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Developer(s) | Coral Games | |||
Platform(s) | macOS, Windows PC | |||
Genre(s) | Construction and management simulator, business simulator, horror game | |||
Release Date(s) | December 2022 | |||
Mode(s) | Single Player | |||
Age Rating(s) | Blood, Crude Humor, Violence |
My Monster Industry is a business simulation video game developed by Coral as a spin-off to Lazy Studios' 2019 game Monster Industries.
The objective of the game is building and running successful 'monster zoo' scenarios. Importance is put on keeping the visitors safe from the monsters, monitoring your employees and expanding your infrastructures to prevent the settlement from declining and going bankrupt.
Plot
Since the young Crandall opened by mistake hellish portals around the world after a casual satanic ritual practice, the Earth is now filled with monsters. It took 20 years for the men called the "Higher Ups" to apprehend them while keeping them a secret from the public. Nowadays, the secret is out, and this lethal creatures are now attractions! Oh, and also called "Specimens", it sells better.
When you start the game, you just signed the contract with the Higher Ups to take the role of Manager charged with constructing and maintaining your own Zoo branch of Monster Industries. Your role is to manage it and make sure nothing bad happens while bringing visitors and conducting experiments on the Specimens... I mean, what could go wrong?
Please don't let the monsters free and endanger all of humanity. You just need to keep your blood pressure low, to take a look here and there and, please, to not search for information about the last owner...
Gameplay
My Monster Industry is a monster zoo simulation video game putting the player in control of their own fictional business.
The entire game is from an isometric perspective with 2D graphics where players can freely move the camera and interact with things by clicking on them.
The player must build, expand, and upgrade a zoo by welcoming new monsters, creating suitable habitats, and allocate staff and resources for monster maintenance and care. As the ultimate goal of the game is revenue, to avoid a bankrupt, players must also provide for visitors by building a safe environment, stands, and an aesthetically pleasing environment.
Higher revenue is generated by keeping the monsters in control, the visitors happy, adjusting prices and concluding researches. If the monsters are released from their enclosure, they can kill the employees and visitors.
Visitors
As you expand your zoo, people will come in with the intention to see your specimens. These visitors are your main source of income, they will pay their entry and spend their money and various facilities and items.
Visitors' mood & needs
The happier the visitors are the more they spend. If they are angry they can cause trouble, vandalism, and abruptly leave the zoo.
To keep them in a good mood, you need to watch their needs and fulfill them:
Whoa | They want to see impressive specimens and in a good variety. They like a specific type of Specimens, seeing them will fulfill faster their Whoa meter. |
Patience | They don't want to waste their time by waiting too long or by being lost. A beautiful surrounding will also help to maintain their patience. |
Tranquility | They want to feel safe, they don't want to see escaped monsters or dead bodies. At 0, they will either run to toward the closest exit or to a nearby Safety Bunker. |
Hunger | They want to have accessible foods and drinks, the tastier the better. |
Temperature | They don't want the place to be too hot or cold. |
Visitors will sometimes come in group (school trip, senior club, ...). In that case you must have one of your keepers trained as a Guide Tour. Without a Guide, the group will get impatient.
Reputation
A high level Reputation will bring you a LOT of visitors. It is one a the hardest thing to upgrade during your game as your Reputation is determined by multiple factors:
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If any guest gets killed, you will face a lawsuit, which will take away some of your funds and will tarnish your reputation which could really threaten your business.
Increasing the level of your Monster Industry doesn't only attracts more visitors but also more skilled candidate for your staff.
Reviewers
Not all your visitors are simple pedestrians looking for some thrills, some of them are here to review your zoo bringing you rewards or punishments depending on their visit.
Peculiar Visitors
In a world full of monsters, some of them are hidden among us. Sometimes, you will have a visit from a dangerous monster in disguise. You are able to see them by giving to your employees Scanners but some of those monsters will need a little more strategy to reveal themselves.
You can capture Peculiar Visitors and add them to your Specimen collection.
Employees
Don't get too attached to them...
Workers are people hired by you to work in your zoo. They serve as your main tool for interacting with the various Specimens being housed. Hiring a candidate requires you to give them a small sum of money every month.
Jobs
In comparison to other business simulation game, you can hire anyone giving you their resume to any job in the facility. Also, the stalls and shops don't need any worker on it, they are automatic.
- Assigned task: Cleaning exhibits, Feeding specimens, Disciplining
- Skill Training: Guiding group, Breeding
- High level skill: Specimen show
- Assigned task: Sweep footpaths, Water plants, Empty litter bins, Fulfill snack machines.
