Life's a hinch. |
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PSST! While you're here...you can talk to me here! |
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Genre(s) | 2.5D Sidescrolling Adventure | |||
Release Date(s) | December 22, 2019 January 9, 2020 | |||
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Kirby Twinkle Terror (also written as Kirby: Twinkle Terror), known as Kirby of the Stars: Twinkle Terror in Japan, is another installment of the Kirby series, set to be released to the Nintendo Switch on early 2020, though it was released during the year 2019 in Japan. It is the second game in the series to be released on the Nintendo Switch, the first one being Kirby: Star Allies, which was released in 2018.
This game was one of the few games announced at How the Grinch Stole the Holiday Showcase, and was announced on Day 2.
Story[]
A space shuttle with a black star is seen flying around the galaxy, heading towards Planet Popstar. Meanwhile in Dream land, Kirby's just sleeping inside his dome-shaped house when all of a sudden, a loud crashing sound is heard in the distance. It seems that the shuttle had landed on Mt. Dedede, near Dedede's castle. Everyone goes to investigate, as the shuttle entrance opens and an odd creature emerges from it, along with many other creatures. The creature introduces himself and the rest of his lackeys as Umbra and the Shadowstar Legion respectively, who plan to take Planet Popstar as their own home planet after their planet was destroyed entirely, and will take Mt. Dedede as their own turf in the meantime as they plan how to take over the planet. Naturally, King Dedede and his goons decline this, so they decide to take it by force, launching everyone out of the mountain on by one.
Seeing the commotion going on at Mt. Dedede, Kirby decides to go off to find out what is going on, however, a dark barrier is formed around the mountain, preventing Kirby from reaching to that area. A huge space pod lands next to Kirby afterwards, and out comes another odd creature, looking like the ones we saw before, albeit does not have that much dark aesthetics on her. After commenting on the rough landing, she notices Kirby in her line of sight, rushing over to him. She introduces herself to him as Bris, a former member of the Shadowstar Legion, who ruled over her home planet prior to its destruction. When the planet was going to explode, she evacuated to this planet on one of the space pods from the aforementioned organization. Realizing that they also landed here, and would probably want to take it over as well, she followed them here to stop their continued tyranny.
Bris teams up with Kirby so she can rid of them for good, despite her thinking lowly of him at first, she has to take what she gets. Since there is a dark barrier around Mt. Dedede, which is where the Shadowstar Legion is at, the two have to find a way to break through it. Bris suggested on finding Jars of Stardust, which are jars that contain stardust which are the pieces of a weapon that was made on her home planet prior to its destruction. These jars were scattered all the galaxy, with a some of them falling to Planet Popstar and other planets. Kirby goes on a quest to find them, and along the way, he battles monsters along the way, some of them being members of the Shadowstar Legion, and teams up with other characters, like Lance Doo, King Dedede, and Meta Knight. He also recruits with others like Bandana Dee and Adeleine, but they do not join Kirby's adventure, and instead stay in the space pod with Bris.
After collecting enough Jars of Stardust, Kirby and his allies brings them to Bris inside her space pod. She takes the jars and thanks Kirby and the others for finding them for her, and tells him to wait for a few seconds or so. After waiting for a while, she comes back with a vehicle that looks similar to the Starship from Kirby Super Star, and depending on how many Jars of Stardust the player collects, says how strong it is as of now. Kirby can tell her if him and his allies are ready to take off to Mt. Dedede, which has now revamped into Umbra's image. If the player selects yes, the four of them blast off, directly piercing through the barrier surrounding the mountain. Afterwards, Kirby faces off darker versions of past enemies, until he reaches to Umbra's stronghold and confront the perpetrator himself. Before they face him, however, he summons Shadow Kirby to face them, whose health bar determines on how many players are currently playing right now.
Bad Ending[]
After defeating Shadow Kirby and Umbra's first form, Umbra comments on, no matter how hard Kirby and his friends try, they cannot defeat him as of now before transforming into his second and final form, and escapes. Kirby and his allies are left with awe facial expressions as the stronghold starts collapses on them. They escape afterwards, but they are too late to chase after Umbra, as he uses the rest of his energy to plunge Planet Popstar into darkness, evident by the planet's star turning from shining yellow to shadowy black. The game abruptly ends afterwards, not before the game prompts the player to collect every single Jars of Stardust to see the good ending of the game, as well as defeating all members of the Shadowstar Legion, which appear in the secret stages of each level. The credits will not show during this ending.
Good Ending[]
After defeating Shadow Kirby and Umbra's first form, Umbra transforms into his second form and rises from his stronghold in an attempt to escape. The stronghold starts to collapse, and Kirby, Lance Doo, King Dedede, and Meta Knight work together to escape before its ruins fall on top of them. They managed to escape, and run back to the Starship-like vehicle and use it to follow Umbra, though not before the Jars of Stardust that they have collected empower it. Bris wishes them good luck as she watches them follow Umbra to the skies. They catch up to Umbra and they engage in a flying battle. Umbra is weakened from the battle, but he manages to destroy the vehicle using a dark pulse-like attack, launching the four to Popstar's moon, where they crash-land. Umbra reappears to finish them off, but they fight back. After a long, grueling battle, Umbra is severely damaged, and can no longer keep the form he is currently in for much longer, and explodes in a great dark explosion, launching Kirby and his friends away, devastating part of the moon, and finally ending the Shadowstar Legion's reign. Bris congratulates them on this achievement, and fist/stub-bumps Kirby before they part ways. King Dedede goes back to his now-destroyed castle alongside Bandana Dee and Lance Doo, while Meta Knight goes off somewhere else, same with Adeleine, during the credits. The credits will show during this ending, after defeating Umbra once and for all.
Gameplay[]
Like other Kirby games, Kirby Twinkle Terror stays true to the classic Kirby formula, being a traditional platformer, in which the player takes control of Kirby (and Lance Doo, King Dedede, or Meta Knight if there is two or more players, or after they are unlocked), whose objective is to reach the end of a stage, using a plethora of basic moves like floating, slide kicking, the Air Gun technique, and inhaling to star spitting or swallowing to gain a Copy Ability from an enemy if they have one.
The player traverses through levels in Bris's space ship, and each level has a hub that has doors that take players to a stage, with new ones opening up once players finish a level. Players can also go inside Bris's space ship and talk to her, go inside some doors that have other characters contained in there, and one door that players can use to switch out from their current character to another character.
Each stage is mainly filled with enemies, hazards like bottomless pits, and Point Stars. Enemies and hazards can cause damage to the player character, or even out-right kill them if they make a single contact. Though enemies can be defeated in many ways, some can be inhaled and swallowed to gain their abilities (if the player is playing as Kirby), giving them a new variety of attacks. Point Stars can be collected, and if the player collects one hundred they will earn an extra life, which is shared throughout the players (in multi-player). During a multi-player campaign, if other player characters die, they can respawn after death (if there are any more lives), though if Kirby (the main player) dies, they will be kicked out of the stage.
After completing a stage, the players are taken into a Goal Game, which is similar to Kirby Star Allies's Goal Game; being the same as Kirby's Return to Dreamland's Goal Game, but the prizes are reused from Kirby: Triple Deluxe's and Kirby Planet Robobot's Goal Games, and similar to Kirby's Adventure / Kirby: Nightmare in Dreamland and Kirby's Return to Dream Land, if Kirby lands on the clouds in the order from seven to one consecutively each time the game is played, a UFO appears and rewards him with 30 1UPs, a Maxim Tomato, and a single Emblem.
In most stages, the players have to fight a mid-boss in order to progress through the stage and at the final stage of each level, there is a boss that must be faced before the next level is unlocked, but not before selecting a Copy Ability before facing them. There are also secret bosses in each secret stage of each level, and they are much harder than the level's boss. These bosses are mostly goons working for the Shadowstar Legion.
Stages also have other collectibles scattered and hidden in each of them, like emblems, which function the same way as the stickers Kirby Planet Robobot do, in which you use them as your avatar for your save file slot, and Jars of Stardust, which function the same way as the Rainbow Drops from Kirby's Dream Land 2, and the Heart Stars from Kirby's Dream Land 3 do, as they are not really mandatory to beat the game, but to get the good ending and one hundred percent the game, they must collect all of them, as missing one and defeating the penultimate boss afterwards results in the bad ending. For the good ending, however, the player must also defeat all secret bosses as well.
Super Abilities from Kirby's Return to Dreamland return in this game, and as such enemies and bosses that carry these abilities reappear. Along with bringing some super abilities from the aforementioned game, and bringing some unused abilities as well, the game introduced two all new super abilities.
The Shoppe from Team Kirby Clash Deluxe reappears in Kirby Twinkle Terror, once again run by Magolor, and are unlocked after beating the third stage of each level. The Shoppe is where the player can buy items like Revival Tomatoes, Outfits for Kirby, Lance Doo, King Dedede, Meta Knight, and Kirby's Copy Abilities, Emblems, and even Jars of Stardust that the alien character has collected as he was going off to find more products for his Shoppe.
Modes[]
These are all the modes/sub-games present in Kirby Twinkle Terror.
Adventure Mode[]
The main mode of the game. In this mode, Kirby and his allies traverse through many levels, fighting enemies, collecting Stars, Emblems and Jars of Stardust, and beating bosses to unlock access to the next level. The story involves Kirby facing off against the Shadowstar Legion alongside King Dedede, Meta Knight and the new character Lance Doo, reaching back to Mt. Dedede to where they are claimed it as their headquarters in the meantime before they take the whole planet for themselves, with the help of other allies, like Bris, who pilots her own space ship. Depending on how many Jars of Stardust are collected throughout the game (or when the player defeats a secret boss in a secret stage of each level), a different ending will play.
Deluxe Mode[]
After completing the main game, the player can select a character (either Kirby, Lance Doo, Meta Knight, and/or King Dedede) and play through the same levels and stages (including secret stages) like before, however all stages are cramped into one level, all enemies, mid-bosses, and bosses are harder, after beating each boss of a level, a member of the Shadowstar Legion must be faced, and the player has half health than normal at first, though they can find hidden Vitality Pieces to gain more health. Jars of Stardusts are replaced with Maxim Tomatoes and 1UPs, Super Abilities are completely absent in this mode, and at certain points of a level, the player is visited with a hot spring which recovers the players health, acting as a save point as in Kirby: Triple Deluxe's "Dededetour" sub-game and Kirby Planet Robobot's "Meta Knightmare Returns" sub-game.
Robobot Rampage[]
Robobot Rampage involves players riding their own Robobot Armor from Kirby Planet Robobot and face each other in a 3D-styled battle. Characters roam around the field, using their armor to perform attacks that knock the others backwards and shave off some of their health, and some items drop down from time to time. After being knocked off or after all health is reduced (in which the armor will explode and dismantle), the character is out of the match, and the last person standing wins. Items like Food, Pep Brews, Maxim Tomatoes, and Copy Ability Essences for the armor (ex. Fire, ESP, Beam, Cutter, etc) occasionally fall down onto the stage for the characters to collect, which can benefit them in a way.
On 4/2/2017, alongside two other projects, Robobot Rampage Deluxe, an improved, expanded version of Robobot Rampage, was previewed during the Fan11 showcase. On Day 2 of the showcase, the game was presented.
There are three modes the player can choose what to play:
- Free-Play Mode involves up to four players, either human or computer controlled, battling it out inside Robobot Armor and on a selected stage that has been unlocked. The player change the battle options, enabling hazards, items or Copy Essences, changing the CPU difficulty, changing the time of the match, etc.
- Survival Mode involves one player facing off against an endless horde of enemies, with bosses appearing occasionally appearing on the stage. There are three stages the player can play on, which determine the difficulty of the mode.
- Arcade Mode involves the player facing off other CPU players in a series of rounds. After winning a round, the player advances to the next. Upon reaching the last round, the player must face the final opponent in the mode, Shadow Kirby, and defeating him will send the player to a victory screen. When defeated in a round, the player can continue from the round they are defeated in, or quit to the title screen of the mode.
There are eight stages that the player can face others on. Each stage is a 16x16 square arena above the clouds, each one having a certain gimmick if they have one. Here is a list of playable stages:
- Flora Fields is the first stage on the stage selection, and the first stage the player visits in Arcade Mode. It is a standard grassy stage that has little to no gimmicks, based on Stage 1 of Towering Treetops in Kirby Twinkle Terror.
- Dune Desert is the second stage on the stage selection, and the second stage the player visits in Arcade Mode. It is a desert stage which has 2x2 square quicksand that slow the player's movement down and, if not moving, will start to make them sink, and after a few seconds, they will fall through the arena, eliminating them. The stage is based on Stage 2 of Sand Canyon in Kirby's Dream Land 3.
- Dee Train Tracks is the third stage on the stage selection, and the third stage the player visits in Arcade Mode. It takes place near a train track that covers 4x4 square columns in the middle of the stage, with a train occasionally moving into play at top speeds that will heavily damage anyone who does not move from the center in time. The stage is based on Stage 1 of Odd Odyssey in Kirby: Triple Deluxe.
- Dedede Arena is the fourth stage on the stage selection, and the fourth stage the player visits in Arcade Mode. Here, players are in a ring with an electrical fence preventing players from falling off, but deals heavy damage to anyone knocked back into it. King Dedede will occasionally appear in his HR-D3, and attacks players with missiles and bombs. Destroying the HR-D3 will permanently remove Dedede from the stage, and release a powerful explosion that does heavy damage to anyone caught in the blast radius. The stage is based on King Dedede's arena in Kirby Super Star, though the electric fence is seen during his battle as Masked Dedede in Kirby Super Star Ultra.
- Factory Tour is the fifth stage on the stage selection, and the fifth stage the player visits in Arcade Mode. It takes in a factory with three Squeaky Hammer Machines suspended on 2x2 square blocks and are out of bounds, who will smash the ground with their hammers, flattening anyone caught and dealing heavy damage. The stage is based on Stage 4 of Shiver Star in Kirby 64: The Crystal Shards.
- Vile Volcano is the sixth stage on the stage selection, and the sixth stage the player visits in Arcade Mode. It takes place near an active volcano on a brimstone platform. The arena is surrounded by lava, which heavily damages players who fall into it. As such, there is no way to get eliminated instantly by falling out of bounds. There are some puddles of lava that gradually decreases health as the player steps on them, and the active volcano may erupt, causing a few Ignuses to appear and fall on the arena, breaking apart upon landing. The Ignuses can damage players when they are falling. The stage is based on Stage 4 of Neo Star in Kirby 64: The Crystal Shards.
- Dyna Blade's Nest is the seventh stage on the stage selection, and the seventh stage the player visits in Arcade Mode. It takes place near, as the stage name suggests, Dyna Blade's bird nest. As such, the stage's titular bird appears to hinder players. Dyna Blade uses classic attacks such as dropping onto the ground, shooting fire, stretching her neck, grabbing players, and charging from the background. Dyna Blade can be defeated, and defeating her removes her from the battle.
- Mirror World is the eighth stage on the stage selection, and the last stage the player visits in Arcade Mode. In Arcade Mode, Shadow Kirby, inside his own Robobot Armor, appears from the Dimension Mirror, immediately challenging players as he enters the field. In other modes, the stage is similar to Flora Fields, as it is a standard stage with no gimmicks. The stage is based on the Dimension Mirror level in Kirby & the Amazing Mirror, though the arena itself is similar to the arena the player faces Dark Meta Knight for a second time in the aforementioned game.
Kirby Quest[]
A mode that returns from Kirby Mass Attack, Kirby Quest is an RPG-themed sub-game where each character take turns attacking each other. Unlike in Kirby Mass Attack though, Kirby has a health meter instead of using multiple other Kirbys as health, can select a number of battle actions when it is his (and his partners') turn, and can recruit other characters throughout the sub-game. Kirby and his partners faint if they lose all health, and if all of them faint, they will have to retreat.
Each Chapter has ten stages to go through, with a wave of enemies appearing, and at the halfway point, they will face a random mid-boss from the main game or another character. At the end of each Chapter, they will have to face the Chapter's boss. Here are all the chapters the player goes through, complete with the bosses of each chapter:
- Chapter 1: Kabula (mid boss), Flowery Woods (boss)
- Chapter 2: Moley (mid-boss), Mr. Dooter (boss)
- Chapter 3: Lady Ivy (mid-boss), Jambastion Mages (Francisca, Flamberge, and Zan Partizanne; boss)
- Chapter 4: The Squeaks (mid-boss), Daroach (boss)
- Chapter 5: Mega Titan (mid-boss), Susie (accompanied by three Walker Waddle Dees; boss)
- Chapter 6: Master Hand and Crazy Hand (mid-boss), Marx (boss)
- Chapter 7: Tarzana (mid-boss), Queen Sectonia (boss)
- Chapter 8: The Shadowstar Legion (mid-boss), Umbra (boss), Orbitt (secret boss)
Before starting a chapter, the player can select the party members they want in their adventure (up to three characters), though Kirby will always be in party no matter what. Here are a list of characters the player can have in their party in this sub-game:
- Kirby - Hero: A balanced character. Kirby's stats are average at best, so he has his fair share of pros and cons. Kirby attacks reference most Copy Abilities introduced in the Kirby series.
