Fighters
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Dragon Queen is a character appearing in Super Smash Bros. and Fantendo Smash Bros. games, ideal for beginners to use. She is said to be from a long lone of Dragon Kings, of which she is the first woman to take the title.
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NS: Burning Knuckle SS: Dragon Flame US: Tail Sweep DS: Dragon's Gate FF: Loyalty to the Scales
EA: Dragon Queen enters out from a flaming hoop, spreading her wings as she cracks her knuckles. VA:
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Moveset and Other Information
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Moveset NS: Burning Knuckle: Dragon Queen breathes fire on her glove and jabs it forward, landing it in her opponent's stomach, causing them to fly back horizontally. SS: Dragon Flame: Dragon Queen blasts a burst of flame in front of her, releasing it as a giant ball of fire that goes horizontally. She can charge up this burst of flame to deal even more damage. US: Tail Sweep: Dragon Queen soars upwards, allowing her extra height to use her jumps while her tail reflects projectiles and does minor damage on contact with opponents. Acts as both a loose recovery move and a loose counter, although the timing needs to be concise. DS: Dragon's Gate: Dragon Queen charges up a burst of flame and blows it out forwards, able to burn up projectiles and keep foes away from her. FF: Loyalty to the Scales: Four dragons surround Dragon Queen in a wheel behind her as she unleashes four flaming geysers to the left and right of the stage (which deal 25% damage), able to shoot flaming projectiles (dealing 5% damage) to toss her opponents towards the flames on the left and right of the stages until the timer runs out.
EA: Dragon Queen enters out from a flaming hoop, spreading her wings as she cracks her knuckles. VA:
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Unten is a blue beorn who serves as Fantendo's mascot. Originally hailing from the planet Zeon , its destruction by Doomulus Grime had Unten flee to Earth.
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Unten's basic attacks are a mixture of physical attacks and sword attacks with his sword Imperium; his aerials, however, strike lightning onto fighters below.
NS: Electro Blast Orb SS: Imperium Dash US: Lightning Propel DS: Beorn Bolt FF: Hyper Orb Lightning
EA: VA: Jumps in the air and freezes in midair before falling in that pose.
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Moveset and Other Information
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Moveset NS: Electro Blast Orb: Unten charges a ball of electricity and launches it forward when the special button is tapped once more, or after storing the full charge, tapping the special button again. The ball explodes in an electrical explosion upon contact with anything SS: Imperium Dash: Unten flies forward, slashing enemies in his way with Imperium. US: Lightning Propel: Unten propels himself into the air and performs a rising uppercut. DS: Beorn Bolt: Unten slams his fist to the ground, creating sparks of electricity on each side of him, which does set knockback which allows Unten to follow up with something else, though it has a cooldown period so spamming with it is impossible by normal means. FF: Hyper Mode Lightning: Unten turns into his Hyper Mode form, rises into the air, then rains down lightning on the other fighters.
EA: VA: Unten jumps in the air and freezes in midair before falling in that pose.
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Strafe Lockborne is the child of Lock and Palutena. Early in his childhood, his father killed his mother, leading him to join Noah's Thieves' Guild
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NS: Desert Eagle SS: Power of Spectrum Laser Disruption US: Uprising DS: Blue Grenade FF: Red Bombardment
EA: Strafe jumps out of a jeep. VA:
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Moveset and Other Information
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Moveset NS: Desert Eagle: Strafe fires his Desert Eagle as a ranged attack. It only has five uses, and after all five are used, he must wait one second to reload. During this reload period, he can use the move as a melee weapon. SS: Power of Spectrum Laser Disruption: A energy attack Strafe has inherited from his mother, creating a strange projectile that expands outward as opposed to speeding away from the caster, creating dangerous areas that harm opponents before knocking them away. Strafe cannot cast this again until it eventually vanishes away 5 seconds after casting it. US: Uprising: Strafe slowly rises upwards, with a light protecting him, and pushing away enemies for slight damage. DS: Blue Grenade: Strafe unpins a grenade that first covers the area around in smoke and then explodes shortly after, damaging enemies. The smoke has blinding effects, meaning that characters will move slower in it. FF: Red Bombardment: Strafe pulls out three Red Grenades. The first grenade he throws creates a burst that launches all nearby fighters backwards, the second grenade creates razors that cause rapid damage to nearby fighters, and the last grenade summons a giant spiked ball that quickly rolls forward.
EA: Strafe jumps out of a jeep. VA:
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PalmMan is a robot hailing from the mine called 4.5, built as part of the T.R.I.A.D. program along with DragonMan and MineMan
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Gimmick: Palm Fronds
NS: NapalmMan SS: Flamethrower US: Cannonpropel DS: Hourglass Battle FF: Burning Storm
EA: VA:
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Moveset and Other Information
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Moveset Gimmick: Palm Fronds: PalmMan initially has five palm fronds on his chest; he loses them at 30%, 60%, 100%, 150% and 200% damage. With every palm frond he loses, he takes more damage.
NS: NapalmMan: PalmMan fires sticky napalm from his hands and can either wait for it to explode or set the person on fire himself using his Side Special. This move can only be executed three times at once; PalmMan must wait for the napalm to be used and disappear before firing again. SS: Flamethrower: PalmMan leads a charge of flame out of his arm, attacking the opponent with fire. US: Cannonpropel: PalmMan shoots his cannon downwards, shooting a small projectile downwrds and propelling himself up from the recoil. Has a meteor effect if it hits an airborne opponent. DS: Hourglass Battle: PalmMan traps the enemy in an hourglass, which can be knocked around by attacks. After a few attacks, the hourglass is destroyed and the enemy is freed, though this can be achieved as well by mashing the stick. Only one hourglass can be on-screen. FF: Burning Storm: PalmMan raises his glowing fingers to the sky as a storm forms around the battlefield causing lighting to strike down in the background, then PalmMan will create a massive orb of napalm and shoot it, into the storm as it scatters all across the battlefield engulfing it in explosions.
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Ella Metals is the main character of the titular Ella-Metals series
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NS: Metal Punch SS: Sword Dash US: Metal Platform DS: Metal Field FF: Metal Mayhem
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Moveset and Other Information
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Moveset NS: Metal Punch: Ella coats her fist with metal, then delivers a powerful punch. Can be charged up to do more damage and knockback. SS: Sword Dash: Ella forms a sword out of metal and dashes forward sword first, dealing damage. Uniquely, this move can pierce through multiple fighters. US: Metal Platform: Ella lifts herself up on a metal platform. Does not deal any damage. DS: Metal Field: Ella projects a metallic force field, shielding her from damage and dealing damage to any nearby fighters. FF: Metal Mayhem: Ella sends many metal fragments flying in all directions, dealing damage to most fighters on stage.
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Alice Harumi is an Arahitogami, a human who is a descendant of a god, who wields magical powers based on spring.
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NS: Cherry Petal Blade SS: Spring Sunshine. US: Spring Breeze DS: Flower Trap FF: Power of Nature
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Moveset and Other Information
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Moveset NS: Cherry Petal Blade: Alice makes a small sword made out of cherry petals and dashes a bit forwards while slashing, this move can be charged up, the more it's charged up he bigger the sword is and the bigger the reach. SS: Spring Sunshine: Alice makes a small glowing golden orb which rises up a bit in the air before shining intensely, if an opponent hits the small radius of light around it they will take damage. Only one such orb can be in play at any time US: Spring Breeze: tba DS: Flower Trap: Alice makes a flower rise from the ground in front of her, if it catches somebody it will trap them, stunning them temporarily and leaving them open for attack. FF: Power of Nature: Alice creates a wind that fires a set of cherry petals forwards, if it hits an opponent it triggers a scene where Alice makes millions of cherry petal trees grow behind her and creates a big breeze that takes the cherry petals and fires them at the opponent with force, dealing tons of knockback, then it cuts back to normal.
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Pesh is a Pouchet from Pushopolis who stars as the protagonist of the Pusher's Pile series.
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NS: Sword Boomerang SS: Hazzie Hurl US: Grapple Hilt DS: Pushy Drop FF: Team Up
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Moveset and Other Information
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Moveset NS: Sword Boomerang: Pesh throws his sword forward that quickly returns to him after thrown. The move can be charged to make the sword cover more distance and deal more damage. SS: Hazzie Hurl: Pesh tosses a random-colored Hazzie that latches onto an enemy to rapidly damage them, all of them dealing different amounts of damage. The Hazzies can be attacked to shrug them off your body. US: Grapple Hilt: Pesh raises his sword up as the hilt and blade become detached as a long rope is revealed, the blade pierces the stage as it quickly pulls Pesh up to safety, this attack can also be used on opponents as a good combo starter or to mess up their recovery. DS: Pushy Drop: Pesh throws a Nicey diagonally down if on ground or straight down if in midair, doing decent damage and meteor smashing any fighter that is hit. FF: Team Up: Pesh calls in Pashie for assistance as they both proceed to grab the closest opponent and begin to strike them rapidly with their swords, then the duo will perform a final dashing slash, sending the caught foes away.
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Zerita is a Catonea who serves as Unten's sidekick in the TOSWALAUNTIDNWTR series.
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NS: Oxidizing Bullets SS: Prolonged Claws US: Tesla Rise DS: Bomber Shot FF: Catonean Instincts
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Moveset and Other Information
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Moveset NS: Oxidising Bullets: Zerita fires three firey bullets from her arm, exploding upon contact with anything solid, with little knockback. SS: Prolonged Claws: Zerita performs a jumping claw strike. Can perform this three times on the ground, and once in the air, though the damage of the attack is the same no matter what variation of the move is used. US: Tesla Rise: Zerita generates electricity from beneath her, and rises upwards with her electrified body at breakneck speeds. DS: Bomber Shot: tba FF: Catonean Instincts: Zerita slashes forwards with her claws sending everyone caught up to the sky as she then jumps upwards in a flash of light rapidly barraging the opponents with claw strikes and electric dashes as she then launches the caught foes to the ground as they bounce off the ground really high, ending this finisher.
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Aingeru (who is NOT an angel, thank you) is the protagonist of the Battle of Bracelets series, who wields the Green Bracelet.
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NS: Tornado SS: Dirty Fire US: Angelic Wings DS: Digital Flame FF: Dark Execution
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Moveset and Other Information
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Moveset NS: Tornado: Aingeru uses the Chaos Sword to summon a fast tornado that slowly shrinks as it moves forward. If an opponent is hit by the tornado, they are sent upward. SS: Dirty Fire: Aingeru uses the Chaos Sword to track up debris from the battlefield that he then slashes forward with fire. The move does more damage during the fire slash, but can also do minor damage when the debris particles are sent forward. US: Angelic Wings: Aingeru uses his angel wings to fly forward in a directed direction, allowing for great horizontal and vertical recovery. DS: Digital Flame: Aingeru points forward to command Digital Flame, a fiery move that activates a small explosion some distance away from Aingeru. It does decent damage, but does a lot of shield damage. FF: Dark Execution: Aingeru slashes forward at first with Cosmos power to trap the opponent. He then slashes around them before perform a huge slam with the Chaos Sword, filled with Shadow power.
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Rachel Anna Harel is a normal human who worked at a gas station, or at least until she made contact with Unten.
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NS: Emblem Throw SS: Motorcycle US: Shield Platform DS: Gauntlet Protection FF: Motor X
EA: VA: Rachel sits in a floating chair in a pool, reading a book.
