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ACL Tamashi logo

Tamashī  (Japanese: , Soul) is a third-person arena fighting and tower defence game. Based upon the Plants vs. Zombies: Garden Warfare series, Tamashī is an umbrella game that features a variety of characters from a number of different sources known to the game's creator, Orchid;Somnium (tbc). This is a reboot of another project known as Tamashī, which began development in 2014 as a collaboration between FuchsiaPanacea (tbc) (then known as Fandraxono) and the aforementioned Orchid;Somnium.

Story

    Main article: List of Fighter Missions

Set within a simulation known as Seikatsu.exe, digital copies of warriors from across the multiverse are created in order to collect Tamashī Shards in order to stabilize this virtual world after it has been infected with an unknown virus.

Unlike most other umbrella games, Tamashī does not feature an overarching story. Instead, all characters have a set of five personal missions that reference situations from their original appearances. These are battles created based directly off the data used to create the warriors' virtual selves. Completing a character's missions increases the rate at which they gain EXP points, and special bonuses can be unlocked to enhance the character's abilities.

Gameplay

Tamashī is a class-based arena fighting game that combined elements of similar third-person shooters such as Team Fortress 2, Overwatch, and the aforementioned Plants vs. Zombies: Garden Warfare. Like those games, Tamashī allows the player to choose between playing as a number of different characters, with unique weapons and abilities that grant them certain roles in battle. There are two types of classes: Melee Fighters and Ranged Fighters; the former are close-ranged fighters with higher defensive capabilities, while the latter are long-ranged fighters whose weapons contain a limited amount of ammunition. Both types of fighters have multiple special abilities that must recharge after a short period of time upon use. While fighters with projectile-based weapons have the advantage of range, all melee-based fighters feature higher defence and health. Melee Fighters' weapons act as a three-hit combo attack system, and the player can extend the final attack in their combo by holding down the attack button following that attack. Similarly, some Ranged Fighters also possess the ability to charge up their projectile attacks to increase their range out damage output, at the cost of needing to, of course, hesitate before firing.

In battle, health can be recovered both over time - a small portion of damage taken will be recovered when the fighter has disengaged in combat - and by some of the abilities possessed by fighters. Healing abilities can appear in the form of area of effect abilities, direct healing to a single target, or by dropping items that can be collected simply by running over them. Once all of a fighter's health has been depleted, they transform into a small white cube that floats a short distance above the ground. As this cube, the player is given a timer on their HUD that counts down until they are forcibly respawned, returning back to the battle as the character they had chosen. However, should one of their allies stand inside of the area the cube occupies, they will "revive" the player, allowing them to rejoin the fight without needing to wait until their timer ends; after a few seconds have passed after a player's defeat they are also given the option to manually respawn, though this prevents their teammates from reviving them and thus forcing them to respawn at one of the pre-determined spawn points.

Tamashī Shards act as EXP bonuses when collected, with the amount of EXP given being based on the size of the shards collected; they come in multiple sizes, with the smallest (often known as Tiny) giving 1 EXP, while the largest (often called Giant) granting an astounding 10,000 EXP. Smaller Tamashī Shards are given to the character randomly while assisting in completing objectives, KOing other fighters, or summoning consumable Goons, while larger Tamashī Shards appear randomly in battle and can only be collected by one fighter; their appearance in the former is always randomized in terms of it's placement, and a marker is placed on it's position for a short period of time. Tamashī Shards of all sizes can also be collected in the Stronghold Rei mode.

By levelling up characters, playing games, and completing randomized Daily and Weekly Challenges, players unlock Chikara Points (CP) that can be used in the in-game shop. The in-game shop contains a variety of items that allow the player to alter their characters in certain ways, such as adding elemental effects onto their attacks or changing elements of their physical appearances. The shop also carries consumable item that allow players to receive buffs throughout a single battle or consumable Goons that can be summoned in some game modes. Chikara Points can not be purchased through real world currency; additionally, the game features no traditional "loot boxes", as all items can be purchased normally in the shop, though the player can opt to purchase a random selection of the aforementioned consumable items for a surplus of Chikara Points.

Game Modes

The game is primarily a multiplayer-focused game that features a variety of game modes. Tamashī include both team-based and free-for-all game modes that put focus on a number of objectives. Team-based game modes feature the teams of (Ko) and (Ro). There are two classifications of game modes: Small Modes, which are quicker and feature more combat-oriented objectives akin to the Call of Duty or Halo series; and Large Modes, which are more expansive objective-based modes played on larger maps that allow players to summon Goons to aid their teams. Online, Small Modes limit the player count to 30 - with fifteen players divided across two teams - while Large Modes extend it to 64 - with 32 players being placed on a team; both types of game modes can begin should fewer than the maximum number of players be in a lobby.

   Small Modes

Mode Description
Last Chance An unorthodox game mode in the fact that one can not choose to play this mode at their pleasure. Rather, when two or more enemies achieve the same score at the end of a match, then they will be placed in a round of Last Chance. The goal of Last Chance is for the player to KO the other players without being KO'd themselves, as all characters spawn with only a single stock and the last character standing will claim victorious overall. In team-based games that end in a draw, the players with the highest score on each team will enter a one-on-one Last Chance battle; in free-for-all matches, everyone who tied with the same score will be placed in a single match simultaneously. For Last Chance battles, characters never regenerate health and all characters start at 50HP.
Free Campaign A timed battle where there are no teams. Characters with the sole objective being to KO the other fighters in battle. There exists both a set time limit of 20 minutes and a score limit of 50. Should the score limit not be reached, then the player with the most amount of KO's at the end of the battle is the victor. Points are only distributed should a defeated player not be revived by their allies.
Team Campaign A timed battle where there are two teams. The two teams are to fight one another with the sole objective being to KO the other team's members. The game has a set time limit of 30 minutes and a score limit of 100. Should the score limit not be reached, the team with the highest amount of KO'S at the end will be claimed the victor. Points are only distributed should a defeated player not be revived by their allies.
Capture the Flag Two teams of warriors fight over two flags, each of which spawn at the team's "bases" at both ends of the map. Once a character has picked up the other team's flag, they are unable to use their abilities (but can still attack normally) and thus it is suggested that their teammates aid them as they return to their team's base as they will be marked for all players. A flag can only be captured should their team's flag be at their base; by KOing a fighter with their flag, the player or their teammates can either wait 15 seconds for the flag to reappear at their base, or simply run through it to send it back automatically. There exists both a set time limit of 20 minutes and a score limit of 10.
Dominion A battle where three flags appear in set location around the map, and capturing them grants teams points. Flags can be captured by having any number of members of a single team within the area around the flag (marked with a glowing border); if members of both teams are in a single flag's area, it will be Contested and no points will be given out until only one team remains. One point is given out every two seconds per flag captured. There exists both a set time limit of 30 minutes and a score limit of 100.
Vampyric Dominion A variation of Dominion where players are granted points by standing within the area surrounding a flag (of which three are always present around the map), as well as should an enemy be defeated and downed within this location. While standing within the area of a flag grants one point every five seconds should no enemies from the opposing team be alongside them (thus worth less than in a normal Dominion game), teams will also be rewarded five points every time an enemy is downed within the specified zones. These points are only added to the team's score once the downed player either manually or automatically respawns; thus by reviving fallen teammates within the zone, players can prevent their enemies from gaining points. There exists both a set time limit of 30 minutes and a score limit of 200.
Guardian Demons A variation of Team Deathmatch where only one player is capable of adding points to their team's total. A player on each team is designated that group's VIP, and one point is earned every three seconds they remain in battle without being defeated. Additionally, this player will also grant their team an additional five points whenever they KO an enemy, as long as that enemy is not revived by their allies. Whenever a VIP is defeated, the role is passed to another player on the team at random. Thus it is imperative to both protect the VIP while also allowing them to engage in combat. The game is limited by both a set time limit of 30 minutes and a score limit of 100.

   Large Modes

Mode Description
Tower Showdown One team is designated as the Attackers, while another as the Defenders. The Defenders are tasked with protecting a large tower located in a specific spot on the map. They must defend this tower against the Attackers, who can capture the tower by standing within an allocated area within it. Once the Attackers capture a tower, the map begins to open up and this repeats twice more, followed by a final objective which is more complicated. The Attackers win should they complete every objective within the time limit, which extends every time they successfully complete an objective, while the Defenders win if they can protect their tower until the time limit runs out. In Online lobbies, the members of the Defenders and Attackers teams swap each game.
Hoard Encounter A battle that features a giant boss character that two teams of players must work together to defeat. At the beginning of a battle, the players must fight through a hoard of minions commanded by the Boss before they reveal themselves, at which point players must determine the boss' weaknesses in order to take it down. All players have a limited amount of four stocks however and, once all of them are depleted, the "eliminated" players takes control of the boss' minions and aim to deter those they previously fought alongside. Those "eliminated" can still aid their team by defeating all of their former enemies (though they have no allegiances and thus could also fight their former teammates) and absorbing them into the boss' hoard, with the team with the last player standing being declared the winner should they be defeated. Players can also claim victory by defeating the boss before this happens. While every boss fight has different mechanics, they often go through phases of summoning CPU-controlled minions before appearing, then expanding the map and moving about the newly-revealed portion as this cycle repeats.
Boss Encounter A variation of the Boss' Hoard mode that does not grant players a limited number of stocks and thus features the sole objective of defeating the boss within a set time limit. This mode is otherwise identical in every way to the Boss' Hoard mode, and CPU-controlled minions will still be spawned every so often.

   Fortress Rei

Fortress Rei is the main game mode focused upon in Tamashī. Fortress Rei is a cooperative mode which sees up to four players working together to protect a fortress from 25 waves of enemies, with only Defensive Goons at the players' disposal. The titular fortress is a wooden building which the player is unable to enter, but can stand atop to fire down onto enemies, and it will spawn in one of several set locations around one of the game's Large Maps. Should a player be defeated then they will be forced to spectate their allies until they clear the round, at which point they will return to battle. The game can end once all 25 waves of enemies are cleared, or should all four players be defeated in battle. Unlike in other game modes, the player is unable to change the character they have chosen at any point, even before they respawn.

Each round a steadily-increasing number of enemies will spawn on the map, and a round will end once they have all been defeated. As with other cooperative-based modes, Offensive Goons make up a bulk of the enemy army. However, a feature unique to the Fortress Rei mode, corrupted versions of fighter characters also appear within the enemy's ranks. These versions of enemies, which take on a purple, nebulous appearance, generally have less health and attack power than their playable counterparts but are still able to wield their weapons and use their abilities against the players. As with the normal enemies, the rate at which these corrupted fighters will spawn increases as rounds continue.

On rounds 5, 10, and 15 the amount of enemies spawned is lessened in comparison to the rounds directly preceding and succeeding them, due to the fact that they are accompanied by a randomly selected Mini Boss. This Mini Boss is the only enemy that must be defeated for the round to be completed, though as enemies spawn alongside it they are often in the way of completing this challenge. On round 5 only one Mini Boss will spawn, while two will appear for round 10, and three for round 15. Additionally, once all 25 rounds have been completed, the player will then be put up against a Giant Boss and their minions in addition to continuing to protect their fortress.

In order to properly defend their fortress, players are able to complete a bonus mission each round in order to earn an upgrade that assists the players in making it through all 25 rounds of enemies. The upgrades that the player can obtain are randomized each playthrough, just as the challenges they are linked to are. It should be noted however that, should a mission is left uncompleted by the time the round ends, it will be considered "failed" and players will lose out on the bonus offered. The following upgrades the player can obtain for their fortress include:

Rarity Upgrade Description
Common Extra Goons Places more Summon Terminals around the fortress, allowing the players to summon more Defensive Goons to aid them. This upgrade can only be earned once.
Heal Fortress Restores a small amount of health to the fortress.
Heal Goons (Light) Restores a small amount of health to all Defensive Goons remaining on the field.
Lookout Posts Places two raised platforms near the player's fortress, allowing ranged fighters to use these as sniper positions. These lookout posts can be weakened, and eventually destroyed, by enemy attacks however. This upgrade can only be earned once.
Speed Boost Slightly boosts the movement speed of all players for the duration of the next round.
Uncommon Barbed Wire Trap Encircles the fortress in a Barbed Wire Trap that deals damage to foes that walk onto it. The barbed wire can be broken should attacks hit it enough however. This upgrade can only be earned once.
Blockades Places three small wooden walls around the fortress, which prevents enemies from approaching from these directions. These walls can be destroyed through the attacks of enemies however.
Health Boost Slightly increases the maximum amount of health of all players for the duration of the next round.
Heal Goons (Medium) Restores a moderate amount of health to all Defensive Goons remaining on the field.
Weak Bubble Shield Places a bubble shield around the fortress for the duration of the next round, which absorbs projectiles from enemies. Enemies can walk through the bubble shield's barrier however, and ranged weapons still harm the fortress should they be fired from within the shield's perimeter. Additionally the bubble shield will weaken whenever it sustains damage, thus rapid damage to a single part of the barrier will cause it to shut off for a moment. Once this upgrade is applied and the round utilizing it completed, it will not be offered again until at least two more rounds are completed.
Rare Attack Boost Slightly boosts the damage output and attack speed of all players for the duration of the next round.
Defence Boost Slightly lowers the amount of damage all players sustain for the duration of the next round.
Heal Goons (Heavy) Fully restores the health of all Defensive Goons remaining on the field.
Quick Cooldown Lessens the amount of time it takes for the players' abilities to recharge for the duration of the next round.
Self Revive Grants all players a Self Revive token, which allows them to instantly revive themselves when downed without needing to wait for an ally. Up to three of these tokens can be earned per match.
Stone Fortress Replaces the exterior of the fortress with stone walls, slightly lowering the amount of damage it takes from attacks. This upgrade can only be earned once.
Super Rare Boss Cannons Places two cannons in front of the fortress which fire large bombs that are capable of damaging enemies. These cannons are slow to fire and turn, and thus they only target bosses should they be present, and as such bosses will target these cannons when they reach the fortress. The cannons can be destroyed by the attacks of enemies. This upgrade can only be obtained once.
Heal Traps Slightly restores the health of any traps (barbed wire, blockades, etc.) that may be present in the battle. This upgrade will only appear should the player have previously obtained any of the traps it effects.
Instant Cooldown Makes the cooldown time for all players' abilities almost instant for the duration of the next round.
Iron Fortress Replaces the exterior of the fortress with steel plating, drastically lowering the amount of damage it takes from attacks. This upgrade can only be earned once, and will only appear should the player have previously obtained the Stone Fortress upgrades.
Summon Ally Summons a CPU-controlled fighter character to assist the players in defending their fortress. Unlike the players however, this CPU ally can not be revived and will be permanently out of action once they are defeated.
Team Retry Grants all players a single Team Retry token, which allows all players to restart a round should they all be defeated in battle. This upgrade can only be earned once.

The challenges that may be given to the player are not static, and have variables that are randomly determined from set variables. Whenever a mission is given to players, it is always accompanied with a 1-3 star rating which denotes it's difficulty; 1 star being "easy", 2 stars being "moderate", and 3 being "hard". The harder the difficulty, the more conditions are added to the challenge in order to successfully clear it though the chance of getting a rarer reward is increased. The level of difficulty of each challenge is randomly determined, but 3 star challenges become the standard at higher rounds. Additionally, should the player choose to play on the "Hard" difficulty, bonus missions will appear at random instead of appearing each round; they will be completely absent on the highest difficulty level, "Insane". Finally, bonus missions are not given to the player during boss rounds. The following challenges may be given to the players:

Challenge Description
Blast Targets! Targets are placed around the map, with the challenge being completed once all targets are destroyed. The amount of targets differs depending on the star level of the challenge: there are 10 targets on the 1 star difficulty, 15 on 2 stars, and 20 on 3 stars.
Bonus Boss! A weaker Mini Boss will appear on the stage and must be defeated for the challenge to be completed. On a 1 star difficulty the Mini Boss can be defeated at any time, while 2 and 3 stars difficulty ratings give the player different time limits for them to do so.
Fake Fortress! A fake fortress spawns somewhere on the map, which a group of enemies will make it their goal to protect. On 1 star difficulty the location of this fortress is shown with a waypoint, while it is not on 2 or 3 stars difficulty; for 3 stars difficulty there is also a weaker Mini Boss protecting the enemy fort in addition to a small group of enemies.
Find Supplies! Bundles of wood will appear around the map, and it is the player's job to collect all of them over the course of the round. The amount of bundles that appear increase depending on the star level, with three bundles spawning on 1 star, and five bundles for both 2 and 3 stars; for 3 stars difficulty there is an additional time limit placed on this task. When carrying a bundle of wood, the player is unable to use abilities or attack, though they can still run and jump normally.
Protect the Fort! Protect the fortress from taking any damage. This challenge is failed should the fortress take any damage within a set time period (1-2 stars) or throughout the entire round (3 stars).
Rescue An Ally! A CPU-controlled fighter is spawned somewhere in the map, and some enemies will target them instead of the fortress. The challenge is failed should this character be defeated, as they must be protected for the duration of the round. During the round they will try to make it back to the fortress, and it is the player's job to escort them there so they can find safety within. On a 1 star difficulty the CPU ally's direct location will be marked with a waypoint; on a 2 stars difficulty two additional waypoints will appear and point towards enemies instead of allies; and on a 3 stars difficulty no waypoints will appear.
Stay Safe! This challenge differs greatly depending on the star level. On 1 star rating, the goal is for all players to refrain from being defeated in battle; on 2 stars, the goal is to refrain from taking a certain amount of damage collectively; and on 3 stars difficulty the goal is to not take any damage. These challenges last for the entire duration of the round regardless of difficulty.

Characters

This section may contain spoilers for a variety of different media.
Please be aware of this when reading character descriptions, especially.

   Playable Fighters

By default, Tamashī features 20 playable characters, each from a different series. Additional 40 characters can be unlocked by completing character missions; this decision was made as to not overwhelm new players with an extensive roster while still providing them with a roster of characters from a variety of sources. Overall there are 60 playable characters, each with their own abilities that offer different strategies in battle.

In addition to the fighter's abilities, all characters have four stats which have different effects on the way they can be controlled in battle. These abilities are labelled by three labels - "low", "medium", or "high" - in-game, but may differ slightly depending on character. The four stats and what they determine are as follows:

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Power
The power stat determines the amount of damage that the fighter's weapon deals to other fighters. The higher it is, the more an enemy will be hurt should they be hit by it. For ranged fighters, the power stat also determines how far their projectiles travel when not charged.

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Speed
The speed stat determines the speed at which a character moves in addition to how high the fighter is able to jump. The higher a fighter's speed, the faster they travel and the higher they can jump. Although not directly related, the speed stat tends to also correlate with the weight of the fighter, which determines how hard it is for the character to be launched and how quickly they will descend while airborne.

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Defence
The defence stat determines the amount of damage the character will take from attacks; two characters with differing defence stats can be hit by the same attack and take different amounts of damage. The higher a fighter's defence stat, the less damage they will take. Attacks on a character's weak point (which is usually the character's head) deals more damage to a fighter as it is not affected by their defence stat. Additionally the higher a character's defence stat, the faster their HP will regenerate after damage is taken. In general, melee-based characters have more defence than ranged-based ones even should their stats claim to be of the same level.

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Health
The health stat determines how many health points (HP) a fighter has. Despite only being denoted by three levels, the actual amount of health a character has is unique; two characters with the same health stat may have different amounts of HP. Because of this, the health stat acts more like ranges of values rather than specific HP levels.

Some playable characters have passive abilities, often related to their abilities or personality. The following characters have passive abilities:

  • Sunflower, Serika Onoe, Katarina Claes, and Noble Six can all revive their allies at a slightly faster speed than other characters. Richtofen and Korosensei have abilities that also grant them better versions of this ability.
  • Kunoichi, Dark Pit, Banjo, Princess Peach, Korosensei, and Magical Slayer Mamika can all perform a double jump, though because of this both of their separate jumps are slightly lower than those of other characters. Several characters (including Dark Pit) also have abilities that allow them to be propelled a greater into the air, allowing them to reach areas that even characters with a second jump may not be able to reach.

