CrossClash contains 50 characters in its base roster, with 20 being available upon starting the game and the remaining 30 being unlocked through gameplay. Unlocking fighters can be done through a variety of methods; they can be either unlocked through random fights against them after normal matches or a unique prerequisite for each character. In addition to the base roster, ten downloadable characters were released, bringing the roster size to 60 fighters.
Each fighter has their own unique moveset and attributes, giving them both strengths and weaknesses against other fighters. In addition, upon completing their Arcade Mode route, each fighter can unlock an alternate costume, changing their appearance, taunt, and/or victory animations/themes. Both costumes have six alternate color schemes, leading to a total of twelve alternate appearances for each fighter.
A handful of fighters are known as Duo Fighters. These fighters are actually teams comprised of two characters, with them being able to be swapped out through use of their Back Special. However, both fighters share the same health and Clash Charge meters. During Tag Team matches, Duo fighters are seperated, with their Back Special being replaced with a dodging move.
Starting Characters | ||||
Unlockable Characters | ||||
Downloadable Characters | ||||
Mickey | |
Who's the leader of the club that's made for you and me? M-I-C-K - actually, I don't think we need to spell it out. He's Mickey Mouse, perhaps the most famous fictional character of all time. With a variety of tricks he's learned over the years, he's more than ready to prove his worth in battle. Mickey serves as a jack-of-all-trades fighter. He has average speed and attack power, making him a good character for new players to start with. Mickey's alternate costume gives him a black-and-white hue and a sailor's hat, referencing Steamboat Willie. | |
Neutral B: Shooting Star | Mickey throws a star forwards. The star has great speed and range, but deals little damage. |
Forward B: Magic Paintbrush | Mickey swings his paintbrush forwards. Opponents hit by the tip will be covered in paint, temporarily reducing their attack resistance. |
Back B: Fire Brigade | Mickey pulls out a hose and sprays a stream of water which pushes the opponent away. |
Up B: Propeller Plant | Mickey grabs onto a radish as it rises into the air, jumping off it a second later. |
Down B: Pluto | Pluto appears beside Mickey. Should Mickey be hit, Pluto will counterattack with a bite. Pluto can also grab physical projectiles with his mouth, preventing them from hitting Mickey. |
Clash Attacks |
Level 1 (Hot Dog!): Mickey eats a hot dog, temporarily gaining an increase in all his stats. Level 2 (Lonesome Ghosts): The Lonesome Ghosts appear and fly around the stage, dealing damage to the opponent. Level 3 (Sorcerer's Apprentice): Mickey puts on his sorcerer's hat as fireworks begin to be fired towards the opponent, racking up multiple hits of damage. |
Aesthetics |
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Donald | |
Mickey's fowl-tempered friend, Donald Duck is understandably a bit jealous of the mouse's popularity. Despite this, he's not doing so bad himself; He has a loving girlfriend and nephews, a fine steamboat, and a great group of friends. Donald is a character with decent mobility, but his attack power is where he really shines, especially in the air. However, he has relatively low endurance. Donald's alternate costume gives him his appearance from the 2017 reboot of DuckTales. | |
Unlock Condition: Clear Mickey's Arcade Mode route on Hard or Nightmare difficulty. | |
Neutral B: Simmering Anger | Donald tosses a random object in an arc, dealing decent damage to the opponent. |
Forward B: Cape | Donald swings a cape, being able to flip opponents around and reflect projectiles. |
Back B: Hammer | Donald slams a hammer onto the ground, causing a small shockwave. |
Up B: "Flight" | Donald flaps his wiings in an attempt to fly, with the wings acting as hitboxes. |
Down B: CounteraQuack | Donald strikes a pose. Should he be hit, he'll land multiple punches as a counterattack. |
Clash Attacks |
Level 1 (Milkshake): Donald drinks a milkshake, temporarily gaining an increase in all his stats. Level 2 (Going Quackers): Donald loses his temper and charges at the opponent. If he connects, he'll beat the opponent up in a cartoon dust cloud before launching them. Level 3 (Cold Shadow): Donald becomes his ninja alter-ego, Cold Shadow, before landing multiple hits on the opponent. |
Aesthetics |
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Ralph | |
The big baddie of Fix-It Felix Jr., Ralph sets out to wreck their apartment building as revenge for them moving his stump. That's just when his game's currently being played, though; outside of his game, Ralph's a fairly nice guy. Ralph is among the game's heaviest fighters, and has the attack power and resistance to back it up. However, he's also very sluggish, and his attacks do have considerable start and endlag. Ralph's alternate costume gives him a pixelated appearance, matching his sprites from Fix-It Felix Jr.. | |
Unlock Condition: Boot up the game 100 times. | |
Neutral B: Nicelander Toss | Ralph throws a Nicelander forwards as a projectile. Despite the Nicelander's size and power, the attack does take a moment to initiate. |
Forward B: Brick Smash | Ralph smashes a brick wall which appears in front of him, sending three bricks in random angles. |
Back B: Sugar Rush | Ralph enters a kart from Sugar Rush and drives forwards, launching the opponent should he make contact. |
Up B: Nicelander Assist | A group of Nicelanders appear to hoist Ralph into the air. |
Down B: Ground Pound | Ralph punches the earth, causing bricks to fly in both directions. |
Clash Attacks |
Level 1 (Pie): Fix-It Felix appears and gives Ralph a pie, which temporarily boosts Ralph's speed and framedata. Level 2 (Nicelander Rush): A group of Nicelanders rush across the stage, carrying the opponent with them should they make contact. Level 3 (Diet Cola Mountain): Ralph leaps upwards and offscreen. As a punching sound is heard, Mentos begin raining down from the top of the stage, each one heavily damaging the opponent. |
Aesthetics |
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SpongeBob | |
Who lives in a pineapple under the sea? SpongeBob SquarePants, of course! This accomplished fry cook is ready for anything - including going toe to toe with his opponents in CrossClash! SpongeBob is a lightweight fighter with great mobility and quick attacks. However, the strength of said attacks is lacking. SpongeBob's alternate costume replaces him with DoodleBob, whose attacks have a "sketchy" artstyle. | |
Neutral B: Bubble Blow | SpongeBob begins blowing a bubble before shooting it out as a projectile. Charging the move increases the bubble's size and power. |
Forward B: Patty Flip | SpongeBob flips a Krabby Patty which flies in an arc. Hitting the opponent with five Krabby Patties within eight seconds results in them getting a stomachache, lowering their speed for a short time. |
Back B: Reef Blower | SpongeBob pulls out his Reef Blower and uses it to push the opponent away, creating space between them. |
Up B: Turbo Spatula | Spongebob spins a spatula over his head, causing him to rise in the air. The spatula can deal rapid hits of damage to the opponent. |
Down B: Absorbency | SpongeBob puffs up. Any attack SpongeBob takes while inflated will cause no knockback and heal SpongeBob by 10% of the attack's power. |
Clash Attacks |
Level 1 (Driving Test): SpongeBob boards a boat and zooms forward, dealing damage to the opponent. Level 2 (Goofy Goober Rock): SpongeBob gains his rockstar outfit from the end of The SpongeBob SquarePants Movie and rises into the air before firing a laser at the opponent. Level 3 (Invincibubble): SpongeBob becomes the Invincibubble before firing a barrage of bubbles at the opponent, finishing with a giant bubble which deals major damage. |
Aesthetics |
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Mario | |
The heroic defender of the Mushroom Kingdom has garnered quite a list of skills on his journeys. He's going to need these skills to keep up with foes both old and new in the world of CrossClash! Mario serves as a jack-of-all-trades fighter. He has average speed and attack power, making him a good character for new players to start with. Mario's alternate costume, Dr. Mario, replaces his fireballs with Megavitamins and gives some of his attacks electrical effects rather than fire. | |
Neutral B: Fireball | Mario tosses a fireball forwards, which bounces along the ground for a short time before dissipating. The fireball itself deals average damage and goes quite some distance. Mario can have two fireballs active at a time. |
Forward B: Cappy Toss + Dive | Mario throws Cappy forwards as a projectile, who spins forwards before boomeranging back to Mario. Should Forward B be used while Cappy is out, Mario will dive in his direction, acting as a hitbox. |
Back B: F.L.U.D.D. | Mario sprays water from F.L.U.D.D. straight forwards. The spray deals no damage, but pushes the opponent away. Mario must wait for a few seconds before using F.L.U.D.D. again, with the cooldown's end being signified by a blue spark near Mario's back. |
Up B: Super Jump Punch | Mario leaps into the air with an uppercut, dealing multiple hits of damage before coming back down. |
Down B: Star Spin | Mario does a quick spin with his arms outstretched. While the move deals decent damage and launches the opponent, its main function is to reflect any projectiles which hit Mario's arms during the spin. |
Clash Attacks |
Level 1 (Super Mushroom): Mario uses a Super Mushroom to grow in size, temporarily increasing his attack power and reducing the damage he takes from attacks. Level 2 (Mario Finale): Mario fires two large spiraling blasts of fire which push the opponent away while doing multiple hits of damage. Level 3 (T-Rex Ramage): Mario leaps off-screen, capturing a T-Rex with Cappy and stomping onto the area where the Clash Attack was activated. The stomp deals heavy damage and buries the opponent should it land. |
Aesthetics |
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Luigi | |
The more fearful and sensitive Mario brother, Luigi has been a lifelong partner to his big bro. However, Luigi's had his times in the spotlight on the many adventures he went on to save his friends from King Boo's clutches! While Luigi's jump height and speed are fairly impressive (especially the former), his traction and attack power leave a lot to be desired. Luigi's alternate costume replaces his overalls with the outfit of a card dealer, referencing the attire he dons in Super Mario 64 DS and New Super Mario Bros. while playing the card-based minigames. | |
Unlock Condition: Clear Mario's Arcade Mode route on Hard or Nightmare difficulty. | |
Neutral B: Thunderhand | Luigi throws a sphere of electricity which flies forward in a spiral pattern. The attack deals low damage, but stuns the opponent for a second, allowing for follow-ups. |
Forward B: Suction Surge | Luigi activates his Poltergust G-00 as it creates a whirlwind which drags the opponent in. Once fully pulled in, the opponent is stunned for a second, allowing Luigi to properly attack. |
Back B: Hammer Throw | Luigi spins before throwing a hammer forwards. While the move has lengthy wind-up, it also deals immense damage and can bury the opponent if it sweetspots. |
Up B: Burst | Luigi uses his Poltergust G-00 to unleash a burst of wind which propels him into the air. Opponents hit by the wind receive light damage and are tripped. |
Down B: Strobulb | Luigi charges up before releasing a burst of light from the Strobulb, stunning the opponent for a few seconds should they be caught in it. |
Clash Attacks |
Level 1 (Gooigi): Gooigi materializes beside Luigi and temporarily copies his moves, increasing their range and attack power. Level 2 (Poltergust Panic): Luigi's Poltergust G-00 begins to malfunction as it begins sucking the opponent in should they be in range. Once sucked in, the opponent is rapidly damaged before being launched out. Level 3 (Negative Zone): Luigi does a dance, temporarily causing the background to be distorted. During this state, the opponent's controls are reversed, and they take additional damage from Luigi's attacks. Luigi himself also takes reduced damage during this attack. |
Aesthetics |
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Toad | |
Toad is just one of many Toads who inhabit the Mushroom Kingdom. This Toad in particular has proven himself as a helpful ally to the Mario brothers, often supplying them with items or letting them know that their princess is in another castle. Toad is a very speedy fighter with quick attacks. However, he suffers from a short jump and doesn't have much resistance when it comes to taking damage. Toad's alternate costume is Captain Toad, a character who debuted in Super Mario Galaxy and went on to get his own game in the form of Captain Toad: Treasure Tracker. | |
Unlock Condition: Win 20 Vs. matches against the CPU. | |
Neutral B: Vegetable | Toad plucks a vegetable from the ground, being able to throw it as a projectile. There are many kinds of veggies that Toad can pull, each with their own power and range. |
Forward B: Minecart | Toad enters a minecart and rides it for some time. This move is among Toad's slowest, but it deals great damage and covers a good amount of ground. |
