Fantendo - Game Ideas & More
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At launch, there were twelve playable characters within Clash X. Characters are sorted alphabetically by default, but players can customize the organization within Vault and Options. Characters range from franchises from big video game publishers such as Nintendo, Sony, Capcom, Sega, Bandai Namco, and Square Enix, alongside popular indie creators like Team Cherry.

After the game's release, the game plans to add multiple free DLC fighters to expand the roster. Characters are added alongside game patches.

Click on a character to view their character page. If their portrait background is blue then their moveset isn't finished yet.
CXAdventurer CXArle CXChun-Li CXDoomSlayer CXHeavy CXHsien-Ko
CXKat CXKirby CXKnight CXLink CXNeku CXPac-Man
Characters: © Atari, Inc. / Bandai Namco Entertainment / Bethesda Softworks LLC / Capcom Co., Ltd. / HAL Laboratory, Inc. / id Software LLC / Nintendo Co., Ltd. / Sega Games Co., Ltd. / Sonic Team / Sony Interactive Entertainment / Square Enix Holdings Co., Ltd. / Team Cherry / Team Gravity / Valve Corporation.


AdventurerSymbolAdventurer - Adventure (#12)AdventurerSymbol
CXAdventurer

Adventurer from Atari’s Adventure series is a playable character in Clash X. They were added in 1.0.0.

  • Jab: TBA
  • Jab Combo: TBA
  • Dash Attack: TBA
  • Forward Tilt: TBA
  • Up Tilt: TBA
  • Down Tilt: TBA
  • Neutral Aerial: TBA
  • Forward Aerial: TBA
  • Up Aerial: TBA
  • Down Aerial: TBA
  • Forward Throw: TBA
  • Back Throw: TBA
  • Up Throw: TBA
  • Down Throw: TBA

  • Neutral Special - TBA: TBA
  • Forward Special - TBA: TBA
  • Back Special - TBA: TBA
  • Up Special - TBA: TBA
  • Down Special - TBA: TBA

  • Level 1 - TBA: TBA
  • Level 2 - TBA: TBA
  • Level 3 - TBA: TBA

  • Entrances

    • Default Entrance: TBA
    • Extra 1 Entrance: TBA
    • Extra 2 Entrance: TBA

    Victories

    • Default Victory: TBA
    • Extra 1 Victory: TBA
    • Extra 2 Victory: TBA

    Color Palettes

    • Pal1: Default.
    • Pal2: TBA
    • Pal3: TBA
    • Pal4: TBA
    • Pal5: TBA
    • Alt1: TBA
    • Alt2: TBA
    • Alt3: TBA
    • Alt4: TBA
    • Alt5: TBA

    CXPuyoPuyoSymbolArle - Puyo Puyo (#10)CXPuyoPuyoSymbol
    CXArle
    Arle from Sega’s Puyo Puyo series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: A punch.
    • Jab Combo: A basic punch, punch, kick combo.
    • Dash Attack: Arle twirls forward with a wave of flames accompanying her.
    • Forward Tilt: A straight forward kick.
    • Up Tilt: Punches upwards with ice encased around her fist.
    • Down Tilt: Arle pokes her foot forward.
    • Neutral Aerial: Arle spins diagonally in the air with her arms outstretched, emitting flames from her hands.
    • Forward Aerial: Swings a Puyo in a downwards arc (does not affect the Puyo Meter).
    • Up Aerial: Arle swipes a bunch of flowers upwards.
    • Down Aerial: Arle thrusts her feet downward and spins horizontally.
    • Forward Throw: Carbuncle appears and dropkicks the opponent forward.
    • Back Throw: Arle twirls the opponent around as Carbuncle jumps in front of the opponent and headbutts their stomach.
    • Up Throw: Carbuncle bounces the opponent upwards with their head.
    • Down Throw: Arle slams the opponent onto the ground and fires a multi-hit flame out of her fingers.

  • Neutral Special - Fireball (ファイアー): A basic chargeable projectile. Arle will raise her finger farthest from the screen as a fireball begins to form. When ready, Arle can fire the projectile when pressing the special button again. Shielding during the charge up will pause the charge, but it will begin right where it left off if inputted again. Once a fireball is fired while having Puyos in the Puyo Meter, all the Puyos in the player’s meter will pop. No Puyos popped creates a weak fireball, 1 Puyo popped creates a fireball that travels farther and deals a bit more damage, 2 Puyos popped leaves a small trail of flames behind that can damage the opponent, 3 Puyos popped make the fireball even larger and drags the opponent alongside it, and 4 Puyos popped causes the fireball to drag the opponent before exploding. The more Puyos you have, the more powerful the fireball will become. If the fireball is fired before it is finished charging, it will fire the basic fireball and won’t affect the Puyo Meter.
  • Forward Special - Heaven Ray (ヘブンレイ): Arle spawns a laser from above that comes crashing down diagonally. It’ll also stun opponents upon contact. The more Puyos Arle has, the larger, the longer, the stronger, and more stunning the laser will have.
  • Back Special - Mind Blast (ブレインダムド): Arle shoots out a wave of poisonic energy. The attack must be fully charged up before being released. Players can shield while charging the attack to cancel the charge, but it will begin right where it left off if inputted again. The attack cannot be fired mid-charge. If the wave gets onto an opponent, they will be inflicted with temporary lowered attack power and dizziness. The attack will only take up one slot on the Puyo Meter, but it will not have varying levels. If the player has no Puyos in their meter, they cannot use the attack.
  • Up Special - Ice Storm (アイスストーム): Arle spins upwards emitting ice magic. If Arle has a Puyo in meter, she will be able to incase opponents in ice upon contact of the attack.
  • Down Special - Puyo Plop: Arle tosses forward a Puyo. If done on ground, the Puyo will land in front of Arle, and if done in midair, the Puyo will be placed right where Arle activated the attack. She will be able to have four separate Puyos out at time. Puyos will harm foes upon contact and will pop right after. If a Puyo is left out for ten seconds without hitting anyone, it will automatically disappear. Whenever Arle lands a hit with the Puyo Plop, she’ll gain a Puyo on her Puyo Meter. She can have up to four Puyos on her meter. The more Puyos she has in her meter, the more powerful her other special attacks will be. There are five different Puyos with each having a different effect. It is randomized which type of Puyo Arle will plop out each time. Green Puyos deal a fair amount of damage and have no special effects, Red Puyos deal the most damage and have a fire effect, Blue Puyos deal no damage but trips foes on ground and puts foes in freefall in midair, Yellow Puyos do tiny damage but stun the opponent in place for a short amount of time, and Purple Puyos inflict poison damage. The Puyo Meter will also appear alongside Arle’s icon at all times.

