The following is a list of Trophies and Spirits originating from the Kirby series in Super Smash Bros. Charged.
Trophies[]
Fire Kirby
One of Kirby's oldest copy abilities, Fire Kirby is rather straightforward. His main attack is being able to breathe fire, which is great for short-ranged combat and damaging enemies nearby. The flames are also able to melt ice and light up rope or fuses to overcome obstacles. Kirby's Adventure featured another fiery ability, Fireball, which let him rocket forward while covered in flames, defeating any enemy he rammed into. In later games, this attacks was simply made part of the Fire ability. In Smash Bros., Classic Kirby can attain this form by swallowing an opponent who uses fire, such as Mario or Charizard. With it, he can spit a single fireball that travels forward slowly and damages foes repeatedly.
Type
Fighter Related
Appearances
Kirby's Adventure (1993) Kirby Super Star (1996)
Sword Kirby
It seems like Kirby has a serious case of impostor syndrome. First appearing in Kirby's Adventure, Sword was one of his original copy abilities; as the name suggests, he wields a sword, and in later games also donned a hat not dissimilar to a certain Hylian hero! In addition to basic sword slashes, the Sword ability also has different elemental forms, starting in Kirby: Squeak Squad and later appearing in Kirby: Star Allies, giving him some extra power. By swallowing characters with swords, such as Link, Marth, or Ike, Classic Kirby can attain the Sword ability, where he performs a single, but long-range slash downward. Holding the special button lets the move charge, dealing more damage the longer the button is held.
Type
Fighter Related
Appearances
Kirby's Adventure (1993) Kirby Super Star (1996)
Hammer Kirby
When Kirby wields this massive mallet, you know he's bringing the pain! Hammer Kirby can spin, slam, bash, and pound his way through enemies, using powerful swings with his newfound weapon. In addition to having a lot of power and range, Hammer Kirby is able to pound stumps that can clear the way to new passageways that are otherwise inaccessible. In Kirby Super Star Ultra, Masked Dedede gives Kirby this ability just before their climactic final battle. In Smash Bros., when Classic Kirby inhales a hammer-wielding character like King Dedede or Luigi, he gains the Hammer ability! His new neutral special is a downward swing that's slow on startup, but can bury and meteor smash foes!
Type
Fighter Related
Appearances
Kirby's Adventure (1993) Kirby Super Star (1996)
Ice Kirby
The Ice ability not only gives Kirby the ability to skate along the ground as gracefully as a figure skater, but it also gives him chilling ice powers! He has a couple attacks in this form, from generating an icy blast around himself to breathing cold breath forward. They aren't necessarily damaging, but any enemies struck by these attacks will be turned into ice cubes, which can be kicked around to slam into other enemies! Ice Kirby is also able to freeze water and lava, allowing him to walk over them. Classic Kirby obtains the Ice ability in Smash Bros. by swallowing an opponent who focuses on ice damage, which lets him generate icy wind around him that damages and freezes opponents nearby. Holding the special button lets him continue to emit cold air, but he'll stop eventually.
Type
Fighter Related
Appearances
Kirby's Adventure (1993) Kirby Super Star (1996)
Beam Kirby
This was actually Kirby's very first copy ability! Obtained by swallowing a Waddle Doo, Kirby gains the ability to generate an energy whip attack similar to the ones they shoot from their eye. It has a good amount of range and damage in front of him, making it a decent all-around type tool. In Kirby's Adventure, he shot the beam from his hand, but later games would give Kirby a scepter to use his beam attacks from. In Smash Bros., characters who specialize in magic like Zelda, Palutena, and Twilight Sparkle can grant Classic Kirby this ability if he inhales them. The beam inflicts paralysis on foes in this game, making it excellent for starting combos!
Type
Fighter Related
Appearances
Kirby's Adventure (1993) Kirby Super Star (1996)
Missile Kirby
An extremely ballistic copy ability that transforms Kirby into a massive missile! He'll fly very quickly through the air, and can break through blocks and will explode on enemies, dealing heavy damage. You can aim it in any direction, and even turn while flying, though it's a bit awkward due to how fast you're flying. Missile Kirby can also revert to his normal form whenever he wants to without exploding. Alternatively, you could use this ability as a means of getting around quickly, sort of like an aerial variant of Wheel. Just try not to crash into anything!