Back B: Poison Spores | Toad spews spores from his head. While this move has short range, it deals multiple hits of damage. |
Up B: Mushroom Sprout | Toad creates a tall mushroom behind himself which slowly sprinkles spores down. The mushroom damages the opponent while they stand under it, but using the move takes time and the mushroom itself only lasts for a certain timeframe. |
Down B: Brick Block | Toad places a Brick Block in front of himself. The Brick Block can be used as a makeshift shield for Toad or to gain leverage on the opponent. However, the Brick Block can be broken by both Toad and the opponent, and only one can be in play at a time. |
Clash Attacks |
Level 1 (Golden Mushroom): Toad's head becomes golden and gains a crown. This temporarily gives Toad increased movement speed and reduces the lag on his attacks. Level 2 (Super Pickaxe): Toad charges forwards while swinging the Super Pickaxe, dealing immense damage should he hit the opponent. Level 3 (POW Block): Toad throws a POW Block onto the ground, causing a screen-wide shockwave which damages the opponent regardless of where they are, as well as tripping them should they be on the ground. |
Aesthetics |
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Bowser | |
This tyrannical king of the Koopas will stop at nothing to capture Princess Peach and take over the Mushroom Kingdom. Despite this, he is always foiled by a certain brotherly duo... who also invite him to go-kart races and parties despite his evil-doing. Bowser is a tank of a character, being able to dish out damage and take it. However, his mobility is very sluggish, being the game's slowest character. Bowser's alternate costume, Dry Bowser, replaces the red flames he normally spews with blue ones. | |
Neutral B: Fire Shot | Bowser spews a fireball from his mouth which lies straight forward. While the fireball is slow, it deals decent damage and covers the entirety of the arena. |
Forward B: Shell Spin | Bowser tucks into his shell and slides forwards. Despite the move's high power, it isn't too fast and doesn't cover much ground. |
Back B: Hammer Throw | Bowser throws a hammer which flies in a high arc. The hammer deals decent damage, but has a very small hitbox. |
Up B: Bowser Bomb | Bowser leaps into the air and comes crashing down, causing a shockwave once he lands. The shockwave deals small damage, but being hit by Bowser himself will deal great damage to the opponent. |
Down B: Flaming Tail Swipe | Bowser lights his tail ablaze as he spins it around himself, launching the opponent away while dealing great damage. |
Clash Attacks |
Level 1 (Axe to Grind): Bowser tosses an axe forwards which eventually boomerangs back to him. While the axe has short range, it deals immense damage and will bury the opponent upon contact. Level 2 (Koopa Clown Car): Bowser calls in his Koopa Clown Car, hopping into it before flying into the air and coming down onto the opponent, dealing great damage and burying them. Level 3 (Giga Bowser Punch): Bowser uses dark magic to become the monstrous Giga Bowser, disappearing into the background of the stage to deliver a devastating punch. |
Aesthetics |
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Goomba | |
The humble Goomba is a plentiful troop in the Koopa army and is often among the first that Mario encounters on each adventure. While small in stature and lacking in endurance, the Goomba is no-less determined to do battle in the name of King Bowser! The Goomba is a small character, giving it great mobility and a small hurtbox. However, it deals low damage and can't take much damage itself before being KO'd. The Goomba's alternate costume replaces it with the Cat Goomba from Super Mario 3D World. | |
Unlock Condition: Lose 10 Vs. matches against the CPU. | |
Neutral B: Micro Goomba | The Goomba spits a Micro Goomba forwards. Should it hit the opponent, it'll latch onto them and nerf their mobility for a short time. Up to three Micro Goombas can be attached to the opponent at once, with the mobility nerf increasing in severity as more are attached. |
Forward B: Goomba Roll | The Goomba does a somersault, covering quite some ground while dealing decent damage. |
Back B: Thorn Spit | The Goomba spits out a thorn. While the thorn deals low damage, it can be spammed for as long as the Goomba wants or until they are hit. |
Up B: Paragoomba | The Goomba sprouts wings and twirls, creating a cyclone which launches the opponent away. |
Down B: Kuribo's Shoe | The Goomba enters a Kuribo's Shoe and stomps the ground, creating a small shockwave. |
Clash Attacks |
Level 1 (Mega Goomba): The Goomba grows in size for a short time, temporarily increasing their attack power and resistance to attacks. Level 2 (Goomba Storm): A fleet of Goombas rush across the stage. While these Goombas can be destroyed by jumping on their heads, any other contact will deal damage to the opponent. Level 3 (Goomboss): Goomboss appears besides the Goomba, charging across the stage to deal immense damage. |
Aesthetics |
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Wario & Waluigi | |
One's an experienced treasure hunter and tycoon; The other's a egocentric wannabe who excels in tennis. Together, they make up a mischievous duo who let nothing stand in the way of their goals! Wario & Waluigi make up a Tag Team character, meaning the two can be swapped out at will and have their own movesets. While Wario is slow and strong, Waluigi is quick but weak. Wario & Waluigi's alternate costumes give them their tennis attire from Mario Tennis Aces. | |
Unlock Condition: Win one Tag Team match against the CPU. | |
Neutral B: Shake It / Racket | Wario reaches out to grab the opponent. Should he grab them, he frantically shakes them, dealing multiple hits of damage before throwing them across the arena. Waluigi swings his tennis racket. While the move deals small damage, it can reflect projectiles with enhanced speed and power. |
Forward B: Shoulder Dash / Swimming Return | Wario charges across the arena with his shoulder held out. The move covers a low amount of ground, but has great power. Waluigi begins swimming in the air, performing three breaststrokes. Waluigi can change direction between strokes, with his body acting as a hitbox during each one. |
Back B: Swap | The currently active fighter swaps with the other (Wario -> Waluigi, Waluigi -> Wario). |
Up B: Wario Waft / Whirluigi | Wario farts, propelling himself into the air while creating a cloud of damaging gas beneath him. Waluigi spins in place, dealing multiple hits of damage before launching the opponent. |
Down B: Earthquake Punch / Piranha Plant | Wario slams his fist onto the ground, creating a large shockwave. Waluigi plants a Piranha Plant which snaps at the opponent should they come too close. The Piranha Plant will only be on-stage for a short time, and only one can be in play at a time. |
Clash Attacks |
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Aesthetics |
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Donkey Kong | |
He's the leader of the bunch, and you know him well. Nothing gets the usually laid-back Donkey Kong more angry than any threat to his banana hoard or family. Most of the time, though, he's more fun than a barrel of... well, you know. Donkey Kong is a heavyweight character, suffering from subpar mobility and having a large hurtbox. However, his brute strength more than makes up for his shortcomings, and he is among the game's strongest characters. Donkey Kong's alternate costume replaces him with Funky Kong, his relative who debuted in Donkey Kong Country. | |
Neutral B: Giant Punch | Donkey Kong charges up before releasing a powerful punch. While the move has lengthy wind-up, its power is staggering. |
Forward B: Barrel Grab | Donkey Kong slaps a barrel and its lid together in front of himself. If he catches an opponent in a barrel, he'll slam it onto the ground, bouncing the opponent into the air. |
Back B: Coconut Cannon | Donkey Kong fires a coconut straight forward. While it moves slow, it does decent damage. |
Up B: Spinning Kong | Donkey Kong spins with his arms outstretched, dealing multiple hits of damage. |
Down B: Hand Slap | Donkey Kong slams his hands onto the ground, creating a shockwave which can launch the opponent. |
Clash Attacks |
Level 1 (Banana Juice): Donkey Kong drinks some Banana Juice, causing him to glow a golden color. While glowing, Donkey Kong's movement speed and power are increased. Level 2 (Rambi Rampage): Donkey Kong hops aboard Rambi as the latter charges forwards, dealing large damage to the opponent. Level 3 (Moon Punch): Donkey Kong leaps into the air. A cinematic plays showing Donkey Kong landing on the moon and punching it, causing it to crash onto the stage, dealing massive damage to the opponent. |
Aesthetics |
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King K. Rool | |
The ruthless leader of the Kremlings, King K. Rool has tried time and time again to swipe the Kongs' banana hoard out off mere spite. During his final push, his mysterious hatred for the apes drove him to nearly destroy their home! King K. Rool is a heavyweight with surprisingly decent mobility and damage resistance, though this is balanced out by the start and end lag of some of his moves. King K. Rool's alternate costume gives him his King Krusha K. Rool attire from Donkey Kong 64. | |
Unlock Condition: Clear Donkey Kong's Arcade Mode route on Hard or Nightmare difficulty. | |
Neutral B: Blunderbuss | King K. Rool fires a cannonball from his blunderbuss. The cannonball flies straight forward and deals great damages, but the startlag is considerably long. |
Forward B: Krownerang | King K. Rool throws his crown as a boomerang, dealing slight damage but moving very quickly. |
Back B: Gator Gas | King K. Rool fires a gas cloud from his blunderbuss. While the cloud deals low damage, it temporarily reverses the opponent's controls. |
Up B: Kremling Slam | King K. Rool leaps into the air before coming back down, creating a shockwave upon landing. If he lands on the opponent, he will bury them and apply heavy damage. |
Down B: Gut Check | King K. Rool sticks out his golden stomach, countering any melee attacks that hit him and reflecting any projectiles. |
Clash Attacks |
Level 1 (Sucker Punch): King K. Rool throws a punch from a gloved claw, dealing heavy damage and knockback. Level 2 (Cannonball Rain): King K. Rool stomps his foot on the ground, prompting a series of cannonballs to rain down from the top of the screen. Level 3 (Blast-O-Matic): King K. Rool leaps off-stage before a cinematic plays displaying the Blast-O-Matic charging up. Afterwards, the player can aim the Blast-O-Matic's shot before firing a large laser at the opponent. |
Aesthetics |
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Matt | |
This legendary Mii is a professional athlete, behind held in high regard in nearly any sport imaginable. Despite this, not much is known about him; All that can be said for sure is that he's more than willing to throw down with his fellow CrossClash fighters. Matt is a fighter with average mobility and high attack power. However, he has very few ranged options, meaning that he'll have to get up close and personal with his foes. Matt's alternate costume gives him the Fighter Uniform from the Super Smash Bros. series. | |
Unlock Condition: Fight 250 Vs. battles. | |
Neutral B: Flashing Mach Punch | Matt throws a series of punches before lauching the foe with an uppercut. |
Forward B: Racket | Matt swings his tennis racket. While the move deals small damage, it can reflect projectiles with enhanced speed and power. |
Back B: Feint Jump | Matt leaps backwards for a quick evasive move. |
Up B: Thrust Uppercut | Matt performs a rising uppercut. |
Down B: Counter Throw | Matt strikes a pose. Should he be hit while posing, he will counter by throwing the opponent across the stage. |
Clash Attacks |
Level 1 (Bowling): Matt chucks a bowling ball across the stage, dealing great damage to the opponent. Level 2 (Home Run): Matt swings a baseball bat, dealing heavy damage to the opponent and launching them quite far. Level 3 (Knockout): Matt swings a punch. Should it connect with the opponent, they'll be stunned as Matt bombards them with a series of punches before launcing them with a strong uppercuit. |
Aesthetics |
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Pac-Man | |
This strange being seems to only have two things on his mind; Chomping food and chomping ghosts! While his life isn't the most extravagant, it certainly keeps him busy! While Pac-Man has higher than average speed and good attack power, this is balanced by a short jump and low attack resistance. Pac-Man's alternate costume replaces him with his wife, Ms. Pac-Man. | |
Neutral B: Bonus Fruit | Pac-Man tosses a piece of fruit forwards. Holding the special button allows Pac-Man to cycle through different kinds of fruit, each with their own patterns and properties. |
Forward B: Pellet Trail | Pac-Man quickly chomps forwards after throwing some pellets forward. While the move deals decent damage (with the damage increasing if the move sweetspots), it also leaves Pac-Man vulnerable at the end. |
Back B: Chomp | Pac-Man does a single chomp forwards. While the move has short range, Pac-Man will be slightly healed should he chomp the opponent. |
Up B: Pac-Jump | Pac-Man summons a trampoline to bounce into the air. The trampoline remains on-screen for a few seconds, being able to launch both Pac-Man and the opponent. |