- Lance Doo - Mage: Although he does not use a specter, he uses his lance that, is not only used for doing melee-attacks, he can also send out waves of energy from said lance. Lance Doo has less health than normal, but makes up for this flaw by using a multitude of electrical magic he uses in his attacks, and his high speed and special attack.
- King Dedede - Tank: King Dedede has the most health and attack out of anyone, and has above average defense, but has poor speed, special attack, and special defense. King Dedede attacks by crushing enemies using his trademark hammer, sending out Waddle Dees, Waddle Doos, Gordos, and using his Super Dedede Jump and Jet Hammer attacks from the Super Smash Bros. attacks.
- Meta Knight - Swordsman: Meta Knight excels in great swordsman skills using his Galaxia, but can do other attacks like turning into a living cyclone, sending out members of the Meta-Knights to attack and disappearing with his cape, reappearing to perform a strong slash. Meta Knight has great speed, though has low special attack and defense.
- Bris - Status: Bris can send out lots of dark magic upon enemies to confuse or stun them. Bris is slow, but not as slow as King Dedede, and has poor health and attack. She does, however, have high special attack and defense.
- Tic - Rogue: Tic is a Tac who can extend out his hand to grab and nab coins and items from enemies and store them in his bag. Tic excels in speed, rivaling Meta Knight in speed, but has limited magic and ways to attack.
- Healmore - Alchemist: Healmore uses his seemingly endless amounts of potions that can heal all party members, and others to inflict burn, poison, or sleep on enemies. However, after using a potion, he must refill. Healmore has poor attack, subpar defense, and average health.
- Zapplug - Shocker: Zapplug is a grey Plugg who attacks by sending out electrical currents from the ground to attack all enemies, or by creating plasma balls from his crown to zap and paralyze an enemy. Zapplug is great for taking out many enemies at once with his attacks, and is also great for paralyzing enemies.
- To see all kinds of attacks in the sub-game, see Kirby Twinkle Terror/Kirby Quest Attacks.
Gourmet Race[]
A mode that returns from Kirby Super Star / Kirby Super Star Ultra, Gourmet Race involves four players, either human or computer controlled, racing against other characters, eating more food than the others, and reach the end (if someone finishes first, they will gain thirty extra points). The player with the most points at the end wins. There are no enemies (expect for enemies that act as obstacles), and there are hazards in some stages that can hinder the players, though they cannot lose a life. There is also a time-trial for the single player, in which they can save their time record as Ghosts and let others try to beat your best time.
There are three stages in the sub-game, all of them returning from their game origin:
- Pumpkin Grand: Pumpkin Grand is a hilly track that is short and acts like a testing ground more so than anything. Kirby has no access to any Copy Abilities in this stage.
- Corn Hall: Corn Hall has more hills and cliffs, and is significantly more longer and harder than Pumpkin Grand. Once again, Kirby has no access to any Copy Abilities in this stage.
- Onion Garden: Onion Garden is harder than the other returning stages, being even longer and harder than them. Kirby has access to Copy Abilities in this stage, those abilities being Wheel, Jet, Parasol, Wing, and Ninja.
Kagero Mansion[]
A sub-game that was going to be included in Kirby Super Star, but was scrapped due to time constraints, this horror-themed sub-game involves Kirby going through the titular mansion the sub-game is named after, though in the opening, he ventures through a graveyard-like area before going inside the mansion, given the conjectural name "Kagero Graveyard", with lots of hallways and floors, to escape. While doing this, he has to face off against ghostly enemies, and is afflicted with a curse that seals his mouth shut once he enters the mansion, and thus is unable to inhale enemies and gain their Copy Abilities, or being able to shoot an Air Gun after flying, instead he swallows the Air Gun quickly, briefly stopping him once he lands. To make up for it, Kirby can find alternate methods of getting these Copy Abilities (ex. using a lit candle to gain the Fire Copy Ability, gaining Copy Ability Essences when a certain boss is defeated, etc), and in dark areas, must use a lantern to light up the area. After dying multiple times on the same boss, a jar will appear and a Wapod comes out of it, giving Kirby a tip on how to beat a boss that the pink puff is having a hard time beating, all the while mocking him for his ineptitude. In some rooms, Kirby can collect some items inside the mansion, which increases his current score.
The sub-game is somewhat similar to "The Great Cave Offensive" sub-game from Kirby Super Star / Kirby Super Star Ultra.
Apple Scramble[]
A sub-game that first appeared as one of the ten game modes of Kirby Battle Royale, Apple Scramble is a 2v2, team-based sub-game in which the main objective is to earn points by collecting apples from the two Mini Whispy Woods and bringing them to their assigned trapdoors, similar to its game of origin.
There are four stages the players can pick from to play the sub-game on, all of them being forest-themed:
- Starter Forest is the standard forest for Apple Scramble, featuring ground that is light-brown with light-colored patches. The trapdoors are located just south of two Mini Whispy Woods, making a narrow passageway connecting both sides of the arena, and are mostly surrounded by fences as to make stealing relatively difficult.
- Double-Cross Forest features a second path on the south of the arena, which requires that players jump over brambles. This pathway is needed in order to activate the levers, which are just south of the trapdoors. This pathway also gives a second option for players trying to approach their opponent's side of the arena. Halfway through the match, cannons will appear in the top corners of the arena; throwing apples or other players into a cannon will send them to the corresponding trapdoor, making collecting easier. The floor features a diagonal checker pattern.
- Bramble Forest positions the trapdoors in the bottom corners and the levers in the middle, south of the Mini Whispy Woods, making for a more open area in the middle. The sides contain long pits with brambles, forcing players to walk around or float over them. Players with apples will have to either walk around them or throw the apples over the pit; this can make it easy for players to steal apples from opponents. Any apples that touch the brambles will be destroyed. The floor appears muddy.
- Fenced Forest is a smaller arena than the others. The trapdoors are in the bottom corners, but can be easily accessed by opponents. The levers are located on an elevated platform that cannot be reached during the first 10 seconds of the match. After 10 seconds, however, cannons will appear: one between the two trapdoors, and one on both sides of the elevated platform, which shoot into the corresponding trapdoors; the levers are located between the trapdoors and the cannons. The cannons on the top platform are the only way for players to return to the main arena. The floor appears icy, but this does not affect gameplay.
The Arena[]
A sub-game that first appeared in Kirby Super Star, The Arena is a challenging sub-game which revolves around Kirby and his allies facing against all the bosses and mid-bosses in the game all in one setting without death. Before facing the first boss, Kirby can select any Copy Ability to use, with the exception of the Super Abilities. After each boss and mid-boss is fought, the gang are sent to a rest area, in which they have recovery items they can use, Kirby can select another Copy Ability to use in the next boss, and sometimes a random Emblem (Rare Emblem when the player has to face the last three bosses) will appear for the player to grab. This sub-game is unlocked after Adventure Mode is completed.
These are all the bosses fought in this order:
- Shadowy Woods
- Arco
- Frogurt
- Mid-Boss Mashup 1 (Mr. Frosty, Bonkers, Bowinarow, King Doo, and Vividria)
- Kracko
- Adeleine
- Gyrllbee
- Mid-Boss Mashup 2 (Bombar, Bugzzy, Sweepi, Chameleo Arm, and Dubior)
- Shadowstar Legion Showdown (Blacura, Tenebus, Terios, Shade, Wraitha, and Sombra)
- Shadow Kirby
- Umbra
After all of these bosses above are defeated without death, the player is sent to a victory screen, showcasing the amount of time it took to defeat each boss, and the time shown to complete the sub-game altogether. If Kirby or his allies complete the sub-game without taking any damage, they will be greeted with an unique victory screen, showing the words "PERFECT!" above the characters and they are also seen wearing parts of the defeated bosses (with the exception of Shadow Kirby, the Mid-Boss Mashup mid-bosses, and Umbra's second phase form). This is a callback to the screen shown when the player does not take any damage in Kirby 64: The Crystal Shards's "Boss Endurance" sub-game.
The True Arena[]
The True Arena is an even more challenging and difficult sub-game, which is a heavily revamped version of The Arena, and is the final sub-game of Kirby Twinkle Terror, first appearing in Kirby Super Star Ultra, and being unlocked after completing The Arena for the first time. The True Arena differs itself from its original by having less recovery items and Copy Abilities to gain in its rest area (one of the Copy Abilities is Sleep, which does nothing but make Kirby fall asleep for a few seconds. Though there is a move in its movepool which allows Kirby to dream of food, which comes to life when he wakes up, but that has been removed). The bosses are a lot harder and use their DX battles which was seen in Deluxe Mode, and there are three new bosses added to the game, and one of them is removed (the Shadow Kirby boss battle).
These are all the bosses fought in this order:
- Shadowy Woods DX
- Acro DX
- Frogurt DX
- Mid-Boss Mashup DX 1 (Mr. Frosty DX, Bonkers DX, Bowinarow DX, King Doo DX, and Vividria DX)
- Kracko DX
- Adeleine DX
- Gryllbee DX
- Mid-Boss Mashup DX 2 (Bombar DX, Bugzzy DX, Sweepi DX, Chameleo Arm DX, and Dubior DX)
- Shadowstar Legion Showdown DX (Blacura DX, Tenebus DX, Terios DX, Shade DX, Wraitha DX, and Sombra DX)
- Morpho Knight Returns
- Marx Soul Returns
- Umbra DX
- Soul of Umbra
The victory screen shown after all bosses are defeated is the same, but the music is remixed, the message shown is different ("TRUE CHAMPION!"), and the characters wear the different parts of each defeated bosses (with the exception of Morpho Knight Returns, Umbra DX, Soul of Umbra, and the Mid-Boss Mashup DX mid-bosses), similar to The Arena's unique victory screen that appears when Kirby and his allies do not take any damage throughout the mode, which in turn, is a callback to the screen shown when the player does not take any damage in Kirby 64: The Crystal Shards's "Boss Endurance" sub-game.
Characters[]
Playable Characters[]
These are all the playable characters in Kirby Twinkle Terror, all playable in the game's modes and sub-games.
Character | Description | Abilities | ||
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Kirby |
Kirby is the name you should know. Kirby is the titular center character and main protagonist of the Kirby series, and reprises this role in Kirby Twinkle Terror. Kirby is a pink puff character who has the power to copy any ability from others if he manages to inhale and swallow them, or spit them out as a star, float in the art and shoot out clouds after floating enough times. Kirby is more than less a hero of his home planet, Planet Popstar, who lives in a dome-shaped house in Dream Land, constantly stopping the forces of evil and darkness. |
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Lance Doo |
Lance Doo is a Waddle Doo, who is one of King Dedede's lackeys, and wields a lance, acting like a guard along with Bandana Dee. He differentiates himself from other Waddle Doos by using his lance to attack foes and his inability to fire energy balls of electricity without the cost of blinding himself, though he can conjure them up with his lance. Lance Doo can be recruited when the player reaches Stage 2 of Wishy Waters, and can be played by the single player via switching to him inside Bris's space ship, and other players |
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King Dedede |
King Dedede is the arch-frenemy of Kirby, usually trying to harm or help him in some Kirby games, being the self-proclaimed king of Dream Land. Dedede often wields a hammer, which he can turn into a Jet Hammer when needed. He can also leap super high in the air and crash back down, at the cost of killing himself if there is no below platform to save Dedede. King Dedede can be found in Stage 3 of Icy Isle, and recruited from there, becoming a playable character for the single player via switching to him inside Bris's space ship, and other players. |
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Meta Knight |
Meta Knight is a masked character who appears in many Kirby games as a friend or foe to Kirby. Meta Knight is the leader of the Meta-Knights, and captains the Halberd, a large battleship, and also wields the sword, Galaxia, and uses it mostly in battle. Meta uses his cape to teleport and his sword to do devastating attacks, and usually gives Kirby a sword in most of his battles. Meta Knight can be found in Stage 4 of Nimbus Noon, and can be recruited from there, becoming a playable character for the single player via switching to him inside Bris's space ship, and other players. |
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Non-Playable Characters[]
These are all the non-playable characters in Kirby Twinkle Terror.
Character | Description | Role |
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Bandana Dee |
Bandana Waddle Dee, known as Bandana Dee in-game and also known as just Waddle Dee, is a recurring bandana-clad Waddle Dee character who wields a spear sometimes for battle. Bandana Dee is one of the lackeys of King Dedede, who acts like a guard along with Lance Doo. While hostile to the pink puff in some games, other occasions he is one of Kirby's friend, and reprises that role in Kirby Twinkle Terror. | Bandana Dee is a supporting character; who appears inside Bris's space shuttle in one of the training areas, where Kirby can talk to him and challenge him in a friendly one-versus-one. |
Adeleine |
Adeleine (or Ado, whichever you prefer) is a character in the Kirby series, appearing in Kirby's Dream Land 3 and Kirby 64: The Crystal Shards. Adeleine is a gifted young artist whose pictures come to life. Adeleine first appears in Kragnite Kayon as the boss of that level, being possessed again, this time being possessed by Sombra. After defeating her, she breaks free from the mind control, and becomes a supporting character for the rest of the game. | Adeleine appears in one of the training areas of Bris's space shuttle, painting Copy Ability Essences that the player has at least acquired once, for Kirby to use in stages. |
Umbra |
Umbra is the leader of the Shadowstar Legion who is the main antagonist of Kirby Twinkle Terror. He, along with the rest of the Shadowstar Legion, is a creature with disembodied, floating hands, who came to Planet Popstar along with his lackeys in a space shuttle, here to take the planet for themselves since their own planet was destroyed. | Umbra is the final boss of the game, fought in the final stage of Exhausted End in his first form after Shadow Kirby's defeat, before being fought again in his second form for the second and third phases of his boss battle. |
Bris |
Bris is a supporting character that debuts in Kirby Twinkle Terror. She teams up with Kirby to rid of the Shadowstar Legion, who plan to take over Planet Popstar. She lived most of her life on an unknown planet prior to its destruction, being a member of the Shadowstar Legion, though left after they, according to her, "did something far out of bounds". She arrives on Planet Popstar in a huge space pod. | Bris appears inside the space pod she arrived to Popstar on for the majority of the game, which the player can enter at any time. That is until at the end of the game after the player goes to Exhausted End, where she cannot be visited inside her space pod since it is behind the dark barrier. |
Shadowstar Legion |
The Shadowstar Legion are a sinister organization who act as the main antagonists of Kirby Twinkle Terror. They are creatures with disembodied, floating hands that are commanded and leaded by Umbra, who came to Planet Popstar in a space shuttle to take the planet for themselves. | Each member of the Shadowstar Legion act as antagonists, and each of them serve as optional bosses that can be found in the secret stages of each level, guarding the stage's final Jar of Stardust. |
Magolor |
Magolor is an alien character that first appeared in Kirby's Return to Dreamland, reappearing in subsequent Kirby titles such as Dedede's Drum Dash Deluxe and Team Kirby Clash Deluxe. Magolor was, at first, a supporting character in his game debut, but turns on Kirby and others after defeating Landia. Just like in Team Kirby Clash Deluxe, he runs the Shoppe in this game, which appears after the completion of the third stage of each level. | Magolor is a merchant, running the Shoppe, and selling items like Revival Tomatoes, Emblems, Outfits, and Jars of Stardusts he claimed "he found as he was wandering around, looking for items to sell for his Shoppe after [Kirby] bought all of his products the last time they have met". After purchasing everything in his shop, Magolor thanks Kirby for the patronage. |
Copy Abilities[]
Normal Abilities[]
Kirby Twinkle Terror has fifty-eight Copy Abilities Kirby can use in the game, the most out of any Kirby game thus far. Many Copy Abilities that appeared in previous games and never reappeared in any subsequent game return in this game (ex. Animal, Bubble, Ball, etc), and there are eight new Copy Abilities.
- Moves that inflicts burn on enemies, and deals double damage to Ice enemies.
- Moves that can cut ropes and tall grass.
- Moves that protect Kirby from taking full damage.
- Moves that lights fuses.
- Moves that freezes defeated enemies, defeated mid-bosses, and fiery blocks.
- Moves cools down fiery blocks.