- Skill Training: Fix machines (snack, security,...), Make corpse disappear, Cleaning supernatural litter, Catching ghost
- High level skill: Upgrade decorative elements
- Assigned task: Research for new room, Research on Specimen, Sell data
- Skill Training: Extracting item
- High level skill: Cloning
Staff Training
The more workers execute tasks corresponding to one of the jobs the better they get at it, there are 5 levels of qualification for each job. Sometimes, candidates already come with high level qualification for a job even before being hired. At a level 5, they gain a High level skill that can only be obtained this way.
You can also accelerate the level up by sending a worker to a Qualification Training for a specific job or grant new skills with a Skill Training. During the time of the training the employee will be out of the facility.
Stats
Workers have their own stats to take into account. These stats can be increased through training and experience.
Health | The amount of damage a worker can take. If a worker's health goes down to 0, they die. Health can be restored at a Medic Room. A high health makes the worker more easily happy and a low health will make them more easily stressed. |
Happiness | How much a worker enjoys working. A worker's happiness decreases if the worker doesn't like their job condition and if their can't take a break. Seeing a dead body or, worse, having to kill a colleague deeply decreases the happiness stat. The slower a worker's stress rate is, the longer it will stay happy. |
Damage | How much damage they can deal to a specimen. Outside training, you can increase it by giving workers weapons. |
Best/Worst Job | Not all workers have a specific Best or Worst job. If you place a worker in his best job, it will work faster. In contrary, the worker will work slower if he is placed in his worst job. |
Stress
Stress depends directly of the worker's Happiness. If the Happiness is low, the worker will enter in a stressed state. Staying too long in this state will bring the worker into Insanity, in other words they will snap.
An insane worker will be unable to work and cannot be destressed unless they are taken to a Medic Room with a Psychiatric Ward.
Types of Insanity | ||||||||||||
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Personality
Another thing to take in account when hiring and monitoring workers is their personality. A personality will affect their job performance and even their colleague's performance. Some personality are more suitable for a type of job than others.
List of Personalities | ||||||||||||||||||||||||||||
They are known for getting angry quite easily. They deal increased damage, but if they go Insane they are guaranteed to try and murder others.
They enjoy being seen as superior to others. Nearby workers work faster but their happiness will also decrease.
They enjoy being around other's company. They help other with dealing with their stress. They loose more happiness than others if they witness a death.
They are often seen as attractive by others for their looks. Because of this, they will be targeted by nearby agitated specimens, who will not attack other workers until they are dead.
They spend their time daydreaming about their life... Dreamer loose happiness slowly but are naturally inefficient in any job. Having a dreamer in your staff will increase the chance for a Fairy to appear.
They are always ready for anything and think they can overcome any challenge. They walk faster than any other personality.
They are considered as very smart among their peers. They often have low damage, but they have high intelligence, and make faster research.
The rarest personality. They easily gain trust from others. Nearby workers will become happier and will work faster. However, if the leader is killed, nearby workers will get additional stress.
They are clean freak and they know it. They will clean faster and their surrounding will feel prettier by the visitors.
They try to stay positive even in dire situations and prevent others from falling into hopelessness. They become unhappy at a slower rate.
They don't enjoy using aggression against others. They deal less damage, and get unhappy if they are forced to attack something, but they take a better care of Specimens.
They are seen as suspicious, and are often up to no good. They take better care of specimens, but they decrease nearby workers' happiness. If they go Insane as a Researcher they turn into a Plague Doctor.
They love to learn new things. Their training will last shorter and they will come back happier from it.
They are fearful of everything around them. They are immune to the tempting effects of nearby specimens, but they get unhappy when near of a high level monster.
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Sisters Märchen
The Sisters Märchen are three mercenaries you can contract, for a limited time, to help you with a menace. They can be pretty pricey but sometimes they are the only ones that can't save the situation!
Each of them has their particularity:
Board Members & Missions
The player would have to keep the visitors satisfied, the monsters under control and, at the same time, maintaining a good money flow. To help the player will receive the advices of the Board Members, five various experts on specific fields.
From the Menu, the player can access to a Board Member report. As each Board Member is associated to a field, the player will be able to see an overview of his performance in each field and even to compare them to the Competitors.
Board Members
She's the most relaxed woman on Earth, in her free time she drinks low carbon kombucha, practices athletic goat yoga and hugs baobabs.
He's a flamboyant man from the upper society, his tissue only costs more than your house. He will judge you for your life choices and then maniacally laugh at you clutching his luxurious jewelry.