Down B: Butt Bounce | Pac-Man leaps into the air before slamming down. Hitting the special button as soon as Pac-Man lands instantly performs another Butt Bounce. |
Clash Attacks |
Level 1 (Power Pellet): Pac-Man eats a Power Pellet and starts glowing a golden color. While glowing, Pac-Man's speed and resistance to attacks increase. Level 2 (Super Pac-Man): Pac-Man becomes a gigantic version of his "pizza" form before charging forwards, dealing heavy damage to the opponent upon contact. Level 3 (Level 256): A glitchy mess appears on both edges off the arena. If Pac-Man knocks the opponent into the glitches, they will receive heavy damage before being spit back out. |
Aesthetics |
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Sonic | |
The Fastest Thing Alive, the Blue Blur, Mr. Needlemouse; Whatever you want to call him, there's no doubting that Sonic's a legendary hero. His blazing speeds and athleticism are what keeps him able to fight of the forces of Dr. Eggman. Sonic is a lightweight fighter and the fastest one in the game. To compensate for this, his attack power is less than average. Sonic's alternate costume replaces his standard design with his appearance in the Sonic the Hedgehog movie, featuring voice clips from Ben Schwartz rather than Roger Craig Smith and giving his attacks electrical effects. | |
Neutral B: Homing Attack | Sonic curls into a ball before lunging in the opponent's direction, damaging them upon contact while popping Sonic into the air. |
Forward B: Light-Speed Dash | Sonic rushes forwards at a high speed, pushing the opponent away. |
Back B: Sonic Flare | Sonic does a somersault kick while leaping forwards. |
Up B: Blue Tornado | Sonic curls into a ball and spins around, creating a gust of wind which damages and launches the opponent. |
Down B: Spin Dash | Sonic curls into a ball and revs up before launching forwards. |
Clash Attacks |
Level 1 (Shield): Sonic breaks open a monitor and gains a shield around himself, temporarily reducing the damage he takes from attacks. Level 2 (Double Boost): An Avatar from Sonic Forces appears besides Sonic as the two dash forward, dealing heavy damage to the opponent if the attack connects. Level 3 (Super Sonic): Sonic uses the power of the Chaos Emeralds to become Super Sonic, flying across the screen at high speeds to ram into the opponent multiple times. |
Aesthetics |
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Knuckles | |
The dedicated guardian of the Master Emerald, Knuckles led his life in seclusion from the outside world. While he was tricked by Dr. Eggman into following his orders, he eventually became a trusted, if temperamental, ally of Sonic's. Knuckles, while being a fairly fast character, excels in power and resistance. However, his jump height and range leave something to be desired. Knuckles' alternate costume gives him his Treasure Hunter attire from Sonic Dash, noticeably featuring his hat from the Sonic the Hedgehog OVA. | |
Neutral B: Deep Impact | Knuckles charges up before releasing a powerful punch. While the move has lengthy wind-up, its power is staggering. |
Forward B: Drill Claw | Knuckles performs a flying corkscrew forwards, hitting the opponent multiple times before launching them. |
Back B: Guard | Knuckles holds his fists out in front of him. While doing this, he can counterattack melee attacks with a quick jab. |
Up B: Spiral Upper | Knuckles performs a rising uppercut. |
Down B: Hammer Punch | Knuckles slams the ground with his fst, causing columns of fire to erupt from the ground. |
Clash Attacks |
Level 1 (Boulder Smash): Knuckles lifts a boulder over his head and slams it down, causing rocks to spew in all directions. Level 2 (Maximum Heat): Knuckles slides forwards with a powerful punch. Level 3 (Hyper Knuckles): Knuckles uses the power of the Master Emerald to become Hyper Knuckles, bombarding the opponent with a series of powerful blows. |
Aesthetics |
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Dr. Eggman | |
Boasting an IQ of 300, Dr. Eggman is a brilliant inventor. However, he uses his smarts in pursuit of evildoing, dreaming of building his own amusement park known as Eggmanland. Luckily, though, his plans are always thwarted by Sonic, but no failure can put the mad doctor down for good... Dr. Eggman pilots the Egg Mobile in battle. While this leads to decent mobility and a heavy weight, it also gives Dr. Eggman a large hurtbox. Dr. Eggman's alternate costume replaces him with his design from Adventures of Sonic the Hedgehog, where he went by the name Dr. Robotnik. The costume also changes his voice clips to archive audio of the late Long John Baldry rather than Mike Pollock. | |
Neutral B: Homing Missile | Dr. Eggman fires a homing missile from the Egg Mobile. The missile is fast and has a strong explosion, but don't follow the opponent for lng before detonating automatically. |
Forward B: Drill Car | The Egg Mobile sprouts wheels and a drill as it charges forwards, hitting the opponent multiple times before launching them. |
Back B: Egg Bomb | Dr. Eggman chucks an egg-shaped bomb in an arc, which explodes as soon as it hits the ground or the opponent. |
Up B: Eject | The Egg Mobile explodes, causing Dr. Eggman to be launched into the air. While Dr. Eggman is much lighter in the air and has no control of his movements, a new Egg Mobile will spawn once he hits the ground. |
Down B: Egg Flame | The Egg Mobile spews out flames from its center. The move has short range, but hits multiple times. |
Clash Attacks |
Level 1 (Egg Mobile Upgrade): Dr. Eggman installs an upgrade on the Egg Mobile, temporarily increasing his speed and resistance to attacks. Level 2 (Eclipse Cannon): Dr. Eggman fires a large laser across the stage, dealing multiple hits on the opponent. Level 3 (Death Egg Robot): Dr. Eggman flies off stage, only to reappear in the background piloting the Death Egg Robot. Dr. Eggman bombards the opponent with missiles before throwing a large punch at them. He then returns to the battlefield. |
Aesthetics |
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Shadow | |
Created to be the ultimate lifeform, Shadow is a no-nonsense anti-hero. With his incredible speed and access to a variety of Chaos powers, his skill rivals that of Sonic's. Shadow is a strong character with excellent mobility. However, some of his stronger attacks have lengthy start and endlag. Shadow's alternate costume gives him the sunglasses he wears in Sonic Free Riders. | |
Unlock Condition: Clear Sonic's Arcade Mode route on Hard or Nightmare difficulty. | |
Neutral B: Chaos Spear | Shadow launches a Chaos Spear forwards as a quick, yet weak projectile. |
Forward B: Light-Speed Dash | Shadow rushes forwards at a high speed, pushing the opponent away. |
Back B: Chaos Attack | Shadow rushes forwards to hit the opponent with several strikes. While the range isn't as good as the Light-Speed Dash and the attack itself has lengthy startlag, the attacks deal more damage. |
Up B: Chaos Burst | Shadow disappears before reappearing in a given direction with a burst of Chaos energy. |
Down B: Chaos Snap | Shadow disappears before reappearing in front of the opponent to deliver a kick. However, the opponent must be within a certain radius of Shadow for the attack to work. |
Clash Attacks |
Level 1 (Chaos Blast): Shadow creates a large explosion around himself, launching the opponent. Level 2 (Chaos Control): Shadow uses Chaos Control to freeze the opponent before assaulting them with a series of attacks. Level 3 (Super Shadow): Shadow uses the power of the Chaos Emeralds to become Super Shadow, bombarding the opponent with a series of powerful blows. |
Aesthetics |
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Mighty & Ray | |
This duo of adventurers have teamed up with Sonic on a few occasions, with Mighty fighting along Knuckles at one point. With Mighty's strength and Ray's aerial prowess, there's nothing this team can't overcome! Mighty & Ray make up a Tag Team character, meaning the two can be swapped out at will and have their own movesets. Mighty is a heavyweight who excels in grounded combat, while Ray is lightweight and has more power in the air. Mighty & Ray's alternate costumes give them their attire from Archie Comics' line of Sonic the Hedgehog comics. However, their body proportions remain the same as their "classic" costumes. | |
Unlock Condition: Clear 10 Arcade Mode routes. | |
Neutral B: Hammer Drop / Tail Swipe | Mighty hops into the air before slamming into the ground, creating a small shockwave. Ray swipes his tail ahead of himself, launching the opponent away while dealing little damage. |
Forward B: Ring Power / Fire Shield | Mighty tosses a ring ahead of himself while grabbing onto another ring. Should the opponent come in contact with the thrown ring, Ring Power will connect the two rings, allowing Mighty to pull the opponent towards him or vice versa. Ray dashes forwards in a fiery blaze. |
Back B: Swap | The currently active fighter swaps with the other (Mighty -> Ray, Mighty -> Ray). |
Up B: Spring Jump / Glide | Mighty uses a spring to bounce into the air. The spring is affected by gravity, making it a situational projectile. Ray dashes towards the sky, either straight up or diagonally in either direction. After the initial dash, Ray enters a gliding phase in which his descent is much slower. |
Down B: Spin Dash | Mighty/Ray curls into a ball and revs up before launching forwards. Mighty's Spin Dash is stronger but takes longer to charge, while Ray's is quicker to charge and weaker. |
Clash Attacks |
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Aesthetics |
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Infinite | |
After his defeat at the hands of Shadow, this mercenary went off the deep end. After being infused with the powers of the Phantom Ruby and joining Dr. Eggman, he has been reborn with a new name: Infinite. Infinite is a quick, lightweight character with high attack power. Despite this, his attacks suffer from heavy endlag. Infinite's alternate costume gives him his appearance while being a mercenary. | |
Unlock Condition: Fight 100 local battles. | |
Neutral B: Cube Burst | Infinite launches a cube of energy forwards. Charging the move adds more cubes, increasing the size and power of the projectile. |
Forward B: Overdrive Attack | Infinite charges forwards while immersed in energy, dealing heavy damage to the opponent. |
Back B: Afterimage | Infinite launches himself backwards while leaving behind an afterimage. Quickly using a basic attack during Infinite's dash will cause the afterimage to perform the same attack. |
Up B: Reality Warp | Infinite disappears before reappearing in a given direction with a burst of energy. |
Down B: Illusion | A short-range burst of energy is emitted from Infinite, stunning the opponent should they be in its range. |
Clash Attacks |
Level 1 (Ruby Charge): Infinite harnesses more of the Phantom Ruby's power, increasing the strength of his attacks for a short time. Level 2 (Cube Walls): Infinite creates two walls of cubes on each side of the arena, which slowly close in on the stage before disappearing. Level 3 (Fun is Infinite): Infinite creates many copies of himself which strike across the stage, dealing major damage to the opponent. |
Aesthetics |
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Homer | |
The dimwitted patriarch of the Simpson family, Homer loves laying around, food, and laying around while eating food. Despite this, he is also a devoted father and husband... if a short-tempered one. Homer is a heavyweight, slow character. However, he has great attack power and a surprisingly high amount of health. Homer's alternate costume puts him in a suit and tie. | |
Unlock Condition: Eat 100 pieces of food. | |
Neutral B: Buzz Cola Bomb | Homer tosses a can of Buzz Cola in an arc which explodes upon hitting the ground or the opponent. |
Forward B: Mr. Plow | Homer runs forwards with a snowblower, damaging opponents in his path. |
Back B: Fire Belch | Homer breathes a stream of fire which rapidly damages the opponent. |
Up B: My New Chainsaw and Hockey Mask | Homer swings a chainsaw upwards, launching the opponent into the air. |
Down B: Simpson Takedown | Homer strikes a pose. If attacked while posing, Homer will tackle the opponent to the ground and inflict multiple hits of damage. |
Clash Attacks |
Level 1 (Mmm... Donut...): Homer eats a donut, healing himself and temporarily increasing all his stats. Level 2 (Tapped Out): A giant finger appears from the sky and strikes the ground in front of Homer, dealing major damage. Level 3 (Wrecking Ball): Homer screams as a wrecking ball crashes through the stage, dealing immense damage to the opponent upon contact. |
Aesthetics |
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Greg | |
Greg Heffley is your average wimpy middle-schooler. In his many journals (NOT diaries), he details the events of his life. ...Not much more to add, but that's Greg for you. Greg is a lightweight character with lackluster attack power. This is balanced by his slightly above average speed and frame data, but even these aren't stellar. Greg's alternate costume replaces him with Rodrick, his older brother. This costume changes some of Greg's moves' appearance to better reflect Rodrick's personality. | |
Neutral B: Apple/Rock Toss | Greg throws an apple forwards, which deals average damage but has short range. The Rodrick costume replaces the apple with a rock. |
