Fantendo - Game Ideas & More
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Alien Green Amaterasu Arthur Batsu Billy Bob Black Tiger Cammy Captain Commando Chun-Li Dante Felicia Frank West Grandmaster Meio Haggar Hsien-Ko Jill Valentine Linn Kurosawa Lute M Mega Man Michelle Heart Momotaru Morrigan Aensland Nemesis-T Type Nilin Phoenix Wright Poison Princess Prin-Prin Pyron Roll Ryu Saki Omokane Sakura Shadow Lady Shin Simon Blackquill Sissel SonSon Spencer Strider Hiryu Tron Bonne Trucy Wright Viewtiful Joe Wesker


Alien Green
Battle Circuit Alien Green
Alien Green is a bounty hunter who goes after some of the most wanted criminals in Neo Koba. After apprehending criminal "9696X" (an evil genius named Dr. Saturn), Alien Green is one of the five bounty hunters tasked with apprehending Johnny, the supposed leader of the Delete Gang who has in his possession a malevolent computer program known as the Shiva System. Although they are referred to as "Alien Green" (or simply "Green"), little is actually known about this bounty hunter. Many believe them to be of extraterrestrial origin, though their origin, name, and gender can not be confirmed.

Alien Green's body is akin to a large venus flytrap. Their body is comprised of large vines, with Green's arms in particular being incredible durable able to stretch fairly great distances. Because of their great reach, Alien Green's fighting style focuses around grappling and fighting at close range. Green also possesses a variety of other strange abilities, such as being able to create whirlwinds by slicing the air and can also release poisonous gases from the petals around their head. Perhaps Alien Green's greatest abilities are that they can spew mud that attracts insects to it and that Green possesses the ability to heal their allies greatly.
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Battle Circuit
Infinity Attacks
L1 Big Slam: Alien Green reaches across the entire stage, hoping to grab their foe with their extending vines. If Green does manage to grab their foe, Green will then proceed to swing them around wildly, smashing them on the ground multiple times all around them, before throwing them into the air.
L2 Ultimate Twister: Alien Green reaches forwards, ensnaring their enemy with their vine-like arms. Green then crushes their opponent, before the bounty hunter throws their target into the ground, causing them to bounce upwards. As Green's foe bounces up high enough, Green then performs another punch to knock them across the stage.
L3 Root Desperation: Alien Green extends their root-like legs into the ground, and several roots then raise up from the ground around them. Alien Green then slams the ground around them with their roots, while also rolling around on the ground wildly. After keeping this up for a moment, Alien Green then stands up and the roots smash the ground all around them once more, but this time all simultaneously.
Assist Actions
α Poison Gas: Alien Green releases a cloud of poisonous gas into the area in front of them. The gas does not actually deal any damage to Green's foe, instead simply just paralyzing them for a moment to halt their approach.
β Green Cyclone: Alien Green slices their vine-like arm in front of them, creating a small cyclone that travels across a decent amount of the stage slowly.
γ Honey Bee Attack: Alien Green spews out a burst of brown goop, covering their foe if they are close enough to them. If the goop covers Green's enemy, a number of bees will be attracted to them and repeatedly sting them over a short period of time. Though Green's enemy can still move about and attack while covered in this goop, the bees may occasionally cause them to flinch for the duration of time it covers them.
Alternate Costumes
Amaterasu
Amaterasu-ultimate-mvc3-full-victory
Amaterasu is one of the thirteen Celestial Brush gods. The Sun God of Nippon, and is said to be the origin of the world's good. In her past life, Amaterasu ruled over both the mortals and the Celestials as a powerful deity named Shiranui, who worked to protect Kamiki Village from the eight-headed serpent beast Orochi. One hundred years after the death of Shiranui, she is revived as Amaterasu after the sword that had sealed Orochi away was removed from its pedestal, allowing the monster to run rampant across the land once more. Though her power was weaker than that of her original self, Amaterasu sets off to restore the seven Guardian Saplings planted across Nippon and regain her lost abilities.

Amaterasu's primary ability, and that granted to her as a Celestial Brush god, is the power to call upon the sun in order to erase darkness. In order to use this power, Amaterasu must draw a circle in the sky with ink; this ink is also used as a weapon in combat. She can also equip different types of Rosary necklaces that grant her different abilities and grant her greater reach than her Celestial Brush or basic physical attacks do. In addition to Rosaries, Amaterasu possesses two other main types of Divine Instruments: Reflectors and Glaives. Reflectors can act as shields though can also be used by Amaterasu as a physical weapon as well; the original Solar Flare reflector is Amaterasu's signature weapon. Glaives are instead entirely offensive-based, being a large spiked sword that deals great damage. She can switch between all three types of Divine Instruments at will.
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Ōkami
Infinity Attacks
L1 Cherry Bomb: Amaterasu summons a large Cherry Bomb using that Celestial Brush technique. As the Cherry Bomb falls from the sky, Amaterasu jumps into the air and kicks it down towards her enemy. The bomb will detonate in a great explosion as it collides with the ground or Amaterasu's target.
L2 Galestorm: Amaterasu performs the Celestial Brush technique of the same name, creating a wide tornado of sharp winds that cut foes multiple times as they enter it. Airborne foes hit by the move are knocked down towards the ground.
L3 Divine Inferno: Amaterasu uses the Thunder Edge glaive to launch her target into the air. She follows up this technique by using the Celestial Brush technique Inferno, releasing a powerful blast of flames that cover everything above the ground.
Assist Actions
α Solar Flare: A counterattack, Amaterasu will follow-up her enemy's attack by performing a flaming dive attack that deals damage on contact with her target while also reflects projectile attacks and shields her ally from beams.
β Cold Star: Amaterasu jumps into the air and launches Tundra Beads down towards the ground at roughly a 45° angle, damaging her target with a large flash of ice.
γ Thunder Edge: With the glaive of the same name, Amaterasu performs a slow, but powerful, spinning attack that damages her target on contact with electricity.
Alternate Costumes
Arthur
UGnGKnightArmor
Arthur is a courageous knight who serves the royal family of the Kingdom of Hus. Arthur is the most-trusted knight in the kingdom, and is in a romantic relationship with Princess Prin-Prin. After the princess is kidnapped and brought to the Demon Realm, Arthur is the only one brave enough to go after the hoards of evil beings in order to rescue her. Even after rescuing Princess Prin-Prin from Astaroth, he can't live peacefully with her for long as demons continually manage to capture her and Arthur is always ready to fight to save and protect her. Despite his elderly appearance, Arthur is actually only twenty-eight years old.

Arthur is a master combatant who is highly skilled in using several different pieces of equipment in battle. His most notable equipment are the magic armour he often wears (which can protect its wearer from even the most fatal of attacks, though will break apart upon doing so) and the long lance he uses for both melee and projectile techniques. In addition to these two weapons, Arthur is also known to have used: Torches and fire bottles as projectiles that burst into flame on contact, daggers that can be thrown up to three times in rapid succession, axes that fly in a circular path, a short-ranged sword designed exclusively for melee combat, the boomerang-like Tri-Blade that is said to be able to slice through any material, a crossbow that can fire a great number of arrows with ease, and several different types of shields that offer additional protection from harm. Perhaps his most notable ability is that he can double jump, allowing him to fight in the air as great as those who possess the ability to fly may be able to.
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Ghosts 'n Goblins
Infinity Attacks
L1 Electric Whip: Arthur pulls out a whip sparking with purple electricity. Holding it up in his hand for a moment, Arthur then whips it forwards at a high speed, releasing an electrical pulse that cuts through the air. If the whip itself touches Arthur's foe, it will coil around them and Arthur will follow up this attack by using the electric whip to throw his enemy in the air, damaging them with electricity as the whip coils around them.
L2 Golden Armour: Arthur summons his Golden Armour, temporarily replacing his normal silver set. While wearing this golden set of armour Arthur gains several new moves and variations on other attacks, in addition to gaining a general increase in damage output and movement speed.
L3 Psycho Cannon: Arthur's armour turns gold for a moment as he is blessed by an angel. After gaining his Golden Armour, Arthur charges with energy before throwing forwards a large blue blast of energy. Though this projectile travels slowly, it does home in on Arthur's foe. If this projectile connects, the blast will explode into a powerful supernova to deal massive damage to his foe, before Arthur charges in and throws his lance at his foe to end the attack.
Assist Actions
α Dagger: Arthur throws a dagger, which travels at a high speed across the entire length of the screen. Though the dagger does little damage to its foe, it does make them flinch and break-up their combos.
β Fire Bottle: Arthur pulls out a fire bottle and chucks it forwards. The bottle will shatter upon contact with an enemy or the ground, releasing a small group of blue flames that slowly moves forwards for a short while.
γ Heavenly Slash: While wielding his sword, Arthur jumps into the air while slashing. Though close-ranged, Arthur's jump rises him high enough to block incoming airborne foes.
Alternate Costumes
Batsu
Batsu Ichimonji - Tatsunoko vs Capcom
Batsu Ichimonji is a student of Taiyo High School, to which he recently transferred. Batsu transfers into Taiyo while searching for his missing parents, and quickly befriends his classmates Hinata Wakaba and Kyosuke Kagami. Batsu, Hinata, and Kyosuke all decide to investigate the attacks on a number of schools within their neighbourhood, with Batsu hoping that this will lead him to clues about his parents' whereabouts. He eventually does come to reunite with his father, who was leading the attacks after being brainwashed, and his mother, who had been held hostage. However after doing so, he is then accused of being the one behind a second wave of attacks and must work with his friends to clear his name.

In battle, Batsu relies on his ninjutsu training having been trained in the Imawano style of the martial art developed by his father. Though he is trained and skilled in the Imawano style of ninjutsu, his fighting style has evolved to use a derivative of the official style that, like him, is more brutish and impulsive. Having been in a number of street fights, he is fairly strong for a person of his age, something that can throw off his foes.
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Rival Schools: United by Fate
Infinity Attacks
L1 Super Guts Bullet: Batsu channels energy throughout his body before punching with both fists as he leans forwards. This releases a wide beam of energy that travels across the screen quickly, cutting through his enemy if they are hit by it to damage multiple times.
L2 Burning Batsu: In a dramatic fashion, Batsu throws off his coat as a fiery aura engulfs him. Transforming into Burning Batsu, he is granted greater offensive and defensive power for a short period of time. Many of his attacks have added fire effects applied to them, with Batsu's special moves being modified accordingly - for instance, Guts Upper becomes Burning Elbow. This is a temporary transformation, with his coat eventually falling back onto his shoulders from above.
L3 Final Symphony: Calling upon his friends Kyosuke Kagami and Hinata Wakaba, the three then begin a tag-team attack. All three characters rush their target and brutally begin beating them at a rapid pace. After the three damage them enough, the three then come together as a fiery aura engulfs them, and they perform a simultaneous punch that causes their target to explode in a massive detonation.
Assist Actions
α Crescent Moon Kick: Batsu performs a crescent kick, raising his leg in kicking upwards in a circular motion. This knocks his foe down, though has little range.
β Guts Upper: Batsu charges forwards a short distance before performing an uppercut. This damages his foe significantly and launches them up into the sky at a high speed.
γ Shooting Star Kick: Batsu jumps in the air and performs a fast diving kick. He travels downwards at a steep angle, and thus does not cover a lot of ground, though will cause his foe to crumble onto the ground should they be hit by the attack. He will pierce through airborne foes, but will perform a backflip off a grounded one; regardless the move acts identically in terms of how the attack damages and affects his enemy.
Alternate Costumes
Billy Bob
Billy Bob Gunsmoke
Billy Bob is a gunslinger and one of the courageous men of the Wild West. Billy Bob works as a bounty hunter, working to bring in the most wanted criminals of the land, be it dead or alive. Billy Bob primarily works out of a small village named Hicksville, though will also go after bounties in nearby areas such as Comanche Village and Death Mountain. His main goal is to take down the west's deadliest family of bandits: the Wingate Family.

Though not exactly well-trained in hand-to-hand combat techniques, Billy Bob wields two revolvers and can fire both simultaneously with pinpoint accuracy. Billy Bob is highly skilled in wielding multiple other types of firearms - most prominently are rifles, which offer greater range than his normal pistols - and often relies on his horse as transportation.
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Gun.Smoke
Infinity Attacks
L1 Yashichi Draw: Billy Bob fires both of his pistols very quickly; these bullets deal significant damage the closer Billy is to his foe, as they do not travel the entire length of the screen. After firing enough, he pulls out rifle and fires a Yashichi across the stage, which explodes in an X-shaped formation after reaching either Billy Bob's target or the opposite end of the screen.
L2 Striker: Billy Bob calls upon his horse, and quickly hops onto its back. The horse carries Billy Bob across the length of the screen, damaging on contact. As the two cross the screen, Billy Bob fires his pistols into the air rapidly, making this attack difficult to dodge.
L3 POW!: The word "POW!" appears in the air in front of Billy Bob, and he fires his pistol at it. As the bullet hits the "POW", the screen shakes, dealing damage to his enemy. Billy Bob then fires his pistol at the "POW" multiple more times, each time shaking the screen harder and harder, before the "POW" explodes after taking enough shots.
Assist Actions
α High Noon: Billy Bob fires both of his pistols rapidly, each two times. The bullets do not travel across the entire length of the screen, but knock his foes back towards the wall if hit at close range.
β Dynamite Blast: Billy Bob pulls out a stick of dynamite before lobbing it high in the air in front of him. The stick explodes on contact with his enemy or once it lands on the ground.
γ Crackshot: Billy Bob pulls out a rifle and, crouching down, fires it. Unlike his pistol's shots, the rifle's bullet travels the entire length of the screen, though as he crouches the shot can easily be jumped over.
Alternate Costumes
Black Tiger
Black Tiger protagonist
Black Tiger is a barbarian hero. In ancient times, Black Tiger's home was destroyed by a group of demonic dragons that descended from the skies. Though he grew up in a ruined land, Black Tiger vowed to slay the dragons that destroyed his home and bring peace to the kingdom once more.

