Fantendo - Game Ideas & More
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This page features the movesets for every character in the base roster of Super Smash Bros. Something Else. To see a character's moveset, click on a character's portrait.

Roster[]

MarioSSBSR(transparent)
LuigiSSBSR(transparent)
YoshiSSBSR(transparent)
PeachSSBSR(transparent)
DaisySSBSR(transparent)
Rosalina&LumaSSBSR(transparent)
Mario Luigi Yoshi Peach Daisy Rosalina & Luma
CaptainToadSSBSR(transparent)
BowserSSBSR(transparent)
BowserJrSSBSR(transparent)
WarioSSBSR(transparent)
WaluigiSSBSR(transparent)
PaperMarioSSBSR(transparent)
Captain Toad Bowser Bowser Jr. Wario Waluigi Paper Mario
DonkeyKongSSBSR(transparent)
Diddy&DixieSSBSR(transparent)
KingKRoolSSBSR(transparent)
LittleMacSSBSR(transparent)
LinkSSBSR(transparent)
ZeldaSSBSR(transparent)
Donkey Kong Diddy & Dixie King K. Rool Little Mac Link Zelda
ImpaSSBSR(transparent)
GanondorfSSBSR(transparent)
ToonLinkSSBSR(transparent)
MidnaSSBSR(transparent)
ChampionZeldaSSBSR(transparent)
SamusSSBSR(transparent)
Impa Ganondorf Toon Link Midna Champion Zelda Samus
ZeroSuitSamusSSBSR(transparent)
RidleySSBSR(transparent)
DarkSamusSSBSR(transparent)
PitSSBSR(transparent)
PalutenaSSBSR(transparent)
ViridiSSBSR(transparent)
Zero Suit Samus Ridley Dark Samus Pit Palutena Viridi
MedusaSSBSR(transparent)
NessSSBSR(transparent)
LucasSSBSR(transparent)
MarthSSBSR(transparent)
RoySSBSR(transparent)
LynSSBSR(transparent)
Medusa Ness Lucas Marth Roy Lyn
IkeSSBSR(transparent)
LucinaSSBSR(transparent)
RobinSSBSR(transparent)
CorrinSSBSR(transparent)
BylethSSBSR(transparent)
CaptainFalconSSBSR(transparent)
Ike Lucina Robin Corrin Byleth Captain Falcon
KirbySSBSR(transparent)
KingDededeSSBSR(transparent)
BandanaDeeSSBSR(transparent)
Adeleine&RibbonSSBSR(transparent)
MetaKnightSSBSR(transparent)
MagolorSSBSR(transparent)
Kirby King Dedede Bandana Dee Adeleine & Ribbon Meta Knight Magolor
FoxSSBSR(transparent)
FalcoSSBSR(transparent)
KrystalSSBSR(transparent)
WolfSSBSR(transparent)
PikachuSSBSR(transparent)
JigglypuffSSBSR(transparent)
Fox Falco Krystal Wolf Pikachu Jigglypuff
RedSSBSR(transparent)
MaySSBSR(transparent)
MewtwoSSBSR(transparent)
LucarioSSBSR(transparent)
GreninjaSSBSR(transparent)
IncineroarSSBSR(transparent)
Red May Mewtwo Lucario Greninja Incineroar
HattereneSSBSR(transparent)
VillagerSSBSR(transparent)
IsabelleSSBSR(transparent)
IsaacSSBSR(transparent)
OlimarSSBSR(transparent)
ChibiRoboSSBSR(transparent)
Hatterene Villager Isabelle Isaac Olimar Chibi-Robo
ShulkSSBSR(transparent)
RexSSBSR(transparent)
InklingSSBSR(transparent)
OctolingSSBSR(transparent)
MinMinSSBSR(transparent)
DrCoyleSSBSR(transparent)
Shulk Rex Inkling Octoling Min Min Dr. Coyle
RingFitTraineeSSBSR(transparent)
MrGame&WatchSSBSR(transparent)
IceClimbersSSBSR(transparent)
ROBSSBSR(transparent)
DuckHuntSSBSR(transparent)
TakamaruSSBSR(transparent)
Ring Fit Trainee Mr. Game & Watch Ice Climbers R.O.B. Duck Hunt Takamaru
SonicSSBSR(transparent)
TailsSSBSR(transparent)
DrEggmanSSBSR(transparent)
ArleSSBSR(transparent)
BayonettaSSBSR(transparent)
JokerSSBSR(transparent)
Sonic Tails Dr. Eggman Arle Bayonetta Joker
MegamanSSBSR(transparent)
ZeroSSBSR(transparent)
RyuSSBSR(transparent)
KenSSBSR(transparent)
ChunLiSSBSR(transparent)
DanteSSBSR(transparent)
Mega Man Zero Ryu Ken Chun-Li Dante
MonsterHunterSSBSR(transparent)
PacManSSBSR(transparent)
KazuyaSSBSR(transparent)
LloydSSBSR(transparent)
KlonoaSSBSR(transparent)
SimonSSBSR(transparent)
Monster Hunter PAC-MAN Kazuya Lloyd Klonoa Simon
SomaSSBSR(transparent)
BombermanSSBSR(transparent)
SnakeSSBSR(transparent)
CloudSSBSR(transparent)
SephirothSSBSR(transparent)
HeroSSBSR(transparent)
Soma Bomberman Snake Cloud Sephiroth Hero
SoraSSBSR(transparent)
Banjo&KazooieSSBSR(transparent)
SteveSSBSR(transparent)
CrashSSBSR(transparent)
SpyroSSBSR(transparent)
TracerSSBSR(transparent)
Sora Banjo & Kazooie Steve Crash Spyro Tracer
RyuHayabusaSSBSR(transparent)
TerrySSBSR(transparent)
RaymanSSBSR(transparent)
SolBadguySSBSR(transparent)
HeavySSBSR(transparent)
TravisSSBSR(transparent)
Ryu Hayabusa Terry Rayman Sol Badguy Heavy Travis
ShovelKnightSSBSR(transparent)
ShantaeSSBSR(transparent)
TheKnightSSBSR(transparent)
CupheadSSBSR(transparent)
Papyrus&SansSSBSR(transparent)
MiiFightersSSBSR(transparent)
Shovel Knight Shantae The Knight Cuphead Papyrus & Sans Mii Fighters

Nintendo Characters[]

Mario / Yoshi[]

MarioSSBSR(transparent)

Mario

Mr. Video Game Himself

Mario is the mascot of Nintendo and the eponymous protagonist of the Mario series. First appearing in Donkey Kong and originally known as Jumpman, he's the hero of the Mushroom Kingdom, saving the kingdom and Princess Peach from the evil Bowser. Throughout his career he has appeared in hundreds of games and has been everything from a doctor, to a racer, to a player of all kinds of sports.
Moveset

Mario is an All-Arounder character. With balanced stats all around, he's a great character for beginners or those looking for a character with a straightforward playstyle. Compared to previous games, his moveset hasn't seen much changes besides a new Side Special. He is a middleweight and has the ability to Wall Jump.

  • Jab: A punch, punch, kick combo, taking from Super Mario 64
  • Side Tilt: A kick forward.
  • Up Tilt: A quick jumping uppercut.
  • Down Tilt: A leg sweep.
  • Dash Attack: A sliding kick, taken from Super Mario 64
  • Side Smash: Mario charges up before creating a small explosion in front of him.
  • Up Smash: An upward arcing headbutt.
  • Down Smash: Mario swings his legs in a circular motion around him. Taken from Super Mario 64

  • Neutral Air: A flying kick.
  • Forward Air: An overhand punch. Has a meteor effect.
  • Back Air: A drop kick.
  • Up Air: The Mario Tornado. Mario spins around, trapping anyone nearby and damaging enemies.
  • Down Air: A stomp attack with both feet. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Spins the opponent before throwing them forward.
  • Back Throw: Spins the opponent before throwing them backwards.
  • Up Throw: Throws the enemy overhead with two hands.
  • Down Throw: A body slam.

  • Neutral Special: Fireball - Mario throws a fireball from his hands. The projectile bounces along the ground, dealing light damage to anyone it hits.
  • Side Special: Cappy Throw / Dive - Mario tosses Cappy forward as a projectile. He acts like a boomerang, damaging enemies on hit and even reflecting projectiles. Holding the button will have Cappy float in place for a bit, acting as a damaging hitbox. If Mario touches Cappy, he'll bounce off of him and launch into the air. Press Side Special again while Cappy is out to perform a Dive, diving towards him and dealing damage to anyone in front of him.
  • Up Special: Super Jump Punch - Mario performs a jumping uppercut, flying into the air and damaging enemies in his way. Enemies hit will cause coins to pop out, though these are only astethic.
  • Down Special: F.L.U.D.D. - Mario pulls out F.L.U.D.D., charging up before firing a stream of water in front of him. The water deals no damage but pushes back enemies.
  • Final Smash: Mario Finale - Mario rears his arms back before unleashing two massive fireballs in the direction he is facing. It covers a wide area and travels quickly across the screen. After flying a distance, the fireballs explode, launching enemies away.

  • On-Screen Appearance: Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!"
  • Taunts:
    • Up Taunt: Faces the camera, smiles, and gives a thumbs up.
    • Side Taunt: Tosses Cappy around himself.
    • Down Taunt: Spins around in mid-air with his arms and legs outstretched before falling on his back. A reference to his dying animation in Donkey Kong.
  • Victory Poses:
    • Left: Winds up for a punch and steps forward while punching in front of the screen.
    • Up: Jumps into the air, grabs a Power Star, and strikes a peace sign.
    • Right: Does a spin as he jumps high in the air and lands in a strongman pose.

  • Red: Default appearance.
  • White: Based off of Fire Mario.
  • Blue: Based off of Mario's appearance on the Japanese and European covers of Mario Bros..
  • Yellow: Based off of Wario.
  • Black: Based off of Foreman Spike.
  • Green: Based off of Mario's outfit in the Japanese cover of Wrecking Crew.
  • Purple: Based off of Waluigi.
  • Striped: Based off of Mario's outfit in Family Computer Golf: U.S. Course and NES Open Tournament Golf.
  • Doctor: Gains his doctor outfit from the Dr. Mario series. His fireballs are replaced with Megavitamins. Unlockable costume.
  • Builder: Gains his builder outfit from Mario Maker. Unlockable costume.

LuigiSSBSR(transparent)

Luigi

The Eternal Understudy

Luigi is Mario's brother and a main character of the Mario series. Compared to his brave and headstrong brother, Luigi is much more timid and awkward in comparison. For a long time he had always been in Mario's shadow, but surpasses his jumping height, at the cost of slippery movement. Recently he has been given a spotlight through the Luigi's Mansion series. He even had his own year!
Moveset

Luigi is an All-Arounder character. Compared to Mario, he has some weird quirks that can make him a bit polarizing to use, but has good combo tools and grabs. He has seen a rework to his moveset, now using the Poltergust G-00 more prominently in his moveset. He is a middleweight and has the ability to crawl.

  • Jab: Two punches followed by a hip thrust.
  • Side Tilt: A bash with the Poltergust's head.
  • Up Tilt: A swing upward with the Poltergust's head.
  • Down Tilt: A foot slide.
  • Dash Attack: A series of rapid, childish punches, while running forward.
  • Side Smash: A knifehead thrust. It can be angled.
  • Up Smash: An upward arcing headbutt.
  • Down Smash: Luigi swings his legs in a circular motion around him.

  • Neutral Air: A flying kick.
  • Forward Air: An downward smack with the Poltergust's head.
  • Back Air: A drop kick.
  • Up Air: A bicycle kick.
  • Down Air: A spinning foot stomp, trapping anyone nearby and damaging enemies.

  • Grab: Luigi fires a plunger from the Poltergust G-00, pulling in nearby enemies.
  • Pummel: Squeezes the opponent with the Poltergust.
  • Forward Throw: Slams the opponent forward.
  • Back Throw: Slams the opponent behind him.
  • Up Throw: Swings the Poltergust upward, launching the enemy into the air.
  • Down Throw: Throws the opponent to the ground, followed by a ground pound.

  • Neutral Special: Thunderball - Luigi fires a ball of electricity from his Poltergust. Unlike Mario's fireball, it travels in a straight line and is unaffected by gravity.
  • Side Special: Green Missile - Luigi charges up before blasting himself forward using the Poltergust's Burst. Charging increases the distance and damage. Has a chance to misfire, further increasing its damage, distance and speed.
  • Up Special: Super Jump Punch - Luigi performs a jumping uppercut, flying into the air and damaging enemies in his way. Normally it deals miniscule damage, but if an enemy is hit at the very start of the move, they'll take considerable damage.
  • Down Special: Poltergust G-00 - Luigi pulls out the Poltergust G-00 and begins vacuuming in front of him. It pulls in nearby enemies, instantly grabbing them if they're close enough, and can be used to suck in projectiles and fire them out again at a later time.
  • Final Smash: Twin Poltergust - Gooigi appears behind Luigi, and the two spin around while vacuuming up anyone nearby. After some time, the two will shoot any sucked in enemies into the sky, launching them away.

  • On-Screen Appearance: Jumps out of a Warp Pipe with hands on face uneasily saying, "Let's-a go."
  • Taunts:
    • Up Taunt: Performs five quick poses, one after the other.
    • Side Taunt: Stands straight up with hands-on hips, falls forward stiff on the floor, then seems to balance himself back up again.
    • Down Taunt: Crosses his arms behind his back and performs a small, shy kick. Spikes enemies below him.
  • Victory Poses:
    • Left: Planks twice, much like in his side taunt.
    • Up: Turns around and makes gun motions with his fingers, saying "Bang, bang."
    • Right: Childishly swings his arms at the air, then gasps while holding his hand out.

  • Green: Default appearance. Gooigi has a green color.
  • Orange: Based off of Mario's appearance in Pinball. Gooigi has an orange color.
  • Pink: Based off of Luigi's appearance in Wrecking Crew. Gooigi has a pink color.
  • Cyan: Based off of Mario's appearance on the American boxart of Mario Bros.. Gooigi has a cyan color.
  • White: Based off of Fire Luigi. Gooigi has a white color.
  • Purple: Based off of Waluigi. Gooigi has a purple color.
  • Blue: Based off of Mario's appearance on the Game & Watch boxart for Donkey Kong Jr.. Gooigi has a blue color.
  • Yellow: Based off of Luigi's appearance in the Atari XE port of Mario Bros. Gooigi has a yellow color.
  • Gooigi: Replaced with Gooigi. Unlockable costume. Luigi takes Gooigi's place in the Final Smash.
  • Mr. L: Gains his outfit as Mr. L from Super Paper Mario. Gooigi has a black color. Unlockable costume.

YoshiSSBSR(transparent)

Yoshi

The Green Glutton

Yoshi is a character from the Mario series and the main protagonist of the Yoshi series. A gentle dinosaur from Yoshi's Island, they come in a wide variety of colors and have the ability to eat anything with their long tongues, transforming what they eat into eggs. He acts as an ally to Mario in his adventures, allowing the plumber to ride on him.
Moveset

Yoshi is an All-Arounder character. He has great mobility, especially in the air, alongside some potent damage options. Returning gimmicks are his Egg Shield, which darkens overtime and prevents shield stabbing, and his Flutter Jump which grants a large boost in height when using his double jump. He also has the unique ability to create Eggs, either by eating enemy projectiles or items. These Eggs act as ammo for his Up Special. He is a mid-heavyweight and has the ability to crawl.

  • Jab: A front kick followed by a roundhouse kick.
  • Side Tilt: A tail swing forward.
  • Up Tilt: Brings his tail upwards, going from front to back.
  • Down Tilt: Lays on all fours and spins his body around to attack with his tail.
  • Dash Attack: A far reaching side kick.
  • Side Smash: A headbutt.
  • Up Smash: A bicycle kick.
  • Down Smash: Crouches and swings his tail forward, and then backward.

  • Neutral Air: A flying kick.
  • Forward Air: A downward headbutt. Has a meteor effect.
  • Back Air: Three tail swipes behind Yoshi.
  • Up Air: A tail flick upward.
  • Down Air: A series of rapid, downward kicks.

  • Grab: Grabs the enemy with his tongue and holds them in his mouth.
  • Pummel: Chews the opponent.
  • Forward Throw: Spits the enemy forward.
  • Back Throw: Turns around and spits the enemy backwards.
  • Up Throw: Spits the enemy upwards.
  • Down Throw: Spits the enemy to the ground.

  • Neutral Special: Egg Lay - Yoshi sticks his tongue out, eating whatever is in front of him. If he eats an enemy, they will be trapped in an egg and will become vulnerable to damage. If he eats a projectile or item, he'll lay a smaller egg that can be used with his Up Special. The size and damage of the egg is determined by the strength of the projectile or item Yoshi has eaten.
  • Side Special: Egg Roll - Yoshi curls up into an egg and rolls forward, knocking away anyone on hit. He can turn around mid-roll and even jump (though doing so will stop the move). Hold the button to charge it, increasing the distance Yoshi can travel.
  • Up Special: Egg Throw - Without any eggs, Yoshi pulls out an egg and throws it as an arcing projectile. Holding a direction allows you to angle the egg. If you have eggs following you, a reticle will appear, allowing Yoshi to toss the egg in any direction. The egg will bounce off walls and deal damage on contact.
  • Down Special: Yoshi Bomb - Yoshi jumps before performing a ground pound, damaging whoever is under him.
  • Final Smash: Mega Eggdozer - A giant Shy Guy appears in front of Yoshi, as Yoshi eats it and turns it into a Mega Eggdozer. A reticle appears and after pressing an attack button, or after enough time passes, Yoshi throws the Eggdozer in that direction. The Eggdozer will fly across the screen, bouncing off of the stage and the blast lines before eventually exploding, taking out anyone nearby.

  • On-Screen Appearance: Breaks out of a Yoshi Egg and shakes his rear end.
  • Taunts:
    • Up Taunt: Dances around in a circle, chanting "Yoshi"! as he finishes.
    • Side Taunt: Chases his tail in circles, then lifts up an arm as he finishes.
    • Down Taunt: Yoshi faces the screen and jumps up and down whilst chanting.
  • Victory Poses:
    • Left: Does a flutter jump, spins once, and gives the V sign.
    • Up: Punches the air twice, spins, and poses while standing on one foot.
    • Right: Angrily, he punches a few times, and then turns his back on the screen facing right.

  • Green: Default appearance.
  • Red: Based off of a Red Yoshi.
  • Blue: Based off of a Blue Yoshi.
  • Yellow: Based off of a Yellow Yoshi.
  • Pink: Based off of a Pink Yoshi.
  • Cyan: Based off of a Light Blue Yoshi.
  • Purple: Based off of a Purple Yoshi.
  • Black: Based off of a Black Yoshi.
  • Yarn: Based off of Yoshi's appearance in Yoshi's Woolly World. Unlockable costume.
  • Boshi: Based off of Boshi from Super Mario RPG: Legend of the Seven Stars. Unlockable costume.

PeachSSBSR(transparent)

Peach

Princess of the Mushroom Kingdom

Princess Peach is a major character in the Mario series. The ruler of the Mushroom Kingdom, she is Mario's love interest throughout the games. Despite her loyal Toad servants doing their best to protect her, she is often kidnapped by Bowser, and it's always up to Mario to save her.
Moveset

Peach is a Hit & Run character. She's a bit slow on the ground, but is great in the air and has a variety of great abilities to open the enemy up for a combo. She has seen little changes to her moveset, besides a new special. She is a middleweight with the ability to float.

  • Jab: Slaps her enemy twice.
  • Side Tilt: Kicks forward 180 degrees from low to high.
  • Up Tilt: Raises her hand upward, creating a blast of heart magic.
  • Down Tilt: A low sweep kick.
  • Dash Attack: A strike with both arms extended forward, followed by Peach quickly spreading her arms out.
  • Side Smash: Strikes the enemy with a frying pan.
  • Up Smash: Raises her arm and twirls a pink ribbon.
  • Down Smash: Peach does a clockwise spin on her left leg and utilizes the edge of her dress, striking enemies around her.

  • Neutral Air: Spins around at an angle with arms extended, dealing damage to her left and right sides.
  • Forward Air: A strike with Peach's parasol.
  • Back Air: A rear thrust. Creates a heart effect on hit.
  • Up Air: Swipes above her head with her arms from left to right.
  • Down Air: Rapidly kicks under herself.

  • Pummel: Toad appears and punches the enemy.
  • Forward Throw: Toad headbutts the enemy, launching them forward.
  • Back Throw: Places the opponent behind her and bumps them away with her rear.
  • Up Throw: Puts opponent above her, and strikes them upward.
  • Down Throw: Tosses the opponent to the ground, and has Toad ground pound them.

  • Neutral Special: Toad - Toad appears in front of Peach, leaping out in front of her to protect her. If Toad is hit by the attack, he'll create a blast and shoot out spores around him to launch the foe away.
  • Side Special: Peach Bomber - Peach lunges her body forward to deliver a powerful bash with her rear.
  • Up Special: Peach Parasol - Peach jumps upward and opens her parasol, damaging enemies above her. You can open and close it at any point, and keeping it open allows you to float down under you touch the ground.
  • Down Special: Pluck - On the ground, Peach plucks a Vegetable out of the ground that she can throw at enemies. It's mood changes how much damage it deals, alongside its effects. Who knows, you might pull something explosive as well. In the air, the attack is instead a grab, having Peach grab enemies under her to pick up, carry and throw with the attack button.
  • Final Smash: Peach Blossom - Peach begins dancing as she emits large amounts of heart magic, putting nearby enemies to sleep and healing her for 100%. The closer enemies are to you, the harder it is for them to wake up.

  • On-Screen Appearance: Appears spinning out of a shower of hearts, says "Hi!" to the player and waves at the screen.
  • Taunts:
    • Up Taunt: Faces the screen, and takes out and twirls her parasol. She says "Sweet!" as she does this.
    • Side Taunt: Dances once in a taunting manner as little music notes flutter around her, while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
    • Down Taunt: Faces the screen, and winks and points with her index finger in a somewhat bent posture and says "Uh-huh!"
  • Victory Poses:
    • Left: Whilst motioning from right to left, she leans on her parasol. She then raises it while doing a stationary twirl, and poses with it open while resting it on her shoulder. Throughout the motion, she says "Aw, did I win?"
    • Up: Twirls with her arms raised as hearts surround her. Afterwards, she poses with her right hand on her hip and her left hand up towards her chest while saying "This is fun!"
    • Right: Waves while walking forward, blows a kiss (in the form of a pink heart), and says "Peachy!" Afterwards, she rests her right arm across her waist, and waves with her left hand.

  • Pink: Default appearance.
  • Yellow: An original color.
  • Red: Based off of Pauline. Her hair changes to brown.
  • Blue: Based off of one of her alternate colors from Mario Golf. Her hair changes to white.
  • Green: Based off of one of her alternate colors from Mario Golf. Her hair changes to orange.
  • White: Based off of her wedding outfit from Super Mario Oddysey.
  • Fire: Based off of Fire Peach.
  • Black: An original color.
  • Wedding: Peach's wedding outfit from Super Mario Odyssey. Unlockable costume.
  • Shadow Queen: Peach's appearance when possessed by the Shadow Queen in Paper Mario: The Thousand-Year Door. Unlockable costume.

DaisySSBSR(transparent)

Daisy

Sarasaland's Chipper Princess

Princess Daisy is a reoccurring character in the Mario series. With an upbeat and spunky attitude, she is the ruler of Sarasaland. In her debut, she is a damsel-in-distress, being kidnapped by the tyrannical alien Tatanga. Ever since however, she often participates in many sports games like tennis, golf, baseball and soccer.
Moveset

Daisy is a Hit-and-Run character. She has seen large changes throughout her moveset, utilizing moves based off of the Mario sports games and no longer being a clone of Peach. She utilizes setplays and various soccer balls to perform powerful combo attacks and send the enemy flying. She is a mid-lightweight with the ability to air dash.

  • Jab: Two punches followed by a hip thrust.
  • Side Tilt: A baseball bat swing.
  • Up Tilt: A flip kick.
  • Down Tilt: A low sweep kick.
  • Dash Attack: A lunging knee strike.
  • Side Smash: A powerful sweeping kick.
  • Up Smash: A powerful spinning kick.
  • Down Smash: A punch to the ground, creating crystals around her.

  • Neutral Air: Spins around at an angle with arms extended, dealing damage to her left and right sides.
  • Forward Air: An axe kick. Has a meteor effect.
  • Back Air: Performs a kick behind her.
  • Up Air: Swings a baseball bat in an arc above her.
  • Down Air: A diving kick. Has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Grabs the enemy by the head and slams them to the ground.
  • Back Throw: Tosses the enemy to the ground and elbow drops them.
  • Up Throw: Performs a jumping knee attack, launching the enemy into the air.
  • Down Throw: Tosses the opponent to the ground before ground pounding them.

  • Neutral Special: Striker Ball - Daisy summons a metal soccer ball and kicks it into the air. From there, Daisy can use one of her many attacks to launch the ball at her enemies. The more damage the ball sustains, the more damage it deals.
  • Side Special: Daisy Torpedo - Daisy flies at an upward angle. If she hits an enemy or a ball, she backflips and performs a kick that spikes enemies and sends the ball at a downward angle.
  • Up Special: Blossom Dunk - Daisy pulls out a basketball and leaps into the air, before slamming the ball downward as a damaging projectile. Spikes enemies if an enemy is hit at the start of the attack.
  • Down Special: Crystal Smash - Daisy's arms become encased in crystal as she assumes a defensive stance. If she is hit by a projectile (including Striker Balls), or an enemy attacks her, she absorbs the attack, stunning it and launching it into the air. She then jumps toward the object, and can then kick it in any direction, launching it away and potentially into other enemies.
  • Final Smash: Crystal Megastrike - Daisy starts the attack by kicking the enemy into the air. Her fist becomes encased in crystal as she unleashes a barrage of punches. At the end, she appears above the trapped foes, gathering even more crystals to her fist before flying downward and unleashing a final punch that sends enemies flying.

  • On-Screen Appearance: Crashes down from the sky, then gets up, before saying, "Oh yeah?! Come on!".
  • Taunts:
    • Up Taunt: Jumps in the air with her fist in the air, yelling out "Yeah!".
    • Side Taunt: Gets in a boxing stance and punches the air and says "C'mon!".
    • Down Taunt: Pulls out a soccer ball and kicks it a bunch before putting it away.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Orange: Default appearance.
  • Sports: Daisy's outfit in most of the Mario sports games.
  • Cyan: Based off of her outfit on the Away team in Mario Strikers Charged
  • Sports Green: Based off of Peach's appearance on the title screen of NES Open Tournament Golf.
  • Red: Based off of either Mario or Petey's outfit from Mario Strikers Charged.
  • Sports Pink: Based off of Daisy's alternate outfit in Mario Tennis.
  • Dark Blue: Based off of the color of the Super Team from Super Mario Strikers.
  • Sports White: An original color.
  • Racer: Daisy outfit while riding a bike in the Mario Kart series. Unlockable costume.
  • Princess: Daisy's normal appearance throughout much of the Mario games. Unlockable costume.

Rosalina&LumaSSBSR(transparent)

Rosalina & Luma

The Cosmic Travellers

Rosalina and Luma are reoccurring characters throughout the Mario series. Both debuting in Super Mario Galaxy, Rosalina acts as a major ally to Mario, helping him travel through space to save Princess Peach. She lives on the Comet Observatory, acting as a watcher and defender of the cosmos, and she is the adopted mother of the Lumas.
Moveset

Rosalina & Luma are Trapper characters. The character's main gimmick is that you can control both Rosalina and Luma at the same time. Luma attacks in tandem with Rosalina, and by using her Neutral Special, you can separate the two and control large parts of the stage. However, Luma has limited HP, and if KOed can't be used for some time. She has seen little changes to her moveset. Rosalina & Luma are a lightweight character with the ability to air dash.

  • Jab: Rosalina swings her wand twice followed by emitting a sparkle-shaped energy blast between her hands. Luma attacks with a punch followed by a kick followed by a bicycle kick.
  • Side Tilt: Rosalina performs a floating, double-footed roundhouse kick. Luma performs a normal roundhouse kick.
  • Up Tilt: Rosalina emits a planetary ring that rises up from her head. Luma performs an uppercut.
  • Down Tilt: Rosalina performs a low-angle dropkick. Luma performs a low-angle headbutt.
  • Dash Attack: Both perform a lunging upward battering ram, with Rosalina emitting stardust from her head and Luma attacking with a backflip.
  • Side Smash: Rosalina performs a double palm thrust that emits a spiral galaxy-shaped energy blast. Luma performs a punch.
  • Up Smash: Rosalina performs a backward arcing headbutt. Luma performs a bicycle kick.
  • Down Smash: Rosalina performs a spinning shin kick that emits spiral galaxy-shaped energy blasts on both sides. Luma performs a spinning kick.

  • Neutral Air: Rosalina somersaults to emit a starry trail of energy from her feet. Luma performs spinning kick that hits forward and then backward.
  • Forward Air: Rosalina performs a delayed bicycle kick that emits a spiral galaxy-shaped energy blast. Luma performs an upward headbutt.
  • Back Air: Rosalina performs a dropkick that emits a spiral galaxy-shaped energy blast. Luma performs a normal dropkick.
  • Up Air: Rosalina emits a planetary ring above her head. Luma performs a bicycle kick.
  • Down Air: Rosalina emits a planetary ring below herself. Luma performs a stomp.

  • Pummel: Strikes the enemy with her wand.
  • Forward Throw: Makes the opponent float with antigravity before flinging them forward.
  • Back Throw: Spins the enemy around with antigravity before flinging them backwards.
  • Up Throw: Flings the enemy into the air using antigravity.
  • Down Throw: Slams the opponent into the ground with antigravity.

  • Neutral Special: Luma Shot - Rosalina launches Luma forward. Hold the button to charge it, increasing Luma's distance. Press the button again to have Luma return to Rosalina.
  • Side Special: Star Bits - Rosalina commands Luma to shoot three Star Bits at the enemy. They cover an okay distance.
  • Up Special: Launch Star - Rosalina summons a Launch Star, sending her flying upward at an angle. You can adjust the angle she flies by holding a direction.
  • Down Special: Star Spin - Rosalina performs a spinning attack, damaging enemies near her and reflecting projectiles. If used in the air it gives her a small boost upward.
  • Final Smash: Grand Star - Rosalina & Luma summons a Grand Star, pulling in enemies, firing ricocheting projectiles, dealing damage to anyone who touches it, and slowly grows in size. Once it reaches max size, it explodes, dealing high damage to anyone nearby.

  • On-Screen Appearance: Glides in from some stars and does a twirl.
  • Taunts:
    • Up Taunt: Rosalina & Luma lean forward and twirl like a planet on its axis, while Luma chirps cheerfully.
    • Side Taunt: Rosalina puts her hand on her hip, leans back, waves her wand and says "Mmm hmm!", while Luma nods its head in agreement.
    • Down Taunt: Rosalina crouches and then slowly rises up while waving her wand and while Luma dances around.
  • Victory Poses:
    • Left: Luma flies in after Rosalina motions with her wand, giggling, while Luma circles her.
    • Up: Rosalina poses and says "All right!", while Luma jumps and spins behind her.
    • Right: Luma jumps into Rosalina's arms, and she catches it.

  • Cyan: Default appearance. Luma is a yellow color.
  • Pink: An original color. Luma is an orange color.
  • Yellow: An original color. Luma is a blue color.
  • Green: An original color. Luma is a green color.
  • Red: Based off of Fire Rosalina. Luma is a red color.
  • Purple: An original color. Luma is a purple color, resembling Lubba or Comet Tico.
  • Black: An original color. Luma is a black color, resembling Polari.
  • White: Based off of Peach's original sprite in Super Mario Bros. Luma is a cream color.
  • Aurora: Gains her Aurora costume from Mario Kart: Tour. Luma has a dark blue color, with a starry effect. Unlockable costume.
  • Witch: Gains her Witch costume from Mario Kart: Tour. Luma becomes covered in bandages, resembling a mummy. Unlockable costume.

CaptainToadSSBSR(transparent)

Captain Toad

Leader of the Toad Brigade

Captain Toad is a reocurring character in the Mario series. A red Toad with an oversized backpack, he is the leader of the Toad Brigade, a group who provide help to Mario in the Galaxy games. In his own adventure in Captain Toad: Treasure Tracker, he becomes a treasure hunter, and seeks to save Toadette and a Power Star from a giant bird named Wingo.
Moveset

Captain Toad is an All-Arounder character. He has no additional movement options, and his main gimmick is his Backpack. With the Backpack on, Captain Toad becomes a heavyweight, making him harder to knock around, but he gains the inability to jump while on the ground. With his Neutral Special, he can toss the backpack as a projectile, and without it he gains a speed boost, but becomes a lightweight. Use both to your advantage to control the flow of the fight.

  • Jab: Two punches followed by a headbutt.
  • Side Tilt: A backpack swing forward. Replaced by a haymaker without the backpack.
  • Up Tilt: A backpack swing upward. Replaced by an uppercut without the backpack.
  • Down Tilt: A low kick.
  • Dash Attack: Trips and slides along the ground.
  • Side Smash: Swings a Super Pickaxe forward.
  • Up Smash: Swings a Super Pickaxe upward.
  • Down Smash: Spins while holding a Super Pickaxe.

  • Neutral Air: A spinning cartwheel, hitting the enemy with his head.
  • Forward Air: A backpack swing forward. Replaced with a Super Pickaxe swing without the backpack. The backpack version has a meteor effect.
  • Back Air: A backpack swing backwards. Replaced with a Super Pickaxe swing without the backpack.
  • Up Air: A backpack swing upwards. Replaced with a Super Pickaxe swing without the backpack.
  • Down Air: Grabs the backpack's straps and stomps on it. Replaced with a stomp without the backpack. The backpack version has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Headbutts the enemy.
  • Back Throw: Throws the enemy backwards.
  • Up Throw: Tosses the enemy upwards.
  • Down Throw: Throws the enemy to the ground and either slams them with his backpack, or without it, performs a ground pound.

  • Neutral Special: Backpack Toss - Captain Toad grabs his backpack's straps, spinning, before tossing it a distance forward. Hold the button to determine the distance Captain Toad tosses the backpack. This changes up Captain Toad's stats, and the backpack itself will stay on the ground. The backpack can be stood on as a platform, and it will absorb enemy attacks (though will be knocked backwards). Press Neutral Special near the backpack, and Captain Toad will put the backpack back on.
  • Side Special: Minecart - Captain Toad summons a minecart, charging forward and dealing damage to anyone in his way. With his Backpack on, the attack travels less distance, but has super armor.
  • Up Special: Propeller Box - Captain Toad pulls out a Propeller Box, which he uses to propel himself into the air. The propeller will damage anyone above Captain Toad. With the Backpack on, he covers less distance, but can use aerial attacks after reaching maximum height.
  • Down Special: Turnip Cannon - Captain Toad summons a Turnip Cannon. With the backpack on, Captain Toad can aim and fire the cannon, with the turnips themselves flying in an arc and dealing good damage. With the backpack off, the Cannon comes out of the backpack instead, dealing less damage but being fired directly at the player. If Captain Toad is standing on the backpack while using this move, the cannon will fire him instead, allowing you to approach enemies.
  • Final Smash: Draggadon - Captain Toad raises his fist into the air, as Draggadon suddenly appears from the bottom of the screen. Slowly flying near Captain Toad, pressing the attack button has Draggadon breath a stream of fire, while pressing the special button has him let out a deafening roar that stuns anyone nearby. Captain Toad is free to attack enemies while Draggadon is on-screen.

  • On-Screen Appearance: Jumps out of the Starshroom, dusting himself off before saying, "Ready for adventure!" while striking a pose.
  • Taunts:
    • Up Taunt: Readjusts his headlamp before putting hands to his sides.
    • Side Taunt: Pulls out his Super Pickaxe and holds it into the air before putting it away.
    • Down Taunt: Rummages through either his backpack or his packet, pulling out a coin, a turnip, or a Super Gem.
  • Victory Poses:
    • Left: Spins around a Power Star before grabbing it and holding it towards the screen.
    • Up: The rest of the Toad Brigade appear and celebrate by tossing Captain Toad into the air.
    • Right: Spins around with his Super Pickaxe before falling over, spilling the treasure in his backpack everywhere. He looks around before sighing, before dusting himself off and standing back up.

  • Default: Default appearance.
  • Toadette: Replaced with Toadette.
  • Blue: Based off of Blue Toad.
  • Purple Toadette: Replaced with Toadette. Based off of Purple Toad.
  • Green: Based off of Green Toad.
  • Red Toadette: Replaced with Toadette. Based off of the color of a Super Mushroom.
  • Yellow: Based off of Yellow Toad.
  • Blue Toadette: Replaced with Toadette. Based off of the color of a Mini Mushroom.
  • Classic Toad: Based off of Toad's normal outfit. The backpack is replaced with a ? Block.
  • Classic Toadette: Based off of Toadette's normal outfit. The backpack is replaced with a ? Block.

BowserSSBSR(transparent)

Bowser

King of the Koopas

Bowser is the main antagonist of the Mario series. The King of the Koopas and the leader of the Koopa Troopa, he is Mario's archnemesis. Throughout the series he has made many attempts to take over the Mushroom Kingdom by kidnapping Princess Peach (who he also has a crush on).
Moveset

Bowser is a Grappler character. He is easily the heaviest character in the roster, capable of dealing and taking large amounts of damage, though his range is a bit lacking. He has seen little changes to his moves. He is a super-heavyweight with the ability to crawl.

  • Jab: A palm thrust followed by a straight punch.
  • Side Tilt: A swung backhanded punch with his arm slightly bent.
  • Up Tilt: An overhead arcing claw swipe.
  • Down Tilt: An alternating pair of hooks.
  • Dash Attack: A side kick.
  • Side Smash: A wind up punch.
  • Up Smash: Thrusts his shell upward while spinning.
  • Down Smash: Does two grounded claw swipes, hitting opponents in front of him, then behind him.

  • Neutral Air: An aerial cartwheel.
  • Forward Air: Swipes downward with one claw.
  • Back Air: A drop kick.
  • Up Air: An upwards arcing headbutt.
  • Down Air: A powerful stomp. Causes a meteor effect.

  • Pummel: Headbutts the opponent.
  • Forward Throw: Horn thrusts the enemy, launching them away.
  • Back Throw: Throws the opponent backwards in a sideways motion with one arm.
  • Up Throw: Spins his shell and spins rapidly to deal damage to the enemy.
  • Down Throw: Places the opponent on the ground and body slams them.

  • Neutral Special: Fireball - Bowser shoots a fireball from his mouth. This is a slow moving projectile, but deals okay damage and launches the enemy into the air.
  • Side Special: Flying Slam - Bowser dashes forward, grabbing the enemy, jumping into the air and slamming the enemy into the ground.
  • Up Special: Whirling Fortress - Bowser withdraws into his shell before spinning in the air. Hold left or right to move while flying.
  • Down Special: Bowser Bomb - Bowser jumps into the air before performing a ground pound. Meteor smashes enemies in the air.
  • Final Smash: Giga Bowser - Bowser transforms into Giga Bowser, becoming massive in size, invincible to damage, and dealing larger amounts of damage. It lasts for a limited time, but taking damage will reduce the amount of time it lasts.

  • On-Screen Appearance: Emerges from a wall of flames hunched over, saying "Showtime.", before standing up right.
  • Taunts:
    • Up Taunt: Throws his head back and swivels it in a circle while roaring.
    • Side Taunt: Leans forward and angrily chomps his jaws three times.
    • Down Taunt: Crosses his arms and laughs.
  • Victory Poses:
    • Left: Stomps and spreads his arms while roaring.
    • Up: Runs into the scene and slashes his claws twice.
    • Right: Breathes fire and assumes a pose similar to his render from SSB4
.

  • Default: Default appearance.
  • Black: An original color.
  • Yellow: Based on Ludwig and Lemmy's appearance in Super Mario World.
  • Green: Resembles one of his alternate colors from Mario Golf.
  • Gray: Based on Morton's original design from Super Mario Bros. 3.
  • Orange: Based on Giga Bowser.
  • Red: Resembles one of his alternate colors from Mario Golf.
  • Blue: Based on Dark Bowser from Mario & Luigi: Bowser's Inside Story.
  • Dry: Replaced with Dry Bowser. All of Bowser's fire effects now have a blue color. Unlockable costume.
  • Wedding: Bowser's Wedding outfit from Super Mario Odyssey. Unlockable costume.

BowserJrSSBSR(transparent)

Bowser Jr.

Prince of the Koopas

Bowser Jr. is a reoccurring antagonist in the Mario series. The son of Bowser and the heir to his throne, since his first appearance in Super Mario Sunshine he has helped his father in his attempts to take over the Mushroom Kingdom. He's often seen riding in his Jr. Koopa Clown Car, which is equipped with a variety of weapons for him to use.
Moveset

Bowser Jr. is a Trapper character. He relies on his variety of tricks and projectiles to keep his enemies from retaliating against his powerful hits. He has seen a change to his Side Special, with his former Side Special being integrated into his Dash Attack. Bowser Jr. is a heavyweight with the ability to air dash.

  • Jab: Boxing gloves come out of the Jr. Koopa Clown Car, as it performs a one-two punch, followed by a flurry of hits.
  • Side Tilt: The Junior Clown Car thrusts a large dinner fork forward.
  • Up Tilt: The Junior Clown Car thrusts a large dinner fork upward.
  • Down Tilt: The Junior Clown Car uses its tongue to lick forward three times.
  • Dash Attack: The Junior Clown Car in go-kart form spins around, damaging anyone nearby.
  • Side Smash: The Junior Clown Car uses two drills to drill the opponent in place.
  • Up Smash: Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller.
  • Down Smash: The Junior Clown Car slams wrecking balls on both sides.

  • Neutral Air: The Junior Clown Car spins around with the boxing glove arms extended.
  • Forward Air: The Junior Clown Car swings a wrecking ball forward in a circling motion.
  • Back Air: The Junior Clown Car thrusts a wrecking ball backward.
  • Up Air: Quickly swings a hammer above himself.
  • Down Air: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.

  • Pummel: Hits the opponent with a toy hammer.
  • Forward Throw: The Junior Clown Car throws an uppercut.
  • Back Throw: The Junior Clown Car spins and then throws the opponent backward.
  • Up Throw: The Junior Clown Car flings the opponent upward.
  • Down Throw: The Junior Clown Car throws the opponent onto the ground and then extends a drill from its underside hatch to pierce opponents.

  • Neutral Special: Clown Cannon - The Junior Clown Car opens its mouth and fires a cannonball. The longer it is held, the farther, faster and more damaging it will be. Once a cannonball reaches its max distance, it falls downward, dealing damage to anyone in its way.
  • Side Special: Bulls-Eye Bill - The Junior Clown Car fires a Bulls-Eye Bill from a side cannon. It can be remotely controlled, and explodes on contact.
  • Up Special: Abandon Ship! - The Junior Clown Car ejects Bowser Jr. as it falls to the ground and explodes. Bowser Jr. can attack with a hammer while in freefall, but is unable to get his Junior Clown Car again until he reaches the ground.
  • Down Special: Mechakoopa - The Junior Clown Car ejects a Mechakoopa, which walks around the stage and explodes upon contact with an enemy. It can also be grabbed and thrown as an item.
  • Final Smash: Shadow Mario Paint - Bowser Jr. transforms into Shadow Mario, who uses his Magic Paintbrush to paint a large X on the screen. Anyone touching the X will be damaged, and after a short time, the paint explodes, launching anyone in it. Bowser Jr. can move and attack enemies while the Final Smash is going on.

  • On-Screen Appearance: Flies onto the stage in the Junior Clown Car and makes a face.
  • Taunts:
    • Up Taunt: Jumps up, sits on the edge of the Junior Clown Car, and makes a tiny breath of fire, chuckling.
    • Side Taunt: Twirls a hammer.
    • Down Taunt: The Clown Car spawns its wheels and performs a donut, then returns to normal.
  • Victory Poses:
    • Left: Jumps out of the Clown Car, hops in celebration twice, then poses.
    • Up: Drives the Clown Car around like a go-kart, then stops and pulls out a hammer.
    • Right: Gets out of the Clown Car and rubs it with his right hand.

  • Junior: Default appearance.
  • Larry: Replaced with Larry Koopa. The hammer is replaced with an orange magic wand.
  • Roy: Replaced with Roy Koopa. The hammer is replaced with a red magic wand.
  • Wendy: Replaced with Wendy O. Koopa. The hammer is replaced with a violet magic wand.
  • Iggy: Replaced with Iggy Koopa. The hammer is replaced with a yellow magic wand.
  • Morton: Replaced with Morton Koopa Jr. The hammer is replaced with a red magic wand.
  • Lemmy: Replaced with Lemmy Koopa. The hammer is replaced with a green magic wand.
  • Ludwig: Replaced with Ludwig von Koopa. The hammer is replaced with a blue magic wand.
  • Boom Boom: Replaced with Boom Boom. Unlockable costume. Boom Boom attacks with his fists instead of a hammer.
  • Pom Pom: Replaced with Pom Pom. Unlockable costume. The hammer is replaced with a shuriken.

PaperMarioSSBSR(transparent)

Paper Mario

Paper-Thin Plumber

Paper Mario is the main protagonist of the Paper Mario series. He is very similar to normal Mario, though much flatter as he (alongside the rest of his world) is made out of paper. He often has to save Princess Peach, or even the entire world, from not just Bowser, but other evil threats. Throughout his adventures he meets and teams up with a wide variety of partners who help him fight in battle.
Moveset

Paper Mario is an All-Arounder character. A lightweight with no additional movement options, he is a well-rounded fighter with good damage. His main gimmick is his Partners. These grant him various passive abilities, alongside a new special, depending on which partner is out. However, his partners have limited health, and if they are defeated, they cannot be used until Paper Mario loses a stock. Paper Mario can switch between them by pressing special while shielding.

  • Goombella: Goombella provides Paper Mario's normal attacks with extended range, performing a headbutt in the direction he is attacking. She has a good amount of health.
  • Koops: Koops grants Paper Mario super armor on his attacks. He has the most health out of all the Partners.
  • Yoshi Kid: Yoshi Kid increases Paper Mario's running speed and allows him to perform a Flutter Jump, similar to Yoshi's. He has low health.
  • Vivian: Vivian grants Paper Mario increased damage by adding fire effects to all of his attacks. She has the least health out of all the Partners.

  • Jab: Two punches followed by a quick hammer swing.
  • Side Tilt: A hammer smack forward.
  • Up Tilt: An overhead hammer swing.
  • Down Tilt: A quick downward poke.
  • Dash Attack: The Spin Attack. Deals multiple hits.
  • Side Smash: A charged hammer smash forward.
  • Up Smash: The Spring Jump, having Paper Mario charge up before launching himself into the air.
  • Down Smash: The Quake Hammer, a hammer smash that creates shockwaves on both sides.

  • Neutral Air: A spinning cartwheel.
  • Forward Air: A hammer smack forward.
  • Back Air: A hammer swing from behind.
  • Up Air: A hammer swing upward.
  • Down Air: A ground pound.

  • Pummel: Summons Ms. Mowz who slaps the enemy.
  • Forward Throw: Smacks them with a hammer, launching them away.
  • Back Throw: Smack them with a hammer, spin, and launch them behind you.
  • Up Throw: Summons Bobbery who blows the enemy up, launching them into the air.
  • Down Throw: Tosses the enemy to the ground, then summons Flurrie to perform a body slam.

  • Neutral Special: Partner Attack - Paper Mario's chosen partner performs a special attack.
    • Goombella: Headbonk - Paper Mario tosses Goombella as an arcing projectile. If Goombella hits an enemy, she'll bounce in the air, allowing Paper Mario to create combos.
    • Koops: Shell Toss - Koops curls up into his shell and flies forward as a projectile. Hold the special button and Koops will spin in place for a few seconds, allowing Paper Mario to move to a new location.
    • Yoshi Kid: Mini Egg - Yoshi Kid lays a Mini Egg before tossing it at enemies. An aiming reticle appears while Yoshi has the egg, and pressing the special button instructs him to throw it. The egg has a small chance of shrinking enemies.
    • Vivian: Shade Fist - Vivian disappears, moving forward as a shadow. Release the button and she will pop out of the ground and perform a flaming punch, dealing damage to anyone nearby, Paper Mario can move while Vivian is attacking.
  • Side Special: Hammer Throw - Paper Mario charges up before throwing his hammer as a heavy projectile. The trajectory can be adjusted by holding a direction.
  • Up Special: Paper Airplane - Paper Mario quickly folds into a Paper Airplane, performing a loop in the air before being able to glide for a short time. The initial loop deals damage, but you are vulnerable to attack while gliding.
  • Down Special: Dimensional Flip - A cursor appears and outlines Paper Mario as he performs a quick spin before disappearing. Though he is not immune to attack, he becomes incredibly thin, making him hard to see. The spin has a reflector effect.
  • Final Smash: Star Beam - Paper Mario and all of his partners from 64 and The Thousand-Year Door summon the Star Spirits, which all fly up into the air. They then begin spinning, before firing a massive beam of star energy downward. The player can move the beam left and right to hit enemies.

  • On-Screen Appearance: Flies in as a paper plane before unfolding.
  • Taunts:
    • Up Taunt: Waves toward the screen.
    • Side Taunt: Puts his hand on his chin and ponders for a bit.
    • Down Taunt: Either Kersti, Huey or Olivia will appear and float around before disappearing.
  • Victory Poses:
    • Left: Adjusts his hat before giving a thumbs-up toward the screen.
    • Up: Jumps on screen before wagging his finger.
    • Right: One of the Star Spirits floats around Paper Mario before flying above him as he raises his hands up.

  • Red: Default appearance.
  • Green: Based on Paper Mario's appearance with the L emblem, making him resemble Luigi.
  • Yellow: Based on Paper Mario's appearance with the W emblem, making him resemble Wario.
  • Purple: Based on Paper Mario's appearance with both the L & W emblem, making him resemble Waluigi.
  • White: Based on Fire Paper Mario.
  • Blue: Based on Ice Paper Mario.
  • Brown: Based on Mario's sprite in Super Mario Bros.
  • Dark: Based on Paper Mario's appearance while his body is taken by Doopliss.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Wario[]

WarioSSBSR(transparent)

Wario

Scoundrel with a Fart of Gold

Wario is a reoccurring character throughout the Mario series and the main character of the Wario series. He is Mario's evil doppleganger, and in comparison to him, is greedy, gluttonous and vain. His only goals are to be better than Mario in every way, and gain as much money as possible, either through treasure hunting or by making video games.
Moveset

Wario is a Bait & Punish character. He's a close-ranged brawler with an amazing air game, who, while lacking in range, can rack up damage quickly and has great KO power. Several of his moves have been changed in order to add more elements of the Wario Land series. He is a heavyweight with the ability to crawl.

  • Jab: A downward punch and an uppercut.
  • Side Tilt: A quick, heavy-handed slap.
  • Up Tilt: Thrusts his outstretched hands upwards.
  • Down Tilt: Pokes the ground with his index finger.
  • Dash Attack: Charges forward with a headbutt. Based on his Dash Attack from Wario Land 4.
  • Side Smash: Winds back greatly with his fist, and delivers an enormous backhanded punch.
  • Up Smash: A hard-hitting, arcing headbutt.
  • Down Smash: The Earthshake Punch, smashing the ground and creating a shockwave that hits on both sides.

  • Neutral Air: Inflates his belly and spins in the air with his arms and legs spread wide.
  • Forward Air: An overhand punch.
  • Back Air: Propels his head backward.
  • Up Air: Claps his hands and feet together in mid-air.
  • Down Air: Performs a ground pound, flying downwards and meteor smashing anyone under him.

  • Pummel: Shakes the opponent.
  • Forward Throw: Grabs the enemy with one hand before tossing them forward.
  • Back Throw: Grabs the opponent by the legs, spins them around three times and launches them behind himself. Based off the Wild Swing Ding.
  • Up Throw: Wario tosses the opponent up and punches them upwards with enlarged fists.
  • Down Throw: Wario jumps into the air with the enemy, spinning around multiple times before piledriving them into the ground.

  • Neutral Special: Chomp - Wario opens his mouth, biting down on an enemy if he is close enough before launching them away. Restores a small amount of Wario's health.
  • Side Special: Shoulder Bash - Wario dashes forward, performing a shoulder bash and damaging anyone in his way. If used on the ground, Wario can jump and continue charging, allowing you to hit airborne enemies. Deals increased damage near the end of the attack.
  • Up Special: Spring Jump - Wario squishes down before jumping up as his bottom half coils up into a spring, jumping upward while spinning. Can damage enemies as it flies, and the initial squish can be used to duck under enemy attacks.
  • Down Special: Wario Waft - Wario releases noxious gas from his rear. Charges extremely slowly over time, but can deal some incredibly high damage if it lands.
  • Final Smash: Wario-Man - Wario eats a whole garlic, before transforming into Wario-Man. Wario-Man is immune to damage, incredibly fast on the ground and the air, and has infinite jumps. It lasts for a limited time, but taking damage will reduce the amount of time it lasts.

  • On-Screen Appearance: Rides in from the foreground on his bike while laughing, then falls off. The bike then explodes and Wario dusts himself off.
  • Taunts:
    • Up Taunt: Laughs so hard that his jaw unhinges, in which he will then force his mouth shut with his hands
    • Side Taunt: Looks at the camera and flexes, saying "Imma gonna win!".
    • Down Taunt: Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm.
  • Victory Poses:
    • Left: Walks forward, pats his belly twice, then farts, sniffs his behind and scratches his head, saying "Ooh!" in surprise.
    • Up: Does donuts with his motorcycle, stops facing the screen saying "Yes." plucks the end of his mustache and holds up three fingers in the shape of a W.
    • Right: Laughs gloatingly and then falls over, rolling on his back.

  • Blue: Default appearance. Based on his appearance in the WarioWare series.
  • Classic: Based on his appearance in most of the Mario games.
  • Red: Based off of his Player 1 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Classic Red: Based off of Mario's appearance in Donkey Kong and one of Wario's alternate colors in Mario Golf.
  • Yellow: Based on his Player 3 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Classic Cyan: Based off of Mario's appearance on the Japanese boxart for Mario Bros.
  • Green: Based off his Player 4 appearance in WarioWare, Inc.: Mega Party Game$!.
  • Classic Green: Based off of Mario's appearance on the Japanese boxart for Wrecking Crew and Luigi's appearance on the arcade version of Mario Bros.
  • D.I.Y.: Wario's outfit from WarioWare: D.I.Y.. Unlockable costume.
  • Thief: Based on his Thief outfit from Wario: Master of Disguise. Unlockable costume.

WaluigiSSBSR(transparent)

Waluigi

The Purple Trickster

Waluigi is a reoccurring character throughout the Mario series. He is Luigi's lanky rival, and Wario's partner-in-crime throughout the Mario spin-offs. Introduced in Mario Tennis, he is known for his self-pity and cheating nature, believing that he deserves as much spotlight as everyone else in the Mario cast.
Moveset

Waluigi is a Turtle character. A mid-heavyweight with no additional movement options, he hinders stays mid-range to his enemies, creating set-ups, before performing a flurry of wacky attacks to launch his foes away. His main gimmick is the ability to summon various Items with his Neutral Special. Each of these items have different effects, but the player cannot control what item comes out. Unlike normal items, these items can't normally be picked up, but Waluigi's attacks will knock them forward.

  • Jab: Two punches followed by a kick.
  • Side Tilt: Jabs forward and pokes the enemy in the eyes.
  • Up Tilt: Performs a flip kick.
  • Down Tilt: Performs three stomps.
  • Dash Attack: Performs a moonwalk.
  • Side Smash: A powerful tennis racket swing. Can reflect projectiles.
  • Up Smash: Enlarges his head and performs a spinning headbutt.
  • Down Smash: A breakdance spin.

  • Neutral Air: A spinning split kick.
  • Forward Air: An axe kick. Has a meteor effect.
  • Back Air: A drop kick behind Waluigi.
  • Up Air: A scissor kick above Waluigi.
  • Down Air: Performs three stomps under him.

  • Grab: Lashes forward with a thorny vine, grabbing distant enemies. Can be used as a tether recovery.
  • Pummel: Squeezes the opponent.
  • Forward Throw: Waluigi wraps the enemy in the vine, before stepping on them and hitting them with a golf club.
  • Back Throw: Grabs the foe and tosses them behind him.
  • Up Throw: Flings the enemy upwards before punching them as if he is hitting a Dice Block from Mario Party.
  • Down Throw: Raises the enemy into the air before slamming them downwards.

  • Neutral Special: Cheating Serve - Waluigi pulls out a random item, tossing it in front of him before hitting it with his racket, launching them forward.
  • Side Special: Waluigi Kart - Waluigi hops into a go-kart, riding forward and charging into enemies. Press the special button or the opposite direction and Waluigi will attempt to drift, only to spin out, dealing multiple hits.
  • Up Special: Whirling Swim - Waluigi becomes enveloped in a vortex of wind, which he uses to swim freely through the air for a short time. Anyone in his way will be pushed back.
  • Down Special: Piranha Plant - Waluigi places down a flower pot, and a Piranha Plant will pop out. The Piranha Plant acts as a trap, grabbing enemies in its jaws before tossing them towards Waluigi. The Piranha Plant can be defeated by enemy attacks, in which it will become unsummonable for a few seconds.
  • Final Smash: Negative Zone - Waluigi puts a rose in his mouth and snaps his fingers, creating a void of all the gathered contempt and jealousy he has felt throughout the years, forming it around himself. Anyone inside the void will be frozen, as Waluigi performs a combo of attacks while placing down Bob-Ombs. At the end, he snaps his fingers once again, with the void disappearing and the Bob-Ombs blowing up, launching the caught foes alongside anyone nearby.

  • Tennis Ball: A fast but weak projectile that travels in a small arc.
  • Hammer: An arcing projectile that deals medium damage.
  • Banana Peel: A banana peel that causes anyone who touches it to trip.
  • Eggplant: Acts as a weak projectile at first, but once landing on the ground, can be eaten to restore a small amount of health.
  • Eggplant Man: Walks along the ground and deals damage to anyone it runs into.
  • Bob-Omb: Explodes after a set time.
  • Poison Bomb: Creates a toxic cloud that obscures the screen and damages anyone in its radius.
  • Bucket: Flies high into the air, before dropping down and damaging anyone in its way.
  • 10-ton Weight: Flies into the air, before dropping down and slamming onto the ground. Spikes enemies and creates an earthquake on hit, damaging nearby enemies on the ground.
  • Oil Barrel: Lands on the ground, covering an area in oil. Any fire or explosions that touch it cause it to light on fire, dealing high damage to anyone within it.
  • Moustache: Gives anyone who touches it a moustache similar to Waluigi's for the rest of the match. The rarest item.

  • On-Screen Appearance: Waluigi jumps out of a pipe, similar to Mario and Luigi, yelling out "Waluigi!". He hits his head on an Invisible Block, falling to the ground, before getting back up.
  • Taunts:
    • Up Taunt: Lifts his arms in the air and laughs.
    • Side Taunt: Points his finger to the ground while saying "Sit down, loser!"
    • Down Taunt: Performs his crotch chop from Super Mario Strikers.
  • Victory Poses:
    • Left: Performs two moonwalks with a rose in his mouth, before striking a pose and pulling out the rose, holding it towards the screen.
    • Up: Plays the victory animation of the player in 2nd place, before Waluigi bursts through the screen and screams "Wah!".
    • Right: Piranha Plant hops around Waluigi before the two high-five.

  • Purple: Default appearance.
  • Green: Based off of Luigi. The Piranha Plant gets colors based on its original appearance in Super Mario Bros..
  • Yellow: Based off of Foreman Spike's appearance in the original Wrecking Crew. The Piranha Plant gets colors based on a Putrid Piranha from Paper Mario.
  • Blue: Based off of one of Luigi's alternate colors from Mario Golf. The Piranha Plant gets colors based on a Frost Piranha from Paper Mario.
  • Pink: An original color. The Piranha Plant gets colors similar to a Piranha Creeper.
  • Brown: Based off Luigi's alternate color in Mario Tennis. The Piranha Plant changes to the Fire Piranha Plant from Super Mario 3D Land.
  • White: Based on the color schemes of Fire Mario and Fire Luigi. The Piranha Plant gets colors similar to a Bone Piranha Plant.
  • Black: Based off of Foreman Spike's appearance in Wrecking Crew '98. The Piranha Plant gets colors similar to an Inky Piranha Plant.
  • Tennis: Waluigi's Tennis Outfit from Mario Tennis: Äces. The Piranha Plant gets a red visor. Unlockable costume.
  • Builder: An outfit based off of Foreman Spike from Wrecking Crew '98. Unlockable costume.

Donkey Kong[]

DonkeyKongSSBSR(transparent)

Donkey Kong

King of the Jungle

Donkey Kong is the main protagonist of the Donkey Kong series. A carefree jungle dweller with the charisma of a natural leader and a love for bananas, he lives on DK Island with the rest of the Kong Family. He often spends his time foiling the plans of the Kremlings, who seek to steal Donkey Kong's mighty banana hoard.
Moveset

Donkey Kong is a Grappler character. Despite his large size, he is surprisingly fast, but like a heavyweight deals high damage and can be hard to KO. His main gimmick is his Heavy Item Resistance, which allows him to carry heavy items without slowing down, and he can even jump and fall off ledges without dropping the item. He has seen some notable changes to his specials, but his core moveset is mostly the same. He is a super-heavyweight with no additional movement options.

  • Jab: A hook followed by an uppercut.
  • Side Tilt: A backhanded slap.
  • Up Tilt: An overhead arcing swipe.
  • Down Tilt: A crouching swat.
  • Dash Attack: The Roll Attack.
  • Side Smash: A wind-up followed by a mighty punch.
  • Up Smash: An overhead clap.
  • Down Smash: Raises his arms overhead and then quickly swings them downward to perform forearm clubs.

  • Neutral Air: Quickly spins around to perform discus clotheslines with both arms.
  • Forward Air: A double axe handle. Has a meteor effect.
  • Back Air: A back kick.
  • Up Air: An upwards arcing headbutt.
  • Down Air: A stomp.

  • Pummel: Chops the opponent's body.
  • Forward Throw: The Kong Karry, which allows Donkey Kong to move while holding the opponent. While holding them, Donkey Kong can toss them at any time in four directions.
  • Back Throw: Flings the opponent backward.
  • Up Throw: Heaves the opponent upward with one arm.
  • Down Throw: Shoves the opponent into the ground with one arm.

  • Neutral Special: Barrel Toss - Donkey Kong pulls out a barrel, which he can carry and toss in four directions. The barrel deals good damage, but travels pretty slowly and is affected by gravity.
  • Side Special: Spinning Kong - Donkey Kong spins his arms and attacks enemies with a whirlwind of punches. Hold a direction and he will move in that direction. You can also use it to recover.
  • Up Special: Barrel Cannon - Donkey Kong hops inside of a Barrel Cannon, which shortly after begins spinning. Press the special button, and the barrel cannon will launch you in whatever direction it is aiming, dealing damage to anyone in your way. The barrel will automatically fire you upward after some time, however, be careful, as enemies can destroy the barrel with DK inside, putting him into freefall.
  • Down Special: Hand Slap - Donkey Kong quickly slaps the ground, creating an earthquake that launches foes into the air. In the air, it gains the ability to spike airborne enemies.
  • Final Smash: Kong Finisher - Donkey Kong uppercuts the enemy into the air. Flying after them, the player has to rapidly tap the attack button to have Donkey Kong unleash a barrage of punches. Once at least one person is at over 100%, Donkey Kong ends the attack by charging up and perform a final punch that sends them flying into the horizon, instantly KOing them.

  • On-Screen Appearance: Bursts out of a DK Barrel, frontflips thrice, lands and strikes a flexing pose.
  • Taunts:
    • Up Taunt: Beats his chest rapidly while scowling.
    • Side Taunt: Sits on the ground and eats a banana before putting it away.
    • Down Taunt: Faces the camera and shrugs while bellowing confusedly with a humorously shocked expression.
  • Victory Poses:
    • Left: Does a backflip and flexes his arms.
    • Up: Holds his hands above his head and shakes them.
    • Right: Angrily beats his chest with a scowl and then looks at the camera.

  • Brown: Default appearance
  • Black: Resembles a real-life gorilla.
  • Red: Resembles the original D.K. from Donkey Kong.
  • Blue: Resembles one of his alternate costumes from Donkey Kong 64's Multiplayer Mode. It also resembles one of his alternate colors from Mario Golf.
  • Green: Resembles one of his alternate colors in DK: King of Swing's Jungle Jam mode.
  • White: It also resembles the Fire Mini Donkey Kongs from Mario vs. Donkey Kong, and Eddie the Mean Old Yeti from the Donkey Kong Country TV series.
  • Yellow: Resembles one of his alternate colors from Mario Golf.
  • Pink: Resembles Junior (II) from Donkey Kong Jr. Math.
  • Boxing: Based off of his appearance as a secret boss in the Wii version of Punch-Out!!. Unlockable costume.
  • ?: ?. Unlockable costume.

Diddy&DixieSSBSR(transparent)

Diddy & Dixie

The Simian Squad

Diddy Kong and Dixie Kong are a duo of characters from the Donkey Kong series. Diddy is Donkey Kong's sidekick, helping him out on his adventures to stop King K. Rool. When Donkey Kong was captured in Donkey Kong Country 2: Diddy's Kong Quest, he teams up with Dixie Kong, his girlfriend, and the two work together to save DK from Kaptain K. Rool.
Moveset
Diddy Kong

Diddy Kong is a Rushdown character. He has seen little changes in his base moveset, but has gained a new gimmick in the form of the Tag Barrel. By pressing special while shielding, Diddy Kong will go into a barrel and Dixie Kong will come out of her own barrel. The barrel will stay in that position, and if you use special while shielding again, you can switch back to Diddy where he was originally. This allows you to create combos where-in you switch from one character to another. He is a middleweight with the ability to wall jump, wall cling, crawl and air dash.

  • Jab: Two alternating inward slaps, followed by an outward sidekick.
  • Side Tilt: Leans to the side and thrusts both of his arms forward in a double punch.
  • Up Tilt: Swats in the air above him with a slap in a similar fashion to an uppercut.
  • Down Tilt: Claps in front of himself while crouching.
  • Dash Attack: Performs his signature Cartwheel, followed by a double-handed ground-slap.
  • Side Smash: Jumps forward while spinning, and performs an open-handed slap followed by a spinning back fist with his opposite arm.
  • Up Smash:Leaps upward and performs a stationary cartwheel, attacking upwards with an open-handed slap, a reverse heel kick, and an uppercut.
  • Down Smash: Performs a flare, kicking in front and then behind himself.

  • Neutral Air: An aerial cartwheel.
  • Forward Air: A dropkick while spinning.
  • Back Air: A reverse spin kick behind himself.
  • Up Air: An overhead kick in an arc.
  • Down Air: Swings both arms downward in a double ax-handle punch.

  • Pummel: A headbutt.
  • Forward Throw: Tosses his opponent forwards.
  • Back Throw: Tosses his opponent backward.
  • Up Throw: Throws his opponent up and handstand kicks them.
  • Down Throw: Throws the opponent onto the ground and hops over them.

  • Neutral Special: Peanut Popgun - Diddy Kong fires a peanut from one of his popguns, which explode on contact and bounce on the ground. Hold the button to charge it, increasing damage and distance. Charge it for too long and it will explode in your face, stunning you for a brief moment but dealing high damage to anyone nearby.
  • Side Special: Monkey Flip - Diddy Kong flies forward, grabbing onto the enemy. Pressing the attack button allows you to kick the enemy while they're in your hold.
  • Up Special: Rocketbarrel Boost - Diddy Kong flies upward with his rocketbarrels. Hold the button and you can charge up how much distance you travel.
  • Down Special: Banana Peel - Diddy Kong flings a banana peel behind him. Anyone that touches it will slip and fall. Only one banana can be up at a time.
  • Final Smash: Kong-POW! - Diddy Kong straps on his rocketbarrels and Dixie Kong spins her ponytail before the two fly upward and begin flying across the screen at high speed. After a few seconds, they meet in the middle and perform a high-five, creating a powerful explosion that sends anyone nearby flying.

  • On-Screen Appearance: High-fives Dixie Kong as she goes into a Tag Barrel.
  • Taunts:
    • Up Taunt: Tosses his cap in the air and has it land on his head.
    • Side Taunt: Angrily does a playful fighter's stance while growling, trying to assert his dominance.
    • Down Taunt: Claps his hands above his head four times, switching feet in the process.
  • Victory Poses:
    • Left: Shoots 3 times with his Peanut Popguns (first with the right, then with the left, then the right again). Afterwards rolls towards the camera, and fires one more shot from his left Peanut Popgun.
    • Up: Holding a boombox and wearing sunglasses, he dances around with Dixie (who's playing an electric guitar) before striking a pose.
    • Right: Performs an inverted spin kick, followed by a slap, and then he slams both of his hands on the ground, performing a front flip. He ends up balancing on his hand in a breakdance-like pose, clapping his feet together.

  • Default: Default appearance.
  • Blue: Based on Kiddy Kong.
  • Green: ?
  • Yellow: ?
  • Purple: ?
  • Reversed: Gains Dixie's color scheme.
  • White: Based on Super Kong.
  • Black: Based on a real-life chimpanzee.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Dixie Kong

Dixie Kong is an All-Arounder character. She plays similarly to Diddy Kong, but trades in some of his speed for a bit more power. Like Diddy, she can switch to Diddy with their Tag Barrel gimmick. She is a middleweight with the ability to wall jump, wall cling, crawl and hover.

  • Jab: Two alternating inward slaps, followed by an outward sidekick.
  • Side Tilt: Whips her ponytail downward.
  • Up Tilt: Whips her ponytail upward.
  • Down Tilt: Swats in the air above him with a slap in a similar fashion to an uppercut.
  • Dash Attack: Spins while whipping her enemies with her ponytail.
  • Side Smash: Jumps forward while spinning, and performs a powerful ponytail swing.
  • Up Smash: Leaps upward and performs a stationary cartwheel, attacking upwards with an open-handed slap, a reverse heel kick, and a hair whip.
  • Down Smash: Slams her ponytail in front then behind her.

  • Neutral Air: An aerial cartwheel.
  • Forward Air: A ponytail slam.
  • Back Air: A reverse spin kick behind herself.
  • Up Air: An overhead kick in an arc.
  • Down Air: Swings both arms downward in a double ax-handle punch.

  • Pummel: A headbutt.
  • Forward Throw: Tosses her opponent forwards with her ponytail.
  • Back Throw: Tosses her opponent backward with her ponytail.
  • Up Throw: Throws her opponent up, and uses the ponytail to boost her into the air for a kick.
  • Down Throw: Throws the opponent onto the ground and hops over them.

  • Neutral Special: Bubblegum Popgun - Dixie Kong fires a gumball from one of her popguns, which deals damage on contact and bounces along the ground. It suffers from less damage, but fires very quickly, making it better as a combo tool.
  • Side Special: Ponytail Spin - Dixie Kong flies forward, spinning and striking enemies with her ponytail. Hold the button to increase the number of performed hits. When used in the air, Dixie can hover, slowing her descent.
  • Up Special: Ponytail Copter - Dixie Kong twirls her ponytail, gaining a boost into the air. Allows you to act after the flight.
  • Down Special: Orange Grenade - Dixie Kong pulls out a bouncing Orange Grenade, which explodes after a set time. Attacks will knock it away, allowing you to create set-ups.
  • Final Smash: Kong-POW! - Diddy Kong straps on his rocketbarrels and Dixie Kong spins her ponytail before the two fly upward and begin flying across the screen at high speed. After a few seconds, they meet in the middle and perform a high-five, creating a powerful explosion that sends anyone nearby flying.

  • On-Screen Appearance: High-fives Diddy Kong as he goes into a Tag Barrel.
  • Taunts:
    • Up Taunt: Briefly floats in the air using her ponytail.
    • Side Taunt: Chews some bubblegum and blows a bubble before it explodes in her face. She then wipes it off.
    • Down Taunt: Points forward and laughs.
  • Victory Poses:
    • Left: ?
    • Up: Holding an electric guitar, she plays it while headbanging before sliding on her knees and striking a pose. Diddy Kong is behind her, holding a boombox.
    • Right: ?

  • Default: Default appearance.
  • Blue: Based on Tiny Kong.
  • Green: ?
  • Yellow: ?
  • Purple: ?
  • Reversed: Gains Diddy's color scheme.
  • White: Based on Super Kong.
  • Black: Based on a real-life chimpanzee.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

KingKRoolSSBSR(transparent)

King K. Rool

The Kremling Kommander

King K. Rool is the main antagonist of the Donkey Kong series. He is the leader of the Kremlings, who constantly terrorize the Kong family. Though his and Donkey Kong's rivalry only started because of K. Rool's wish to steal his Banana Hoard, this spiraled into full blown hatred as King K. Rool kidnapped the Kongs and even attempted to blow up their home.
Moveset

King K. Rool is a Trapper character. His main gimmick is his Belly Armor. Several of King K. Rool's attacks have super armor, but attacks that are absorbed will cause damage to King K. Rool's armor. If he takes too much damage, he will be stunned, similar to a shield break. He is a super-heavyweight with no additional movement options.

  • Jab: A three hit combo consisting of a palm thrust, a claw swipe, and a front kick.
  • Side Tilt: Rears back and performs a forceful clap.
  • Up Tilt: An uppercut.
  • Down Tilt: A delayed sumo-esque stomp. Buries grounded enemies.
  • Dash Attack: A body avalanche.
  • Side Smash: Dons a boxing glove and throws a straight punch.
  • Up Smash: An upward battering ram followed by a comical plank.
  • Down Smash: A jumping splash, which causes a quake.

  • Neutral Air: A splash.
  • Forward Air: A dropkick.
  • Back Air: Turns around and throws a delayed overhand punch behind himself. Has a meteor effect.
  • Up Air: An upward battering ram.
  • Down Air: Does a quick flip before performing a double foot stomp in a Superman pose.

  • Pummel: Headbutts the opponent.
  • Forward Throw: Lifts the opponent over his head before slamming them into the ground, sending the opponent flying forwards.
  • Back Throw: Pins the opponent to the ground and drags them backward before flinging them behind himself.
  • Up Throw: Heaves the opponent over his head, leaps high into the air, and then descends to perform an Argentine backbreaker rack drop.
  • Down Throw: A powerbomb. Buried grounded enemies.

  • Neutral Special: Blunderbuss - King K. Rool pulls out his Blunderbuss and fires a cannonball. Hold the button and the Blunderbuss will begin sucking in air. It can suck in enemies or even its own cannonball, and fire them upward at a forward angle, upward at a backward angle, and upward.
  • Side Special: Crownerang - King K. Rool tosses his crown as a boomeranging projectile. King K. Rool cannot use this attack again until he regrabs his crown.
  • Up Special: Propellerpack - King K. Rool pulls out his propellerpack, flying into the air before floating back down. The propeller will deal damage to anyone above K. Rool.
  • Down Special: Gut Check - King K. Rool puffs up his stomach as it begins glowing. If K. Rool is hit by an attack, he counterattacks with a powerful blast. It also acts as a reflector, but only activates from one side.
  • Final Smash: Blast-o-Matic - King K. Rool rushes forward, launching anyone in his way into a cutscene. King K. Rool appears on his island as he activates the Blast-o-Matic. It fires a massive laser at DK Island (the enemies trapped on it), causing it to explode on contact.

  • On-Screen Appearance: Drops from the sky with his arms crossed before chuckling.
  • Taunts:
    • Up Taunt: Viciously bites forward four times.
    • Side Taunt: Slaps his belly once in amusement.
    • Down Taunt: Does a sumo-esque stomp.
  • Victory Poses:
    • Left: Shifts his eyes left and right before ending with a triumphant pose.
    • Up: Flips his cape around before ending in a pose similar to his official artwork.
    • Right: Belly flops on screen and rebounds with a backflip, before landing on his feet and slapping his belly with his tongue sticking out.

  • Green: Default appearance
  • Orange: Resembles Re-Koil from Donkey Kong Country 3: Dixie Kong's Double Trouble.
  • Blue: Resembles Krusha from Donkey Kong Country and Donkey Kong 64.
  • Yellow: Resembles Kutlass from Donkey Kong Country 2 and Kopter as he appears in Donkey Kong Barrel Blast.
  • Pink: Resembles Skidda in Donkey Kong Country 3; Klump as he appears in Donkey Kong 64.
  • Brown: Resembles Klump as he appears in Donkey Kong Barrel Blast.
  • Black: Resembles Black Kritters from Donkey Kong Country.
  • White: Resembles the primary color motifs of the Snowmads, the primary antagonists of Donkey Kong Country: Tropical Freeze.
  • Captain: Based on his outfit as Kaptain K. Rool. Unlockable costume.
  • Baron: Based on his outfit as Baron K. Roolenstein. Unlockable costume.

The Legend of Zelda[]

Link is the main hero of the Legend of Zelda series. Over the years there have been many incarnations of Link, destined to become heroes against powerful forces of evil, most notably Ganon. This incarnation originates from Breath of the Wild. He is a Knight of Hyrule and a member of one of the Champions, a group tasked with battling against Calamity Ganon. However after being gravely wounded defending Princess Zelda, he was placed in a deep sleep in the Shrine of Resurrection. Suffering from amnesia, he seeks to defeat Calamity Ganon once and for all, while finding out about his past.
Moveset

Link is a Turtle character. Link has seen a few changes to his moveset, noticeably seen using a few more weapons as part of his normals. His gimmick is his Hylian Shield, which allows him to nullify projectiles as long as he is not attacking, dashing or in the air. He is a mid-heavyweight with the ability to wall jump.

  • Jab: A downward slash, followed by an outward slash and an upward slash.
  • Side Tilt: A quick poke with a halberd.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A kneeling inward slash.
  • Dash Attack: The Jump Attack. Link jumps in the air and performs a downward slash with a greatsword.
  • Side Smash: A two-handed, lunging downward slash. If the attack button is pressed again, Link will perform a single-handed outward slash. At 0%, the sword launches projectiles.
  • Up Smash: An overhead swing with a halberd.
  • Down Smash: A spinning slash with a claymore.

  • Neutral Air: A flying kick.
  • Forward Air: Three quick pokes with a halberd.
  • Back Air: A downward swing with a claymore. Has a meteor effect.
  • Up Air: Link thrusts his sword upward.
  • Down Air: Link thrusts his sword downward. Bounces off of enemies if it hits.

  • Grab: Uses Magnesis to grab the enemy from a distance.
  • Pummel: Hits the enemy with the Master Sword's hilt.
  • Forward Throw: A front kick.
  • Back Throw: A side kick
  • Up Throw: Raises the opponent in the air and stabs them with a halberd.
  • Down Throw: Pins the opponent to the ground and stabs them with a greatsword.

  • Neutral Special: Bow - Fires an arrow from his Traveler's Bow. Charge it to increase damage, distance and speed. If the arrow hits the ground or a wall, Link or other players can pick it up. If Link is holding an arrow, he can add it to his next Bow attack, firing two arrows at once for increased damage.
  • Side Special: Boomerang - Link tosses a boomerang that damages on the way out and on its way back. Link can angle the boomerang by holding up or down before he tosses it.
  • Up Special: Spin Attack - Link slashes enemies around him while spinning. Acts as a jump if used midair. On the ground, Link can charge it to increase its damage, and even allow you to move a bit while attacking.
  • Down Special: Remote Bomb - Link pulls out a Remote Bomb and can toss it at enemies. Then by pressing Down Special again, Link detonates the bomb, damaging anyone nearby.
  • Final Smash: Flurry Rush - Link uses the Stasis rune to freeze the enemy in place. If anyone is hit, Link performs a barrage of attacks with his Master Sword, Knight's Halberd and Knight's Claymore. Link then ends the attack with one final slash of the Master Sword, launching the foe away.