Forward B: Big Wheel | Greg rides a Big Wheel forwards. While the Big Wheel moves slow, getting hit by it deals great damage. |
Back B: Tin Foil Ball | Greg throws a spiky tin foil ball onto the ground. The ball lingers for some time and deals decent damage. |
Up B: Soccer Tackle | Greg performs a tackle in either direction. Despite its relatively high power, it has high endlag as Greg gets back up. |
Down B: Magic 8 Ball | Greg shakes a Magic 8 Ball. If attacked while shaking, Greg will dodge the attack and temporarily stun the opponent. |
Clash Attacks |
Level 1 (Cheese Touch): Greg gets the Cheese Touch, temporarily increasing the strength of his attacks and giving them a poison-like effect. Level 2 (Bubby!): Manny is heard yelling "Bubby!" before the stage is pelted by apples being thrown at Greg. The Rodrick costume replaces Manny's shout with an audience booing. Level 3 (Loded Diper): Greg covers his ears as Rodrick and his band, Loded Diper begin to play creating large damaging soundwaves. The Rodrick costume has Rodrick just get on his drums to perform. |
Aesthetics |
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Red | |
Red and his flock are a group of birds which constantly have to put up with the green pigs stealing their eggs. With a variety of special abilities, they must work together to save their young! Luckily, Red has proven himself to be a great leader... if a tempermental one. Red is a lightweight character with low endurance, but high attack power. His aerial attacks are also very strong. Red's alternate costume puts him in a karate gi. | |
Neutral B: Slingshot | Red pulls out a small slingshot and uses it to fire a small projectile. The projectile flies fast and can be aimed in all eight directions, but it deals little damage. |
Forward B: Rage Scream | Red screams, creating a shockwave which launches the opponent and reflects projectiles. |
Back B: Egg Bomb | Red tosses an egg in an arc which explodes upon contact with the ground or the opponent. |
Up B: Mighty Feathers | Red dashes forwards in one of eight given directions, dealing damage to the opponent should they get in the way. |
Down B: Bomb | Bomb appears next to Red. Should Bomb be hit by an attack, he'll explode and deal damage to the opponent. |
Clash Attacks |
Level 1 (Rage Chili): Red eats a Rage Chili from Angry Birds Epic, temporarily increasing his speed and attack power. Level 2 (Chuck Time): Chuck dashes out from behind Red. Should he make contact with the opponent, he'll rapidly strike them multiple times before leaving. Level 3 (Mighty Eagle): Red places down a sardine can, with the Mighty Eagle crashing down to grab it. The opponent will be heavily damaged should they make contact with him. |
Aesthetics |
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Penguin | |
On Club Penguin Island, penguins bustle about, going about their lives. With minigames, activities, and lots to see and do, there's never a dull moment! Penguin is a middleweight fighter with both melee and ranged options which deal decent damage. Overall, they're a fairly balanced character that new players can start with. Penguin's alternate costume gives them the full ninja outfit from Club Penguin. | |
Neutral B: Snowball | Penguin throws a snowball straight forwards. Despite its low power, it moves very quickly and has great range. |
Forward B: Cart Surfer | Penguin hops in a minecart and drives forwards. The minecart does great damage, but the move takes some time to start. |
Back B: Hot Sauce | Penguin takes out a hot sauce bottle and fires flames from it. The flames deal multiple hits of small damage, but shrink over time and have low range. |
Up B: Jet Pack | Penguin uses a jetpack and uses it to rocket in any given direction. |
Down B: Jackhammer 3000 | Penguin pulls out a jackhammer and drills into the floor. The shockwaves around the jackhammer can damage the opponent and reflect projectiles. However, the attack has heavy start and endlag. |
Clash Attacks |
Level 1 (Puffle Buddy): A Puffle appears next to the Penguin for a short time. When Penguin uses their normal attacks, the Puffle will attempt to copy them, effectively increasing their range. Level 2 (Sled Racing): Penguin races forwards in a sled, dealing major damage to the opponent. Level 3 (Popcorn Bomb): Herbert's Popcorn Bomb drops next to Penguin, who ducks as it explodes to deal heavy damage to the opponent. |
Aesthetics |
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Elephant | |
The Elephant is an odd fellow. He's been on many adventures over the years; collecting food pellets for hamsters, finding his stolen hat, and unlocking so, so many achivements. The Elephant, while having great mobility, has pitiful attack power and resistance... at first. The Elephant can unlock a series of achievements throughout each round, each one increasing his attack power/resistance by 5% of its base, meaning that the Elephant can raise his attack power/resistance to 160% by unlocking all twelve achievements. Achievements are reset at the beginning of a new round. The Elephant's alternate costume gives him his appearance from his earliest appearances, starting with the original Achivement Unlocked. | |
Unlock Condition: Unlock 15 fighters. | |
Neutral B: Turret | The Elephant fires a single pellet shot straight forwards. The pellet has great range and speed, but does very little damage. |
Forward B: Charge | The Elephant dashes forwards while swinging its tusks upwards to deal damage and launch the opponent. |
Back B: Pastry Poop | The Elephant... err, dispenses a pastry behind himself, which explodes soon after. Charging the move increases the pastry's size and the strength of its explosion. |
Up B: Gravity Pad | The Elephant uses a gravity pad to ascend into the air. The pad lingers for a few seconds after use, allowing the opponent to rise into the air with it as well |
Down B: Spikes | The Elephant lays down a bed of spikes. These remain on the stage indefinitely (until the Elephant places another set of spikes), but can damage the Elephant as well as the opponent. |
Clash Attacks |
Level 1 (Is This The Only Level?): The Elephant gains a temporary boost in stats. Level 2 (Hamster King): The Hamster King appears in the background and tosses hamsters towards the opponent. Level 3 (Wooly): Wooly charges across the screen, dealing massive damage to the opponent. |
Achievements |
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Aesthetics |
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Henry Stickmin | |
Henry Stickmin is an odd fellow. Despite his poor luck, he's managed to break the bank, escape the prison, and at long last, complete his mission; All with the help of many, MANY gadgets. Henry Stickmin is a slow, lightweight character. While his attacks have heavy power, you'll need to think about which attack to use and when in order to last. Henry Stickmin's alternate costume replaces him with Ellie from Fleeing the Complex, who has her own set of voice lines and animations. | |
Unlock Condition: Taunt 10 times in one match. | |
Neutral B: Ninja Star | Henry throws a ninja star as a projectile. The star flies fast, but deals low damage. |
Forward B: Scooter | Henry charges forwards on a scooter. While the move has high power, it also has considerable endlag. |
Back B: Falcon Punch | Henry charges up before releasing a powerful punch. While the move has high power, it has considerable start and endlag. |
Up B: Teleporter | Henry uses a teleporter to teleport in any given direction. However, the move has considerable startlag. |
Down B: C4 | Henry places some C4 on the ground, which explodes once Down B is used again. |
Clash Attacks |
Level 1 (Adrenaline): Henry uses some adrenaline to temporarily increase his speed. Level 2 (Sniper): Henry pulls out a sniper rifle and snipes the opponent, dealing heavy damage. Level 3 (The Greatest Plan): Henry flees the stage before Charles' helicopter crashes into it, dealing insane levels of damage. |
Aesthetics |
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Spyro | |
One of the legendary purple dragons, Spyro is a cocky and hot-headed defender of his homeland. Throughout the years, he's aced many threats, but the dragon's fiery nature never dies out! Spyro is a middleweight, floaty character with good attack power. However, his moves tend to have considerable amounts of lag. Spyro's alternate costume gives him his appearance from the Skylanders series. | |
Unlock Condition: Defeat 10 opponents in Survival Mode. | |
Neutral B: Fire Breath | Spyro releases a blast of fiery breath. The fire remains out for as long as the special button is held. |
Forward B: Charge | Spyro charges forwards with his horns facing the opponent, launching them away while damaging them. |
Back B: Ice Breath | Spyro releases a blast of icy breath which can freeze the opponent, but deals little damage. |
Up B: Horn Smash | Spyro leaps into the air before coming down with his horns outstretched. |
Down B: Chi Roar | Spyro lets out a roar which doesn't deal damage, but pushes the opponent away. |
Clash Attacks |
Level 1 (Mega Ram Spyro): Spyro's horns grow in size, giving attacks involving them extra power. In addition, attacks taken by Spyro's horns will deal less damage to him. Level 2 (Daybringer Flame): Spyro releases a large fireball which deals great damage. Level 3 (Convexity Breath): Spyro releases his Convexity Breath as a strong beam, dealing great damage to the opponent. |
Aesthetics |
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Pop Fizz | |
Nobody knows what exactly Pop Fizz was before he became an alchemist - least of all Pop Fizz himself. While he set out to create a potion to make him more charming, it actually gave him the power to become a big berserker (although it's not clear if this is what he meant for it to do in the first place). Pop Fizz is a lightweight character with good mobility. However, his most unique aspect is the fact he only has one Clash Attack, which has him become his beast form for a short time. While in this form, Pop Fizz is much heavier and has a new moveset. Pop Fizz's alternate costume gives him his Big Bubble appearance from Skylanders SuperChargers. | |
Unlock Condition: Use a Level 3 Clash Attack 20 times. | |
Neutral B: Potion Lob / Fire Breath | Pop Fizz throws a potion in an arc, exploding upon hitting the ground or an opponent. Pop Fizz spews a stream of fiery breath, dealing multiple hits of damage. |
Forward B: Bubble Blast / Fizzy Frenzy | Pop Fizz uses a tuba to spit a bubble forwards. It deals low damage, but has great range. Pop Fizz leaps forwards while swinging his claws, dealing great damage. |
Back B: Beaker Buddy / Poison Puddle | Pop Fizz summons a Beaker Buddy which waddles forwards before exploding. Pop Fizz spits up a puddle of soda which damages the opponent as they stand in it. |
Up B: Tuba / Berserker Leap | Pop Fizz blows into his tuba, creating sound waves. While these can't hurt the opponent, they can push them away and reflect projectiles. Pop Fizz leaps into the air before coming down to the ground, creating a shockwave as he lands. |
Down B: Shake It / Berserker Tornado | Pop Fizz shakes a soda bottle, eventually causing it to explode. While the startlag is high, the damage is immense. Pop Fizz spins with his arms outstretched, deling multiple hits of damage. |
Clash Attack | Levels 1-3 (Awake the Beast): Pop Fizz enters his beast form. The duration of the form depends on the Clash Charge meter's current state; A Level 1 charge equals 10 seconds, Level 2 equals 20, and Level 3 equals 30. |
Aesthetics |
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Steve | |
Steve was dropped into a mysterious world where the only limits were his imagination. With this freedom, he must gather resources to build all kinds of creations while avoiding the monsters that are hot on his trail! Steve is a heavyweight, somewhat slow character with surprisingly high attack power. His attacks are a mixture of melee and ranged options. Steve's alternate costume replaces him with Alex, his female counterpart. | |
Neutral B: Block | Steve places a block in front of himself. Up to two blocks can be on-screen at a time, and they can be broken by both Steve and the opponent. |
Forward B: Bow and Arrow | Steve fires an arrow from his bow. Charging the move increases its range and power. |
Back B: Splash Potion of Harming | Steve tosses a Splash Potion of Harming in an arc, exploding in a damaging burst upon hitting the opponent or the ground. |
Up B: Firework | Steve launches a firework into the air which explodes soon after deployment. |
Down B: TNT | Steve places a block of TNT which explodes soon after deployment. |
Clash Attacks |
Level 1 (Iron Armor): Steve equips iron armor, temporarily increasing his resistance to attacks. Level 2 (Iron Golem): Steve crafts an Iron Golem which rushes at the opponent to deal multiple hits of damage. Level 3 (Ender Dragon): The Ender Dragon swoops downwards across the stage, dealing heavy damage upon ramming into the opponent. |
Aesthetics |
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Freddy | |
During the day, Freddy Fazbear entertains the young patrons who visit his pizzeria. After hours, however, the soul haunting the animatronic takes over, stalking poor night guards in hopes of stuffing them into a mascot costume. Freddy is a slow, yet powerful character. While he has slow attacks, he can take quite a bit of damage before being KO'd. Freddy's alternate costume replaces him with Toy Freddy from Five Nights at Freddy's 2. | |