Black Tiger wields a morning star in battle. The morning star he wields appears to have been enchanted, as it is capable of releasing spikes upon being swung. As this weapon is designed for long-ranged combat (a trait only supported by its ability to shoot projectiles), Black Tiger does not specialize in close-quarters combat though is not totally useless up-close either. Being a fairly muscular man, Black Tiger's crude and untrained fighting style is effective enough to take down many foes, and his shield can also be used as a sort of battering weapon on its own.
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Black Tiger
Infinity Attacks
L1 Mobi-chan: Black Tiger summons a chibi version of Mobilesuit α from Side Arms: Hyper Dyne, Mobi-chan, who then orbits around him. Mobi-chan will continually fire small energy blasts at Black Tiger's enemy, while the barbarian hero himself simply performs a spin attack where he whips his weapon around himself at a high speed while dashing forwards a fair distance.
L2 Bronze Armour: Black Tiger dons a bronze suit of armour for a short period of time. This does not increase his damage output greatly nor his attack speed, but he will be completely invulnerable to all damage while wearing it. The armour will shatter after a short period of time has passed.
L3 Black Dragon: Black Tiger looks into the background as the Black Dragon swoops in and perches behind the fighters. The barbarian hero swings his weapon at his foe, who swiftly dodges and counters by breathing a stream of fire at the stage. Though Black Tiger dodges it by hiding behind his shield, the Black Dragon's flames will damage his foe slightly no matter where they are on the screen. Black Dragon will then proceed to whip his tail at Black Tiger's foe, and breathe a volley of small, but strong, fireballs at them at them. Black Tiger will then hit Black Dragon with his weapon, causing the dragon to fly away.
Assist Actions
α Tiger Block: Black Tiger swings his shield as he steps forwards, damaging his foe at close range while also blocking his ally from damage.
β Crushing Dragons: Black Tiger swings his morning star across the length of the stage. The weapon's head deals more damage than the rest of the weapon, but its large size makes it so it can only be dodged by jumping over it.
γ Tiger Spike: Black Tiger jumps a short distance into the air and swings his weapon vertically. The weapon deals damage on contact, but also releases three spikes as it is swung; one spike travels upwards at an angle, one downwards at the opposite angle, and one straight forwards.
Alternate Costumes
Cammy
Cammy-street-fighter-5-png-4
Cammy White is currently a kind-hearted MI6 agent working for the British government. Cammy was created to be a clone of M. Bison, and a spare body for him to use after his body's Psycho Power ruined it. She was originally one of the thirteen Dolls, soulless assassins who worked for Shadaloo under M. Bison, though she was granted self-awareness by Dhalsim after failing to assassinate him, allowing her to eventually turn against her "father" figure. After her first battle against M. Bison, Cammy was greatly wounded and had her memories erased, though she would go on to enter the following World Warrior tournament after feeling a strange connection to one of its participants.

Having been trained in martial arts and assassination techniques by Shadaloo, Cammy is an extremely powerful close-ranged fighter. Cammy's fighting style revolves primarily around her using her speed and acrobatics to avoid the attacks of her enemies, only to counter with quick physical attacks. Though she lacks projectiles, or any way to reliably dodge them, Cammy can completely negate the need to dodge them with her powerful kicks and deadly grab techniques.
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Super Street Fighter II: The New Challengers
Infinity Attacks
L1 Reverse Shaft Breaker: Cammy performs a vertical Spiral Arrow, travelling straight upwards like a spinning drill, before spiking them into the ground.
L2 Spin Drive Smasher: Cammy combines two of her special moves into a single technique. First she performs Spiral Arrow, spinning horizontally across the stage like a drill, before transitioning into Cannon Spike and kicking them upwards at a steep angle.
L3 Cross Stinger Assault: Cammy jumps up before performing a drill kick down into the ground, followed by a low sweep. Should she hit a foe, she will launch them up into the air and continue rebounding around the screen, kicking through them multiple times, before drilling them back into the ground.
Assist Actions
α Cannon Spike: Cammy performs a kick as the travels upwards at a steep angle, performing a drill-like kick before flipping away. This can disable aerial attacks with ease.
β Razor Edge Slicer: Cammy performs a quick, sliding kick to trip nearby foes and damage them.
γ Spiral Arrow: Laying horizontal in the air with her feet-first, Cammy flies forwards a short distance while spinning in a corkscrew motion.
Alternate Costumes
Captain Commando
NxC Captain Commando
Captain Commando is the leader of the Commando Team. Captain Commando's goal is to rid the entire galaxy of crime, and begins this dream by working to clean the gangs out of Metro City alongside his allies Mack the Knife, Ginzu the Ninja, and Baby Head. In order to rid Metro City of its criminals, Captain Commando swears to take down the evil Scumocide and his army of superpowered villains.

Captain Commando wears a number of different pieces of equipment designed to augment his natural abilities. His Captain Gauntlet, worn on his left hand, increases his physical strength 48 times its natural abilities, and the Captain Boots he dons allow him to fall great distances without even a minor injury. These and his Captain Protector suit grant him several elemental-based abilities, such as being able to fire bolts of fire and electricity from his gloves and releasing torrents of flames as he kicks or runs at high speeds. Captain Commando's Captain Gauntlet also allows him great strength to grapple with any foe at close range without difficulty.
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Captain Commando
Infinity Attacks
L1 Captain Spire: Captain Commando charges his Captain Gauntlet past its limits, before punching the ground to perform a more-powerful version of his Captain Corridor special move. Unlike Captain Corridor, Captain Spire causes its target to fly upwards at a high speed, charged with electricity that causes them to take a slight increase in damage from attacks for a short period of time afterwards.
L2 Captain Sword: Captain Commando holds his Captain Gauntlet in the air and calls upon hi allies. Together, the four Commandos charge it with fire and electricity, creating a blade that extends out of it. Captain Commando then swings the sword down into the ground, cutting through the screen.
L3 Commando Storm: Captain Commando calls upon the power of his allies Ginzu the Ninja, Mack the Knife, and Baby Head. Captain Commando performs a powerful uppercut to launch his foe up into the air. His Commando Team then come in and perform a number of swipes on their target very quickly. The attack ends with the four Commandos all flying in from the corners of the screen, crashing into their target in an explosion. This explosion launches their target into the ground at a high speed.
Assist Actions
α Captain Fire: Captain Commando punches forwards and releases a small fireball that travels the length of the screen. Both the punch and the fireball deal damage.
β Captain Corridor: By punching the ground, Captain Commando creates a tall pillar of electricity that deals minor damage but knocks his enemy back a short distance. The pillar can hit airborne foes.
γ Captain Kick: Captain Commando rushes forwards as he performs a flaming kick attack.
Alternate Costumes
Chun-Li
SFxT Chun-Li
Chun-Li is an expert martial artist skilled in a number of fighting styles from around the globe. A woman with a strong sense of justice, Chun-Li works as an Interpol officer to seek out M. Bison, hoping to exact revenge on the Shadaloo leader for murdering her father. Her dedication to doing what's right, and immense hatred of Shadaloo, allows her to get along well with other officers and people who similarly wish to do what is just; her desire to take down Shadaloo is pursued with such dedication that she continues to work towards this goal even after the organization manages to corrupt the higher-ups of the International Criminal Police Organization she works for. Chun-Li is also extremely kind to children, and teaches her skills in martial arts to any who are interested in learning.

Chun-Li is well-trained is several different styles of fighting styles from all over the world. She primarily began learning Chinese martial arts such as T'ai chi ch'üan and Wushu Sanshou, before expanding her horizons as she became an Interpol officer. In addition to the aforementioned styles, Chun-Li has also incorporated techniques from Tae Kwon Do, Capoeira, jūdō, and karate into her arsenal. Overall, her fighting style is rather kick and she is very reliant on using her legs to dish out damage; this is most prominently displayed in her signature move Hyakuretsukyaku, which consists of a flurry of quick upwards kicks from a standing position.
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Street Fighter II
Infinity Attacks
L1 Senretsukyaku: A much stronger version of Hyakuretsukyaku, Chun-Li performs a flurry of powerful kicks as she rushes along the ground at a fairly-quick speed. After she travels a fair distance, Chun-Li will perform a very quick spin, kicking as she does so.
L2 Kikosho Goku: Charging up ki in her hands, Chun-Li releases it as she thrusts her hands forwards. The ki from her palms then explode out around her, creating a large circular energy blast a short distance in front of her. This deals damage multiple times as long as the foe is trapped within the radius of the ki circle, and the final hit will knock her target backwards a short bit.
L3 Hokutoshichisei no Bakuhatsu: Chun-Li dashes forwards at a very high speed, performing a kick upon coming in contact with an opponent. After this initial impact, Chun-Li performs six powerful kicks, each one launching her opponent higher into the air. A seventh kick is then performed, with Chun-Li rushing through her foe at an incredible speed, as seven stars and the characters "北斗七星" appear around her. These seven stars then explode in an electric blast that envelops both Chun-Li and her target before launching the two back to the ground.
Assist Actions
α Kikoken: Chun-Li puts her hands together before throwing a crescent-shaped blast of ki forwards a short distance. As it moves along the screen at eye level, most fighters can duck underneath it or jump over it.
β Tenshokyaku: Chun-Li performs three powerful kicks as she rises up into the air at a diagonal angle. She primarily targets airborne foes with this attack, though the first kick she performs can launch her target upwards and into her follow-ups.
γ Hyakuretsukyaku: From a standing position, Chun-Li performs a series of kicks at high speed for a short period of time. Each kick deals damage on contact with her target.
Alternate Costumes
Dante
DanteRadioactive
Dante is a famous mercenary and private investigator. Dante has dedicated himself to hunting down demons and the supernatural, despite his father being the legendary demon warrior Sparda, working to avenge his mother and get revenge on those that corrupted his twin brother Vergil. Extremely cocky and always taunting his opponents, Dante presents himself as a carefree individual who cares deeply for his family while also internally struggling to accept his demonic heritage. Dante runs a mercenary office named Devil May Cry, and it is here where he was pulled deeper into a battle against demons: a mysterious woman named Trish once attacked Dante as a test, hoping to ally with him in order to prevent The Prince of Darkness, Mundus, from resurrecting.

Due to his demonic heritage, Dante possesses superhuman abilities, with his basic speed, strength, and agility surpassing those of normal humans in addition to him also holding some sort of telekinetic powers. Additionally, by tapping into his inner power, Dante can transform himself into a full demon through his Devil Trigger ability, enhancing his abilities by a significant amount and granting him even more demonic powers such as being able to summon swords for him to fight with. Dante is a walking armoury, and carries a large number of different Devil Arms - loosely sentient weapons that are the physical manifestation of a demon's soul or power. Dante's signature weapons are the sword Rebellion and the twin pistols Ebony and Ivory, and these are the weapons he is most skilled in wielding; by absorbing the power of the Rebellion sword, Dante can further power up his Devil Trigger ability, changing it into the Sin Devil Trigger, granting him more power than ever before. Incredibly skilled in adapting to whatever weapon he may wield, Dante also carries a large variety of other Devil Arms into battle as well: the three-headed ice nunchaku Cerberus, the Firestorm blades Agni and Rudra that command fire and wind, the guitar-like lightning rod Nevan, a set of light-infused greaves and gauntlets known as Beowulf, and the demonic crossbow/gun Artemis. Dante is incredibly skilled with each of these different weapons, and can switch between them on a whim.
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Devil May Cry
Infinity Attacks
L1 Million Dollars: Posing stylishly with his pistols, Dante rapidly fires across the screen for a short period of time. After firing enough, Dante then fires a powerful burst from both Ebony and Ivory simultaneously, knocking his foe back a bit.
L2 Devil Trigger: Dante transforms into his Devil Trigger form for a limited period of time. During this time, Dante has a completely different moveset that makes use of his new abilities and are generally faster and more powerful than his normal attacks and he doesn't flinch from most basic attacks. To make up for this, Dante does take slightly more damage from his opponent's attacks.
L3 Doomsday: Dante transforms into his Sin Devil Trigger form. After doing so, he releases a powerful explosion of demonic energy around himself in a wide area.
Assist Actions
α Jam Session: Dante slides forwards while wielding Nevan. He strums the guitar-like Devil Arm as he slides, creating an electrical whirlwind around himself.
β Million Carats: Carrying Cerberus, Dante slams the weapon into the ground to release an icy prison around him. The crystals explode after appearing, pushing his target back a fair distance.
γ Multi-lock: Dante equips Artemis and fires a burst of fire from it. Though this blast travels slowly, it does home in on his target.
Alternate Costumes
Felicia
Darkstalkers Felicia
Felicia is an orphaned Catwoman who grew up in the care of a Catholic nun named Sister Rose. After Rose passed away, Felicia left the Sister's hometown to travel the world in hopes of making people happy, despite knowing about the prejudice against Darkstalkers like herself. After meeting seven other Catwomen like her - Alto, Grace, Lucy, Mimi, Nana, Nonno, and Piko - she was successfully able to create a musical troupe which she led as the group's main star. Not believing this to be the only way she could spread joy to others and help dispel the general public's dislike of Darkstalkers, Felicia later went on to carry on Sister Rose's legacy by starting an orphanage of her own: Felicity House.

Being a Catwoman, Felicia possess agility far superior to that of a normal human. As a result of this speed she possesses, Felicia is a close-combat fighter who primarily uses her claws to slash at her foes with wild strikes. In addition to her speed, Felicia is also notably stronger than an average human (though not as strong as most other Darkstalkers), and as such her normal punches and kicks can also be severely devastating to her enemies, as can her tail, which she is also known to use in both defensive and offensive manners. Though not particularly useful in combat, Felicia can also morph into a housecat, which allows her to sneak about with ease.
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Darkstalkers: The Night Warriors
Infinity Attacks
L1 Dancing Flash: Felicia rolls towards her opponent. When she makes contact with her target, Felicia then pounces onto them and begins clawing at them with incredible speed. After doing so after a short time, Felicia then performs an upwards slash to launch her enemy into the air.
L2 Sand Surf: Crouching low to the ground, Felicia channels ki into her leg. She then performs a swipe attack, sending out a giant wave of sand that covers the bottom of the screen, e eventually transforming into a wave of pure energy as it travels.
L3 Kitty's Helper: Felicia calls for help from her friends. After her seven friends travel onto the stage, the Catwomen (minus Nonna) all surround her enemy and begin performing powerful swipe attacks. In a manner similar to Felicia's Dancing Flash attack, Felicia will follow this up by knocking her target into the air, at which point Nonna, inside of a large orange ball, which crash into her foe, crashing into the ground. As Nonna reveals herself for a moment, the rest of the Catwomen then proceed to put her back inside the ball and roll her off the stage, continuing to damage her foe on contact as she travels off-screen.
Assist Actions
α Rolling Buckler: Felicia rolls towards her target, dealing damage on contact. After travelling a fair enough distance Felicia will perform a slash with her claws as she leaps up into the air.
β Cat Spike: Felicia leaps forwards, performing a powerful overhead slash with both of her claws as she travels through the air.
γ Delta Kick: Felicia performs an upwards kick, throwing herself into the air as she does so. At the peak of her jump, Felicia transitions into a downwards kick, flying across the screen.
Alternate Costumes
Frank West
Frank West - Tatsunoko vs Capcom
Francis Algernon West is a freelance photojounralist who is well-respected within his field, having covered several noteworthy events including wars. Frank has a desire to seek out adventure, and many of his travels have been to satiate that desire primarily. Searching for the next big scoop, Frank West travels to Willamette, Colorado after receiving an anonymous tip. There, he finds the first zombie outbreak in U.S. history, and works with the remaining people in the mall to rescue survivors while also trying to cover the story revolving around the zombie outbreak. This event would change Frank's life, causing him to become a "natural badass" as he travels across America to learn more about the zombies and their origins, eventually meeting former motocross champion Chuck Greene in an overrun Fortune City.

