Fantendo - Game Ideas & More
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Super Smash Bros. Ultimate X Command and Conquer is a DLC pack for Super Smash Bros. Ultimate adding in a character, stage and spirits from the RTS franchise it gets its title from. It was released on the 5th of April 2020, retailing at 4.99.



Natascha[]

Image + Name Info

NatashaSSBU
Natasha

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Natasha is a commando for the Soviet army during the Third World War, known for her impressive sniping capabilities. In Smash Bros. She's a heavily ranged fighter with a focus on keeping a wide berth between her and her opponent for optimal damage. The best tool in her toolbox is the Buy Menu, allowing her to summon in a variety of units to aid her in battle.


Move Description
Neutral Special
Take Aim
Natasha drops to one knee and aims her sniper rifle. The movement stick now controls the direction she aims in, with Natasha herself standing still. Pressing B again fires a powerful shot from her sniper rifle that deals high damage but little knockback. Natasha will get back up when she's fired 5 shots, has been attacked or if a roll is inputted.
Side Special
Badger Bomber
Natasha marks the opponent closest to her. A few seconds later a Badger Bomber descends down and fires a missile at them for high damage and knockback. This move's main drawbacks are its predictability and the lag on the marking animation leaving Natasha vulnerable.
Up Special
Badger Transport
A Badger Bomber swoops down and Natascha catches onto the bottom, hanging off it until a direction is inputted or the Bomber disappears off screen. This is a powerful recovery tool but is extremely telegraphed, meaning a knowledgable player can counter it with ease.
Down Special
Buy Menu
Natascha opens up a holographic menu that appears on-screen above her damage meter. This is the access point for her Commando Gimmick.

Above Natascha's damage meter at all times is a small screen showcasing a small area akin to an overly pixelated game of Command and Conquer. An Ore Refinery gathers Tibernium (T) at a rate of 1T/s which is measured by a counter next to the screen. Using the Buy Menu you can spend Tibernium to summon units in to assist in combat. The Taunt Buttons are used to buy tier 1 units, the Taunt Buttons+B are used to buy Tier 2 units and the Taunt Buttons+A+B are used to buy Tier 3 units. Pressing Shield with any Taunt button will spend 15 Tibernium to upgrade the Ore Refinery into a War Factory, which gathers Tibernium at a rate of 3T/s.
Tier 1

  • Up Arrow - Conscript (3T) - An armored soldier armed with a rifle, Conscripts stay near Natasha and fire on the closest enemies, their attacks being similar to Fox's Neutral+B. They are extremely light and one or two hits will easily defeat them.
  • Side Arrow - Flak Trooper (8T) - Soldiers carrying massive Flak Cannons and Magnet Mines, they will patrol the center of the stage, slowly firing large rockets at enemies or placing magnetic mines near the ledges. Flak shots deal little knockback but high damage and can break shields in just 5 hits, making them a great tool for keeping the pressure on an opponent.
  • Down Arrow - War Bear (10T) - War Bears are armored, highly trained grizzly bears used primarily as an intimidation tactic. When they spot an enemy they will focus in on them, lunging at them with slow melee attacks with high knockback. War Bears serve as great distractions due to their size as well as their ultra aggressive AI.

Tier 2

  • Up Arrow - Sickle (5T) - A four legged spider-like Tank, the Sickle sticks close to Natasha until an enemy attacks her, the Sickle or another unit, at which point it will focus in on them until the target dies or the Sickle is destroyed. It attacks with
  • Side Arrow - Tesla Trooper (10T) - Tesla Troopers are slow moving, heavy soldiers who attack with electrical bolts. They guard Natasha, usually staying in front of her and attacking whoever she has last attacked with long-reaching but low-damage beams of electricity.
  • Down Arrow - Hammer Tank (15T) - A large, slow moving tank that defends Natasha, counter-attacking whoever has attacked her last with laggy but powerful tank rounds. They deal high damage and knockback but as they are projectiles instead of hitscan they can be dodged, which in conjunction with the fact that they take time to aim means a quick enough opponent can dodge them with some skill.

Tier 3

  • Up Arrow - Desolator Trooper (8T) - A living weapon trapped in an augmented suit that sprays poisonous acid at nearby enemies. The acid spray from Desolators does no knockback and little damage but applies a poison effect, dealing chip damage over time.
  • Side Arrow - Grinder (15T) - A large tank with devastating tungsten-coated grinders attached to the front in lieu of a cannon. It charges at any enemy in front of them, dealing massive chip damage with the grinders.
  • Down Arrow - Apocalypse Tank (23T) - the Apocalypse Tank is the strongest of all of Natasha's units. It's got a large healthpool, powerful twin cannons and a magnetic harpoon that can pull in faraway enemies. If Natasha is knocked off stage the Apocalypse Tank will attempt to use its Harpoon to pull her back on stage, damaging her slightly but potentially saving a stock.
Final Smash
Iron Curtain
The Iron Curtain builds itself in the background of the stage as Natasha escapes via Badger Transport. When activated it deals massive damage to all enemies on screen, and renders all units temporarily invulnerable.
Taunts
  • Up Taunt - Natasha reloads her rifle, spinning the gun cockily.
  • Side Taunt - Natasha pulls a soviet flag out of...somewhere and plants it on the stage. It persists for the entire match, unless some rude asshole knocks it over.
  • Down Taunt - Natasha raises her arm and shouts "вперед к победе!" (Onward to Victory!), any units active will give a war cry in response.

Stage: Leningrad[]

Command and Conquer: Red Alert
Leningrad
Leningrad
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Universe Command and Conquer
Home Stage Natasha
Availability Downloadable
Max. Players 8

The Leningrad stage is primarily composed of an island with a monument in the middle, surrounded by water with small chunks of land near the edge. The water acts as it does on Tortimier Island, serving as a blast zone of sorts. The monument can be destroyed if attacked enough, changing the layout of the map slightly. If stage hazards are disabled it starts destroyed.

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