He's a gruffy cyborg. Since a tragic event where he killed "accidently" hundreds of soldiers during his time in the army, he decided to find people like him, willing to kill! In his quest for friends he's now working for the Higher Ups!
He's totally human, like, really how can you have any doubt? Is it because of his hairiness? his incapacity to speak without growling or because one time you saw him eating a whole living cow? Anyway, he's so human!
She already hates you but she hates your competitor more! One day, Gladys gave up her 70 foster cats to take down the local mafia, little she knows that her evil mind and sense of leadership would make her their leader.
Missions
The missions are objectives given by one of the Board Members. Each Board member will give different type of objective relevant to their field. The completion of challenges and other tasks awards money but also can unlock new items or Specimens.
The more goals given by one of the Board Members cleared the more advanced the member's field will be. For example, if you go until the last level with the Safety member, you can unlock the an unique powerful weapon for your workers.
Levels & Dilemma
There are 4 game levels you can reach during your play, when your reputation reachs a certain score, a Dilemma will appear. You will level up by resolving the Dilemma.
A Dilemma is particular mission with two goals each given by two different Board members at the same time. The player has to make a choice between one of the two goals, giving more power to one of the two Board members.
Dilemmas are very influential for the development of the Zoo as they mark a new level for your facility. Your choice will give you unique buildings, Specimens and can even change the aesthetic of the whole zoo.
During a game, the players will have three Dilemmas that will always confront the two most leveled Members.
Will instantly level up the chosen member
Will give you an unique building corresponding to the member's domain
Will give to the chosen member the role of Vice President and will change the aesthetic of the facility
- If a Member win just this Dilemma: Will make some change in the aesthetic of the facility
- If a Member wins the this Dilemmas plus at least another one before: Will give you an unique Immortalis Specimen.
Specimens
My Monster Industry features several Specimens. Alongside the visitors, these Specimens are your main focus. It's your job to learn about them, research on them and keep them contained.
Profile
Each specimen was given one of five Specimen Levels: Delios, Epimonos, Asynithis, Ferox and Immortalis. Deilos being the safest, and Immortalis being extremely dangerous. The more dangerous they are, the more attractive they are for the visitors. This level determines also their Basic Stats.
Health | The amount of damage a specimen can take. Dealing enough damage to a specimen will cause it to be knocked out. If a specimen's health goes down to zero, they will die. A specimen's health slowly regains overtime. |
Attack | Each Specimen has one attack they will use once free from their container. The targeting, the technique and the damage change from a Specimen to another. |
Speed | How fast they can be (Low, Neutral, High or Stationary). A rapid Specimen will have less difficulty to free itself from his cell when it has the opportunity. |
These are the four Types of Specimens. Specimen of the same type will have a better compatibility in sharing the same exhibit and most of them follow the same behavior.
- Beastial: These specimens are more animal in nature, having animal trait or both animal and human traits. It's the only type with which you can breed the Specimens.
- Otherwordly: These specimens do not exist within the normal world. Includes extraterrestrials and those from other dimensions.
- Psychotic: These specimens are or possess human traits, but are driven to murder.
- Undead: These specimens were once humans, or other animals, but came back to life through some means, mostly supernatural.
The type also affects the guests as each visitor has their own favorite type they want to see in the Zoo.
What they need to stay calm, this includes their habitats, their food, the surrounding specimens and any special treatment from the keepers.
Habitats | Their type of exhibits, the terrain, the decoration, their free space, the cleanness of their exhibits… Sometimes they even need a very specific item in their habitats to be satisfied. |
Food | There are multiple types of food and you need to know which one correspond to the Specimen. In doubt, just gave them a worker to eat, it always works. |
Socialization | Some Specimen like to be alone in their exhibits, other like to live in pack and other just like a few companions. |
Special | Not all the Specimen has one, but sometime you will need to execute a special objective to satisfied them. This mission can be helping it to growth, being visited by a celebrity, killing another Specimen, ... |
Angriness is the Specimens' equivalent to the Worker's stress state. The longer the Specimens are unsatisfied the angrier they get. Angry, they will actively tried to attack the workers and to free themselves.
A high level of Angriness will boost the Specimen's stats, especially their attack.
There is a tiny chance that your Specimen has a different color scheme. A Chromatic ⍟ version of the Specimen brings more visitors to them and allow you to increase the entrance price! Be careful though, they have bonus on all their stats making them more dangerous. Some Chromatic version can also have a different appearance like the Incubus being the Succubus's Chromatic version.Anytime a new monster appears in your facility, for example after you buy one or when they are created as a clone, there is a little chance (1%) that it would be a Chromatic one. A normal Specimen can't turn into its Chromatic version.
