Mario Kart: Speedway Rush | ||||
| ||||
Developer(s) | ||||
Publisher(s) | Nintendo | |||
Platform(s) | Nintendo Switch | |||
Genre(s) | Racing game | |||
Series | Pokémon | |||
Predecessor | Mario Kart 8 Deluxe | |||
Successor | N/A | |||
Mode(s) | 1 player - 8 players | |||
Age Rating(s) | ||||
Media Included | Nintendo Optical Disc |
Mario Kart: Speedway Rush (in Japanese: マリオカートスピードウェイラッシュ Mario Kāto: Supīdou~Eirasshu) is the newest title of Mario Kart, which was developed by Nintendo, along with the help of Sapphire Dragon Inc., being released for the Nintendo Switch, having the classic racing genre. It's the main 9th installment in the series, and the thirteenth overall in the series. This is the second Mario Kart title to be released for the Nintendo Switch and the first title to be included in a console with another game already existing.
A minor new feature introduced in Mario Kart, was the Riptide mode which lets the player turn its kart into a motorboat and ride the surface of water, as opposed to the underwater driving mechanic. Thus some courses have two ramps that lead to different paths, one is the surface path and the other for the underwater one. However, not every course has that function. Otherwise, no new gimmick was added unlike most recent games, as this compiles various features that were present in each game, for example, the Special Items from Double Dash!, the Mission Modes in Mario Kart DS, the aforementioned underwater and gliding mechanics, the kart customization and coins from Mario Kart 7 and the antigravitation from Mario Kart 8.
Similar to Mario Kart 8 and its Deluxe version, Speedway Rush! sees the addition of four new cups, the Bell and Cherry Cup which belong to the Nitro Courses and the Egg and Feather Cups, belonging to the Retro Courses, only that they are unlockable instead of being Downloadable Content.
Gameplay[]
Mario Kart: Speedway Rush, as mentioned before, brings the same classic gameplay and elements, having identical controls as in Mario Kart 8: Deluxe. Players pick their favorite character, and choose a specific kart, and can opt to use the default settings or customize the parts of the vehicles, such as tires, gliders, motors and propellers for the motorboats. Each vehicle and part has certain advantages and disadvantages the player can use to their liking, as sometimes they are mere aesthetic.
After picking their favorite character and vehicle of preference the player can pick a cup out of the 12 ones, though 6 are available from the start and the other half needs to be unlocked. The main premise is the classic one, being the first to reach the finish first. Much like in Mario Kart Wii and Mario Kart 8 the number of players in a race is twelve. However, the courses have different shapes, tracks and length, and they are filled of Item Boxes that, as expected, grants the player an item that can help go further on the race. However, the items one can get is actually determined on the position of the player in the race, for example, if the player is in the first place, they will usually have defensive enemies such as Bananas and Fake Item Boxes, while the ones that are in a lower place will receive more offensive and quirky items such as Shells and Mushrooms.
On the Double Cup mode, which can be unlocked after winning all the Nitro Cups in 50cc, lets the player experiment a past feature; the ability of having two characters racing in a single, taking the gameplay from Mario Kart: Double Dash, in where a character drives and its partner stands on the rear of the car, taking charge of the items, and even including the old exclusive items.
It should also be noted that there are some coins scattered during the course, and the player can pick them up, which they can raise the speed, but if you crash onto another player's kart, you'll lose coins. Being hit from an item makes you lose them too.
Some other minor mechanics such as the halfpipe tricks, being able to look backwards and gliding in the air, riding in the surface of the water or diving underwater return in the track, being indispensable to progress on.
Below there's a table that shows the point spread after reaching to the finish in a certain place, as it's varied and depends completely on the place. The higher your place is, the more points you receive. The player who has the most points is the winner of the golden cup, followed by the second and third place who receive the silver and bronze cups.