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Moveset and Other Information
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Moveset NS: Emblem Throw: Rachel throws a large shield projectile that wraps around enemies, ensnaring them in place. SS: Motorcycle: Similar to Wario's Bike, Rachel rides her motorcycle forward to ram into enemies. She can sharply turn around with it as well. Once attacked, the motorcycle explodes, leaving its parts on the ground before disappearing. Trying to do any other action with the exception of jumping will cancel the attack. US: Shield Platform: Creating a shield platform, Rachel slowly rises upwards before it disappears. Rachel regains her jumps, but not the move all together, and using it again will destroy the first platform created, and she only does a short boost upwards. Also, if the platform is attacked, it also destroys it, and anyone on it will start falling helplessly. DS: Gauntlet Protection: Rachel creates shields on both sides of her, similar to Pit's Orbital Gauntlets. She cannot keep the shields up for long, and attacking the shields destroy them, leaving the move unusable for a short period. FF: Motor X: Rachel places down two diagonal shields a distance between each other. She hops on her motorcycle, using the shields as ramps and jumping from one side to the other, then once more, causing powerful damage to any enemy in her way.
EA: VA: Rachel sits in a floating chair in a pool, reading a book.
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Bowie the Teddy Bear is the main protagonist of the BowieQuest series who serves as TimeStrike's mascot.
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NS: Badge Toss SS: Lasso Throw US: Lasso Grab DS: Sheriff Stomp FF: Power Whip Barrage
EA: VA:
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Moveset and Other Information
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Moveset NS: Badge Toss: Bowie pulls out a sheriff badge and throws it forward on the ground or downward in the air. The sheriff badge does low damage, but sticks to surfaces and damages enemies it touches. SS: Lasso Throw: Bowie pulls out a sheriff badge and throws it forward on the ground, and downward in the air. The sheriff badge does low damage, but sticks to surfaces and damages enemies it touches. US: Lasso Grab: Bowie lassos upward, grabbing onto the nearest ledge. If used on an enemy, Bowie will pull himself toward them before spiking them downward. DS: Sheriff Stomp: Bowie jumps into the air if not already airborne, and stomps downward, burying grounded enemies and spiking airborne ones. FF: Power Whip Barrage: Bowie will throw out a whip attack as he captures any opponents in front of him as he unleashes a flurry of whip attacks then he finishes off with a powerful bull charge sending the caught foes flying.
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Leah Needlenam (born Sarah Auvic) is a doctor appearing in various places throughout the Fantendoverse.
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NS: Lethal Injection SS: Sanguine Slide US: Stitch Up DS: Precision Cut FF: G-O-D
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Moveset NS: Lethal Injection: Leah performs a quick jab with her needle finger, loading the opponent with the selected poison, and a colored-anthrax symbol briefly flashing above the opponent if the move connects. SS: Sanguine Slide: Leah briefly flashes red and does a quick dash forward, slashing with her surgical knife. Charging the move increases the distance traveled and damage dealt, but also the start-up lag and recovery time. US: Stitch Up: Leah uses red thread to grapple onto a higher platform. The move can be aimed, and has a long reach, often reaching above the top of the screen and is a deadly anti-air move as it can grapple opponents midair and bring them down to Leah who follows it up with a stomp attack. The stomp attack does 9% damage. DS: Precision Cut: Leah quickly slashes her surgical knife in front of her, or below her if airborne. It has very short range and some end lag, but it deals a large amount of damage if it lands. FF: G-O-D: Leah creates freakish masses of tentacles and mouths which go after players, biting at them and tangling them up. They disintegrate after 10 seconds.
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Fera Madeleine Bolstar is the main character of the Heroforce series and the main mascot of Pyro Enterprises.
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NS: Spear Beam SS: Spear Charge US: Spear Jump DS: Spear Dive FF: Shield Rush
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Moveset NS: Spear Beam: Fera converts her spear into a rifle and shoots a laser beam forward that can be charged for more damage and cause paralysis, but less distance and speed. SS: Spear Charge: Fera does a charge forward with her spear outstretched. The distance traveled in the air is decreased. US: Spear Jump: Fera does a rising slash with her spear, similar to Marth's Dolphin Slash. DS: Spear Dive: Fera jumps up if not already airborne, and does a dropping stab downwards that meteor smashes enemies. FF: Shield Rush: Fera rushes forward with her shield. If she hits an opponent, stuns them before unleashing a massive combo of spear slashes. Fera finishes the attack with a final slash, launching them.
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Silver Orion Zin is a member of the alien-like Zin race. After failing to seize the throne from his grandfather, he got knocked into orbit and collided with Satellite 15
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Gimmick: Masochism
NS: Sweet-Death Breath SS: Nerve Chopper US: Torture Motor DS: Incubus Passion FF: Apocalyptica
EA: Silver appears from a black portal with X-shaped particles emitting from it. VA:
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Moveset NS: Sweet-Death Breath: Silver inhales some air, storing it in his chest and steam pours out of his nostrils. Release the button and Silver will release a pink burst of flames that stuns enemies and causes them to take continuous damage overtime. Its damage and distance will increase the longer it is charged, though holding for long it will cause Silver to take damage. SS: Nerve Chopper: Silver swings Mind Weaver, launching three waves of energy that travel across the screen. They dish out high damage if all three connect, and can be fired horizontally or diagonally. However, the first wave knocks enemies backwards, making it hard to land at higher percentages. If used too much, the waves become smaller and deal less damage, and Silver will start taking recoil damage. US: Torture Motor: Silver dashes upward. This recovery is unique in that the distance you cover is determined by how much damage you take. DS: Incubus Passion: Silver pulls out Mind Weaver and takes a defensive stance. If he is hit, he grabs the enemy by the arm (or weapon depending on what hits him) and delivers them a poison-laded kick on the neck, before pushing them away. The poison deals constant damage, more the longer Silver is in the counter state. If he misses, he hisses angrily and is left open to attack. This counter doesn't activate if Silver is hit by a projectile. FF: Apocalyptica: Silver snickers as the stage becomes covered in a pastel white, enemies being wrapped up in mummy-like bondage, reduceing their movement; he then heads into the foreground, charging up his Mind Weaver with crimson dust. Through a reticle, the player can choose where to blast the battlefield with crimson waves from Silver's weapon, which deals massive damage to any targets it hits. Afterwards, he returns to the battlefield and the colors will return to normal.
EA: Silver appears from a black portal with X-shaped particles emitting from it. VA:
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Doomulus Grime (known as Kaliban before joining the Doomuli) is a former member of the Doomuli who destroyed Zeon.
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NS: Chaos Arrow SS: Grip Claw US: Rocket Drill DS: GrimeBot Support FF: Fissure
EA: Doomulus Grime descends on top of a giant drill. VA:
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Moveset NS: Chaos Arrow: Doomulus Grime fires a giant arrow that splits into three, smaller arrows in mere seconds after being shot out. The arrow itself before splitting deals moderate damage and knockback, though the split arrows have little to no knockback. SS: Grip Claw: Doomulus Grime uses his claw to grip onto an enemy, carrying them around to throw them forward, behind him, above him, or downwards, which meteor smashes in the air. US: Rocket Drill: Doomulus Grime travels upwards on a drill remniscient of the one used to destroy Zeon. The drill carries enemies upwards with rapid damage before launching them when the last hit connects. DS: Grimebot Support: Doomulus Grime summons a Griebot, which acts similarly to Bowser Jr.'s Mechakoopa. It dissapears after taking 18% damage or after 4 seconds. FF: Fissure: Utilizing his massive drill, Doomulus Grime dashes across the screen, hitting all opponents for heavy damage.
EA: Doomulus Grime descends on top of a giant drill. VA:
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Netnu (previously called Kaio) is a malevolent beorn who serves as one of the Fantendovere's main antagonists. He is widely considered the complete opposite of Unten, to the point of changing his name to the reverse of his.
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NS: Grace of Flame SS: Early Splatter Shot US: Heat Wave DS: Ash Blast FF: Mecha-Netnu
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Moveset NS: Grace of Flame: Netnu creates a stream of flames forward, which decreases in length as it is continuously used. When not in use, it builds up more strength. SS: Early Splatter Shot: An explosive charge that Netnu creates, which explodes halfway through its arc. The move also releases shrapnel that hurts enemies, so beware. US: Heat Wave: Aiming his arm cannon downwards, Netnu releases a burst of flames downwards, the recoil giving him a boost upwards. Similar to Grace of Flame, it builds up strength overtime when not in use, to the point where you can launch yourself very high upwards when you use this move again. The flame burst meteor smashes enemies, but at full strength, it is a strong spike. DS: Ash Blast: Releasing ash from his cannon, pressing the button again after the ash is released will cause Netnu to set it on fire, causing it to spread to another line of ash, covering good distance if the ash is placed correctly. FF: Mecha-Netnu: Netnu enters a giant mech and proceeds to attack any fighter nearby, dealing massive damage and knockback.
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Murphy Quinton McBoo (usually called by his last name) is a Red Boo who serves in the Boo Troop under King Boo.
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NS: Boo Bomb US: Boo Balloon DS: Scare SS: Boo Rocket FS: Boo Finale
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Moveset NS: Boo Bomb: McBoo tosses a Bob-Omb that explodes in a cloud of pink smoke, dealing damage and knockback but also obscuring visibility. SS: Boo Rocket: McBoo transforms into a rocket and propels forwards. If McBoo hits an enemy fighter, it will deal decent damage and knockback. US: Boo Balloon: McBoo swells up and rises into the air, dealing light knockback to any fighters in the way. However, this also increases McBoo's hitbox drastically. If a fighter damages McBoo whilst this move is underway, McBoo will pop,reverting to his normal size and taking large damage. DS: Scare: McBoo , causing fighters in a small range to take some damage and trip, allowing McBoo to further damage them. The move charges passively when not used. FF: Boo Finale: tba
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Volt is a Sparkling from the planet Chargio. By means of a scarf named Galvan, Volt is able to harness his latent electrisity.
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NS: Zap-o-ken SS: Sand Trap US: Grand Mal Upperzap DS: Sand Cyclone FF: Tesla Finish
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Moveset NS: Sand Trap: Volt tosses a sand trap forward, that lingers on the ground for a few seconds, and ensnares enemies that are caught in it. Has a cooldown period after usage. SS: Zap-o-ken: Volt charges up an orb of electricity and fires it forward in a hand motion similar to that of a Hadoken from Street Fighter. It can be charged for three seconds for more strength. US: Grand Mal Upperzap: Just your average uppercut move, made faster as Volt zaps upwards instantly. It does not cover a lot of distance though. DS: Sand Cyclone: Volt does a spinning tornado move similar to Mario's Mario Tornado, and Luigi's Luigi Cyclone. Volt leaves some sand on the ground that deals damage and trips enemies. FF: Tesla Finish: Volt creates a massive orb of electricity around himself, before releasing it, pushing back enemies.
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Mioda is the new identity adopted by Mondo during Tragedy (2015).
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NS: Tribal Arrowbeams SS: Tomaboomerang US: Wilderbeest Rise DS: Quiver Care FF: Hyper Midivine Bow
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Moveset NS: Tribal Arrowbeams: Mioda fires an laser arrowbeam from her bow at enemies. This can be charged to increase the speed, distance, and strength of the arrowbeam, and at full charge, she automatically fires it. SS: Tomaboomerang: Mioda sends out a double sided hatchet and throws it like a boomerang. US: Wilderbeest Rise: Mioda does a rising slash with her tomahawk, and boosts upwards even higher using her arrowbeams from her bow. DS: Quiver Care: Mioda switches out the arrows in her Quiver to specialized ones.
- Normal Arrow: Does 3% damage per hit, 6% if held.
- Magic-Tipped Arrow: Does 5% damage per hit, 8% if held. Can be deflected by any magic-based attack. Is slightly slower than the Normal Arrow.
- Balloon Arrow: Does 15% damage per hit, 19% if held. Can be popped by any projectile attack. Is incredibly slow.
- Earth Arrow: Does 5% damage per hit, 9% if held. While slower than the normal arrow, it creates a platform of dirt that can fall on opponents for 5% damage or be used as a platform.
FF: Hyper Midivine Bow: Mioda turns into her Hyper Form self and shoots seven arrows simultaneously. Mioda then whistles, guiding them onto the nearest targets. These arrows deal huge damage and decent knockback.