  • Level 1 - Bayoen: Arle performs her Bayoen attack in front of her, dropping a multi-hitting large burst of energy accompanied by flowers.
  • Level 2 - Puyo Swarm: When activated, a swarm of Puyos will fall from above. They’ll have multiple effects just like the Puyo Toss attack.
  • Level 3 - Fever Mode: Carbuncle appears and fires a laser beam out his forehead gem. If the opponent is hit, they will be transported into a game of Puyo Puyo. A hoard of Puyos will rain from above and will create a 10 chain combo, flinging the opponent across the screen. Finishing it off, a mountain of Garbage Puyo will come flying down and crush the opponent.

  • Entrances

    • Default Entrance: Arle points at her opponent and says “Let’s play!”
    • Extra 1 Entrance: Arle mindless watches Carbuncle jump up and down on a Puyo before noticing the opponent startlingly.
    • Extra 2 Entrance: Four Puyos of the same color fall onto the battlefield in two sets of pairs. When they pop, Arle and Carbuncle will show up.

    Victories

    • Default Victory: Arle gives a peace sign as Carbuncle jumps in celebration.
    • Extra 1 Victory: Arle picks up Carbuncle to give them a big hug.
    • Extra 2 Victory: Arle whips the sweat off of her head in exhaustion as Carbuncle releases a sigh of relief.

    Color Palettes Center

    • Pal1: Default.
    • Pal2: Based on her classic color palette.
    • Pal3: Resembles Amite’s color palette.
    • Pal4: Resembles Draco’s and Satan’s color palette.
    • Pal5: Resembles Ringo’s color palette.
    • Pal6: Resembles Rulue’s color palette.
    • Pal7: Resembles Harpy’s color palette.
    • Pal8: Resembles Ecolo’s color palette
    • Pal9: Resembles Doppelganger Arle.
    • Pal10: Based on Doppelganger Arle’s classic color palette.
    • Alt1: Valkyrie Arle from Puyo Puyo Quest.
    • Alt2: Resembles the color palette of Valkyrie Dark Arle.
    • Alt3: Valkyrie Arle in a silver color palette.
    • Alt4: Valkyrie Arle in an emerald color palette.
    • Alt5: Valkyrie Arle in a diamond color palette.

    CXStreetFighterSymbolChun-Li - Street Fighter (#02)CXStreetFighterSymbol
    CXChun-Li
    Chun-Li from Capcom’s Street Fighter series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: Performs a roundhouse kick.
    • Jab Combo: Doing her Hyakuretsukyaku move, Chun-Li performs a flurry of kicks.
    • Dash Attack: A flying kick.
    • Forward Tilt: Doing her Hakkei move, Chun-Li thrusts her palms forward. This attack can destroy incoming projectiles.
    • Up Tilt: Doing her Tenkukyaku move, Chun-Li performs an upwards heel kick.
    • Down Tilt: A crouching outstretched kick. Can be repeated as fast as the player can press.
    • Neutral Aerial: Does a split in midair.
    • Forward Aerial: Performs an aerial spin kick.
    • Up Aerial: A bicycle kick.
    • Down Aerial: Doing her Yosokyaku move, Chun-Li bends her leg closest to the camera and erects her other leg downwards, stomping on her opponent's head.
    • Forward Throw: Chun-Li puts her left foot on the opponent's stomach and springs that leg forward.
    • Back Throw: Doing her Kakukyakuraku move, Chun-Li flips to the opposite side of the opponent and kicks them in the back of the head.
    • Up Throw: Performs a diagonal corkscrew flying kick.
    • Down Throw: Performs an somersault ax kick.

  • Neutral Special - Kikoken: Chun-Li shoots a small energy ball from her palms. The distance it travels will depend on how long the special button is tapped. If lightly, it will travel farther but slower, and if held longer it will move faster but disappear sooner.
  • Forward Special - Spinning Bird Kick: Chun-Li jumps up and twirls herself upside-down while doing a split, then propeling herself forward using her feet like helicopter blades.
  • Back Special - Rankyaku: Chun-Li hops and dashes diagonally while taking the opponent with her if connecting. This can be followed up with any aerial attack instantly.
  • Up Special - Tenshokyaku: Chun-Li leaps upwards and spin kicks in three successions.
  • Down Special - Hazanshu: Chun-Li hops and dashes diagonally while taking the opponent with her if connecting. This can be followed up with any aerial attack instantly.

  • Level 1 - Kikosho: Chun-Li gathers ki energy into her palms, and then releases an energetic spherical blast.
  • Level 2 - Hazan Tenshokyaku: Essentially a more powerful version of her Up Special. Chun-Li performs ten Tenshokyakus in rapid succession, with the final launching the opponent.
  • Level 3 - Hotokusen & Shichisei Senkuu Kyaku: Chun-Li swipes her left leg. If it strikes the opponent successfully, Chun-Li will perform her Hotokusen attack (essentially a more powerful version of Hyakuretsukyaku), delivering a flurry of kicks with her right leg. Eventually, she will follow up with a bicycle kick, sending her opponent flying upwards off-screen. Then, Chun-Li will jump upwards, and right as the opponent comes flying down in front of her, she will perform the Shichisei Senkuu Kyaku, where she dashes forwards and passes through her opponent with a powerful kick. The two are paused momentarily in mid-air with the background entirely black. Out of nowhere, a kanji of Shichisei Senkuu Kyaku will appear in the background, with then the screen flashing with lighting and sparks, ending it off with an explosion launching the opponent.