While Frank has been trained in wrestling techniques, he primarily relies on any item he is capable of getting his hands on for battle. Because of his exploits fighting zombies, Frank is capable of using any household object as a weapon to beat-down his enemies: plungers, brooms, paddlesaws, baseball bats, spiked bats, chainsaws, fireaxes, and sledgehammers are just some of the many items he has been known to use in combat. Frank can seemingly pull weapons and shopping carts out of thin air, and the camera he wears around his neck works to blind foes temporarily with its flash.
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Dead Rising
Infinity Attacks
L1 Gandelf: Frank pulls out the Gandelf Combo Weapon, a staff with a garden gnome on the end. Swinging it twice, he then fires the gnome off of the staff's head towards his target, which causes them to be launched back towards the wall.
L2 Blue Light Special: Frank summons a shopping cart with four chainsaws taped to the front and filled with a variety of random objects (and a zombie). Frank then charges forwards as he pushes the shopping cart, damaging foes who are cut by the chainsaws. Foes who jump into the cart can also be damaged, as the zombie will swipe at them as they fall into it.
L3 Militant Humvee: Frank jumps off-screen before returning a moment later in a military Humvee. Using a large gatling gun attached to the back of the Humvee, Frank continuously fires at his target, wherever they may be, as Homeland Security agents Jessica McCarney and Brad Garrison drive the vehicle back and forth along the ground. This will continue for a short moment before the two agents lose control over the vehicle and they, as well as Frank, dive away from it before it explodes.
Assist Actions
α Barrel Roll: Frank simply dives forwards before transitioning into a short roll, damaging any foe who comes in contact with him at any time.
β Snapshot: Frank takes a snapshot with his camera. This deals little damage to enemies (though the amount increases the closer they are to Frank), though the flash stuns his target in place for a second, leaving them open to follow-up.
γ Fire Axe: Frank takes out a small fireaxe and performs a wide, upwards swing with it. This launches foes hit by it into the air and (fitting its name) also lights them aflame.
Alternate Costumes
Grandmaster Meio
Meio - Strider 2014
Grandmaster Meio is a mysterious individual with incredible intellect. Meio suddenly appeared in Kazakh City one day, where he quickly managed to usurp control of the city. From here he began expanding out across the entire world, and in a few years' time, Meio was the ruler of the entire human race. Grandmaster Meio desires to create a perfect world filled with an intelligent species of his own design, and has a team of researchers working with him in order to develop the "perfect" species to live alongside him on his "perfect" world. The origins of Grandmaster Meio are unknown - some believe him to be an alien from a distant planet - but it is known that he is not a higher deity; Meio's desire to create a world of his own design stems from his wish to be worshipped as a god.

Though not talented at engaging in hand-to-hand combat, Grandmaster Meio is still a formidable opponent in battle. Capable of levitating, flying at great speeds, and teleporting, Grandmaster Meio's greatest abilities are that he can combat his foe from afar with ease. In terms of attacks, Grandmaster Meio can manipulate electricity into beams, being able to direct it and change its form with ease, and he can create explosive projectiles that can track his opponents. His greatest ability however is that Grandmaster Meio can seemingly create and control lifeforms, no matter their complexity - he has been known to create smaller animals such as fish, as well as fully-funcional dinosaurs and humans. Meio's ability to generate lifeforms also extends to being able to create mechanical beasts, who may be controlled via direct input or an AI within it.
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Strider
Infinity Attacks
L1 Lightning Beam: Grandmaster Meio clasps his hands together, and a giant beam of electricity rains down in front of him from off the top of the screen. The lightning beam will remain active for a fair amount of time, though as it hits directly in front of Meio it is fairly easy to dodge.
L2 Plasma Array: Grandmaster Meio releases a ring of small purple orbs around him, which generate electrical lines to connect them. These orbs then move forwards a short distance before the electrical lines fade, and the orbs each split into even smaller orbs that home in on Meio's enemy, detonating into moderately-sized electrical pulses when they draw near.
L3 Plasma Rain: Teleporting himself and his target into space, Grandmaster Meio then calls upon one of his artificial lifeforms: Interstellar Travelling Organism Caduceus. The giant bio-organic weapon then drops into the background, before releasing a number of electrical missiles into the air. These electrical projectiles then crash down across the stage at random intervals, dealing massive damage on contact.
Assist Actions
α Ardoravis: Grandmaster Meio spawns an Ardoravis, a flying creature that appears to be a flaming orb with three wing-like appendages. This Ardoravis flies quickly across the screen, and will then zip back towards Meio upon reaching the opposite end of the stage. If it comes in contact with Meio's target, it will explode in a weak flaming explosion.
β Graveleo: Grandmaster Meio summons a Graveleo, a hopping lion-headed robot-like creature. The Graveleo hops forwards across the screen, and will disappear off the other end. If Meio's enemy stands beneath Graveleo during one of its high leaps, the Graveleo will release a series of rings down upon them, damaging them.
γ Siberian Wolf: Grandmaster Meio summons a grey wolf, who pounces forwards in a feral rage. If the grey wolf touches its foe, it will perform a single slash on them that causes its target to crumple to the ground.
Alternate Costumes
Haggar
Final Fight Streetwise Haggar
Michael Duncan Haggar is a retired professional wrestler and the mayor of Metro City. Prior to becoming a politician, Haggar was a professional wrestler signed for the Capcom Professional Wrestling Association. A strong fighter in his own right and a member of the Knuckle Busters tag-team with Alexander The Grater, Haggar also worked to train new wrestlers for the CPWA such as Biff Slamkovich and Gunloc. After retiring from wrestling and eventually getting elected mayor, Haggar has frequently been forced to fight against Metro City's most wanted criminals: the Mad Gear Gang. Not long after being elected, Haggar's daughter Jessica was kidnapped by the gang, leading him to enlist her boyfriend Cody and his friend Guy to assist him in saving her.

Haggar is of Scottish descent, and honours his family lineage by being trained in the art of Scottish Backhold folk wrestling. In addition to his training in Scottish Backhold, Haggar's combat style also peppers in techniques from other wrestlers and wrestling styles. Overall his fighting style is slow but extremely strong, and focuses around the Metro City mayor throwing his large arms around to deal great damage in close-quarters. The "Red Cyclone" and Russian hero Zangief is known to be an avid fan of Haggar's fighting style, and has copied some of his techniques; in response, Haggar has been known to make use of some of Zangief's trademark attacks, albeit with his own flair.
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Final Fight
Infinity Attacks
L1 Giant Haggar Press: Haggar jumps high into the air before flatting out. As he begins to descend, he spirals, performing a powerful body slam that creates flames as he connects with the ground or enemies beneath him.
L2 Haggar Fist: Haggar performs a number of quick punches at a rapid pace. Ending with an upwards punch, Haggar then quickly transitions into his Violent Axe special move, rushing into his target with his shoulder first.
L3 Max Back Breaker: Haggar grabs his target and performs a quick backdrop, following it immediately by grabbing their legs and throwing them up into the air with a spin. After this, he follows them into the air and grabs them once more while still airborne. Finally, he transitions into a powerful piledriver, crashing into the ground in a massive explosion. This attack, while incredibly damaging, will only be performed should Haggar successfully grab his foe at the start of this attack.
Assist Actions
α Steel Pipe: Haggar swings a steel pipe as a melee weapon before throwing it forwards across the screen. The steel pipe constantly deals damage, both as it is in Haggar's hand and flies forwards.
β Double Lariat: With his arms out-stretched, Haggar spins around while travelling a short distance forwards. Though he will still take damage, Haggar will not flinch from any attack and be unaffected by projectiles.
γ Hoodlum Launcher: Haggar jumps forwards to grab a foe before throwing them upwards with enough force that they take damage as they move. This leaves his target airborne, allowing his ally to continue attacking them with aerial combos.
Alternate Costumes
Hsien-Ko
Hsein-Ko
Hsien-Ko is a Jiāng Shī who trained alongside her twin sister Mei-Ling in the ways of the Senjutsushi. On the night of their sixteenth birthday, when they were to be officially made into Senjutsushis, Hsien-Ko and her sister watched as her friends and neighbours were forced to watch as an army of Darkstalkers sent by Jedah Dogma slaughtered the population of their village. As their mother was killed her soul was trapped in darkness, so Hsien-Ko used her training to transform into an Jiāng Shī form; her sister too transformed into a talisman in order to keep the darkness from corrupting her sister, attaching herself onto Hsien-Ko's head. The two work to avenge their village by slaying the Darkstalkers that attacked her home, while also going out of their way to aid others in need.

As a Jiāng Shī, Hsien-Ko possesses several supernatural abilities that allow her to stand on par with natural Darkstalkers. A glass cannon-type warrior, Hsien-Ko primarily makes use of her long sleeves to hide a variety of different weapons from her foes - the most notable of these weapons are six bent blades (three in each sleeve) that somewhat resemble fingers. In addition to these blades, Hsien-Ko has also been known to pull knives, chains, swords, a gong that can emit sonic waves, and flails, among a number of others. In addition to her large sleeves hiding a number of weapons, Hsien-Ko also possess a few inhuman powers including being able to teleport short distances or run on the air.
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Night Warriors: Darkstalkers' Revenge
Infinity Attacks
L1 Chireitou: Hsien-Ko smashes the ground in front of her, causing large blades to appear out of the ground. The blades travel across the screen, appearing out of the ground in a consecutive manner.
L2 Rimoukon: Mei-Ling takes on her human form as she flies off Hsien-Ko's head, allowing darkness to take hold of her. This drastically increases Hsien-Ko's damage output and attack speed for a short period of time, and Hsien-Ko will not flinch from any attack dealt to her (barring grabs). Hsien-Ko's attacks also become imbued with a dark aura, and her animations become more chaotic to reference the darkness corrupting her. Mei-Ling will simply stand and watch in the background for the duration of Hsien-Ko's powered-up state, eventually returning to her head as the talisman.
L3 Tenrai Ha: Hsien-Ko extends her arm into the air and releases a trapezoidal weight down towards the ground via a chain. This creates a shockwave when it hits the ground. A number of large spiked balls will then fall from the sky around Hsien-Ko and her opponent, dealing a great amount of damage on contact with her foe.
Assist Actions
α Anki Hou: Hsien-Ko tosses an axe into the air, which travels across the screen in a wide arc. While her target can avoid the axe should they be grounded simply by not standing against the back wall, it is almost guaranteed to hit them should they be airborne.
β Henkyou Ki: Hsien-Ko pulls out a large gong and holds it forwards. This acts as a counter, as it will release a projectile that quickly travels across the screen should an attack come in contact with it.
γ Senpuu Bu: Hsien-Ko releases a chain up into the air and swings forwards a fair distance, spinning around with her blades outstretched in a razor-like manner. As her momentum pulls her backwards, she will continue spinning before jumping back towards her wall.
Alternate Costumes
Jill Valentine
6565445
Jill Valentine is a former member of Delta Force, an elite special operations unit affiliated with the US Army, and S and one of the eleven founding members of the United Nations-sanctioned Bioterrorism Security Assessment Alliance. After encountering an army of zombies created as a result of the bioterrorism conducted by Umbrella Corporation, Jill Valentine and several of her colleagues go behind the eyes of the American government in order to investigate the pharmaceutical conglomerate and their connection to the zombies. In 2006 Jill Valentine would be declared deceased after engaging in conflict with former-colleague Albert Wesker. Though she would reveal that she did not perish, this is only when she returns after having been brainwashed to act as an agent for Umbrella to combat her former allies.

As a former military officer, Jill Valentine is well-trained in close-quarters combat and in utilizing a large number of different types of firearms. In addition to the combat knife, Jill's most notable weapon is the Beretta, a semi-automatic handgun. Though not the most powerful of weapons, Jill's Beretta serves to enhance her close-quarters fighting style and her more-precise attacks that she performs. Jill is also fairly acrobatic and possesses significantly greater strength than one would express from someone of her size (and these had been heightened significantly when she was brainwashed by Wesker).
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Resident Evil
Infinity Attacks
L1 Flamethrower: Jill pulls out a flamethrower and fires it forwards. The flames extend out across the entire screen at eye-level, making it so that it can only be dodged by jumping over the fire. Jill will continue using the flamethrower for a short period of time.
L2 Rocket Launcher: Jill shoulders a large rocket launcher before firing it, releasing a barrage of large missiles at her foe. The missiles spiral around each other before colliding into her enemy, detonating in a massive explosion. Though the missiles primarily just fly straight forwards, they do loosely track their target, travelling upwards or downwards at very slight angles in an attempt to reach Jill's foe.
L3 B.O.W. Parade: Jill throws a B.O.W. Decoy grenade towards her foe, summoning a great number of Bio Organic Weapon enemies into the vicinity. These enemies (including a number of Hunter α, Licker, and Cerberus monsters) will damage Jill's enemy on-contact as they crowd around the grenade and also keep them trapped within a confined area. While they are distracted, Jill then pulls out a Gatling Gun and begins firing into the crowd, ripping apart both the B.O.W. enemies as well as her opponent.
Assist Actions
α Stun Gun: Jill pulls out a small taser and punches it forwards, electrocuting her target.
β Grenade Launcher: Jill pulls out a grenade launcher and fires a grenade out in an arc. This grenade explodes on contact with a foe or the ground.
γ High Shot: Jill crouches low and fires three shots from her pistol up into the air at an angle, targeting aerial foes or those who may be standing right next to her.
Alternate Costumes
Linn Kurosawa
AVP Linn Kurosawa
Lieutenant Linn Kurosawa is a cybernetically-enhanced human and the leader of a platoon serving the United States Colonial Marine Corps. During a mission in San Drad, California, Lieutenant Kurosawa and her superior, Major Dutch Schaefer, are cornered by an army of invading Xenomorphs. After being saved by two Predators, the two humans are forced to cooperate with their alien saviours in order to stop the Xenomorphs' invasion and kill the Alien Queen that leads them.