Point spread comparison | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | ||||
Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit |
9 | 6 | 3 | 1 | 0 | 0 | 0 | 0 | - | - | - | - | |||
Mario Kart: Double Dash!!, Mario Kart DS |
10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 | - | - | - | - | |||
Mario Kart Wii | 15 | 12 | 10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | |||
Mario Kart 7 | 10 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | - | - | - | - | |||
Mario Kart 8, Mario Kart: Speedway Rush! |
15 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |||
Dark Blue background shows the character having a joyous winning animation, usually jumping, and the music is very triumphant and cheerful.
Light Sky Blue background shows the character having moderate winning animations such as clapping or slightly dancing. The music is normal. Pale Blue background shows a sad animation, such as the character angered, facepalming or crying. The music is also cheerless and sad. |
Characters[]
Feather Class[]
Baby Mario | Baby Luigi | Baby Peach | Baby Daisy* | Baby Rosalina* | Baby Donkey Kong | ||||||
Baby Wario* | Goomba | Shy Guy* | Luma* | Blooper* | Cheep Cheep* | ||||||
Lemmy Koopa* | Sprixie Princess* | Pearl* | |||||||||
Light Class[]
Toad | Toadette | Toadsworth* | Koopa Troopa | Dry Bones* | Lakitu* |
Diddy Kong | Dixie Kong* | Monty Mole | Nabbit* | Spike | Noki* |
Wendy O. Koopa | Elvin Gadd* | Diamond* | Sarina* |
Medium Class[]
Mario | Luigi | Peach | Daisy | Yoshi | Birdo |
Bowser Jr. | Hammer Bro.* | Kamek* | Cranky Kong* | Larry Koopa | Iggy Koopa* |
Dr. Mario* | Rex* |
Cruiser Class[]
Wario | Waluigi | Rosalina | Pauline* | King Boo* | Wiggler* | ||||||
Boom Boom | Pom Pom* | Ludwig Von Koopa* | Roy Koopa | Morton Koopa Jr.* | Pianta | ||||||
Mona* | Kritter* | Queen Ruby* | |||||||||
Heavy Class[]
Donkey Kong | Bowser | Funky Kong* | Dry Bowser | Petey Piranha* | Honey Queen* |
Metal Mario | Pink Gold Peach* | King Bob-Omb* | Big Bully* | King K. Rool* | Joe the Shark* |
Plessie | Dorrie* |
NOTE: Characters that are named in Bold mean that they make their first playable appearance in a Mario Kart Game and the characters labeled with an asterisk (*) mean that they are unlockable.
Mii[]
Mii |
Here in Speedway Rush! a maximum of four Miis can be saved per data, and the player can switch them out, without the need of sticking with a single one.
Alternate Costumes[]
Similar to Mario Kart 8, Speedway Rush provides a wide selection of palette swaps and alternate costumes that can be adjusted to the liking of the player. They do not affect actual gameplay though. Alternate Costumes can be bought at the Shop and doing so, it instantly unlocks every costume.
Default Partners[]
Much like in Double Dash! The player can play with the "Double Trouble mode, which lets you play with two characters in a car. By general, the partners are default and they share an exclusive item akin to them, having a default name to them. The player can however, switch the partner to it's liking. In the Mii's case, the player can customize the exclusive items and change the name of the team. If a player hasn't unlocked one of the default partners, then the character can be partnered with anyone, sticking with the default team name of the first character.
Unlocking Criteria[]
Much like in the Super Smash Bros. series, there are two ways to unlock an character, one is determined on how many races were won. and the other consists on clearing certain missions or winning some cups. After clearing an unlocking criteria, the player must race against the character in a course and the player must come out victorious to unlock the opponent.
Courses[]
Speedway Rush sees the addition of four new cups: Two Nitro cups and two Retro cups, increasing the total of 36 circuits to 48 circuits in a Mario Kart Game, excluding the DLC courses from Mario Kart 8.. Six of these cups are unlockable, with the Mushroom, Shell, Banana, Flower, Egg and Bell cups being available at start. To unlock the cups, the player must earn an antecedent cup, for example, to get the Star Cup ,the player needs to wim the golden Mushroom, Flower and Egg trophies, and same goes for the retro courses.