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Meta-Form is a robot with the ability to shapeshift at will.
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Gimmick: Cubey
NS: Bazooka-Cubey SS: Plane US: Eagle DS: Tank FF: Giant
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Moveset NS: Cubey: Some of Meta-Form's attacks are performed through Cubey, Meta-Form's helpful companion. With his Bazooka-Cubey attack, Cubey can continue to deal damage remotely. Expert Meta-Form players can rack up incredible combos using Cubey while fighting elsewhere on the stage. NS: Bazooka-Cubey: Meta-Form loads Cubey into a cannon and fires him as a projectile. Whilst Cubey is out, he can still be controlled by the player, and will return if the player uses the Neutral Special again. SS: Plane: Meta-Form turns into an jetplane, and rockets forward before turning back to normal, dealing damage. US: Eagle: Meta-Form turns into an eagle and soars upwards, before turning back to normal. Any enemies hit by Meta-Form will be knocked out of the air and fall helplessly. DS: Tank: Meta-Form turns into a tank and shoots a rapid series of bullets that do little damage and knockback. FF: Giant: Meta-Form activates his Hyper Mode and turns into a gigantic mech, proceeding to punch, shoot or stomp other fighters onstage.
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Reptflux is a titan created by an unknown god in case of emergency. The Reptflux here is merely a (smaller, yet still massive) clone of the original.
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NS: Eye Blast SS: Titanic Ender US: Core Cooldown DS: Kona Forme FF: True Titan
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Moveset NS: Eye Blast: Reptflux shoots a laser from his eye, initially pointed down but panning upwards in a 90° arc. SS: Titanic Ender: Reptflux forms a fist which becomes energized by the energy inside of him, before launching forward to deal a powerful punch that has multiple spikes that will launch opponents far. This move can be charged to increase damage and knockback. US: Core Cooldown: Reptflux slams his hands above his head as green energy radiates out of his core localized at the center of his head before unleashing a wave of green energy around him that gives opponents radiation that lasts for 5 seconds and deals small amounts of damage over time. DS: Kona Forme: Reptflux transforms himself into a bright pink ore known as Kona. While in this form, Reptflux is immune to all knockback and 50% of damage, but is unable to use any attacks. This lasts for 2 seconds, but can be cancelled earlier by pressing the jump button. If Reptflux uses this move in the air, he falls quickly, damaging and meteor smashing any enemies that get hit. FF: True Titan: Transforming into the true version of Reptflux, Reptflux roars before smashing the stage with a single hand, dealing significant damage to all opponents still on the platforms before the stage reforms and Reptflux reverts back to a false self.
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Mika Sho is an Asian-American student who suddenly gained pyrokinetic abilities after an uncanny incident during her childhood.
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NS: Twisel Kick SS: Flaming Fist US: Blazing Phoenix DS: Fire Slide FF: Fire Storm
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Moveset NS: Twisel Kick: Mika Sho spins as she kicks her leg up high, if damage is more than 20% her foot will be on fire, the more damage she has the bigger the flame will be, dealing more damage. SS: Flaming Fist: Mika Sho's fist glows red with fire as she launches her fire fist at her target. US: Blazing Phoenix: Mika Sho gets engulfed in a flame that takes the form of a phoenix and flies upwards as a recovery move. DS: Fire Slide: Mika slides along the floor in a kicking motion, leaving a trail of fire on the floor that lasts for a few seconds. FF: Fire Storm: Mika Sho shoots out an explosion of fire which damages opponents in the explosion's high radius.
EA: VA:
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General Butterscotch "Scotch" Cornbread Caramel is the leader of Sattelite 15's defence squad, the Vinegar Troops
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NS: Bombardment SS: Firework Rush US: Shooting Star DS: Shepherd Summon FF: Disposable Heroes
EA: Scotch drives onto the stage in an army jeep. VA:
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Moveset and Other Information
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Moveset NS: Bombardment: Scotch pulls out and ignites a bomb from his backpack, of which he can then throw; he can carry up to six at a time. It takes about six seconds to explode. However, if Scotch doesn't release them in time, he will damage himself. SS: Firework Rush: Scotch takes a big firework out from his backpack, able to take up to five before immediately bounding them and lighting them, sending them off as strongly homing projectiles. If it's just one firework, it will chase foes for about ten seconds before giving up and going in a straight line, dealing minimal damage but having the best chance of landing. If it's all five, it will chase foes for about four seconds before giving up instead, but it will deal very heavy damage if it manages to land. If the player presses right while loading the fireworks, he will hop aboard them and force them to go straight horizontally, with Scotch hopping off before they explode. US: Shooting Star: Scotch blasts his guns underneath himself, propelling himself up from the recoil and leaving nothing but bullets below that rain down on and deal weak damage to fighters below. He can freely move left and right as he rises into the air. This lasts until he runs out of bulets, after which he begins falling. DS: Shepherd Summon: Scotch blows on his whistle, summoning a German shepherd to his side. By tapping B, he'll command the dog to stay by his side and viciously attack anyone who comes close; by pressing it, he'll command the dog to instead attack the nearest enemy fighter. Once the dog's taken ~20% damage, it will fall unconscious and disappear from the battlefield, and cannot be summoned again for 10 seconds. FF: Disposable Heroes: Scotch blows on his whistle, summoning the Vinegar Troops to the battlefield. He then blows on his whistle again as his troops charge across the battlefield, dealing decent damage and knockback.
EA: Scotch drives onto the stage in an army jeep. VA:
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Miscellaneous Info Communist Scotch is a deliberate pastiche of DFictator Silver and Capitalist Valerie.
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Umbra Shader is the main protagonist of the Shadowcalypse series. He has the power to control darkness, due to being born during a solar eclipse.
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NS: Shade Rope SS: Shadow Piercer US: Door of Darkness DS: Meteor Shower FF: White Out
EA: VA:
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Moveset NS: Shade Rope: Umbra creates a black, spindling mass of rope that connects him to opponents and allows him to launch into full out assaults that deal decent damage. SS: Shadow Piercer: Umbra slams his scythe into the ground and sends out a fast, shadowy projectile that deals more damage the further out it goes. US: Door of Darkness: Umbra enters a Door of Darkness and exits another one in the direction the stick is pulled. DS: Meteor Shower: Umbra sends out a meteorite that deals damage to anyone it hits. It can be charged to increase its size, damage and knockback. FF: White Out: Umbra releases a blinding white light which deals significant damage and knockback to other fighters.
EA: VA:
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Hama (real name Hinata von Brandt) is one of the starting playble characters in Eternika. According to her, she is the last of the Draconians, a race of dragon-like creatures with the ability to shapeshift.
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NS: Flame Breath/Pyro Blast SS: Flame Spear/Flame Grenade US: Draconic Catch DS: Draconic Eruption FF:Dragon Wrath
EA: VA:
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Moveset and Other Information
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Moveset NS: Flame Breath/Pyro Blast: Hama spews out a continuous stream of flames forward, that shrink overtime when used. Not using it will cause it to recharge, and at full charge, Hama can perform Pyro Blast, which involves her firing a fireball that is slow when first shot out, and gains speed when is travels farther. The fireball is more stronger when it is first shot out. SS: Flame Spear/Flame Grenade: Uncharged, Hama performs Flame Spear, a projectile that travels very quickly across the screen, but it has poor damage, knockback, and even hitstun at low-mid percentages. Fully charged, Hama performs Flame Grenade, a projectile that explodes shortly after thrown. In midair, Hama performs Draconic Catch, similarly to her Up Special. US: Draconic Catch: Hama flies forward (side special input) / leaps upwards (up special input), and when she grabs an enemy, she barrages them with claw attacks before throwing them away. She regains her jumps and attacks when she is successful in doing this, but if she misses, she helplessly starts falling downwards. DS: Draconic Eruption: Hama smashes the ground and an spiral of flames comes out of the place she smashed. In the air, no spiral of flames come out, and the move meteor smashes. FF: Dragon Wrath: Hinata throws the opponent in the air and then turns herself into her Draconic form. The camera shifts to the opponent's POV, as they see the Draconic Hinata smirking as she proceeds to grab them with her mouth and then launching them upwards, flying to catch them and then slamming back down to the ground.
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Riddle is a Doodle from Doodleland
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NS: Star Shot SS: Elastic Snap US: Helicopter Hair DS: Star Whip FF: Starlight
EA: VA:
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Moveset NS: Star Shot: Riddle shoots a star from his tail. It can be charged to deal more damage and knockback. SS: Elastic Snap: Riddle extends out his arms forward to grab an enemy and slam into them. This can also be used to tether recover. Beware, however, as this move extends Riddle's hurtbox significantly. US: Helicopter Hair: Using his hair that twirls around rapidly, looking like a mini-cyclone, Riddle instantly rises a set distance upwards before free-falling. Any enemies caught in Riddle's hair take some damage and kncokback. DS: Star Whip: Riddle spins around, using his tail as a whip to deal damage to nearby fighters. If this move is used in the air, Riddle spirals down, dealing damage to any fighters caught in it. FF: Starlight: Riddle collects all 9 Gem Stones and becomes Starlight Riddle, who then creates a shining light that stuns and deals damage to all enemy fighters onscreen.
EA: VA:
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Syinara Wyne is the mother of all organic life on Satellite 15, having taken the mantle as "Mother Nature" several years ago from her much older parent. Her extensive roots reach around the colony and thrust through the soils, regularly supporting and growing the satellite's flora.
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NS: Spiky Shield SS: Horizon Snare US: Photosynthesis DS: Willow Dunk FF: Queen Nature
EA: VA:
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Moveset and Other Information
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Moveset NS: Spiky Shield: Syinara transforms her torso and arms into a massive thorny shield, absorbing most damage for a few seconds and damaging any fighters that get close. SS: Horizon Snare: Syinara lashes out with her longest vine. If it hits a fighter, it drags them toward her, allowing her to use other attacks on them. US: Photosynthesis: Syinara slowly levitates while absorbing sunlight from above. It has low range when Syinara is at 0%, but gets more powerful the more damage Syinara has taken; above 100%, the ray of sunlight also damages enemies below her. DS: Willow Dunk: Syinara summons the head of a weeping willow from her right fist, with its branches crunching up together to form a massive fist. Syinara drags the arm back as the player mashes the attacking button to use it, then flings it forward if she's mashed hard enough, otherwise she'll stumble to the ground and be vulnerable to attacks. The huge fist deals massive damage if it connects, but carries an enormous amount of ending lag that punishes her if the fist misses. FF: Queen Nature: Syinara assumes control of her flora throne and sends vines in all directions, breaking apart platforms and sweeping other fighters around. As other fighters scramble about, Syinara emits a thick green laser from her gaping mouth, covering her foes up in algae and moss upon contact and freezing them. Afterwards, she returns to normal.
EA: VA:
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Miscellaneous Info Anarchist Syinara is a deliberate pastiche of Dictator Silver and Capitalist Valerie. If you look closely enough, you might find a Korok hiding amongst the vines of Syinara's Fan Finisher.
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Sia is a Siandrall who grew up as part of the Five-Tail Society. Searching for her purpose, she encountered Chief Dongorio's Stone of Prophecy, fortelling of a blue beorn that would take down a mighty but corrupt empire; she continued the rest of her life believing that she was the chosen one, despite being neither blue nor a beorn. She wields a sword called the Palm Cutter, designed specifically for cutting down palm trees.
