— Abilities —
➤ Quick Strike
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➤ Perforation
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RECHARGE TIME: AVERAGE
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RECHARGE TIME: LONG
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Pulling a knife out, Hondomachi dashes a short distance forwards as she performs a horizontal slice with her newly-drawn weapon. The actual slice Hondomachi performs with the knife is quick and doesn't cover a wide distance, but is fairly powerful regardless.
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Hondomachi is ripped apart as a large drill extends from the ground beneath her. Despite the implication of being killed, Hondomachi takes no damage, though enemies do should they come in contact with the spinning device. The drill's purpose is to give Hondomachi space, and she is rendered temporarily invincible while the blade takes her place.
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— Ludger Will Kresnik —
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The Great Spirit Chronos and the mortal Kresnik family forged a pact that granted the human clan a special power known as the Chromatus. Being granted the ability to travel to and destroy fractured dimensions that should not exist, the Kresnik clan was tasked with upholding the laws of reality. On his first day working at the Trigleph train station, Ludger Will Kresnik is caught up in a terrorist attack seemingly perpetrated by his older brother and is forced into debt by the Spirius Corporation to repay the damages caused by his brother's plot. Unbeknownst to Ludger however, the boss of Spirius, Bisley Karcsi Bakur, is both the father of Ludger and was the reason for his brother's actions: he was trying to prevent Bisley - who had also been using the same Chromatus powers that both he and Ludger's brother Julius possess - from reaching the Land of Canaan.
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— Ludger Will Kresnik —
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— Abilities —
➤ Switch: Sledgehammer
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➤ Switch: Pistols
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RECHARGE TIME: SHORT
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RECHARGE TIME: SHORT
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Ludger switches his weapon from his dual blades to a single sledgehammer. The sledgehammer grants Ludger greater attack power as he wields it, at the cost of a drastic decrease in movement and attack speed. Unlike other abilities, the ability does not run out after a period of time has passed and instead can only be manually cancelled. The ability can be cancelled by using the ability again or Ludger's other ability.
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Ludger switches his weapon from his dual blades to dual pistols. The two pistols change Ludger's playstyle from that of a melee fighter to a ranged one, allowing him to fight from a distance in a way that he wouldn't normally be able to. Ludger's movement speed is increased while he wields the pistols, though his defence is severely lowered. Unlike other abilities, the ability does not run out after a period of time has passed and instead can only be manually cancelled. The ability can be cancelled by using the ability again or Ludger's other ability.
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— Komaru Naegi —
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After Junko Enoshima initiated The Biggest, Most Awful, Most Tragic Event in Human History that swallowed humanity in despair, each member of Hope's Peak Academy's 78th Class had those closest to them kidnapped by the Ultimate Despairs and locked away in Towa City. One of these captives was Komaru Naegi, whose older brother was chosen to study at Hope's Peak Academy simply by the chance of a random drawing. After one and a half years of Komaru remaining trapped in a Towa City apartment, Komaru was freed by a survivor of the 78th Class of Hope's Peak, Byakuya Togami, prior to him being captured by the Warriors of Hope that worked to spread despair. As she tries to escape the city's limits, she is forced into the Warriors of Hope's Demon Hunting game and becomes a target on their Hit List.
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— Komaru Naegi —
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— Abilities —
➤ Burn Bullet
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➤ Paralyze Bullet
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RECHARGE TIME: SHORT
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RECHARGE TIME: AVERAGE
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Komaru's Megaphone Hacking Gun fires a Burn Truth Bullet, which travels at a higher speed than her normal Break Bullet and lights those hit by it aflame. While Komaru's targets will take damage over time from the Burn Bullet's effects, the amount of damage dealt by the initial hit of the bullet is significantly less than her normal ability. Due to the simplicity of this ability's effects, it's cooldown timer is the fastest in the game with only a second's recharge.
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Komaru fires a Paralyze Bullet from her Megaphone Hacking Gun. While this bullet travels significantly slower than her normal Break Bullet, the Paralyze Bullet comes with a variety of different effects. Those paralyzed by the bullet are damaged normally and kept in place by an electrical charge for a short period of time, which will extend to paralyze any foe close enough to those hit by the bullet; thus a chain can be made should enough enemies be close to each other. The ability's cooldown timer only begins counting down once the effects of the move end and opponents are free to move again.
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— Madotsuki —
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High above the streets of Japan is a small room with an adjacent balcony. A lonely room, this is the place where the silent girl Madotsuki lives out her life. Seemingly trapped here either by her own volition or due to trauma, Madotsuki spends her time either playing the Famicom game NASU - in which the player must run around and catch falling eggplants - or sleeping. As she sleeps Madotsuki sends her consciousness into a Nexus, a mysterious dimension of surreal imagery that exists within her subconscious mind.