Nitro Courses[]
Mushroom Cup |
Flower Cup |
Bell Cup |
Star Cup |
Cherry Cup |
Special Cup |
---|---|---|---|---|---|
Retro Courses[]
Shell Cup |
Banana Cup |
Egg Cup |
Leaf Cup |
Feather Cup |
Lightning Cup |
---|---|---|---|---|---|
Items[]
Not an exception in this game, Speedway Rush features a wide variety of items, some returning ones and other completely new ones. The game also sees the returning feature of exclusive items, originally added in Double Dash, each one unique to a certain character. The items are also determined on the position of the player in the race.
Item | Description | Item | Description |
---|---|---|---|
Items found on the track | |||
Item Box |
These boxes can be found during the track, and picking one would bestow you a random item. | Coin |
Coins are found during the track and as you pick more of these, it increases your speed and being able to collect a maximum of 50 coins. Getting hit by an item makes the player lose 5 coins. They can also be used to purchase vehicles and its parts such as tires or gliders. |
Red Coin |
Red Coins are found in a much rare way than the golden ones, and a red coin is worth 5 golden ones. | Crate |
Crates are kind of like the item boxes, only that ramming into one would brake the car, showing an item inside, which are usually a Mushroom, a Coin, a Banana or in very rare cases, a Super Star. |
Oil Puddle |
Oil Puddles are harzards that can be found on certain courses, specially the Circuit and Factory themed ones. When a car runs into one, it will spin uncontrollably, much like a banana, though the spin endures more and they cannot be removed from the track. | Fire Bar |
Stage hazards usually found in volcanoes and specialty of Bowser's Castles, they are placed in a certain way to interrupt players. Anyone who touches the fire wil lspin uncontrollably. The Fire bars slowly rotate in the sense of a clock. |
Regular Items | |||
Mushroom |
Using one gives the player a speed boost, much like when driving over a Boost Panel. In Battle Mode they can be used to steal balloons when making in contact. | Triple Mushroom |
Grants you the use of three mushrooms instead of one, giving you the addition of more speed boosts. |
Poison Mushroom |
Can be placed behind the car like a banana, only that when someone drives over it will be shrunk like the effects of a Lightning Bolt. | Green Shell |
They are thrown in a straight path, and when it bumps into a wall, it will change it's direction. Hitting a driver will knock them over. When it bumps several times or comes in contact with an item, it will break. |
Triple Green Shell |
When used, will grant three Green Shells that spin around the driver's car, acting sort of a shield. The Drivers can launch them as well though the other remaining will spin on the car still. | Red Shell |
When they are thrown, will start following the next driver in front to them, knocking them over. However if they touch a wall, they will break. |
Triple Red Shell |
Much like the Green Shells, after used they will spin on the car, acting like a shield, and can throw them away. Other drivers who come in contact with the shells will be knocked over. | Spiny Shell |
When used, will fly through the track to the first placed racer, and crash onto it, creating an explosion that will also hit anyone on their way. |
Banana Peel |
They are left behind the car, staying in that place and anyone who drives over them will slip and spin uncontrollably. | Triple Banana |
After gathering and using one, they will trail behind the car and can be thrown or dropped any time. They can also sort of serve as protection against some items like the Red Shells. |
Super Star |
When used, it will make the driver invincible, gaining some speed boost, and anyone who makes contact with them will be knocked over and items will break in contact. The effect wears for a while. | Lightning Bolt |
When used, will shrink every user in front of the driver, making them slow. The effects will wear for a while, being quickier for the last drivers and endures more for the first drivers. |
Bob-Omb |
They can be flung to a farther distance than normal or drop behind the racer, in where a huge explosion will happen. It will explode faster when there's a racer near to them, though if it's hit, will explode automatically. | Fake Item Box |
They can be placed behind the car, staying there. Unlike past games, the fake item box has a more identical color to the regular ones, and slowly rotate, making them harder to identify, if it wasn't for their inverted ?. However, they can't block shells, acting as useless defensive items. |
Boo |