  • Entrances

    • Default Entrance: Chun-Li adjusts her spike bracelets.
    • Extra 1 Entrance: Chun-Li places her right fist onto her left palm and bows in greeting.
    • Extra 2 Entrance: Chun-Li waves to the opponent with her other hand on her hip.

    Victories

    • Default Victory: Chun-Li faces the screen and gleefully jumps up into the air in two successions, shakes her fist left to right in excitement, then gives out a peace sign and says “Yatta!”, which is Japanese for “I did it!”
    • Extra 1 Victory: Chun-Li extends her left hand while putting her right behind her back and says “Gomen ne!”, which is Japanese for “Sorry!”
    • Extra 2 Victory: Chun-Li cracks her neck and says “Sono teidou.”, which is Japanese forever “You’re pathetic.”

    Color Palettes Center

    • Pal1: Default.
    • Pal2: Resembles her pink color palette from Street Fighter II.
    • Pal3: Resembles her purple color palette from Street Fighter Alpha 3.
    • Pal4: Resembles her red color palette from Street Fighter IV.
    • Pal5: Resembles her green color palette from Street Fighter IV.
    • Pal6: Resembles her black color palette from Street Fighter Alpha 2.
    • Pal7: Resembles her light green color palette from Pocket Fighter.
    • Pal8: Resembles her yellow color palette from Street Fighter V.
    • Pal9: Resembles her orange color palette from Street Fighter V.
    • Pal10: Resembles Shadow Lady from Marvel Vs. Capcom.
    • Alt1: Based on her appearance in Street Fighter Alpha.
    • Alt2: Resembles her red and black color palette from Street FIghter V.
    • Alt3: Resembles her turquoise and purple color palette from Street FIghter V.
    • Alt4: Resembles her navy and red color palette from Street FIghter V.
    • Alt5: Resembles her white and cyan color palette from Street FIghter V.

    CXDOOMSymbolDoom Slayer - Doom (#06)CXDOOMSymbol
    CXDoomSlayer
    Doom Slayer from id Software’s Doom series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: A punch.
    • Jab Combo: Two punches followed by a front kick.
    • Dash Attack: A shoulder tackle.
    • Forward Tilt: A horizontal forward slash of the Doomblade.
    • Up Tilt: An upwards stab of the Doomblade.
    • Down Tilt: Doom Slayer fires a heat blast from the Plasma Rifle while crouching.
    • Neutral Aerial: A knee jab.
    • Forward Aerial: An overhand strike.
    • Up Aerial: An uppercut.
    • Down Aerial: Fires a Shotgun below himself.
    • Forward Throw: Brutally punches the opponent's face, followed up by a roundhouse kick.
    • Back Throw: Doom Slayer impales the opponent, turns around, then front kicks them, removing the blade from the enemy.
    • Up Throw: Doom Slayer tosses the opponent upwards and shoots them with the Pistol, firing energy beams in five successions.
    • Down Throw: Doom Slayer pins the enemy down with his foot and fires the Burst Rifle in seven quick successions.

  • Neutral Special - Rocket Launcher: Doom Slayer fires the Rocket Launcher which explodes on impact. If the special button is pressed again once shot, it will remotely detonate.
  • Forward Special - Super Shotgun: Doom Slayer fires the Super Shotgun. After firing the Super Shotgun, Doom Slayer must cock the gun by inputting the same command before he can fire the Super Shotgun again.
  • Back Special - Chainsaw: Doom Slayer will horizontally swing his Chainsaw forward. If an opponent is caught, the Chainsaw will be held in place before launching the opponent. The Chainsaw can deal a heavy amount to shields as well.
  • Up Special - Meat Hook: The Doom Slayer takes out the Super Shotgun and aims forward. The player can aim in any direction that isn’t behind them. Pressing the special button again will unleash the Meat Hook. If it attaches to the opponent, the Slayer will reel himself towards the enemy and will fire the Super Shotgun regardless if it was cocked or not. If the player presses the attack button instead when connecting, the move can be followed-up with a dash attack (if grounded) or an aerial (if airborne) instead. The Meat Claw can also attach itself to the top of the stage border, reeling the Doom Slayer to the top before dropping him.
  • Down Special - Equipment Launcher: The Equipment Launcher is a multi-purposed attack with three different variants. As the default option, the Doom Slayer will fire a Frag Grenade from his Equipement Launcher, shortly exploding after being fired. If the command is held down, a UI will open up and give Doom Slayer two other options to toggle through, those being the Flame Belch and Ice Bomb. The Flame Belch will fire a slew of flames in front of the Slayer, racking up small damage to the opponent. The Ice Bomb is similar to the Frag Grenade, but instead of exploding the opponent it will encase them within ice, temporarily making them unable to move until broken free or attacked.

  • Level 1 - Crucible Blade: The Doom Slayer aggressively performs an outwards slash with the Crucible Blade.
  • Level 2 - Chaingun: Doom Slayer violently fires the Chaingun. He will shoot straight forward for a few moments and then swipe the gun and aim upwards, flinging the opponent up a short distance.
  • Level 3 - BFG 9000: The Doom Slayer will violently headbutts forwards. If the enemy is stricken, the Doom Slayer will take out the BFG 9000 while the opponent is dazed, firing a green energy sphere forward. The sphere will hover in place for a few seconds before electrocuting the enemy with electric tendreals. The Doom Slayer will leap backwards as the sphere glows brighter before causing a massive explosion, launching the opponent.

  • Unique Traits

    • When the Doom Slayer has the classic marine alternate costume selected, his name will be changed to Doomguy.

    Entrances

    • Default Entrance: The Doom Slayer cracks his knuckles.
    • Extra 1 Entrance: The Doom Slayer performs a menacing ‘come here’ gesture with his hand.
    • Extra 2 Entrance: Doom Slayer walks out of a blue portal and flicks a piece of demon guts off his shoulder before turning to the opponent.