Copy Ability | Description | Move List | ||
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Animal |
Animal is a Copy Ability that first and only appeared in Kirby: Squeak Squad. Obtained by swallowing a Gaw Gaw or a Gao Gao, this ability gives Kirby the capabilities to claw enemies, and dig through dirt, sand and snow, as well as cutting ropes and tall grass. It can also be used underwater. |
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Archer |
Archer is a Copy Ability that debuts in Kirby: Triple Deluxe. Obtained by swallowing a Spynum and a defeated Bowinarow, this ability gives Kirby a bow and arrow, which gives him the ability to snipe enemies from a far, or hide from the scenery to secretly snipe them. |
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Artist |
Artist is a Copy Ability that first appeared in Kirby Star Allies. Swallowing Canvart, a defeated Paint Roller or Vividria, and a scanned Adeleine amiibo grants Kirby this ability, which gives him an artist's headwear with a star on it, and an arsenal of art equipment, which can be used to perform arts-and-craft-like attacks. |
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Axe |
Axe is a new Copy Ability that debuts in Kirby Twinkle Terror. Obtained by an Axe Knight, or a Butch, Axe gives Kirby an axe as a weapon and a viking helmet. | Chop: Kirby swings his axe forward to attack enemies. Up Chop: Kirby does an upwards swing with his axe. Throwing Axe: Kirby throws his axe in an upwards arc to hit distant enemies. Spinning Axe: Kirby spins around with his axe to deal rapid damage. | ||
Ball |
Ball is a Copy Ability that debuts in Kirby's Adventure. Obtained by a Bubbles, Ball gives Kirby the ability to turn into a ball-like form, so he can roll into enemies. | Ball Transformation: Kirby turns into a ball for a few seconds, rolling around to ram into enemies to damage them. | ||
Beam |
Beam is one of the many classic Copy Abilities in the Kirby series, being Masahiro Sakurai's faovrite Copy Ability as well, first debuting in Kirby's Adventure. Beam is obtained by inhaling a Waddle Doo, or scanning a Waddle Doo amiibo, which gives Kirby a jester hat and a magic beam that conjures electricity, which can create a electrical whip. | Some moves from Beam's movepool are borrowed in Lance Doo's movepool.
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Bell |
Bell is a Copy Ability making its debut in Kirby: Triple Deluxe. Bell is obtained by swallowing a Ringle, a Ding-Dingle, an Alarmet, or a defeated Mr. Tick-Tock, which gives Kirby two bells he can use as weapons, either by whacking enemies with them or by sending out damaging soundwaves. The ability can be used in the water. |
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Beetle |
Beetle is a Copy Ability making its debut in Kirby: Triple Deluxe. Beetle gives Kirby a beetle horn helmet that he can use to slash enemies, grab them, and suplex them. He also can use the wings at the back of the helmet to fly (and cut ropes and tall grass). |
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Bomb |
Bomb is a Copy Ability making its debut in Kirby Super Star. Bomb is obtained by swallowing explosives, Poppy Bros. Jr., Poppy Bros. Sr., Pedos from Pedo Cannons, and bombs from Bombar. Bomb gives Kirby the ability to create bombs and toss them forward, or place them on the ground. Be careful, however, as the bombs may explode in his hand and cause him damage! |
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Bubble |
Bubble is a Copy Ability that only appeared in Kirby Squeak Squad. Obtained by swallowing a Bubblehead and a defeated Buboo, Bubble gives Kirby a wand that creates a stream of bubbles that trap defeated enemies inside, popping after a while or when the bubble is attacked. It can also be used to trap items inside and safely keep them inside and carry them around. |
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Chameleon |
Chameleon is a Copy Ability that first appeared in Kirby Twinkle Terror. Kirby gains chameleon-like abilities when he obtains this Copy Ability, being able to spit venom, bite enemies, and become light-refractive. | Venom Spit: Kirby spits out venom from his mouth. Rolling Chameleon: Kirby curls up into a ball and does a rolling attack forward. Chameou-flage: Kirby turns light-refractive for a few seconds, which renders him invincible to damage, though the camouflage ends when he is hit. | ||
Circus |
Circus is a Copy Ability that first appeared in Kirby: Triple Deluxe. Obtained by swallowing a Clown Acrobot, Circus gives Kirby Acrobatic abilities. |
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Cleaning |
Cleaning, also known as Clean or Broom, is a Copy Ability that first appeared in Kirby's Dream Land 3. Obtained by swallowing a Broom Hatter and a defeated Sweepi, Cleaning gives Kirby a kerchief and a broom, which can be used to sweep the floors, and a water bucket. |
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Clock |
Clock is a new, one-use Copy Ability introduced in Kirby Twinkle Terror. Obtained by swallowing a Stopper, the ability gives Kirby time manipulating powers. | Slow Time: A time slowing move which instantly discards the ability after usage. The effect lasts for nine seconds. Time Stop: A time stopping move which instantly discards the ability after usage, and lasts for ten seconds. | ||
Cloud |
Cloud is a new Copy Ability introduced in Kirby Twinkle Terror. This ability is obtained by swallowing a Cloudy, or a defeated Nimbuz, and gives Kirby the ability to create clouds. | Nimbus Cloud: Kirby creates a cloud that he can ride on, and disappears after a few seconds or after being hit. Cloud Formation: Kirby creates a cloud beneath him. Only one cloud can be active on-screen, and when Kirby leaves that particular screen or after performing Cloud Zap, it will be destroyed. Cloud Zap: Kirby destroys the cloud he created with a zap that deals damage. | ||
Cooking |
Cooking, also known as Cook, is an one-use Copy Ability that first appeared in Kirby's Super Star. Obtained by swallowing a Frypan and a defeated Chef Kawasaki, Cooking gives Kirby a chef hat and the ability to trap all enemies on-screen and turn them into food. | Cooking Cauldron: All enemies and defeated mid-bosses are sucked into a cauldron pot, and cooked to death, turning them into food which replenishes the player's health. Depending on how much health an enemy has, the food they are turned into is different. | ||
Crash |
Crash is an one-use Copy Ability that first appeared in Kirby's Adventure. Obtained by swallowing a Bomber, Crash gives Kirby the ability culminate a giant explosion that instantly destroys anything caught in the radius of the explosion. | Crash Fireball: A giant fireball explosion is created around Kirby, instantly destroying all weak enemies and severely damaging mid-bosses and bosses. Explosive Orb: A white-hot energy orb is created and Kirby holds it over his head, and can throw it to create a giant explosion. This may be inspired by how Crash is used in Kirby: Right Back at Ya. | ||
Cutter |
Cutter is a classic Copy Ability that first appeared in Kirby's Adventure. Obtained by swallowing a Sir Kibble, Cutter gives Kirby a yellow cap with two eyes and a yellow rim, and the ability to throw cutter blades that act like boomerangs, and can cut ropes and tall grass. |
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Doctor |
Doctor is a Copy Ability that first appeared in Kirby Planet Robobot. Obtained by swallowing a Chemitory and scanning a Dr. Mario amiibo, Doctor grants Kirby the ability to shoot pills, mix chemicals for a variety of effects, and use other medical equipment. |
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ESP |
ESP is a Copy Ability that first appeared in Kirby Planet Robobot. ESP is obtained by swallowing a NESP, a LucESP, a defeated Telepathos, or scanning a Ness or Lucas amiibo, and gives Kirby psychic abilities. |
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Festival |
Festival is an one-use Copy Ability that first appeared in Kirby Star Allies. Festival destroys all enemies on-screen, similar to Crash. | Festival Dance: Kirby and the other player characters (Lance Doo, King Dedede and Meta Knight) do a dance, which destroys all enemies on screen, instantly defeats mid-bosses and heavily damages major bosses. | ||
Fighter |
Fighter is a Copy Ability that first appeared in Kirby Super Star. Obtained by swallowing a Knuckle Joe, a Boxin and by scanning a(n Evil) Ryu amiibo, Fighter grants Kirby the ability to do rapid punches, spin kicks, uppercuts and many other moves that are a homage to Street Fighter. |
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Fire |
Fire is a classic Copy Ability that first appeared in Kirby's Adventure. Obtained by swallowing a Hot Head, a Burning Leo, Gryllbee's flames and by scanning a Mario or Bowser amiibo, Fire grants Kirby the ability to spew out flames, set himself on fire, and do a burning dash attack. |
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Ghost |
Ghost is a Copy Ability that first and only appeared in Kirby's Squeak Squad. Ghost gives Kirby the ability to fly around and enter a body of a enemy, controlling them. | Possess: Kirby possesses a nearby enemy while charging, controlling them until they are attacked or after Erase is used. Erase: Kirby cloaks the enemy he possessed or an enemy near him, instantly disposing them. Ghost Punch: Kirby does a punch, then another when is pressed again. Vanish: Kirby vanishes and reappears, cloaking any nearby enemy and instantly defeating them. | ||
Hammer |
Hammer is a classic Copy Ability that first appeared in Kirby's Adventure. Obtained by swallowing a defeated Bonkers, and by scanning a King Dedede amiibo, Hammer grants Kirby a hammer that he can use to pound ground stakes and flatten enemies in the way of the hammerhead slam. | Some moves from Hammer's movepool are borrowed in King Dedede's movepool.
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Hi-Jump |
Hi-Jump is a Copy Ability that first appeared in Kirby's Adventure. Obtained by swallowing a Starman, Hi-Jump grants Kirby high jumping abilities, which can damage enemies that touches him. | Hi-Jump: A high jump that surrounds Kirby in a yellow, blue or red field of aura depending on how long the button was held down. Rocket Dive: A quick dive downwards, surrounding Kirby in a yellow, blue or red field of aura depending on how long the button was held down. | ||
Ice |
Ice is a Copy Ability that first appeared in Kirby's Adventure. Obtained by swallowing a Chilly, or by scanning a Chilly amiibo, Ice grants Kirby to spew out icy mist which can freeze enemies. |
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Jet |
Jet is a Copy Ability that first appeared in Kirby Super Star. Obtained by swallowing a Capsule J, Capsule J2, Capsule J3, or a defeated Capsule J4, Jet grants Kirby a jet-plane helmet which allows him to rocket through the place. |
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Laser |
Laser is a Copy Ability debuting in Kirby's Adventure, which is obtainable by inhaling a Laser Ball, or scanning a R.O.B. amiibo. | Laser Beam: Kirby fires a laser beam that ricochets off of slopes, and can be charged to deal more damage and pierce through enemies, but the laser travels slower and does not ricochet off slopes. S3: Kirby sends out a short-ranged blast. | ||
Leaf |
Leaf is a Copy Ability that first appeared in Kirby's Return to Dreamland. Obtained by swallowing a Leafan and/or a defeated Busherb, Leaf grants Kirby to summon up leaves for attacking. |
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Mace |
Mace is a new Copy Ability introduced in Kirby Twinkle Terror. Mace gives Kirby a flail mace that he can use as a ranged weapon,though he moves slightly slower with the flail in hand. | Mace Flail: Kirby swings his mace in front of him, damaging enemies close by. Around Flail: Kirby swings his mace around him to damage enemies nearby. Aerial Flail: Kirby swings his mace around him in the air, damaging airborne enemies. | ||
Mage |
Mage is a new Copy Ability introduced in Kirby Twinkle Terror. Obtained by swallowing a Wizz-Bizz, or a defeated Magica, Mage gives Kirby the ability to use a wand to send out multiple spells. |
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Metal |
Metal is a Copy Ability that only appeared in Kirby Squeak Squad. Obtained by swallowing a Metalun or a defeated Metalun, Metal makes Kirby completely immune to most attacks and instantly defeat weak enemies as he walks into, albeit slowing him down. | Ground Pound: Kirby does a ground-pound that instantly defeats enemies. Metal Ball: Kirby turns into a metal ball that rolls along the ground and slides down slopes, dealing damage to enemies along the way. | ||
Mike |
Mike is a limited-use Copy Ability that debuted in Kirby's Adventure, and unlike most limited-use abilities, this can be used three times. Obtained by swallowing a Walky, Mike grants Kirby the ability to sing, however, it does more harm that good. | Megaphone: Kirby shouts into a megaphone. Desk Mike: Kirby sings from a microphone. Stand Mike: Kirby sings loudly once more, which covers the entire screen. Encore: Similar to Stand Mike, but Kirby signs very loudly, enough to instantly defeat enemies and mid-bosses. | ||
Mirror |
Mirror is a Copy Ability that debuted in Kirby Super Star. Obtained by swallowing a Simirror, Mirror grants Kirby a jester hat and a wand that can be used to reflect projectiles, create clones of himself, and a rainbow shield that protects him from attacks when he guards. | Mirror Cut / Reflect Force: Kirby waves his wand around, creating mirror-like projectiles that reflect enemy projectiles. Mirror Body: Kirby creates a clone of himself, that travels sideways, upwards, or in the air, downwards, to deal damage. Mirror Dash: Kirby creates a mirror and does a bash with it. Mirror Guard: Kirby creates a rainbow shield that protects him from damage. | ||
Needle |
Needle is a Copy Ability that debuted in Kirby's Adventure. Obtained by swallowing a Tick, a Needlous, a Togezo, and a defeated Megezo, Needle gives Kirby a needle hat, which can be used to enlarge the needles on it to poke enemies. |
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Ninja |
Ninja is a Copy Ability that debuted in Kirby Super Star. Obtained by swallowing a Bio Spark, or by scanning a Greninja amiibo, Ninja gives Kirby ninja-like attacks, can latch onto walls, and turn into a log when perfect guarding. |
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Parasol |
Parasol is a Copy Ability that debuted in Kirby's Adventure. Obtained by swallowing a Waddle Dee/Doo with a parasol, a defeated Parasoul, or scanning a Peach or Parasol Waddle Dee amiibo, Parasol gives Kirby a parasol, hence the name, which can be used to produce water drops that douse fires, reflect projectiles, and float downwards. |
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Plasma |
Plasma is a Copy Ability that debuted in Kirby Super Star. Obtained by inhaling a Plugg, a Sparky, a Dubior Jr., or a defeated Dubior, Plasma gives Kirby electricity-conjuring capabilities. |
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Poison |
Poison is a Copy Ability that debuted in Kirby Planet Robobot. Obtained by inhaling a Venogoo, or a defeated Miasmoros, Poison gives Kirby a crown that has corrosive substances that sticks onto surfaces to rapidly damage enemies who step on it. | Sticky Toxin: A poison projectile is shot from Kirby's mouth that sticks onto surfaces. Toxic Tower: A fountain of poison created from Kirby's crown, which can be angled left and right. Toxic Slide: Kirby surfs on poison, leaving a trail of toxic on the floor. Toxic Smog: Kirby blows out a cloud of toxic that rapidly damages enemies. Poison Puddle: Kirby slams downwards, creating a splash of toxic and leaving a poison puddle on the ground. | ||
Sleep Inactive
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Sleep is a Copy Ability that debuted in Kirby's Adventure. Sleep is less useful than it should sound, as all it does is make Kirby fall asleep for five seconds once obtained. | Doze Off: Kirby dozes off for five seconds. Wake-Up: While sleeping, mashing the directional pad will cause Kirby's sleep bubble to burst, waking him up, and dealing small damage to enemies. | ||
Sleepwalking |
Sleep is a Copy Ability that debuted in Kirby's Adventure. Sleep is less useful than it should sound, as all it does is make Kirby fall asleep for five seconds once obtained. In this game, however, by inputting up, up, down, down, left, left, right, right, Kirby suddenly stands up, and gets out a pillow, and can freely move around and use said pillow for attacking. |
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Smash Bros. |
Smash Bros., formerly known as Smash, is a Copy Ability that debuted in Kirby and the Amazing Mirror. Obtained by inhaling Master Hand, or by scanning any Super Smash Bros. amiibo, Smash Bros. gives Kirby moves that he can use in the Super Smash Bros. series. |
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Spear |
Spear is a Copy Ability that debuted in Kirby's Return to Dreamland. Obtained by inhaling a Pierce, a Spear Waddle Dee, a Lanzer, or by scanning a Lance Doo amiibo, Spear gives Kirby a spear which can be used to stab and impale enemies. | Some moves from Spear's movepool are borrowed in Lance Doo's movepool.
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Spider |
Spider is a Copy Ability that debuted in Kirby Star Allies. Obtained by inhaling a Como or a defeated Crawlar, Spider allows Kirby to utilize spider webs to trap enemies. The webs themselves linger for a few seconds after being released, and any non-invincible enemy that comes into contact with a web will be encased in a web themselves. Once trapped, enemies can either be kicked into other enemies or be grabbed and thrown. |
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Spring |
Spring is a new Copy Ability that debuted in Kirby Twinkle Terror. Obtained by inhaling a Bouncy, Spring gives Kirby the ability to bounce off of surfaces and enemies, and do higher bounces. | Bounce: Kirby moves by bouncing, and by pressing at the right time when Kirby makes contact with a surface or an enemy, he can do a higher bounce. | ||
Staff |
Staff is a Copy Ability that debuted in Kirby Star Allies. Obtained by inhaling a Jammerjab, Staff gives Kirby an extendable pole that can be used as a weapon, a direct homage to the Ruyi Jingu Bang from the 16th-century classic Chinese novel, Journey to the West. |
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Stone |
Stone is a classic Copy Ability that debuted in Kirby's Adventure. Obtained by inhaling a Rocky, Golem, a defeated Blocky, or by scanning a Rocky amiibo, Stone grants Kirby the ability to turn into a stone or other heavy object, which varies every time he uses the move. |
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Suplex |
Suplex is a Copy Ability introduced in Kirby Super Star. Obtained by swallowing a defeated Bugzzy, Suplex grants Kirby the ability to grab and suplex enemies. |
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Sword |
Sword is a classic Copy Ability that debuted in Kirby's Adventure. Obtained by inhaling a Blade Knight, a Sword Knight, a defeated Gigantic Edge, or scanning any Link amiibo, Sword gives Kirby a green conic hat similar to a certain character, and a sword. | Some moves from Sword's movepool are borrowed in Meta Knight's movepool.