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NS: Palm Cut SS: Sia Dash US: Palm Swing DS: Palm Gardening FF: Paper Friends
EA: VA:
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Moveset and Other Information
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Moveset NS: Palm Cut: Sia charges up her Palm Cutter and lets out a green, cutting energy wave that goes across the stage vertically. Can be aimed to be centered or travelling low across the ground. SS: Sia Dash: Sia does a lunging strike with her Palm Cutter forward. The hitbox is centered at her knee, and can kill as early as 99%. US: Palm Swing: Sia stabs her Palm Cutter into a ledge, another fighter or the background, in order of precedence, and swuses it as a lever to pull herself up. DS: Palm Gardening: Similar to Villager's Timber move, Sia can grow a palm tree quickly with her packet of palm seeds, allowing her to water it over the course of the fight. Once it fully grows, she can chop it twice and then deliver a powerful kick to make it fall down to deal massive damage and knockback. The tree can be reflected, in which case the move heavily backfires. FF: Paper Friends:
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Nurse X-Ray (real name Monica Salvirr) is a girl that resides in Leah's hospital. She is one of the few people Leah actually cares about.
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NS: Rayleigh Scattering SS: Compton Scattering US: Crystallography DS: Fluorescence FF: X-Ray Scan
EA: VA:
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Moveset NS: Rayleigh Scattering: X-Ray kicks and punches with electro-shock gloves, zapping the opponent. This does electric damage and will occasionally stun the opponent. SS: Compton Scattering: X-Ray releases a bunch of radiographs, dealing light damage to fighters that get hit. The radiographs are a slip hazard so long as they are on the field, doing damage to those who run over them and trip and fall. US: Crystallography: X-Ray rises on a spinning lattice of crystals from the ground. DS: Fluroescence: X-Ray's fluorescent patterns on her hoodie shine a light directly into the opponent, dealing minor damage and stunning them. FF: X-Ray Scan: X-Ray scans the nearest opponent for a weak point and slams into them, dealing huge damage and knockback.
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Sakeena Kamel is a Muslim teenager with the ability to bend metal. She is also a huge fan of the rest of the Fantendo cast.
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Gimmick: Metal Meter
NS: Bullet Punch SS: Quicksilver US: ElevateMetal DS: Metalmagnet FF: Metalstorm
EA: VA:
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Moveset Gimmick: Metal Meter: Sakeena has a Metal Meter that is displayed next to her health percentage. It depletes with most of her attacks and her shield, but can be refilled with her DS, Metalmagnet. NS: Bullet Punch: Sakeena encases her fist with metal and punches with it, dealing decent damage. Charging it causes Sakeena to coat her fist with more metal, making the attack do more damageand knockback. SS: Quicksilver: Sakeena can ride an orb of molten metal toward a opponent, either hopping off it before it collides or staying on it on impact for slightly more damage. US: ElevateMetal: Sakeena propels herself up with two metal orbs. The longer the player holds the button, the higher she'll go, but at the cost of a delay when the player lifts off the button, and it eats up even more of her Metal Meter. DS: Metalmagnet: Sakeena brings a bunch of metal towards her, refueling her Metal Meter. FF: Metalstorm: Sakeena throws many pieces of metal shrapnel at her opponent(s), dealing a moderate amount of damage.
EA: VA:
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Aurora is a Catalyst debuting in the Victory DLC Scarlet Skies, acting as the pack's protagonist. She wields a sword called the Grasshopper Blade which can expand, allowing her to hurdle over enemies, and utilise color-based magic.
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NS: Time Shards SS: Aurora Chant US: Grasshopper Helicopter DS: Colorehama FF:
EA: VA:
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Moveset and Other Information
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Moveset NS: Colorehama: Aurora can charge up a ball of energy that changes colors based off how powerful the charge is. SS: Aurora Chant: Aurora uses magic to create a mini aurora borealis that damages opponents and absorbs projectiles from a distance. Aurora can set one up and then use this attack again to use the absorbed projectile. US: Grasshopper Helicopter: Aurora spins directly up using the Grasshopper Blade as a propeller, knocking her opponents out of the way. DS: Time Shards: Aurora can freeze projectiles or guard against melee attacks. The more she does this, the harder it becomes, as the move requires specific timing. FF: :
EA: VA:
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Miscellaneous Info Rosalina Aurora is a reference to Mario Kart Tour's Aurora Rosalina.
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Tess Slater is a Martian-born human who has a plethora (exactly how many is unknown, but it is assumed to be hundreds, if not thousands) of disconnected personalities dwelling in her. She is the main protagonist of the Radioactive series.
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NS: Revolvise SS: Barista Brawl US: DS: Smackdown Special FF: Hammerhead
EA: VA:
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Moveset NS: Revolvise: Tess fires one of a selection of elemental bullets from the Revolvise. These can be switched by taunting or by pressing the special button while shielding.
- Regular: Normal bullets that don't do anything special.
- Fire: Set fire to enemies.
- Water: Slighly weaker, but leave puddles that make fighters slip.
- Wind: Create a gust of wind that pushes fighters further away before it hits.
- Lightning: Stun enemies.
- Brick: Slow and don't fly far, but deal massive kncokback.
- Marshmallow: Deal little damage and knockback, but can be fired continuously.
- Microphone: Create a large sound blast that trips enemies in a large radius.
- Bomb: Create a small explosion on impact.
SS: Barista Brawl: Tess throws various drinks and pastries that deal low damage and knockback, but can easily be chained. US: : DS: Smackdown Special: Tess, while dressed like a WWE wrestler, mimics various pro wrestling moves. These deal moderate damage and knockback. FF: Hammerhead: Tess turns the environment into a psychedelic battlefield, creeping out the opponent and making them worried. She then continues to tease the opponent with creepy expressions and morphs, before slamming a hammer to their brain, dealing massive damage and inflicting the confused effect.
EA: VA:
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Crow is a "wild" woman who primarily lives amongst nature. She wields a katana.
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NS: Tension Builder SS: Round Trip US: Infinity Weave DS: Reaction Blue FF: Subatomic Blade
EA: VA:
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Moveset NS: Tension Builder: Crow readies her sword, building energy until the special attack button is released. If fully charged, it could become quite the devastating kill move. SS: Round Trip: Crow sends her katana flying, spinning as it hits it's target multiple times before zipping back to Crow in a boomerang fashion. US: Infinity Weave: Crow jumps up with the blade and "cuts" into the air, setting off a series of explosions that go in a figure eight loop that lasts for three loops; Crow hovers while doing so. If an opponent hits the Infinity Weave, the move stops and the opponent flies back. DS: Reaction Blue: Crow's eyes turn blue and she counters an attack. If the Attack button is pressed at just the right time, the attack will be parried, doing 1.5x more damage than the original attack. FS: Subatomic Blade: Crow takes an opponent into the air and a quick cut scene of the opponent being slashed by an atomic level will play. When it is finished, they take massive damage and knockback.
EA: VA:
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Amy Jackson is one of the two main protagonists of the Tayshaun & Amy series. She is a heroic cyborg from a very dark 31st century, travelling back to the present day to protect it from destruction.
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NS: Mind Control SS: Sword Glide US: (Unnamed) DS: Counter FF: Techno Overload
EA: VA: Amy chuckles and does a somersault, saying "I could do this all day!"
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Moveset NS: Mind Control: SS: Sword Glide: Amy takes control of the nearest other fighter's mind, briefly reversing their controls. US: ?: Amy throws her self into the air. If she grabs a ledge while using this move, her sword will stay stuck in the ledge until she gets up. DS: Counter: Amy predicts and counters an attack. FS: Techno Overload: Amy gathers a large mass of machinery and attacks anyone in range with it, then finishes them off with a huge blow from her sword.
EA: VA: Amy chuckles and does a somersault, saying "I could do this all day!"
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Tayshaun Fitzgerald is one of the two main protagonists of the Tayshaun & Amy series. He regularly protects both Earth and Midula regularly.
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NS: Fastball Incoming! SS: Unnamed US: Alley-Oop DS: Home Run Derby FF: Slam, Wham, Thank You Ma'am!
EA: VA: Tayshaun runs at a basketball hoop and slam dunks a ball, sending it between his legs before throwing it down.
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Moveset and Other Information
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Moveset NS: Fastball Incoming!: Tayshaun prepares a fastball pitch and throws it fast. Double tapping makes Tayshaun throw a knuckleball, which is less predictable but deals less damage. SS: Unnamed: Tayshaun flips over his opponents and strikes from behind with a punch. US: Alley-Oop: Tayshaun leaps up high, holding a basketball, before going back down in a style similar to Ike's Aether special. DS: Home Run Derby: Tayshaun spins in a circle and launches his opponent with a bat. Does decent knockback but low damage. FF: Slam, Wham, Thank You Ma'am!: Tayshaun rolls his opponent up into a ball shape before running off the edge of the stage to a suddenly appearing basketball hoop, which he dunks his opponent through, meteor smashing them and dealing huge damage.
EA: VA: Tayshaun runs at a basketball hoop and slam dunks a ball, sending it between his legs before throwing it down.
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3.14 (real name Coal Algebraic) is an ambient created by A22 Enterprises, transferred into reality as part of a project to create soldiers. He has the power to inhabit and travel in electrical devices. Also, he likes pie.
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NS: Virtual Pie SS: Light Pierce US: Does Not Compute DS: Chroma Heal FF: Divide by Zero
EA: 3.14 materializes from bottom to top. VA:
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Moveset and Other Information
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Moveset NS: Virtual Pie: 3.14 createsand throws a virtual pie. Does little damage, but stuns opponents briefly. SS: Light Pierce: 3.14 creates a short but sharp energy attack from his hands. US: Does Not Compute: 3.14 tosses a broken computer below him, propelling himself up from the explosion. DS: Chroma Heal: 3.14 builds up a charge that heals himself. FF: Divide by Zero: 3.14 attemps to divide himself by zero, glitching the game and messing up all other fighters' damage percentages unpredictably.
EA: 3.14 materializes from bottom to top. VA:
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Mynis is the Omega Prime version of Unten, wearing countless belts and having a sweet spot for gardening.
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NS: Buckler Beam SS: Electro Buster Bolt US: Lightning Corkscrew Finisher DS: Electromagnetic Coil FF: Disco Thunderstorm
EA: Mynis walks onto the stage, tripping over one of his scarves before getting himself up. VA:
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Moveset and Other Information
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Moveset NS: Buckler Beam: Mynis quickly blasts a forward-moving electrical projectile with short range and low damage, which is proficient at ignoring Parries, interrupting enemy attacks, and cancelling out weaker projectiles. If charged up, it can go a further distance and will deal more damage, and can potentially destroy stronger projectiles. While attacking he says the name of the move, saying "Yeah!" if the attack connects. SS: Electro Buster Bolt: Mynis fires a fast-moving electrical projectile. It does not cover good distance or do any huge damage, but it is good at breaking shields and interrupting any frontal approaches. US: Lightning Corkscrew Finisher: Mynis surrounds himself in a tornado of sparks while rising upwards. At the peak of the rise, enemies hit at that point will be sent flying, otherwise it does multiple weak hits and carries enemies up with Mynis, with weak knockback at the end. DS: Electromagnetic Coil: Mynis wraps his scarf around his arm, creating a makeshift electromagnet that FF: Disco Thunderstorm: Mynis somersaults into the air, then fires Buckler Beams out of all of his belts simultaneously.
EA: Mynis walks onto the stage, tripping over one of his scarves before getting himself up. VA:
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Valerie Sexbang Heartgold (ignore the middle name) is an incredibly rich businesswoman well known for her numerous occupations and successful career as a pop artist. She owns the multi-purpose company known as "Valco", which sells everything from food and water to experimental products.
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NS: Golden Ninja Stars SS: Provocative Rush US: Rocket Diva DS: Hallelujah Money FF: Flashy Performance
EA: Valerie descends from decidedly nowhere, kneeling and blowing some kisses before standing up and fanning herself, tossing the fan behind herself and cracking her knuckles. VA: Valerie swings herself down a golden pole, licking her lips as she hangs her upper body off of it, drowsily singing out "With a taste of your lips I'm on a ride~".