    Victories

    • Default Victory: The Doom Slayer holds the Super Shotgun up to the air triumphantly.
    • Extra 1 Victory: Doom Slayer raises his hand in farewell before exiting through a blue portal.
    • Extra 2 Victory: Doom Slayer performs the clap pump taunt from Doom (2016).

    Color Palettes Center

    • Pal1: Default.
    • Pal2: Resembles the Prototype in-game collectible from Doom (2016).
    • Pal3: Resembles the Astronaut armor.
    • Pal4: Resembles the Orange Doomguy in-game collectible from Doom (2016).
    • Pal5: Resembles the Blue Doomguy in-game collectible from Doom (2016).
    • Pal6: Resembles the Purple Doomguy in-game collectible from Doom (2016).
    • Pal7: Resembles the Red Doomguy in-game collectible from Doom (2016).
    • Pal8: Resembles the Pink Doomguy in-game collectible from Doom (2016).
    • Pal9: Resembles the Toxic Doomguy in-game collectible from Doom (2016).
    • Pal10: Resembles the Gold Doomguy in-game collectible from Doom (2016).
    • Alt1: Based on the classic marine outfit from Doom (1993).
    • Alt2: Resembles the Indigo variant from Doom Eternal.
    • Alt3: Resembles the Bronze variant from Doom Eternal.
    • Alt4: Resembles the Red variant from Doom Eternal.
    • Alt5: Resembles the Pink Doomguy in-game collectible from Doom (2016).

    CXTF2SymbolHeavy - Team Fortress 2 (#08)CXTF2Symbol
    CXHeavy
    Heavy from Valve’s Team Fortress series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: A jab punch.
    • Jab Combo: A one two jab punch followed by a headbutt.
    • Dash Attack: A shoulder bash.
    • Forward Tilt: A horizontal swinging hook punch.
    • Up Tilt: A quick uppercut.
    • Down Tilt: A forward double hammer punch.
    • Neutral Aerial: A spinning lariat with Heavy’s arms outstretched.
    • Forward Aerial: A hook punch.
    • Up Aerial: An upwards clap.
    • Down Aerial: A stomp with both feet outstretched.
    • Forward Throw: A violent headbutt that fires the foe forward.
    • Back Throw: The Heavy swings the opponent behind him by the legs.
    • Up Throw: The Heavy lifts the opponent up and breaks their back with his knee, launching them upwards after contact.
    • Down Throw: The Heavy grabs the end of the opponents legs and slams them onto the ground.

  • Neutral Special - Minigun (Sasha): The Heavy takes out his signature minigun (aka Sasha) and begins firing. To fire Sasha, the player must hold down the special button. This attack will have small startup lag. The farther the bullets go, the farther they will spread out from each other, however, the farther they are, the less damage they will deal. The player can also tilt Sasha upwards and downwards with the joystick while firing. The minigun will last for 4-5 seconds before it must enter cooldown.
  • Forward Special - Shotgun: The Heavy fires a single shot from his Shotgun. If the special button is pressed in rapid succession, he will fire shots much quicker. The Shotgun also deals heavy shield damage.
  • Back Special - The Killing Gloves of Boxing: Donning the K.G.B, the Heavy throws a straight forward punch. This attack can be charged up for greater damage by holding the joystick backwards and can also be angled upwards and downwards. This move has a lot of end lag which can make it very punishable.
  • Up Special - Bread Bite: The Heavy dons a bread glove on his right hand. Heavy will stretch his arm upwards as the monster bread snaps it’s jaw. If done in midair, it will give Heavy a small boost upwards.
  • Down Special - Sandvich: The Heavy takes out a sandvich and starts chowing down, recovering some health. It will take Heavy five seconds to eat an entire sandvich. If Heavy is interrupted while eating, he will drop the sandvich, making it so anyone can pick it up. If the sandvich is eaten by the Heavy or opponent after being dropped, it will be eaten automatically without the five second wait, but it will only recover half as much health. Heavy will only be able to take out five sandviches within a single round.

  • Level 1 - Showdown: With a flick of the wrists, the Heavy mimics a quick-draw Pistol Showdown with his fingers while shouting “Pow! Haha!”, firing an invisible bullet that launches the opponent upon contact.
  • Level 2 - Übercharge: The Medic is called onto the battlefield and Übercharges Heavy from the background. For twelve seconds, the Heavy’s damage output will be nearly doubled. Heavy will also be immune to projectiles in this state. After twelve seconds passes, the Medic will be interrupted by a Soldier of the opposite team, firing a rocket at him and exploding him into pieces. This will interrupt any attack Heavy is doing at that time, giving the opponent the opportunity to punish if the Heavy isn’t careful. An aid cross will appear in the corner, identifying how long Heavy has until the Übercharge is drained.
  • Level 3 - Team Fortress: The Heavy calls Scout onto the battlefield. Scout swing will swing his baseball bat. If he successfully hit an opponent, they will be sent flying. Starting a cinematic, the opponent will go flying towards the Soldier, who smacks them with his shovel. The foe will then fly towards the Sniper who shoots them in the back of the head with a volley of Medic’s white doves carrying the enemy up afterwards. After releasing the enemy, three sentries will fire at the foe, keeping them airborne, with the Pyro firing his flamethrower from behind. After they all run out of ammunition, the opponent will fall down and land into the Spy’s grasp, who proceeds to backstab them and push them into a pile of the Demoman’s sticky bombs. Prominently exploding, the sticky bombs will send the opponent flying upwards one last time, before falling back down into a circle of four Heavys. The player’s Heavy will yell “Cry some more!” before all four of them slam their first into the opponent's head upon coming back down.

  • Unique Traits

    • The Heavy will randomly deal critical attacks, dealing x1.5 more damage. This works with all of Heavy’s moves except his Sandvich and Rathe Combos. The launch power of attacks will not be affected by crits.
    • If the Heavy receives the Spy Assist Call or cameos within his Level 2 and 3 when having the Blu color palette, the Spy and others will also have their Blu color palette instead of the default Red. This also applies to the Robot Heavy Blu alt.
    • Similarly, if the player selects the Robot costume, Heavy’s teammates will also be their robots counterparts within the Assist Calls and Rathe Combos.