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Tornado |
Tornado is a Copy Ability introduced in Kirby's Adventure. Obtained by swallowing a Twister, Tornado grants Kirby the ability to turn into a cyclone to trap enemies in and rapidly damage them. |
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Trident |
Trident is a Copy Ability introduced in Kirby Twinkle Terror. Trident gives Kirby a trident that he can use to send out water drops and impale enemies. |
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Water |
Water is a Copy Ability introduced in Kirby's Return to Dreamland. Water gives Kirby the ability to surf on water, conjure up water from his crown, and produce pulses of water from his hands. |
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Wheel |
Wheel is a Copy Ability introduced in Kirby's Adventure. Obtained by swallowing a Wheelie or by scanning a Wheelie amiibo, Wheel grants Kirby the ability to turn into a wheel and dash into enemies. | Wheel Dash: Kirby turns into a wheel and dashes forward. Can do a short hop and turn around while in this form, and is invincible to most attacks and hazards. Can reform by pressing . Rubber Burn: Kirby charges up and dashes at top speeds for a brief second, leaving behind a fiery trail that damages enemies. | ||
Whip |
Whip is a Copy Ability introduced in Kirby's Return to Dreamland. Obtained by swallowing a Whippy or Wester, Whip grants Kirby a cowboy hat, a sheriff badge, and a whip used to attack enemies and grab items from areas he cannot normally grab them from. |
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Wing |
Wing is a Copy Ability introduced in Kirby Super Star. Obtained by swallowing a Birdon or an Owgulf, Wing grants Kirby feathers that gives him the ability to use said feathers for attacking, flying, and soar through strong gusts of wind. |
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Yo-Yo |
Yo-Yo is a Copy Ability introduced in Kirby Super Star. Obtained by swallowing a Gim, or by scanning a Ness amiibo, Yo-Yo gives Kirby a yo-yo he can use as a weapon, similar to how Ness from EarthBound does. |
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Super Abilities[]
Super Ability | Description | Move List |
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Ultra Sword |
Ultra Sword is a Super Ability that first appeared in Kirby's Return to Dreamland. Ultra Sword is the Super Ability equivalent of the Sword Copy Ability, which involves Kirby enlarging his sword and transforming it into many things. | Ultra Sword Slash: Kirby sweeps a sword, cutlass, kendo stick, meat cleaver, Galaxia, bluefin tuna, or a golden paper fan in a wide arc in front of him. |
Monster Flame |
Monster Flame is a Super Ability that first appeared in Kirby's Return to Dreamland. Monster Flame is the Super Ability equivalent of the Fire Copy Ability, which involves Kirby using the flames on his crown, and turning into a fiery dragon that charges forth. | Monster Flame Rage: Kirby summons a large, fiery dragon that destroys everything in its path and lights fuses. Kirby can make the fiery dragon go upwards and downwards by pressing up or down respectively. |
Flare Beam |
Flare Beam is a Super Ability that first appeared in Kirby's Return to Dreamland. Flare Beam is the Super Ability equivalent of the Beam Copy Ability, which involves Kirby using his specter to create a huge ball of electricity that can be guided. | Flare Beam: Kirby creates a large ball of electricity. It can be used to break blocks, activate switches, and defeat enemies. The ball can be guided in many directions and can be dispelled at will. |
Snow Bowl |
Snow Bowl is a Super Ability that first appeared in Kirby's Return to Dreamland. Snow Bowl is the Super Ability equivalent of the Ice Copy Ability, which involves Kirby turning into a gigantic snowball, and rolling forward to flatten and pulverize stuff. | Snow Bowling Ball: Kirby turns into a large snowball and can roll into enemies, and leap in this form. Turns back into his normal self at will or after crashing into a wall. |
Grand Hammer |
Grand Hammer is a Super Ability that first appeared in Kirby's Return to Dreamland. Grand Hammer is the Super Ability equivalent of the Hammer Copy Ability, which involves Kirby enlarging his hammer and flattening enemies and stakes. | Grand Hammer Slam: Kirby enlarges his hammer and slams in downwards, flattening enemies and stakes. |
Giga Cutter |
Giga Cutter is a Super Ability that first appeared in Kirby Twinkle Terror, though it is an unused Super Ability in Kirby's Return to Dreamland that can be found inside the game's files. Giga Cutter is the Super Ability equivalent of the Cutter Copy Ability, which involves Kirby using a gigantic Cutter Boomerang that can be thrown and guided all around the place. | Giga Cutter Boomerang: Kirby throws his gigantic Cutter Boomerang from his helmet, which can be guided similar to Flare Beam, and when guided back to Kirby, he catches it and the move ends. |
Sparkling Spark |
Sparkling Spark is a Super Ability that first appeared in Kirby Twinkle Terror, though it is an unused Super Ability in Kirby's Return to Dreamland that can be found inside the game's files. Sparkling Spark is the Super Ability equivalent of the Plasma Copy Ability, which involves Kirby creating a tornado of electricity upwards, and can be aimed in other directions as well. | Sparkling Spark Tornado: Kirby creates a tornado of electricity from his crown, which can be aimed in other directions as it is out. |
Torrential Splash |
Torrential Splash is a Super Ability that first appeared in Kirby Twinkle Terror. Torrential Splash is the Super Ability equivalent of the Water Copy Ability, which involves Kirby creating a tsunami that sweeps away anything in his path. | Torrential Tsunami: Kirby creates a tsunami that crashes forward, sweeping away anyone caught in the waves. |
Arash Sharpshooter |
Arash Sharpshooter is a Super Ability that first appeared in Kirby Twinkle Terror. Arash Sharpshooter is the Super Ability equivalent of the Archer Copy Ability, which involves Kirby using a magical bow and arrow to fire a giant, golden arrow that devastates anything caught in its wake. | Arash Sharpshooter Arrow: Kirby aims and then fires a magical, golden arrow from his bow, which pierces through surfaces and enemies, defeating them instantly. |
Flavor Texts[]
Copy Ability | Flavor Text |
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Animal |
"This ability gives you animal-like features and powers. Scratch and dig through enemies and surfaces with your sharp claws! You cannot dig everywhere though..." |
Arash Sharpshooter |
"The supreme master at sharpshooting archery, use golden arrows of light and fire them at enemies for high damage." |
Archer |
"A sharpshooting master of archery, snipe enemies from a far using your bow and arrow, and camoflague yourself in fake cardboard cutouts!" |
Artist |
"Create true works of art that can be used to combat enemies! Use arts-and-craft equipments, sculptures and paintings from a cursed canvas that come to life to paint your way to victory!" |
Axe |
"Good for chopping down trees and anything else in your path! You can throw your axe in an arc to hit enemies from a distance as well." |
Ball |
"Turn into a ball, and roll across surfaces and down slopes to ram into anything in your wake!" |
Beam |
"Wave your scepter around and produce a line of electricity from it, or charge it to send out a powerful wave of energy forward, or cause a revolution of electricity balls around yourself!" |
Beetle |
"A flash of lights reflects off its horn as the king of bugs returns once again! Use your beetle horn to grab, fling and slam your enemies, and use your insect wings to reach higher places!" |
Bell |
"Ding-dong, the golden bells kept ringing. Shake and rattle your bells to perform a series of ding-dongs, and create damaging soundwaves that will leave your enemies tone-deaf!" |
Bomb |
"Get out a huge bomb, carry it around, set the angle and throw it! Place it near an enemy or detonate it from a distance. Do not let it go kaboom when you are near it, though!" |
Bubble |
"Wave that wand around and send out a flurry of bubbles that traps enemies and items inside! Carry these bubbles around on the tip of your wand, and manually pop them to damage other enemies as well!" |
Chameleon |
"Camoflague and blend within' the background! And when you get close to your enemy, use your tongue to latch them in and spit them out into other enemies!" |
Circus |
"You live to entertain the entirety of Planet Popstar. Blow your enemies' socks off with this ability! Juggle batons, jump through a flaming hoop, this arsenal of acrobatic moves never ends!" |
Cleaning |
"Sweep all enemies away to keep your area nice and tidy using your broom. You can also use a bucket filled with water and a towel too. The broom can also reveal items from the ground!" |
Clock |
"Stop and mess with the laws of time and space itself with this awesome ability! You only have one chance at using this however..." |
Cloud |
"Create a flying nimbus from your crown to ride on, or use them as a projectile that stays on screen or can be destroyed with a zap!" |
Cooking |
"Trap enemies on-screen in a cooking cauldron to make some of the best meals on Planet Popstar! Just hope that Kirby does not eat his own masterpieces..." |
Crash |
"Destroy all enemies on-screen with a huge explosion attack with this ability! You only have one shot at this, and afterwards, the ability is discarded instantly." |
Cutter |
"Grab your Cutter Boomerang and use it to cut enemies, ropes, and tall grass. Charge it up, steer its flight, and use it as a blade to perform a Nonstop Cutter to a Final Cutter!" |
Doctor |
"The doctor is in the house! Prescription: pain. Throw damaging capsules, use your cape to reflect projectiles, and create deadly medicine and spray it all over your enemies, or spray it all over yourself to regain lost health." |
ESP |
"A telekinetic master. Use ESP to create damaging fields and bubbles of physic energy from the palm of your hands or after disappearing, then reappearing from nothingness." |
Festival |
"Honk, toot, and bammity-bam! This ability creates a festival of drums and horns, which makes you, your allies, and everyone else break into a wild dance!" |
Fighter |
"This ability packs a huge and painful punch! Perform a number of martial-arts moves, varying from punches, kicks, and grabs. Charge up to focus your chi into an energy ball, and release to fire your Force Blast attack!" |
Fire |
"Exhale streams of fire from your mouth, combust and turn into a living, searing fireball, and do a burning dash to light fuses and set tall grass ablaze!" |
Flare Beam |
"Wave that wand around to conjure up a big ball of electricity and steer it in any direction!" |
Ghost |
"Kirby has turned into a ghost! Possess any enemies you run into, and when you are done using their possessed body, you can instantly dispose of them using your ghostly cloak!" |
Giga Cutter |
"Grab your enhanced and enlarged Cutter Boomerang, charge up, and toss it forward to cut through virtually anything caught in its sharp blades!" |
Grand Hammer |
"A gigantic hammer that pales in comparison to the king's hammer! Using this hammer, this will pound boulders, stakes, and even huge enemies flat on the ground!" |
Hammer |
"A giant hammer on loan from the king himself. Use said hammer to pound enemies, boulders and blocks to dust, knock stakes flat on the ground, and send out a fiery discharge using the decisive Hammer Flip technique!" |
Hi-Jump |
"Leap high into the skies, or rocket downwards, all the while being surrounding by a golden aura, using this awesome ability!" |
Ice |
"A "cool" ability. Surround yourself in an icy aura, exhale an icy breath, and defend yourself inside an icy cube to negate all damage from most attacks. Defeated enemies turn into a block of ice, which can be kicked into other enemies!" |
Jet |
"Store jet energy in your helmet, and release it to rocket high into the air and empower your slide attack! Use your thrusters to hover in the air for a short time." |
Laser |
"Fire laser blasts from your visor, which ricochet off slopes to snipe down enemies and reach other areas!" |
Leaf |
"Conjure up a pile of leaves and use them as weapons to damage foes. You can even create a leaf barrier to avoid taking serious damage!" |
Mace |
"Swing your flail mace around to hit your enemies with the spiked ball! Beware, however; this ability's mace can slow you down a bit..." |
Mage |
"Cast various dangerous spells straight from a wizard's spellbook using your magic specter!" |
Metal |
"This ability will turn you into a walking steelman, crushing and flattening anything in your path, and moving across most hazards without any scratches! There is a cost with this ability, however; you move very slowly and you do not jump as high..." |
Mike |
"Perform a three-set series of loud, solo-karaokes from your microphone that will leave enemies with ear-plugs!" |
Mirror |
"Create a force of mirror projectiles that reflects weak projectiles, and create copies of yourself to confuse your foes!" |
Monster Flame |
"Burn 'em all with this ability! Summon a flaming dragon that unleashes its fiery rage and fury onto enemies and other things blocking your path!" |
Needle |
"Enlarge the sharp needles in your helmet to sharply poke your enemies. By flicking the analog stick in different directions, you can fire off these needles in all directions!" |
Ninja |
"Trained by the most skilled ninjas in arts of stealth, Kirby can sneak past enemies, and silence them with awesome ninja-based moves and weapons!" |
Parasol |
"Kirby gets an umbrella that protects him from enemy attacks from above. It can also be used to slow down his descent, and can also be used as a weapon, sending out water droplets that can cool down fires!" |
Plasma |
"Surround yourself in an electrical barrier, and charge yourself up with plasma to fire darts of electricity at other enemies!" |
Poison |
"These corrosive fluids from your crown can also be used as poisonous traps to damage anyone unfortunate to step on them!" |
Ringmaster |
"Throw your handed rings at your enemies, and shrink them at will, so you can squeeze your enemies!" |
Sleep Inactive
|
Just...zzz...lemme sleep...for...zzz...a few more seconds...if you want...me to wake up early...zzz...flick that analog...stick...zzz." |
Sleepwalking |
"Fight in your sleep! Use your pillow to bludgeon your enemies, release a sleep bubble from your mouth, and if you want to regain health, just stay motionless and you'll fall back asleep!" |
Smash Bros. |
"With this ability, you can perform a multitude of familiar fighting attacks originating from a certain crossover fighting game!" |
Snowl Bowl |
"Go snow bowling with this "cool" ability. Turn into a living snowball and flatten your enemies underneath your ball!" |
Sparkling Spark |
"Create a huge tornado storm of electricity from your crown! Trap and shock enemies inside the tornado, and direct it in other directions!" |
Spear |
"Toss, thrust, and twirl around your spear to perform some devastating, long-ranged melee attacks!" |
Spider |
"Dangle from lines of spider silk and trap your enemies inside your webs. Use said webs to bounce off of when you place them on the ground to reach higher areas!" |
Spring |
"Perform short hops on the ground when you move or on enemies when you jump on top of them, and perform a higher bounce to reach high places!" |
Staff |
"Use your own power pole during your journey off to the west, extending it to long lengths to catch enemies!" |
Stone |
"Cycle through a number of hard rock transformations to crush your enemies! Just wonder whatever rocky sculpture you will transform into next..." |
Suplex |
"Grab your enemies and follow it up with a variety of powerful suplex moves that pulverizes them to the ground!" |
Sword |
"Don a green conic hat and attack with a multitude of sword slashes, similar to a familiar hero in green. At full health, you can unleash your Sword Beam attack from your sword!" |
Tornado |
"Transform your whole body into a living cyclone to trap your foes inside and rack up damage!" |
Torrential Splash |
"Make a huge splash with this Super Ability! From your crown, out comes a tsunami wave that sweeps enemies caught in its radius away!" |
Trident |
"Use your trident to poke and impale your foes with this ability. Send out water trails with your trident as you attack to cool down fiery blocks and fiery enemies!" |
UFO |
"You are a part-time UFO hero! Use your lasers built in your UFO model, and send out your tractor beam to capture any enemies unfortunate to walk into it!" |
Wheel |
"Burn rubber, literally. Turn into a car wheel and ram into enemies with it. Charge up to send yourself charging forward, with a trail of flames following you!" |
Whip |
"A new sheriff is on Planet Popstar; Kirby. Use your whip and crack it forward to catch enemies so you can slam them to the ground, and to grab items out of your reach!" |
Wing |
"Reach for the skies, use your wings to soar through strong gusts of wind, fire off feather projectiles from said wings, and do a Shuttle Loop to attack above yourself!" |
Yo-yo |
"This ability gives you awesome yo-yo skills in combat! Perform a number of attacks using your yo-yo, and perform a sick breakdance kicking move; the Break Spin!" |
Levels[]
Level | Description | Emblems | Boss |
---|---|---|---|
Towering Treetops | Towering Treetops is the very first level in Kirby Twinkle Terror. It takes place in some grass-themed levels, but in later stages, it takes place in some areas in the treetops in forests. | TBA | Shadowy Woods Blacura (secret) |
Wishy Waters | Wishy Waters is the second level in Kirby Twinkle Terror. It takes place in tropical island and water/ocean-themed stages. | TBA | Acro Tenebus (secret) |
Icy Isle | Icy Isle is the third level in Kirby Twinkle Terror. It takes place in ice-themed stages. | TBA | Vanillad Terios (secret) |
Nimbus Noon | Nimbus Noon is the fourth level in Kirby Twinkle Terror. It takes place in the clouds, with the stages being thunder, windy and cloudy-themed. | TBA | Kracko Shadow (secret) |
Kragnite Kanyon | Kragnite Kanyon is the fifth level in Kirby Twinkle Terror. The early stages in the level take place in rugged areas, though in later stages, they take place in the mountains. | TBA | Adeleine Wraithia (secret) |
Lava Land | Lava Land is the sixth level in Kirby Twinkle Terror. Most of the stages take place in magma, fire, lava, and volcanic-themed stages. | TBA | Gryllbee Sombra (secret) |
Exhausted End | Exhausted End is the seventh and final level in Kirby Twinkle Terror, and is only accessible after collecting at least twenty-three Jars of Stardust. Most of the stages take place in the Shadowstar Legion's headquarters on Mt. Dedede, which has been expanded and reformed into Umbra's image. | TBA | Shadow Kirby (penultimate) Umbra |
Enemies[]
Standard Enemies[]
These are all the standard enemies that appear in Kirby Twinkle Terror.