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— Madotsuki —
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— Abilities —
➤ Yuki-onna Effect
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➤ Oni Effect
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RECHARGE TIME: LONG
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RECHARGE TIME: AVERAGE
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Madotsuki transforms into a Yuki-onna and a veil of snow cloaks her for a few seconds. Though unable to move, the snow freezes any enemy that may come in contact with her to deal damage to them and also blocks projectiles from hitting her; this essentially makes her temporarily invincible. However, using the Yuki-onna Effect also prevents Madotsuki from being able to capture objectives as the game does not count her as being physically present in certain areas due to her being a spirit.
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Madotsuki transforms into an Oni and claps her hands, summoning a bolt of lightning down from the sky a short distance in front of her; despite coming from the sky, the lightning still works in some areas with higher roofs. As the lightning crashes into the ground away from Madotsuki, it is possible to use this ability to hit enemies who may be separated from Madotsuki by walls or barricades.
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— Lin Lee Koo —
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After crashing onto the planet they have dubbed Mira, the humans of the now-destroyed Earth are forced to travel their new homeworld in search of the Lifehold Core, a massive supercomputer designed to hold all data regarding the lifeforms of Earth. The de-facto leader of the humans on Mira is the private military organization BLADE - Builders of the Legacy After the Destruction of Earth - which is made up of eight Divisions each with their own jobs. The Outfitters Division, which supports the development and manufacturing of weaponry and the large mechs known as Skells, is home to Lin Lee Koo, a child genius and the best engineer BLADE has to offer. An energetic young girl, Lin greatly enjoys working with machinery and is particularly fascinated with the Skells, a trait that allows Elma and the rookie Cross to easily recruit her onto their team. After she rescues him from the alien race known as the Prone, Lin is forced to take care of the Nopon named Tatsu, whom she constantly jokes about wanting to cook.
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— Lin Lee Koo —
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— Abilities —
➤ Fire Carnival
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➤ Shield Screen
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RECHARGE TIME: AVERAGE
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RECHARGE TIME: LONG
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Lin activates a missile launcher hidden within her Gatling Gun, which fires three small missiles. These missiles home in on the nearest enemy, loosely following them until they are either destroyed or hit something.
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Lin cowers behind her giant shield, which releases a large energy projection of a shield around it. This energy shield remains in place for a short period of time even should Lin move, and it acts as a wall that absorbs projectiles and blocks attacks; though opponents are still capable of passing through it normally. The shield will be destroyed after sustaining enough damage, but it will also disappear once a duration of time has passed or should the ability be used a second time to manually cancel it's effects.
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— Magnus —
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In the midst of the wars fought between gods lay the mortal human race, bystanders who are forced to deal with the consequences of the immortals' actions. Standing at the peak of the human race is Magnus, renowned as the greatest mortal warrior whose strength surpasses even that of some minor deities. Magnus once worked as a mercenary alongside a woman named Gaol and eventually came to father a child presumably with another woman, though his partner would go missing after scouting the Underworld and his child would be caught up in a battle against invading monsters, not surviving the ordeal. In order to deal with his losses, Magnus closed off his thoughtful and caring nature, becoming a hardened warrior bent on protecting humanity from the wrath of the gods that like to play with their mortal lives. Magnus comes to meet Pit one day by chance, and works with him to free Gaol from a cursed suit of armour that had brainwashed her years earlier, and again when the angel possesses him after Pit's soul is forced out of his own body.
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— Magnus —
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— Abilities —
➤ Great Slide
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➤ Dog of Chaos
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RECHARGE TIME: SHORT
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RECHARGE TIME: EXTREMELY LONG
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Magnus readies his sword and slides forwards, performing a powerful strike upon either coming in contact with a foe or after he travels a short distance. This strike both deals damage to a single foe and launches them a great distance away, allowing this ability to be used to hinder the enemy's approach of an objective.
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Magnus summons a small white dog, a stray that passed to him the Ring of Chaos that contained Pit's soul. Once summoned, the Dog will follow Magnus around, attacking enemies that get near him. The Dog has it's own health bar, and it will disappear either when it is defeated or after a short time has passed. The Dog can not be manually called off, and the cooldown timer will only begin counting down after the Dog disappears.