  • On-Screen Appearance: Glides using the Paraglider onto the stage.
  • Taunts:
    • Up Taunt: Swings the Master Sword twice and twirls it behind him before sheathing it.
    • Side Taunt: Holds the Master Sword in front of him with both hands as it glows blue, then puts it aside.
    • Down Taunt: Assumes a Fujian White Crane-like stance while rearing the Master Sword behind his head.
  • Victory Poses:
    • Left: Swipes his sword three times and looks to his right.
    • Up: Stabs with his sword, then holds it up, giving off a battle cry.
    • Right: Swipes his sword, then turns his back to the camera and sheaths it.

  • Cyan: Default appearance.
  • Green: Link's Hero of the Wild set.
  • Red: Based on the Hylian Tunic.
  • Blue: Based on the Zora Tunic from Ocarina of Time.
  • Indigo: Based on the Royal Guard Uniform.
  • Black: Based off of Dark Link.
  • White: Based on Link's appearance as a resident of Skyloft in Skyward Sword.
  • Gray: Based off of Fierce Deity Link.
  • Ocarina: Replaced with Link's appearance in Ocarina of Time. Unlockable costume.
  • Twilight: Replaced with Link's appearance in Twilight Princess. Unlockable costume.

ZeldaSSBSR(transparent)

Zelda

Hyrule's Wise Princess

Princess Zelda is the titular character of the Legend of Zelda series. Like Link, there have been many incarnations of Zelda throughout the years, all of which are the crowned princess of Hyrule and being the holder of the Triforce of Wisdom. This incarnation of the character is from A Link Between Worlds, who is captured by the evil sorcerer Yuga, and brought alongside the Seven Sages to Lorule to revive Ganon.
Moveset

Zelda is a Zoner character. She has seen few changes to her moveset, still utilizing a variety of magical spells in order to out-range her foes and deal damage from afar. She is a mid-lightweight character with no additional movement options.

  • Jab: Extends her palm to emit a burst of magical energy, then follows up with a series of several magical bursts before finishing with a slightly larger blast.
  • Side Tilt: A magically-infused outward knifehand strike.
  • Up Tilt: Waves her arm in an overhead arcing motion while her hand is infused with magical energy.
  • Down Tilt: A kneeling low-level roundhouse kick.
  • Dash Attack: A double palm thrust that emits a blast of magical energy from her hands.
  • Side Smash: A palm thrust that emits a multiple-hitting blast of magical energy.
  • Up Smash: Waves her arm twice in an overhead fanning motion while her hand is infused with magical energy.
  • Down Smash: A spinning, low-level roundhouse kick.

  • Neutral Air: Twirls with her arms outstretched and her hands infused with magical energy.
  • Forward Air: A magically-infused flying kick.
  • Back Air: A magically-infused flying kick.
  • Up Air: Leans back and turns slightly to extend her arm in order to use her magic to create a fiery explosion from her index and middle fingers.
  • Down Air: A magically-infused stomp.

  • Pummel: A blast of magical energy.
  • Forward Throw: Magically spins the opponent in front of herself and then throws them away.
  • Back Throw: Magically spins the opponent and turns around with them in tow before throwing them away.
  • Up Throw: Magically spins the opponent overhead and then throws them upward.
  • Down Throw: Magically shoves the opponent underneath herself and then blasts them with fiery, magical energy from her hands.

  • Neutral Special: Nayru's Love - Zelda envelops herself in a large crystal, dealing damage to anyone around her while reflecting any projectiles fired at her.
  • Side Special: Din's Fire - Zelda fires a blast of magic that she can control freely as it flies. Release the button, and the blast will stay in place, and explode either after enough time has passed, or if an enemy comes near. Up to two can be on screen at a time.
  • Up Special: Farore's Wind - Zelda spins in the air before disappearing, teleporting a distance away and dealing damage to anyone nearby with a blast of wind.
  • Down Special: Phantom Slash - Zelda slowly begins assembling a Phantom. the Phantom assembles overtime, independent from Zelda. Press the special button and you can send the Phantom to attack enemies. When fully charged, the Phantom will instead wait for when the enemy is in its line of sight before attacking.
  • Final Smash: Bow of Light - Zelda pulls out the Bow of Light, firing an arrow of light in front of her. Anyone in line with the shot takes immense damage.

  • On-Screen Appearance: Appears facing the screen, generating magical sparkles from between cupped hands. Zelda then flourishes her hands while smiling before assuming her idle pose.
  • Taunts:
    • Up Taunt: Scoffs with a hand on her hip, while generating magic and twirling it in front of her.
    • Side Taunt: Closes her eyes and summons Din's Fire between cupped hands.
    • Down Taunt: Giggles and waves with a smile.
  • Victory Poses:
    • Left: Creates magic with her fingertips and waves it around.
    • Up: Creates fire from her fingertip and waves it around while giggling.
    • Right: Summons a Phantom behind her with a snap of her finger and poses with it.

  • Pink: Default appearance.
  • Red: Resembles her in-game sprite when Link rescues her with the Red Ring equipped in The Legend of Zelda.
  • Blue: Resembles her casual appearance in The Legend of Zelda: A Link to the Past.
  • Violet: Based on Adult Zelda in The Legend of Zelda: Ocarina of Time.
  • Green: Resembles her in-game sprite when Link rescues her with no ring equipped in The Legend of Zelda.
  • Black: Based off of Hilda from A Link Between Worlds.
  • Purple: Resembles her appearance from The Legend of Zelda: Twilight Princess.
  • White: Resembles her in-game sprite when Link rescues her with the Blue Ring equipped in The Legend of Zelda.
  • Ocarina: Replaced with Zelda's appearance in Ocarina of Time. Unlockable costume.
  • Skyward: Replaced with Zelda's appearance in Skyward Sword. Unlockable costume.

ImpaSSBSR(transparent)

Impa

The Mighty Sheikah

Impa is a major reoccurring character in the Legend of Zelda series. Just like Link and Zelda, there have been many Impas throughout the ages. This incarnation of the character is from Hyrule Warriors: Age of Calamity. She is the adviser to Hyrule's royal family, a revered member of the Sheikah tribe, and Princess Zelda's personal friend and consultant. She fights alongside her, Link, and the Champions againsts the monsters heralding Calamity Ganon's return.
Moveset

Impa is a Hit & Run character. With a focus on speed and agility, she can easily get in and out of situations. Her main gimmick is her Sheikah Clones. By attacking an enemy while they are under the effects of her Neutral Special, Impa gains a Clone, increasing her reach and the amount of hits each of her attacks do. She can have up to three Clones at a time. However, these clones go away after some time, and if they are damaged, they will go away. She is a lightweight with the ability to crawl, wall cling and 8-way air dash.

  • Jab: Two slashes, followed by a flurry of slashes in front of her.
  • Side Tilt: A downward slash.
  • Up Tilt: An upward arcing slash.
  • Down Tilt: A low thrust forward.
  • Dash Attack: Lunges forward and creates a large short-ranged wave of energy.
  • Side Smash: Briefly disappears, dashes forward a distance, then reappears.
  • Up Smash: Creates a talisman above her head, which explodes. If she has clones, they fire a laser at the talisman, increasing the blast radius.
  • Down Smash: Jumps into the air and tosses explosive kunai to the ground, exploding on contact.

  • Neutral Air: A spinning sword slash.
  • Forward Air: An upward slash forward.
  • Back Air: A stab behind her.
  • Up Air: A flip kick.
  • Down Air: A stab downward.

  • Pummel: A shoulder chop. Increases in damage the more clones she has.
  • Forward Throw: Shoves the enemy forward.
  • Back Throw: Teleports behind the enemy and slashes them.
  • Up Throw: Shoves the enemy upward.
  • Down Throw: Slams the enemy on the ground.

  • Neutral Special: Sheikah Symbol - Impa briefly flashes. If the enemy is in front of her, she marks the enemy with a Sheikah symbol. If Impa can deal enough damage to the enemy, she absorbs its energy and gains a clone.
  • Side Special: Wind Seal - Impa summons paper talismans then taps into them to create cutting winds in front of her that deals damage and pushes enemies back. If she has clones, they will perform the attack instead of Impa, allowing her to do other attacks.
  • Up Special: Sheikah Sailcloth - Impa creates a burst of wind at her feet and pulls out a sailcloth, gliding across the air. It can be cancelled into any attack.
  • Down Special: Clone Bomb - One of Impa's clones leaps upward and transforms into an explosive barrel. Upon hitting the ground or an enemy, it explodes, dealing good damage. If you have all three of your Clones, they will all perform the attack, flying at different angles.
  • Final Smash: Sheikah Assault - Impa rushes forward. Upon contact with the enemy, she performs a combo of slashes, while summoning a group of clones to assist her. Impa then ends the attack by performing one final slash, creating a trail of light that explodes and launches foes away.

  • On-Screen Appearance: Creates a vortex of wind, before appearing from a puff of smoke and some talismans.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: Closes her eyes and performs a series of ninja hand seals.
    • Down Taunt:  ?.
  • Victory Poses:
    • Left: ?.
    • Up: ?.
    • Right: ?.

  • Beige: Default appearance.
  • Red: An original color.
  • Green: An original color.
  • Purple: An original color.
  • Gray: Based off of Impa's appearance from Ocarina of Time.
  • Blue: Based off of Impa's appearance from Skyward Sword.
  • Black: An original color.
  • Maroon: Based off of the Yiga.
  • Sheik: Wears an outfit based off of Sheik. Unlockable costume.
  • ?: ?. Unlockable costume.

GanondorfSSBSR(transparent)

Ganondorf

The King of Darkness

Ganondorf is the main antagonist in several games in the Legend of Zelda series. He is a member of the Gerudo, turning into the immortal Demon King after he stole the Triforce of Power from the Sacred Realm. For centuries, he has fought against the reincarnations of Link and Zelda in his quest to obtain the full Triforce and conquer Hyrule.
Moveset

Ganondorf is a Grappler character. He has seen a large change in not only his appearance, but also his moveset, now seen utilizing his dual greatswords and trident to fight enemies. With a focus on grabs, he's a powerful force up-close, but his slow speed means he must predict his opponents in order to reap the benefits. He is a heavyweight with no additional movement options.

  • Jab: Two slashes, followed by a quick spin attack.
  • Side Tilt: Two sword slams forward.
  • Up Tilt: An overhead slash.
  • Down Tilt: A crouching kick.
  • Dash Attack: A sword spin.
  • Side Smash: A powerful stab with the trident.
  • Up Smash: A sword slam charged with dark energy.
  • Down Smash: Plants the swords beside him and charges them with dark energy, creating two explosions.

  • Neutral Air: Two spinning sword slashes.
  • Forward Air: A trident stab forward.
  • Back Air: Two trident stabs behind him.
  • Up Air: A sword slash upward.
  • Down Air: A powerful stomp. Has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Tosses the enemy forward.
  • Back Throw: Tosses the enemy backwards.
  • Up Throw: Tosses the enemy upward, then stabs them with his trident.
  • Down Throw: Tosses the enemy to the ground, before charging dark energy and blowing up their face.

  • Neutral Special: Dead Man's Volley - Ganondorf tosses a slow-moving energy ball that stuns enemies on hit. If it is hit by any attack, it reflects, increasing in speed and damage. Ganondorf can force the enemy to keep hitting it, increasing its speed and making it harder to dodge.
  • Side Special: Trident Stab - Ganondorf charges forward with his trident. If he hits an enemy, he will impale them, and can throw them forward, backwards or up. If used in the air however, both will plummet to the ground, with the enemy dealing damage on contact.
  • Up Special: Dark Vortex - Ganondorf tosses his trident in the held direction, damaging anyone it hits. Ganondorf then teleports to the trident's location, as it performs one final slash to launch anyone nearby, before Ganondorf grabs it.
  • Down Special: Phantom Ganon - Ganondorf charges up, before summoning a malice-covered version of Ganon to appear and strike the foe. Deals incredibly high damage and is completely armored, but it is very slow and causes recoil damage.
  • Final Smash: Dark Beast Ganon - Ganondorf transforms into Ganon, first attacking by performing a powerful stomp that buries anyone in front of him. Ganon then roars, before charging across the screen and dealing powerful damage to anyone his way.

  • On-Screen Appearance: Emerges from a liquid-like vortex of darkness.
  • Taunts:
    • Up Taunt: Floats in the air and then curls into a ball while spinning before opening up from his curled position and striking a pose while laughing.
    • Side Taunt: Punches his right hand into his open palm in a threatening pose and scoffs, with electricity emitting from his hands afterward.
    • Down Taunt: Pulls out either his sword or his trident, grunts, looks at it while sporting a mocking smirk as the blade's tip pulses with dark magic, then sheathes it.
  • Victory Poses:
    • Left: Turns to his left and pumps his fist, showing the back of it.
    • Up: Briefly levitates in the air before landing on the ground while punching his palm, then reels back and thrusts his hand towards the screen.
    • Right: Crosses his arms, and laughs.

  • Blue: Default appearance.
  • Red: Based off of his Master Quest outfit from Hyrule Warriors.
  • Yellow: An original color.
  • Green: Based off of his Koholint outfit from Hyrule Warriors.
  • Purple: Based off of his Lorule outfit from Hyrule Warriors.
  • Black: Based off of his Great Sea outfit from Hyrule Warriors.
  • White: Based off of his Boss outfit from Hyrule Warriors.
  • Gray: Based off of his Grand Travels outfit from Hyrule Warriors.
  • Ocarina: Replaced with Ganondorf's appearance in Ocarina of Time. Unlockable costume.
  • Twilight: Replaced with Ganondorf's appearance in Twilight Princess. Unlockable costume.

Toon Link is one of Link's many incarnations, first appearing in The Wind Waker. Living peacefully on Outset Island, compared to other incarnations of Link, he has a much more cartoony appearance (hence the name), and is much more carefree and excitable. When his sister is captured by a giant bird, he seeks to rescue her, with some help from the pirate captain Tetra, and later, the living boat known as The King of Red Lions.
Moveset

Toon Link is a Turtle character. He has seen a few changes to his moveset, utilizing more items he uses throughout The Wind Waker. His gimmick is his Hero's Shield, which allows him to nullify projectiles as long as he is not attacking, dashing or in the air. He is a middleweight with the ability to crawl.

  • Jab: A downward slash, followed by an outward slash and a flurry of wild slashes.
  • Side Tilt: A quick downward slash.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A kneeling inward slash.
  • Dash Attack: A wild barrage of slashes while running forward.
  • Side Smash: Winds up and then performs an upward slash.
  • Up Smash: An upward arcing slash.
  • Down Smash: Pulls out the Skull Hammer and slams it down in front of him. Has a meteor effect.

  • Neutral Air: A quick, spinning slash that hits in front, and then in back.
  • Forward Air: A spinning outward slash in front of himself.
  • Back Air: Turns around and performs an upward slash behind himself.
  • Up Air: The Up Thrust, thrusting the sword upward.
  • Down Air: The Down Thrust, having Toon Link fly downward and stab enemies under him.

  • Grab: Uses the Hookshot to grab distant enemies. Can be used as a tether recovery.
  • Pummel: Quickly hits the opponent with the pommel of the Master Sword.
  • Forward Throw: A shoulder tackle.
  • Back Throw: Performs the tomoe nage, a judo throw.
  • Up Throw: Tosses the opponent up into the air and performs a spinning upwards slash.
  • Down Throw: Pins the opponent to the ground and performs an elbow drop.

  • Neutral Special: Fire Arrow / Ice Arrow - Toon Link shoots a fire arrow from the Hero's Bow. Compared to Link's arrows, they deal less damage, but have more hitstun. Fully charge the shot and you will instead fire an ice arrow, which freezes enemies on contact.
  • Side Special: Boomerang - Toon Link tosses a boomerang that damages on the way out and on its way back. Hold up or down to curve the boomerang mid-flight.
  • Up Special: Deku Leaf - Toon Link pulls out the Deku Leaf, before slapping it in the opposite direction you are pointing. This will launch him in that direction, while firing a gust of wind in the opposite direction that pushes enemies away.
  • Down Special: Bomb - Toon Link pulls out a Bomb, which he can throw at enemies. It explodes after a set time, damaging anyone nearby.
  • Final Smash: Triforce Slash - Toon Link rushes forward, and upon contact with the enemy, traps them in a Triforce. He unleashes a barrage of slashes before performing the Hurricane Spin, carrying the opponent forward before launching them away.

  • On-Screen Appearance: A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield.
  • Taunts:
    • Up Taunt: Sheaths the Master Sword and places the Hero's Shield on his back and conducts with the Wind Waker.
    • Side Taunt: Sheaths the Master Sword and places the Hero's Shield on his back and watches a fairy fly around.
    • Down Taunt: Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him becoming exhausted and catching his breath.
  • Victory Poses:
    • Left: Waves the Wind Waker, ending in a pose similar to his official artwork from The Legend of Zelda: The Wind Waker.
    • Up: Chases a pig. Upon catching the pig, he holds it above his head. Whilst balancing on one foot, he occasionally starts to lose balance before retaining it again.
    • Right: Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while sheepishly smiling.

  • Green: Default appearance.
  • Red: Resembles Red Link from the Four Swords titles.
  • Blue: Resembles Blue Link from the Four Swords titles.
  • Purple: Resembles Purple Link from the Four Swords titles.
  • Brown: Resembles Link's appearance in The Legend of Zelda.
  • Black: Based off of Shadow Link.
  • Gray: Resembles Link's tunic with the Blue Ring equipped in The Legend of Zelda.
  • Teal: Resembles Link's appearance in The Legend of Zelda: A Link to the Past and its sequel A Link Between Worlds.
  • Outset: Link's outfit during the start of The Wind Waker. Unlockable costume.
  • Engineer: Link's Engineer outfit from Spirit Tracks. Unlockable costume.

MidnaSSBSR(transparent)

Midna

The Twilight Princess

Midna is a major character in The Legend of Zelda: The Twilight Princess. A member of the Twili, she was a princess in the Twilight Realm, but was overthrown by Zant and transformed into an imp. After finding Link, who had been transformed into a wolf, she decides to help him, and the two would work together to save Hyrule and defeat Zant.
Moveset

Midna is a Hit-and-Run character. Her main gimmick is her Twilight Wolf. The wolf will increase the weight she has, but will go away whenever she double jumps or takes too much damage. At any point during an attack being performed by the Twilight Wolf, Midna can jump off of it at any point and the wolf will continue the attack before disappearing. It will return upon touching the ground. She relies on opening up the enemy before attacking them with a powerful strike, but her low weight can make her easy to KO if she isn't careful. She is a middleweight with the wolf, and a lightweight without the wolf, with the ability to float.

  • Jab: Two smacks with her hair arm followed by a punch.
  • Side Tilt: With her wolf, it bites in front of her.
  • Up Tilt: An overhead sweep.
  • Down Tilt: A downward sweep.
  • Dash Attack: With her wolf, it leaps forward and bites the enemy.
  • Side Smash: Midna's hair arm grows to large size and punches forward.
  • Up Smash: Midna's hair arm grows to large size and swings its fist in an upward arc.
  • Down Smash: Midna summons two Twilight Wolves beside her, before they rush to the opposite side and attack, striking enemies.

  • Neutral Air: With her wolf, it performs a spinning attack around itself. Without it, she performs a spinning attack with her hair arm outstretched.
  • Forward Air: With her wolf, it performs a spinning corkscrew attack. Without it, Midna performs a swipe in front of her.
  • Back Air: With her wolf, it kicks behind itself with its hind legs. Without it, Midna pokes the enemy behind her.
  • Up Air: An upward punch.
  • Down Air: A downward punch. Has a meteor effect.

  • Grab: Uses her hair arm to grab the enemy. Can be used as a tether recovery.
  • Pummel: Her wolf bites the enemy.
  • Forward Throw: Tosses the enemy in front of her.
  • Back Throw: Tosses the enemy behind her.
  • Up Throw: Tosses the enemy into the air.
  • Down Throw: Slams the enemy into the ground.

  • Neutral Special: Twilight Spark - Midna charges up before launching a ball of dark energy forward. The longer it is charged, the larger the blast will be, but the slower it will travel. At larger sizes, the ball will deal multiple hits.
  • Side Special: Wolf Pounce - The Twilight Wolf leaps toward the enemy. If the enemy is hit, the wolf latches onto them and deals continuous damage. It deals less damage if you jump off, but it can be used to open up enemies.
  • Up Special: Wolf Leap - Midna teleports in the held direction a short distance away. The wolf (who reappears if Midna isn't riding it), cloaked in shadowy energy, then flies toward Midna, dealing damage to anyone in its way. When the wolf reaches Midna, she hops onto its back, before falling.
  • Down Special: Energy Field - Midna creates a field of energy around her. You can move slowly while the field is up, and you can hold the button to increase its radius. Release the button, and if there is any enemy nearby, the wolf will fly after them and attack them.
  • Final Smash: Fused Shadows - The Twilight Wolf rushes forward, charging into enemies and stunning them. Midna assembles the Fused Shadows, transforming into a large spider-like form. Pulling out a large spear, it stabs it into the ground, dealing high damage to anyone in front of her, and releasing a powerful shockwave of Twilight energy in front of her to launch foes. She then returns to normal.

  • On-Screen Appearance: Appears from a portal in the ground while giggling, before summoning a Twilight Wolf.
  • Taunts:
    • Up Taunt: Midna floats in the air and laughs to herself.
    • Side Taunt: The wolf runs around in circles, causing Midna to become briefly dizzy.
    • Down Taunt: The wolf sits on the ground and howls.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Black: Default appearance.
  • Red: An original color.
  • Green: An original color.
  • Yellow: An original color.
  • Blue: An original color.
  • Purple: An original color.
  • Brown: An original color.
  • Shadow: Based off of the Shadow Beasts.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

ChampionZeldaSSBSR(transparent)

Champion Zelda

Studious Leader of the Champions

Champion Zelda is one of Zelda's many incarnations, appearing in The Legend of Zelda: Breath of the Wild. Not only is she the princess of the Hyrule, but also an aspiring scholar and the leader of the Champions of Hyrule. Throughout Link's adventure, she guides him while containing Calamity Ganon inside Hyrule Castle. Alongside her are the spirits of the other champions: Daruk, the Goron Champion, Revali, the Rito Champion, Mipha, the Zora Champion, and Urbosa, the Gerudo Champion, who all fight alongside her.
Moveset

Champion Zelda is a Trapper character. Compared to normal Zelda, she is slightly more aggressive, utilizing various Sheikah Slate abilities and Champions' attacks to open the foe up for a powerful attack. She is a mid-lightweight character with no additional movement options.

  • Jab: Extends her palm to emit a burst of magical energy, then follows up with a series of several magical bursts before finishing with a slightly larger blast.
  • Side Tilt: A quick magically infused palm thrust.
  • Up Tilt: Swings her hand overhead.
  • Down Tilt: Summons an icicle from the ground and causes it to shatter.
  • Dash Attack: A double palm thrust that emits a blast of magical energy from her hands.
  • Side Smash: Daruk appears and slams his Boulder Breaker forward.
  • Up Smash: Mipha appears and stabs upward, creating an exploding blast of water.
  • Down Smash: Urbosa appears and slashes in front then behind Zelda.

  • Neutral Air: Twirls with her arms outstretched and her hands infused with magical energy.
  • Forward Air: Revali appears and fires an arrow in front of Zelda.
  • Back Air: Revali appears and fires an arrow behind Zelda.
  • Up Air: Creates a ball of light that explodes above her.
  • Down Air: Summons an ice block that drops down with Zelda on it. You can jump off of it at any time. Has a meteor effect.

  • Pummel: A blast of magical energy.
  • Forward Throw: Urbosa appears and bashes the enemy away with her shield.
  • Back Throw: Zelda magically tosses the enemy behind her while Mipha appears and stabs them with her trident.
  • Up Throw: Zelda magically tosses the enemy upward while Revali appears and fires a spread shot of arrows into them.
  • Down Throw: Zelda tosses the enemy to the ground as Daruk appears and body slams them.

  • Neutral Special: Mipha's Grace - Mipha appears and shoots a ball of water from her trident. This ball can be manipulated mid-flight, speeding up while holding forward, while slowing down and eventually turning around while holding back. It doesn't deal much damage, but it heals Zelda if it lands.
  • Side Special: Urbosa's Fury - Urbosa dashes forward as a ball of electricity. Hold the button to increase the distance she goes, and release it to have her appear and create a thunderbolt, damaging anyone near and above her.
  • Up Special: Revali's Gale - Revali creates an updraft that pushes Zelda and anyone else nearby upward. The updraft will linger on state for a bit after Zelda uses it, allowing it to be used in combos.
  • Down Special: Daruk's Protection - Daruk appears in front of Zelda, damaging anyone in front of her, absorbing attacks and reflecting projectiles.
  • Final Smash: Triforce Seal - Zelda glows a bright yellow, pulling enemies near her. If she catches an enemy, she unleashes her full power to seal the foe, creating a massive explosion of light energy. Instantly KOs at over 100%.

  • On-Screen Appearance: Teleports onto the stage using the Sheikah Slate.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt:  ?
  • Victory Poses:
    • Left: ?
    • Up: Zelda, Revali, Urbosa and Mipha are all seen standing next to each other, before Daruk pops up behind them all and hugs them.
    • Right: ?

  • Cyan: Default appearance.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Metroid[]

SamusSSBSR(transparent)

Samus

Bounty Hunter Extraordinaire

Samus Aran is the protagonist of the Metroid series. Orphaned at a young age, she was raised by the Chozo, and infused with their DNA to give her superhuman agility. She wields the Power Suit, an armored suit also created by the Chozo, which protects her from various environments, and is capable of upgrading to include many new abilities and forms. Though starting off as a member of the Galactic Federation, she ultimately left them to become a bounty hunter, famous for accomplishing missions previously thought to be impossible.
Moveset

Samus is a Zoner character. Noticeably she has seen a bit of a speed boost, though is a bit lighter as a result. She is much more projectile-oriented throughout her moveset, utilizing them to wear down enemies or perform powerful attacks from a safe distance. Her fighter abilities include her Morph Ball, which is activated by pressing Down twice and can be used to move under enemy attacks, and the ability to switch between Energy Mode and Ice Mode by pressing special while Shielding. Ice attacks have less launching power than energy weapons and are a bit slower, but deal more damage. Larger and more powerful attacks in Ice Mode have a chance to freeze enemies. She is a mid-heavyweight and has the ability to wall jump.

  • Jab: A quick blast of energy from her arm cannon.
  • Side Tilt: A blast of energy while walking forward.
  • Up Tilt: A blast of energy fired upward.
  • Down Tilt: A blast at a downward angle.
  • Dash Attack: A lunge forward followed by a close-ranged blast of energy.
  • Side Smash: Samus charges up before firing a medium-ranged blast of energy in front of her.
  • Up Smash: Samus shoots five blasts around her in an arcing motion.
  • Down Smash: A spinning electric leg sweep.
  • Morph Ball Attack: Drops a small bomb that explodes after a set time. Can also be used to send yourself upward.

  • Neutral Air: A quick blast of energy in front of her.
  • Forward Air: A close-ranged shotgun blast.
  • Back Air: An electric kick behind her.
  • Up Air: A multi-hitting energy shot upward.
  • Down Air: A multi-hitting energy shot downward.

  • Grab: Samus fires her Grapple Beam. Can grab distant targets and be used to tether recover.
  • Pummel: A palm strike.
  • Forward Throw: Twirls the enemy overhead and spins them forward.
  • Back Throw: Swings the enemy behind herself.
  • Up Throw: Puts the enemy above herself and fires at them.
  • Down Throw: Swings the enemy downward before firing them in the face with her arm cannon.

  • Neutral Special: Charge Shot - Samus charges up before firing a blast of energy from her arm cannon. The longer it is charged, the more damage it deals. In Energy Mode, it deals increased damage, while in Ice Mode, it freezes at full charge.
  • Side Special: Missile - Samus fires a missile from her arm cannon with a slight homing effect. Quickly tap the control stick when performing the attack to shoot a Super Missile, losing the homing effect but dealing more damage. In Energy Mode, the missiles deal increased damage, while in Ice Mode, they have a chance to freeze.
  • Up Special: Screw Attack - Samus curls up into a ball, flying upward while damaging anyone around her with a surge of electricity.
  • Down Special: Power Bomb / Freeze Field - In Energy mode, she briefly goes into Morph Ball form and drops down a Power Bomb, which explodes in a decent area and deals multiple hits. In Ice mode, she summons three spinning ice projectiles that block attacks and damage enemies, though it only lasts for a few seconds. Power Bomb can be used while in Morph Ball form.
  • Final Smash: Zero Laser - Samus charges up before firing a massive beam of energy in front of her. Hold up or down to angle the beam as it is being fired.

  • On-Screen Appearance: Arrives from a save point.
  • Taunts:
    • Up Taunt: Salutes vigorously with her left arm as her thrusters activate.
    • Side Taunt: Faces the screen and changes her Arm Cannon to its Zero Laser configuration.
    • Down Taunt: Aims her Arm Cannon behind herself, then kneels while aiming it in front of herself.
  • Victory Poses:
    • Left: Lands on the ground and readies her arm cannon.
    • Up: Fires multiple shots from her Arm Cannon while kneeling, then strikes a pose.
    • Right: Fires a Super Missile and strikes a pose similar to her official artwork.

  • Orange: Default appearance.
  • Blue: Based off of the outfits worn by the Galactic Federation Army.
  • Pink: Based off of the Gravity Suit in Super Metroid.
  • Purple: Based off of a Gravity Suit in Metroid Prime.
  • Green: An original color.
  • White: Based off of the Light Suit.
  • Brown: Based off of a Dark Suit.
  • Black: Based off of a Power Trooper.
  • Fusion: Replaces Samus' Varia Suit with the Fusion Suit. Unlockable costume.
  • Dread: Replaces Samus' Varia Suit with the suit she is wearing in Metroid Dread. Unlockable costume.

ZeroSuitSamusSSBSR(transparent)

Zero Suit Samus

Beautiful Galactic Warrior

Zero Suit Samus is the form Samus takes when she is outside of her Power Suit. She only ever goes into this state if her Power Suit malfunctions. While it lacks her suit's firepower, its streamline design allows for acrobatic movement and agility. She is also equipped with a Paralyzer, which she can use to get her out of tight spots.
Moveset

Zero Suit Samus is a Rushdown character. With great performance on both the ground and the air, she can perform a variety of powerful combos. She has seen no changes to her core moveset, but her Final Smash has been reverted back to the Gunship. She is a lightweight with the ability to crawl and wall jump.

  • Jab: A knifehand strike, followed by a pistol-whip with her Paralyzer, followed by a 12-6 elbow.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: A butterfly kick performed from a variation of the 2000 (a breakdancing move) followed by an upward scissor kick.
  • Down Tilt: A legsweep.
  • Dash Attack: Activates her Jet Boots to perform a jet-propelled knee strike.
  • Side Smash: A mid-level sidekick followed by a spinning sidekick at a slightly higher angle.
  • Up Smash: Spins in place while twirling her Plasma Whip overhead.
  • Down Smash: Aims her Paralyzer downward in front of herself and fires a paralyzing energy blast at the ground.

  • Neutral Air: Spins in midair, swinging her Plasma Whip laterally around herself.
  • Forward Air: A hook kick followed by a roundhouse kick.
  • Back Air: A spinning hook kick.
  • Up Air: A bicycle kick.
  • Down Air: A diagonal flying kick. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: Kicks the opponent away.
  • Back Throw: A mid-level roundhouse kick.
  • Up Throw: A backflip kick.
  • Down Throw: Pins the opponent on the ground, and performs an ax kick.

  • Neutral Special: Paralyzer - Zero Suit Samus charges up before firing an energy blast that stuns enemies. The longer it is held, the more powerful and quicker it will fly.
  • Side Special: Plasma Whip - Zero Suit Samus lashes out an electric whip from her Paralyzer. It can also be used to grab onto ledges.
  • Up Special: Boost Kick - Zero Suit Samus rises into the air with a flying kick, striking the enemy multiple times. Then, she finishes the attack with a kick.
  • Down Special: Flip Jump - Zero Suit Samus jumps and flips through the air. Press the attack button again and she will perform a descending kick. If you land on a foe during the flip, you'll bury them.
  • Final Smash: Gunship - Zero Suit Samus hops inside of her Gunship. Controlling a cursor, she can fire damaging lasers from the foreground. After some time has passed, the attack will end.

  • On-Screen Appearance: Jumps out of her Gunship and uses her Jet Boots to briefly hover before landing.
  • Taunts:
    • Up Taunt: Tosses her Paralyzer into the air, spins once, and catches it behind herself while saying "Is that all?"
    • Side Taunt: Swings the Plasma Whip in a circular motion while saying "Try me."
    • Down Taunt: Holds her Paralyzer near her waist, and then performs a pirouette while twirling the Plasma Whip around her body and saying "You're mine."
  • Victory Poses:
    • Left: Slashes the air twice with her Plasma Whip and says "Be still."
    • Up: Uses Flip Jump and then performs a jet-propelled somersault while grunting.
    • Right: Performs a stretch kick and then swings her leg into position to perform a modified passé while grunting.

  • Cyan: Default appearance.
  • Blue: Resembles the Zero Suit at the end of Metroid Prime 2: Echoes.
  • Red: Resembles her leotard at the end of the original Metroid.
  • Black: Resembles her outfit at the end of Super Metroid.
  • Green: An original color.
  • White: Resembles an outfit from one of the endings of Metroid Fusion.
  • Shorts Orange: Based on her Casual Outfit at the end of Zero Mission.
  • Shorts Blue: Based on her Casual Outfit from one of the endings of Metroid Fusion.
  • Classic: Based on Samus' first appearance without her suit in the original Metroid. Unlockable costume.
  • Young: Based off of Samus' younger appearance in Metroid: Other M. Unlockable costume.

RidleySSBSR(transparent)

Ridley

Cunning God of Death

Ridley is a major antagonist in the Metroid series. A high-ranking member of the Space Pirates, he is Samus' arch-enemy, as he is responsible for killing her parents. He is sadistic and bloodthirsty, delighting in death and destruction. And no matter how much Samus tries, he always seems to come back in some way or another, still intent on ending her life.
Moveset

Ridley is a Grappler character. A glass cannon, he has high damage, good pressure and edge-guarding potential, but can easily be punished by zoners and his large size makes him easy to combo. He has seen little changes to his moveset. He is a heavyweight with two double jumps and the ability to air dash.

  • Jab: A double claw swipe, followed by a bite, followed by a flurry of tail stabs.
  • Side Tilt: Grabs his tail and thrusts it forward.
  • Up Tilt: Swipes one wing in an arc above himself, starting from behind.
  • Down Tilt: A low tail swipe.
  • Dash Attack: A leaning bite.
  • Side Smash: Rears back and then expels a fiery explosion from his mouth in front of himself.
  • Up Smash: A frontflip kick, covering Ridley's entire overhead.
  • Down Smash: Leaps and slams his open wings onto the ground.

  • Neutral Air: Backflips and swings his tail around himself.
  • Forward Air: Stabs with his tail forward three times in quick succession.
  • Back Air: A hook kick.
  • Up Air: Thrusts his closed wings upward.
  • Down Air: Ridley's Pogo Attack, stabbing enemies under him with his tail. If he hits an enemy, he'll bounce off of them.

  • Pummel: Stabs his opponent with his tail.
  • Forward Throw: Tosses the opponent forward with one arm.
  • Back Throw: Turns around and performs an underhanded toss with one arm.
  • Up Throw: Sets the opponent overhead and stabs them with his tail.
  • Down Throw: Slams the opponent onto the ground.

  • Neutral Special: Plasma Breath - Ridley shoots a stream of plasma balls from his mouth, which travels along the ground. Charge to increase the amount shot.
  • Side Special: Space Pirate Rush - Ridley rushes forward, grabbing anyone in his way. If the grab lands, he'll drag the enemy along the ground. Tilt up or press attack during the grab to toss the foe forward.
  • Up Special: Wing Blitz - Ridley charges up with plasma energy, before flying in the held direction, damaging anyone in his way.
  • Down Special: Skewer - After a brief charge, Ridley's tail extends and stabs forward. If Ridley hits an enemy, the enemy will be impaled onto the tail, and Ridley will pull them in, opening them up for an attack.
  • Final Smash: Plasma Scream - Ridley screams and charges forward, knocking anyone in his way into a cutscene. The enemy is tossed into the side of Samus' Gunship, which begins flying away. Ridley then flies in, charges up, and unleashes a powerful beam of plasma at the ship, causing it to explode, launching foes away.

  • On-Screen Appearance: Swoops down at an angle, before landing and letting out a roar.
  • Taunts:
    • Up Taunt: Roars and strikes a menacing pose, flapping his wings rapidly.
    • Side Taunt: Spins in a circle, finishing in a celebrating pose similar to his official artwork.
    • Down Taunt: Stands up straight while slightly smiling.
  • Victory Poses:
    • Left: Flies into the scene, lands, and drifts to a stop.
    • Up: Somersaults and screeches, then lands with a slash.
    • Right: Claws at the ground repeatedly and bites once afterwards. He then turns toward the camera and grins.

  • Default: Default appearance.
  • Red: Resembles artwork of him for Super Metroid and his appearance on the American boxart.
  • Blue: Resembles Neo-Ridley from Metroid Fusion.
  • Green: Resembles artwork of him for Metroid: Zero Mission.
  • Purple: Resembles his in-game sprite from Metroid.
  • Yellow: Resembles the Golden Statue of Ridley from Super Metroid.
  • Black: An original color.
  • Grey: An original color.
  • Meta: Replaces with Meta Ridley. Unlockable costume.
  • Toy: Toy Ridley from Nintendo Land. Unlockable costume.

DarkSamusSSBSR(transparent)

Dark Samus

Phazon Incarnate

Dark Samus is the main antagonist in the Metroid Prime series. The reincarnation of Metroid Prime, who clung to Samus' Phazon Suit and combined with her DNA to become a Phazon-infused clone. Cold and cunning, she will stop at nothing to absorb as much Phazon as possible, spreading it and killing anyone that stands in her way.
Moveset

Dark Samus is a Trapper character. She has seen large changes throughout her moveset, as she has been decloned from Samus. A mid-heavyweight with the ability to 8-way air dash, her main gimmick is Phazon. On her own, Dark Samus does not deal much damage and lacks launch power. However, her attacks inflict Phazon onto her enemy, dealing damage overtime. The more Phazon an enemy is covered in, the more damage they take overtime. Cover an enemy in enough Phazon, and a Phazon Surge will occur, resetting them back to zero, but creating an explosion. Phazon will go down overtime, so Dark Samus must constantly use her Phazon attacks to deal the most damage she possibly can.

  • Jab: A left-handed jab followed by a quick blast forward.
  • Side Tilt: A quick short-ranged blast forward.
  • Up Tilt: A blast of energy fired upward.
  • Down Tilt: A leg sweep.
  • Dash Attack: A shoulder tackle.
  • Side Smash: Dark Samus charges up before firing a large close-ranged blast of energy in front of her.
  • Up Smash: Dark Samus shoots three large blasts in an arc motion.
  • Down Smash: A ground punch, creating large tentacles around her.

  • Neutral Air: Summons several clones around her, damaging enemies they touch.
  • Forward Air: A downward arm cannon smash infused with Phazon. Has a meteor effect.
  • Back Air: An Phazon-infused kick behind her.
  • Up Air: A diagonal corkscrew flying kick.
  • Down Air: A cannon swing downward.

  • Grab: Dark Samus fires her Grapple Beam. Can grab distant targets and be used to tether recover.
  • Pummel: Grabs the enemy by the face and transmits Phazon into them.
  • Forward Throw: Tosses the enemy forward.
  • Back Throw: Swings the enemy behind herself.
  • Up Throw: Holds the enemy upward and fires a blast of Phazon into their chest, knocking them upward.
  • Down Throw: Holds the enemy to the ground and fires a blast of Phazon in their face.

  • Neutral Special: Shrapnel Beam - Dark Samus charges up before firing a scattershot of rapid Phazon blasts. While they don't do much damage, they can trap foes and can build up Phazon fairly easily.
  • Side Special: Dark Echo - Dark Samus briefly flashes as a dark clone of her rushes forward. blasting enemies with a close ranged blast if they get close. Hold the button and Dark Samus will instead transmit herself into the clone.
  • Up Special: Phazon Impact - Dark Samus rises into the air, before curling up and barreling towards the ground, creating an explosion and damaging anyone nearby.
  • Down Special: Phazon Tendril - Dark Samus puts her hand on the ground, creating a Phazon tendril. Anyone that comes near it will be trapped, and be infused with Phazon. Becomes harder to escape the higher the player's percentage is.
  • Final Smash: Phazon Beam - Dark Samus charges up before firing a barrage of Phazon beams in front of her. old up or down to angle the beams as they are being fired.

  • On-Screen Appearance: Warps onto the stage from a dark portal.
  • Taunts:
    • Up Taunt: Hovers up slightly while glowing with Phazon while looking down at her hand.
    • Side Taunt: Spins around while glowing with Phazon.
    • Down Taunt: Crouches down while holding her arm cannon upright.
  • Victory Poses:
    • Left: Raises her arm and lowers it in a fist pump pose.
    • Up: Splits from a Dark Echo with an acrobatic cartwheel. They then levitate in a circle around an axis before recombining together. Dark Samus then poses with her free hand on her Arm Cannon, which is pointed upward.
    • Right: Turns toward the camera while glowing with Phazon, then the camera dramatically zooms in, showing two of her eyes.

  • Blue: Default appearance.
  • Green: An original color.
  • Purple: Resembles Gandrayda from Metroid Prime 3: Corruption.
  • Red: Resembles both Trace and Spire from Metroid Prime: Hunters.
  • Yellow: Resembles the Golden Torizo from Super Metroid.
  • Grey: Resembles concept art of her for Metroid Prime 2: Echoes.
  • Black: Resembles Orange Phazon, her original incarnation as the Metroid Prime from Metroid Prime, or Spire from Metroid Prime Hunters.
  • Pink: Resembles Zazabi from Metroid Fusion.
  • Unarmored: Dark Samus' appearance without her armor. Unlockable costume.
  • SA-X: Replaced with the SA-X from Metroid Fusion. Unlockable costume.

Kid Icarus[]

PitSSBSR(transparent)

Pit

Captain of Lady Palutena's Guard

Pit is the main protagonist of the Kid Icarus series. He is the captain of Palutena's Army, fighting on her behalf while receiving her assistance via the Power of Flight alongside various Powers. Throughout his games he fights off against the forces of the Underworld Army.
Moveset

Pit is an All-Arounder character. He's well-rounded and has various options for many situations. He has seen no changes to his moveset, other than his Final Smash reverting back to the Three Sacred Treasures. He is a middleweight with three double jumps.

  • Jab: A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash.
  • Side Tilt: Arcs his body forward to perform a scissoring slash with both blades.
  • Up Tilt: A stretch kick followed by a high-level roundhouse kick.
  • Down Tilt: A kneeling outward slash.
  • Dash Attack: A spinning inward slash.
  • Side Smash: Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash.
  • Up Smash: Jumps to perform three upward slashes.
  • Down Smash: Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade.

  • Neutral Air: A buzzsaw-like series of slashes in front of himself.
  • Forward Air: Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times.
  • Back Air: A double reverse gripped thrust.
  • Up Air: An overhead, buzzsaw-like series of slashes.
  • Down Air: A downward arcing reverse gripped slash. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: Slashes the opponent away.
  • Back Throw: Grabs the opponent by their head, spins around with them in tow, and then slams them onto the ground headfirst.
  • Up Throw: A handstand kick.
  • Down Throw: Pins the opponent to the ground and then slashes their back.

  • Neutral Special: Palutena Bow - Pit fires an arrow of light from the Palutena Bow. The arrows can be controlled mid-flight, and while charging, you can hold a direction to aim there.
  • Side Special: Upperdash Arm - Pit rushes forward while equipping the Upperdash Arm. Anyone hit is launched upward. It can reflect projectiles.
  • Up Special: Power of Flight - Pit flies into the air. The flight can be angled while charging.
  • Down Special: Guardian Orbitars - Pit equips the Guardian Orbitars, creating two barriers beside him that absorb enemy attacks and reflects projectiles.
  • Final Smash: Three Sacred Treasures - Pit equips and unleashes the power of the Three Sacred Treasures. He fires a barrage of arrows, before creating pillars of blue light across the stage to launch enemies away.

  • On-Screen Appearance: Slowly descends onto the stage while surrounded by rays of sparkling light that shine down from the sky.
  • Taunts:
    • Up Taunt: Separates the Palutena Bow and crouches down, then twirls its blades before standing up, crossing them over his head and saying "Come on!"
    • Side Taunt: Separates the Palutena Bow and then flourishes its blades before striking a pose while saying "That all you got?"
    • Down Taunt: Spreads out his arms and wings, during which a few feathers are loosed from his wings.
  • Victory Poses:
    • Left: After landing, he does two alternating inward slashes with his detached blades and says "It's game over for you!"
    • Up: Pit jumps up with his fist raised. After landing, he briefly faces away from the screen, and turns back around. He then strikes the V sign and says "Victory!"
    • Right: Spins his bow in his right hand, then stops with the bow held out in front of him and says "That was easy!" or "What's up now?!"

  • White: Default appearance.
  • Yellow: An original color.
  • Red: Resembles his chiton after obtaining the Gold Arrow and reaching Level 4 strength in the original Kid Icarus.
  • Green: Resembles his chiton after obtaining the Bronze Arrow and reaching Level 2 strength in the original Kid Icarus.
  • Blue: Resembles his chiton after obtaining the Sacred Arrow and reaching Level 5 strength in the original Kid Icarus.
  • White: Resembles a putto.
  • Cyan: Resembles his chiton after obtaining the Silver Arrow and reaching Level 3 strength in the original Kid Icarus.
  • Pink: An original color.
  • Dark Pit: Replaced with Dark Pit. The Palutena's Bow is replaced with the Silver Bow and the arrows have a dark glow. Unlockable costume.
  • Classic: Resembles his original appearance in Kid Icarus. Unlockable costume.

PalutenaSSBSR(transparent)

Palutena

Goddess of Light

Palutena is a major character in the Kid Icarus series. She is the Goddess of Light and the patron deity of Pit, assisting him via various Powers and her vast knowledge to protect humanity and maintain celestial balance. Despite this, she is actually quite cheerful, playful and even somewhat mischievous, treating Pit more like a kid brother and putting him in dangerous situations for her amusement.
Moveset

Palutena is an All-Arounder character. She possesses good options for just about every situation, with her specials have a high degree of versatility. A good chunk of her moveset and animations have been altered, giving her a more playful but also incredibly powerful feel to better fit how she acts in her games. She is a middleweight with the ability to hover.

  • Jab: Stabs her staff forward, emitting a blast of light from its orb. Hold the button to have her shoot repeated bursts of light.
  • Side Tilt: Telekinetically spins her staff in front of her, inwards.
  • Up Tilt: Kneels and telekinetically spins her staff overhead.
  • Down Tilt: Lies on the ground and telekinetically spins her staff along the ground in front of her.
  • Dash Attack: Charges forwards with her shield while cloak in energy.
  • Side Smash: Points forward and creates a powerful explosion in front of her.
  • Up Smash: Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself.
  • Down Smash: Unfurls her wings, and creates two powerful bursts of light from the ground.

  • Neutral Air: Twirls in the air while telekinetically spins her staff around her.
  • Forward Air: Emits a blast of light in front of her and shoots her backwards.
  • Back Air: Swings her shield behind her, emitting a blast of light to knock away foes.
  • Up Air: Twirls while emitting her halo above her.
  • Down Air: Does a quick downward kick.

  • Pummel: Emits a small burst of light.
  • Forward Throw: Slightly curls herself and then telekinetically tosses the opponent forward.
  • Back Throw: Telekinetically lifts the opponent and then performs an inverted version of the Arabesque (a ballet position) to fling the opponent backward.
  • Up Throw: Telekinetically raises the opponent upward with her left arm, and heaves them upward by thrusting her staff upward.
  • Down Throw: Telekinetically lifts the opponent, then smashes them against the ground.

  • Neutral Special: Autoreticle - Palutena creates a brief flash of light in front of her. Anyone in front of her will have a reticle appear on them, as Palutena shoots a volley of energy shots directly at them. Hold the button to charge it, increasing the damage and range of the shots. When fully charged, it becomes one powerful blast of energy that, while very slow, homes into enemies.
  • Side Special: Explosive Flame - Palutena summons an exploding fireball a distance away from her, which traps enemies before blowing up. Perform a Smash motion with the attack to increase the distance it travels.
  • Up Special: Warp - Palutena briefly disappears, before reappearing in the held direction.
  • Down Special: Centurion - Palutena summons a Centurion to her side, which will float near her. Pressing the attack button while it is out will have it fire an arrow, allowing it to be used to extend combos. Pressing Down Special again will have the Centurion transform into a Centurion Knight, charging forward to deal damage to anyone it runs into. However, it will disappear after enough time passes, and will disappear immediately if it takes too much damage. After a Centurion goes away, it can't be summoned for some time.
  • Final Smash: Light's Judgement - Palutena creates a blast of light around her, stunning anyone nearby. If she hits anyone, she teleports away, projecting herself into the sky, before unleashing a massive beam of light from the sky to absolutely destroy the caught foes. The beam expands at the end of the attack, launching the caught foes as well as anyone nearby.

  • On-Screen Appearance: Walks out of a golden door that is decorated with her halo's design and emits a bright, shining light.
  • Taunts:
    • Up Taunt: Raises her arms overhead and then brings them down while producing ethereal wings, emitting her halo, and saying "You shall be purified."
    • Side Taunt: Laughs while using her staff to perform a twirling, inverted version of the Arabesque.
    • Down Taunt: Lets go of her staff and telekinetically holds it next to herself, then brushes her hair aside while emitting her halo and saying "Ready when you are." before grabbing her staff.
  • Victory Poses:
    • Left: Twirls with her staff held out, hovering off the ground. She then raises it in an arc and points it in front of her, saying "No one can hide from the light."
    • Up: Enters from the side of the screen hovering. She then briefly spins her staff in front of herself telekinetically, catches it, and stands with it pointed outwards. During the pose, she says "Too bad for you."
    • Right: Uses her staff to briefly perform the Backwards Showgirl (a pole dancing move) before assuming a seated stance while floating and laughs.

  • White: Default appearance.
  • Pink: Resembles her in-game sprite from the original Kid Icarus.
  • Cyan: Resembles Amazon Pandora from Kid Icarus: Uprising.
  • Green: Resembles her appearance in Kid Icarus' instruction booklet.
  • Blue: An original color.
  • Red: Resembles Viridi.
  • Black: Resembles Dark Pit.
  • Purple: Resembles Medusa as she appears in Uprising.
  • Classic: Resembles her original appearance in Kid Icarus. Unlockable costume.
  • ?: ?. Unlockable costume.

ViridiSSBSR(transparent)

Viridi

Goddess of Nature

Viridi is a major character in Kid Icarus: Uprising. The Goddess of Nature and leader of the Forces of Nature, she seeks to preserve the natural order, seeing humanity as her enemy for taking advantage of nature. Due to this, she has gone into conflict with Pit and Palutena, though provides support against larger threats like the Underworld Army, the Aurum and the Chaos Kin.
Moveset

Viridi is a Trapper character. With the help of her Forces of Nature, she can control large amounts of the stage and take out the enemy from just about any distance with some powerful disjointed attacks. However, Viridi's attacks are generally slow, and because of her low weight, proper planning is needed in order to play as her effectively. She is a lightweight with the ability to hover.

  • Jab: Strikes with her staff twice, then thrusting it forward, then swinging it forward.
  • Side Tilt: Swings her staff forward as its end turns into a leaf blade.
  • Up Tilt: Spins her staff above her as it sparks with electricity.
  • Down Tilt: Strikes the ground to create roots in front of her that spike upward to strike enemies.
  • Dash Attack: Flies forward while spinning, charging into enemies.
  • Side Smash: Points her staff forwards as she summons a Pew Pew, firing a cannonball that explodes in front of her.
  • Up Smash: Plants her staff into the ground as she summons a Dibble Dop, which creates a geyser of water in front of Viridi.
  • Down Smash: Points her staff upward as she summons a Zert, striking lightning on both sides of her.

  • Neutral Air: Summons two Badoot which spin around her, emitting electricity between them to damage enemies.
  • Forward Air: Swings her staff forward as its end turns into a leaf blade.
  • Back Air: Swings her staff behind her as its end turns into a leaf blade.
  • Up Air: Summons a Toxiecap, which fires a blast downward that explodes into a cloud of poison. The poison lingers on stage for a bit and damages anyone that touches it.
  • Down Air: Summons a large rock which comes crashing down. You can jump off of it at any time. Has a meteor effect.

  • Grab: Summons an Urgle to grab foes.
  • Pummel: The Urgle punches the enemy in the foe.
  • Forward Throw: The Urgle tosses the foe forward.
  • Back Throw: The Urgle tosses the foe behind them.
  • Up Throw: The Urgle heaves the foe into the air with both arms.
  • Down Throw: A Hugworm pops out of the grounds and squeezes the foe before tossing them upward.

  • Neutral Special: Nutski - Viridi summons a Nutski, which fires a volley of seeds towards the nearest enemy. Holding the button allows you to move the Nutski, changing its position before it fires.
  • Side Special: Bumpety Bomb - Viridi summons a Bumpety Bomb that charges forward. The enemy will damage any it runs into, and explodes after some time passes, or when it comes into contact with fire. Its front is also protected with a mask, making it great for blocking incoming attacks. Press the Side Special button again while it is out to turn it around.
  • Up Special: Parashooter - Viridi leaps upward, summoning and grabbing onto a Parashooter. This allows her to glide around for a short time. Pressing the attack button while flying will cause the Parashooter to fire an energy blade at a downward angle.
  • Down Special: Boom Stomper - Viridi summons a Boom Stomper, which pops out of the ground. The Boom Stomper will stand in place until Viridi presses Down Special again, in which it will fall over, dealing heavy damage to anyone in its way, and spiking airborne foes. However, if it takes enough damage, it will also topple over, potentially into Viridi if she isn’t careful.
  • Final Smash: Reset Bomb - Viridi teleports off-screen, before a projection appears in the sky, as a reticle appears, the sky darkens, and a Reset Bomb begins to fall from the sky. The player gets to control the reticle, and after a few seconds, the bomb will make impact on that area, creating an incredibly powerful explosion, and creating damaging thorns around the impact area.

  • On-Screen Appearance: ?
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Red: Default appearance.
  • Black: Based off of Arlon.
  • White: Based off of Phosphora
  • Grey: Based off of Cragalanche alongside the various mineral-based troops in the Forces of Nature.
  • Brown: Based off of the various wood-based troops in the Forces of Nature.
  • Blue: Based off of the various water-based troops in the Forces of Nature.
  • Orange: Based off of the colors of autumn.
  • Pink: Based off of the colors of spring.
  • ?: ?. Unlockable costume.
  • ?:?. Unlockable costume.

MedusaSSBSR(transparent)

Medusa

Queen of the Underworld

Medusa is a major antagonist in the Kid Icarus series. The Goddess of Darkness and leader of the Underworld Army, she once ruled Angel Land with Palutena in peace. However, unlike Palutena, who fostered the growth of humanity, Medusa hated them, destroying their crops and petrifying them. In a fit of rage, Palutena turned her into a hideous monster and banished her to the Underworld. Since then, Medusa has vowed to overthrow Palutena and retake her position in the Palace in the Sky.
Moveset

Medusa is a Bait-and-Punish character. While she is very slow, Medusa possesses great tools to keep the enemy at a distance, before finding an opening and following up on it. She is a heavyweight with no additional movement options.

  • Jab: Thrusts her staff forward, swings it in front of her, then slams it down.
  • Side Tilt: Slashes in front of her.
  • Up Tilt:. Her hair snakes lash out at an angle above her.
  • Down Tilt: Swings her staff low to the ground in front of her.
  • Dash Attack: Charges forward while thrusting her staff forward.
  • Side Smash: Lunges forward with a darkness-infused punch.
  • Up Smash: Performs a darkness-infused uppercut.
  • Down Smash: Thrusts staff into the ground, summoning two stone statues from the ground that explode shortly after.

  • Neutral Air: Telekinetically spins her staff around her.
  • Forward Air: Swings her staff in front of her. Has a meteor effect.
  • Back Air: Slashes behind her with her claws.
  • Up Air: Her hair snakes lash out above her.
  • Down Air: A dark-infused stomp. Has a meteor effect.

  • Pummel: Emits a small burst of darkness.
  • Forward Throw: Claws at the opponent, knocking them away.
  • Back Throw: Stabs her claws into the foe before tossing behind her.
  • Up Throw: Tosses the foe into the air before her hair snakes extend to strike at them.
  • Down Throw: Tosses the foe to the ground and stabs them with the end of her staff.

  • Neutral Special: Petrifying Gaze - Medusa fires a beam from her eyes. Anyone that is hit by the beam is turned into a stone statue, briefly stunning them. They can break up by mashing the controls, but if they’re turned to stone in the air, they’ll plummet downwards. The beam deals no damage and only affects players if they are directly facing Medusa. Charge the button to increase the length of the beam.
  • Side Special: Venom Mine - Medusa blows forward a dark mine which flies forward a short distance before floating down and landing on the ground. Anyone that touches it will take damage, and also be poisoned. Attacks will cause them to move and be launched back into the air.
  • Up Special: Dark Warp - Medusa briefly disappears, before reappearing in the held direction.
  • Down Special: Poison Gas - Medusa charges up, before her hair snakes spew a cloud of poisonous gas, obscuring the screen and dealing rapid damage to anyone inside the cloud. The longer it is charged, the bigger and longer it lasts.
  • Final Smash: Monstrous Medusa - Medusa goes into her monster form, detaching her body and rushing forward, launching anyone she hits into a cutscene. The caught foes are assaulted with energy blasts and lasers as they fly high into the air. Medusa then reattaches to her body, which has grown to massive size, before she attacks her tiny foes with a massive darkness-infused punch, launching them away.

  • On-Screen Appearance: A dark portal appears from the ground which Medusa rises out of.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Purple: Default appearance.
  • Green: Resembles her in-game sprite from the original Kid Icarus.
  • Blue: Resembles Amazon Pandora from Kid Icarus: Uprising.
  • Brown: An original color.
  • Yellow: An original color.
  • Red: Resembles Pyrrhon from Kid Icarus: Uprising.
  • Black: Resembles Hades.
  • White: Based off of Palutena.
  • Classic: Resembles her original appearance in Kid Icarus. Unlockable costume.
  • ?: ?. Unlockable costume.

Earthbound[]

NessSSBSR(transparent)

Ness

The PSI Powerhouse

Ness is the main protagonist of Earthbound, the second game in the Mother series. A young boy who has mastered psychic powers known as PSI, he lived a normal life in Onett until a meteor crashed in a nearby mountain. There, an alien creature warned him of a future threat, leading to Ness going on an adventure to stop the evil Giygas.
Moveset

Ness is a Zoner character. He has great projectiles and some amazing aerials and grabs, but he is floaty and vulnerable to be KOed earlier than others. He has seen no changes to his moveset. He is a middleweight with no additional movement options.

  • Jab: Two punches followed by a front kick.
  • Side Tilt: A roundhouse kick that can be angled.
  • Up Tilt: Jumps and attacks with an upward double palm thrust that produces a PSI spark from his hands.
  • Down Tilt: A swift shin kick.
  • Dash Attack: A double palm thrust that sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air.
  • Side Smash: Swings his bat.
  • Up Smash: Sends his yo-yo forward and performs an "around-the-world", hitting first in front then above and behind.
  • Down Smash: Sends his yo-yo backward and performs the "walk-the-dog" with it, hitting first behind then in front.

  • Neutral Air: Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
  • Forward Air: A double palm thrust that generates a stream of PSI sparks from his hands.
  • Back Air: A dropkick that produces a PSI spark.
  • Up Air: Waves his finger in an arc above his head while generating PSI sparkles.
  • Down Air: Twirls before kicking down into the air, producing a PSI spark.

  • Pummel: Attacks the opponent with a discharge of PSI energy.
  • Forward Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
  • Back Throw: Psychokinetically swings the opponent over his head before sending them off backward, in a diagonally upwards motion.
  • Up Throw: Psychokinetically spins the opponent above his head before sending them up.
  • Down Throw: Throws the opponent onto the ground and scorches them with PK Fire.

  • Neutral Special: PK Flash - Ness charges up a ball of electrical energy. It can slightly be moved left and right. Release the button to create a blast of electricity, which becomes stronger the longer it is charged.
  • Side Special: PK Fire - Ness shoots a lightning-bolt shaped projectile forwards on the ground, or at a downward angle in the air. Upon hitting an enemy, it erupts into flames, trapping the enemy and dealing damage.
  • Up Special: PK Thunder - Ness shoots a ball of thunder that can be freely controlled, damaging enemies that touch it. If it touches Ness, he will be launched in the opposite direction, acting as a recovery, as well as a powerful attack.
  • Down Special: PSI Magnet - Ness creates a barrier around him that absorbs energy-based projectiles, healing damage.
  • Final Smash: PK Starstorm - Ness summons his companions Paula and Poo, and the three summon large meteors to fall from the sky. Though these meteors fall in random directions, you can hold a direction to influence where they will go.

  • On-Screen Appearance: Ness teleports onto the stage with PSI Teleport, ending in an explosion leaving him covered in soot which he then shakes off his body.
  • Taunts:
    • Up Taunt: Turns toward the screen and nods while saying "Okay."
    • Side Taunt: Swings his bat out in front of him and strikes a pose, similar to how baseball players use it to indicate they are hitting a home run.
    • Down Taunt: Waves his hand in an S motion while emitting a stream of PSI from his finger.
  • Victory Poses:
    • Left: Walks in then looks around with a surprised expression, before rubbing the back of his head while smiling"
    • Up: Skips into the victory screen, then nods slightly, holding a pose similar to his official clay model, up taunt, and official Brawl render.
    • Right: Swings his bat once, then strikes a pose similar to his side taunt.

  • Red: Default appearance.
  • White: Resembles Fuel from Mother 3, but with a cap.
  • Yellow: Based on the uniforms of the Hanshin Tigers, a Japanese baseball team. The shirt's pattern is reminiscent of the Gigantic Ant enemy.
  • Green: His clothes resemble the color scheme of Everdred’s outfit in EarthBound.
  • Blue: Resembles his younger self that he encounters in Magicant.
  • Black: The shirt features a sprite of Mr. Saturn on the front.
  • Cyan: The shirt's pattern is reminiscent of Master Belch from EarthBound.
  • Purple: The shirt's pattern is reminiscent of the tile pattern on the file select and character naming screens in EarthBound.
  • Pajamas: Ness wearing his blue-striped pajamas. Unlockable costume.
  • ?: ?. Unlockable costume.

LucasSSBSR(transparent)

Lucas

The Boy from Nowhere

Lucas is the main protagonist of Mother 3. The younger of two twin brothers, he lives in Tazmily Village in the Nowhere Islands. Though kind in nature, he's shy, and after the sudden passing of his mother and the disappearance of his brother, became depressed and unable to cope with the losses he had to endure. However, after seeing the transformation of his hometown at the hands of Porky and his Pigmask Army, grows strong and determined in his journey to find the Seven Needles and save his home.
Moveset

Lucas is a Mix-up character. Sharing many abilities to Ness, he has great tools for combos and edgeguarding, at the cost of terrible defensives when he is cornered. His only change is his Down Special, which has been changed to further differentiate him from Ness. He is a middleweight with no additional movement options.

  • Jab: A right-legged roundhouse kick, followed by a right-legged hook kick, followed by a left-legged reverse roundhouse kick.
  • Side Tilt: Twirls with his arm extended to emit a small blast of PSI energy from his hand.
  • Up Tilt: Jumps and attacks with a vertical thrust kick that emits a blast of PSI energy from his foot.
  • Down Tilt: A legsweep.
  • Dash Attack: A dashing palm thrust that emits a blast of PSI energy from his hand.
  • Side Smash: Swings his stick.
  • Up Smash: Emits a large blast of PSI energy above his head.
  • Down Smash: Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture.

  • Neutral Air: Tumbles while emitting blasts of PSI energy around his torso.
  • Forward Air: A flying kick that emits a blast of PSI energy from his foot.
  • Back Air: A backflip kick that emits a trail of PSI energy from his foot.
  • Up Air: An upward headbutt.
  • Down Air: An alternating series of stomps, with each stomp emitting a small blast of PSI energy from his feet.

  • Grab: Unfurls Duster's Rope Snake in front of himself. Can be used as a tether recovery.
  • Pummel: Attacks the opponent with a small burst of PSI energy.
  • Forward Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
  • Back Throw: Psychokinetically swings the opponent over his head before sending them off backward, in a diagonally upwards motion.
  • Up Throw: Psychokinetically spins the opponent above his head before sending them up.
  • Down Throw: Psychokinetically slams the enemy into the ground, burying them.

  • Neutral Special: PK Freeze - Lucas charges up a ball of icy energy. It can slightly be moved left and right. Release the button to create a blast of ice, which freezes enemies and becomes stronger the longer it is charged.
  • Side Special: PK Fire - Lucas shoots a lightning-bolt shaped projectile forwards on the ground, or at a downward angle in the air. Upon hitting an enemy, it erupts into flames, knocking the enemy backwards.
  • Up Special: PK Thunder - Lucas shoots a ball of thunder that can be freely controlled, damaging enemies that touch it. If it touches Lucas, he will be launched in the opposite direction, acting as a recovery, as well as a powerful attack. The ball of thunder deals less damage, but doesn't disappear upon contact with an enemy.
  • Down Special: PSI Shield - Lucas creates a barrier in front of him that absorbs attacks and reflects projectiles.
  • Final Smash: PK Starstorm - Lucas summons his companions Kumatora and Boney, and the three summon large meteors to fall from the sky. Though these meteors fall in random directions, you can hold a direction to influence where they will go.

  • On-Screen Appearance: Rides in on a Mr. Saturn-style coffee table, then hops off.
  • Taunts:
    • Up Taunt: Trips, shakes his head, and gets back up.
    • Side Taunt: Duster's Rope Snake comes out of Lucas's hand and has a brief conversation with him, as Lucas shrugs at it.
    • Down Taunt: Angrily positions his right hand up to his forehead and grunts while generating small bursts of PSI energy from his index and middle fingers, then swings his hand down to emit a trail of PSI energy.
  • Victory Poses:
    • Left: Pulls one of the Seven Needles out of the ground before posing
    • Up: Pokes at the ground with his stick before turning his head to face the camera
    • Right: Bends down on one knee and waves his right arm in from himself while releasing blasts of PSI energy from his index and middle fingers.

  • Red: Default appearance.
  • Orange: Based off of Claus.
  • Blue: Based off of Kumatora.
  • Red: An original color.
  • Grey: Based off of the Masked Man. The shirt's design includes a sprite of the Masked Man's head.
  • Cyan: Based off of Duster.
  • Green: Resembles Boney's human disguise from Mother 3. The shirt's design features a sprite of Boney's head.
  • Purple: The shirt's design includes a sprite of a baby Drago.
  • Masked Man: Based off of Lucas' appearance when he is mistaken as the Masked Man. His stick is replaced with an energy sword. Unlockable costume.
  • 64: Based off of his appearance in the cancelled Earthbound 64. Unlockable costume.

Fire Emblem[]

MarthSSBSR(transparent)

Marth

The Hero-King

Marth is the main protagonist of Fire Emblem: Shadow Dragon and the Blade of Light and its sequel, Fire Emblem: Mystery of the Emblem. The betrayed prince of the Kingdom of Altea, the blood of hero Anri runs through his veins. Forced to exile when the Kingdom of Dolua invaded his home, with his divine sword Falchion, he led a revolt with a group of stalwarts against the dark dragon, Medeus.
Moveset

Marth is a Spacer character. With high mobility, Marth is all about keeping his distance. His main gimmick is his Tipper. Attacks that hit at the end of the sword will deal increased damage. He has seen no changes to his moveset. He is a middleweight with no additional movement options.

  • Jab: Slashes Falchion twice in front of himself.
  • Side Tilt: A fast upward swipe while leaning forward.
  • Up Tilt: Swings Falchion in a large arc above his head.
  • Down Tilt: A quick crouching sword poke.
  • Dash Attack: A quick, running, upward-sweeping diagonal slash.
  • Side Smash: Rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground.
  • Up Smash: A quick, upward thrust.
  • Down Smash: Sweeps Falchion on the ground toward the front-outward then toward the back inward.

  • Neutral Air: Two horizontal slashes around himself via an inward slash followed into a full 360° outward spin.
  • Forward Air: Does a descending crescent slash in front of him with great coverage.
  • Back Air: An upward crescent slash behind him in an inward swipe.
  • Up Air: An overhead crescent slash with good coverage, ending in a delayed somersault.
  • Down Air: A downward, wide crescent slash with large coverage.

  • Pummel: A knee strike.
  • Forward Throw: An elbow strike with his sword arm.
  • Back Throw: Tosses the opponent over his leg, sending them behind him.
  • Up Throw: A powerful one-armed upward throw.
  • Down Throw: Throws opponent to the ground with one arm, bouncing them upwards.

  • Neutral Special: Shield Breaker - Marth charges up before thrusting his sword forward. Great for breaking shields.
  • Side Special: Dancing Blade - Marth performs a combo of slashes with repeated button presses. Pressing a direction will change parts of the attack.
  • Up Special: Dolphin Slash - Marth strikes the sword upward while rising into the air. Deals the most damage at the start of the attack.
  • Down Special: Counter - Marth assumes a defensive stance. If he is hit by an attack, he counterattacks, the power increasing the more damage the attack deals.
  • Final Smash: Critical Hit - Marth raises his sword before rushing forward. If the attack connects, it has the potential to be a one-hit KO. Press the special button to cancel the attack, in case you miss, to prevent you from self-destructing.

  • On-Screen Appearance: Warps onto the stage using a warp circle with a twirl and unsheathes his sword.
  • Taunts:
    • Up Taunt: Holds up his sword, emitting light from the tip while saying "This is it!"
    • Side Taunt: Swings his sword once before resheathing it, saying "I won't lose!"
    • Down Taunt: Swings his sword around and says "Keep your eyes open!"
  • Victory Poses:
    • Left: Performs Shield Breaker, then poses with Falchion at his right side, saying "The day is mine!"
    • Up: Performs a flare with his sword before sheathing it, and while still gripping it, says "I live to fight again."
    • Right: Jumps in the air swinging his sword twice, then lands in a pose resembling his Counter animation, saying "I cannot afford to lose!"

  • Navy: Default appearance.
  • Red: Resembles the overworld sprites of enemy units in the Fire Emblem games.
  • Green: Resembles the overworld sprites of allied units in the Fire Emblem games.
  • Black: Resembles Camus, one of Marth's allies, as he appears starting with Fire Emblem: Mystery of the Emblem.
  • White: Resembles Leif, the protagonist of Fire Emblem: Thracia 776.
  • Blue: Resembles his appearance in Mystery of the Emblem.
  • Yellow: An original color.
  • Purple: Resembles his appearance in Shadow Dragon and the Blade of Light.
  • Sigurd: An outfit based off of Sigurd from Fire Emblem: Genealogy of the Holy War. Unlockable costume.
  • Classic: Marth's original appearance on the boxart of Fire Emblem: Shadow Dragon and the Blade of Light. Unlockable costume.

RoySSBSR(transparent)

Roy

The Young Lion

Roy is the main protagonist of Fire Emblem: The Binding Blade. The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded the League of Lycia. His father, Eliwood, fell ill at this time, so Roy assumed lordship of Pharae's armies to fight off against Bern and its ruler, Zephiel, who seeks the destruction of human rule. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.
Moveset

Roy is a Footsies character. Though he seems similar to Marth, Roy is much more rushdown focused, possessing high KO power and the ability to good pressure and mixups. His main gimmick is the Reverse Tipper. Attacks that hit at the hilt of the sword will deal increased damage. He has seen no changes to his moveset. He is a middleweight with no additional movement options.

  • Jab: A reverse-gripped upward slash.
  • Side Tilt: A reverse-gripped downward slash.
  • Up Tilt: A reversed gripped overhead arcing slash.
  • Down Tilt: A kneeling thrust.
  • Dash Attack: An inward horizontal slash across the ground.
  • Side Smash: Rotates his body to perform a lunging, two-handed downward slash.
  • Up Smash: An upward thrust, which ignites the Binding Blade's tip and concludes with a small explosion.
  • Down Smash: A kneeling outward slash in front of himself and then behind himself.

  • Neutral Air: An inward slash followed by a spinning, outward slash.
  • Forward Air: A downward slash.
  • Back Air: Rotates his body to perform an upward slash.
  • Up Air: A backflipping, upward arcing slash.
  • Down Air: A two-handed, downward slash between his legs.

  • Pummel: A knee strike.
  • Forward Throw: An elbow strike with his sword arm.
  • Back Throw: Tosses the opponent behind himself.
  • Up Throw: Heaves the opponent upward with his free hand.
  • Down Throw: Throws opponent to the ground with one arm, bouncing them upwards.

  • Neutral Special: Flare Blade - Roy charges up before unleashing an incredibly powerful flaming slash downward, creating an explosion. High damage when fully charged but causes recoil.
  • Side Special: Double-Edge Dance - Roy performs a combo of slashes with repeated button presses. Pressing a direction will change parts of the attack.
  • Up Special: Blazer - Roy flies upwards as his blade lights ablaze. Hold a direction to change the angle you rise.
  • Down Special: Counter - Roy assumes a defensive stance. If he is hit by an attack, he counterattacks, the power increasing the more damage the attack deals.
  • Final Smash: Critical Hit - Roy spins his sword around himself, bringing enemies behind him in front of him, before bringing his sword down to create a massive explosion that launches all nearby foes away.

  • On-Screen Appearance: Warps onto the stage using warp magic while crouching, with the Binding Blade stuck in the ground when he appears. He then pulls it out with a flourish before assuming his idle stance.
  • Taunts:
    • Up Taunt: Triumphantly holds the Binding Blade overhead.
    • Side Taunt: Winds back before striking a pose while holding the Binding Blade in a reverse grip while saying "I won't lose!"
    • Down Taunt: Kneels and twirls the Binding Blade behind himself, hollering as he does so.
  • Victory Poses:
    • Left: Swipes his sword once over his shoulder, then swipes it down and behind him while facing left, saying "Now, the true battle begins...". Afterwards, the camera zooms in on his face, focusing on his eyes.
    • Up: Spins the Binding Blade one and a half times and then sheaths it, saying "That was a fierce battle."
    • Right: Flourishes his sword and poses with it by his side, saying "Failure is not an option!" before the camera dramatically zooms in on Roy's face.

  • Blue: Default appearance.
  • Red: Resembles the overworld sprites of enemy units in the Fire Emblem games.
  • Green: Resembles the overworld sprites of allied units in the Fire Emblem games.
  • Violet: Resembles Marcus, Roy's guardian and ally in The Binding Blade.
  • Cyan: Resembles Eliwood, Roy's father, as he appears in Fire Emblem: The Blazing Blade.
  • Purple: Resembles Zephiel, the main antagonist of The Binding Blade.
  • Pink: Resembles Cecilia, Roy's tutor and ally in The Binding Blade.
  • Yellow: An original outfit.
  • Leif: An outfit based off of Leif from Fire Emblem: Thracia 776. Unlockable costume.
  • Awakening: Roy's outfit as a bonus character in Fire Emblem: Awakening. Unlockable costume.

LynSSBSR(transparent)

Lyn

Noble Lady of the Plains

Lyndis, more commonly known as Lyn, is one of the main characters of Fire Emblem: The Blazing Blade. Born in the Sacaen Plains, after coming to the aid of a fallen traveler, she sets off on a quest to become a master swordsman and avenge her parents and tribe, who were killed by bandits. Eventually, she learns that she is the sole heir of the Caelin throne, and vows to defeat Lord Hausen’s brother, Lundgren, who seeks to take the throne for himself. Later on, she assisted Eliwood and Hector in taking back Castle Caelin from the Laus Army, and would help the two defeat the Black Fang.
Moveset

Lyn is a Rushdown character. With her fast movement and unique movement options, she can weave her way around the enemy and unleash devastating combos. However, she lacks reliable KO options. She is a lightweight with the ability to air dash.

  • Jab: An upward slash, followed by a downward slash, followed by a stab.
  • Side Tilt: A quick slash forward.
  • Up Tilt: Hops and thrusts the Mani Katti upward.
  • Down Tilt: A low slash across the ground.
  • Dash Attack: Lunges forward and attacks with a wide slash, creating an afterimage.
  • Side Smash: Lunges forward and slashes twice in front of her, creating an X-shape.
  • Up Smash: An upward arcing slash.
  • Down Smash: A kneeling outward slash in front of herself and then behind herself.

  • Neutral Air: An angled spinning slash.
  • Forward Air: A descending crescent slash.
  • Back Air: Quickly turns and performs up to three quick slashes behind her.
  • Up Air: Somersaults and performs an overhead crescent slash.
  • Down Air: A downward, wide crescent slash.

  • Pummel: A knee strike.
  • Forward Throw: Throws the enemy and slashes through them.
  • Back Throw: Quickly dashes behind the foe before slashing the enemy away.
  • Up Throw: Throws the enemy into the air, then performs an upward slash while performing a somersault.
  • Down Throw: Dashes above the foe diving down and slashing down on the foe.

  • Neutral Special: Mulagir - Lyn pulls out a bow, quickly firing an arrow forward, or at a downward angle in the arrow. It charges much faster compared to other bow specials, but charging does not increase its damage or distance. Holding a direction instead allows you to fire the arrow at an angle. If used in the air, Lyn’s fall speed will be slowed, allowing you to more easily line up a shot.
  • Side Special: Vantage - Lyn quickly dashes forward in the direction she is facing, briefly becoming invisible and immune to damage. A great way to approach enemies.
  • Up Special: Galeforce - Lyn leaps upward, slashing upward as she rises into the air, before performing a flip and launching anyone caught upward.
  • Down Special: Iai Slash - Lyn readies herself, and if an enemy is in front of her, she’ll rush forward and slash them. The attack always goes at a set distance, and it possesses a sweetspot that increases the damage dealt.
  • Final Smash: Critical Hit - Lyn readies herself before dashing forward, becoming invisible. If an enemy is in her way, she attacks with a barrage of slashes, before summoning four afterimages, and unleashing a final slash attack, sheathing her sword as the enemies are launched.

  • On-Screen Appearance: Two afterimages appear and disappear rapidly before converging, as Lyn appears and slides onto the stage.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Cyan: Default appearance.
  • Red: Resembles the overworld sprites of enemy units in the Fire Emblem games.
  • Green: Resembles the overworld sprites of allied units in the Fire Emblem games.
  • Blue: Based off of Eliwood.
  • Dark Blue: Based off of Hector.
  • ?: ?
  • ?: ?
  • ?: ?
  • Eirika: An outfit based off of Eirika from Fire Emblem: The Sacred Stones. Unlockable costume.
  • Awakening: Lyn’s outfit as a bonus character in Fire Emblem: Awakening. Unlockable costume.

IkeSSBSR(transparent)

Ike

The Radiant Hero of Legend

Ike is the main protagonist of Fire Emblem: Path of Radiance and deuteragonist of Fire Emblem: Radiant Dawn. He is the son of Greil, a legendary warrior who leads a band of mercenaries serving as Crimea's top fighting force. Taking part in the Mad King's War, he was forced to lead the mercenaries after Greil is killed by his former student, the Black Knight. He would grow into a renowned hero, restoring Crimea to its former glory, and would later aid the Laguz Alliance in the fight against the Begnion Empire.
Moveset

Ike is a Footsies character. He has some incredibly powerful attacks and amazing KO potential, though because of his slow speed both movement and attack speed-wise makes him vulnerable to faster characters. He has seen no changes to his moveset. He is a heavyweight with no additional movement options.