Main modes[]
Enemy | Description |
---|---|
Alarmet |
Alarmet is a new enemy introduced in Kirby Twinkle Terror, being the source of the Bell ability. They resemble alarm clocks with yellow feet, walking around and occasionally sending out an alarm that deals damage to Kirby and his allies, and sends out damaging music notes in its wake as well. |
Axe Knight |
Axe Knight, also referred as Ax Knight, is a recurring enemy in the Kirby series, yielding the new Axe ability when inhaled, unlike his previous appearances. A member of the Meta-Knights, Axe Knight attacks by using his axe to chop anyone in his path, or by throwing it. |
Birdon |
Birdon is a parrot-like enemy that yields the Wing ability when inhaled. Birdons fly around and fire feather projectiles from their wings in three directions. |
Bio Spark |
Bio Spark (also spelled Biospark) is an enemy that yields the Ninja ability when inhaled. Bio Sparks attack by throwing a flurry of kunais forward, and uses a small katana to slash forward when anyone draws near to them. |
Blade |
Blade is an enemy that first and only appeared in Kirby's Dream Land 2, being a part of a clan of enemies, along with Masher and Butch. He cannot be inhaled by Kirby in his game origin, however, he can be inhaled in this game, and this time, yields the Sword Copy Ability. Blade, hence his name, attacks by doing sword slashes with his blade. |
Blade Knight |
Blade Knight is a recurring enemy in the Kirby series, yielding the Sword ability when inhaled. A member of the Meta-Knights, Blade Knight attacks by using his sword to slash anyone in his path. |
Bouncy |
Bouncy is an enemy in the Kirby series. This time, she yields the Spring Ability. Bouncy bounces in place, doing small to high bounces. |
Bomber |
Bomber is a recurring enemy in the Kirby series, yielding the powerful Crash ability when inhaled. Bomber is usually found near a cliff, falling off of them and landing on the ground, where it releases a powerful explosion that damages anything on-screen. |
Bronto Burt |
Bronto Burt is a recurring enemy in the Kirby series. They usually come in packs, flying away in a straight line when Kirby and his allies draw near. |
Broom Hatter |
Broom Hatters are recurring enemies in the Kirby series, and in some games, they yield the Clean/Cleaning ability when inhaled. Broom Hatters stay in place, sweeping the floor away, releasing some damaging dust. They do not go out their way to harm Kirby and his allies at all, all they are interested in is sweeping and keeping things clean. |
Bubble Head |
Bubble Head is an enemy that first and only appeared in Kirby Squeak Squad, being the source of the Bubble Copy Ability. Bubble Head attacks by launching a barrage of bubbles at Kirby and his allies if they get too close, and firing a large bubble at them if they are far away. |
Burning Leo |
Burning Leo is a recurring enemy that yields the Fire ability when inhaled. He draws inspiration from lion spirits of traditional Chinese Kabuki, with his flaming hair vaguely resembling a lion spirit. Burning Leo attacks by spitting out a fireball at Kirby, or spewing out a stream of flames forward. |
Butch |
Butch is an enemy that first and only appeared in Kirby's Dream Land 2, being a part of a clan of enemies, along with Masher and Blade. He cannot be inhaled by Kirby, however, he can be inhaled in this game, and this time, yields the new Axe Copy Ability. Butch attacks by chopping and throwing his axe. |
Cappy |
Cappys are recurring enemies in the Kirby series. Cappies are mushroom-like foes that bounce up and down, and can have their mushroom caps inhaled by Kirby. |
Chilly |
Chilly is a recurring snowman-like enemy in the Kirby series, yielding the Ice ability when inhaled. Chilly attacks by creating an aura of ice around himself to freeze anyone in his wake. |
Clown Arcobot |
Clown Acrbots are enemies debuting in Kirby: Triple Deluxe, granting Kirby the Circus ability when inhaled. Juggling Clown Acrobots stay in place, juggling a few balls that they can throw at Kirby and his allies to damage them, before taking out a few more, and Hula-Hoop Clown Acrobots dance about while spinning a hula-hoop around their torso, and will try and chase after fighters to launch them away with it. |
Como |
Como is a spider-like enemy that first appeared in Kirby's Dream Land 3, yielding the Spider ability when inhaled in Kirby Star Allies, unlike in its game origin. Comoes hang from ceilings, dropping down from a silk string. When attacked or when the silk is hit with an ability that cuts ropes, they will fall off and explode upon impact with the ground. |
Driblee |
Driblees are enemies that first appeared in Kirby Star Allies, yielding the Water ability when inhaled. |
Donpuffle |
Donpuffles are enemies that debut in Kirby Star Allies, yielding the powerful Festival Copy Ability when inhaled. Festival Birds hover around, blasting dust and confetti from their horns. |
Cell Core |
Cell Core, also known Floaty the Cell Core is an enemy that first appeared in Kirby Star Allies, being the source of the Water ability. Float Slimes stay in one place, firing blobs of water at Kirby and his allies occasionally. |
Foley |
Foley is a recurring enemy that yields the Bomb ability when inhaled. They hover in place until Kirby or any of his allies draw near, dropping downwards and exploding upon contact with anything. |
Frypan |
Frypan is a new enemy introduced in Kirby Twinkle Terror, being the source of the powerful Cook / Cooking ability. They are frying pan-like enemies with eyes, flinging damaging food from their pan-like body, which range from bacon, apples, etc. |
Galbo |
Galbo is an enemy that debuts in Kirby's Dream Land 3, being the source of the Fire ability. Galbo spew flames from their mouth to attack Kirby and his allies, igniting them. |
Gaw Gaw |
Gaw Gaw is an enemy that debuts in Kirby Squeak Squad, being the source of the Animal ability. Gaw Gaws scratch at Kirby and his allies when they draw near, and can bite at them too. |
Gim |
Gim is a recurring enemy in the Kirby series, debuting in Kirby Super Star. Gim is the source of the Yo-Yo Copy Ability, and wields a yo-yo to perform attacks in conjunction with it. |
Glunk |
Glunk is an enemy that debuts in Kirby's Dream Land. They are commonly found underwater or in narrow underwater tunnels. |
Golem |
Golems are large enemies in the Kirby series, first and only appearing in Kirby & the Amazing Mirror. They are rock-like creatures native to the Mirror World, being the minions of King Golem. Depending on what coloration they have, they give out a different Copy Ability and have different ways of attacking (reddish-brown Golems give the Stone ability and try to crush Kirby and allies by jumping and falling back down, grayish-blue Golems give the Fighter ability and do multiple uppercuts while sliding forward, and pale-yellow Golems, which are the rarest, give the Wheel ability and roll around the place). |
Gordo |
Gordos are recurring obstacles in the Kirby series. They are invincible, indestructible enemies that do not try to hunt and harm Kirby or his allies in any way, and they are mostly just obstacles, staying stationary or moving in a vertical or horizontal line, damaging anyone that touches them. |
Grizzo |
Grizzos are recurring enemies in the Kirby series, debuting in Kirby's Dream Land. They are known for their higher health than most normal enemies, and usually sleeping until Kirby or his allies draw near, charging forward. |
Haboki |
Haboki is a mid-boss that debuts in Kirby's Dream Land 3, though in Kirby Twinkle Terror, she appears as an enemy. She attacks by sweeping the floor while moving around, releasing damaging dust forward. She yields the Cleaning ability when inhaled. |
Hot Head |
Hot Head is an enemy that first appeared in Kirby's Adventure, being the source of the Fire ability. Hot Head attacks by shooting fireballs at Kirby and company when they are far away, or spewing a short-ranged stream of fire when they get near. |
Jammerjab |
Javelin Knight is a character that debuts in Kirby's Adventure, being a member of the Meta-Knights, resembling a blue/purple droid. Javelin Knight is the source of the Spear ability in this game, and hops around the screen, throwing javelins that pin down Kirby and his allies. |
Javelin Knight |
Javelin Knight is a character that debuts in Kirby's Adventure, being a member of the Meta-Knights, resembling a blue/purple droid. Javelin Knight is the source of the Spear ability in this game, and hops around the screen, throwing javelins that pin down Kirby and his allies. |
Knuckle Joe |
Knuckle Joe is an enemy that debuts in Kirby Super Star as the source of the Fighter ability. Knuckle Joe attacks by using some moves from Fighter's move list, like the Smash Punch, Vulcan Jab, and Rising Break moves. |
Mace Knight |
Mace Knight is a character that debuts in Kirby's Adventure, being a member of the Meta-Knights and being the source of the new Mace ability in this game. Mace Knight wields a flail mace which he swings over his head a few times before thrusting it forward. |
Masher |
Masher is an enemy that first and only appeared in Kirby's Dream Land 2, being a part of a clan of enemies, along with Blade and Butch. He cannot be inhaled by Kirby in his game origin, however, he can be inhaled in this game, and this time, yields the new Mace Copy Ability. Masher attacks using his flail mace. |
Moonja |
Moonja is an enemy that first and only appeared in Kirby's Return to Dreamland, being the source of the Ninja Copy Ability. Appearing when Kirby is close by in a puff of smoke, hopping around briefly before throwing a shuriken forward in a straight line, disappearing afterwards. The process repeats until the Moonja is defeated. |
NESP |
NESP is an enemy that first and only appeared in Kirby Planet Robobot, being the source of the ESP Copy Ability. NESPs attack by throwing energy balls at Kirby and his allies and when they get close, they will slam them to the ground using telekinesis. |
Noddy |
Noddy is an enemy that first appeared in Kirby's Adventure. Noddies are infamous for being the source of the Sleep Copy Ability, which does nothing but make Kirby fall asleep for a few seconds. Noddies just stay in one place, dozing off. |
Pacto |
Pacto is an enemy that debuts in Kirby's Dream Land 3. Pactos stay in one place, quickly lunging out in an attempt to catch Kirby and his allies inside their mouth to rapidly damage them, after which he spits them out, dealing extra damage. To escape, the player must mash the directional pad / analog stick. |
Parasol Waddle Dee |
Parasol Waddle Dees are enemies that are introduced in Kirby's Dream Land, yielding the Parasol ability when inhaled. They are Waddle Dees that wield parasols, floating downwards before landing on the ground, discarding their parasols and acting like normal Waddle Dees. |
Plasma Wisp |
Plasma Wisps are enemies that are introduced in Kirby Super Star, yielding the Plasma / Spark ability when inhaled. |
Plugg |
Pluggs are enemies introduced in Kirby 64: The Crystal Shards, yielding the Plasma ability when inhaled. They are aqua-colored plug enemies that "plug" themselves to the ground, releasing two, blue, short, electrical currents (that end with electrical balls) across the ground from each side. |
Poppy Bros. Jr. |
Poppy Bros. Jr. is a recurring enemy that yields the Bomb ability when inhaled. They carry a seemingly endless amounts of bombs that they throw in an arc forward to harm Kirby and his allies. |
Ringle |
Ringle is an enemy that first appeared in Kirby: Triple Deluxe. They give the Bell ability when inhaled. Ringles wander around aimlessly and float from the ground to ring their bell body, sending out damaging soundwaves. |
Rocky |
Rocky is a recurring enemy that yields the Stone ability when inhaled. They are stone-like creatures that have yellow/orange feet, that walk around, jumping upwards and slamming back down on Kirby and his allies when they draw near. |
Scarfy |
Scarfy is a recurring enemy in the Kirby series. At first, he is a round orange creature with cat ears and a cute facial expression, though when attempting to inhale him, he turns into a beige-colored creature with one eyes and many fangs, chasing Kirby and explode upon contact, or after avoiding him for a while. |
Search |
Search is a recurring enemy in the Kirby series, yielding the powerful Crash ability when inhaled. Searches stay in one place, flashing red and exploding when Kirby and his allies draws near. |
Shotzo |
Shotzos are recurring enemies in the Kirby series. They are cannon-like enemies that fire cannonballs in the direction they are facing, which is always where Kirby is. Since they cannot be attacked and defeated, they are more of an obstacle than an enemy. The only way to defeat a Shotzo is to lure it out of play. |
Simirror |
Simirrors are enemies in the Kirby series that yield the Mirror ability when inhaled. They attack by sending out a wave of mirror projectiles that reflect projectiles from their wand. |
Sir Kibble |
Sir Kibble is a recurring enemy that yields the Cutter ability when inhaled. They are enemies that have a yellow suit of armor and has a blade on the top that they can use as a boomerang. |
Soarar |
Soarar is an enemy that debut in Kirby & The Amazing Mirror, who aimlessly glide back and forth and shot pink lasers (though this ability was removed completely in Kirby: Triple Deluxe). |
Sodory |
Sodory is an enemy that first appeared in Kirby's Return to Dreamland, yielding the Sword ability when inhaled. Sodories are sword-like enemies with one eye on its handle, that do a quick lunge at Kirby and his allies when they are at a distance, and doing three quick slashes when they draw near. |
Spear Waddle Dee |
Spear Waddle Dee is an enemy that first appeared in Kirby: Canvas Curse, who yields the Spear ability when inhaled in this game. Spear Waddle Dees attack by jabbing with their spears, or throwing them with precise aim when they are standing on higher areas. |
Spikey |
Spikey is an enemy that first appeared in Kirby's Dream Land 2, yielding the Needle ability when inhaled. Spikeys roam freely around the stage, ejecting the spikes from its back or enlarging them to create a spiky barrier when the player draws near, or doing a Spin Dash-like move when they are far away. |
Spynum |
Spynum is an enemy that first appeared in Kirby: Triple Deluxe, yielding the Archer ability when inhaled. Spynums attack by firing their arrows in an upwards arc. |
Stopper |
Stopper is a new enemy introduced in Kirby Twinkle Terror, being the source of the powerful Clock ability. They are faceless, clock-like creatures, freezing Kirby and others in place with a flash that covers the entire screen when they draw near, similar to Searches. |
Tac |
Tac is a cat-like enemy that first appeared in Kirby's Super Star. He attempts to steal Kirby's Copy Ability that he currently has by firing his hand forward. To regain it back, Kirby must track down and defeat Tac before he despawns. If Tac is not caught in time and despawns, whatever he stole will be removed. |
Tick |
Ticks are enemies that first appeared in Kirby's Dream Land 3, yielding the Needle ability when inhaled. At first, they look like cute and harmless creatures, but when drawing near to them or trying to jump over them, they enlarge their spike at the top of their, all with a mischievous expression on their face. |
Trident Knight |
Trident Knight is a character that first appeared in Kirby's Adventure. Trident Knight is a member of the Meta-Knights, and in this game, is the source of the new Trident Copy Ability. Trident Knight uses his electric-imbued trident to attack Kirby and his allies. |
Twister |
Twisters are enemies that first appeared in Kirby's Adventure, yielding the Tornado ability when inhaled. Twisters, hence their name, turn into a living cyclone to ram into Kirby and his fellow allies. |
Venogoo |
Venogoo is an enemy that is the source of the Poison ability when inhaled, debuting in Kirby Planet Robobot. It attacks by either spitting a blob of poisonous goo from its mouth or shaking its body wildly, launching blobs of goo in several directions. If a blob of goo hits the ground, it forms a hazardous puddle that remains for a few seconds, and damages Kirby and his allies who touch it. |
Waddle Dee |
Waddle Dees are minions of the self-proclaimed king of Dreamland, King Dedede, who basically do nothing but wander helplessly around the stage, falling off of ledges and not even attempting to harm Kirby and his allies in any way. They also cannot swim, and thus drown when they enter into a body of water. |
Waddle Doo |
Waddle Doos are the same as Waddle Dees. The differences between them are that they one-eyed creatures that use their single eye to fire a line of electricity in a downwards arc. Like Waddle Dees, however, they wander around the stage and does not go directly out of their way to harm Kirby and his allies, and they cannot swim neither. |
Waiu |
Waiu is a mid-boss that first appeared in Kirby's Dream Land 2, being the source of the Cutter ability in that game. In Kirby Twinkle Terror, however, Waiu is now an enemy and now also yields the Ninja ability. Waiu attacks by throwing cutter-esque blades at Kirby (which can be inhaled for the Cutter ability), vanishing and reappearing in another location, and doing flip kicks. |
Walky |
Walky is an enemy that yields the powerful Mike ability when inhaled. Walkies walk around the stage, producing three damaging music notes in three directions after walking for a while. |
Water Galbo |
Water Galbos are the polar counterparts of Galbos, that first appeared in Kirby's Return to Dreamland, and yielding the Water Copy Ability when inhaled. |
Wester |
Wester is an enemy that yields the Whip Copy Ability when inhaled. Westers attack by cracking their whip forward and doing the Whip Tornado move as well. |
Wheelie |
Wheelie is an enemy that yields the Wheel ability when inhaled. He is a wheel-like foe that dashes forward, ramming into Kirby and his allies to damage them. |
Whippy |
Whippy is an enemy that yields the Whip ability when inhaled. Whippy attacks by swinging and cracking its tail at Kirby and his allies like a whip. |
Sub-games[]
Kagero Mansion | |
---|---|