   Default Fighters

    Overlord
Cocytus
Cocytus
In the DMMO-RPG title YGGDRASIL, there exists an underground dungeon that was once a great challenge for guilds to try and conquer. After the guild Ainz Ooal Gown entered the necropolis, they defeated the enemies guarding it and transformed it into their guild's headquarters, defending their giant base with a legion of NPCs that the guild's members created. Of the forty-one members of Ainz Ooal Gown who set up in the Great Tomb of Nazarick, one would go on to create Cocytus, the Ruler of the Frozen Glacier and the guardian of the dungeon's fifth floor. The player Warrior Takemikazuchi designed Cocytus with an honourable warrior-like spirit, respecting any who possess a great fighting spirit akin to his, and thus Cocytus with given the title of Nazarick's weapons master.
Cocytus
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Melee Fighter
wielding Decapitation Fang
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high power
low speed
high defence
medium health
Abilities
    Frost Aura
    Self-Enhancement
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
Cocytus activates his Frost Aura, which freezes the air around him. Though this lowers his movement speed and jump height, Cocytus' Frost Aura causes any who draw near him to take damage as they remain within a small radius of him, eventually freezing in place should they remain present around him for long enough. The Frost Aura lasts for a short amount of time before Cocytus deactivates it, though the player can forcibly do so by using the ability again. Cocytus uses the magic skill Self-Enhancement, boosting his overall attack power for a short amount of time. While this does increase the amount of damage he deals to other fighters, his defence is lowered slightly as compensation for his greater power. Additionally, Cocytus' charged melee attack gains a wind effect that pushes foes back a short distance from him in addition to dealing damage.
    HITMAN
Hitman PNG31
Agent 47
In the 1950's, Dr. Otto Wolfgang Ort-Meyer, who had recently finished his tenure in the French Foreign Legion, began his research into the realm of cloning human beings and artificially extending life. Based on his radical theories discredited by the scientific community, Dr. Ort-Meyer began working to create perfect assassins of peak physical condition that are unable to disobey orders. Agent 47 was the first "successful" result of his trials, the forty-seventh clone built using the DNA of Ort-Meyer and four terrorists he worked with in the French Foreign Legion. Upon reaching adolescence, Agent 47's reputation as an assassin would attract the attention of the International Contract Agency. Despite little information about his past, he would be recruited to work for ICA in order to fulfill their wishes.
Agent 47
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Ranged Fighter
wielding Silverballer Pistol
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high power
low speed
medium defence
medium health
Abilities
    Found Disguise
    Instinct Mode
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: AVERAGE
Using his skills to impersonate others to a great degree, Agent 47 literally transforms into a random other character. This is purely an aesthetic change however, as he does not gain the character's weapon or abilities while transformed. This lasts for a short amount of time, which hastens whenever 47 takes damage while disguised. Agent 47 uses his instincts to intuit whatever dangers may be within his immediate vicinity. This is symbolized through the player's vision darkening and player seeing bright silhouettes of any other fighter around him, even through walls. While this allows him to see what actions his enemies may be currently performing, Agent 47's instincts only work for a small area around him.
    KFC
KFC Colonel Sanders
Colonel Sanders
Born in September 1890, Harland David Sanders is the founder of popular fast-food chain Kentucky Fried Chicken™ and serves as the company's mascot. Sanders is commonly known by the nickname of "Colonel Sanders"; despite never attaining the rank of 'colonel' while a member of the United States Army, Sanders received Kentucky's highest title of honour, Kentucky Colonel, a title he would wear with pride. Though Colonel Sanders would sell his restaurant chain in 1964, he continued to serve as a member of it's board of directors (despite often criticizing the deteriorating quality of the franchise's food) until his death in 1980. Colonel Sanders and Kentucky Fried Chicken™ are well-known for their secret blend of seven herbs and spices added to chicken cooked in a pressure fryer, with the company still treating the Original Recipe® blend of seven herbs and spices that Sanders concocted in 1940 - which are believe to consist of table salt, thyme, basil, oregano, celery salt, black pepper, dried mustard, paprika, garlic salt, ground ginger, and white pepper - as a major part of their marketing.
Colonel Sanders
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Melee Fighter
wielding Polished Cane
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high power
high speed
low defence
low health
Abilities
    Original Recipe® Bucket
    Popcorn Chicken
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: AVERAGE
Colonel Sanders summons, then places, an Original Recipe® Bucket meal on the ground. The bucket then acts as a healing item with limited use; up to three allies can heal themselves by eating some of the chicken collected within it. Enemies can destroy this bucket through attacks, however they are unable to make use of it's healing properties. The ability's cooldown timer begins counting down only once all the pieces of chicken have been eaten or the bucket is destroyed. Colonel Sanders produces a small box of Popcorn Chicken. While keeping the box in his grasp, Colonel Sanders releases the Popcorn Chicken into the air in front of him, and they explode a short moment later to deal damage to any enemy within the range of the attack.
    Kid Icarus
Darkpit
Dark Pit
As Pit destroys the Mirror of Truth used by Pandora to mass-produce enemies for the Underworld Army, a clone of the angel is prematurely born just as the mirror shatters. This clone of Pit immediately declares himself a rebel, going against the wishes of Pandora as he decides to fight his original self. As Palutena and Pit quickly determine, Dark Pit, as he comes to quickly be known, is an incomplete clone of Pit born from the more-serious and negative emotions that the jovial angel represses subconsciously. Because of this, he comes to despise Pit and the two often clash - with weapons or words - whenever they meet despite Dark Pit being unable to live on should Pit perish in battle. Though often an unwilling ally of Pit's, Dark Pit's own ambitions are to surpass his original source's abilities, and joins Viridi's army, The Forces of Nature, after the defeat of Hades to do this.
Dark Pit
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Ranged Fighter
wielding Dark Pit Staff
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
medium power
low speed
medium defence
high health
Abilities
    Power of Flight
    Invisible Shots
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: LONG
Dark Pit is granted the Power of Flight by Viridi, the Goddess of Nature. This propels him high up into the air, allowing him to reach areas that may be out of reach for other fighters. Dark Pit's descent after being thrown into the air will start off slow, allowing players to plan their landing, before he accelerates quickly. Once activated, all of the shots that come from Dark Pit's staff become completely invisible to all fighters (except Dark Pit) for a short period of time. This makes it difficult for enemies to track the location from where Dark Pit snipes his enemies.
    Samurai Warriors
Samurai Warriors Spirit of Sanada Kunoichi
Kunoichi
During the Sengoku period of Japan, Kenshin Uesugi and Shingen Takeda were known for their fierce rivalry as they often fought each other at the site of Kawanakajima. In the midst of one of these conflicts, their battle would cause a family to be caught up and killed in the action, orphaning a young girl. Shingen Takeda would take this girl in and raise her with affection, while she would thank him for his gratitude by serving him as a Kunoichi for his army. After Takeda's death, Kunoichi would continue serving his son, Katsuyori, before joining the Sanada family and working as the bodyguard of the family's youngest samurai, Yukimura Sanada.
Kunoichi
ACLTamashitypeM
Melee Fighter
wielding Cyclone Blades
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
low power
high speed
medium defence
medium health
Abilities
    Kunoichi no Gimu
    Kunoichi no Dasshutsu
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: SHORT
Kunoichi becomes invisible (but not invincible) temporarily. Though this makes her impossible to see normally, she will become slightly visible whenever she takes damage or attacks. This lasts for a short period of time with the cooldown timer beginning to count down once it ends automatically after this period of time or should the ability's effects be manually cancelled by using the ability again. Kunoichi throws a bomb at her feet which explodes to reveal a green cloud of gas that poisons any enemy that enters it. This deals a small amount of damage to enemies over time as they remain in the cloud, with the amount of damage increasing the longer they remain poisoned. The cooldown timer begins counting down immediately following the ability's use, unlike many other abilities with lingering effects, though only one cloud of gas may be on the field at a time.
    Puella Magi Madoka Magica
POTK-MM-Akemi-Homura-Render
Homura Akemi
From the dawn of time, an alien race known as Incubators have been dedicated to counteracting the effects of entropy. To this end, they utilize the energy released by the emotions of young girls, who they transform into Magical Girls with the promise of granting them a single wish. One such Magical Girl is Homura Akemi. After transferring into Mitakihara Middle School she presents herself as a very cold and distant girl possessing incredible intelligence and athletic skill. Though this persona is not a mask, her personality has been changed by her journey through multiple timelines; with the power granted to her as a Magical Girl, Homura has focused entirely on achieving her goal of preventing her friend, Madoka Kaname, from becoming a Magical Girl and, subsequently, a pawn to be used by Kyubey and the other Incubators. She may appear cold, though this is only due to her growing used to the suffering of others around her and she was originally a very timid and clumsy girl.
Homura Akemi
ACLTamashitypeR
Ranged Fighter
wielding Light Machineguns
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
high power
medium speed
medium defence
low health
Abilities
    Sand's Flow
    C-4 Plant/Detonation
    ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG     ACLTamashiclock  RECHARGE TIME: AVERAGE
Using the sand timer within her shield, Homura reverses time by a few moments. This does not affect every fighter in the game however; instead it only affects Homura herself, and only by roughly 5 seconds' worth of time. This causes her to change location and regain whatever ammunition she may have used in the process, though also resets the recharge timer on her other ability. Homura can not reverse time back to prior before she has been KO'd; at most, she will return to the point immediately after respawning. Homura produces a C-4 explosive from her shield, and plants it on the ground in front of her. After being planted, the ability can be used again to detonate the C-4 from any distance. Enemies can destroy the C-4 with attacks (though at the risk of harming themselves), and the C-4 disappears should Homura be KO'd and need to respawn. Once the C-4 is destroyed or manually detonated, then the recharge timer will begin to count down.
    Danganronpa
Argument Armament - Maki Harukawa (4)
Maki Harukawa
Time and time again, a despair-driven bear named Monokuma has trapped "Ultimate" high school students in games where he forces them to murder one another. When sixteen high school students wake up in a dilapidated school dubbed the Ultimate Academy for Gifted Juveniles, they become the latest victims in Monokuma's series of Mutual Killing games. Among these sixteen students is Maki Harukawa, who introduces herself as the Ultimate Child Caregiver. Though she is antisocial and hostile, Maki claims that children love her and that, while living in an orphanage, she was forced to care for many of the younger kids there. Despite the claims about her title however, it is eventually revealed to her fifteen classmates that she is actually the Ultimate Assassin, who was forced into this line of work in order to protect the kids at the orphanage she grew up at from being forced into the same life.
Maki Harukawa
ACLTamashitypeM
Melee Fighter
wielding Combat Knife
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
high power
high speed
medium defence
low health
Abilities
    Crossbow Bolt
    Electrobomb
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: SHORT
Maki produces a crossbow, already loaded with a bolt tipped with Strike-9 poison. She fires this bolt with her crossbow forwards, and it flies a great distance. Though it deals little damage on contact, damage will continue to be dealt to an enemy hit by it over a short period of time as they are poisoned. Three crossbow bolts can be fired before Maki puts it away and the recharge timer will start; the crossbow can also be put away by using the ability again, which causes a slightly shorter recharge timer to begin. Maki throws out one of the Electrobombs developed by the Ultimate Inventor, Miu Iruma. This Electrobomb explodes upon contact with any surface, releasing a flurry of sparks as it does so, and temporarily disables the abilities of any enemy fighter hit by the bomb's explosion.
    Fairy Gone
Marlya Noel design
Marlya Noel
Prior to the destruction of Suna village, the settlement was home to a young girl who had been given the name of "Cursed Child" after both of her parents died on the day of her birth. This girl's name was Marlya Noel, and she was forever blamed for any of the incidents that occurred within Suna. Long after one of the Seven Knights of Zesskia, Ray Dawn, destroyed the town and killed most of it's inhabitants, Marlya came to work for the Biaklay mafia family, where she was trained in combat, until being scouted by the special Illegal Fairy Regulatory force Dorothea. As a member of Dorothea, she learns that she has the ability to summon a Fairy - her's the humanoid Ash Clad capable of burning anything it touches - though her past as the Cursed Child prevents her from truly feeling like a member of the team she works with.
Marlya Noel
ACLTamashitypeR
Ranged Fighter
wielding Zesskian Sniper Rifle
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
low speed
high defence
medium health
Abilities
    Ash Clad
    Kysenaria Connection
    ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG     ACLTamashiclock  RECHARGE TIME: LONG
Marlya summons her Fairy, Ash Clad, who appears behind her. If an opponent enters a small radius around Marlya, Ash Clad protects her by grabbing them - something which deals damage to them as Ash Clad's hands burn their target - and knocking them backwards a short distance before Ash Clad disappears. This essentially acts as a close-ranged counter, a defensive mechanism for Marlya should her sniper position be located. Marlya takes out a receiver and speaks into it, notifying fellow Dorothea member Klara Kysenaria of the situation. A moment later her Fairy, a small frog-like creature with the ability to fly named Tomereez, begins circling outside the stage. This causes all enemies to be marked for Marlya and her teammates, though her teammates get updates every few moments whereas Marlya instead gets notified of her enemies' movements instantaneously. She is not shown the identities of her enemies' chosen characters, just their movements. This ability's recharge timer begins counting down only once Tomereez returns to Klara's side, a short period of time after Marlya requested for her aid.
    AI: The Somnium Files
AI Somnium Files - Mizuki Okiura
Mizuki Okiura
On November 1, 2019, the body of Shoko Nadami, the representative for an investment company, was found in the amusement park of Bloom Park, located in the now-quarantined Kabasaki District of Tokyo. Alongside the body, a young girl named Mizuki Okiura was found hiding in a pillar, the daughter of the first victim in the Cyclops Serial Killings. Mizuki is a strong 12 year-old girl and the "super ultra mega best friend forever" of internet idol Iris "A-set" Sagan, who has lived with ABIS detective Kaname Date for the past four years due to her father's workaholic nature. Mizuki is one of the most prominent figures in the new string of Cyclops Serial Killings, as, in addition to her mother Shoko being the first victim, her father, Renju Okiura, would later be found murdered in the maid cafe that he owned, Sunfish Pocket; her familiar relation to Renju Okiura would also connect her to his idol company, Lemniscate, and a series of warehouses the Okiura family owned, both of which would get caught up in these murders. While she presents herself as a strong combat-oriented girl who hates her roommate, Mizuki is still a child and wishes greatly to be part of a caring family.
Mizuki Okiura
ACLTamashitypeM
Melee Fighter
wielding Iron Pipe
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
high power
medium speed
low defence
medium health
Abilities
    Gaze Upon Adorabbit
    Mizuki Hyakuretsu-ken
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: SHORT
Mizuki produces her doll of Adorabbit and holds it out in front of her. While it appears invisible, Adorabbit releases a conical burst of energy with it at the tip, which causes any enemy within range to be paralyzed in place for a moment. Mizuki is unable to attack the frozen opponents however, as they are free from Adorabbit's effects once she puts him away; she will put him away after a set amount of time has passed, or once she has taken damage. Placing her iron pipe upon her back, Mizuki becomes large and muscular in a parody of Kenshirō from Fist of the North Star. Imitating Kenshirō's trademark technique, Mizuki proceeds to punch forwards furiously, her hands seemingly multiplying as they fly out in front of her. Though this attack lacks range, Mizuki traps any opponent in the attack to deal a massive amount of damage.
    SIN & PUNISHMENT
Saki Amamiya Sin & Punishment cover
Saki Amamiya
After humanity faces a planet-wide famine, scientists begin developing a genetically-engineered species of animal to be raised as the perfect source of food. Originally herded in Japan, these creatures, "Ruffians", would eventually mutate into monsters and rampage through the country. Saki Amamiya is one of the soldiers who steps up to fight the Ruffians, defending humanity from their attacks. After falling into a tide of blood flooding Tokyo, Saki is transformed into a Ruffian himself, and it is only with the aid of another Armed Volunteer named Airan Jo and a mysterious woman named Achi that he is restored to normal. As thanks, he joins Achi's group, the Savior Group, to work towards defeating the Ruffians humanity created, unaware of the plans Achi has for him and his powers. After the threat of the Ruffians is quelled somewhat, Saki and Airan marry and eventually come to raise a child named Isa.
Saki Amamiya
ACLTamashitypeR
Ranged Fighter
wielding Dolphin Gun
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
medium power
high speed
medium defence
low health
Abilities
    Dolphin Shield
    Ruffian Form
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
Saki surrounds himself in a bubble of energy. Despite appearing as a shield, the Dolphin Shield does not neutralize attacks - instead, while they still deal damage to Saki, it absorbs any projectile attacks to enhance his own strength. The Dolphin Shield remains active for a short period of time, during which Saki can move around, and releases a pulse of energy once it depletes; the size of the pulse also increases the more projectiles it had absorbed. Saki transforms into his half-Ruffian form for a short period of time. This increases his attack power and movement speed, but Saki also takes significantly more damage from any attack sustained within this form. He is also unable to use his other ability while this form is active, and the recharge timer only begins counting down once he reverts to normal or should he be KO'd.
    Majin Tantei Nōgami Neuro
481233a708ba8405b9b8a9cb2406cdf1
Neuro Nōgami
All sorts of Demons hail from the Demon Realm, but none are more interesting than the supernatural detective Neuro Nōgami. Neuro feeds off the energy released as mysteries are solved, thus he has a love for any complicated riddle that may appear. After solving every mystery in his realm, Neuro travels up to Earth where he forces a high school girl, Yako Katsuragi, to act as his cover so he can feed. Using Yako, Neuro opens up Katsuragi Yako's Demon World Detective Agency with the intent of feeding off the more complicated, and delicious, mysteries schemed up by humanity. In the presence of other humans, Neuro appears as a well-meaning and polite character who greatly respects Yako, whom he calls his mentor, though this is all just a facade; Neuro finds little interest in a majority of humanity, acting as self-centred and arrogant as he desires to use humanity as nothing but a source of food.
Neuro Nōgami
ACLTamashitypeM
Melee Fighter
wielding No weapon
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
medium power
low speed
medium defence
high health
Abilities
    Evil Drop
    Evil Blind
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: LONG
Neuro applies one of his 777 Tools of the Demon Realm, the Evil Drops. Immediately after doing so, Neuro fires long thin beams of orange/yellow energy from his eyes. This simply acts as a projectile attack, giving Neuro an option for long-distance combat should need be. Using the power of one of the 777 Tools of the Demon Realm, Neuro shifts into a "lower resolution". This means that Neuro becomes invisible (but not invincible) to foes outside a fairly large radius around him, essentially making Neuro immune to long-range attacks for a short period of time. As previously stated, stray projectiles can still hit Neuro and cause him to take damage, and Neuro will become normally visible for a quick moment upon being hit. While Evil Blind is active, Neuro can not use his other ability.
    Gone
Sam Temple - Light
Sam Temple
After a school bus driver suffered a heart attack while at the wheel, one of the elementary schoolers on the bus would step up and try to maneuver the vehicle off the road and into safety. Though the hero of this incident would come to be known as School Bus Sam, the events of these days would eventually fade and Sam Temple would return to being just your average boy. When everyone over the age of fifteen suddenly disappears from the seaside town of Perdido Beach in 2008, Sam Temple again shows his leadership as he tries to rally the children trapped within a dome that they would dub the Fallout Alley Youth Zone, the "FAYZ". During the year trapped in the FAYZ, Sam manages to become close to the super-smart Astrid Ellison, becoming his girlfriend and eventually marrying her after the dome falls. As kids begin developing superpowers, Sam too displays the ability to project light from his hands and becomes known as one of the strongest mutants in the FAYZ. Roughly four years later, Sam decides to step up to protect others again as mysterious asteroids - Anomalous Space Objects - start falling onto Earth and granting those who absorb them powers not unlike those possessed by kids in the FAYZ.
Sam Temple
ACLTamashitypeR
Ranged Fighter
wielding No weapon
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
high power
medium speed
high defence
low health
Abilities
    Sammy Sun
    Mini-FAYZ
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
Sam creates a small ball of light that hovers in the air. This remains stationary for a short period of time, acting as a beacon that can also damage enemies that run into it. After a short period of time has passed, the Sammy Sun will explode in a small detonation to damage any nearby opponents. Unlike other trap-based abilities like this, the recharge timer begins counting down immediately after Sam creates the Sammy Sun; he is however unable to create a second, as the orb will detonate before the timer finishes. Sam begins morphing, activating the powers given to him after he consumed part of an Anomalous Space Object. As he morphs, Sam creates a fairly large dome of white energy around him, which acts as a shield that traps him - and any other fighter, both friend or foe - inside. The dome of energy prevents projectiles from entering, but any fighter that tries exiting or entering the dome will take some damage (again, applying both to enemies and allies) as they pass through the white border. The energy that makes up the dome is almost entirely white - very little of the scenery outside can be seen through the opaque borders - and the walls act fairly solid; grenade-like abilities will bounce off the perimeter. The dome will remain on the stage for a short period of time, during which Sam will remain in his morph, before it disappears and the recharge timer begins counting down.
    Codename: Kids Next Door
Numbuh One - Stop the g-KND
Numbuh 1
Since time immemorial, adults have always forced their evil ideals upon children, believing that they knew best as their elders. To counteract the evil deeds that are thrust upon them, children founded the global organization of Kids Next Door, to protect other kids around the world from the unpleasantries that exist to limit the freedoms of childhood. Nigel Uno, better known by the codename Numbuh 1, is a tactical genius (and somewhat paranoid) leader of Sector V of the Kids Next Door. Numbuh 1 is a workaholic who cares deeply for his teammates, though often snaps at them whenever they forget the mission forced upon them. Despite being one of the Kids Next Door's greatest recruits - so talented that he would eventually be chosen to represent Earth in the Galactic KND - Nigel Uno is actually the nephew of the KND's greatest enemy, "Father".
Numbuh 1
ACLTamashitypeM
Melee Fighter
wielding S.P.L.A.N.K.E.R.
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
high power
medium speed
low defence
medium health
Abilities
    M.A.R.B.L.E.
    M.U.S.K.E.T.
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: AVERAGE
Numbuh 1 produces a M.A.R.B.L.E., which is a small explosive which takes the appearance of a marble. Numbuh 1 then tosses this explosive, which detonates into a small, but fairly powerful, explosion after a short period of time has passed. The M.A.R.B.L.E. can bounce off walls or the ground, or other fighters, before it explodes; it will only detonate after the fuse of roughly 2 seconds has passed. Numbuh 1 pulls out a M.U.S.K.E.T. pistol, which is capable of firing globules of mustard. Acting as a short-ranged projectile, Numbuh 1 fires the M.U.S.K.E.T., and the mustardy projectile that it releases flies a short distance forwards before falling to the ground. This projectile deals a moderate amount of damage to enemy fighters, partly due to the little range this attack possesses, though it has a secondary effect as well: enemies hit by the mustard will be covered in the substance, which slows their movements a great deal and blinds them as well.
    Metroid
ZamusArt
Samus Aran
For the first two years of her life, the young human girl Samus Aran lived in the Earth colony of K-2L with her parents Rodney and Virginia. When she was three, Space Pirates raided her home and Samus was forced to watch as the giant dragon-like mastermind of the assault, Ridley, destroyed her home and killed her family. Though Samus feared for her life during this invasion, she managed to hide away and remain the colony's sole survivor until the bird-like Chozo race responded (late) to a distress call and rescued the young girl. As she grew up, the Chozo infused Samus with their DNA and trained her to be the ultimate warrior in order to exact revenge on the Space Pirates that scarred her, often making use of a bulky Power Suit capable of making use of a wide variety of weaponry. For some situations that require her more acrobatic abilities and stealth techniques, Samus instead opts to lose her defences and instead don her "Zero Suit", which allows her to show off her enhanced agility and hand-to-hand combat techniques.
Samus Aran
ACLTamashitypeR
Ranged Fighter
wielding Paralyzer
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
high speed
low defence
medium health
Abilities
    Plasma Whip
    Screw Attack
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: SHORT
Samus extends the Paralyzer's Plasma Whip, creating a melee weapon of pure energy. Samus whips the Plasma Whip forwards as it extends, which deals damage to any foe hit by it. This ability also acts as a grapple - Samus can use the Plasma Whip to latch on to walls before pulling herself towards the wall or ledge. Based upon the ability granted to her by the Power Suit upgrade of unknown origin, Samus will jump high into the air while spinning horizontally as she tucks her body up. As she jumps into the air an energy covers Samus' body, which absorbs uncharged projectile attacks. As Samus can use this ability after jumping into the air, Screw Attack essentially acts as a double jump that deals damage on contact.
    Chaos;Child
ONE AME 40000400
Serika Onoe
The introverted and arrogant self-proclaimed "Right-Sider", Takuru Miyashiro, has had always had a cheerful and energetic girl by his side. Serika Onoe lived in the apartment next to that Miyashiro's childhood home and, like him, had a fairly broken family that would often neglect her. As Miyashiro would run amok investigating urban legends and anything else that piqued his interest, Onoe would always be by his side as his partner in crime. Even after enrolling in Hekiho Academy, a school for teenagers suffering from Chaos Child Syndrome, Onoe would stick next to Miyashiro and join him as a member of the school's Newspaper Club. Though their friendship would remain strong through thick and thin, in truth Onoe was not a normal human being; Serika Onoe was originally the imaginary friend of Takuru Miyashiro, and would be born into the world as his Gigalomaniac powers manifested. Six years after the giant earthquake known as the Third Melt destroyed Shibuya, Onoe helped perpetrate the Return of the New Generation Madness serial killings in order to fulfill the role she was created for: help Miyashiro live an exciting life and create a mystery for him, and only him, to solve. Like Miyashiro and many of the others she is acquainted with, Serika Onoe is a Gigalomaniac - though not a "true" one like her creator; she possesses the ability to read the minds of those nearby, though she can not turn this off and thus hears every single thought dreamt up by those around her.
Serika Onoe
ACLTamashitypeM
Melee Fighter
wielding Di-Sword
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
medium power
medium speed
low defence
high health
Abilities
    Sumo Sticker
    Telepathy
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: SHORT
Serika Onoe creates a giant Sumo Sticker on the ground beneath her, which remains on the ground for a second before fading away. The sticker slows any fighter who passes over it initially, but the sticker's eyes will open before it disappears and paralyze any foe atop it to stop their movement. While this does affect fighters who jump over the sticker, the effects do not extend through a roof or floor that may be above it. Onoe focuses her ability to read the minds of others, zeroing-in on a fighter nearby. If close enough to an enemy, this ability reveals many of the opponent's stats to the player - their abilities and their cooldown timers if applicable, their health, and any stat changes that may have been applied to them - within a small window next to their person. This only targets a single fighter, one who must be within a fair distance of Onoe, and the window disappears should they exit Onoe's field of vision.
    No Game No Life
Schwi Dola
Schwi Dola
Üc207Pr4f57t9 is one of the 3496 members of the Ex-Machina race created by the God of Doubt, Holou. During the Great War, Üc207Pr4f57t9 was involved in a battle that led to the destruction of a human settlement; this human settlement was the home of a young boy named Riku Dola. Puzzled by his reaction to the death of his family and fellow men, the Ex-Machina unit became interested in the human heart, something which her Ex-Machina cluster was unable to comprehend due to the abundance of errors created in trying to understand it. Cast off, Üc207Pr4f57t9 eventually came to meet the same boy when he was 18 years of age, making contact with him as he explored the ruins of an Elven settlement. Being given the nickname of "Schwi", the Ex-Machina would become one of the most prominent figures in helping Riku and the humans end the Great War. Prior to her death at the hands of the Flügel, Jibril, Schwi would reconnect with her cluster and transmit the results of her investigations into humanity, essentially granting the rest of her race the "heart" she had been so interested in.
Schwi Dola
ACLTamashitypeR
Ranged Fighter
wielding Assut Armor
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
medium power
high speed
high defence
low health
Abilities
    Lösen: Enderpokryphen
    Prüfer Bestätigen
    ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG     ACLTamashiclock  RECHARGE TIME: AVERAGE
Schwi takes a moment to charge up energy before firing a fairly thin, but extremely powerful, beam of orange energy from her cannon; this is an imitation of the Far Cry spell that is used by the Dragonia race. This attack is strong enough to OHKO enemies if a Critical Hit is achieved with it and, while it travels a great distance, is hard to target directly as the beam arcs a very slight amount. Schwi connects with her Cluster in order to pinpoint the locations of all fighters on the enemy team. This marks their location - but not which character they are - for a short period of time. The locations are not updated instantaneously, with the markers changing position every few seconds.
    ID: Invaded
ID Invaded - Tamotsu Fukuda
Tamotsu Fukuda
Tamotsu Fukuda is a notorious serial killer who was, prior to his capture, one of the subjects investigated by Kura. Referred to by the police under the alias of "The Perforator", Fukuda killed his victims by drilling small holes into the right side of their heads, mimicking the one he gave himself. Fukuda's motives were his belief that drilling holes in peoples' heads would cause flaws within their brains to be healed; just as the hole he put in his own head cured his arithmomania. After capturing rookie field agent Koharu Hondomachi and subsequently being arrested by Kura, Fukuda is recruited as a "Brilliant Detective", one who dives into the Id Wells developed by cognition particles in order to track down other serial killers.
Tamotsu Fukuda
ACLTamashitypeM
Melee Fighter
wielding Hand Drill
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
low power
medium speed
high defence
high health
Abilities
    Id Fracture
    Numbers, Numbers, Numbers
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: LONG
Mimicking the appearance Fukuda takes within his own Id Well, the serial killer's body fractures apart into fragments. This increases his mobility and makes it harder for projectiles to hit him, though he is unable to attack while this is active. Fukuda takes on the appearance of his Brilliant Detective persona, Anaido, which reactivates his arithmomania. This allows him to temporarily see the health bars of all enemy fighters in his field of vision, and deal far more damage to them. The downside to this is that Fukuda's defence lowers drastically as well while this ability is active, making it easier for him to be KO'd as Anaido.
    Plants vs. Zombies
Sunflower - Battle for Neighborville
Sunflower
The greatest war in history has been a long one, fought between the Zombies that hunger for brainz and the Plants that defend humanity from them. The backbone of the Plant army is the Sunflower, who brightens the flora with her sunny disposition; literally - the Sunflower is known for collecting energy from the Sun to power up her allies. As the battle between these two forces has escalated, the Sunflower has taken a more proactive role in battle, opting to heal her friends while fighting alongside them instead of merely hanging back and needing protection.
Sunflower
ACLTamashitypeR
Ranged Fighter
wielding No weapon
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
low power
low speed
medium defence
high health
Abilities
    Heal Beam
    Sunbeam
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: AVERAGE
Sunflower channels the energy of the Sun directly into a single nearby ally, healing them over time as they remain connected. Both fighters can continue moving and fighting while the Heal Beam connects them, though the beam will break should they get too far apart or should the ability be used again; the latter can be used at any time to manually deactivate the ability. Sunflower extends her roots into the ground, preventing her from moving. While rooted, Sunflower essentially becomes a turret, being able to fire a laser beam of condensed energy that deals more damage than her normal weapon. The recharge timer will begin counting down once Sunflower depletes an energy gauge that acts as the Sunbeam's ammunition or should she retract her roots, which can be done by using her ability again. The recharge timer depletes at a faster rate the less the Sunbeam had been used; by not actually firing the Sunbeam at all, this recharge is almost instantaneous.
    Ever Oasis
Ever Oasis - Tethu
Tethu
In a savage desert ravaged by the darkness of Chaos, bastions of society exist in the forms of oases born from the power of Water Spirits. After the destruction of his older brother's Oasis in the wake of Chaos, Tethu meets Esna, a lone Water Spirit without an oasis to call home. As Chaos destroys the arid landscape, Tethu and Esna team up to create the greatest Oasis in this dying land, and Esna creates a glorious spring for stragglers to flock to. With an Oasis to call home, Tethu and Esna begin trying to recruit the travelling Seedlings and other races - namely the lizard-like Drauk warriors, the playful rabbit-like Lagora, and the plump scorpion-like Serkah - to live at the Oasis he looks over and fight against the raging threat of Chaos.
Tethu
ACLTamashitypeM
Melee Fighter
wielding Leafblade
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
medium speed
medium defence
medium health
Abilities
    Green Gale
    Great-Tree Breath
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: LONG
Tethu swings his sword to release a tornado of green wind as a pulse around himself. This pushes away nearby enemies; though it deals little damage normally, fighters next to Tethu do take more as they are buffeted by the wind. Tethu releases a pulse of energy that heals all allies within it's range a very small amount. The pulse also gives allies the added benefit of a temporary buff in damage output.
    Saga of Tanya the Evil
Tanya Youjo Senki film
Tanya von Degurechaff
In the year 2013, one average salaryman that worked in the Human Resources Department of a large corporation was murdered. After firing an employee with not a shred of empathy, his now-former employee pushed this buisnessman in front of a moving train in an act of vindication, sending him to his death. As he is contacted by the god of reincarnation in his final moments, this businessman insults the deity and questions it's true nature. In order to force this businessman into mindset of one believing in god, this deity - or "Being X" as it is nicknamed - reincarnates the businessman as a girl in the midst of an alternate universe's early 20th century. Reborn as Tanya von Degurechaff, at the age of nine she decides to enlist in her world's army in an attempt to outsmart the life of "punishment" forced upon her by Being X. As a soldier, Tanya becomes known as The Devil of the Rhine due to her sociopathic nature and powerful combat prowess whose intelligence from her past life assists her in coming up with strategies often more successful than those concocted by her superiors. As Tanya proves her strength even as Being X forces challenges upon her, she is promoted to the rank of Lt. Colonel, and asked to lead her own squadron of aerial knights, the Imperial 203rd Aerial Mage Battalion. Though she still defies Being X, she is forced to pray to the deity in order to keep her magical powers in check.
Tanya von Degurechaff
ACLTamashitypeR
Ranged Fighter
wielding Mondragón Rifle
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
low speed
high defence
medium health
Abilities
    Active Barrier
    Enchanted Rounds
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: AVERAGE
With the aid of magic, Tanya creates a small shield of blue links of energy in front of her. The barrier forces Tanya to stand still while the attack is active, thus leaving her back vulnerable to attack, though it can be manually cancelled by using the ability again (which also lowers the cooldown time slightly). The shield protects Tanya by absorbing a certain amount of damage, and will shatter once it is attacked enough. Tanya enchants her current clip with magic, transforming them into explosive rounds. This allows Tanya to fire eight bullets that explode on impact with an enemy or the surrounding area, which causes an increase in damage as well as splash damage to foes near the bullet's detonation site. The explosion each bullet creates is small, though the damage dealt is significantly higher than a normal bullet. The cooldown timer begins counting down once all eight bullets have been used, or should the player manually cancel the ability's effect with another use; the latter decreases the cooldown timer slightly.