  • Jab: A left-handed punch, followed by a right-legged front kick, followed by a kneeling downward slash.
  • Side Tilt: A lunging outward slash.
  • Up Tilt: Hops to thrust Ragnell upward while holding it parallel to the ground.
  • Down Tilt: A kneeling inward slash.
  • Dash Attack: A lunging, two-handed upward slash.
  • Side Smash: A lunging, two-handed downward slash.
  • Up Smash: An overhead arcing slash starting from the front.
  • Down Smash: A kneeling, two-handed outward slash in front of himself and then behind himself.

  • Neutral Air: A semi-circular slash in front of himself.
  • Forward Air: A two-handed downward slash.
  • Back Air: Quickly turns around to perform an outward slash.
  • Up Air: An overhead arcing slash.
  • Down Air: A two-handed downward slash between his legs. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: A front kick.
  • Back Throw: A spinning back kick.
  • Up Throw: Plunges Ragnell into the ground and then performs an upward double axe handle.
  • Down Throw: A one-handed body slam followed by a knee drop.

  • Neutral Special: Eruption - Ike raises Ragnell into the air, charging up before plunging the sword into the ground to create a pillar of flame. When fully charged, it creates multiple pillars, but it causes recoil damage.
  • Side Special: Quick Draw - Ike charges up before rushing forward with a slash. The longer it is charged, the more distance it travels.
  • Up Special: Aether - Ike throws his sword into the air, before jumping after it, then swinging it downward as he falls back to the ground. This attack has super armor.
  • Down Special: Counter - Ike assumes a defensive stance. If he is hit by an attack, he counterattacks, the power increasing the more damage the attack deals.
  • Final Smash: Great Aether - Ike swings his sword upward, launching anyone in range into the air. Ike then flies after the caught foes, unleashing a barrage of powerful slashes, before flying downward and slamming the enemy into the ground.

  • On-Screen Appearance: Warps onto the stage using warp magic and grunts while briefly performing an inward slash.
  • Taunts:
    • Up Taunt: Holds Ragnell with both hands in front of himself while growling loudly as the wind blows through his cape.
    • Side Taunt: Rears back and then holds Ragnell to his side while saying "Prepare yourself!" with a smirk on his face.
    • Down Taunt: Plunges Ragnell into the ground then folds his arms while saying "Hmph!" with a smug facial expression as the wind blows through his cape, and removes Ragnell from the ground.
  • Victory Poses:
    • Left: Slashes Ragnell twice, then rests the blade on his shoulder. Path of Radiance Ike says, "Your skills were… remarkable.", while Radiant Dawn Ike says, "Don't stand in my way."
    • Up: Ike forcefully plants Ragnell into the ground, then crosses his arms. Path of Radiance Ike says, "I submit to no one." , while Radiant Dawn Ike says, "I must move forward."
    • Right: Performs Aether while facing the screen. Path of Radiance Ike says, "You'll get no sympathy from me.", while Radiant Dawn Ike says, "I fight for my friends."

  • Default: Default appearance. Based on his appearance as a Ranger in Fire Emblem: Path of Radiance.
  • Brown: Based on his appearance as a Hero in Fire Emblem: Radiant Dawn.
  • Purple: An original color.
  • Red: Resembles the color scheme of an armored enemy unit in Fire Emblem: Radiant Dawn.
  • Yellow: Resembles Greil, Ike's father. The costume and green headband is also reminiscent of Ike's appearance in the Lord class.
  • Green: Resembles Geoffrey, one of Ike's comrades, as he appears in Path of Radiance.
  • Blue: Resembles Sigurd, one of the protagonists in Fire Emblem: Genealogy of the Holy War.
  • Black: Resembles the Black Knight, Ike's rival, as he appears in Path of Radiance.
  • Hector: An outfit based off of Hector from Fire Emblem: The Blazing Blade. Unlockable costume.
  • Zelgius: An outfit based off of Zelgius, the true identity of the Black Knight. Unlockable costume.

LucinaSSBSR(transparent)

Lucina

Warrior from a Doomed Future

Lucina is a main character in Fire Emblem Awakening. The daughter of Chrom and the future Princess of Ylisse, she comes from a future where the Fell Dragon Grima brought the world to ruin. Wishing to prevent this, she and other future children of the Shepherds travel back in time to prevent Grima’s revival, with Lucina hiding her identity behind a mask and disguising as the Hero-King Marth. When her identity is revealed, she reunites with her parents, and fights alongside them against Grima.
Moveset

Lucina is an All-Arounder. A lightweight with no additional movement options, she has seen many changes to her moveset, making her no longer a clone of Marth. Normally, she is a rushdown focused character, but this can be changed thanks to her gimmick, Experience Points. When she deals damage to enemies, or lands her Down Special, she’ll gain EXP. Once she has enough, pressing the Special button while shielding allows Lucina to turn into a Great Lord, changing her weapon to a lance, making her a mid-heavyweight, and altering her moveset to focus more on damage. The lance has a Tipper effect that increases knockback when you hit enemies at the tip.

  • Jab: Slashes twice in front of her, then lunges forward with a stab. When in Great Lord form, she performs two slashes followed by a forward stab.
  • Side Tilt: A fast downward swipe while leaning forward. When in Great Lord form, she swings the tip of the lance forward.
  • Up Tilt: Swings the Parallel Falchion in an arc upward. When in Great Lord form, she swings the tip of the lance upward.
  • Down Tilt: A quick crouching sword sweep. When in Great Lord form, she swings the tip of the lance low to the ground.
  • Dash Attack: A running, upward-sweeping diagonal slash. When in Great Lord form, she lunges forwards and stabs Geirskögul in front of her.
  • Side Smash: Steps forward and swings the Parallel Falchion downward. When in Great Lord form, she thrusts Geirskögul in front of her.
  • Up Smash: A quick upward swing. Does low knockback, making it better for setting up combos. When in the Great Lord form, she stabs Geirskögul upward.
  • Down Smash: Performs a low-to-the-ground spin attack. When in Great Lord form, she jumps upward before stabbing Geirskögul into the ground. Has a meteor effect.

  • Neutral Air: A flipping slash, dealing multiple hits. When in Great Lord form, she spins Geirskögul in front of her, dealing multiple hits.
  • Forward Air: A quick upward crescent slash. When in Great Lord form, she stabs Geirskögul forward.
  • Back Air: A downward slash behind her. When in Great Lord form, she thrusts Geirskögul behind her.
  • Up Air: An overhead crescent slash. When in Great Lord form, she swings Geirskögul above her in a wide arc.
  • Down Air: A downward stab. When in Great Lord form, she performs a flying downwards stab. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: An elbow strike with her sword arm.
  • Back Throw: Tosses the opponent over her leg, sending them behind her.
  • Up Throw: A powerful one-armed upward throw.
  • Down Throw: Throws opponent to the ground with one arm, bouncing them upwards.

  • Neutral Special: Blessed Bow - Lucina jumps upward and fires an arrow of light at a downward angle from the Blessed Bow. The initial jump can be cancelled into any attack.
    • Javelin Toss: Lucina tosses Geirskögul as an arcing projectile. Hold the special button and you can aim the lance up and down to determine the trajectory it is tossed at.
  • Side Special: Luna - Lucina briefly charges before flying forward while thrusting the Parallel Falchion in front of her. Causes high shield damage if the enemy is close to Lucina when she performs the attack.
    • Lancefaire: Lucina lunges forward, stabbing enemies in front of her with Geirskögul. Pressing the special button again allows you to perform a follow-up attack, with the direction held changing what attack Lucina does.
  • Up Special: Twirling Blade - Lucina leaps upwards, slashing anyone in front of her into the air, before flying down with a series of rolling slashes.
    • Aether: Lucina leaps upward with a rising slash, before plummeting down with a powerful downward stab.
  • Down Special: Counter - Lucina assumes a defensive stance. If she is hit by an attack, she counterattacks, the power increasing the more damage the attack deals.
    • Armored Blow: Lucina puts up her shield, parrying any attacks that hit her. Acts similar to Counter, but also has the ability to reflect projectiles.
  • Final Smash: Critical Hit - Lucina raises her weapon before rushing forward. If the attack connects, it has the potential to be a one-hit KO. Press the special button to cancel the attack, in case you miss, to prevent you from self-destructing.

  • On-Screen Appearance: Warps onto the stage using warp magic with a twirl.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: Puts on the mask she used while disguised as Marth while putting her hand on her hip before removing it. Hold the taunt button to keep the mask on.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Original: Default appearance.
  • Masked: Lucina’s appearance while disguised as Marth.
  • White: Resembles Cordelia, and also bears similarity to Severa.
  • Black: Resembles Cherche.
  • Red: Resembles Tiki.
  • Navy: Resembles Tharja
  • Yellow: Resembles Lissa.
  • Purple: Resembles Sumia.
  • Bride: Lucina’s appearance as a Bride in Fire Emblem Awakening. Unlockable costume.
  • Spring: Lucina’s Spring Exalt outfit from Fire Emblem Heroes. Unlockable costume.

RobinSSBSR(transparent)

Robin

The Tactician Magician

Robin is the default name for the player's avatar in Fire Emblem Awakening. Found in a field by Chrom, Lissa and Frederick, he has no memory of his past besides his knowledge in fighting battles. As a result of helping save a town, Chrom invites him to join the Shepherds, and the two become close friends. He uses his tactical knowledge to help Chrom and his home of Ylisse in a war against Plegia and Valm, while also defeating evil forces like the Risen and the Fell Dragon Grima.
Moveset

Robin is a Trapper character. He utilizes a combination of his Levin Sword and a variety of magic spells to put space between his foes and apply constant pressure. Robin's weapon however has Durability. Each time your Levin Sword or tomes are used, they lose durability, and once they run out, the Levin Sword is replaced with the weaker Bronze Sword, and the tomes are dropped and can be thrown as items. Eventually these weapons will return to you after some time. Robin is a middleweight with no additional movement options.

  • Jab: An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, the former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast that launches the opponent directly upwards.
  • Side Tilt: An outward turning, downward slash.
  • Up Tilt: An inward turning, upward slash.
  • Down Tilt: A crouching, outward slash.
  • Dash Attack: Slides forward, thrusting the Bronze Sword at a low angle.
  • Side Smash: An underhanded outward thrust.
  • Up Smash: With the Bronze Sword, Robin thrusts it upward. With the Levin Sword, it will levitate out of Robin’s hand, and he twirls it before raising it upward.
  • Down Smash: Kneels and strikes the floor via a slash with the equipped sword.

  • Neutral Air: An inward slash forwards, followed by an outward slash backward.
  • Forward Air: An upward swipe.
  • Back Air: A backward thrust.
  • Up Air: An upward overhead slash.
  • Down Air: A downward slash.

  • Pummel: A small blast of magic.
  • Forward Throw: Magically shoves the opponent forward.
  • Back Throw: Turns around and magically tosses the opponent backward.
  • Up Throw: Magically heaves the opponent upwards.
  • Down Throw: Magically slams the opponent onto the ground, launching them vertically upward.

  • Neutral Special: Thunder - Robin charges up before launching a blast of thunder magic. It changes stages the more it is charged. Thunder is the weakest, firing a small blast of electricity that travels in a straight line. Elthunder fires a slower but more powerful blast of electricity that travels farther. Arcthunder is slower at first but becomes faster as it flies, and traps enemies upon contact. Thoron is the most powerful, firing a large beam of electricity forward.
  • Side Special: Arcfire - Robin casts a fireball that travels at a downward angle. Upon contact with something, it erupts, trapping enemies who are touching it.
  • Up Special: Elwind - Robin launches wind blades under them, launching themselves into the air while damaging anyone under them that comes into contact with the blades.
  • Down Special: Nosferatu - Robin creates a spiral of dark magic. If an enemy is nearby, they will be grabbed, and Robin will drain their health while restoring his own.
  • Final Smash: Pair Up - Robin summons Chrom from a warp circle as he rushes forward, launching enemies into the air. Flying towards the caught foes, the two unleash a flurry of attacks, before the two launch the enemies downward with a final blow.

  • On-Screen Appearance: Warps onto the stage using warp magic.
  • Taunts:
    • Up Taunt: Points the currently held sword upward. Male Robin says "Let's tip the scales!", while female Robin says, "Time to tip the scales!"
    • Side Taunt: Magically suspends the active sword and tome in the air, rotates the sword in place and flips through the tome's pages using magic, and says, "Prepare yourself!".
    • Down Taunt: Magically encircles themselves with the active sword and tome before pointing a hand towards the camera. Male Robin says "You're not ready!", while female Robin says, "Here I go!"
  • Victory Poses:
    • Left: Generates flames with a wave of their hands, then spreads out the free arm. Male Robin says "The key to victory lies within.", while Female Robin says "Ha! Checkmate."
    • Up: Crosses arms with weapons in hand, then spins clockwise and swings the Levin Sword. Male Robin says "I'm always three steps ahead.", while Female Robin says "A good tactician has nothing to fear."
    • Right: Faces the screen while back to back with Chrom, before turning around posing with their weapons. Male Robin says "It seems our fates are joined.", while Female Robin says "I've got your back."

  • Male: Default appearance.
  • Female: Replaced with Female Robin.
  • Green: Resembles the overworld sprite for Mark, the customizable tactician from Fire Emblem: The Blazing Blade.
  • Red: Replaced with Female Robin. Resembles Anna, a reoccurring shopkeeper in the Fire Emblem series, as she appeared in Awakening.
  • Blue: Resembles Inigo from Fire Emblem Awakening.
  • Yellow: Replaced with Female Robin. Resembles Eyvel from Fire Emblem: Thracia 776.
  • White: Resembles the White Mage class from Square Enix's Final Fantasy series.
  • Pink: Replaced with Female Robin. Resembles Serra from The Blazing Blade.
  • Festive: Male Robin's Festive Tactician outfit from Fire Emblem Heroes. Unlockable costume
  • Fall Vessel: Female Robin's Fall Vessel outfit from Fire Emblem Heroes. Unlockable costume.

CorrinSSBSR(transparent)

Corrin

Blood of Dragons

Corrin is the default name for the player's avatar in Fire Emblem Fates. Born to the Hoshido royal family, they were kidnapped and raised by the neighboring kingdom of Nohr. For years they were isolated in the Northern Fortress until defeating their brother Xander in a duel, proving that they were strong enough. Garon, the ruler of Nohr, sends Corrin on a mission, only for them to be captured by Hoshidan soldiers. Brought into the kingdom, they reunite with their blood relatives and the songstress Azura. However, after witnessing the murder of their mother and ruler of Hoshido, Mikoto, Corrin's draconic blood is awakened, transforming into a Feral Dragon and causing a rampage before being calmed by Azura. With the barrier protecting Hoshido disappearing, Hoshido and Nohr meet in battle, and Corrin is forced to choose which side they will fight for.
Moveset

Corrin is a Turtle character. While being a slow character, Corrin's Yato Blade gives them the ability to space out enemies pretty well, and their overall moveset has a mix of utility-based abilities that allow them to rack up damage pretty quickly. They have seen no changes to their moveset. They are a middleweight with no additional movement options.

  • Jab: A stab with a spear arm, an inward slash with the Omega Yato held in a reverse grip, and an outward slash with the Omega Yato held properly.
  • Side Tilt: A downwards outward swipe with the Omega Yato.
  • Up Tilt: A twirling-turn upward slash with the Omega Yato.
  • Down Tilt: Slashes across the ground with the Omega Yato.
  • Dash Attack: Spins forward in a corkscrew-like manner while holding forward the Omega Yato.
  • Side Smash: Transforms the free arm into a spear with Dragon Fang and thrusts it forward.
  • Up Smash: Corrin crosses both arms, crouches, and transforms the arms into Dragon Fang spears, pointing them upward across themself in a bracing position to launch opponents.
  • Down Smash: Corrin transforms one leg into a Dragon Fang spear, then stabs in front and behind with the Omega Yato and the Dragon Fang spear, respectively, in a one-legged forward lean stance.

  • Neutral Air: Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards.
  • Forward Air: An inward single-handed reaping slash with the Omega Yato.
  • Back Air: Sprouts wings with the Dragon Fang, and attacks by flapping them.
  • Up Air: Slashes in the air with the Omega Yato in a backward flip.
  • Down Air: Corrin's legs morph into spears with Dragon Fang, diving downward feet-first.

  • Pummel: A knee strike.
  • Forward Throw: Transforms the free arm into a spear with Dragon Fang, and stabs the opponent with it, knocking them up and away.
  • Back Throw: Places the opponent backward and stabs them upwards with the Dragon Fang spear-turned arm, knocking them away.
  • Up Throw: Lifts the opponent into the air and transforms into dragon form then raises on its hind legs to launch opponents in the air via a headbutt.
  • Down Throw: Throws the opponent to the ground and transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent and emitting a splash of water.

  • Neutral Special: Dragon Fang Shot - Corrin's left arm transforms into a draconic mouth, launching a blast of water. The blast briefly paralyzes targets before launching them, and after the attack the mouth will bite anyone near Corrin after launching the blast. Charge the attack to increase both the blast and the bite's damage.
  • Side Special: Dragon Lunge - Corrin leaps forward as they strike enemies with the Dragon Fang spear arm. The attack has a sweetspot at the tip that increases damage. The spear can stab into surfaces and platforms, allowing Corrin to cling to it and follow up with a kick.
  • Up Special: Dragon Ascent - Corrin flies upward as draconic wings appear behind them. Damages enemies in their way and can be angled.
  • Down Special: Counter Surge - Corrin enters a defensive stance. If they are hit with an attack, Corrin will turn into a dragon and counterattack, blasting away enemies with jets of water.
  • Final Smash: Torrential Roar - Corrin creates two blasts of light, launching anyone nearby into a cutscene. Corrin transforms into their dragon form and unleashes a maelstrom that launches foes away.

  • On-Screen Appearance: Falls gently onto the stage in dragon form, with a pool of water appearing underneath. Corrin then transforms into human form.
  • Taunts:
    • Up Taunt: Ducks down, stands back up, and poses with their head in its dragon form. Female Corrin says "Let's do this!". Male Corrin says "My path is clear!"
    • Side Taunt: Twirls the Omega Yato. Female Corrin says "Your fate is clear". Male Corrin says "I've made my choice."
    • Down Taunt: Twirls the Omega Yato in the air and places it on its tip. Female Corrin says "You ready for this?". Male Corrin says "Are you ready?"
  • Victory Poses:
    • Left: Swings the Omega Yato. Female Corrin says "Good!", while Male Corrin says "I win!"
    • Up: Twirls the Omega Yato overhead and places it on its tip. Female Corrin says "That was great.", while male Corrin says "That went well!"
    • Right: Crosses both arms, as a whirlpool of water swirls around, then morphs into dragon form while emitting a flourish of water, roaring to the skies.

  • Female: Default appearance.
  • Male: Replaced with Male Corrin.
  • Orange: An original color.
  • Red: Replaced with Male Corrin. Resembles Saizo, the elder twin of their retainer Kaze from Fates and the overworld sprites of enemy units in the Fire Emblem games.
  • Pink: Resembles the overworld sprites of Valla-aligned units from Fates as well as the flames emitted by Omega Yato.
  • Blue: Replaced with Male Corrin. An original color.
  • Black: Resembles her appearance as a Nohr Noble in Fates.
  • Green: Replaced with Male Corrin. Resembles the overworld sprites of allied units in the Fire Emblem games.
  • Summer: Female Corrin's Novice Vacationer outfit from Fire Emblem Heroes. Unlockable costume
  • Kimono: Male Corrin's Enjoying Tradition outfit from Fire Emblem Heroes. Unlockable costume.

BylethSSBSR(transparent)

Byleth

The Ashen Demon

Byleth is the default name for the player's avatar in Fire Emblem Three Houses. The child of Jeralt, a former knight of Seiros, and Sitri, a nun of the Church of Seiros, Byleth was born in critical condition, and as a result was given the Crest Stone of Flames, saving Byleth and reawakening the goddess Sothis, at the cost of Sitri's life. Byleth travelled with their father in a mercenary troop, before a chance encounter where they saved three nobles frombeing attacked by bandits: Edelgard, Dimitri, and Claude. Returning to Garreg Mach Monastery, Byleth would be enlisted as a professor for one of the Officers' Academy's three houses: the Black Eagles, the Blue Lions and the Golden Deer, led by the nobles from before. After being bestowed powers by Sothis, who only they can see, after Edelgard declares war on the Church of Seiros, Byleth is forced to take a side and help their house's leader obtain their goals, whether it be destroying the Church, finding out about the Crests and the Heroes' Relics, or defeating Edelgard and Those Who Slither in the Dark.
Moveset

Byleth is a Turtle character. With their variety of weapons, they can outrange their foes and deal powerful damage after a devastating punish. However, their slow speed leaves them vulnerable if they mess up, requiring the player to utilize patience to perform well. They are a middleweight with no additional movement options.

  • Jab: A knifehand strike, followed by a roundhouse kick, followed by a sidekick. If the button is mashed, unleashes a flurry attack with the whip.
  • Side Tilt: An elegant outward slash done at a downward angle.
  • Up Tilt: Swings his sword in an upward arc from front to back.
  • Down Tilt: A low-angled crack of the whip.
  • Dash Attack: An inward swipe while sliding forward.
  • Side Smash: Thrusts Areadbhar forward.
  • Up Smash: Flails the whip above himself, hitting multiple times.
  • Down Smash: Sweeps Aymr from front to back.

  • Neutral Air: Spins Failnaught around themselves, hitting multiple times.
  • Forward Air: Swings Areadbhar horizontally forward.
  • Back Air: Thrusts Areadbhar backward.
  • Up Air: Flails the whip upward, hitting multiple times.
  • Down Air: Swings Aymr downward. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: An upward slash with the sword in its whip form.
  • Back Throw: Wraps the Sword of the Creator around his opponent and swings them around twice, throwing them behind on the second spin.
  • Up Throw: Shoves the opponent upward with his sword.
  • Down Throw: A downward slash with the sword in its whip form.

  • Neutral Special: Failnaught - Byleth pulls out the Hero's Relic Failnaught, pulling back before firing an arrow. The longer it is charged, the faster it goes and the more damage it deals, and you can turn around during the charge. Though it is slow to charge, it is capable of breaking shields when fully charged.
  • Side Special: Areadbhar - Byleth lunges forward while swinging the Hero's Relic Areadbhar. Quickly tap the control stick when performing the attack to travel farther. Has a sweetspot on the tip of the spear, dealing increased damage.
  • Up Special: Sword of the Creator - Byleth whips the Sword of the Creator upward, grabbing onto ledges. If the sword makes contact with an enemy, the sword will grab them, Byleth will be dragged towards them, and Byleth will attack by stomping on the foe, meteor smashing them.
  • Down Special: Aymr - Byleth charges up before swinging the Hero's Relic Aymr down in front of them. Very slow, but it can be reversed during the charge, can drop through platforms, and has super armor during the charge period.
  • Final Smash: Progenitor God Ruptured Heaven - Byleth lashes out with the Sword of the Creator, sending anyone hit into a cutscene. Sothis then appears in the background and bestows Byleth her power, temporarily granting him access to his Enlightened One class, as they ready their sword before lashing out with incredible force, launching the foe away.

  • On-Screen Appearance: Warps onto the stage using a warp circle, poses while holding a pointer, then pulls out his sword.
  • Taunts:
    • Up Taunt: Swings the Sword of the Creator to his right leg, and puts his left fist to his chest while looking into the sky. Female Byleth has an altered stance, with one foot in front of the other, and with the Sword of the Creator held behind her in a reversed grip.
    • Side Taunt: Brandishes the Sword of the Creator forward and says either "Let the lesson begin!" or "Stay focused."
    • Down Taunt: Swings the whip-sword around themselves and says, "Try me."
  • Victory Poses:
    • Left: Plants the Sword of the Creator into the ground along with the other Hero's Relics already planted into the floor, says "Each battle, a chance to grow," then swings the left arm out while facing the background, lowering the said arm to the side.
    • Up: Male Byleth swings the Sword of the Creator outward, saying "Allow me to demonstrate!" He then raises his left hand towards his chest as he looks outward. Female Byleth swings the Sword of the Creator outward before holding the sword behind her in a reverse grip, saying "Allow me to demonstrate!" She then looks toward the screen as opposed to looking into the distance.
    • Right: Male Byleth swings the Sword of the Creator in whip form around his body, saying "No hesitation!" After striking the ground, the sword reverts to its original form, with Byleth posing with it held in a standard grip. Female Byleth swings the Sword of the Creator in whip form around her twice while saying "No hesitation!" She then holds it up towards her face in a vertical manner.

  • Male: Default appearance.
  • Female: Replaced with Female Byleth.
  • Blue: Based on the color scheme of Dimitri.
  • Red: Replaced with Female Byleth. Based on the color scheme of Edelgard.
  • Yellow: Based on the color scheme of Claude.
  • Green: Replaced with Female Byleth. Based on the color scheme of Sothis.
  • Black: Based on their appearance after fusing with Sothis.
  • Grey: Replaced with Female Byleth. Based on their appearance after fusing with Sothis.
  • Fódlan Star: Male Byleth's Fódlan Star outfit from Fire Emblem Heroes. Unlockable costume
  • Summer: Female Byleth's outfit as part of the Fell Star's Duo in Fire Emblem Heroes. Unlockable costume.

Kirby[]

KirbySSBSR(transparent)

Kirby

The Pink Puffball

Kirby is the eponymous main protagonist of the Kirby series. He's a round pink creature from Planet Popstar, and is best known for his abilities to inhale his foes and copy their powers. He acts as a defender of his planet from everything, from its ruler, King Dedede, to outside forces like Nightmare and Dark Matter.
Moveset

Kirby is an All-Arounder character. He has seen notable changes in his moveset, as much of his attacks are now taken from a wide variety of his various copy abilities. He is floaty overall, though lacks in ground speed which makes it hard for him to approach his enemies. He is a lightweight with five double jumps.

  • Jab: Two punches followed up with the Vulcan Jab from the Fighter ability.
  • Side Tilt: A slash with the Sword ability.
  • Up Tilt: An upward slash with the Sword ability.
  • Down Tilt: The Slide Kick, a move available to Kirby without an ability.
  • Dash Attack: A brief transformation into a wheel with the Wheel ability.
  • Side Smash: The Hammer Flip from the Hammer ability.
  • Up Smash: The Rising Break from the Fighter ability.
  • Down Smash: The Needle Attack from the Needle ability.

  • Neutral Air: The Twinkle Star, a spinning attack around Kirby.
  • Forward Air: A forward slash with the Sword ability.
  • Back Air: A backwards katana slash from the Ninja ability.
  • Up Air: An upward whip lash with the Whip ability.
  • Down Air: A sword slam downward with the Sword ability.

  • Pummel: A punch based on the Arm Throw from Fighter ability.
  • Forward Throw: The Pile Driver from the Suplex ability.
  • Back Throw: The Big Suplex from the Suplex ability.
  • Up Throw: The Air Drop from the Suplex ability.
  • Down Throw: The Fury Stomp from the Suplex ability.

  • Neutral Special: Inhale - Kirby begins inhaling in front of him, sucking any enemy in front of him. If he inhales a foe, he can spit them out by pressing the attack button, or eat them by pressing down to gain a Copy Ability, alongside a hat. Your enemies however can break out if you wait too long.
  • Side Special: Burning - Kirby flies forward, transforming into a burning fireball. It deals damage to enemies on contact and can absorb weak projectiles.
  • Up Special: Final Cutter - Kirby pulls out a large sword, flying into the air, before crashing back down. Upon contact with the ground, Kirby creates a shockwave, acting as a projectile.
  • Down Special: Stone - Kirby transforms into a stone, crashing to the ground and damaging anyone under him. While in Stone form, he takes no knockback, though is vulnerable to grabs and will be broken out if he takes enough damage. Hold the button, to perform Heavy Smash, delaying the attack but increasing the size of the stone, increasing its damage and creating a shockwave around it upon hitting the ground.
  • Final Smash: Ultra Sword - Kirby gains the Ultra Sword ability, slashing any enemy in front of him. If it lands, Kirby swings at them repeatedly, before his sword grows to massive size and he performs a final slash that sends enemies flying.

  • Mario: Allows him to perform Fireball. He wears Mario's hat.
  • Luigi: Allows him to perform Thunderball. He wears Luigi's hat.
  • Yoshi: Allows him to perform Egg Lay, though he is unable to get eggs from projectiles. He wears a hat of Yoshi's head.
  • Peach: Allows him to perform Toad. He wears Peach's crown.
  • Daisy: Allows him to perform Striker Ball. He wears Daisy's crown.
  • Rosalina & Luma: Allows him to perform Luma Shot, though Luma will disappear after the attack is performed. He wears Rosalina's crown.
  • Captain Toad: Allows him to perform Backpack Toss, though the backpack will disappear after the attack is performed. He wears Captain Toad's headlight.
  • Bowser: Allows him to perform Fireball. He wears Bowser's hair, horns and eyebrows.
  • Bowser Jr.: Allows him to perform Clown Cannon. He wears Bowser Jr.'s horns, hair, eyebrows and scarf, which is wrapped around his head like a bandana.
  • Wario: Allows him to perform Chomp. He wears Wario's biker helmet.
  • Waluigi: Allows him to perform Cheating Serve. He wears Waluigi's hat.
  • Paper Mario: Allows him to summon Goombella to perform Headbonk. His appearance changes entirely, giving him a paper look.
  • Donkey Kong: Allows him to perform Barrel Toss. He wear Donkey Kong's fur.
  • Diddy Kong: Allows him to perform Peanut Popgun. He wears Diddy Kong's hat.
  • Dixie Kong: Allows him to perform Bubblegum Popgun. He wears Dixie Kong's hat and hair.
  • King K. Rool: Allows him to perform Blunderbuss. He wears a hat of King K. Rool's head.
  • Little Mac: Allows him to perform Straight Lunge. He wears Little Mac's hair and eyebrows.
  • Link: Allows him to perform Bow. He wears Link's classic hat.
  • Zelda: Allows him to perform Nayru's Love. He wears Young Zelda's headress from Ocarina of Time.
  • Impa: Allows him to perform Wind Seal. He wears Impa's hair and head tattoo.
  • Ganondorf: Allows him to perform Dead Man's Volley. He wears Ganondorf's hair, eyebrows and hair ornament.
  • Toon Link: Allows him to perform Bow. He wears Toon Link's hat.
  • Midna: Allows him to perform Twilight Spark. He wears the Fused Shadows.
  • Champion Zelda: Allows him to perform Mipha's Grace. He wears Champion Zelda's hair.
  • Samus: Allows him to perform Charge Shot, though only in Energy Mode. He wears Samus' helmet.
  • Zero Suit Samus: Allows him to perform Paralyzer. He wears Zero Suit Samus' ponytail.
  • Ridley: Allows him to perform Plasma Breath. He wears a hat of Ridley's head and small wings.
  • Dark Samus: Allows him to perform Shrapnel Beam. He wears Dark Samus' helmet.
  • Pit: Allows him to perform Palutena's Bow. He wears Pit's diadem and wings
  • Palutena: Allows him to perform Autoreticle. He wears Palutena's hair and diadem.
  • Viridi: Allows him to perform Nutski. He wears Viridi's hair and diadem.
  • Medusa: Allows him to perform Petrifying Gaze. He wears Medusa's hair and face tattoo.
  • Ness: Allows him to perform PK Flash. He wears Ness' hat.
  • Lucas: Allows him to perform PK Freeze. He wears Lucas' hair.
  • Marth: Allows him to perform Shield Breaker. He wears Marth's hair and crown.
  • Roy: Allows him to perform Flare Blade. He wears Roy's hair and headband.
  • Lyn: Allows him to perform Muligar. He wears Lyn's hair.
  • Ike: Allows him to perform Eruption. He wears Ike's hair and headband.
  • Lucina: Allows him to perform Blessed Bow. He wears Lucina's mask.
  • Robin: Allows him to perform Thunder. Once it exhausts, the Copy Ability disappears. He wears Robin's hair.
  • Corrin: Allows him to perform Dragon Fang Shot. He wears Corrin's dragon helmet.
  • Byleth: Allows him to perform Failnaught. He wears Byleth's hair.
  • Captain Falcon: Allows him to perform Falcon Punch. He wears Captain Falcon's helmet.
  • King Dedede: Allows him to perform Inhale. He wears King Dedede's hat.
  • Bandana Dee: Allows him to perform Beam Rod. He wears Bandana Dee's bandana.
  • Adeleine & Ribbon: Allows him to perform Blank Canvas, as well as paint on them. He wears Adeleine's hair and beret.
  • Meta Knight: Allows him to perform Mach Tornado. He wears Meta Knight's mask and wings.
  • Magolor: Allows him to perform Magic Sphere and Revolution Flame. He wears Magolor's hood.
  • Fox: Allows him to perform Blaster. He wears Fox's ears and helmet.
  • Falco: Allows him to perform Blaster. He wears Falco's beak, "mohawk", and reddish eye coloring
  • Krystal: Allows him to perform Fire Blaster. He wears Krystal's ears, hair and tiara.
  • Wolf: Allows him to perform Blaster. He wears Wolf's hair tuft, ears and scouter.
  • Pikachu: Allows him to perform Thunder Shock. He wears a hat of Pikachu's head and tail.
  • Jigglypuff: Allows him to perform Fairy Wind. He wears Jigglypuff's ears and hair tuft.
  • Squirtle: Allows him to perform Water Gun. He wears Squirtle's shell as a hat.
  • Ivysaur: Allows him to perform Bullet Seed. He wears a hat of Ivysaur's head and bulb.
  • Charizard: Allows him to perform Flamethrower. He wears a hat of Charizard's head and wings.
  • Mudkip: Allows him to perform Mud Bomb. He wears a hat of Mudkip's head.
  • Grovyle: Allows him to perform Leafage. He wears a hat of Grovle's head and leaf.
  • Blaziken: Allows him to perform Heat Wave. He wears a hat of Blaziken's head.
  • Mewtwo: Allows him to perform Shadow Ball. He wears Mewtwo's ears, neck and tail.
  • Lucario: Allows him to perform Aura Sphere. He wears a hat of Lucario's ears and "blindfold".
  • Greninja: Allows him to perform Water Shuriken. He wears a hat of Greninja's head.
  • Incineroar: Allows him to perform Darkest Lariat. He wears a hat of Incineroar's head.
  • Hatterene: Allows him to perform Dazzling Gleam. He wears a hat of Hatterene's hair and "hat".
  • Villager: Allows him to perform Pocket. He wears Villager's hair.
  • Isabelle: Allows him to perform Pocket. He wears Isabelle's top knot.
  • Isaac: Allows him to perform Move. He wears Isaac's hair.
  • Olimar: Allows him to perform Pikmin Throw. He'll pull out Pikmin automatically, and the Pikmin will die immediately after touching the ground. He wears Olimar's large nose and helmet antenna.
  • Chibi-Robo: Allows him to perform Chibi-Blaster. He wears a hat of Chibi-Robo's head.
  • Shulk: Allows him to perform Monado Arts. He wears Shulk's hair and carries the Monado.
  • Rex: Allows him to perform Anchor Shot. He wears Rex's hair and carries the Aegis.
  • Inkling: Allows him to perform Splattershot. Kirby cannot restore Ink, and so the Copy Ability will disappear once he runs out. He wears Inkling's hair and headphones.
  • Octoling: Allows him to perform Splat Charger. Kirby cannot restore Ink, and so the Copy Ability will disappear once he runs out. He wears Octoling's hair.
  • Min Min: Allows him to perform Punch. Kirby can only use the Dragon ARM. He wears Min Min's ramen bowl cap, noodle hair and mask.
  • Dr. Coyle: Allows him to perform Punch. Kirby can only use the Lokjaw ARM. He wear's Dr. Coyle's hair and mask.
  • Ring Fit Trainee: Allows him to perform Ring Bullet. He wears Ring Fit Trainee's hair and headband.
  • Mr. Game & Watch: Allows him to perform Cook. His appearance changes entirely, giving him a black and white look.
  • Ice Climbers: Allows him to perform Ice Shot. He wears Popo's hood.
  • R.O.B.: Allows him to perform Robo Beam. He wears R.O.B.'s eyes and diode
  • Duck Hunt: Allows him to perform Trick Shot. He wears Duck Hunt's nose, mouth and ears.
  • Takamaru: Allows him to perform Windmill Swords. He wears Takamaru's hair.
  • Sonic: Allows him to perform Homing Attack. He wears a hat of Sonic's ears and quills.
  • Tails: Allows him to perform Electron Cannon. He wears a hat of Tail's ears and hair tuft.
  • Dr. Eggman: Allows him to perform Lock-on Rockets. He wears a hat of Eggman's goggles, glasses, nose and moustache.
  • Arle: Allows him to perform Puyo Drop. He also gains access to the Fever Gauge. He wears Arle's hair.
  • Bayonetta: Allows him to perform Bullet Climax. He wears Bayonetta's hair and glasses.
  • Joker: Allows him to perform Gun. He wear's Joker's hair and mask.
  • Mega Man: Allows him to perform Metal Blade. He wear's Mega Man's helmet.
  • Zero: Allows him to perform Z Buster. He wear's Zero's helmet and ponytail.
  • Ryu: Allows him to perform Hadoken. He can also increase its power by inputting a motion input, as well as Shakunetsu Hadouken. He wears Ryu's hair, eyebrows and headband.
  • Ken: Allows him to perform Hadoken. He can also increase its power by inputting a motion input. He wears Ken's hair and eyebrows.
  • Chun-Li: Allows him to perform Kikoken. He can also increase its power by inputting a motion input. He wears Chun-Li's hair.
  • Dante: Allows him to perform Ebony and Ivory, as well as all its variants. He wears Dante's hair.
  • Monster Hunter: Allows him to perform Arrow Strike, as well as all its variants. He wears a Male Rathalos Armor helmet.
  • PAC-MAN: Allows him to perform Bonus Fruit. He wears PAC-MAN's eyebrows and nose.
  • Kazuya: Allows him to perform Devil Blaster. He wears Kazuya's hair and eyebrows, and gets a red left eye. While performing Devil Blaster, his skin turns purple and he gains wings.
  • Lloyd: Allows him to perform Demon Fang. He wears Lloyd's hair.
  • Klonoa: Allows him to perform Wind Bullet. He wears Klonoa's hat.
  • Simon: Allows him to perform Axe. He wears Simon's hair.
  • Soma: Allows him to perform the Skeleton attack of Projectile Soul. He wears Soma's hair.
  • Bomberman: Allows him to perform Bomb. He wears Bomberman's helmet and antenna.
  • Snake: Allows him to perform Hand Grenade. He wears Snake's hair, beard and headband.
  • Cloud: Allows him to perform Blade Beam. He wears Cloud's hair.
  • Sephiroth: Allows him to perform Flare, Megaflare and Gigaflare. He wears Sephiroth's hair.
  • Hero: Allows him to perform Frizz, Frizzle and Kafrizz. He also gains the MP Gauge, and can restore it similarly to how Hero does. He wears Erdrick's Coronet, the Supreme Sword of Light, and Erdrick's Shield.
  • Sora: Allows him to perform Strike Raid. He wears Sora's hair.
  • Banjo & Kazooie: Allows him to perform Egg Firing and Breegull Blaster, with a Kazooie plush. He wears Banjo's backpack and necklace.
  • Crash: Allows him to perform Cyclone Spin. He wears Crash's ears, eyebrows and mohawk.
  • Spyro: Allows him to perform Flame Breath. He wears a hat of Spyro's head.
  • Tracer: Allows him to perform Chronal Shot. He wears Tracer's hair and goggles.
  • Ryu Hayabusa: Allows him to perform Windmill Shuriken. He wears Hayabusa's mask and helmet.
  • Terry: Allows him to perform Power Wave and Round Wave. He wears Terry's hair, hat and glove.
  • Rayman: Allows him to perform Vortex. He wears Rayman's hair.
  • Sol Badguy: Allows him to perform Gun Flame and Blockhead Buster. He wears Sol's hair and headband.
  • Heavy: Allows him to perform Minigun. He wears Heavy's ammo belt.
  • Travis: Allows him to perform Death Force. He wears Travis' hair and glasses.
  • Shovel Knight: Allows him to perform Flare Wand. He wears Shovel Knight's helmet.
  • Shantae: Allows him to perform Spitfire. He wears Shantae's hair and tiara.
  • The Knight: Allows him to perform Vengeful Spirit. He also gains the ability to use SOUL, and can charge the attack into Shade Soul. He wears a hat of the Knight's head.
  • Cuphead: Allows him to perform the Peashooter version of Shot. He wears a hat of Cuphead's head and straw.
  • Papyrus: Allows him to perform Blue Bones. He wears a Papyrus' scarf.
  • Sans: Allows him to perform Blue Bones. He wears Sans' hoodie.
  • Mii Fighters: Allows him to perform Ki Shot (Brawler), Gale Strike (Swordfighter) and Charge Blast (Gunner). He wears a headband with the Mii's face on it.
  • Geno: Allows him to perform Geno Beam. He also gains Action Commands, increasing its power if timed right. He wears Geno's classic hat.
  • Officer Howard: Allows him to perform Legion Toss, though the Legion will disappear after the attack is performed. He wears Officer Howard's hair.
  • Chris: Allows him to perform the Handgun version of Gun. He wears Chris' hair.
  • 2B: Allows him to perform Pod Gatling and Pod Laser. He wears 2B's hair, hairband and blindfold.
  • Sunflower: Allows him to perform Peashooter. He has a limited amount of 200 Sun that he can use, and the ability will disappear once it runs out. He wears Sunflower's petals.
  • Reimu: Allows him to perform Hakurei Amulet. He wears Reimu's hair and bow.
  • Susie: Allows him to perform HWC Blaster. He wears Susie's hair and hood.
  • Glaceon: Allows him to perform Icicle Spear. He wears a hat of Glaceon's head.
  • Roserade: Allows him to perform Seed Bomb. He wears a hat of Roserade's head, as well as its mask.
  • Garchomp: Allows him to perform Dragon Breath. He wears a hat of Garchomp's head.
  • Kiryu: Allows him to perform Essence of Resourcefulness. He wears Kiryu's hair, beard and eyebrows.
  • Master Chief: Allows him to perform Fire Gun with the Magnum. He wears Master Chief's helmet.
  • Nakoruru: Allows him to perform Amube Yataro, with a Mamamhaha plush. He wears Nakoruru's hair, headband and bow.
  • Scorpion: Allows him to perform Spear. He can also increase its power by inputting a motion input. He wears Scorpion's hood and mask.
  • Vaati: Allows him to perform Gale Force. He wears Vaati's hat and hair.
  • Rhythm Girl: Allows him to perform Karate Man, though performs the attack himself rather than summoning Karate Joe. He wears Rhythm Girl's hair and gains white skin.
  • Ahri: Allows him to perform Fox-Fire. He wears Ahri's hair, ears and face markings.
  • Ritsuka: Allows him to perform Range Servant, with each Servant appear as a chibi version of themselves. He get 3 Saint Quartz when gaining the ability, and once it runs out, the ability disappears. He wears Ritsuka's hair, and gains his Command Seal on his hand.
  • Jonesy: Allows him to perform Fire Weapon with a Pistol. He wears Jonesy's hair.
  • Zagreus: Allows him to perform Coronacht. He wears Zagreus' hair and diadem.
  • Raven Beak: Allows him to perform Hyper Beam. He wears Raven Beak's mask.
  • Porky: Allows him to perform Mecha-Porky. He wears Porky's hair.
  • Phoenix Wright: Allows him to perform Press Witness. He wears Phoenix Wright's hair and eyebrows.
  • KOS-MOS: Allows him to perform G-Shot. He wears KOS-MOS's hair and headpiece.
  • Neku: Allows him to perform either Mr. Mew Punch, SK8 Combo or Telekinesis, depending on which partner Neku has chosen. He wears Neku's hair and headphones.
  • Doom Slayer: Allows him to perform Fire Weapon with the Combat Shotgun. He wears the Doom Slayer's helmet.
  • Noah: Allows him to perform Ground Beat. He wears Noah's hair.
  • Mio: Allows him to perform Gemini Strike. He wears Mio's hair and ears.
  • Raiden: Allows him to perform Blade Mode. He wears Raiden's hair and face armor.
  • Etna: Allows him to perform Prinny Raid. He wears Etna's hair.
  • Kratos: Allows him to perform Bow of Apollo. He wears Kratos' red face mark.
  • Red: Allows him to perform Angry Birds. He wears a hat of Red.
  • Peacock: Allows him to perform BANG BANG BANG! He wears Peacock's hair and hat.
  • Annie: Allows him to perform Crescent Cut. He wears Annie's hair and eyepatch.
  • Big Band: Allows him to perform Giant Step and Cymbal Clash. He wears Big Band's hat and breathing device.

  • On-Screen Appearance: Crash-lands a Warp Star to the ground.
  • Taunts:
    • Up Taunt: Shuffles to one side, then shuffles to the opposite side before spinning and then holding his arm up.
    • Side Taunt: Does a twirl followed by a pose.
    • Down Taunt: Waves and says "Hi!" towards the screen.
  • Victory Poses:
    • Left: Moonwalks to the left, twists, slides to the right, and jumps into a pose where he stands on one foot.
    • Up: Cartwheels to the left twice, wiggles, and does a front flip before posing.
    • Right: Jumps twice, shuffles backwards, does a breakdance, and poses while facing away from the camera.

  • Pink: Default appearance.
  • Yellow: Based off of the Yellow Kirby from many Kirby games.
  • Blue: Based off of the Blue Kirby from many Kirby games.
  • Red: Based off of the Red Kirby from many Kirby games.
  • Green: Based off of the Green Kirby from many Kirby games.
  • Gray: Based off of Kirby's appearance on the Game Boy.
  • Orange: Based off of Kirby's appearance with the Orange spray paint in Kirby & The Amazing Mirror.
  • Black: Based off of Meta Knight's appearance when unmasked.
  • Classic Pink: Based off of Kirby classic appearance in early Kirby games. Unlockable costume.
  • Classic Yellow: The Classic outfit with a yellow color. Unlockable costume.

KingDededeSSBSR(transparent)

King Dedede

Self-Proclaimed King of Dreamland

King Dedede is a reoccurring character in the Kirby series. The self-proclaimed king of Dreamland, he acts as Kirby's rival. Though at first villainous, at one point stealing Dream Land's entire food supply, he will team up with Kirby when combating a common evil.
Moveset

King Dedede is a Hit-and-Run character. With his hammer he can clobber his enemies for heavy damage, and his high weight allows him to survive for a long time. He has seen no changes to his moveset. He is a super-heavyweight with four double jumps.

  • Jab: A pair of hammer swings, followed by thrusting his hammer forward while twirling its head, followed by an upward swing.
  • Side Tilt: Thrusts his hammer forward while twirling its head.
  • Up Tilt: An upward headbutt.
  • Down Tilt: Rolls forwards.
  • Dash Attack: His signature Head Slide.
  • Side Smash: Rears his hammer back and smashes it down.
  • Up Smash: An upward hammer swing.
  • Down Smash: Swings his hammer around him.

  • Neutral Air: Does a splash.
  • Forward Air: Swings his hammer downwards.
  • Back Air: Swings his hammer behind him.
  • Up Air: Thrusts his hammer upward while twirling its head.
  • Down Air: A downward hammer swing. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Swing his hammer against the opponent.
  • Back Throw: Moves behind the opponent and swings his hammer against them.
  • Up Throw: A jump set.
  • Down Throw: A one-handed body slam.

  • Neutral Special: Inhale - King Dedede begins inhaling in front of him, sucking any enemy in front of him. If he inhales a foe, he can spit them out by pressing the attack button. You can't gain Copy Abilities like Kirby's, however, it deals more damage.
  • Side Special: Gordo Toss - King Dedede pulls out a Gordo and hits it with its hammer, launching it. You can change the trajectory it is thrown by holding a direction.
  • Up Special: Super Dedede Jump - King Dedede jumps high into the air before slamming down. Anyone under him takes large amounts of damage, and is spiked if they are airborne. Upon impact with the ground, it also launches stars that damage anyone nearby. Press up to cancel it.
  • Down Special: Jet Hammer - King Dedede charges up, activating a large jet in his hammer. Release the button for a powerful hit. You can move and jump while charging, but if you hold it when fully charged, Dedede will begin taking damage.
  • Final Smash: Dede-Rush - King Dedede activates his Jet Hammer, hitting the enemy in front of him and launching them into a cutscene. Launched into a cage match, the enemy is pinned to the wall as Dedede, now Masked Dedede, unleashes a barrage of missiles from his hammer. Then, he charges up, before unleashing a powerful spinning slam that sends the enemy flying.

  • On-Screen Appearance: Sits on a palanquin carried by four Waddle Dees, then jumps off, scattering them.
  • Taunts:
    • Up Taunt: Holds up his hammer in celebration, twirling it and hoisting it upwards three times.
    • Side Taunt: Twirls his hammer and laughs.
    • Down Taunt: Spins around in a circle, slapping his belly and chanting.
  • Victory Poses:
    • Left: Swings his hammer twice before turning to the camera and while smiling smugly.
    • Up: Laughs and repeatedly slaps his belly while a Waddle Dee walks into the scene.
    • Right: Twirls his hammer with a grimace, then charges his Jet Hammer.

  • Red: Default appearance.
  • Pink: Resembles one of his alternate colors in Kirby 64: The Crystal Shards' Multiplayer mode.
  • Green: Resembles one of his alternate costumes in Kirby Air Ride.
  • Purple: Resembles one of his alternate costumes in Kirby Air Ride.
  • Cyan: An original color.
  • Grey: Resembles his appearance on the monochromatic Game Boy screen in Kirby's Dream Land.
  • Blue: Resembles one of his alternate colors in Kirby 64's Multiplayer mode.
  • Black: Resembles one of his alternate costumes in Kirby Air Ride.
  • Shogun: King Dedede's appearance in the Samurai Kirby sub-game in Kirby Super Star. Unlockable costume.
  • Masked: Replaced with Masked Dedede. Unlockable costume.

BandanaDeeSSBSR(transparent)

Bandana Dee

Waddle Dee Warrior

Bandana Dee is a major character from throughout the Kirby series. A Waddle Dee wearing a blue bandana, in his first appearance in Super Star Ultra, he's a servant and sidekick to King Dedede, but after that he acts as an ally to Kirby, offering assistance like tossing out healing items before bosses. He primarily fights with a spear in combat.
Moveset

Bandana Dee is a Turtle character. With long-ranged attacks and good speed, he applies good pressure while avoiding enemy attacks, wearing them out until the time comes to strike. Alongside his spear he wields a parasol and a beam wand, other weapons used by Waddle Dees and Waddle Doos. He is a lightweight with no additional movement options.

  • Jab: Two quick pokes, followed by a flurry of spear stabs.
  • Side Tilt: A stab forward.
  • Up Tilt: A spear stab upward.
  • Down Tilt: A sliding kick.
  • Dash Attack: Performs the Parasol Drill, flying forward while spinning his parasol like a drill.
  • Side Smash: A powerful spear stab.
  • Up Smash: The Chumbrella, having Bandana Dee's parasol open to hit enemies above him. Can also block projectiles.
  • Down Smash: A double spear thrust on both sides of Bandana Dee.

  • Neutral Air: A spinning spear attack.
  • Forward Air: A spear swing forward.
  • Back Air: A backwards kick.
  • Up Air: A spear stab upward.
  • Down Air: A parasol twirl downwards, dealing multiple hits.

  • Pummel: A headbutt.
  • Forward Throw: Heaves the opponent over his head before throwing them forward.
  • Back Throw: Stabs the enemy with the spear before slamming them behind him.
  • Up Throw: Twirls the enemy on his parasol before throwing them forward.
  • Down Throw: Throws the opponent to the ground.

  • Neutral Special: Beam Rod - Bandana Dee's spear turns into a beam rod, as he creates a whip of electric energy in front of him. The whip deals multi-hitting damage and blocks projectiles. Hold the button and Bandana Dee can charge up and shoot a ball of electricity that travels across the screen, dealing damage to whoever is hit.
  • Side Special: Spear Throw - Bandana Dee tosses an arcing spear at enemies, dealing damage as it flies. It can be angled by holding a direction. Hold the button to charge it up, increasing the distance the spears travel, alongside how many are thrown.
  • Up Special: Waddle Copter - Bandana Dee flies into the air, spinning his spear like a helicopter. The spear will damage enemies above Bandana Dee.
  • Down Special: Ground Thrust / Pole Vault - Bandana Dee rushes his spear forward along the ground, then flicks it upward, launching enemies away. Press the special button during the thrust to perform a Pole Vault, launching Bandana Dee into the air. Pressing attack during the Pole Vault allows you to follow up further with a flurry of downward stabs with Bandana Dee's spear.
  • Final Smash: Waddle Dee Army - Bandana Dee flies into the air and begins cheering as a group of Waddle Dees, Waddle Doos and Nruffs rush across the stage and damage enemies. At the end, a large Waddle Dee Ball rolls by, launching away foes.

  • On-Screen Appearance: Floats down to the ground with a parasol.
  • Taunts:
    • Up Taunt: Raises his spear into the air while striking a pose.
    • Side Taunt: Spins his spear before planting it on the ground and saluting.
    • Down Taunt: Waves towards the screen.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Pink: Default appearance.
  • Yellow: Based off one of Bandana Dee's alternate colors in Kirby and the Rainbow Curse.
  • Blue: Based off one of Bandana Dee's alternate colors in Kirby and the Rainbow Curse.
  • Green: Based off one of Bandana Dee's alternate colors in Kirby and the Rainbow Curse.
  • Pink: Based off of the Waddle Dee's alternate palette from Kirby Super Star.
  • Gray: Based off of a Waddle Dee's appearance on the Game Boy.
  • Purple: Based off of the Waddle Dees created by Drawcia in Kirby: Canvas Curse
  • Waddle Dee: Replaced with a normal Waddle Dee.
  • Sailor Dee: The bandana is replaced with a sailor's hat, resembling Sailor Waddle Dee. Unlockable costume.
  • Cafe Dee: The bandana is replaced with a cap he wears in artwork for the Kirby Cafe. Unlockable costume.

Adeleine&RibbonSSBSR(transparent)

Adeleine & Ribbon

?

Adeleine and Ribbon are two recurring characters in the Kirby series. Adeleine was first introduced in Kirby’s Dream Land 3 as a boss, but would later appear as an ally to Kirby in later games. Ribbon was introduced in Kirby 64: The Crystal Stars, a fairy from Ripple Star instructed with protecting the planet’s Crystal from Dark Matter. After the crystal was split into many pieces and spread across the galaxy, Kirby and his friends help her to find the crystal shards and defeat Dark Matter.
Moveset

Adeleine is a Trapper character. On her own, she isn’t the greatest of fighters, due to her low defenses and only okay damage. However, this is alleviated with her Drawings. With her Neutral Special, she can summon various drawings in order to attack for her, each with different abilities. These can be used to extend combos or open up the foe for a powerful hit. She is a lightweight with the ability to hover.

  • Jab: Two paintbrush swings forward.
  • Side Tilt: Smacks the enemy with her palette.
  • Up Tilt: Swings her paintbrush upwards.
  • Down Tilt: A low paintbrush swing.
  • Dash Attack: The Brush Force, running forward and wildly flailing her paintbrush.
  • Side Smash: Paints Sweet Stuff, who will rush forward and bite enemies.
  • Up Smash: Paints Mr. Shine, who will fly upwards and damage anyone in his way.
  • Down Smash: Paints Ice Dragon, who pounds the ground and creates icicles that rain down around it.

  • Neutral Air: A spinning brush attack.
  • Forward Air: Pulls out Ribbon’s Crystal Gun, firing a crystal forward.
  • Back Air: Pulls out Ribbon’s Crystal Gun, firing a crystal behind her.
  • Up Air: Waves her paintbrush above her, creating a rainbow.
  • Down Air: Swings her paintbrush downward.

  • Pummel: Smacks the enemy with her paintbrush.
  • Forward Throw: Ribbon grabs the enemy and throws them forward.
  • Back Throw: Ribbons grabs the enemy and spins briefly before tossing them backwards.
  • Up Throw: Summons a Tick to appear under the enemy, stabbing the enemy from below and launching the foe into the air.
  • Down Throw: Summons an I³ to appear above the foe to smash them.

  • Neutral Special: Blank Canvas - Adeleine summons a canvas. Pressing special while a canvas is up will open a wheel, allowing you to choose one of five drawings to summon. After choosing a drawing, the canvas will periodically spawn the drawing before disappearing. Adeleine can only have 2 canvases up at a time, and both the canvases and the drawings can be destroyed with enemy attacks.
    • Spear Waddle Dee: Walks slowly towards the nearest enemy. When it gets near, it will stab its spear at a slight upward angle, dealing damage.
    • Bronto Burt: Flies around at the height above where the canvas was summoned. When an enemy is at the same height that it is, it flies towards them and attacks with its wings.
    • Sir Kibble: Walks back and forth, occasionally jumping in the air, and tossing its blade like a boomerang.
    • Golem: Slowly walks towards the enemy and attacks with a punch. The slowest of the drawings, but also has the most health.
    • Foley: Flies high into the air, slowly moving towards the nearest enemy. When the enemy goes under it, it will fall to the ground, blowing up upon impact with something.
  • Side Special: Paint Bucket - Adeleine pulls out a bucket of paint, charging up before firing it out as a projectile. The paint has different effects based on who it hits. If it hits an enemy, your drawings’ attacks will deal more damage to them. If it hits an easel, the summoned drawings will gain an increase in speed. The more something is covered in paint, the more powerful the effects are.
  • Up Special: Fairy Dance - Adeleine and Ribbon twirl around floating upward and dealing damage to anyone nearby.
  • Down Special: Ribbon - The player takes control of Ribbon, who can freely fly around the stage. She can attack with her Crystal Gun, firing a crystal forward as a projectile, or can grab drawings with the special button to bring them to where you need them to be. While controlling Ribbon, Adeleine is left vulnerable to attack, and if Ribbon is damaged, she will be unusable for some time.
  • Final Smash: Kracko - Adeleine summons a canvas, painting a drawing of Kracko. Adeleine will hop on top of the drawing, and for a short time, Adeleine can control Kracko to attack enemies. He deals damage to enemies on contact, with the attack button creating beam whips which swirl around him, and the special button creating lightning to strike enemies under him. After some time, Kracko goes away.

  • On-Screen Appearance: Adeleine is seen painting as Ribbon watches. Ribbon looks at the enemy, noticing them and warning Adeleine. The canvas in front of Adeleine then disappears.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: Adeleine and Ribbon perform three high-fives, similar to the ones Ribbon does with Kirby at the start of Kirby 64: The Crystal Stars.
    • Down Taunt: Adeleine sits down as Ribbon comes out. The two look at each other and nod before Adeleine gets back up.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Green: Default appearance.
  • Blue: Based on Adeleine & Ribbon’s P2 color in Kirby: Star Allies.
  • Yellow: Based on Adeleine & Ribbon’s P3 color in Kirby: Star Allies.
  • Purple: Based on one of Adeleine’s alternate colors in Kirby 64: The Crystal Stars.
  • Orange: Based on one of Adeleine’s alternate colors in Kirby 64: The Crystal Stars.
  • Grey: A color scheme made to look like they were on the Game Boy.
  • Black: Adeleine gets colors based on Francisca. Ribbon gets colors based on Flamberge.
  • Classic: Adeleine gets a costume based on her appearance as Ado from Kirby’s Dream Land 3. Ribbon gets a color scheme based off of the Fairy Queen from Kirby 64: The Crystal Stars.
  • Painters: Adeleine gets an outfit based on Drawcia. Ribbon gets an outfit based on Vividria. Unlockable costume.
  • Sculptors: Adeleine gets an outfit based on Claycia. Ribbon gets an outfit based on Elline. Unlockable costume.

MetaKnightSSBSR(transparent)

Meta Knight

The Masked Swordsman

Meta Knight is a reoccurring character in the Kirby series. The leader of the Meta-Knights, he acts as a rival of Kirby. He is an accomplished swordsman with a code of ethics, only choosing to fight Kirby in a fair duel. Though we have seen his face, his relationship with Kirby is a mystery.
Moveset

Meta Knight is a Footsies character. With an aggressive playstyle, he's all about constantly barraging the enemy with quick sword slashes. He has seen little changes to his moveset, besides his Neutral Special gaining back its ability to hit multiple times. He is a lightweight with five double jumps and the ability to 8-way air dash.

  • Jab: Does a quick series of slashes followed by a backflipping slash.
  • Side Tilt: An inward slash, followed by an outward slash, followed by an upward slash
  • Up Tilt: Does a quick upward stab.
  • Down Tilt: A crouching thrust.
  • Dash Attack: Does a jumping kick.
  • Side Smash: Quickly slash forwards.
  • Up Smash: A series of upward fanning slashes.
  • Down Smash: Swipes his sword around him.

  • Neutral Air: A somersaulting slash.
  • Forward Air: Performs three quick slashes forwards.
  • Back Air: Performs three outward slashes behind him.
  • Up Air: Swings his sword upwards.
  • Down Air: Swings his sword downwards.

  • Pummel: Jabs with one of the talons on his cape's wings.
  • Forward Throw: A bicycle kick.
  • Back Throw: Teleports behind the opponent and then slashes their back, launching them away.
  • Up Throw: The Air Drop from the Ninja ability.
  • Down Throw: The Fury Stomp from the Suplex ability.

  • Neutral Special: Mach Tornado - Meta Knight spins in a tornado, twirling around and dealing rapid damage to anyone he hits. You have free control over where Meta Knight goes. Keep tapping the attack button to increase the time it lasts.
  • Side Special: Drill Rush - Meta Knight flies forward while flying in a drill fashion, dealing multiple hits to anyone in front of him. You can angle yourself as you fly.
  • Up Special: Shuttle Loop - Meta Knight flies into the air, striking the enemy, then strikes once more after performing a loop.
  • Down Special: Dimensional Cape - Meta Knight vanishes, before teleporting in the held direction, reappearing and slashing anyone nearby.
  • Final Smash: Galaxia Darkness - Meta Knight flips his cape, shrouding the screen in darkness and stunning anyone nearby. Suddenly, Meta Knight's eyes shine, as he slashes across the screen several times at lightning speed. Anyone that touches these slashes takes large amounts of damage.

  • On-Screen Appearance: Uses Dimensional Cape to warp onto the stage.
  • Taunts:
    • Up Taunt: Wraps himself in his cape and spins repeatedly, as if he is about to warp while scoffing.
    • Side Taunt: Says "Fight me!" while slashing twice and then pointing Galaxia in front of himself.
    • Down Taunt: Turns his cape into wings and spreads them out while shouting "Come!"
  • Victory Poses:
    • Left: Performs three slashes with his sword, says "Come back when you can put up a fight," then warps away.
    • Up: Flies into the scene and spreads his cape, saying "You've much yet to learn."
    • Right: Performs two slashes and twirls his sword, saying "Victory...is my destiny."

  • Blue: Default appearance.
  • White: Resembles one of his alternate costumes in Kirby Air Ride.
  • Red: Resembles one of his alternate costumes in Kirby Air Ride.
  • Green: Resembles one of his alternate costumes in Kirby Air Ride.
  • Navy: Resembles his original appearance in Kirby's Adventure, but with red eyes.
  • Pink: Resembles one of his alternate costumes in Kirby Air Ride, as well as Kirby.
  • Purple: Based on Galacta Knight.
  • Grey: Based on Dark Meta Knight.
  • Mecha: Replaced with Mecha Knight. Unlockable costume.
  • Morpho: Replaced with Morpho Knight. Unlockable costume.

MagolorSSBSR(transparent)

Magolor

Mysterious Hooded Traveler

Magolor is a reoccuring character from the Kirby series. He debuts in Kirby's: Return to Dreamland, asking Kirby to repair his ship and save his planet from the evil Landia. However, after defeating the dragon, Magolor reveals his true plans, stealing the Master Crown and threatening to take over the universe. After being defeated however, he seems to have changed his ways, acting as a shopkeeper in the Team Kirby Clash games and a Dream Friend in Star Allies.
Moveset

Magolor is a Zoner character. With a myriad of projectiles and disjointed hitboxes, Magolor is great at racking up damage from afar, and has amazing air mobility, though suffers from slow options for KOing enemies and you have to be careful as he can be KOed pretty easily. His main gimmick is the ability to summon Magic Portals on the stage. These portals transport anything that touches them between each other. These can be used not only for mobility, but also for stage control as you can use them to mix-up enemies with projectiles. He is a super lightweight with the ability to float and 8-way air dash.

  • Jab: Two punches, followed by a magic circle in front of him.
  • Side Tilt: A swirling magic circle attack.
  • Up Tilt: Summons a deadly needle in front of him that juts upward.
  • Down Tilt: A grounded magic circle attack that travels slightly forward.
  • Dash Attack: Flies forward while surging with magic energy.
  • Side Smash: Summons the Ultra Sword and swings it forward.
  • Up Smash: Creates a magic circle that releases a Monster Flame, spinning around in the air before exploding.
  • Down Smash: Summons an icy Grand Hammer and swings it downward. Creates a shockwave upon hit.

  • Neutral Air: Curls up and spins while electricity surrounds him.
  • Forward Air: A deadly needle attack forward.
  • Back Air: A deadly needle attack behind him.
  • Up Air: A magic circle attack that lingers on screen and damages enemies.
  • Down Air: A deadly needle attack under him.

  • Pummel: A headbutt.
  • Forward Throw: Uses magic to toss the enemy forward.
  • Back Throw: Uses magic to toss the enemy backwards.
  • Up Throw: Tosses the enemy into the air before firing multiple magic spheres at them.
  • Down Throw: Tosses the enemy to the ground and stabs them with a deadly needle.

  • Neutral Special: Magic Sphere / Revolution Flame - Magolor shoots a ball of magical energy forward. Hold up and down to have him curve the shot. Hold the button to charge it, turning it into the Revolution Flame, which deals more damage at the cost of being unable to curve.
  • Side Special: Magolor Beam - Magolor fires a beam from his hand. Though this beam is powerful, it takes absurdly long to get it to full charge, and it can be ducked under to completely avoid damage.
  • Up Special: Magic Portal - Magolor creates a magical portal in front of him on the ground, and where he currently is in the air. At first it does nothing, but by creating a second portal, you can link between them. Anyone that touches the portals, including players, thrown items, or projectiles, will be transported between them. After some time, the portals will go away.
  • Down Special: Gem Apple Bomb - Magolor tosses a Gem Apple Bomb into the air. Holding the button and a direction allows you to determine the angle it is thrown. The bomb explodes upon contact with something. If the bomb goes through a portal, it will bounce back into the air when it reaches the other side.
  • Final Smash: Master Crown - Magolor dons the Master Crown, transforming into his boss form from Return to Dreamland. For a short time, he can fly freely around the stage, and attack enemies by shooting magic spheres or powerful lasers.

  • On-Screen Appearance: Flies in from a magic portal in the ground, waving at the screen.
  • Taunts:
    • Up Taunt: Twirls around before saluting while winking.
    • Side Taunt: Puts his hands together and laughs.
    • Down Taunt: Pulls out three Gem Apples and juggles them before putting them away.
  • Victory Poses:
    • Left: ?.
    • Up: Dons the Master Crown, transforming into his boss form, before striking a pose.
    • Right: ?.

  • Blue: Default color.
  • White: Based off of his appearance as a shopkeeper in Team Kirby Clash.
  • Red: Based off of Marx.
  • Black: Based off of Dark Matter from Kirby's Dream Land 2.
  • Purple: Based off of Drawcia.
  • Green: Based off of Taranza.
  • Yellow: Based off of Zan Partizanne.
  • Dark Blue: Based off of Magolor Soul.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Star Fox[]

FoxSSBSR(transparent)

Fox

Leader of Star Fox

Fox McCloud is the main protagonist of the Star Fox series. The son of James McCloud, he is the leader of the Star Fox team, a team of mercenaries who have defended the Lylat System in times of peril. He is a skilled fighter in both his Arwing and on-foot.
Moveset

Fox is a Rushdown character. A glass cannon, he excels in speed and fast combos, but can be taken out pretty easily. He has not seen any changes to his moveset, besides his Final Smash reverting back to Landmaster. He is a lightweight with the ability to wall jump and 8-way air dash.

  • Jab: Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: Plants his hands on the ground and does a scorpion kick with his right leg.
  • Down Tilt: Spins while crouching, sweeping with his tail.
  • Dash Attack: A flying kick.
  • Side Smash: An outwards crescent kick.
  • Up Smash: A bicycle kick.
  • Down Smash: A split kick.

  • Neutral Air: A flying kick.
  • Forward Air: Five swiveling roundhouse kicks performed in quick succession.
  • Back Air: A back kick.
  • Up Air: From a mid-air somersault, Fox attacks above him with a tail sweep followed by a heel kick.
  • Down Air: A drill kick that hits multiple times in quick succession.

  • Pummel: A knee strike.
  • Forward Throw: Releases the opponent and quickly performs a cross, launching them forward.
  • Back Throw: Throws the opponent backward and shoots them with three rapid shots from his Blaster.
  • Up Throw: Throws the opponent upward and shoots them with three rapid shots from his Blaster.
  • Down Throw: Slams the opponent onto the ground and fires three rapid, point-blank shots at them with his Blaster.

  • Neutral Special: Blaster - Fox fires high speed lasers from his Blaster. They deal rapid damage, but cause no knockback.
  • Side Special: Fox Illusion - Fox dashes forward, creating afterimages. Anyone you hit is knocked into the air.
  • Up Special: Fire Fox - Fox charges up before rocketing in the held direction while engulfed in flames.
  • Down Special: Reflector - Fox activates a reflector, damaging anyone nearby, while reflecting and increasing the damage of projectiles fired at him.
  • Final Smash: Landmaster - Fox hops inside of the Landmaster, and for a short time can control it while on the stage. It can fire powerful blasts, perform a barrel roll, or use its jets to fly and even push enemies towards the blast line. After some time, the Landmaster goes away and Fox continues the fight.

  • On-Screen Appearance: Ejects from an Arwing.
  • Taunts:
    • Up Taunt: Charges himself up with an aura of flames, similar to his Fire Fox move, saying "Let's go!"
    • Side Taunt: Spins his Blaster in his hand in the air before putting it back in its holster.
    • Down Taunt: Kneels down and sternly says "Come at me!"
  • Victory Poses:
    • Left: Fox holds out his Blaster, then proceeds to spin it in his hand before putting it in his holster, saying "This is Fox. Returning to base."
    • Up: Points his Blaster to the right, then the left, and then points it to the right again, saying "Mission complete!"
    • Right: Crosses his arms, looks upward, and raises his tail.

  • Default: Default appearance.
  • Black: Referred to as the "Dark Fox" on the Brawl DOJO!! He resembles a cross fox.
  • Red: Resembles his red "Player 1" costume from Star Fox: Assault's Versus Mode
  • Green: Resembles his green "Player 4" costume from Assault's Versus Mode.
  • Orange: Resembles Falco's appearance in Star Fox 64 and Star Fox 64 3D.
  • White: An original color.
  • Yellow: Resembles his yellow "Player 3" costume from Assault's Versus Mode.
  • Purple: Resembles Wolf, but his fur is made more purple to distinguish him from Wolf himself. Also resembles a silver fox.
  • Classic: Replaced with his design from Super Smash Bros. Melee. Unlockable costume.
  • James: Gains a pair of sunglasses, making him resemble his father James McCloud. Unlockable costume.

FalcoSSBSR(transparent)

Falco

Proud Space Ace

Falco Lombardi is a main character in the Star Fox series. Once the head of a galactic gang, he's a member of the Star Fox Team, acting as their best pilot. He comes off as cocky and egotistical, being uncooperative and preferring to work alone, but he has a strong sense of loyalty and will always try and help when the need arises.
Moveset

Falco is a Mix-Up character. Like Fox, he's a very fast fighter, and much to his status as a "talented aerial fighter", has great aerial movement and attacks. He is a lightweight with the ability to wall jump and 8-way air dash.

  • Jab: Performs two knifehanded strikes before spinning his whole body to perform a series of knifehand strikes, ending with a downward axe kick that sends the opponent away.
  • Side Tilt: A roundhouse kick that can be angled both up and down.
  • Up Tilt: Swings his wings up in the air, one after the other.
  • Down Tilt: Kneels down and swipes his tail feathers across the ground.
  • Dash Attack: A flying kick.
  • Side Smash: Uses both wings to perform a wide knifehanded swing in front of himself.
  • Up Smash: Performs a 540 kick.
  • Down Smash: A split kick.

  • Neutral Air: Spins his entire body clockwise to perform a series of four spinning knifehanded strikes.
  • Forward Air: Spins in a drill-like formation, hitting multiple times with his beak.
  • Back Air: A back kick.
  • Up Air: A somersault kick from back to the front above himself.
  • Down Air: A downwards diagonal corkscrew kick that hits once.

  • Pummel: A knee strike.
  • Forward Throw: Slams the opponent forward with his right arm.
  • Back Throw: Throws the opponent behind him before firing a Blaster shot towards them.
  • Up Throw: Throws the opponent above him before firing a Blaster shot towards them.
  • Down Throw: Lays the opponent on the ground before firing a point-blank Blaster shot.

  • Neutral Special: Blaster - Falco fire a laser from his Blaster. It's slower than Fox's, but deals a bit more damage and causes enemies to flinch.
  • Side Special: Falco Phantasm - Falco dashes forward, creating afterimages. Anyone you hit is knocked into the air, and if used in the air, it has a meteor effect. Compared to Fox's, it comes out faster, but travels less distance.
  • Up Special: Fire Bird - Falco charges up before rocketing in the held direction while engulfed in flames. Deals multiple hits unlike Fox's.
  • Down Special: Reflector - Falco kick forward his reflector, damaging anyone that touches it, while reflecting and increasing the damage of projectiles fired at it.
  • Final Smash: Arwing Assault - A targeting reticle appears as three Arwings fly past the stage, launching enemies in their way into a cutscene. Sent into space, Falco and the rest of the Star Fox Team open fire on the caught foes, before Falco launches a Smart Bomb to create a massive explosion, launching the trapped foes.

  • On-Screen Appearance: Ejects from an upside-down Arwing.
  • Taunts:
    • Up Taunt: Kicks his Reflector around like a hacky sack, saying "Piece of cake." before catching it.
    • Side Taunt: Holds out his hand and slowly raises it in a beckoning gesture, saying "Come on!"
    • Down Taunt: Spins on one foot, then poses with one of his arms/wings before him, saying "Hands off my prey!" while doing so.
  • Victory Poses:
    • Left: Does a flurry of rapid kicks and then poses, saying "Had enough already?"
    • Up: Jumps high into the air while scoffing, then poses on the ground while forcing a laugh.
    • Right: Walks up towards the camera, shrugs, and crosses his arms, saying "Sorry! Gotta jet!"

  • Default: Default appearance.
  • Orange: Resembles his appearance in Star Fox 64 and Star Fox 64 3D.
  • Blue: Resembles Wolf.
  • Red: Resembles his appearance in Star Fox: Assault.
  • Green: An original color.
  • Black: Complementary to Fox's "Dark Fox" costume. Resembles a red-throated caracara, black pheasant or raven.
  • White: An original color.
  • Pink: An original color.
  • Classic: Replaced with his design from Super Smash Bros. Melee. Unlockable costume.
  • Assault: Falco's outfit from Star Fox: Assault. Unlockable costume.

KrystalSSBSR(transparent)

Krystal

The Graceful Telepath

Krystal is a main character in the Star Fox series. A vixen from Cerinia, she sought answers as to why her home was destroyed and her parents were murdered, leading her to the planet Sauria. Tricked by a mysterious figure, she was imprisoned in a crystal, before being found and later saved by Fox. Krystal would later join Star Fox as the team’s telepath, and would become Fox’s love interest.
Moveset

Krystal is a Spacer character. She possesses great movement, and while she lacks KO options, her staff grants her enhanced range. This allows her to stay a safe distance from the foe and poke them from afar to rack up damage. She is a lightweight with the ability to wall jump and 8-way air dash.

  • Jab: A swing downward, followed by a swing upward, followed by a swift kick.
  • Side Tilt: A staff thrust forward.
  • Up Tilt: Spins her staff upward.
  • Down Tilt: A sweep kick.
  • Dash Attack: Plants her staff on the ground and performs a twirling kick.
  • Side Smash: Thrusts her staff forward, as the tip unleashes a blast of electricity.
  • Up Smash: Plants her staff to the ground, as a thin beam is fired upward from the tip.
  • Down Smash: Jumps up before slamming her staff to the ground, creating a shockwave around her. Based off of the Ground Quake.

  • Neutral Air: A flying kick.
  • Forward Air: Quickly thrusts her staff forward twice.
  • Back Air: Does a strong backwards kick.
  • Up Air: A somersault kick from back to the front above herself.
  • Down Air: Thrusts her staff downward. Has a meteor effect.

  • Pummel: A knee strike.
  • Forward Throw: Stabs the opponent with her staff, and blasting them away with a burst of energy.
  • Back Throw: Stabs the opponent with her staff, then swings them overhead behind her.
  • Up Throw: Kicks the opponent upward.
  • Down Throw: Slams the opponent to the ground and freezes them with a stream of ice.

  • Neutral Special: Fire Blaster - Krystal fires a blast of fire from her staff, which explodes on impact. The attack can be changed depending on the direction you hold. Hold up before shooting the blast to launch an arcing fireball. Hold down before shooting the blast to launch a fire that travels along the ground, travelling slower but dealing multiple hits.
  • Side Special: Krystal Mirage - Krystal dashes forward, performing a sliding kick while creating afterimages, bouncing off of anyone you hit. When performed in the air, can dive at a downward angle.
  • Up Special: Rocket Boost - Krystal raises her staff upward as flames emit from the bottom of it, rocketing Krystal into the air. Can damage enemies as it flies.
  • Down Special: Ice Blast - Krystal fires a stream of ice from her staff. Has a chance to freeze enemies, and can be used to nullify weak projectiles. You can move and jump while firing, but it dissipates overtime.
  • Final Smash: Saurian Stampede - Krystal creates a flash of light from her staff, sending anyone hit by it into a cutscene. Transported to the planet of Sauria, the enemy wakes up as Krystal, flying on the back of a CloudRunner, leads a stampede of dinosaurs, who all trample on the foe. Then Tricky rushes in and ends the attack with a powerful charging attack, sending the foe flying.

  • On-Screen Appearance: Ejects from an Arwing, floating down to the ground.
  • Taunts:
    • Up Taunt: Plants her staff on the ground, and spins around it while laughing, before saying "Try me."
    • Side Taunt: Twirls her staff while saying "You'll never have the chance.".
    • Down Taunt: Puts her staff on her shoulders and winks while saying "Stop joking around.".
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Assault: Default appearance.
  • Adventure: Her design from Star Fox: Adventure.
  • Purple: Based off of her appearance in Star Fox: Command.
  • Green: An original color. Uses her design from Star Fox: Adventure.
  • Pink: Resembles Katt Monroe and Amanda from Star Fox: Command.
  • Red: An original color. Uses her design from Star Fox: Adventure.
  • Silver: Based on Fay from Star Fox 2.
  • Black: An original color based off of Anubis. Uses her design from Star Fox: Adventure.
  • Cornerian: Krystal's outfit when she is part of the Cornerian Army in Star Fox: Command. Unlockable costume.
  • Kursed:Krystal's appearance as Kursed, her bounty hunter alter-ego, in Star Fox: Command. Unlockable costume.

WolfSSBSR(transparent)

Wolf

The Silver Space Wolf

Wolf O'Donnell is a reoccurring antagonist in the Star Fox series. He is the leader of Star Wolf, an infamous team of skilled mercenaries that have crossed paths with Star Fox on several occasions, and is the mutual rival of Star Fox's leader, Fox McCloud. Though the two teams are often at odds, as Team Star Wolf have been hired by Andross multiple times, though they do help Star Fox in fighting common foes like the Aparoids.
Moveset

Wolf is a Mix-Up character. He takes aspects of both members of Star Fox, being a middleground between Fox's focus on pressure, and Falco's focus on punishing. He's a glass cannon, though trades raw power for versatility, making him great for any playstyle. He is a lightweight with the ability to wall jump and 8-way air dash.