Neutral B: Mic Toss | Freddy tosses a microphone forwards. While it is a strong projectile, it doesn't have the best range. |
Forward B: Controlled Shock | Freddy malfunctions as a bolt of electricity is shot out from his torso. This deals multiple hits of damage, but doesn't cover much distance. |
Back B: Jumpscare | Freddy lets out a loud screech which deals low damage but sends opponents flying. |
Up B: Behind the Static | Freddy disappears in a burst of static before reappearing in a given direction. |
Down B: Freddle | Freddy tosses a Freddle forwards, which latches onto the opponent to deal small amounts of damage every few seconds for a while. |
Clash Attacks |
Level 1 (Titanium Endoskeleton): Freddy gains a reinforced endoskeleton, temporarily increasing his attack power and resistance to attacks. Level 2 (Out of Order): Foxy charges out from behind Freddy and swings his hook, dealing immense damage. Level 3 (Power Outage): Freddy chuckles as the screen dims before lunging for the opponent, damaging and temporarily stunning them. |
Aesthetics |
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Springtrap | |
Known in life as William Afton, this being committed countless murders at Freddy Fazbear's Pizza before being stuffed into one of its springlock costumes. Now stuck at Fazbear's Fright, he seems to enjoy continuing ending lives for his twisted pleasures. Springtrap is a strong character with below average mobility His attack resistance is high, but most of his attacks lack range. Springtrap's alternate costume replaces him with Glitchtrap from Five Nights at Freddy's: Help Wanted. | |
Unlock Condition: Defeat 30 opponents in Survival Mode. | |
Neutral B: Slasher | Springtrap slashes a knife, dealing heavy damage, but having short range. |
Forward B: Springlocks | Springtrap swipes downwards with a Spring Bonnie mask, attempting to put it on the opponent. Once placed on the opponent, the mask deals flinching damage to them over time for a while. |
Back B: Haunting | Springtrap summons a ghostly version of himself who rushes forwards, dealing light damage but stunning the opponent. |
Up B: Behind the Static | Springtrap disappears in a burst of static before reappearing in a given direction. |
Down B: Phantoms | Springtrap makes a guarding stance. If Springtrap is attacked during this animation, a random phantom animatronic will attack the opponent. |
Clash Attacks |
Level 1 (Remnant): Springtrap uses some remnant to slightly heal himself and temporarily increase his resistance to attacks. Level 2 (Rainy Day): Springtrap casts a storm over the stage, which lowers the opponent's attack power during it. Lightning bolts can also strike down onto the stage to damage the opponent. Level 3 (It Burns!): Springtrap chuckles as the stage is lit aflame, dealing gradual damage to the opponent while they're on the ground while increasing Springtrap's attack power. The flames last for a short time before dying down. |
Aesthetics |
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Helpy | |
This friendly little bear's here to help you with all your pizzeria managing needs! Whether it be testing games or handling lawsuits, there's nothing Helpy can't do! Helpy is one of the lightest characters in the game, and his attacks generally deal low damage. However, his resistance to attacks is surprisingly high, and he has good mobility. Helpy's alternate costume gives him a pair of glasses, reflecting his appearance while handling lawsuits in Freddy Fazbear's Pizzeria Simulator. | |
Unlock Condition: Win 25 Vs. battles as Freddy. | |
Neutral B: Air Horn | Helpy pulls out an air horn and activates it. While the sound waves emitted from it don't deal damage, they can launch the opponent and reflect projectiles. |
Forward B: Riding Rocket | Helpy races forward in a rocket. While the rocket deals great damage, it also has great start and endlag. |
Back B: Carnival Hoops | Helpy tosses a basketball in an arc as a basketball net appears some distance away from him. If the basketball isn't countered or hit by the opponent before it lands in the hoop, Helpy's attack power increases for a few seconds. |
Up B: Diving Board | Helpy jumps off a diving board, boosting him into the air. |
Down B: Ball Pit | Helpy places down a ball pit. The opponent takes damage while standing in the ball pit, and if they're launched into it, Music Man will pop out of it to deal a powerful blow. Only one ball pit can be on the field at a time. |
Clash Attacks |
Level 1 (Faz-Rating Bonus): Helpy receives a buff to all his stats for a short time. Level 2 (Salvage Shock): A brief burst of electricity appears around Helpy. If the opponent is hit by the electricity, they will be stunned, leaving them open for a combo from Helpy. Level 3 (Gravity Vortex): The Gravity Vortex appears besides Helpy as it attempts to suck the opponent into it. Should it suck them in, the Gravity Vortex will spin around before ejecting the opponent with heavy damage. |
Aesthetics |
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Scratch Cat | |
Scratch Cat is the mascot of the Scratch programming language, encouraging people of all ages to get into computer programming! Appearing every time a new project is started, this fun feline has earned recognition in his own right! Scratch Cat is a lightweight character whose attacks don't deal much damage. However, his combo potential is among the highest in the roster. Scratch Cat's alternate costume gives him his appearance from the Scratch Jr. programming language, which is aimed at younger children. | |
Unlock Condition: Boot up the game 50 times. | |
Neutral B: Say Block | A speech bubble appears in front of Scratch Cat, displaying the word "meow". While the move initially has short range, spamming the special button while the speech bubble is active adds more "meow"s, increasing its range. |
Forward B: Move 10 Steps Block | Scratch Cat darts forwards at a high speed. Despite its low damage output and high endlag, it is a very quick move. |
Back B: Backpack | Scratch Cat swings a backpack in front of himself. This backpack can catch projectiles, allowing Scratch Cat to release them by using Back B again. |
Up B: Make Him Fly | Scratch Cat flies diagonally upwards while in a Superman-like pose, dealing damage to the opponent should he make contact. |
Down B: Stop Block | Scratch Cat tosses a "stop all" block in an arc. The block doesn't have great range, but does stun the opponent upon contact. |
Clash Attacks |
Level 1 (Set Size to 200%): Scratch Cat doubles in size, temporarily increasing his durability and attack strength. Level 2 (Gobo and Friends): Gobo and his friends Tetra, Nana, and Pico appear behind Scratch Cat and begin throwing a series of blocks to damage the opponent. Level 3 (Cat and Mouse): Scratch Cat vanishes from the stage as a mouse pointer appears, repeatedly trying to click on the opponent to rack up damage. |
Aesthetics |
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Frisk | |
After plummeting into Mt. Ebott, Frisk had to make their way through the underground and its many monsters to return home. However, Frisk had a choice; Would they show mercy to these creatures or brutally murder them? Frisk is a lightweight character with good mobility and decent attacks. However, they can't take too much damage before being KO'd. Frisk's alternate costume causes them to resemble their appearance from Undertale the Musical by Lhugueny. | |
Neutral B: Shooter Mode | Frisk shoots a yellow bullet from their SOUL which deals little damage, but has great range. |
Forward B: Ballet Shoes | Frisk does a pirouette while moving forwards, dealing multiple hits of damage to the opponent. |
Back B: Trap Mode | Frisk shoots a purple burst of energy which temporarily immobilizes the opponent upon contact. |
Up B: Jump Mode | Frisk does a high jump into the air, allowing them to evade attacks. |
Down B: Shield Mode | A shield appears in front of Frisk, protecting them from the front as well as reflecting projectiles. |
Clash Attacks |
Level 1 (Determination): Frisk's defense increases for a short time. Level 2 (Finale): The human souls empower Frisk, temporarily increasing all their stats. Level 3 (FIGHT or SPARE): Frisk chooses between the FIGHT and SPARE buttons. Should they pick FIGHT, the opponent will be afflicted with heavy damage. If SPARE is selected, Frisk heals a lot of damage. |
Aesthetics |
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Sans & Papyrus | |
Sans and Papyrus are a duo of skeleton brothers who live in the underground town of Snowdin. While Papyrus is naive yet determined to capture any human who enters the town, Sans is laid-back and lazy, yet somehow knows more than he's letting on... Sans & Papyrus make up a Tag Team character, meaning the two can be swapped out at will and have their own movesets. Both brothers are fairly lightweight, and while Papyrus' attacks are fast yet weak, Sans' are slow yet strong. Sans & Papyrus' alternate costumes give them pixelated appearances, matching their battle sprites from Undertale. | |
Neutral B: Blue Bone / Bone | Sans fires a blue bone forwards. Despite its great power, it only hits opponents who are moving. Papyrus fires a blue bone forwards. It's weak, yet hits opponents regardless if they're moving or not. |
Forward B: Gaster Blaster / Bone Wave | Sans fires a Gaster Blaster straight forward. It has great power, but length startlag. Papyrus casts a wave of bones which rise from the earth before sinking back into it. The bones cause no knockback, but are good for racking up damage. |
Back B: Swap | The currently active member swaps with the other (Sans -> Papyrus, Papyrus -> Sans). |
Up B: Shortcut / Rising Kick | Sans disappears before reappearing in a given direction. Papyrus performs a rising kick into the air. |
Down B: MISS / Blue Attack | Sans shrugs. If hit while shrugging, he will slide away from the attack while stunning the opponent. Papyrus casts a blue wave of magic from his hand. Opponents hit by the wave have their mobility temporarily nerfed. |
Clash Attacks |
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Aesthetics |
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Kris | |
A human child in a town of monsters, Kris fell into the Dark World alongside their classmate, Susie. After meeting Ralsei, a prince of the darkness, the three united to defeat the King and free the Darkeners. Kris is a lightweight, yet strong character. Aside from themselves, Kris can call upon Susie, Ralsei, and Lancer for certain attacks. Kris' alternate costume gives them their overworld appearance from Deltarune. Susie's appearance will also change to her overworld attire, but Ralsei and Lancer remain the same. | |
Unlock Condition: Clear Frisk's Arcade Moute route on Hard or Nightmare difficulty. | |
Neutral B: ACT | Kris points their finger forwards as a spark is emitted from it. While the spark deals no damage, it will lower the opponent's attack power for a few seconds should it connect. |
Forward B: Rude Buster | Susie lunges out from behind Kris and slams the ground with her axe. Despite its high startlag, it is among one of Kris' strongest moves. |
Back B: Pacify | Ralsei appears behind Kris and emits a soundwave. The soundwave doesn't damage the opponent, but it has a chance to put them to sleep, allowing Kris to start combos. |
Up B: Spades | Lancer leaps out above Kris and tosses two spades into the air which come crashing to the ground. |
Down B: Graze | A silhouette appears around Kris for a split second. Should an attack enter the silhouette without hitting Kris themselves, they will receive a boost to their Clash Charge meter. |
Clash Attacks |
Level 1 (Courage): Kris' defense increases for a short time. Level 2 (Red Buster): Susie charges out from behind Kris and swings her axe, dealing immense damage. Level 3 (Soul Slash): Kris' eyes glow red as they lunge towards the opponent, landing multiple hits of damage should they catch them. |
Aesthetics |
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Cuphead | |
Cuphead and his pal Mugman are two kids from the Inkwell Isles. After losing a bet to the Devil, they were set out to collect contracts from the Devil's debtors to save their own souls! Cuphead is a lightweight character and doesn't have the best attack power. Most of his specials can't even make the opponent flinch. However, his attacks come out very quickly. Cuphead's alternate costume replaces him with his brother, Mugman. | |
Unlock Condition: Clear 20 Arcade Mode routes. | |
Neutral B: Peashooter | Cuphead fires a shot from his finger. While the attack is very quick and the bullets can be spammed, they deal little damage. |
Forward B: Spread | Cuphead fires three shots which fly in different directions. The shots deal decent damage, but move relatively slowly. |
Back B: Roundabout | Cuphead fires a boomerang-like shot. The shot has little damage going forwards, but its power increases when flying backwards. |
Up B: Parry Slap | Cuphead swings his straw forwards. Should it connect with the opponent, Cuphead will be propelled into the air as the opponent is launched. |
Down B: Lobber | Cuphead fires a large purple projectile which bounces along the ground. It has high power, but little range. |
Clash Attacks |
Level 1 (EX Shot): Cuphead's next special attack will either be changed or increased in power.