WTurns the player invisible for a while, stealing a random driver's item and giving it to the user. They make the user practically invincible, as they can pass through racers and cannot be harmed with items. | POW Block |
After using it, it will crush three times, and causes the drivers ahead to spin uncontrollably though won't affect drivers that are in the air. Bikers can also perform tricks and stunts to slightly weaken the block. |
Bullet Bill |
Transforms the user into a Bullet Bill, that moves faster automatically, hitting any driver that crosses into its way, and becoming invinible that no items can harm the user. As the user gets closer to the first place, the quickier will the effect wear off. | Super Leaf |
After using one, it will grow a tanooki tail behind the car, spinning around, destroying nearby items, and flipping drivers away. The player can tap the button to keep spinning the tail. |
Boomerang Flower |
Gives the player a boomerang that can be flung in front or backwards, spinning around and hitting any driver who makes contact with, as well as destroying items on the way, such as bananas or shells. The boomerang is used with a limit of maximum three times, and in the third time it's flung, the boomerang won't return. | Potted Piranha Plant |
After using it, the player will hold a pot of a Piranha Plant, who chomps anyone that gets near to the user, knocking them over. Each chomp gives the user a small boost and tapping the button makes the plant chomp faster. |
Super Horn |
When used, it blasts a huge expansive sound wave, destroying any items and knocking over characters that get into the radius. it's also the only item capable to destroy the Spiny Shell. | Cape Feather |
When used, makes the driver jump, allowing to do tricks and stunts and thus, earning small speed boosts. Landing onto other drivers make them steal the items. In Battle Mode, they can be used to steal balloons. |
New Items | |||
Lava Bubble |
Behaving like Bowser's Fireballs in the original Super Mario Kart, Lava Bubbles can be dropped behind the kart like a banana, but moving automatically, and won't disappear when a driver touches them. they will disappear after a while. | Ink Piranha Plant |
Due to the addition of Blooper as a racer, the homonym item was replaced by the Ink Piranha Plant, in where it gets improved, as the ink is thicker, covers a bigger part of the screen, and slows down the drivers for a while. Behaving like the Blooper, the plant will flutter in front of all drivers ahead and will squirt ink to them. |
Oil Barrel |
An item that can be thrown in front only, as it wil lcreeate a small explosion of oil, covering the players, similar to the Ink Piranha Plant. It will leave an unremovable puddle of oil in the place where it fell. | Super Acorn |
A special item obtainable by the middle placed racers, that gives the car squirrel membranes, making it hover in the air, avoiding items and obstacles easily and gaining a quite small boost. However it's not immune to the explosions, including Spiny Shells. |
Super Bell |
After used, spikes will grow in the tires, making it able to drive on walls, as if the car entered in the antigravity mode. The effect will wear off for a while, and the driver will return to the track. | Special Crown |
Only available for the last racer, it's an extremely rare item that will teleport the racer in the 3-6th place of the race. |
Cannon Box |
It's put on th user's head, and by each tap to the button, the player shoots a cannonball, which creates a small explosion. Tapping the button makes the user launch more cannonballs. After six cannonballs are used, the item will disappear. | Double Cherry |
Only available in the Battle Mode, it creates a duplicate of the driver, which can be used to trick opponents. After it's got hit by an item, the duplicate will disappear. |
Ice Flower |
Only available in the Ice Endurance Battle Mode, in where an Ice Flower after being used, will shoot iceballs, freezing the opponents that make contact with them, being unable to move at all. |
Exclusive Items[]
A returning feature from Double Dash! was the use of Special Items, but they were renamed to Exclusive Items as these are unique items that can be only used by certain characters. Joe the Shark, Rex and the Mii are the only character that can use all of the exclusive items though. these items are obtained randomly, usually halfways the race. Some of them are offensive, while others are defensive and a third of them is for speed matters. Each exclusive item is usually shared by 3-4 characters, though not neccesarily shared by the same default partner.