    Entrances

    • Default Entrance: The Heavy parachutes into battle.
    • Extra 1 Entrance: The Heavy exercises with two large dumbbells before tossing them aside.
    • Extra 2 Entrance: The Heavy spins his Shotgun around his finger, then performs the "cutthroat" gesture.

    Victories

    • Default Victory: The Heavy cuddles up with his minigun and says “Kiss me.”
    • Extra 1 Victory: The Heavy performs a series of muscular poses.
    • Extra 2 Victory: The Heavy performs his Boiling Point taunt.

    Color Palettes Center

    • Pal1: Default.
    • Pal2: Based on Heavy’s Blu team attire.
    • Pal3: Heavy in a green color palette.
    • Pal4: Resembles the color palette of the Administrator.
    • Pal5: Resembles the color palette of Gray Mann.
    • Alt1: The Robot Heavy from Mann vs. Machine.
    • Alt2: Based on Robot Heavy’s Red team attire.
    • Alt3: Robot Heavy in a green color palette.
    • Alt4: Resembles the color palette of the Administrator.
    • Alt5: Resembles the color palette of Gray Mann.

    CXDarkstalkersSymbolHsien-Ko - Darkstalkers (#07)CXDarkstalkersSymbol
    CXHsien-Ko
    Hsien-Ko from Capcom’s Darkstalkers series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: A claw swipe.
    • Jab Combo: A claw sipe, another form the other hand, and a headbutt.
    • Dash Attack: A shoulder bash.
    • Forward Tilt: A claw poke.
    • Up Tilt: An overhead swipe.
    • Down Tilt: Hsien-Ko erects a saw forward from her sleeve.
    • Neutral Aerial: Hsien-Ko spins with her claws extended out.
    • Forward Aerial: Hsien-Ko runs forward in midair with her claws extended forwards.
    • Up Aerial: An overhead swipe.
    • Down Aerial: A downwards angled kick.
    • Forward Throw: Hsien-Ko turns invisible and quickly reappears, violently headbutting the opponent.
    • Back Throw: Hsien-Ko swipes the opponent behind her.
    • Up Throw: Hsien-Ko performs her Houten Geki attack and tosses the enemy upwards, then grinds them up with a spiral of claws from above when they come back down.
    • Down Throw: Hsien-Ko and drops the opponent and lands three gruesome slashes.

  • Neutral Special - Anki Hou: Hsien-Ko throws a random sharp object forwards, ranging from knives, ninja stars, and so on. The projectile can be aimed at multiple angles.
  • Forward Special - Senpuu Bu: Hsien-Ko attaches herself to a chain and acts like a spirling blade. She will swing forward before swinging back to her original spot, but the attack can be cancelled at any time.
  • Back Special - Henkyou Ki: Hsien-Ko holds a gong in front of her and hits in from the other side with a gong stick. It deals small damage but has heavy knockback. It can also reflect projectiles if timed correctly.
  • Up Special - Rantetsu: Hsien-Ko swings a humongous chained spiked ball counter clockwise. She will continue to swing if the special button is held. If used in midair, she will swing it overhead and propel upwards before floating back down (if the spike ball is still out).
  • Down Special - Chuukadan: Hsien-Ko tosses a bomb forwards. It will randomly explode within 3 to 10 seconds. It can harm both the opponent and user.

  • Level 1 - Chireitou: Hsien-Ko impales the ground and causes several gigantic blades to emerge from the ground, moving across the screen in a row.
  • Level 2 - Tenraiha: Hsien-Ko drops an anvil in front of her, causing spiked balls to rain from above. Both the anvil and spike balls can harm the opponent, with the anvil dealing the most damage.
  • Level 3 - Rimoukon: Mei-Ling separates herself from Hsien-Ko and stands in the foreground. Hsien-Ko will immediately slash forward. If the opponent is hit, Hsien-Ko will then begin to land a flurry of slashes, stabs, and swipes in rapid succession while Mei-Ling cheers her on. Hsien-Ko will then finish it off with uppercutting the opponent with a chained spiked ball. Afterwards, she will then merge with Mei-Ling once again.

  • Unique Traits

    • If Mei-Ling is selected, Hsien-Ko and Mei-Ling will switch places in their Level 3 Rathe Combo.

    Entrances

    • Default Entrance: Hsien-Ko rides in on a chain before falling. She’ll then jump up and ready her idle.
    • Extra 1 Entrance: Hsien-Ko unsheathes her claws.
    • Extra 2 Entrance: Hsien-Ko spins a spiked ball with her finger, but then will toss it aside when she notices the opponent.

    Victories

    • Default Victory: Hsien-Ko gleefully juggles various sharp objects.
    • Extra 1 Victory: Hsien-Ko waves goodbye before vanishing.
    • Extra 2 Victory: Hsien-Ko yawns and attempts to rub her eyes before accidentally poking her cheek.

    Color Palettes

    CXHsien-KoAlts
    • Pal1: Default.
    • Pal2: Her KKK color from Vampire Savior.
    • Pal3: Her MP color from Vampire Savior.
    • Pal4: Based off of the color palette of the antagonist from Mr. Vampire.
    • Pal5: Her SK color from Vampire Savior.
    • Alt1: Hsien-Ko’s sister, Mei-Ling.
    • Alt2: Based on the color palette of Morrigan.
    • Alt3: Based on the color palette of Felicia.
    • Alt4: Based on the color palette of Baby Bonnie Hood.
    • Alt5: Based on the color palette of Q-Bee.