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Moveset NS: Golden Ninja Stars: Valerie pulls out five golden ninja stars, capable of tossing them out in any one of eight directions. They deal little damage, but cover the whole length of the screen and potentially tack fighters into walls or surfaces if they've taken enough damage. If they strike the ground or collide with a wall, they can be picked up by her or other fighters and be tossed around again. The stars can either be thrown out one at a time or all at once, depending on if the button is tapped or pressed. SS: Provocative Rush: Valerie dashes forwards, throwing her chest into a fighter to knock them over - if the player reacts in time with the attack button, they can do a sideways sweep with her posterior to knock the fighter even further, and timing it just right again will let her travel forward to perform a knee jab to the fighter's crotch. If the player misses with the sideways sweep or crotch strike, they'll just bounce along the ground and eventually get back up. US: Rocket Diva: Valerie equips her anklets with rockets and spring upwards by a moderate distance, swinging out her microphone to drag out the line "Freeeeeeeeeeee~". If any foe is caught in her way, she swings her microphone towards their faces, dealing repeated damage similarly to Mario's Super Jump Punch. Unfortunately, the move does not carry much height with it, and she'll soon begin falling down. This move works best when Valerie's at full health. DS: Hallelujah Money: Valerie spins around rapidly in a tornado-like fashion, spreading around flaming cash to rain down upon fighters. These all deal minor damage to and burn fighters. FF: Flashy Performance: As the background for the stage disappears and gets replaced with a theater, Valerie teleports there, appearing completely nude behind a desk with a microphone. As Valerie sings one of her pop hits, a fast-moving white crosshair appears on screen; when Valerie's player hits the attack button, Valerie will sing into the mic and deliver a chorus that hits all enemies in the crosshair with a string of solid notes that deal a lot of damage. After 15 seconds, Valerie returns to the battlefield.
EA: Valerie descends from decidedly nowhere, kneeling and blowing some kisses before standing up and fanning herself, tossing the fan behind herself and cracking her knuckles. VA: Valerie swings herself down a golden pole, licking her lips as she hangs her upper body off of it, drowsily singing out "With a taste of your lips I'm on a ride~".
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Amber Arlen (better known by her codename Aero) is a Misfit. She joined the organisatinon to prevent death and destruction like that caused by the Former Four.
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NS: Aero Charge SS: Deoxygenate US: Updraft DS: Blister Twister FF: Eye of the Storm
EA: Aero drifts onto the stage gently, skidding across the ground. VA:
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Moveset NS: Aero Charge: Aero charges up a silvery light between her palms, releasing it in the form of a non-damaging gust that blows away everything in front of her. It takes one second to fully charge up the gust, and it can be used to disrupt recoveries or set-ups. The charge can be stored and kept until the player's ready to use it, though Aero's inexperience means the charge will eventually disappear. SS: Deoxygenate: Aero forces oxygen out from an enemy's body, forcing them to drop to their knees and making them open for punishment. This keeps the foe down for several seconds, allowing Aero to use a heavy tilt or a fully charged Aero Charge. This move is very hard to land, as it requires the enemy to be nearby and correct timing. US: Updraft: Aero creates an updraft underneath herself, ascending a fair distance into the air and then slowly descending. DS: Blister Twister: Aero forms a miniature tornado from between her hands before setting it off. It picks up anything in its way and damages it before dissipating, causing enemies and items to fly about randomly. FF: Eye of the Storm: Aero summons Beam to her side, then creates a horizontal tempest that reaches across the battlefield. These winds trap anyone they reach and pull them into the vortex. Beam then charges up a massive purple beam with both of her palms, eventually blasting it through the tempest and incinerating anyone that's gotten trapped by Aero's vortex.
EA: Aero drifts onto the stage gently, skidding across the ground. VA:
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Her name is Zellen Harley Quimbleson, if you must know. Zellen is a Herald, able to open up alternate universes and hop between dimensions.
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Gimmick: No Healing
NS: Portal Redirect SS: Light Cutter US: Warp Hole DS: Light's Seal FF: Enter the Zellenverse
EA: Zellen arrives through a gold-painted portal. VA:
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Moveset Gimmick: No Healing: Zellen is unable to heal health through items. She can, however, slowly heal health by pressing the special button while shielding. NS: Portal Redirect: Zellen opens up a yellow portal that has a random object come out from it. These random objects have different effects and damage ratios.
- Mad Piano - Summons a barking, alive piano, which deals 10% damage to anyone in it's path. It immediately slides to the edge of the stage and falls off.
- Straitjacket - Summons a magical straitjacket that ensnares the opponent and makes them temporarily immobile.
- 8-Bit Fireball - Summons a 8-Bit fireball that looks rather similar to the one seen in Super Mario Bros. but is legally distinct. Does 6% damage and bounces 3 times before disappearing.
- Laser - Summons a red laser from the Punch Dimension, which deals 15% damage.
- Tentacles - Summons green tentacles that grab and choke the opponent for 7% damage.
- Hellfroth - Summons red goo from hell that damages opponents for 4% damage before dissolving.
- Backfire - Deals 2% recoil damage to Zellen if this happens.
SS: Light Cutter: Zellen slides forward with the Angel Blades extending, dealing damage to enemies. When Zellen is using Rage Damage, the Angel Blades can shatter if attacked while using them, requiring 5 seconds to regenerate new ones from her dimensions. Zellen can not use any moves involving the Angel Blades during this time period, severely gimping her. US: Warp Hole: Zellen jumps into a warp hole, appearing in the direction that the player nudges the control stick in with a damaging jump kick attack that can deal damage to enemies. DS: Light's Seal: Zellen can seal her opponent's special abilities away for five seconds, although this special move has a pretty wonky hitbox and can be easily punished if done wrong. However, this completely gimps the opponent for a good amount of time, and deals small damage just to rub it in. FF: Enter the Zellenverse: Zellen holds up a Stenographer Stone, creating a brave new world in which she is the ruler and supreme being, laughing as she tries to snatch an enemy fighter into her hand. If successful, she straps them to her throne and ties them up, with Zellen leaning over them and slicing and dicing at their body with her Angel Blades. As many Zellens cheer on from below, all looking almost exactly the same, our Zellen queen blasts a golden beam of light that deals great damage and finishes off the move.
EA: Zellen arrives through a gold-painted portal. VA:
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Tigzon the TigerStar is the Zonamorph transformation of Tai Z. Takara, himself a 16-year-old troublemaker. As Tigzon, however, he becomes blessed with parkour, speed, and fighting skills.
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NS: Fire Fist of the Roaring Thunder SS: Speed Faith US: DS: Speed Slide FF:
EA: VA:
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Moveset NS: Fire Fist of the Roaring Thunder: Tigzon uses his fire fist move to punch enemies, dealing moderate damage and knockback. It can be charged to deal more damage and knockback. SS: Speed Faith: Tigzon uses his flowmotion speed to dashes on enemies, dealing moderate damage and knockback. It can be charged to deal more damage and knockback. US: : DS: Speed Slide: Tigzon performs a sliding move that lets him slide under other fighters, dealing damage and tripping them. FF: :
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Reten is the Primeverse's version of Unten, wearing an orange coat and armed with a bazillion guns.
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Gimmick 1: Gun Switch Gimmick 2: Gun Rings NS: Scream Aim Fire SS: Beorn to Splice US: Dirty Dive DS: Proximity Mine FF: Cyrium Beam
EA: Reten rides in on a motorcycle, cocking his gun. VA:
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Moveset and Other Information
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Moveset Gimmick 1: Gun Switch: Reten can switch between four of his guns (The Gun With No Name, Lulu, Sol and Heartbreaker) at any time by taunting up, left, right and down respectively or by pressing the special button while shielding.
- The Gun With No Name: A silver revolver with a shockwave emitter attached under the barrel that blasts sonic waves strong enough to break bones at point-blank range each time a bullet is fired. The bullets can be spammed and deal small damage each, but the short-range sonic waves push back enemies far and deal incredible damage.
- Lulu: A futuristic purple-and-black pistol that fires small orbs of superheated energy that almost resemble microscopic suns. They go supernova on impact and burn through most forms of solid matter, including fighters. Can't be spammed and doesn't travel too fast, but deals more damage than The Gun With No Name.
- Sol: A homemade machine pistol that looks somewhat patched up but freshly made at the same time. Using hammerspace technology, it can load oversized stick magazines filled with armor-piercing bullets. These bullets travel at high speeds and are infinitely spammable but cannot make enemies flinch and deal little damage.
- Heartbreaker: A hand cannon that blasts off large rounds, using hammerspace like Sol to load clips bigger than the gun itself. Though it requires more time to fire than Sol does and the blasts don't travel as fast, the clips deal greater damage than Sol's and there's a 33% chance that a clip will wind up being a critical hit.
Gimmick 2: Gun Rings: Like Bayonetta in the Super Smash Bros. games, by holding the attack button after an attack makes Reten fre bulltes from his gun rings, dealing extra damage. NS: Scream Aim Fire: Reten fires whichever of his guns he has selected. SS: Beorn to Splice: Reten jumps forward, slashing at the nearest enemies with his claws, causing freeze frames before launching them. Depending on how close the enemy is to Reten, the move deals more damage and knockback. If Reten misses, he will start falling helplessly without clawing. US: Dirty Dive: Reten leaps up and does a diagonal dive towards the ground with his claws stretched out to their maximum length. The dive happens fast and can easily lead to self-destructs if he isn't careful in places with unstable footing. If he lands on an enemy, he'll grab them and drag them across the floor, potentially towards their own death. DS: Proximity Mine: Reten throws a Proximity Mine on the ground, which explodes three seconds later, or after an enemy fighter (or even Reten) steps on it. Only three mines can be out at a time, and the last mine that was placed on the stage explodes, being replaced with the other mine. FF: Cyrium Beam: Reten shoots an enormous cyan-coloured beam from his necklace, dealing significant damage to anyone caught in it.
EA: Reten rides in on a motorcycle, cocking his gun. VA:
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Miscellaneous Info Reten is the only fighter in the game with two gimmicks.
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Palutena is the Goddess of Light and Ruler of... wait, wrong universe. In the Fantendoverse, Palutena was the mother of Strafe, or at least until her husband Lock killed her. Then she disappeared from the Fantendoverse altogether, being mostly replaced by White Goddess.
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NS: Autoreticle SS: Explosive Flame US: Warp DS: Counter/Reflect Barrier FF: Black Hole Laser
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Moveset and Other Information
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Moveset NS: Autoreticle: Palutena illuminates her staff's orb, locks on to a fighter in front of her, indicated by a green reticle, then she fires three blasts of light at them from her staff. The reticle does not follow the targeted opponent's movement, and can only lock on if there is an opponent in the move's range, such opponent is not invincible or intangible, and there are no obstacles - such as platforms or items - in the way. SS: Explosive Flame: Palutena summons a spherical explosion in front of her a set distance away. This explosion expands and engulfs any opponents trapped in it, causing steady damage and trapping opponents. US: Warp: Palutena disappears and then reappears in another location desired by the player. DS: Counter/Reflect Barrier: Palutena protects herself from an upcoming attack, and when it connects during the move's active frames, Palutena does a shield bash with 1.4x the damage and knockback of the attack. FF: Black Hole Laser: Palutena creates a black hole to pull in foes before unleashing a wide laser beam to damage and launch them. The beam deals more damage to fighters caught in the black hole.
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Kaiden is a fearless swordsman who serves as the main portagonist of the Champions of Ascerth series. Once the unique survivor of the krexxon attack on Farhorn Village, he succesfully repelled a later attack and became on of the planet's saviors.