  • Jab: A left-handed inward slash, followed by a right-handed inward slash, followed by a right-handed outward slash.
  • Side Tilt: A lunging, two-handed outward slash.
  • Up Tilt: A stretch kick.
  • Down Tilt: A crouching, low-level roundhouse kick.
  • Dash Attack: A front kick.
  • Side Smash: Rears back then performs a palm thrust.
  • Up Smash: A butterfly kick performed from a variation of the 2000 (a breakdancing move) followed by an upward scissor kick.
  • Down Smash: A kneeling, one-handed slash in front of himself and then behind himself.

  • Neutral Air: A flying kick.
  • Forward Air: A downward arcing slash.
  • Back Air: A back kick.
  • Up Air: An overhead arcing slash.
  • Down Air: A two-handed downward slash below himself.

  • Pummel: A knee strike.
  • Forward Throw: An inward slash.
  • Back Throw: Sets the opponent behind himself and launches them away with an ascending slash.
  • Up Throw: Brings the opponent above himself and slashes them upward.
  • Down Throw: A spinning chokeslam.

  • Neutral Special: Blaster - Wolf fire a blast of energy from his Blaster. It's slower than Fox's and Falco's, but deals the most damage. It can also be used to attack nearby enemies, as the Blaster has a blade at the end.
  • Side Special: Wolf Flash - Wolf leaps upward at a diagonal angle, attacking nearby enemies. Has a sweetspot that, if landed, meteor smashes airborne enemies.
  • Up Special: Wolf Shot - Wolf charges up before rocketing in the held direction while engulfed in energy. Comes out quickly but doesn't damage enemies while charging.
  • Down Special: Reflector - Wolf activates a reflector, damaging anyone nearby, while reflecting and increasing the speed at which they fly.
  • Final Smash: Wolfen Assault - A targeting reticle appears as three Wolfen fly past the stage, launching enemies in their way into a cutscene. Sent into space, Wolf and the rest of Team Star Wolf fire at the foe as they crash land onto the surface of Venom. As the dust settles, the enemy is knocked out in the middle of a crater and is surrounded by Wolf and the rest of his team as their Wolfen are in their Hunter modes. Wolf then smiles, as the four open fire on the foe and create a large explosion, launching the foe away.

  • On-Screen Appearance: Ejects from a Wolfen.
  • Taunts:
    • Up Taunt: Leans his head back and howls.
    • Side Taunt: Does a beckoning gesture with his fingers while smirking and asking "Are you scared?"
    • Down Taunt: Kneels down, slaps the ground with one hand and makes a howling-esque noise.
  • Victory Poses:
    • Left: Raises his right hand towards his face. He then moves his arms in alternating circular motions before bringing his left arm towards his right side. He then concludes by swinging out his left arm while raising his right, assuming a martial arts stance.
    • Up: Performs two alternating slashes and then a wheel kick, saying "You're good, but I'm better." After the kick, Wolf assumes a low-postured stance in which he raises his right arm behind himself while he holds out his left while smirking.
    • Right: While facing away from the camera, Wolf raises his right arm. He then turns quickly toward the camera, gesturing towards the screen with his claws. During the entirety of the pose, he scoffs and says "Weaklings! The lot of you."

  • Purple: Default appearance.
  • Brown: Resembles his color scheme in Star Fox Zero and Starlink: Battle for Atlas.
  • Red: Resembles Andrew Oikonny, one of Wolf's teammates, as he appears in Star Fox: Assault.
  • Blue: Resembles his blue "Player 2" costume from Assault's Versus Mode, as well as being the colors of his design in Brawl.
  • Green: Resembles his green "Player 4" costume from Assault's Versus Mode.
  • Orange: An original color.
  • Black: Resembles his appearance in Star Fox 2.
  • Pink: Resembles Pigma Dengar, one of Wolf's former teammates, as he appears in Star Fox: Assault.
  • Assault: Replaced with his design from Star Fox: Assault and Super Smash Bros. Brawl. Unlockable costume.
  • ?: ?. Unlockable costume.

Pokémon[]

PikachuSSBSR(transparent)

Pikachu

Pika Pika!

Known as the Mouse Pokémon, Pikachu is the mascot of the Pokémon series. Known across the world, it is an Electric-type Pokémon first introduced in the Kanto region. It's well known for its yellow color, lightning-bolt tail, and its round cheeks, which it uses to store electricity when it is in danger.
Moveset

Pikachu is a Rushdown character. With great mobility and a great recovery, Pikachu's greatest strengths are its potential for combos and edgeguarding. It hasn't seen many changes in its moveset besides some new special moves. He is a lightweight and has the ability to crawl, wall jump and 8-way air dash.

  • Jab: A quick headbutt.
  • Side Tilt: An electrified double kick.
  • Up Tilt: An overhead tail swipe.
  • Down Tilt: A tail sweep.
  • Dash Attack: A running headbutt.
  • Side Smash: A close-ranged blast of electricity.
  • Up Smash: An overhead tail swipe.
  • Down Smash: A spinning electric tail strike.

  • Neutral Air: A short-ranged electric attack around you.
  • Forward Air: A spinning electric headbutt.
  • Back Air: A spinning tail attack.
  • Up Air: An overhead tail swipe.
  • Down Air: A spinning electric attack. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Lays the opponent on its tail and shocks them.
  • Back Throw: Roll backwards before throwing the opponent.
  • Up Throw: Heaves the enemy onto its head and headbutts it upward.
  • Down Throw: Lays the opponent on the ground and headbutts the enemy.

  • Neutral Special: Thunder Shock - Pikachu shoots a small orb of electricity. It moves along the stage, and can even crawl on walls and ceilings.
  • Side Special: Iron Tail - Pikachu flies forward, spinning in a circle with his tail turned into metal. Upon hitting an enemy, it bounces you into the air.
  • Up Special: Quick Attack - Pikachu flies quickly in the held direction. As you are flying, you can change direction midmove.
  • Down Special: Thunder Bolt - Pikachu calls down a thunderbolt from the sky to damage enemies. The projectile spikes enemies if they are airborne, and it deals more damage to anyone near Pikachu when it reaches him.
  • Final Smash: Volt Tackle - Pikachu curls up and transforms into a large ball of electricity. The player can control Pikachu as he flies across the screen, dealing damage to enemies around you. Press the attack button to create a surge of electricity, damaging and launching away anyone nearby.

  • On-Screen Appearance: Emerges from a Poké Ball and emits sparks from its cheeks.
  • Taunts:
    • Up Taunt: Charges its cheeks with electricity and glares at the screen.
    • Side Taunt: Waves at the screen, yelling "Pika Pika!"
    • Down Taunt: Lies on the ground, curls and rolls around.
  • Victory Poses:
    • Left: Backflips and spins.
    • Up: Ears perk, scratches its right ear.
    • Right: Sleeps.

  • Yellow: Default appearance.
  • Red: Gets a cap based on Red's from Pokémon Red and Blue.
  • Green: Gets a headband based on Brendan's from Pokémon Emerald.
  • Yellow: Gets a cap based on Ethan's from Pokémon HeartGold and SoulSilver.
  • Blue: Gets a birthday hat from the original Super Smash Bros.
  • Glasses: Gets Calem's Red Outdoors Cap and Wide-Frame Glasses from Pokémon X and Y.
  • Female Red: A female Pikachu. Gets Selene's Casual Cap from Pokémon Sun and Moon.
  • Female Green: A female Pikachu. Gets Gloria's Knit Beret from Pokémon Sword and Shield.
  • Libre: A female Pikachu wearing the Libre outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.
  • Detective: Gets a detective's hat based off of Detective Pikachu. Unlockable costume.

JigglypuffSSBSR(transparent)

Jigglypuff

The Sleepy Singer

Known as the Balloon Pokémon, Jigglypuff is a Normal/Fairy-type Pokémon introduced in the Kanto region. When its large, alluring eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep. It can inflate itself like a balloon, allowing it to sing for longer periods of time.
Moveset

Jigglypuff is a Bait & Punish character. She is known for her amazing air mobility, allowing her to jump circles around her foes and create mix-ups. However, she is incredibly light, so it's best to avoid taking as much damage as possible. Her Neutral Special and Side Special have been changed, and her Down Special has been tweaked, but the rest of her moveset has stayed the same. She is a super-lightweight with five double jumps and the ability to 8-way air dash.

  • Jab: Two alternating punches.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: A scorpion kick.
  • Down Tilt: A low to the ground shin kick.
  • Dash Attack: Leaps forwards while doing a headbutt.
  • Side Smash: Lunges forwards while kicking.
  • Up Smash: An upwards headbutt.
  • Down Smash: A spinning split kick.

  • Neutral Air: A flying kick.
  • Forward Air: A dropkick.
  • Back Air: A spinning back kick.
  • Up Air: Waves its arm in an overhead arcing motion.
  • Down Air: A diagonal corkscrew dropkick.

  • Pummel: Kicks the opponent.
  • Forward Throw: Puffs up once to launch the opponent forward.
  • Back Throw: A German suplex.
  • Up Throw: Spins once to fling the opponent upward, leaving a trail of sparkles.
  • Down Throw: Pins the opponent to the ground and then rolls back and forth on their back.

  • Neutral Special: Fairy Wind - Jigglypuff spins, while mystical wind swirls around her to damage enemies and nullify projectiles. You can control where you are going by holding a direction.
  • Side Special: Double Slap - Jigglypuff steps forward and slaps the enemy, while flying a distance forward. It deals extra damage to shields.
  • Up Special: Sing - Jigglypuff sings a lullaby, putting all nearby enemies to sleep. The higher an enemy's percentage, the harder it is to wake up.
  • Down Special: Rest - Jigglypuff falls asleep, leaving itself vulnerable but healing itself. If you perform the attack when anyone is nearby, it damages the enemy. While this attack deals low damage overall, it has very high launching power, and gives the enemy a random negative effect.
  • Final Smash: Puff Up - Jigglypuff puffs itself up to massive size, pushing away enemies. Once she reaches full size, Jigglypuff pushes enemies beside her, before deflating, causing high damage to anyone that happens to be touching her.

  • On-Screen Appearance: Emerges from a Poké Ball and spins while floating before landing.
  • Taunts:
    • Up Taunt: Spins around on one foot, then faces at the screen inflated, saying "Jigglypuff!"
    • Side Taunt: Twirls around many times, then poses.
    • Down Taunt: Breathes all the air out of itself and falls to the ground, flattened. It inflates itself upon contact.
  • Victory Poses:
    • Left: Jumps twice, spins around.
    • Up: Runs into the scene, loses its balance, then backflips and assumes a pose similar to its official sprite from Pokémon Yellow.
    • Right: Sleeps and then suddenly wakes up, continuing to drift in and out of consciousness.

  • Default: Default appearance.
  • Red: Gets a hibiscus.
  • Green: Gets a headband reminiscent of the Blackbelt Trainer class.
  • Blue: Gets a hat reminiscent of the Bug Catcher Trainer class.
  • White: Gets Leaf's Hat from Pokémon FireRed and LeafGreen.
  • Pink: Gets a large red ribbon.
  • Nurse: Get a hat reminiscent of the Pokémon Center Nurse from Pokémon X and Y.
  • Glasses: Gets Serena's Red Felt Hat and White Wide-Frame Glasses from X and Y.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

RedSSBSR(transparent)

Red

Wants to Be the Very Best

Red is the default trainer character in Pokémon Red and Blue, alongside its remakes. Originating from Pallet Town, after obtaining a starter Pokémon from Professor Oak, he sets on an adventure to become the champion of the Kanto Pokémon League. He fights alongside three Pokémon, Squirtle, the Tiny Turtle Pokémon, Ivysaur, the Seed Pokémon and Charizard, the Flame Pokémon.
Moveset
Squirtle

Squirtle is a Rushdown character. The smallest and lightest Pokémon in Red's team, he can use this in combination with his quick attacks to weave through enemies and land fast combos. He has seen little changes, with the exception of a new Down Special. Squirtle is a super-lightweight with the ability to crawl, wall cling and air dash. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: A punch, a kick and a tail swipe.
  • Side Tilt: Crouches down and spins, swiping forward with its tail.
  • Up Tilt: Hops up and bashes its head upwards.
  • Down Tilt: Spins on its side, sweeping forward with its tail.
  • Dash Attack: Leaps forward a small distance, doing a dropkick.
  • Side Smash: Leans back, then swings its head forward while spitting water
  • Up Smash: Crouches down and then stands up, creating two water geysers on each side.
  • Down Smash: Couches down and spins on its shell, spitting water forward then backward.

  • Neutral Air: Turns to its side and spins quickly.
  • Forward Air: A dropkick that produces a small corkscrew of water.
  • Back Air: Thrusts its tail backward, spinning around in a multi-hit attack.
  • Up Air: Flips upward, using its tail to knock opponents vertically.
  • Down Air: Thrusts its tail downward, spinning around in a multi-hit attack.

  • Pummel: A headbutt.
  • Forward Throw: Puts the opponent in front of itself and does a jumping kick on them.
  • Back Throw: Lifts the opponent with both arms and tosses them behind itself.
  • Up Throw: Tosses the opponent above itself and headbutts them.
  • Down Throw: Squirtle puts the opponent on the ground and then slams onto them with its shell.

  • Neutral Special: Water Gun - Squirtle charges up before spitting a stream of water. Deals little damage but pushes enemies backwards.
  • Side Special: Withdraw - Squirtle retreats into its shell and slides across the stage at high speed. You're immune to damage, but attacks will cause you to bounce back.
  • Up Special: Waterfall - Squirtle rides up a torrent of water, damaging enemies in his way. Tilt the control stick to determine the angle.
  • Down Special: Bubble - Squirtle spits up a slow-moving bubble that slowly rises into the air. Tilt the control stick forward or backward to determine the angle it rises. Anyone that touches the bubble will become trapped, though mashing the controls allows you to break out.
  • Final Smash: Triple Finish - Squirtle, Ivysaur and Charizard team up, each performing their strongest attack at the same time. Squirtle performs Hydro Pump, Ivysaur performs Solar Beam and Charizard performs Fire Blast.

  • On-Screen Appearance: Red throws out Squirtle, yelling "Go Squirtle!"
  • Taunts:
    • Up Taunt: Backflips once, then raises its arms up and says "Squirt!"
    • Side Taunt: Angrily spins around on its tail, before briefly making itself dizzy.
    • Down Taunt: Retreats into its shell, then spins around once.
  • Victory Poses:
    • Left: Jumps and spins around on its shell in a breakdance move, and then lands and poses. Red will toss a Poké Ball into the air before pointing forward.
    • Up: Spits water quickly in three directions, does a backflip, then poses with its arm in the air. Red cheers before raising his arm into the air.
    • Right: Red holds Squirtle in his arms, then kneels down and puts it on the ground, and rubs its chin and head.

  • Default: Default appearance.
  • Red: Based off of Wartortle. Red is replaced with Leaf.
  • Green: Based off of its Shiny coloration. Red's color is based off of Ethan.
  • Pink: An original color. Red is replaced with Leaf. Color is based off of May in Pokémon Emerald.
  • Yellow: Based off of Squirtle in-game sprite from Pokémon Gold and Silver. Red's color is based off of Lucas.
  • White: An original color. Red is replaced with Leaf. Color is based off of Hilda.
  • Blue: An original color. Red's color is based off of Calem.
  • Purple: An original color. Red is replaced with Leaf. Color is based on Selene in Pokémon Ultra Sun and Ultra Moon.
  • Sygna (Red): Squirtle wears the glasses Ash's Squirtle wears when part of the Squirtle Squad. Red wears his Sygna Suit from Pokémon Masters. Unlockable costume.
  • Sygna (Leaf): Squirtle wears the glasses the rest of the Squirtle Squad wears. Leaf wears her Sygna Suit from Pokémon Masters. Unlockable costume.

Ivysaur

Ivysaur is a Zoner character. With its disjointed attacks, it can keep the enemy mid-range and set up for dangerous attacks. Its new main gimmick is Solar Energy. By using Down Special, Ivysaur can charge up to three stocks of solar energy, of which it can spend to boost its specials. However, if it is not used after some time, the solar energy will begin depleting automatically. Ivysaur is a middleweight with the ability to crawl. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Strikes with one vine, followed by another.
  • Side Tilt: Leans forward and spins the leaves around its main bulb like a helicopter blade.
  • Up Tilt: Plants its vines on the ground and pushes itself into the air.
  • Down Tilt: Whips two vines quickly along the ground, hitting twice with good range.
  • Dash Attack: Lunges and tackles the foe.
  • Side Smash: Plants its vines on the ground and launches its body forward.
  • Up Smash: Launches a burst of spores from its bulb.
  • Down Smash: Quickly whips out vines across the ground simultaneously on both sides.

  • Neutral Air: Spins while facing diagonally downwards.
  • Forward Air: Slaps forward with both vines.
  • Back Air: Spins vertically and hits backwards with its two respective vines.
  • Up Air: Shoots a burst of spores out of its bulb and propels itself downward.
  • Down Air: Turns upside-down and shoots a burst of spores out of its bulb.

  • Pummel: Squeezes the opponent.
  • Forward Throw: Tosses the foe forward with its vines.
  • Back Throw: Spins, then tosses the foe backwards with its vines.
  • Up Throw: Puts the foe over its bulb, then bounces them into the air with it.
  • Down Throw: Does a flip and slams the foe into the ground with its vines.

  • Neutral Special: Bullet Seed / Energy Ball / Solar Beam - Ivysaur rapidly fires seeds from its bulb. Hold the button to continue firing. Its leaves spin at the start of the attack, and if the enemy is hit by them, they'll be launched into the seeds. With a Solar Charge, this move is replaced with Energy Ball, firing a ball of solar energy upward. At full Solar Charge, you can spend the entire bar to perform Solar Beam, firing a powerful beam of energy vertically into the air.
  • Side Special: Razor Leaf / Leaf Storm - Ivysaur tosses a sharp leaf forward as a projectile. It has good range and continues flying after hitting something. With a Solar Charge, this move becomes Leaf Storm, flying faster and dealing multiple hits.
  • Up Special: Vine Whip / Power Whip - Ivysaur flicks its vine forwards diagonally. The vine can be used to grab onto ledges. With Solar Charge, this move becomes Power Whip, gaining increased range, and the ability to grab enemies out of the air, slamming them into the ground.
  • Down Special: Sunny Day / Synthesis - Ivysaur spreads out its leaves, absorbing the sun's energy, at the cost of leaving itself vulnerable. If you have full Solar Charge, Ivysaur can perform Synthesis, healing itself.
  • Final Smash: Triple Finish - Squirtle, Ivysaur and Charizard team up, each performing their strongest attack at the same time. Squirtle performs Hydro Pump, Ivysaur performs Solar Beam and Charizard performs Fire Blast.

  • On-Screen Appearance: Red throws out Ivysaur, yelling "Go Ivysaur!"
  • Taunts:
    • Up Taunt: Shakes from side to side, spinning its bud and leaves.
    • Side Taunt: Stands on its front legs and walks around while saying "Ivy, Ivy, Ivy."
    • Down Taunt: Extends its vines into the air and spins around in a dance, while saying "Saur, Ivy, Ivy."
  • Victory Poses:
    • Left: Runs forward, does a backflip, then strikes a pose. Red will toss a Poké Ball into the air before pointing forward.
    • Up: Whips two vines forward, then poses with its vines extended. Red cheers before raising his arm into the air.
    • Right: Red pets Ivysaur, and it jumps on him, but Red puts it back down and continues to pet it.

  • Default: Default appearance.
  • Red: Based off of its in-game sprite in Pokémon Gold and Silver. Red is replaced with Leaf.
  • Green: Based off of its in-game sprite in Red & Green. Red's color is based off of Ethan.
  • Pink: An original color. Red is replaced with Leaf. Color is based off of May in Pokémon Emerald.
  • Yellow: Based off of its Shiny coloration. Red's color is based off of Lucas.
  • White: Based off of its in-game sprite in the Japanese version of Red & Green. Red is replaced with Leaf. Color is based off of Hilda.
  • Blue: An original color. Red's color is based off of Calem.
  • Purple: An original color. Red is replaced with Leaf. Color is based on Selene in Pokémon Ultra Sun and Ultra Moon.
  • Sygna (Red): Ivysaur has a flower on his back, resembling Venusaur. Red wears his Sygna Suit from Pokémon Masters. Unlockable costume.
  • Sygna (Leaf): Ivysaur has a flower of his back and a blue color, resembling Vileplume. Leaf wears her Sygna Suit from Pokémon Masters. Unlockable costume.

Charizard

Charizard is a Bait & Punish character. He's the hardest hitting member of Red's team, with great damage and speed on the ground and in the air. He has seen little changes, though his Down Special from Smash 4 has returned. He is a heavyweight with two double jumps. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Swipes twice with its claws, then bats upward with its wing.
  • Side Tilt: Swings its tail forward.
  • Up Tilt: Jumps with its wings widespread, hitting with them from below.
  • Down Tilt: A battering ram.
  • Dash Attack: A kick forward.
  • Side Smash: Rears back its head and then performs a lunging headbutt.
  • Up Smash: Rears back and swings its wings upward twice in an overhead fanning motion.
  • Down Smash: Stomps the ground, creating a shock wave.

  • Neutral Air: Somersaults forward, striking with its tail.
  • Forward Air: A downward arcing slash with Charizard's claws.
  • Back Air: Charizard swings its long tail behind itself.
  • Up Air: An upward headbutt.
  • Down Air: A kick downward with one leg.

  • Pummel: A bite.
  • Forward Throw: Sways its head with the opponent in tow and then flings them forward.
  • Back Throw: Flings the opponent backward.
  • Up Throw: Grabs the enemy and flies into the air before slamming them down.
  • Down Throw: Pins the opponent to the ground and hovers, expelling embers from its mouth on them.

  • Neutral Special: Flamethrower - Charizard breaths a stream of fire from his mouth. You can change the direction you shoot by tilting the control stick. Dissipates overtime.
  • Side Special: Flare Blitz - Charizard flies forward while engulfed in flames, dealing heavy damage to anyone in his way. Just be careful, as it causes damage to yourself when used.
  • Up Special: Fly - Charizard flies upward while spinning. If an enemy is in the way, they will take multiple hits.
  • Down Special: Rock Smash - Charizard pulls out a large rock from the ground, before headbutting it, sending rock fragments flying in a small area. The attack has super armor at the start.
  • Final Smash: Triple Finish - Squirtle, Ivysaur and Charizard team up, each performing their strongest attack at the same time. Squirtle performs Hydro Pump, Ivysaur performs Solar Beam and Charizard performs Fire Blast.

  • On-Screen Appearance: Red throws out Charizard, yelling "Go Charizard!"
  • Taunts:
    • Up Taunt: Stands upright and puffs its chest out.
    • Side Taunt: Does a quick aerial flip and roars.
    • Down Taunt: Faces upright and roars.
  • Victory Poses:
    • Left: Stomps and rears its head back to roar upward, then strikes a pose. Red will toss a Poké Ball into the air before pointing forward.
    • Up: Uses Flare Blitz downwards to descend from the sky and crash into the ground, bounces out of it and lands on its feet, then strikes a pose. Red cheers before raising his arm into the air.
    • Right: Red pets its head and neck.

  • Default: Default appearance.
  • Red: Based on Charmeleon. Red is replaced with Leaf.
  • Green: An original color. Red's color is based off of Ethan.
  • Pink: An original color. Red is replaced with Leaf. Color is based off of May in Pokémon Emerald.
  • Yellow: Based on the Shiny colorations of Charmander and Charmeleon. Red's color is based off of Lucas.
  • White: Based on Aerodactyl. Red is replaced with Leaf. Color is based off of Hilda.
  • Blue: Based on Zubat and Golbat. Red's color is based off of Calem.
  • Purple: Based on its original Shiny coloration. Red is replaced with Leaf. Color is based on Selene in Pokémon Ultra Sun and Ultra Moon.
  • Sygna (Red): Charizard is replaced with Mega Charizard X. Red wears his Sygna Suit from Pokémon Masters. Unlockable costume.
  • Sygna (Leaf): Charizard is replaced with Mega Charizard Y. Leaf wears her Sygna Suit from Pokémon Masters. Unlockable costume.

MaySSBSR(transparent)

May

Wants to Be a Hero

May is the default female trainer character in Pokémon Ruby, Sapphire and Emerald, alongside its remakes. Moving into the Hoenn region, after saving Professor Birch from a wild Pokémon, he gives her a starter Pokémon, and May sets off on an adventure to become champion of the region. She fights alongside three Pokémon, Mudkip, the Mud Fish Pokémon, Grovyle, the Wood Gecko Pokémon, and Blaziken, the Blaze Pokémon.
Moveset
Mudkip

Mudkip is a Trapper character. With its small size, it keeps its distance and attacks enemies from afar, before punishing them once they land in their sight. Mudkip's gimmick is Mud. Mudkip's attacks will cover the stage in mud, which Mudkip can absorb to increase the damage of its attacks, as long as it is standing in that area. Mudkip is a super lightweight with the ability to crawl. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Headbutts the enemy.
  • Side Tilt: Strikes enemies with its tail.
  • Up Tilt: Jumps upward and headbutts the enemy.
  • Down Tilt: Swats a small amount of mud forward.
  • Dash Attack: Slides along the ground while spinning.
  • Side Smash: Performs a headbutt while coated in water. Can be boosted with mud.
  • Up Smash: Spews a stream of water upward. Can be boosted with mud.
  • Down Smash: Spins, launching water around it. Can be boosted with mud.

  • Neutral Air: Quick spins around.
  • Forward Air: Blasts a glob of mud a short distance forward.
  • Back Air: Blasts a glob of mud a short distance backwards.
  • Up Air: Swipes enemies upward with its head.
  • Down Air: Performs a downward headbutt while spinning.

  • Pummel: Traps the enemy in a whirlpool and strikes at them.
  • Forward Throw: Headbutts the enemy away.
  • Back Throw: Goes behind the enemy and headbutts them.
  • Up Throw: The whirlpool spins rapidly and launches the enemy into the air.
  • Down Throw: The whirlpool spins rapidly and deals multiple hits to the enemy as they are bashed into the ground.

  • Neutral Special: Mud Bomb - Mudkip shoots an arcing ball of mud. It explodes on impact, leaving behind mud, and by holding the button you can angle the shot. If used on mud, the ball has an increase in size and deals more damage, though it doesn't leave behind mud.
  • Side Special: Mud Slap - Mudkip covers its tail in mud and swipes at the enemy while moving forward. Keep tapping the button to perform consecutive slaps, dealing more damage. Covers the area in mud.
  • Up Special: Whirlpool - Mudkip summons a whirlpool, sitting it in before launching himself into the air. The whirlpool will last a short bit and damage enemies who touch it. If the whirlpool touches mud, it gains the ability to suck in nearby enemies, projectiles and items.
  • Down Special: Muddy Water - Mudkip creates a wave of water that travels along the ground, damaging enemies. If it comes into contact with mud, it adds it into itself, increasing in damage, size and speed.
  • Final Smash: Triple Finish - Mudkip charges forward, before launching the enemy backwards. From there, the three Pokémon perform a combo of attacks as they and the enemy slowly rise into the air. Then, at the end, Blaziken flies up high before performing a powerful flaming dive kick, going straight through the foe, and creating a powerful explosion.

  • On-Screen Appearance: May throws out Mudkip, yelling "Go Mudkip!"
  • Taunts:
    • Up Taunt: Lifts its front legs and wiggles them.
    • Side Taunt: Cheerfully chases its tail, running in a circle.
    • Down Taunt: Plays around in a puddle of mud.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Default: Default appearance.
  • Red: An original color. May is replaced with Brendan.
  • Green: An original color. May's color is based off of Dawn.
  • Pink: Based on its Shiny coloration. May is replaced with Brendan. Color is based off of Hilbert.
  • Yellow: An original color. May's color is based off of Serena.
  • White: An original color. May is replaced with Brendan. Color is based off of Elio in Pokémon Ultra Sun and Ultra Moon.
  • Blue: An original color. May's color is based off of Lyra.
  • Purple: An original color. May is replaced with Brendan. Color is based off of Victor.
  • Contest (May): ?. May wears her Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.
  • Contest (Brendan): ?. Brendan wears his Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.

Grovyle

Grovyle is a Hit-and-Run character. With his fast movements and quick attacks, he can get in and out of a situation. He needs to set up to perform big attacks, but if you play your cards right you can deal large amounts of damage. Grovyle is a lightweight character with the ability to wall jump and air dash. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Two leaf slashes, followed by a flurry of slashes.
  • Side Tilt: A downward leaf slash.
  • Up Tilt: A headbutt, slashing the enemy with your head leaf.
  • Down Tilt: A sweeping kick.
  • Dash Attack: A slash in an X-shape.
  • Side Smash: A roundhouse kick that sends Grovyle forward.
  • Up Smash: Raises his leaf blades upward, before swinging them downward.
  • Down Smash: A windmill kick.

  • Neutral Air: Spins around in a circle, damaging enemies around him.
  • Forward Air: A sweeping slash that deals multiple hits.
  • Back Air: A drop kick.
  • Up Air: A flip, kicking enemies above Grovyle.
  • Down Air: A double hand slam downward. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Slashes the enemy with its opposite hand.
  • Back Throw: Turns the enemy around and kicks them.
  • Up Throw: Tosses the enemy into the air before slashing them.
  • Down Throw: Pinning the enemy to the ground and drains their health, restoring a small amount of health.

  • Neutral Special: Leafage - Grovyle tosses up to 5 leaves forward. They don't cause much damage, but fly fast and can be used to interrupt enemies. When fully charged, you can store the attack and use it at any time.
  • Side Special: Leech Seed - Grovyle tosses down a seed that grows into a small patch of vines. Anyone that touches it will be trapped for a short time, damaging them and draining their health, giving it to Grovyle.
  • Up Special: Leaf Blade - Grovyle jumps upward, performing a rising uppercut with his leaf blade.
  • Down Special: Dig - Grovyle digs into the ground, dodging attacks. While under the ground he can move, albeit very slowly. Release the button and Grovyle pops out, damaging anyone nearby with a slash attack.
  • Final Smash: Triple Finish - Grovyle flies forward and slashes enemies with his leaf blades, before launching the enemy backwards. From there, the three Pokémon perform a combo of attacks as they and the enemy slowly rise into the air. Then, at the end, Blaziken flies up high before performing a powerful flaming dive kick, going straight through the foe, and creating a powerful explosion.

  • On-Screen Appearance: May throws out Grovyle, yelling "Go Grovyle!"
  • Taunts:
    • Up Taunt: Holds out its arms and hisses.
    • Side Taunt: Crosses his arms, closes his eyes and looks away from the foe.
    • Down Taunt: Sharpens its leaf blades and makes an X-motion before roaring.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Default: Default appearance.
  • Red: An original color. May is replaced with Brendan.
  • Green: An original color. May's color is based off of Dawn.
  • Pink: An original color. May is replaced with Brendan. Color is based off of Hilbert.
  • Yellow: An original color. May's color is based off of Serena.
  • White: An original color. May is replaced with Brendan. Color is based off of Elio in Pokémon Ultra Sun and Ultra Moon.
  • Blue: An original color. May's color is based off of Lyra.
  • Purple: An original color. May is replaced with Brendan. Color is based off of Victor.
  • Contest (May): ?. May wears her Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.
  • Contest (Brendan): ?. Brendan wears his Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.

Blaziken

Blaziken is a Footsies character. He relies on staying mid-range to the enemy, waiting for them to make a mistake, and opening them up to a powerful attack. His attacks deal considerable damage, but the player needs to be careful and use them at the right moment if they don't want to be punished. Blaziken is a mid-heavyweight with the ability to wall jump and air dash. They can switch between the other Pokémon by pressing Shield Special.

  • Jab: Two punches followed by a flurry of kicks.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: An uppercut.
  • Down Tilt: A sweeping low kick.
  • Dash Attack: A flying kick.
  • Side Smash: A flaming punch forward.
  • Up Smash: A flaming 540 kick.
  • Down Smash: A low flaming spin kick that damages enemies on both sides.

  • Neutral Air: A kick forward.
  • Forward Air: A roundhouse kick.
  • Back Air: An elbow strike.
  • Up Air: A flip kick.
  • Down Air: A double foot stomp.

  • Pummel: A knee strike.
  • Forward Throw: Grabs the enemy, raises them over his shoulder, and throws them to the ground.
  • Back Throw: Tosses the enemy backwards and kicks them away.
  • Up Throw: Tosses the enemy into the air and knocks them upward with a kick.
  • Down Throw: Tosses the enemy to the ground and stomps on them.

  • Neutral Special: Heat Wave - Blaziken lunges forward while shooting a blast of fire in front of him. Doesn't cover much distance but deals good damage, and can interrupt enemies.
  • Side Special: Blaze Kick - Blaziken flies forward and performs a flaming kick. Can be angled up or down. After performing the kick, quickly tap a direction and press special again, and Blaziken will launch himself in that direction to damage enemies. Great for mix-ups.
  • Up Special: Sky Uppercut - Blaziken performs a rising uppercut.
  • Down Special: Brave Bird - Blaziken leaps into the air, before charging up and diving downward, surrounded by flames. Deals heavy damage, but be careful as Blaziken takes damage when this move is used.
  • Final Smash: Triple Finish - Blaziken performs a flying kick, before launching the enemy backwards. From there, the three Pokémon perform a combo of attacks as they and the enemy slowly rise into the air. Then, at the end, Blaziken flies up high before performing a powerful flaming dive kick, going straight through the foe, and creating a powerful explosion.

  • On-Screen Appearance: May throws out Blaziken, yelling "Go Blaziken!"
  • Taunts:
    • Up Taunt: Screams into the air.
    • Side Taunt: Steps forward and performs a beckoning gesture.
    • Down Taunt: Strikes a pose while its legs light on fire.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Default: Default appearance.
  • Red: An original color. May is replaced with Brendan.
  • Green: An original color. May's color is based off of Dawn.
  • Pink: An original color. May is replaced with Brendan. Color is based off of Hilbert.
  • Yellow: An original color. May's color is based off of Serena.
  • White: An original color. May is replaced with Brendan. Color is based off of Elio in Pokémon Ultra Sun and Ultra Moon.
  • Blue: An original color. May's color is based off of Lyra.
  • Purple: An original color. May is replaced with Brendan. Color is based off of Victor.
  • Contest (May): ?. May wears her Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.
  • Contest (Brendan): ?. Brendan wears his Contest outfit from Pokémon Omega Ruby and Alpha Sapphire. Unlockable costume.

MewtwoSSBSR(transparent)

Mewtwo

Awakened Genes

Known as the Genetic Pokémon, Mewtwo is a Psychic-type Legendary Pokémon from the Kanto region. It was created by humans through the splicing of Mew's genes and DNA engineering experiments. It boasts a dangerous combination of incredible power and a savage heart, and only seeks to battle the strongest of foes.
Moveset

Mewtwo is a Zoner character. It's got powerful damage, but is incredibly light, not made better with his large size which can make him easy to hit. It has seen changes to its moveset, in order to give its moveset a more powerful feel. It is a lightweight with the ability to hover.

  • Jab: Extends its arm to emit a pulse of dark energy. Repeatedly pressing the attack button, Mewtwo will sway its arm up and down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe.
  • Side Tilt: Spins, then swings its tail forward.
  • Up Tilt: Telekinetically backflips to swing its tail in an overhead arcing motion.
  • Down Tilt: Crouches and spins around to swing its tail in front of itself.
  • Dash Attack: A lunging, dark energy-infused palm thrust.
  • Side Smash: Points his finger to the ground, creating a blast of dark energy in front of him.
  • Up Smash: Thrusts its arm upward to emit a swirling blast of dark energy resembling the shape of a galaxy.
  • Down Smash: Thrusts its palms in front and behind, while emitting blasts of psychic energy.

  • Neutral Air: Discharges electricity around itself with its limbs spread out.
  • Forward Air: A dark energy-infused swipe.
  • Back Air: Emits a blast of dark energy behind it.
  • Up Air: Backflips to swing its tail in an overhead arcing motion.
  • Down Air: Backflips to perform a dark energy-infused stomp.

  • Pummel: Releases a pulse of darkness into the opponent.
  • Forward Throw: Telekinetically lifts the opponent diagonally in the air before firing five Shadow Balls at them.
  • Back Throw: Telekinetically throws the opponent backward.
  • Up Throw: Telekinetically whirls the opponent around itself before launching them upward above its head.
  • Down Throw: Telekinetically slams the opponent to the ground, and then charging up a Shadow Ball and punching it into the enemy's gut to launch them away.

  • Neutral Special: Shadow Ball - Mewtwo charges up before launching a ball of shadowy energy. The longer it is charged, the more damage it deals.
  • Side Special: Psychic - Mewtwo holds out his hand in front of him, telepathically grabbing anything in front of you. If it is an enemy, they will float in the air and become vulnerable to Mewtwo's attacks. If it is a projectile, it will hold in the air before flying back towards the enemy. Requires proper timing to land however.
  • Up Special: Teleport - Mewtwo vanishes before reappearing in the held direction, damaging anyone nearby when it reappears.
  • Down Special: Future Sight - Mewtwo's eyes shine, as it emits a close ranged blast of psychic energy. If the attack lands, psychic energy will slowly begin manifesting above the enemy. Then once a set time has passed, the blast strikes, dealing damage and spiking airborne foes. However, it can easily be blocked or dodged with proper timing.
  • Final Smash: Psystrike - Mewtwo Mega Evolves into Mega Mewtwo Y, before launching a massive blast of psychic energy forward. Anyone hit will briefly be stunned, as Mewtwo crushes their brain, before launching the foe.

  • On-Screen Appearance: Teleports onscreen, and descends to the ground as dark energy disperses from its body.
  • Taunts:
    • Up Taunt: Folds its arms as it telekinetically spins around on the spot while laughing ominously.
    • Side Taunt: Surrounds itself in a flame-like aura of dark energy.
    • Down Taunt: After turning to face the screen, it waves its hand in a circular motion in front of itself. It then proceeds to thrust its opposite arm forward while emitting a small spark of dark energy from its palm.
  • Victory Poses:
    • Left: While radiating a dark aura, Mewtwo raises its left hand in front of itself while pulling back its right hand. Mewtwo then thrusts its right hand forward, emitting dark energy sparks from its palm. Mewtwo emits an ominous growl throughout the pose.
    • Up: Mewtwo crosses its arms as it turns its back to the screen, and looks back over its shoulder, scoffing.
    • Right: Does a single spin while levitating, then poses with a dark aura bursting from its body as it laughs.

  • Default: Default appearance.
  • Orange: Resembles one of the possible colors for Mewtwo in the Pokémon Stadium titles.
  • Blue: Resembles one of the possible colors for Mewtwo in the Pokémon Stadium titles.
  • Brown: An original color.
  • Pink: Resembles its original artwork from Pokémon Red and Green.
  • Yellow: Resembles its original Shiny coloration from Pokémon Gold, Silver, and Crystal.
  • Cyan: Originally based on its Shiny coloration, but has become more cyan since its debut in Super Smash Bros. Melee.
  • Black: Resembles Shadow Lugia from Pokémon XD: Gale of Darkness.
  • Shadow: Based off of Shadow Mewtwo from Pokken Tournament. Unlockable costume.
  • Armored: Based off of Armored Mewtwo from Mewtwo Strikes Back. Unlockable costume.

LucarioSSBSR(transparent)

Lucario

Master of the Aura

Known as the Aura Pokémon, Lucario is a Fighting/Steel-type Pokémon introduced in the Sinnoh region. It is capable of sensing the aura of all living things, allowing them to read their thoughts and movements. It uses its own aura in battle, which is strong enough to crush boulders.
Moveset

Lucario is a Mix-Up character. He has seen a few changes to his moveset, notably some new specials and the utilization of Bone Rush in many of his normal attacks. His main gimmick is Aura. At first, Lucario is pretty weak, not dealing much damage. However, as you take damage, your own strength increases. However, the more Aura you have, the lighter you become and the harder you are to control, increasing your movement speed and traction. His new specials are designed to control how much percentage he has, allowing him to reduce or increase it depending on the situation you need to be in. A bar near your percentage shows how much your Aura is currently at, resetting upon KO. He is a middleweight with the ability to crawl, wall jump and wall cling.

  • Jab: A kham choui, followed by a choong choui, followed by a stretch kick.
  • Side Tilt: A kap theai choui.
  • Up Tilt: An outside crescent kick above itself.
  • Down Tilt: A kneeling Hapkido-style shin kick.
  • Dash Attack: A rushing strike with an energy bone.
  • Side Smash: A double palm thrust, which emits a burst of Aura.
  • Up Smash: Thrusts an energy bone forward, before swiping it up.
  • Down Smash: Thrusts its palms in front and behind, while emitting blasts of Aura.

  • Neutral Air: Twirls an energy bone around himself.
  • Forward Air: A stretch kick.
  • Back Air: Quickly thrusts an energy bone behind himself twice.
  • Up Air: A high front kick with a delayed backflip at the end.
  • Down Air: Stomps twice, emitting blasts of Aura with each stomp.

  • Pummel: A surge of Aura.
  • Forward Throw: Shoves the opponent away.
  • Back Throw: A tai otoshi.
  • Up Throw: A pao choui
  • Down Throw: Holds the opponent over its head and then slams them into the ground.

  • Neutral Special: Aura Sphere - Lucario charges up before firing a ball of aura at his foes. The ball can damage enemies even during its charge. It increases in size the higher Lucario's aura is.
  • Side Special: Force Palm - Lucario lunges forward and thrusts his palm, striking enemies in front of him. The move will armor through attacks, but slightly increases the damage you take, making it a good option if you want to build up Aura. It increases in power and range the higher Lucario's aura is, but it also decreases the speed of the attack.
  • Up Special: Extreme Speed - Lucario dashes through the air before attacking enemies at the end of the attack. Increases in distance and speed the higher Lucario's aura is.
  • Down Special: Calm Mind - Lucario focuses, leaving himself vulnerable. During this time, he will not only take no knockback, any attacks targeted towards him will actually heal damage instead. Increases in lag the more it is used. After being hit, Lucario will release a blast of aura to knock away enemies.
  • Final Smash: Aura Storm - Lucario Mega Evolves into Mega Lucario, before flying to the top of the screen and firing a massive beam of aura. The beam can be angled left or right while Lucario is firing it.

  • On-Screen Appearance: Teleports on stage, floats for a second, gathers aura in its hands, and then lands.
  • Taunts:
    • Up Taunt: Floats in mid-air and growls, emitting aura from its body.
    • Side Taunt: Moves one hand forward and one behind its back, growling. A flash of aura emanates from its outstretched hand.
    • Down Taunt: Stands on one foot and holds an energy bone, assuming a Fujian White Crane-like stance.
  • Victory Poses:
    • Left: Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura."
    • Up: Moves its paws in front of itself, then clasps them together, saying "The aura is with me!"
    • Right: Moves its paw to its left side and groans while aura radiates off its body.

  • Blue: Default appearance.
  • Purple: An original color.
  • White: An original color.
  • Grey: An original color.
  • Teal: An original color.
  • Navy: An original color.
  • Yellow: Resembles its Shiny coloration.
  • Pink: An original color.
  • Gi: Wears an outfit based off of the Black Belts from throughout the Pokémon series. Unlockable costume.
  • Sir Aaron: Wears an outfit based off of Sir Aaron from Pokémon: Lucario and the Mystery of Mew. Unlockable costume.

GreninjaSSBSR(transparent)

Greninja

Master of Stealth

Known as the Ninja Pokémon, Greninja is a Water/Dark-type Pokémon introduced in the Kalos region. It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.
Moveset

Greninja is a Rushdown character. With ninja-like agility, they rush toward the enemy with blinding speed, while utilizing mindgames and mixups to prevent enemies from predicting your strikes. He has seen no changes to his moveset. He is a mid-lightweight with the ability to crawl, wall cling and 8-way air dash.

  • Jab: Two alternating palm thrusts followed by a double palm thrust that emits a small blast of water.
  • Side Tilt: A hook kick which stops half way.
  • Up Tilt: A tongue whip.
  • Down Tilt: A downward hand sweep.
  • Dash Attack: A sweep kick.
  • Side Smash: An inward slash with a water kunai.
  • Up Smash: Two reverse gripped inward slashes with water kunai.
  • Down Smash: Hits both sides with water kunai.

  • Neutral Air: Strikes a ninjutsu pose while emitting an exploding water bubble.
  • Forward Air: A forward slash with a water kunai.
  • Back Air: Kicks backwards three times.
  • Up Air: A corkscrew flying kick.
  • Down Air: A diving double foot stomp.

  • Pummel: Compresses target with water.
  • Forward Throw: Shoves the opponent forward.
  • Back Throw: Leans forward and flings the opponent backwards.
  • Up Throw: Tosses the opponent upwards.
  • Down Throw: Slams the opponent onto the ground.

  • Neutral Special: Water Shuriken - Greninja tosses a shuriken of water straight forward. Hold the button to make the shuriken grow, making it slower but allowing it to deal more damage.
  • Side Special: Shadow Sneak - Greninja sends a shadow moving along the ground. Release the button to warp to where the shadow was, while attacking anyone nearby.
  • Up Special: Hydro Pump - Greninja fires a powerful water jet, propelling himself in the direction being held. The water will push back anyone it touches.
  • Down Special: Substitute - Greninja assumes a defensive stance. If he is hit by an attack, he disappears, replaced by a substitute. Suddenly, Greninja will appear and attack with a flying kick. Hold a direction to determine which way Greninja will attack.
  • Final Smash: Secret Ninja Attack - Greninja transforms into Ash Greninja, and uses Mat Block to launch the enemy into the air. Flying in front of the moon, Greninja unleashes a barrage of slashes, kicks and palm strikes, before smacking the enemy back to the ground.

  • On-Screen Appearance: Emerges from a Poké Ball, then performs a ninjutsu hand sign that emits a small burst of water from its hands.
  • Taunts:
    • Up Taunt: Stands upright, clasping its hands together before assuming a ninjutsu stance.
    • Side Taunt: Shakes head from side to side, causing its tongue to whip out in the same directions.
    • Down Taunt: While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water.
  • Victory Poses:
    • Left: Does a few hand seals with splashing water, and then a ninja pose.
    • Up: Performs Double Team to briefly create three afterimages of itself.
    • Right: Does a flip, lands in a spinning pose, and crosses its arms.

  • Blue: Default appearance.
  • Red: Based off of Crawdaunt.
  • Pink: Based off of Lickilicky.
  • Black: Resembles its Shiny coloration.
  • Violet: An original color.
  • Green: An original color.
  • Grey: An original color.
  • Purple: An original color.
  • Hero: Greninja's Hero outfit from Pokémon Unite. Unlockable costume.
  • ?: ?. Unlockable costume.

IncineroarSSBSR(transparent)

Incineroar

The Ring's Raging Flame

Known as the Heel Pokémon, Incineroar is a Fire/Dark-type Pokémon introduced in the Alola region. It has a violent and selfish disposition, and is rough mannered and egotistical. It finds fighting unworthy opponents boring, only choosing to fight the strongest. When its fighting spirit is set alight, the flames around its waist become especially intense.
Moveset

Incineroar is a Grappler character. With a focus on close-ranged damage, while he has trouble getting in, once he does he can cause incredible amounts of damage. While his Down Special has been buffed slightly, he has seen no big changes to his moveset. He is a heavyweight with no additional movement options.

  • Jab: A knifehand strike, followed by a knee lift, followed by the sok ngat.
  • Side Tilt: Does a quick knifehand thrust.
  • Up Tilt: A hopping, upward arcing headbutt.
  • Down Tilt: Does a sweeping kick.
  • Dash Attack: Leaps and does a knee strike.
  • Side Smash: An enzuigiri.
  • Up Smash: An upward double axe handle.
  • Down Smash: A jumping splash.

  • Neutral Air: A splash.
  • Forward Air: A dropkick.
  • Back Air: Does a back kick.
  • Up Air: Does a crescent kick.
  • Down Air: A double foot stomp. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: A giant swing.
  • Back Throw: A German suplex.
  • Up Throw: An Argentine backbreaker rack drop.
  • Down Throw: A chokeslam.

  • Neutral Special: Darkest Lariat - Incineroar spreads his arms while performing a series of spinning lariats. You can move left and right while performing the attack.
  • Side Special: Alolan Whip - Incineroar rushes forward. If he comes into contact with an enemy, he'll grab them, and throw them into a set of wrestling ring ropes. The enemy will bounce off them, and with proper timing, the player can attack with a powerful attack.
  • Up Special: Cross Chop - Incineroar leaps into the air, before diving downward with a fiery cross chop. The attack creates an explosion upon hitting the ground, but covers very little distance. With Revenge active, it travels slightly farther.
  • Down Special: Revenge - Incineroar assumes a threatening stance. If he is hit, he creates a small blast of fire around him, and gains a damage boost for the next attack he uses. It can be stacked to further increase an attack's power.
  • Final Smash: Max Malicious Moonsault - Incinium Z briefly flashes on screen as Incineroar rushes forward to grab the enemy. Tossing the enemy into a wrestling ring, he unleashes repeated attacks before flying into the air, and headbutting the enemy into the ground, creating a fiery explosion.

  • On-Screen Appearance: Emerges from a Poké Ball and struts while smirking.
  • Taunts:
    • Up Taunt: Points to the sky as its flame belt ignites.
    • Side Taunt: Pounds its chest then raises its fist triumphantly while facing forward.
    • Down Taunt: Kneels and poses with its arms out, as if calling to the crowd.
  • Victory Poses:
    • Left: Roars as its flame belt ignites, then throws a punch towards the camera while grinning.
    • Up: Laughs while triumphantly raising a championship belt above its head, then makes a beckoning gesture while grinning.
    • Right: Swings both its arms left and right, before kneeling and roaring.

  • Red: Default appearance.
  • Green: An original color.
  • Black: Based off of Litten.
  • Blue: Resembles its Shiny coloration.
  • Orange: Based off of Infernape.
  • Purple: An original color.
  • Grey: An original color.
  • White: Resembles its Shiny coloration.
  • Masked: Wears an outfit based off of The Masked Royal. Unlockable costume.
  • ?: ?. Unlockable costume.

HattereneSSBSR(transparent)

Hatterene

Silent Forest Witch

Known as the Silent Pokémon, Hatterene is a Psychic/Fairy-type Pokémon from the Galar Region. The final form of the Hattena line, it is known for its ability to sense the emotions of others. If it senses loud noises or hostility, it goes on the attack, utilizing the large tentacle on its head to rip its enemies apart.
Moveset

Hatterene is a Trapper character. She utilizes various psychic attacks to out-range her targets, before rushing in to perform a powerful blow. Her main gimmick is Trick Room. Hatterene can place down a Trick Room anywhere on the stage, and anything inside of it will have its speed reversed (fast objects go slow, slow objects go fast), including characters, items and projectiles. Utilizing this, she can manipulate the speed of herself, her enemies, and her projectiles to truly change the pace of battles. She is a mid-heavyweight with no additional movement options.

  • Jab: Two tentacle swings, followed by a close-ranged barrage of fairy energy.
  • Side Tilt: A tentacle swing forward.
  • Up Tilt: A tentacle swing upward.
  • Down Tilt: A low tentacle sweep.
  • Dash Attack: A levitating headbutt.
  • Side Smash: Creates a blade of psychic energy that slashes enemies in front of her. Increase in distance when under the effects of Trick Room.
  • Up Smash: Creates a blade of psychic energy that slashes enemies above her. Increase in distance when under the effects of Trick Room.
  • Down Smash: Creates two blades of psychic energy that slashes enemies on the ground around her. Increase in distance when under the effects of Trick Room.

  • Neutral Air: A short-ranged blast of fairy energy around her.
  • Forward Air: A tentacle swing forward.
  • Back Air: Points her tentacle behind her and fires a psychic blast.
  • Up Air: Points her tentacle upward and fires a psychic blast.
  • Down Air: Points her tentacle downward and fires a psychic blast.

  • Pummel: A slam downwards.
  • Forward Throw: A spinning throw.
  • Back Throw: A slam downward, dragging the enemy across the ground, then throwing them backwards.
  • Up Throw: Tosses the enemy into the air, then launches a blade of psychic energy to shred them while they're airborne.
  • Down Throw: Throws the enemy to the ground, then gathers psychic energy and slams the enemy.

  • Neutral Special: Dazzling Gleam - Hatterene charges up before shooting a blast of sparkling energy forward. The longer it is charged, the faster and more powerful it becomes.
  • Side Special: Light Screen - Hatterene creates a barrier of psychic energy which travels slowly forward, absorbing enemy attacks and pushing back anyone touching it.
  • Up Special: Brutal Swing - Hatterene charges up dark energy, before spinning her tentacle around her. This deals damage to anyone nearby, and if used in the air, sends her upwards. It lacks vertical distance, but is a great horizontal recovery (though this is mitigated when inside of a Trick Room).
  • Down Special: Trick Room - Hatterene uses her psychic energy to create a cube around her that alters the speed of any objects within them. Faster objects go slower, while slower objects go faster. Can be used in conjunction with her specials to create large amounts of pressure.
  • Final Smash: G-Max Smite - Hatterene starts the attack by grabbing the foe with her tentacle, sending them into a cutscene. Transported into a Pokémon Den, Hatterene transforms into her Gigantamax Form, grabs the helpless foe, and tosses them around. Slamming them into the ground in front of her, she ends the attack by charging up and unleashing a powerful blast of fairy energy in front of the enemy, launching them away.

  • On-Screen Appearance: Emerges from a Poké Ball and looks around silently.
  • Taunts:
    • Up Taunt: Closes its eyes and charges its tentacle with psychic energy before swiping in front of itself.
    • Side Taunt: Puts its tentacle on its chin and silently laughs.
    • Down Taunt: Stretches its hair out, briefly revealing its true form.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: Is seen moving away from the camera, before suddenly teleporting around. She then appears in front of the camera, grabbing it.

  • Pink: Default appearance.
  • Green: Based off of Gardevoir.
  • Blue: An original color.
  • Red: An original color.
  • Purple: An original color.
  • Yellow: Based off of Mawile.
  • Black: Based off of Grimmsnarl.
  • White: Resembles its shiny coloration.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Animal Crossing[]

VillagerSSBSR(transparent)

Villager

Mayor of Smashville

The Villager is a representation of the player characters from the Animal Crossing series. They feel the need to set out on their own and move into a town full of anthropomorphic animals. As they live, they can perform various tasks like fishing, bug-catching, digging for buried objects, shopping, running errands, and interior decorating.
Moveset

Villager is a Trapper character. With a variety of projectiles and other tricky moves, they make for a potent keepaway character, paired up with great edgeguarding tools. They have seen no changes to their core moveset. They are a middleweight with the ability to wall jump.

  • Jab: A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end.
  • Side Tilt: Swings a Paw Umbrella horizontally.
  • Up Tilt: Waves a stick upwards in an arc above their head, swinging it back and forth thrice.
  • Down Tilt: Pulls a weed out of the ground, knocking foes upwards.
  • Dash Attack: Falls over and drops a potted sapling, which flies a short distance.
  • Side Smash: Leans forwards and drops a bowling ball. The ball falls off of edges.
  • Up Smash: Detonates a fountain firework, creating an explosion above themselves.
  • Down Smash: Takes out a shovel and digs in front, then behind themselves. Buries enemies.

  • Neutral Air: Does a cartwheel.
  • Forward Air: Fires a slingshot pellet forward.
  • Back Air: Fires a slingshot pellet backwards.
  • Up Air: Randomly swings one, two or three turnips upward.
  • Down Air: Randomly swings one, two or three turnips downward.

  • Grab: Grabs the enemy in a net. Has longer range than other normal grabs.
  • Pummel: Yanks the net backward to damage the opponent inside.
  • Forward Throw: Swings net overhead again, tossing the opponent out.
  • Back Throw: Turns around swinging their net horizontally.
  • Up Throw: Flips net over and tosses opponent upwards.
  • Down Throw: Turns net horizontally and slams it into the ground.

  • Neutral Special: Pocket - Villager grabs a nearby projectile or item, and stores it for later use. Press the special button again to take it back out.
  • Side Special: Lloid Rocket - Villager fires a Lloid like a rocket, exploding on contact. Hold the button and Villager will ride the Lloid as it flies.
  • Up Special: Balloon Trip - Villager dons a helmet with two balloons. You can fly around and gain altitude by pressing the attack button. If your balloons are popped you will be put into a freefall.
  • Down Special: Timber - Villager plants a sapling, waters it to make it grow, then chops it down as a powerful attack. Each step has a different effect on foes, with the watering can pushing back enemies, and the axe dealing damage.
  • Final Smash: Dream Home - The Villager stuns any nearby enemies, as he hands a bag of Bells to Tom Nook and his nephews. The three build a house around the trapped enemy, cheering before it suddenly blows up, launching the trapped foes.

  • On-Screen Appearance: The Villager comes out of their house cheering before it shrinks into a puff of smoke.
  • Taunts:
    • Up Taunt: Faces the screen and cheers twice.
    • Side Taunt: Does a shortened version of the Shrunk Funk Shuffle.
    • Down Taunt: Bends down and pokes the ground with a stick.
  • Victory Poses:
    • Left: Catches a horned dynastid with their net and shows it off.
    • Up: Digs up a fossil and shows it off.
    • Right: Does a Dance Spin then poses in their SSB4 artwork pose.

  • Brown: Default appearance. Male Villager with the Team NTDO Tee, Tan Dogtooth Pants and Basketball Shoes.
  • Pink: Female Villager with the Red Riding Dress and Shearling Boots.
  • Red: Male Villager with the No. 1 Shirt, Black Outdoor Shorts and Blue Rubber-Toe Sneakers.
  • Orange: Female Villager with the Pineapple Aloha Shirt, Cargo Shorts and Comfy Sandals.
  • Black: Male Villager with the Basketball Tank, Denim Painter's Pants and Shower Sandals.
  • Blue: Female Villager with the Hibiscus Hairpin, Tube Top, Tie-Dye Skirt and Gladiator Sandals.
  • White: Male Villager with the Outdoor Hat, Fishing Vest, Cargo Shorts and Water Shoes.
  • Green: Female Villager with the Knit Hat, Simple Parka, Slacks and Basketball Shoes.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

IsabelleSSBSR(transparent)

Isabelle

The Mayor's Assistant

Isabelle is a major reoccurring character in the Animal Crossing series. Introduced in Animal Crossing: New Leaf, she acts as your secretary and assists the player after they become mayor of the town they just moved into. She can be naive and a little scatterbrained, but she has an eager and hardworking spirit.
Moveset

Isabelle is a Trapper character. Playing similarly to Villager, she has a variety of projectiles and abilities for her to keep her opponents away. She has seen no changes to her core moveset. She is a middleweight with no additional movement options.

  • Jab: Swings a toy hammer downward.
  • Side Tilt: Swings a Candy Umbrella horizontally.
  • Up Tilt: Swings a broom in an overhead arcing motion.
  • Down Tilt: Pulls a weed out of the ground, knocking foes upwards.
  • Dash Attack: Falls over and drops a ceramic pot, which flies a short distance.
  • Side Smash: Fires a party popper.
  • Up Smash: Blows her whistle, causing a do-not-enter sign to spring up from the ground in front of her.
  • Down Smash: Splashes a bucket of water in front of herself and then behind herself.

  • Neutral Air: Twirls around twice while holding pom-poms.
  • Forward Air: Fires a slingshot pellet forward.
  • Back Air: Fires a slingshot pellet backwards.
  • Up Air: Swings two turnips upward.
  • Down Air: Swings two turnips downward.

  • Grab: Grabs the enemy in a net. Has longer range than other normal grabs.
  • Pummel: Yanks the net backward to damage the opponent inside.
  • Forward Throw: Swings net overhead again, tossing the opponent out.
  • Back Throw: Turns around, swinging her net horizontally.
  • Up Throw: Flips net over and tosses opponent upwards.
  • Down Throw: Turns net horizontally and slams it into the ground.

  • Neutral Special: Pocket - Isabelle grabs a nearby projectile or item, and stores it for later use. Press the special button again to take it back out.
  • Side Special: Fishing Rod - Isabelle casts a fishing rod. The rod can pick up items, grab onto ledges, and pull in enemies. After grabbing the enemy, you can toss them in any direction. If you miss, you can leave the rod out and wait till an enemy is in the right spot, though you won't be able to move.
  • Up Special: Balloon Trip - Isabelle begins riding a swing attached to two balloons. You can fly around and gain altitude by pressing the attack button. If your balloons are popped you will be put into a freefall.
  • Down Special: Lloid Trap - Isabelle plants a Lloid into the ground. When an enemy touches the Lloid, it activates, flying into the air before exploding. The Lloid can be destroyed with enemy attacks.
  • Final Smash: Dream Town Hall - Isabelle stuns any nearby enemies, as Tom Nook and his nephews appear. The three build a town hall around the trapped enemy, cheering before it suddenly blows up, launching the trapped foes.

  • On-Screen Appearance: Isabelle comes out of the Town Hall cheering before it shrinks and then disappears into a puff of smoke.
  • Taunts:
    • Up Taunt: Isabelle waves her hand while looking toward the screen.
    • Side Taunt: Isabelle claps her hands while facing the screen.
    • Down Taunt: Isabelle dances, waving her arms in an inward circular motion while stepping in place. She then jumps up, and lands facing the screen with her arms spread out.
  • Victory Poses:
    • Left: Waves twice and spreads her arms.
    • Up: Waves goodbye to Lloid as he flies upwards in the background, then turns toward the camera with a pose similar to her official render.
    • Right: Dusts herself off, jumps twice, and poses triumphantly with her hands on her hips.

  • Green: Default appearance. Her summer outfit from Animal Crossing: New Leaf.
  • Yellow: Her winter outfit from Animal Crossing: New Leaf.
  • Pink: Based on her casual outfit from Animal Crossing: Happy Home Designer.
  • Red: Resembles the uniform of the Happy Home Academy.
  • Purple: An original color.
  • Teal: Resembles Tom Nook as he appears in New Leaf.
  • Grey: Resembles her Labor Day outfit in New Leaf.
  • Blue: An original color.
  • Horizons: Wears her summer outfit from Animal Crossing: New Horizons. Unlockable costume.
  • Fashionable: Wears a dress from a Japanese commercial for the New Nintendo 3DS. Unlockable costume.

Xenoblade Chronicles[]

ShulkSSBSR(transparent)

Shulk

The Visionary

Shulk is the main protagonist of Xenoblade Chronicles. A young scientist from Colony 9, he works in their Defense Force to study a weapon known as the Monado, trying to find its secrets and discover a way it could be used by other people. When the colony is attacked by mechanical soldiers known as the Mechon, he discovers that he can not only wield the weapon, but also see into the future. Though he protects the colony, his close friend Fiora is seemingly killed. As a result, he and his best friend Reyn set out on a journey to find and defeat Metal Face, the one who led the raid on Colony 9 and killed Fiora.
Moveset

Shulk is an All-Arounder character. Thanks to the Monado, his attacks have great range, with some of the best disjoints in the game, allowing him to punish foes and create space rather easily. His main gimmick is the Monado Arts. With his Neutral Special he can temporarily alter his stats to grant him increased power, boost his mobility or grant him extra defense. He is a middleweight with no additional movement options.

  • Jab: A jab, followed by a roundhouse kick, followed by an upward slash.
  • Side Tilt: An inward slash.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A kneeling inward slash.
  • Dash Attack: An inward slash.
  • Side Smash: A forward thrust, which causes the Monado to reveal its beam blade.
  • Up Smash: Squats and slams the Monado's hilt onto the ground, causing its beam blade to thrust upward.
  • Down Smash: A series of circular slashes around himself, with Shulk spinning in a full circle three times.

  • Neutral Air: A circular slash around himself.
  • Forward Air: A downward slash.
  • Back Air: A delayed reverse gripped thrust.
  • Up Air: An upward thrust, which causes the Monado to reveal its beam blade.
  • Down Air: A downward thrust, which causes the Monado to reveal its beam blade.

  • Pummel: Hits the opponent with the Monado's pommel.
  • Forward Throw: An upward slash.
  • Back Throw: Pulls the opponent behind himself and performs a reversed gripped thrust.
  • Up Throw: Heaves the opponent in the air and performs a kneeling upward thrust.
  • Down Throw: Pins the opponent to the ground and performs a jumping downward thrust.

  • Neutral Special: Monado Arts - A wheel appears and Shulk gains the ability to access one of five Monado arts.
    • Jump: Increases Shulk's jump height and fall speed, but causes him to take more damage.
    • Speed: Increases Shulk's movement speed, but causes him to deal less damage, and reduces both his jump height and traction.
    • Shield: Reduces the damage Shulk takes from attacks, but slows his speed and reduces his jump height.
    • Buster: Increases Shulk's damage, but reduces the knockback Shulk's attacks do and causes him to take more damage.
    • Smash: Increases the knockback Shulk does when he attacks, but reduces his damage and causes him to be launched farther.
  • Side Special: Back Slash - Shulk leaps forward and performs a downward slash. The attack deals increased damage if it is used while the enemy is turned away from you.
  • Up Special: Air Slash - Shulk performs a rising slash, launching enemies into the air. Press the special button again and he'll follow up with a midair slash.
  • Down Special: Vision - Shulk assumes a defensive stance. If he is hit by an attack, he glimpses into the future, dodging the attack, then counterattacking.
  • Final Smash: Chain Attack - Shulk catches the opponent in front of him with a bright light, sending them into a cutscene. Dunban, Riki and Fiora appear, and the three assist Shulk in attacking the trapped foes, before Shulk jumps into the air and ends the attack with a charged Monado slash.

  • On-Screen Appearance: Jumps down onto the stage while performing a downward slash using the Monado. Shulk then quickly turns his back to the screen and places the Monado on his back while Buster's symbol flashes briefly.
  • Taunts:
    • Up Taunt: Holds his right hand out and says while shaking his head, "Now it's Shulk time!"
    • Side Taunt: Grips the Monado's handle with his right hand while triumphantly pumping his left fist and announcing "I'm really feeling it!"
    • Down Taunt: Grips the Monado with both hands, activates it and poses similarly to when he activates Buster while saying "This is the Monado's power!"
  • Victory Poses:
    • Left: Raises the Monado, activates it, and swings it in an outward, downward arc. He then deactivates it and places it on his back, saying either "I got through that pretty good!" or "This is a good result!".
    • Up: Swings the Monado twice while it is active (the first swing is inward with both hands, and the second is an outward swing with his right arm). Then he holds it level to his head (horizontally lengthwise) as it deactivates, saying either "The future is ours to decide." or "I've got a good rhythm going!".
    • Right: Bows down with the Monado held lengthwise, with the Monado activating before Shulk holds it in a reverse grip, saying either "I can feel the power!" or "I can change the future."

  • Red: Default appearance.
  • White: Resembles Mecha-Fiora.
  • Black: Resembles Dunban.
  • Orange: Resembles Reyn.
  • Blue: Resembles Sharla.
  • Lavender: Resembles Melia.
  • Yellow: Resembles Riki.
  • Trunks: Based on Shulk's "Swimsuit" armor set and his appearance with armor unequipped in Xenoblade Chronicles.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

RexSSBSR(transparent)

Rex

The Master Driver

Rex is the main protagonist of Xenoblade Chronicles 2. He is a Driver, a warrior capable of harnessing the powers of Pyra and Mythra, two legendary Blades that are known as the Aegises. After discovering them and being killed by a man named Jin, he is brought back to life by Pyra, and in exchange, he promises to protect her, and the two would go on a journey across Alrest to find Pyra’s long-lost home of Elysium.
Moveset

Rex is an All-Arounder character. He is capable of switching Blades, allowing him to switch between Pyra, granting Rex increased damage, or Mythra, granting Rex increased speed and the Foresight ability, allowing him to absorb damage and take no knockback when being hit by an attack right as he dodges it. The Blade you have equipped will follow you around, but can be damaged with enemy attacks. As Rex stays close to Pyra or Mythra, his Affinity Gauge will increase, increasing Rex’s damage and granting him new abilities with his Down Special. However, the Affinity Gauge lowers overtime if Rex is far from them, it resets upon being KOed, and it goes away entirely if Pyra or Mythra are KOed. Rex is a middleweight with Pyra, and a lightweight with Mythra, with no additional movement options

  • Jab: A horizontal slash, followed by a vertical slam, followed by a stab forward.
  • Side Tilt: Performs Sword Bash, stabbing in front of him.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A low slash.
  • Dash Attack: A delayed, running upward slash.
  • Side Smash: A lunging, two-handed downward slash. With Pyra equipped, the attack becomes Smash Flare, creating an explosion that causes high knockback.
  • Up Smash: Tosses Aegis upward as it spins, damaging enemies above him.
  • Down Smash: Spins low to the ground while slashing enemies around him.

  • Neutral Air: Spins Aegis around him to slash enemies.
  • Forward Air: An outward slash.
  • Back Air: Turns around and slashes upward behind him.
  • Up Air: An overhead crescent slash.
  • Down Air: A downward thrust. With Pyra equipped, it creates an explosion, gaining a meteor effect.

  • Pummel: Hits the opponent with the Aegis' pommel.
  • Forward Throw: A horizontal slash.
  • Back Throw: Throws the opponent behind him and kicks them away.
  • Up Throw: Slashes the opponent into the air.
  • Down Throw: Pins the opponent to the ground and performs a jumping downward thrust.

  • Neutral Special: Anchor Shot - Rex fires his anchor into his enemies, pulling them towards him, following up with a slash attack. Can also be used to tether recover. The higher the Affinity, the longer it travels.
  • Side Special: Rolling Smash - Rex leaps forward, before bringing his sword down in front of him, evading low attacks. At high Affinity, it gains the ability to meteor smash.
  • Up Special: Double Spinning Edge - Rex spins with his sword held out, damaging nearby enemies sending him into the air. The higher the Affinity, the more slashes are performed, increasing its height and damage.
  • Down Special: Blade Specials - A menu opens up, allowing Rex to choose an attack. After choosing, the Aegis disappears, before reappearing in the hands of your equipped Blade, allowing them to perform an attack. During this, Rex can move, but cannot attack until the Blade’s attacks end. Each time a Blade Special is performed, the Affinity Gauge goes down by 10%.
    • Flame Nova: Available at 25% Affinity or higher, Pyra performs a spinning attack, slashing enemies around her before creating a blast of fire. Holding left or right moves Pyra slightly as she attacks.
    • Prominence Revolt: Available at 50% Affinity or higher, Pyra leaps forward before stabbing the Aegis into the ground, creating a large pillar of fire that launches foes.
    • Blazing End: Available at 75% Affinity or higher, Pyra tosses the Aegis forward, turning it into a spinning projectile that deals rapid damage to anyone touching it before launching them away.
    • Lightning Buster: Available at 25% Affinity or higher, Mythra attacks enemies with a series of slashes.
    • Ray of Punishment: Available at 50% Affinity or higher, Mythra performs an upward slash, followed by shooting a blast of light at a downward angle.
    • Photon Edge: Available at 75% Affinity or higher, Mythra flies forward at lightning-fast speed, attacking enemies with a flurry of slashes.
  • Final Smash: Burning Sword / Sacred Arrow - Rex swings his sword forward, launching anyone nearby into a cutscene. Depending on the currently equipped Blade, the attack changes. With Pyra equipped, she and Rex hold the Aegis together and leap toward the trapped opponents before slashing upward, creating a massive pillar of fire. With Mythra equipped, she and Rex point the Aegis to the sky as it fires a beam of light, before arrows of light rain down on the foes. Burning Sword deals more knockback, while Sacred Arrow deals more overall damage.

  • On-Screen Appearance: ?
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Blue: Default appearance.
  • Yellow: Based off of Nia. Pyra’s color is based on the Gormotti hood she wore as a disguise prior to meeting Tora. Mythra’s color is based on Dromarch.
  • Green: Based off of Vandham. Pyra and Mythra’s colors are based on Roc.
  • Orange: Based off of Tora. Pyra’s color is based on Poppi α. Mythra’s color is based on Poppi QTπ.
  • Black: Based off of Mórag. Pyra and Mythra’s colors are based on Brighid.
  • Grey: Based off of Zeke. Pyra and Mythra’s colors are based on Pandoria.
  • White: Based off of Addam from Torna ~ The Golden Country. Pyra and Mythra’s colors were swapped between each other.
  • Swimsuit: Rex wearing the Cloud Sea Shark outfit. Pyra wears the Pro Swimmer outfit, while Mythra wears the Radiant Beach outfit.
  • Master Driver: Rex in his Master Driver outfit. Pyra and Mythra’s colors are based on Pneuma. Unlockable costume.
  • ?:?. Unlockable costume.

Splatoon[]

InklingSSBSR(transparent)

Inkling

Part Kid, Part Squid

The Inklings are the main playable characters from the Splatoon series. They are a squid-like race that can transform between a humanoid form and a squid-like form. They enjoy participating in Turf Wars against other Inklings, wielding a variety of weapons to color the battlefield in their color's ink.
Moveset

Inkling is a Hit-and-Run character. Inkling has seen little changes from Ultimate, still focusing on weakening her enemy as much as possible before landing a powerful hit. Her gimmick is Ink, which she covers onto enemies with many of her attacks. The more an enemy is covered in ink, the more damage they take. However, Inkling has a limited amount (which can be seen near her percentage), needing to refill by pressing special while shielding. She is a middleweight with no additional movement options.

  • Jab: A knifehand strike followed by two kicks, and a barrage of ink shots from the Splattershot.
  • Side Tilt: A Splattershot swing.
  • Up Tilt: A crescent kick.
  • Down Tilt: A windmill kick.
  • Dash Attack: A spinning drill attack in Squid Form.
  • Side Smash: A swing forward from the Inkbrush.
  • Up Smash: A close-ranged explosion from a Blaster.
  • Down Smash: A swing forwards and backwards with a Slosher.

  • Neutral Air: An aerial headspin.
  • Forward Air: A dropkick.
  • Back Air: A backwards Splattershot smack.
  • Up Air: A 540 kick.
  • Down Air: Briefly rears back before swinging the Splattershot downward. Has a meteor effect.

  • Pummel: Stomps on the enemy's foot.
  • Forward Throw: Fires a shot from the Splattershot sending the enemy backwards.
  • Back Throw: Transforms into squid form, then spins and uses the tentacles to toss the opponent behind.
  • Up Throw: Tosses the opponent upward then turns into squid form to headbutt them from below.
  • Down Throw: Slams the opponent head-first into the ground with one hand.

  • Neutral Special: Splattershot - Inkling fires rapid shots from her Splattershot, which quickly covers enemies in ink. Tilt the control stick up and down to aim.
  • Side Special: Splat Roller - Inkling pulls up a Splat Roller. Tap the button and she'll fling ink forward as an attack, covering enemies in ink. Hold the button and she'll run forward with the roller, burying anyone in her way.
  • Up Special: Super Jump - Inkling transforms into their squid form and jumps high into the air. Can be angled.
  • Down Special: Splat Bomb - Inkling tosses a Splat Bomb that bounces along the ground, exploding on hit or after a set time. Hold the button to increase the distance the bomb is tossed.
  • Final Smash: Inkstrike - Inkling fires a large missile into the air. For a short time, the player can control where it lands. After some time passes or by pressing the attack button, the Inkstrike falls in that area, creating a large vortex of ink that causes high damage to anyone in the radius.

  • On-Screen Appearance: Lands with a splash of ink in squid form then transforms into humanoid form and flaps both arms excitedly before wielding the Splattershot.
  • Taunts:
    • Up Taunt: Raises the Splattershot several times into the air in a celebratory cheer.
    • Side Taunt: Fires the Splattershot into the air with one hand while smirking.
    • Down Taunt: Jumps happily on the spot while smiling.
  • Victory Poses:
    • Left: Jumps for joy twice, spins around, and poses with the Splattershot.
    • Up: Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against a shoulder.
    • Right: Tosses the Slosher upward with their right arm and catches it in their left whilst spinning. They then toss it upwards a second time, posing with their left arm on their hip while the Slosher spins on their right index finger.

  • Orange: Default appearance. Inkling Girl with the Studio Headphones, a White Tee, and Pink Trainers.
  • Blue: Inkling Boy with the Pilot Goggles, a Zink Layered LS, and Purple Hi-Horses.
  • Yellow: Inkling Girl with the Hero Headset Replica, Hero Jacket Replica, and Hero Runner Replicas.
  • Green: Inkling Boy with the Skull Bandana, Armor Jacket Replica, and Moto Boots.
  • Pink: Inkling Girl with the Takoroka Mesh, Black Squideye, and White Kicks.
  • Cyan: Inkling Boy with the Retro Specs, Baby-Jelly Shirt, and Blue Slip-Ons.
  • Purple: Inkling Girl with the Squid Hairclip, School Uniform, and School Shoes.
  • Indigo: Inkling Boy wearing the Skate Helmet, Octo Tee, and Octoling Boots.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

OctolingSSBSR(transparent)

Octoling

?

The Octolings are a major race in the Splatoon series. Once fighters in the Octarian army, they were brainwashed by DJ Octavio's music, but broke free upon hearing the Squid Sisters during the final battle of the first game. Many would later escape into Inkling society, hoping to start anew.
Moveset

Octoling is a Bait & Punish character. Though moveset-wise she is similar to Inkling, Octoling relies more on avoiding enemies and striking from far away before rushing in to attack. Her gimmick is Ink, which she covers onto enemies with many of her attacks. The more an enemy is covered in ink, the more damage they take. However, Octoling has a limited amount (which can be seen near her percentage), needing to refill by pressing special while shielding. She is a middleweight with no additional movement options.

  • Jab: A knifehand strike followed by a kick, followed by an Octobrush swing, followed by a barrage of swings.
  • Side Tilt: A swing with a Splat Dualie, followed by a quick shot forward.
  • Up Tilt: A swing upward with the Octobrush.
  • Down Tilt: A sweep kick.
  • Dash Attack: A spinning drill attack in Octopus Form.
  • Side Smash: A swing forward from the Octobrush.
  • Up Smash: Swings the Heavy Splatling upward, before firing a barrage of ink shots.
  • Down Smash: A spinning swing on both sides with the Flingza Roller.

  • Neutral Air: An aerial headspin.
  • Forward Air: Fires two close-ranged shots from the Splat Dualies.
  • Back Air: Pulls out a Splat Dualie and fires a shot quickly behind her.
  • Up Air: Swings the Octobrush upward.
  • Down Air: Swings the Octobrush downward. Has a meteor effect.

  • Pummel: Stomps on the enemy's foot.
  • Forward Throw: Fires a shot from the Splat Dualies sending the enemy backwards.
  • Back Throw: Transforms into squid form, then spins and uses the tentacles to toss the opponent behind.
  • Up Throw: Tosses the opponent upward then turns into squid form to headbutt them from below.
  • Down Throw: Slams the opponent head-first into the ground with one hand.

  • Neutral Special: Splat Charger - Octoling pulls out a Splat Charger, standing in place and charging up before firing a long ranged blast of ink. Tilt the control stick up and down to aim.
  • Side Special: Splat Brella - Octoling fires a quick blast of ink forward from her Splat Brella. Hold the button and Octoling will activate the umbrella, creating a shield. Hold the button even longer and the umbrella head will propel forward, damaging and pushing away enemies. However, the shield will be gone for some time after doing so.
  • Up Special: Super Jump - Octoling transforms into their octopus form and jumps high into the air. Can be angled.
  • Down Special: Curling Bomb - Octoling tosses a Curling Bomb that slides along the ground and bounces off of walls, exploding on hit or after a set time. Hold the button to increase the distance the bomb travels.
  • Final Smash: Princess Cannon - Pearl and Marina fly in and drop the Princess Cannon in front of Octoling, which she activates to fire a massive beam of sonic energy forward. The beam can be angled up and down, and covers enemies in Ink.