Enemy | Description |
Banishee |
Banishee is an enemy introduced in Kirby Twinkle Terror, appearing exclusively in the sub-game Kagero Mansion. Banishees send out an ear-shattering shriek when Kirby draws near, stunning the pink puff. |
Batty |
Batty is an enemy introduced in Kirby & the Amazing Mirror, swooping in and chasing after Kirby when the pink puff draws near. He reprises this role in Kirby Twinkle Terror in his appearance in the game's "Kagero Mansion" sub-game. |
Boolar |
Boolar, formerly known as Booler and Bumpin' Boo, is an enemy introduced in Kirby's Dream Land, who reappears in Kirby Twinkle Terror in the "Kagero Mansion" sub-game. Boolar appears from a red puff of ghastly smoke, chasing after Kirby and going through almost every surface. |
Chester |
Chester is an enemy introduced in Kirby Twinkle Terror, appearing exclusively in the sub-game Kagero Mansion. Chester looks like a Treasure Chest at first glance, but when drawing near, it comes to life, drawing out its mouth with sharp teeth aggressively attacking Kirby by using its teeth to chomp down on the pink puff with its mighty jaws. |
Cool Spook |
Cool Spook is an enemy introduced in Kirby's Adventure. Cool Spooks appear in dark areas, brightening up the room, which can be helpful if the player loses their torch or lantern. |
Glummers |
Glummers, also known as Gloomers, is an enemy introduced in Kirby Twinkle Terror, appearing exclusively to the sub-game Kagero Mansion. Glummers are the "Kagero Mansion" versions of Mummbies, chasing Kirby when the pink puff's back is turned, but freezing in place when he looks at them. |
Gloomo |
Gloomo is an enemy introduced in Kirby Twinkle Terror, appearing exclusively to the sub-game Kagero Mansion. Gloomos are the "Kagero Mansion" versions of Comos, and have the same attack pattern as them. |
Helmee |
Helmee is an enemy introduced in Kirby Mass Attack, reappearing in Kirby Twinkle Terror's Kagero Mansion sub-game. Helmees attack by using their spears, though they are also seen with lanterns, that they also use to attack. Defeating them will left their lanterns on the ground, which can be used in dark areas. |
Jolly Guy |
The Jolly Guy is an enemy introduced in Kirby Twinkle Terror, appearing exclusively to the sub-game Kagero Mansion. He is a ghost that appears from jars located in certain rooms in the mansion, who looks similar to Kirby. They even try to imitate the pink puff's inhale ability, using it to capture Kirby and spit him out into a wall in the form of a star. |
Mummbon |
Mummbon is an enemy introduced in Kirby Mass Attack, first appearing in the game's second island, Sandy Canyon. Mummbons are the "Kagero Mansion" variants of Beanbons, only appearing in the Kagero Mansion sub-game. After being defeated once, Mummbon rise again, and defeating them again will permanently defeat them. |
Mummdee |
Mummdee is an enemy introduced in Kirby Twinkle Terror, replacing Zomdees once Kirby enters the titular Kagero Mansion in the sub-game with the same name. Mummbees rise again once defeated for the first time, and staying defeated after being defeated once again. |
Pandora's Box |
Pandora's Box is an enemy introduced in Kirby Twinkle Terror, appearing exclusively in the sub-game Kagero Mansion. Looking like a Treasure Chest at first, when opened, it produces a shadow hand that swats anything away violently. It is only found during Skullseer's battle. |
Skully |
Skully is an enemy introduced in Kirby Mass Attack, created by Necrodeus during the events of the aforementioned game, being members of the Skull Gang. Skullys, in their game origin, attempt to snatch one of the player's Kirbys, dragging them to the top of the screen and permanently removing them from the Kirby count if successful. Here, Skullys try to directly ram into Kirby to deal damage. They appear exclusively in the sub-game Kagero Mansion in this game. |
Tedhaun Jr. |
Tedhaun Jr. is an enemy introduced in Kirby: Squeak Sqrad, created by Tedhaun during its battle in the aforementioned game. Tedhaun Jrs. appear in Tedhaun's battle in Kirby Twinkle Terror's "Kagero Mansion" sub-game. Tedhaun Jrs. try to ram into Kirby when summoned, darting across the battlefield, actively trying to harm the pink puff. They explode when attacked. |
Two Face |
Two Face is an enemy introduced in Kirby's Dream Land, remaining absent for almost two decades until reappearing in Kirby Star Allies. Two Face appears in Kirby Twinkle Terror's "Kagero Mansion" sub-game. Two Face stays motionless until Kirby gets near or picks up a key when one of these faces appear in the same room, chasing after them with a new, sinister look. |
Zombon |
Zombon is an enemy introduced in Kirby Mass Attack. They are zombiefied versions of the Beanbons, and appear outside the mansion of the "Kagero Mansion" sub-game, and afterwards they are replaced with Mummbons. Zombons are generally more aggressive than normal Beanbons, who leap forward to catch up with Kirby and damage him, or fire a red blob projectile at Kirby. |
Zomdee |
Zomdee is an enemy introduced in Kirby Twinkle Terror, appearing exclusively in the sub-game Kagero Mansion, and are the zombie versions of Waddle Dees. Zom-Dee are more aggressive compared to regular Waddle Dees, charging after Kirby after rising from the ground near a tombstone, turning around when the pink puff jumps over them. |
Mid-Bosses[]
These are all the mid-bosses that appear in Kirby Twinkle Terror.
Main modes[]
Mid-Boss | Description |
---|---|
Blocky |
Blocky is a mid-boss that first appeared in Kirby's Dream Land 3, though his design is taken from his appearance in Kirby: Triple Deluxe. Blocky is a big rock cube creature who attempts to crush Kirby and his allies, and is the source of the Stone Copy Ability. |
Bonkers |
Bonkers is a gigantic monkey who is the staple mid-boss of almost every Kirby platformer. He wields a gigantic hammer that he uses to pound, smash and crush anyone in his path. His moveset is, for the most part, taken directly from the Hammer Copy Ability movepool, though he also throws size-varying, explosive coconuts at alternating distances as a part of his moveset too. |
Bombar |
Bombar is a plane that drops down explosives to harm the players, appearing only in Kirby & the Amazing Mirror as a rare mid-boss. Bombar attacks by swooping down on the players, and fires guided missiles at them as well. He also has another attack with causes him to fire a barrage of missiles upwards, and it rains down on all players. During battle, Shooties appear to help him out, but they can be inhaled. |
Bowinarow |
Bowinarow is a sharpshooting archer who debuts in Kirby Twinkle Terror, and uses his bowstaff as a blade weapon, as well as using light-blue arrows to fire at Kirby and his allies. Bowinarow jumps around from place to place, firing arrows each time to deal damage. |
Buboo |
Buboo is a crab-like creature that is enveloped in bubbles, acting as a barrier. Buboo flies around the stage, throwing out damaging bubbles that can be inhaled to gain the Bubble Copy Ability, and attacking it causes the bubbles to pop, and after popping all bubbles, Buboo's true form runs around the stage and tries to pinch players with their pincers and throwing bubbles similar to its first form. |
Bugzzy |
Bugzzy is a recurring mid-boss in the Kirby games, and as his name states, is a stag beetle who attacks by dashing and using his mandibles to do powerful suplex moves, and deploying Bugzzy Jrs., who slowly fly forward in a zigzag pattern and instantly die when they hit the wall. |
Busherb |
Busherb is a creature hiding its identity in a bush of leaves, similar to Buboo, first appearing in Kirby Twinkle Terror. It uses said leaves to attack, taking most of its movepool from the Leaf Copy Ability. Busherb appears as a pile of leaves on the battlefield and if Kirby gets too close, it awakens and starts attacking. |
Chameleo Arm |
Chameleo Arm is a boss that appeared in Kirby Super Star / Kirby Super Star Ultra, appearing in the sub-game "The Great Cave Offensive" as an optional boss at the Old Tower, and was the source of the rare Paint ability. In this game, he is no longer a sub-game-only boss and now yields the new Chameleon Copy Ability. His attack pattern is the same as it was in his game origin, but he no longer shoots out a trio of paint blobs, and instead shoots out venom from his mouth. |
Chef Kawasaki |
Chef Kawasaki is a recurring mid-boss that is the source of the powerful Cook / Cooking Copy Ability. Chef Kawasaki's battle is similar to his battle in Kirby Star Allies, throwing cups, dishes and spoons, and extending his ladle to catch Kirby and his allies to fry them up, dealing damage. |
Crawlar |
Crawlar is a new boss that appeared in Kirby Twinkle Terror, being the source of the Spider Copy Ability. Crawlar is a spider-like boss who crawls around the battlefield, shooting webs at Kirby and company in an attempt to ensnare them. It will also try to ram into them. |
Dubior |
Dubior is a mid-boss that first appeared in Kirby's Return to Dreamland, yielding the Spark ability when inhaled in its game origin, though in Kirby Twinkle Terror, it yields the UFO ability. Rarely appearing as a mid-boss, when Dubior is encountered, it will attack by doing a charged ram forward to deal lots of damage (which leaves it vulnerable to attack after the ram), shooting down lightning bolts from its rear, and spawning three Dubior Jrs that fly around, following Kirby and his friends every turn, and give the Plasma ability when inhaled. It moves around in a zig-zag pattern before attacking. |
Flame Galboros |
Flame Galboros is a mid-boss that first appeared in Kirby: Triple Deluxe, yielding the Fire ability when inhaled. Flame Galboros hops around the field, attempting to crush Kirby at the third hop, shooting two lava bubbles that slide on the ground, and shoot fireballs from its flame spikes. |
Gao Gao |
Gao Gao is a mid-boss that first and only appeared in Kirby Squeak Squad, yielding the Animal ability when inhaled. Gao Gao attacks by jumping high in the air and then drilling downward, and spinning with his arms extended, though this leaves him vulnerable after its usage. He also can do the drill attack forward, and can scratch to attack too. |
Gigant Edge |
Gigant Edge is a mid-boss that first appeared in Kirby's Return to Dreamland, yielding the Sword ability when inhaled. Gigant Edge attacks by using its huge sword to do strong slashes and guarding using its shield. |
Kibble Blade |
Kibble Blade is a mid-boss that first appeared in Kirby's Return to Dreamland, yielding the Cutter ability when inhaled. Kibble Blade attacks by using its gigantic Cutter Boomerang to attack, throwing it to hit Kirby and his allies, and using it as a blade. |
King Doo |
King Doo is a giant Waddle Doo mid-boss that first appeared in Kirby's Return to Dreamland, yielding the Beam ability when inhaled. King Doo attacks by creating a line of electricity in a downwards arc in front of him, charging up and sending out a wave of electricity, and running into Kirby and his allies, only to trip over and leaving him open to attacks. |
Mr. Frosty |
Mr. Frosty is a recurring mid-boss in the Kirby series, debuting in Kirby's Adventure. Mr. Frosty is the source of the Ice Copy Ability, and attacks by rushing into Kirby and his allies, or sending out ice blocks, launching them forward with his buttocks. In this game, he has a new move, which involves him leaping from the ground and slamming back down, creating a small ice shockwave that freezes players. |
Sweepi |
Sweepi is a mid-boss that debuts in Kirby Twinkle Terror. She resembles a Broom Hatter, with the differences is that she has a violet-colored body, dark blue feet, and a witch hat, similar to what the Broom Hatters had in the older games, but it has a starry pattern on it. She uses the broom she rides on to ram into Kirby and his allies, and use it as a weapon against them as well, sweeping the ground to create damaging dust clouds. |
Tedhaun |
Tedhaun is a mid-boss that debuts in Kirby: Squeak Squad. Tedhaun only appears when all Ghost Medal pieces are collected, and reprises this feat in Kirby Twinkle Terror's main modes. When the Ghost Medal is assembled after collecting seven pieces, Tedhaun appears in some levels, replacing some mid-bosses fought in some stages in the game. Tedhaun fights by immobilizing Kirby and his allies, so the Tedhaun Jrs. that he summons can ram into them and deal damage. |
Vividria |
Vividria is a mid-boss that first appeared in Kirby Star Allies. She attacks by painting something, ranging from bombs (gives out the Bomb ability), a Sawyer from Kirby 64: The Crystal Shards (gives out the Cutter ability), a Waddle Doo (gives out the Beam ability), a Waddle Dee, a UFO that resembles the main character of HAL Laboratory's iOS/Android game, Part Time UFO (gives out the UFO ability), Qbby from BOXBOY!, and many more, which comes to life, using them as weapons. She also spins around, trying to ram into Kirby and company, while her paintbrush hair fires multi-colored blob projectiles from it, as one of her attacks as well. |
Water Galboros |
Water Galboros is a mid-boss that debuts in Kirby's Return to Dreamland, being the source of the Water Copy Ability. Water Galboros is the larger, mid-boss version of the Water Galbo. Water Galboros shoots blobs of water at Kirby and his company, hops across the arena, and surfs on water waves to ram into Kirby and his company. |
Sub-games[]
Kagero Mansion | |
---|---|
Mid-Boss | Description |
Animea |
Animea is a mid-boss introduced in Kirby Twinkle Terror's "Kagero Mansion" sub-game, appearing in the kitchen of the titular mansion the sub-game is named after. She is a bluish-white ghost that wears a blanket to hide itself. Animea attacks by throwing stuff at Kirby, varying from silverware like forks and spoons, dishes, pots and bowls. Kirby can throw these items back at her to deal damage. After being defeated, Animea disappears into nothingness, leaving behind Animea's Blanket. |
Helmenace |
Helmenace is a mid-boss introduced in Kirby Twinkle Terror's "Kagero Mansion" sub-game, appearing in one of the rooms of the titular mansion the sub-game is named after. Helmenace is a larger variant of the Helmees, and attacks by using his spear to impale Kirby, and his spear throwing move can pin down the pink puff, leaving him vulnerable to attacks. Helmenace can do a running attack, but trips over if he misses, opening his helmet and revealing a creature from underneath it. Kirby must interact with one of the seemingly-inanimate suits of armor, causing them to use their weapon to smash Helmenace and damage him. Repeat this three times to defeat it, leaving behind Helmenace's Spear. |
Shadowbite |
Shadowbite is a mid-boss that first appeared in Kirby Mass Attack, reappearing in Kirby Twinkle Terror's "Kagero Mansion" sub-game, appearing in one of the rooms of the titular mansion where shadow silhouettes are the only things that can be seen. Shadowbite is a huge monster that chases Kirby in this game and its game origin. Shadowbite cannot be defeated by normally means, and if it catches up with Kirby, it will eat and swallow him whole, resulting in instant death. Kirby can temporarily keep it at bay by brief lightning intervals, lighting up the room and causing Shadowbite to disappear, only to reappear after a few seconds. Kirby must reach the end, where a wall barrier will close up, though Shadowbite will try to break in, and open up a curtain that reveals a Kirby statue that punches Shadowbite, instantly defeating it and leaving behind a Map piece. |
Skullseer |
Skullseer is a skull mid-boss that first appeared in Kirby Mass Attack, created by Necrodeus, who is the leader of the Skullys and a member of the Skull Gang. Skullseer summons Skullys that try to ram into Kirby, and can grab the pink puff and slam him into the floor to deal damage. By interacting with a Treasure Chest, a huge shadow hand will appear, which swats away, dealing damage to not only Kirby, but Skullseer as well, which is the method of defeating him. After being defeated, Skullseer disintegrates into nothingness and leaves behind a piece of the Map, and Skullseer's Horn. |
Spiritus |
Spiritus is a ghost mid-boss that first appeared in Kirby Twinkle Terror. It is an exclusive mid-boss that only appears in the "Kagero Mansion" sub-game inside of the rooms of the sub-game. Spiritus attacks by separating itself into three smaller replicas that shoot bluish-purple fireballs directly at Kirby. Kirby must make them shoot fireballs at a couple of chandeliers, burning the ropes of the chandeliers and causing them to fall on one of the replicas, instantly removing one of them. After removing the last one, they leave behind Spiritus's Eye. |
Tedhaun |
Tedhaun is a ghost mid-boss that first appeared in Kirby's Squeak Squad, only appearing once all Ghost Medals are collected, and replaces some mid-bosses in the game in certain stages of a level. In Kirby Twinkle Terror, they return in the Kagero Mansion sub-game, appearing in one of the rooms of the game as a mid-boss. Their battle is similar to their battle in their game of origin; they summon Tedhaun Jrs. to act as a shield and attack Kirby for him, and immobilize the pink puff by grabbing him to let the Tedhaun Jrs. ram into him. Tedhaun can be defeated by using lit candles to cause Kirby to be set on flames and dash into it, dealing damage. After being defeated, Tedhaun fades away, leaving behind Tedhaun's Hat. |
Major Bosses[]
Main modes[]
Boss | Description |
---|---|
Shadowy Woods |
Shadowy Woods is the boss of Towering Treetops, and is the first major boss of Kirby Twinkle Terror. Shadowy Woods is basically the Whispy Woods of the game, as such some of its attacks are borrowed from the latter, like making stuff fall from its leaves (dark stars, purple apples, and explosive seeds and Gordos in its DX form) and blowing out damaging black stars like Kirby, though some of its attacks are also borrowed from Flowery Woods (DX) from Kirby Triple Deluxe, like using its roots to attack the players. At half health, it grows larger and gains more attacks, a rapid vine whipping attack, an attack where it leaps from the ground in an attempt to crush players, and even sending out dark shockwaves when it lands in its DX form. After beating defeated, it will start to weep and have a sad expression on its face. |