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— Mamika Kirameki —
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In a world of mortal "gods" that create media for the enjoyment of others, Magical Slayer Mamika is a magical girl anime series incredibly popular with both children and adults alike despite the former being the show's primary demographic. The series stars the titular "Magical Slayer Mamika", the alter-ego of Mamika Kirameki, who is forced to fight the deadly Akumarin in order to prevent them from stealing the power of the world's smiles. After a mysterious woman in a military uniform causes the fictional worlds to collide with reality, Mamika realizes that her powers are far deadlier than they were originally portrayed in her kid-friendly homeworld, and she is forced to reconsider her strength and how to use her magic. As she is reluctantly dragged into the fight between the Military Uniform Princess and those who wish to stop her, Mamika becomes close with the main protagonist of the bloody Alicetaria of the Scarlet manga series, Alicetaria February, and acts as a neutral force who neither supports the Military Uniform Princess's goals yet does not want to fight against her new friends. Of the fictional characters brought into reality, Mamika is the only one who never expresses a desire to meet her Creator and never even attempts to find them.
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— Mamika Kirameki —
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— Abilities —
➤ Magical Splash
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➤ Magical Splash Flare
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RECHARGE TIME: LONG
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RECHARGE TIME: EXTREMELY LONG
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Mamika creates a giant circular spell circle in the air behind her. This circle of energy channels Mamika's magic, which is then used to propel a large heart-shaped projectile at a high speed to barrel through and launch opponents. Despite it's power however Mamika points the attack at a downwards 45° angle in order to limit the amount of collateral damage, thus it is more useful should the ability be used in the air or on higher ground.
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Channelling all of her power, Mamika releases a spherical burst of pink magic that quickly expands out around her to swallow anything within the move's vicinity. Mamika's ultimate attack, Magical Splash Flare is an incredibly powerful move that deals a great deal of damage to those caught in it's range and can even KO fighters who have low max HP in a single hit. Mamika's ability does have a slight charge time however that leaves her open for attack, and the ability's cooldown timer only begins counting down once the spell reaches it's largest size and disperses.
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— Miura —
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In the vast desert plagued by Chaos, there exist four major Races that are forced to survive within Oases: the humanoid Seedlings, the scorpion-like Serkah, the leporine Lagora, and the race of lizardmen known as the Drauk. The Drauk live in a small village to the north of Kidung Pass, and are known to be a tribe proud of their skills in battle. One Drauk, a girl named Miura, encounters the chief of a new Oasis named Tethu as he is exploring Kidung Caves. Miura wishes to find her missing sister Seipha, who disappeared after leaving their settlement in order to train and never returned. Unbenknownst to Miura, Seipha had been corrupted by the Chaos and locked away in The Sanctuary of Light.
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— Miura —
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— Abilities —
➤ Healthy KO Resist
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➤ Might of the Drauk
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RECHARGE TIME: EXTREMELY LONG
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RECHARGE TIME: LONG
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Miura increases her damage output for a limited period of time, denoted by a red glow that surrounds her. While this ability can be manually cancelled by using the ability a second time or automatically once a short period of time has passed, the ability's effects will also end should Miura take a fatal attack. If Miura takes a hit that should defeat her, she will survive with 1HP and the effects of the ability will end. The ability's cooldown timer begins counting down once the ability's effects end.
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Miura performs a war cry, releasing a pulse of energy that extends outwards from her position. Any enemy that is within the pulse's range will have their attack power temporarily decreased, making it more difficult for them to defeat enemies.
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— Noble Six —
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During the Battle of Reach, the United Nations Space Command deployed a highly-trained specialized team of SPARTANs onto the planet in order to defend it from Covenant forces. This unit was known as Noble Team, Noble Team consisted of six soldiers whose callsigns included "Noble One" (the group's leader, Carter), "Noble Two" (second-in-command and intelligence specialist Kat), "Noble Three" (the team's sniper, Jun), "Noble Four" (assault specialist Emile), and "Noble Five" (heavy weapon specialist Jorge). The five of them would be joined by Lieutenant "Noble Six" immediately after they landed on Reach, though Six's background remained much a mystery to their comrades. Noble Six gained notoriety as a lone-wolf fighter who specialized in silent takedowns, making them a lethal assassin who is credited with taking down an entire militia group; Six's reputation as a silent killer would cause their superior to dub him "his own private grim reaper." Despite their notoriety (and worries from their new comrades on Noble Team), Six had a human heart and would frequently befriend allies to make sure their missions would be successful.