   Unlockable Fighters

    Pandora's Tower
Pandoras Tower - Aeron
Aeron
In the aftermath of the War of Independence, a young Elysian girl named Elena found a wounded Athosian soldier and took him in. Though this could further cause calamity due to the two kingdoms' feud, Elena helps the soldier all the same and, in return, this man pledges allegiance to her. Two years later, during the Harvest Festival at which Elena was set to sing, catastrophe ensues after the Beast Curse is forced upon Elena and she transforms into a monster, wreaking havoc on the city before escaping. As Aeron chases, he learns from a mysterious woman of the Tribe of the Vestra, Mavda, that the curse will transform Elena into a Master unless she eats bits of flesh from twelve different Masters that inhabit the ancient structure known as the Thirteen Towers. Aeron, wanting to repay Elena for her kindness, bravely takes Elena with him into the Thirteen Towers to cure her of her curse before time runs out.
Aeron
ACLTamashitypeM
Melee Fighter
wielding Athosian Sword
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
low speed
high defence
medium health
Abilities
    Guard Stone
    Oraclos Chain
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: SHORT
Aeron equips a Guard Stone, increasing his defence a great deal for a short time. While the effects of the Guard Stone is active, Aeron glows green. The cooldown timer only begins counting down once the effects of the Guard Stone end. Aeron snaps the Oraclos Chain forwards. This has two different uses: if the Oraclos Chain connects with an enemy, Aeron will pull them towards him at a high speed; if the Oraclos Chain connects with a wall, Aeron will pull himself towards it, thus allowing it to be used as a grappling hook. The cooldown timer is fast regardless of how it is used, though it has a shorter cooldown time when Aeron uses it to pull an enemy towards him.
    Eternal Darkness
Alex Roivas
Alexandra Roivas
At 3:33am, college student Alexandra Roivas receives a phone call from Inspector Legrasse, who tells Alex that her grandfather, Edward Roivas, had been murdered. Two weeks later, after the police give up on the investigation after being unable to find any clues, Alex begins looking into the death of her grandfather herself. When she reaches the Roivas Estate on Rhode Island however, the first clue Alex is able to find comes in the form of a mystical book bound by human skin and bones known as the Tome of Eternal Darkness. Through the Tome of Eternal Darkness, Alex begins experiencing the battles fought by the previous owners of this book as they are forced to fight against The Ancients that despise humanity and wish for it's destruction, and through the Magick spells she learns from it, she begins to slowly uncover why her grandfather met such a gruesome death.
Alexandra Roivas
ACLTamashitypeR
Ranged Fighter
wielding Shotgun
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
low speed
medium defence
high health
Abilities
    Recover (Chattur'gha)
    Bind
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
Using the runes "Narokath", "Santak", and the Rune representing alignment to The Ancient Chattur'gha, Alex restores a small amount of health both to herself and to any allies within a small radius of her. With the Runes "Bankorok" and "Aretak", Alex casts the Magick spell Bind. This is a unique ability that binds an enemy Goon to Alex temporarily, essentially turning it into an ally for a short period of time. Though the Goon effected by Bind will attack Alex's enemies, Alex and her allies are still able to harm it as if it were an enemy. Additionally, once the effect of the spell wears off, the Goon will immediately turn back against Alex's team.
    Samurai Warriors
SWSanada Lady Chacha
Chacha
During Japan's Sengoku period, armies went to war fight over territories in a bid for power. The civilians and the family of the daimyō that fight would repeatedly suffer losses of loved ones as they were killed in battle, and few suffered as traumatic a childhood as Lady Chacha. The daughter of Lady Oichi and Nagamasa Azai, Chacha watched as, on separate occasions, her parents were burned away in their castle homes. Taken in as a concubine of Hideyoshi Toyotomi after he briefly gained control over Japan. Withdrawing into solitude after her parents' deaths, she was eventually forced to open up by Yukimura Sanada. Despite her fear of burning castles, she would end up succumbing to the same fate as her parents after the Tokugawa shogunate sieged Osaka Castle and finally brought the blood Sengoku period to it's end.
Chacha
ACLTamashitypeM
Melee Fighter
wielding Kanzashi
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
low power
low speed
high defence
high health
Abilities
    Radiant Aura
    Kuraokami Veil
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: AVERAGE
Chacha surrounds herself in a white energy, which instantly replenishes the health of all nearby allies a small amount. The aura also heals herself, though by a slightly less amount. Chacha surrounds herself in an icy chill, which temporarily adds an ice effect to her attacks that will slow, and eventually freeze, enemies as they take damage. This also changes her charge attack into an energy projectile with the same properties. The effects of this ability lasts a moderate amount of time, though can also be manually cancelled with a second use; the move's cooldown timer begins counting down once the ability's effects end.
    Zombie Land Saga
ZLS Ai Mizuno (normal)
Ai Mizuno
During the 2000's the idol industry of Japan expanded at a rapid rate, with idol groups fighting to remain in the spotlight. At the front of these groups stood Iron Frill, with it's unshakable leader Ai Mizuno standing at centre stage. Unfortunately during a live performance on an outdoor stage Ai was killed when a bolt of lightning struck her, putting an end to her career. A decade later, Ai was one of the seven girls reborn as zombies by the eccentric Kotaro Tatsumi with the intention of revitalizing the idol industry of Saga Prefecture and reinvigorate it's tourist scene.
Ai Mizuno
ACLTamashitypeR
Ranged Fighter
wielding Wooden Bow
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
medium power
medium speed
high defence
high health
Abilities
    Spark of Life
    Headlong Into Danger
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: LONG
Mizuno points towards the sky and gets struck by lightning to illuminate herself and increase her movement speed. This also causes nearby enemies to focus on her, their cameras automatically following Ai as she moves; only enemies around Ai when the ability is activated are affected by it however. This draws attention away from Ai's allies and objectives for a short period of time, though the effects of this will end prematurely should Ai be defeated. This lasts for only a couple seconds and it can't be cancelled once activated. Ai pulls off her head and throws it in an arc. Ai's head acts as a projectile and can deal damage, albeit only a minor amount, to enemies. The ability's greatest use is that Ai's will disappear, as if defeated, once her head is thrown away, and Ai's body will rise from the ground a wherever her head landed and place it back on her shoulders. Though this does allow Ai to travel great distances with ease, her head is still capable of sustaining damage; she can not however be completely defeated, only left at 1HP until her body reappears and she can return to the action.
    Dishonored
Dishonored - Corvo Attano
Corvo Attano
As the assassin Daud and his group killed the empress, Jessamine Kaldwin I, and kidnapped her daughter Emily, the sole witness to the affair was her Royal Protector, Corvo Attano. Though he fought the assassins only to be defeated in battle, Corvo was framed for the death of the empress as part of a coup masterminded by the Lord Regent, Hiram Burrows, and the High Overseer, Thaddeus Campbell. Breaking out of the prison and into the Rat Plague-infested streets of Dunwall, Corvo is approached by a group of Loyalists wanting to overthrow Burrows and offered a room at the now-abandoned Hound Pits Pub in exchange for him working as an assassin to help their cause. At the same time he is also approached by the interdimensional being known as The Outsider, who grants him a number of mysterious powers.
Corvo Attano
ACLTamashitypeM
Melee Fighter
wielding Folding Knife
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
high power
high speed
low defence
low health
Abilities
    Blink
    Windblast
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: AVERAGE
Corvo raises his hand up and teleports a short distance away, which can be aimed by holding down the ability button. As Blink has a quick cooldown, it helps Corvo both traverse the map and fight in a stealthy way akin to an assassin. Corvo raises his palms and fires a burst of wind from them. This deals no damage on its own, instead only launching nearby enemies away, but foes will take some damage should they be flung into a wall. Enemies fly further and at a higher speed should they be closer to Corvo when the ability is used, and Windblast's area of effect extends outwards in a short conical shape.
    Overlord
Ainz Ooal Gown
Ainz Ooal Gown
In the year 2126 AD, a Dive Massively Multiplayer Online Role Playing Game released to massive acclaim: YGGDRASIL. Praised for it's freedom of exploration, YGGDRASIL is a game where knowledge is perhaps the greatest treasure any player could hold as the devs taught their fanbase very little. During the game's golden years, perhaps no guild was more feared than that of Ainz Ooal Gown, a mysterious gang of grotesques who took over and renovated one of the game's toughest dungeons. At it's helm stood Momonga, a skeleton Overlord, who would remain in this role even once most of his guildmates stopped playing the game due to circumstances in their lives. Perhaps due to his longtime connection with YGGDRASIL, Momonga was sent to another world as the game's servers were closed, where he became feared as Ainz Ooal Gown while he set out to conquer the world.
Ainz Ooal Gown
ACLTamashitypeR
Ranged Fighter
wielding Staff of Ainz Ooal Gown
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
medium power
low speed
high defence
high health
Abilities
    「Create High-Tier Undead」
    「Hell Flame」
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: LONG
Ainz Ooal Gown performs the spell 「Create High-Tier Undead」, which requires a small amount of casting time in order to be used. Through this spell, Ainz summons a large zombified eyeball that is capable of flying through the air. The player is given free control of this Eyeball Corpse, allowing them to scan the battlefield from an aerial view. While the Eyeball Corpse can not attack, the player can use it to mark the locations of enemies. The Eyeball Corpse can be defeated - it has a pitiful 10HP - and it will perish automatically after a certain amount of time has passed or should Ainz himself take any damage from enemies. Ainz casts the spell 「Hell Flame」, which sees him project a fireball from his finger; unlike the normal fireballs he casts using the Staff of Ainz Ooal Gown, this fireball is exceptionally smaller and travels a shorter distance at a greater speed. Should this fireball hit an enemy, the projectile will explode and release deadly black flames that scorch Ainz's target to damage them over a short period of time. The effects of 「Hell Flame」 are so great however that the flames can spread to other opponents should the initial target make contact with their allies; Ainz's teammates are immune to the effects of 「Hell Flame」 however.
    Girls und Panzer
GuP Cutlass
Cutlass
Ooarai Girls' Academy sails across the ocean on the school ship Zuikaku. With a town on top almost entirely populated by students and their families, the depths are instead where the Naval Studies Department students work to keep the ship in top shape. Even further beneath the deck sits the "Johannesburg of Ooarai" where the delinquent Naval Studies students laze about; it is here where the Donzoko Bar is located. The Donzoko Bar is the headquarters of Ogin and her crew, and run by the reserved bartender Cutlass who seldom interacts with others and speaks rarely, but usually in a flat tone. Cutlass isn't anti-social however, and works as part of Ooarai's Sensha-dō crew as one of the gunners (and loaders) of the team's Mark IV tank.
Cutlass
ACLTamashitypeM
Melee Fighter
wielding Bar Spoon
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
low speed
high defence
medium health
Abilities
    Habanero Club
    Soda Shaker
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: LONG
Cutlass throws a bottle of the Donzoko Bar's famous Habanero Club drink, which shatters upon contact with the ground or an enemy to release its contents. Despite being a drink, the Habanero Club acts as a flame-based attack that burns the enemy over time and obscures their vision for a short period of time. If the bottle breaks on the ground or a wall then nothing happens; the countdown timer remains the same regardless of whether Cutlass hits anyone with it. Cutlass pulls out a cocktail shaker and shakes it in her hands for a moment before tossing it onto the ground in front of her. For a short period of time afterwards, the cocktail shaker spins around releasing a green liquid - melon cream soda - that slowly heals any ally that stands in it. The cooldown timer will only begin counting down once the cocktail shaker runs out of liquid and the shaker disappears.
    Qualidea Code
Qualidea Code - Asuha Chigusa
Asuha Chigusa
After the mysterious interdimensional beings dubbed UNKNOWN invaded the planet, children across the world were put into cold sleep in order to protect them while humanity fought against their invaders. After she is awakened, Asuha is one of the children to have been granted a special ability known as "World", with which she is trained to combat the alien threat that still pushes into humanity's home. Alongside her older brother Kasumi, Asuha becomes the head of the defence city Chiba, and must work with the heads of Kanagawa and Tokyo in order to protect the three cities remaining in the south of Kantō. Though she is the "leader" of Chiba, and one of the most capable fighters from any of the three cities, Asuha's generally lethargic disposition forces her brother to do most of her tasks in her stead.
Asuha Chigusa
ACLTamashitypeR
Ranged Fighter
wielding Twin Pistols
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
medium power
medium speed
medium defence
high health
Abilities
    Ice Round
    Burn Round
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: SHORT
Asuha loads her pistols with ice rounds, which cause her opponents to slow down as they take damage. Though her bullets deal less damage, hitting an opponent enough times will cause them to be frozen in place for a moment (or until hit by a fire-based attack). The amount of icy rounds remaining in Asuha's guns are denoted by a single gauge that depletes whenever she shoots. The effects wear off once the gauge fully drains or should the ability be manually cancelled through another use; the cooldown timer will only begin counting down once the effects end. Asuha loads fire-based rounds into her twin pistols. The flaming rounds deal slightly less damage to enemies than her normal rounds, but will continue to burn enemies for a short time after they are hit; the length of time an opponent will burn is determined by how many times they are hit by these rounds. The amount of flame rounds Asuha has left in her guns is denoted by a bar that depletes whenever she shoots with either gun; thus the effects technically can last even should she reload. The cooldown timer will begin counting down once the bar denoting the amount of ammo she has left is fully depleted, or should the ability be manually cancelled with another use.
    Gone
Drake Merwin Gone
Drake Merwin
When everyone over the age of fifteen disappeared from the town of Perdido Beach, perhaps the most feared child left to roam through the dome left behind was a kid by the name of Drake Merwin, Jr. While always a sadistic misogynist, Drake's sociopathic tendencies were only heightened after being sent to Coates Academy after shooting one of his former classmates in the leg. Ruling the school through fear alongside the manipulative Caine Soren, Drake would torment Coates students on a daily basis even before the FAYZ appeared. After getting his arm burned off by Sam Temple's powers, Drake is gifted a long whip arm by the mysterious being known as the Gaiaphage, and he is further granted near-immortality and the powers of regeneration when he is forcibly fused with Brittney Donegal, who had such powers before the transplant and whose face remains embedded within Drake's stomach. Even after the walls of the FAYZ fall Drake is able to continue his reign of tyranny as his whip arm remains part of his body, and he begins torturing and killing the citizens of a small desert village to eventually become wanted by the FBI and later planned to be used as a pawn by former DARPA agent Thomas Peaks.
Drake Merwin
ACLTamashitypeM
Melee Fighter
wielding No weapon
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
low speed
medium defence
high health
Abilities
    Pistolwhip
    Hangman
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: LONG
With his normal human hand, Drake produces a small pistol containing five bullets. While the ability is active, Drake's normal attacks are replaced by shots from his firearm. The cooldown timer begins once Drake has expended the five bullets or if the ability is manually cancelled by a second use. Despite granting him greater range than his Whip Arm, the damage dealt by his bullets deal less damage. Drake extends his tentacle a great distance out in front of him, using it to grab an enemy. He then pulls them towards him at a moderate speed, dealing a small amount of damage as they are pulled towards Drake by the neck. Opponents can escape from Drake's grasp by dealing enough damage to him or his Whip Arm, and he will also let them go should another player defeat him. This can also be used to climb to higher levels by latching onto walls or ceilings.
    Banjo-Kazooie
Banjo2
Banjo
At the base of Spiral Mountain sits a small blue house, home to Banjo the Bear, his little sister Tooty, and his best friend Kazooie the Breegull. While Banjo and Kazooie are the best of friends and work perfectly as a team, the two could not be further opposites in terms of their personalities: Banjo is kind, polite, patient, and always willing to give a helping hand to others; while Kazooie is rude, sarcastic, and quick to insult any she comes across. The two met long ago when Kazooie washed up on the shores of Breegull Beach inside a small blue backpack, the same one Banjo has carried on his back ever since. Banjo and Kazooie have long been forced to fight against the wicked witch Gruntilda after she kidnapped Banjo's sister in an attempt to steal the child's beauty for herself, and have since been forced to fight her on several more occasions - such as to prevent Gruntilda's sisters from stealing the Isle O' Hags' inhabitants' life forces in order to give Gruntilda a new body, when Gruntilda travelled back in time to prevent the two from ever meeting, and when the Lord of Games decided to put an end to the two groups' petty squabble once and for all.
Banjo
ACLTamashitypeR
Ranged Fighter
wielding Kazooie
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
low speed
medium defence
high health
Abilities
    Proximity Egg
    Golden Eggs
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: LONG
Kazooie fires a Proximity Egg from her mouth, which can stick to any surface (or person). Once an enemy gets too close to the mechanical gadget that hatches from the Proximity Egg, it will explode to deal great damage to any foe in its radius. As the Proximity Egg's explosive can be stuck to other people, it can also be used to directly harm an opponent (by sticking it onto a foe, it will detonate immediately), or be used as a distraction by sticking it to an ally or allied summon. Most notably however, by sticking it to walls in opportune locations it can be used to alert allies to the approach of enemies or summons. The cooldown timer will only begin counting down once the explosive has detonated, which it will also do if not set off after a long enough period of time. Banjo plants his feet firmly on the ground as Kazooie readies to fire Golden Eggs. By holding down the attack button Kazooie will fire a constant stream of powerful Golden Eggs, as if she were a mounted turret; adding to this analogy, Banjo is unable to physically move while this ability is active, thus leaving the duo open from the rear. Kazooie only has a limited amount of Golden Eggs, the amount of which is indicated by a bar that depletes as she fires. The cooldown timer for this ability only begins counting down once the ability is deactivated, which can be done manually (by pressing the ability button again) or automatically once the bar is fully depleted; should the ability be manually deactivated, then the cooldown timer will be lessened depending on how much the ability was used, with the cooldown being near-instantaneous should Kazooie have never fired.
    The Legend of Zelda
TPHD Ganondorf Artwork
Ganondorf
Once every 100 years, a male is born into the Gerudo clan and subsequently crowned it's king. Ganondorf was the final male to be born, and he led the Gerudo towards darkness. Making his name as the Demon King, Ganondorf sought the ultimate power of the Triforce and, in a cruel trick played on the people of Hyrule by the Golden Goddesses, is granted the Triforce of Power in order to reach his ambitions. After his plans were revealed to the Hylian Royal Family, Ganondorf was put on death row and, after the Triforce of Power was given to him once more, cast off into the Twilight Realm to keep him from causing more chaos; a plan that would end in a battle between him and the Hero of Twilight. During the Era of Twilight, Ganondorf worked with the assistant of the Twilight Realm's royal family, granting him the necessary power to usurp the throne and begin tainting the world of light with his twisted darkness.
Ganondorf
ACLTamashitypeM
Melee Fighter
wielding Sword of the Six Sages
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
low speed
medium defence
high health
Abilities
    Aura of Power
    Dead Man's Volley
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: AVERAGE
By channelling the strength of the Triforce of Power throughout his body, Ganondorf engulfs himself within a defensive aura that lowers the amount of damage he receives from attacks. This defensive aura also prevents Ganondorf from flinching, allowing him to brush aside any non-fatal attack. This ability's cooldown timer begins once the effects wear off, which happens after a short amount of time has passed. Channelling his power into the Sword of the Six Sages, Ganondorf creates a glowing ball of yellow energy at the tip of his blades, before swinging his sword to launch it forwards. This acts as Ganondorf's only projectile attack and, while the ball of energy is fairly large, the attack travels at a relatively slow rate and can even be reflected by accurately timing a melee attack. Every time the projectile is reflected, the speed at which it travels is increased which, consequently, makes this more difficult over time. The Dead Man's Volley projectile also creates a small explosion upon hitting a surface.
    Call of Duty
Boiiiz richtofen wielding the ray gun by josael281999-db43ia6
Edward Richtofen
As the Axis forces invaded towns during World War II, many walls would have the phrase "Beware the doc" scrawled across them. Dr. Richtofen is a researcher for Nazi Germany's elite research team Group 935, who worked to create weapons with the newly-discovered Element 115 in order to assure the victory of his country in war. To this end, Dr. Richtofen and his superior Dr. Ludvig Maxis came to create a variety of powerful firears and use Element 115's mystical properties to revive dead cells and create an army of supersoldier zombies. Though initially working for the benefit of his country, at least one version of Richtofen from throughout the multiverse would become corrupted by the alien race known as Apothicons, and work to secure control over the zombies and destroy the world.
Edward Richtofen
ACLTamashitypeR
Ranged Fighter
wielding Ray Gun
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
medium speed
low defence
high health
Abilities
    Quick Revive
    Juggernog
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: AVERAGE
Richtofen pulls out a glass soda bottle marked with a blue "Quick Revive" label and quickly chugs it. For a short period of time afterwards, denoted by a blue glow that surrounds his body, the rate at which Richtofen can revive his allies is doubled. This allows him to heal a greater amount of enemies in a shorter amount of time. The effects of Quick Revive will fade after a short period of time, or should he use his second ability; the cooldown timer will only begin counting down for the ability once the effects end. Richtofen chugs the contents of a glass soda bottle marked with a red "Juggernog" label. For a short period of time afterwards, Richtofen's defence is doubled, allowing him to resist attacks and remain in battle longer. The effects of Juggernog can only be manually cancelled by using Quick Revive, otherwise the effects will end after a fair amount of time has passed; whether the effects are active or not are denoted by a red glow eminating from Richtofen's body. The cooldown timer for the ability will only begin counting down once the effects of Juggernog end.
    No Game No Life
Izuna Hatsuse
Izuna Hatsuse
In the world of Disboard there exist sixteen races that live in a forced peace under the One True God, Tet, who are ranked from 1 to 16 by their magical aptitude - the Ixseed. Ranking at 14 sits the Werebeasts, a group of humanoids with animalistic features. Serving as Werebeast's ambassador, Izuna resides in the Imanity's final city of Elkia, ironically inhabiting the former Elkian palace that the previous king lost in a bet. Impulsive, arrogant, yet incredibly skilled at gaming, Izuna is more intelligent than others of her age yet still is not fairly knowledgeable about the world at large due to the protective nature of her grandfather Ino. As she is still learning the language that Imanity speaks, when she converses with her frequent companions Sora, Shiro, and Stephanie Dola, Izuna has a tendency to curse - not understanding the meanings behind these words - and often slips "thank you" at the end of even the most insulting of sentences in an attempt to act polite.
Izuna Hatsuse
ACLTamashitypeM
Melee Fighter
wielding No weapon
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
medium power
high speed
medium defence
low health
Abilities
    Blood Destruction
    Love Bomb
    ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG     ACLTamashiclock  RECHARGE TIME: LONG
Izuna has the rare Werebeast ability to enter a super-powered state known as Blood Destruction. When she enters this state, Izuna's speed and attack power is increased to an exceptionally high degree - making her the fastest and strongest character in the entire game - for a short period of time. As a downside however, her defensive capabilities are lowered an incredible degree (so low in fact that she takes almost 2× the amount of damage from most attacks) and the player quite literally sees red, making it harder to target enemies and more likely that she will be the one taking damage. This lasts for a very short period of time, after which Izuna's normal movement speed is lowered for a few seconds. Izuna pulls out a Love Bomb from the Werebeast's video game Living or Dead Series Special: Love or Loved 2: Hit Your One and Only With Your Bullet of Love and tosses it forwards. Though seemingly a normal grenade, the Love Bomb actually possesses very unique abilities and does only a small amount of damage to enemies. The grenade's main ability is to temporarily convert summoned enemy goons into Izuna's allies, forcing them to turn on their summoner for a short period of time.
    Plants vs. Zombies
Plants vs Zombies Garden Warfare - Foot Soldier
Foot Soldier
Plants and Zombies stand face-to-face in an eternal battle for supremacy. On one side, zombies created by Dr. Zomboss rise from graves ready to duel the plants grown by the nonsensical Crazy Dave. The zombies' Foot Soldiers make up a bulk of the group's elites, fighting equipped with blasters and ZPGs designed by Dr. Zomboss himself. Zomboss equips his zombie heroes with his latest creations, and though the Foot Soldier may not understand how it was made or how it works, but it's hard to deny that the Foot Soldier can use them extremely well.