Blacura |
Blacura is the boss of Towering Treetops's secret stage, and is the second major boss of Kirby Twinkle Terror. Blacura is a member of the Shadowstar Legion, and one of the antagonists of the game. Blacura's moveset consists of throwing black star-shaped projectiles like shurikens. She also has a wand that fires off black stars that can be inhaled and spat back at her, destroy Ability Stars that Kirby leaves behind, and explode when left alone for a while. Blacura is a difficult boss for first timers, being too fast to even deal damage to her, her projectiles are hard to dodge, and her health is much more inflated than a normal main boss. Luckily, the battle against her is optional. After beating her allows access for the final Jar of Stardust of the stage. |
Acro |
Acro is the boss of Wishy Washy, and is the third major boss of Kirby Twinkle Terror. Acro is a recurring boss in the Kirby games, first appearing in Kirby's Dream Land 3; a large orca whale creature (hence his name being "orca" spelled backwards) who attacks by swimming into Kirby and into walls, which cause three boulders to fall, and spitting out many objects like anchors, skulls, Gordos, bolts and even mini-versions of himself...weird. At half health, Acro flashes red, indicating that it is furious, and moves faster than normal, spitting out things faster and when he hits the walls of the arena, more boulders will fall. He will also spit out bombs, which gives the Bomb ability when swallowed. After being defeated, Acro explodes into stars. |
Tenebus |
Tenebus is the boss of Wishy Washy's secret stage, and is the fourth major boss of Kirby Twinkle Terror. Like Blacura before him, and the other secret bosses of the game, Tenebus is a member of the Shadowstar Legion. Tenebus's moveset consists of sending out dark shockwaves around his body to deal damage and uses a staff to stab players. He also sends out dark energy balls in multiple directions. Tenebus's battle is considered to be easier than Blacura's battle, but is still hard for some first timers, as he has a heavily inflated health bar. After beating him allows access for the final Jar of Stardust of the stage. |
Vanillad |
Vanillad is the boss of Icy Isle, and is the fifth major boss of Kirby Twinkle Terror. Vanillad is an ice cream-shaped boss, with a cherry on top (which is their third eyeball), and a face and mouth. Vanillad flies around the stage, floating to the ground to spew out an ice breath that freezes players, and shoots out icicles from their mouth as well. It also slide around the stage to slam into the players as well. At half health, the cherry on top glows even redder and it give out an angry facial expression for the rest of the battle. It will bounce along the stage as an attack instead of sliding across, the ice breath is more larger and the icicles are shot out faster. It also has a new attack which involves using its cherry/third eyeball to send out an ice beam that deals moderate damage to anyone caught in it. After beating beaten, it will explode, though its cherry falls on the battlefield, turning dark red. |
Terios |
Terios is the secret boss of Icy Isle, and is the sixth major boss of Kirby Twinkle Terror. Just like the other secret bosses of the game, he is a member of the Shadowstar Legion, who wields a blade made from the shadows. She can sink into the ground and reappear under Kirby and fire off energy sword slashes when she slashes. As with the other secret bosses, she is hard to defeat with her heavily inflated boss health. After beating her allows access for the final Jar of Stardust of the stage. |
Kracko |
Kracko is the boss of Nimbus Noon, and is the seventh major boss of Kirby Twinkle Terror. Kracko is a recurring boss of the Kirby series, like Acro before him. Kracko is a cloud-like creature with a single eye, similar to a Waddle Doo, and has spikes surround him. Kracko's battle is similar to his battle in Kirby: Triple Deluxe, and some of his moves from said game reappears. Kracko has the ability to enlarge his spikes and use them as weapons. At half health, Kracko turns grey and produces electricity, gaining electrical attacks in his arsenal. This phase of the boss battle is similar to his second phase in Kirby Triple Deluxe. Kracko will now shoot lightning bolts downwards, replacing his rain cloud attack, and is faster. He also has a devastating, lightning storm attack that deals massive damage if Kirby and his allies do not grab an umbrella-like item that Kracko shakes out underneath him. After being defeated, he explodes in an explosion of electricity. |
Adeleine |
Adeleine is the boss of Kragnite Kanyon, and is the ninth major boss of Kirby Twinkle Terror. Adeleine is a character that first appeared in Kirby's Dream Land 3 under the name "Ado", and later appears again in Kirby 64: The Crystal Shards. In both of those games, she is possessed and brainwashed by Dark Matter, and battles Kirby. This happens again in this game, and sends out random mid-bosses in the game by painting them, which comes to life. After defeating three mid-bosses, Adeleine starts attacking. She fights similar to the mid-boss Vividria, painting the same stuff as the latter, though Adeleine paints even more things. After being defeated, Adeleine breaks free of her mind control and goes back to Bris's space ship, where she can be visited. |
Gryllbee |
Gryllbee is the boss of Lava Land, and is the eleventh major boss of Kirby Twinkle Terror. Gryllbee is a flaming creature with a face. Gryllbee attacks by swooping around the arena, producing flames from its body, slamming downwards to create ground flames, and shooting fireballs from its mouth. The flames from Gryllbee can be inhaled and swallowed to gain the Fire Copy Ability, or spat back at Gryllbee. After shaving half of its health, it will enter the volcano in the background, causing it to erupt and send out Ignuses and jumping flames onto the field, which can be inhaled and spat back at Gryllbee. Upon defeat, Gryllbee slowly shrinks down to a little flame, before dying down. |
Shadow Kirby |
Shadow Kirby is the penultimate boss of Exhausted End, and is the thirteenth major boss of Kirby Twinkle Terror. First appearing in Kirby & the Amazing Mirror, and reappearing in Kirby Triple Deluxe's "Kirby Fighters" sub-game and Kirby Fighters Deluxe, Shadow Kirby is a clone of Kirby existing in the Mirror World, though this Shadow Kirby was created by Umbra to challenge Kirby and his allies, using a multitude of moves from some of the Copy Abilities acquired in the game, examples being the Sword, Beam, Hammer, and Fire Copy Abilities. At half health, Shadow Kirby now starts using moves from all Super Abilities introduced in the game, like Ultra Sword, Monster Flame, Snow Bowl, Flare Beam, Grand Hammer, Giga Cutter, Sparkling Spark, Torrential Splash, and Arash Sharpshooter. Upon defeat, Shadow Kirby explodes in a great shadowy smoke explosion. |
Umbra Round 1
|
Umbra is the boss of Exhausted End, and is the fourteenth major boss, and final boss of Kirby Twinkle Terror' Adventure Mode. Umbra is the leading figure of the Shadowstar Legion, who plans on taking over Planet Popstar. Umbra teleports around the arena, attacking by sending out dark stars, using his dark sword to perform powerful slashes, doing a powerful spin attack (swooping through the arena, and producing dark pulses as he does), and creating dark crystals and smashing them to the ground. When a quarter of his health is reduced, Umbra summons a flail mace. He retains his attacks from his first phase, but they are quicker than usual, and he produces more dark stars and dark crystals. He also gains a new attack, sending down dark lightning bolts from above. When another quarter of his health is reduced, Umbra summons another weapon, a scythe. He is even quicker in this form, and now fires laser beams from his hands instead of dark stars and dark crystals. He retains the lightning bolt attack, though. After all of his health is reduced, he floats back down on the ground, defeated. |
Umbra Round 2
|
Umbra is the boss of Exhausted End, and is the fourteenth major boss, and final boss of Kirby Twinkle Terror' Adventure Mode. After his first fight with Kirby and his allies, Umbra transforms into his second form, and floats off. When all Jars of Stardust and all other members of the Shadowstar Legion are defeated, Kirby and others will have to face him again. In this battle, it is similar to Power Orb Nightmare's battle, where it takes place high in the sky, and Kirby must shoot him down by firing stars from his Starship-like vehicle. Umbra will try to ram into the vehicle to damage it, fire dark energy crescent projectiles, float across the top of the screen, firing dark lightning bolts, and fire a huge dark laser. Nothing drastically changes when he reaches half health, except that his attacks deal more damage, his cutter projectiles, dark lightning bolts and dark laser is larger in size, and is faster. After his health is shaved completely, Umbra destroys the Starship vehicle with a dark pulse, launching Kirby and his allies to Popstar's Moon. |
Umbra Round 3
|
Umbra is the boss of Exhausted End, and is the fourteenth major boss, and final boss of Kirby Twinkle Terror' Adventure Mode. After his second fight with Kirby and his allies, he destroys the Starship-like vehicle with a single blow, launching the four to Popstar's moon, where Umbra proceeds to face them for a third time. Umbra uses a combination of the same moves seen in his first and second battle, uses the weapons of the other Shadowstar Legion members, like Blacura's wand and shurikens, which can destroy Ability Stars dropped by Kirby. After depleting all of his health for the first time, Umbra appears to be defeated, though he comes back to life, and powers up once again. He now has four pieces of health now, and he summons Super Ability enemies, which give the Giga Cutter, Sparkling Spark, Monster Flame, and Ultra Sword Super Abilities in that order. After Kirby delivers the final blow, Umbra explodes from too much pressure in his second form, devastating part of the moon, and launching Kirby, Lance Doo, Meta Knight, and King Dedede off it, ending the battle, and finally ending the threat once and for all. |
Sub-games[]
Mid-Boss | Description |
---|---|
Kagero Mansion | |
Kagero |
Kagero is an optional boss introduced in Kirby Twinkle Terror's "Kagero Mansion" sub-game, appearing near the exit door after the player clears out every single other mid-boss in the game. Being the owner of the mansion for years on end, Kagero curses anyone who dares to enter his mansion uninvited, like he did with Kirby. Kagero attacks by summoning various enemies encountered throughout the game, like Sanchangs, Mummbons, etc, while Kagero attacks by shooting blue fire across the room. The blue fire follows Kirby briefly before dissipating. Kagero also fires fiery blue stones that fall onto the ground, and can be picked up once they cool down and thrown at Kagero. After doing this multiple times, Kagero is finally defeated, his curse inflicted on Kirby is permanently removed, and Kirby can exit out the door and finish the sub-game. |
Robobot Rampage | |
Shadow Kirby |
Shadow Kirby is a character introduced in Kirby & the Amazing Mirror, reappearing as the final boss of Kirby Twinkle Terror's "Robobot Rampage" sub-game, appearing at the end of Arcade Mode. Shadow Kirby is fought on the Mirror World stage of the sub-game, and appears from the Dimension Mirror in his own Robobot Armor. Shadow Kirby plays identical to the players, so his movepool, and the usage of items and Copy Abilities is the same. Depending on the difficulty that was set beforehand, Shadow Kirby is either incredibly easy or very difficult to beat. Once defeated, Shadow Kirby's Robobot Armor explodes, before he himself explodes in a great dark cloud explosion. |
Kirby Quest | |
Flowery Woods |
Flowery Woods is a boss that first appeared in Kirby: Triple Deluxe, reappearing in Kirby Twinkle Terror's "Kirby Quest" sub-game as the boss of Chapter 1. Flowery Woods is one of the many bosses based on Whispy Woods, a recurring, classic boss of the Kirby series. Flowery Woods attacks by using his roots to skewer the party, using the flowers on his leaves as a razor blade to deal damage, and also shake enemies off its leaves to aid him in battle. Once defeated, the player beats Chapter 1, and can advance to the next Chapter. |
Mr. Dooter |
Mr. Dooter is a boss that first appeared in Kirby's Return to Dream Land, reappearing in Kirby Twinkle Terror's "Kirby Quest" sub-game as the boss of Chapter 2. Mr. Dooter is a genie, specializing in juggling skulls and bombs, which he uses to attack during his boss battle. He can also juggle Gordos once his health is below 35%. Once defeated, the player beats Chapter 2, and can advance to the next Chapter. |
Jambastion Mages |
The Jambastion Mages are a group of bosses that first appeared in Kirby Star Allies, reappearing in Kirby Twinkle Terror's "Kirby Quest" sub-game as the bosses of Chapter 3. The group consists of three mage characters, Francisca, Flamberge, and Zan Partizanne, who fight together during their boss battle. Francisca uses a snowflake labrys to hack and slash (or use the head of the axe as a giant disk) and a water gun that she shakes before shooting to release a stream of water, Flamberge uses a flamberge, fire attacks, and a fire cannon that exhales a stream of flames, and Zan Partizanne uses a electricity-imbued Partisan. Once defeating all three of them, the player beats Chapter 3, and can advance to the next Chapter. |
Daroach |
Daroach is the leader of the group of mouse-like thieves, The Squeaks, and is the main antagonist of Kirby: Squeak Squad, reappearing in Kirby Twinkle Terror's "Kirby Quest" sub-game as the boss of Chapter 4. Fought inside his own airship, Daroach attacks by dropping bombs on the party, shooting an ice beam at a single party member to freeze them, using his magic scepter, and using the Triple Star to fire off three stars at all party members. Once defeated, the player beats Chapter 4, and can advance to the next Chapter. |
Susie |
Susie, full name Susanna Patrya Haltmann, is the executive assistant and secretary of Haltmann Works Company, being the secondary antagonist of Kirby Planet Robobot, reappearing in Kirby Twinkle Terror's "Kirby Quest" sub-game as the boss of Chapter 5. In her game origin, Susie was in charge of the Mechanizing Occupation Project, a project with the goal of eradicating all life on Planet Popstar and draining the planet's resources, and was fought in Overload Ocean as the boss of the level. Susie fights in the mech seen in her boss battle from the aforementioned Kirby title, dropping explosive screwdrives on the ground, fire homing explosives, and doing a spin attack that scores rapid damage. Susie is also accompanied by three Walker Dees. Once defeated, the player beats Chapter 4, and can advance to the next Chapter. |
Marx |
Marx is a character who first appeared in Kirby Super Star, reappearing in its remake, Kirby's Mass Attack, Kirby Star Allies as a playable character, and Kirby Twinkle Terror's "Kirby Quest" sub-game as the boss of Chapter 6. Marx appears in his jester-form for the first half of the battle, and in his bat-form for the second half. Marx attacks by kicking his ball at party members, and firing arrows or crescent blades. After 50% of his health is reduced, he grows wings and uses stronger magical attacks, based on his movepool during his boss battle in Kirby Super Star / Kirby Super Star Ulta. Once defeated, the player beats Chapter 6, and can advance to the next Chapter. |
Queen Sectonia |
Queen Sectonia is a character who first appeared in Kirby: Triple Deluxe, reappearing in Kirby Twinkle Terror's "Kirby Quest" sub-game as the boss of Chapter 7. Queen Sectonia uses her scepter to send out magic blasts, swords to rapidly stab part members, and create gold ring discs and throw them at party members. Queen Sectonia, just like Susie, is accompanied by three white, green and red Antlers, and can summon more after two turns. Once defeated, the player beats CHapter 7, and can advance to the final Chapter. |
Umbra |
Umbra is an antagonistic character, who first appeared in Kirby Twinkle Terror, reappearing in the gme's "Kirby Quest" sub-game as the boss of Chapter 8, and the final boss of the sub-game as a whole. Umbra attacks using dark stars, switching between a dark sword, a dark scythe and a dark flail mace, attacking with one of the weapons he switches to, dark crystals, and dark lightning bolts. After all of his health is depleted at first, Umbra transforms into his second form, and starts attacking once again, this time firing dark energy crescent projectiles, and ramming into party members, and fire a huge laser to deal heavy damage to all party members. Once defeated, Chapter 8 is beaten, and the sub-game is completed, that is unless the player never uses any items during the first phase of the battle... |
Orbitt |
Orbitt is the true main antagonist of Kirby: Nova Zoo, who reappears in Kirby Twinkle Terror, reappearing in Kirby Twinkle Terror's "Kirby Quest" sub-game as the secret boss of Chapter 8, and the true final boss of the sub-game as a whole. After defeating Umbra's first form without using any items whatsoever, Orbitt suddenly appears, inhales what remains of Umbra, gains a significant power boost, and proceeds to battle the party. Orbitt uses similar attacks from Kirby's Copy Abilities, can use his own stinger to deal damage, and, nearing death, fire a huge laser that heavily damage all party members (and even OHKO them). Once defeated, Orbitt explodes, fading into nothingness and leaving behind his heart. His heart can perform explosive charges, but can be quickly disposed of with a single attack. Once defeated, the player is taken to a unique victory screen for the sub-game. |
Items & Environmental elements[]
There are many items that Kirby and his allies can collect, giving them a benefit like regaining their health, gain temporary invincibility, etc, and there are many environmental elements they can interact with as well.