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— Noble Six —
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— Abilities —
➤ Grenade Launcher
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➤ Spartan Laser
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RECHARGE TIME: AVERAGE
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RECHARGE TIME: EXTREMELY LONG
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Noble Six switches out their MA37 ICWS Assault Rifle for a M319 Grenade Launcher. Using the Grenade Launcher, Six fires a grenade that will explode after a very short period of time has passed. The Launcher fires the grenade at a high speed, which causes it to bounce off walls or the ground, but as such the projectile's detonation deals a great amount of damage. If the ability button is held down prior to being used, Six will charge up the Grenade Launcher prior to firing it, increasing the speed the projectile flies at but also lowering it's timer. When fully charged, the fired grenade will also release a small EMP blast that stalls the cooldown timers of nearby opponents' abilities.
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Noble Six switches out their MA37 ICWS Assault Rifle for a Spartan Laser. When the ability is used, Noble Six will immediately holster the giant weapon and begin it's charge-up, the Spartan Laser emitting a red line to denote where it will fire. After the Spartan Laser successfully charges up, it will release a devastating red laser that both travels through enemies and acts as a one-hit KO to any fighter (otherwise dealing massive amounts of damage to bosses). Despite it's power, the Spartan Laser's beam is very thin and the laser sight gives away it's use to other players thus making it difficult to successfully hit a target. Likewise, Noble Six must charge up the laser before firing it, leaving them open for a short period of time.
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— Princess Peach —
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For years, the Mushroom Kingdom has been tormented by the impossibly-stubborn King of the Koopas and his Koopa Troop army. The constant invasions into the Mushroom Kingdom seem to serve no real purpose baring the kidnapping of the regal figurehead of the land, the majestic Princess Peach. Though she is the archetypical damsel in distress-type character, being an optimistic and noble princess who presents herself in an exceptionally polite manner, beneath the surface Princess Peach is a competitive spirit with a very strong will - the fact that she is highly resistant to mental-based magical spells is often believed to be the reason as to why Bowser set his sights on her initially. Her frequent kidnappings have also given others the impression that she is fairly useless, a fact she often takes advantage of in order to investigate her kidnappers and smuggle power-ups to outside heroes.
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— Princess Peach —
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— Abilities —
➤ Group Hug
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➤ Mute
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RECHARGE TIME: AVERAGE
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RECHARGE TIME: LONG
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Raising her arms in the air, Princess Peach releases a magical pulse of blue energy out from her person. Any ally that may be within the radius of this pulse is healed by a fair amount, their body sparkling white as they become cleansed of their injuries.
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Princess Peach summons, and immediately pops, a blue balloon marked with an X. This releases a very short-ranged pulse of energy that only affects enemies. Any foe caught within this blast will have the use of their abilities temporarily disabled and any cooldown timers will halt counting down for a short period of time.
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— Nobunyaga Oda —
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One day, a second-year high school student was approached by a mysterious figure after school. After touching the tea bowl that this person drops, the student is transported through time and space to an alternate Sengoku period Japan ruled by anthropomorphic cats. Finding themselves caught in the midst of the Battle of Nagara-gawa, the high school student is quickly recruited to join the side of Nobunyaga Oda when he learns that he possesses a similar tea bow; one that rewinds time whenever Nobunyaga suffers a fatal injury. A military and political genius, Nobunyaga cares little for how the public sees him and often devalues his own talents in a humble matter. After meeting his new tactician, Nobunyaga becomes extremely interested in modern (which to him would be futuristic) technology and social media, though he does not actually enjoy running the latter and instead leaves it in the care of his trusted advisor, Murashige Nyaraki.
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— Nobunyaga Oda —
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— Abilities —
➤ Dai-Rokuten Maoh
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➤ Kittyball Run
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RECHARGE TIME: LONG
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RECHARGE TIME: AVERAGE
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Nobunyaga raises his rifle and calls upon the strength of his army, temporarily increasing the amount of damage his attacks deal for a short amount of time.
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Nobunyaga jumps up into the air and fires two blasts from his rifle downwards towards the ground. If Nobunyaga is running when this ability is used, he will angle the shots to propel him forwards; if used while still, he will instead fire straight downwards to propel himself higher into the air in order to reach new areas.
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— Rena Minami —
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On the surface Kamihama City looks like any other normal metropolis, but lying beneath it's surface lay a great number of Magical Girls. Kamihama City is a hub for magical activities, which in turn draws the Magical Girls from nearby cities towards it in order to fight Witches and Rumors within the city's nine wards, which makes it harder for the local Magical Girls to obtain the Grief Seeds needed to purify their Soul Gems. Rena Minami is one such Magical Girl who lives in Kamihama City, and attends Kamihama City University Affiliated School alongside her teammates Momoko Togame and Kaede Akino. For years Rena has suffered from a low amount of self-esteem and used a cocky facade to distance herself from others, so when Kyubey asked her what she would wish for, she simply told him that she wanted to "become someone else."