Modes[]
Grand Prix[]
Much like past Mario Kart installments, Grand Prix is the main mode of the game, in where 5 engine classes are split, those being 50cc, 100cc, 150 cc, Mirror Mode and 200cc, last two which are unlockable, obtained after getting a gold trophy on all 150cc cups, and a gold trophy on every engine class cup, respectively. Players can also race in multiplayer or in online mode for the Grand Prix mode as well.
The rank of the cup is determined on how well you've driven during the four races in a certain amount of time, as this is required to unlock some characters.
Time Trial[]
Time Trial is a mode in where the player needs to complete a course in the fastest time as possible. At the beginning of each race, the player is given three Mushrooms. When competing against a expert ghost, if the player manages to arrive first to the goal than the ghost while exceeding five seconds, the player will unlock a harder version of the ghost. Players can also race against ghosts of other players across the world, or even against themselves.
Versus[]
Versus Mode is a free mode, as the player can race in a single course, or in a random order. Here the player can also set their own rules such as the appearance of items, deactivating them and setting the difficulty of the racers, as well as activting the "Double Trouble" mode which features the mechanics from Mario Kart: Double Dash! They can also set the number of races played. Up to 4 players can play at once in this mode.
On the Double Trouble mode, only karts and ATVs are available to play as. Tag Team Racing is also a new mode in where it lets you pick 3 of your favorite characters, and when one of them clears a lap, you'll then race with the second character and so on.
Battle Mode[]
Speedway Rush brings a whole variety of modes that can be considered as minigames, some of them returning from past Mario Kart games and others being completely new. Battle Modes are played on special arenas rather than courses, named Battle Courses. In most modes the palyer can either play individual or split into two teams.
Battle Mode | Description |
---|---|
Balloon Battle |
Balloon Battle is the Classic Battle Mode that has appeared on every Mario Kart Game so far. It's played in two ways: One in where the player is given 8 balloons though 5 are used in the car and the other 3 are in storage. When a balloon is popped out, it will be replaced by another of the storage. Once the player gets all of its balloons popped out, including the stored ones, the player will be deflated and out of the battle. Using Mushrooms or Feathers against an opponent makes the player steal a balloon. The alternate mode is the same as Mario Kart Wii in where the player is granted with 3 balloons and a point system, having as an objective to pop ut the balloons of the opposing team. If a player loses all of its balloons, it will be respawned in another part of the stage. |
Coin Runners |
A mode introduced in Mario Kart Wii in where Coins are scattered around the course and the player has to pick them as many as he can before the other team picks them up. The winner is the team who gets the most coins. Alternatively the mode can be played individually though the premise is the same. Knocking out an opponent with an item makes him lose its coins. |
Renegade Roundup |
One of the new modes introduced in Mario Kart 8 Deluxe which follows the premise of "cops and robbers" dividing the racers in two teams one which are the cops, having potted Piranha Plants permanently attached to their cars and the other team plays as the robbers trying to escape from the cops. When a Piranha Plant chomps on the "robber", it will be caught and held in a floating cage, and can be released when one of his teammates drives over a switch that opens the cage. The game ends when every robber was caught and held in cages, making the cops win, but if the time limit ends and there's still a robber roaming around freely, then the robbers win the game. |
Shine Thief |
Originary mode from Double Dash! that consists on a Shine Sprite randomly placed in the arena and a player has to grab it before anyone else does and enduring like this until it times up. The player can lose the shine sprite by getting hit by an item, where it will move to another spot of the arena. |
Bob-Omb Blast |
Mode appearing since Double Dash!, this is a mode that features hte exclusive use of Bob-Ombs, the only item that you can get from the Item Boxes. After hitting a rival with a Bob-Omb, the player will earn a point, though if it's hit by one it will lose a point instead. The required amount of points to win is 6 individually but in teams, it's 12 instead. |
Peepa Panic |