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NS: Thunder Blade SS: Ferocious Charge US: Whirlwind DS: Power Slash FF: Netherspace Aura
EA: Kaiden walks onto the stage and unsheathes his sword. VA:
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Moveset and Other Information
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Moveset NS: Thunder Blade: Kaiden flings a blast of electricity from his swords. The blast goes in a single direction, but can be angled. SS: Ferocious Charge: Kaiden unleashes a flurry of sword strikes that do medium damage. US: Whirlwind: Kaiden soars up a fair distance by creating a miniature tornado with his swords. DS: Power Slash: Kaiden prepares his swords for a slash of tremendous power that, if it connects, deals immense damage while also stunning a fighter for a short period of time. However, this move has no super armor, so be sure to use it when the time is right! FF: Netherspace Aura: Kaiden unleashs a slash that transports the nearest enemy fighter into a platform above a void. From there, Kaiden lunges at them while under the effects of the aura and sends them flying an immense distance.
EA: Kaiden walks onto the stage and unsheathes his sword. VA:
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Nightless is the Zonamorph transformation of Noora Natsumi, herself a young teenage loner. Nightless, however, is a demon-like Zonamorph wielding sharp claws.
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NS: Moon Slash SS: Nightfall Stretch US: Sleep Dash DS: Night Tilt FF: Nightmare Mode Slash
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Moveset and Other Information
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Moveset NS: Moon Slash: Nightless slashes using her sharp claws, dealing some damage and knockback. It is fast and has no start up and can be used to reflect projectiles if used at the right time. SS: Nightfall Stretch: Nightless extends out her sleeves' gloves, grabs a fighter (if possible), and crashes them into the ground, damaging them. US: Sleep Dash: Nightless dashes forward (upward in the air), able to move through enemy fighters and through thin walls very quickly. While it doesn't deal damage or knockback, it does inflict enemies with the nightmare effect. DS: Night Tilt: Nightless attacks with a downwards tilt attack to the opponents, dealing moderate damage. Has the potential to bury opponents if sweet spotted. The opponent must be on the ground to be dealt damage, giving this move a very small hitbox overall, but is very fast. If used on the air, it will spike the opponent downwards. FF: Nightmare Mode Slash: Nightless transforms into her "Nightmare Mode" form. She starts slashing opponents with an "X" effects and then slices to them at a quick pace, dealing significant damage.
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Nycho Invalidez is a normal human from the Fantendoverse with no innate powers. He is a wannabe gangster who lives in squalor while having delusions of grandeur.
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NS: Tiger Handgun SS: Tiger Clawz US: Nycho-Attack (Patent-Pending) DS: Car Tire Swing FF: The Alleged Car
EA: VA: Nycho wakes up from the floor clutching a Pizayarō body pillow.
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Moveset and Other Information
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Moveset NS: Tiger Handgun: Nycho pulls out his spray painted hand gun that occasionally jams up (1/100 chance), requiring Nycho to mess with it before he can fire it again. While each bullet is powerful, it has some recoil after each fire, meaning Nycho cannot fire another bullet until 0.8 seconds have passed. SS: Tiger Clawz: Nycho puts claws between his hands like his childhood hero Wolverine, swiping and slashing at his targets three times before the claws fall out. US: Nycho-Attack (Patent-Pending): Nycho does his "signature" move, which is really just smashing a can of pepper spray with his crowbar and jumping in the inputted direction away from the radius. Anyone above Nycho when he jumps back get damaged, while anyone caught in the pepper spray will take damage over time while in the radius of the spray. DS: Nycho swings around a car tire that still has the rope attached to it from when he took it off that tree in some kid's backyard.: FF: The Alleged Car: Nycho drives a dangerous-looking car with a bunch of knifes and bird cages (among other objects) duct taped to it, speeding through the stage and doing massive damage and knockback to anyone in his way.
EA: VA: Nycho wakes up from the floor clutching a Pizayarō body pillow.
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Bunea is the main character and protagonist of the Super Bunea series. She is depicted as a thief (though it is unhnown exactly what she stole) who is on the run from her actions, being able to dash and adept with weaponry.
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NS: Dragonfruit Breath SS: Laser Dash US: Balloonagus DS: Bomb FF: Motorblade
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Moveset and Other Information
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Moveset NS: Bunea eats a Dragonfruit and exhales a stream of flames forth. She can do this while moving, though she moves slower than normal, and the flames die down quicker when moving.: SS: Laser Dash: Bunea eats a Laserberry does a dash forward, phasing through a line of enemies to damage them. US: Balloonagus: Bunea eats a Balloonagus, which causes her hood to inflate, turning it into a balloon that causes her to slowly rise before it pops, either after a set distance traveled, by an enemy attack, or manually. DS: Bomb: Bunea gets out and throws a kind of bomb forward, which explodes after three seconds or if detonated manually by using the special again. FF: Motorblade: Bunea unsheathes the Motorblade and transforms it into a motorcycle before mounting it. She then drives it across along the length of the stage, dealing large damage and knockback to any fighters caught in its way.
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Voidmato is a purple tomato made out of void who is also assassin with an inclination towards violence.
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NS: The Lancer SS: Rolling Tomato US: Blast Off! DS: Slipstream FF: Shifter Blast
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Moveset and Other Information
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Moveset NS: The Lancer: Getting out a laser gun, Voidmato starts rapid-firing green energy bullets from it. There are a total of 160 bullets, and after all ammo runs out, Voidmato has to resort from his default weapon, which does little damage and no knockback, for a period of 10 seconds, after which he gets it back. SS: Rolling Tomato: Voidmato curls up into a ball and shoots himself forward to ram into enemies. He can change the direction when rolling, and after making contact with something, the recoil sends him backwards, and he cannot move until he lands on a platform. US: Blast Off!: Voidmato jumps into the air (if he isn't already airborne) and fires his gun downwards, propelling himself upwards from the momentum. DS: Slipstream: Voidmato sends out a giant voidmato pellet that brings any fighter he's aiming at closer to him, blasting them towards the ground. If used in midair, Voidmato instead shoots downward, bringing any fighter he hits upward. Effective in combos. FF: Shifter Blast: Voidmato fires off a large rainbow colored bullet that does large damage and knockback and stuns opponents around the blast. (This move may be temporary.)
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Jura-Pek is the new Haukohi, having gotten the role from her grandma who is now too old to be doing the job. She has been entrusted the Ka Luoo, a magic butterfly that has a link to Kanahau, the goddess of light and fruit.
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Gimmick: Tikis NS: Fruit Toss/Tiki Fruit SS: Fruit Bomb US: Ka Luoo Wings DS: Tiki Menu FF: Rainbow Swirlaya
EA: VA: Jura-Pek winks as Kanahau appears in the background, a fruitful feast of fruits appearing in the back as Jura-Pek runs and jumps into the fruit.
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Moveset and Other Information
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Moveset Gimmick: Tikis: Jura-Pek uses the power of the Tiki Totems to create fruits, each with varying effects. The Tikis can be switched with Jura-Pek's Down Special.
- Taigken: Jura-Pek's default Tiki. Provides the Pumpaya, Eggple, and Mintelee, which do nothing special.
- Franknaka: Provides the Nailberry, which deals increased damage.
- Hypno-Kan: Provides the Hypneach, which confuses fighters if exploded.
- Bemmaken: Provides the Bemmhile, which burns fighters if exploded.
- Cimyul-Uke: Provides the Cimyulo, which creates a lingering rainbow aura that deals damage if exploded.
- Robolono: Provides the Metalberry, which deals increased knockback.
NS: Fruit Toss: Jura-Pek throws a fruit forwards, dealing light damage and sticking to fighters, platforms or walls. The fruit varies depending on which Tiki Totem Jura-Pek has equipped. Only six fruits that are not Pumpayas, Eggples, or Mintelees can be out at the same time. SS: Fruit Bomb: Jura-Pek throws a fruit bomb of either the Pumpaya, Eggple, or Mintelee. On its own, it deals little damage and knockback, but if fruits are already stuck to the target fighter, they will explode as well, dealing more damage and knockback, especially if they are of the same type as the fruit bomb thrown. US: Ka Luoo Wings: Jura-Pek jumps up if not already airborne, and the Ka Luoo on her head expands and forms butterfly wings, allowing Jura-Pek to descend slowly. DS: Tiki Menu: Jura-Pek switches between Tikis. She can choose which one she wants similarly to Shulk's Monado Arts. FF: Rainbow Swirlaya: Jura-Pek concentrates her energy into a Rainbow Swirlaya and then throws it, making all fruit on screen explode simultaneously.
EA: VA: Jura-Pek winks as Kanahau appears in the background, a fruitful feast of fruits appearing in the back as Jura-Pek runs and jumps into the fruit.
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Quartz is a former member of The Threat's Top 10, then known as Six. Whilst on a mission to destroy Earth, she had a change of heart and of allegiance, becoming friends with Unten and eventually joining the Fantendo Firehouse.
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NS: Spindra Claws SS: Laser Line US: Jet Boost DS: Metalplosion FF: Second Form Gherr Line
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Moveset and Other Information
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Moveset NS: Spindra Claws: A burning spin move that utilizes her claws while she spins around. SS: Laser Line: Quartz emits lasers out of her eyes in a far reaching horizontal attack that damages more and more the closer the opponent is to the source. US: Jet Boost: Quartz jumps in the inputted direction if not already airborne and boosts her speed in the air, taking on a blue energy as she does. DS: Metalplosion: Quartz force-opens a metal box, causing the metal to fly off to hit enemies surrounding her. FF: Second Form Gherr Line: Quartz turns into her Second Form and shoots massive lasers out of her eyes that deal massive damage and knockback.
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Miscellaneous Info Quartz has a total of five jumps, more than any fighter save McBoo and Lumino (when in his dragon form).
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Bynde is the collective name of the protagonists of the Crestseeker series. While the incarnations vary wildly in personality and role, all share the same name and are often called upon as holy weapons. Is it just me, or does this all sound familliar?
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NS: Bow SS: Windcutter US: Valiant Spin DS: Ancient Horn FF: Power of the Heralds
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Moveset and Other Information
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Moveset NS: Bow: Bynde fires an arrow from her bow, which can be aimed. If used in midair, Bynde freezes in place for up to 1 second. SS: Windcutter: Bynde throws the Windcutter, a three-pronged bladed ring, in the inputted direction. After flying a certain distance, it returns to Bynde, much like Link's Boomerang. On its return trip, it picks up lighter items and brings them closer to Bynde, and if any fighters get hit on its return trip, they will be knocked towards Bynde. US: Valiant Spin: Bynde performs a spin attack that is literally the exact same as Link's. If used in midair, Bynde is propelled upwards, dealing chained damage to any fighters that get caught on Bynde's blade. DS: Ancient Horn: Bynde performs a powerful shield bash that deals heavy damage and knockback, but is easy to avoid. It can be charged to deal even more damage and knockback. If used in midair, Bynde instead performs a similarly powerful ground pound attack that meteor smashes fighters. FF: Power of the Heralds: Bynde suddenly radiates a golden glow. Then, she holds her sword behind her, it glowing with a blue light. Then, she suddenly spins her sword around herself, the sword reaching about 2x the length of a forward tilt in either direction. If an opponent is caught, she'll keep spinning, her sword rapidly damaging caught foes while also dragging them to right in front of her. After several hits and all of her captured foes are in front of her, she stops and holds her sword behind her, it radiating with fire. Then, she performs an uppercut with said sword, hitting them with a fiery hit that launches foes upwards.
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Miscellaneous Info Yes, Bynde is meant to be a clone of Link, and for a reason: I main Link in Super Smash Bros. Ultimate, mostly for his moveset.
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Nyxiel is the mastermide of everything behind the scenes in the Pyroverse, working with his father, the Yokai king Inversim and the Iliad Organisation to protect the universe from annhialation.