    CXGravityRushSymbolKat - Gravity Rush (#05)CXGravityRushSymbol
    CXKat
    Kat from Sony’s Gravity Rush series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: A front kick.
    • Jab Combo: A front kick, followed by a spin kick, and an upwards roundhouse kick.
    • Dash Attack: Kat spirals forwards with her foot held out.
    • Forward Tilt: A snap kick.
    • Up Tilt: A flip kick.
    • Down Tilt: A slide kick.
    • Neutral Aerial: A flying kick.
    • Forward Aerial: A back kick followed by a roundhouse kick.
    • Up Aerial: Kat twirls upside down and performs a corkscrew flying kick like a drill.
    • Down Aerial: A diagonal flying kick.
    • Forward Throw: Kat launches the enemy.
    • Back Throw: Kat tosses the enemy behind her.
    • Up Throw: Kats launches the enemy upwards.
    • Down Throw: Kat slams the opponent into the ground, causing the enemy to bounce upwards.

  • Neutral Special - Gravity Kick: Kat does a swift frontflip and performs a homing kick. The kick is performed by pressing the special button again. If it isn’t pressed again, Kat will slam the ground with her leg.
  • Forward Special - Stasis Field: Using her Stasis Field, Kat whirls the opponent upwards and hops up with them. She can follow-up with any aerial in the process. If an opponent isn’t caught within the Stasis Field, she will still hop up anyways.
  • Back Special - Spirling Claw: Kat presses her wrist together and spirals forward, shredding the opponent if hit. The move can be charged up to make Kat travel farther while performing the move.
  • Up Special - Shift: Kat floats upside down and can freely move left to right in the air. If done on the ground, Kat will stay relatively close to ground while floating. If in midair, she will float in the exact same spot Shift was activated. Shift has a gauge limit, meaning that Kat can only use it for a certain amount of time. It will recharge while not in use. Kat can use all aerials while Shifting, giving her good combo potential.
  • Down Special - Bebris Summon: Kat summons three pieces of debris that levitate around her. By pressing the special button, she will shoot one piece of debris forward. After all three are gone, she won’t be able to summon more for five seconds.

  • Level 1 - Gravity Crush: Kat dashes forward. If in range, Kat will dash through the opponent and snatch an energy orb which she proceeds to crush, causing the enemy to explode and launch forward.
  • Level 2 - Gravity Typhoon: Kat fires there volleys of homing rocky spikes.
  • Level 3 - Gravity Panther: Kat points towards the opponent leading to Dusty pouncing forward. If Dusty comes in contact with the enemy, he will grab onto them and start clawing their face until flipping off them and merging himself with Kat, transforming her into a panther-like creature. Kat then performs a drop kick, launching the opponent spiraling the other direction. Kat will then catch up to the enemy and slash them violently two times before clawing right through them, causing a gravitational vortex to be made that sucks in the nearby two, proceeding to explode and launch the opponent into the sky with Kat and Dusty separating and unscaved from the explosion. The enemy then comes back down and smashes into the ground.

  • Unique Traits

    • Dusty will follow Kat around during the battle and float alongside her while she’s in midair. He will only attack the player in Kat’s Level 3 Rathe Combo.
    • Kat uses her Stasis Field to grab opponents, giving her a better grab range than other fighters. For her pummel, she bonks the enemy’s head with a pebble also caught within the Stasis Field.

    Entrances

    • Default Entrance: Kat lies unconscious on the ground when an apple rolls over and bonks Kat on the head. She pounces up in starlement. Having readying her idle, Dusty takes a bite out of the apple and then swipes it away in disgust.
    • Extra 1 Entrance: Kat and Dusty jump out of a manhole in the background and onto the battlefield. The manhole disappears after they hop out.
    • Extra 2 Entrance: Kat falls from above and slams onto the ground face first, getting up and exaggeratedly displays her dizziness before shaking her head and readying for battle. Dusty however floats down gently.

    Victories

    • Default Victory: Kat picks up Dusty and cuddles him close to her face.
    • Extra 1 Victory: Kat brushes her hands and strikes a triumphant pose with her hands on her hips.
    • Extra 2 Victory: Kat crouches down beside Dusty and strokes him underneath his chin.

    Color Palettes Center

    • Pal1: Default.
    • Pal2: Based off of early concept art and a pre-order exclusive costume in Gravity Rush 2.
    • Pal3: Based on Kat’s red palette from PlayStation All-Stars.
    • Pal4: Based on Kat’s Aqua palette from PlayStation All-Stars.
    • Pal5: Resembles The Other and Raven’s color palette.
    • Pal6: Resembles the color palette of Syd.
    • Pal7: Resembles the color palette of Yunica.
    • Pal8: Resembles the color palette of Cyanea.
    • Pal9: Resembles the color palette of Cecie.
    • Pal10: Resembles the color palette or Durga Angel.
    • Alt1: Resembles her spy costume from Gravity Rush.
    • Alt2: Based on the color palette of early concept art of Kat.
    • Alt3: Based on Kat's orange palette from PlayStation All-Stars.
    • Alt4: Based on Kat’s yellow palette from PlayStation All-Stars.
    • Alt5: Based on Yunica’s spy costume color palette from Gravity Rush 2.

    CXKirbySymbolKirby -  Kirby (#04)CXKirbySymbol
    CXKirby
    Kirby from Nintendo’s Kirby series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: A one-two punch.
    • Jab Combo: Charges forward in a flaming tackle.
    • Dash Attack: Charges forward in a flaming tackle.
    • Forward Tilt: Swipes a sword horizontally.
    • Up Tilt: Kirby twirls a parasol overhead.
    • Down Tilt: A slide kick.
    • Neutral Aerial: Kirby incases himself into an icy aura.
    • Forward Aerial: Kirby shoots a puff of air out of his mouth.
    • Up Aerial: Kirby swipes a broom overhead.
    • Down Aerial: A diagonal corkscrew dropkick.
    • Forward Throw: Kirby leaps forward and performs a forward backflip while holding the opponent, then smashing the enemy into the ground.
    • Back Throw: Kirby leans backwards and tosses the opponent with a kick.
    • Up Throw: Kirby jumps up high and goes off-screen with the enemy before slamming back down.
    • Down Throw: Kirby rapidly stomps on the opponent.