Type
Series Related
Appearances
Kirby & the Amazing Mirror (2004) Kirby: Canvas Curse (2005)
Whip Kirby
Looks like Kirby is ready to take on the wild west! The Whip ability grants a lot of quick, long-ranged attacks, great if you want to fight from a distance. You can aim the whip in any direction to strike any offense coming at you, and on top of that, the whip can also grab items like keys or food from afar! One of its most notable abilities is Whip Tornado, which allows Whip Kirby to take to the skies while repeatedly slashing the whip around him, drawing in items as well as enemies nearby into the whippy whirlwind!
Type
Series Related
Appearances
Kirby's Return to Dream Land (2011) Kirby: Triple Deluxe (2014)
Doctor Kirby
Obtained by inhaling a Chemitory in Kirby: Planet Robobot, Doctor Kirby utilizes medical equipment and tools to attack enemies! Furthermore, he also has access to medicine, bandages, chemicals, a clipboard, and various other objects. It may seem like an unconventional ability, but it sure brings the pain, and anyone on the receiving end of Doctor Kirby's signature move, Science Lab, will tell you as much! It has four different effects depending on the color Doctor Kirby's compound is: red becomes a damaging pillar of fire, blue will freeze the air above him, yellow sends out six sparks of electricity, and green can be consumed to heal health! In addition to the high damage, it's also useful for solving puzzles due to the different effects it can use.
Incineroar's got some competition in the ring now! Debuting in Kirby Fighters 2, Wrestler Kirby focuses on two things: damage and more damage. You can unlock it by achieving Fighter Rank 2. Kirby gains a lot of grappling-based abilities in this form, so he's not so good in terms of range. You'll need to get close to foes if you wanna fight them. That said, if you can wade in, Wrestler Kirby has some incredibly strong moves! Notable ones include Blazing Beak Breaker, where he can smash opponents on the ground in flames, Air Suplex, where he jumps high in the air before landing with the foe on the ground, and Giant Swing, where he spins around before chucking the opponent forward.
Type
Series Related
Appearances
Kirby Fighters 2 (2020)
Spirits[]
Spirit
Fire Kirby ★★
Spirit Battle Conditions
Kirby starts the battle with a Fire Flower.
Kirby will use his dash attack often.
Puppet Fighter
Kirby
Spirit Ability
The user's fire-based attacks deal 10% more damage and knockback.
Spirit
Sword Kirby ★★
Spirit Battle Conditions
Kirby starts the battle with a Killing Edge.
Kirby has increased attack power.
Kirby is aggressive.
Puppet Fighter
Kirby
Spirit Ability
The user starts the battle with a Killing Edge.
Spirit
Hammer Kirby ★★★★
Spirit Battle Conditions
King Dedede will use his forward smash often.
King Dedede is distracted by items.
Only Hammers and Golden Hammers will spawn.
Puppet Fighter
King Dedede
Spirit Ability
The user starts the battle with a Golden Hammer.
Spirit
Ice Kirby ★
Spirit Battle Conditions
Hazard: Icy Floor
Ice Climbers will use Blizzard often.
Only Freezies will appear.
Puppet Fighter
Ice Climbers
Spirit Ability
The user won't slip on icy surfaces.
Spirit
Beam Kirby ★★
Spirit Battle Conditions
Classic Kirby will use Beam often.
Puppet Fighter
Classic Kirby
Spirit Ability
The user takes 15% less damage and knockback from magic-based attacks.
Spirit
Missile Kirby ★★
Spirit Battle Conditions
Samus and Dark Samus will use Missile often.
Snake will use Remote Missile often.
Samus, Dark Samus, and Snake are distracted by items.
Kirby will avoid conflict.
The battle is lost if Kirby is KO'ed.
Only Steel Divers will spawn.
Puppet Fighter
Samus, Dark Samus, Kirby (Ally), Snake
Spirit Ability
The user's explosion-based attacks have 35% increased blast radius.
Spirit
Whip Kirby ★★
Spirit Battle Conditions
Simon is aggressive.
Simon will use his normal and aerial attacks often.
Puppet Fighter
Simon
Spirit Ability
The user's battering items deal 20% more damage and knockback.
Spirit
Doctor Kirby ★
Spirit Battle Conditions
Dr. Mario starts the battle with a Fire Flower.
Dr. Luigi starts the battle with a Freezie.
Only Freezies, Fire Flowers, and Zap Weapons will spawn.
Puppet Fighter
Dr. Mario, Dr. Luigi
Spirit Ability
A Zap Weapon will spawn in front of the user.
Spirit
Wrestler Kirby ★★★
Spirit Battle Conditions
Stamina battle.
Incineroar has increased attack power.
Incineroar will use its grab and throws often.
Incineroar will use Alolan Whip often.
Puppet Fighter
Incineroar
Spirit Ability
The user's throws deal 40% more damage and knockback.