Actions
Collecting data on your Specimens will give you massive funds from the Higher Ups and it's necessary to unlock new items or Specimens that will help you to advance in the game.
Feeding your Specimens is required to keep them from going hungry. But you will need to know what kind of food they need (Blood, Fear, Fresh meat, Soul, or Uranium). Letting a Specimen hungry too long will make it angrier and can eventually kill it.
Disciplining a Specimen through electrical shock to calm temporary their Angriness or to even knock it out. The more effective your disciplining is, the longer the Specimen will stay tamed giving you the opportunity to research on it or to fulfill their needs.
Sometimes you will have to move the Specimen to another exhibit, to the Research Room or even in a truck. It is vital that the Specimen is knocked-out or tamed before moving it, if you don't want it to unleash and kill everyone around itself.
Breeding
All the Specimens with Bestial as a type can give birth. The classic way it's to have a female and a male version of the same Bestial Specimen in the same exhibit with a refuge when they can hide together. An egg will appear and the Specimens and the Keeper can take care of it until it hatches giving you a new Specimen.
There are some exception, some Specimen can breed with other type of Specimen giving unique new Specimen.
If you have high level Researchers, you can clone your Specimen which only need you to have one tamed Specimen to create a perfect copy of it. Be careful, sometime the cloning can go wrong and create a monstrosity of being, the hideous E.w.W.
List of Specimens
Buildings
The players can build rooms in their facility. There is a large selection of room going to staff room, laboratory, monster cell, dungeon or even restaurant and farm.
A room will naturally upgrade. A high level room will have more advanced furniture and will bring happiness. To help a room to upgrade, the player need to add more corresponding furniture in it, to keep in clean, to give the room a good surrounding and to keep the workers and/or the visitors using this room satisfied.
Beware, a room can still decrease if the workers/visitors are unsatisfied, if a murder happened nearby, if you cut the access to it and finally if the surrounding is not aesthetic enough.
Exhibits
Exhibit-building is one of the primary goals of My Monster Industry. Exhibits should be suitable to the specimen in it; for example, a Banshee is best suited to a gloomy environment. Choices in terrain, decoration, shelters, fences, toys and the presence of keepers all contribute to the suitability of an exhibit and the taming of the Specimen.
When you create an exhibits, you have first to choose which terrain it will be.
List of Terrains | ||||||||
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The player has access to various types of fences in order to prevent their specimens from getting angry and escaping. First of all there are multiple resistance level to light glass fences to the heavy armored ones. Ghost-proof walls will stop ghost to phase through the fences and magic-proof walls will prevent Specimen's effect to go beyond the wall. One-way glass can also be a way to avoid certain specimen to get excited seeing guests.
Research
The Research Room is a facility room used by Researchers to obtain new capabilities and resources for the Zoo. Projects that can be run include developing new rooms, and upgrades for them, concluding Specimen examination, obtaining more advanced levels of research, and simply generating cash.
Specimen Examination is the most lucrative way to receive funds in the game. Once a Specimen is judged tamed enough, you have to bring it to the Research Room where the researcher will practice test on it.
Depending on your level the practice will differ from just making money by sending your data to the Higher Ups to create new weapon or unlock new items.
There is some risk by conducting this type of research, if the Specimen is not tamed enough or too high level for your Researcher, it can cause a disaster (unleashing, virus outbreak, ...) or the Specimen's death.
Visitor Centered Elements
The guests are maybe here to see the Specimens but while they are here, you also have to fulfill their other need.
Builds restaurants, snack machine or food stall (From Burger to Cotton Candy) for their hunger, Information kiosks for their patience. Some of this stalls will even have effect on the guest for examples a Coffee shop will make them faster and a Monster Meat Noodles shop will gave them weird skins colors and even transform them in a secret kind of Specimen!
While you are at it why don't you build some shops to take even more money from them? Balloons, t-shirts, hats,... you will even see the guest wearing them as they are visiting the facilities.
When a guest enters your zoo, they have a specific amount of money to spend before leaving. Don't make this stop you! Build some ATM.
Janitors are vital to Hygiene, maintaining Environmental Hygiene but they are not enough, you need to add Bins so the guests don't throw their litter on the ground.
Be careful, Bins reduce the aesthetic.
While your Zoo has by default a moderate ambient temperature, some furniture or even Specimen produce heat around them or make it too cold.
Visitors, but also plants and some Specimens, react negatively in a too hot or too cold zone. You have to regulate the temperature with Radiator against the cold or Air Con against the hot temperature.
Scenery involves aesthetics that raise visitors happiness, such as masterpieces, topiary art, light posts, benches, and furniture. This same items can also help to upgrade a room.