  • Neutral Special - Inhale: A small whirlwind emerges from Kirby’s mouth, attempting to inhale an opponent or projectile. After inhaling anything, Kirby has the option to hold onto it, shoot it, or swallow it. If he swallows an opponent, he will gain their Neutral Special attack. However, the opponent can escape Kirby’s mouth via button mashing if they are fast enough. He also has the option to shoot the opponent out in a mini spinning star. To remove the copy ability, the opponent must beat it out of Kirby, or Kirby must remove it manually by pressing the special button while shielding. If Kirby inhales a projectile, he has the option to shoot it right back at the opponent or swallow it, healing him a little bit. However, if he inhales an explosive projectile (for example a Bomb), he will take minor damage.
  • Forward Special - Beam Whip: Kirby takes out a wand and swings a chain of energy downwards. If done in mid-air his fall speed will decrease while performing the attack.
  • Back Special - Cutter Boomerang: Kirby throws a boomerang blade that travels a small distance before turning around and returning to Kirby. This move can not be performed again until it returns to Kirby.
  • Up Special - Tornado: Kirby surrounds himself in a mini tornado and launches himself upwards. If an opponent is nearby during the attack, they will be sucked into the Tornado and then be launched a short distance after it is completed.
  • Down Special - Stone: Kirby transforms into a heavy object and plummets to the ground. If used on the ground, it will knockback opponents a small distance if within range. Kirby can randomly transform into the recurring pink stone he transforms into from his games, a 100 ton weight, a spiked ball, Lip’s block from Panel de Pon, a Thwomp from Super Mario, a Treasure Chest from The Legend of Zelda: Breath of the Wild, the Smashboy block from Tetris, a barrel from Donkey Kong Country, or a Virtual Boy console.

  • Level 1 - Ultra Sword: Kirby sweeps a gigantic sword in front of him in a wide arc.
  • Level 2 - Hypernova: Kirby glows in an assortment of colors and intensely inhales the opponent. If successful, Kirby will fire an enormous beam out of his mouth diagonally, launching the enemy.
  • Level 3 - Mike: Kirby yells into a megaphone. If the opponent is caught near him while performing the attack, they will be stunned and struck with a large amount of damage. Kirby will then yell into a desk mike, damaging the opponent once more. Finally, Kirby will gain a Mohawk and scream into a stand mike, launching the opponent as they then bounce off of the borders of the screen until landing back in front of Kirby.

  • Unique Traits

    • Kirby has five jumps.

    Entrances

    • Default Entrance: Kirby rides in on his Warp Star, followed up by a small explosion when flipping off of it.
    • Extra 1 Entrance: Kirby talks on the Cell Phone (from Kirby 64) and then notices his opponent, putting it away.
    • Extra 2 Entrance: Kirby does a twirl then leans towards the screen and says “Hi!” while waving his arms.

    Victories

    • Default Victory: Kirby moonwalks to the left, twists, slides to the right, then jumps up and stands on one foot with his hands up.
    • Extra 1 Victory: Kirby cartwheels to the left in two successions, does a little wiggle, then performs a front flip before posing.
    • Extra 2 Victory: Kirby jumps twice, shuffles backwards, does a breakdance, then poses.

    Color Palettes CXKirbyAlts

    • Pal1: Default.
    • Pal2: Based on Keeby from Kirby’s Dream Course.
    • Pal3: Based on Ice Kirby from Kirby Super Star.
    • Pal4: Based on Fire Kirby from Kirby Super Star.
    • Pal5: Based on Plasma Kirby in Kirby Super Star Ultra.
    • Pal6: Resembles his monochromatic sprite from Kirby’s Dream Land.
    • Pal7: Resembles the Orange Spray Paint costume from Kirby & The Amazing Mirror.
    • Pal8: Resembles Meta Knight unmasked.
    • Pal9: Resembles the Citrus Spray Paint costume from Kirby: Squeak Squad.
    • Pal10: Resembles the Carbon Spray Paint costume from Kirby & The Amazing Mirror.
    • Alt1: Based on his sprite from Kirby’s Adventure.
    • Alt2: Based on when Kirby flashes when he swallows an enemy to copy an ability in Kirby’s Adventure.
    • Alt3: Based on when Kirby has the Ice or Freeze ability in Kirby’s Adventure.
    • Alt4: Based on when Kirby gets burned or electrocuted in Kirby’s Adventure.
    • Alt5: Based on various visual effects in Kirby’s Adventure.

    CXHollowKnightSymbolThe Knight - Hollow Knight (#03)CXHollowKnightSymbol
    CXKnight
    The Knight from Team Cherry’s Hollow Knight series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: An outwards slice.
    • Jab Combo: An outwards slice, another from the opposite side, then another from the original side.
    • Dash Attack: Performs the Dash Slash.
    • Forward Tilt: A wide sword slash.
    • Up Tilt: An upwards sword slash.
    • Down Tilt: A quick crouching sword poke.
    • Neutral Aerial: A line of thorny vines circle quickly around The Knight.
    • Forward Aerial: Two outward slashes.
    • Up Aerial: An upwards sword slash.
    • Down Aerial: An downwards sword slash.
    • Forward Throw: A heroic odor sprays out of The Knight, launching the opponent a small distance.
    • Back Throw: The Knight swiftly dashes behind the opponent and slashes their back.
    • Up Throw: The Knight throws the opponent up and bonks them upwards with their head.
    • Down Throw: The Knight slams the opponent onto the ground and hops above them, performing two downward slashes.