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— Rena Minami —
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— Abilities —
➤ Cendrillon
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➤ Finite Poseidon
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RECHARGE TIME: EXTREMELY LONG
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RECHARGE TIME: SHORT
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Rena temporarily transforms into a character within her sight rnage (chosen via whichever is closest to the centre of the targeting crosshairs on the HUD), being granted all of their stats and their basic attack as well as their abilities. Rena will remain transformed for a short period of time, at which point she will return to her normal appearance and the cooldown timer will begin counting down. The ability can not be cancelled manually, though the amount of time that Rena remains transformed lessens whenever she takes damage.
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Rena fires a large bubble of water from the end of her trident, which travels forwards at a slow speed. Once it hits something solid, be it a wall or an enemy fighter, the bubble will explode to deal damage to those close enough to the detonation range. Due to the bubble's slow movement speed, it can be set as a trap as Rena can run at a much greater speed.
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— Noel Vermillion —
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The Novus Orbis Librarium is an international authoritarian task force that governs the many Hierarchical Cities of the world, and its forces consist of a large percentage of the world's population. One member of the NOL is second lieutenant Noel Vermillion, stationed under Jin Kisaragi as part of the 4th Magic Division. Officially his secretary, the clumsy and socially anxious Noel actually works in the field of intelligence and assassination. Noel sought to join NOL not out of some grand ambitions of justice but rather solely to assist her foster family, who had their aristocratic rights stripped from them following Noel's unique adoption. Though the official story is that Noel was found in a burning field in the midst of the Ikaruga Civil War, Noel is actually an artificial being known as a Murakumo Unit, a being capable of interacting directly with the Boundary that exists between dimensions, and named Mu-12, the "God Slaying Sword, Kusanagi".
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— Noel Vermillion —
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— Abilities —
➤ Mu-12 ➤ Noel Vermillion
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➤ Zero-Gun: Fenrir ➤ Sword of the Godslayer
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RECHARGE TIME: SHORT
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RECHARGE TIME: LONG
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Noel's first ability allows her to switch from her "human" form of Noel Vermillion to her true form of Mu-12. Mu-12 possesses greater power but less defence than Noel; her health and speed stats are identical however, and the player does not regenerate back to full health upon transforming. While Noel wields the Demon Guns: Bolverk, Mu-12 instead wields the eight small blades that all Murakumo Units are capable of controlling - the Lux Sanctus: Murakumo. While still classified as a ranged fighter (as she "shoots" her swords out away from her before pulling them back to her as if they are tethered), Mu-12's attacks have significantly less range than Noel's and act more like a unique melee weapon. Unlike other abilities that involve transformation gimmicks there is a short cooldown timer that must count down before the player can switch between Noel and Mu-12 once more; others are either instantaneous or near-enough that their countdown timer exists solely to prevent constant switching between forms.
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Noel's second ability differs depending on the form she is in. Notably, both of these abilities share a cooldown timer, making it impossible for Noel to use her ability then switch to Mu-12 and use her ability again. As Noel Vermillion, her ability is Zero-Gun: Fenrir, which sees her transform her two guns into a large gatling gun. Noel moves very slowly and can not jump high while carrying the Zero-Gun: Fenrir and, while her attacks are significantly stronger and travel further at a faster rate, the gun takes a short second to begin firing after the player presses the attack button. Noel can continue carrying around the Zero-Gun: Fenrir until either its ammo has been completely expended (as shown by a bar on the bottom of the screen) or should the player manually use the ability again to cancel it; it is only once Noel puts away the gun that the cooldown timer begins counting down. Mu-12's second ability is Sword of the Godslayer. This acts as a devastating close-ranged attack that sees Mu-12 send all eight of her swords piercing forwards, each growing to a larger size as she does so. Despite its little range, Sword of the Godslayer is among the most damaging attacks in the game and occurs at a fairly high speed that makes it difficult for opponents to dodge.
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— Rimi Sakihata —
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On September 29, 2009 a shut-in high school student named Takumi Nishijou came across the third in a series of murders known as the New Generation Madness: a pink-haired girl crucifying a man against a wall with cross-shaped stakes. A few days later when this girl, Rimi Sakihata, shows up as his classmate at Suimei Academy, Takumi is shocked to learn that he is seemingly the only person without memories of Rimi despite her claiming to be one of his closest friends. Though Rimi is a ditzy and upbeat girl on the surface, she is actually a cold and manipulative girl as a result of having been tortured in a series of experiments relating the special brainwaves released by a type of human who, like Rimi, has access to the dirac sea and the ability to "real-boot" delusions - Gigalomaniacs. Rimi wants nothing more than to keep Takumi happy despite his paranoid and nerdy personality, always ready for adventure with a salute and her trademark catchphrase: "Bishi!"