  • On-Screen Appearance: Lands with a splash of ink in squid form then transforms into humanoid form with their hand on the ground, before looking forward and grabbing their Octobrush.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Female: Default appearance. Octoling Girl wearing their outfit from Splatoon 2: Octo Expansion.
  • Male: Octoling Boy wearing their outfit from Splatoon 2: Octo Expansion.
  • Red: Octoling Girl wearing the Octoling Shades, Neo Octoling Armor and Neo Octoling Boots. Based off of the enemy Octolings that appear in Adventure Mode.
  • Lime: Octoling Boy wearing the 18K Aviators, Black Inky Rider and Gold Hi-Horses.
  • Orange: Octoling Girl wearing the Urchins Cap, Positive Longcuff Sweater and Toni Kensa Black Hi-Tops.
  • Indigo: Octoling Boy wearing the Annaki Mask, Squinja Suit and Squinja Boots.
  • Green: Octoling Girl wearing the Backwards Cap, Squid Satin Shirt and Cream Hi Tops.
  • Cyan: Octoling Boy wearing the Black Arrowbands, Black Hoodie and Black & Blue Squidkid V.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

ARMS[]

MinMinSSBSR(transparent)

Min Min

The Ramen Bomber

Min Min is a playable character in ARMS. She is one of the select few people in the world to be born with a gene that grants ARMS, a phenomenon where the person's arms transmute into extendable helixes. In Min Min's case, her ARMS resemble ramen noodles. Her family operates the Mintendo Noodle House, and Min Min joins the ARMS Grand Prix with the goal of winning the championship to promote it.
Moveset

Min Min is a Zoner character. A mid-heavyweight with no additional movement options, her ARMS grant her an unorthodox control scheme. Attacking will have her attack with her left ARM, while using special will have her attack with her right ARM. This grants her amazing versatility, in combination with the ability to use her Shield Special to change the property of her right arm. She also has Dragon Boost, giving her left Dragon ARM a boost if Min Min lands a throw or a parry. Min Min has three different ARMS she can switch between by pressing Special while Shielding:

  • Ramram: The weakest of Min Min's ARMS, but it's the fastest and can be angled in a wider arc. The Smash Attack version has a fire effect.
  • Megawatt: The most powerful of Min Min's ARMS, but it lacks speed and range. The Smash Attack version has an electric effect.
  • Dragon: The Dragon can fire a laser if the attack button is held, giving it the best range. The Smash Attack version is faster.

  • Jab: A mid-level roundhouse kick, followed by a legsweep, followed by a high-level roundhouse kick. When button mashed, Min Min performs a rapid series of low-, mid-, and high-level side kicks before concluding with a high-level side kick. Hold the button to throw a punch forward.
  • Side Tilt: Fire a straight punch from her left ARM. Min Min can move slowly and jump during this move, and the attack can be curved.
  • Up Tilt: A handstand version of the aú aberto, one of many cartwheeling kicks in capoeira.
  • Down Tilt: A baseball slide.
  • Dash Attack: A flying kick.
  • Side Smash: Fires a single straight punch with her left ARM.
  • Up Smash: A handstand version of a bicycle kick. Can reflect projectiles.
  • Down Smash: A split kick.

  • Neutral Air: Rotates her ARM around herself in a downward circular motion.
  • Forward Air: Fire a straight punch from her left ARM.
  • Back Air: Fire a straight punch from her left ARM.
  • Up Air: A bicycle kick.
  • Down Air: A diagonal flying kick.

  • Grab: Extends her ARMS forward to grab distant foes.
  • Pummel: A knee strike.
  • Forward Throw: A side kick.
  • Back Throw: A German suplex.
  • Up Throw: A stretch kick.
  • Down Throw: Pins the opponent down and performs a somersault axe kick.

  • Neutral / Side Special: Punch - Fire a straight punch from her right ARM, allowing you to perform her Jab, Silt Tilt, Side Smash, Forward Air and Back Air separately from her left ARM.
  • Up Special: ARMS Jump / ARM Hook - On the ground, Min Min launches herself high into the air using her ARMS. This does not put Min Min into freefall. In the air, Min Min fires her left ARM upward, acting as a tether recovery, and having the ability to grab enemies to bring them to you.
  • Down Special: Dragon Kick - Min Min leaps forward while performing a kick. Deals good damage, but also has the ability to reflect projectiles. The leap can be used to jump over attacks.
  • Final Smash: ARMS Rush - Min Min starts the attack with a spiral punch from her left ARM, sending enemies into a cutscene. Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica and Master Mummy all appear to unleash a flurry of punches onto the foe, before Min Min ends the attack by firing a massive laser onto the foe, launching them away.

  • On-Screen Appearance: Jumps onto the stage while corkscrewing, assumes the Gai Bù (a stance in wushu) upon landing, and then assumes the Jin Ji Du Li (another wushu stance)
  • Taunts:
    • Up Taunt: Performs a left-legged roundhouse kick followed by a right-legged side kick, during which she says, "哈!耶!" (an onomatopoeia).
    • Side Taunt: Performs the Jǐ and Àn movements from 24-form tai chi chuan, then assumes the Jin Ji Du Li stance.
    • Down Taunt: Sways her ARMS in alternating circles before assuming the Tūn Bù (a stance in wushu).
  • Victory Poses:
    • Left: Raises her left ARM in the air, whilst simultaneously swaying her hips towards her right. Afterwards, she waves both her ARMS in alternating circles, and then assumes the Fú Hǔ Bù (a stance in wushu) while saying "我愛拉麺!" ("I love ramen!")
    • Up: Performs a butterfly kick, followed by a right-legged wheel kick, followed by a left-legged roundhouse kick in which she keeps her left leg outstretched afterwards. During this pose, Min Min says "謝謝!" ("Thank you!")
    • Right: Performs a roundhouse kick before assuming the Chā Bù (a stance in wushu).

  • Orange: Default appearance.
  • Cyan: Her "right" costume from ARMS.
  • Red: Her "down" costume from ARMS.
  • Yellow: Her "left" costume from ARMS.
  • Blue: Resembles Ninjara's default costume and Spring Man's "down" costume.
  • Green: Resembles the Dragon ARM and Twintelle's "left" costume.
  • Pink: Resembles Ribbon Girl's "down" costume.
  • Black: Resembles the Phoenix ARM and Byte & Barq's "left" costume.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

DrCoyleSSBSR(transparent)

Dr. Coyle

The Rad Scientist

Dr. Coyle is a playable character and an antagonist in ARMS. She is the director of ARMS Laboratories, and is responsible for the creations of Helix, Springtron and Hedlok. Fascinated by ARMS since she was a young girl, she has dedicated her life to researching ARMS, even experimenting on herself to further her goal. After a falling out with the ARMS League’s commissioner, Max Brass, she joins the ARMS League to prove to everyone that she is the most powerful ARMS fighter of all time.
Moveset

Dr. Coyle is a Footsies character. A mid-lightweight with the ability to float, like Min Min, her ARMS give her a unique control scheme that allows her to attack with her left arm and right arm separately. Unlike Min Min, she’s much more oppressive, and instead of Dragon Boost, her Triple Boost gives her a third arm that copies the abilities of the currently equipped right arm when she lands a throw or parry. Dr. Coyle has three different ARMS she can switch between by pressing Special while Shielding:

  • Brrchuck: The weakest of Dr. Coyle’s ARMS, but it has a slightly taller hitbox making it easier to hit enemies. The Smash Attack version has an ice effect.
  • Parabola: A unique ARM that starts off quick, but upon reaching near max distance, it expands to deal increased damage. The Smash attack version has an electric effect.
  • Lokjaw: The most powerful of Dr. Coyle’s ARMS, but it lacks damage and range. The Smash Attack version instead fires a powerful projectile.

  • Jab: Swings her left ARM in front of her twice, then fires it forward as it bites enemies.
  • Side Tilt: Fire a straight punch from her left ARM. Dr. Coyle can move slowly and jump during this move, and the attack can be curved.
  • Up Tilt: Fires a small blast of dark energy from her left ARM upward.
  • Down Tilt: Sweeps her left ARM in front of her.
  • Dash Attack: Lunges forward while holding her left ARM in front of it as it radiates dark energy.
  • Side Smash: Fires a single straight punch with her left ARM.
  • Up Smash: Wildly swings her ARMS upward.
  • Down Smash: Punches her left ARM into the ground, creating a wave of dark energy.

  • Neutral Air: Rotates her ARM around herself in a downward circular motion.
  • Forward Air: Fire a straight punch from her left ARM.
  • Back Air: Fire a straight punch from her left ARM.
  • Up Air: Fires her left ARM upward as it bites enemies.
  • Down Air: A stomp. Has a meteor effect.

  • Grab: Extends her ARMS forward to grab distant foes.
  • Pummel: Traps the enemy in an orb of dark energy and damages them with it.
  • Forward Throw: The orb launches the enemy into the air before Dr. Coyle punches them away.
  • Back Throw: The orb swings the enemy behind Dr. Coyle as she punches the foe away.
  • Up Throw: The orb swings the enemy upward as Dr. Coyle punches the foe into the air.
  • Down Throw: Dr. Coyle grabs the arm and slams it and the enemy into the ground.

  • Neutral / Side Special: Punch - Fire a straight punch from her right ARM, allowing you to perform her Jab, Silt Tilt, Side Smash, Forward Air and Back Air separately from her left ARM.
  • Up Special: Static Warp - Dr. Coyle suddenly disappears before reappearing in the held direction. While the warp doesn’t cover much distance, it’s pretty fast and doesn’t leave you vulnerable, making it a great offensive tool.
  • Down Special: EMP - Dr. Coyle begins swirling with dark energy. It takes some time to charge, and it goes away if she is hit, but during the charge, Dr. Coyle can still use her left ARM. After the charge, Dr. Coyle creates an EMP that stuns all nearby enemies.
  • Final Smash: Hedlok - Hedlok flies onto the stage as he attaches to Dr. Coyle’s head. During the transformation, she can fly freely around the stage, and attack enemies with Hedlok’s multiple arms. It lasts for a limited time, but taking damage will reduce the amount of time it lasts.

  • On-Screen Appearance: ?
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Green: Default appearance.
  • Yellow: Her "right" costume from ARMS.
  • Red: Her "down" costume from ARMS.
  • Grey: Her "left" costume from ARMS.
  • Black: Based on Ribbon Girl’s “left” costume.
  • White: Based on Twintelle’s default costume.
  • Lime: Based on Byte & Bark’s “right” costume.
  • Gold: Based on Max Brass’ default costume.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Other[]

LittleMacSSBSR(transparent)

Little Mac

Bruiser from the Bronx

Little Mac is the main character of the Punch-Out!! series. A lightweight scrapper from the Bronx, after meeting former boxing great Doc Louis, he takes him on as his coach, and together they try to win the championship belt in the WVBA. Despite his short stature, he is incredibly powerful, able to take on boxers several times his size.
Moveset

Little Mac is a Bait & Punish character. He has seen notable changes to his core gameplay, primarily with his new gimmick, Stars. Little Mac gains stars whenever he lands a blow on an enemy while they are in the middle of an attack, or by landing a parry or Down Special. Using these stars, Little Mac can perform a Star Punch, replacing his Up Special, a powerful KO option. However, without Stars, Little Mac has a pitiful recovery, and his air-game overall is incredibly poor. He is a mid-lightweight with the ability to wall jump.

  • Jab: A left-handed jab, followed by a right-handed hook, followed by a left-handed uppercut.
  • Side Tilt: A one-two combo.
  • Up Tilt: An overhead arcing backfist.
  • Down Tilt: A crouching short straight-punch.
  • Dash Attack: A lunging overhand.
  • Side Smash: Steps forward and throws one of three right-handed punch variations. Up is an uppercut, forward is a cross, down is a body hook. Possesses super armor.
  • Up Smash: A wide uppercut. Possesses super armor.
  • Down Smash: Spins 180° to throw a quick, downward angled right hook in each direction. Possesses super armor.

  • Neutral Air: A downward angled straight jab.
  • Forward Air: A hook.
  • Back Air: A backfist.
  • Up Air: An upward arcing hook.
  • Down Air: A downwards punch. Has a meteor effect.

  • Pummel: A body hook.
  • Forward Throw: Rears his arm back and throws an overhand.
  • Back Throw: Spins the opponent around and throws an uppercut.
  • Up Throw: An uppercut.
  • Down Throw: A double axe handle.

  • Neutral Special: Straight Lunge - Little Mac rears back before flying forward and attacking with a heavy punch. When fully charged, it loses a bit of distance, but has super armor.
  • Side Special: Ducking Blow - Little Mac runs low to the ground, dodging most attacks. If he gets near an enemy, he'll throw a punch depending on where the control stick is tilted. Up is an uppercut, forward is a straight, down is a hook.
  • Up Special: Rising Uppercut / Star Punch - Little Mac punches up while spinning in the air. Deals good damage but covers very little distance. As long as you have one star, the attack is replaced with Star Punch, a powerful uppercut that deals more distance and travels more distance the more stars you have. Using Star Punch removes all of your current stars.
  • Down Special: Slip Counter - Little Mac assumes a defensive stance. If he is hit by an attack, he'll pretend to be hit, before counterattacking. Deal less damage compared to other counters, but grants Little Mac a star when landed.
  • Final Smash: Giga Mac Rush - Little Mac transforms into Giga Mac, before flying forward. If he comes into contact with the enemy, he unleashes a flurry of punches before attacking the enemy with a final uppercut that sends them flying.

  • On-Screen Appearance: He walks onto the stage while throwing a series of punches before tossing his hooded sweatsuit off.
  • Taunts:
    • Up Taunt: Turns his back to the screen, bends down, then raises his fist triumphantly. Sometimes, Doc Louis will chime in and say "Hit 'em, baby!"
    • Side Taunt: Pulls the string of his right boxing glove tight with his teeth, then gets back to his battle stance while scoffing. Sometimes, Doc Louis will chime in and say "Let 'em have it, Mac!"
    • Down Taunt: Performs a series of punches while facing the screen. Sometimes, Doc Louis will chime in and say "Show 'em what you got, Mac baby!"
  • Victory Poses:
    • Left: Does a fakeout punch against Doc Louis, who stumbles before they both pose with an arm raised while facing towards the camera.
    • Up: Doc Louis bumps Little Mac with his belly before holding up Mac's arm, as a referee would after a boxing match.
    • Right: Runs and turns his back towards the screen, shuffles his feet, then performs a spinning uppercut while Doc Louis cheers him on.

  • Default: Default appearance.
  • Yellow: Resembles his appearance in the Title Defense Mode of Punch-Out!! for Wii.
  • White: Resembles his in-game sprite after defeating opposing boxers in the NES version of Punch-Out!!
  • Red: Resembles his appearance when fighting in the World Circuit in Contender Mode of Punch-Out!! for Wii.
  • Blue: Resembles his appearance when fighting in the Major Circuit in Punch-Out!! for Wii.
  • Orange: Resembles his appearance as Player 2 in the multiplayer mode of Punch-Out!! for Wii.
  • Green: Resembles the protagonist of the SNES version of Super Punch-Out!!.
  • Pink: Wears his pink, hooded sweatshirt from the training montages in the Punch-Out!! series.
  • Wireframe: Little Mac's wireframe design based on the original arcade Punch-Out!!. Unlockable costume.
  • Green Wireframe: Little Mac's wireframe design wearing a green, hooded sweatshirt. Unlockable costume.

CaptainFalconSSBSR(transparent)

Captain Falcon

The Supersonic F-Zero Pilot

Captain Falcon is the main protagonist of the F-Zero series. He is an F-Zero racer and intergalactic bounty hunter, known as the best in the galaxy. He joined F-Zero to fuel his competitive drive, riding his own machine, the Blue Falcon. Throughout his career he has constantly thwarted the plans of villains like Black Shadow, both on and off the Grand Prix circuits.
Moveset

Captain Falcon is a Bait & Punish character. With great mobility, alongside some powerful damage, making him great at punishing his foes and getting in some powerful hits. However, his most powerful attacks can be unreliable, and hard to KO with. He is a mid-heavyweight with the ability to wall jump and air dash.

  • Jab: A one-two combo followed by a knee strike.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: An axe kick.
  • Down Tilt: A legsweep.
  • Dash Attack: A shoulder block.
  • Side Smash: Rears back and then throws a lunging backhanded punch, which has a flame effect.
  • Up Smash: A 540 kick.
  • Down Smash: A mid-level roundhouse kick followed by a back kick.

  • Neutral Air: A hook kick followed by a roundhouse kick.
  • Forward Air: The Knee Smash, a powerful knee strike. Deals powerful damage if the sweetspot lands.
  • Back Air: A backfist.
  • Up Air: A bicycle kick.
  • Down Air: A double foot stomp.

  • Pummel: A knee strike.
  • Forward Throw: A short-straight punch.
  • Back Throw: Lightly tosses the opponent behind himself and then side kicks them, knocking them backward diagonally.
  • Up Throw: Holds the opponent up above his head and uppercuts them with his left hand.
  • Down Throw: Swings the opponent overhead and then performs a one-handed body slam.

  • Neutral Special: Falcon Punch - Captain Falcon powers up before attacking with a powerful fiery punch in the shape of a falcon. You can change direction while you are charging.
  • Side Special: Raptor Boost - Captain Falcon rushes forward, and upon reaching an opponent, performs an uppercut, launching them into the air.
  • Up Special: Falcon Dive - Captain Falcon jumps upward. If he comes into contact with an enemy, he'll grab them, and create an explosion to send them flying.
  • Down Special: Falcon Kick - Captain Falcon performs a sliding kick on the ground, and a diving kick in the air.
  • Final Smash: Blue Falcon - Captain Falcon summons the Blue Falcon, which flies on stage and picks up Captain Falcon, while launching enemies it hits into a cutscene. The enemy are placed onto an F-Zero track, where Captain Falcon, speeding through it with the Blue Falcon, runs over the foes, sending them flying. Captain Falcon then jumps out of his vehicle, and ends the attack by delivering a powerful Falcon Punch onto the foes, launching them away.

  • On-Screen Appearance: Captain Falcon jumps out of his ship, the Blue Falcon, after it flies into the stage. The Blue Falcon then speeds off.
  • Taunts:
    • Up Taunt: Kneels while emitting a fiery aura with an angry expression.
    • Side Taunt: Thrusts out his left arm and gestures for his opponent to come closer, shouting "Come on!".
    • Down Taunt: Gives a salute to his right side while saying "Show me your moves!"
  • Victory Poses:
    • Left: Kneels while briefly emitting a flaming aura, similarly to his up taunt and one of his Smash 64 poses.
    • Up: Performs a 540 kick and then assumes a crouching fighting stance.
    • Right: Performs a hook kick, then a roundhouse kick, and then another hook kick before striking a fist pumping pose.

  • Indigo: Default appearance.
  • Black: Based on his appearance in the Japanese commercial for F-Zero X.
  • Red: Based on Blood Falcon.
  • Green: Reminiscent of Wild Goose's color scheme.
  • Blue: Resembles his appearance in the original F-Zero and in F-Zero: GP Legend.
  • White: Resembles Jody Summer's original appearance in F-Zero X.
  • Yellow: Possibly based on Dr. Stewart and the Golden Fox's color scheme.
  • Cyan: Reminiscent of Rick Wheeler from the anime F-Zero: GP Legend.
  • Classic: Captain Falcon's original appearance in the comic of the original F-Zero. Unlockable costume.
  • ?: ?. Unlockable costume.

IsaacSSBSR(transparent)

Isaac

The Master Venus Adept

Isaac is the main protagonist of the first Golden Sun game. A Venus Adept able to control the earth, after witnessing a disaster that presumably killed his father and his friend’s family, he sought to study and train the art of Psynergy. After the Elemental Stars being stolen by a group of intruders led by a man named Saturnos, Isaac sets off on a journey across the world of Weyard to safeguard it from a doomsday that would be brought about by the release of power of Alchemy.
Moveset

Isaac is a Bait-and-Punish character. His most powerful attacks can be hard to use due to their slow speed and often forcing Isaac to stay still while preparing the move. However, if you set things up well, Isaac can create some powerful attacks that can KO enemies fairly easily. He is a middleweight with no additional movement options.

  • Jab: Two slashes forward followed by an overhead slash.
  • Side Tilt: A kick forward.
  • Up Tilt: An upward swing with Isaac’s sword.
  • Down Tilt: Uses Punji, summoning bamboo from the ground to stab enemies.
  • Dash Attack: A leaping downward slash.
  • Side Smash: Uses Ragnarok, summoning a large sword a short distance above him to stab enemies in front of him.
  • Up Smash: Uses Gaia, raising his hand into the air as an explosion of energy appears around him, launching rocks into the air.
  • Down Smash: Uses Quake, thrusting blocks of earth upward to damage enemies around him.

  • Neutral Air: Performs a front flip while slashing enemies around him.
  • Forward Air: A downward slash.
  • Back Air: An upward slash behind Isaac.
  • Up Air: Summons a Psynergy hand to punch enemies above Isaac.
  • Down Air: Uses Spire, summoning a sharp rock that drops down with Isaac on top. Isaac can jump off of the rock at any time.

  • Grab: Summons a Psynergy hand to grab enemies. Has a larger grab hitbox than other grabs.
  • Pummel: Squeezes the enemy.
  • Forward Throw: The hand tosses the foe forward.
  • Back Throw: The hand tosses the foe backwards.
  • Up Throw: The hand carries the foe upward. The player must shake out by mashing the controls, otherwise they will be dragged to the top blast line.
  • Down Throw: The hand grabs the foe, carries them into the air, then slams them into the ground.

  • Neutral Special: Move - Isaac summons a Psynergy hand to push foes away, dealing light damage. Hold the button to increase the distance it travels. Tapping a direction while the hand is out allows it to perform various attacks, including a back attack by tapping backwards, and scoop upwards to launch foes by tapping up, and a slam that buries and meteor smashes foes by tapping down.
  • Side Special: Growth- Isaac shoots forward a seed, dealing light damage and creates a small sprout upon hitting the ground. Press Side Special again, and the sprout will grow, erupting into vines that cover an area around the sprout. Anyone touching the vines will take multiple hits of damage.
  • Up Special: Planet Diver - Isaac leaps upward with a jumping slash, before spinning and diving downward as he is coated in flame, creating an explosion on impact and launches nearby foes.
  • Down Special: Rockfall - Isaac summons a rock above him. Isaac can slowly move the rock, and upon releasing the button, the rock will fall, damaging anyone under it and meteor smashing targets.
  • Final Smash: Judgement - Isaac performs a slash forward, launching anyone hit by it into a cutscene. Isaac gathers energy as Judgement appears in the sky above him. Gathering power into his Lion Shield, Judgement fires a blast of energy onto the ground below, and the enemies are engulfed in a massive explosion, launching them away.

  • On-Screen Appearance: Orbs of energy gather together as Isaac warps onto the stage.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt:  ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Isaac: Default appearance.
  • Orange: Based on Garet.
  • Purple: Based on Ivan.
  • Light Blue: Based on Mia.
  • Green: Based off of Felix.
  • Pink: Based off of Jenna.
  • White: Based off of Sheba.
  • Blue: Based off of Piers.
  • Matthew: Replaced with Matthew from Golden Sun: Dark Dawn. An unlockable costume.
  • ?: ?. Unlockable costume.

OlimarSSBSR(transparent)

Olimar

Veteran Astronaut

Captain Olimar is the main protagonist of the Pikmin series. A veteran spacefarer working for Hocotate Freight, during his vacation a meteor collided with his ship, causing him to fall onto an uncharted planet. There he meets the Pikmin, small plant-like creatures that seem to listen to him. With their help, Olimar ventures across this planet, finding the parts to his broken ship before his oxygen runs out.
Moveset

Olimar is a Zoner character. A lightweight with no additional movement options, on his own, he isn't the greatest fighter. However his gimmick, the Pikmin, alleviate this. After plucking them out of the ground, he can use them as part of his attacks. He can have up to three at a time, and they have different effects and come in a set order. However, the Pikmin can be KOed by attacks, and changes have been made to make losing Pikmin more punishable, including the slowing down of Pikmin Pluck. However, keeping your Pikmin alive will cause flowers to Bloom on the Pikmins' heads. This will give the Pikmin an increase in damage and health, rewarding you for keeping your Pikmin alive. Pressing special while shielding allows you to blow your whistle, bringing any Pikmin that are currently attacking back to you. There are five types of Pikmin:

  • Red Pikmin: Possesses the strongest aerial attacks. Deals fire damage and is immune to fire attacks.
  • Yellow Pikmin: Possesses slightly larger hitboxes than other Pikmin, though it is weaker. Travels in slight arcs when thrown. Deals electric damage and is immune to electric attacks.
  • Blue Pikmin: Has the longest grab and the strongest throws. The only Pikmin capable of swimming, and is immune to water and ice attacks.
  • White Pikmin: Quick and light. Can be thrown faster and farther, and when latched onto an opponent, it deals three times as much damage compared to other Pikmin. Has the least health.
  • Purple Pikmin: Does not fly far when thrown, moves slowly, and possesses less range in its smash attacks and grab, but deals the most damage and has the most health. Cannot latch onto enemies, instead dealing direct damage on hit.

New to this game are new UI elements that show the order of your Pikmin near your health.

  • Jab: A one-two punch.
  • Side Tilt: A wind-up punch.
  • Up Tilt: A jumping twirl.
  • Down Tilt: A lunging tackle.
  • Dash Attack: A cartwheel.
  • Side Smash: Points forward to command a Pikmin to leap forward and perform a corkscrew tackle.
  • Up Smash: Points upward to command a Pikmin to leap forward and perform a cartwheel tackle.
  • Down Smash: Squats slightly and points to both of his sides to command two Pikmin to perform dashing tackles.

  • Neutral Air: A jumping twirl.
  • Forward Air: Grabs a Pikmin by the stem and swings it downward.
  • Back Air: Grabs a Pikmin by the stem and swings it upward.
  • Up Air: Grabs a Pikmin by its stem and twirls it upward.
  • Down Air: Grabs a Pikmin by the stem and swings it downward.

  • Pummel: A knifehand thrust.
  • Forward Throw: The Pikmin leap forward, bodyslamming the enemy.
  • Back Throw: The Pikmin leap backwards, bodyslamming the enemy.
  • Up Throw: The Pikmin toss the opponent upward, then leap up and headbutt them further upward.
  • Down Throw: The Pikmin perform a jumping piledriver.

  • Neutral Special: Pikmin Pluck - Olimar pulls a Pikmin out of the ground. You can have a maximum of three and they come out in a set order: Red, Yellow, Blue, White, Purple.
  • Side Special: Pikmin Throw - Olimar tosses a Pikmin forward, which latches onto an enemy and deals damage to them. It will eventually be knocked off and will return to Olimar.
  • Up Special: Winged Pikmin - Two Winged Pikmin appear, grabbing Olimar and carrying him and his Pikmin into the air. The more Pikmin he has, the less distance he travels.
  • Down Special: Pikmin Patrol - Olimar places down a Pikmin, which will stay in place. When an enemy comes near, it will perform an attack, with the attack changing depending on the Pikmin. However, after using the attack, the Pikmin will be left tired for a moment, leaving them vulnerable unless they are brought to you. Only one Pikmin can be placed at a time.
    • Red Pikmin: Creates a small blast of fire around it that launches foes.
    • Blue Pikmin: Creates two blasts of water that travels a short distance across the ground and push back enemies.
    • Yellow Pikmin: Creates a small thunderbolt that strikes enemies above and around it.
    • White Pikmin: Creates a cloud of poison, obscuring part of the screen and dealing damage to anyone inside the cloud.
    • Purple Pikmin: Performs a ground pound, creating an earthquake that bounces enemies into the air. Only attacks if the enemy is on the ground.
  • Final Smash: End of Day - Olimar boards his ship and flies into the sky, as Bulborbs appear and attack the other enemies, leaving them buried. Then Olimar falls back onto the stage, creating a large explosion as his ship explodes.

  • On-Screen Appearance: Exits the Hocotate Ship and plucks three Pikmin from the ground.
  • Taunts:
    • Up Taunt: Joyfully jumps in place twice.
    • Side Taunt: Lies down on the ground, rolls around, then gets up.
    • Down Taunt: Swings his hips twice.
  • Victory Poses:
    • Left: Performs a toe touching exercise while a Yellow Pikmin rests on the ground and a Red Pikmin looks around, waving its arms, and occasionally jumping.
    • Up: Plucks a White, Blue, and Purple Pikmin. The White Pikmin and Blue Pikmin bounce off Olimar's head, whereas the Purple Pikmin squashes him onto the ground.
    • Right: Sways in place while a Red, Yellow, and Blue Pikmin walk around him in a circle.

  • Olimar: Default appearance.
  • Alph: Replaced with Alph.
  • Brittany: Replaced with Brittany.
  • Charlie: Replaced with Charlie.
  • Blue Olimar: Based off of Louie.
  • Yellow Alph: An original color.
  • Orange Brittany: An original color.
  • Black Charlie: An original color.
  • Louie: Replaced with Louie. Unlockable costume.
  • The President: Replaced with the President. Unlockable costume.

ChibiRoboSSBSR(transparent)

Chibi-Robo

?

Chibi-Robo is the titular protagonist of the Chibi-Robo! series. A 10cm tall robot, Chibi-Robo was produced by Citrusoft Robotics and was programmed with the goal of making people happy. Bought by the Sandersons as a birthday gift for their daughter, Jenny, Chibi-Robo would complete various good deeds in order to obtain “Happy Points”. Throughout his adventures across the house he helps various living toys, revives the Sanderson’s Giga-Robo, and fixes the relationship of Jenny’s parents.
Moveset

Chibi-Robo is a Spacer character. His plug provides him enhanced range, allowing him to strike enemies from afar. His main gimmick is Watts. Chibi-Robo has a limited amount of Watts, which goes down slowly overtime, and faster if he takes damage, or uses either his Smash Attacks or Specials. Chibi-Robo can restore Watts by pressing Special while Shielding, but if he runs out, he’ll become tired, greatly slowing him. He is a lightweight with no additional movement options.

  • Jab: Two quick jabs followed by a flurry of strikes.
  • Side Tilt: Swings his cord in front of him.
  • Up Tilt: Swings his cord in an upward arc.
  • Down Tilt: Scrubs in front of him with a toothbrush.
  • Dash Attack: Slips and spins around, striking enemies around him with his cord.
  • Side Smash: Winds up before tossing his cord forward as it surges with electricity.
  • Up Smash: Winds up before tossing his cord upward as it surged with electricity.
  • Down Smash: Plunges his plug into the ground, creating electricity on both sides.

  • Neutral Air: Flips in the air while spinning his cord around him.
  • Forward Air: Pulls out a spoon and scoops in front of him.
  • Back Air: Pulls out a toothbrush and thrusts it behind him.
  • Up Air: Swings his cord in an upward arc.
  • Down Air: Swings his cord below him. Has a meteor effect.

  • Grab: Tosses out his power cord as a tether grab. Can be used as a tether recovery.
  • Pummel: Strikes the enemy with his plug.
  • Forward Throw: Hits the opponent away with his cord.
  • Back Throw: Wraps the foe around his plug then tosses them behind him.
  • Up Throw: Tosses the foe into the air with his cord, then fires a blast of water from his squirter to launch the foe away.
  • Down Throw: Tosses the foe to the ground, then brushes them with his toothbrush.

  • Neutral Special: Chibi-Blaster - Chibi-Robo quickly fires a shot from his Chibi-Blaster. Hold the button to charge it, increasing its power and giving it the ability to stun enemies at the cost of using some of your Watts.
  • Side Special: Zip-Lash - Chibi-Robo winds up, and tosses his plug in any direction. The longer it is charged, the more distance it travels. The plug will bounce off of surfaces, allowing you to create mix-ups.
  • Up Special: Chibi-Copter - Chibi-Robo jumps into the air before a large propeller pops out of his head, allowing him to hover for a short time while damaging anyone above him. Hold Up Special to rise into the air, though doing so quickly drains your Watts.
  • Down Special: Supercharge - Chibi-Robo surges with electricity, using up a chunk of his Watts to gain an increase in speed, and an electrical field that gives his attacks multi-hitting properties, and deals damage to anyone who directly touches him.
  • Final Smash: Giga-Robo - Chibi-Robo summons Giga-Robo, who falls from the sky and attacks by moving around and stomping the ground. Each time he steps on the ground it creates earthquakes, launching anyone on the ground into the air. Anyone directly stomped on by Giga-Robo will also take large amounts of damage, and will be spiked if they are airborne. You can control where Giga-Robo goes by holding a direction.

  • On-Screen Appearance: Comes out of his Chibi-House before it disappears in a puff of smoke.
  • Taunts:
    • Up Taunt: A panel with a check on it pops out of his head.
    • Side Taunt: A panel with an “X” on it pops out of his head.
    • Down Taunt: Telly circles around Chibi-Robo happily
  • Victory Poses:
    • Left: Scrubs the ground around him with his toothbrush before wiping his face.
    • Up: Pulls out a boombox as he and Telly dance.
    • Right: Swings his plug before raising it into the air as Telly shoots out confetti.

  • Grey: Default appearance.
  • Pink: Based off of Sunshine from Chibi-Robo! Plug Into Adventure.
  • White: Based off of Mort from Chibi-Robo! Plug Into Adventure.
  • Green: Based off of the Free Rangers from throughout the Chibi-Robo! series.
  • Orange: Based off of The Great Peekoe from Chibi-Robo! Plug Into Adventure.
  • Yellow: Based off of Funky Phil from Chibi-Robo! Plug Into Adventure.
  • Blue: Based off of the Chibi-Aliens from Chibi-Robo! Plug Into Adventure.
  • Gold: Based off of Super Chibi-Robo from Chibi-Robo! Zip Lash.
  • Drake Redcrest: Based off of the Drake Redcrest Suit from Chibi-Robo! Plug Into Adventure. Unlockable costume.
  • Frog: Based off of the frog hood worn by Jenny Sanderson. Unlockable costume.

RingFitTraineeSSBSR(transparent)

Ring Fit Trainee

Fired-Up Fitness Fighter

Ring Fit Trainee is the main protagonist of Ring Fit Adventure. After accidentally releasing an evil bodybuilding dragon named Dragaux, she teams up with a magical guardian named Ring and sets off on an adventure to stop Dragaux and save the world. She controls the power of fitness, and is capable of utilizing various arm, leg, stomach and yoga exercises to attack foes.
Moveset

Ring Fit Trainee is a Hit-and-Run character. Ring Fit Trainee possesses generally good stats overalls, with a focus on rushdown. Much like her game, she is all about keeping Active. By moving and landing hits, a meter will go up, and as it does, the Trainee’s hair will flare up and you’ll gain an increase in speed and a slight boost in damage. However, standing still for too long or getting hit will reduce her Activity. She is middleweight with the ability to crawl and wall jump.

  • Jab: Performs a Standing Twist, swinging Ring while holding it to their stomach, as an abdomen appears and strikes enemies.
  • Side Tilt: Performs a Front Press, squeezing Ring in front of them as an arm appears to punch foes in front of her.
  • Up Tilt: Performs an Overhead Press, squeezing Ring above them as an arm appears to punch foes above her.
  • Down Tilt: Gets up from a Squat, as a leg appears from below and smacks enemies.
  • Dash Attack: Jumps forward and performs a Leg Scissor in the air, summoning an abdomen that appears in front of her to charge at enemies with.
  • Side Smash: Performs the Warrior Pose III, standing on one leg and swinging Ring downward, creating a lotus in front of them which damages enemies.
  • Up Smash: Performs the Tree Pose, standing on one leg and swinging Ring upward, creating a lotus above them that damages enemies.
  • Down Smash: Performs a Knee-to-Chest, sitting on the ground and raising both legs off the ground before extending them back, summoning two abdomens to smash enemies around her.

  • Neutral Air: Performs a Boat Pose, curling up as three lotuses appear around her to damage foes.
  • Forward Air: Performs a Flutter Kick, going onto her back and kicking in front of her as a leg appears in front of her to strike foes multiple times.
  • Back Air: Performs a Tricep Kickback, swinging Ring behind them as an arm appears to punch foes behind her.
  • Up Air: Performs an Overhead Arm Spin, spinning Ring above her as an arm appears and swings at enemies above her.
  • Down Air: Performs a Pendulum Bend, swinging Ring below them as an abdomen appears and strikes foes below her.

  • Pummel: Performs an Abdominal Press Hold, trapping the enemy in a ring and squeezing them.
  • Forward Throw: Uses Ring to fire an air blast to knock the foe away.
  • Back Throw: Turns Ring into an oar and swings the foe away.
  • Up Throw: Turns Ring into an oar and swings the foe upward.
  • Down Throw: Slams the opponent to the ground.

  • Neutral Special: Wind Bullet / Wind Vortex - Ring Fit Trainee squeezes Ring, firing a blast of wind forward as a projectile, dealing light damage and pushing away enemies. Hold the button and the Trainee will pull on Ring, creating a vortex that pulls in enemies and sucks in projectiles. You can also move while performing this attack.
  • Side Special: Oar Mode - Ring transforms into oars, which Ring Fit Trainee uses to row forward. Keep pressing the special button to row, increasing the distance and speed you travel, and at high enough speeds, allowing you to ram into enemies to damage them.
  • Up Special: Wing Mode - Ring transforms into a set of wings, launching Ring Fit Trainee into the air. This will damage enemies she flies into, and can also be angled.
  • Down Special: Smoothie - Ring Fit Trainee pulls out a Spinach Smoothie, and drinks it. If she isn’t hit for the full time she drinks the smoothie, she heals a small amount of health and a boost in her Activity. Getting hit however will cancel the move, the time it takes to drink is longer every time, and eventually the Trainee will run out and won’t be able to drink at all until she is KOed.
  • Final Smash: Ring Fit - Ring Fit Trainee summons the Four Masters, Allegra, Armando, Abdonis and Guru Andma, and together the five of them all launch a barrage of fists, abdomens, legs and lotuses in front of her. At the enemy, all five them combine their powers into one powerful ball of energy that flies forward to launch foes.

  • On-Screen Appearance: Jogs on stage and performs some stretches.
  • Taunts:
    • Up Taunt: Stretches both arms above her head.
    • Side Taunt: Jogs in place.
    • Down Taunt: Ring floats in the air as the two high-five.
  • Victory Poses:
    • Left: ?
    • Up: Gets into a squat before standing back up, raising Ring into the air, and releasing a surge of energy as she smiles. During this, Ring says, “Way to work up a sweat!”.
    • Right: Performs the Tree pose and then the Warrior pose, with Ring saying, “Your sweat is so shiny and beautiful!”.

  • Female: Default appearance.
  • Male: Replaced with the Male Ring Fit Trainee.
  • Purple: Wears the Legs Master outfit.
  • Yellow: Replaced with the Male Ring Fit Trainee. Wears the Abs Master outfit.
  • White: Wears the Guru Gear outfit.
  • Red: Replaced with the Male Ring Fit Trainee. Wears the Arms Master outfit.
  • Green: Wears the Green Aurora outfit.
  • Black: Replaced with the Male Ring Fit Trainee. Wears the Dragon Breaker outfit.
  • Wii Fit Trainer (Female): Replaced with the Female Wii Fit Trainer from Wii Fit. Unlockable costume.
  • Wii Fit Trainer (Male): Replaced with the Male Wii Fit Trainer from Wii Fit. Unlockable costume.

Retro[]

MrGame&WatchSSBSR(transparent)

Mr. Game & Watch

Master of Two Dimensions

Mr. Game & Watch is the main character of the Game & Watch series. These were a line of portable LCD games that utilize simple black monochrome imagery, similar to that of a calculator. A variety of games were on these systems, for juggling balls, to hitting moles, to save people from a burning building. And as the name implies, these systems could also tell time.
Moveset

Mr. Game & Watch is a Mix-up Character. He's a deceptively tricky character, with some powerful KO options, and numerous disjointed attacks to take out the enemy in ways you could never expect. He has seen little changes from past games. He is a super-lightweight with no additional movement options.

  • Jab: Rapidly presses an insecticide pump, pumping gas onto the opponent.
  • Side Tilt: Thrusts a chair forward to hit with its legs.
  • Up Tilt: Mr. Game & Watch swings a flag in front of him, and a flag behind him.
  • Down Tilt: Pushes an angled manhole in front of himself.
  • Dash Attack: Performs a sliding headbutt while wearing a helmet.
  • Side Smash: Swings a lit torch downward.
  • Up Smash: Performs an upward headbutt while wearing a diving helmet.
  • Down Smash: Swings two hammers downward and on both of his sides. Has a sweetspot that buries foes.

  • Neutral Air: Tosses out a pair of fish from a bowl.
  • Forward Air: Holds a bomb in front of him, dropping it downward, acting as a projectile.
  • Back Air: Swings a snapping turtle behind himself.
  • Up Air: Shoots a single puff of air upward, acting as a projectile.
  • Down Air: Drops downward while holding a key beneath himself. Has a meteor effect.

  • Pummel: Hits the opponent with a bell.
  • Forward Throw: Juggles the opponent and tosses them forward.
  • Back Throw: Juggles the opponent and tosses them backward.
  • Up Throw: Juggles the opponent and tosses them upward.
  • Down Throw: Juggles the opponent and drops them on the ground behind him.

  • Neutral Special: Chef - Mr. Game & Watch pulls out a frying pan and begins flinging food in front of him. These fly in a small arc, dealing damage to anyone that touches them.
  • Side Special: Judge - Mr. Game & Watch pulls out a hammer and swings it forward, while holding a number above him. The number shown determines the power of the attack, with 1 being the weakest, and 9 being the strongest.
  • Up Special: Fire - Mr. Game & Watch summons two firemen who launch him into the air. Mr. Game & Watch then activates a parachute, allowing him to glide back onto the stage.
  • Down Special: Oil Panic - Mr. Game & Watch pulls out a bucket, absorbing any projectiles in front of him. After filling up the bucket, Mr. Game & Watch can flip oil at the opponent, dealing powerful damage.
  • Final Smash: Octopus - Mr. Game & Watch transforms into a massive octopus, and can for a short time, fly around freely and attack with its tentacles.

  • On-Screen Appearance: Moves along a row of Game & Watch LCD frames until reaching the foreground.
  • Taunts:
    • Up Taunt: Rings his bell at a high angle.
    • Side Taunt: Rings his bell at a low angle.
    • Down Taunt: Sits down and catches his breath.
  • Victory Poses:
    • Left: Rings his bell to his left, then his right. Afterwards, he continues to ring his bell to his left.
    • Up: Hops about in choppy poses, tripping halfway, before teetering on one foot. He then proceeds to jump back and forth, landing on his feet, then his head.
    • Right: Juggles 3 balls while in his appearance from Ball.

  • Black: Default appearance.
  • Red: Reminiscent of characters and objects as depicted on the Virtual Boy.
  • Yellow: Reminiscent of characters and objects as depicted on the Game & Watch.
  • Blue: An original color.
  • Teal: Reminiscent of the two shades commonly used by the Game Boy for the background and foreground.
  • Cyan: Reminiscent of the backlit display of the Game Boy Light.
  • Green: An original color.
  • White: Reminiscent of the monochromatic LCD screen of the Game & Watch games.
  • Rainbow: A rainbow color. Unlockable costume.
  • Gold: A shiny, golden color. Unlockable costume.

IceClimbersSSBSR(transparent)

Ice Climbers

Bone-Chilling Duo

Popo and Nana, known together as the Ice Climbers, are the titular protagonists of the game Ice Climber. In their game, they utilize their hammers and high jumping to scale large mountains, avoiding various obstacles as they make their way towards the summit. Upon reaching the top of each mountain, they must collect vegetables while catching a condor at the top to end the level.
Moveset

The Ice Climbers are an All-Arounder character. The player controls Popo, while Nana will follow behind him and mimic any move he performs. Nana has increased damage and knockback than Popo, but if she is KOed, Popo won't be able to get her back until he is KOed himself. They also have Reverse Traction, which causes them to slide on any surfaces that aren't ice. They are middleweight characters with no additional movement options.

  • Jab: Swings their hammers horizontally, and then vertically.
  • Side Tilt: Swings their hammers horizontally.
  • Up Tilt: Twirls their hammers over their heads
  • Down Tilt: Sweeps their hammers across the ground in front of themselves.
  • Dash Attack: Leaps forward, swinging their hammers in front of themselves.
  • Side Smash: Swings their hammers down in front of themselves.
  • Up Smash: Swings their hammers in an overhead arc.
  • Down Smash: Popo sweeps his hammer in front of him, while Nana sweeps her hammer behind him, attacking both sides.

  • Neutral Air: Spins in place with their hammers outstretched.
  • Forward Air: Performs a somersaulting overhead swing of their hammers in a manner similar to their forward smash. Nana's has a sweetspot that meteor smashes enemies.
  • Back Air: Swings their hammers horizontally behind themselves.
  • Up Air: Swings their hammers above themselves in an arc.
  • Down Air: Holds their hammers below themselves and falls downward.

  • Pummel: Headbutts the enemy.
  • Forward Throw: Popo knocks away the enemy with his hammer.
  • Back Throw: Popo throws the opponent behind himself.
  • Up Throw: Popo tosses the opponent upward and hits them with his hammer.
  • Down Throw: Popo lifts the opponent over his head with both hands and slams them on the ground.

  • Neutral Special: Ice Shot - The Ice Climbers create a block of ice which they hit with their hammers, sending them flying forwards. They slide along the ground and bounce off walls.
  • Side Special: Squall Hammer - The Ice Climbers twirl around with their hammers outstretched, creating an icy whirlwind. You can move them left or right by holding a direction.
  • Up Special: Belay - Popo throws Nana into the air, damaging enemies she runs into, before she pulls Popo up with a rope.
  • Down Special: Blizzard - The Ice Climbers shoot a stream of ice in front of them, damaging enemies and having a chance to freeze them.
  • Final Smash: Iceberg - The Ice Climbers summon a massive iceberg which they can control by holding left and right. The two can move freely during the attack, though if you don't want to risk getting KOed, you can grab onto the condor that circles the iceberg to prevent yourself from falling off.

  • On-Screen Appearance: The Condor flies in with them hanging off its feet. They then jump off while high fiving each other, and the Condor flies off.
  • Taunts:
    • Up Taunt: They set down their hammers and jump up and down once.
    • Side Taunt: They point their hammers diagonally upward and shout "Yup!", as wind blows behind them.
    • Down Taunt: They dance in a circle.
  • Victory Poses:
    • Left: Both jump up and down infinitely.
    • Up: Both nod and high-five one another.
    • Right: Nana hides behind Popo, only showing her face as Popo shifts from left to right.

  • Purple: Default appearance.
  • Blue: Nana's parka resembles Popo's immediately after touching an enemy but before turning completely white.
  • Green: An original color.
  • Indigo: An original color.
  • Red: While using this costume the player controls Nana. Nana resembles her appearance on the American boxart for Ice Climber.
  • Brown: While using this costume the player controls Nana. An original color.
  • White: While using this costume the player controls Nana. The colors of their mittens and boots match those of their default colors. The parka color resembles their sprite after touching an enemy.
  • Orange: While using this costume the player controls Nana. An original color.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

ROBSSBSR(transparent)

R.O.B.

The Last of His Kind

R.O.B. is a peripheral created for the Nintendo Entertainment System. Created as a result of the North American video game crash of 1983, he was used to market the console as a toy in a time where video game consoles were unpopular. He was compatible with Gyromite, a puzzle-platformer where he moved Gyros to move pillars, and Stack-Up, a puzzle game where the player has to control R.O.B. to move color blocks and put them in a specific order.
Moveset

R.O.B. is a Zoner character. He has good projectiles, disjoints, and the ability to both deal damage to enemies and reflect projectiles with his Side Special. However, his large hurtbox can make it easy for enemies to hit him. His only change is a new fuel gauge near his health, which shows how much he can use Robo Burner. He is a heavyweight with no additional movement options.

  • Jab: Two alternating hooks.
  • Side Tilt: A lunging hook.
  • Up Tilt: Quickly thrusts his arms upward.
  • Down Tilt: Quickly thrusts his arms diagonally downward.
  • Dash Attack: A double forearm club.
  • Side Smash: Fires an energy blast forwards, similar to the uncharged Robo Beam.
  • Up Smash: Handstands and activates his thrusters to emit a fiery blast upward.
  • Down Smash: Lowers his torso and spins many times doing a discus clothesline, similarly to Arm Rotor.

  • Neutral Air: Activates his thrusters and somersaults and emits a fiery blast in a circular motion.
  • Forward Air: Swings his arms forwards.
  • Back Air: Leans forward and activates his thrusters to emit a fiery blast behind him.
  • Up Air: Rapidly spins his arms upwards.
  • Down Air: Activates his thrusters to emit a fiery blast downward. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: While holding the opponent in his hand, R.O.B. pulls his arm back and then flings it forward, throwing them away.
  • Back Throw: Flings the opponent behind him with both of his arms.
  • Up Throw: A jumping reverse piledriver.
  • Down Throw: R.O.B. flips the opponent over and drills them into the ground head first, burying them.

  • Neutral Special: Robo Beam - R.O.B. fires a beam from his eye. The beam gains power as time goes on, with the LED of R.O.B.'s head showing the strength of the beam. The beam can be angled and can bounce off of walls.
  • Side Special: Arm Rotor - R.O.B. hops forward and spins his arms, attacking enemies around him. Can also reflect projectiles.
  • Up Special: Robo Burner - R.O.B. activates his thrusters, flying upward. R.O.B. can attack while airborne, but the thrusters deal no damage and have limited fuel, refilling on ground.
  • Down Special: Gyro - R.O.B. fires a Gyro, a spinning top. The top deals damage to anyone that touches. The longer it is charged, the more damage and fast it becomes.
  • Final Smash: Guided Robo Beam - R.O.B. transforms into a laser cannon, first attacking by shooting small homing lasers. After some time, he fires a large beam of energy from his head, which expands at the end to launch foes.

  • On-Screen Appearance: Portions of R.O.B.'s body descend from the sky and assemble together.
  • Taunts:
    • Up Taunt: Faces the screen and spins his arms and head in alternating directions.
    • Side Taunt: Faces the screen and moves his head around, flashing bright lights from his eyes while clapping.
    • Down Taunt: Faces the screen, moves his arms down and then moves them back up again, spinning them whilst he does so.
  • Victory Poses:
    • Left: While advancing forward, R.O.B. rotates his hands outward while his arms point out straight. After halting, he spins his arms in alternating directions and rotates his head 360° counterclockwise. Afterward, he adjusts his arms to face upward, continuously raising and lowering them in a flexing gesture. R.O.B.'s head also rotates 360° clockwise after every two times he pumps his arms.
    • Up: Uses Robo Burner, spins, and then lands. He then proceeds to continuously lower and raise his arms while rotating his head.
    • Right: Turns his head and flashes the lights in his eyes while clapping, similar to his side taunt. He then proceeds to continuously clap, lowering his arms after each clap.

  • Tan: Based on the Japanese version of R.O.B. released for the Famicom. The default color in Asian languages.
  • Grey: Based on the western version of R.O.B. released for the NES. The default color for Western languages.
  • Yellow: Resembles Spike, a glitch enemy from Stack-Up.
  • Pink: Resembles Flipper, a glitch enemy from Stack-Up.
  • Blue: Resembles the Indigo Nintendo GameCube, as well as the Cobalt Blue Game Boy Advance SP.
  • Green: Resembles the R.O.B. Launcher enemy from Brawl's Subspace Emissary.
  • Cyan: Resembles the Pearl Blue Game Boy Advance SP. Also resembles an inverse of his blue costume.
  • White: Resembles the Wii.
  • Virtual Boy: A red and black R.O.B., with its head replaced with a Virtual Boy headset. Unlockable costume.
  • Labo: A R.O.B. constructed out of cardboard, with its head being a Nintendo Labo VR Headset. Unlockable costume.

DuckHuntSSBSR(transparent)

Duck Hunt

The Odd Couple

Duck Hunt is a tag team of the dog and the duck from Duck Hunt. The main goal of the game is to shoot ducks with your NES Zapper, under a time limit and a limited number of bullets. The dog flushes out the ducks for the hunter to shoot and picks up any ducks that are shot down by the player, though if you fail to shoot down any ducks, the dog infamously laughs at the player's misfortune before going back into the grass.
Moveset

Duck Hunt is a Trapper character. They can control the stage with a variety of traps and some good aerials, but lack KO options due to how inconsistent his Smash attacks can be. They has seen no changes to his moveset. They are a middleweight with the ability to crawl, wall jump and hover.

  • Jab: The dog performs a paw swipe, followed by a headbutt, followed by a double-footed side kick.
  • Side Tilt: The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck.
  • Up Tilt: The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward.
  • Down Tilt: The dog swings his lower back forward to propel the duck, who performs a turning peck.
  • Dash Attack: The dog slides onto his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck.
  • Side Smash: The dog and duck look forward before the NES Zapper fires three shots in front of them while they comically dodge the shots.
  • Up Smash: The dog and duck look upward before the NES Zapper fires three shots upward while they comically dodge the shots.
  • Down Smash: The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots.

  • Neutral Air: The dog performs an aerial cartwheel.
  • Forward Air: The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck.
  • Back Air: The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
  • Up Air: The duck pecks upward three times while carrying the dog in tow.
  • Down Air: The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck.

  • Pummel: The duck performs a headbutt.
  • Forward Throw: The dog rears his head back and sways it forward to throw the opponent.
  • Back Throw: The dog spins around to throw the opponent.
  • Up Throw: The dog performs a handstand kick.
  • Down Throw: The dog sways his head downward to slam the opponent onto the ground.

  • Neutral Special: Trick Shot - The dog kicks an explosive can from Hogan's Alley. Press the button to shoot it and have it bounce forward, increasing its power the more it is shot.
  • Side Special: Clay Shooting - The dog tosses a clay pigeon, flying across the screen and dealing little damage to anyone it hits. However, pressing Side Special allows you to shoot the pigeon, dealing damage to anyone nearby.
  • Up Special: Duck Jump - The duck grabs the dog and carries him into the air. You can control the direction you are moving by holding forward or back.
  • Down Special: Wild Gunman - The dog summons a gunman from Wild Gunman, who after a short delay, fires a bullet forward. The gunman summoned determines the strength and speed they fire. The gunman can also be used as a shield, able to absorb some damage.
  • Final Smash: NES Zapper Posse - The dog summons a flock of ducks to fly across the screen, launching anyone in their way into a cutscene. The enemy lands in an open desert, with the dog laughing before jumping away as five gunmen open fire on the foes, dealing damage and launching them.

  • On-Screen Appearance: The dog leaps into an 8-bit sprite of grass with the duck on his back before they both rise from the grass while the dog performs his signature laugh. The grass then disappears in a puff of smoke.
  • Taunts:
    • Up Taunt: The dog performs a frontal handstand, while the duck balances on one of the hind legs and quacks negatively in response.
    • Side Taunt: The dog lays on his side and does his infamous laugh, while the duck flies next to him.
    • Down Taunt: The dog stands on his back legs and does a dance.
  • Victory Poses:
    • Left: The dog jumps into a patch of 8-bit grass. He then, along with the duck, pops up from the grass and proceeds to do his signature laugh.
    • Up: Runs on screen and turns around to kick away a can from Hogan's Alley. He then assumes a pose in which he stands on his left hind leg while raising his right and brings his front legs towards himself.
    • Right: Summons a Wild Gunman to shoot to the left, then another one to shoot to the right. He then continuously holds the pose used to summon them.

  • Default: Default appearance.
  • Black: The dog resembles a Bernese Mountain Dog. The duck resembles a male Saxony duck.
  • Blue: The dog has the bicolor coat pattern of a Border Collie. The duck resembles an American black duck.
  • Brown: The duck resembles a female Orpington duck.
  • White: The dog resembles a Dalmatian. The duck resembles a ruddy shelduck, an orange species with green wings.
  • Tan: The dog resembles a Beagle. The duck resembles a male blue-headed mallard, an uncommon variant.
  • Yellow: The dog's yellow coat additionally resembles its official artwork from the NES game. The duck resembles a mallard.
  • Red: The dog resembles a black Labrador Retriever.
  • Cowboys: The dog and the duck dressed as cowboys. Based off of Wild Gunman. Unlockable costume.
  • Gangsters: The dog and the duck dressed as gangsters. Based off of Hogan's Alley. Unlockable costume.

TakamaruSSBSR(transparent)

Takamaru

The Wandering Samurai

Takamaru is the main protagonist of The Mysterious Murasame Castle. During Edo era Japan, Takamaru was sent by the Shogun to investigate an evil alien menace known as Murasame, who has taken over several neighboring castles and towns. Armed with his trusty katana and a variety of other magic and weapons, he sets off on a journey, fighting off against Murasame’s forces before facing off against him.
Moveset

Takamaru is a Bait & Punish character. He has quick slashing attacks and some very powerful attacks, but due to his sluggish movement speed, he requires good patience to perform well. Takamaru’s main gimmick is Clashing. If Takamaru hits someone with the same kind of move they are currently performing, Takamaru will parry the attack, briefly leaving the enemy vulnerable to damage. The more powerful the attack, the longer the enemy is stunned. He is a lightweight with no additional movement options.

  • Jab: Two slashes followed by a downward slash. Hold the button and he’ll look away as he unleashes a barrage of slashes in front of him.
  • Side Tilt: A horizontal slash.
  • Up Tilt: An upward slash.
  • Down Tilt: A slide kick.
  • Dash Attack: Stops running as he performs a horizontal slash.
  • Side Smash: A wide horizontal slash.
  • Up Smash: A wide arcing upward slash.
  • Down Smash: A downward stab. Can break shields.

  • Neutral Air: A spinning slash.
  • Forward Air: A downward slash. Has a meteor effect.
  • Back Air: A multi-hitting horizontal slash behind him.
  • Up Air: An arcing slash upward.
  • Down Air: A downward stab.

  • Pummel: Knees the opponent.
  • Forward Throw: Slashes the opponent away.
  • Back Throw: Tosses the enemy behind him.
  • Up Throw: Slashes the enemy into the air.
  • Down Throw: Tosses the enemy to the ground and stabs them.

  • Neutral Special: Windmill Swords - Takamaru tosses forward three windmill swords, flying forward, upward and downward. The blades will travel a distance forward, dealing damage to anyone they hit.
  • Side Special: Invisibility Technique - Takamaru briefly disappears, before dashing forward and slashing anyone in front of him. Hold the button to increase the distance Takamaru travels. While charging, quickly tap down to perform an Invisibility Feint, briefly disappearing but staying in place. This move is great for baiting your opponents.
  • Up Special: Tengu Blade - Takamaru flies upward as he is cloaked in a tornado, slashing upward.
  • Down Special: Rising Sun - Takamaru leaps forward, as his blade is cloaked in flame, performing a spinning slash. The leap can be used to jump over enemy attacks.
  • Final Smash: Inazuma Lightning - Takamaru raises his katana into the air as lightning strikes the blade, before slashing forward in a wide area in front of him. Anyone hit will briefly freeze, as the screen darkens and Takamaru turns away to sheath his katana. Upon doing so, the enemy is suddenly barraged by a flurry of invisible slashes, before lightning strikes the caught foes and launches them away.

  • On-Screen Appearance: A tornado materializes onto the stage before disappearing as Takamaru steps out of it.
  • Taunts:
    • Up Taunt: Holds out his katana in front of him, before striking a pose while holding it with both hands.
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: Performs a series of slashes before sheathing his katana.
    • Up: ?
    • Right: ?

  • White: Default appearance.
  • Black: Based off of the Black Ninjas.
  • Red: Based off of the Fire Ninjas.
  • Green: An original color.
  • Brown: An original color.
  • Purple: An original color.
  • Tan: Based off of his appearance in Captain Rainbow.
  • Blue: Based off of his original sprite in The Mysterious Murasame Castle.
  • Armored: An outfit based off of the armor worn traditionally by samurai. Unlockable costume.
  • Ronin: Takamaru wearing a large conical hat and a cloak. Unlockable costume.

3rd Party Characters[]

Sega[]

SonicSSBSR(transparent)

Sonic

The Blue Blur

Sonic the Hedgehog is the main protagonist of the Sonic the Hedgehog series. An anthropomorphic blue hedgehog, he has the ability to run at supersonic speeds. He has a cocky attitude and an easy-going demeanor, but he has a strong sense of justice and a love for freedom and adventure. He uses his abilities to protect the world, primarily from his arch-nemesis, Dr. Eggman.
Moveset

Sonic is a Rushdown character. With easily the fastest ground speed in the game, while he has trouble KOing, he's the king of always being in the enemy's face. His biggest change to his moveset is his Boost Meter. This meter allows him to use his Side Special, which slowly drains when Sonic uses it. To gain boost, Sonic has to deal damage to enemies, but you can also increase it by performing Tricks. To perform a trick, press shield or taunt quickly after landing an aerial attack, a Homing Attack, or shortly after using your Up Special. He is a mid-lightweight with the ability to wall jump.

  • Jab: The Punch + Punch + Kick combo from Sonic the Fighters.
  • Side Tilt: The Horse Kick from Sonic the Fighters.
  • Up Tilt: A flip kick. Based off of Sonic Updraft from Sonic Battle.
  • Down Tilt: A sweeping kick.
  • Dash Attack: Leaps while kicking.
  • Side Smash: The Wind-Up Punch from Sonic the Fighters.
  • Up Smash: Does a jumping Spin Dash.
  • Down Smash: Does a splitting kick.

  • Neutral Air: Curls up and rolls while slightly undulating up and down.
  • Forward Air: An axe kick. Based off of the Eagle Kick from Sonic Battle. Has a meteor effect.
  • Back Air: A backwards spinning kick.
  • Up Air: Turns upside-down and then does a scissor kick
  • Down Air: The Bound Jump from Sonic Adventure. Can only be used once in the air, but bounces you into the air if it hits the ground. If you hit the enemy, you can use it a second time.

  • Pummel: A knee strike.
  • Forward Throw: A stretch kick.
  • Back Throw: Quickly backflips repeatedly with the opponent in tow before performing a tomoe nage.
  • Up Throw: Heaves the opponent overhead and then stabs them with his quills to launch them upwards.
  • Down Throw: Pins the opponent to the ground and then Spin Dashes onto them.

  • Neutral Special: Homing Attack - Sonic curls up into the air and begins charging. Release the button and Sonic will charge at the closest enemy. The longer it is charged, the more damage it deals.
  • Side Special: Boost - Sonic runs forward as a shockwave of energy surrounds him. He'll move faster than he normally does in this state, and can charge into enemies to deal damage. He can even jump. Using Boost slowly drains the Boost meter.
  • Up Special: Spring Jump - Sonic summons a spring under him and bounces off of it, launching himself into the air. The spring will stick around if it is used on the ground, and in the air, it can damage enemies as it falls.
  • Down Special: Spin Dash - Sonic curls up into a ball and charges up before launching himself towards the enemy. Rapidly pressing the attack button allows you to charge it. You can turn around while in ball form and even jump, though doing so will cancel the attack.
  • Final Smash: Super Sonic - Sonic transforms into Super Sonic. In this form he gains the ability to fly freely across the screen, dealing damage to anyone he touches.

  • On-Screen Appearance: Sonic Spin Dashes onto the stage from the foreground and strikes a pose.
  • Taunts:
    • Up Taunt: Somersaults and then crosses his arms with his index finger pointing out, one of his signature poses, while making three tsking sounds.
    • Side Taunt: Performs the Super Peel Out, a technique that debuted in Sonic the Hedgehog CD, while saying "Sonic Speed!" with a grin.
    • Down Taunt: Performs the windmill, a breakdancing move, while saying "Come on!"
  • Victory Poses:
    • Left: Sprints off-screen and then sprints back on-screen before giving a thumbs up, saying "That was almost too easy!"
    • Up: Runs up to the camera and grabs the blue Chaos Emerald, then poses with it while saying "Piece of cake!"
    • Right: Performs the pike, sweep kick attack and back flip from Sonic the Hedgehog (2006) then strikes a pose, saying "Let's do that again sometime!"

  • Blue: Default appearance.
  • Red: Based off of Knuckles the Echidna.
  • Pink: Based off of Amy Rose.
  • Black: Based off of Shadow the Hedgehog.
  • White: Based off of Silver the Hedgehog.
  • Purple: Based off of Espio the Chameleon.
  • Green: Based off of Jet the Hawk.
  • Dark Blue: Based off of his Werehog form.
  • Classic: Replaced with Classic Sonic. Unlockable costume.
  • Boom: Sonic's design from Sonic Boom. Unlockable costume.

TailsSSBSR(transparent)

Tails

Twin-Tailed Genius

Miles "Tails" Prower is a major character in the Sonic the Hedgehog series. An anthropomorphic fox with twin-tails, he is a mechanical genius and a skilled pilot, able to spin his tails like a helicopter to fly. Though timid at first, after meeting Sonic he became more confident, outgoing and brave, looking up to him and helping him during his adventures.
Moveset

Tails is a Mix-Up character. While he isn't as fast as Sonic, he is still a speedy character, utilizing his mix of both ground and air mobility to constantly pressure the enemy with damage. He is a mid-lightweight with two double jumps and the ability to hover.

  • Jab: Two punches followed by a flurry of punches forward.
  • Side Tilt: A tail swipe.
  • Up Tilt: An overhead tail swing.
  • Down Tilt: A tail sweep.
  • Dash Attack: Flies forward with both his fists out.
  • Side Smash: Reels back before clapping his hands together.
  • Up Smash: The Magic Hand pops out of the ground and uppercuts foes.
  • Down Smash: The Magic Hand appears and Tails swings it around him to attack enemies on both sides

  • Neutral Air: Curls up and rolls while slightly undulating up and down.
  • Forward Air: A tail swipe.
  • Back Air: Spins his tails behind him.
  • Up Air: An upward kick.
  • Down Air: The Tails Dunk from Sonic Battle, whipping his tails under him and meteor smashing anyone hit.

  • Pummel: Strikes the enemy with his tails.
  • Forward Throw: Airlift, having Tails fly forward while carrying the foe. While holding them, Tails can toss them at any time in four directions.
  • Back Throw: Throws the opponent behind him and kicks them away.
  • Up Throw: Tosses the enemy into the air.
  • Down Throw: Carries the enemy into the air before slamming them down.

  • Neutral Special: Electron Cannon - Tails summons an arm cannon and fires a ball of electricity that slowly flies forward. Can be used to trap enemies, and deals multiple hits. In the air the shot is fired at a downward angle.
  • Side Special: Rhythm Twister - Tails flies forward, performing two spinning tail swipes. Keep tapping the button to increase the number of tail swipes.
  • Up Special: Tornado Attack - Tail spins, creating a vortex of wind while rising into the air. This damages anyone that touches Tails as he rises.
  • Down Special: Spin Dash - Tails curls up into a ball and charges up before launching himself towards the enemy. Similar to Sonic's, but trades in some speed for a bit more damage.
  • Final Smash: Tornado - Tails hops into the Tornado and flies away, before appearing on the foreground. A targeting reticle appears, and the player can control it to have Tails fire machinegun bullets at enemies. Pressing special has the Tornado fire missiles, causing heavy damage to anyone hit. After some time, the Tornado flies into the air and Tails jumps off.

  • On-Screen Appearance: Flies into the screen with his tails before landing on the ground.
  • Taunts:
    • Up Taunt: Jumps and yells "Yeah!"
    • Side Taunt: Pulls out his Miles Electric and checks it before putting it away.
    • Down Taunt: Spins his tails under him and floats in the air.
  • Victory Poses:
    • Left: Tails lands after flying, and backflips, before looking at the screen with his hands on his hips saying "I did it Sonic!".
    • Up: Spins his tails around before giving a thumbs up, saying "That was incredible!".
    • Right: Flies around before raising his fist into the air, saying "Yeah I got it!".

  • Yellow: Default appearance.
  • Cream: Based off of Cream the Rabbit.
  • White: Based off of Rouge the Bat.
  • Black: Based off of Charmy Bee.
  • Purple: Based off of Blaze the Cat.
  • Red: Based off of Chip.
  • Brown: Based off of Marine the Raccoon.
  • Blue: Based off of the Chao.
  • Classic: Replaced with Classic Tails. Unlockable costume.
  • Boom: Tail's design from Sonic Boom. Unlockable costume.

DrEggmanSSBSR(transparent)

Dr. Eggman

Man With the Master Plan

Dr. Ivo Robotnik, better known by his alias, Dr. Eggman, is the main antagonist of the Sonic the Hedgehog series. An evil scientist with an IQ of 300, he is Sonic's archnemesis, with dreams of taking over the world and building his own empire. He has created a variety of robots, including his never-ending army of Badniks, the E-100 series, and his most powerful creation, Metal Sonic.
Moveset

Dr. Eggman is a Trapper character. With his Egg Mobile, he is a super-heavyweight with the ability to hover, imposing his status onto the battlefield with his mech's devastating power, and utilizes a variety of projectiles and traps to create set-ups. His Egg Mobile also has Armored Metal, allowing him to armor through weak attacks. However, the Egg Mobile is slow, and if Eggman takes over 80%, the Egg Mobile will explode, leaving Eggman in a Mechless state. During this, Eggman becomes a middleweight character with no additional movement options, and though he is faster, and has little options for attacking enemies. The mech will reappear on-stage after some time has passed, though if Eggman is KOed during this time, he'll respawn with the mech immediately.

  • Jab: The Egg Mobile performs a one-two punch, before spinning its arm to deal multiple hits.
  • Side Tilt: A small cannon appears on the Egg Mobile's side, firing a short-ranged shot of energy forward.
  • Up Tilt: Eggman pulls out a small gun and fires a blast of energy into the air.
  • Down Tilt: The Egg Mobile ejects a spiked spinning disc in front of it before it returns.
  • Dash Attack: The Egg Mobile deploys two large spikes in front of it as it rushes forward.
  • Side Smash: A large hammer appears in front of the Egg Mobile, which winds up before slamming down.
  • Up Smash: Two drills replace the Egg Mobile's arm as it drills upward.
  • Down Smash: The Egg Mobile's arms become larger, before smashing the ground besides it.

  • Neutral Air: The Egg Mobile summons four metal orbs which quickly spin around it.
  • Forward Air: The Egg Mobile's arm becomes a large spear, which stabs forward.
  • Back Air: The Egg Mobile's arm becomes a spiked ball, which it uses to bash enemies behind it.
  • Up Air: A cannon appears on the Egg Mobile's back and fires a shot of energy upward.
  • Down Air: The Egg Mobile ejects a wrecking ball, which it swings downward.

  • Pummel: Zaps the enemy with an electric grabber.
  • Forward Throw: The Egg Mobile's arm increases in size and punches the enemy.
  • Back Throw: The Egg Mobile's arm increases in size and grabs the enemy before tossing them backwards.
  • Up Throw: The Egg Mobile's arms increase in size, it rises into the air, and then slams the enemy downward.
  • Down Throw: The Egg Mobile slams the enemy to the ground, then rises into the air, and stabs the enemy with a large spike.

  • Neutral Special: Lock-on Rockets - A cannon appears on the back of the Egg Mobile, as a targeting laser appears. Hold up and down to aim the laser, and if it hits an enemy, a targeting reticle appears. Release the button, and Eggman fires a small missile at the enemy. The longer you hold the reticle on the enemy, the more missiles are fired, though you can only fire up to four missiles.
  • Side Special: Egg Drill - Wheels on the side appear on the Egg Mobile, as it rushes forward and attacks with a large drill. Press the attack button again, and Eggman will fire the drill as an exploding projectile.
  • Up Special: Egg Flight - The Egg Mobile's limbs retract as it begins flying. You have free aerial movement, though you cannot attack while flying. Attempting to do so will cause the Egg Mobile to start falling.
  • Down Special: Badniks - Eggman summons a Badnik, which will patrol around and attack enemies. Eggman summons them in a set order, but he is limited to summoning 3 Badniks per stock. Only 2 Badniks can be on-screen at a time.
    • Moto-Bug: Patrols a set area. When an enemy comes near, it revs up before charging forward towards them.
    • Buzz Bomber: Flies across the screen. When an enemy is in its sights, it fires a blast of energy at a downward angle.
    • Orbinaut: Patrols a set area. It is surrounded by spiked balls, which it launches at enemies when they are in front of it. This will leave the Orbinaut vulnerable, though it will regain these spiked balls after a set time.
    • Slicer: Stands in place. When an enemy comes near, it will launch its claws directly at them as a projectile.
    • Caterkiller: Chases towards the enemy. Its spiky body damages anyone that touches it, leaving its head the only vulnerable area of attack.
  • Final Smash: Death Egg Robot - Eggman yells out "Get a load of this!" and flies off screen, before appearing in the background piloting the Death Egg Robot. A large reticle appears on screen, and by pressing the attack button, Eggman will fire one of the mech's arms at the stage, dealing heavy damage. He can perform this attack twice before getting back on stage.

  • Jab: A simple slap.
  • Side Tilt: A slap forward.
  • Up Tilt: A slap upward.
  • Down Tilt: A slow kick.
  • Neutral Aerial: Another simple slap.
  • Forward Aerial: A slap forward.
  • Back Aerial: A slap behind him.
  • Special: Ray Gun - Eggman pulls out a ray gun and fires a small blast of energy from it.

  • On-Screen Appearance: Flies in on his Egg Mobile before it transforms into its Walker form, saying "All systems, full power!".
  • Taunts:
    • Up Taunt: Eggman raises his fists into the air as the Egg Mobile jumps up and down.
    • Side Taunt: Eggman laughs maniacally.
    • Down Taunt: The Egg Mobile suddenly sparks and turns off, as Eggman becomes angry and hits it, causing it to turn back on.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Red: Default appearance.
  • Blue: The Egg Mobile's color is based on Metal Sonic.
  • Yellow: The Egg Mobile's color is based on Emerl.
  • Green: The Egg Mobile's color is based on ZERO.
  • Orange: The Egg Mobile's color is based on E-104 Epsilon.
  • Purple: The Egg Mobile's color is based on E-105 Zeta.
  • Brown: The Egg Mobile's color is based on the Camouflage outfit from Sonic Adventure 2
  • Black: Based off of Eggman Nega.
  • Classic: Dr. Eggman and the Egg Mobile's design in the classic games. Unlockable costume.
  • Eggrobo: Replaced with an Eggrobo. Unlockable costume.

ArleSSBSR(transparent)

Arle

?

Arle Nadja is the main protagonist for the Madou Monogatari series, and the Puyo Puyo series. A young sorceress with magical powers, she travels the world in search of adventure with her pet and friend, Carbuncle. She is cheerful and a bit of a tomboy, but is often weirded out by the many people she meets and often makes snarky comments about them.
Moveset

Arle is a Trapper character. Her most important tool is her Puyo. Arle can place these down with her Neutral Special, in which they’ll appear in pairs of either Red, Blue or Green colors. When four Puyo come together, they’ll pop, dealing damage to anyone nearby. Attacking them will move them in the opposite direction, and hitting Puyos that are connected together will move all of them. However, if an enemy attacks them, they’ll pop immediately, dealing no damage. By setting up combos where one group of Puyos pops right after the other, you can multiply the damage of the pop. Popping Puyos and damaging enemies with them also fills a Fever Gauge, which increases the size and damage of Arle’s spells the higher it is, alongside granting other effects depending on how much of the gauge is filled. The Fever Gauge will go down automatically as time goes on. Arle is a lightweight with the ability to crawl.

  • Jab: A punch, followed by a kick, followed by a blast of magic.
  • Side Tilt: A side kick.
  • Up Tilt: Swings her arm and points upward, emitting fire.
  • Down Tilt: A sweep kick.
  • Dash Attack: Trips and falls, sliding across the ground a short distance.
  • Side Smash: Performs Judgement, creating a powerful blast of magic in front of her. When over half the Fever Gauge is full, the blast becomes a projectile that travels a short distance before exploding.
  • Up Smash: Performs Heaven’s Ray, creating a pillar of light that damages enemies touching it. When over half the Fever Gauge is full, the beam is wider and lingers on stage for a few seconds after the attack lands.
  • Down Smash: Performs Thunder, creating two blasts of electricity near Arle. When over half the Fever Gauge is full, four thunderbolts are created, increasing the attack’s range.

  • Neutral Air: Performs a weaker version of Bayoen, spinning as flowers appear around her.
  • Forward Air: A spinning kick forward.
  • Back Air: A short-ranged electric blast forward.
  • Up Air: Creates an explosion above herself, sending her downward.
  • Down Air: Creates an icicle under her before it quickly shatters.

  • Pummel: Carbuncle punches the foe.
  • Forward Throw: Carbuncle headbutts the foe, knocking them away.
  • Back Throw: Carbuncle headbutts the foe from behind, knocking them away.
  • Up Throw: Arle tosses the foe into the air, as Carbuncle fires a laser from his forehead gem.
  • Down Throw: Arle tosses the enemy to the ground as Carbuncle jumps on them.

  • Neutral Special: Puyo Drop - Arle summons a pair of Puyos of random color, which falls from the sky. Pressing special while the Puyo is falling will rotate it, while holding it will cause the Puyo to immediately drop. When four Puyos of the same color come together, they pop, damaging anyone nearby. Chain multiple Puyos together to further increase damage.
  • Side Special: Fireball - Arle shoots forward a fireball. The fireball is useful for pushing distant Puyos. When over half the Fever Gauge is full, the Fireball will explode on impact, launching foes.
  • Up Special: Ice Storm - Arle spins while flying in the held direction, enveloped in an icy wind. When over half the Fever Gauge is full, it gains an increase in speed and distance, and gains the ability to freeze enemies.
  • Down Special: Mind Blast - Arle creates a slow-moving blast that, upon contact with a foe, stuns them. When over half the Fever Gauge is full, it gains an increase in speed and distance, and gains the ability to break shields.
  • Final Smash: Bayoen - Arle creates a tornado of flower petals around her. If the attack connects, she briefly appears in a field of flowers before firing a blast of energy into the air. The caught foes are then pelted by a rain of Garbage Puyo, before a massive Sun Puyo comes down, crashes onto the stage, and creates a massive explosion.

  • On-Screen Appearance: A wall of Puyos pop in a chain, revealing Arle and Carbuncle behind it as they strike a pose.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: Jumps up in the air before posing while making a peace sign, saying “We did it Carby!”. Carbuncle jumps up and down in celebration, saying “Gu gu!”
    • Up: ?
    • Right: ?

  • Orange: Default appearance.
  • Yellow: Based off of Amitie.
  • Red: Based off of Ringo.
  • Blue: Based off of Rulue.
  • Grey: Based off of Schezo.
  • Green: Based off of Dark Prince.
  • Brown: Based off of Arle’s appearance in the Compile Puyo Puyo games.
  • Dark Red: Based off of Doppelganger Arle.
  • DA!: Arle’s outfit in Puyo Puyo DA!. Unlockable costume.
  • Kitty:Arle’s Kitty outfit from Puyo Puyo!! Quest. Unlockable costume.

BayonettaSSBSR(transparent)

Bayonetta

Umbra Witch

Bayonetta is the main protagonist of the Bayonetta series. Born as Cereza, she is one of the last of the Umbra Witches and is the child of the Umbra Witch Rosa and Lumen Sage Balder. Her birth caused a rift between witches and sages that would eventually escalate into the clan wars and the witch hunts, eventually leading to the death of Rosa when Balder is falsely accused of starting an attack. Learning of this Cereza lost the will to live, being sealed inside a red jewel for 500 years by her friend Jeanne to keep her safe. Reawakened centuries later with no memories of her past, she changes her name to Bayonetta, dedicating her life to killing the angels of Paradiso and regaining her lost memories.
Moveset

Bayonetta is a Hit-and-Run character. She has an incredibly strong combo game thanks to her ability to use Bullet Arts to extend many of her attacks and increase the number of hits they do. Alongside that, she has Bat Within, allowing her to perform a teleport when hit by an attack early during a roll, sidestep or air dodge, or late after using Witch Time. While she takes half damage, she receives no knockback. Overall, while she racks up damage quickly, she lacks reliable KO options. She is a lightweight with the ability to wall jump and wall cling.