Foot Soldier
ACLTamashitypeR
Ranged Fighter
wielding Z-1 Assault Blaster
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
medium speed
medium defence
medium health
Abilities
    Rocket Jump
    ZPG
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: AVERAGE
Using the rocket strapped to his back, the Foot Soldier launches himself high into the air, allowing him to sneak behind enemy lines or take position high above the ground. The Foot Soldier activates his ZPG rocket launcher, firing a missile forwards. The missile explodes on impact with any solid object, dealing great amount of damage to anyone hit directly by it with splash damage expanding out from it's centre.
    Katana Maidens ~ Toji No Miko
Kanami Etou
Kanami Etou
When large amounts of the divine impurities known as Noro congregate, they are capable of transforming into chaotic beasts known as Aradama. Protecting humanity from the attacks of these beasts are Toji; once shrine maidens who sought to purify Aradama, now enlisted as a militant force to defend humanity. Kanami Etou is a middle school sword enthusiast studying to be a Toji, wielding the supernatural Okatana blade named Chidori. After making it to the finals of a swordsmanship competition, her opponent forces her to become a fugitive when she attacks the host of the tournament and Kanami is mistakenly thought to be in league with her when she goes to stop her. She is later proved innocent however when the host reveals herself to have bonded with Aragami, and Kanami is recruited by the Mokusa organization to stop her and the advanced Aragami leader, Tagitsuhime, from destroying the world.
Kanami Etou
ACLTamashitypeM
Melee Fighter
wielding Chidori
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
medium power
high speed
medium defence
high health
Abilities
    Utsushi
    Hachimanriki
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
Kanami activates her Utsushi combat technique, drastically increasing her defence for a short time. While Utsushi is active, Kanami glows white, and the glow will begin flickering as the effects of the ability begin to end. The amount of time Utsushi remains active is dependant on the amount of damage taken, as it will weaken as Kanami is hurt; melee attacks also cause Utsushi's effects to wear off earlier. The effects can be manually ended by using the ability again while Utsushi is active, and the cooldown timer will only begin counting down once Kanami returns to her original state. By channelling divine power into her body, Kanami temporarily increases her damage output. The amount of damage she deals while Hachimanriki is active is roughly 1.5x that of her original attacks. This lasts for a very short amount of time, and the effects can be cancelled by activating the ability again once active. The ability's cooldown timer will only begin counting down after it's effects end as well.
    Akudama Drive
Akudama Drive Hacker
Hacker
There exist only a handful of criminals that the Kansai police department have classified as S-Rank Akudama, but among the most dangerous is a 17 year-old boy known only by the name "Hacker". Though not as infamous as the mysterious "Courier" or the insane serial killer "Cutthroat", Hacker has an estimated prison sentence of 589 years. Though not as dangerous as the likes of Cutthroat or the battle-hungry "Brawler", Hacker's great intelligence makes him among the most dangerous Akudama. Though he has the ability to hack into any system should he be given enough time, Hacker only does so out of boredom and a need for cash; bored of life in Kansai, Hacker's greatest wish is to find purpose by travelling to the alleged utopia that is Kanto, a dream that caused him to accept the insane job proposed to him, and a number of other Akudama, by a certain Black Cat.
Hacker
ACLTamashitypeR
Ranged Fighter
wielding Custom Drones
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
low power
medium speed
medium defence
high health
Abilities
    Scouting Drone
    Platform Drone
    ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
Hacker sends up a small scouting droid into the sky, which the player is then able to control. Until the drone is destroyed by enemy attacks, any enemy in the drone's field of vision has their location highlighted to all of Hacker's allies. The drone has a very small amount of health, thus can be easily destroyed, has no method of attacking foes, and Hacker is left open while controlling it. The drone will remain active until it is destroyed and could theoretically remain in place for an entire battle, and Hacker is able to leave it floating in one place before returning to battle, though it has an exceptionally long cooldown timer that only begins counting down once the drone has been destroyed. Using the ability while the drone has not been destroyed allows the player to switch between controlling it or Hacker. One of Hacker's drones extends itself out into a platform for Hacker to stand on. This platform floats above the ground and Hacker's jump and crouch actions are replaced with the ability to ascend and descend through the air, effectively allowing him full traversal of the maps. While theoretically useful, the drone possesses it's own small health bar and will drop Hacker upon being destroyed; this can be exceptionally devastating should he be at higher altitudes. Hacker will continue riding on this platform until he or the drone are defeated, or should the ability be used a second time; if the ability is manually cancelled then Hacker will jump off the platform as it self-destructs.
    My Next Life as a Villainess
Katarina Claes
Katarina Claes
In the world of the otome visual novel Fortune Lover, the game's main character is often picked on by the villainous Katarina Claes, a selfish and spoiled noblewoman who believed Prince Gerald to be rightfully her's. After Katarina trips over a stone and hits her forehead however, her personality does a 180° as she recalls her previous life as a fan of the Fortune Lover game. With the knowledge of the events to come, Katarina sets out to avoid the flags that would lead to her death or exile, events several of the game's routes would end with after the protagonist wins over the feelings of the romanceable heroes. To this end, the newly naive and simple-minded Katarina Claes sets out to become friends with the girl she was supposed to be tormenting and the many heroes of Fortune Lover that she was supposed to fight for.
Katarina Claes
ACLTamashitypeM
Melee Fighter
wielding Gardening Hoe
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
low speed
medium defence
high health
Abilities
    Toy Snake
    Mana Drain
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: LONG
Katarina pulls out a fake green snake, tossing it in an arc. The snake explodes upon hitting the ground, becoming a smokescreen that obscures the nearby area. Katarina channels dark magic into her garden hoe, swinging it with powerfully to drain the mana of an enemy hit by her. The Mana Drain heals Katarina by absorbing a portion of the damage she deals.
    Donkey Kong Country
King K. Rool
King K. Rool
Donkey Kong Island and the family of Kongs living on it have always had to deal with their fair share of trouble. Whether it be Tikis brainwashing the local wildlife into attacking them, or the chilly Snowmads trying to steal away their home. Perhaps none have been more determined to cause trouble for the Kongs than King K. Rool and his Kremling Krew. His foremost goal is to steal the stash of these berries that the Kongs have hoarded for many years. Though some may be confused by his actions, particularly because the Kremling King pretends to despise bananas (but is actually a fan of them), King K. Rool's true aim is simple: to starve the Kongs to death so that he and his Kremlings can invade and industrialize their island home. Though he has a great number of reptilian goons under his command, King K. Rool is not only the Kremling Krew's brains but also it's brawns, and is the inventor of many of the weapons wielded by him and his allies while also willingly fighting against the Kongs when they thwart his other plans.
King K. Rool
ACLTamashitypeR
Ranged Fighter
wielding Blunderbuss
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
high power
low speed
high defence
medium health
Abilities
    Vacuum Pull
    Vacuum Rush
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: AVERAGE
King K. Rool holds his Blunderbuss out in front of him and activates a vacuum mode, creating a tornado from the weapon's barrel. This draws in nearby enemies, pulling them in close to King K. Rool. While this can be used to disorient foes, it also acts as a double-edged sword: while many ranged fighters will be at a disadvantage in close quarters, melee fighters would be pulled into a territory in which they excel. As with his other special move, King K. Rool activates a vacuum from the barrel of his Blunderbuss. However, instead of pulling foes towards him, King K. Rool instead aims his gun backwards and uses it to propel himself forwards at a high speed. This acts as a way for King K. Rool to dash around, though he only travels a short distance when this move is used. Nonetheless, he will damage enemies he comes in contact while the blunderbuss propels him.
    Assassination Classroom
ANSATSU KYOUSHITSU ASSASSINATION CLASSROOM KORO SENSEI MEGA RENDER
Korosensei
Within the criminal underworld, no name is more feared than that of The Grim Reaper, a legendary assassin capable of killing any target without mercy. Unbenknownst to most, The Grim Reaper was training an apprentice - the son of a rich man who had been assasinated at his hand - who would quickly go on to betray his tutour and take his name for himself. Used in experiments related to injecting Antimatter cells into a human body, The Grim Reaper would slowly transform from his human form into that of a large octopus-like creature capable of moving at a top speed of Mach 20. Accidentally killing the first person who ever showed him kindness as he escaped from his torture after learning that he will self-detonate in a year's time, the mutated creature would make a deal with the government: allow him to teach the students of the teacher he killed for a year, and in return the government could train the kids to kill him, who would remain in a single location. In these abnormal circumstances, the mutated assassin would come to be known as "Korosensei" and prove to be the greatest teacher to the kids who were tasked with saving the world from his explosive physiology.
Korosensei
ACLTamashitypeM
Melee Fighter
wielding No weapon
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
low power
high speed
medium defence
high health
Abilities
    Energy Laser
    Koro-Cell Surgery
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
By compressing air between the tips of multiple tentacles, Korosensei can fire a laser of white energy out from his person. This attack acts similarly to a shotgun, being short-ranged but incredibly devastating to nearby enemies. Due to needing time to compress the air between his tentacles, the ability does have a few seconds of start-up prior to activation, which in-turn delayes the cooldown timer. A very special ability honed by Korosensei in order to protect those he cares about, this ability allows Korosensei to revive any downed ally at an incredibly high speed should he be within a close-enough distance of them. This is the fastest way to revive a character in the entire game, though Korosensei is still left open to attacks while performing surgery on his teammate.
    ID: INVADED
ID Invaded - Koharu Hondomachi
Koharu Hondomachi
The Kura is a super-secret police organization that uses cutting-edge technology to allow killers to enter special worlds born from the cognition particles of other killers. Koharu Hondomachi is a field agent of Kura, working alongside Kokuryu Matsuoka to locate these cognition particles. After getting her head drilled into by a serial killer dubbed "The Perforator" and being forced to kill a suspect in self-defence, Hondomachi is recruited to act as a Brilliant Detective to explore the worlds built by the minds of killers as Miyo Hijiriido. Despite her young age and child-like appearance, Hondomachi is an incredibly intelligent and cunning woman both in and out of the Id Wells she explores as Hijiriido, with aggressive killing tendencies laying just beneath her usually-energetic nature.
Koharu Hondomachi
ACLTamashitypeR
Ranged Fighter
wielding Pistol
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
low power
medium speed
high defence
high health
Abilities
    Quick Strike
    Perforation
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: LONG
Pulling a knife out, Hondomachi dashes a short distance forwards as she performs a horizontal slice with her newly-drawn weapon. The actual slice Hondomachi performs with the knife is quick and doesn't cover a wide distance, but is fairly powerful regardless. Hondomachi is ripped apart as a large drill extends from the ground beneath her. Despite the implication of being killed, Hondomachi takes no damage, though enemies do should they come in contact with the spinning device. The drill's purpose is to give Hondomachi space, and she is rendered temporarily invincible while the blade takes her place.
    Tales of Xillia 2
Ludger default
Ludger Will Kresnik
The Great Spirit Chronos and the mortal Kresnik family forged a pact that granted the human clan a special power known as the Chromatus. Being granted the ability to travel to and destroy fractured dimensions that should not exist, the Kresnik clan was tasked with upholding the laws of reality. On his first day working at the Trigleph train station, Ludger Will Kresnik is caught up in a terrorist attack seemingly perpetrated by his older brother and is forced into debt by the Spirius Corporation to repay the damages caused by his brother's plot. Unbeknownst to Ludger however, the boss of Spirius, Bisley Karcsi Bakur, is both the father of Ludger and was the reason for his brother's actions: he was trying to prevent Bisley - who had also been using the same Chromatus powers that both he and Ludger's brother Julius possess - from reaching the Land of Canaan.
Ludger Will Kresnik
ACLTamashitypeM
Melee Fighter
wielding Dual Blades
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
medium speed
medium defence
medium health
Abilities
    Switch: Sledgehammer
    Switch: Pistols
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: SHORT
Ludger switches his weapon from his dual blades to a single sledgehammer. The sledgehammer grants Ludger greater attack power as he wields it, at the cost of a drastic decrease in movement and attack speed. Unlike other abilities, the ability does not run out after a period of time has passed and instead can only be manually cancelled. The ability can be cancelled by using the ability again or Ludger's other ability. Ludger switches his weapon from his dual blades to dual pistols. The two pistols change Ludger's playstyle from that of a melee fighter to a ranged one, allowing him to fight from a distance in a way that he wouldn't normally be able to. Ludger's movement speed is increased while he wields the pistols, though his defence is severely lowered. Unlike other abilities, the ability does not run out after a period of time has passed and instead can only be manually cancelled. The ability can be cancelled by using the ability again or Ludger's other ability.
    Danganronpa
DRAE promo Komaru Naegi transparent
Komaru Naegi
After Junko Enoshima initiated The Biggest, Most Awful, Most Tragic Event in Human History that swallowed humanity in despair, each member of Hope's Peak Academy's 78th Class had those closest to them kidnapped by the Ultimate Despairs and locked away in Towa City. One of these captives was Komaru Naegi, whose older brother was chosen to study at Hope's Peak Academy simply by the chance of a random drawing. After one and a half years of Komaru remaining trapped in a Towa City apartment, Komaru was freed by a survivor of the 78th Class of Hope's Peak, Byakuya Togami, prior to him being captured by the Warriors of Hope that worked to spread despair. As she tries to escape the city's limits, she is forced into the Warriors of Hope's Demon Hunting game and becomes a target on their Hit List.
Komaru Naegi
ACLTamashitypeR
Ranged Fighter
wielding Megaphone Hacking Gun
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
medium power
low speed
high defence
high health
Abilities
    Burn Bullet
    Paralyze Bullet
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: AVERAGE
Komaru's Megaphone Hacking Gun fires a Burn Truth Bullet, which travels at a higher speed than her normal Break Bullet and lights those hit by it aflame. While Komaru's targets will take damage over time from the Burn Bullet's effects, the amount of damage dealt by the initial hit of the bullet is significantly less than her normal ability. Due to the simplicity of this ability's effects, it's cooldown timer is the fastest in the game with only a second's recharge. Komaru fires a Paralyze Bullet from her Megaphone Hacking Gun. While this bullet travels significantly slower than her normal Break Bullet, the Paralyze Bullet comes with a variety of different effects. Those paralyzed by the bullet are damaged normally and kept in place by an electrical charge for a short period of time, which will extend to paralyze any foe close enough to those hit by the bullet; thus a chain can be made should enough enemies be close to each other. The ability's cooldown timer only begins counting down once the effects of the move end and opponents are free to move again.
    Yume Nikki
Madotsuki (Anata no Yume ni Watashi wa Inai)
Madotsuki
High above the streets of Japan is a small room with an adjacent balcony. A lonely room, this is the place where the silent girl Madotsuki lives out her life. Seemingly trapped here either by her own volition or due to trauma, Madotsuki spends her time either playing the Famicom game NASU - in which the player must run around and catch falling eggplants - or sleeping. As she sleeps Madotsuki sends her consciousness into a Nexus, a mysterious dimension of surreal imagery that exists within her subconscious mind.
Madotsuki
ACLTamashitypeM
Melee Fighter
wielding Knife Effect
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
low speed
low defence
high health
Abilities
    Yuki-onna Effect
    Oni Effect
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: AVERAGE
Madotsuki transforms into a Yuki-onna and a veil of snow cloaks her for a few seconds. Though unable to move, the snow freezes any enemy that may come in contact with her to deal damage to them and also blocks projectiles from hitting her; this essentially makes her temporarily invincible. However, using the Yuki-onna Effect also prevents Madotsuki from being able to capture objectives as the game does not count her as being physically present in certain areas due to her being a spirit. Madotsuki transforms into an Oni and claps her hands, summoning a bolt of lightning down from the sky a short distance in front of her; despite coming from the sky, the lightning still works in some areas with higher roofs. As the lightning crashes into the ground away from Madotsuki, it is possible to use this ability to hit enemies who may be separated from Madotsuki by walls or barricades.
    Xenoblade Chronicles X
Xenoblade Chronicles X - Lin Lee Koo
Lin Lee Koo
After crashing onto the planet they have dubbed Mira, the humans of the now-destroyed Earth are forced to travel their new homeworld in search of the Lifehold Core, a massive supercomputer designed to hold all data regarding the lifeforms of Earth. The de-facto leader of the humans on Mira is the private military organization BLADE - Builders of the Legacy After the Destruction of Earth - which is made up of eight Divisions each with their own jobs. The Outfitters Division, which supports the development and manufacturing of weaponry and the large mechs known as Skells, is home to Lin Lee Koo, a child genius and the best engineer BLADE has to offer. An energetic young girl, Lin greatly enjoys working with machinery and is particularly fascinated with the Skells, a trait that allows Elma and the rookie Cross to easily recruit her onto their team. After she rescues him from the alien race known as the Prone, Lin is forced to take care of the Nopon named Tatsu, whom she constantly jokes about wanting to cook.
Lin Lee Koo
ACLTamashitypeR
Ranged Fighter
wielding Gatling Gun & Shield
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
high power
low speed
high defence
medium health
Abilities
    Fire Carnival
    Shield Screen
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: LONG
Lin activates a missile launcher hidden within her Gatling Gun, which fires three small missiles. These missiles home in on the nearest enemy, loosely following them until they are either destroyed or hit something. Lin cowers behind her giant shield, which releases a large energy projection of a shield around it. This energy shield remains in place for a short period of time even should Lin move, and it acts as a wall that absorbs projectiles and blocks attacks; though opponents are still capable of passing through it normally. The shield will be destroyed after sustaining enough damage, but it will also disappear once a duration of time has passed or should the ability be used a second time to manually cancel it's effects.
    Kid Icarus
Magnus
Magnus
In the midst of the wars fought between gods lay the mortal human race, bystanders who are forced to deal with the consequences of the immortals' actions. Standing at the peak of the human race is Magnus, renowned as the greatest mortal warrior whose strength surpasses even that of some minor deities. Magnus once worked as a mercenary alongside a woman named Gaol and eventually came to father a child presumably with another woman, though his partner would go missing after scouting the Underworld and his child would be caught up in a battle against invading monsters, not surviving the ordeal. In order to deal with his losses, Magnus closed off his thoughtful and caring nature, becoming a hardened warrior bent on protecting humanity from the wrath of the gods that like to play with their mortal lives. Magnus comes to meet Pit one day by chance, and works with him to free Gaol from a cursed suit of armour that had brainwashed her years earlier, and again when the angel possesses him after Pit's soul is forced out of his own body.
Magnus
ACLTamashitypeM
Melee Fighter
wielding Magnus Club
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
medium speed
low defence
high health
Abilities
    Great Slide
    Dog of Chaos
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
Magnus readies his sword and slides forwards, performing a powerful strike upon either coming in contact with a foe or after he travels a short distance. This strike both deals damage to a single foe and launches them a great distance away, allowing this ability to be used to hinder the enemy's approach of an objective. Magnus summons a small white dog, a stray that passed to him the Ring of Chaos that contained Pit's soul. Once summoned, the Dog will follow Magnus around, attacking enemies that get near him. The Dog has it's own health bar, and it will disappear either when it is defeated or after a short time has passed. The Dog can not be manually called off, and the cooldown timer will only begin counting down after the Dog disappears.
    re:CREATORS
Mamika Kirameki visual 1
Mamika Kirameki
In a world of mortal "gods" that create media for the enjoyment of others, Magical Slayer Mamika is a magical girl anime series incredibly popular with both children and adults alike despite the former being the show's primary demographic. The series stars the titular "Magical Slayer Mamika", the alter-ego of Mamika Kirameki, who is forced to fight the deadly Akumarin in order to prevent them from stealing the power of the world's smiles. After a mysterious woman in a military uniform causes the fictional worlds to collide with reality, Mamika realizes that her powers are far deadlier than they were originally portrayed in her kid-friendly homeworld, and she is forced to reconsider her strength and how to use her magic. As she is reluctantly dragged into the fight between the Military Uniform Princess and those who wish to stop her, Mamika becomes close with the main protagonist of the bloody Alicetaria of the Scarlet manga series, Alicetaria February, and acts as a neutral force who neither supports the Military Uniform Princess's goals yet does not want to fight against her new friends. Of the fictional characters brought into reality, Mamika is the only one who never expresses a desire to meet her Creator and never even attempts to find them.
Mamika Kirameki
ACLTamashitypeR
Ranged Fighter
wielding Magical Dolce Patissiere
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
high power
high speed
medium defence
low health
Abilities
    Magical Splash
    Magical Splash Flare
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
Mamika creates a giant circular spell circle in the air behind her. This circle of energy channels Mamika's magic, which is then used to propel a large heart-shaped projectile at a high speed to barrel through and launch opponents. Despite it's power however Mamika points the attack at a downwards 45° angle in order to limit the amount of collateral damage, thus it is more useful should the ability be used in the air or on higher ground. Channelling all of her power, Mamika releases a spherical burst of pink magic that quickly expands out around her to swallow anything within the move's vicinity. Mamika's ultimate attack, Magical Splash Flare is an incredibly powerful move that deals a great deal of damage to those caught in it's range and can even KO fighters who have low max HP in a single hit. Mamika's ability does have a slight charge time however that leaves her open for attack, and the ability's cooldown timer only begins counting down once the spell reaches it's largest size and disperses.
    Ever Oasis
EO Miura Artwork
Miura
In the vast desert plagued by Chaos, there exist four major Races that are forced to survive within Oases: the humanoid Seedlings, the scorpion-like Serkah, the leporine Lagora, and the race of lizardmen known as the Drauk. The Drauk live in a small village to the north of Kidung Pass, and are known to be a tribe proud of their skills in battle. One Drauk, a girl named Miura, encounters the chief of a new Oasis named Tethu as he is exploring Kidung Caves. Miura wishes to find her missing sister Seipha, who disappeared after leaving their settlement in order to train and never returned. Unbenknownst to Miura, Seipha had been corrupted by the Chaos and locked away in The Sanctuary of Light.
Miura
ACLTamashitypeM
Melee Fighter
wielding Spear
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
low speed
medium defence
high health
Abilities
    Healthy KO Resist
    Might of the Drauk
    ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG     ACLTamashiclock  RECHARGE TIME: LONG
Miura increases her damage output for a limited period of time, denoted by a red glow that surrounds her. While this ability can be manually cancelled by using the ability a second time or automatically once a short period of time has passed, the ability's effects will also end should Miura take a fatal attack. If Miura takes a hit that should defeat her, she will survive with 1HP and the effects of the ability will end. The ability's cooldown timer begins counting down once the ability's effects end. Miura performs a war cry, releasing a pulse of energy that extends outwards from her position. Any enemy that is within the pulse's range will have their attack power temporarily decreased, making it more difficult for them to defeat enemies.
    Halo
Default Noble 6
Noble Six
During the Battle of Reach, the United Nations Space Command deployed a highly-trained specialized team of SPARTANs onto the planet in order to defend it from Covenant forces. This unit was known as Noble Team, Noble Team consisted of six soldiers whose callsigns included "Noble One" (the group's leader, Carter), "Noble Two" (second-in-command and intelligence specialist Kat), "Noble Three" (the team's sniper, Jun), "Noble Four" (assault specialist Emile), and "Noble Five" (heavy weapon specialist Jorge). The five of them would be joined by Lieutenant "Noble Six" immediately after they landed on Reach, though Six's background remained much a mystery to their comrades. Noble Six gained notoriety as a lone-wolf fighter who specialized in silent takedowns, making them a lethal assassin who is credited with taking down an entire militia group; Six's reputation as a silent killer would cause their superior to dub him "his own private grim reaper." Despite their notoriety (and worries from their new comrades on Noble Team), Six had a human heart and would frequently befriend allies to make sure their missions would be successful.