Level 2 (Giant Ghost): Cuphead's spirit appears and flies forwards while throwing repeated lariats. Level 3 (Energy Beam): Cuphead fires a large laser of liquid from his head, dealing heavy damage to the opponent. |
Aesthetics |
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The Devil | |
The ruler of Hell, the Devil is a gambler and a very powerful being. Once you're up against him, you know you're in for one hell of a time! The Devil is a heavyweight fighter with great attack power. However, when compared to other heavyweights, he lacks in endurance. The Devil's alternate costume reduces him to his skeleton, which is briefly seen during his boss battle in Cuphead. | |
Unlock Condition: Clear Cuphead's Arcade Moute route on Hard or Nightmare difficulty. | |
Neutral B: Fireballs | The Devil conjures two fireballs which swirl around each other as they fly forwards. The fireballs fly slowly, but deal good damage. |
Forward B: Crystal Ball | The Devil tosses a crystal ball which bounces along the ground for a short distance. |
Back B: Serpent Stretch | The Devil's head becomes serpent-like as he stretches his neck out forwards. Once the neck is fully extended, he'll swing his horns in an attempt to damage the opponent. |
Up B: Spider Squash | The Devil becomes a spider as he leaps into the air, coming down to squash the opponent beneath him. |
Down B: Minion Counter | The Devil summons one of his demon minions to stand by his side. Should the Devil be hit while the minion is out, the latter will counterattack. |
Clash Attacks |
Level 1 (Flaming Chip): The Devil throws a large, flaming poker chip in an arc which deals major damage to the opponent. Level 2 (Got Your Goat): The Devil's head becomes goat-like as he stretches his arms out, striking on both sides of his body. Level 3 (One Hell of a Time): The Devil vanishes in a puff of smoke as the background of the stage becomes pitch-black. The Devil then reappears in the background, now many times his normal size, and cackles as flaming poker chips rain down on the arena. |
Aesthetics |
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Grand Dad | |
When his pets where kidnapped by Dr. Butler, Fre - err, we mean Grand Dad set out on a journey through Bedrock to retrieve them. When you're with this prehistoric plumber, you'll have a grand ol' time! Grand Dad is a fighter with below average mobility and above average attack power. His attack resistance is about the same as Mario's. Grand Dad's alternate costume gives him his caveman attire from 7 Grand Dad. | |
Neutral B: Club Charge | Grand Dad charges up before slamming his club onto the ground, causing large damage. |
Forward B: Axe | Grand Dad tosses an axe in a short-ranged arc, with the axe causing sizable damage, |
Back B: Slingshot | Grand Dad fires a pebble from a slingshot. Charging the move increases the pebble's range and power. |
Up B: Great Gazoo | The Great Gazoo appears besides Grand Dad and gives him wings, granting him temporarily flight. |
Down B: Egg | Grand Dad drops an egg which explodes soon after deployment. |
Clash Attacks |
Level 1 (Ribs): Grand Dad eats some ribs, temporarily increasing the power of his attacks. Level 2 (Bedrock Buggy): Grand Dad enters a prehistoric car and drives forwards, dealing large damage to the opponent. Level 3 (Dinosaur): A dinosaur appears from the background and spews fire across the stage, dealing major damage to the opponent. |
Aesthetics |
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Smol Nozomi | |
An odd form of Nozomi Tojo, Smol Nozomi is what many call a "figment". During the infamous Christmas Comeback Crisis, she worked with many others in order to save their world from The Voice! Smol Nozomi is a fast character with a small hitbox, but has weak attacks and low attack resistance in order to compensate. Smol Nozomi's alternate costume gives her the outfit she wears while piloting the Smolitzer during the SiIvaGunner Christmas Comeback Crisis. | |
Unlock Condition: Unlock 12 music tracks. | |
Neutral B: Snow Halation | Smol Nozomi casts a flurry of snow with her hand, dealing multiple hits of light damage. |
Forward B: Tackle | Smol Nozomi dashes forwards for a tackle. |
Back B: Stringbot | A Patrol-Bot appears behind Smol Nozomi and fires a soundwave forwards. |
Up B: Twintails | Smol Nozomi uses her twintails to fly for a short time. |
Down B: Blizzard | Smol Nozomi casts a snowstorm around herself, nullifying any projectiles which come her way. |
Clash Attacks |
Level 1 (Smol Miracle): Smol Nozomi gains a temporary buff to all of her stats. Level 2 (μ's Charge): Members of μ's which resemble Smol Nozomi rush through the stage, carrying the opponent with them. Level 3 (The Smolitzer): Smol Nozomi hops into the Smolitzer before bombaring the opponent with a series of strong attacks. |
Aesthetics |
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Wood Man | |
A brilliant invention of the nefarious Dr. Wily, Wood Man was created to put an end to Mega Man once and for all. Unfortunately for Wily, however, this version of Wood Man is preoccupied with hosting music tournaments and other endeavors to worry about the Blue Bomber. Wood Man is a sluggish, heavy character, and doesn't even have that much attack power to back it up. However, his attack resistance is insane, boasting one of the largest HP levels of any fighter. Wood Man's alternate costume replaces him with John Notwoodman from SiIvaGunner's King For Another Day Tournament. | |
Unlock Condition: Unlock 24 music tracks. | |
Neutral B: Leaf Shield | Wood Man creates a shield of leaves which he can throw out at any time by reusing his Neutral B. |
Forward B: Quick Boomerang | Wood Man tosses a boomerang which flies a fair distance before returning to him. |
Back B: Atomic Fire | Wood Man charges up before releasing a powerful fire blast. |
Up B: Air Shooter | Wood Man fires a small tornado into the air with high launch power. The projectile is much stronger against airborne opponents. |
Down B: Bubble Lead | Wood Man fires a bubble which rolls along the ground. Despite its low power, it can make the opponent trip. |
Clash Attacks |
Level 1 (Energy Tank): Wood Man uses an Energy Tank to slightly heal himself and increase the strength of his attacks for a short time. Level 2 (MF Like Button): Wood Man smacks that MF Like Button, causing a large, powerful explosion around himself. Level 3 (Robot Masters): Wood Man calls on low-quality renditions of all the Robot Masters from Mega Man 2. Time Man stops time as Wood Man rushes at the opponent, grabbing them and allowing the other Robot Masters to attack. |
Aesthetics |
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Inkling | |
After the extinction of the human race, squids began to evolve into a humanoid species dubbed Inklings. These creatures have formed their own society, revolving around Turf War battles to prove their superiority. Inkling is a lightweight, speedy character with low attack power. She excels in ranged attacks, with melee attacks being difficult to pull off. Inkling's alternate costume gives her the appearance of Agent 3, the protagonist of Splatoon and supporting character in Splatoon 2: Octo Expansion. This costume also swaps out Inkling's normal weapons for the Hero weapons. | |
Neutral B: Splattershot | Inkling fires from her Splattershot, dealing multiple hits of small damage. |
Forward B: Splat Roller | Inkling runs forward with her Splat Roller, being able to launch the opponent by running into them. |
Back B: Slosher | Inkling hurls a Slosher forwards, releasing a glob of ink. This is Inkling's strongest special, but has considerable startlag. |
Up B: Super Jump | Inkling turns into a squid and leaps into the air. |
Down B: Splat Bomb | Inkling tosses a Splat Bomb forwards, which explodes soon after deployment. |
Clash Attacks |
Level 1 (Ink Armor): Inkling equips her Ink Armor, increasing her resistance to attacks for a short time. Level 2 (Splashdown): Inkling leaps into the air before slamming into the ground, creating a large explosion of ink. Level 3 (Killer Wail): Inkling uses a Killer Wail to bombard the opponent with a large sound-powered beam of ink. |
Aesthetics |
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Octoling | |
Once servants of the villainous DJ Octavio, the Octolings broke free from their state of servitude by the Squid Sisters' Calamari Inkantation. One of these Octolings, dubbed Agent 8, set out on an adventure to save Inkopolis from certain destruction at the hands of Commander Tartar. Octoling is a semi-clone of Inkling. While the two share some moves, the Octoling differs in a few areas. In addition, the Octoling trades some of the Inkling's speed for attack power. Octoling's alternate costume makes her sanitized. | |
Neutral B: Octo Shot | Octoling fires from her Splattershot, dealing multiple hits of small damage. |
Forward B: Splat Charger | Octoling charges up before releasing a shot from her Splat Charger. While the move has great range and power, the charge-up takes some time. |
Back B: Slosher | Octoling hurls a Slosher forwards, releasing a glob of ink. This is Octoling's strongest special, but has considerable startlag. |
Up B: Super Jump | Octoling turns into an octopus and leaps into the air. |
Down B: Burst Bomb | Octoling tosses a Burst Bomb forwards, which bounces along the ground a few times before exploding. |
Clash Attacks |
Level 1 (Ink Armor): Octoling equips her Ink Armor, increasing her resistance to attacks for a short time. Level 2 (Ultra Stamp): Octoling slams a large hammer onto the ground, dealing major damage. Level 3 (Inkjet): Octoling uses an Inkjet to take to the background, firing shots of ink from it for a short time to rack up damage on the opponent. |
Aesthetics |
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DJ Octavio | |
DJ Octavio is the leader of the Octarians and sworn enemy of the New Squidbeak Splatoon. Whether it be taking the Great Zapfish, Callie of the Squid Sisters, or both, he'll stop at nothing to bring the end of the Inklings. DJ Octavio pilots a miniature version of the Octobot King in battle. While the mech provides DJ Octavio with great attack power, it also gives him a large hurtbox and low mobility. DJ Octavio's alternate costume gives him his attire from the Octo Canyon mode of Splatoon 2. | |
Unlock Condition: Clear Inkling's Arcade Mode route on Hard or Nightmare difficulty. | |
Neutral B: Giant Fist | DJ Octavio sends out one of the giant fists from the Octobot King. While the power and range of the move is high, it has hefty start and endlag. |
Forward B: Octorpedoes | DJ Octavio fires an Octorpedo, which flies forwards at a high speed to deal damage to the opponent. |
Back B: Disco Deploy | DJ Octavio fires a disco ball in an arc which explodes upon hitting the opponent or the ground. |
Up B: Octocopter | A Octocopter appears to lift the Octobot King into the air for a short time before dropping it. |
Down B: Killer Wail | DJ Octavio fires a laser from a Killer Wail. The beam has short range and takes a second to charge, but it has great power. |
Clash Attacks |
Level 1 (Charge Up): DJ Octavio supplies additional power to the Octobot King, increasing his mobility and improving the lag on some of his moves. Level 2 (Bomb Rush): DJ Octavio deploys a series of Splat Bombs from the Octobot King. Level 3 (Drop the Seabass): A massive, octopus-shaped bomb is dropped on DJ Octavio's location, causing a large explosion of ink which heavily damages the opponent. |
Aesthetics |
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Off the Hook | |
Pearl and Marina make up Off the Hook, Inkopolis' freshest idol duo! With Pearl as the MC and Marina as the DJ, they're topping the charts with their sick beats! Both members of Off the Hook make up a Tag Team character, meaning the two can be swapped out at will and have their own movesets. Pearl's attacks focus on speed, while Marina's focus on power. Off the Hook's alternate costume gives them their attire from Splatoon 2: Octo Expansion. | |
Unlock Condition: Win 10 Vs. matches as both Inkling and Octoling. | |
Neutral B: Splat Dualies / Splat Brella | Pearl fires from her Splat Dualies. While the shots come out quick, they deal low damage. Marina fires a concentrated shot from her Splat Brella. While the shot is strong, it also takes a while to charge. |
Forward B: Vocal Burst / Brella Shot | Pearl lets out a short-ranged shout which can launch the opponent. Marina fires her Splat Brella forwards. The Brella doesn't damage opponent, but can push them away. |
Back B: Swap | The currently active fighter swaps with the other (Pearl -> Marina, Marina -> Pearl). |
Up B: Super Jump | Pearl/Marina turns into a squid/octopus and leaps into the air. |
Down B: Curling Bomb / Ink Mine | Pearl slides a Curling Bomb across the ground which explodes once it hits the opponent. Marina plants an Ink Mine which explodes once the opponent walks over it. |
Clash Attacks |
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Aesthetics |
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Gary | |
Optimistic yet awkward, Gary Doyle is just one of many Inklings living in Inkopolis. However, he has two unique traits which set him apart; His bright red ink and a pair of vocal cords which can produce supersonic screams! Gary, much like Inkling, is a fighter with good mobility and low attack power. However, Gary is slightly lighter in exchange for higher attack power. Gary's alternate costume gives him a Hero Suit. | |