Staff Centered Elements
Your staff will regularly take break during their job. The staff room is used by all members of staff when on their break in order to relax. Various items may be placed inside, primarily seating, food and drink dispensers and entertainment items, so as to meet their needs. The higher level the room possesses, the more quickly the staff within will regain their calm.
Your staff members are exposed to the risk serious injury. When a Specimen gets aggressive towards them, they are likely to be hurt. To heal your staff you need a Medic room, where they can stay the time of their recovery.
Higher level room will heal faster and will even be able to heal a staff from insanity (with a Psychiatric Ward) or any curse launched by a Specimen (with a Druid Tent).
Security Elements
You can put Camera and Alarm in some places on your facilities, this will help to let know to you and all your staff when a Specimen is escaping but it will also limit vandalism and will tell you if a Peculiar visitor is in the facility.
When a Specimen escape, the visitors need to be quickly put in security if they don't have the chance to get out of your Zoo. By using bunkers you give to the guests a close shelter. Be careful, the more dangerous your specimens are the more upgraded your bunkers need to be.
Expanding the Zoo
At the beginning of your play, you will see empty construction sites and islands surrounding your Zoo. After the Level 2, you will be able to buy these sites to expand your zoo, adding new wings!
If you are (un)lucky, some Specimen would live in this empty site making them angry when they will see humans entering their zone, be sure to catch or kill them before letting any visitors go there.
Competitors
By maintaining good relation with the competitors the player can create interzoo events and program giving unique bonus to the facility. Bad relation can bring blocus by the other facility or even, if the level is very low, an attack by one of their own specimen. Offering gift will help to increase the relation.
At the beginning of a party, the player will have one or two competitors but new one will appear.
Deals
The player can also interact with his competitors, negotiating deals, such as the sale or purchase of food reserves, monsters or researches.
Each beginning of the year, you will be asked to fulfill your deals by selling to the competitors what they asked. The quality of the food reserve, monster or research sold will be determinant for your future relation with them. On the other side, if your deal is to purchase one of their resource, the price you will pay for it is your choice but will influence your relation with the competitor.
Mafia
By following specific steps, the player can make deal with this secret organization composed of hackers, criminals and real estate agents.
This particular relation can bring big change to your facility and its outer relations but are risk taking.
With the Mafia you can threat environmental association from blocking your facility, threat a competitor to give you Specimens, moneys are new deal or you can just spy them and gains classified information.
When you use this kind of threat be sure to avoid more advanced competitors as if your threat fail it will cost you huge fines.
Calendar
The game is divided in days, months ands year; with one year during one hour in real time. During one year, it will happen to you various events.
At the beginning of the game, you will see The Embrasure, an unsettling portal in the center of your Zoo.
Each year on the December 21st, you can open The Embrasure after completed specific steps.
What would happen from activating The Embrasure can be seen as a "Boss Fight" event. During this event, a High Rank Demon will appear from the portal. The Demon brings a negative effect that will lead to a Game Over if you don't defeat it in time. By defeating the High Rank Demon, you gain unique item sometimes essentials for advancing in your play.
There are 4 High Rank Demons, that will only appear in a certain order, so if their previous High Rank Demon has been summoned and defeated.
Credits & Trivia
- A Special Thanks to CrakaboLazy4090 (t∣b∣c) to give me his approval for this spin-off
- The gameplay and the monster are heavily inspired by the original game Monster Industries
- The format is heavily inspired by Pokémon New World
- Floating Table of Content by OrchidSomnium (t∣b∣c)
- Admiral Adam is a cameo of Adam from KillGames 2
- The title My Monster Industry is a reference to The Sims spin-off My Sims
- Chromatic versions of the Specimens are inspired by the shiny version of Pokémon
- The word "Märchen" in Sisters Märchen means fairytale in German, a reference to each sisters being a heroine from a fairy tale
- Mascot, the specimen, is based on Fantendo's own mascot Unten, his Chromatic version is based on Unten's rival, Netnu
- The Chromatic version of the Ice Queen is based on Yuki from KillGames
- The game was at first a city-building simulator called Gigalopolis, you can find the old logo here and it's free to use!
Artworks
WORKERS | |
Most of the Workers' appearance is a redo of the original Monster Industries artworks by CrakaboLazy4090 (t∣b∣c). |
SPECIMENS | |
Most of the Specimens' appearance is a redo of the original Monster Industries artworks by CrakaboLazy4090 (t∣b∣c). |
CHARACTERS | |
BOSSES | |
You can see more here ! but first leave me a comment!