Noble Six
ACLTamashitypeR
Ranged Fighter
wielding MA37 ICWS Assault Rifle
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
high power
low speed
high defence
medium health
Abilities
    Grenade Launcher
    Spartan Laser
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
Noble Six switches out their MA37 ICWS Assault Rifle for a M319 Grenade Launcher. Using the Grenade Launcher, Six fires a grenade that will explode after a very short period of time has passed. The Launcher fires the grenade at a high speed, which causes it to bounce off walls or the ground, but as such the projectile's detonation deals a great amount of damage. If the ability button is held down prior to being used, Six will charge up the Grenade Launcher prior to firing it, increasing the speed the projectile flies at but also lowering it's timer. When fully charged, the fired grenade will also release a small EMP blast that stalls the cooldown timers of nearby opponents' abilities. Noble Six switches out their MA37 ICWS Assault Rifle for a Spartan Laser. When the ability is used, Noble Six will immediately holster the giant weapon and begin it's charge-up, the Spartan Laser emitting a red line to denote where it will fire. After the Spartan Laser successfully charges up, it will release a devastating red laser that both travels through enemies and acts as a one-hit KO to any fighter (otherwise dealing massive amounts of damage to bosses). Despite it's power, the Spartan Laser's beam is very thin and the laser sight gives away it's use to other players thus making it difficult to successfully hit a target. Likewise, Noble Six must charge up the laser before firing it, leaving them open for a short period of time.
    Super Mario
Peach - Mario Party 10
Princess Peach
For years, the Mushroom Kingdom has been tormented by the impossibly-stubborn King of the Koopas and his Koopa Troop army. The constant invasions into the Mushroom Kingdom seem to serve no real purpose baring the kidnapping of the regal figurehead of the land, the majestic Princess Peach. Though she is the archetypical damsel in distress-type character, being an optimistic and noble princess who presents herself in an exceptionally polite manner, beneath the surface Princess Peach is a competitive spirit with a very strong will - the fact that she is highly resistant to mental-based magical spells is often believed to be the reason as to why Bowser set his sights on her initially. Her frequent kidnappings have also given others the impression that she is fairly useless, a fact she often takes advantage of in order to investigate her kidnappers and smuggle power-ups to outside heroes.
Princess Peach
ACLTamashitypeM
Melee Fighter
wielding Parasol
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
low power
low speed
high defence
high health
Abilities
    Group Hug
    Mute
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: LONG
Raising her arms in the air, Princess Peach releases a magical pulse of blue energy out from her person. Any ally that may be within the radius of this pulse is healed by a fair amount, their body sparkling white as they become cleansed of their injuries. Princess Peach summons, and immediately pops, a blue balloon marked with an X. This releases a very short-ranged pulse of energy that only affects enemies. Any foe caught within this blast will have the use of their abilities temporarily disabled and any cooldown timers will halt counting down for a short period of time.
    Samurai Cats
Nobunyaga Oda
Nobunyaga Oda
One day, a second-year high school student was approached by a mysterious figure after school. After touching the tea bowl that this person drops, the student is transported through time and space to an alternate Sengoku period Japan ruled by anthropomorphic cats. Finding themselves caught in the midst of the Battle of Nagara-gawa, the high school student is quickly recruited to join the side of Nobunyaga Oda when he learns that he possesses a similar tea bow; one that rewinds time whenever Nobunyaga suffers a fatal injury. A military and political genius, Nobunyaga cares little for how the public sees him and often devalues his own talents in a humble matter. After meeting his new tactician, Nobunyaga becomes extremely interested in modern (which to him would be futuristic) technology and social media, though he does not actually enjoy running the latter and instead leaves it in the care of his trusted advisor, Murashige Nyaraki.
Nobunyaga Oda
ACLTamashitypeR
Ranged Fighter
wielding Matchlock Rifle
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
high speed
low defence
medium health
Abilities
    Dai-Rokuten Maoh
    Kittyball Run
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: AVERAGE
Nobunyaga raises his rifle and calls upon the strength of his army, temporarily increasing the amount of damage his attacks deal for a short amount of time. Nobunyaga jumps up into the air and fires two blasts from his rifle downwards towards the ground. If Nobunyaga is running when this ability is used, he will angle the shots to propel him forwards; if used while still, he will instead fire straight downwards to propel himself higher into the air in order to reach new areas.
    Magia Record
Rena anime style
Rena Minami
On the surface Kamihama City looks like any other normal metropolis, but lying beneath it's surface lay a great number of Magical Girls. Kamihama City is a hub for magical activities, which in turn draws the Magical Girls from nearby cities towards it in order to fight Witches and Rumors within the city's nine wards, which makes it harder for the local Magical Girls to obtain the Grief Seeds needed to purify their Soul Gems. Rena Minami is one such Magical Girl who lives in Kamihama City, and attends Kamihama City University Affiliated School alongside her teammates Momoko Togame and Kaede Akino. For years Rena has suffered from a low amount of self-esteem and used a cocky facade to distance herself from others, so when Kyubey asked her what she would wish for, she simply told him that she wanted to "become someone else."
Rena Minami
ACLTamashitypeM
Melee Fighter
wielding Trident
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
medium power
high speed
low defence
high health
Abilities
    Cendrillon
    Finite Poseidon
    ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG     ACLTamashiclock  RECHARGE TIME: SHORT
Rena temporarily transforms into a character within her sight rnage (chosen via whichever is closest to the centre of the targeting crosshairs on the HUD), being granted all of their stats and their basic attack as well as their abilities. Rena will remain transformed for a short period of time, at which point she will return to her normal appearance and the cooldown timer will begin counting down. The ability can not be cancelled manually, though the amount of time that Rena remains transformed lessens whenever she takes damage. Rena fires a large bubble of water from the end of her trident, which travels forwards at a slow speed. Once it hits something solid, be it a wall or an enemy fighter, the bubble will explode to deal damage to those close enough to the detonation range. Due to the bubble's slow movement speed, it can be set as a trap as Rena can run at a much greater speed.
    Blazblue
Noel Vermillion (Centralfiction, Character Select Artwork)
Noel Vermillion
The Novus Orbis Librarium is an international authoritarian task force that governs the many Hierarchical Cities of the world, and its forces consist of a large percentage of the world's population. One member of the NOL is second lieutenant Noel Vermillion, stationed under Jin Kisaragi as part of the 4th Magic Division. Officially his secretary, the clumsy and socially anxious Noel actually works in the field of intelligence and assassination. Noel sought to join NOL not out of some grand ambitions of justice but rather solely to assist her foster family, who had their aristocratic rights stripped from them following Noel's unique adoption. Though the official story is that Noel was found in a burning field in the midst of the Ikaruga Civil War, Noel is actually an artificial being known as a Murakumo Unit, a being capable of interacting directly with the Boundary that exists between dimensions, and named Mu-12, the "God Slaying Sword, Kusanagi".
Noel Vermillion
ACLTamashitypeR
Ranged Fighter
wielding Demon Guns: Bolverk & Lux Sanctus: Murakumo
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
medium speed
medium defence
medium health
Abilities
    Mu-12
    Noel Vermillion
    Zero-Gun: Fenrir
    Sword of the Godslayer
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: LONG
Noel's first ability allows her to switch from her "human" form of Noel Vermillion to her true form of Mu-12. Mu-12 possesses greater power but less defence than Noel; her health and speed stats are identical however, and the player does not regenerate back to full health upon transforming. While Noel wields the Demon Guns: Bolverk, Mu-12 instead wields the eight small blades that all Murakumo Units are capable of controlling - the Lux Sanctus: Murakumo. While still classified as a ranged fighter (as she "shoots" her swords out away from her before pulling them back to her as if they are tethered), Mu-12's attacks have significantly less range than Noel's and act more like a unique melee weapon. Unlike other abilities that involve transformation gimmicks there is a short cooldown timer that must count down before the player can switch between Noel and Mu-12 once more; others are either instantaneous or near-enough that their countdown timer exists solely to prevent constant switching between forms. Noel's second ability differs depending on the form she is in. Notably, both of these abilities share a cooldown timer, making it impossible for Noel to use her ability then switch to Mu-12 and use her ability again.
As Noel Vermillion, her ability is Zero-Gun: Fenrir, which sees her transform her two guns into a large gatling gun. Noel moves very slowly and can not jump high while carrying the Zero-Gun: Fenrir and, while her attacks are significantly stronger and travel further at a faster rate, the gun takes a short second to begin firing after the player presses the attack button. Noel can continue carrying around the Zero-Gun: Fenrir until either its ammo has been completely expended (as shown by a bar on the bottom of the screen) or should the player manually use the ability again to cancel it; it is only once Noel puts away the gun that the cooldown timer begins counting down.
Mu-12's second ability is Sword of the Godslayer. This acts as a devastating close-ranged attack that sees Mu-12 send all eight of her swords piercing forwards, each growing to a larger size as she does so. Despite its little range, Sword of the Godslayer is among the most damaging attacks in the game and occurs at a fairly high speed that makes it difficult for opponents to dodge.
    Chaos;Head
Phantom Breaker Omnia - Rimi Sakihata
Rimi Sakihata
On September 29, 2009 a shut-in high school student named Takumi Nishijou came across the third in a series of murders known as the New Generation Madness: a pink-haired girl crucifying a man against a wall with cross-shaped stakes. A few days later when this girl, Rimi Sakihata, shows up as his classmate at Suimei Academy, Takumi is shocked to learn that he is seemingly the only person without memories of Rimi despite her claiming to be one of his closest friends. Though Rimi is a ditzy and upbeat girl on the surface, she is actually a cold and manipulative girl as a result of having been tortured in a series of experiments relating the special brainwaves released by a type of human who, like Rimi, has access to the dirac sea and the ability to "real-boot" delusions - Gigalomaniacs. Rimi wants nothing more than to keep Takumi happy despite his paranoid and nerdy personality, always ready for adventure with a salute and her trademark catchphrase: "Bishi!"
Rimi Sakihata
ACLTamashitypeM
Melee Fighter
wielding Di-Sword
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
medium speed
low defence
high health
Abilities
    Staking
    Praying
    ACLTamashiclock  RECHARGE TIME: AVERAGE     ACLTamashiclock  RECHARGE TIME: LONG
Rimi throws forwards a flurry of cross-shaped stakes that fly forwards to deal damage to any enemy in their path. If an enemy is close enough to a wall then the stakes will trap them against it, allowing Rimi to follow up with another hit before they fall off it. This merely acts as a simple projectile attack for Rimi's otherwise-close-ranged battle style. Rimi puts her hands together in prayer and creates a moderately-sized green circle on the ground around her. While this leaves her open to ranged attacks, any enemy that enters this circle is knocked backwards a short distance and take a small amount of damage as well. Any ally that enters the circle are slowly healed as they remain in it. Rimi will continue praying for a short amount of time before the ability is automatically deactivated, though the player can manually do so by using the ability again; if Rimi takes any amount of damage the ability will forcibly end as well.
    Barnyard
Otis Barnyard
Otis
At the end of a dirt path that twists through Izzy Springs and past Gopher Hill is a small little farm run by a stout little man. But when The Farmer leaves his barnyard to work in the Old Mill or at Dandelion Meadows, all of his animals stand up on two legs and begin acting like humans. Originally this Barnyard was run by one stern and serious cow named Ben, though after his death this job is taken over by his adopted son, Otis. Contrasting Ben in almost every way - something which causes both parties strife - Otis is a fun-loving (literal) party animal who turns the old red barn into a club every night. Though he still takes his job as the barnyard's leader seriously (or as serious as he can), Otis still prioritizes having fun above all else and wants everyone to live life to their fullest potential.
Otis
ACLTamashitypeR
Ranged Fighter
wielding No weapon
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
low power
low speed
high defence
high health
Abilities
    Chicken Launch
    WHACKaRAC
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: SHORT
Otis pulls out his friend, a chicken named Peck, and throws him forwards like a dart. The player is then able to control Peck as he flies through the air, and Peck deals great damage as he crashes into an enemy. Controlling Peck leaves Otis wide open, and Peck can also be "defeated" should any enemy attack him. If the player simply taps the ability button instead of holding them, Otis will instead throw Peck straight forwards and won't control his friend's flight path. Otis pulls out a large red mallet akin to that used for the Whack-A-Mole-styled WHACKaRAC game, albeit larger. With a single slam, Otis brings it downwards into the ground. Though it possesses little range, it deals a prominent amount of damage to enemies and Otis releases a shockwave upon hitting the ground that knocks away enemies close enough to him.
    Shantae
Shantae 7S - Shantae 10
Shantae
Sequin Land had been protected by Guardian Genies for centuries until every one of the magical deities disappeared from the world, returning back home to the Genie Realm. In their stead they left their Half-Genie daughters, born from the union between the female Genies and human men, to protect the mortal world they left behind. Shantae was one of these Half-Genies, who was raised by an eccentric scientist she affectionately calls her Uncle Mimic. Acting as the guardian of Scuttle Town, Shantae's duty is to protect the seaside village from evil invaders, the most notable of which being the self-proclaimed Pirate Queen, Risky Boots. As all Half-Genies possess their own unique powers, Shantae is capable of using magical dances in order to transform into various different forms, making her perhaps the most versatile of the five known Half-Genies.
Shantae
ACLTamashitypeM
Melee Fighter
wielding No weapon
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
medium speed
medium defence
medium health
Abilities
    Bonker Tortoise
    Harpy
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: LONG
Shantae transforms into a Bonker Tortoise and, upside-down on its shell, spins forwards at a high speed like a spinning top. While the Bonker Tortoise, Shantae can deal damage by running into enemies and ricochet off walls. While also acting as a way to travel around areas at a high speed, Shantae can still be harmed in this form, and properly-timed melee attacks can even redirect Shantae away from her desired destination. Shantae will remain in this form for a short period of time or if the ability is used again, with the countdown timer beginning once she reverts to her original appearance. Shantae transforms into her Harpy form, giving her blue feathers that cover her entire body. Though her movement speed is significantly decreased while on the ground, Harpy Shantae can jump three times and use this both to reach higher areas or travel across the ground. She can also throw feather projectiles with the attack button, though these are incredibly weak and deal little damage, instead serving a more-defensive role. The countdown timer will begin once Shantae reverts to her original form, which happens automatically after a short period of time has passed or if the ability is used a second time while still active.
    Magical Girl Site
Sarina Shizukume manga cover
Sarina Shizukume
Girls who are forced to live through unfortunate events are able to encounter a mysterious website run by a council of seemingly-extradimensional beings: the Magical Girl Site. When two girls who were gifted Sticks by the administrators of the Magical Girl Site attack a bully at their school and send her to the hospital, this girl - Sarina Shizukume - comes to learn about the existence of magical girls and personally meets the administrator who gave the two girls the tools that they used to attack Sarina. After becoming a magical girl herself, the administrator asks Sarina to become the second "Magical Hunter" after the first had been left comatose from overusing magic, and collect the Sticks of other girls through murdering them. Despite Sarina's bullying being a major reason for Aya Asagiri becoming a magical girl, the two end up becoming allies in their fight against the administrators and Sarina decides to atone for her past actions upon reflection by surviving as one of Aya's greatest allies with her Stick: a yo-yo with the power to slice through any substance without resistance.
Sarina Shizukume
ACLTamashitypeR
Ranged Fighter
wielding Yo-yo
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
high power
medium speed
low defence
high health
Abilities
    Teleportation
    Force Field
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: AVERAGE
Pulling out Aya Asagiri's Stick - a small white gun marked with a pink heart - Sarina shoots it forwards. Firing a pink heart-shaped projectile, the first person - friend or foe - absorbed by this projectile will be teleported a short distance away in a random direction. This deals no damage to the person hit, rather simply acting as a way to either protect someone from harm or prevent an enemy from harming others. The person teleported will also reappear above a piece of solid ground, and thus the person shot can not be defeated solely through the use of teleportation. When this ability is used Sarina will take a small amount of damage herself, however. Sarina produces a golden Mechanical Pencil, the Stick of one of the victims of the first Magical Hunter. Clicking the top part of the clutch pencil, Sarina produces a small forcefield of yellow energy around herself. The forcefield absorbs all damage, totally preventing Sarina from being harmed but also trapping her within a small square area. Anyone too close to Sarina, enemy or ally, can also be trapped within the forcefield alongside Sarina; if an enemy is trapped within the forcefield alongside Sarina then they could prematurely cause the forcefield to disperse by defeating her. Sarina will take damage as the forcefield is active no matter whether she is attacked or not, but will also regain this health at an increased rate when the forcefield is deactivated either automatically or manually through a second use.
    Toriko
Toriko 01
Toriko
Within the Gourmet Age, there exist no names more famous than those of the Four Heavenly Kings: Sunny, Coco, Zebra, and Toriko. Powerful individuals in their own right, these four Gourmet Hunters have discovered countless new ingredients within the dangerous majority of Earth's surface: the Gourmet World. Nicknamed "The Glutton", Toriko stands out among the Four Heavely Kings for his abnormally-large appetite - a serving for 500 people would barely statiate even a tenth of his incredible appetite. Though Toriko's name is famous around the world for his discoveries, he is also well-known due to the many connections he has with powerful individuals including Komatsu (one of the world's top 100 chefs), the husband of Rin (one of the International Gourmet Organization's highest-ranked researchers), Match (the leader of the Gourmet Yakuza), and Aimaru (leader of the Gourmet Knights). Toriko's immense appetite is due to him possessing at least three Appetite Demons, one of which has scared even the Gourmet God Acacia.
Toriko
ACLTamashitypeM
Melee Fighter
wielding No weapon
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
high power
medium speed
medium defence
medium health
Abilities
    Five-Hit Nail Punch
    Flying Knife
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: SHORT
Toriko strains the muscles in his arm, condensing a great number of powerful punches into a single thrust. In the case of his Five-Hit Nail Punch Toriko charges up before punching forwards, damaging his target five times with each subsequent shock increasing in power. With his right hand Knife, Toriko slashes through the air to release a blue projectile in the shape of the utensil the move is named for. The Flying Knife is a large target that travels forwards at a fairly high speed, but it does not deal a great deal of damage and thus can be used in rapid succession.
    Minecraft
28-284061 minecraft-character-art
Steve
While at first glance the Overworld may appear to be a peaceful land with villages scattered about, it is when night falls that dangers begin creeping out from the shadows. For the villagers and other friendly mobs that inhabit this world, they are plagued indefinitely by skeletons, zombies, Creepers, and many other monsters that could quickly cut their lives short. But one inhabitant of the Overworld is different: their name is Steve. Steve is a warrior whose sole duties in life are to mine and craft, but slaying enemies for both the protection of himself and others is a necessary duty to accomplish his goals. Steve is a silent individual whose impeccable crafting skills allow him to build the tools that others can only dream of: swords, pickaxes, crossbows, bows, shovels, hoes... for Steve, only wood is needed for him to begin work.
Steve
ACLTamashitypeR
Ranged Fighter
wielding Bow
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
high power
low speed
medium defence
medium health
Abilities
    Splash Potion of Regeneration
    Flint and Steel
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: AVERAGE
Steve throws a small glass bottle filled with pink liquid, which explodes upon hitting a person or surface. Any ally within a small radius of the potion's explosion will be granted a temporary regeneration status buff, allowing them to heal back to full health at a faster rate than normal. Regardless, even though the rate that Steve and his allies may recover health is quite great, they are not invincible to damage and can still be taken down with rapid attacks. The cooldown timer begins counting down immediately after the bottle shatters, though the effects of the potion fade away before a second use of this ability can be used. Steve produces a Flint and Steel item; the steel being a hastily crafted fire striker crafted from an iron ingot. Using the Flint and Steel, Steve is capable of lighting fires on the ground around him, which remain in place for a short while and damage any (including allies) who walk into it over a short period of time. The Flint and Steel temporarily replaces Steve's Bow once this ability is used, though he will pull the Bow back out automatically once he has lit four fires (which causes the Flint and Steel to then break) or if the player uses this ability a second time. The cooldown timer begins counting down once Steve puts the Flint and Steel away, and the fires he lit will keep burning for a short time regardless of whether he is holding the tool or not; the cooldown timer will also deplete at a faster rate should Steve not have used the tool four times prior to putting it away.
    Hakusho
Yusuke Urameshi Mobile Face
Yusuke Urameshi
Throughout the student body of Sarayashiki Junior High there is one name that is frequently on everyone's mind, and rarely for any good reasons. Yusuke Urameshi is the school's delinquent, though he rarely attends class and instead skips in order to waste time at the arcade or pick fights with kids from other schools. The only two people ever capable of standing in the way of Yusuke's tirades are Kazuma Kuwabara - Yusuke's self-proclaimed rival who challenges him to fights on a daily basis, and always loses - and Keiko Yukimura - one of Yusuke's classmates on which he has a crush. Though he is known for his bad attitude, Yusuke is killed when protecting a child from being hit by a car, an act which surprises those in charge of the cycle of life in death in the Spirit World. Unable to be judged due to his sudden, and shocking, death, the Spirit World's king makes the 14 year old boy a Spirit Detective, having him work to combat paranormal forces that pop up on Earth.
Yusuke Urameshi
ACLTamashitypeM
Melee Fighter
wielding No weapon
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
high power
medium speed
low defence
medium health
Abilities
    Spirit Gun
    Spirit Punch
    ACLTamashiclock  RECHARGE TIME: SHORT     ACLTamashiclock  RECHARGE TIME: AVERAGE
Yusuke channels Spirit Energy into his index finger. After a second of charging, he releases this energy outwards in a spherical orb of energy that flies forwards at a high speed and detonates on impact. Yusuke only uses up a small amount of Spirit Energy, thus the resulting projectile is fairly small, but the quick recharge time allows him to fire these out at a quick pace. Additionally, Yusuke is still capable of moving about while he charges this attack up. Instead of using his finger as a catalyst, Yusuke fills his entire fist with Spirit Energy before throwing a powerful punch that causes him to slide forwards a short distance as well. Despite the flashy nature of the attack, it's main use is to knock away enemies as it deals only slightly more damage than Yusuke's normal punches.
    Tin Star
Tin Star Tin Star
Tin Star
In the crime-ridden Ol' West sits the town of East Driftwood, protected by the mayor Judge Soy Bean. Though a small town, East Driftwood bustles with activity; though this is mostly of the nefarious crime as it serves as the main turf of Black Bart and his Bad Oil Gang. Wanting to rid this town of evils, Judge Soy Bean hires a new sheriff to wrangle up these crooks: Tin Star. Living life by The Code of Good Guy Rules, Tin Star makes it his duty to bring justice to East Driftwood and lock away Black Bart and his cronies for good.
Tin Star
ACLTamashitypeR
Ranged Fighter
wielding Revolver
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
medium power
medium speed
high defence
low health
Abilities
    Canteen
    Aluminum
    ACLTamashiclock  RECHARGE TIME: LONG     ACLTamashiclock  RECHARGE TIME: EXTREMELY LONG
Tin Star pulls out a canteen and takes a drink from it, healing him slightly. He then throws the canteen forwards to get rid of it; if thrown at an ally, they will catch it and take a drink from the canteen to heal themselves slightly as well. Tin Star whistles, summoning his trusty steed Aluminum, whom he quickly saddles. Aluminum acts solely as transport, allowing Tin Star to traverse the map at a high speed, though he is unable to shoot while doing so. Running into enemies while riding Aluminum will knock them over but deal no damage to them, and Aluminum is unable to stand still and will constantly keep moving forwards for a short period of time or until the ability is ended with a second use.