Neutral B: N-Zap '89 | Gary fires from his N-Zap '89, dealing multiple hits of small damage. |
Forward B: Wailing Waves | Gary releases a yell which produces soundwaves, which fly forwards as a projectile. |
Back B: Booyah Burst | Gary breaths in before letting out a shout which deals high damage. However, the shout's radius is small and takes a while to charge up. |
Up B: Super Jump | Gary turns into a squid and leaps into the air. |
Down B: Auto Bomb | Gary places an Auto Bomb down, which waddles a short distance forwards before exploding. |
Clash Attacks |
Level 1 (Vocal Charge): Gary warms up his vocal cords, temporarily increasing the power of his Forward and Back Specials. His speed also gains a temporary increase. Level 2 (Tenta Missiles): Gary fires a series of missiles at the opponent, each one doing large damage. Level 3 (Red Roar): Pulling out a speaker, Gary lets out a staggering cry which has incredible dange and hits the opponent multiple times. |
Aesthetics |
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Crash | |
Genetically modified by the evil Dr. Cortex, Crash escaped from the mad scientist and now fights to stop his schemes. However, he is a bit dimwitted, and usually relies on the advice of Aku Aku to get by. Crash is a middleweight fighter with strong attack power, but short range and below average speed. Crash's alternate costume gives him a polygonal, blocky appearance akin to his appearances on the original PlayStation. | |
Unlock Condition: Defeat 20 opponents in Survival Mode. | |
Neutral B: Tornado Spin | Crash spins in place briefly, launching the opponent and being able to reflect projectiles. |
Forward B: Fruit Bazooka | Crash fires a piece of Wumpa fruit from a bazooka. The move has great range, but low damage. |
Back B: Crate Toss | Crash tosses a TNT Crate ahead of himself. The move has great damage, but low range. |
Up B: Belly Flop | Crash leaps into the air before coming down for a belly flop. |
Down B: Hog Wild | Crash hops on a hog and rides it forwards, pushing the opponent away. |
Clash Attacks |
Level 1 (Aku Aku): Aku Aku appears beside Crash, temporarily increasing his resistance to attacks. Level 2 (Nitro-Fueled): Crash rides a kart forwards which explodes upon hitting the opponent. Level 3 (The Invincible Aku Aku): Aku Aku attaches himself to Crash's face, rendering him invincible for a short time. |
Aesthetics |
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Banjo & Kazooie | |
This bear and bird duo reside in Spiral Mountain. While Banjo's friendly and laid-back, Kazooie is snarky and eager for adventure. Despite their differences, the two have great chemistry, which comes in handy on their adventures! Guh-huh! Banjo & Kazooie make up one fighter, with the player primarily controlling Banjo. Banjo himself is heavy and can take a lot of damage. However, the duo's attack power is simply average. Banjo & Kazooie's alternate costume gives them their appearance from Banjo-Kazooie: Nuts & Bolts. | |
Unlock Condition: Win 50 Tag Team matches against the CPU. | |
Neutral B: Egg Shot | Banjo uses Kazooie to fire an egg straight forwards. The egg flies quick and has great range, but deals low damage. Eggs can be rapid-fired, but doing so decreases each egg's power. |
Forward B: Beak Bomb | Kazooie stabs forwards with her beak, dragging Banjo along with her. The duo cover great distance with this move while dealing decent damage, but the move does have considerable endlag. |
Back B: Rear Egg | Kazooie deposits a Grenade Egg behind Banjo, which explodes soon after deployment or after hitting the opponent. |
Up B: Red Feathers | Kazooie takes to the skies, allowing Banjo to fly freely. The duo cannot attack while flying, and can only do so for a short time. In addition, should they be hit with a strong attack while in flight, they will tumble to the ground. |
Down B: Beak Buster | Kazooie crashes down to the ground with her beak extended, dragging Banjo with her. |
Clash Attacks |
Level 1 (Golden Feathers): The duo uses some Golden Feathers to temporarily increase their speed and attack resistance. Level 2 (Dragon Kazooie): Kazooie becomes a dragon before spewing a large fireball forwards. The fireball moves fairly slow compared to Kazooie's normal eggs, but deals immense damage. Level 3 (The Mighty Jinjonator): The Mighty Jinjonator swoops across the screen, dealing massive damage to the opponent should he collide with them. |
Aesthetics |
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Chewout | |
After a freak accident involving some bubble gum, Gabriella Brooks found herself with strange gum-based abilities. Now under the alias of Chewout, she strives to use her powers for the good of Neo Metroville, offering beatdowns and snarky comments to its crooks! Chewout is a character with average stats across the board. However, she excels in aerial combat. Chewout's alternate costume gives her original costume prior to her introduction to Fantendo. | |
Neutral B: Bubble Blow | Chewout begins blowing a bubble before spitting it out as a projectile. Charging the move increases the bubble's size and power. |
Forward B: Gum Grapple | Chewout casts a tendril of gum to grab her opponent and reel them in. |
Back B: Gum Burst | Chewout fires a burst of gum from her palm. Despite its short range, the attack has great power. |
Up B: Gum Drop | Chewout leaps into the air before coming down for a powerful stomp attack. |
Down B: Gum Glue | Chewout flicks a patch of gum onto the ground which temporarily holds the opponent in place upon contact. |
Clash Attacks |
Level 1 (Bubble Shield): Chewout immerses herself in a bubble, temporarily increasing her resistance to attacks and giving her the ability to naturally reflect projectiles. Level 2 (Bubble Bomb): Chewout surrounds herself with a bubble before popping it, dealing large damage to the opponent should they be close enough. Level 3 (Burst Your Bubble): Chewout blows a massive bubble before launching it forward, dealing heavy damage. |
Aesthetics |
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Kickstart | |
Born with the ability to generate electricity and run at blistering speeds, the hot-headed Lexxi Anderson takes to the streets to fight as Kickstart! With her aggressive nature and abilities, she can prove to be quite the shocking opponent! Kickstart is one of the fastest characters on the roster, with decent attack power to back it up. However, her endurance is lacking. Kickstart's alternate costume gives her a different hairstyle, reflecting her original design. | |
Unlock Condition: Clear Chewout's Arcade Mode route on Hard or Nightmare difficulty. | |
Neutral B: Pylon Punch | Kickstart charges up before releasing a electrified punch. Charging the move increases its power. |
Forward B: Discharge Dash | Kickstart dashes forwards at a high speed, zapping the opponent should they get in the way. |
Back B: Elec-Kick | Kickstart throws a flurry of electrified kicks before finishing with a stronger kick. |
Up B: Rising Lightning | Kickstart raises her knee to strike the opponent as she ascends into the air. |
Down B: Current Counter | Kickstart sends electricity through her body. This allows her to shock the opponent should they attack her, leaving them open for punishment. |
Clash Attacks |
Level 1 (Full Charge): Kickstart charges her body with electricity, causing a temporary increase in her speed and attack power. Level 2 (Shockwave): Kickstart stomps the ground, causing an electric shockwave around herself which heavily damages the opponent. Level 3 (Maximum Elec-Kick): Charging her electricity to its limit, Kickstart performs a quick and powerful flying kick which deals immense damage to the opponent. |
Aesthetics |
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Downloadable Fighters[]
Spy | |
The Black and White Spies have only one goal - Take out the opposing spy. With a variety of sneaky (and often explosive) tricks up their sleeves, they're perfectly matched in brains and brawn. That doesn't stop them from going at it at any given opportunity, though! Despite the Spy's low mobility and endurance, he can be played effectively through clever setups. However, should the Spy fail to account for an opponent's counterattack, it'll be him who goes up in smoke! The Spy's alternate costume gives him a 3D appearance, similarly to a Spy vs. Spy themed promotion for Mountain Dew. | |
Neutral B: Gun | The Spy fires a shot from his gun. The bullet moves slow and deals little damage, but temporarily stuns the opponent upon contact. |
Forward B: Dynamite | The Spy tosses a stick of dynamite forwards. The dynamite doesn't go off automatically, and can be picked up by the opponent. When it does explode, though, it deals major damage. |
Back B: Mousetrap | The Spy lays a mousetrap on the ground. Should the opponent step on it, they'll be sent high into the air. However, the mousetrap can also hit the Spy. |
Up B: Bucket | The Spy tosses a bucket into the air. Should it hit the opponent, it'll get stuck on their head, allowing the Spy to perform follow-up attacks. However, the Bucket can also doom the Spy to the same fate should it land on him. |
Down B: Bomb | The Spy places down a bomb. Once the bomb is placed, it cannot be moved and will go off a few seconds after deployment. Its explosion is powerful, but it can hurt the Spy. |
Clash Attacks |
Level 1 (TNT Plunger): The Spy presses down on a plunger, causing a large explosion around himself. Level 2 (Airplane): The Spy leaps off-screen, only to return in an airplane in an attempt to ram into the opponent. Level 3 (Tanks for the Memories): The Spy leaps off-screen, returning in a large tank to fire a series of missiles at the opponent. |
Aesthetics |
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King Boo | |
King Boo is the baron of the Boos and Luigi's (im)mortal nemesis! He's always scheming to take down the younger Mario brother, usually taking over a mansion or hotel to achieve his goal. King Boo is a floaty, yet strong fighter with lots of mixup options. He excels in long-distance combat, with his melee game being lacking in comparison. King Boo's alternate costume gives him his appearance outside of the Luigi's Mansion series. | |
Neutral B: Spectral Flame | King Boo fires a blue fireball from his mouth. The fireball has good speed, but low damage. |
Forward B: Spike Bomb | King Boo throws a spiky bomb forwards, which explode soon after deployment. |
Back B: Inhale | King Boo inhales deeply, dragging the opponent towards him. This move deals no damage, but is good for catching opponents off-guard. |
Up B: Teleport | King Boo disappears before reappearing in a given direction. |
Down B: Scare Counter | King Boo hides his face. If he is attacked, he will counterattack by screaming at the opponent. |
Clash Attacks |
Level 1 (Boo Buddies): Boos enter King Boo's body, causing him to temporarily grow in size and gain increased attack power. Level 2 (Lightning Strike): Lightning strikes around King Boo, causing heavy damage to the opponent should they be in range. Level 3 (Good Night...): King Boo holds up a portrait which can suck the opponent into it, racking up lots of damage before spitting them back out. |
Aesthetics |
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Crewmate | |
Aboard the Skeld, you and your fellow crewmates must perform tasks in order to keep the ship up and running. However, there is an imposter (or imposters) among you, and as you complete your tasks, you must keep an eye out for any suspicious behavior so you can vote potential imposters off before they can get you! The Crewmate is a lightweight fighter with very little attack endurance. However, some of their attacks can deal immense damage should they land, so keeping the Crewmate occupied is the best way to deal with them. Unlike most fighters, the Crewmate doesn't have an alternate costume. Instead, completing the Crewmate's Arcade Mode route unlocks eight hats from Among Us which the Crewmate can wear. | |
Neutral B: Gun | The Crewmate fires a shot from a gun. The shot is quick and temporarily stuns the opponent, but deals very little damage. |
Forward B: Imposter's Tongue | The Crewmate's torso splits open to reveal a tongue which stabs forwards. If the opponent is hit by the tongue, the Crewmate will drag the opponent to them, dealing damage. |
Back B: Sabotage | A brief light is emitted from the Crewmate's visor. If the opponent is hit by the light, their attack power will be temporarily weakened, but they won't take any damage, |
Up B: Skyward Stab | The Crewmate leaps into the air with their knife raised to the sky. |
Down B: Vent | The Crewmate disappears into a vent, being able to reappear either to the left or the right of their current position. |
Clash Attacks |
Level 1 (Buy Beverage): The Crewmate drinks a random beverage, temporarily increasing their speed and attack power. Level 2 (Betrayal Stab): The Crewmate swings their knife. Should the opponent be hit, they'll be crumpled to the floor, leaving them open for punishment. Level 3 (Ejection): The Emergency Meeting button appears before the Crewmate, which they slam with earnest to create a soundwave. While the soundwave's radius is small and the move does have considerable startlag, the opponent will instantly lose the current round should they be hit by the soundwave, being launched into space. |