As a cyborg, Lieutenant Kurosawa possesses greater physical strength, agility, and endurance than that of a normal human being; the cybernetic enhancements given to her allow her to fight on equal terms with both her Predator allies and Xenomorph foes. Lieutenant Kurosawa's main weapons are her katana - which she describes as the embodiment of her soul - and a high-calibur pistol. Though she is trained in an unspecified, ancient form of martial arts, her fighting style is fast-paced though does not feature on high damage output unless she employs a great deal of strategy in utilizing her weapons in tandem with her physical abilities.
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Alien vs. Predator
Infinity Attacks
L1 Major Trouble: Lieutenant Kurosawa calls upon the aid of her superior, Major Schaefer, who fires his machine gun arm cannon while shaking his arm up and down wildly. Kurosawa then follows up by performing a single powerful strike with her katana.
L2 Razor Claws: Jumping off the top of the screen, Lieutenant Kurosawa dodges two Razor Claws, a type of Xenomorph that has undergone genetic mutation. These Razor Claws slice at Kurosawa's enemy as they leap through the stage, dealing significant damage. As they hop around, the two Razor Claws can also hit airborne foes, knocking them to the ground.
L3 Escape Pod: Lieutenant Kurosawa pulls out a radio and messages someone, before a small spaceship crashes down into the stage, obliterating Kurosawa's opponent in an explosion as it makes contact with the earth.
Assist Actions
α Rolling Spike: Tucking herself into a ball, Kurosawa flies forwards before performing a powerful kick that causes her foe to crumble to the ground.
β Alien Axe: Kurosawa performs a leap as she swings her katana upwards, which can hit airborne foes. At the peak of her jump she will then perform a chop that damages foes and sends them back to the ground.
γ Javelin Pipe: Kurosawa flies high above the ground for a short moment before throwing a steel pipe down at the ground, which travels to the other end of the screen.
Alternate Costumes
Lute
MHST-Protagonist (Male) Render 001
Lute is a thirteen year-old boy who hails from the secluded Hakum Village. Hakum Village holds a special connection to the world's monsters, harmonically living alongside them instead of hunting them, and Lute is one of the village's many Monster Riders. A novice Rider who bonds with Monsties and wishes to explore the world in order to learn more about monsters in order to bond with them better. Lute, like many Riders, does not get along well with Monster Hunters, and works to keep his friendly monsters hidden from them in order to keep them safe.

In battle, Lute wields a Great Sword which he often keeps on his back. Due to its large size and weight, the Lute's attacks are slow and sometimes clumsy, though he is still fairly precise in his movements. In addition to this, Lute travels alongside a cowardly Felyne companion named Navirou, who was experimented upon and possesses unique abilities. Navirou can assume a "Thunder Form", drastically altering his appearance and granting him command of electricity. Finally, Lute is also known to rely on his best friend in battle, Ratha the Rathalos. Ratha is a smaller member of his kind but still possesses great strength and agility, and the ability to breathe fire in the form of both streams and spherical projectiles.
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Monster Hunter Stories
Infinity Attacks
L1 Thunder Flash: Navirou, in his Thunder Form, flies forwards a fair distance to damage foes on contact, before falling to the ground. As he hits the ground he releases a small pulse of energy as well to trip foes and halt their approach.
L2 Ratha Rumble: Summoning his Monstie Ratha, the monster breathes out three large fireballs up into the sky, which arch downwards back towards the ground. These large fireballs detonate on contact with the ground in a radial explosion.
L3 Rathalos Spire: Lute summons Ratha once more, who appears alongside another Rathalos ridden by his female counterpart Sophie. Together, Sophie and Lute ride their monsters through the stage, spiralling around each other, as the Rathalos breathe out streams of fire to create a torrent of flames slightly above the ground.
Assist Actions
α Lightning Strike: Navirou, in his Thunder Form, appears beside Lute. The Felyne then summons a lightning bolt, which strikes him to release a pulse of electrical energy around him.
β Great Strike: Lute swings his sword downwards through the air slowly, which deals massive damage and knocks his target backwards.
γ Ratha Roast: Ratha appears and breathes fire low to the ground, damaging foes within its vicinity. This can easily be dodged with a jump.
Alternate Costumes
M. Bison
Marvel vs capcom 3 m bison by kingoffiction-db8mhq5
M. Bison is the megalomaniacal leader of Shadaloo. Originally just a simple martial artist, M. Bison's ambitions to become the world's strongest warrior became too great, and he murdered his mentor. Forming the crime syndicate Shadaloo, M. Bison would use this organization and its research into biochemical weaponry in multiple attempts to take over the world and rule it as its dictator. One of the few people capable of wielding the evil energy Psycho Power, M. Bison is virtually immortal, as his consciousness lives on even after his physical body fades away.

Though he relies almost entirely on his ability to wield Psycho Power, M. Bison also makes use of his own custom fighting style as well. Though he has a background in martial arts, M. Bison's main fighting style is self-taught, though makes use of some elements of Lerdrit. Psycho Power, which feeds off the hatred and similar negative emotions of others, also grants M. Bison considerable amounts of power and strength, making him a formidable foe. Psycho Power also grants M. Bison considerable speed and agility, as well as the ability to levitate through the air, allowing him to out-maneuver many other fighters of a similar size.
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Street Fighter II
Infinity Attacks
L1 Psycho Crusher: M. Bison's signature attack, the dictator jumps back before surrounding himself in Psycho Power. He then flies forwards across the length of the screen like a missile, spinning as he holds his hand out in front of him to crush his foe.
L2 Final Psycho Crusher: M. Bison performs a stronger version of his Level 1 Infinity Attack, Psycho Crusher. While very similar in terms of the move itself, the Final Psycho Crusher sees M. Bison move across the screen at a slower speed and generate a wide barrier of flames around himself that makes the attack especially difficult to dodge.
L3 Nightmare Booster: M. Bison firstly performs a quicker version of his Level 1 Infinity Attack, Psycho Crusher. If this connects with his foe, he will continue to drill into his foe before launching both himself and his target into the air (still drilling into them as he does so). Performing a rounded flip with his foe, he then chops at them with both hands to send them crashing to the ground. The attack is finished with M. Bison stomping onto his downed foe.
Assist Actions
α Psycho Blast: M. Bison charges up Psycho Power in his hand before stretching it outwards. After a short moment M. Bison's hand explodes into a purple circle of energy, knocking his foe back a bit.
β Double Knee Press: M. Bison somersaults forwards, smashing his foe with both of his legs as he spins into them.
γ Psycho Inferno: M. Bison swipes his hand upwards, a pillar of Psycho Power rising from the ground in front of him. The Psycho Power deals damage multiple times to M. Bison's foe should they enter it, and knocks them into the air.
Alternate Costumes
Mega Man
MM11-MegaMan
Mega Man is a robot assistant designed by Dr. Light, and one of the many Robot Masters he and his former-colleague Dr. Wily developed together. Originally designed to help Dr. Light with his experiments, Mega Man was repurposed into a combat robot after Dr. Wily revealed his true, maniacal, colours and vowed to conquer the Earth with his reprogrammed robots. Unlike the other Robot Masters, Mega Man was not built for one singular purpose and is treated as if he is Dr. Light's own son; for this reason he, unlike his robotic brethren, has an off-switch and possesses the ability to shut himself down at any time.

Mega Man's most notable weapon is the Mega Buster that he can summon to encapsulate his right hand. The Mega Buster grants him the ability to shoot small pellets at his foes, making him adept at ranged combat. His unique programming also grants Mega Man the ability to copy the abilities of the Robot Masters he defeats and replicate their weapons, thus granting him an ever-expanding arsenal of weaponry. Despite this, most of his attacks are projectile-based with only a handful, such as his Mega Upper uppercut and Slide techniques, being reliable for close-combat purposes.
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Mega Man
Infinity Attacks
L1 Blazing Torch: Activating Torch Man's Special Weapon, Mega Man shoots three fireballs from his Mega Buster into the air. A moment later, they come crashing down into the stage at a high speed, exploding asynchronously on the ground in a line.
L2 Black Hole Bomb: Activating Galaxy Man's Special Weapon, Mega Man fires a small purple blast of energy from his Mega Buster. After travelling a short distance forwards, this projectile explodes out into a moderately-sized black hole, dragging in the foe if they're close enough and dealing damage to them as they are buffeted by a number of rocks and other items that are also pulled into its grasp.
L3 Astro Crush: Activating Astro Man's Special Weapon, Mega Man spreads his arms out wide to call upon a storm of pink meteorites, which bombard the stage around him. As the meteors make contact with the stage, they explode into pink rings of energy, making it an incredibly difficult attack to dodge.
Assist Actions
α Mega Upper: Mega Man performs a powerful uppercut while jumping upwards to damage airborne foes.
β Slide: Mega Man slides across the ground a great distance, damaging and tripping those he makes contact with. As Mega Man is small in stature, enemies can easily dodge this attack with a jump.
γ Charge Shot: Mega Man fires a blue energy projectile from his Mega Buster, which travels a short distance before disappearing.
Alternate Costumes
Michelle Heart
Michelle Heart
Michelle Heart is the wielder of the Wings of Love, which were granted to her by the God of War, Ares. Alongside the one who possesses the Wings of Courage, Kevin Walker, Michelle is one of the Legendary Wings who protects mankind from harm. In a distant future where both technology and mythology interact with the human race, Michelle fights the demonic forces commanded by an alien supercomputer known as "Dark", which has rebelled against mankind after having assisted their evolution for generations.

As one of the Legendary Wings, Michelle prominently possesses two large angelic wings on her back, which grant her the ability to fly through the sky at high speeds. In terms of combat prowess, Michelle is not well-trained in melee combat and thus relies heavily on an energy blaster in order to fight against her foes. This blaster can release energy in a number of different forms, such as in semi-automatic bursts, twin lasers, a beam that pierces through her enemies, and a scattershot of flames.
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Legendary Wings
Infinity Attacks
L1 Psycho Flame: Michelle's rifle charges up with energy, and releases a large flame as she fires it. She keeps the flame active for a short while, which extends a fair distance in front of her and burns her opponent drastically on contact.
L2 Firebird: Michelle becomes engulfed in a fiery aura, powering her up a significant amount. She then fires her pistol, releasing a number of explosive energy blasts in a spread that cross the entire screen. She fires multiple bursts from her blaster before the fiery aura disperses.
L3 Twin Firebird: An attack that is very similar in concept to Michelle's Level 2 Infinity Attack, with the major difference that Michelle calls Kevin to join her. Together, the two fire a large amount of energy blasts in a spread across the screen, temporarily turning the battle into a bullet hell that is almost impossible to completely dodge.
Assist Actions
α Danger Turbine: Michelle summons a mechanical, partially stone-covered head on the ground looking up to the sky. The head then opens its mouth, releasing a tornado that travels upwards off the screen quickly. The tornado damages Michelle's foe should they be hit by it, and also sucks them down towards the head at a high speed.
β Sword Shot: Michelle fires a thin laser across the entire length of the screen. The laser travels quickly, piercing through her enemy.
γ Legendary Wings: Michelle quickly flies across most of the screen, before performing a loop into the air at roughly the halfway mark and then continuing on across the rest of the screen at a faster speed.
Alternate Costumes
Momotaru
SFV Momotaru
Momotaru is the older brother of Beard, Bows, and Ruby. A courageous sailor and avid fisherman, Momotaru travels the waters with his sibling on a vessel known as the Anchor. He once set off on his own to come in contact with the Higemaru Corps that caused chaos across the seven seas - little did he know, his brother Bows was the captain of this group.

Momotaru is a large muscular man with great physical strength. Momotaru isn't officially trained in any form of martial art, though does possess a rough brawler-based fighting style that has allowed him to fight toe-to-toe with noted warrior Ryu. Momotaru also carries a large barrel with a chain attached, which he is known to use as a weapon, whipping it around to batter enemies from a distance. Momotaru is also an avid fan of darts, and will not hesitate to use these to taunt his foes.
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Pirate Ship Higemaru
Infinity Attacks
L1 Boom Barrel: Momotaru throws his barrel up into the air before whipping it back into the ground. As the barrel collides with the ground, it detonates in a great explosion.
L2 Anchor Crash: Momotaru pulls out an anchor and spins around while holding it out in front of him. He then tosses it up into the air. A moment later, the anchor crashes down on the opposite side of the screen to damage his foe.
L3 Barrel Piledrive: Momotaru whips his barrel forwards across the screen. If this attack hits his foe, the chain will coil around his target and Momotaru will proceed to throw them into the air. Punching them twice to knock them higher into the air, Momotaru then grabs them and drill them head-first into the ground.
Assist Actions
α Barrel Blast: Momotaru throws his barrel across the stage before pulling it back at a high speed to pull foes towards him.
β Barrel Breaker: Momotaru swings his barrel around him before whipping it into the air to damage airborne foes.
γ Anchor Striker: Momotaru pulls out a large anchor before slamming it down into the ground in front of him.
Alternate Costumes
Morrigan
Morrigan-Normal (Cross Edge)
Morrigan Aensland is a Scottish succubus born in 1678. Born an S Class noble, Morrigan is a special succubus whose powers are so great she was granted command over the Aensland family at a very young age with Belial Aensland putting the family's future (which he treated as highly as that of the entire dimension of Makai) in her hands. Morrigan's power had to be separated in order to protect herself when she was young, and after her father's death she mnaged to regain 1/3 of her lost powers; another third of her powers would go on to be forged into another being entirely - a young girl named Lilith.