   Reporters

Reporters are non-playable characters who simply commentate over the battle, giving the player an overview of what may be happening elsewhere on the map or whenever objectives are updated or completed. Reporters are a completely optional feature who do not actually effect that flow of battle at all, and can be freely disabled. Depending on the player's chosen fighter, the Reporter they choose to communicate to them may also say unique lines and have conversations with them; these partnerships are known as "Special Allies".

    ID: INVADED
ID INVADED - Akihito Narihisago
Akihito Narihisago
The top-secret device used by the police agency Kura - the Mizuhanome - allows those who have killed someone to enter worlds created from the cognition particles left behind at crime scenes. For years, the only one Kura had to perform this job was former police officer Akihito Narihisago. Narihisago was imprisoned by Kura after getting revenge for the death of his daughter at the hands of the serial killer Denshin "The Challenger" Katsuyama and subsequent suicide of his wife. Because of his hatred towards serial killers, this makes him a perfect choice to play the part of "Brilliant Detective" within the Id Wells generated from cognition particles; though his hatred is ironic considering Narihisago can be considered a serial killer himself for coercing multiple people to commit suicide.
Akihito Narihisago
 I'm sure Sakaido would know how to win this. 
Losing battle quote
    Voice Actors
    Special Allies
United-kingdom-flag-round-icon-256 Josh Grelle
Japan-flag-round-icon-256 Kenjirō Tsuda
Agent 47
Koharu Hondomachi
Neuro Nōgami
Tamotsu Fukuda
    Robotics;Notes
RoboticsNotes Akiho Senomiya
Akiho Senomiya
The island of Tanegashima is home to one of the Japanese Aerospace Exploration Agency's rocket launch sites, and the family of the director of this local branch has long held a great passion for robotics and engineering as a result. It is fitting then that Akiho Senomiya, the director's youngest daughter, serves as the president of Chūōtanegashima High School's Robotics Club, whose goal has been to create a life-size replica of the titular mecha from the anime series Gunvarrel. Despite the Robotics Club having five members total, Aki is the only one with any real mechanical knowledge (or drive to actually complete the "GunBuild-1" project) and is thus the sole source of the club's creations.
Akiho Senomiya
 Time for a special move! Gunvarrel Ankh Striker! 
Low health quote
    Voice Actors
    Special Allies
United-kingdom-flag-round-icon-256 Lindsay Seidel
Japan-flag-round-icon-256 Yoshino Nanjō
Noble Six
Numbuh 1
Saki Amamiya
Schwi Dola
    Danganronpa
Danganronpa V3 Bonus Mode Chihiro Fujisaki Sprite (1)
Chihiro Fujisaki
Hope's Peak Academy is known throughout the entire world for being the mecca for those with unrivalled talents. With the goal of cultivating great hope for the world, Hope's Peak selects only the most outstanding individuals to attend their prestigious Main Course, giving them an "Ultimate" title in the process. Attending the 78th Class of Hope's Peak Academy is Chihiro Fujisaki, the Ultimate Programmer and creator of many incredible artificial intelligence systems. Chihiro is actually male despite his feminine appearance and dress, something he has used as a cover to make up for what he believes is his lack of physical (and mental) strength.
Chihiro Fujisaki
 You're all so strong! I hope to be like you... 
Winning battle quote
    Voice Actors
    Special Allies
United-kingdom-flag-round-icon-256 Dorothy Fahn
Japan-flag-round-icon-256 Kōki Miyata
Komaru Naegi
Samus Aran
Toriko
Yusuke Urameshi
    AI: The Somnium Files
AI Somnium Files - Iris Sagan
Iris Sagan
"Good evening, good morning, and hello!" Those are the words that often greet fans as they click on a video posted to the web by growing internet sensation A-set. A-set, or Iris Sagan, got her start making Let's Play videos in the sandbox game ShovelForge before being brought in by the founder of Talent Agency Lemniscate LLC, Renju Okiura, to train as a pop idol. During the Duting the New Cyclops Serial Killings that took place in Tokyo during 2019, Iris became a central figure in the events as her mother came under suspicion of being involved in these murders while Iris herself had been a target of the killer as well.
Iris Sagan
 Good evening, good morning, and welcome back! 
Respawn quote
    Voice Actors
    Special Allies
United-kingdom-flag-round-icon-256 Jackie Lastra
Japan-flag-round-icon-256 Nao Shiraki
Cocytus
Katarina Claes
Mizuki Okiura
Steve
    Girls und Panzer
GuP Miho Nishizumi headphones
Miho Nishizumi
Sensha-dō is a martial art sport in which teams of women compete in tank-based combat. Popular with girls as young as elementary school-level students, the Sensha-dō martial art was developed as a way for women to hone their cooperative skills and grow their own self-esteem. In this sport there exist a number of different schools of thought relating to strategies, and among them few are as renowned as the traditional Nishizumi-style of Sensha-dō. However while the Nishizumi-style puts emphasis on a heavy defence and great aiming, the Nishizumi family's youngest daughter, Miho Nishizumi, instead felt the style was emotionless, and strove to create her own unorthodox method of fighting. As the commander of Oorai Girls Academy's Sensha-dō Club, Miho puts the safety of her allies over a chance to victory while also proving herself to be a tactical genius in her own right.
Miho Nishizumi
 The battle's begun! Panzer vor! 
Battle begins quote
    Voice Actors
    Special Allies
United-kingdom-flag-round-icon-256 Margaret McDonald
Japan-flag-round-icon-256 Mai Fuchigami
Asuha Chigusa
Lin Lee Koo
Marlya Noel
Miura
    Call of Duty
Samantha Maxis model BO
Samantha Maxis
The zombies that roam the Earth with the sole goal of hunting down those associated with Group 935 are controlled by a device of alien origin sitting on the moon. Within this pyramid is Samantha Maxis, the daughter of Group 935's head Ludvig Maxis and the "test subject" whom Edward Richtofen performed a variety of experiments on. When Edward Richtofen managed to switch bodies with the young girl, Samantha's soul is plucked from the Aether and pulled into the "perfect world" created by Dr. Monty in order to prevent his own destruction.
Samantha Maxis
 Yes, yes! We're getting closer to the end! 
Completing objective quote
    Voice Actors
    Special Allies
United-kingdom-flag-round-icon-256 Grace Kaufman
Japan-flag-round-icon-256 Miyuki Satō
Ai Mizuno
Drake Merwin
Edward Richtofen
Foot Soldier
    Assassination Classroom
Tadaomi Karasuma
Tadaomi Karasuma
When the genetically modified creature known as "Korosensei" makes a deal with the world's leaders to teach at Kunugigaoka Junior High, Japan's Ministry of Defense sends an envoy to train the students of Class 3-E in the ways of assassination and to keep an eye on the invincible creature. Tadaomi Karasuma is the perfect example of a secret agent: professional and to-the-point. Though Karasuma can come across as distant and dense, something that the students of Class 3-E make prominent note of, he only acts professionally due to the circumstances Korosensei has created for humanity.
Tadaomi Karasuma
 Remember: every strike is just as important as the first. Now, try again. 
Losing battle quote
    Voice Actors
    Special Allies
United-kingdom-flag-round-icon-256 Chris Ryan
Japan-flag-round-icon-256 Tomokazu Sugita
Colonel Sanders
Korosensei
Maki Harukawa
Tanya von Degurechaff
    Kid Icarus
ViridiKIU
Viridi
In the clouds above the realm of humanity live a plethora of deities with their own agendas. While some gods are fairly benevolent towards the mortals living below them, the Goddess of Nature outright despises humanity. Viridi's sole goal is to destroy humanity in order to protect the nature that she creates. This does not mean that Viridi is an evil entity, despite her childish personality and her frequent outbursts towards those she disagrees with; she and the Forces of Nature that she commands will readily team up with those whom she may disagree with in order to take down those who are truly evil.
Viridi
 Go, my Forces of Nature! Destroy the enemy! 
Battle begins quote
    Voice Actors
    Special Allies
United-kingdom-flag-round-icon-256 Hynden Walch
Japan-flag-round-icon-256 Makiko Ōmoto
Dark Pit
King K. Rool
Sunflower
Tethu