Aesthetics |
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The Nerd | |
He's gonna take you back to the past... where he's gonna kick your ass! This foul-mouthed gamer hates nothing more than poorly designed games (especially ones made by a certain group of laughing joking numbnuts), which have caused him insane amounts of anger over the years. It looks like the Nerd has been sucked into yet another game, though, where he must do battle with the fighters of CrossClash! The Nerd has great attack power and movement speed, but his endurance is lacking to compensate. Precision is key to playing the Nerd, and careless attacks can leave him open to punishment. The Nerd's alternate costume replaces him with Board James, the main antagonist of the Cinemassacre series of the same name, who has appeared multiple times in the Angry Video Game Nerd franchise. | |
Neutral B: Zapper | The Nerd fires a shot from his blaster. The shot is relatively weak and doesn't deal any knockback, but it can be spammed. |
Forward B: Super Scope | The Nerd charges and fires a blast from the Super Scope. The shot is strong, but it leaves the Nerd open. |
Back B: Power Glove | The Nerd throws a punch with the Power Glove. The punch is strong, but can be easily telegraphed. |
Up B: Rocks | The Nerd tosses a small stone in an arc. The stone is deceptively strong, but is hard to land. |
Down B: Anger Counter | The Nerd strikes a pose. Should he be attacked while posing, he will counterattack and gain a temporary boost in attack power. |
Clash Attacks |
Level 1 (F-Bomb): The Nerd tosses an F-Bomb forwards, which creates a powerful explosion. Level 2 (Game Graphic Glitch Gremlin): The Nerd summons the Game Graphic Glitch Gremlin, who flies forwards to attack the opponent. Should he connect with the opponent, he temporarily reverses their controls. Level 3 (Super Mecha Death Christ): The Nerd summons Super Mecha Death Christ, who flies through the screen while firing an assortment of projectiles. |
Aesthetics |
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The Second Coming | |
Created by Alan Becker, this stickman has a mind of his own and has gone on some crazy adventures over the years. When not battling the forces of evil, he can be found battling with his stick buddies, exploring his creator's desktop, and... playing Minecraft? Don't question it. The Second Coming is a very lightweight fighter and can't take much abuse. However, his attack power is rather high, and once he is mastered, he is one of the best characters in the game. The Second Coming's alternate costumes give him a color gradiant rather than a solid color. However, his default costumes resemble his fellow stickmen from the Animator vs. Animation series, including the Chosen One. | |
Neutral B: Doodle | The Second Coming swipes a pencil forwards. The pencil doesn't deal that much damage, but it has a random chance to either temporarily poison the enemy, shrink them, or weaken their attacks. |
Forward B: Error Window | The Second Coming opens a window which serves as a makeshift shield. However, there is a cooldown between summoning the shield and being able to use it again. |
Back B: Backflip | The Second Coming performs a backflip as a quick evasive manuever. |
Up B: Drag n' Drop | A mouse cursor grabs the Second Coming before dropping him off in a given direction. |
Down B: Lightning Strike | The Second Coming summons lightning from the skies, which strikes him and create an electric field to damage the opponent. |
Clash Attacks |
Level 1 (Awakening): The Second Coming taps into his inner power, temporarily increasing his speed and attack power. Level 2 (Shockwave): The Second Coming stomps his foot, creating a large shockwave around himself. Level 3 (Laser Finale): The Second Coming summons his fellow stickmen, who assault the opponent before the Second Coming fires a large laser to finish the job. |
Aesthetics |
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Gustice | |
Aerolynn Wynn is a happy-go-lucky free spirit who has a penchant for drawing. However, she has also learned to use her natural ability to control the winds around her to battle crime, earning her a spot in the Project Cape initative - and now CrossClash as well - as Gustice! Gustice is a relatively weak fighter both attack and endurance-wise, but she excels in keeping her distance from her opponent with her high knockback rates. In addition, she also boasts great mobility, especially in the air. Gustice's alternate costume gives her a more casual outfit designed specifically for CrossClash. | |
Neutral B: Breeze Blast | Gustice fires a sphere of air forwards. Despite the sphere's low power, it flies quickly and deals a surprising amount of knockback. |
Forward B: Wind Wall | Gustice conjures a gust of wind and projects it in front of herself. The wind deals no damage, but pushes the opponent a great distance away. |
Back B: Vortex Breath | Gustice begins inhaling deeply, creating a vortex which draws in items and opponents. Should she inhale an item or physical projectile, she'll catch it in mid-air at the cost of ending the move early. |
Up B: Updraft | Gustice uses a gust of wind to propel herself into the air, utilizing the folds underneath her arms to slowly descend. The gust of wind itself can also knock the opponent into the air. |
Down B: Tornado Spin | Gustice spins in place, generating a tornado around herself which can reflect projectiles and rapidly damage the opponent before launching them away. |
Clash Attacks |
Level 1 (Deep Breath): Gustice takes a deep breath, which temporarily increases the power and range of her special attacks. Level 2 (Hurricane Haymaker): Gustice uses her Tornado Spin while rocketing forward, hitting the opponent multiple times should she make contact. Level 3 (Blow You Away): Gustice takes a deep breath before breathing out at maximum force, creating a gale-force wind which rapidly damages the opponent while pushing them away. |
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Noob | |
Don't let the name fool you; Noob is fairly good at fighting, especially swordplay. With a variety of blades at his disposal, as well as various other tools, he can take on even the toughest in CrossClash! Noob is a fairly standard "jack of all trades" character with a slight lean towards melee combat. However, his most important attribute comes in the form of being able to switch his sword (which is used in his basic attacks) with his Down Special. By using swords wisely, Noob can be a force to be reckoned with. Noob's alternate costume replaces him with Builderman, the avatar of one of the founders of Roblox. | |
Neutral B: Freeze Tag | Noob reaches out with his hand, freezing the opponent upon contact. However, should the move not land, Noob will be left open to punishment. |
Forward B: Dodgeball | Noob throws a dodgeball straight forwards. The move has low power, but deals insane knockback. However, Noob will need to pick the dodgeball back up to use it again. |
Back B: Rocket Launcher | Noob fires a rocket. The move does have some start lag, but the rocket deals good damage and flies rather quickly. |
Up B: Gravity Coil | Noob uses a Gravity Coil to perform a very high jump. |
Down B: Switch Sword | Noob switches his current sword to the next one in the rotation.
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Clash Attacks |
Level 1 (Builder's Club): Noob joins the Builder's Club, which temporarily gives him enhanced speed and attack power. Level 2 (Timebomb): Noob pulls out a Timebomb which he then throws at the opponent, dealing great damage. Level 3 (Sword Combo): Noob lunges forwards to attack the opponent with a series of sword blows, dealing immense damage. |
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Rockhopper | |
The proud captain of the famed Migrator, Rockhopper is the finest pirate to sail the seas surrounding Club Penguin. He's actually responsible for a number of discoveries on the island, including the red puffles, one of which serves as his first mate, Yarr! Rockhopper is a relatively slow, melee-based fighter with few ranged options at his disposal. However, he can take a good amount of damage before being KO'd. Rockhopper's alternate costume gives him a holiday-themed getup. | |
Neutral B: Stinky Cheese Sword | Rockhopper swings a sword made out of stinky cheese. The swipe itself deals little damage, but it has a chance to temporarily poison the opponent. |
Forward B: Yarr's Cannon | Rockhopper launches Yarr from a small cannon. The puffle deals decent damage and flies quickly, but the move can't be used until Yarr returns to Rockhopper's side. |
Back B: Cream Soda Spill | Rockhopper spills some cream soda in front of himself, which acts as a slippery surface which can cause both Rockhopper and the opponent to trip. |
Up B: Rope Swing | Rockhopper swings forwards on a rope, knocking opponents in his path over. |
Down B: Treasure Hunt | Rockhopper begins to dig. After a random period of time, he can unearth one of the game's items, which he can then use. However, Rockhopper is left open while digging. |
Clash Attacks |
Level 1 (Stinky Cheese): Rockhopper eats some stinky cheese, healing himself by a small amount and temporarily increasing his attack power. Level 2 (Snow Cannon 3000): Rockhopper launches a large snowball from the Snow Cannon 3000, dealing great damage to the opponent. Level 3 (Mighty Squid): The Mighty Squid from the animated short Captain Rockhopper vs. Mighty Squid appears and begins slamming the stage with its tentacles, dealing great damage to the opponent. |
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Orcane | |
A slippery (both literally and metaphorically) trickster, Orcane is known for being able to escape any situation he gets himself into. Using his powers to manipulate water, including becoming a watery being himself, the Water Merchants call upon him whenever something needs to get done. Orcane's playstyle revolves around his slippery nature, having good mobility and evasive options. However, his major flaw is how susceptible he is to being combo'd, due to his large size and weight. Orcane's alternate costume gives him his attire from Lovers of Aether, a dating sim spinoff of Rivals of Aether. | |
Neutral B: Bubble Shot | Orcane fires a series of bubbles in an arc while pushing himself backwards. The move deals little damage, but can be a decent spacing tool. |
Forward B: Puddle | Orcane flicks his tail, causing a puddle of water to fly out in front of him. The puddle remains on the ground for a few seconds, and can cause the opponent to trip. |
Back B: Rollout | Orcane curls up into a ball and rolls forwards. He moves slowly, but deals big damage. |
Up B: Blowhole Shot | Orcane fires a burst of water from his blowhole directly upwards, rapidly damaging the opponent. |
Down B: Puddleport | Orcane disappears into a puddle, being able to reappear on either side of himself. If one of his puddles is currently on-screen, he will instead teleport to that puddle. |
Clash Attacks |
Level 1 (Water Amp): Orcane absorbs some water, temporarily increasing the strength of his special attacks. Level 2 (Blowhole Cannon): Orcane fires a large geyser of water from his blowhole directly forwards, rapidly damaging the opponent. Level 3 (Wipeout): Orcane charges at the opponent, striking them with a series of blows before launching them upwards with a water geyser. |
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Creeper | |
A rather explosive mob, the Creeper has struck fear into the hearts of many miners. To make up for its singular self-sacrificing attack, it has teamed up with its fellow mobs to get by in the world of CrossClash! The Creeper, despite its frame, is considered a heavyweight, having slow movements and being hard to launch. However, despite its overall lack of attack power, it has an attack for nearly any situation. The Creeper's alternate costume gives it a red internal glow. | |
Neutral B: Explode | The Creeper hisses and expands before creating a large explosion around itself. The move has great range and deals immense damage, but it does have a hefty amount of start lag and causes the Creeper to take recoil damage. |
Forward B: Skeleton | A Skeleton spawns in front of the Creeper and fires a weak, yet fast arrow. However, the Skeleton can be damaged and killed before it fires. |
Back B: Spider Web | A Spider spawns behind the Creeper and fires webbing in an arc. The move deals no damage, but traps the opponent in the web until they can mash out. |
Up B: Slime Bounce | The Creeper boards a slime as it leaps into the air, being able to damage opponents while descending. |
Down B: Enderman | An Enderman spawns in front of the Creeper, being able to grab projectiles, items, or opponents. Caught items will be given to the Creeper, while caught opponents can be thrown either forwards or backwards. |
Clash Attacks |
Level 1 (Charged Creeper): Lightning hits the Creeper, causing it to become a Charged Creeper. While in this state, the Creeper's movement speed and attack power increases. Level 2 (Elder Guardian): An Ender Guardian spawns in front of the Creeper and fires a multi-hitting laser. Level 3 (Wither): A Wither appears in the background of the stage, where it fires Wither Skulls at the opponent for a short time before flying away. |
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