Morrigan possesses superhuman abilities on her own, likely due to her being a succubus. Without using the magical powers she possesses, Morrigan still has immense physical strength and can travel at speeds that are difficult to see. The supernatural abilities of a succubus also allow Morrigan to teleport and summon bursts of energy - this can either be used as a projectile or to enhance her already proficient skills in hand-to-hand combat. She is also capable of draining the life force of her foes, and can create clones of herself to assist in combat. In addition to these powers, she can also use her wings to fly through the air or use magic to teleport to her destinations instantaneously.
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Darkstalkers: The Night Warriors
Infinity Attacks
L1 Soul Eraser: Morrigan summons a flurry of bats, which combine together to create a large laser blaster. Morrigan then fires the cannon forwards, blasting through the screen at eye level with a large blue laser.
L2 Shadow Servant: Raising one arm to the sky, Morrigan summons a number of shadowy spirits that rise from the ground, moving away from her. These spirits simply raise upwards, damaging Morrigan's enemy on contact, though they are fairly large and require precise timing to jump over.
L3 Darkness Illusion: Morrigan transforms her wings into a jetpack and uses these to fly forwards at a high speed. If she makes contact with her foe, she will split apart, creating a copy of herself on her target's opposite site. This copy will then mirror Morrigan's actions as she performs a powerful barrage of attacks from her arms, legs, and wings. After a short while, the two Morrigans will combine back into one, who will then release a number of tentacle-like protrusions from her wings to stab through her opponent.
Assist Actions
α Shadow Blade: With one of her wings wrapped around her arms and hardened into a blade, Morrigan jumps high into the air. This can stop the approach of airborne opponents.
β Soul Fist: Morrigan fires a large bat-shaped projectile from her fist, which travels slowly across the length of the stage. Foes can easily jump over it or duck beneath it.
γ Dark Harmonizer Morrigan blows a kiss to her ally, which heals her ally slightly.
Alternate Costumes
Nemesis-T Type
NemT-Type MvCi
Nemesis-T Type is an experimental Bio Organic Weapon created by Umbrella Corporation. The Nemesis creatures are T-103 Tyrants infected with NE-α parasites, granting the humanoids great intelligence and physical strength. The Nemesis-T Type is the culmination of the Nemesis Project, which was focused around creating a workaround to one of the greatest flaws discovered in regards to those infected with the t-Virus: curing the brain damage dealt that caused those infected to suffer from low intelligence. Though multiple Nemesis-T Types were developed by Umbrella, only one was ever deployed; this one would be nicknamed "The Pursuer". Dropped into Racoon City after a t-Virus outbreak there, The Pursuer was sent in to hunt down and kill the remaining S.T.A.R.S. members aiming to shut down Umbrella's Bio Organic Weapon research.

The Nemesis-T Type's unique development grants it several traits that Umbrella's other Bio Organic Weapons do not feature. The most notable trait is Nemesis possessing human-level intelligence, and can think rationally unlike his brethren. Nevertheless, Nemesis still shows that he shares the immense strength and pain resistence of other Bio Organic Weapons. The Pursuer that was deployed into Raccoon City primarily used his strength in conjunction with a rocket launcher it carried at all times and even used as a club. Despite its large size too, the Nemesis possesses great speed and will rarely flinch from shots. By taking damage and continually regenerating itself, the Nemesis will mutate as it takes damage, sprouting tentacles as it does so.
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Resident Evil 3: Nemesis
Infinity Attacks
L1 Biohazard Rush: Nemesis moves forwards as he performs three powerful punches. He then follows this up with an upwards swing using his launcher before performing a two-handed smash to launch them into the ground.
L2 Bioweapon Assault: Nemesis aims at his target and fires three consecutive missiles at his target. After each of these cause his foe to crumple to the ground, Nemesis jumps into the air and slams down onto his target, crushing them beneath his great weight.
L3 Fatal Mutation: Nemesis transforms into its final mutation form - somewhat resembling a giant digestive organ - and reaches for his foe with one of his tentacles. He then simply eats his target, melting them with his acidic insides, before spitting them out and returning to his normal form.
Assist Actions
α Clothesline Rocket: Nemesis runs forwards, performing a clothesline move to launch his foe. As his target hits the wall, Nemesis will follow up by firing a rocket from his launcher at them.
β Rocket Launcher: Nemesis pulls out his rocket launcher and fires a missile forwards across the screen. It travels at a high speed, and will detonate in a great explosion as it comes in contact with his foe.
γ Launcher Slam: Nemesis performs a swing with his arm, the one carrying the rocket launcher. The attack launches his target up into the air.
Alternate Costumes
Nilin
Nilin Profile Render
Nilin Cartier-Wells is a Remixer, someone who utilizes the power of the Sensation Engine technology to alter the memories of other people. A member of the Errorist Movement that wishes to stop Memorize from digitizing memories and furthering the development of the Sensation Engine, Nilin was the initial test subject for the Memory Remixing techniques that the Sensen technology enables. Nilin was arrested after convincing Frank Forlan, the commander of the private police force Memorize funds, to commit suicide by remixing his memories. After being locked in the La Bastille Fortress for several months, being tortured and experimented on by members of the prison's staff (thus causing her to lose her memories), Nilin is broken out by the Errorists to help them realize their goals.

Using different Pressens, Nilin can augment and alter her attacks through her Sensation Engine implant. Using these Pressens, Nilin can switch between four distinct fighting styles each based upon different martial arts: Chain (T'ai chi ch'üan), Cool Down (Capoeira), Power (Jūdō and Karate), and Regen (Tae Kwon Do). While using Chain Pressens Nilin duplicates the previously-used attack to extend combos; Cool Down reduces the amount of damage she deals with her attacks but also allows her to perform special attacks at a faster rate; Power sacrifices Nilin's defensive capabilities in order to significantly increase her damage output; and Regen allows her to recover health slowly while fighting. In addition to the Sensen technology enhancing her natural abilities with special powers, Nilin is also a very acrobatic woman who is specifically talented at climbing around her surroundings. Finally, the Hunt Glove Nilin wears on her right arm can be upgraded with various modifications that may allow her to perform different actions.
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Remember Me
Infinity Attacks
L1 Sensen Fury: Nilin activates the Sensen Fury Pressen, and the sound of a jaguar's roar can be heard. Nilin then dashes forwards a fair distance. If she comes in contact with her enemy, she will then perform a number of her standard attacks at a high speed, dealing massive damage over a short period of time, before performing a strong hook that knocks her foe back towards the wall.
L2 Logic Bomb: Nilin thrusts both of her hands forwards, grabbing on to her opponent if they are close enough. As Nilin touches her foe, she will release a burst of energy through her Hunt Glove and into her enemy before shoving them back a distance. After a moment, her foe will explode in energy with enough force to forcibly switch them out with one of their allies should any have health remaining.
L3 Sensen Rust In Pieces: A Seraphim aerial robot flies onto the stage and Nilin quickly takes control of it with her Hunt Glove. The Seraphim then fires five powerful energy blasts at Nilim's foe before flying into the ground on the other side of the screen and detonating in a powerful blast. Before the Seraphim explodes, a vortex appears around it to pull its target closer.
Assist Actions
α Sensen DOS: In a crouching position, Nilin puts her hand to the ground and releases a white pulse in a circle around her. Touching this pulse deals minor damage but launches her enemy back towards the wall at a high speed.
β Spammer: Nilin pulls equips the Spammer and shoots a small blast of digital energy across the screen. If this blast hits Nilin's target, it will paralyze her foe in place for a moment allowing for easy follow-ups.
γ Junk Bolt: Nilin fires an energy blast from the Spammer that explodes after travelling a short distance (or once it makes contact with her enemy). Unlike the normal Spammer, the Junk Bolt deals significant damage and causes her foe to crumple to the ground.
Alternate Costumes
Phoenix Wright
Phoenix wright AA6
Phoenix Wright is a defence attorney and the head of the Wright Anything Agency. A lawyer who specializes in homocide cases, Wright is well known in the legal world for his ability to turn any case around so that the truth can be found, no matter how dire the circumstances may make his client appear guilty. He was originally hired by Mia Fey after graduating from law school as a member of her Fey & Co. Law Offices, though after her murder he is left in charge of the office and to defend his former-boss' sister, Maya Fey. After going up against his childhood friend Miles Edgeworth in court multiple times, as well as a colleague of the late Mia Fey, Phoenix is eventually disbarred in court for unknowingly presenting false evidence. Though he eventually gets his badge back, this event ushers in an era known as The Dark Age of the Law, due to the corruption that spreads through the system.

As a lawyer, Phoenix Wright is not inherently a fighter. While some of his opponents in the courtroom do carry weapons or other gimmicky objects (much to the Ace Attorney's dismay), Wright is not so lucky. As such, his when it does come to combat, Wright needs to be a little more unorthodox in how he acts. By investigating his surroundings, Wright can acquire evidence to be used against his foes, and his simple shouts from the courtroom also make for deadly attacks in their own right. In addition to these "weapons", Wright can also call upon the assistance of his trusted assistant Maya Fey, whose spirit channelling powers grant her some supernatural abilities with which she can aid Wright.
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Phoenix Wright: Ace Attorney
Infinity Attacks
L1 Wright Anything Agency: Wright calls upon various characters from the Ace Attorney series (namely Apollo Justice, Athena Cykes, and Maya Fey) and together they all point forwards before yelling "Objection!" This act causes four "Objection!" speech bubbles to appear in front of the group in a cluster, which then explode in a consecutive fashion.
L2 Order in the Court: Wright finds himself being glared at by a giant, nightmarish version of the Judge who presides over most of his trials. After trying to run away, this giant Judge slams his gavel down atop Wright, flattening both him and his foe. Though Wright is knocked down by this attack, only his enemy actually takes damage.
L3 Ace Attorney: Wright grows to a giant size as he appears behind a courtroom desk. He slams the desk as he accuses his foe of a crime, before pointing at them and yelling "Take That!" This causes the corresponding speech bubble to fill the screen before it explodes to deal massive damage to Wright's enemy.
Assist Actions
α Press the Witness: Wright reaches forwards as he yells "Hold It!", with the corresponding speech bubble appearing in front of him to deal damage. Only the speech bubble itself has a hurtbox attached to it.
β Paperwork: Wright holds out a series of papers before throwing them at a slight upwards angle in front of him. They damage his foe as they flutter to the ground, and knock them backwards.
γ Slip-Up: Wright will take a few steps forwards before slipping on a banana peel, damaging the enemy should they come in contact with him. Humorously, the banana will fly upwards and can damage a single point of damage to airborne foes, though it does not cause them to flinch.
Alternate Costumes
Poison
SFV Poison
Poison is a former member of Metro City's largest gang, the Mag Gear Gang. After leaving the Mad Gear Gang following its collapse, Poison decided to reform herself by taking up the occupation of wrestling manager. Because those she managed attracted only small audiences, Poison decided to enter the third World Fighting Championship in order to both scout for other clients and also hopefully attract attention to her. It was here where she reunited with another former Mad Gear member, Hugo Andore, and convinced him to let her raise him up as a wrestler. This led them to become close, even though their partnership would be brief. Though Poison and Metro City's current mayor, Cody Travers, had been enemies in the past, the two actually act friendly with each other due to their similar experiences in life and desire to reform themselves.

Poison is an incredibly acrobatic woman, who relies on using her flexibility and agility to combat her foes. Due to her experiences as a member of the Mad Gear Gang and a wrestling manager, Poison has also come to learn various wrestling techniques to use in conjunction with her street fighting background. Despite her knowledge in various fighting styles however, Poison makes heavy use of a black whip in battle, allowing her to stay at a distance.
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Final Fight
Infinity Attacks
L1 Poison Kiss: Poison begins the move by kissing, releasing a small heart-shaped projectile that traps her target into the move should it connect. If the heart hits her enemy, Poison will follow-up with two slaps to the face, a kick to the groin to stun them, and then leaping over her enemy and performing a series of four quick attacks (three slaps, an upwards kick) ending with a final kick that launches them away.
L2 Power Whip: Poison crouches down and charges her whip with electricity before performing two uppercut attacks as she spins her whip around her; each of her uppercuts see her move forwards a short distance forwards. Poison then lands and strikes directly above her with her whip, which gets struck with a thunderbolt, before performing a twirl and whipping in front of herself as an explosion of electricity explodes out around her.
L3 Love Hurricane: Poison swings her whip forwards, ensnaring her foe if they are hit by it. Once her whip grabs her foe, she will smash them down into the ground and stomp onto their back, before whipping them rapidly multiple times as the camera pans to take on the first-person perspective of her target. After whipping her foe enough, the camera zooms back out to show Poison kicking her enemy in the face, launching them backwards.
Assist Actions
α Kissed by a Goddess: Poison performs an upwards kick before performing a corkscrew into the air, spiralling upwards a short distance before landing back on the ground in a handstand.
β Aeolus Edge: Poison swings her whip horizontally, creating a crescent-shaped projectile of pink energy. This projectile flies a fair distance across the stage before disappearing.
γ Love Me Tender: Poison leaps high into the air, arcing forwards. As she begins descending, Poison performs an axe kick and begins crashing down to the ground at a high speed, spiking her foe from above.
Alternate Costumes
Princess Prin-Prin
Ultimate GnG Princess Prin-Prin
Princess Prin-Prin is a member of the the Kingdom of Hus' royal family. Being the last human alive with completely royal blood, Prin-Prin is continually kidnapped by demons hoping to use her to gain the ability to rule both the human and demon realms. She is deeply in love with the courageous knight Arthur, who is often the one who fights the monsters that endanger her. Originally, Princess Prin-Prin wore the Goddess' Bracelet as if it were just a normal accessory, unaware that it was the only weapon capable of harming the Demon Emperor Samael.

The Goddess' Bracelet possesses immense power, granting its wearer the power of a goddess. In particular, the Goddess' Bracelet grants its wearer the ability to harness the power of fire, allowing them to shoot fireballs and generate fiery explosions. Princess Prin-Prin makes use of the Goddess' Bracelet in combat, in conjunction with a number of other magical spells that she can make use of due to her royal blood. Such magics include her utilizing the different elements - fire and electricity primarily - and transforming herself into a variety of different creatures or forms.
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Ghosts 'n Goblins
Infinity Attacks
L1 Goddess' Rage: Princess Prin-Prin punches forwards, the Goddess' Bracelet clearly visible as she does so. After punching forwards, Prin-Prin generates an explosion a short distance in front of her that begins to slowly expand, growing to a large size before dispersing.
L2 Goddess' Inferno: Princess Prin-Prin holds out her fist with the Goddess' Bracelet clearly visible. She then proceeds to shoot a great number of fireballs from her fist, which travel across the screen and explode on contact with her foe. As she shoots fireballs, the player can move around and jump into the air to target her foe.
L3 Fire Dragon: Princess Prin-Prin channels her magical energy and summons a giant dragon of flames. The dragon spins around her multiple times before charging into her foe, leaving a trail of flames on the ground beneath it. As the dragon collides with its target, it pierces through them, with each flame that makes up its body causing them to explode slightly. The final flame that passes through them damages them the most and knocks them into the air. For the short period of time they remain on stage afterwards, the flames that cover the ground can damage Prin-Prin's enemy very slightly.
Assist Actions
α Thunder Magic: Princess Prin-Prin holds her fist in the air, causing a bolt of lightning to strike her. The lightning bolt deals damage on its own, and Prin-Prin releases an electrical pulse after it strikes her to deal even more damage to her enemy if they are close enough.
β Tornado Magic: Princess Prin-Prin summons two small tornadoes in front of her, which begin moving across the screen. The second tornado travels slightly faster than the first, and the two combine into a larger tornado after travelling roughly three quarters of the screen.
γ Nuclear Magic: Princess Prin-Prin holds her hands up, generating a ball of white energy above her. This ball then gets bisected, releasing two lasers the cut through the air on either side of it.
Alternate Costumes
Pyron
Darkstalkers Resurrection Pyron
Pyron, the Lord of the Living Flames, is a prideful alien who hails from the war-loving planet Hellstorm. For over 200 million years, Pyron has travelled across the universe in order to assimilate the planet into his own life force. In the Earth's prehistoric era, Pyron landed on the planet among the dinosaurs, and created an army of Huitzil warriors in order to wipe all life from the planet's surface.

