I always loved him. He's cool.
But he's also very dangerous, ehm,
Foxy is perhaps the most active and dangerous out of all animatronics in Five Nights at Freddy's DX . He starts at Pirate Cove, standing near the doorway.
Behavior[]
After a while of standing near Pirate Cove, he leaves and can go to every room safe for the Front Lawn and the Employeeys Room. His path to the Office is random. His jumpscare is the same as the second game. He is not fooled by the Freddy Mask. If Foxy is at the Main Hall, he has to be stopped by quickly closing the sole door (that can only be closed to stop Foxy, otherwise the button doesn't appear) as soon as he performs his jumpscare, making him bump into the door (like in cartoons). If the door is closed too early, he will knock at the door, draining power like in the first game. If closed too late, he will block the door and perform his Jumpscare anyways. If apparoaching from the Air Vents or the Air Shaft, he has to be shined with the Flashlight 4 times (on, off, on, off, on, off, on and off in rapid succession). He'll start to move on Night 2.
Role in the Story Mode[]
Foxy is a neutral character. He plays a small role in the Story Mode.
Foxy is seen in the Night 3 cutscene staring directly in Freddy's mask.
After being turned back to normal, Foxy and The Mangle are instantly overwhelmed by Shadow Foxy and Dark Mangle.
They later attack The Puppet once freed from their clones.
In the E-L-U-D-E-H-I-M minigame, Foxy, Mangle, Bonnie, Toy Bonnie, Chica, Toy Chica and Balloon Boy (if playing as (Toy) Freddy) are imprisoned in glass. In the WHAT-YOU-DIDN'T-KNEW minigame, Foxy shoots targets with a cork gun but The Puppet appears and stuffs a soul into him.
Trivia[]
- Foxy is the one of the two animatronics that can appear both in the Main Hall and Air Vents/Shaft, the other one being The Mangle.
- Foxy is the only old animatronic to appear in the Night 3 cutscene.