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NS: Parallel Lightning SS: Shadow Pull US: Black Warp DS: Shadow Orb FF: Archaean Majyyk
EA: Nyxiel appears from a black portal. VA:
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Moveset and Other Information
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Moveset NS: Parallel Lightning: Nyxiel fires streams of dark lightning from her shadow orbs, which chip away at their damage over time and stun them as long as they've just been launched away from her first. The longer the move is charged, the more its effects will linger and the further the lightning will travel, but if she's attacked during the charging animation she will have to reset the charge. If used midair, Nyxiel will hover in place for a second before descending back down, making it a useful tool for evading ground-based hazards and/or projectiles. SS: Shadow Pull: Nyxiel sends forth a trail of shadow orbs that move forward, head up, then return to her somewhat like a boomerang. They pierce through all enemies in their path and put them in hitstun as they're dragged back to Nyxiel on the return trip. Has shorter range than Parallel Lightning, but deals considerably more damage and is effective for edgeguarding.} US: Black Warp: Nyxiel will disappear into a black portal ring before popping out elsewhere, depending on the inputted direction. DS: Shadow Orb: Nyxiel throws forward one of the orbs that augments her basic melee combo as a projectile, quickly moving forward before moving upwards slightly and returning to her. The orb pierces through fighters in its path, puts them in hitstun, and then knocks them back towards Nyxiel on the return trip; this makes them useful for pulling distant fighters into a melee combo. FF: Archaean Majyyk: Nyxiel takes glimpses of the future via utilization of starlight, foreseeing enemy fighters' deaths at the hands of her friends. Within a moment's notice, Rojo, Stark, Samaina, Dr. Lox, Belladonna, and Chef Bubba are summoned to assist her in attacking any enemies that were caught in Nyxiel's finger snap range. They respectively use Gigaton Rush, PSI Burst, Magic Squeeze, Chain Lash, Black Bite, and Fireblast to deal damage or at least hold the fighter(s) down, while Nyxiel uses her Archaean Majyyk laser to break them down. Nyxiel then returns to the battle as the other Illad Organization members disappear.
EA: Nyxiel appears from a black portal. VA:
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Alec is a Greek student who serves as the main protagonist of Heirs to the Wrath. After finding that his mother had been captured by the Eighth Seal, he accepted to Zoya to join the Primordial Program as revenge. As a Heir, Alec has the ability to transform into a deity; in Alec's case, the Greek sun god Apollo.
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Gimmick: Anti-Block
NS: Fire Whip SS: Incandescent Combo US: Helios' Chariot DS: Sun Ray FF: The Last Sun
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Moveset and Other Information
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Moveset Gimmick: Anti-Block: Alec's attacks still deal a small amount of damage even if blocked or shielded against.
NS: Fire Whip: Alec hits fighters with a fire whip, dealing moderate damage. SS: Incandescent Combo: Alec hits fighters with a fire whip, dealing moderate damage. US: Helios' Chariot: Alec summons a chariot driven by two fire horses, which picks him up and deposits him forwards in the inputted direction. DS: Sun Ray: Alec summons a piller of fire down on himself, similarly to Pikachu's Thunder. Alec is not harmed by the move. FF: The Last Sun: Alec charms his opponent with an incandescent stares, then catches him by the throat and repeatedly smashes the opponent in his face before a last solar punch, doing decent damage and knockback.
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Caleb is a young Canadian man who is part of the Eighth Seal, a sinister cult composed of powerful people performing devastating rituals for the ancient gods. He was adopted by Qingyun, whom he calls his "mother". As a Heir, Caleb has the ability to transform into a deity; in Caleb's case, the Inuit wolf god Amaguq.
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NS: Icy Grab SS: Wolf Claws US: Roaring Jump DS: Ice Pick FF: Winter Soul
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Moveset NS: Icy Grab: Caleb grabs a nearby fighter (if there is one) and emits a short-ranged cold aura that freezes them. This move fails if there are no fighters nearby. SS: Wolf Claws: Caleb's hands transform into gigantic wolf claws, which he uses to punch and claw at fighters. US: Roaring Jump: Caleb briefly transforms into his wolf form and jumps into the air. This move does not deal any damage (aside from kinetic damage), but it is an excellent recovery. DS: Ice Pick: Caleb pulls out an ice pick and uses it to pin a fighter down. If used in midair, Calebinstead throws the ice pick down, meteor smashing fighters if it hits. FF: Winter Soul: The stage takes on blue tones and nearby fighters exhales mist. Caleb then pegs his claws into a nearby fighter's heart and emerges with his/her soul, doing massive damage in the process.
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Janka is a confident Hungarian woman not affilated with either the Primordial Program or Eighth Seal. As a Heir, Janka has the ability to transform into a deity; in Janka's case, the Tengrist water spirit Su iyesi.
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NS: Fire Touch SS: River Snap US: Sky Father DS: Metamorphosis FF: Water Spirit
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Moveset and Other Information
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Moveset NS: Fire Touch: Janka hits with a flaming slap, dealing damage and setting the victim fighter on fire. Deals more damage and knockback than River Snap, but has less range. SS: River Snap: Janka hits with a watery slap. If it does not directly hit a fighter, it forms a psuedo-projectile akin to Kirby's Cutter. Deals less damage and knockback than Fire Touch, but has longer range. US: Sky Father: A white goose lands on Janka's back and lends her its wings, using them to fly in the inputted direction. DS: Metamorphosis: Janka turns into water briefly to evade a hit and move out of the way before transitioning back to normal. FF: Water Spirit: Janka moves seductively towards the nearest fighter. As she moves, water submerges the stage. Janka gently lies her opponent on the floor before, brutally, turns him/her over and makes him drowning in the water.
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Glenster "Navy" Salt (better known as Glenn) is a young adult gifted with the Mystical Power.
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Gimmick: Brain Power
NS: Offensive Mystic SS: Mystical Barrage US: Mystical Teleport DS: Mystical Shield FF: Mystical Storm
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Moveset Gimmick: Brain Power: Like the Hero, Glenn uses a meter for his Specials. With these, he's able to conjure up powerful spells, though in exchange, will have to spend quite a bit of it. He wields 100 BP from the get go, and can recover by either waiting passively, or by dealing damage.
NS: Offensive Mystic: If tapped, Glenn will flick a hand out to deliver a beam of fiery energy, it traveling a fair distance though stopping if it zaps an enemy fighter, dealing a fair amount of damage. It's a decent damaging move, and eats up about 7 BP. If players hold the special button, they're able to swap between different elements by holding a direction as well, thus able to deal different kinds of damage.
- Earth: Forms a wall that can absorb around 15% damage. Uses 8 BP.
- Water: Has water erupt in front of him, uppercutting whoever's in front of and above him. Uses 7 BP.
- Ice: Delivers a rapid rally of icy bullets. Uses 6 BP.
- Cosmic: Sends a highly damaging star forwards, dealing a large amount of damage, though exploding on contact. Uses 11 BP.
SS: Mystical Barrage: Glenn expends all of his Brain Power to suddenly take the form of a Mystical Beast, where he delivers a barrage of powerful punches in front of him. The duration of the attack, and subsequently the amount of damage, increases depending on how much BP is used, but will always leave the player at 0 BP. US: Mystical Teleport: Glenn gets surrounded with mystical energy, before teleporting a fair distance away. He teleports diagonally upwards on default, but players can input a direction to have him teleport elsewhere. This eats up 15 BP, and can be used several times in succession. DS: Mystical Shield: Glenn flicks a hand in front of him, forming a shield of magical energy. This is a move with high priority, and thus can be used to nullify an attack if, say, he were stuck in a combo. Uses up 10 BP. FF: Mystical Storm: Glenn's magical energy overwhelms him, him flicking his arms upwards as the magic flows outwards. And then, mystical projectiles dart about from the upper screen towards the bottom, reigning the stage with a storm of magical energy. The attack covers much of the stage.
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Lumino is an aspiring warrior who trains every day in crystalline caves, which give him fire- and light-based powers. (Little does he know that he is actually the descendant of an ancient hero.) He is a Draconid, a half-human, half-dragon who can switch between the two on the fly.
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Gimmick: Dragon Transform
NS: Firework Burst SS: Rainbow Blast Beam US: DS: Colourful Claws FS: Crystalline Hypernova
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Moveset NS: Firework Burst: Lumino ignites a barrage of firework explosions in a small radius around him. Whilst the attack deals low damage and kncokback, it is able to be used repeatedly and ignores the opponent's defences. SS: Rainbow Blast Beam: Lumino generates a white orb of concentrated light within his hands/claws, which he converts into a powerful destructive rainbow beam. The attack deals large damage and knockback, but has a few seconds of endlag that enemy fighters can easily exploit. US: : DS: Colourful Claws: Lumino strikes with his claws. This attack is unique in that it is made up of multiple smaller attack that connect, only dealing knockback with the last attack. FS: Crystalline Hypernova: Lumino shoots out a sparkling projectile which homes in on the nearest fighter. On impact, the fighter will be caught in a devastating attack where they are incinerated by beams of light and pierced by sparkling crystals.
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Felicity Sayser is an otherwise ordinary teenage girl from the city of Obsidia, where people fight using rocks - Felicity's is her trusty amethyst Payton.
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Gimmick: Remote Control
NS: Payton Beam SS: Primie US: Payton Lift DS: Engiy FS: Opal Gem
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Moveset Gimmick: Remote Control: During attacks in which Payton (Felicity's amethyst) is away from her, Felicity can move independently. While so, Felicity will be unable to perform most attacks, instead opting for simple punches and kicks.
NS: Payton Beam: Payton hovers in front of Felicity and gleams brightly. During this gleam, players can mash the special button. Depending on how many times players mash the button, a series of fast beams (up to 5) will erupt from Payton. SS: Primie: Payton hovers upwards while shining. If the special button is tapped, Payton will only go up to about the height of one jump before firing a stream of arrows diagonally downwards. If it is held, instead it'll continue going up and up, only stopping and firing the stream of arrows diagonally downwards when the button is released. US: Payton Lift: Payton flies into Felicity's hands suddenly, stopping whatever attack it's doing. While holding it, Felicity then commands the amethyst to fly upwards, Felicity flying up with it while making an uppercut motion with the stone. DS: Engiy: Payton fires a ball of energy up over Felicity's head. From that ball, a cloud of energy forms, which then fires amethyst-like lightning downwards, dealing massive damage to those that're too close. This cloud lasts for about 2 seconds and deals damage to those that touch it, and it fires about 2 lightning bolts during its existence. FS: Opal Gem: Felicity channels the power of the Opal, and summons up a bunch of rocks shaped like shurikens, though they're only slightly smaller than her body. She then sends them forwards, them traveling to the end of the screen and stunning fighters that are in their way. She'll throw 8 of them, dealing a hefty amount of damage and throwing them with such frequency to keep fighters in place. The 8th stone she throws deals much more damage, and hits caught fighters with enough knockback to send them flying.
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Vessa is a young child hailing from the junk-filled Scraplands. Having an adventurous spirit and willingness to help others, Vessa tries to solve the problems of the people of Lostways. She wields a yo-yo as a weapon and can use various powerups.
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NS: Grapple SS: Magic Feather US: Tornado Blossom DS: Dragonpepper FF: Megatitanite
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Moveset NS: Grapple: If tapped, Vessa flicks her yoyo forwards a farther distance than normal. If her yoyo successfully collides with a fighter, they'll be pulled towards her, and then suddenly flung up and slammed into the floor. If players hold the special button, they can input a direction to have her flick the yoyo in that direction instead, again snagging any nearby fighters. This move also works as a tether recovery. SS: Magic Feather: Vessa performs a super-powered dash in the inputted direction. Whilst doing so, Vessa has massively reduced gravity, essentially making her fly, making this move an effective horizontal recovery. The move can be charged for more damage and range. US: Tornado Blossom: Vessa spins around and froms a tornado, propelling her up in the air. After she reaches the peak, she hovers down at a modest slope. DS: Dragonpepper: Vessa performs a firey spin attack that has a wide radius and sets fighters on fire but does little damage and knockback. If used in midair, Vessa instead performs a firey drill attack that meteor smashes fighters. FS: Megatitanite: Vessa suddenly becomes covered in metal and flings her yoyo forwards, grappling onto whatever surface is furthest away whilst i; a certain maximum range. Then, with her yoyo, she flings herself about in a circular motion, striking foes like a wrecking ball. Any fighters hit by her while she spinning about are hit with lots of damage and knockback. After spinning around 3 times, she goes back to where she was standing, loses the steel-like appearance, and goes back to normal
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Lucius is an antagonist-turned-deuteragonist of Heroforce, who manipulates "plasma" (actually manifesting as a green flame) as weaponry.