Over the course of millions of years, Pyron has continually evolved his body. Pyron possesses the ability to fly at speeds that far exceed that of light itself and can control his army of Huitzil robots remotely from any distance. As his body is comprised entirely of solar energy, Pyron can manipulate his body's flames and use them as devastating weapons. Though known to be extremely hot already, Pyron can increase the temperature of his flames to reach that of a supernova (roughly 100 billion Kelvin). Pyron possesses a great amount of other abilities as well, many of which are unknown or are just seldom used; for instance, he can manipulate gravity on a worldwide scale should he wish to.
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Darkstalkers: The Night Warriors
Infinity Attacks
L1 Ring of Fire: Pyron quickly flies in a circle up in the air, leaving behind a trail of flames as he does so. After making a complete loop, the circle of flames falls down to the ground and explodes.
L2 Planet Burning: Transforming into a large sphere of energy, Pyron traps his foe within him if close enough. He then jumps into the air as this orb and slams into the ground at a high speed, exploding to release his foe.
L3 Cosmo Disruption: Pyron simply points forwards, and a number of rainbow-coloured lights then cross through the stage in a small area in front of him. This deals massive damage multiple times to his foe if they are within the area of effect. This is the quickest Level 3 Infinity Attack in the game, though it is also one of the strongest.
Assist Actions
α Sol Smasher: Pyron thrusts his arms forwards, releasing a large ball of fire that travels slowly across the length of the stage.
β Zodiac Fire: Pyron transforms into a ring of fire and rolls along the ground, damaging his enemy on contact. Pyron will keep rolling until he reaches the other end of the screen.
γ Orbital Blaze: Jumping into the air, Pyron will then spin around as he flies diagonally towards the ground, a ring of flames surrounding him as he moves through the air.
Alternate Costumes
Roll
MM11Roll
Roll is one of Dr. Light's robot creations, and treated as Mega Man's younger sister. Built to assist Dr. Light in maintaining his lab, Roll loves to help others and dreams of some day opening a hospital to do that. Though she seldom enters the battles fought against Dr. Wily, Roll is always willing to assist Mega Man in different ways, and often does so by selling him various gadgets and items.

Though Roll is not designed as a combat robot, unlike Mega Man, Roll has been known to make use of various weapons should she be called into battle. Her most notable "weapon" is a basic wooden broom, which she uses to batter enemies around; though a simple tool, Roll being a robot grants her greater physical strength than a normal human and thus she can wield it as a dangerous weapon against most. In addition to her broom, Roll has also been known to mimic some of Mega Man's weapons - she has her own version of the Mega Buster known as the Roll Buster, for instance - and often calls upon the other robots Dr. Light created, such as Rush and Beat, to assist her in battle. Though her lack of combat experience makes her somewhat clumsy, Roll's small frame allows her to easily dodge her foes' attacks and she is also fairly agile because of this.
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Mega Man
Infinity Attacks
L1 Drill Rush: Roll calls upon Rush, who transforms into a car-like form with a drill on the front. Roll then pilots this new form of Rush, who dashes forwards as cross the stage at a moderate pace, its drill dealing damage on contact.
L2 Beat Plane: Roll calls upon Beat, who transforms into a plane-like form. Roll then pilots Beat and flies up into the sky at a high speed, damaging her foe on contact, and releasing a series of bombs that detonate in large explosions as they hit the ground.
L3 Hyper Roll: Roll summons Beat and Rush, and the three fuse together to transform Roll into a giant form. Roll then releases a beam of energy from her chest, targeting her foe, before releasing a flurry of missiles that similarly home in on her foe.
Assist Actions
α Exploding Bouquet: Roll pulls out a bouquet of roses and lobs it forwards. After a moment, the bouquet explodes in a small, but powerful, explosion that will cause her enemy to crash to the ground if airborne.
β Roll Ball: Roll uses the Mega Ball weapon and summons a ball of energy in front of her. She then kicks the ball diagonally into the air, exploding on contact with her foe.
γ Tornado Hold: Roll drops a small fan on the ground, which creates a tornado on the ground. This tornado lasts for a short amount of time and deals damage to Roll's enemy as they are whipped by the wind.
Alternate Costumes
Ryu
SSBUlt Ryu cropped
Ryu is a practitioner of Ansatsuken and a lover of all martial arts styles in general. Having been orphaned and later adopted by a man named Gouken, Ryu was trained in Ansatsuken alongside the son of his mentor's friend, Ken Masters. Ryu participates in the World Warrior tournaments that are infrequently held, and though he loses the first tournament he enters, the near-fatal injuries he sustains unlocks the power of the Satsui no Hado hidden within him.

Despite it not resembling the real-life martial art of the same name, Ryu uses a fighting style that is generally referred to as Shotokan, which is based off the Ansatsuken fighting style he was trained in by Gouken. Ryu's moveset generally consists of a wide array of different types of basic punch and kick techniques. What his standard attacks lack in range, they are generally reliable in damage output, though may be fairly predictable in how they work. Some of Ryu's most notable techniques utilize fire in their techniques, with his most prominent special move, the Hadoken, being a large orb of blue flames that flies forwards slowly.
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Street Fighter
Infinity Attacks
L1 Shinku Tatsumaki Senpukyaku: A stronger version of Ryu's normal Tatsumaki Senpukyaku, Ryu is surrounded in electricity as he performs a strong spinning kick while moving forwards. The electricity pulls his enemy towards Ryu as he kicks, and helps deal more damage to the foe than the normal attack would while also propelling Ryu a further distance than normal as well.
L2 Reppu Jinraisho: Ryu performs two light punches as he slides forwards, then takes a step and performs a medium punch, repeats this, and performs a close uppercut attack. To end this attack, Ryu then performs an electrically-charged Shoryuken to deal massive damage and launch his foe upwards. Ryu will only perform the final Shoryuken if at least one of his seven attacks prior to it connect with his foe.
L3 Saishu-Tekina Shinku Hadoken: An enhanced version of Ryu's Shinku Hadoken, Ryu creates a ball of energy in his hands before thrusting it forwards. As he thrusts it forwards it explodes out to release a devastating beam across the stage that can only be avoided by jumping over it. After continuing for a short moment, Ryu will then clap his hands together to release a pulse that explodes around him.
Assist Actions
α Hadoken: Ryu throws a large ball of blue flames forwards from his open palms, which travels a fair distance before dissipating.
β Shoryuken: Ryu performs a powerful uppercut while jumping upwards, and spins in the air as he does so. This can disable aerial approaches.
γ Tatsumaki Senpukyaku: While spinning through the air, Ryu holds his leg out-stretched and travels forwards.
Alternate Costumes
Saki Omokane
QuizSaki
Saki Omokane, to most, appears as a 16 year-old girl living in Nijiirochō. Unbeknownst to everyone else however, Saki is an international civil servant who serves the International Defense Force Far Eastern Branch 3rd Military District 7th Division 11th Specialized Division Regiment Affiliation 3rd Mobile Guerilla Group of the Earth Defense Force, combating the monsters that may appear in Nijiirochō. Additionally, though this is something even she is not aware of, Saki is one of the seven girls who hold a fragment of the crystal seal that is needed to keep the Demon Lord Beelzebub from destroying the world.

As a member of the Earth Defense Force, Saki is a highly-trained soldier who is highly skilled in the use of firearms. Her main weapon is the large experimental gun known as the Positron Rifle, which can fire out powerful lasers and streams of electricity should it have the needed ammunition. In addition to the Positron Rifle, Saki has several simpler firearms in her arsenal, such as a sniper rifle, an assault rifle, and frag grenades. Saki is highly acrobatic and possesses above-average knowledge of various martial arts, though the large Positron Rifle she carries most of the time hinders her movements a fair bit.
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Quiz Nanairo Dreams: Nijiiro-chō no Kiseki
Infinity Attacks
L1 Overclocked Positron Rifle: Charging up the Positron Rifle past its limits, Saki releases a powerful beam of electricity across the stage, which flays outwards as it reaches the opposite end.
L2 Lightning Bottle: Saki aims the Positron Rifle at the ground and releases a stream of electricity from it to propel her upwards. As she ascends she spins wildly, the beam flying out in all directions, before she stops it as she reaches the peak of her jump. At this point she performs a flip and crashes down into the ground with a kick, dealing massive damage and releasing a blast of electricity as she lands.
L3 Rainbow Miracle: Saki holds her arms outwards and a red heart flies upwards out of her chest, and a moment later it is joined by six others of different colours that circle around it. They then empower Saki, who rushes forwards and performs a powerful kick to launch her enemy and cause them to bounce against the wall and into the circle of hearts. The hearts then trap her foe, as Saki jumps around releasing barrages of energy blasts from her rifle, before the hearts detonate in a firework to send her enemy sky high. This switches which side Saki and her foe take on the screen.
Assist Actions
α Positron Rifle: Yelling "I'm here to help!", Saki will fire three small bursts of electricity from her Positron Rifle, which travel the length of the stage and explode on contact with her enemy.
β Hand Grenade: Saki lobs a hand grenade forwards, which explodes on contact with an enemy or the ground. The grenade travels a fair distance upwards, and can also damage airborne foes.
γ Sniper Rifle: Taking a crouching position, Saki fires a sniper rifle across the screen. The bullet flies along the bottom of the screen, so the only way for her enemy to dodge the attack is by jumping over it.
Alternate Costumes
Sakura
126648
Sakura Kasugano is a sixteen year-old student of Tamagawa Minami High School. Sakura has a bit of an obsession with Ryu, having watched him participate in the first World Warrior tournament, and dreams of becoming his student. Her desire to train under Ryu is so strong that Sakura has travelled the world chasing after him, and hopes to fight against him and prove that she is worthy enough of learning his techniques. Many people see Sakura's potential, the most notable of which is Dan Hibiki, with whom she currently trains. Prior to learning about Ryu however, Sakura was always up for a fight, and once aided her childhood friends Hinata Wakaba and Natsu Ayuhara in an investigation into a string of attacks and kidnappings occurring at several schools in Aoharu City.

Because of her fixation on becoming Ryu's pupil, Sakura has studied his fighting style and attempts to mimic it as best she could. Sakura's imitation of the Ansatsuken style of combat has resulted in her creating unorthodox variations of different moves Ryu uses (and others with similar fighting styles, like Akuma and Ken). Sakura can control ki, which is necessary to perform some energy-based attacks such as the Hadoken. Due to her lack of training however, Sakura is unable to perform these attacks at the same strength as normal; for instance, her Hadoken does not travel as far as Ryu's does.
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Street Fighter Alpha 2
Infinity Attacks
L1 Sakura Senpu: Powering up with blue ki energy, Sakura amplifies her abilities. She then performs three techniques in a consecutive manner. Her first attack is a powered-up Shunpukyaku, which sends her forward a slightly further distance than normal, which she then follows up by kicking diagonally into the ground before slamming her foe on the head with both foes to send them crashing to the ground.
L2 Sakura Rain: Sakura surrounds herself in blue and pink ki energy, powering herself up significantly. She uses this ki to fire a Hadoken forwards, which has a weak vacuum effect to pull in her foe as it travels. If she is close-enough to her foe, she will then follow this up with a flashy pose, followed by a stronger, ki-powered up Shunpukyaku spinning kick. After landing back on the ground, she ends this technique with a ki-infused uppercut. If she is too far from any other foe, her initial Hadoken will simply do more damage than it normally would and explode on contact into a large pink and blue explosion.
L3 Nekketsu Hadoken: Sakura charges up a significant amount of ki in her hands, which changes from blue to pink as she does so. She then throws this giant, and powerful, Hadoken projectile out of her palms, which travels across the stage at a high speed and explodes as it reaches the opposite end of the screen.
Assist Actions
α Shouoken: Sakura dashes across the stage a fair distance, dealing damage on contact. After travelling forwards enough, she then performs a jumping uppercut - an imitation of Ryu's Shoryuken - that damages her target multiple times as they both rise into the air.
β Tengyo Hadoken: Sakura channels ki into her palms. She then points her open palms at an upwards angle in front of her, and fires a small projectile of energy up into the air.
γ Shunpukyaku: Sakura hops off the ground and performs a spinning kick, dealing damage on contact up to three times.
Alternate Costumes
Shadow Lady
JMvC Shadow Lady
Shadow Lady is the name given to Chun-Li after she was forcibly experimented on by Shadaloo and augmented with their technology. Chun-Li and Shadow Lady may technically be the same person, though Shadow Lady herself is a calculating and near-robotic individual who is dedicated solely to aiding Shadaloo. Her body has been plated with Ceratanium armour that can shapeshift into several forms, and she must rely on Psycho Power batteries in order to keep herself in an active state. Previously, though her body remained changed by Shadaloo weaponry, Chun-Li's memories were eventually returned to Shadow Lady, though they have once again been removed.