A new mode introduced in Speedway Rush, in where it features the enemy Peepa. At beginning, two Peepa will automatically possess two racers and a time meter starts. The possessed ones by Peepa have to chase other racers, and when it makes contact with, they will pass the Peepa to the other racer. The game ends when it times up and the racer with the least amount of time possessed by a Peepa wins. Halfways the game, three more Peepa will appear and possess other racers. |
Moon Bash |
Moon Bash is a similar mode to the Mario Kart DS Shine Runners mode, in where ten Power Moons are scattered around the stage and the player has to pick the maximum number of Moons possible. When the player is hit by an item, it will lose its Moons and they will be scattered around the course. However there's a timer in the top right screen, and when it times out, the players with the least amount of Moons will be removed of the battle. The process repeats when one of them remains in the game. |
Ice Endurance |
A new mode introduced in Speedway Rush, in where there are more scarce Item Boxes, as only Ice Flowers will appear out of them. Ice Flowers behave like the Fire Flowers, shooting iceballs, though the difference is that when a fireball makes contact with a racer, they will freeze and are out of the game. The game ends when all but only one racer are frozen, making the standing one the winner. |
Thunder Explosion |
Thunder Explosion is similar to Peepa Panic, in where a Thunder Cloud will appear on the top of a racer, for a while and will not get away until it has made in contact with a racer, in where it will pass over the cloud. There's a timer for the cloud, and when it reaches zero, the cloud will fulminate the racer, and eliminate it from the game. After this, a new cloud will arise on another racer shorting the time a bit. The game ends when all but one racers are fulminated, and the standing one wins the game. |
Battle Courses[]
Speedway Rush sees the addition of 16 Battle Courses, eight of them being new and the other eight being returning tracks, with one from each game, with the exception of Mario Kart 8.
Mission Mode[]
A returning mode from Mario Kart DS. In the game, players have to complete a certain number of missions which are useful to test the player's abilities o nracing, varying from simple ones such as picking up coins to other harsh ones such as racing against a character in a small amount of time.
Much like in it's origin game, there are eight levels, the first one being easy for beginners to the last one which is much harder., and each level has eight different missions that they need to clear to unlock the Boss Battle, i nwhere they fight against the boss.
Clearing all missions, including the boss of an level makes you unlock a new character.
Level 1[]
Mission | Mission | Mission |
---|---|---|
Mission 1 |
Mission 2 |
Mission 3 |
Mission 4 | Boss Battle: | Mission 5 |
Mission 6 | Mission 7 | Mission 8 |
Online Mode[]
As depicted, Online Mode is the mode in where one or two players can play over the internet against other players or friends. Here, players can usually compete each other to win races, cups or the Battle Mode. They can also team up as well, as there's various ways to play in Online.
Player is granted with a certain amount of VR/BR points which indicates the rating of Versus and Battle Modes, starting at 1000 points by default, that can either go up or down, depending on your placement in the races and how well you play with. Rating is also influenced on who do you play against as well
When it comes to courses, the player can vote to race on three different courses, or pick random courses. If more than one player picks a course, there will be a roulette destined to choose the course that will be played on. Players with friends can also set thier own rules as well.
The player can:
- Race in Versus mode, being either Double Trouble and Tag Team Racing mode, be either worldwide, regional or with friends.
- Opt to make a custom tournament once 11 racers join in.
- Chat via voice along with other players.
- Set Special Tournaments
Special Tournaments[]
A feature similar to the Mario Kart Wii Tournaments, in where the player can set small tournaments with their friends, so it can influence on the VR rating. However, Nintendo can also host tournaments each two weeks , notifying players in their Switch menu.
Once the player opts to play a tournament hosted by Nintendo, they will have to wait in a room, while they choose their favorite character and custom karts. After it's done, players have to clear some tasks such as racing against a boss and similar others. Players can also view a rank system as well as previous ones from previous tournaments.