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— Rimi Sakihata —
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— Abilities —
➤ Staking
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➤ Praying
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RECHARGE TIME: AVERAGE
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RECHARGE TIME: LONG
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Rimi throws forwards a flurry of cross-shaped stakes that fly forwards to deal damage to any enemy in their path. If an enemy is close enough to a wall then the stakes will trap them against it, allowing Rimi to follow up with another hit before they fall off it. This merely acts as a simple projectile attack for Rimi's otherwise-close-ranged battle style.
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Rimi puts her hands together in prayer and creates a moderately-sized green circle on the ground around her. While this leaves her open to ranged attacks, any enemy that enters this circle is knocked backwards a short distance and take a small amount of damage as well. Any ally that enters the circle are slowly healed as they remain in it. Rimi will continue praying for a short amount of time before the ability is automatically deactivated, though the player can manually do so by using the ability again; if Rimi takes any amount of damage the ability will forcibly end as well.
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— Otis —
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At the end of a dirt path that twists through Izzy Springs and past Gopher Hill is a small little farm run by a stout little man. But when The Farmer leaves his barnyard to work in the Old Mill or at Dandelion Meadows, all of his animals stand up on two legs and begin acting like humans. Originally this Barnyard was run by one stern and serious cow named Ben, though after his death this job is taken over by his adopted son, Otis. Contrasting Ben in almost every way - something which causes both parties strife - Otis is a fun-loving (literal) party animal who turns the old red barn into a club every night. Though he still takes his job as the barnyard's leader seriously (or as serious as he can), Otis still prioritizes having fun above all else and wants everyone to live life to their fullest potential.
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— Otis —
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— Abilities —
➤ Chicken Launch
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➤ WHACKaRAC
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RECHARGE TIME: LONG
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RECHARGE TIME: SHORT
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Otis pulls out his friend, a chicken named Peck, and throws him forwards like a dart. The player is then able to control Peck as he flies through the air, and Peck deals great damage as he crashes into an enemy. Controlling Peck leaves Otis wide open, and Peck can also be "defeated" should any enemy attack him. If the player simply taps the ability button instead of holding them, Otis will instead throw Peck straight forwards and won't control his friend's flight path.
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Otis pulls out a large red mallet akin to that used for the Whack-A-Mole-styled WHACKaRAC game, albeit larger. With a single slam, Otis brings it downwards into the ground. Though it possesses little range, it deals a prominent amount of damage to enemies and Otis releases a shockwave upon hitting the ground that knocks away enemies close enough to him.
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— Shantae —
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Sequin Land had been protected by Guardian Genies for centuries until every one of the magical deities disappeared from the world, returning back home to the Genie Realm. In their stead they left their Half-Genie daughters, born from the union between the female Genies and human men, to protect the mortal world they left behind. Shantae was one of these Half-Genies, who was raised by an eccentric scientist she affectionately calls her Uncle Mimic. Acting as the guardian of Scuttle Town, Shantae's duty is to protect the seaside village from evil invaders, the most notable of which being the self-proclaimed Pirate Queen, Risky Boots. As all Half-Genies possess their own unique powers, Shantae is capable of using magical dances in order to transform into various different forms, making her perhaps the most versatile of the five known Half-Genies.
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— Shantae —
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— Abilities —
➤ Bonker Tortoise
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➤ Harpy
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RECHARGE TIME: SHORT
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RECHARGE TIME: LONG
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Shantae transforms into a Bonker Tortoise and, upside-down on its shell, spins forwards at a high speed like a spinning top. While the Bonker Tortoise, Shantae can deal damage by running into enemies and ricochet off walls. While also acting as a way to travel around areas at a high speed, Shantae can still be harmed in this form, and properly-timed melee attacks can even redirect Shantae away from her desired destination. Shantae will remain in this form for a short period of time or if the ability is used again, with the countdown timer beginning once she reverts to her original appearance.
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Shantae transforms into her Harpy form, giving her blue feathers that cover her entire body. Though her movement speed is significantly decreased while on the ground, Harpy Shantae can jump three times and use this both to reach higher areas or travel across the ground. She can also throw feather projectiles with the attack button, though these are incredibly weak and deal little damage, instead serving a more-defensive role. The countdown timer will begin once Shantae reverts to her original form, which happens automatically after a short period of time has passed or if the ability is used a second time while still active.