  • Jab: Bayonetta performs 3 pistol whips (a lunge with her left gun, a back-handed strike with her right, and an uppercut with the left), then performs a barrage of pistol whips, concluded by a thrusting pistol whip.
  • Side Tilt: Bayonetta performs 3 consecutive kicks (a front kick, a spin kick, and an upward roundhouse kick).
  • Up Tilt: An upwards pistol whip.
  • Down Tilt: A sweep kick to launch opponents airborne.
  • Dash Attack: The Stiletto: a forward rushing pistol whip.
  • Side Smash: Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw a punch.
  • Up Smash: Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut.
  • Down Smash: The Heel Stomp; Bayonetta stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly's foot, which stomps shortly after her.

  • Neutral Air: A spinning roundhouse kick.
  • Forward Air: Bayonetta performs 2 pistol whips (a straight with her left, and a backhanded strike with her right), and a downward-arc spin kick.
  • Back Air: A high-angle back kick.
  • Up Air: A bicycle kick.
  • Down Air: A split-legged axe kick.

  • Pummel: The Slap Punish Attack, slapping the enemy.
  • Forward Throw: The Tetsuzanko, a technique based on the tie shan kao used in Bajiquan.
  • Back Throw: A jumping roundhouse kick.
  • Up Throw: An outside crescent kick.
  • Down Throw: Stomps the opponent into the ground.

  • Neutral Special: Bullet Climax - Bayonetta fires a volley of bullets at a slight upward angle. Hold the button to charge it and transform them into Charge Bullets, which are stronger but only active for the first four shots.
  • Side Special: Heel Slide / After Burner Kick - On the ground, Bayonetta performs a sliding kick. Hold the button to have her fire her guns to deal increased damage. In the air, Bayonetta performs a diagonally upwards kick, which can be performed twice if the first kick hits an enemy.
  • Up Special: Witch Twist - Bayonetta spins in the air, rising upwards while damaging enemies in her way. Though the distance it travels is low, it can be used twice in the air.
  • Down Special: Witch Time - Bayonetta performs a backflip. If an enemy hits her during it, they will be slowed down in time, and left vulnerable to damage. The time the enemy is slowed down decreases the more the move is used.
  • Final Smash: Infernal Climax - Bayonetta enters Witch Time, slowing down the entire stage. A Climax Gauge appears on the bottom of the screen, filling up when Bayonetta attacks enemies. When it's full, hitting an enemy with an attack will have them enter a cutscene, where Bayonetta summons Gomorrah to attack foes. Instantly KOs at over 100%.

  • On-Screen Appearance: Emerges from her Bat Within form while surrounded by the Umbra Witches' symbol, then proceeds to wield her guns.
  • Taunts:
    • Up Taunt: Twirls around, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum."
    • Side Taunt: Gracefully spins around, then points both guns directly in front of herself, saying, "New 'do, dead you."
    • Down Taunt: Strikes a pose while flourishing her guns before looking away and then looking forward, while her glasses briefly emit a light purple glint upon concluding.
  • Victory Poses:
    • Left: Dances and says "Miss me, baby?"
    • Up: Performs the Break Dance move then strikes a pose, saying "Dreadful." or "Don't make me beg."
    • Right: Faces her back to the screen while holding her guns up beside her face. Afterwards, she pirouettes like a ballerina, then aims her guns to the right with a pose, saying "That all you got?" or "You're making it easy."

  • Black: Default appearance. Based on her appearance in Bayonetta 2.
  • Original: Based on her appearance in Bayonetta.
  • Yellow: Resembles her yellow alternate color from Anarchy Reigns.
  • Green: Resembles her green alternate color in Anarchy Reigns.
  • Red: Based on Jeanne, Bayonetta's friendly rival.
  • Pink: Resembles her time-displaced, younger self whom she watches over in Bayonetta.
  • White: Resembles the platinum and pure platinum trophies in Bayonetta 2, which depict her in a silvery color scheme.
  • Blue: Resembles her blue alternate color in Anarchy Reigns.
  • Dress: Bayonetta's Dress A outfit from the prologue of Bayonetta 2. Unlockable costume.
  • Nun: Bayonetta's Nun outfit from the introduction cutscene of Bayonetta. Unlockable costume.

JokerSSBSR(transparent)

Joker

The Great Phantom Thief

Joker, known as Ren Amamiya as a civilian, is the protagonist of Persona 5. After being falsely accused of assault, he was labeled a delinquent and moved to Tokyo, Japan to attend Shujin Academy as part of his probation. After discovering a mysterious app on his phone, he learns it is a way to enter the Metaverse, a parallel universe that manifests an individual's twisted desires into a dream-like fantasy. After discovering how his gym coach, Suguru Kamoshida, sees others, he rebels against him, awakening his Persona, and donning the mask and cloak of "Joker". From there, he leads the Phantom Thieves of Hearts, and pursues corrupt adults who victimize the young.
Moveset

Joker is a Rushdown character. With good speed and fast attacks, he is great at comboing the enemy. His main gimmick is the Rebellion Gauge. The gauge fills up when Joker takes damage (more if he uses his Down Special). Once the gauge fills up, he can summon his Persona, Arsene, to give himself a boost in damage. He is a middleweight with no additional movement options.

  • Jab: Performs an inward slash, backhanded stab, then an outward slash. Arsene performs an inwards upward swipe, followed by a second swipe with the opposite arm, then a hand thrust.
  • Side Tilt: Performs a double thrust with his knife, with the second thrust going at a higher angle. Arsene thrusts his right hand forward before raising it in a beckoning gesture.
  • Up Tilt: An upwards swing with his knife that sends it spinning into the air before Joker catches it backhandedly. Arsene raises his hand with a beckoning gesture, emanating electricity from his palm.
  • Down Tilt: A baseball slide. Arsene performs a slide alongside him.
  • Dash Attack: Performs a roundhouse kick followed by a spinning side kick. Arsene performs a delayed football kick, which comes out alongside Joker's second kick.
  • Side Smash: Rears back and swings downwards with both hands directly in front of him. Arsene swings his arms downwards, causing an X-shaped slash in front of the duo.
  • Up Smash: Spins inwards while facing the screen, performing a knife uppercut with his right arm. Arsene swings his leading arm above himself.
  • Down Smash: Sweeps the floor with a knife swipe in front of himself, then behind. Arsene kicks in front, then behind himself.

  • Neutral Air: Strikes in a circle while doing two inward corkscrews in the air. Arsene lays his back against Joker and slashes alongside him, forming a perfect circle slash around the duo.
  • Forward Air: A hook kick, followed by a roundhouse kick. Arsene performs a delayed roundhouse kick that comes out alongside Joker's second kick.
  • Back Air: An upward swipe behind himself. Arsene performs a swift downward chop of his hand, causing the duo's attacks to interlock with each other.
  • Up Air: A corkscrew flying kick with a finishing kick. Arsene performs a delayed upwards hand swing in tandem with Joker's last hit.
  • Down Air: An upside-down knife swing with a bit of delay before the swipe. Arsene performs a delayed foot stomp that comes out a couple of frames after Joker's attack. Has a meteor effect.

  • Pummel: Knees his opponent.
  • Forward Throw: Tosses the opponent forward with a flourish of his arm.
  • Back Throw: Trips the opponent over his foot.
  • Up Throw: Throws the opponent directly upwards with a flourish.
  • Down Throw: Magically slams the opponent onto the ground while posing and flourishing his left arm, sending the opponent bouncing upwards.

  • Neutral Special: Gun / Gun Special - Joker fires shots from his gun. Joker can keep firing by tapping the special, can dodge between shots by tapping left or right, can fire around him in the air, or under him by holding down while airborne. With Arsene, the attack becomes Gun Special, firing three shots instead of one.
  • Side Special: Eiha / Eigaon - Joker snaps his fingers, launching a bolt of dark energy that causes enemies to take continuous damage if they are hit. With Arsene, the attack becomes Eigaon, a larger and more powerful version that deals multiple hits.
  • Up Special: Grappling Hook / Wings of Rebellion - Joker throws a grappling hook upwards, grabbing ledges and any airborne targets, bringing them down to use for an attack. With Arsene, the attack becomes Wings of Rebellion, having Joker fly in the air with Arsene's wings. It goes extremely high, though it doesn't cause damage to enemies.
  • Down Special: Rebel's Guard / Tetrakarn / Makarakarn - Joker assumes a defensive stance. Any attacks he takes will cause him to absorb the damage, while filling up with Rebellion Gauge. With Arsene, the attack is replaced with Tetrakarn, a counterattack, and Makarakarn, a reflector, changing depending on what hits Joker.
  • Final Smash: All-Out Attack - Joker rushes forward, sending anyone in his way into a cutscene. Joker and three members of the Phantom Thieves jump into the air, before rushing across the screen to damage the trapped foes. Joker then lands on the ground and fixes his glove as stars spray from the enemy. Instantly KOs at over 100%.

  • On-Screen Appearance: Drops from the top of the screen, similar to how the party begins most battles in Persona 5, then adjusts a glove just like in his up taunt.
  • Taunts:
    • Up Taunt: Smiles and tugs his glove while facing towards the camera, imitating the splash screen from the end of All-Out Attack. Morgana pumps his paw while saying "Looking cool, Joker!" before posing akimbo.
    • Side Taunt: Poses with his gun pointed, gun arm over his dagger arm. Morgana poses akimbo and playfully laughs while showing starry eyes.
    • Down Taunt: Faces his back towards the camera. Morgana goes "He-hey!" while bouncing on the spot, before crossing his arms.
  • Victory Poses:
    • Left: Morgana happily bounces around Joker. Joker gestures to Morgana before running towards the left.
    • Up: Joker scratches his head as Morgana, transformed as the Morganamobile, drives up next to Joker, picks him up, and drives towards the left.
    • Right: Morgana turns dramatically toward the screen, which ends up hitting him in the face. Joker gestures to Morgana before running towards the left.

  • Black: Default appearance.
  • Purple: Resembles the thematic color of Revelations: Persona.
  • Blue: Based on the thematic color of Persona 3.
  • Yellow: Based on the thematic color of Persona 4.
  • Red: Based on the thematic color of Persona 5.
  • White: Resembles Goro Akechi, a temporary member of the Phantom Thieves of Hearts, in his Crow outfit.
  • School: Joker's Shujin Academy school uniform.
  • School White: Resembles his summer uniform.
  • Dancing: Joker's appearance in Persona 5: Dancing in Starlight. Unlockable costume.
  • Swimsuit: Joker wearing the blue trunks he wears in the beach scenes in Persona 5. Unlockable costume.

Capcom[]

MegamanSSBSR(transparent)

Mega Man

The Blue Bomber

Mega Man is the titular protagonist of the original Mega Man series. Originally a robot named Rock created by Dr. Light, after the scientist's former friend, Dr. Wily, reprogrammed his robots, Rock volunteered to be converted into a fighting robot and defend the world against Dr. Wily's robotic threats, becoming Mega Man.
Moveset

Mega Man is a Zoner character. He has seen some big changes in his moveset in order to give his moves more utility and make him feel more satisfying to play. His main gimmick is his ability to charge up a Charge Shot by holding the attack button, allowing him to fire a damaging Buster shot. He can follow it up before or after one of his specials, making the move a great combo tool. He is a mid-heavyweight and has no additional movement options.

  • Jab: Fires a shot from the Mega Buster. Hold the button to charge up and fire a Charge Shot, which deals more damage.
  • Side Tilt: Fires a shot from the Mega Buster while walking forward.
  • Up Tilt: Uses the Mega Upper, performing a jumping uppercut.
  • Down Tilt: Uses the Slide, performing a sliding kick.
  • Dash Attack: Uses the Pile Driver, flying forward while charging into enemies with a spike.
  • Side Smash: Uses the Hard Knuckle, firing a powerful shot that increases in speed the more it is charged.
  • Up Smash: Uses the Spark Shock to create a blast of electricity that increases in height the more it is charged.
  • Down Smash: Uses the Block Dropper to create two rock blocks that fall to the ground.

  • Neutral Air: Fires a shot from the Mega Buster.
  • Forward Air: Uses the Rolling Cutter, tossing it forward as a boomeranging projectile.
  • Back Air: Uses the Laser Trident, firing a trident-shaped energy behind him. The shot absorbs other projectiles.
  • Up Air: Shoots a shot with the Air Shooter upward. The attack drags enemies upward.
  • Down Air: Uses the Freeze Cracker, firing an icy shot downward. If it hits a surface, it will split into smaller shots that fly upwards.

  • Pummel: Squeezes the enemy with the Super Arm.
  • Forward Throw: Throws the enemy forward.
  • Back Throw: Throws the enemy backwards.
  • Up Throw: Throws the enemy upward.
  • Down Throw: Throws the enemy backwards.

  • Neutral Special: Metal Blade - Mega Man pulls out a metallic sawblade that passes through foes, and can be aimed in all eight directions.
  • Side Special: Chain Blast - Mega Man fires a bomb that floats forward. When it comes into contact with an enemy, it will float near them before exploding. Mega Man can chain multiple bombs together onto the same opponent to further increase the explosion's size and damage.
  • Up Special: Rush Coil - Mega Man summons Rush below him, before springing into the air. Rush will stay on screen for a few seconds, and Mega Man or even his opponents can use him to jump again. Just be careful, as eventually he’ll teleport away.
  • Down Special: Jewel Satellite - Mega Man creates four jewels that rotate around him. These jewels will damage enemies that touch them and absorb projectiles, disappearing on hit. Press Down Special again, and Mega Man will toss the shield as a projectile in front of you, increasing in damage the more jewels are on the shield. Has a brief cooldown after use.
  • Final Smash: Mega Legends - Mega Man fires a Black Hole Bomb, sucking in nearby enemies and sending them into a cutscene. Summoning X, Mega Man.EXE, Star Force Mega Man, Mega Man Volnutt, Proto Man and Bass, all 7 of them fire beams of energy at the enemy, sending them flying.

  • On-Screen Appearance: Warps into the stage, resembling the way Mega Man warps in when he starts a stage in the Mega Man games.
  • Taunts:
    • Up Taunt: Poses with his opposite arm in its cannon form while facing the screen, then pumps said arm to his side.
    • Side Taunt: Turns his back to the screen and poses with his leading arm in its cannon form.
    • Down Taunt: In a kneeling posture, he punches the ground with his opposite arm and warps out. He then warps back in.
  • Victory Poses:
    • Left: Teleports on to the screen and imitates the pose from the Japanese title screen of Mega Man (Rockman).
    • Up: Fires three shots from his Mega Buster from right to left, and finally poses.
    • Right: Dashes forward, points his Mega Buster up in the air, and finally poses.

  • Blue: Default appearance.
  • Red: Based off of Mega Man's appearance with utility items like the Rush Coil.
  • Green: Based off of Mega Man's appearance with the Hyper Bomb, Leaf Shield, Search Snake, Rain Flush, Gyro Attack, Centaur Flash and Tornado Blow.
  • Brown: Based off of Mega Man's appearance with the Metal Blade, Ring Boomerang and Silver Tomahawk.
  • Cyan: Based off of Mega Man's appearance with the Gemini Laser, Skull Barrier, Crystal Eye, Blizzard Attack, Jewel Satellite and Block Dropper.
  • Chartreuse: Based off of Mega Man's appearance with the Slash Claw and Astro Crush.
  • Orange: Based off of Mega Man's appearance with the Fire Storm, Atomic Fire, Flame Blast, Flame Sword, Wave Burner, Magma Bazooka and Solar Blaze.
  • Grey: Based off of Mega Man's appearance with the Thunder Beam, Top Spin and Thunder Wool.
  • Rock: Based on Mega Man's normal appearance as Rock. Unlockable costume.
  • ?: ?. Unlockable costume.

ZeroSSBSR(transparent)

Zero

Legendary Maverick Hunter

Zero is a major protagonist in the Mega Man X series. The greatest creation of Dr. Wily, he was sealed in a capsule when the doctor was unable to control him, awakening decades later when he was discovered by a group of Reploids. Zero destroyed most of them, except for their leader Sigma, who he was defeated by. Brought to the Maverick Hunters, when he reawoke, he had no memory of his previous actions, and decided to join the group, becoming one of its high-ranking members.
Moveset

Zero is a Rushdown character. Utilizing his Z-Saber’s quick attacks in combination of a variety of techniques, he can perform a variety of combo strings. Zero has a unique air dash called Hienkyaku, which grants him invincibility while performing it. He is a mid-lightweight with the ability to air dash and wall jump.

  • Jab: A three hit combo with the Z-Saber.
  • Side Tilt: Performs Raijingeki, stabbing his Z-Saber forward as it courses with electricity.
  • Up Tilt: An upward slash.
  • Down Tilt: A crouching slash.
  • Dash Attack: Performs Shippuuga, dashing forward and performing a multi-hitting slash.
  • Side Smash: Performs Hadangeki, performing an overhead slash that sends forward a short-ranged blade of energy.
  • Up Smash: Performs Shoenzan, performing an upward slash that releases a trail of fire, with an explosion at the end.
  • Down Smash: Performs Rakuhouha, punching the ground and releasing a blast of energy around him.

  • Neutral Air: Performs Kuenzan, spinning around while swinging the Z-Saber.
  • Forward Air: A Z-Saber swing forward.
  • Back Air: An overhead slash behind Zero.
  • Up Air: An arcing sword swing upward.
  • Down Air: Performs Hyouretsuzan, transforming the Z-Saber into a large icicle and stabbing it downwards.

  • Pummel: A knee strike.
  • Forward Throw: Charges his Z-Buster then fires a point-blank shot into the enemy’s chest.
  • Back Throw: Dashes past the foe and fires a shot into their back.
  • Up Throw: Uppercuts the foe then fires a shot into the air.
  • Down Throw: Tosses the foe to the ground, steps on the foe, and fires a shot in their face.

  • Neutral Special: Z Buster - Zero fires a blast of energy from his Z-Buster. Zero can hold the button to charge the shot, and can move and even perform attacks while the shot is charging. Compared to Mega Man's Mega Buster, the uncharged shots fire at a slower rate, but deal slightly more damage.
  • Side Special: Raikousen - Zero charges forward, briefly disappearing, before reappearing and creating a line of electricity across the path he went, damaging anyone that touched it. Can be angled.
  • Up Special: Ryuenjin - Zero leaps upward, performing a rising slash as his Z-Saber lights on fire.
  • Down Special: Sougenmu - Zero creates a hologram of himself a distance in front of him, which mimics every move he performs. A great tool for comboing the enemy, however, the hologram will only last for a limited time, immediately goes away if it is hit with a single attack, and has a cooldown after use.
  • Final Smash: Genmu Zero - Zero briefly transforms into Awakened Zero, raises his Z-Saber to the sky as it extends to massive lengths. He then brings it down to swing in front of him, launching a massive blade of energy forward.

  • On-Screen Appearance: Warps into the stage, resembling the way he warps in when he starts a stage in the Mega Man X games.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: Turns his back to the screen and says, “Mission accomplished. Returning to base.” before warping away.
    • Up: Performs a series of swings before putting the Z-Saber in its sheath and holding it there.
    • Right: Turns his back to the screen before turning his head and giving a thumbs-up while smirking.

  • Red: Default appearance.
  • Cyan: Based off of X.
  • Black: Based off of Axl.
  • Yellow: Based off of General from Mega Man X4.
  • Pink: Based off of Marino from Mega Man X: Command Mission.
  • Green: Based off of Sigma.
  • Black: Based off of Black Zero.
  • Purple: Based off of Zero Nightmare from Mega Man X6.
  • MMZ: Zero's appearance in the Mega Man Zero series. Unlockable costume.
  • X: Replaced with Mega Man X. Unlockable costume.

RyuSSBSR(transparent)

Ryu

The Eternal Wanderer

Ryu is the main protagonist of the Street Fighter series. Orphaned at a young age, he was raised and trained by master Gouken in the art of Ansatsuken, or Assassin's Fist. During his time training he found friendship in another one of Gouken's pupils, Ken Masters, who Ryu would become rivals with. After leaving Gouken's dojo, he travels the world, furthering his training and searching for tough opponents to fight, often by joining the various World Fighting Championships held by many of the series' evil organizations.
Moveset

Ryu is a Footsies character. Like other characters originating from fighting games, Ryu has Command Inputs that increase the power of specials when inputting a command motion, and 1-on-1 Facing where he'll always face the enemy in a 1-on-1 fight. Ryu's main gimmick is his Light/Heavy Moves, with his jabs and tilts changing entirely depending on if the player is tapping the button, or holding the button. He is a mid-heavyweight with no additional movement options.

  • Jab: Tapping has Ryu perform a jab, followed by a short straight-punch, followed by a hook. If the enemy is far away, holding has Ryu perform a spinning hook kick, and if the enemy is close, holding has Ryu perform an uppercut.
  • Side Tilt: If the enemy is far away, tapping has Ryu perform the tsumasaki geri, a kick used in Okinawan Karate. If the enemy is close, tapping has Ryu an inward hook. Holding has Ryu perform Collarbone Breaker, where Ryu draws his fist back over his shoulder before thrusting it forward and down. Deals high shield damage.
  • Up Tilt: Tapping has Ryu perform the sok ngat, an uppercut-style elbow strike used in Muay Thai. Holding has Ryu perform an uppercut.
  • Down Tilt: Tapping has Ryu perform a crouching, Hapkido-style shin kick. Holding has Ryu perform a lunging, Hapkido-style shin kick.
  • Dash Attack: A flying kick.
  • Side Smash: Performs the Joudan Sokutogeri, a powerful side kick.
  • Up Smash: Squats and then rises up to throw an uppercut.
  • Down Smash: A legsweep.

  • Neutral Air: A downward angled knee strike.
  • Forward Air: A flying kick.
  • Back Air: An outside crescent kick.
  • Up Air: An uppercut.
  • Down Air: A downward angled cross. Has a sweetspot that meteor smashes enemies.

  • Pummel: A knee strike while holding the opponent in the collar-and-elbow position.
  • Forward Throw: The seoi nage (a Judo throw).
  • Back Throw: The tomoe nage (a Judo throw).
  • Up Throw: A stretch kick transitioned into an axe kick.
  • Down Throw: Pins the opponent to the ground and performs a knifehand strike.

  • Neutral Special: Hadoken - Ryu cups his hands and shoots a ball of energy from his hands. Holding the button increases the projectile's speed and power. Input this motion: (↓↘→) to increase the attack's damage.
    • Shakunetsu Hadoken: Inputting this motion: (←↙↓↘→) allows you to shoot a flaming Hadouken, which deals increased multiple hits before exploding.
  • Side Special: Tatsumaki Senpukyaku - Ryu spins while performing a series of kicks. Holding the button increases the distance Ryu travels when using this move. Input this motion: (↓↙←) to increase the attack's damage.
  • Up Special: Shoryuken - Ryu performs a rising uppercut, which deals the most damage at the start of the attack. Holding the button increases the distance Ryu travels when using this move. Input this motion: (→↓↘) to increase the attack's damage.
  • Down Special: Focus Attack - Ryu focuses, allowing him to soak up a single hit. Release the button and he punches forward, stunning anyone he hits. The longer it is charged, the longer the enemy is stunned.
  • Final Smash: Shinku Hadoken / Shin Shoryuken - If the enemy is far away, Ryu charges up before firing a beam of energy in front of him, covering across the entire screen. If the enemy is close, Ryu stuns the enemy with a gut punch, before hitting them in the chin, then rising in the air to perform a powerful uppercut.

  • On-Screen Appearance: Walks onto the stage from some mist in the background, then gets into a fighting stance.
  • Taunts:
    • Up Taunt: Pulls his headband's ends taut while stating "Come on!"
    • Side Taunt: Ryu holds his fist forwards, and declares "Talk is cheap!".
    • Down Taunt: Stomps on the ground and grunts, causing the screen to briefly shake.
  • Victory Poses:
    • Left: Crosses his arms, then winds back and does a pose with his right fist facing the camera; his victory pose from Street Fighter IV, saying "Give it your all!"
    • Up: Slings his bag over his shoulder while saying "The journey has just begun."
    • Right: Punches once before doing a victorious uppercut while saying "Your range is one fist short."

  • White: Default appearance.
  • Grey: Resembles his alternate color in Street Fighter II': Champion Edition when playing in a Mirror Match. It also resembles his "Medium Punch" color.
  • Cyan: Resembles his default color in Street Fighter II' Turbo: Hyper Fighting. Also resembles his "Heavy Punch" color and his appearances in Street Fighter and the Street Fighter Alpha titles.
  • Black: Resembles his "Light Punch" color.
  • Orange: Resembles his "Light Kick" color.
  • Blue: Resembles his "Medium Kick" color.
  • Green: Resembles his "Heavy Kick" color.
  • Purple: Resembles his tenth color in Street Fighter V.
  • Battle: His Battle Outfit from Street Fighter 5. Unlockable costume.
  • Evil: Replaced with Evil Ryu. His Hadoken and Shoryuken have a purple color. Unlockable costume.

KenSSBSR(transparent)

Ken

The Fire-Breathing Fist

Ken Masters is a major character in the Street Fighter series. Born into a wealthy family, he was sent to Japan to be taught discipline in order to prevent him from becoming spoiled. He trained with Gouken and constantly sparred with his best friend and future rival, Ryu, being taught in the order of the Ansatsuken. After leaving Gouken's Dojo, he would return to the United States and would go on to compete in many tournaments. He has a wife named Eliza and a son named Mel.
Moveset

Ken is a Footsies character. He plays similarly to Ryu, but focuses more on combos and pure offense. Like other characters originating from fighting games, Ken has Command Inputs that increase the power of specials when inputting a command motion, and 1-on-1 Facing where he'll always face the enemy in a 1-on-1 fight. Ken's main gimmick is his Light/Heavy Moves, with his jabs and tilts changing entirely depending on if the player is tapping the button, or holding the button. He is a mid-heavyweight with no additional movement options.

  • Jab: Tapping has Ken perform a jab, followed by a short straight-punch, followed by a hook. If the enemy is far away, holding has Ken perform the Inazuma Kick, a double-hitting axe kick, and if the enemy is close, holding has Ken perform an uppercut.
  • Side Tilt: If the enemy is far away, tapping has Ken perform the tsumasaki geri, a kick used in Karate. If the enemy is close, tapping has Ryu an inward hook. Holding has Ken perform a straight with his left or right arm
  • Up Tilt: Tapping has Ryu perform the sok ngat, an uppercut-style elbow strike used in Muay Thai. Holding has Ryu perform an uppercut.
  • Down Tilt: Tapping has Ken perform a crouching, Hapkido-style shin kick.. Holding has Ken perform a lunging Hapkido-style shin kick..
  • Dash Attack: A flying kick.
  • Side Smash: A roundhouse kick.
  • Up Smash: Squats and then rises up to throw an uppercut.
  • Down Smash: A legsweep.

  • Neutral Air: A downward angled kick.
  • Forward Air: A flying kick.
  • Back Air: An outside crescent kick.
  • Up Air: A kick straight upwards.
  • Down Air: A downward angled cross. Has a sweetspot that meteor smashes enemies.

  • Pummel: A knee strike while holding the opponent in the collar-and-elbow position.
  • Forward Throw: The seoi nage.
  • Back Throw: Rolls backward twice before performing the tomoe nage.
  • Up Throw: A stretch kick transitioned into an axe kick.
  • Down Throw: Pins the opponent to the ground and performs a knifehand strike.

  • Neutral Special: Hadoken - Ken cups his hands and shoots a ball of energy from his hands. Holding the button increases the projectile's speed and power. Ken's Hadoken deals less damage than Ryu's. Input this motion: (↓↘→) to increase the attack's damage.
    • Nata Otoshi Geri: A swiping crescent kick that hits twice, launching them into the air. Leads into various follow-ups. Performed with this motion: (→↘↓).
    • Oosoto Mawashi Geri: An outward roundhouse kick. Deals high damage. Performed with this motion: (←↙↓↘→).
  • Side Special: Tatsumaki Senpukyaku - Ken spins while performing a series of kicks. Holding the button increases the distance Ken travels when using this move. Ken's version deals multiple hits, unlike Ryu's. Input this motion: (↓↙←) to increase the attack's damage.
  • Up Special: Shoryuken - Ken performs a rising flaming uppercut, which deals the most damage at the start of the attack. Holding the button increases the distance Ryu travels when using this move. It has less knockback and hits a slightly more horizontal angle than Ryu's, but deals more damage and has constant hitboxes throughout the move. Input this motion: (→↓↘) to increase the attack's damage.
  • Down Special: Focus Attack - Ken focuses, allowing him to soak up a single hit. Release the button and he kicks forward, stunning anyone he hits. When fully charged, it is capable of breaking shields.
  • Final Smash: Shinryuken / Shippu Jinraikyaku - If the enemy is far away, Ken performs a powerful rising uppercut as a pillar of flame appears around him. If the enemy is close, Ken stuns the enemy with a kick, before carrying the foe away with a helicopter kick.

  • On-Screen Appearance: Walks onto the stage from some mist in the background, then gets into a fighting stance while saying "I'm ready for ya! Bring it on!"
  • Taunts:
    • Up Taunt: Gives a thumbs up, saying "Yeah!"
    • Side Taunt: Bumps his fists together, holds his fist out and says "Get serious!"
    • Down Taunt: Does a beckoning gesture with his hand, saying "Bring it on!"
  • Victory Poses:
    • Left: Brushes his hair before giving a thumbs-up to the camera, saying "I did it!"
    • Up: Punches twice, does a roundhouse kick, and raises his fist, while saying "Challenge me after some practice."
    • Right: Kicks twice and performs a beckoning gesture, saying "I knew I'd win! Hah!"

  • Red: Default appearance.
  • Grey: Resembles his alternate color in Street Fighter II': Champion Edition when playing in a Mirror Match. Also resembles his "Medium Punch" color.
  • Blue: Resembles his default color in Street Fighter II' Turbo: Hyper Fighting. Also resembles his "Heavy Punch" color.
  • White: Resembles his "Light Punch" color.
  • Green: Resembles his "Light Kick" color.
  • Yellow: Resembles his "Start button" color.
  • Cyan: Resembles his "Medium Kick" color
  • Black: Resembles his EX (LK+HP) color in Street Fighter III: 2nd Impact.
  • SFV: His design in Street Fighter 5. Unlockable costume.
  • Violent: Replaced with Violent Ken. His Hadouken and Shoryuken have a purple color. Unlockable costume.

ChunLiSSBSR(transparent)

Chun-Li

The Strongest Woman in the World

Chun-Li is the main female protagonist of the Street Fighter series. She was inspired by Chinese plays and her first Bruce Lee movie to take up martial arts, being taught the style of Hongquan by her father, eventually developing her own style inspired by other martial arts. After her father’s disappearance, Chun-Li became an Interpol investigator, eventually discovering that her father was killed by Shadaloo’s leader, M. Bison. Swearing vengeance against him, she hopes to find and take down Shadaloo and defeat M. Bison.
Moveset

Chun-Li is a Footsies character. Like other characters originating from fighting games, Chun-Li has Command Inputs that increase the power of specials when inputting a command motion, and 1-on-1 Facing where she'll always face the enemy in a 1-on-1 fight. Chun-Li's main gimmicks are her Light/Heavy Moves, with her jabs and tilts changing entirely depending on if the player is tapping the button, or holding the button. Unlike Ryu and Ken, this also affects her neutral and side airs, giving her more options for air combos. She is a lightweight with the ability to wall jump and air dash.

  • Jab: Tapping has Chun-Li perform a backhand followed by a chop and ending with a lunging punch. Holding or mashing has Chun-Li perform Hyakuretsu, attacking with a flurry of kicks.
  • Side Tilt: Tapping has Chun-Li perform a quick turning kick. If the enemy is far away, holding has Chun-Li perform a lunging punch forward, and if the enemy is close, holding has Chun-Li perform a quick palm thrust.
  • Up Tilt: Tapping has Chun-Li perform a quick high kick. Holding has Chun-Li perform Tenkukyaku, a more powerful high kick straight upward.
  • Down Tilt: Tapping has Chun-Li perform a quick low kick. Holding has Chun-Li throw a farther kick that is similar to the move’s tap version, but slower.
  • Dash Attack: Performs Senjou Shu, having Chun-Li slide across the floor on one foot while kicking with the other.
  • Side Smash: Performs Sou Hakkei, performing a palm thrust with both hands.
  • Up Smash: A fast reverse thrusting kick upward.
  • Down Smash: Performs Hazanshu, flipping into a handstand before performing an axe swing downward. The jump can be used to avoid low attacks.

  • Neutral Air: Tapping has Chun-Li perform a downwards chop. Holding has her perform a split kick.
  • Forward Air: Tapping has Chun-Li perform an upwards kick. Holding has her perform a flying kick.
  • Back Air: Tapping has Chun-Li perform a split kick. Holding has her reverse stretch kick.
  • Up Air: A flip kick.
  • Down Air: The Yosokyaku, stomping on her foe while bouncing upward.

  • Pummel: Knees the opponent.
  • Forward Throw: Pulls her opponent in and flings them forward with one hand.
  • Back Throw: Does an uppercutting palm thrust, elbows them from behind and kicks them away.
  • Up Throw: Jumps in the air with the opponent before slamming them into the ground.
  • Down Throw: Pins the opponent to the ground and performs a knifehand strike.

  • Neutral Special: Kikoken - Chun-Li shoots a ball of energy forward. It’s slower than a Hadouken, making it better for stage control. Holding the button increases the projectile's speed and power. Input this motion: (←↙↓↘→) to increase the attack's damage.
  • Side Special: Spinning Bird Kick - Chun-Li flips upside down and spins while performing a series of kicks. Holding the button increases the distance Chun-Li travels when using this move. Hold back before performing the attack to increase the attack's damage.
  • Up Special: Tenshokyaku - Chun-Li leaps upwards while performing a series of spinning kicks. Holding the button increases the distance Chun-Li travels when using this move. Hold down before performing the attack to increase the attack's damage.
  • Down Special: Focus Attack - Chun-Li focuses, allowing him to soak up a single hit. Release the button and she performs a double palm thrust, stunning anyone he hits. It deals less damage than Ryu’s but it charges faster.
  • Final Smash: Kikosho / Hoyokusen - If the enemy is far away, Chun-Li creates a large ball of energy in front of her, pulling in nearby enemies and dealing rapid damage before exploding. If the enemy is nearby, Chun-Li kicks the enemy, then unleashes a flurry of kicks before kicking the enemy into the air, spinning into the air before launching the enemy with a final kick upwards.

  • On-Screen Appearance: Walks onto the stage from some mist in the background, then gets into a fighting stance.
  • Taunts
    • Up Taunt: Leans forward and says "Sorry!". Has a hitbox that deals light damage to enemies in front of her.
    • Side Taunt: Strikes a pose while standing on one foot, saying “Your timing needs some work."
    • Down Taunt: Crosses her arms and shouts "Come on! Get real."
  • Victory Poses
    • Left: Performs a series of kicks, before putting her hands together and bowing. During this she says, “Don't hold a grudge, okay?”.
    • Up: Happily jumps up and down before giving a peace-sign gesture, saying “I did it!"
    • Down: Flips in the air before striking a pose upon landing, saying "I'm the strongest woman in the world."

  • Blue: Default appearance.
  • Red: Resembles her alternate color in Street Fighter II': Champion Edition when playing in a Mirror Match. It also resembles her "Medium Punch" color.
  • Grey: Resembles her default color in Street Fighter II' Turbo: Hyper Fighting. It also resembles her “Heavy Punch" color.
  • Yellow: Resembles her "Medium Kick" color.
  • Green: Resembles her "Hold" color.
  • Purple: Resembles her "Light Kick" color from Street Fighter III: Third Strike.
  • Black: Resembles her "Start+Heavy Kick" color from Street Fighter III: Third Strike.
  • Alpha: Her outfit in the Street Fighter Alpha series.
  • Battle: Her Battle Outfit from Street Fighter 5. Unlockable costume.
  • Casual: Chun-Li’s outfit she wears in her ending in Street Fighter 2. Unlockable costume.

DanteSSBSR(transparent)

Dante

Legendary Devil Hunter

Dante is the main playable character for much of the Devil May Cry series. The son of the demon Sparda and the human Eva, and the younger twin brother of Vergil, he's a paranormal mercenary, a private investigator, and a vigilante Devil Hunter who is dedicated to exterminating evil demons and other malevolent forces; a mission he follows in order to find those who killed his mother and corrupted his brother.
Moveset

Dante is a Rushdown character. A lightweight with the ability to wall jump and wall cling, his high speed and variety of attacks make him a great character for combos, but he's somewhat lacking in the knockback department making it hard for him to secure a kill. His main gimmick is Style. Near his health is a gauge that goes up when dealing damage, parrying attacks or taunting. The more elaborate combos and cool stuff you do, the higher your style will be and the more the bar will fill up. Once the bar is at least three sections full, you can press special while Shielding to activate Devil Trigger, a temporary transformation that grants Dante increased speed, a power boost and a hover. There is also the Royal Guard Meter, which increases the more damage you block and parry, and determines how much damage his Down special deals.

  • Jab: Performs his standard Rebellion combo, consisting of three slashes. If the button is rapidly pressed, he performs Million Stabs, rapidly stabbing the enemy in front of him.
  • Side Tilt: A forward slash.
  • Up Tilt: Performs High Time, swinging his sword upward to launch enemies.
  • Down Tilt: A low slash forward.
  • Dash Attack: Performs Stinger, lunging forward and stabbing enemies with Rebellion.
  • Side Smash: Pulls out his Shotgun and fires a powerful shotgun blast forward.
  • Up Smash: Equips Beowulf and performs Rising Dragon, a powerful uppercut.
  • Down Smash: Equips Cerberus and performs Million Carats, slamming the nunchucks into the ground and creating ice pillars on both sides.

  • Neutral Air: Equips Agni and Rudra and performs Twister, spinning the two swords around him in a flaming tornado.
  • Forward Air: Performs Aerial Rave, slashing enemies up to four times.
  • Back Air: Quickly pulls out his Shotgun and fires a shot behind him, pushing him a short distance forward.
  • Up Air: Equips Beowulf and performs a flip kick.
  • Down Air: Performs Helm Breaker, dropping down while slamming his sword into the ground. Has a meteor effect.

  • Pummel: Equips Beowulf and performs Hyper Fist, attacking with three blinding punches toward the enemy's gut.
  • Forward Throw: Performs Free Ride, knocking the enemy to the ground and surfing on top of them before kicking them away.
  • Back Throw: Tosses the enemy away, then rushes towards them and performs Straight, launching them away with a powerful punch.
  • Up Throw: Tosses the enemy into the air and fires shots from Ebony and Ivory into them.
  • Down Throw: Performs Wild Stomp, knocking the enemy to the ground, stomping on them, then firing shots with Ebony and Ivory onto their faces.

  • Neutral Special: Ebony and Ivory - Dante begins firing his two pistols, Ebony and Ivory. This move has variants depending on what you do. Keep tapping the button and you'll fire forward. Hold down while firing and Dante will perform Twosome Time, firing shots in both directions. In the air he'll perform Rainstorm, firing rapid bullets below him. Hold the button and you can perform Charge Shot, firing more powerful bullets.
  • Side Special: Prop Shredder - Dante lunges forward and spins his sword vertically at incredibly high speeds, slicing up nearby enemies. Hold the button to keep the sword spinning.
  • Up Special: Air Trick - Dante teleports in the held direction. It doesn't cover that much distance, but Dante is able to act out of the teleport and attack enemies.
  • Down Special: Royal Release - Dante creates a close-ranged blast that armors through other player's attacks. The power of the attack increases the more damage Dante shields and parries against attacks.
  • Final Smash: Devil Must Die - Dante starts the attack by activating Devil Trigger, charging forward using Vortex. If he hits an enemy, he performs a combo similar to Dance Macabre, while incorporating other weapons like Cerberus, Beowulf and Artemis. He then swings his sword like a baseball bat, launching the foe away, and as Dante transforms back to normal, he points Ebony and Ivory at the foe, says "Jackpot", and fires two last shots to end the attack.

  • On-Screen Appearance: Flies onto the stage in his Devil Trigger form before going back to normal when he lands.
  • Taunts:
    • Up Taunt: Shrugs his shoulders, while saying, "You scared?".
    • Side Taunt: Beckons the opponent while saying, "Show me what you got!".
    • Down Taunt: Claps his hands and beckons his opponent while saying, "C'mon boy, come at me!".
  • Victory Poses:
    • Left: Waves his hand and turns his back to the camera, "Man ... I'm bored".
    • Up: Flips his coat, pulls out Ebony and Ivory, and flips them in his hands before pointing them toward the screen, saying "Jackpot!".
    • Right: Performs a series of punches and kicks while hanging a slice of pizza in his mouth. After the splash screen, he eats the rest of the pizza slice.

  • Red Classic: Default appearance.
  • Red Modern: Replaced with his appearance in Devil May Cry 5.
  • Blue Classic: Based off of Vergil.
  • Blue Modern: Replaced with his appearance in Devil May Cry 5. Based off of Nero.
  • Black Classic: Based off of Trish.
  • Purple Modern: Replaced with his appearance in Devil May Cry 5. Based off of Sparda.
  • White Classic: Based off of Lady.
  • Black Modern: Replaced with his appearance in Devil May Cry 5. Based off of EX Dante.
  • DMC1: Dante's appearance in the first Devil May Cry. Unlockable costume.
  • Shirtless: Dante without his jacket on, based on his appearance during Devil May Cry 3's first mission. Unlockable costume.

MonsterHunterSSBSR(transparent)

Monster Hunter

Slayer of Elder Dragons

The Monster Hunter is the player’s avatar in the Monster Hunter series. Members of the Hunter’s Guild, a group responsible for preventing the ecosystem from being damaged, they are people who make a living taking up quests by civilians to track down and defeat various dangerous creatures. The armor they wear and the weapons they wield are made from the parts of the various monsters that they have slain.
Moveset

Monster Hunter is a Bait-and-Punish character. Wielding a variety of weapons, while their attacks are very powerful, they rely on their various tools to net enemies into the perfect position for a strike. They are a heavyweight with the ability to crawl.

  • Jab: Two slashes followed by a downward slash with the Sword & Shield.
  • Side Tilt: Slashes in front of them with the Long Sword.
  • Up Tilt: An upward slash with the Long Sword.
  • Down Tilt: A low slash with the Sword & Shield.
  • Dash Attack: Performs a lunging slash with the Dual Blades.
  • Side Smash: A powerful slam in front of them with the Great Sword.
  • Up Smash: Swings the Great Sword in a large arc upward.
  • Down Smash: Performs a spinning attack with the Hammer.

  • Neutral Air: Performs multiple slashes with the Dual Blades while spinning in the air.
  • Forward Air: Swings the Great Sword downward. Has a meteor effect.
  • Back Air: Quickly slashes behind them with the Sword & Shield.
  • Up Air: Swings the Long Sword in an upward arc.
  • Down Air: Flies downward and slams their Hammer to the ground. Has a meteor effect and buries grounded enemies.

  • Pummel: Kicks the opponent.
  • Forward Throw: Strikes the enemy away with their Shield.
  • Back Throw: Slams the foe onto the ground with their Great Sword, before heaving them both overhead to slam them into the ground behind them.
  • Up Throw: Tosses the foe into the air and slashes them thrice with their Dual Blades.
  • Down Throw: Jumps into the air and slams them down with a Hammer.

  • Neutral Special: Arrow Strike - The Monster Hunter draws a Bow, charging up before firing an arrow from it forward. Depending on the direction you hold when at full charge, you can change the effect of the shot. Holding no direction fires Rapid Arrows, shooting two arrows in rapid succession. Holding forward turns it into a Piercing Arrow, firing through enemies and most other projectiles, at the cost of some range. Holding back turns it into a Scatter Arrow, firing three in a spread shot, making it great for nearby targets. Holding up turns it into Arrow Rain, firing an exploding arrow that rains down caltrops on enemies below it.
  • Side Special: Demon Dance - The Monster Hunter lunges forward, unleashing a flurry of slashes with their Dual Blades, before launching the foe away with a final hit. It has great damage, but weak knockback.
  • Up Special: Wiredash - The Monster Hunter summons a Wirebug, using it to launch themselves at an upward angle. Does not cover that much distance, but you can attack after the move is done. It can be performed twice in quick succession before needing to recharge.
  • Down Special: Hunter’s Kit - The Monster Hunter opens up a menu, allowing them to choose one of five items to use. The Hunter has a limited amount, which can only be restored if they are KOed.
    • Barrel Bomb: The Monster Hunter places down a Barrel Bomb. The bomb will stay in place, and explode upon contact with any attack, dealing heavy damage to anyone nearby. The Hunter only has 5 per stock.
    • Bounce Bomb: The Monster Hunter places down a Bounce Bomb. The bomb will set off after a set time, flying into the air before exploding. The Hunter only has 3 per stock.
    • Flash Bomb: The Monster Hunter tosses a Flash Bomb which explodes on contact. Anyone that is hit by the bomb will be stunned, leaving them vulnerable to damage. The Hunter only has 3 per stock.
    • Shock Trap: Monster Hunter places down a Shock Trap. When an enemy steps on the trap, they will be trapped in a surge of electricity, taking constant damage. The Hunter only has 1 per stock.
    • Whetstone: Monster Hunter pulls out a Whetstone, sharpening their weapon and leaving themselves vulnerable for a brief time. After doing so, the next melee attack they perform will have their damage increased. Can be used an infinite number of times.
  • Final Smash: Rathalos Ride - A Rathalos suddenly swoops down onto the stage, and Monster Hunter uses the opportunity to mount it and begin riding it. For a short time, you can control the Rathalos to attack enemies, with attack allowing you to perform a tail spin, and special shooting a fireball. You can also fly, replacing the tail spin with slashing enemies with the Rathalos’ poison talons. After a short time, the Rathalos will shake the Hunter off and fly away.

  • On-Screen Appearance: Is seen sharpening their Great Sword before looking toward the enemy, getting up, and going into a fighting stance.
  • Taunts:
    • Up Taunt: Turns away from the screen and flexes. A Palico will mimic the same gesture. Based off of the Boast gesture.
    • Side Taunt: Punches their fists together before doing a beckoning gesture. A Palico will appear and jump up and down. Based off of the Taunt gesture.
    • Down Taunt: Dances around in a small circle while waving their hands in the air. A Palico will mimic the same gesture. Based off of the Prance gesture.
  • Victory Poses:
    • Left: Dusts themselves off before putting their hands to their sides.
    • Up: Cooks a stick of meat on a cooking spit, before pulling out a perfectly cooked meat as a Palico celebrates. A disembodied voice saying “So tasty!” can be heard.
    • Right: Swings around their Great Sword before planting it in front of them and standing stalwartly.

  • Female: Default appearance. A Female Hunter wearing the Rathalos Armor set.
  • Male: A Male Hunter wearing the Rathalos Armor set.
  • Cyan: A Female Hunter wearing the Zinogre Armor set.
  • Yellow: A Male Hunter wearing the Tigrex Armor set.
  • Black: A Female Hunter wearing the Nargacuga Armor set.
  • Blue: A Male Hunter wearing the Lagiacrus Armor set.
  • White: A Female Hunter wearing the Kirin Armor set.
  • Purple: A Male Hunter wearing the Gore Magala Armor set.
  • Rise (Female): A Female Hunter wearing the Kamura S set. Unlockable costume.
  • Rise (Male): A Male Hunter wearing the Kamura S set. Unlockable costume.

Namco[]

PacManSSBSR(transparent)

PAC-MAN

The Yellow Bane of Ghosts

Pac-Man is the titular main character of the PAC-MAN series. One of the most widely recognized video game characters, Pac-Man is well known for his original game, where he navigates a maze, eating dots while avoiding the Ghost Gang. While his personality varies depending on the game, his ravenous appetite and heroic nature always show.
Moveset

Pac-Man is a Trapper character. Utilizing a variety of projectiles and traps, he relies on mindgames in order to rack up damage and net himself a KO. He has seen no changes to his moveset. He is a middleweight with the ability to crawl.

  • Jab: Two punches, followed by a bicycle kick.
  • Side Tilt: Kicks forward, throwing his arms back with an angered expression.
  • Up Tilt: Punches upward, hopping up slightly.
  • Down Tilt: Changes into his Classic Form and chomps downward.
  • Dash Attack: Changes into his Classic Form and slides forward, chomping repeatedly.
  • Side Smash: Reels back before throwing Blinky in front of him.
  • Up Smash: Balances on one foot while throwing Inky upward.
  • Down Smash: Crouches while throwing Pinky and Clyde to either side.

  • Neutral Air: Spins around in his Classic Form.
  • Forward Air: A roundhouse kick in front of him.
  • Back Air: A dropkick behind himself.
  • Up Air: A sweeping bicycle kick.
  • Down Air: Stomps below himself four times. Has a meteor effect.

  • Grab: Summons a tractor beam from Galaga.
  • Pummel: Slams his head into the opponent.
  • Forward Throw: Reels back, then tosses the opponent at a 58° angle.
  • Back Throw: Spins the opponent before throwing them backwards.
  • Up Throw: Swings his arm upward to throw the opponent into the sky.
  • Down Throw: Changes into his Classic Form and chomps the opponent four times.

  • Neutral Special: Bonus Fruit - Pac-Man cycles through one of many different bonus fruit, each with different effects. Hold the button to cycle between the fruit, and release to toss it.
  • Side Special: Power Pellet - Pac-Man summons a row of Pac-Dots ending with a Power Pellet. He'll then transform into his Classic form, and follow the trail of dots while damaging anyone in front of him.
  • Up Special: Pac-Jump - Pac-Man summons a trampoline from Mappy and launches himself into the air. It can be used multiple times, and enemies can even use it, but each time you jump it changes color. When it reaches red, anyone that touches it will be put into a freefall.
  • Down Special: Fire Hydrant - Pac-Man summons a fire hydrant from Pac-Land, which shoots out jets of water that push enemies back. If used in the air, or hit by an attack, it can damage enemies.
  • Final Smash: Super PAC-MAN - Pac-Man eats a Power Pellet and a Super Pellet, transforming into his Classic form and growing to massive size. From here, he can move freely around the stage and start eating anyone in his way. After some time, he reverts back to his normal form.

  • On-Screen Appearance: Starts out as the classic Pac-Man sprite, makes a slow chomp, and then jumps out of it into his normal form.
  • Taunts:
    • Up Taunt: Namco Roulette, where he summons a sprite and associated sound effect from a classic Namco game.
    • Side Taunt: Turns into his classic design and chomps from side to side while his chomping sound from Pac-Man plays.
    • Down Taunt: Lays on the ground as 2 fairies from Pac-Land and a few music notes appear above his head.
  • Victory Poses:
    • Left: Appears in ball form, trips, and raises his fist.
    • Up: Chases a vulnerable ghost in 2D form, then poses in 3D form.
    • Right: Lands on the ground while a sign reading "7650" appears, then winks and gives a thumbs up with a fairy.

  • Yellow: Default appearance.
  • Red: Based off of Blinky.
  • Cyan: Based off of Inky.
  • Pink: Based off of Pinky.
  • Orange: Based off of Clyde.
  • Purple: Based off of Sue.
  • Green: Based off of Orson.
  • Blue: Based off of TURN-TO-BLUE.
  • Ms. PAC-MAN: Replaced with Ms. Pac-Man. Unlockable costume.
  • Ghostly Adventures: Replaced with Pac-Man's design from Pac-Man and the Ghostly Adventures. Unlockable costume.

KazuyaSSBSR(transparent)

Kazuya

The Iron Fist of Darkness

Kazuya Mishima is a major character in the Tekken series, alternating between protagonist and antagonist throughout the series. The son of Kazumi and Heihachi Mishima, after learning of his mother's death at the hands of his father, a young Kazuya sought to defeat Heihachi only to be defeated. He was thrown off a cliff, Heihachi believing a true member of the Mishima could climb back up. This is when he awakens his Devil Gene, using it to climb back out. Following this incident, he trained rigorously, before joining the first King of Iron Fist Tournament to finally get revenge against his father.
Moveset

Kazuya is a Footsies character. Like other fighting game characters, he has Command Inputs that allow him to perform various special moves, and 1-on-1 Facing where he'll always face the enemy in a 1-on-1 fight. His main gimmick is the Mishima Style, which grants his unique abilities including Omnidirectional Tilts, multiple Crouching Attacks and Rage, granting him a temporary damage boost at over 100% and allows him to perform Rage Drive, a more powerful version of Heaven's Door that can be performed by landing any grab, at the cost of losing rage. Kazuya is a heavyweight with no additional movement options.

  • Jab: Two presses followed by a delayed tap has Kazuya perform Flash Punch Combo, two quick punches from his left hand followed by a stronger punch from his right hand. Rapidly tapping the button or holding it has Kazuya perform 10-Hit Combo, two left-hand punches, a right-hand punch, a backhand strike, a left up kick, a right axe kick, a right low sweeping kick, a left low kick, a right electric punch, and a bursting uppercut.
  • Forward Tilt: Performs Oni Front Kick, a short kick forward.
  • Back Tilt: Performs Flash Tornado, a tornado kick.
  • Up Tilt: Performs Twin Pistons, two small uppercuts, with his left hand followed by his right hand.
  • Down Tilt: Performs Nejiri Uraken, spinning while kneeling, and striking downwards with his upper arm while moving forwards.
  • Up-Forward Tilt: Performs Roundhouse to Triple Spin Kicks, a high roundhouse kick, followed by three spinning kicks, with the last kick striking at a high angle.
  • Up-Back Tilt: Performs Jump Side Kick, jumping backwards slightly while performing a side kick high in the air.
  • Down-Forward Tilt: Performs Tsunami Kick, a high kick followed by an axe kick.
  • Down-Back Tilt: Performs Stature Smash, a low-angled kick in front of him.
  • Crouch Attack: Performs Crouch Jab, a punch while ducking.
  • Forward Crouch Attack: Performs Tombstone Crusher, getting on his back and kicking from the floor.
  • Back Crouch Attack: Performs Crouch Spin Kick, a rotating kick from below.
  • Uncrouch Attack: Performs Demon God Fist, an electrified punch that crumples opponents
  • Dash Attack: Performs Leaping Sidekick, leaping forward and kicks in front of him.
  • Double Dash Attack: Performs Left Splits Kick, moving forward before stretching his left leg upwards, swinging it downwards immediately after.
  • Side Smash: Performs Glorious Demon God Fist, going into his Devil Form and lunges forward with a straight punch. Has super armor.
  • Up Smash: Performs Devil Twister, going into his Devil Form and performs an uppercut. Has super armor.
  • Down Smash: Performs Lion Slayer, going into his Devil Form and performs a knifehand strike. Has super armor and meteor effect.

  • Neutral Air: Performs Jumping Knuckle, striking diagonally downward while in the air and meteor smashing enemies.
  • Forward Air: Performs Searing Edge, an aerial side kick.
  • Back Air: Performs Jumping Sobat, an aerial kick from behind him
  • Up Air: Performs Rising Toe Kick, a high upwards kick.
  • Down Air: Performs Demon Scissors, a somersault before swinging his leg downward, landing on his back.

  • Pummel: Performs Sternum Smash, punching the opponent’s sternum while grabbing the opponent.
  • Forward Throw: Performs Double Face Kick, kicking the opponent in the face before striking them with his heel, throwing them in the process.
  • Back Throw: Performs Steel Pedal Drop, grabbing his opponent by the leg and slams them on the floor behind him.
  • Up Throw: Performs Air Inferno, throwing the opponent upwards, then transforming into his demon form and shooting a beam diagonally upwards at them.
  • Down Throw: Performs Stonehead, a headbutt.

  • Neutral Special: Devil Blaster - Kazuya goes into his Devil form and fires a beam of energy from his forehead. The beam has long range and can hit through multiple enemies, though due to how high it is it can be avoided by ducking or by smaller characters. It can be angled.
  • Side Special: Devil Fist - Kazuya goes into his Devil form and performs a punch forward. The attack will launch enemies in the air if they are hit near the end of the move, but if Kazuya uses the move while an enemy is close, he'll fly through them and cause a crumple effect on the foe, leaving them vulnerable.
  • Up Special: Devil Wings - Kazuya goes into his Devil form and flies into the air. While you are rising, you can attack with the claws on your wings, and you can act out and attack after performing the move.
  • Down Special: Heaven's Door - Kazuya performs an uppercut. If he hits an opponent, he'll grab them, fly into the air, then come crashing back down. You can move slightly while grabbing the foe.
  • Final Smash: Final Blaster - Kazuya fully transforms into Devil Kazuya, firing a beam in front of him. If the first beam connects, Kazuya will unleash a barrage of beams in a wide pattern, before converging into a final blast that launches foes.

  • Crouch Dash: Kazuya performs a quick crouching dash, avoiding high attacks. Performed with this motion: (→↓↘).
  • Wind God Fist: Press the attack button after Crouch Dash and Kazuya will dash forward and do an electrified hook.
  • Dragon Uppercut: Hold the attack button after Crouch Dash and an electrified jumping uppercut with his left hand. Can be used to lead into Rage Drive.
  • Spinning Demon to Left Hook: Press the special button after Crouch Dash and Kazuya does a low sweeping kick followed by a hook from his left hand.
  • Gates of Hell: A command throw, Kazuya bends the opponent's back, then kicks them away. Performed with this motion: (→↓↘) then pressing the grab button.

  • On-Screen Appearance: Appears from smoke in his devil form before going into his idle.
  • Taunts:
    • Up Taunt: Crosses his arms and grins.
    • Side Taunt: Demon's Wrath. Starts with a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him with his left fist that launches the opponent. Can damage enemies.
    • Down Taunt: Transforms into his devil form and roars while spreading his arms and wings out before transforming back to his normal form.
  • Victory Poses:
    • Left: Flying kicks in, then punches towards the screen in his devil form, before transforming back to normal while holding the punching pose.
    • Up: Performs two roundhouse kicks, then stomps his foot on the floor while turning into his devil form. He then reverts to normal before holding a fighting stance.
    • Right: Crosses his arms, then looks off to the side.

  • Default: Default appearance.
  • Suit: His suit costume from Tekken 7.
  • Red: Based on his Player 1 outfit in Tekken 5: Dark Resurrection.
  • White: Resembles his Player 2 outfit in Tekken 5: Dark Resurrection.
  • Blue: Resembles Player 2 outfit from Tekken and Tekken 2.
  • Purple: Based on his tuxedo costume from Tekken 2.
  • Black: Based off of Jin Kazama.
  • Yellow: Features gold decorations first seen in Tekken. Also based on the metallic gold custom costume from Tekken 7.
  • Shinden: The Shinden outfit, an extra costume from the Limited Edition version of Tekken 6. Unlockable costume.
  • Fundoshi: Kazuya wearing a fundoshi. Unlockable costume.

LloydSSBSR(transparent)

Lloyd

The Eternal Swordsman

Lloyd Irving is the main protagonist of Tales of Symphonia. Orphaned as a child, he was adopted and raised by a dwarf named Dirk. Once just a normal country boy, he would be thrusted out into the Journey of Regeneration, accompanying the Chosen of Mana in a pilgrimage to replenish the world of Sylvarant, and prevent it from falling to ruin. He is shown to be irresponsible and brash, but a gentle idealist who wishes to bring peace to the world.
Moveset

Lloyd is a Rushdown character. He’s a quick fighter with many abilities that allow him to lead up to and create combos. Lloyd’s main gimmick is Tension Points. A meter near Lloyd’s percentage fills up as he deals and takes damage. Once it is filled, Lloyd will enter Over Limit, gaining temporary super armor in his Smash Attacks and a boost in all of his specials. He is a mid-lightweight with no additional movement options.

  • Jab: Two slashes followed by performing Sword Rain, a barrage of stabs forward ending with a launching hit.
  • Side Tilt: A sword slash forward.
  • Up Tilt: Swings both swords in an upward arc.
  • Down Tilt: Swings both swords in an X-shape in front of him.
  • Dash Attack: Performs Sonic Thrust, lunging forward while thrusting his swords forward.
  • Side Smash: Shoulder bashes forward, and if the attack lands, performs Beast, creating a blast of energy in the shape of a lion's head.
  • Up Smash: Stabs both swords upward.
  • Down Smash: Performs Demonic Circle, slamming his swords into the ground and creating a shockwave.

  • Neutral Air: Performs a spinning slash in front of him.
  • Forward Air: Slashes in front of him.
  • Back Air: Swings both swords behind him.
  • Up Air: Performs a backflip and slashes enemies above him.
  • Down Air: Drills into enemies below him with his swords.

  • Pummel: A knee strike.
  • Forward Throw: Kicks the enemy away.
  • Back Throw: Throws the enemy behind him.
  • Up Throw: Launches the enemy into the air with two slashes.
  • Down Throw: Stabs the opponent multiple times, with the last hit launching them away.

  • Neutral Special: Demon Fang - Lloyd slashes his sword forward, creating a wave of energy that travels along the ground. During Over Limit, the attack becomes Double Demon Fang, performing two slashes and creating two waves.
  • Side Special: Tempest - Lloyd leaps forward, while extending his sword outwards to slash enemies around him. During Over Limit, the attack becomes Blazing Tempest, dealing increased damage and having a fire effect.
  • Up Special: Tiger Blade - Lloyd leaps into the air while slashing enemies in his way. Pressing the special attack a second time will have Lloyd follow up with a downward slash. During Over Limit, the attack becomes Tiger Rage, slightly increasing in distance and increasing the number of hits. The last hit of Tiger Rage has a sweetspot that meteors enemies.
  • Down Special: Rising Falcon - Lloyd leaps upward before diving at a downward angle, dealing damage to anyone in his way. During Over Limit, the attack becomes Rising Phoenix, gaining a fire effect and the ability to meteor smash enemies.
  • Final Smash: Unison Attack - Lloyd slashes outward with both swords, trapping enemies. Joined by Colette, Genis and Raine, the four unleash a barrage of attacks, before Lloyd leaps into the air and channels energy into his Material Blades, turning them into the Eternal Sword. With the Eternal Sword, he performs Falcon’s Crest, slamming down onto the foe and creating a powerful blast of energy that sends foes flying.

  • On-Screen Appearance: Teleports onto the stage using the Eternal Sword.
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: Holds out both swords and strikes a pose saying, "Come on, bring it!"
    • Down Taunt: ?
  • Victory Poses:
    • Left: Performs two slashes then a thrust forward, saying “That was way too easy!”
    • Up: Flips both of his swords into the air before putting them in their sheathes, “You picked the wrong guy to mess with”.
    • Right: Performs a slash then holds his left sword forward, saying “It just wasn’t your day, huh?”

  • Red: Default appearance.
  • Blue: Based off of Genis Sage.
  • White: Based off of Colette Brunel.
  • Orange: Based off of Raine Sage.
  • Black: Based off of Kratos Aurion.
  • Lavender: Based off of Sheena Fujibayashi.
  • Pink: Based off of Zelos Wilder.
  • Purple: Based off of Presea Combatir.
  • Nobleman: Wears the "Nobleman" costume. Unlockable costume.
  • Pirate: Wears the "Arrgh, Me Hearties" costume. Unlockable costume.

KlonoaSSBSR(transparent)

Klonoa

The Dream Traveler

Klonoa is the main protagonist of the Klonoa series. An anthropomorphic animal resembling a long-eared cat, he is a Dream Traveler, fated to travel to various places where the state of dreams is in danger, though he himself is not aware of that. He is a determined and good-natured individual who wishes to help whoever he can and save the worlds he finds himself in from all sorts of trouble.
Moveset

Klonoa is a Mix-Up character. He has a variety of tools for most situations, and his fast and floaty movement makes him great for setting up into powerful combos. He is a lightweight with the ability to hover.

  • Jab: Two punches followed by a roundhouse kick.
  • Side Tilt: Swings the Wind Blade forward.
  • Up Tilt: Swings the Wind Blade in an upward arc.
  • Down Tilt: A sweep kick.
  • Dash Attack: Lunges forward and slashes forward with the Wind Blade.
  • Side Smash: Swings a Hammer in front of him, slamming it into the ground.
  • Up Smash: Fires a blast of wind from the Wind Ring.
  • Down Smash: Swings a Hammer around himself, striking enemies beside him.

  • Neutral Air: A flying kick.
  • Forward Air: An overhead swing with the Wind Blade.
  • Back Air: A quick slash behind Klonoa with the Wind Blade.
  • Up Air: Equips the Arm Cannon, launching a spiked ball above him that sends Klonoa flying downwards.
  • Down Air: Equips the Arm Cannon, launching a spiked ball under him while slightly boosting Klonoa into the air. At the start of the attack, the ball has a meteor effect.

  • Pummel: Hits the opponent with the Wind Ring.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Swings around and tosses the opponent behind him.
  • Up Throw: Tosses the opponent into the air.
  • Down Throw: Slams the opponent into the ground.

  • Neutral Special: Wind Bullet - Klonoa fires a short-ranged concentrated blast of wind from his Wind Ring. If anyone is hit by the blast, they will turn into a ball and Klonoa can pick them up, carry them, and toss them in any direction. Tossing the enemy downward while Klonoa is in the air will boost Klonoa’s recovery.
  • Side Special: Boomerang - Klonoa tosses forward a Boomerang. The boomerang flies a short distance before returning to Klonoa. Hold the button to charge the attack and have the Boomerang spin around you after the initial throw before it goes away.
  • Up Special: Tornado Attack - Klonoa creates a tornado under him, launching him into the air. The tornado will stay on stage for a few seconds, pushing away anyone that touches it.
  • Down Special: Beam Gnome - Klonoa lunges forward, spinning his Wind Ring as it creates a shield in front of him, damaging anyone in his way while reflecting projectiles.
  • Final Smash: Thunder Hurricane - Klonoa pulls out the Wind Blade, flying forward with a spinning attack. Anyone hit will be trapped as Klonoa unleashes a barrage of spinning slash as thunder bolts surround them as they strike down anyone nearby. One final thunderbolt appears above the trapped fighters, launching them away.

  • On-Screen Appearance: Rides in on an Air Board and jumps off as the Air Board flies away. Huepow then enters Klonoa’s Wind Ring.
  • Taunts:
    • Up Taunt: Huepow flies out the Wind Ring and floats around Klonoa, who’s looking around, before flying back into the ring.
    • Side Taunt: Tosses his Wind Ring into the air and catches it.
    • Down Taunt: Jumps in the air while raising his fist into the air, saying his signature, “Yahoo!”
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Blue: Default appearance.
  • Red: Based on his outfit in the Wii version of Klonoa.
  • Grey: Based off of Guntz.
  • Pink: Based off of Lolo.
  • Yellow: Based off of Popka.
  • Green: Based off of Pango.
  • Purple: Based off of Leorina.
  • White: Based off of Nightmare Klonoa.
  • Summer: Klonoa's Summer Outfit from the Wii version of Klonoa. Unlockable costume.
  • Baseball: Klonoa's outfit in Pro Famista Baseball 2011. Unlockable costume.

Konami[]

SimonSSBSR(transparent)

Simon

Evil's Whip Wielding Bane

Simon Belmont is the protagonist of several games in the Castlevania series. He is a member of the Belmont Clan, a family of vampire hunters who are destined to kill Dracula every 100 years. He wields the Vampire Killer, a legendary whip capable of slaying the creatures of the night. He ventured to Dracula's Castle in 1691 and defeated him, only to learn a curse was placed upon him before Dracula's death. So, he gathers Dracula's remains and destroys him once and for all.
Moveset

Simon is a Turtle character. He's equipped with a long-ranged whip and a variety of projectiles to keep his enemies at bay. Despite his change in appearance he has seen no changes to his moveset. He is a mid-heavyweight and has the ability to crawl.

  • Jab: Swings the Vampire Killer twice while holding it lengthwise, with his left hand holding its chain. Hold the button to perform to rapidly swing the whip, ending with an uppercut.
  • Side Tilt: A whip strike forward.
  • Up Tilt: A quick whip twirl in a lasso-like fashion that covers above his head.
  • Down Tilt: A slide kick.
  • Dash Attack: A dashing attack while twirling the Vampire Killer beside himself.
  • Side Smash: Rears back before performing a long-ranged whip crack while taking a step forward. Can be angled.
  • Up Smash: A vertical whip crack.
  • Down Smash: Drags the Vampire Killer across the ground from forward to back.

  • Neutral Air: Twirls the Vampire Killer around his body.
  • Forward Air: Rears back and performs a long-ranged whip crack.
  • Back Air: Rears back and performs a long-ranged whip crack behind himself.
  • Up Air: Rears back and performs a long-ranged whip crack directly above him.
  • Down Air: A dive kick. Has a meteor effect at the start.

  • Pummel: Hits the opponent with his knee.
  • Forward Throw: Spins once and flings the opponent forward.
  • Back Throw: Flings the opponent backwards with both arms.
  • Up Throw: Heaves the opponent into the air before lashing at them with the Vampire Killer.
  • Down Throw: A chokeslam.

  • Neutral Special: Axe - Simon pulls out a heavy axe and tosses it in an arc. The projectile passes through obstacles, and tilting the control stick can determine its distance.
  • Side Special: Cross - Simon tosses a cross that flies forward before coming back like a boomerang. Perform a Smash input to increase damage and distance.
  • Up Special: Uppercut - Simon performs an uppercut while rising up high. Lands multiple blows if it hits the moment he leaves the ground.
  • Down Special: Holy Water - Simon tosses a bottle of holy water that erupts into a pillar of flames. Traps anyone within it.
  • Final Smash: Grand Cross - Simon summons a large coffin, which pulls in anyone nearby, sending anyone into a cutscene. Using the Vampire Killer, he grabs the coffin and tosses it into the air, before summoning crosses of holy light to attack the trapped player, launching them away.

  • On-Screen Appearance: Appears on screen surrounded by light.
  • Taunts:
    • Up Taunt: Grunts and holds the Vampire Killer in the air, coiled up.
    • Side Taunt: Holds the Vampire Killer lengthwise and spins it around himself twice.
    • Down Taunt: Cracks the Vampire Killer on the ground next to him, saying "Come!"
  • Victory Poses:
    • Left: Shouts "I vanquish the darkness!" as he whips the ground around him twice, before holding the Vampire Killer taut.
    • Up: Holds the coiled Vampire Killer in the air before lashing it out against the ground while spinning once.
    • Right: Jumps up to grab a Magic Crystal then whips forward. Simon will then continuously whip and jump as the camera cuts to a side view, referencing a phenomenon when the A and B buttons are held after collecting an orb in the original Castlevania.

  • Red: Default appearance.
  • Classic: Based off of his appearance in the original Castlevania games and Harmony of Despair.
  • White: Based off of Leon Belmont.
  • Classic Red: Based off of his appearance in Castlevania II: Simon's Quest.
  • Green: An original color.
  • Classic Yellow: Based off his appearance on the American boxart of Super Castlevania IV.
  • Purple: Based off of Cornell.
  • Classic Blue: Based off his appearance on the Japanese boxart of Super Castlevania IV.
  • Trevor: Replaced with Trevor Belmont. Unlockable costume.
  • Richter: Replaced with Richter Belmont. Unlockable costume.

SomaSSBSR(transparent)

Soma

Reincarnated Lord of Darkness

Soma Cruz is the main protagonist of Castlevania: Aria of Sorrow and its sequel, Dawn of Sorrow. Once your everyday high school student living in Japan, his life would change when during a solar eclipse in which he and his childhood friend, Mina Hakuba, would become trapped in Dracula's Castle. Here, he discovers he has the power of dominance, allowing him to claim the souls of the monsters he defeats. Throughout the game, he not only learns of Dracula's demise, but also that he is his reincarnation, and so seeks to find a way to not give in to his destiny as the next Lord of Darkness.
Moveset

Soma is a Mix-up character. While on his own Soma is a pretty standard fighter, his main gimmick, his Souls, truly opens up his moveset. The player is able to choose between 6 different attacks for his Neutral, Side and Down Specials. This grants him a unique amount of diversity, and allows the player to customize their moveset to suit whatever situation Soma is in. However, players have to manage Soma's MP Gauge. The MP Gauge is used up whenever the Soma uses a special. If you do not have enough MP, you cannot use your specials. It regenerates overtime, but attacking enemies causes it to regenerate faster. Choosing a Soul slot that moves into the attack, but by pressing special while shielding, you can reset these attacks (though you have to spend the time choosing that attack again). He is a mid-lightweight with the ability to air dash.

  • Jab: Pulls out the Valmanway and attacks the enemy with a barrage of slashes.
  • Side Tilt: Slashes forward with a long Sword.
  • Up Tilt: Stabs upward with a rapier.
  • Down Tilt: A slide kick.
  • Dash Attack: Quickly performs two slashes with a katana.
  • Side Smash: Slashes in front of him with the Claimh Solais.
  • Up Smash: Stabs upward with Gungnir, before creating a blast of electricity on the tip.
  • Down Smash: Slams a Golden Axe into the ground in front of him.

  • Neutral Air: Uses the Great Axe Armor soul to summon an axe that swings around him.
  • Forward Air: Performs a quick slash in front of him with a katana.
  • Back Air: Quickly turns around and stabs enemies with a rapier.
  • Up Air: Swings Nebula upward as it extends, slashing enemies in an area above him.
  • Down Air: Swings Mjolnir below him. Has a meteor effect.

  • Pummel: Punches the enemy.
  • Forward Throw: Summons a Giant Golem to punch the enemy away.
  • Back Throw: Kicks the enemy backwards, then summons a Creaking Skull to knock them away.
  • Up Throw: Tosses the enemy into the air, then summons Cagnazzo to unleash a flurry of punches.
  • Down Throw: Tosses the enemy to the ground, then summons Alastor to stab them.

  • Neutral Special: Projectile Soul - Soma uses a Soul with a focus on long-range attacks. These are great for racking up damage.
    • Skeleton: Soma tosses a bone that flies in an arc and goes through obstacles.
    • Merman: Soma shoots a blast of piercing water in front of him. Increases in damage and range the longer it is charged.
    • Ripper: Soma tosses a knife forward. Doesn’t deal much damage by flies quickly.
    • Amalaric Sniper: Soma summons a bow. The bow will float in the air and eventually fire an arrow after a delay.
    • Rycuda: Soma fires a blast of electricity. The attack automatically homes onto foes that are close enough to Soma.
    • Flame Demon: Soma shoots three fireballs that spread out as they fly. Best used at close-range.
  • Side Special: Weapon Soul - Soma uses a Soul with a focus on mid-ranged attacks.
    • Axe Armor: Soma tosses an axe that, after flying a certain distance, boomerangs back.
    • Warg: Soma summons the head of a warg, which performs a damaging bite.
    • Harpy: Soma summons a Harpy that shoots off two feathers in front and behind him.
    • Slogra: Soma tosses forward a spear that can get stuck in the ground and on enemies, dealing continuous damage. Flies in an arc.
    • Valkyrie: Soma summons the spirit of a Valkyrie, who swings a large sword upward. Covers a wide area and can launch enemies into the air.
    • Manticore: Soma briefly transforms into a large horned beast, rushing forward and dealing damage to anyone in his way. This attack is armored.
  • Up Special: Bat Form - Soma transforms into a bat, and gains the ability to fly around for a short time.
  • Down Special: Close-Range Soul - Soma uses a Soul with a focus on close-ranged attacks.
    • Catoblepas: Soma shoots a stream of gray gas in front of him that damages enemies and has a chance to petrify them.
    • Frozen Shade: Soma summons ice spikes that crawl along the ground, damaging enemies and having the chance to freeze.
    • Alura Une: Soma summons an Alura Une, which sends two vines upward in front of Soma. These vines are very tall, making them great against aerial foes.
    • Witch: Projects a shield in front of Soma that reflects projectiles and nullifies frontal attacks.
    • Succubus: Soma lunges forward, grabbing a foe. If the attack lands, he bites down on the enemy’s neck, dealing damage and restoring his health.
    • Devil: Soma makes a pact with the devil, granting him a boost in power at the cost of slowly causing him to build up damage. Can be turned off at any time.
  • Final Smash: Seal of Darkness - Soma charges forward, slashing anyone in his way and sending them into a cutscene. Rushing forward with the Black Panther soul, he uses the Demon Lord soul and the Legion soul to unleash a barrage of lasers and fireballs on the foe, before charging into them and launching them into the air. Then, he summons and draws a magic seal, creating a massive vortex behind him as the launched foes are sucked into it. Instantly KOs at over 100%.

  • On-Screen Appearance: Flies on-screen as a bat before transforming.
  • Taunts:
    • Up Taunt: Puts his hand on a pendant around his neck, saying “Mina…”.
    • Side Taunt: Either a Bat or a Mini Devil will fly around him before disappearing.
    • Down Taunt: A chair suddenly appears behind Soma, and Soma sits in it for a few seconds.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • White: Default appearance.
  • Red: Based off of Johnathan Morris.
  • Blue: Based off of Shanoa.
  • Green: An original color.
  • Purple: An original color.
  • Yellow: An original color.
  • Brown: Based off of Julius Belmont.
  • Black: Based off Alucard.
  • Dark Lord: Wears an outfit based off of Dracula. Unlockable costume.
  • ?: ?. Unlockable costume.

BombermanSSBSR(transparent)

Bomberman

The Explosives Expert

White Bomberman, or simply Bomberman, is the main protagonist of the Bomberman series. He lives on Planet Bomber and is the leader of the Bomberman Brothers, defending the Galaxy from intergalactic threats. Like all other Bombermen, he has the ability to generate bombs, which he uses to navigate mazes and defeat enemies.
Moveset

Bomberman is a Trapper character. With his Bombs, he can create a chain reaction of explosions to lead the foe into a dangerous attack, limiting the enemy's space and opening them up. Just be careful, as Bomberman is vulnerable to his own bombs, so proper planning is needed to avoid taking too much damage or even KOing himself. A middleweight with no additional movement options.

  • Jab: Two punches followed by a kick.
  • Side Tilt: A drop kick.
  • Up Tilt: An upward kick.
  • Down Tilt: A sweep kick.
  • Dash Attack: A running headbutt.
  • Side Smash: A punch while holding a bomb, creating an explosion.
  • Up Smash: An uppercut while holding a bomb, creating an explosion.
  • Down Smash: Summons two bombs that explode near Bomberman.

  • Neutral Air: A kick forward.
  • Forward Air: A headbutt.
  • Back Air: A drop kick backwards.
  • Up Air: A spinning headbutt.
  • Down Air: Two stomps. Has a meteor effect.

  • Pummel: A headbutt.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Tosses the opponent over his shoulder.
  • Up Throw: Tosses the opponent upward.
  • Down Throw: Throws the opponent to the ground and blows them up with a bomb.

  • Neutral Special: Bomb - Bomberman places a bomb under him, which explodes after a short time. While the bomb is out, it can be manipulated, with attacks pushing it in the opposite direction, and fire causing them to immediately blow up. Bomberman can only have up to three Bombs up at a time.
  • Side Special: Bomb Throw / Pump Bomb - Bomberman tosses forward a smaller bomb that explodes upon impact. Use the special near a bomb to grab a bomb, hold it, and toss it. Hold the special button with the bomb in hand to pump the bomb, increasing its size and damage, though don't hold it for too long as it might explode in your hands.
  • Up Special: Jetpack - Bomberman charges up before flying upward with a jetpack.
  • Down Special: Remote Bomb - Bomberman places a Remote Bomb. After it arms, he can press Down Special again to detonate it.
  • Final Smash: Revenge Cart - Bomberman flies into the air and hops inside of a Revenge Cart. From there, the player controls a reticle, as Bomberman rides across the borders of the screen and tosses down bombs at enemies.