Shadow Lady's fighting style is very similar to Chun-Li's, utilizing the fighter's speed in order to get up-close to her enemies; Chun-Li is significantly faster than Shadow Lady, though the latter makes up for this deficit with a more-brutal fighting style that deals more damage. Just like her original counterpart, Shadow Lady's fighting style is based on a variety of different cultures' martial arts, though still favours those from China over most others (T'ai chi ch'üan and Wushu Sanshou, primarily). Her modifications by Shadaloo have also granted her some new abilities too, such as hiding missiles within her body or generating fields of electricity around her.
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Marvel vs. Capcom: Clash of Super Heroes
Infinity Attacks
L1 Big Bang Laser: Shadow Lady charges up electricity around her hands before concentrating it into a single, very powerful, laser that crosses the length of the screen. It can only be dodged by jumping.
L2 Galaxy Missile: Shadow Lady bows, releasing a stream of five missiles from her back. These missiles spiral around through the air before homing in on their target, colliding in a massive explosion that leaves behind a galaxy effect.
L3 Hakai no Hokutoshichisei: Essentially identical to Chun-Li's Level 3 Infinity Attack. Shadow Lady dashes forwards at a high speed and performs a kick on contact with her foe. She then proceeds to launch her enemy higher up into the air with six more kicks, followed by a seventh kick that has Shadow Lady cut through her foe. Unlike Chun-Li's version of this move, Shadow Lady detonates in a fiery explosion as she makes contact for this last time, launching her foe back to the ground at a high speed.
Assist Actions
α Miracle Drill: Shadow Lady rushes forwards, her hand transforming into a drill as she performs an overhead punch.
β Infinity Leg: Shadow Lady's version of Chun-Li's Hyakuretsukyaku. Shadow Lady performs a flurry of kicks from a standing position. Compared to Chun-Li's attack, Shadow Lady kicks at a more horizontal angle.
γ Plasma Barrier: Shadow Lady claps her hands together, summoning a barrier of electricity around her. Though this field deals little damage, it does paralyze her target should they make contact with it for a moment.
Alternate Costumes
Shin
Shin - Shadaloo CRI
Shin is a kind young man who aspires to appear as flashy and cool as possible. Shin is a South Koren man who comes from a long lineage of Tae Kwon Do masters. When he was younger, Shin had little interest in martial arts. It was only when Shin travelled to America to study music and painting that he came to acknowledge the brilliance of his family's skillset, doing so by watching the fight between Alex and Gerald Golby that was held as part of the Vale Tudo Eternal Fighting Tournament.

Due to his family's focus on it, Shin has been trained in Tae Kwon Do since he was young. Even when he had little passion for fighting, Shin was still highly skilled in making use of the martial art to take down foes. In addition, due to his flashy nature, Shin has altered his Tae Kwon Do techniques to appear in a "cooler" and more-showy nature. Shin is also capable of harnessing his ki to fire projectiles from his limbs during attacks.
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Street Fighter Online: Mouse Generation
Infinity Attacks
L1 Shooting Star: Shin performs a several quick kicks as he jumps into the air, releasing a flurry of projectiles each time he kick as he falls back to the ground. After releasing roughly ten projectiles, he lands with a two-footed stomp that causes a shockwave to explode out around him.
L2 Meteor Strike: Shin rushes forwards. When he comes in contact with his foe, Shin performs a flurry of quick punches, enhanced with a blue energy that courses through his body, before performing an upwards kick as he leaps off the ground. This kick releases the energy from his body into a geyser that knocks his foe into the air.
L3 Painted Spire: Shin performs a series of flashy flips and kicks that cross through the screen at a variety of angles. Each of Shin's kicks release trails of paint behind him that cover the screen, both his kicks and these paint trails damaging on contact. Every time Shin crosses the screen he does so at a higher speed, until he is only a blur leaving paint trails. After covering the screen with enough paint, he then returns to the ground where he snaps his fingers, causing all of the paint to explode outwards in a pulse.
Assist Actions
α Jinrai Sanren Kyaku: Using his arms, Shin bounces backwards from a handstand position into a backflip. Shin then proceeds to transition into a flying kick as he turns around while midair.
β Tornado: Shin hops into the air and performs a spinning kick as he lowers to the ground. While he spins around, wind surrounds Shin to create a whirlwind effect around himself.
γ Shinku Naname Geri: Shin performs a basic sobat kick in a flashy manner. While the kick is quick, it has short range. This is remedied by Shin releasing a small crescent-shaped projectile from his foot as he kicks the air.
Alternate Costumes
Simon Blackquill
Simon-AASoJ
Simon Blackquill is a prosecutor who faced Phoenix Wright, Apollo Justice, and Athena Cykes in court throughout 2027. Early in his career as a prosecutor, Blackquill studied analytical psychology under the tutelage of Metis Cykes, a researcher who worked alongside his older sister Aura at the Cosmos Space Center. While he worked in court, Blackquill continually pursued an international spy who was dubbed "the phantom", due to having no known information about them. In October 2020, Blackquill was the second person to discover the dead body of Metis - the first being the psychologist's younger sister Athena - and was framed for it after being caught on camera holding the bloodied murder weapon; in actuality, he was simply trying to hide the evidence to keep Athena safe from harm. After serving roughly six years in prison, Miles Edgeworth granted Blackquill his license back, hoping to use him as a decoy to lure out the true culprit of his case, the phantom, while also allowing him to "test" the newest member of Wright Anything Agency in court: Athena Cykes.

Nicknamed "the Twisted Samurai" in court, Blackquill is known for his very intensive psychological manipulation and intimidation tactics used against opposing defence attorneys and witnesses alike. Though, for obvious reasons, Blackquill is unable to wield a sword in court, he has been known to be skilled with the weapon and frequently mimics the iaijutsu technique with his fingers. Unlike his sword however, Blackquill does bring one of his greatest weapons (and intimidation tactics) into the courtroom with him: his pet hawk Taka. Taka himself is a strong individual, and being a hawk he can fly through the air at incredible speeds. His moulted feathers too are often used by Blackquill as weapons, be it a substitute for his sword or as projectiles.
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Phoenix Wright: Ace Attorney − Dual Destinies
Infinity Attacks
L1 Iaijutsu: Blackquill halts for a moment before cutting across the entire length of the screen with his sword. This leaves behind a trail of black ink for a moment, dealing great damage to his foe on contact. Because this knocks his opponent into the air and causes Blackquill to cross the stage, it also switches which side of the screen the two fighters claim.
L2 Silence!: Blackquill cuts the air with his fingers, mimicking the iaijustu technique. As he does so, Blackquill yells "Silence!" and the corresponding speech bubble appears in front of him, before it is sliced in half by a crescent-shaped projectile that originates from his finger slice. This blade will only travel the length of the speech bubble, which itself covers a significant area in front of him.
L3 Dark Age of the Law: Blackquill points forwards and detective Bobby Fulbright runs across the stage in an exaggerated, comical fashion. If his target comes in contact with Fulbright, the detective will handcuff them and they will fall to their knees behind prison bars. Blackquill will then slice the bars in half, damaging his foe a significant amount.
Assist Actions
α Cut The Bull: Blackquill pulls the feather he keeps clenched between his teeth out of his mouth. He then throws it forwards like a dart, launching his target into the wall should they be hit by it.
β Swift Justice: Blackquill points forwards, and Taka, who rests on his shoulder, flies across the screen. Taka actually acts akin to a boomerang, returning to Blackquill's shoulder after flying a great distance.
γ Cut-In: Blackquill takes out his sword and performs a swift upwards slice as he steps forwards, launching his target into the air should they be hit by his sword.
Alternate Costumes
Sissel
Yomiel
Sissel is a ghost, who wishes to use his abilities to inhabit objects and perform "ghost tricks" to help others. Originally waking up with no memories of his life, Sissel surmises that he has been killed by a hitman after seeing a body laying crumpled on the ground at the feet of an assassin holding a woman at gunpoint. Meeting another ghost who refers to himself as a "Ray of Light", Sissel learns that his soul will disappear by dawn, and Sissel decides to use his remaining time to save others and learn more about who he was in life. After saving the woman (a detective named Lynne) and helping her delay the execution of a man named Jowd, Sissel comes to learn more about his past life and how he has inhabited the wrong body in the afterlife: he is in fact a small black cat, and the body he has been using actually belongs to his owner, Yomiel.

As a ghost, Sissel possesses the ability to inhabit objects, and he can move between objects that are close enough to each other. While inhabiting electrical appliances, Sissel can activate them and seemingly control them in any way, as he can dial people on telephones and subsequently travel through phone lines to the recipient's destination. Sissel's greatest ability however is that he can travel back in time and possibly save the life of someone by using the four minute limit he is given.
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Ghost Trick: Phantom Detective
Infinity Attacks
L1 Nearsighted Jeego: Sissel is shot from behind, and Nearsighted Jeego then strolls in. Admiring Sissel's crumpled body for the duration of this move, Jeego then fires at his enemy three times with his shotgun before walking off-screen.
L2 Furry Friends: Sissel transforms into his cat form and a Missile the Pomeranian jumps onto the stage. Together, the two then pounce towards their enemy and comically begin attacking them in a cloud of dust. After attacking them for a short moment, Missile then jumps away and Sissel returns into his human body, kicking his enemy as he does so.
L3 Temsik Meteorite: Sissel looks up to the sky and the Temsik Meteorite crashes down into the ground atop him, "killing" him in the process. As the meteorite hits Sissel, it releases a large blue pulse of energy that deals significant damage to Sissel's target if they are within range. Sissel does not actually die from being hit by the meteorite, though he is seen crumpled on the ground after the meteorite's explosion disappears.
Assist Actions
α Horrible Mino: Sissel's ghost form enters a claw that hangs from the top of the screen, and causes it to release what it is holding: the Horrible Mino statue. The Horrible Mino then crashes to the ground, damaging his foe whether they be grounded or airborne.
β Ray of Light: Sissel's ghost form enters a desk lamp, which shines its light quickly up in the air at an angle. The light acts as a sort of flashbang, temporarily stunning Sissel's target if they are within his light.
γ Trace: A telephone wire stretches across the screen and Sissel travels along it as a large blue spark, dealing damage should he come in contact with his enemy.
Alternate Costumes
SonSon
MvC2 SonSon
SonSon III is a young anthropomorphic monkey girl and the granddaughter of the Monkey King, SonSon. After an ancient magical being named Abyss is awoken after centuries, the small village in which SonSon resides was infected with an incredibly deadly disease, and she decides to leave her home in order to investigate the cause behind it.

Passed down from her grandfather, SonSon primarily wields the long magical staff known as the Rúyì Jīngū Bàng. SonSon is incredibly skilled in using this weapon, being able to perform quick thrusts and advanced techniques, such as spinning it like a drill at a high speed, with incredible ease. SonSon herself is also a very acrobatic girl, and possesses several magical abilities to assist her staff-related fighting skills. Such magical abilities include allowing her to create clones of herself or call upon the small cloud Kinto'un to use as a platform that allows her to fly through the sky. Altogether, SonSon is an incredibly fast character whose attacks are generally unable to do massive damage alone, but can deal significant damage when chained together.
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Marvel vs. Capcom 2: New Age of Heroes
Infinity Attacks
L1 Tenchi Tsuukan: SonSon throws her staff high into the air, travelling off-screen. After a short moment, it reappears in a gigantic form. The staff crashes into the ground, flattening its target, before shrinking back to normal and flying into SonSon's hand.
L2 Shen Wai Shen Fa: SonSon plucks two hairs from her arm and throws them into the air, causing them to transform into clones of herself. SonSon and her two clones then rush towards their target, performing quick kicks through them before launching them up into the air with strong hits from their staves. The clones disappear as they perform the final hit of this attack.
L3 En'ou: SonSon transforms into a giant ape form, and proceeds to jump up and down while moving forwards. Each time she lands, she smashes her hands into the ground, dealing damage to her target if they are close enough to her. She will then proceed to breathe out a stream of fire and perform a spin in order to aim it on both sides of her. The fire eventually engulfs her, before dispelling to reveal that SonSon returned to her normal form.
Assist Actions
α Immortal Peach: SonSon will toss a peach to her ally, which heals them slightly.
β Seiten Rengeki: Summoning her Kinto'un cloud, SonSon will dash up into the sky at an angle to damage airborne foes.
γ Fuusetsuzan: SonSon performs a rushing attack with her staff, drilling it forwards.
Alternate Costumes
Spencer
Bionic-commando-rearmed-20080925114739279-2575507
Nathan Spencer is a member of the Federal States of America's armed forces. After losing his left arm to a grenade, Spencer volunteered to serve as a test subject for bionics technology. Through the T.A.S.C. division that oversaw the R&D of the bionics research, Spencer was given a new bionic limb outfitted with weaponry. With his new arm, the military tests the technology's potential by tasking Spencer with rescuing his ally Joseph "Super Joe" Gibson from the Imperial Army that kidnapped him. Spencer's nickname of "Rad" Spencer comes from him being given the designation of "Research And Development #1", being the first test subject for the bionic limb technology; this was often abbreviated as "RAD" and would remain as Spencer's nickname.

Spencer's bionic arm serves as his main weapon when it comes to combat. His arm, which is near-indestructible and can lift up to 5 tons with ease. Perhaps the bionic arm's most notable ability is the ability to fire his hand out to grapple foes from afar. This allows him to swing through the air and launch himself up to speeds of 300 mph, or simply grab onto people or enemies from a great distance. In addition to his arm, Spencer is also known to be a skilled marksman and makes use of various firearms issued to him by the military.
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Bionic Commando
Infinity Attacks
L1 Bionic Lancer: Spencer charges up before dashing roughly half the length of the stage, performing a sliding punch. As he punches forwards, he becomes surrounded in a bullet of electricity, with both his arm and the energy around him damaging his opponent on contact. This deals a fair amount of damage but will also launch his foe back towards the wall.
L2 Bionic Driller: Spencer fires his hand up into the air, grabbing onto something high off the top of the screen. He then pulls himself up above the ground and swings horizontally. Once he crosses above his opponent, Spencer then retracts his hand back into his arm, performs a flip, and drills downwards into the ground with his bionic arm out-stretched.
L3 Bionic Maneuvers: Spencer fires his hand across the screen. If he grabs his enemy, he will pull himself towards them. Once at close range, Spencer then proceeds to punch them twice - first with his bionic arm, then his organic one - followed-up with an uppercut with his bionic arm. While his foe is launched up into the ground, they are then immediately grabbed once more by Spencer's bionic hand and pulled into the ground. Without Spencer even letting go of his target, he then stands them up, punches them twice with his organic hand, and throws them back into the ground.
Assist Actions
α Come 'ere: Spencer fires his hand out towards his opponent, grabs them, and pulls them close to him and his ally.
β Armour Piercer: Spencer winds up and performs a slow forwards punch with his bionic arm. This deals significant knockback, launching his foe back towards the wall on contact.
γ Bionic Bomber: Spencer leaps into the air before crashing straight downwards. Spencer punches the ground as he lands with his bionic arm, releasing a small shockwave around him as the earth beneath Spencer's arm cracks.
Alternate Costumes
Strider Hiryu
PXZ2-Strider
Hiryu is the nickname used by an active member of the Striders, a group of shadow mercenaries who will accept any job they are given. Little is known about Hiryu himself beyond his record as a Strider agent, though he is speculated to be an Asian man who is roughly 20 years old. He is the youngest Strider to have achieved Special A-Class in history, and ranked in the top ten percentage for score in the organization's training program. After living peacefully in the Kazakh Soviet Socialist Republic for a period of time, Hiryu was hired by a rebel organization to assassination Grandmaster Meio, an alien dictator who has seized control of the Earth's military forces.