   Goons

Goons are minions that can be spawned by players from Summon Terminals around each map. In order to summon these goons, players must use up consumable tokens, which can be obtained in a variety of ways. These tokens can be earned by completing randomly-generated Daily Challenges, as well as by by winning online matches. Packs of tokens may also be purchased using an in-game currency. Regardless of the way tokens are acquired however, the tokens earned are randomized with each goon having a different chance of being obtained. In cooperative-based game modes where players face off against CPU enemies, Summonale Goons with slightly altered appearances serve the purpose of basic enemies.

There are two types of Summonable Goons: Offensive Goons and Defensive Goons. Offensive Goons (summoned from horizontal diamonds that lay on the ground) generally walk around the stage in order to find enemies, while Defensive Goons (summoned from vertical diamonds that float a short distance off the ground) remain in place and solely attack enemies that come near them.

   Offensive Goons

    Plants vs. Zombies
PvZ Browncoat Zombie
Browncoat Zombie
In the never-ending battle between Plants and Zombies, Dr. Zomboss utilizes a great number of reanimated corpses in his quest to conquer Neighborville and devour the brains of the humans that live there. Perhaps because of Dr. Zomboss's incredible tactical knowledge and general lack of empathy for both his friends and foes, he makes use of the incredibly weak Browncoat Zombies most of all. Sending these zombies out completely unarmed, the Browncoat Zombies have one single goal: delay the plants long enough for reinforcements to survive.
Browncoat Zombie
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
low power
medium speed
low defence
low health
Abilities
Though Browncoat Zombies are fairly weak creatures, being the second-weakest goon following the Goomba, they make up for it with being fairly agile whenever they spot an enemy. Browncoat Zombies attack with weak swipe attacks, but will ocassionally throw small stones at enemies further away from their position as well.
    The Legend of Zelda
Bulblin TP
Bulblin
During the Era of Twilight, one of the most common goons faced by the Hero of Twilight were small green creatures named Bulblins. Bulblins live in servitude to their ruler, King Bulblin, and wield small stone clubs or bows to attack anyone who they may perceive as a threat. Despite their appearance, Bulblins are a fairly civilized species as they are known to form hunting packs, build camping grounds, and tame the wild boar-like Bullbos.
Bulblin
ACLTamashistat1
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
low power
low speed
low defence
low health
Abilities
Once summoned, the Bulblin will slowly run towards their summoner's enemies and try to attack them with their clubs. They are slow to swing their clubs, and their clubs are fairly short so they lack decent range, though they are able to take a few hits before being defeated.
    Minecraft
Creeper
Creeper
When the sun dips below the horizon of the Overworld, dangerous Mobs begin appearing from the shadows. While the Zombies and Skeletons that appear can be dangerous in their own right, none are feared more than the Creeper. A Creeper is a strange four-legged beast that will silently stalk Steve or Alex across the Overworld. They don't make any noises, save for the subtle hissing sound they make once they finally catch up to their target... followed by a devastating self-detonation.
Creeper
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
high power
medium speed
low defence
medium health
Abilities
When summoned, the Creeper will silently begin wandering the battlefield as it searches for an opponent. If an enemy comes too close to it, the Creeper will begin hissing before it explodes a second later. This explosion is very powerful, and will even harm nearby allies caught in the blast.
    Overlord
Death Knight Databook
Death Knight
In the DMMO-RPG YGGDRASIL, the spell 「Create Middle Tier Undead」 allows those who have learned it to summon the Middle Tier Undead known as a Death Knight. In the world that Ainz Ooal Gown is summoned to after the servers of YGGDRASIL close, the Death Knight is one of the most feared (and believed to be one of the most powerful) undead creatures, as they are capable of turning those they slay into undead ghouls that follow the knight's whims.
Death Knight
ACLTamashistat1
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
high power
low speed
high defence
medium health
Abilities
The Death Knight is the single slowest goon that can be summoned, though it's other stats are incredibly high. As a walking tank, the Death Knight can be incredibly difficult for melee fighters to take down, though it will stumble a bit whenever hit by a projectile. Despite it's many strengths however, the Death Knight has two very glaring flaws: it attacks very slowly by swinging a melee weapon, thus giving it little range, and it is among of the absolute rarest goons that can be obtained.
    Donkey Kong Country
Viking Art1 - Donkey Kong Country Tropical Freeze
Fish Poker Pops
Though the Kremling Krew is known as the Kong family's most notable adversary, they are not the only foes that Donkey Kong has faced. One of his more recent enemies are the Snomads, an army of warriors hailing from the northern seas. Waldoughs make up a majority of their forces, being the primary species that command their allies, and among them one of the strongest grunts in their party are the Fish Poker Pops.
Fish Poker Pops
ACLTamashistat1
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat2
ACLTamashistatbar1ACLTamashistatbar1ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0ACLTamashistatbar0
ACLTamashistat3
ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3ACLTamashistatbar3
ACLTamashistat4
ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar2ACLTamashistatbar0ACLTamashistatbar0
medium power
low speed
high defence
medium health
Abilities
Fish Poker Pops is a large goon that carries a large two-headed weapon - a staff on which a pufferfish sits on each end. Though they meander around their stations at a slow speed, they have fast reaction times and will not hesitate to slam their weapons down into any enemy that approaches them.
    Super Mario
Goomba walk NSMBU
Goomba
The army commanded by Bowser, the King of Koopas, contains a wide variety of creatures ranging from the turtle0like Koopa Troopas to the carnivorous Piranha Plants that reside within Warp Pipes. Though Mario and Luigi rarely have much trouble with most of Bowser's minions, the goon that sits at the bottom of the food chain is the weak little Goomba. Lacking proper limbs, the Goombas must be resourceful in how they fight on behalf of the Koopa King, though they often fail to put up much of a challenge regardless. In addition to the small Goombas most well-known throughout the Mushroom Kingdom, there exist a multitude of subspecies including the flying Paragoombas and the rounded Galoombas native to Dinosaur Land.
Goomba
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Abilities
Goombas are the absolute weakest of all goons, and thus also the most common. Due to the fact that Goombas do not have legs, they waddle around the map at a fairly slow speed and leave themselves open to all attacks because of this. The Goomba attacks by headbutting their enemies, charging towards them once they spot their foes.
    Warriors Orochi
WOZ-Gyuki
Gyūki
Gyūki is an ox-like creature, and one of the many demons that serves within the army of the Demon King, Orochi. When heroes from the Sengoku period of Japan and Three Kingdoms era of China are pulled into a realm created by Orochi, Gyūki, and several other Ushi-oni yōkai, work alongside the demons Diamondback and Dodomeki as the captains of Orochi's army, often leading the group's charge against the legendary heroes drawn into this realm. Despite his imposing figure and his tendency to act tough, Gyūki is actually an easily exciteable, and sometimes hyper, being who refers to himself with more feminine honorifics.
Gyūki
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medium health
Abilities
Gyūki is one of the most expensive types of goons that can be purchased in the shop, presumably due to the fact that the demon is extremely large and powerful, overall being a truly imposing and threatening figure. Upon being summoned, Gyūki will slowly wander around the battlefield and slug his foes with a massive club fashioned out of stone whenever they draw near.
    Super Mario
Hammer Bro. Party 8
Hammer Bro.
Bowser's Koopa Troop is an army of a large variety of different creatures, all working together under the Koopa King to achieve the same goal: defeat the Mario Bros. and capture Princess Peach. While Bowser often relies on the weak Goombas and Koopa Troopas to do his bidding, he is known to also send out the highly-trained Hammer Bros. when things get desparate. The Hammer Bros. wear helmets and have larger shells than the normal Koopa Troopas, not to mention they also throw out a volley of hammers whenever an enemy should draw near. Opposed to Koopa Troopa's low-pitched chirps, the Hammer Bros. are known to communicate with high-pitched yells, befitting of their bouncier nature (and movements).
Hammer Bro.
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low health
Abilities
After a Hammer Bro. is summoned, it will bounce around the battlefield as it makes it's way towards enemies; the fact that it bounces is literal, as the Hammer Bro. will perform fairly high jumps instead of simply walking around. While it's jumps allow the Hammer Bro. to reach areas that may be more difficult for other goons, it also allows it to be seen easier from a distance, and as such makes it a greater target than most. When a Hammer Bro. gets close enough to an enemy, it will begin throwing hammers that deal a significant amount of damage to enemies. It will throw three hammers in rapid succession before it pauses for a moment, after which point it begins throwing it's weapons again.
    Magia Record
Magia Record Joseph familiar transparent
Madoka Runes JOSEPH (white)
Witches are beings that spread disaster throughout the world by "kissing" humans outside their barriers, inflicting them with a wave of powerfully negative emotions. The Witch Rebecca is one that is scared of everything, and resides within her labyrinth imprisoned behind a fence of safety as she frantically watches her surroundings. Guarding her are her shephers, Joseph, who hunt any who may wander within their master's domain. Joseph exist solely to protect Rebecca, though also appear to also be fairly fond of cheese as they will speak of it when not on duty.
Madoka Runes JOSEPH (white)
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low defence
medium health
Abilities
When a Joseph is spawned it will take a more defensive approach by protecting it's summoner with short-ranged prods using their weapon. However that is not all: Joseph will summon others of its kind whenever it enters battle, doing so using the horn around it's neck. As a single Joseph is fairly weak and slow, it thrives in groups where it can overpower enemies solely with an advantage in numbers.
    Halo
H5G Render JackalMinor
Kig-Yar
The Covenant Empire spans across a multitude of different planets, employing a great number of different races in it's quest for galactic domination. One of the many species drafted into the Covenant army is the Kig-Yar, hailing from the moon named Eayn that orbits the planet Chu'ot. The Kig-Yar, or "Jackals" as humanity dubbed them, act as mercenaries for the Covenant, and using the agile movements are generally utilized as snipers or defensive troops.
Kig-Yar
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medium power
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low health
Abilities
A summoned Jackal comes equipped with a Type-56 Guided Munitions Launcher ("Needler"), which shoots purple needles that loosely home in on it's target before shattering as they stick in their targets, as well as an energy shield that absorbs most projectile attacks. Jackals move about at a high speed and their allies can hide even a single attack from behind can mean it's doom.
    Danganronpa
Monokuma DR1
Monokuma
Originally designed by Junko Enoshima, Monokuma is a robotic teddy bear designed to spread despair throughout the world. Mass-produced by Towa Group's Robotics Branch under the guise of the Monokuma units being robotic assistants designed for everyday use, the killer robots are left to wreak havoc on Towa City after the Warriors of Hope begin their Demon Hunting "game" to chase down those close to the students of the 78th Class of Hope's Peak that killed their idol Junko Enoshima.
Monokuma
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high health
Abilities
Monokuma will slowly waddle around the stage once he is summoned as he looks around for enemies to attack. Once an enemy enters Monokuma's sights, the bear will charge towards them and begin swiping at them with their sharp claws, dealing great damage with a short-ranged attack. Due to their robotic bodies, Monokuma is capable of sustaining a great deal of damage before being defeated.
    Plants vs. Zombies
PvZ Newspaper Zombie
Newspaper Zombie
The minions of Dr. Zomboss consist entirely of corpses he reanimated, so the minions that make up his squads come from a variety of different backgrounds. Some of the zombies channel the hobbies they pursued while alive, while others remain frozen forever in their final moments. The Newspaper Zombie falls in the latter category. After perishing while taking a Number Two and reading a newspaper, this elderly zombie continues through his afterlife perpetually engrossed in the tales of the world at the moment of his death.
Newspaper Zombie
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medium power
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high defence
medium health
Abilities
In many ways, Newspaper Zombies are very similar to their close relatives in the Browncoat Zombies: both have similar proportions and act in near identical ways. The greatest difference between the two goons comes in the form of the reading material held by the Newspaper Zombie. The Newspaper Zombie uses their paper as a shield to prevent attacks from harming it's body directly, and similarly uses it to bash at foes who draw near it. Unlike Browncoat Zombies however, the Newspaper Zombies lack a ranged attack.
    Super Mario
Reznor 3
Reznor
True to it's name, Dinosaur Land is home to a great number of saurian creatures. Between the peaceful Yoshis to the Blarggs that live within the subterranean pools of lava, there are a number of dinosaurs that exist throughout Dinosaur Land are spread out on the spectrum of morality. During Bowser's invasion of this once-peaceful dinosaur paradise, he built a number of fortresses arount the continent's different areas, in which sit perhaps the strongest of Dinosaur Land's natives: the Reznors. Though they ride on four platforms that spin like ferris wheels, the four triceratops-like Reznors that wait at the end of each barrage the invaders of their homes with fireballs before breaking the wooden bridge below them that lays suspended over a pool of lava.
Reznor
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medium health
Abilities
Reznor is a fairly large dinosaur that slowly patrols the area that it is spawned in. When it sees an enemy, Reznor will begin releasing large and powerful fireballs from it's mouth towards it's foes. Reznor will also attempt to charge at closer foes with headbutts, trying to damage it's enemy with the spike protruding from it's snout.
    Kid Icarus
KIU Snowman
Snowman
There exists a diverse collection of creatures associated with the Underworld Army that serves Medusa and Hades. While some of fairly well-known for being common goons, such as Miks or Monoeyes, others serve a more specific purpose and thus are seldom seen in comparison. One such creature is the Snowman, an icy creature who is believed to, despite his affiliations, originate from Angel Land. The abominable Snowmen are known for being territorial creatures who dislike confrontation, and will often freeze those who trespass on their property with their icy breath.
Snowman
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high power
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high defence
medium health
Abilities
The Snowman is one of the slowest goons that can be summoned, though it makes up for this with it's great power and icy armour. The Snowmen is slow to wander about the battlefield, but it will attack any enemy within it's range with a powerful blast of it's icy breath that is capable of freezing enemies in place for a short period of time while also damaging them. Though most attacks do little to pierce the Snowman's cold exterior, fire will do a significant amount of damage to the creature and defeat it with ease.
    Banjo-Kazooie
Ugger
Ugger
During Banjo and Kazooie's adventures, they are often forced to battle against enemies created by the evil with Gruntilda's magic. As the bear and bird duo travel across the Isle o' Hags two years after Gruntilda's initial defeat, one of the most common enemies they face are the Uggers. Small green creatures with large arms, the Ugger is named for the "Uggh!" cry they unleash when they see enemies.
Ugger
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medium defence
low health
Abilities
The Ugger is a fairly average summon, being completely unremarkable in every way. What is remarkable is their dedication, as Uggers will chase foes down indefinitely, only stopping once they are defeated. They attack with quick swipes of their limbs and by slamming their fists into the ground. Though they are fairly weak creatures, Uggers are much shorter than other goons and characters, making them difficult targets to notice and act upon.
    Red vs. Blue
845-8454263 sideshow-collectibles-halo-spartan-halo-combat-evolved-red
Zealot
Part of the training agents of Project Freelancer would go through were combat operations related to teams of Blue and Red soldiers that exist solely to simulate combat for these agents. One group of Reds and Blues hails from a canyon known as Battle Creek, and they are unique in their own right. With high-pitched and annoying voices, these soldiers are religious fanatics dedicated to capturing the other team's flag, which they treat as a god of sorts. These Zealots appear to travel from world to world as they see fit, with one later joining up with the Freelancer AI Omega and the army were recruited by Temple of Desert Gulch's Blue and Red Teams to assist in defeating the Reds and Blues from Blood Gulch. Oddly enough, hearing Reveille will somehow revive the Zealots after they perish in battle, thus keeping them stuck in an endless cycle of fighting.
Zealot
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Abilities
The Zealots are one of the most common goons that can be obtained, due to the fact that they are exceptionally weak. Though trained in military tactics and wield assault rifles, the Zealots have poor aim, making them more suited for a distraction role rather than reliable combatants. Still they are fairly light on their feet, and their armour protects them somewhat from melee attacks despite allowing them to take slightly more damage from projectiles. They come in both Red and Blue colour variations, with the Zealots of こ being red and the Zealots of ろ being blue.
    Call of Duty
Zombie render 9 by jorge573-d5deokt
Zombie
During the Second World War, the Nazi Army formed Group 935 with the intention of experimenting with the recently-discovered Element 115 to make weaponry. One effect discovered during these experiments was the discovery that Element 115 could reanimate cells of the deceased, transforming them into super soldiers who could sustain more damage than a normal human. As an army of Zombies was created for combat purposes, the scientists in charge of the project lost control of the zombies and soon they spread across the world, killing and infecting whoever they would come across. Unbeknownst to most, the zombies shared a hivemind being controlled from within a pyramid on the Moon by a young girl named Samantha Maxis.
Zombie
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Abilities
Zombies are one of the most common types of goons that players can obtain, due to their slow speed. The swipes of Zombies are fairly powerful despite lacking range, and they sustain more damage from projectiles than melee attacks, forcing opponents to get into their area of effect to take them down reliably.

   Defensive Goons

    Super Mario
ACL Fire Piranha
Fire Piranha Plant
The Warp Pipes that litter the Mushroom Kingdom are home to a variety of different carnivorous plants known as Piranha Plants. There exist many different kinds of Piranha Plants, all ruled over by the large anthropomorphic Petey Piranha, and the Fire Piranha Plant is no different. Sprouting from pipes, the Fire Piranha Plant (or Venus Fire Trap) aims to burn it's prey with fireballs instead of simply chomping down on them when they get near. Like their kin however, food is not the sole fixation of a Fire Piranha Plant, as some have even been known to join in on the Mushroom Kingdom's tennis tournaments.
Fire Piranha Plant
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low power
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low defence
low health
Abilities
The Fire Piranha Plant sprouts from a Warp Pipe and will keep watch at it's post. Once an enemy draws near, the Fire Piranha Plant will shoot small fireballs from it's mouth at them to both deal damage and burn them, causing flames that deal damage over a short amount of time as they burn their body.
    Super Mario
ACL Frost Piranha
Ice Piranha Plant
The Piranha Plant family is made up of over forty different members, each with different abilities. There are Piranha Plants that grow to gigantic sizes, and Piranha Plants that can conjure electricity or spew ink to blind their prey. One member of the Piranha Plant family is the Ice Piranha Plant, which thrives in cooler environments such as the area around the Rock-Candy Mines. The internal temperature of Ice Piranha Plants is exceptionally low, allowing them to breathe out projectiles of ice that can freeze those they hit.
Ice Piranha Plant
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low power
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low defence
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Abilities
The Ice Piranha will sprout from a Warp Pipe once summoned, and begin to keep watch over the area it's ally has specified. When an enemy enters it's sight, the Ice Piranha Plant will begin shooting small balls of ice from it's mouth. These projectiles deal a bit of damage, but can also freeze enemies solid should they be hit by enough of them in a short-enough amount of time.