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NS: Plasma Surge SS: Plasma Laser US: Plasma Arc DS: Plasma Satellite FF:
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Moveset NS: Plasma Surge: Lucius's body becomes wreathed in plasma as he fires a multitude of weak projectiles in all directions, which have large hitstun. Good for both crowd control and juggling a single fighter. SS: Plasma Laser: Lucius thrusts his hand forward, firing a large beam of plasma energy directly forward. This beam is a multihit attack, and the final hit deals significant knockback. Lucius also remains immobile while performing this move. US: Plasma Arc: Lucius summons a large blade around his arm, spinning in a circle around himself to deal AoE damage. After this spin, Lucius throws the blade forward as a large arc-shaped sword beam. If Lucius is in midair, he is propelled upwards, dealing chained damage to any fighters that get caught on Lucius' blade. One of Lucius' weaker specials, but the massive sizes of the hitboxes make Plasma Arc good for dealing with large groups of fighters. DS: Plasma Satellite: Lucius summons multiple orbs near his feet, which spin rapidly around his body as they quickly move higher and further away from his body. After some time, these orbs explode, dealing heavy damage; the orbs also have weak hitboxes while flying around Lucius, making it a good melee tool. While performing this move, Lucius is immobile. FF: :
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Thrusterhound is a species found in the Spectroverse. It is one of the Spectroverses top predators, able to reach incredible speeds using its back metal thruster to gain a huge burst of speed to hunt down their prey.
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NS: Blaze Jaw SS: Exhaust Boost US: Rising Jet DS: Smokescreen Spit FF: Blue Flare
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Moveset NS: Blaze Jaw: Thrusterhound lunges forwards, grabs a fighter (if possible) and starts biting them with its fiery jaw. SS: Exhaust Boost: Thrusterhound's exhaust pipe studders and then it is propelled forwards, dealing damage to fighters that get caught in its way. Helpful as a horizontal recovery. US: Rising Jet: A chargeable attack, Thrusterhound shoots himself upward using their jets, creating an explosion under them that damages enemies under them. The longer it is charged, the more distance it covers, but doing so also reduces the explosion's damage. DS: Smokescreen Spit: Thrusterhound spews a cloud of smoke from its mouth. This smoke cloud lingers on the stage for some time, slowing and dealing continous damage to anyone within it. FF: Blue Flare: Thrusterhound rushes forward while going into its Blue Flare form, knocking anyone in his way into a cutscene. The captured enemies are thrown into the Spectroverse, where a pack of Thrusterhounds surround the foes and attack them with a flurry of slashes and bites. Blue Flare Thrusterhound then appears, finishing off the foes by creating a powerful explosion from its jet, launching the foes.
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Cassandra Kesecker (also known as the Crescent Kicker) is the main protagonist of her esoponymous game. She is an impatient and sassy kickboxer from Kickaxe's capital, Axopolis.
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NS: Raging Twister SS: Crescent Flame US: Lunar Axe DS: Zero Mercy Drop FF: Full Moon Crash
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Moveset NS: Raging Twister: Cassandra shoots out her leg and begin spinning rapidly like a tornado, capable of moving left and right. If any fighters arecaught in the move, they'll take damage for every active frame of the move's animation. The last hit is particularly strong, launching enemies horizontally away from Cassandra. The move can also be used midair to have Cassanda drift across the stage horizontally whilst descending slowly, though it'll leave her helpless afterwards. SS: Cresent Kick: Cassandra performs a swift crescent kick, which sends a large crescent-shaped wave of fire across the screen horizontally. If this flame touches fighters, it'll catch them and drag them along until it dissipates. Unlike the original game, the move can be angled to hit airborne fighters as well. US: Lunar Axe: Cassandra leaps high into the air before coming back down with a soaring axe kick, striking the heel of her foot into the enemy. The tip of her foot can meteor smash fighters or knock them hard against the ground, and Cassandra can control where her descent takes her. It's a very risky maneuver, as the move is fairly sudden and can lead to easy self-destructs. DS: Zero Mercy Drop: Cassandra performs a drop kick to push fighters down. The move has a bit of startup lag and leaves her stunned if she misses, making this move very easy to punish if incorrectly used. If the player succeeds in pushing the fighter down, she can leap above them and do a crushing 40% damage to them. FF: Full Moon Crash: Cassandra attempts to grab the nearest fighter. If she's successful, she throws said fighter down to the floor, springing up high so that her silhouette is visible before a glowing white moon. She then comes crashing back down with a frighteningly powerful axe kick, with intense flames being released from her heel as she makes contact with the fighter. It deals significant damage and is very likely to launch the fighter off the stage.
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Anthony Bell is the main protagonist of Aftershock. He is a quiet resident of Zapka's capital, Kazapolis, who gained electrical powers in an intense electromagnetic storm.
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Gimmick: Charge
NS: Thunder Charge SS: Startling Stun US: Magnet Hands DS: Discharge Parry FF: Ultrabolt
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Moveset Gimmick: Charge: Anthony has a Charge meter that can be viewed near his stock icon. It can be filled using Anthony's Neutral Special and depletes over time, or with his Down Special. When uncharged, Anthony is a highly mobile and lightweight fighter, but when Charged, he is more heavy and powerful, and his attack deal more damage and knockback. If Anthony overcharges, he will be stunned and have healy damage dealt to him, similarly to shield poking.
NS: Thunder Charge: Anthony charges up electricity in his body, filling up his Charge meter. SS: Startling Stun: Anthony faces the background as he looks to his side, zapping electricity next to him to stun a fighter long enough for him to hit them with a more powerful attack. The attack stuns enemies for longer the more Charge he has, allowing him to use more lethal attacks from his arsenal. US: Magnet Hands: Anthony will spread out his hands, attempting to magnet himself to a ledge. This move becomes less effective the more Anthony is charged, however. DS: Discharge Parry: Anthony places out his hands, blocking an incoming attack and sacrificing a phase of his Thunder Charge. It's the only way to manually decrease his Charge, but it doesn't damage fighters, only pushing them back. FF: Ultrabolt: Anthony overcharges his body with electricity, holding his hands behind him and charging a particularly powerful bolt of thunder. When ready, he blasts it across the screen, creating explosions against every fighter it hits. The attack does a supreme amount of damage and knocks fighters away rather well; it can be angled to make it harder to jump over.
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Millyrain "Dawndusk" Sis'zer is a U-pentomino-shaped Numroid
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NS: Twin Nova SS: Firebowl US: Chlorotoxin (ground)/Glacier Jet (air) DS: Headache Wave FF: Finishing Light
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Moveset NS: Twin Nova: Millyrain shoots out two blasts of light and dark which swivel around each other. Trying to guard from them absorbs the knockback, but not damage. SS: Firebowl: Millyrain equips the Thermal/Olympus symbols and bowls a fireball ahead that leaves a flaming trail in its path. US: (ground) Chlorotoxin: Millyrain equips the Coppice/Virulence symbols and has a vine grow from the palm of her hands which can be slightly controlled as it shoots out two balls of poison which, as expected, poison any fighter that gets hit. While it deals no knockback, it doubles as a melee attack where Millyrain slams her enemies into the ground, meteor smashing them in the process. (air) Glacier Jet: Millyrain equips the Verglas/Loch symbols and shoots a torrent of frigid water downwards, propelling herself upwards from the recoil, similarly to Greninja's Hydro Pump. The freezing water also briefly freezes any fighters in its way. DS: Headache Wave: Millyrain equips the Phrenic/Sonance symbols and sends out a short-ranged shockwave that, for any fighters it hits, reverses their controls and makes Summoner Orb characters turn against them. FF: Finishing Light: Millyrain equips the Unten and Heroforce symbols as she hrows the Imperium Spear forward, piercing opponents. She then conjures three laser beams, one toward the spear and two others at 30 degree angles up and down. This attack, while it ends fast, can rack up a bunch of damage.
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Redge is a half-human, half-demon who serves as KillGames's main protagonist. He is incredibly lazy, abrasive, sarcastic and rude, only joining the KillGames for an opportunity to kill his mother. He wields the Cauterizer, a hybrid sword/chainsaw powered by the fires of hell.
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NS: Hell Gun SS: Flame Slash US: Flame Upper DS: Hell Burst FF: Raging Rave
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Moveset NS: Hell Gun: Redge points Cauterizer like a gun and shoots a fireball in front of him. Redge can charge the attack to increase its size and damage. SS: Flame Slash: Redge flies forward a distance, slashing the first fighter that comes in his way, launching them backwards. US: Flame Upper: Redge performs a rising slash with the Cauterizer, sending him and fighters in front of him into the air DS: Hell Burst: Redge points Cauterizer downward, creating a slow-moving flame that travels along the ground. This flame is somewhat tall, causes multiple hits, and destroy projectiles in its way. FF: Raging Rave: Redge goes into his True Demon Form, charging forward, launching enemies into the air with the Cauterizer. Flying into the air, Redge unleashes a combo of flaming slashes with his weapon. The enemy, now covered in ashes, watches as the Cauterizer increases to massive size. Redge smiles at the camera, before he chops the enemy clean in half. He and his enemy's dead body fall to the ground as he strikes a cool pose and goes back to his normal form. This attack deals massive damage and knockback to the enemy if it lands.
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Storm is a cyborg who wants to put an end to the KillGames for its senseless violence for once and for all. She wields two Plasma Cutters attached to her wrists.
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NS: Spark Burst SS: Boost Slash US: Jet Slash DS: Reflect Barrier FF: Energy Overload
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Moveset NS: Spark Burst: Storm launches a bladed disc of energy forward. Storm can charge the attack to increase its size and allow it to deal multiple hits. SS: Boost Slash: Storm flies forward, slashing in front of her multiple times and damaging fighters in her way. At the end of the attack, she performs a stab that launches foes. US: Jet Slash: Storm boosts into the air while pointing her Plasma Cutter upward, slashing fighters above her and launching her into the air. DS: Reflect Barrier: Storm creates an energy shield on her wrist and bashes it forward, stunning fighters and reflecting oncoming projectiles. FF: Energy Overload: Storm overloads her Plasma Cutters, causing them to extend and her body to begin coursing with electricity. She attacks the fighter with a barrage of slashes with her blades, slowly increasing in speed as she attacks. She then plunges her right Plasma Cutter into the fighter's neck. As the fighter struggles to breathe, she apologizes to them, before she charges the Plasma Cutter with so much electricity that they explode, ending the attack. This attack deals extreme damage and knockback if it lands.
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Simone is a mink who was a member of the Royal Guard until the introduction of firearms threatened to jeopardize the position.
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NS: Sparkling Blade SS: Tryda US: Rainbow Slice DS: Mel FF: All-Out Attack
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Moveset NS: Sparkling Blade: Simone slashes a fighter with electricity, dealing damage and stunning the fighter hit. SS: Tryda: Simone conjures a piercing electrical bolt that strikes a single target, dealing medium damage and stunning the fighter hit. US: Rainbow Slice: Simone jumps up in the air and delivers a single powerful hit that deals moderate damage, with a slight beam extending outwards similarly to Kirby's Cutter. DS: Mel: Simone conjures electrical sparks onto any other fighters present within a certain radius, dealing low lightning damage. FF: All-Out Attack: Simone summons Camiko, Mullo, Eredo, Unaris, and Muerdo to his side, who each use Dyme, Llifo, Gwenwy, Than, and Dark Edge respectively on other fighters. Simone then finishes them off using his Runeblades, dealing heavy damage.
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