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— Sarina Shizukume —
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Girls who are forced to live through unfortunate events are able to encounter a mysterious website run by a council of seemingly-extradimensional beings: the Magical Girl Site. When two girls who were gifted Sticks by the administrators of the Magical Girl Site attack a bully at their school and send her to the hospital, this girl - Sarina Shizukume - comes to learn about the existence of magical girls and personally meets the administrator who gave the two girls the tools that they used to attack Sarina. After becoming a magical girl herself, the administrator asks Sarina to become the second "Magical Hunter" after the first had been left comatose from overusing magic, and collect the Sticks of other girls through murdering them. Despite Sarina's bullying being a major reason for Aya Asagiri becoming a magical girl, the two end up becoming allies in their fight against the administrators and Sarina decides to atone for her past actions upon reflection by surviving as one of Aya's greatest allies with her Stick: a yo-yo with the power to slice through any substance without resistance.
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— Sarina Shizukume —
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— Abilities —
➤ Teleportation
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➤ Force Field
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RECHARGE TIME: LONG
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RECHARGE TIME: AVERAGE
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Pulling out Aya Asagiri's Stick - a small white gun marked with a pink heart - Sarina shoots it forwards. Firing a pink heart-shaped projectile, the first person - friend or foe - absorbed by this projectile will be teleported a short distance away in a random direction. This deals no damage to the person hit, rather simply acting as a way to either protect someone from harm or prevent an enemy from harming others. The person teleported will also reappear above a piece of solid ground, and thus the person shot can not be defeated solely through the use of teleportation. When this ability is used Sarina will take a small amount of damage herself, however.
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Sarina produces a golden Mechanical Pencil, the Stick of one of the victims of the first Magical Hunter. Clicking the top part of the clutch pencil, Sarina produces a small forcefield of yellow energy around herself. The forcefield absorbs all damage, totally preventing Sarina from being harmed but also trapping her within a small square area. Anyone too close to Sarina, enemy or ally, can also be trapped within the forcefield alongside Sarina; if an enemy is trapped within the forcefield alongside Sarina then they could prematurely cause the forcefield to disperse by defeating her. Sarina will take damage as the forcefield is active no matter whether she is attacked or not, but will also regain this health at an increased rate when the forcefield is deactivated either automatically or manually through a second use.
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— Toriko —
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Within the Gourmet Age, there exist no names more famous than those of the Four Heavenly Kings: Sunny, Coco, Zebra, and Toriko. Powerful individuals in their own right, these four Gourmet Hunters have discovered countless new ingredients within the dangerous majority of Earth's surface: the Gourmet World. Nicknamed "The Glutton", Toriko stands out among the Four Heavely Kings for his abnormally-large appetite - a serving for 500 people would barely statiate even a tenth of his incredible appetite. Though Toriko's name is famous around the world for his discoveries, he is also well-known due to the many connections he has with powerful individuals including Komatsu (one of the world's top 100 chefs), the husband of Rin (one of the International Gourmet Organization's highest-ranked researchers), Match (the leader of the Gourmet Yakuza), and Aimaru (leader of the Gourmet Knights). Toriko's immense appetite is due to him possessing at least three Appetite Demons, one of which has scared even the Gourmet God Acacia.
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— Toriko —
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— Abilities —
➤ Five-Hit Nail Punch
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➤ Flying Knife
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RECHARGE TIME: LONG
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RECHARGE TIME: SHORT
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Toriko strains the muscles in his arm, condensing a great number of powerful punches into a single thrust. In the case of his Five-Hit Nail Punch Toriko charges up before punching forwards, damaging his target five times with each subsequent shock increasing in power.
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With his right hand Knife, Toriko slashes through the air to release a blue projectile in the shape of the utensil the move is named for. The Flying Knife is a large target that travels forwards at a fairly high speed, but it does not deal a great deal of damage and thus can be used in rapid succession.
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— Steve —
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While at first glance the Overworld may appear to be a peaceful land with villages scattered about, it is when night falls that dangers begin creeping out from the shadows. For the villagers and other friendly mobs that inhabit this world, they are plagued indefinitely by skeletons, zombies, Creepers, and many other monsters that could quickly cut their lives short. But one inhabitant of the Overworld is different: their name is Steve. Steve is a warrior whose sole duties in life are to mine and craft, but slaying enemies for both the protection of himself and others is a necessary duty to accomplish his goals. Steve is a silent individual whose impeccable crafting skills allow him to build the tools that others can only dream of: swords, pickaxes, crossbows, bows, shovels, hoes... for Steve, only wood is needed for him to begin work.