  • On-Screen Appearance: A bomb appears on screen, before it explodes, with Bomberman appearing from behind it.
  • Taunts:
    • Up Taunt: Spins before raising his hand into the air.
    • Side Taunt: Suddenly inflates before exploding. After the smoke clears, Bomberman appears covered in soot, before shaking it off.
    • Down Taunt: Faces the screen and does a peace sign.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • White: Default appearance.
  • Black: Replaced with Black Bomberman.
  • Red: Replaced with Red Bomberman.
  • Blue: Replaced with Blue Bomberman.
  • Yellow: Replaced with Yellow Bomberman.
  • Green: Replaced with Green Bomberman.
  • Pink: Replaced with Pink Bomberman.
  • Cyan: Replaced with Aqua Bomberman.
  • Pretty: Replaced with Pretty Bomber. Unlockable costume.
  • Plasma: Replaced with Plasma Bomber. Unlockable costume.

SnakeSSBSR(transparent)

Snake

The Legendary Mercenary

Solid Snake, also known as Snake or by his real name David, is a major protagonist in the Metal Gear series. A former member of FOXHOUND with an IQ of 180 and mastery of six languages, he's an infiltration specialist whose ability to carry out missions under any conditions has made him a legend. He has saved the world many times from the threat of bipedal, nuclear-armed mechs called Metal Gear.
Moveset

Snake is a Trapper character. While he is slow and many of his moves leave him vulnerable after use, he has a variety of tools and traps in order to create powerful combos and prevent his enemies from recovering. He is a heavyweight character with the ability to crawl.

  • Jab: A Punch + Punch + Kick combo.
  • Side Tilt: A forward knee-thrust.
  • Up Tilt: An upward scorpion kick.
  • Down Tilt: A low spin kick while prone.
  • Dash Attack: Does a somersault forward.
  • Side Smash: Pulls out an RPG and aims it at the ground directly in front of himself, causing a huge explosion.
  • Up Smash: Slams a mortar in front of himself and fires a shell into the air.
  • Down Smash: A double-sided kick.

  • Neutral Air: Performs four kicks in quick succession.
  • Forward Air: A midair axe kick.
  • Back Air: Dropkicks behind himself, planking in the air.
  • Up Air: Dropkicks straight upwards.
  • Down Air: Launches four subsequent stomps below himself.

  • Pummel: Tightens his chokehold.
  • Forward Throw: Twists the opponent's arms behind their back then steps forward, and then forcefully shoves them into the ground in front of him.
  • Back Throw: Performs a sasae tsurikomi ashi, shifting the restrained opponent towards him, trips them with a sweep of his leg, and flips them over, slamming them on the ground behind him.
  • Up Throw: Suplexes his opponent, slamming them back-first.
  • Down Throw: Lays the opponent on the floor, putting the opponent into a downed status. This leaves them vulnerable to damage.

  • Neutral Special: Hand Grenade - Snake pulls out a hand grenade, detonating after a short time. Hold the button to keep holding the grenade, delaying the grenade toss.
  • Side Special: Remote Missile - Snake pulls out the Nikita, a cruise missile launcher. For a short time, the player can control a missile as it flies through the air, exploding upon hit. However, Snake is vulnerable while the missile is in flight, and can't move again until the missile explodes.
  • Up Special: Cypher - Snake grabs onto a Cypher, flying upward to avoid attacks. You can attack after performing the attack, and pressing Down allows you to let go at any point.
  • Down Special: C4 - Snake plants a C4 on the ground, a nearby wall, or a nearby enemy. Press Down Special again to detonate the C4, dealing damage to anyone nearby.
  • Final Smash: Grenade Launcher - Snake leaps off-stage, grabbing onto the rope ladder of a helicopter. The player can control a reticle with the control stick, firing exploding grenades at enemies from the stage. After a time, Snake will return back to the stage.

  • On-Screen Appearance: Snake's stealth camouflage disengages to reveal himself to his opponent. Snake then announces "Kept you waiting, huh?" upon appearing.
  • Taunts:
    • Up Taunt: Lights a cigarette and smokes from it before quickly tossing it away. At first deals 1% of damage to yourself, but doubles every time you use it, eventually instantly KOing you if you reach 999%. The tossed cigarette will damage enemies.
    • Side Taunt: Looks around as an alert sound plays and an exclamation point appears above his head.
    • Down Taunt: Puts a cardboard box over himself. You can move while in the cardboard box and come out at any time. The falling box can be used to damage enemies.
  • Victory Poses:
    • Left: Does a spin kick, a sidekick, and then finishes in a CQC stance, all while saying "Not even close!"
    • Up: Seen in a crouching position from the side, saying "Colonel, mission accomplished."
    • Right: Crawls forward a step and rolls into a crouching position, saying into his codec "This is Snake. I'm done here."

  • Grey: Based on the sneaking suit worn by Solid Snake in Metal Gear Solid 2: Sons of Liberty.
  • Black: Resembles the Metal camouflage from Metal Gear Solid 4: Guns of the Patriots.
  • Red: Resembles the Fire camouflage from Metal Gear Solid 3: Snake Eater.
  • Blue: Resembles the Water camouflage from Snake Eater.
  • Green: Resembles the Tiger Stripe camouflage from Snake Eater.
  • White: Resembles the Splitter camouflage from Snake Eater.
  • Chartreuse: Resembles the Leaf camouflage from Snake Eater.
  • Brown: Resembles the Animals camouflage from Snake Eater.
  • Big Boss: Replaced with Big Boss from Snake Eater. Unlockable costume.
  • MGS1: Based on his polygonal appearance in the original Metal Gear Solid. Unlockable costume.

Square Enix[]

CloudSSBSR(transparent)

Cloud

SOLDIER 1st Class

Cloud Strife is the main protagonist of Final Fantasy VII, its remake, and its film sequel, Final Fantasy VII: Advent Children. Initially a proud, yet arrogant and aloof swordsman who claims to be a former member of the elite military group SOLDIER, Cloud is hired by the insurgency group Avalanche as a mercenary to help them in their cause against the Shinra Electric Power Company. As Cloud's journey unfolds, he rediscovers his past and, alongside his childhood friend Tifa Lockhart and newfound friends within Avalanche, abandons his quest for power and fame in favor of fighting to defend his friends and their home planet Gaia.
Moveset

Cloud is a Spacer character. His enormous Buster Sword grants his melee attacks excellent reach, allowing him to space out his foes quite easily. His main gimmick is his Limit Gauge. Found near his percentage, it goes up whenever Cloud deals damage, takes damage, or uses his Down Special. When the limit is fully charged, Cloud gains a temporary speed boost. He can also use it to give his specials a one-time boost, granting them increased power. He is a mid-heavyweight with the ability to wall jump.

  • Jab: A side kick, followed by a mid-level roundhouse kick, followed by an outward slash.
  • Side Tilt: An inward slash.
  • Up Tilt: An overhead arcing slash.
  • Down Tilt: A baseball slide.
  • Dash Attack: Thrusts the sharp edge of the Buster Sword forward while holding it diagonally downward.
  • Side Smash: Performs three extremely fast slashes in front of himself.
  • Up Smash: An upward slash.
  • Down Smash: Kneels and thrusts the Buster Sword's hilt forward, then performs a reverse gripped thrust behind himself.

  • Neutral Air: A circular slash around himself.
  • Forward Air: Briefly pauses and then performs a downward slash.
  • Back Air: Turns around to perform an outward slash.
  • Up Air: Thrusts the sharp edge of the Buster Sword's blade upward while holding it parallel to the ground.
  • Down Air: A downward thrust.

  • Pummel: Knees the enemy.
  • Forward Throw: A modified dropsault.
  • Back Throw: A spinning back kick.
  • Up Throw: A 540 kick.
  • Down Throw: A one-handed body slam.

  • Neutral Special: Blade Beam - Cloud slashes the air, launching forward a shock wave. Deals more damage when used on the ground. When used under Limit Break, it flies faster and deals multiple hits.
  • Side Special: Cross Slash - Cloud unleashes a combo of slashes, drawing the kanji 凶. The combo extends the more the special button is pressed. It deals little damage to shields but is a great punish option. When used under Limit Break, the full combo is performed automatically and the attack deals increased damage.
  • Up Special: Climhazzard - Cloud thrusts his sword forward before rising into the air, slashing anyone in his way. Press the special button again and Cloud will slam the sword down, dealing damage to anyone under him. When used under Limit Break, the attack travels more distance.
  • Down Special: Limit Charge / Finishing Touch - Cloud charges his Limit Gauge, leaving himself vulnerable while doing so. When used under Break Charge, it is replaced with Finishing Touch, creating a tornado around you that, while not powerful, has high knockback, making it a great way of KOing foes.
  • Final Smash: Omnislash / Omnislash Ver. 5 - Cloud rushes forwards, launching anyone in his way into the air. He then unleashes a flurry of slashes while both him and his enemies are suspended in the air, before Cloud ends it with one final slash towards the ground. When Cloud is in his Advent costumes, the attack changes to Omnislash Ver. 5 with Cloud splitting the Fusion Sword into six blades, and Cloud attacking with each of the swords before slamming the enemy into the ground.

  • On-Screen Appearance: Descends from the sky and catches the Buster Sword with a flourish.
  • Taunts:
    • Up Taunt: Twirls the Buster Sword and places it behind his back. It is almost identical to his victory animation and the official artwork from Final Fantasy VII, while saying "I'm not interested.".
    • Side Taunt: Performs his magic casting animation from Final Fantasy VII, complete with the sound effect and aura from that game.
    • Down Taunt: Leans on the Buster Sword while scoffing. It resembles the cocky pose he assumes in many cutscenes throughout Final Fantasy VII.
  • Victory Poses:
    • Left: Twirls the Buster Sword with one hand and places it on his back with his eyes closed and says "No hard feelings."
    • Up: While turning away from the camera, he twirls the Buster Sword, places it on his back and then looks to the left while hiding his face, saying "Just isn't your day."
    • Right: Dashes into the screen, slashes the Buster Sword twice and gets in his battle stance while saying "Losing is never an option."

  • Original: Default appearance.
  • Advent: Based on his appearance in the movie Final Fantasy VII: Advent Children.
  • Blue: Resembles 3rd-Class SOLDIER uniform from Final Fantasy VII.
  • Advent Blue: Resembles the 3rd-Class SOLDIER uniform from Crisis Core: Final Fantasy VII.
  • Red: Resembles the 2nd-Class SOLDIER uniform from Final Fantasy VII.
  • Advent Red: Based on his appearance in Advent Children after his fight with Bahamut SIN, during which his sleeve is torn off, revealing a pink ribbon commemorating Aerith.
  • Brown: An original color.
  • Advent Purple: Resembles the 2nd-Class SOLDIER uniform from Crisis Core: Final Fantasy VII. Also an alternative costume in Dissidia Final Fantasy NT.
  • Kingdom Hearts: Cloud's appearance in the original Kingdom Hearts. Unlockable costume.
  • Disguised: Cloud crossdressing and wearing a black dress. Unlockable costume.

SephirothSSBSR(transparent)

Sephiroth

The One-Winged Angel

Sephiroth is the main antagonist of Final Fantasy VII, its remake, and its other related media. Introduced as a powerful member of SOLDIER, Shinra's elite military division, after being sent on a mission to Nibelheim, he learns he was as a biological experiment, created by combining a human fetus with the cells of Jenova, an extraterrestrial lifeform that sought to destroy the world. After learning of this, he wished to follow in Jenova's footsteps and become a god who would rule over the Planet. Burning down Nibelheim, he is seemingly killed by Cloud, only to reappear years later with a plan to summon Meteor to force the Planet's Lifestream out and merge with it to become a god.
Moveset

Sephiroth is a Spacer character. His incredibly long sword, Masamune, grants him incredible range, allowing him to outrange most of his foes, though it also suffers from slow speed. His main gimmick is his Winged Form. Upon reaching a high enough percentage, his wing will unfurl, and he gains increased damage and speed, alongside super armor on his Smash attacks and a second double jump. However, the Winged Form goes away upon KOing an enemy. He is a lightweight with no additional movement options.

  • Jab: A mid-level roundhouse kick, followed by a mid-level side kick, followed by a forward thrust with the Masamune's pommel.
  • Side Tilt: An outward slash.
  • Up Tilt: An upward thrust.
  • Down Tilt: A baseball slide.
  • Dash Attack: A lunging, dark energy-infused palm thrust.
  • Side Smash: A spinning, inward slash.
  • Up Smash: Twirls to perform an overhead arcing slash.
  • Down Smash: A downward thrust. Deals high shield damage.

  • Neutral Air: Snaps his fingers to emit a circular burst of energy around himself.
  • Forward Air: A forward thrust. If used on the edge of a stage, Sephiroth will cling onto it, allowing him to boost his recovery.
  • Back Air: Turns around to perform an outward slash behind himself.
  • Up Air: A backflipping overhead slash.
  • Down Air: A downward thrust.

  • Pummel: Creates a dark burst of energy.
  • Forward Throw: Blasts the opponent away with dark energy.
  • Back Throw: Teleports the opponent behind himself, then pumps his fist to blast them away with dark energy.
  • Up Throw: An upward slash.
  • Down Throw: Telekinetically slams the opponent onto the ground.

  • Neutral Special: Flare / Megaflare / Gigaflare - Sephiroth launches a ball of explosive fire forward, which explodes upon impact. It changes in form depending on how long it is charged, with Flare travelling the farthest but dealing the least damage, Megaflare being in the middle, and Gigaflare having barely any range but dealing immense damage.
  • Side Special: Shadow Flare - Sephiroth snaps his fingers as a beam of light appears in front of him. Anyone hit will take little damage, as they become encircled in balls of dark energy. After some time, the balls will strike, launching themselves into the foe. The longer the move is charged, the more balls will appear.
  • Up Special: Blade Dash / Octaslash - Sephiroth quickly dashes forward, slashing anyone in his way while flying in any direction. Hold the button and Sephiroth will perform Octaslash, where Sephiroth slashes in front of him eight times while dealing damage to anyone in front of him.
  • Down Special: Scintilla - Sephiroth creates a barrier in front of him. If any attack hits him, he'll counterattack. Unlike other counters, it can only hit in front, and breaks if the attack is too powerful. However, the counter triggers automatically after a bit of time, and will stun enemies before the attack.
  • Final Smash: Supernova - Sephiroth slashes forward, knocking anyone he hits into a cutscene in which he turns into Safer Sephiroth and launches a massive planet-destroying meteor. Any opponent hit will experience a random status effect.

  • On-Screen Appearance: Slowly descends onto the stage while emitting a dark aura and losing a few feathers.
  • Taunts:
    • Up Taunt: Uses his right hand to gesture the opponent to approach him, saying "Come after me".
    • Side Taunt: Assumes the kasumi-no-kamae, a stance in kendo.
    • Down Taunt: Shifts the side of his body forward and chuckles sinisterly, emitting a dark aura as he does so.
  • Victory Poses:
    • Left: With his back turned, Sephiroth turns his head towards the camera while chuckling; his coatless alternate costumes also show him eerily smiling while turning around. He then turns around and slowly walks deeper into the fire until he disappears.
    • Up: Slowly raises his head and glares at the camera, while saying "Stop pretending you're sad".
    • Right: While turning his back to the camera, he swings the Masamune and unfurls his black wing, saying "Remember who brought this pain upon you."

  • Black: Default appearance.
  • Purple: Resembles 1st Class SOLDIERs from Final Fantasy VII.
  • Green: Resembles the Midgar Zolom, a giant snake located outside the Mythril Mine in Final Fantasy VII. Also resembles Heidegger, Rufus Shinra's right-hand man.
  • Red: Resembles Genesis Rhapsodos, another subject of the Jenova Project.
  • White: An original color.
  • Blue: Resembles 3rd Class SOLDIERs from Final Fantasy VII.
  • Coatless: Based on his appearance in Final Fantasy VII's final boss fight.
  • Coatless Purple: An original color.
  • Kingdom Hearts: Sephiroth's appearance in the original Kingdom Hearts. Unlockable costume.
  • Safer: Safer Sephiroth's appearance in Dissidia Final Fantasy NT. Unlockable costume.

HeroSSBSR(transparent)

Hero

The Legendary Hero

The Hero is a title given to the main protagonist of the Dragon Quest series. They act as the player's avatar, being a well-rounded fighter with access to both swords and various magic spells. The represented heroes include Arusu, better known as Erdrick, from Dragon Quest III, Solo from Dragon Quest IV, Eight from Dragon Quest VIII, and the Luminary from Dragon Quest XI.
Moveset

The Hero is a Footsies character. With a plethora of magic spells to use, he is incredibly powerful and has a wide array of tools at his disposal. However, he has a limited MP Gauge. The MP Gauge is used up whenever the Hero uses a spell. If you do not have enough MP, you cannot use your spells. It regenerates overtime, but attacking enemies causes it to regenerate faster. Skillful players must manage their resources well in order to defeat their foes. Alongside those, he also has a Shield, which allows him to nullify projectiles as long as he is not attacking, dashing or in the air. The Hero is a mid-heavyweight character with no additional movement options.

  • Jab: A three-hit sword combo.
  • Side Tilt: A shield bash followed up by an outward slash.
  • Up Tilt: An overhead arcing slash while jumping.
  • Down Tilt: Kicks forward while leaning on the ground with his arm.
  • Dash Attack: A jumping slash attack.
  • Side Smash: A two-handed downward slash.
  • Up Smash: A single upward thrust.
  • Down Smash: A kneeling inward slash in front of himself followed by a kneeling outward slash behind himself.

  • Neutral Air: Swings his sword around him.
  • Forward Air: A downward slash.
  • Back Air: An upward sword swipe.
  • Up Air: An upward kick.
  • Down Air: Thrusts his sword downward with one hand. Has a meteor effect.

  • Pummel: Knees the enemy.
  • Forward Throw: Plants his sword on the ground and throws the opponent away.
  • Back Throw: Performs a tomoe nage and throws the enemy behind him.
  • Up Throw: Heaves the opponent upward.
  • Down Throw: Slams the enemy to the ground.

  • Neutral Special: Frizz / Frizzle / Kafrizz - The Hero launches a fireball. Grows stronger the longer it is charged at the cost of more MP.
  • Side Special: Zap / Zapple / Kazap - The Hero strikes nearby enemies with a lightning attack. Grows stronger the longer it is charged at the cost of more MP.
  • Up Special: Woosh / Swoosh / Kaswoosh - The Hero summons a tornado, launching himself into the air while damaging anyone touching it. Grows stronger the longer it is charged at the cost of more MP.
  • Down Special: Command Selection - The Hero opens up a command window, allowing him to choose between one of four randomly selected spells. You can jump or shield to cancel the move.
  • Final Smash: Gigaslash - The Hero performs an electrified slash, sending enemies into a cutscene. The rest of the non-playable Heroes appear to aid the hero, gathering energy into the Hero's sword, before the Hero performs an incredibly powerful slash to launch foes away.

  • Sizz: Launch a decently powerful fire spell forward that spreads out upon impact.
  • Sizzle: Launch a fairly powerful fire spell forward that spreads out upon impact.
  • Bang: Launch a projectile that explodes upon contact with an enemy.
  • Kaboom: Launch a powerful projectile that explodes upon contact with an enemy.
  • Snooze: Launch a slow-moving projectile that puts anyone who hits it to sleep.
  • Flame Slash: A powerful close-ranged slash.
  • Kacrackle Slash: A close-ranged slash that freezes enemies.
  • Metal Slash: A slash attack that instantly KOs anyone under the effects of Metal, Gold or Kaclang.
  • Hatchet Man: An incredibly powerful close-ranged slash with a long startup.
  • Whack: Launch a projectile that has a chance to instantly KO an opponent. This chance starts off extremely low, but increases the higher your target's percentage is.
  • Thwack: Launch a projectile that has a chance to instantly KO an opponent. This chance starts off very low, but increases the higher your target's percentage is.
  • Magic Burst: Create an explosion that consumes all of your MP. Increases in power the more MP you have.
  • Kamikazee: Create an incredibly powerful explosion, at the cost of KOing yourself.
  • Heal: Restore a small amount of health.
  • Oomph: Temporary increases your attack power, at the cost of increasing the amount of knockback you take.
  • Psyche Up: Greatly increases the attack power of the next attack.
  • Buff: Temporary decreases all knockback, at the cost of slowing your speed.
  • Bounce: Creates a barrier that reflects all oncoming projectiles.
  • Kaclang: Temporarily turns you into metal and makes you immune to all damage, at the cost of making you unable to do anything.
  • Acceleratle: Temporarily increases your speed, at the cost of increasing the amount of knockback you take.
  • Zoom: Sends you flying high into the air and onto the stage. If you hit a ceiling, you'll bang your hand and be put into freefall.
  • Hocus Pocus: Creates a randomized effect.

  • On-Screen Appearance: Flies onto the stage using Zoom.
  • Taunts:
    • Up Taunt: Puts away his sword and shield, and charges in place as a purple aura envelops around him.
    • Side Taunt: Raises his sword vertically into the air.
    • Down Taunt: Fumbles in place as a Slime meanders in front of him.
  • Victory Poses:
    • Left: The Hero raises his sword in the air, slashes twice and finishes in a pose.
    • Up: The Hero performs Kazap and strikes a pose.
    • Right: The Hero walks up to three Slimes, kneels down and looks at them with a smile.

  • Erdrick: The Hero from Dragon Quest III. Default appearance.
  • Solo: The Hero from Dragon Quest IV.
  • Eight: The Hero from Dragon Quest VIII.
  • Luminary: The Hero from Dragon Quest XI.
  • Erdrick White: Based on the Hero from Dragon Quest V.
  • Solo Orange: Based on the Hero from the original Dragon Quest.
  • Eight Blue: Based on Terry from Dragon Quest VI.
  • Luminary Red: Based on Angelo from Dragon Quest VIII.
  • Irin: The Heroine from Dragon Quest III. Unlockable costume.
  • Sofia: The Heroine from Dragon Quest IV. Unlockable costume.

SoraSSBSR(transparent)

Sora

Chosen by the Keyblade

Sora is the main protagonist of the Kingdom Hearts series. He lived on Destiny Islands with his best friends Riku and Kairi, with the three of them dreaming of finding what lies beyond their home. When Destiny Islands is consumed by darkness, he is sent on a journey across worlds in the Realm of Light. Along with his friends Goofy and Donald Duck, and his weapon, the Kingdom Key, he seeks to put an end to threats that destroy his world.
Moveset

Sora is a Rushdown character. He is all about combos, excelling in the air, and has a variety of tools that can be strung together to create elaborate strings. However, he lacks KO options, and most of his attacks outside of combos lack damage. His moveset has been reworked from Ultimate, including multiple moves that are more direct references to attacks in the Kingdom Hearts series, alongside changes to his specials. He is a mid-lightweight with the ability to wall cling and air dash.

  • Jab: An overhead strike, a forward thrust, and a spinning, horizontal strike.
  • Side Tilt: Performs Slapshot, a side to side swipe, followed by a forward thrust and an overhead strike.
  • Up Tilt: Performs Upper Slash, a swing upward with the Keyblade.
  • Down Tilt: Perform Sliding Dash, spinning around his Keyblade as it is in the ground before flying forward with a sliding kick.
  • Dash Attack: Performs Prism Windmill, flying forward while spinning his Keyblade in front of him.
  • Side Smash: Performs Speed Slash, performing two slashes, finishing with one final swing that sends enemies flying.
  • Up Smash: Performs Ripple Drive, thrusting his Keyblade upward while creating a magical blast around it.
  • Down Smash: Performs Explosion, slamming his Keyblade into the ground to create orbs of light which spin around him.

  • Neutral Air: Performs Aerial Spiral, spinning vertically with his Keyblade, followed by an upward strike and a downward strike.
  • Forward Air: A downward strike, followed by an upward strike and a spinning attack.
  • Back Air: Performs Aerial Sweep, spinning twice while slashing enemies around him.
  • Up Air: A slash upward.
  • Down Air: Performs Hurricane Blast, moonsaulting downwards with the Keyblade multiple times.

  • Pummel: Hits the enemy with the pommel of his Keyblade.
  • Forward Throw: Swings his Keyblade downwards.
  • Back Throw: Spins twice to throw his opponent backwards.
  • Up Throw: Lifts the opponent upwards.
  • Down Throw: Tosses the opponent to the ground.

  • Neutral Special: Strike Raid - Sora tosses his Keyblade forward, flying forward a distance and dealing multiple hits before disappearing and reappearing in Sora’s hands. Hold the button to briefly charge it and increase the distance the Keyblade travels.
  • Side Special: Sonic Blade - Sora flies forward while performing a thrusting attack with the Keyblade. Keep tapping the button to perform additional hits. Holding a direction during the attack allows Sora to fly in that direction. When flying towards an enemy, he'll home into them.
  • Up Special: Aerial Recovery - Sora flips into the air, with circles surrounding him. While dealing no damage, Sora can attack out of it, making it great for extending air combos.
  • Down Special: Command Deck - Sora performs one of three spells. These spells cycle between each other with each use of the attack.
    • Firaga: Launches a fireball. Keep tapping the button to increase the number of shots.
    • Blizzaga: Fires a barrage of short-ranged ice crystals that freeze enemies.
    • Thundaga: Shoots off three thunderbolts in front of him.
  • Final Smash: Trinity Limit - Sora summons Donald and Goofy, who all rush forward to strike enemies, launching them into the air. The three then perform Break, unleashing a barrage of mid-air slashes as they fly around the trapped foes. At the end, all three warp to under the foes, ending the attack by raising their weapons together to create an orb of light that then explodes, launching foes.

  • On-Screen Appearance: Exits out of a keyhole-shaped portal and summons the Kingdom Key.
  • Taunts:
    • Up Taunt: Puts his hands behind his head while giving a winking grin.
    • Side Taunt: Says "How'd you like that?" while raising his fist.
    • Down Taunt: Closes his eyes and puts his hand on his chest as it emanates magic, saying "Give me strength!"
  • Victory Poses:
    • Left: Swings his Keyblade around before posing with it on his shoulder, saying “That’s the power of the Keyblade!”
    • Up: Sora stretches and yawns and then rests his hands behind his back saying, "Better luck next time."
    • Right: Stabs his Keyblade into the ground as he, Donald and Goofy pose, with Sora saying “My friends are my power!”

  • Two: Default appearance. Based on his appearance in Kingdom Hearts II.
  • One: Based on his appearance in the first Kingdom Hearts game.
  • Dream: Based on his appearance in Kingdom Hearts 3D: Dream Drop Distance.
  • Three: Based on his appearance in Kingdom Hearts III.
  • Red: Based on Sora's Valor form.
  • Grey: Sora’s appearance in Timeless River
  • Blue: Based on Sora's Wisdom form.
  • White: Based on Sora's Ultimate form.
  • Caribbean: Sora’s appearance in The Caribbean. Unlockable costume.
  • AntiSora: Replaced with AntiSora. Unlockable costume.

Microsoft[]

Banjo&KazooieSSBSR(transparent)

Banjo & Kazooie

The Bear & Bird Duo

Banjo and Kazooie are the two main protagonists of the Banjo-Kazooie series. Banjo is the brown bear, he's laid-back and kind-hearted, wishing to help others and often choosing not to fight unless he needs to. Kazooie, the red-crested breegull, on the other hand is brash, snarky and loudmouthed. When Banjo's sister Tooty is kidnapped by the evil witch Gruntilda, the two work together to save her by collecting Jiggies scattered across each world to open up new areas.
Moveset

Banjo is an All-Arounder character. He has a versatile moveset with attacks for just about any situation, but his specials require some planning before use, and outside of a few moves he lacks ways of KOing the enemy. The only change is that Wonderwing's Feather Count is now seen near their percentage. They are a heavyweight with two double jumps.

  • Jab: A combination of Banjo's Claw Swipe and Kazooie's Rat-a-Tat Rap. If the button is held, Banjo will perform two alternating Claw Swipes and then throw an uppercut. If pressed repeatedly, he will Claw Swipe twice before crouching on all fours in order for Kazooie to perform the Rat-a-Tat Rap that concludes with Kazooie performing a headbutt.
  • Side Tilt: The Beak Bayonet, with Banjo grabbing Kazooie and stabbing in front of him with her beak.
  • Up Tilt: Kazooie props Banjo up in order for him to perform an upward roundhouse kick.
  • Down Tilt: Kazooie's Beak Barge, with the two sliding forward as Kazooie stabs enemies with her beak.
  • Dash Attack: Banjo's Forward Roll, having him simply roll forward.
  • Side Smash: The Breegull Bash, having Banjo grab Kazooie and slam her on the ground in front of him.
  • Up Smash: A grounded, vertically inverted version of the Bill Drill, with the two spinning as Kazooie stabs enemies above her.
  • Down Smash: Banjo slams one fist downwards while Kazooie slams both of her wings downwards on both sides.

  • Neutral Air: Kazooie's Wing Whack, spinning her wings around Banjo to damage enemies.
  • Forward Air: Banjo throws a delayed overhand punch.
  • Back Air: An aerial version of Kazooie's Rat-a-Tat Rap.
  • Up Air: Kazooie flaps her wings upwards in a scissoring motion.
  • Down Air: Kazooie's Beak Buster, having Kazooie dive downward and stab enemies under her with her beak.

  • Pummel: Kazooie pecks the opponent's head.
  • Forward Throw: Banjo faces away and Kazooie performs a double-footed stretch kick.
  • Back Throw: Banjo performs a giant swing.
  • Up Throw: Banjo throws the opponent overhead and Kazooie pecks them upwards.
  • Down Throw: Banjo performs a powerbomb, burying enemies.

  • Neutral Special: Egg Firing / Breegull Blaster - Kazooie fires an egg from her mouth as a projectile. The egg will travel a short distance before bouncing along the ground and disappearing. Hold the button to perform Breegull Blaster, having Banjo hold Kazooie like a gun. Pressing the attack buttons has Kazooie fire rapid eggs at the enemy, and Banjo can move and jump during the attack.
  • Side Special: Wonderwing - Banjo and Kazooie a Golden Feather to charge forward, armoring through all attacks. You have a limited number of feathers, and they don't replenish unless you are KOed, so use this move wisely.
  • Up Special: Shock Spring Jump - Banjo and Kazooie jump on a Shock Spring Pad, launching themselves into the air. The two can act out of the jump, and if used in the air, the pad will drop to the ground and damage enemies in its way.
  • Down Special: Rear Egg - Kazooie lays a Grenade Egg behind Banjo, which bounces along the ground and blows up upon contact. You can also grab the Grenade Egg and toss it like a normal item.
  • Final Smash: The Mighty Jinjonator - Banjo and Kazooie a statue of the Jinjonator from the ground, launching anyone in its way into a cutscene. The Jinjonator emerges from stone, then quickly rams into the enemy multiple times, before performing one final charge with multiple Jinjos to end the attack and launch enemies away.

  • On-Screen Appearance: Banjo hops out of a dark Jiggy silhouette with Kazooie visible, and then the duo both bow twice.
  • Taunts:
    • Up Taunt: Banjo stretches and Kazooie appears out of his backpack, yawning.
    • Side Taunt: Kazooie pops out of Banjo's backpack and the duo looks at each other, then Banjo strikes a thumbs up while Kazooie happily opens her wings.
    • Down Taunt: Banjo bows twice, saying his signature "Gu-huh!" each time.
  • Victory Poses:
    • Left: Banjo throws a Jiggy in the air, catches it, jumps, and poses.
    • Up: Banjo marches in place briefly before bowing twice, saying "Guh-huh!" both times, ending with Kazooie poking out of his backpack.
    • Right: Both dance around while playing their respective instruments, and then end in a pose referencing the ending of Banjo-Kazooie's intro movie.

  • Brown: Default appearance.
  • Pink: Banjo resembles Mumbo Jumbo, the helpful shaman. Kazooie resembles her color scheme from Banjo-Kazooie: Nuts & Bolts.
  • Black: Banjo resembles Bottles, the move-teaching mole. Kazooie resembles one of her four possible colors in Banjo-Tooie's multiplayer Squawkmatch minigame.
  • Red: Banjo resembles his sister Tooty, with her blonde hair represented by his yellow backpack. Kazooie resembles one of her four possible colors in Banjo-Tooie's Squawkmatch.
  • White: Banjo resembles Boggy the polar bear, while Kazooie resembles a real-life gentoo penguin.
  • Yellow: Banjo resembles one of his possible colors in Banjo-Tooie's Squawkmatch. Kazooie resembles Terry the pterodactyl, a boss in Banjo-Tooie.
  • Blue: Resemble the respective colors of their names in the Banjo-Kazooie series logo, and by extension, Split-Up Pads from Banjo-Tooie. Banjo also resembles one of his four possible colors in Banjo-Tooie's Squawkmatch.
  • Green: Resemble Gruntilda's green skin and purple scarf.
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

SteveSSBSR(transparent)

Steve

The World Crafter

Steve is the name of the default skin of the main character in Minecraft. They are vessels of the actual player's manifestation in the Minecraft world, having no other discernible personality or role. From there, the player can do whatever they want, like exploring the world, crafting various tools and items, building things, and fighting monsters.
Moveset

Steve is a Bait & Punish character. A middleweight with no additional movement options, he is a very technical character, as his gameplay revolves around gathering Materials from the stage, which he can utilize in his various specials, or use to Craft tools to increase the power of his moves. There are six different materials, including Dirt, Redstone, Wood, Stone, Iron, Gold and Diamond. With the exception of Redstone, all can be used to craft new weapons, though these weapons have limited Durability, breaking after enough hits and bringing you back down to a previous level. He possesses amazing recovery and mindgames, but he is slow, can't get much height with Blocks, and is vulnerable if he is out of materials. He always spawns alongside a Crafting Table, which can be moved by pressing Shield Special.

  • Jab: Quickly swings his sword in front of himself with short reach. He can repeat this attack by holding down the attack button, and can walk and jump, forward and backward, while doing this.
  • Side Tilt: A sword swing identical to jab and neutral air.
  • Up Tilt: Steve quickly swings his axe above himself.
  • Down Tilt: Steve uses flint and steel to create a flame with a lingering hitbox in front of himself.
  • Dash Attack: A quick running strike with his pickaxe.
  • Side Smash: Rears back before performing a slower but strong inward swing with his sword.
  • Up Smash: Steve places a magma block above himself before breaking it with his pickaxe.
  • Down Smash: Steve pulls out a lava-filled bucket and pours lava on both sides of himself.

  • Neutral Air: A sword swing identical to jab and side tilt.
  • Forward Air: A pickaxe swing in front of himself.
  • Back Air: A pickaxe swing behind himself with powerful horizontal knockback but low range.
  • Up Air: An axe swing identical to up tilt, but with less ending lag.
  • Down Air: A powerful stall-then-fall in which Steve drops an anvil directly below himself while standing on it.

  • Grab: Pulls out a fishing rod to grab distant enemies.
  • Pummel: Punches the opponent while they are trapped in the fence.
  • Forward Throw: Steve stands on a piston and uses it to launch the opponent forward.
  • Back Throw: Steve throws the opponent backward with the fishing rod.
  • Up Throw: Steve places the opponent on a piston launching them upward.
  • Down Throw: Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron.

  • Neutral Special: Mine / Craft / Place Block - On the ground, Steve begins mining the ground, collecting materials. The terrain he is mining on changes the materials he gains. When near a Crafting Table, he can use this to upgrade his current weapon, increasing its power. In the air, he places down a block, which acts as a temporary platform, and can be used to block enemies. The blocks break overtime, and using the move prioritizes the weakest materials.
  • Side Special: Minecart - Steve rides in a minecart while placing rails in front of him, at the cost of Wood and Iron. If Steve has Redstone and Gold, he'll place Powered Rails that gives the minecart a speed boost. You can also jump out of the minecart, in which case it will trap enemies who touch it.
  • Up Special: Elytra - Steve equips an Elytra and activates a firework, sending him into a glide. You can adjust the trajectory you go at by holding up or down.
  • Down Special: TNT - Steve places down some TNT, at the cost of some of your materials. The TNT will activate upon being damaged, and immediately explodes upon contact with fire. If you have redstone, you can create a trail of redstone and a pressure plate, which you can step on to remotely activate the TNT.
  • Final Smash: House of Boom - Steve summons a Giant Piston, sending anyone who is hit by it into a cutscene. The enemy is launched into a stone house, with the inside filled with monsters and TNT. A group of Creepers appear and detonate. We then go to the outside of the house, with it blowing up and the foes being launched, as Steve appears on screen and eats a Steak.

  • On-Screen Appearance: Breaks stone blocks in front of him with his pickaxe while walking forward, with his crafting table appearing after the animation completes.
  • Taunts:
    • Up Taunt: Jumps twice, and while in midair, punches three times.
    • Side Taunt: Pulls out and eats a Steak.
    • Down Taunt: Sneaks (crouches) three times while looking toward the screen.
  • Victory Poses:
    • Left: A Creeper is shown onscreen, which promptly explodes as Steve humorously lands directly in front of the camera without an animation.
    • Up: Eats a Steak while the camera angle changes, and then burps while the steak vanishes.
    • Right: Quickly builds a house similar to ones found in villages and stands outside of it, then closes the door.

  • Steve: Default appearance.
  • Alex: Replaced with Alex.
  • Steve White: Tennis Steve from the Default Skin Pack added in the first version of the "Legacy Console" edition.
  • Alex White: Tennis Alex from the Default Skin Pack added in the first version of the "Legacy Console" edition.
  • Steve Orange: Scottish Steve from the Default Skin Pack added in the first version of the "Legacy Console" edition.
  • Alex Blue: Swedish Alex from the Default Skin Pack added in the first version of the "Legacy Console" edition.
  • Steve Black: Tuxedo Steve from the Default Skin Pack added in the first version of the "Legacy Console" edition.
  • Alex Red: Athletic Alex from the Default Skin Pack added in the first version of the "Legacy Console" edition.
  • Zombie: Replaced with a Zombie. Unlockable costume.
  • Enderman: Replaced with an Enderman. Unlockable costume.

Activision / Blizzard[]

CrashSSBSR(transparent)

Crash

The Wumpa Womper

Crash Bandicoot is the main protagonist of the Crash Bandicoot series. A mutated Eastern barred bandicoot, he was captured and genetically enhanced by Dr. Neo Cortex. After escaping, he acts as the doctor's main opposition, fighting against him to stop his schemes of world domination.
Moveset

Crash Bandicoot is an All-Arounder character. Though overall he can do well in most situations, his moveset is geared toward patience and punishing enemy mistakes. He is a middleweight with the ability to crawl.

  • Jab: Two punches, followed by a spinning kick.
  • Side Tilt: A punch.
  • Up Tilt: An uppercut.
  • Down Tilt: A sweeping kick.
  • Dash Attack: The Slide Kick.
  • Side Smash: A spin followed by a powerful punch.
  • Up Smash: A rising spin attack.
  • Down Smash: Goes into a handstand and spins his legs around him.

  • Neutral Air: A flipping punch attack.
  • Forward Air: A double kick.
  • Back Air: A somersault kick.
  • Up Air: A headbutt upwards.
  • Down Air: The Belly Flop. Slow but powerful, and has a meteor effect.

  • Pummel: Steps on the enemy feet.
  • Forward Throw: Spins the foe before throwing them forward.
  • Back Throw: Spins the foe before throwing them backwards.
  • Up Throw: Tosses the enemy into the air.
  • Down Throw: Throws the enemy into the ground and attacks with a spinning drill attack.

  • Neutral Special: Cyclone Spin - Crash rapidly spins around himself, dealing rapid damage to anyone around him. You have a degree of control while spinning. Hold the button and it becomes the Death Tornado Spin, lasting longer and allowing Crash to briefly hover, at the cost of some end lag.
  • Side Special: Crate Toss - Crash pulls out a crate, tossing it forward as an arcing projectile. There are various crates that are chosen at random.
    • Basic Crate: The most common crate, travelling a good distance. Attacks will break the crate.
    • Iron Checkpoint Crate: Travels less distance than the Basic Crate, but deals more damage. Upon hitting the ground, it can be used as a temporary platform. This crate cannot be broken, and attacking it will launch it a short distance forward.
    • TNT Crate: A crate that explodes after a three second countdown, dealing damage to anyone near it. Most attacks will simply launch it forwards, but fire attacks will cause it to blow up immediately.
    • Nitro Crate: The rarest crate, it stays on the ground, and immediately blows up if anyone touches it or damages it. Deals the most damage out of the crate.
  • Up Special: Arrow Crate - An Arrow Crate appears under Crash and he jumps off of it. The Arrow Crate will last on stage if used on the ground, allowing others to use it. If used in the air, the Arrow Crate will fall to the ground and damage anyone under it.
  • Down Special: Fruit Bazooka - Crash quickly pulls out his Fruit Bazooka and fires a Wumpa Fruit forward, dealing damage on hit. Hold the button and Crash will stay in place, and can aim the bazooka by holding up or down. You can then shoot at any time by pressing the attack button.
  • Final Smash: Aku Aku Mask - Crash puts on Aku Aku as he gets covered in a yellow glow. During this, Crash is invincible, and deals damage on contact. During the transformation, TNT and Nitro Crates fall from the sky, and blow up enemies.

  • On-Screen Appearance: Warps into the stage and lands on the ground.
  • Taunts:
    • Up Taunt: Looks at the screen and bobs his eyebrows up and down.
    • Side Taunt: Crash spins around before throwing up two peace signs.
    • Down Taunt: Crash pulls out his yo-yo and twirls it in his fingers.
  • Victory Poses:
    • Left: Performs the signature Crash dance.
    • Up: Spins around before posing with his arms in the air.
    • Right: Crash stands triumphantly before looking up into the air. Suddenly he changes to a scared expression, as a crate falls on his head. Crash is then pelted by continuously dropped crates for the rest of the animation.

  • Orange: Default appearance.
  • Yellow: Based off of Shiba Crash from Crash Team Racing Nitro-Fueled.
  • Blue: Based off of Blue Hyena Crash from Crash Team Racing Nitro-Fueled.
  • White: Based off of Skunk Crash from Crash Team Racing Nitro-Fueled.
  • Red: Based off of the Inferno Chicken skin from Crash Bandicoot: On the Run!.
  • Pink: Based off of the Bubblegum skin from Crash Bandicoot: On the Run!.
  • Green: Based off of the Nitro skin from Crash Bandicoot: On the Run!.
  • Gold: Based off of the Cortex skin from Crash Bandicoot: On the Run!.
  • Biker: Based on Crash's Biker outfit from Crash Bandicoot: Warped. Unlockable costume.
  • Retro: Based on Crash's blocky design from the original Crash Bandicoot. Unlockable costume.

SpyroSSBSR(transparent)

Spyro

?

Spyro is the titular protagonist of the Spyro series. A young purple dragon from the Artisans Homeworld, he is courageous and headstrong, but is also arrogant and has a fiery personality. When Gnasty Gnorc turns every dragon but Spyro into crystal statues, it’s up to him to defeat Gnasty, rescue the dragons and prove himself as a hero.
Moveset

Spyro is a Mix-Up character. With good aerials, Spyro excels the most in the air, and can stay up there for very long, allowing to create tricky mix-ups and some wicked aerial combos. He is a middleweight with three double jumps, and the ability to crawl.

  • Jab: Two claw slashes, followed by Sparx flying around in front of Spyro to damage enemies.
  • Side Tilt: A quick headbutt.
  • Up Tilt: Bucks his horns upward.
  • Down Tilt: Sweeps his tail.
  • Dash Attack: Jumps forward and performs a headbutt.
  • Side Smash: Shoots a close-ranged blast of fire in front of him.
  • Up Smash: Shoots a close-ranged blast of fire above him.
  • Down Smash: Creates a ring of fire around him to launch away foes.

  • Neutral Air: Curls up and performs a flip.
  • Forward Air: Performs a swinging headbutt. Has a meteor effect.
  • Back Air: Claps his wings behind him.
  • Up Air: Stabs his horns upwards.
  • Down Air: Swings his head downward. Has a meteor effect.

  • Pummel: Sparx smacks the enemy.
  • Forward Throw: Throws the enemy forward.
  • Back Throw: Stabs the enemy with his horns and swings them behind him.
  • Up Throw: Stabs the enemy with his horns and tosses them upward.
  • Down Throw: Pins the opponent to the ground and breaths fire on them.

  • Neutral Special: Flame Breath - Spyro shoots a quick stream of fire from his mouth. It has short range, but good launching power.
  • Side Special: Head Charge - Spyro charges forward, headbutting anyone in his way. It has super armor, but it does not stop at ledges and has end lag if Spyro doesn’t hit anyone.
  • Up Special: Flight Loop - Spyro leaps upwards, before flying into a loop and gliding forwards. You can follow up into any attack after the loop.
  • Down Special: Headbash - Spyro leaps into the air before diving downwards with a diving headbash. Breaks shields very easily.
  • Final Smash: Superflame - A Golden Orb appears in front of Spyro, as he grabs it and flies off-screen. A reticle appears on-screen, and during the attack, Spyro will fly across the screen while shooting down large exploding fireballs. At the end of the attack, Spyro appears at the top of the screen, and shoots a massive fireball to end the attack.

  • On-Screen Appearance: Glides in and does a small loop before landing.
  • Taunts:
    • Up Taunt: Sparx flies around Spyro, with Spyro spinning around to chase him.
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: Performs a loop before landing and striking a pose, saying “You’re toast!”
    • Up: Spyro rides in on a skateboard while wearing sunglasses. After performing a trick he looks towards the screen, smiles, and raises his eyebrows.
    • Right: A sheep is seen on screen before Spyro swoops in and breathes fire on it. The sheep then runs away as a butterfly pops out and Sparx eats it and Spyro laughs.

  • Purple: Default appearance.
  • Blue: Resembles his appearance from the Japanese box art of both Spyro: Season of Ice and Spyro Orange.
  • Green: Based off of Spyro’s original intended appearance, before being changed in order to avoid him blending in with the grass.
  • Red: Based off of Flame from Spyro: A Hero’s Tail.
  • Pink: Based off of Ember from Spyro: A Hero’s Tail.
  • Orange: Based off of Ripto.
  • Yellow: Based off of Hunter.
  • Black: Based off of Cynder from The Legend of Spyro series.
  • ?: ?. Unlockable costume.
  • Retro: Based Spyro's blocky design from the original Spyro the Dragon. Unlockable costume.

TracerSSBSR(transparent)

Tracer

?

Lena Oxton, better known as Tracer, is one of the many playable heroes in Overwatch. A British pilot and adventurer, she was the youngest pilot in Overwatch's experimental flight program. During a test with the Slipstream, a jet with teleportation technology, she and the craft suddenly vanished. Reappearing months later, the accident caused her molecules to desynchronize from time, preventing her from maintaining a physical form. The enhanced gorilla scientist Winston invented the chronal accelerator to anchor her to the present, and even allow her to speed it up and slow it down at will. With her newfound skills, she became one of Overwatch's most effective agents, continuing to right wrongs and fight the good fight even after the organization’s dissolution.
Moveset

Tracer is a Rushdown character. With the use of her various abilities, she's all about keeping close to the enemy and barraging them with shots. Her main gimmick is her Pulse Pistols, allowing her to follow up her normals with her firing her guns at enemies. They can be fired for as long as you have Ammo, which must be reloaded by pressing special while shielding. She is a lightweight character with the ability to air dash.

  • Jab: Performs three consecutive pistol whips.
  • Side Tilt: A gun bash.
  • Up Tilt: Swings both pistols above her head.
  • Down Tilt: A sliding kick.
  • Dash Attack: A flying kick.
  • Side Smash: Bashes both of her guns forward.
  • Up Smash: Goes into a handstand and performs a drilling kick.
  • Down Smash: Spins and kicks on both sides.

  • Neutral Air: A flying kick.
  • Forward Air: An axe kick. Has a meteor effect.
  • Back Air: Swings one of her pistols behind her.
  • Up Air: Flips and performs a spinning kick upward.
  • Down Air: Flips and swings her guns below her.

  • Pummel: Knees the opponent.
  • Forward Throw: Jumps up and dropkicks the foe.
  • Back Throw: Blinks behind the foe and fires shots at their back.
  • Up Throw: Launches the foe into the air and fires shots into them.
  • Down Throw: Blinks into the air, then stomps down on the foe.

  • Neutral Special: Chronal Shot - Tracer fires two shots from her Pulse Pistols. At any point while they are holding, you can hold the special button to have the shots slow down. Release the button and they’ll go back to normal speed.
  • Side Special: Blink - Tracer jumps forward in time, quickly warping a distance away. Tracer can use this move up to three times in succession before needing to cooldown.
  • Up Special: Recall - Tracer bounds backwards in time, warping back to where she was three seconds ago. A great to mix up foes, but needs to cooldown for 6 seconds after use.
  • Down Special: Pulse Bomb - Tracer tosses down a bomb that sticks to surfaces and enemies. Upon contact, it explodes after a few seconds, dealing damage to anyone in its radius.
  • Final Smash: Play of the Game - Winston jumps in front of Tracer, smashing the ground and launching anyone he hits into a cutscene. Reinhardt jumps and uses Earthshatter as Winston and Genji activate their Ultimates, charging in and comboing the enemy as Mercy flies around and assists by buffing them. Suddenly D.Va flies in and Self-Destructs her mech, causing it to explode and launch the trapped enemies into the air, as Tracer ends the attack by jumping towards the airborne foes, tossing a Pulse Bomb at them and blowing them up, launching them away.

  • On-Screen Appearance: Blinks onto the stage, saying “Cheers, love! The cavalry's here!” while pulling out her Pulse Pistols.
  • Taunts:
    • Up Taunt: Crouches then jumps in the air, performing a fist bump. Based off of the “Cheers” emote.
    • Side Taunt: Holds her hand to her stomach and laughs before pointing. Based off of the “Laugh” emote.
    • Down Taunt: Traces spins her pistols on each finger, while doing a dance where she kicks her feet forward then spins around. During this she says, “She shoots, she scores.” before laughing. Based off of the “Spin” emote.
  • Victory Poses:
    • Left: Blinks around the screen before striking a pose as she flies across the screen, saying “Ever get that feeling of déjà vu?”. Based off of the “Just in Time” highlight intro.
    • Up: Performs a cartwheel and jumps into the air before diving downwards the camera, saying “Looks like you need a time out.”. Based off of the “Backflip” highlight intro.
    • Right: Strikes a pose alongside the rest of her team, similar to the victory screens seen at the end of a match.

  • Yellow: Default appearance.
  • Purple: Based off of the Electric Purple skin.
  • Pink: Based off of the Hot Pink skin.
  • Green: Based off of the Neon Green skin.
  • Blue: Based off of the Royal Blue skin.
  • White: Based off of the Posh skin.
  • Black: Based off of the Sporty skin.
  • Cadet: Based off of the Cadet Oxton skin.
  • Punk: Based off of the Punk skin. Unlockable costume.
  • Slipstream: Based off of the Slipstream skin, which was her outfit while piloting the Slipstream. Unlockable costume.

Other[]

RyuHayabusaSSBSR(transparent)

Ryu Hayabusa

The Dragon Ninja

Ryu Hayabusa is the main protagonist of the Ninja Gaiden series. Born into the Dragon Lineage, he was trained at a young age to walk the path of the ninja. Ryu excelled among his peers, developing into a ruthless and technical fighter who kills his enemies without mercy, though this in combination with the hardships he faced caused him to harden his emotions. He is the epitome of a modern day ninja, saving the world from evil forces like the Cult of Nostradamus, Guardia de Mieux and the Vigoor Emperor.
Moveset

Hayabusa is a Rushdown character. With high agility and fast movement, he's all about getting in the enemy’s face and never letting them escape. His main gimmick is his Ki Meter. Hayabusa gains Ki by damaging enemies. With this Ki, he can spend it to perform his Ninpo Arts. The meter is split into four sections, and each of his Ninpo Arts uses a different amount of the meter. He is a lightweight with the ability to crawl, air dash, wall jump and wall cling.

  • Jab: A punch, followed by an elbow strike, followed by a chop.
  • Side Tilt: A slash forward with the Dragon Sword.
  • Up Tilt: A flip kick.
  • Down Tilt: A low swipe forward.
  • Dash Attack: The Thunderclap Kick, a jump followed by two roundhouse kicks.
  • Side Smash: Winds up before performing a powerful slash forward.
  • Up Smash: Pulls out the Lunar Staff and stabs it upwards.
  • Down Smash: Pulls out the Eclipse Scythe, swinging in front then behind himself.

  • Neutral Air: A spinning slash around Hayabusa.
  • Forward Air: A slash forward.
  • Back Air: A two quick slashes behind Hayabusa.
  • Up Air: An upward slash.
  • Down Air: A diving kick.

  • Pummel: A knee strike.
  • Forward Throw: The Guillotine Throw, jumping over the enemy and grabbing them by the head before tossing them forwards.
  • Back Throw: Performs a tomoe nage.
  • Up Throw: The Izuna Drop, slashing the enemy upward, warping to them while they are airborne, and performing a spinning piledriver.
  • Down Throw: Tosses the enemy to the ground before stabbing them.

  • Neutral Special: Windmill Shuriken - Hayabusa tosses forward a large shuriken. The shuriken will fly a distance forward before flying backwards. If Hayabusa doesn’t touch it, it will continue flying back and forth until it disappears.
  • Side Special: Shadow Clone Technique - Hayabusa summons a clone of himself that slashes enemies it gets near before disappearing. The direction you are holding when the clone performs the attack determines in which direction it will launch the foe.
  • Up Special: Flying Swallow - Hayabusa dashes in the held direction, slashing through any enemy in his way. During the slash, he is invulnerable to attacks.
  • Down Special: Ninpo Arts - Hayabusa focuses, as four art icons appear around him. From there, he can select one of four arts to use, as long as he has enough Ki.
    • Art of the Wind Blades: Summons a blade of wind that rises upwards, before spinning and diving back downwards. Great against aerial targets. Uses 1/4 of your Ki.
    • Art of the Flame Wheels: Creates three fireballs that swirl around Hayabusa. They will absorb attacks for a brief time, and deal light damage to anyone Hayabusa is near. Uses 1/2 of your Ki.
    • Art of the Ice Storm: Creates a lingering whirlwind of ice wherever Hayabusa is standing. The whirlwind will deal damage to anyone that touches it, and has a chance to freeze them. Uses 3/4 of your Ki.
    • Art of the Inazuma: Creates a blast of lightning around Hayabusa, dealing powerful damage to anyone around you. Uses all of your Ki.
  • Final Smash: Art of the True Inferno - Hayabusa unleashes the true form of the Art of the Inferno, summoning a massive fire dragon. The fire dragon will fly towards nearby enemies, performing a powerful fiery bite attack, and dealing damage to anyone who comes in contact with it.

  • On-Screen Appearance: ?
  • Taunts:
    • Up Taunt: ?
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Black: Default appearance.
  • Classic: Based off of Hayabusa’s appearance in the original Ninja Gaiden.
  • Red: Based off of the Dark Blood skin from Ninja Gaiden II.
  • Classic Purple: Based off of the Shinobi Shozoku outfit from Ninja Gaiden.
  • Green: Based off of the Type 20 skin from Ninja Gaiden II.
  • Classic White: An original color.
  • Brown: Based off of the Black Jaguar skin from Ninja Gaiden II.
  • Classic Blue: Based off of Hayabusa’s appearance in the Ninja Gaiden arcade game.
  • Dragon Muscle: A costume based off of Ashtar and the Doppelganger Fiends. Unlockable costume.
  • DoA: Hayabusa’s appearance in the original Dead or Alive. Unlockable costume.

TerrySSBSR(transparent)

Terry

The Legendary Wolf

Terry Bogard is the main protagonist of the Fatal Fury series. Orphaned at a young age with his brother Andy, living out in the dangerous streets of South Town until they were adopted by Jeff Bogard. However, when Terry was only 10, he witnessed his father's murder at the hands of Geese Howard, a local crime boss. Terry and Andy swore revenge, training and honing their skills to avenge their father's death. Upon finishing their training, the two, alongside their friend, Muay Thai champion Joe Higashi, joined the King of Fighters tournament, for a chance to fight Geese.
Moveset

Terry is a Footsies character. Like other characters originating from fighting games, Sol has Command Inputs that increase the power of specials when inputting a command motion, and 1-on-1 Facing where he'll always face the enemy in a 1-on-1 fight. His unique gimmick is Desperation. Upon reaching 100%, a "Go" icon appears near Terry's percentage, allowing him to perform two Super Special Moves by performing a command input. Alongside that, he has the unique ability to perform a Dodge Attack after spot dodging, making it great for counterattacking. He is a heavyweight with no additional movement options.

  • Jab: A jab, followed by a short straight-punch, followed by a side kick.
  • Side Tilt: A mid-level roundhouse kick.
  • Up Tilt: An uppercut.
  • Down Tilt: A crouching, Hapkido-style shin kick.
  • Dash Attack: A shoulder block.
  • Side Smash: A spinning back kick.
  • Up Smash: Squats and then rises up to throw an uppercut.
  • Down Smash: A modified version of the martelo de chão, a kick in capoeira.

  • Neutral Air: A downward knifehand strike.
  • Forward Air: A flying kick.
  • Back Air: A spinning hook kick.
  • Up Air: A bicycle kick.
  • Down Air: A downward-angled cross.

  • Pummel: A short-straight punch.
  • Forward Throw: The seoi nage, a Judo throw.
  • Back Throw: The seoi nage, a Judo throw.
  • Up Throw: An uppercut.
  • Down Throw: A neckbreaker slam.

  • Neutral Special: Power Wave - Terry punches the ground, creating a wave of energy that travels forward. Hold the button to increase the wave's damage and speed. If used in the air, Terry performs Round Wave, instead creating a short-ranged burst of energy.
  • Forward Special: Burning Knuckle - Terry performs a lunging energy-infused punch. Hold the button to increase the wave's distance and damage. Input this motion: (↓↘→) to increase the attack's damage.
  • Back Special: Crack Shoot - Terry jumps forward and performs a spinning kick. Input this motion: (↓↙←) to increase the attack's damage.
  • Up Special: Rising Tackle - Terry jumps upward while performing a corkscrew kick. Hold down before performing the attack to increase its damage.
  • Down Special: Power Dunk - Terry jumps upward before crashing back to the ground with a flaming punch. Perform this motion: (→↓↘) to increase the attack's damage.
  • Final Smash: Triple Wolf - Terry performs Triple Geyser, punching the ground three times as three Power Geysers appear from the ground and launch enemies into a cutscene. Terry rushes after the foe and performs Power Dunk, but charging up and unleashing a powerful Buster Wolf to launch the foe away.

  • Power Geyser: Terry punches the ground, creating a massive geyser of energy in front of him. It has high vertical range, though it's best used up close due to its short range. Performed with this motion: (↓↙←↙→)
  • Buster Wolf: Terry rushes forward, punching the first enemy in his way. If the attack connects, Terry follows up with a blast of explosive energy from his fist, launching the foe away. Performed with this motion: (↓↘→↓↘→)

  • On-Screen Appearance: Jumps onto the stage from the background and adjusts his hat.
  • Taunts:
    • Up Taunt: Gestures and says, "Hey, come on, come on!"
    • Side Taunt: Turns to the side and points, saying, "Stand up."
    • Down Taunt: Takes his hat off and spins it around, before putting it back on.
  • Victory Poses:
    • Left: Turns around with his hand on his hip, his back facing the screen before throwing his hat to the side while saying "Okay!".
    • Up: Holds the brim of his hat while slowly turning it to the side, then dramatically tosses it behind him while shouting "Okay!" in a much more intense fashion than his left pose.
    • Right: Brushes his hat against his right leg several times before putting it back on his head while looking to the side and hiding his eyes with his hat.

  • Red: Default appearance.
  • Blue: Resembles his standard alternate palette throughout the Fatal Fury and The King of Fighters series. The logo on his cap reads "FATAL FURY".
  • Brown: Resembles one of his alternate palettes from The King of Fighters 2002. His cap is blank.
  • Green: Resembles one of his alternate palettes from The King of Fighters 2002. His cap is blank.
  • Orange: Resembles his early appearances from Fatal Fury: The King of Fighters to Real Bout Fatal Fury Special. The logo on his cap reads "NEO GEO".
  • Grey: Resembles one of his alternate palettes from Fatal Fury Special onward. The logo on his cap reads "KING OF THE FIGHTERS".
  • Black: Resembles his alternate palette from Fatal Fury: Wild Ambition. His cap has a metal plate on the front, like his appearance in the Fatal Fury anime films.
  • Yellow: Resembles his C+D alternate palette from The King of Fighters 2000. The logo on his cap reads "SOUTH TOWN - HUNGRY WOLF".
  • Garou: Terry's appearance in Garou: Mark of the Wolves. Unlockable costume.
  • Another: Terry's Another design in The King of Fighters: Maximum Impact 2. Unlockable costume.

RaymanSSBSR(transparent)

Rayman

The Limbless Legend

Rayman, is the titular protagonist of the Rayman series. He resides in and protects the Glade of Dreams, a fantastical world powered by beings of pure energy known as Lums. Due to a lack of them when he was created, he was created without arms, legs and a neck, with his head, hands and feet floating around his body.
Moveset

Rayman is a Mix-Up character. His Limbless Body grants Rayman unique hitboxes, with gaps in betweens his hands and legs that you can use to dodge enemy attacks. However, many of his attacks have blindspots and disjointed hitboxes, meaning players must be careful in order to not be punished. He is a mid-lightweight with the ability to hover.

  • Jab: A short-ranged punch, followed by a medium-ranged punch, followed by a long-ranged punch.
  • Side Tilt: A headbutt.
  • Up Tilt: An upward kick.
  • Down Tilt: A slide.
  • Dash Attack: A dive followed by a rolling getup.
  • Side Smash: Wind-ups and performs a powerful punch.
  • Up Smash: Wind-ups and performs a powerful uppercut.
  • Down Smash: Punches forwards and kicks backwards at the same time.

  • Neutral Air: Spins his hands, feet and head around his torso in a circle.
  • Forward Air: A punch forward.
  • Back Air: A backwards kick.
  • Up Air: An upward kick.
  • Down Air: A drill kick.

  • Grab: Grabs the enemy from long range.
  • Pummel: Punches the enemy.
  • Forward Throw: Throws the opponent forwards with both hands.
  • Back Throw: Throws the enemy behind him.
  • Up Throw: Throws the enemy into the air, then jumps and spins his hair to deal multiple hits.
  • Down Throw: Tosses the enemy to the ground, hovers into the air, then slams them.

  • Neutral Special: Vortex - Rayman winds up, before launching a tornado forward. The tornado traps enemies that touch it, dealing damage before launching them upward. The longer it is charged, the slower it travels, but the larger and more powerful it is.
  • Side Special: LockJaw - Rayman fires a bear-trap like weapon attached to a chain. If it hits an enemy, it will pull them towards Rayman, and he'll followed it up by tossing them forward, backwards, or upward. It can also be used to grab ledges and tether recover.
  • Up Special: Throttle Copter - Rayman dons a helmet with a propeller on its head, rising upwards before hovering back down. The propeller will damage enemies above Rayman. Press down to cancel the glide and fall back to the ground.
  • Down Special: Plum - Rayman pulls out a large purple plum and places it under him. The plum bounces on the ground, and can be used as a platform, though if an enemy makes contact with it, it will damage them. Rayman can hit the plum to knock it away.
  • Final Smash: Bzzit - Rayman calls on Bzzit, hopping on his back, and being able to control him. Bzzit can freely fly around the screen, and can attack by shooting projectiles, or by lunging at enemies and stabbing them with its proboscis. After some time, Bzzit will go away.

  • On-Screen Appearance: Falls from high up in the air and lands on his feet and hands with his hair over his face.
  • Taunts:
    • Up Taunt: Swings his torso around like a basketball.
    • Side Taunt: Strikes a pose, makes a peace sign while smiling at the camera, and says "Yay!"
    • Down Taunt: Opens his mouth wide with his hands and blows a raspberry.
  • Victory Poses:
    • Left: ?
    • Up: ?
    • Right: ?

  • Orange: Default color.
  • Brown: Rayman's outfit from Rayman Adventures.
  • Blue: The Raybox outfit, based off of Globox..
  • Grey: Wears the Sir Rayelot outfit.
  • Purple: Wears the Funky Ray outfit.
  • Red: Wears the Raybeard outfit.
  • Green: Wears the Santa Ray 2 outfit.
  • Dark: Wears the Raymesis outfit.
  • Assassin: Wears the Assassin Ray outfit, which is based off of Edward Kenway from Assassin's Creed IV: Black Flag. Unlockable costume.
  • Splinter: Wears the Splinter Ray outfit, which is based off of Sam Fisher from the Splinter Cell series. Unlockable costume.

SolBadguySSBSR(transparent)

Sol Badguy

The Flame of Corruption

Sol Badguy, real name Frederick, is the main protagonist of the Guilty Gear series. He was originally a scientist working on the Gear Project, created to transform humans into biological weapons known as Gears (of which he was the first created). He's made it his personal mission to destroy all Gears so they couldn't be used for war, becoming a bounty hunter.
Moveset

Sol is a Rushdown character. Like other characters originating from fighting games, Sol has Command Inputs that increase the power of specials when inputting a command motion, and 1-on-1 Facing where he'll always face the enemy in a 1-on-1 fight. His unique gimmick is the Tension Meter. By engaging with the enemy, either by moving towards them or attacking them, the meter will go up. Sol can then spend the meter to perform a Roman Cancel, or an Overdrive. However, zoning and acting more passive will result in a Negative Penalty, bringing the Tension Meter back to zero. He is a mid-lightweight with the ability to wall jump and air dash.

  • Jab: A quick poke with Sol's sword, followed by a slash, followed by an upward slash.
  • Side Tilt: An overhead kick.
  • Up Tilt: An upward sword swing.
  • Down Tilt: A low kick.
  • Dash Attack: Lunges forward and attacks with a shoulder bash.
  • Side Smash: A powerful flaming punch. Based off of Fafnir.
  • Up Smash: A slow but powerful uppercut. Has low knockback but is great for setting up combos.
  • Down Smash: A sword slam downward.

  • Neutral Air: A short-ranged downward punch.
  • Forward Air: A downward slash.
  • Back Air: A sweep kick.
  • Up Air: An upward arcing slash.
  • Down Air: A downward sword slam.

  • Pummel: Knees the enemy.
  • Forward Throw: Headbutts the foe, knocking them away.
  • Back Throw: Tosses the enemy behind him. Based off of Wild Throw.
  • Up Throw: Tosses the enemy into the air with his sword before punching them away.
  • Down Throw: Tosses the enemy to the ground.

  • Neutral Special: Gun Flame / Blockhead Buster - Sol shoots a wave of fire that travels across the ground. Travels pretty quickly, but suffers from short range. In the air it is replaced with Blockhead Buster, a close-ranged burst of fire in front of Sol.
  • Side Special: Bandit Revolver / Bandit Bringer - Sol lunges forward and performs two flying kicks. If the button is held, Sol instead performs Bandit Bringer, jumping in the air and performing a flaming punch at a downward angle. Input this motion: (↓↘→) to increase the attack's damage.
  • Up Special: Volcanic Viper / Ground Viper - Sol performs a rising uppercut with his sword. It's invincible at the start. On the ground, if you hold the button, Sol will instead perform Ground Viper, flying forward before performing the attack. Both the ground and air variants when held do increased damage, at the cost of leaving you vulnerable for a bit longer. Input this motion: (→↓↘) to increase the attack's damage.
  • Down Special: Night Raid Vortex / Break - Sol rushes low to the ground, and performs a flaming uppercut. Hold the button to increase distance. In the air, it is replaced with Break, a diving flame kick that creates a small shockwave upon impact with the ground. Input this motion: (↓↙←) to increase the attack's damage.
  • Final Smash: Branding Breach - Sol performs a Fafnir, sending anyone in his way into a cutscene. Sol charges his sword, tapping into its full power, before rushing toward the enemy as fire erupts from the ground. He jabs his opponent on the gun barrel, and fires a massive flaming laser that annihilates them, just before an explosion breaks the ground open. Instantly KOs enemies if they are at over 100%.

  • Tyrant Rave: Sol rushes forward, uppercutting the enemy. He then follows up with a powerful flaming punch, knocking the foe away. Uses half of your Tension meter. Performed with this motion: (→↘↓↙←→)
  • Dragon Install: Sol access a portion of his Gear powers, gaining a boost in power and speed until the Tension meter depletes. Requires at least half of your Tension meter to use. Performed with this motion: (↓↙←↓↙←)
  • Roman Cancel: Sol creates a blast around him, briefly slowing down the enemy and cancelling your attack animations. This allows you to cancel your current attack, and perform a combo. Using a Roman Cancel takes half of your Tension meter. Performed by pressing special while shielding.

  • On-Screen Appearance: Walks onto the stage while dust flies around him.
  • Taunts:
    • Up Taunt: Gives an up yours and a middle finger.
    • Side Taunt: Gives a quick thumbs-up and a smile.
    • Down Taunt: Steps forward and gives a thumbs-down.
  • Victory Poses:
    • Left: Walks away from the screen before putting his sword on his shoulder.
    • Up: ?
    • Right: ?

  • Red: Default color.
  • Blue: Based off of Ky Kiske.
  • Yellow: Based off of Millia Rage.
  • Orange: Based off of May.
  • Black: Based off of Zato-1.
  • Green: Based off of Sol's 5th color from Guilty Gear Xrd.
  • Orange: Based off of Sol's 8th color from Guilty Gear Xrd.
  • White: Based off of Sol's 9th color from Guilty Gear Xrd.
  • Strive: Sol's outfit from Guilty Gear: Strive. Unlockable costume.
  • Order: Based on Holy Order Sol from Guilty Gear XX. Unlockable costume.

HeavySSBSR(transparent)

Heavy

The Minigunning Mercenary

The Heavy is one of the 9 playable classes in Team Fortress 2. A towering hulk of a man from the USSR, he is the largest and easily most dangerous of the game's mercenaries. He's equipped with Sasha, his trusty minigun, which he uses to mow down anyone that stands in his path, while using his large size and health pool to absorb enemy fire.
Moveset

The Heavy is a Bait & Punish character. He boasts powerful damage from both short range and long range, but is bogged down because of how slow he is. Though he normally fights on his own, for certain attacks he'll summon the other mercenaries to attack for him. His gimmick is his limited Ammo, which reduces when using his Minigun. This ammo can only be restored when damaging the foe with other attacks. He is a super heavyweight and has the ability to crawl.

  • Jab: Two punches, followed by an uppercut.
  • Side Tilt: A wide hook punch forward.
  • Up Tilt: A rising uppercut.
  • Down Tilt: A low jab forward.
  • Dash Attack: A shoulder tackle.
  • Side Smash: The Heavy and either the Engineer, the Pyro or the Soldier pull out Shotguns and the two fire a shot forward.
  • Up Smash: The Heavy ducks as the Sniper fires a sniper shot into the air.
  • Down Smash: The Demoman places two sticky bombs before detonating them around the Heavy.

  • Neutral Air: A spinning lariat attack.
  • Forward Air: Heavy cups his fists together and slams them down in front of him. Has a meteor effect.
  • Back Air: A backwards kick.
  • Up Air: An upward punch.
  • Down Air: A stomp. Has a meteor effect.

  • Pummel: A punch to the face.
  • Forward Throw: The Scout appears and fires at the enemy with a Force-A-Nature.
  • Back Throw: The Spy appears and backstabs the enemy.
  • Up Throw: Throw the enemy into the air, then the Engineer quickly builds a Mini-Sentry, which fires some shots at the enemy.
  • Down Throw: Tosses the enemy into the air, grabs them as they fall, then buries them into the ground.

  • Neutral Special: Minigun - The Heavy pulls out his Minigun, revving it up before gaining the ability to fire it with the attack button. You can move and aim up and down while revved up, though you lose the ability to turn around. The bullets don't deal much damage unless you're close to the enemy, but they'll push the enemy back.
  • Side Special: Fists of Steel - The Heavy equips the Fists of Steel and dashes forward. Upon running into an enemy he performs a damaging punch. During the attack, the Heavy gains super armor.
  • Up Special: Rocket Jump - The Soldier appears, grabbing the Heavy before performing a Rocket Jump to launch the both of them into the air. Press up to let go at any point. When separated, Soldier damages enemies he comes into contact with, spiking them if they're in the air.
  • Down Special: Sandvich - The Heavy snacks on a Sandvich, leaving himself vulnerable for a few seconds. If he eats the Sandvich fully, he heals a small amount and he gains a slight damage boost. After eating the Sandvich, or if Heavy is hit while he is eating, he becomes unable to eat it again until some time has passed.
  • Final Smash: Meet the Team - Heavy pulls out his Minigun as it suddenly becomes crit boosted, sending anyone hit by the bullets into a cutscene. The enemies land in front of a spawn gate, where the Heavy and the rest of the classes are waiting. The Medic ubercharges the Heavy, as he yells, and he and his team unleash a hail of bullets and explosions onto the foes, launching them away.

  • On-Screen Appearance: Hops off a Teleporter and yells out either, "Let's do it!!", "Time to run, cowards!" or "Engineer is credit to team!". The Teleporter explodes shortly after, being sapped by an unseen Spy.
  • Taunts:
    • Up Taunt: Spins his Shotgun around his finger, then performs the "cutthroat" gesture while saying "You, yes you! You are dead!"
    • Side Taunt: Mimics a quick-draw Pistol Showdown. Deals damage if the enemy is near.
    • Down Taunt: Cuddles his minigun and says either "Kiss me." or "You did well!"
  • Victory Poses:
    • Left: The Heavy poses with the rest of his team as the camera zooms out. Based off of the screen that appears at the end of all of the "Meet the Videos"
    • Up: The Heavy fires his minigun, mimicking the sound of his minigun, before laughing and yelling out, "Cry some more!" Based off the ending of "Meet the Heavy".
    • Right: The Heavy performs the Conga with the Scout, Medic and Soldier. If he is in a Team with another player, their character will dance alongside Heavy.

  • Red: Default color. Based off of the Heavy's appearance on the RED team.
  • Blue: Based off of the Heavy's appearance on the BLU team.
  • Commie: RED Heavy wearing the Officer's Ushanka, Dictator, and Commissar's Coat.
  • Fairy: BLU Heavy wearing the Grand Duchess Tiara, Grand Duchess Fairy Wings and Grand Duchess Tutu.
  • Santa: RED Heavy wearing the B.M.O.C., All-Father and Gift Bringer.
  • Classic: BLU Heavy wearing the War Goggles, Heavy Duty Rag and Heavy Lifter. Based off of the Heavy from Team Fortress Classic.
  • F2P: RED Heavy wearing the Pyrovision Goggles and Ghastly Gibus.
  • Crusader: BLU Heavy wearing the Starboard Crusader and Tsar Platinum. Based off of Jotaro Kujo from JoJo's Bizarre Adventure: Stardust Crusaders.
  • Robot: Replaced with the Robot Heavy from Mann vs. Machine. Unlockable costume.
  • Pootis Bird: RED Heavy wearing the Chicken Kiev and Red Army Robin. Unlockable costume.

TravisSSBSR(transparent)

Travis

No. 1 Ranked Assassin

Travis Touchdown is the main protagonist of the No More Heroes series. An otaku who lives in near poverty playing video games and worshipping his favorite anime, after obtaining a beam katana from an online auction, he meets Silvia Christel at a bar, who ushers him into joining the United Assassins Association. Having run out of money and with the possibility of getting together with Silvia, he joins the UAA, battling against other assassins, with only the goal of being number one.
Moveset

Travis is a Bait-and-Punish character. While somewhat lacking in movement, Travis possesses great damage and options to both open up the foe and punish their mistakes. His main gimmick is Limited Battery. Performing attacks with your beam katana will lower the battery gauge, and if it runs out, Travis’ attacks will be significantly weakened. Holding special while shielding allows Travis to recharge the katana. Alongside that he has the ability to perform Death Blows. After landing a Smash Attack, a prompt will appear, and by inputting the direction of the arrow that appears, Travis will follow up with a second attack. However, doing so will drain a chunk of your battery. He is a mid-heavyweight with no additional movement options.

  • Jab: A downward slash, followed by an outward slash and an upward slash.
  • Side Tilt: Swings his katana like a baseball bat.
  • Up Tilt: Swing his beam katana in an upward arc.
  • Down Tilt: A low swing forward.
  • Dash Attack: Lunges forward and slashes his beam katana in front of him.
  • Side Smash: A charged downward slash in front of him. When performing a Death Blow, he follows up with a spinning slash.
  • Up Smash: A charged slash upward. When performing a Death Blow, he follows up by jumping in the air and performing a downward slash.
  • Down Smash: A spinning slash. When performing a Death Blow, he follows up with a powerful upward slash.

  • Neutral Air: Spins around and slashes enemies around him.
  • Forward Air: Swings his beam katana downward. Has a meteor effect.
  • Back Air: Swings his beam katana behind him.
  • Up Air: Swings his beam katana in an upward arc.
  • Down Air: Stabs his beam katana downwards. Has a meteor effect.

  • Pummel: Headbutts the enemy.
  • Forward Throw: Tosses the opponent into the air, grabs them by the legs, and slams them into the ground.
  • Back Throw: Performs the Tiger Suplex, coming behind the opponent, locking the opponent's arms behind their back, and flipping backwards, slamming them on the head.
  • Up Throw: Performs the Tombstone Piledriver, spinning the enemy in the air, turning them upside down, and placing the enemy between his legs, crushing their head
  • Down Throw: Performs the Brain Buster, tucking the opponent's head under his armpit, hoisting them up, and then falling back onto the floor, slamming their head.

  • Neutral Special: Death Force - Travis launches a cube of energy forward. Anyone that touches it will become trapped, and must mash the controls to break out. Hold the button to increase the speed it travels, while also making it easier to break out of.
  • Side Special: Death Kick - Travis teleports forward. If anyone is in front of where you teleport to, Travis will appear in front of them to perform a powerful drop kick. Hold the button to increase the distance traveled.
  • Up Special: Death Rain - Travis creates a circle of energy in the direction you are holding, flying through it to launch him in that direction. The circle will linger on stage for a bit, dealing light damage to anyone near it, shooting weak projectiles.
  • Down Special: Death Slow - Travis charges up, gaining super armor, before he punches the ground and creates a wave of energy on both sides. Anyone hit by it will be slowed down in time, leaving them vulnerable to damage. The time the enemy is slowed down decreases the more the move is used.
  • Final Smash: Full Armor Mode - Travis transforms into his Full Armor Mode, launching a volley of homing missiles toward the nearest opponent, and sending anyone hit into a cutscene. With the enemies launched into the air as a result of the explosion, Travis enters Bougainvillea Mode, unleashing a barrage of slashes and lasers onto the foe as they fly into space, before Travis ends the attack by firing the Hyper Megadeath Particle Cannon, absolutely obliterating the foe with a powerful laser.

  • On-Screen Appearance: Is seen getting off of a toilet (don’t worry, Travis is covered up by toilet paper) and pulling up his pants. He then pulls out his beam katana, activates it, and says “It’s game time!”. The toilet then explodes.
  • Taunts:
    • Up Taunt: Deactivates his beam katana and twirls it in his hand.
    • Side Taunt: ?
    • Down Taunt: ?
  • Victory Poses:
    • Left: Performs a series of slashes, then does a pose similar to the one on the cover of No More Heroes, saying “I'm in it to win it, baby!”
    • Up: Drives up on his motorcycle, then jumps off of it as it explodes. As he lands on the ground, he strikes a pose, saying “Number one here I come!”.
    • Right: ?

  • Red: Default appearance.
  • Purple: Based off of his design in Travis Strikes Again: No More Heroes.
  • ?:
  • ?:
  • ?:
  • ?:
  • ?:
  • ?:
  • ?: ?. Unlockable costume.
  • ?: ?. Unlockable costume.

Indies[]

ShovelKnightSSBSR(transparent)

Shovel Knight

Shovelrous Treasure Hunter

Shovel Knight is the titular protagonist of Shovel Knight. A practitioner of the ancient code of Shovelry, he and his beloved Shield Knight were adventurers, that is until Shield Knight became lost in the Tower of Fate. Some time after a mysterious sorceress known as the Enchantress and her Order of No Quarter had conquered the Valley. Taking up his Shovel Blade once more, he sought to bring peace back to his home.
Moveset

Shovel Knight is a Turtle character. Overall, he's a bit slow, but can deal some pretty good damage. His main gimmick is Treasure. By hitting enemies or using his Down Special off-stage, Shovel Knight can collect treasure from them. By pressing Shield Special, he can open up Chester's Shop, which allows him to purchase relics to change his Neutral Special or armor that grants him unique passive ability. After being purchased, Shovel Knight can switch to them at any time during the rest of the match. If Shovel Knight is KOed however, his treasure will be put into winged sacks, that Shovel Knight must touch in order to get back. Other players can hit them to knock them away, and eventually they will disappear if left for too long. Shovel Knight is a heavyweight with no additional movement options.