   Bosses

   Mini Bosses

Mini Bosses are a strong type of enemy that spawn on rare occasions in certain game modes. Most notably, Mini Bosses will spawn on rounds 5, 10, and 15 of a Fortress Rei match, as well as during a Bonus Boss! challenge that may appear within the same mode. Mini Bosses may also spawn within the game's hub area and within some character missions. Mini Bosses can generally be defeated simply by attacking them without end in a manner not dissimilar to any other enemy, as they only differ in the fact that they generally have more health, are larger in size, and can perform more powerful attacks.

    Super Mario
Bowser - Mario Party 10
Bowser
On what seems to most to be a daily basis, the peaceful home of the Mushroom Kingdom continues to be invaded by the Koopa Troop commanded by the Koopa King, Bowser. Bowser's goal is a somewhat simple one - to kidnap the Mushroom Kingdom's ruler Princess Peach - though the reasoning behind this desire is vague. Be it to usurp power or simply out of infatuation for the princess, Bowser leads conquest after conquest into her homeland only to be thwarted by the Mario Bros.: Mario and Luigi. Bowser is a warlock feared by the Mushroom Kingdom's peaceful populace, likely due to him turning the Toad inhabitants into bricks during his first invasion.
Bowser
ACLTamashiboss
Warning!!
Mini Boss spotted!
Abilities
Bowser is a large and quite beefy boss whose backside is invulnerable due to his spiky shell. The Koopa King performs several attacks, many of which make use of his brute force or ability to spit fire. Primarily attacking with basic claw swipes, Bowser can also perform a Sliding Haymaker punch attack that allows him to travel a short distance much faster than normally, as well as jump into the air and slam down into the ground on his behind. Should no enemies be in his immediate vicinity, Bowser will slowly walk towards them, or breathe large explosive fireballs in their direction. Despite his incredible defensive and offensive capabilities, Bowser is fairly weak to projectile attacks that hit his face, and he will be stunned for a moment after his Ground Pound attack.
    Magia Record
Holy Mami Magius
Holy Mami
For the magical girls that enter into contracts with the alien creature Kyubey, the only fate that awaits them is despair; if they do not perish in their eternal struggle against the Witches of the world, magical girls will turn into the very Witches they slay should their Soul Gems become corrupted. Because Mami Tomoe acted as a mentor to new magical girls, teaching them the ropes after they are granted their single wish, she became incredibly depressed after learning the truth behind their fate, and joined up with the Wings of the Magius in Kamihama City in order to find a way to subvert it and make it up to those she pulled into this depressing field. Bonding herself with the Uwasa of the Saint of Kamihama, Mami Tomoe is granted incredible power as the despair of her fate consumes her and drives her to bring salvation to brokenhearted girls.
Holy Mami
ACLTamashiboss
Warning!!
Mini Boss spotted!
Abilities
The Uwasa of the Saint of Kamihama boosts Mami's magical abilities to an incredible degree, making her deadlier than most of the Witches that plague humanity. Once granted magical powers by Kyubey, Mami was given the ability to conjure and control pure white rifles and golden ribbons, the latter she uses to primarily ensnare her foes. Due to the influence of the Uwasa she bonded with, Mami is now capable of creating giant ribbons which act as tentacles she can use as extra limbs or weapons, and hundreds of rifles all at one time; alternatively she can also summon larger, cannon-sized rifles. The rifles that the Uwasa allows her to spawn appear to be capable of firing indefinitely, whereas Mami's normal rifles seem to vary between having only one or two shots. Though Holy Mami is possesses strong ranged weapons, she moves at a very slow speed and doesn't tend to do so whenever she is attacking. Additionally Holy Mami has the least amount of health of any boss, Mini or Giant; due to her size being about the same as most playable characters, Holy Mami can be considered a non-playable fighter with far more deadly attacks.
    Donkey Kong Country
Lord Fredrik spirit
Lord Fredrik
The Kong family that lives happily on Donkey Kong Island has been known to have their fair share of adversaries. Though the Kremling Krew have been their most well-known foes as they work to steal the Kong family's Banana Hoard, the Snowmads are another group of villains that have set their sights on Donkey Kong and his friends. The goal of the Snowmads is to freeze Donkey Kong Island and make it their own, and the one leading the charge to complete this is the giant Waldough known as Lord Fredrik. Lord Fredrik blows the Kongs celebrating DK's birthday to a faraway island, and taunts them from his newly-frozen volcanic lair as they slowly make their way home.
Lord Fredrik
ACLTamashiboss
Warning!!
Mini Boss spotted!
Abilities
Despite his large frame and seemingly-amazing strength, Lord Fredrik specializes in dealing damage through projectile attacks. Using his magical horn Lord Fredrik is capable of firing snowballs from his horn at an incredible speed, which are capable of freezing his enemies solid should they be hit by enough of them, and summoning Ice Dragons to fly forwards a great distance and instantly freeze any enemy in their path; both of these attacks focus more on freezing his targets rather than dealing damage, though that is not to say that they are weak. Lord Fredrik will also occasionally try to charge at enemies close to him, using the spikes on his helmet to deal a great amount of damage and launch them away as well.

   Giant Bosses

Giant Bosses will only spawn in three specific occassions: once all 25 rounds of Fortress Rei have been cleared, and at the beginning of the Hoard Encounter and Boss Encounter modes. Unlike Mini Bosses, Giant Bosses feature more "traditional" boss fights, with periods where they may be completely invulnerable and multiple phases that they may go through as their health is slowly depleted. True to their name, Giant Bosses are also significantly larger than any other enemy, making them noticeable from a distance no matter the map they appear on.

    Danganronpa
Big Bang Monokuma
Big Bang Monokuma
Following The Biggest, Most Awful, Most Tragic Event in Human History that set into motion an apocalyptic wave of despair, the Towa Group's factories were taken over by Monaca Towa and her followers and used to manufacture Monokuma units to slaughter the adults that ran Towa City. The peak accomplishment of the Towa Group is the skyscraper-sized Big Bang Monokuma, a giant Monokuma unit that wears a crown and wields a golden staff. The Big Bang Monokuma can only be controlled by a member of the Towa family, or an AI capable of hacking into the control unit, making it a very situational weapon for creating despair.
Big Bang Monokuma
ACLTamashibossd
Danger!!
Giant Boss spotted!
Abilities
The Big Bang Monokuma possesses only two weak points: the bottoms of it's feet and it's red left eye; attacking any other part of the robot's body deals only a small amount of damage. The Big Bang Monokuma's movements are child-like and fairly clumsy, using it's staff to try and smash the fighters that scurry about below it. In addition to trying to hit fighters with it's staff, Big Bang Monokuma tries to stomp down on it's opponents, or jump into the air and try to flatten them with a ground pound. The Big Bang Monokuma will be rendered temporarily helpless when it misses foes with it's ground pound attack, leaving it's paws open and it's head lowered so it's eye can be hit easier. At low health, the Big Bang Monokuma will also begin casting electrical attacks from it's staff, summoning bolts of lightning from the sky or webs of electricity across the ground around it.
    Godzilla
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King Ghidorah
Legends tell of giant monsters that once stood as the rulers of Earth, and in recent times these monsters have returned to reclaim their throne at the top of the food chain. Known as Monster Zero, King Ghidorah is the strongest of these kaiju. A member of an alien species that travels through the universe wreaking havoc on the civilizations they come across, notably an ancient member of this species destroyed an advanced civilization on Venus, forcing these humanoids to flee to Earth for safety. The modern humans of Earth considered Ghidorah the strongest of the "Titans" after he was awoken from an iceberg sitting in the depths of an Antarctic cave, and quickly declared itself the Alpha of the Titans by demonstrating its tremendous power. Notably all three of Ghidora's heads possess individual levels of sentience: the right head (Ni) is the most aggressive of the three heads, the centre head (Ichi) is the most intelligent and thus the one with the most control over their body, and the left head (San) is the least intelligent though particularly curious; San's more childlike personality traits have led some to humorously nickname it "Kevin".
King Ghidorah
ACLTamashibossd
Danger!!
Giant Boss spotted!
Abilities
King Ghidorah is a giant creature whose body is covered in scales made of gold; this trait both grants it incredible defensive capabilities and the ability to conduct electricity through its body. The latter is particularly useful as Ghidorah can fire super-condensed beams of electricity from each of its three heads and takes little damage from electrical attacks. Ghidorah's three heads act as the creature's weak points, and if staggered by a particularly damaging set of attacks these heads will lower themselves to the ground to make targeting them easier. Using its wings, Ghidorah can also fly off the ground, whip up dangerous winds that can push away its foes, and even conduct electricity through its wings to shock the area around itself.

Maps

   Small Maps

    Overlord
Carne Village
Carne Village
On the border of the Re-Estize Kingdom and the Baharuth Empire lays a small farming village, the Village of Carne. An ordinary village with little that makes it special beyond it's location, Carne Village's population began dwindling after the Slane Theocracy's Sunlight Scripture attacked the village in an attempt to lure out the kingdom's strongest warrior, Gazef Stronoff. The head of the guild Ainz Ooal Gown, who recently found himself and his home transported to a new world, answered their call for help before Gazef could arrive however, making his name one of legend within the village and eventually gathering enough trust from the village for them to willingly join his own realm, the Sorcerer Kingdom. The villager's population live alongside goblins and ogres, the former having been summoned by the town's new chieftain Enri Emmot via an item given to her by Ainz Ooal Gown as he saved her from the Sunlight Scripture knights, and the latter having emerged from the nearby Great Forest of Tob after the Wise King of the Forest was tamed by Ainz Ooal Gown.
Carne Village
    ID: INVADED
ID INVADED - Nahosi Inami's id well
CIRCLED
Using the Cognition Particles released by serial killers as their intent to kill is revealed, the police organization Kura is able to generate worlds with these particles that aid them in solving mysteries. Nahosi Inami is the mastermind behind the serial killer known as "The Gravedigger"; she is a sadistic individual who has manipulated her boyfriend Haruka Kazuta into kidnapping people and burying them alive while streaming their loss of sanity and inevitable demise. Inami's world is one covered in a dense forest, with a long train that loops around itself, constantly chasing itself around a giant circle. Only one stop exists for this train, which itself has significance to Inami as the site of her mother's death. The battle is set among the trees, with the circling train acting as the battlefield's perimeter.
CIRCLED
    Super Mario
Comet Observatory
Comet Observatory
Flying through the vastness of outer space is a giant structure known through fairy tales as the Comet Observatory. The Comet Observatory serves as the legendary home to the species of celestial children known as Luma, who grow up to become the stars that dot the night sky, as well as their "mother", a human woman named Rosalina. Rosalina and an apricot Luma were the ones to construct the Comet Observatory, doing so using objects they found frozen beneath the ice of a comet they travelled to after fixing up an old spaceship; this apricot Luma now lives on as the Beacon of the Comet Observatory, powering it's home as the structure flies through the cosmos.
Comet Observatory
    Call of Duty
Bare Load Screen Hotel BO
El Royale
In Cuba's capital city of Havana, there rests a luxury resort popular with both locals and tourists alike. The El Royale resort consists of a hotel, a pool open to the sky, a bar, and a large casino, all of which are open to it's guests 24/7, and all of these structures are set within the city-like roof of the giant building. During the Cold War, the CIA group Op 40 engaged the Cuban Revolutionary Armed Forces transformed the roof of the resort into a battleground as the Americans worked to assassinate Fidel Castro, with both teams using the elevators in the parallel buildings to gain the advantage of height over the other.
El Royale
    Plants vs. Zombies
6 TV-001 opt
Garden Center
When the zombies invaded Neighborville, it'd stand to reason that one of their primary targets would be the city's largest source for plant-based needs: Caroline's Garden Center. Located in the city's warehouse district, the Garden Center sits in the centre of the "Market Zone" located on Main Street. The store's warehouse lies to the northwest of the building, while a Garden Park lies to the east of the shopping centre. Following the zombies' takeover of Neighborville, this fortress used by plants was converted into an industrial store stocking some of Dr. Zomboss' aquatic-themed weapons and rebranded as Fish 'n' Clips.
Garden Center
    Girls und Panzer
PlazaFight
Hiyodorigoe
Faced with the imminent closure of Ooarai Girls Academy, the school's student council made a bet with MEXT that, should they finish first 63rd National High School Sensha-dō Tournament, their school would not be closed down. Though they managed to successfully claim the first prize in this tournament, Ooarai Girls Academy was not spared from closure. In a last ditch effort, the student council and the Japanese Sensha-dō Federation make a final deal: should they beat the All-Star University Team in a Sensha-dō match, MEXT would forget about closing their school. During this battle set in Hokkaido, the All-Stars University and Ooarai teams would eventually come to duel within a large theme park, with the central plaza serving as the final battleground between the two armies' main commanders: Miho Nishizumi of Ooarai and the child prodigy of All-Stars University, Alice Shimada.
Hiyodorigoe
    Chaos;Child
Miyashita Park
Miyashita Park
Shibuya is a dense urban centre that serves as one of Japan's largest business hubs. In-between the sprawling skyscrapers and train stations that connect Shibuya to the other wards of Tokyo sits a small nature area named Miyashita Park. A notable camp where those without homes congregate, the park essentially grew out into it's own small town following the disastrous Third Melt that rocked Shibuya in 2009. As a young kid, Takuru Miyashiro helped out some of the people who lived in the makeshift shelters gathered in Miyashita Park, so they repaid him by giving him a place to stay when he decided to move out of his adopted father's Aoba Dorm.
Miyashita Park
    Banjo-Kazooie
SpiralMountain2
Spiral Mountain
Outside the twisted labyrinth of tunnels crafted to be the lair of the evil witch Gruntilda lies a small cylindrical mound of dirt within a grassy canyon. This is Spiral Mountain, and it is the home to Gruntilda Winkybunion as well as her arch-enemies Banjo the Honey Bear, his little sister Tooty, Kazooie the Breegull, and the bespectacled mole Bottles. Banjo, Tooty, and Kazooie all live within a small blue house next to a small quarry, an orchard, and an area where three giant trunks sit alone. Though Spiral Mountain is peaceful compared to many of the worlds that can be accessed through Gruntilda's Lair, it isn't completely devoid of enemies; Topper the Carrot, Bawl the Onion, Colliwobble the Cauliflower, and Quarrie the Boulder will attack anyone who would dare to approach their respective domains.
Spiral Mountain
    Danganronpa
Danganronpa V3 CG - The Gofer Project (4)
Ultimate Academy
Following in the footsteps of Hope's Peak Academy, the Ultimate Academy for Gifted Juveniles was established with the intention of assisting in the development of students that possessed outstanding talents. In order to properly facilitate each student's needs, each of the "Ultimates" were given their own Research Labs that cater specifically to their unique talents. This five-story building was encased within a cage and taken over by Monokuma and his five Monokuma Kids, and used as the site of a killing game using kidnapped Ultimates. In reality, the sixteen students who were pitted against each other had volunteered to enter this killing game and star in the fifty-third season of the Danganronpa reality show.
Ultimate Academy

   Large Maps

    Super Mario
Evershade Valley (big)
Evershade Valley
Outside the Mushroom Kingdom lays a plain perpetually drenched in shadow: Evershade Valley. Evershade Valley is an area both feared and awed by those who know of it's existence, as it is home to a number of supernatural creatures that thrive within the six structures left to rot under the purple Dark Moon that keeps the ghosts passive. Professor E. Gadd, an inventor with a great interest in paranormal activity, constructed a research lab here after abandoning his former laboratory in Boo Woods. Luigi has travelled here in the past in order to research the ghosts living here and rebuild the shattered Dark Moon that was destroyed by the monstrous King Boo.
Evershade Valley
    Overlord
Overlord Throne Hall
Great Tomb of Nazarick
Prior to it's servers being closed, the DMMO-RPG Yggdrasil boasted a number of expansive worlds for players to explore and conquer. One of these worlds, Helheim, contained a poisonous marsh in which sat a challenging dungeon recommended for players over level 80: the Great Tomb of Nazarick. After the guild Ainz Ooal Gown raided and conquered the dungeon, they transformed the dungeon into their headquarters, expanding the underground necropolis from it's original six floors with over four more. As the guild Ainz Ooal Gown grew in both members and reputation, the Great Tomb of Nazarick became renowned throughout Yggdrasil as an unconquerable dungeon as the guild's members created a number of powerful NPCs to guard it's sprawling levels and prevent anyone from entering the throne room on the tenth floor. After the Yggdrasil servers were closed, Nazarick was sent into another world, placing the necropolis in the middle of grassy plains, northeast of Carne Village.
Great Tomb of Nazarick
    ID: INVADED
ID INVADED - Tamotsu Fukuda's id well
JIGSAWED
The organization Kura is capable of building digital worlds based upon the cognitions of serial killers using Cognition Particles found at the scenes of crimes. Using the Mizuhanome device, people are capable of entering into these worlds as "Brilliant Detectives" with the goal of solving the circumstances surrounding the murder of a girl named Kaeru, which inevitably aids Kura by revealing more details about the killer they are trying to track down. For The Perforator, Tamotsu Fukuda, the world that his Cognition Particles creates is one that is fractured and broken - a reference to the fact that the man drilled a hole into his own head. Fukuda's fractured world appears to be a city that floats unsuspended within a white void, the pieces often connecting and disconnecting as they float about this otherwise empty universe.
JIGSAWED
    Plants vs. Zombies
Tactical Cuke PvZGW
Main Street
No city is a safe haven for either of the armies consisting of plants and zombies that fight to protect or destroy humanity. Though the plants are often forced into a defensive role against their zombie invaders, as they make camp up on Main Street they are once again forced into this position. Readying their Tactical Cuke to destroy Zomboss Mountain, the plants are forced to defend their greatest weapon from the invading forces of the dead. The plants' deceased attackers make their way from a suburban neighbourhood, through an apartment complex, over some rooftops, and into an industrial district before they finally face down the threat of the Tactical Cuke.
Main Street
    Banjo-Kazooie
ShowdownTownCentre
Showdown Town
In order to put an end to the long-standing rivalry between Gruntilda Winkybunion and Banjo and Kazooie, the Lord of Games challenged them to fight in worlds he created just for such an occasion. The main battlefield: Showdown Town, the sprawling city that surrounds the factory that L.O.G. works in to manufacture all of the world's video games. The city is made up of six major districts: the Town Square, where Mumbo Jumbo has set up shop as an engineer; the Theatre District; the Lakeshore; the Docks, where the town's police station sits; Uptown; and the Seaside, where Klungo has built an arcade.
Showdown Town
    Call of Duty
TagDerToten Promo BO4
Siberian Facility
Flowing through the Krasnoyarsk Krai of the Soviet Union is the Podkamennaya Tunguska river, and it is near this river that the scientific research team Group 935 built a laboratory (their "Siberian Facility") embedded within a cliff. Following their capture during the Second World War, American Corporal "Tank Dempsey", Russian Sergeant Nikolai Belinski, and Japanese Captain Takeo Masaki were held prisoner in the Siberian Facility, and used as guinea pigs by the Nazi scientist Edward Richtofen as he experimented upon them using Element 115. A fourth test subject, Pablo Marinus, continued to make his home in the nearby lighthouse after being thought to have died following the removal of his spleen, and continues to live both in his new lighthouse home and on the nearby shipwrecked cargo ship - the Tugarin.
Siberian Facility
    Robotics;Notes
Rn01-10m05s
Tanegashima
Nine islands make up the Japanese archipelago known as the Ōsumi Islands, and the one with the largest population is the second-largest in size: Tanegashima. Though accessible only through boat or plane, Tanegashima is a famous island due to being the site of the Japanese Aerospace Exploration Agency's largest development centre: Tanegashima Space Center. For Chūōtanegashima High School's Robotics Club, located near this scientific beacon, generations of students have been collaborating on the construction of a life-size replica of Gunvarrel, the mecha star of an anime series of the same name. Though the current generation lacks the same interest as those that came before it - with only one of the two members being fully invested in the project - the club's president Akiho Senomiya continues to dream about finishing their mech and using it to fight evil in the name of justice.
Tanegashima
    Danganronpa
32-024-011
Towa City
For the technology conglomerate known as the Towa Group, having their company headquarters within an existing city would not be benefitial for their goals of aiding the world through science. Instead, Towa Group constructed Towa City, an artificial island with only one bridge to the mainland, which houses both Towa Tower - the headquarters for the conglomerate - as well as research centres and an entire town for the group's staff to live within. Though Towa Group continued to help humanity following The Biggest, Most Awful, Most Tragic Event in Human History, the city would be overrun in a day's time by a group of children calling themselves the Warriors of Hope. These kids would decimate the populace with an army of the Monokuma units that Junko Enoshima had convinced the Towa Group's youngest daughter to begin manufacturing, and place the captured loved ones of Hope's Peak Academy's 78th Class into a Demon Hunting Game where they became a target for the children who had fallen to despair.
Towa City
    Girls und Panzer
OmuWUwI
Zuikaku
Ever since the age of the Roman Empire, ships have been used to house schools and towns in order to facilitate proper learning environments for students. As technology evolved through the ages, so too did the school ship system that remained in use throughout the years; once a vessel used strictly for a school environment, now school ships house entire towns and natural environments on their decks and serve as cities that float on the sea. Zuikaku is the name of the ship housing Ooarai Girls Academy, though it is fairly small in comparison to most other schools'. Zuikaku is maintained by the students of Ooarai's Naval Studies course, who work 8 hour shifts in addition to having to attend normal classes, and they, like all parts of the school ship, are overseen directly by Ooarai's student council.
Zuikaku

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