Item | Description |
---|---|
1UP |
1UPs, also known as Extra Lives, are recurring items in the Kirby series, granting Kirby and his allies an extra life when they collect them, giving the players an extra chance to beat the game. 1UPs can be found and collected in many ways, and when collected, the classic 1UP jingle from most Kirby titles is heard. |
Blocks |
Blocks are the most commonly-encountered environmental element staples of the Kirby series. Blocks can be destroyed in some way or another, and some act as platforms in some situations. |
Candle |
Candles are environmental elements that Kirby can interact with during the sub-game "Kagero Mansion". They are lit candles that the pink puff can interact with, absorbing its flame to dash forward as a fireball, similar to the Fire / Burning Copy Ability. |
Container |
Containers are recurring environmental elements in the Kirby series, containing items inside and can be broken with a single attack. Containers vary from barrels and wooden crates, just to name a few. |
Invincibility Candy |
An Invincibility Candy is a recurring item in the Kirby series, granting Kirby and his allies invincibility when they touch it, which can be shared among players. |
Food |
Food are items that Kirby and his allies can eat that recovers a small portion of their health, which can be shared among other players. |
Ghost Medal |
The Ghost Medal is a medal that has been broken to seven pieces, that Kirby and his allies can collect to reassemble it, that first appeared in Kirby: Squeak Squad. In its game of origin and in this game, reassembling the medal causes Tedhaun to appear, replacing some mid-bosses in certain stages. |
Hot Spring |
A Hot Spring is the main save point in the Deluxe Mode of Kirby Twinkle Terror. Entering one of these will fully recover any lost health and the player can choose to save the game so they can restart from the area they saved in. There are two Hot Springs in every level in the mode. |
Jars of Stardust |
Jars of Stardust are collectible items that the player can collect by completing certain objectives or puzzles. All Jars of Stardust in the game are needed to get the true ending of the game, otherwise, after beating the penultimate boss, the game ends with the bad ending. |
Lantern/Torch |
Lanterns and Torches are items that appear in the "Kagero Mansion" sub-game, which can be used to illuminate dark areas, making it safer to navigate through these kinds of areas. Helmees carry lanterns, while Torc carries a torch. |
Map |
Maps are collectible items that appear in the Kirby series, appearing in Kirby Twinkle Terror's "Kagero Mansion" sub-game, with torn pieces of it appearing inside some rooms of the titular mansion. These show pieces of the mansion's rooms and areas, and showcases some mid-boss and/or boss areas. Collecting all pieces can form the map, showcasing all of the mansion and where each mid-boss and/or boss is. |
Maxim Tomato |
Maxim Tomatoes are recurring recovery items in the Kirby series that recover all health when Kirby and his allies consume it, which can be shared among other players. |
Pep Brew |
Pep Brews are recurring recovery items in the Kirby series that Kirby and his allies can consume which recovers one-third of their lost health, which can be shared among other players. |
Point Stars |
Point Stars are recurring collectible items in the Kirby series that Kirby and his allies can collect to earn 1UPs, and, in this game, buy items from the shop. Yellow Point Stars give one point, Green Point Stars give five points, Red Point Stars give ten points, and Blue Point Stars give a whopping thirty points. |
Treasure Chest |
Treasure Chests are recurring items in the Kirby series, debuting in Kirby Super Star. Red Treasure Chests are smaller variants of Treasure Chests, usually contain collectible items like Point Stars, Food, Pep Brews, Maxim Tomato, Invincibility Candy, and Emblems, while White Treasure Chests are larger variants, and usually contain rare Emblems, 1UPs, or, Jars of Stardust in them. |
Emblems[]
Emblems are items that are introduced in Kirby Twinkle Terror. They function similarly to Stickers from Kirby Planet Robobot, though in this game they can be assigned onto the player's save file profile (though in Robobot Rampage, they can be assigned onto the player's Robobot Armor as well).
Emblem | Type |
---|---|
Kirby |
Normal |
Lance Doo |
Normal |
King Dedede |
Normal |
Meta Knight |
Normal |
Shoppe[]
Placeholder image.
The Shoppe is the main shop of Kirby Twinkle Terror, reappearing from Team Kirby Clash Deluxe. There are a total of seven Shoppes that appear in the game, and all of them are unlocked by beating the third stage of each level. Each shop has upgrades for copy abilities, outfits for some characters, emblems and even Jars of Stardust you can purchase for stars you collect in stages. Magolor makes a reappearance in this game, reprising his role from Team Kirby Clash Deluxe as he runs and owns each shop.
Outfits[]
Also known as Costumes, Alternates or Sprays in the case of the different colors Kirby can have, or Headgears in the case of the outfits for the Copy Abilities, outfits are customizable items can be bought in the shop and worn by the playable characters. Outfits/Headgears for Copy Abilities can also be purchased and used. Outfits seen in Kirby Fighters Deluxe and seen in Team Kirby Clash Deluxe reappear.
Outfit | Cost | Worn by |
---|---|---|
Blue Kirby
|
500 | Kirby |
Red Kirby
|
500 | Kirby |
Green Kirby
|
500 | Kirby |
Yellow Kirby
|
500 | Kirby |
Purple Kirby
|
500 | Kirby |
Orange Kirby
|
500 | Kirby |
White Kirby
|
500 | Kirby |
Brown Kirby
|
500 | Kirby |
Shadow Kirby
|
500 | Kirby |
Meta Kirby
|
1000* | Kirby |
Golden Kirby
|
3000 | Kirby |
Classic Kirby
|
1200 | Kirby |
White Classic Kirby
|
1200 | Kirby |
Shogun Dedede
|
800 | King Dedede |
Crystal Shards Dedede
|
1300 | King Dedede |
NES Meta Knight
|
900 | Meta Knight |
Unmasked Meta Knight
|
1200 | Meta Knight |
Dark Meta Knight
|
1400 | Meta Knight |
Morpho Knight
|
1600 | Meta Knight |
Marx Hat Kirby
|
800 | Beam Kirby |
Poppy Cap Kirby
|
900 | Bomb Kirby |
Yellow Kerchief Kirby
|
600 | Clean Kirby |
Sir Kibble Kirby
|
600 | Cutter Kirby |
Chemitory Kirby
|
1200 | Doctor Kirby |
Dr. Healmore Kirby
|
1200 | Doctor Kirby |
Bowser Kirby
|
1200* | Fire Kirby |
Burning Kirby
|
1200 | Fire Kirby |
Hammer Lord Kirby
|
1200 | Hammer Kirby |
Freeze Kirby
|
800 | Ice Kirby |
Bio Spark Helmet Kirby
|
500 | Ninja Kirby |
Topknot Kirby
|
1000 | Ninja Kirby |
Samurai Warrior Kirby
|
1200 | Ninja Kirby |
Cloak Ninja Kirby
|
1500 | Ninja Kirby |
Lava Kirby
|
800 | Poison Kirby |
Green Sleep Cap Kirby
|
1500 | Sleep Kirby |
Turquoise Sleep Cap Kirby
|
1500 | Sleep Kirby |
Baton Kirby
|
800 | Staff Kirby |
Kyrby Pamyu Pamyu
|
1000 | Staff Kirby |
Classic Stone Kirby
|
500 | Stone Kirby |
Blade Knight Kirby
|
800 | Sword Kirby |
Gigant Helmet Kirby
|
1000 | Sword Kirby |
Sword Hero Kirby
|
1200 | Sword Kirby |
amiibo[]
Kirby Twinkle Terror has amiibo compatibility, and you can scan amiibos at the Shoppe. Magolor can scan these amiibos inside his shop, and by doing this, the player can unlock more outfits, headgear, and sprays for the characters the first time they use it, and using it again will cause the player to gain 1UPs, gain more Point Stars, and gain more Emblems.
Nintendo Accolades[]
As of the 6.0.0 update for the Nintendo Switch, Kirby Twinkle Terror has Nintendo Accolade achievements that players can collect during in-game once they meet a certain accolade's unlock criteria. The table below shows the accolades you can collect in the game.
Name | Icon | Description |
---|---|---|
In the Treetops | Beat Towering Treetops for the first time. | |
Under the Waters | Beat Wishy Waters for the first time. | |
On Thin Ice | Beat Icy Isle for the first time. | |
High in the Clouds | Beat Nimbus Noon for the first time. | |
Climbing the Mountains | Beat Kragnite Kanyon for the first time. | |
Hot Takes on Lava | Beat Lava Land for the first time. | |
Hiding in the Shadows | Reach Exhausted End for the first time. | |
It's Not A Secret | Find an hidden area in the level. | |
Stardust Cookie Jar | Collect your first Jar of Stardust. | |
Scaven-jar Hunter | Collect ten Jars of Stardust. | |
Jar-lock Homes | Collect all Jars of Stardust in the game. | |
Sini-Shadow-Star | Defeat all Shadowstar Legion members. | |
The End...? | Get the bad ending. | |
The End of the Shadowstar | Get the good ending. | |
His Name's Lance | Unlock Lance Doo as a playable character. | |
The King | Unlock King Dedede as a playable character. | |
Galaxian Wielder | Unlock Meta Knight as a playable character. | |
Battle Royale | Battle Bandana Dee inside Bris's space ship. | |
Pain-t | Visit Adeleine inside Bris's space ship. | |
Patronage | Buy an item from Magolor's Shoppe. | |
Shoppe Droppe | Buy five items from Magolor's Shoppe. | |
Supermarket | Buy ten items from Magolor's Shoppe. | |
Best Buy | Buy fifteen items from Magolor's Shoppe. | |
Sold Out | Buy all items from Magolor's Shoppe in every level. | |
Untouchable Puff | Finish a stage without taking damage. | |
Star Allies | Finish a stage with another player. | |
Return to Dreamland | Finish a stage with three other players. | |
Kirby's Dream Land | Finish a stage without using any Copy Abilities. | |
The Switcheroo | Change your character for the first time. | |
Robobot Ravager | Defeat five other players in Robobot Rampage. | |
Bucket of Bolts | Defeat ten other players in Robobot Rampage. | |
Oil Leak | Defeat twenty other players in Robobot Rampage. | |
Domination Successful | Defeat fifty other players in Robobot Rampage. | |
Critical Error | Lose a round in Robobot Rampage. | |
Blue Screen | Lose five rounds in Robobot Rampage. | |
I Am Error | Lose ten rounds in Robobot Rampage. | |
Robo-Champion | Finish Robobot Rampage's Arcade Mode. | |
Lance the Mage | Recruit Lance Doo in Kirby Quest for the first time. | |
The King's Hammer | Recruit King Dedede in Kirby Quest for the first time. | |
Galaxia Wielder | Recruit Meta Knight in Kirby Quest for the first time. | |
Former Shadowstar | Recruit Bris in Kirby Quest for the first time. | |
Roguelike Outlaw | Recruit Tic in Kirby Quest for the first time. | |
The Amazing Alchemist | Recruit Healmore in Kirby Quest for the first time. | |
Re-VOLT-ting | Recruit Zapplug in Kirby Quest for the first time. | |
Wood Whacker | Finish Chapter 1 in Kirby Quest for the first time. | |
Exhausted Explosion | Finish Chapter 2 in Kirby Quest for the first time. | |
Your Hyness | Finish Chapter 3 in Kirby Quest for the first time. | |
Squeak Squad | Finish Chapter 4 in Kirby Quest for the first time. | |
Haltmann Secretary | Finish Chapter 5 in Kirby Quest for the first time. | |
Nova's Wish | Finish Chapter 6 in Kirby Quest for the first time. | |
Kirby and the Dreamstalk | Finish Chapter 7 in Kirby Quest for the first time. | |
Your Quest is Done | Finish Kirby Quest for the first time. | |
Out of Orbitt | Defeat Orbitt in Kirby Quest. | |
Gourmet Grounds | Finish all stages in Gourmet Race for the first time. | |
Gourmet's Ghost | Beat someone's time record in Gourmet Race. | |
Manor Escapee | Finish Kagero's Mansion for the first time. | |
Mansion Raider | Find all collectibles in Kagero Mansion. | |
The Arena's Champion | Finish The Arena for the first time. | |
Untouchable Champion | Finish The Arena without taking any damage. | |
TRUE Champion | Finish The True Arena for the first time. |
Gallery[]
Trivia[]
- Lance Doo plays similarly to Bandana Dee in Kirby's Return to Dreamland in Kirby Twinkle Terror, leaving some to believe he is a replacement for the latter.
- Coincidentally, Bandana Dee was originally to be a playable character in Kirby Twinkle Terror before the developers decided to replace him with an all new character.
- King Dedede and Meta Knight's updated movepool reference their appearance in the Super Smash Bros. series.
- This is the fourth time Bandana Dee has a blue scarf on his spear rather than a red one. He also had this in Super Smash Bros. Calamity, Boss Battles, and Edge's Super Smash Bros..
- The eyes of the yellow cap on the Cutter ability change expressions to match Kirby's current expression.
- Originally, Lance was going to be a copy ability, which was a part of Lance Doo's move list, but it was decided against because it would be a clone of the already-existing Spear ability, though its ability star was used for Lance Doo.
- The unused Cutter and Spark Super Abilities are brought back in this game.
- Sleep's active mode, or nicknamed Sleepwalking, is a nod reference to Sleep in Kirby Battle Royale, which is a playable Copy Ability, and its moveset involves Kirby using a pillow and a sleep bubble.
- Unsurprisingly, the first letter in every level in the main game spell out T-W-I-N-K-L-E.
- Towering Treetops shares the same name of one of the boards in Mario Party 6.
- Exhausted End shares the same name of the final world in Super Bunea World.
- The Jolly Guy enemy in the "Kagero Mansion" sub-game shares some similarities with Kirby, sharing the same face, color scheme, abilities, and his name comes from what the tutorial introduction refers him to in Kirby Super Star Ultra. Its appearance is similar to that of Kirby's appearance when he acquires the Ghost Copy Ability in Kirby Squeak Squad and in this game.
- Umbra's second and third phase boss battle is similar to Nightmare's battle in Kirby's Adventure / Kirby: Nightmare in Dreamland.
- As Lance Doo made a surprise appearance as a boss in Kirby: Nova Zoo, Orbitt makes a surprise appearance as a secret boss in the sub-game "Kirby Quest" in a later update.
- Some names for the game's Nintendo Accolades either reference other games in the series, or are a pun on something:
- The "Scaven-jar Hunter" accolade is a pun on the word "jar" and the game "scavenger hunt".
- The "Jar-lock Holmes" accolade is a pun on the word "jar" and the fictional character "Sherlock Holmes".
- The "Sini-Shadow-Star" accolade is a pun on the word "shadow" and the arcade game "Sinistar".
- The "Star Allies" accolade references the Nintendo Switch Kirby title, Kirby Star Allies.
- The "Return to Dreamland" accolade references the Nintendo Wii Kirby title, Kirby's Return to Dreamland, and the accolade's description references the fact the game has multiplayer with up to four players.
- The "Kirby's Dream Land" accolade references the original Kirby's Dream Land, and the accolade's description references the fact the game has no Copy Abilities introduced throughout.
- The "I Am Error" accolade references the infamous quote by the character Error in The Legend of Zelda: The Adventure of Link.
- The "Your Hyness" accolade references Hyness, the main antagonist of Kirby Star Allies.
- The "Squeak Squad" accolade references the Nintendo DS Kirby title, Kirby: Squeak Squad, and may also reference the mouse-like thieves gang, "The Squeaks" (who are also called "Squeak Squad").
- The "Haltmann Secretary" accolade references the fact that Susie, the boss of Kirby Quest's fifth Chapter, is Haltmann Works Company's secretary.
- The "Out of Orbitt" accolade references Orbitt, the secret final boss of "Kirby Quest" and final boss of Kirby: Nova Zoo.
- Some renders/ability star icons are provided by Shadow Inferno (t∣b∣c), Ziegs (t∣b∣c), ϞPlazzapϟ (t∣b∣c), and Fruib.
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