  • Jab: A shovel swing forward.
  • Side Tilt: A stab with one of Shovel Knight's horns.
  • Up Tilt: A shovel swing upward.
  • Down Tilt: A dig into the ground, flinging dirt a short distance forward.
  • Dash Attack: The Burrow Bomber, flying forward while spinning.
  • Side Smash: The Charge Handle, a powerful shovel swing forward.
  • Up Smash: Digs up a large chunk of dirt and fling it into the air. It will linger on the ground, and can be destroyed to let out treasure.
  • Down Smash: The Flare Razer, a shovel plunge downward creating flames all around Shovel Knight.

  • Neutral Air: A spinning shovel spin.
  • Forward Air: A heavy shovel swing forward.
  • Back Air: A backwards shovel stab.
  • Up Air: A shovel swing upward.
  • Down Air: Shovel Knight's signature Shovel Drop, holding out his shovel under him. Bounces off of enemies and projectiles upon contact.

  • Pummel: Hits the enemy with his shovel.
  • Forward Throw: Swings his shovel forward to launch the foes away.
  • Back Throw: Heaves the enemy behind him with his shovel.
  • Up Throw: Launches the enemy upward with his horns.
  • Down Throw: Digs the opponent into the ground, burying them.

  • Neutral Special: Coin Capture / Use Relic - A ring appears around Shovel Knight as he holds his shovel into the air. This pulls in any nearby treasure and gives it to him. This move is replaced if Shovel Knight buys a relic.
  • Side Special: Dust Knuckles - Shovel Knight lunges forward, using the Dust Knuckles to punch in front of him. Keep tapping the button to increase the number of times Shovel Knight punches.
  • Up Special: Rising Dagger - Shovel Knight pulls out a Propeller Dagger, damaging enemies above him and sending Shovel Knight upward.
  • Down Special: Fishing Rod - Shovel Knight pulls out a Fishing Rod and casts out an anchor. The anchor itself damages enemies, spiking them if they're in the air. If it lands the ground, Shovel Knight can reel the rod back to damage enemies. If it is used off-stage, you can wait for a bit and after some time, and with proper timing, you can reel in some treasure.
  • Final Smash: Strike the Earth - Shield Knight appears, dashing forwards and knocking any enemy in her way into the air. She and Shovel Knight jump after the launched foes, before performing a barrage of attacks on them. Shield Knight then raises her shield, as Shovel Knight shovel drops on it to launch himself into the air, before flying downwards, causing him and his enemies to crash to the ground in a mighty explosion.

  • Flare Wand: Costing 1000 Gems, the Flare Wand allows Shovel Knight to launch fireballs with his Neutral Special. Hold the button and it becomes the Flareo Rod, replacing the fireballs with a damaging explosion.
  • War Horn: Costing 1200 Gems, the War Horn allows Shovel Knight to create a sound blast around him with his Neutral Special. It doesn't deal much damage, but has great knockback.
  • Mobile Gear: Costing 1400 Gems, the Mobile Gear allows Shovel Knight to place it on the ground. After a few seconds, it travels forward, automatically jumping if it reaches a ledge. Shovel Knight and other players can use it as a projectile, but contact with any part of it that isn't the top causes damage.
  • Dynamo Mail: Costing 1600 Gems, the Dynamo Mail grants Shovel Knight the ability to perform Smash Attacks in the air after landing a Down Air. It lasts for a brief moment, but during that time Shovel Knight will gain a small glow.
  • Mail of Momentum: Costing 1800 Gems, the Mail of Momentum increases Shovel Knight's weight, at the cost of reducing his traction, making him more slippery.
  • Ornate Plate: Costing 2000 Gems, the Ornate Plate causes Shovel Knight to strike a pose every time he jumps. Other than that however, it is useless.

  • On-Screen Appearance: Flips in from off-screen before raising his shovel in the air as a small sound plays.
  • Taunts:
    • Up Taunt: Raises his shovel into the air.
    • Side Taunt: ?
    • Down Taunt: Pulls out a Troupple Chalice and drinks from it.
  • Victory Poses:
    • Left: Falls from the sky while performing his Shovel Drop, before raising his shovel in the air.
    • Up: Runs around with his arms out before catching Shield Knight while she falls from the sky. Shovel Knight sighs in relief as Shield Knight smiles.
    • Right: Opens up a treasure chest and rummages through it, throwing out gems everywhere. He then pulls the biggest one out and holds it in the air.

  • Cyan: Default appearance.
  • Yellow: Based off of King Knight.
  • Black: Based off of Specter Knight
  • Green: Based off of Plague Knight.
  • Brown: Based off of Treasure Knight.
  • Red: Based off of Mole Knight.
  • White: Based off of Polar Knight.
  • Grey: Based off of Tinker Knight.
  • Black Knight: Replaced with Black Knight. Unlockable costume.
  • Baron: The Baron Set from the Shovel Knight Amiibo. Unlockable costume.

ShantaeSSBSR(transparent)

Shantae

The Half-Genie Hero

Shantae is the main protagonist of the Shantae series. She is a half-genie, the daughter of a human father and a genie mother, which consequently grants her limited magical powers. She serves as the Guardian Genie of Scuttle Town, defending it from the evil lady-pirate, Risky Boots.
Moveset

Shantae is an All-Arounder character. A mid-lightweight with the ability to crawl, she has a variety of attacks for most situations. Her main gimmick is her Transformations. With her Neutral Special, she can assume one of three forms, changing her stats and giving her new abilities, while limiting her moveset to a few moves. Press Special to turn back into normal Shantae.

  • Monkey: Shantae's Monkey Form is the smallest, fastest, and lightest. It has the ability to wall cling in addition to crawling.
  • Elephant: Shantae's Elephant Form is the heaviest and most powerful, but suffers from slow speed, a low jump, and no double jump. Many of its attacks incorporate super armor.
  • Harpy: Shantae's Harpy Form grants increased air mobility and five double jumps, at the cost of low performance on the ground and low weight.

  • Jab: Her Hair Whip, lashing out her ponytail forward.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: Points upward while creating a small blast of magic from her finger.
  • Down Tilt: A crouching version of her Hair Whip.
  • Dash Attack: An elbow bash. Based off of the attack gained while wearing the Cuff.
  • Side Smash: A powerful kick forward.
  • Up Smash: A flip kick. Based off of the attack gained while wearing the Boots.
  • Down Smash: Summons a Storm Puff which blasts lightning on both sides.

  • Neutral Air: An aerial version of her Hair Whip.
  • Forward Air: A swift kick forward.
  • Back Air: A spinning corkscrew kick.
  • Up Air: Spins around and whips enemies with her hair. Based off of the attack gained while wearing the Tiara.
  • Down Air: A spinning drill attack. Based off of the attack gained while wearing the Sash.

  • Pummel: Knees the opponent.
  • Forward Throw: Dashes forward into the opponent.
  • Back Throw: Bumps the opponent backward with her rear.
  • Up Throw: Kicks the enemy into the air.
  • Down Throw: Tosses the enemy to the ground, briefly transforms into her Crab form, and pinches the enemy multiple times with her claw.

  • Neutral Special: Transform - Shantae begins belly dancing, and by tapping a direction, she'll transform into one of her three animal forms. Press special to go back to normal.
  • Side Special: Spitfire - Shantae shoots a fireball from her hands. If charged, Shantae shoots three fireballs in a spread fashion, allowing for more coverage.
  • Up Special: Cannon - Shantae pulls out Risky's Cannon, firing three cannonballs below her, and using the recoil to launch herself into the air. The cannonballs damage enemies.
  • Down Special: Pike Ball - Shantae charges up before summoning up to three metal balls that orbit around her. These absorb projectiles, and damage enemies that touch them.
  • Final Smash: Friends to the End - Shantae attacks the enemy with her hair whip, starting a cutscene. Sky, Bolo and Rottytops appear and the four of them perform a series of attacks on Shantae's opponent. Bolo attacks enemies with his flail, Rottytops smashes enemies with her leg, Sky commands Wrench to charge into the foe multiple times, and Shantae ends the attack by performing a belly dance to gather energy before whipping her hair at the enemy, launching them.

  • Monkey:
    • Jab: A paw swipe.
    • Side Tilt: The Monkey Bullet, having the Monkey form fly forward as a blue fireball.
    • Up Tilt: An uppercut.
    • Down Tilt: Two quick low swipes.
    • Neutral Air: A spinning cartwheel.
    • Forward Air: An aerial version of the Monkey Bullet.
    • Back Air: An aerial version of the Monkey Bullet.
  • Elephant:
    • Side Smash: A ramming charge forward. Has super armor.
    • Up Smash: Flings her trunk upward. Has super armor.
    • Down Smash: Stomps the ground in front of it. Buries enemies.
    • Down Air: Crashes towards the ground and causes heavy damage to anyone below her. Has a meteor effect.
  • Harpy:
    • Jab: Flaps her wings in front of her.
    • Neutral Air: Slaps enemies on both sides with her wings.
    • Forward Air: Kicks forward with her feet.
    • Back Air: Kicks behind her.
    • Up Air: Performs a flip kick upward.
    • Down Air: Kicks downward. Has a meteor effect.

  • On-Screen Appearance: Shantae flies in riding on Wrench with Sky, who fly away as she jumps off and strikes a pose.
  • Taunts:
    • Up Taunt: Puts her hands together and looks toward the screen as she shakes her hips.
    • Side Taunt: Closes her eyes and shakes her hips back and forth.
    • Down Taunt: Briefly transforms into either a Blobfish, a Dryad or a Gemjug, bouncing around before she transforms back to normal.
  • Victory Poses:
    • Left: Performs a belly dance as gems shower around her before striking a pose.
    • Up: ?
    • Right: ?

  • Red: Default appearance.
  • Blue: Based off of the blue outfit appears in Shantae: Half-Genie Hero.
  • White: Based off of Harmony from Shantae and the Seven Sirens.
  • Red: Based off of Zapple from Shantae and the Seven Sirens.
  • Teal: Based off of Vera from Shantae and the Seven Sirens.
  • Pink: Based off of Plink from Shantae and the Seven Sirens.
  • Green: Based off of Rottytops.
  • Purple: Based off of Nega Shantae.
  • Dancer: Based off of her Dancer Outfit from Shantae: Risky's Revenge. Unlockable costume.
  • Ninja: Based off of her Ninja Outfit from Shantae: Half-Genie Hero. Unlockable costume.

TheKnightSSBSR(transparent)

The Knight

Hero of Hallownest

The Knight is the main protagonist of Hollow Knight. They are a Vessel, a being made of Void, created by the Pale King to protect Hallownest from a being known as the Radiance. After climbing the Abyss, they witnessed their sibling, the Hollow Knight, being taken out by the Pale King, before the entrance was sealed. However, they, and other Vessels, managed to escape. Now, with the Infection seeping back into Hallownest, the Knight sets out to replace the Hollow Knight as a Vessel and seal the Radiance once more.
Moveset

The Knight is a Spacer character. With fast movement and a small size, the Knight is all about weaving around its enemies while poking them to rack up damage, before finishing them off with a powerful blow. Their fighter ability is the SOUL Meter. The Knight gains SOUL whenever they attack an enemy, and can spend it in order to use or boost the power of his specials. They are a super lightweight with the ability to wall jump and air dash.

  • Jab: Two slashes, followed by a flurry of slashes forward.
  • Side Tilt: A slash while moving forward.
  • Up Tilt: A slash upward.
  • Down Tilt: A low slash.
  • Dash Attack: A long-ranged slash. Based off of the Dash Slash.
  • Side Smash: A powerful slash forward. Based off of the Great Slash.
  • Up Smash: Uses the Howling Wraiths, blasting a burst of SOUL upward. If charged, it turns into the Abyss Shriek, using up more SOUL but increasing its damage.
  • Down Smash: A spinning slash attack. Based off of the Cyclone Slash.

  • Neutral Air: A tendril stab around you. Based off of the Thorns of Agony charm.
  • Forward Air: A forward slash.
  • Back Air: A backwards slash.
  • Up Air: An upward slash.
  • Down Air: A downward slash. Based off of the Nail Bounce. Hitting an enemy or projectile will cause the Knight to bounce upward.

  • Pummel: A stab with the Knight's horns.
  • Forward Throw: A stab forward, knocking the enemy away.
  • Back Throw: A stab followed by a slam behind you.
  • Up Throw: A toss upward followed by a stab.
  • Down Throw: A toss downward followed by multiple stabs.

  • Neutral Special: Focus - The Knight focuses SOUL, leaving themselves vulnerable but allowing them to slowly heal damage at the cost of SOUL.
  • Side Special: Vengeful Spirit / Shade Soul - The Knight shoots a large spirit that flies forward and damages anything in its way, dealing multiple hits. Hold the button to turn the attack into the Shade Soul, using up more SOUL but increasing its damage.
  • Up Special: Shade Cloak / Sharp Shadow - The Knight charges up before flying forward in the held direction. During the dash, they are invincible to damage. Hold the button to turn the attack into the Sharp Shadow, using up more SOUL but increasing its distance and allowing it to damage enemies.
  • Down Special: Desolate Dive / Descending Dark - The Knight jumps into the air before performing a diving ground pound. Hold the button to turn the attack into the Descending Dark, using up more SOUL but creating a damaging shockwave on impact.
  • Final Smash: Dream No More - The Knight pulls out the Dream Nail, striking enemies and sending them into a cutscene. Sent into the Dream World, the enemy is grabbed by the Hollow Knight, and the Knight breaks its shell, becoming the Lord of Shades. It attacks the enemy with a barrage of tendril slashes, before knocking them away.

  • On-Screen Appearance: The Knight is seen sitting on a Bench before getting off. The bench then folds up and goes into the ground.
  • Taunts:
    • Up Taunt: Pulls out their Nail, spinning it around before holding it in front of their face. Based off their pose on the cover of the Voidheart Edition of Hollow Knight.
    • Side Taunt: Pulls out their Nail and holds it besides them as his cloak blows in the wind. Based off their pose on the cover of the Lifeblood update of Hollow Knight.
    • Down Taunt: Pulls out a map and looks at it before putting it away.
  • Victory Poses:
    • Left: Stands with their back to the screen, Nail drawn, before looking towards the screen.
    • Up: Is seen floating in the air and absorbing Void energy before falling to the ground, stabbing their Nail into the ground, and pulling it out.
    • Right: Performs a series of slashes, before using Howling Wraiths and striking a pose.

  • Black: Default appearance.
  • Green: Based off of the color scheme of Greenpath.
  • Pink: Based off of the color scheme of the Fog Canyon and Crystal Peak.
  • Blue: Based off of the color scheme of the City of Tears.
  • Brown: Based off of the color scheme of the Fungal Wastes.
  • Yellow: Based off of the color scheme of The Hive.
  • Red: Based off of Hornet.
  • Shade: Replaced with the Hero's Shade.
  • Vessel: A design based off of the Broken Vessel. Unlockable costume.
  • Grimm: A design based off of Troupe Master Grimm. Unlockable costume.

CupheadSSBSR(transparent)

Cuphead

?

Cuphead is the main titular protagonist of Cuphead. He and his brother Mugman are fun-loving cups who live under the watchful eye of Elder Kettle on Inkwell Isle. One day, they enter the Devil's Casino, where after obtaining a winning streak, they are challenged by the Devil himself. Losing a bet, the Devil takes their souls. The brothers beg for mercy, so the Devil strikes a deal with them, allowing them to keep their souls if they retrieve the Soul Contracts from all of the Devil's runaway debtors.
Moveset

Cuphead is a Hit-and-Run character. A mid-lightweight with the ability to air dash, he has a myriad of projectiles at his disposal, which he uses to wear down the enemy from a distance but landing a powerful blow when they're vulnerable. His main gimmick is his Super Meter. The meter fills up when dealing damage, but Cuphead gains a card every time he lands a parry, or by hitting an enemy or a projectile with Cuphead's Down Special. He can hold up to five cards, which he can use in conjunction with his Side Special. Along that are his four Shots, which he can switch between by pressing special while shielding. He has four to choose from.

  • Peashooter: Fires straight forward, dealing average damage and having good range.
  • Spread: Fires in a spread shot, dealing great damage, but having short range. Best used when an enemy is nearby.
  • Chaser: Homes into the enemy, dealing miniscule damage. Great if you don't want to worry about aiming.
  • Charge: Hold the button to charge, and release the button to shoot a powerful shot. Deals the most damage from a distance.

  • Jab: Two punches followed by a kick.
  • Side Tilt: Turns his head into a frying pan and swings it in front of him.
  • Up Tilt: Turn his head into a hot iron and jumps upwards.
  • Down Tilt: Stomps the ground, kicking up a floorboard with a nail on it.
  • Dash Attack: Trips over and rolls along the ground before quickly getting back up.
  • Side Smash: Transforms his hand into a large boxing glove, similar to Goopy LeGrande, and performs a powerful punch.
  • Up Smash: Blows into his finger and fires a column of liquid from his straw.
  • Down Smash: Summons the Giant Ghost to spin around Cuphead, damaging enemies on both sides.

  • Neutral Air: Turns his straw into an axe and chops anyone around him. Based off of the Whetstone charm.
  • Forward Air: Cuphead puts his hands together and forms a large mallet. Has a meteor effect.
  • Back Air: Pulls out a pie and smacks it forward.
  • Up Air: Forms his hand into a shotgun and fires a shot above him
  • Down Air: Cuphead's feet turn into an anvil as he drops down. Has a meteor effect.

  • Pummel: Pokes the enemy in the eye.
  • Forward Throw: The enemy suddenly lights on fire. Cuphead's straw forms a firehose to put it out, firing off a stream of water to launch the foe away.
  • Back Throw: Gasps and points, causing the enemy to be startled and to look behind them. Cuphead then runs off. The enemy looks back to see Cuphead gone, before he appears behind them with a baseball bat to swing them away.
  • Up Throw: Sucks the enemy into his straw, as it forms into a large cannon, firing the enemy into the air.
  • Down Throw: A hole in the ground suddenly appears that the enemy falls into. Cuphead looks into it in horror as fire and evil laughing can be heard, before the hole spits the enemy out.

  • Neutral Special: Shot - Cuphead fires shots from his finger. Cuphead can move and even aim while firing. Pressing Shield while firing allows you to lock Cuphead in place to fire in 8 directions. The effects of the shots change depending on which shot is equipped, but all of them deal no knockback.
  • Side Special: EX Shot - Cuphead fires a super-powered shot at the cost of a card. The attack changes depending on which shot he currently has equipped.
    • Mega Blast: Cuphead shoots a large fireball from his hands, travelling in the held direction. Deals good damage.
    • Eight Way: Cuphead fires eight large but slow moving spikes all around him. Great if you're surrounded.
    • Chaos Orbit: Cuphead fires four projectiles which swirl around you, shielding you from projectiles and damaging anyone nearby.
    • Radial Barrage: Cuphead fires a close-ranged blast of energy in front of you. Deals the most damage, but lacks in range.
  • Up Special: Airplane - Cuphead hops into an airplane, able to fly around freely for a short time. Press the attack button while flying to shoot shots similar to the Peashooter, and press the special button to drop bombs onto the ground. If Cuphead is hit by an attack, he will be forced out of the plane and be put into freefall.
  • Down Special: Parry Slap - Cuphead performs a somersault as his straw transforms into a hand. If he hits an enemy or a projectile, he will parry the attack, absorbing the damage and giving him a card.
  • Final Smash: Energy Beam - Cuphead spins in the air as he fires a massive beam of energy from his head. Hold up and down to angle the beam while firing.

  • On-Screen Appearance: Pulls up his pants as the Cuphead announcer says either "Here's a real high class bout", "This match will get red hot" or "A brawl is surely brewing".
  • Taunts:
    • Up Taunt: Lifts his head up and does a tip of the glass, while his straw becomes an exclamation point.
    • Side Taunt: Does a flex, causing his straw to bubble liquid.
    • Down Taunt: Grabs his straw and drinks the liquid in his head.
  • Victory Poses:
    • Left: ?
    • Up: Performs a dance then does a pose holding his hand up.
    • Right: ?

  • Red: Default appearance.
  • Blue: Replaced with Mugman.
  • Yellow: Based off the Cuphead original soundtrack album.
  • Grey: Replaced with Mugman. Black-and-white color palette.
  • Green: Based off of Elder Kettle.
  • Black: Replaced with Mugman. Based off of the Devil.
  • Purple: Based on Cuphead's appearance in Cuphead's bad ending.
  • Indigo: Replaced with Mugman. His appearance in Cuphead's bad ending.
  • Ms. Chalice: Replaced with Ms. Chalice. Unlockable costume.
  • Cuppet: Replaced with Cuppet from the fight against Djimmi the Great. Unlockable costume.

Papyrus&SansSSBSR(transparent)

Papyrus & Sans

Humerus Bone Brothers

Papyrus and Sans are a duo of major characters from Undertale. They are a pair of skeleton brothers that live in the Underground. Papyrus is the taller of the two, a flamboyant and brash but optimistic person who seeks to capture a human and join the Royal Guard. In contrast, Sans, the shorter skeleton, is lazy and likes puns, and though he is usually agreeable, becomes eerily serious at random times. Your actions as Frisk throughout the game will either lead into them being one of your allies, or beings murdered at your own hands.
Moveset
Papyrus

Papyrus is a Turtle character. His bone projectiles provide him with great range, allowing him to harass enemies from afar and prevent them from approaching. However, Papyrus lacks reliable KO options, and if caught out can be launched rather easily. Papyrus' main gimmick is MERCY. Papyrus has an invisible amount of damage he can take, increasing the more stocks he has or the amount of time is on the match. If he reaches this damage amount, he dies, and Sans replaces him for the rest of the match. He is a mid-lightweight with no additional movement options.

  • Jab: Swings two bones forward before pulling out a long bone and thrusting it forwards multiple times.
  • Side Tilt: Launches a bone a short distance forward.
  • Up Tilt: Launches a bone a short distance upward.
  • Down Tilt: Points at the ground as a small bone travels a short distance forward.
  • Dash Attack: Trips on the ground as three bones travel forward a short distance in a wave pattern.
  • Side Smash: Pulls out a bone and swings it like a baseball bat.
  • Up Smash: Pulls out a bone and swings it upward.
  • Down Smash: Thrusts his hands onto the ground, creating two large bones around him.

  • Neutral Air: Creates two bones on his sides that launch around him.
  • Forward Air: Pulls out a bone and swings it in front of him.
  • Back Air: Pulls out a bone and thrusts it behind him.
  • Up Air: Launches a bone a short distance upward.
  • Down Air: Launches a bone a short distance downwards.

  • Pummel: A gut punch.
  • Forward Throw: Summons a bone in front of him that launches goes away.
  • Back Throw: Tosses the enemy behind him.
  • Up Throw: Summons a bone under the foe to launch them into the air.
  • Down Throw: Summons a small bone on the ground that trips the foe, leaving them vulnerable to attack.

  • Neutral Special: Blue Bones - Papyrus launches forward two slow-moving blue bones. The bones only deal damage if the enemy is moving while they are touching it, making it great against approaching enemies.
  • Side Special: Special Attack - Papyrus summons a bone, only for the Annoying Dog to suddenly jump in from behind to grab it. Afterwards, the Annoying Dog will run around while holding the bone in its own. Any player that touches the dog will take only 1% of damage. Grab the dog and you can get Papyrus' bone back.
  • Up Special: Weird Floaty Sky Kick - Papyrus seemingly walks through the air, rising upward. It deals no damage but it's an amazing horizontal recovery.
  • Down Special: Blue Attack - Papyrus holds his hand out as a blue light emerges from it. Anyone near Papyrus when he performs the attack will gain a blue glow, reducing their jump height and increasing their fall speed, making it harder for them to jump.
  • Final Smash: Absolutely Normal Attack - Papyrus strikes a pose, before unleashing forward a barrage of bones: waves of bones across the ground, bones on skateboards, and bones that spell out "COOL DUDE", travelling across the screen in front of him. He then launches one final attack, a giant bone that launches foes.

  • On-Screen Appearance: Drives in from a sports car, jumping out and performing a flip, before landing on the ground and striking a pose.
  • Taunts:
    • Up Taunt: Performs his signature pose, putting his hands on his chest while his scarf blows in the wind.
    • Side Taunt: Puts his hands on his chin and thinks for a few seconds.
    • Down Taunt: Stands in place and spins around.
  • Victory Poses:
    • Left: Swings a bone around twice before striking his signature pose.
    • Up: Stands triumphantly, while Sans appears, playing a descending tone from his trombone. Papyrus then looks at him before stomping the ground in anger.
    • Right: Looks away from the screen before turning around while holding a plate of spaghetti.

  • Default: Default appearance.
  • Cyan: Based off of the Light Blue Human SOUL.
  • Orange: Based off of the Orange Human SOUL.
  • Blue: Based off of the Blue Human SOUL. Color scheme is also based off of Undyne.
  • Purple: Based off of the Purple Human SOUL. Color scheme is also based off of Toriel and Asgore.
  • Green: Based off of the Green Human SOUL.
  • Yellow: Based off of the Yellow Human SOUL.
  • White: Based off of Papyrus' battle sprite.
  • Cool: Papyrus in his Cool Dude outfit. Unlockable costume.
  • Athletic: Papyrus in his Jogboy outfit. Unlockable costume.

Sans

Sans is a Rushdown character. While his moveset is very similar to Papyrus', his gameplay more relies on dealing fast projectile damage, racking up the enemy's damage as much as possible. However, he lacks KO options, even more than Papyrus, and his low weight makes him easy to KO. His main gimmick is MISS, which allows him to perform dodges and airdodges as many times as he wants without reducing his invincibility frames. He is a super-lightweight with the ability to 8-way air dash.

  • Jab: Swings a bone in front of him before unleashing a barrage of bone strikes in front of him.
  • Side Tilt: Launches two bones a short distance forward.
  • Up Tilt: Launches two bones a short distance upward.
  • Down Tilt: Points at the ground as three small bones travel a short distance forward.
  • Dash Attack: Performs a flying headbutt, as two bones spin around him.
  • Side Smash: Summons a large bone and thrusts it forward.
  • Up Smash: Summons a large bone and thrusts it upward.
  • Down Smash: Thrusts his hands onto the ground, creating four large bones around him.

  • Neutral Air: Creates four bones on his sides that launch around him.
  • Forward Air: Rapidly shoots three small bones forward.
  • Back Air: Rapidly shoots three small bones behind him.
  • Up Air: Launches two bones a short distance upward.
  • Down Air: Launches two bones a short distance downwards.

  • Grab: Uses his telekinesis to grab distant targets.
  • Pummel: Squeezes the opponent.
  • Forward Throw: Telekinetically tosses the foe forward.
  • Back Throw: Telekinetically tosses the foe behind him.
  • Up Throw: Telekinetically tosses the foe upward.
  • Down Throw: Telekinetically slams the foe into the ground.

  • Neutral Special: Blue Bones - Sans launches forward four slow-moving blue bones. The bones only deal damage if the enemy is moving while they are touching it.
  • Side Special: Gaster Blaster - Sans summons a Gaster Blaster, which after a delay, fires a laser in front of it. Hold the special button to delay the shot, and release it to fire.
  • Up Special: Shortcut - Sans shrugs as he quickly teleports in the held direction.
  • Down Special: Blue Attack - Sans holds his hand out as a blue light emerges from it. Anyone near Sans when he performs the attack will gain a blue glow, reducing their jump height and increasing their fall speed, making it harder for them to jump.
  • Final Smash: Bad Time - Sans uses his telekinesis to grab the first foe in his way, sending the enemy into a cutscene. Sent into Undertale's battle screen, Sans says his signature speech, before unleashing a barrage of bone and Gaster Blaster attacks, ending with the player's SOUL cracking and shattering to pieces, launching them away. Instantly KOs at over 100%.

  • On-Screen Appearance: Drives in on a scooter, then sits in the background while Papyrus fights. Once Papyrus is killed, he gets up as his eye glows before teleporting onto the stage.
  • Taunts:
    • Up Taunt: Looks toward the screen and shrugs while winking.
    • Side Taunt: Sits on the ground and falls asleep. If he is hit during the taunt, he'll dodge.
    • Down Taunt: Looks toward the screen with his eye flashing multiple colors.
  • Victory Poses:
    • Left: Looks away from the screen, holding a human SOUL. He then turns his head towards the screen and crushes the SOUL in his hand.
    • Up: Performs a series of bone attacks followed by summoning two Gaster Blasters to fire lasers into the air as he strikes a pose.
    • Right: ?

  • Default: Default appearance.
  • Cyan: Based off of the Light Blue Human SOUL.
  • Orange: Based off of the Orange Human SOUL.
  • Blue: Based off of the Orange Human SOUL.
  • Purple: Based off of the Purple Human SOUL. Color scheme is also based off of Toriel and Asgore.
  • Green: Based off of the Green Human SOUL.
  • Yellow: Based off of the Yellow Human SOUL. Color scheme is also based off of Alphys.
  • White: Based off of Sans' battle sprite.
  • Cool: Sans wearing an outfit based off of Ness. Unlockable costume.
  • Athletic: Sans wearing a pink hoodie and an afro. Unlockable costume.

Mii Fighters[]

MiiFightersSSBSR(transparent)

Mii Fighters

The Fighter of Many Faces

Miis are personal digital avatars that players can create on certain Nintendo consoles. First introduced alongside the Wii, Miis have since appeared on the Nintendo 3DS, WiiU, Nintendo Switch, and even certain DS and mobile games. They often make playable cameos in various Nintendo games, and even have some of their own games like Tomodachi Life and Miitopia.
Moveset
Mii Brawler

Mii Brawler is an All-Arounder character. Focusing on fistfighting, Mii Brawler is all about close-ranged strikes, opening up the enemy, and performing a wide variety of high damaging combos. They are a middleweight with the ability to wall jump.

  • Jab: Two quick punches, followed by a series of rapid punches, ending with a side kick.
  • Side Tilt: A roundhouse kick.
  • Up Tilt: An uppercut.
  • Down Tilt: An inverted sweep kick along the ground.
  • Dash Attack: A flying kick.
  • Side Smash: A strong straight punch.
  • Up Smash: A flip kick.
  • Down Smash: Punches forwards and kicks backwards simultaneously.

  • Neutral Air: A flying kick.
  • Forward Air: Two alternating inward kicks.
  • Back Air: A swinging back kick.
  • Up Air: A spinning crescent kick.
  • Down Air: Swings both fists beneath themselves in a double axe handle.

  • Pummel: Headbutts the enemy.
  • Forward Throw: Launches the opponent away with a backhand.
  • Back Throw: Kicks the opponent behind themselves.
  • Up Throw: Knocks the enemy up with a palm strike.
  • Down Throw: Karate chops the opponent into the ground.

  • Neutral Specials:
    • Ki Shot - Mii Brawler shoots a ball of fighting spirit at the enemy. It does good damage, but suffers from a rather slow speed.
    • Flashing Mach Punch - Mii Brawler performs a flurry of lightning-fast punches. Catches any enemy in range and traps them.
    • Exploding Side Kick - Mii Brawler charges up before performing a flaming kick.
  • Side Specials:
    • Onslaught - Mii Brawler rushes forward, then unleashes a barrage of kicks before launching the enemy into the air.
    • Burning Drop Kick - Mii Brawler leaps forward and performs a flaming kick. They will bounce off if they hit an enemy or a wall.
    • Flying Suplex - Mii Brawler rushes forwards, grabs an enemy, then jumps into the air with them, before falling down and suplexing them.
  • Up Specials:
    • Soaring Axe Kick - Mii Brawler flips upwards to hit foes. Press the button again, and Mii Brawler will perform a downward axe kick.
    • Helicopter Kick - Mii Brawler performs a series of spinning kicks. Doesn't cover much vertical distance, but is a great horizontal recovery.
    • Thrust Uppercut - Mii Brawler rises into the air and attacks with a multi-hitting uppercut.
  • Down Specials:
    • Head-on Assault - Mii Brawler leaps into the air before falling down with a headbutt. Has a meteor effect.
    • Feint Jump - Mii Brawler leaps backwards, dodging incoming attacks. Press the special button again and they'll perform a flying kick at a downward angle.
    • Counter Throw - Mii Brawler assumes a defensive stance, and if hit, performs a damaging throw.
  • Final Smashes
    • Omega Blitz - Mii Brawler kicks the foe into the air. If the attack lands, they'll perform a rush of blows before kicking the foe to the ground.
    • Ki Explosion - Mii Brawler pulls in nearby enemies as they unleash a massive blast of Ki all around themselves.
    • Rage Overload - Mii Brawler grows in size and becomes coated in red energy. In this form, they are immune to damage, and all their attacks deal increased damage and are much faster.

  • On-Screen Appearance: Lands with an explosion, performs two fast alternating punches followed by a spin kick, and makes a pose similar to their side taunt.
  • Taunts:
    • Up Taunt: Does a backflip, then performs a crane pose upon landing.
    • Side Taunt: Moves their fists in front of them in an "X" motion and assumes an altered crane pose, before punching downwards and swinging an open hand outward, performing a knifehand block stance.
    • Down Taunt: Forms a grounded stance, then punches twice towards the screen using alternating arms.
  • Victory Poses:
    • Left: Performs a straight punch, followed by a backhanded punch and a high kick combo, then poses with the leg outstretched.
    • Up: Punches many times in quick succession toward the screen (similar to their neutral jab infinite), then poses with an arm outstretched.
    • Right: Cartwheels into the foreground, does a roundhouse kick and poses with the same leg outstretched.

Mii Swordfighter

Mii Swordfighter is a Spacer character. Focusing on swordfighting, Mii Swordfighter is all about keeping a good distance from the foe, opening up the foe and pressuring them with projectiles and tricky maneuvers. They are a middleweight with no additional movement options.

  • Jab: An inward slash, followed by an outward slash, and concluded with an upwards-arching slash.
  • Side Tilt: A horizontal swipe.
  • Up Tilt: Slashes in an arc above their heads.
  • Down Tilt: A low sword thrust along the ground.
  • Dash Attack: Performs an outward swipe while sliding forward.
  • Side Smash: Steps forward and, with both arms, performs a two-handed downward slash.
  • Up Smash: Jumps and performs two corkscrewing slashes over their head before touching the ground.
  • Down Smash: Crouches and slashes low to the ground: first in front, and then behind.

  • Neutral Air: Slashes in a circle while doing a corkscrew in the air.
  • Forward Air: Stabs forward three times.
  • Back Air: Spins to perform an extremely fast backwards slash.
  • Up Air: Points the sword above their head and spins.
  • Down Air: Spins while holding their sword beneath themselves, hitting multiple times like a drill.

  • Pummel: A knee strike.
  • Forward Throw: Front kicks the opponent away.
  • Back Throw: Knocks the opponent away with a roundhouse kick.
  • Up Throw: Tosses the enemy up and then performs a midair spinning slash to knock them away.
  • Down Throw: Slams the opponent on the ground.

  • Neutral Specials:
    • Gale Strike - Mii Swordfighter launches a tornado from their sword forward. The tornado launches enemies into the air, but loses strength the farther it goes.
    • Bow of Light - Mii Swordfighter manifests a bow of light, firing an arrow from it. Hold the button to increase the distance and damage it travels.
    • Blurring Blade - Mii Swordfighter charges up before unleashing a flurry of flaming sword slashes. The longer it is charged, the more slashes they will perform.
  • Side Specials:
    • Airborne Assault - Mii Swordfighter leaps forward, curling into a ball and slashing anyone in their way. You'll bounce backwards if you hit a shield.
    • Gale Stab - Mii Swordfighter charges up before performing a stab that launches them forward. The longer it is charged, the farther you go.
    • Slicing Boomerang - Mii Swordfighter tosses a sharp shuriken-esque blade that boomerangs back to you, dealing damage on the way out and on its way back. You can hold a direction to change the angle it travels.
  • Up Specials:
    • Stone Scabbard - Mii Swordfighter jumps high into the air before stabbing their sword downward. Can spike airborne enemies.
    • Skyward Slash Dash - Mii Swordfighter performs a flurry of slashes in the desired direction, dealing multiple hits.
    • Hero's Spin - Mii Swordfighter performs a spinning sword attack, sending themselves upward. Hold the button on the ground to charge it and increase its damage.
  • Down Specials:
    • Blade Counter - Mii Swordfighter assumes a defensive stance, and if hit, slashes the enemy with their sword.
    • Reversal Shield - Mii Swordfighter quickly projects a shield in front of them and bashes in forward, reflecting projectiles and flipping enemies.
    • Power Thrust - Mii Swordfighter lunges forwards on the ground and downwards in the air, stabbing enemies in their way.
  • Final Smashes:
    • Final Edge - Mii Swordfighter raises their sword into the air, before unleashing a barrage of shock waves in front of them.
    • Ultimate Slice - Mii Swordfighter raises their sword into the air, before rushing forward and performing a powerful stab that sends enemies flying.
    • Illusion Blade - Mii Swordfighter dashes forward, launching anyone hit into the air. The Mii Swordfighter slices the enemy so fast they create afterimages, before four copies of the Mii Swordfighter all appear and slash the enemy.

  • On-Screen Appearance: Appears from a whirlwind and unsheathes their sword.
  • Taunts:
    • Up Taunt: Whilst spinning, throws their sword upwards, which twirls in the air, then catches it and transitions into a defensive pose.
    • Side Taunt: Spins their sword with a flourish before taking a stance, holding their sword in a reverse grip behind them.
    • Down Taunt: Poses with their sword facing upwards while balancing on one foot.
  • Victory Poses:
    • Left: Raises their sword while spinning twice on one foot, performing a flourish. Afterward, they briefly enter into a one-handed inside stance before thrusting the sword outwards.
    • Up: Drops from the sky, plunging their sword into the ground. They then remove it whilst performing a flourishing spin, which is followed by an inverted roundhouse kick and poses with their sword pointing outwards.
    • Right: Performs a low-angled inwards slash, jumps up while spinning twice, and then does a low-angled outwards slash upon landing. Afterward, they bring their sword up towards their body and then poses with it lowered.

Mii Gunner

Mii Gunner is an All-Arounder character. Focusing on shooting, Mii Gunner is all about out-ranging the enemy, racking up damage and creating constant amounts of pressure. They are a middleweight with no additional movement options.

  • Jab: A jab with their left hand, followed by a spin kick, and an explosion from their arm cannon.
  • Side Tilt: Fires a short range energy burst.
  • Up Tilt: Uppercuts with their arm cannon, releasing a discharge of flames.
  • Down Tilt: Fires a burst of flame onto the ground in front of themselves.
  • Dash Attack: Performs a swinging punch with the arm cannon, blasting the enemy with flames.
  • Side Smash: Unleashes a series of energy bursts in quick succession, followed by a stronger burst.
  • Up Smash: Releases five bursts of fire in an arc above their head.
  • Down Smash: Fires two bursts of flame onto the ground, first in front then behind of themselves.

  • Neutral Air: Sweeps their arm cannon downward in an arc around themselves.
  • Forward Air: Fires a single weak energy shot projectile; the force of the shot pushes the Mii Gunner backward.
  • Back Air: Releases a burst of flames from the arm cannon behind themselves.
  • Up Air: Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst.
  • Down Air: The Gunner pauses, then fires a single burst of flame below themselves.

  • Pummel: A knee strike.
  • Forward Throw: Punches the enemy away with the arm cannon.
  • Back Throw: Tosses the opponent behind themselves, then fires a single energy pellet at the foe.
  • Up Throw: Tosses the enemy above themselves, then fires 2 energy pellets at the foe.
  • Down Throw: Slams the enemy onto the ground, launching them upward.

  • Neutral Specials:
    • Charge Blast - Mii Gunner charges up before firing a blast of energy forward. When fully charged, the Mii Gunner can save it for later, though loses the charge if they take a hit.
    • Laser Blaze - Mii Gunner fires a quick energy shot forward. They don't do much damage, but fire quickly.
    • Grenade Launch - Mii Gunner fires a bomb that travels in a small arc before exploding upon contact.
  • Side Specials:
    • Flame Pillar - Mii Gunner fires a blast that explodes into a pillar of fire, trapping enemies caught in its blast.
    • Proximity Burst - Mii Gunner fires a flash of light that can be remotely controlled. Release the button, and the light will stay in that area, and explode either after a set time, or if an enemy gets close. Up to two can be on screen at a time.
    • Gunner Missile - Mii Gunner fires a missile that homes into enemies. If a Smash input is performed, the Mii Gunner fires a super missile that deals increased damage, but doesn't target enemies.
  • Up Specials:
    • Lunar Launch - Mii Gunner shoots a blast downward, using the recoil to send you flying.
    • Cannon Jump Kick - Mii Gunner creates an explosion, launching themselves upward and performing a flying kick. The blast has a meteor effect.
    • Arm Rocket - Mii Gunner flies upward using jet propulsion. Doesn't deal any damage, but gives Mii Gunner limited movement while flying.
  • Down Specials:
    • Echo Reflector - Mii Gunner projects a barrier around themselves that deals light damage to anyone touching them and reflecting projectiles.
    • Remote Mine - Mii Gunner places down a mine that can be remotely detonated at any time.
    • Absorbing Vortex - Mii Gunner projects a barrier that absorbs energy-based projectiles, giving health in exchange.
  • Final Smashes:
    • Full Blast - Mii Gunner summons two cannons, and all three fire laser beams in front of them. While firing, you can aim the beams by holding up or down.
    • Perfect Shot - Mii Gunner's cannon opens up before firing a powerful blast that pierces through enemies and deals heavy damage to anyone in front of them.
    • Missile Storm - Mii Gunner raises their cannon into the air as a targeting reticle appears on the screen. The player can control it as a swarm of missiles fly in and explode, damaging anyone in the targeting reticle.

  • On-Screen Appearance: Emerges from an energy field, then points their arm cannon to the left side of the screen.
  • Taunts:
    • Up Taunt: Using their free hand to hold the arm cannon, they aim it towards the left side of the screen, slightly kneeling down in a "readying" pose. They then proceed to aim to the right, with the arm cannon slightly angled higher.
    • Side Taunt: They raise their arm cannons in an upward position and cock them while facing forward.
    • Down Taunt: While kneeling, they thrust their arm cannon onto the ground and proceed to release small bursts of fire.
  • Victory Poses:
    • Left: Rolls in from offscreen, then fires their arm cannon left and right before spinning and firing one final shot.
    • Up: Performs their up smash, a cannon shot in front, then a barrage of shots similar to their forward smash.
    • Right: Swings arm cannon around twice before firing it while pointing it ahead, simultaneously emitting a burst of flame.

Mii Costumes

  • Astronaut Helmet (Super Smash Bros.)
  • Bear Hat (Super Smash Bros.)
  • Bionic Helmet (Super Smash Bros.)
  • Cat Ears (Super Smash Bros.)
  • Chef Hat (Super Smash Bros.)
  • Cowboy Hat (Super Smash Bros.)
  • Devil Horns (Super Smash Bros.)
  • Dog Ears (Super Smash Bros.)
  • Dragon Helmet (Super Smash Bros.)
  • King's Crown (Super Smash Bros.)
  • Knight’s Helmet (Super Smash Bros.)
  • Monkey Hat (Super Smash Bros.)
  • Ninja Headband (Super Smash Bros.)
  • Pirate’s Hat (Super Smash Bros.)
  • Red Ribbon (Super Smash Bros.)
  • Samurai Helmet (Super Smash Bros.)
  • Special Forces Helmet (Super Smash Bros.)
  • Tennis Headband (Super Smash Bros.)
  • Top Hat (Super Smash Bros.)
  • Wizard Hat (Super Smash Bros.)
  • Mario’s Cap (Mario)
  • Cappy Hat (Mario)
  • Luigi’s Cap (Mario)
  • Peach’s Crown (Mario)
  • Daisy’s Crown (Mario)
  • Toad Hat (Mario)
  • Koopa Shell Hat (Mario)
  • Shy Guy Mask (Mario)
  • Chomp Hat (Mario)
  • Pauline Wig (Mario)
  • Yoshi Hat (Yoshi)
  • Wario’s Cap (Wario)
  • Waluigi's Cap (Wario)
  • Ashley Wig (Wario)
  • Diddy Kong’s Cap (Donkey Kong)
  • Dixie Kong’s Hat (Donkey Kong)
  • King K. Rool Hat (Donkey Kong)
  • Link Cap (The Legend of Zelda)
  • Champion’s Wig (The Legend of Zelda)
  • Zelda Wig (The Legend of Zelda)
  • Sheik Mask (The Legend of Zelda)
  • Skull Kid’s Hat (The Legend of Zelda)
  • Yiga Clan Mask (The Legend of Zelda)
  • Samus’ Helmet (Metroid)
  • Viridi Wig (Kid Icarus)
  • Magnus Wig (Kid Icarus)
  • Mr. Saturn Hat (Earthbound)
  • Flying Man Hat (Earthbound)
  • Black Knight Helm (Fire Emblem)
  • Chrom Wig (Fire Emblem)
  • Captain Falcon Helmet (F-Zero)
  • Kirby Hat (Kirby)
  • Waddle Dee Hat (Kirby)
  • Meta Knight Mask (Kirby)
  • Marx Hat (Kirby)
  • Fox Hat (Star Fox)
  • Pikachu Hat (Pokémon)
  • Eevee Hat (Pokémon)
  • Team Rocket Hat (Pokémon)
  • Lip Wig (Panel de Pon)
  • Ray Mk III Hat (Custom Robo)
  • Saki Wig (Sin & Punishment)
  • Isabelle Hat (Animal Crossing)
  • K.K. Slider Hat (Animal Crossing)
  • Felix Wig (Golden Sun)
  • Pikmin Hat (Pikmin)
  • Chibi-Robo Hat (Chibi-Robo)
  • Dunban Wig (Xenoblade Chronicles)
  • Fiora Wig (Xenoblade Chronicles)
  • Elma Wig (Xenoblade Chronicles)
  • Rex Wig (Xenoblade Chronicles)
  • Nia Wig (Xenoblade Chronicles)
  • Wonder Red Mask (The Wonderful 101)
  • Arcade Bunny Hat (Nintendo Badge Arcade)
  • Qbby Hat (BOXBOY!)
  • Inkling Wig (Splatoon)
  • Splatoon 2 Hat (Splatoon)
  • Inkling Squid Hat (Splatoon)
  • Callie Wig (Splatoon)
  • Marie Wig (Splatoon)
  • Spring Man Mask (ARMS)
  • Ribbon Girl Mask (ARMS)
  • Ninjara Mask (ARMS)
  • Toy-Con Visor (Nintendo Labo)
  • Takamaru Wig (The Mysterious Murasame Castle)
  • Tails Hat (Sonic the Hedgehog)
  • Knuckles Hat (Sonic the Hedgehog)
  • Carbuncle Hat (Puyo Puyo)
  • Amitie's Hat (Puyo Puyo)
  • Schezo Wig (Puyo Puyo)
  • Akira Wig (Virtua Fighter)
  • Jacky Wig (Virtua Fighter)
  • NiGHTS Hat (NiGHTS)
  • Makoto Yuki Wig (Persona)
  • Aigis Wig (Persona)
  • Yu Narukami Wig (Persona)
  • Teddie Hat (Persona)
  • Morgana Hat (Persona)
  • Beat Headphones (Jet Set Radio)
  • Arthur's Helm (Ghosts n' Goblins)
  • Proto Man’s Helmet (Mega Man)
  • X’s Helmet (Mega Man)
  • Zero’s Helmet (Mega Man)
  • Mega Man.EXE’s Helmet (Mega Man)
  • Servbot Head (Mega Man)
  • Guile Wig (Street Fighter)
  • Cammy Wig (Street Fighter)
  • Strider Hiryu Wig (Strider)
  • Morrigan Wig (Darkstalkers)
  • Vergil Wig (Devil May Cry)
  • Nero Wig (Devil May Cry)
  • Rathalos Helm (Monster Hunter)
  • Kamura Headband (Monster Hunter)
  • Felyne Hat (Monster Hunter)
  • PAC-MAN Hat (PAC-MAN)
  • Gil Helmet (The Tower of Druaga)
  • King Mask (Tekken)
  • Heihachi Wig (Tekken)
  • Jin Wig (Tekken)
  • Xiaoyu Wig (Tekken)
  • Nightmare Helmet (Soulcalibur)
  • Yuri Lowell Wig (Tales)
  • KOS-MOS Wig (Xenosaga)
  • Solaire Helmet (Dark Souls)
  • Alucard Wig (Castlevania)
  • Bill Rizer Wig (Contra)
  • Goemon Wig (Goemon)
  • Gray Fox Mask (Metal Gear)
  • Pyramid Head Helmet (Silent Hill)
  • Chocobo Hat (Final Fantasy)
  • Black Mage Hat (Final Fantasy)
  • Barret Wig (Final Fantasy)
  • Tifa Wig (Final Fantasy)
  • Aerith Wig (Final Fantasy)
  • Slime Hat (Dragon Quest)
  • Erdrick's Helmet (Dragon Quest)
  • Martial Artist Wig (Dragon Quest)
  • Veronica’s Hat (Dragon Quest)
  • Agnes Wig (Bravely Default)
  • Gruntilda's Hat (Banjo-Kazooie)
  • Creeper Mask (Minecraft)
  • Pig Mask (Minecraft)
  • Diamond Helmet (Minecraft)
  • Dragonborn Helmet (Elder Scrolls)
  • Vault Boy Mask (Fallout)
  • Neo Cortex Hat (Crash Bandicoot)
  • Genji Helmet (Overwatch)
  • Pharah Helmet (Overwatch)
  • Kasumi Wig (Dead or Alive)
  • Ryo Wig (Art of Fighting)
  • Kyo Wig (King of Fighters)
  • Iori Wig (King of Fighters)
  • Nakoruru Wig (Samurai Shodown)
  • Rabbid Hat (Rabbids)
  • Ezio Hood (Assassin’s Creed)
  • Ky Wig (Guilty Gear)
  • Faust Bag (Guilty Gear)
  • Ragna Wig (BlazBlue)
  • Gordon Freeman Wig (Half-Life)
  • Scout Wig (Team Fortress 2)
  • Chell Wig (Portal)
  • Bill Hat (Left 4 Dead)
  • Professor Layton Hat (Professor Layton)
  • Shinobu Wig (No More Heroes)
  • Henry Wig (No More Heroes)
  • Specter Knight Hood (Shovel Knight)
  • Rottytops Wig (Shantae)
  • Quote Hat (Cave Story)
  • Freddy Mask (Five Nights at Freddy's)
  • Gunvolt Wig (Azure Striker Gunvolt)
  • Cadence Wig (Crypt of the Necrodancer)
  • Hornet Mask (Hollow Knight)
  • Hat Kid Wig (A Hat in Time)
  • Madeline Wig (Celeste)
  • Goose Hat (Untitled Goose Game)

  • Biker Gear (Super Smash Bros.)
  • Bionic Armor (Super Smash Bros.)
  • Boxing Outfit (Super Smash Bros.)
  • Business Suit (Super Smash Bros.)
  • Butler Outfit (Super Smash Bros.)
  • Cat Suit (Super Smash Bros.)
  • Fighter Uniform (Super Smash Bros.)
  • Maid Outfit (Super Smash Bros.)
  • Mecha Suit (Super Smash Bros.)
  • Protective Gear (Super Smash Bros.)
  • SSB T-Shirt (Super Smash Bros.)
  • Vampire Outfit (Super Smash Bros.)
  • Mario Outfit (Mario)
  • Toad Outfit (Mario)
  • Pauline Outfit (Mario)
  • Yoshi Outfit (Yoshi)
  • King K. Rool Outfit (Donkey Kong)
  • Skull Kid Outfit (The Legend of Zelda)
  • Flying Man Outfit (Earthbound)
  • Captain Falcon Outfit (F-Zero)
  • Team Rocket Outfit (Pokémon)
  • Nia Outfit (Xenoblade Chronicles)
  • Wonder Red Outfit (The Wonderful 101)
  • Callie Outfit (Splatoon)
  • Spring Man Outfit (ARMS)
  • Ribbon Girl Outfit (ARMS)
  • Ninjara Outfit (ARMS)
  • Toy-Con Outfit (Nintendo Labo)
  • Knuckles Outfit (Sonic the Hedgehog)
  • Akira Outfit (Virtua Fighter)
  • Jacky Outfit (Virtua Fighter)
  • NiGHTS Outfit (NiGHTS)
  • Beat Outfit (Jet Set Radio)
  • Guile Outfit (Street Fighter)
  • Cammy Outfit (Street Fighter)
  • Morrigan Outfit (Darkstalkers)
  • Heihachi Outfit (Tekken)
  • Jin Outfit (Tekken)
  • Xiaoyu Outfit (Tekken)
  • Tifa Outfit (Final Fantasy)
  • Martial Artist Gi (Dragon Quest)
  • Organization XIII Coat (Kingdom Hearts)
  • Creeper Outfit (Minecraft)
  • Pig Outfit (Minecraft)
  • Kasumi Outfit (Dead or Alive)
  • Ryo Outfit (Art of Fighting)
  • Kyo Outfit (King of Fighters)
  • Iori Outfit (King of Fighters)
  • Professor Layton Outfit (Professor Layton)
  • Rottytops Outfit (Shantae)
  • Madeline Outfit (Celeste)

  • Business Suit (Super Smash Bros.)
  • Butler Outfit (Super Smash Bros.)
  • Cybernetic Suit (Super Smash Bros.)
  • Monkey Suit (Super Smash Bros.)
  • Ninja Suit (Super Smash Bros.)
  • Pirate Outfit (Super Smash Bros.)
  • Plate Armor (Super Smash Bros.)
  • Prince/Princess Outfit (Super Smash Bros.)
  • Samurai Armor (Super Smash Bros.)
  • SSB T-Shirt (Super Smash Bros.)
  • Tennis Outfit (Super Smash Bros.)
  • Ashley Outfit (Wario)
  • Link Outfit (The Legend of Zelda)
  • Champion’s Outfit (The Legend of Zelda)
  • Yiga Clan Outfit (The Legend of Zelda)
  • Viridi Outfit (Kid Icarus)
  • Magnus Outfit (Kid Icarus)
  • Black Knight Armor (Fire Emblem)
  • Chrom Outfit (Fire Emblem)
  • Lip Outfit (Panel de Pon)
  • Felix Outfit (Golden Sun)
  • Dunban Outfit (Xenoblade Chronicles)
  • Fiora Outfit (Xenoblade Chronicles)
  • Elma Outfit (Xenoblade Chronicles)
  • Rex Outfit (Xenoblade Chronicles)
  • Takamaru Outfit (The Mysterious Murasame Castle)
  • Schezo Outfit (Puyo Puyo)
  • Makoto Yuki Outfit (Persona)
  • Yu Narukami Outfit (Persona)
  • Arthur's Armor (Ghosts n' Goblins)
  • Strider Hiryu Outfit (Strider)
  • Vergil Outfit (Devil May Cry)
  • Nero Outfit (Devil May Cry)
  • Rathalos Mail (Monster Hunter)
  • Kamura Outfit (Monster Hunter)
  • Gil Armor (The Tower of Druaga)
  • Nightmare Armor (Soulcalibur)
  • Yuri Lowell Outfit (Tales)
  • Solaire Outfit (Dark Souls)
  • Alucard Outfit (Castlevania)
  • Goemon Outfit (Goemon)
  • Gray Fox Armor (Metal Gear)
  • Pyramid Head Outfit (Silent Hill)
  • Black Mage Outfit (Final Fantasy)
  • Aerith Outfit (Final Fantasy)
  • Erdrick Armor (Dragon Quest)
  • Veronica Outfit (Dragon Quest)
  • Organization XIII Coat (Kingdom Hearts)
  • Agnes Outfit (Bravely Default)
  • Gruntilda's Dress (Banjo-Kazooie)
  • Diamond Armor (Minecraft)
  • Dragonborn Outfit (Elder Scrolls)
  • Genji Outfit (Overwatch)
  • Nakoruru Outfit (Samurai Shodown)
  • Ezio Outfit (Assassin’s Creed)
  • Ky Outfit (Guilty Gear)
  • Ragna Outfit (BlazBlue)
  • Gordon Freeman Outfit (Half-Life)
  • Scout Outfit (Team Fortress 2)
  • Shinobu Outfit (No More Heroes)
  • Henry Outfit (No More Heroes)
  • Specter Knight Outfit (Shovel Knight)
  • Cadence Outfit (Crypt of the Necrodancer)
  • Hornet Outfit (Hollow Knight)
  • Hat Kid Outfit (A Hat in Time)

  • Astronaut Suit (Super Smash Bros.)
  • Bear Suit (Super Smash Bros.)
  • Business Suit (Super Smash Bros.)
  • Butler Outfit (Super Smash Bros.)
  • Dragon Armor (Super Smash Bros.)
  • High-Tech Armor (Super Smash Bros.)
  • Mage Robe (Super Smash Bros.)
  • SSB T-Shirt (Super Smash Bros.)
  • Special Forces Getup (Super Smash Bros.)
  • Steampunk Getup (Super Smash Bros.)
  • Wild West Wear (Super Smash Bros.)
  • Samus' Armor (Metroid)
  • Fox Outfit (Star Fox)
  • Isabelle Outfit (Animal Crossing)
  • K.K. Slider Outfit (Animal Crossing)
  • Ray Mk III Outfit (Custom-Robo)
  • Saki Outfit (Sin & Punishment)
  • Chibi-Robo Outfit (Chibi-Robo)
  • Inkling Outfit (Splatoon)
  • Splatoon 2 Outfit (Splatoon)
  • Marie Outfit (Splatoon)
  • Tails Outfit (Sonic the Hedgehog)
  • Aigis Outfit (Persona)
  • Proto Man Armor (Mega Man)
  • X’s Armor (Mega Man)
  • Zero’s Armor (Mega Man)
  • Mega Man.EXE's Armor (Mega Man)
  • KOS-MOS Outfit (Xenosaga)
  • Bill Rizer Outfit (Contra)
  • Barret Outfit (Final Fantasy)
  • Organization XIII Coat (Kingdom Hearts)
  • Vault 111 Jumpsuit (Fallout)
  • Neo Cortex Outfit (Crash Bandicoot)
  • Pharah Outfit (Overwatch)
  • Chell Outfit (Portal)
  • Quote Outfit (Cave Story)
  • Gunvolt Outfit (Azure Striker Gunvolt)

DLC Mii Costumes

  • Fighter Pass 1
    • Mallow Hat (Mario) - Released alongside Geno
    • Axem Ranger Mask (Mario) - Released alongside Geno
    • Smithy Mask (Mario) - Released alongside Geno
    • Crono Wig (Chrono Trigger) - Released alongside Geno
    • Marina Wig (Mischief Makers) - Released alongside Geno
    • Lappy Mask (Astral Chain) - Released alongside Officer Howard
    • Demifiend Wig (Shin Megami Tensei) - Released alongside Officer Howard
    • Nahobino Wig (Shin Megami Tensei) - Released alongside Officer Howard
    • Jack Cayman Wig (MadWorld) - Released alongside Officer Howard
    • Rodin Glasses (Bayonetta) - Released alongside Officer Howard
    • Demitri Wig (Darkstalkers) - Released alongside Chris
    • Wesker Wig (Resident Evil) - Released alongside Chris
    • Nemesis Mask (Resident Evil) - Released alongside Chris
    • Lady Dimitrescu Wig (Resident Evil) - Released alongside Chris
    • Frank West Wig (Dead Rising) - Released alongside Chris
    • Nier Wig (Nier) - Released alongside 2B
    • Kainé Wig (Nier) - Released alongside 2B
    • Emil Head (Nier) - Released alongside 2B
    • 9S Wig (Nier) - Released alongside 2B
    • A2 Wig (Nier) - Released alongside 2B
    • Isaac Clarke Mask (Dead Space) - Released alongside Sunflower
    • Peashooter Mask (Plants vs. Zombies) - Released alongside Sunflower
    • Crazy Dave Wig (Plants vs. Zombies) - Released alongside Sunflower
    • Zombie Mask (Plants vs. Zombies) - Released alongside Sunflower
    • Pathfinder Mask (Apex Legends) - Released alongside Sunflower
    • Marisa Hat (Touhou) - Released alongside Reimu
    • Sakuya Wig (Touhou) - Released alongside Reimu
    • Cirno Wig (Touhou) - Released alongside Reimu
    • Lilac Mask (Freedom Planet) - Released alongside Reimu
    • Filia Wig (Skullgirls) - Released alongside Reimu
  • Fighter Pass 2
    • Magolor Hood - Released alongside Susie
    • Taranza Hat - Released alongside Susie
    • Elfilin Hat - Released alongside Susie
    • Sukapon Mask (Joy Mech Fight) - Released alongside Susie
    • Ralsei Mask (Deltarune) - Released alongside Susie
    • Scizor Mask (Pokémon) - Released alongside Cynthia
    • Gardevoir Wig (Pokémon) - Released alongside Cynthia
    • Zoroark Mask (Pokémon) - Released alongside Cynthia
    • Survey Corps Cap (Pokémon) - Released alongside Cynthia
    • Survey Corps Style Wig (Pokémon) - Released alongside Cynthia
    • WarGreymon Mask (Digimon) - Released alongside Cynthia
    • Ryo Hazuki Wig (Shenmue) - Released alongside Kiryu
    • AiAi Hat (Super Monkey Ball) - Released alongside Kiryu
    • Goro Majima Wig (Yakuza) - Released alongside Kiryu
    • Ichiban Wig (Yakuza) - Released alongside Kiryu
    • Rash Mask (Battletoads) - Released alongside Master Chief
    • Fulgore Mask (Killer Instinct) - Released alongside Master Chief
    • Arbiter Mask (Halo) - Released alongside Master Chief
    • Marcus Fenix Bandana (Gears of War) - Released alongside Master Chief
    • Cayde-6 Mask (Destiny) - Released alongside Master Chief
    • Haohmaru Wig (Samurai Shodown) - Released alongside Nakoruru
    • Galford Wig (Samurai Shodown) - Released alongside Nakoruru
    • Marco Wig (Metal Slug) - Released alongside Nakoruru
    • Fio Wig (Metal Slug) - Released alongside Nakoruru
    • Kaede Wig (Last Blade) - Released alongside Nakoruru
    • Liu Kang Wig (Mortal Kombat) - Released alongside Scorpion
    • Sub-Zero Mask (Mortal Kombat) - Released alongside Scorpion
    • Johnny Cage Wig (Mortal Kombat) - Released alongside Scorpion
    • Raiden Hat (Mortal Kombat) - Released alongside Scorpion
    • Shao Kahn Mask (Mortal Kombat) - Released alongside Scorpion
  • Fighter Pass 3
    • Ghirahim Wig (The Legend of Zelda) - Released alongside Vaati
    • Lana Wig (The Legend of Zelda) - Released alongside Vaati
    • Anna Wig (Fire Emblem) - Released alongside Vaati
    • Alear Wig (Fire Emblem) - Released alongside Vaati
    • Euden Wig (Dragalia Lost) - Released alongside Vaati
    • Karate Joe Mask (Rhythm Heaven) - Released alongside Rhythm Girl
    • Balloon Fighter Helmet (Balloon Fight) - Released alongside Rhythm Girl
    • Mach Rider Helmet (Mach Rider) - Released alongside Rhythm Girl
    • Sami Wig (Advance Wars) - Released alongside Rhythm Girl
    • Tethu Hat (Ever Oasis) - Released alongside Rhythm Girl
    • Jinx Wig (League of Legends) - Released alongside Ahri
    • Yasuo Wig (League of Legends) - Released alongside Ahri
    • Teemo Hat (League of Legends) - Released alongside Ahri
    • Phoenix Wig (Valorant) - Released alongside Ahri
    • Jett Wig (Valorant) - Released alongside Ahri
    • Saber Wig (Fate) - Released alongside Ritsuka
    • Shirou Wig (Fate) - Released alongside Ritsuka
    • Rin Wig (Fate) - Released alongside Ritsuka
    • Arcueid Wig (Tsukihime) - Released alongside Ritsuka
    • Neco-Arc Hat (Tsukihime) - Released alongside Ritsuka
    • Peely Head (Fortnite) - Released alongside Jonesy
    • Beef Boss Head (Fortnite) - Released alongside Jonesy
    • Tomatohead Head (Fortnite) - Released alongside Jonesy
    • Fall Guy Mask (Fall Guys) - Released alongside Jonesy
    • Impostor Mask (Among Us) - Released alongside Jonesy
    • Candyman Mask (Lethal League) - Released alongside Zagreus
    • Zetterburn Mask (Rivals of Aether) - Released alongside Zagreus
    • Ori Mask (Ori) - Released alongside Zagreus
    • Thanatos Hood (Hades) - Released alongside Zagreus
    • Megaera Wig (Hades) - Released alongside Zagreus
  • Fighter Pass 4
    • Sylux Helmet (Metroid) - Released alongside Raven Beak
    • Rundas Helmet (Metroid) - Released alongside Raven Beak
    • Fawful Mask (Mario) - Released alongside Raven Beak
    • Hades Wig (Kid Icarus) - Released alongside Raven Beak
    • Malos Wig (Xenoblade Chronicles) - Released alongside Raven Beak
    • Ninten Hat (Earthbound) - Released alongside Porky
    • Giygas Mask (Earthbound) - Released alongside Porky
    • Monokuma Hat (Danganronpa) - Released alongside Porky
    • Komaeda Wig (Danganronpa) - Released alongside Porky
    • Spamton Mask (Deltarune) - Released alongside Porky
    • Juri Wig (Street Fighter) - Released alongside Phoenix Wright
    • M. Bison Wig (Street Fighter) - Released alongside Phoenix Wright
    • Felicia Wig (Darkstalkers) - Released alongside Phoenix Wright
    • Miles Edgeworth Wig (Ace Attorney) - Released alongside Phoenix Wright
    • Apollo Justice Wig (Ace Attorney) - Released alongside Phoenix Wright
    • Sophitia Wig (Soulcalibur) - Released alongside KOS-MOS
    • Velvet Wig (Tales) - Released alongside KOS-MOS
    • Haruka Wig (THE IDOLM@STER) - Released alongside KOS-MOS
    • Jin Uzuki Wig (Xenosaga) - Released alongside KOS-MOS
    • Fei Wig (Xenogears) - Released alongside KOS-MOS
    • Sho Wig (The World Ends with You) - Released alongside Neku
    • Rindo Wig (The World Ends with You) - Released alongside Neku
    • Riesz Wig (Mana) - Released alongside Neku
    • Lara Croft Wig (Tomb Raider) - Released alongside Neku
    • B.J. Blazkowicz Wig (Wolfenstein) - Released alongside Doom Slayer
    • Cacodemon Hat (DOOM) - Released alongside Doom Slayer
    • Cyberdemon Mask (DOOM) - Released alongside Doom Slayer
    • Marauder Mask (DOOM) - Released alongside Doom Slayer
    • Ranger Helmet (Quake) - Released alongside Doom Slayer
  • Fighter Pass 5
    • Eunie Wig (Xenoblade Chronicles) - Released alongside Noah & Mio
    • Taion Wig (Xenoblade Chronicles) - Released alongside Noah & Mio
    • Lanz Wig (Xenoblade Chronicles) - Released alongside Noah & Mio
    • Sena Wig (Xenoblade Chronicles) - Released alongside Noah & Mio
    • Meowscarada Mask (Pokémon) - Released alongside Noah & Mio
    • Jetstream Sam Wig (Metal Gear) - Released alongside Raiden
    • Senator Armstrong Wig (Metal Gear) - Released alongside Raiden
    • Frogger Hat (Frogger) - Released alongside Raiden
    • Twinbee Hat (Twinbee) - Released alongside Raiden
    • Power Pro-kun Hat (Power Pro Kun Pocket) - Released alongside Raiden
    • Laharl Wig (Disgaea) - Released alongside Etna
    • Prinny Hat (Disgaea) - Released alongside Etna
    • Adol Wig (Ys) - Released alongside Etna
    • Neptune Wig (Hyperdimension Neptunia) - Released alongside Etna
    • Ryza Wig (Atelier) - Released alongside Etna
    • Ratchet Mask (Ratchet & Clank) - Released alongside Kratos
    • Sackboy Mask (LittleBigPlanet) - Released alongside Kratos
    • Kat Wig (Gravity Rush) - Released alongside Kratos
    • Pig Hat (Angry Birds) - Released alongside Red
    • Om Nom Hat (Cut the Rope) - Released alongside Red
    • Barbarian Wig (Clash of Clans) - Released alongside Red
    • Jake Wig (Subway Surfers) - Released alongside Red
    • Barry Steakfries Wig (Jetpack Joyride) - Released alongside Red
    • Squigly Wig (Skullgirls) - Released alongside Skullgirls
    • Ms. Fortune Wig (Skullgirls) - Released alongside Skullgirls
    • Omori Wig (Omori) - Released alongside Skullgirls
    • V1 Mask (Ultrakill) - Released alongside Skullgirls
    • Peppino Mask (Pizza Tower) - Released alongside Skullgirls

  • Fighter Pass 1
    • Marina Outfit (Mischief Makers) - Released alongside Geno
    • Lappy Outfit (Astral Chain) - Released alongside Officer Howard
    • Demifiend Outfit (Shin Megami Tensei) - Released alongside Officer Howard
    • Rodin Outfit (Bayonetta) - Released alongside Officer Howard
    • Demitri Outfit (Darkstalkers) - Released alongside Chris
    • Wesker Outfit (Resident Evil) - Released alongside Chris
    • Lady Dimitrescu Outfit (Resident Evil) - Released alongside Chris
    • Peashooter Outfit (Plants vs. Zombies) - Released alongside Sunflower
    • Crazy Dave Outfit (Plants vs. Zombies) - Released alongside Sunflower
    • Zombie Outfit (Plants vs. Zombies) - Released alongside Sunflower
    • Sakuya Outfit (Touhou) - Released alongside Reimu
    • Cirno Outfit (Touhou) - Released alongside Reimu
    • Lilac Outfit (Freedom Planet) - Released alongside Reimu
    • Filia Outfit (Skullgirls) - Released alongside Reimu
  • Fighter Pass 2
    • Sukapon Outfit (Joy Mech Fight) - Released alongside Susie
    • Ralsei Outfit (Deltarune) - Released alongside Susie
    • Scizor Outfit (Pokémon) - Released alongside Cynthia
    • Gardevoir Outfit (Pokémon) - Released alongside Cynthia
    • Zoroark Outfit (Pokémon) - Released alongside Cynthia
    • Survey Corps Uniform (Pokémon) - Released alongside Cynthia
    • WarGreymon Outfit (Digimon) - Released alongside Cynthia
    • Ryo Hazuki Outfit (Shenmue) - Released alongside Kiryu
    • Taiga Saejima Outfit (Yakuza) - Released alongside Kiryu
    • Rash Outfit (Battletoads) - Released alongside Master Chief
    • Fulgore Outfit (Killer Instinct) - Released alongside Master Chief
    • Liu Kang Outfit (Mortal Kombat) - Released alongside Scorpion
    • Sub-Zero Outfit (Mortal Kombat) - Released alongside Scorpion
    • Johnny Cage Outfit (Mortal Kombat) - Released alongside Scorpion
    • Raiden Outfit (Mortal Kombat) - Released alongside Scorpion
  • Fighter Pass 3
    • Karate Joe Outfit (Rhythm Heaven) - Released alongside Rhythm Girl
    • Balloon Fighter Outfit (Balloon Fight) - Released alongside Rhythm Girl
    • Mach Rider Outfit (Mach Rider) - Released alongside Rhythm Girl
    • Shirou Outfit (Fate) - Released alongside Ritsuka
    • Rin Outfit (Fate) - Released alongside Ritsuka
    • Arcueid Outfit (Tsukihime) - Released alongside Ritsuka
    • Fall Guy Outfit (Fall Guys) - Released alongside Jonesy
    • Zetterburn Outfit (Rivals of Aether) - Released alongside Zagreus
    • Ori Outfit (Ori) - Released alongside Zagreus
    • Megaera Outfit (Hades) - Released alongside Zagreus
  • Fighter Pass 4
    • Hades Outfit (Kid Icarus) - Released alongside Raven Beak
    • Giygas Outfit (Earthbound) - Released alongside Porky
    • Komaeda Outfit (Danganronpa) - Released alongside Porky
    • Spamton Outfit (Deltarune) - Released alongside Porky
    • Juri Outfit (Street Fighter) - Released alongside Phoenix Wright
    • M. Bison Outfit (Street Fighter) - Released alongside Phoenix Wright
    • Felicia Outfit (Darkstalkers) - Released alongside Phoenix Wright
    • Miles Edgeworth Outfit (Ace Attorney) - Released alongside Phoenix Wright
    • Apollo Justice Outfit (Ace Attorney) - Released alongside Phoenix Wright
    • Haruka Outfit (THE IDOLM@STER) - Released alongside KOS-MOS
    • Velvet Outfit (Tales) - Released alongside KOS-MOS
    • Fei Outfit (Xenogears) - Released alongside KOS-MOS
    • Sho Outfit (The World Ends with You) - Released alongside Neku
    • Rindo Outfit (The World Ends with You) - Released alongside Neku
  • Fighter Pass 5
    • Taion Outfit (Xenoblade Chronicles) - Released alongside Noah & Mio
    • Meowscarada Outfit (Pokémon) - Released alongside Noah & Mio
    • Senator Armstrong Outfit (Metal Gear) - Released alongside Raiden
    • Laharl Outfit (Disgaea) - Released alongside Noah & Mio
    • Neptune Outfit (Hyperdimension Neptunia) - Released alongside Etna
    • Sackboy Outfit (LittleBigPlanet) - Released alongside Kratos
    • Nathan Drake Outfit (Uncharted) - Released alongside Kratos
    • Kat Outfit (Gravity Rush) - Released alongside Kratos
    • Jake Outfit (Subway Surfers) - Released alongside Red
    • Squigly Outfit (Skullgirls) - Released alongside Skullgirls
    • Ms. Fortune Outfit (Skullgirls) - Released alongside Skullgirls
    • Peppino Outfit (Pizza Tower) - Released alongside Skullgirls

  • Fighter Pass 1
    • Axem Ranger Outfit (Mario) - Released alongside Geno
    • Smithy Outfit (Mario) - Released alongside Geno
    • Crono Outfit (Chrono Trigger) - Released alongside Geno
    • Nahobino Outfit (Shin Megami Tensei) - Released alongside Officer Howard
    • Jack Cayman Outfit (MadWorld) - Released alongside Officer Howard
    • Frank West Outfit (Dead Rising) - Released alongside Chris
    • Nier Outfit (Nier) - Released alongside 2B
    • Kainé Outfit (Nier) - Released alongside 2B
    • 9S Outfit (Nier) - Released alongside 2B
    • A2 Outfit (Nier) - Released alongside 2B
    • Marisa Outfit (Touhou) - Released alongside Reimu
  • Fighter Pass 2
    • Goro Majima Outfit (Yakuza) - Released alongside Kiryu
    • Ichiban Outfit (Yakuza) - Released alongside Kiryu
    • Arbiter Outfit (Halo) - Released alongside Master Chief
    • Haohmaru Outfit (Samurai Shodown) - Released alongside Nakoruru
    • Galford Outfit (Samurai Shodown) - Released alongside Nakoruru
    • Kaede Outfit (Last Blade) - Released alongside Nakoruru
    • Shao Kahn Outfit (Mortal Kombat) - Released alongside Scorpion
  • Fighter Pass 3
    • Ghirahim Outfit (The Legend of Zelda) - Released alongside Vaati
    • Lana Outfit (The Legend of Zelda) - Released alongside Vaati
    • Anna Outfit (Fire Emblem) - Released alongside Vaati
    • Alear Outfit (Fire Emblem) - Released alongside Vaati
    • Euden Outfit (Dragalia Lost) - Released alongside Vaati
    • Tethu Outfit (Ever Oasis) - Released alongside Rhythm Girl
    • Yasuo Outfit (League of Legends) - Released alongside Ahri
    • Saber Outfit (Fate) - Released alongside Ritsuka
    • Impostor Outfit (Among Us) - Released alongside Jonesy
    • Candyman Outfit (Lethal League) - Released alongside Zagreus
    • Thanatos Outfit (Hades) - Released alongside Zagreus
  • Fighter Pass 4
    • Malos Outfit (Xenoblade Chronicles) - Released alongside Raven Beak
    • Ninten Outfit (Earthbound) - Released alongside Porky
    • Sophitia Outfit (Soulcalibur) - Released alongside KOS-MOS
    • Jin Uzuki Outfit (Xenosaga) - Released alongside KOS-MOS
    • Riesz Outfit (Mana) - Released alongside Neku
    • Marauder Outfit (DOOM) - Released alongside Doom Slayer
  • Fighter Pass 5
    • Eunie Outfit (Xenoblade Chronicles) - Released alongside Noah & Mio
    • Lanz Outfit (Xenoblade Chronicles) - Released alongside Noah & Mio
    • Sena Outfit (Xenoblade Chronicles) - Released alongside Noah & Mio
    • Jetstream Sam Outfit (Metal Gear) - Released alongside Raiden
    • Power Pro-kun Outfit (Power Pro Kun Pocket) - Released alongside Raiden
    • Adol Outfit (Ys) - Released alongside Etna
    • Ryza Outfit (Atelier) - Released alongside Etna
    • Cole MacGrath Outfit (InFamous) - Released alongside Kratos
    • Barbarian Outfit (Clash of Clans) - Released alongside Red
    • Omori Outfit (Omori) - Released alongside Skullgirls

  • Fighter Pass 1
    • Nemesis Outfit (Resident Evil) - Released alongside Chris
    • Isaac Clarke Outfit (Dead Space) - Released alongside Sunflower
    • Pathfinder Outfit (Apex Legends) - Released alongside Sunflower
  • Fighter Pass 2
    • Marcus Fenix Outfit (Gears of War) - Released alongside Master Chief
    • Cayde-6 Outfit (Destiny) - Released alongside Master Chief
    • Marco Outfit (Metal Slug) - Released alongside Nakoruru
    • Fio Outfit (Metal Slug) - Released alongside Nakoruru
  • Fighter Pass 3
    • Sami Outfit (Advance Wars) - Released alongside Rhythm Girl
    • Jinx Outfit (League of Legends) - Released alongside Ahri
    • Phoenix Outfit (Valorant) - Released alongside Ahri
    • Jett Outfit (Valorant) - Released alongside Ahri
    • Peely Outfit (Fortnite) - Released alongside Jonesy
    • Beef Boss Outfit (Fortnite) - Released alongside Jonesy
    • Tomatohead Outfit (Fortnite) - Released alongside Jonesy
  • Fighter Pass 4
    • Sylux Outfit (Metroid) - Released alongside Raven Beak
    • Rundas Outfit (Metroid) - Released alongside Raven Beak
    • Fawful Outfit (Mario) - Released alongside Raven Beak
    • Lara Croft Outfit (Tomb Raider) - Released alongside Neku
    • Agent 47 Outfit (Hitman) - Released alongside Neku
    • B.J. Blazkowicz Outfit (Wolfenstein) - Released alongside Doom Slayer
    • Cyberdemon Outfit (DOOM) - Released alongside Doom Slayer
    • Ranger Outfit (Quake) - Released alongside Doom Slayer
  • Fighter Pass 5
    • Ratchet Outfit (Ratchet & Clank) - Released alongside Kratos
    • Barry Steakfries Outfit (Jetpack Joyride) - Released alongside Red
    • V1 Outfit (Ultrakill) - Released alongside Skullgirls

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