Clearing a Special Tournament will grant the player special exclusive items, such as Kart parts or Mii costumes.
Karts[]
Since Mario Kart 7, Kart customization was a new feature added, in where it lets you change various parts of the karts, such as the car body, tires and gliders. Each combination sets a certain amount of stats, which are split into Speed, Acceleration, Weight, Handling and Traction. Speedway Rush also introduces exclusive karts to certain characters and brings past karts as well. Each kart raises a stat and decreases another to make them balanced, so usually the maximum number possible of kart stats is 1.25 and the minimum is 0.
Custom Karts can be saved in the game as well, and there are 3 types of vehicles: Karts, Bikes and ATVs. For the Double Trouble mode, karts will be altered so that they can be together in a single kart.
There's an in-game shop run by a usual Mario enemy, that lets you purchase more parts with your coins gathered in the races.
Vehicle Body[]
Tires[]
Tire | Speed | Acceleration | Weight | Handling | Traction | Character |
---|---|---|---|---|---|---|
Standard Tires* |
0 | 0 | 0 | 0 | 0 | All |
Monster* |
0 | 0.5- | 0.5+ | 0.75- | 0.75+ | All |
Roller* |
0.5- | 1 | 0.5- | 0.25+ | 0.25- | All |
Slim* |
0.25+ | 0.25- | 0 | 0.25+ | 0.5- | All |
Slick* |
0.5- | 0.25- | 0.25+ | 0 | -1 | All |
Metal |
0 | 0.5- | 0.5+ | 0.75- | 0.75+ | All |
Button |
0.5- | 1 | 0.5- | 0.25+ | 0.25- | All |
Off-Road* |
0 | 0 | 0 | 0 | 0 | All |
Sponge |
0.25- | 0.25+ | 0.25- | 0.25- | 0.5- | All |
Cushion |
0.25- | 0.25+ | 0.25- | 0.25- | 0.5+ | All |
Mushroom |
0.25+ | 0.25- | 0.5- | 1.25+ | 1.25- | All |
Wood |
0.25- | 0.25+ | 0.25- | 0.25- | 0.5+ | All |
Golden Tires |
0.25- | 0.5- | 0.5- | 0 | 0.5- | All |
GLA Tires |
0 | 0 | 0 | 0 | 0 | All |
Cookie |
0.5+ | 0 | -1 | 0.5+ | 0 | All |
Lemon |
0.5- | 0.5+ | 0 | 0.5- | 0.5+ | All |
Shells |
0.75- | 0.25+ | 0 | 0.25- | 0.75+ | All |
Cyber Art by [1] |
0.75- | 0.75- | 0 | 0.75+ | 0.75+ | All |
Gliders[]
Note: Vehicles marked with an asterisk (*) mean that they can change color depending on the character.
Driver Statistics[]
Much like Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe, drivers have their specific stats and are displayed with a gauge. These stats are divided into 5 sections:
- Speed: The top speed of the vehicle.
- Acceleration: When in a standing position, it's the rate of the vehicle it takes to reach its top speed.
- Weight: The Weight of the vehicle. Heavy drivers can knock away lighter ones.
- Handling: The turning ability of the vehicle.
- Traction: The grasp of the vehicle, indicating on how much stable they can be in the floor, and will slip lesser in the ice. It also indicates the traction of the vehicle when going off-road.
The values are ranged in a scale between 1 and 10, and Miis can be ranged depending on their size and body build. Feather weights have the highest Acceleration, handling and Traction but the lowest weight and speed stats, while Heavy weights have it reversed. Medium characters are simply balanced.
Stats on the table are reported for using the Standard Kart, Tires and Glider.
Body Frame Sizes[]
Depending on the character, the size of the vehicle can vary, same as the hitbox range. Mii, again depend on how tall and fat are they.
Size | Characters |
---|---|
Small | |
Medium | |
Big |