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— Steve —
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— Abilities —
➤ Splash Potion of Regeneration
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➤ Flint and Steel
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RECHARGE TIME: LONG
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RECHARGE TIME: AVERAGE
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Steve throws a small glass bottle filled with pink liquid, which explodes upon hitting a person or surface. Any ally within a small radius of the potion's explosion will be granted a temporary regeneration status buff, allowing them to heal back to full health at a faster rate than normal. Regardless, even though the rate that Steve and his allies may recover health is quite great, they are not invincible to damage and can still be taken down with rapid attacks. The cooldown timer begins counting down immediately after the bottle shatters, though the effects of the potion fade away before a second use of this ability can be used.
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Steve produces a Flint and Steel item; the steel being a hastily crafted fire striker crafted from an iron ingot. Using the Flint and Steel, Steve is capable of lighting fires on the ground around him, which remain in place for a short while and damage any (including allies) who walk into it over a short period of time. The Flint and Steel temporarily replaces Steve's Bow once this ability is used, though he will pull the Bow back out automatically once he has lit four fires (which causes the Flint and Steel to then break) or if the player uses this ability a second time. The cooldown timer begins counting down once Steve puts the Flint and Steel away, and the fires he lit will keep burning for a short time regardless of whether he is holding the tool or not; the cooldown timer will also deplete at a faster rate should Steve not have used the tool four times prior to putting it away.
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— Yusuke Urameshi —
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Throughout the student body of Sarayashiki Junior High there is one name that is frequently on everyone's mind, and rarely for any good reasons. Yusuke Urameshi is the school's delinquent, though he rarely attends class and instead skips in order to waste time at the arcade or pick fights with kids from other schools. The only two people ever capable of standing in the way of Yusuke's tirades are Kazuma Kuwabara - Yusuke's self-proclaimed rival who challenges him to fights on a daily basis, and always loses - and Keiko Yukimura - one of Yusuke's classmates on which he has a crush. Though he is known for his bad attitude, Yusuke is killed when protecting a child from being hit by a car, an act which surprises those in charge of the cycle of life in death in the Spirit World. Unable to be judged due to his sudden, and shocking, death, the Spirit World's king makes the 14 year old boy a Spirit Detective, having him work to combat paranormal forces that pop up on Earth.
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— Yusuke Urameshi —
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— Abilities —
➤ Spirit Gun
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➤ Spirit Punch
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RECHARGE TIME: SHORT
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RECHARGE TIME: AVERAGE
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Yusuke channels Spirit Energy into his index finger. After a second of charging, he releases this energy outwards in a spherical orb of energy that flies forwards at a high speed and detonates on impact. Yusuke only uses up a small amount of Spirit Energy, thus the resulting projectile is fairly small, but the quick recharge time allows him to fire these out at a quick pace. Additionally, Yusuke is still capable of moving about while he charges this attack up.
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Instead of using his finger as a catalyst, Yusuke fills his entire fist with Spirit Energy before throwing a powerful punch that causes him to slide forwards a short distance as well. Despite the flashy nature of the attack, it's main use is to knock away enemies as it deals only slightly more damage than Yusuke's normal punches.
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— Tin Star —
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In the crime-ridden Ol' West sits the town of East Driftwood, protected by the mayor Judge Soy Bean. Though a small town, East Driftwood bustles with activity; though this is mostly of the nefarious crime as it serves as the main turf of Black Bart and his Bad Oil Gang. Wanting to rid this town of evils, Judge Soy Bean hires a new sheriff to wrangle up these crooks: Tin Star. Living life by The Code of Good Guy Rules, Tin Star makes it his duty to bring justice to East Driftwood and lock away Black Bart and his cronies for good.
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— Tin Star —
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— Abilities —
➤ Canteen
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➤ Aluminum
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RECHARGE TIME: LONG
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RECHARGE TIME: EXTREMELY LONG
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Tin Star pulls out a canteen and takes a drink from it, healing him slightly. He then throws the canteen forwards to get rid of it; if thrown at an ally, they will catch it and take a drink from the canteen to heal themselves slightly as well.
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Tin Star whistles, summoning his trusty steed Aluminum, whom he quickly saddles. Aluminum acts solely as transport, allowing Tin Star to traverse the map at a high speed, though he is unable to shoot while doing so. Running into enemies while riding Aluminum will knock them over but deal no damage to them, and Aluminum is unable to stand still and will constantly keep moving forwards for a short period of time or until the ability is ended with a second use.
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