Indie-visible: Champions (stylized as INDIE-VISIBLE: CHAMPIONS) is a crossover fighting game developed and published primarily by OtherWorld Studios for the Switch, PlayStation 4, and Xbox One consoles along with the Steam gaming platform. Champions will be released across all platforms on September 9th, 2017 in Japan and September 20th in the rest of the world. It combines countless hours of work on fighters from the past two decades - most notably the Super Smash Bros. series and Marvel vs. Capcom 3: Fate of Two Worlds - while providing a unique battle system and new, intriguing content.
Gameplay[]
In terms of gameplay, Champions plays like a simplified version of Marvel vs. Capcom 3's tag-team system and attacks combined with Super Smash Brothers-esque controls and stages. Players select a trio of characters and two assist characters from the game's roster; the trio of playable characters can be swapped out during the match by pressing SELECT [Switch]/Right or Left Button [Xbox One]/L2 or R2 [PlayStation 4]/Enter [Steam] while the assists can be summoned during combat by holding down any of those buttons for a few seconds. As characters deal or receive damage, their Indivisibility Meter fills or empties into one of three different slots. Players can then activate these attacks, which have devastating attacks on the opponents. Opponents must either have all their characters lose all of their health or be knocked off the stage, similar to the Super Smash Bros. series.
Characters[]
Indie-visible's playable roster is composed of characters from independently created video games, webcomics, and animations. So far, 42 different characters, each from different franchises, have been confirmed as playable fighters with 6 more yet to be announced.
Key[]
- Underlined text means the character is unlockable.
Playable fighters[]
Assist characters[]
Characters | Action |
---|---|
Gregg Night in the Woods |
Gregg runs around the stage while flailing his arms about wildly, dealing damage if he runs into someone. He can run straight off stage edges and into walls for quick knockouts. Recharge time: Average Class: Offense |
Nugget Kindergarten |
Nugget bends over and fires a flurry of chicken nuggets from an unknown area in a straight line. The nuggets deal little damage but have a surprising amount of knockback added in. Recharge time: Fast Class: Offense |
Pilgor Goat Simulator |
The Goat appears to be harmless at first as it simply walks around the stage, dealing small bits of damage as it goes. However, if one attempts to attack Pilgor, he will attach his tongue to whoever attacked him and pull them around in an attempt to fling them off the stage. Recharge time: Slow Class: Offense |
Shield Knight Shovel Knight |
After falling from a great height, Shield Knight must be caught before she joins her summoner. Shield Knight, if caught, will follow her summoner and protect them from projectiles with her shield for several seconds. Recharge time: Average Class: Defense |
The Dryad Terraria |
The Dryad grants her summoner with the Dryad's Blessing buff for 30 seconds. This halves damage taken from all attacks, reflects physical projectiles, and restores 2% to the health bar automatically. |
Non-playable bosses[]
Stages[]
Despite the gameplay resembling Capcom fighting games, the stages are laid out similarly to those found in a Super Smash Bros. game with multiple platforms and stage hazards. Some stages are only used in training mode while others are used for multiplayer matches. Those stages are sorted into their proper categories.
Multiplayer stages[]
Training stages[]
Items[]
Items, like in the Super Smash Bros. games, spawn randomly on the stage and either hinder or help those who obtain them. They have a variety of effects ranging from filling an Indivisibility Meter to full to altering the stage in odd, unexpected ways. No downloadable items will be released throughout the game's lifespan.
Weaponry[]
Firearms/projectiles[]
Melee weapons[]
Other weapons[]
Healing[]
Protection[]
Trivia[]
- The term "indie game" can be defined as a game created by a small company without major financial backing from outside publishers. There are some exceptions, however.
- Kid from Bastion appears despite Warner Bros. Interactive paying for the marketing and distribution of his game; much of the work was completed before WB agreed to distribute the game.