Though a normal human, Hiryu possesses seemingly superhuman agility and reflexes. Because of this, Hiryu's fighting style revolves around remaining close to his enemy while also dodging their attacks. Though trained in hand-to-hand combat and various styles of martial arts, Hiryu is also stated to be the most skilled user of the Light Sword Cypher, a type of plasma sword gifted to all Special A-Class Striders. The Cypher channels plasma energy through its blade, enhancing its cutting ability to a significant degree. Hiryu also carries various other pieces of equipment on himself, though the Cypher remains his weapon of choice no matter the circumstances. The Climb Sickle is a short dagger that allows Hiryu to climb vertical surfaces, and while he has been known to use it as a weapon to supplement his use of Cypher, he has seldomly done so. He is also known to carry kunai and miniature bombs, to be used as projectile weapons, and call in the aid of support robots named "Options". There are four types of Options, one of which Hiryu uses to contact Strider headquarters: Option A can protect him with rings of lasers, Option B will attack its target with sharp claws, and Option C is an aerial robot that can use its wings to slice through foes.
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Strider Hiryu Chapter 1
Infinity Attacks
L1 Ragnarok: Hiryu dashes forwards. If he makes contact with his enemy, he will grab them and leap high into the air. Then, creating four shadow clones of himself, Hiryu and these clones then slash through their target in a star formation multiple times. The final hit has the opponent spiked down into the ground, though Hiryu will perform the same animation; his clones will simply disappear after passing off-screen following this.
L2 Legion: Hiryu calls upon a large army of Option B and Option C robots, which appear to be robotic panthers and robotic hawks respectively. These robots then rush across the entire stage, Option B covering the ground and C covering the air, damaging his enemy on contact.
L3 Ouroboros: Hiryu summons two Option A robots, which appear to be small mushroom-shaped devices. These devices will then spin around Hiryu, and continually fire lasers at his enemy whenever an attack is performed. They will remain on stage for a short time, denoted by an addition bar added beneath Hiryu's health gauge. Before they disappear, they will explode to damage Hiryu's target if they are close enough.
Assist Actions
α Gram: Hiryu channels plasma through the Cypher and slices the air, sending a wide shockwave that launches his foe back towards the wall if they are hit by it.
β Vajra: Strider Hiryu teleports above his enemy and performs a diving kick, slicing through his foe with his entire body.
γ Savage Slash: Strider Hiryu lunges forwards a short distance. While still airborne, he will then begin slashing the air around him quickly, damaging foes a significant amount should they come in contact with his sword.
Alternate Costumes
Tron Bonne
MML2 Tron Bonne
Tron Bonne is the only female member of the Bonne family of dangerous air pirates. A genius mechanic with an IQ of 180, Tron is the one in charge of designing and building the many different machines she and her family use, and is often the one put in charge of piloting tthe fighting machines that she uses in battle. At some point in her past, Tron built an army of 40 robots designed to serve her family's every whim - the Servbots - and, while fairly incompetent in the realms of construction or combat, Tron can be very caring towards them even should she be harsh in punishing them. She considers Roll Caskett her rival, both due to them being incredible mechanics and inventors, but also due to their mutual romantic interest in Mega Man Volnutt, whom Tron has tried to recruit to her side on multiple occasions.

As Tron herself is not a capable fighter in her own right, she must heavily rely on her different machines and inventions in order to fight for her. In battle she is known to pilot a green mech, a simpler version of the larger Gustaff machines she has designed. This Gustaff is outfittted in a number of different weapons and is even capable of transforming itself into a number of different vehicular forms. In addition to gatling guns, cannons that fire Servbots, and flamethrowers, Tron's Gustaff is known to transform into drilling machine and tread-based tank designs. Though primarily designed for ranged combat, the Gustaff is capable of lifting a significant amount of weight and can even pull parts of the earth out to use as weapons.
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Mega Man Legends
Infinity Attacks
L1 Servbot Surprise: Tron summons a giant Servbot, which then runs through the stage while swinging a hammer up and down at a fast pace.
L2 Servbot Stampede: A reticle appears on the screen, and Tron readies a cannon. As the reticle hovers over her enemy, Tron will then fire her cannon up into the air. This then summons 40 Servbots who run through the stage in a crowd. Comically, the one Servbot she fired into the sky then crashes down onto her opponent, before it then runs off.
L3 Gustaff Tank: Tron's Gustaff transforms into the giant Gustaff Tank from Mega Man Legends. Rolling forwards, the Gustaff Tank then smashes the ground, releasing a great shockwave, before pointing its hands into the air and releasing ten missiles. These ten missiles fly up off the top of the screen before crashing down in massive explosions around the entire stage. The Gustaff Tank then explodes, and Tron, in her normal Gustaff, drops down from the sky.
Assist Actions
α Bonne Fire: Tron shoots a flamethrower attached to her Gustaff at an upwards angle, to burn airborne foes.
β Servbot Launcher: Tron's Gustaff fires a Servbot out towards her enemy, which spins through the air. The Servbot will fly the entire length of the screen, but can be ducked under or leapt over.
γ Bonne Strike: The arm of Tron's Gustaff transforms into a drill, and she walks forwards slowly.
Alternate Costumes
Trucy
Trucy-AA6
Trucy Wright is a professional stage magician and the adopted daughter of prominent defence attorney Phoenix Wright. Born Trucy Enigmar to famous magician Shadi Enigmar ("Zak Gramarye") and singer Thalassa Gramarye ("Lamiroir"), Trucy was eventually adopted by Phoenix Wright after her father disappeared while on trial; her mother had previously disappeared after an accident on-stage caused her to get shot. After her adoptive father was disbarred from court, Trucy kept supporting the two of them by holding magic shows in the same manner as the Troupe Gramarye she grew up in.

Though not trained in combat, Trucy is highly skilled in stage magic, which she uses to fight against her foes. Trucy carries a large amount of various items around with her in order to perform tricks whenever possible, the most prominent of which being her "Magic Panties" (a pair of bloomers that appears capable of carrying any object regardless of its size) and her artificial assistant Mr. Hat. With these objects, as well as typical magic tricks such as letting loose a flock of pigeons from her hat, Trucy has constructed a strange fighting style that aptly represents her personality. As a Gramarye, Trucy also possesses her family's ability to sense even the slightest twitch a person may make, granting her superhuman reflexes in that she can predict an incoming attack before her foe has begun performing it.
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Apollo Justice: Ace Attorney
Infinity Attacks
L1 Pick a Card: Trucy calls upon Mr. Hat, her wooden assistant, and holds out a hand of cards for him to pick from. As he picks one up, he holds it into the air and it expands to a great size. The giant card then slams down, covering the length of the screen.
L2 Saw Trick: Trucy summons a horizontal box, trapping her enemy inside it if they are close enough. Producing a saw, Trucy then begins cutting the box in half, damaging her foe as she does so. Once she saws through the whole box, she pulls them apart to reveal the two halves of her target, before quickly pushing them back together as the box disappears.
L3 Magical Turnabout: Trucy summons a coffin with a green and purple pattern on its front. If her opponent is close enough to Trucy when this move begins, they will be trapped inside of the coffin as its door shuts tight. Trucy will then thrust a sword into the coffin to damage her foe, before multiple more then come through and stab through the coffin. As the final sword stabs the coffin it releases the trapped fighter and cause them to tumble out of the coffin and crumble to the ground.
Assist Actions
α Fly, Pigeons!: Trucy takes off her magic hat and holds it out in front of her. A flock of pigeons then fly out of the hat up into the air, damaging Trucy's target if they are right next to her or in the air above.
β Hat Trick: Trucy uses her wooden assistant Mr. Hat for this technique. Mr. Hat, wearing Trucy's hat, pulls the hat off his head and throws it forwards. The hat then flies like a boomerang across the stage before returning to Trucy's head.
γ Magic Panties!: Trucy pulls out her Magic Panties and swings them forwards. This attack works as a command grab, with Trucy's target being trapped within the bloomers for a short moment before Trucy snaps her fingers. As she snaps her fingers, her Magic Panties disappear in a cloud of smoke while her target reappears.
Alternate Costumes
Viewtiful Joe
Tatsunoko vs Capcom Viewtiful Joe
Joe is a seventeen year-old superfan of Tokusatsu films. Often going to his father's movie theatre to watch films starring his idol, Captain Blue, Joe wishes to be a heroic figure just like him. After his girlfriend, Silvia, is kidnapped when the film's villain breaks the fourth wall and reaches through the screen. Joe manages to do the same with the aid of Captain Blue's mech Six Majin, and in the process becomes a superhero to the people of Movieland. Using the a V-Watch to transform into a superhero identity like all of Movieland's other heroes, Joe goes by the alias of Viewtiful Joe to take down the evil organization Jadow.

With the V-Watch he possesses, Viewtiful Joe is capable of performing "VFX Attacks" based on the special effects of films. In addition to these abilities, Joe fights in a rather unorthodox manner that makes use of his short stature in order to deftly dodge incoming attacks. Perhaps Joe's most notable trait is his flashy nature, as he performs even the most mundane of attacks with a special flair that (while not always assisting its damage output) allow him to always be the centre of attention.
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Viewtiful Joe
Infinity Attacks
L1 Viewtiful Hand: Pulsing a blue energy through his hands, Viewtiful Joe then throws out three quick punches. If these connect with his target, the blue energy will explode into his opponent, travelling through them to paralyze them in place. Though the attack deals little damage, Joe's foe will have slower movement speed for a short period of time afterwards.
L2 Mach Speed: As photographic film reels border the top and bottom of the screen, Viewtiful Joe dashes across the screen. If he comes in contact with his enemy, he will perform a series of powerful rapid punches. As he punches flames will surround Viewtiful Joe, and he will finish off this series of attacks with a powerful uppercut that sees him transfer these flames into his enemy.
L3 Six Cannon: Calling upon the Six Machine, the vehicle appears in its Six Cannon form. Viewtiful Joe then shoulders this cannon before firing a powerful blast across the entire length of the stage. Though the laser is initially rather thin, allowing foes to jump over it with ease, the laser expands for the last moments of its use to essentially cover the entire stage. After the attack is performed, Joe will switch out with one of his allies should one still be active.
Assist Actions
α Vroomerang: Viewtiful Joe pulls off the V-shaped crest on his helmet and, with a flair, throws it across the stage. Piercing through his enemy, it will then return to Joe after reaching the opposite end of the screen.
β V-Bomb: Viewtiful Joe pulls out a small bomb and juggles it for a moment with his hands before lobbing it towards his enemy. The bomb will explode on contact with its target or the ground, dealing damage to Joe's enemy if they are within the small blast radius.
γ Red-Hot Kick: His signature move, Viewtiful Joe performs a quick aerial kick, flying across the screen as he is engulfed in red flames. Joe will continue flying off the opposite side of the screen, though lights his foe on fire and will cause his target (if airborne) to crash back to the ground.
Alternate Costumes
Wesker
RE5 Albert Wesker
Albert Wesker is a power-hungry and manipulative bio-terrorist. Believing humanity to be at its evolutionary end, Wesker's goal is to cause a mass extinction event and force survivors through forced evolution. Wesker initially worked undercover as a S.T.A.R.S. captain, doing work in Raccoon City while actually gaining intelligence for the Umbrella Corporation. After faking his death however, Wesker returns, augmented by the Uroboros virus he developed in conjunction with Umbrella's rival corporation TRICELL Inc. The Uroboros virus was engineered to complete Wesker's goal, granting powers to people who possess a rare combination of specific genes in their DNA while killing anyone else who does not.

Because Wesker designed the Uroboros virus, he is one of the few people able to successfully bond with the virus and be granted its inhuman abilities. The Uroboros virus grants Wesker increased strength, speed, durability, and a greater speed of regeneration, making him a formidable foe against normal humans. Wesker also has the ability to teleport, allowing him to sneak up on his foes with incredible ease. While a formidable hand-to-hand combatant due to his enhanced strength and military training, Wesker is also highly proficient in wielding firearms to grant him ranged attacks he would otherwise not be able to perform. He carries on him a highly-customized Samurai Edge (Beretta 92F) pistol on him at all times. Notably, Wesker's power and speed will be significantly boosted if his sunglasses are broken or removed.
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Resident Evil
Infinity Attacks
L1 Rhino Strike: Wesker charges up purple energy within his fingers and stabs forwards with two fingers. If this attack connects, Wesker's target will crumple to the ground as they take great damage.
L2 Phantom Dash: Removing his glasses, Wesker then begins to cut through the stage with his entire body, bouncing around the screen's edges. Wesker is surrounded by a purple energy as he does this, and deals significant damage on contact.
L3 Lost in Nightmares: Wesker begins the attack by striking on either side of himself with his palms. If this attack connects, Wesker will teleport up to his foe and perform a barrage of attacks as he continues teleporting around them at a high speed: a roundhouse kick, a powerful punch, a palm thrust, a downwards swing with both of his arms from above, a somersaulting kick, an open-handed hook, an elbow strike, and finally an open-handed uppercut. Each attack is performed with purple energy channelling through his hand, and each teleport leaves behind a similar purple pulse.
Assist Actions
α Ghost Butterfly: Channelling purple energy into his palms, Wesker thrusts them both forwards with his two hands vertical to one another. Should this attack connect with his opponent, Wesker will launch his foe backwards in a powerful pulse that causes them to bounce off the wall.
β Samurai Edge: Wesker simply pulls out his Samurai Edge pistol and fires it forwards. From point-blank range, this shot deals a significant amount of damage to his target, though otherwise it deals chip damage and merely causes them to flinch.
γ Jaguar Dash: A fairly weak attack, Wesker dashes across the stage at a fairly quick pace, damaging his foe on contact.
Alternate Costumes
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