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Kirby Dream Ride
ACL Kirby Dream Ride
Developer(s) Existence Software, HAL Laboratory
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Genre(s) Adventure/Racing
Series Kirby spin-off
Predecessor Kirby Air Ride (2003)
Mode(s) 1-4 Players
Age Rating(s) E for Everyone

Kirby Dream Ride, known in Japan as Kirby's Dream Airride (カービーの夢エアライド), is a Kirby racing title developed by Existence Software and HAL Laboratory for the Nintendo Switch. The game is a successor to the 2003 Nintendo GameCube title Kirby Air Ride, and features the same simplistic control scheme consisting of turning and boosting. While Kirby Dream Ride retains the core gameplay as its predecessor, a larger focus has been placed on the City Trial game mode, and the top-down Top Ride mode has been removed from the game altogether. Aside from the aforementioned removal of the Top Ride mode, the game includes all content from the original Kirby's Air Ride, and can be seen as an expanded remaster of the original title.

Gameplay[]

Similar to how the Kirby series was created to be a simple sidescrolling game that can be enjoyed by both beginning or advanced players, Kirby Dream Ride features a simplistic control scheme that mimics the design philosophy of the main titles. In Kirby Dream Ride, the player accelerates automatically, and the player simply has control on the direction that they move in - either by using the Ext3 0c0 or via motion controls - and their ability to boost - which can be done via the Ext3 0a0 or Ext3 0ab buttons. The player can also hold down the boost button in order to charge their vehicle up and increase the power of their boost, and doing so is necessary for some vehicles.

In addition to boosting, the Ext3 0a0 or Ext3 0ab buttons also allows Kirby to inhale enemies when close enough, allowing him to gain certain Copy Abilities for doing so. Copy Abilities are comparable to the items present in the Mario Kart series, as they offer different advantages (or disadvantages) to Kirby when they are activated. Unlike in the mainline Kirby games, Copy Abilities are only kept for a short amount of time, though the player can hold down the two bumper buttons (either Ext3 0a4 and Ext3 0a5 or Ext3 0a8 and Ext3 0a9) in order to force the Copy Ability to end. Many of the game's Copy Abilities serve as attacks, and while many are automatically performed by Kirby when he nears another player, some can only be used by holding down the Ext3 0a0 or Ext3 0ab buttons, though the player is also capable of switching this to the Ext3 0a1 or Ext3 0ac buttons instead.

City Trial[]

Playable Characters[]

Many of the game's playable characters are different colours of Kirby. A the beginning of the game, the player can choose between several different colours of Kirby; all other characters must be unlocked through the completion of different challenges. Unlike in the original Kirby Air Ride, the player does not need to unlock each character separately for use in each mode; once unlocked in one mode, the character becomes available in all other modes. Only the different colours of Kirby are capable of inhaling enemies.

Kirby, and the different variations of him, and Waddle Dee are capable of changing the vehicles they race with, while Meta Knight and King Dedede are instead bound to specific, and unique, modes of transportation. King Dedede rides a large burgundy-coloured Wheelie, while Meta Knight uses his wings to fly.

Default Characters[]

Unlockable Characters[]

Air Ride Machines[]

Machine Description

Enemies and Copy Abilities[]

A number of different enemies can be found on the different race courses in Air Ride mode, as well as in certain Stadium events following City Trial. A large majority of these enemies grant Kirby Copy Abilities when they are inhaled, allowing him to perform certain offensive or defensive actions while racing.

Enemy Copy Ability
KRtDL Gemra
Gemra
Kirby beam

Beam




As the boost button is held down, Kirby will spin around on his Star and fire a stream of orbs around himself as he does so, dealing damage to anyone in the vicinity. This action can not be performed indefinitely, as a small meter will deplete as Beam is used. Kirby will lose the ability once the aforementioned meter empties.

KSS Foley
Foley
100px-KRTDL Bomb

Bomb




Bomb, as its name implies, allows Kirby to throw bombs. As the boost button is held down, Kirby will charge up a meter, and, once it is let go, he will throw the bomb; the more the meter is charged up, the further he will throw it. Depending on how quickly Kirby throws a bomb, he may be able to throw another one before the ability's timer runs out.

Poppy Bros. Jr. enemy KSA
Poppy Bros. Jr.
KSA Broom Hatter render
Broom Hatter
Clean
Sir Kibble KTD
Sir Kibble
Cutter
KPR Chemitory
Chemitory
Doctor
Burning Leo Star Allies Artwork
Burning Leo
Fire
KSA Chilly artwork
Chilly
Freeze
KMA Sanchang
Sanchang
Ghost
Capsulej2
Capsule J2
Jet
Walky
Walky
Mike
Simirror
Simirror
Mirror
KDL2 Spikey
Spikey
Needle
K64 Ghost Knight
Ghost Knight
Plasmawisp
Plasma Wisp
Plasma
KSA Plugg artwork
Plugg
Noddy SS
Noddy
Sleep
KSA Como artwork
Como
Spider
Golem trophy 3670
Golem
Stone
KTD Blade Knight artwork 2
Blade Knight
Sword
KRtDL Sodory
Sodory
KCC Twister 2
Twister
Tornado
KSSU Wheelie
Wheelie
Wheel
BirdonKSSU
Birdon
Wing
Gim Kirby Star Allies Artwork
Gim
Yo-Yo
KTD Bronto Burt artwork 3
Bronto Burt

None




Upon being inhaled, pressing the boost button will see Kirby simply spit out a star-shaped projectile, which damages foes. The sole exception is Gordo, who can not be inhaled and acts as an indestructible obstacle.

Fig 20 cappy
Cappy
KNiDL Gip
Gip
GordoDeluxe
Gordo

Stages[]

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