  • Neutral Special - Vengeful Spirit: The Knight will conjure a spirit that zooms forwards, burning any foes in its way. (Soul Cost: 6.2%)
  • Forward Special - Weaversong: Three small weaverlings pounce forward. If they come in contact with an opponent, they will slowly rack up damage until bouncing off.
  • Back Special - Crystal Heart: The Knight will charge up the Crystal Heart by holding down the back special action. When the button is released, The Knight will blast forwards. Hitting an opponent will bounce both The Knight and enemy up into the air, where The Knight can follow up with any aerial. This move can only be performed on the ground.
  • Up Special - Howling Wraiths: The Knight blasts a wave of energy in an arc around and above themself. (Soul Cost: 10.9%)
  • Down Special - Focus / Desolate Dive: Down Special can perform two different actions depending on whether The Knight is on the ground or in midair. If performed on ground, The Knight will heal themself and regain a small portion of health. It has a slow startup time, but if the player possesses enough Soul and continues to hold down the special button, they can heal The Knight a second or third time while also skipping the slow startup. If performed in the air, The Knight will plummet downwards and creates a giant shockwave when landing. (Soul Cost: Focus 25.3%, Desolate Dive 17.0%)

  • Level 1 - Shade Soul: Essentially a bigger and more powerful version of the Vengeful Spirit. The Knight will conjure a shadow that will zoom forwards and burn foes in its way. It will also deal rack damage after hitting an opponent.
  • Level 2 - Abyss Shriek: Essentially a bigger and more powerful version of Howling Wraiths. The Knight will blast a gigantic wave of energy in an arc around and above themself.
  • Level 3 - Dream No More: The shade of the Hollow Knight emerges from the ground in front of The Knight. If the opponent is caught by the Hollow Knight, the Hollow Knight will pin the opponent down. The Knight will begin to strike down the opponent with its nail. After a short period, The Knight will deal the final blow with the Dream Nail.

  • Unique Traits

    • The Knight has a unique trait called the Soul Meter. For every non-special attack, The Knight will gain a random amount of Soul, ranging from 2.0% to 7.0% added per attack. All special attacks (not including Forward or Back Special) require a certain percentage of Soul to be performed. Some may require more Soul than others. At the start of every match The Knight will start off with 50.0% Soul. 100.0% is the limited amount of Soul they can have at once.

    Entrances

    • Default Entrance: The Knight falls from above and draws their nail.
    • Extra 1 Entrance: The Knight awakens from a bench then hops off.
    • Extra 2 Entrance: The Knight rides in on the Last Stag and hops off as it races off.

    Victories

    • Default Victory: The Knight examines their Nail and brushes some dust off of it before sheathing it.
    • Extra 1 Victory: A bench emerges from the ground. The Knight takes a seat and reads the Hunter’s Journal.
    • Extra 2 Victory: Two Grub emerge from the ground and gleefully congratulates The Knight.

    Color Palettes

    CXTheKnightAlts
    • Pal1: Default.
    • Pal2: Resembles Hornet.
    • Pal3: Resembles the color palette of the Pale King and Kingsoul charm.
    • Pal4: Resembles the color palette of Grubs and Greenpath.
    • Pal5: Resembles the color palette of the Dream Nail.
    • Pal6: Resembles the color palette of Crystal Peak.
    • Pal7: Resembles the color of the infection.
    • Pal8: Resembles the Void Heart charm and The Knight’s Shade.
    • Pal9: Resembles the Hollow Knight.
    • Pal10: Resembles Grimm.
    • Alt1: Based off of Lifeblood.
    • Alt2: Resembles the color palette of Hidden Dreams.
    • Alt3: Resembles the color palette of The Grimm Troupe.
    • Alt4: Resembles the color palette of Godmaster.
    • Alt5: Resembles the color palette of Grubs and Greenpath.

    CXLink
    Link from Nintendo’s The Legend of Zelda series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: A downwards slash.
    • Jab Combo: A downwards slash, followed by an outwards slash, then an upwards slash.
    • Dash Attack: Link will curl up into a ball and roll forward, then jump out of his position and unleash a quick sword swipe.
    • Forward Tilt: A lunging downwards slash.
    • Up Tilt: An overhead arcing sword swipe.
    • Down Tilt: A kneeling inward slash.
    • Neutral Aerial: A flying kick.
    • Forward Aerial: Two outward slashes.
    • Up Aerial: An upwards thrust.
    • Down Aerial: A downwards sword thrust. Upon hitting a target, Link can bounce off of them and hit them a second time.
    • Forward Throw: Link uses Daruk's Protection to form a shield around him that bounces the opponent forward. Daruk’s spirit will appear alongside Link while performing this attack.
    • Back Throw: Link uses Magnesis from his Sheikah Slate to overhead throw his opponent behind him.
    • Up Throw: Link uses Revali's Gale to launch his opponent upwards. Revali’s spirit will appear alongside Link while performing this attack.
    • Down Throw: Wolf Link appears behind Link to slam the opponent onto the ground, then delivering two devastating chomps.

  • Neutral Special - Bow: Link fires an arrow with a Traveler’s Bow. If charged, the bow will travel farther and deal more damage. To charge the bow, the player must hold down the special button. To fire, simply release the special button. It can also be shot diagonally by holding up, and can also be shot in midair.
  • Forward Special - Urbosa's Fury: A swift, singular outstretched sword spin with an electric effect. This attack can temporarily stun opponents when connecting, with the more damage your opponent has taken through the match, the longer the stun will last. Urbosa’s spirit will appear alongside Link while performing this attack.
  • Back Special - Iron Sledgehammer: Link pulls out an Iron Sledgehammer and performs an overhead strike with it. It has a slow startup but is very powerful. If it hits a sweet spot, it will bury the opponent into the ground, temporarily trapping them.
  • Up Special - Spin Attack: Link spins his blade outstretched. Can be charged to deal more damage, but only in the ground. If used in midair, Link will slowly move upwards until the attack is finished.
  • Down Special - Remote Bomb: Link materializes a rune bomb above him and holds it with his left hand. Using the attack button while tilting it, Link can throw it forward, upward, or downward. It can be remotely detonated by doing a down special again, but it will automatically explode within 30 seconds if not done remotely. Link and his opponent can also pick it up again after being thrown.

  • Level 1 - Pegasus Dash: Link points his sword horizontally and dashes forward, harming anybody in his way before heading off-screen and jumping out of the other side of the screen, returning to his position before the Rathe Combo.
  • Level 2 - Cucco Storm: Link raises his hands into the air and as a Cucco falls into his grasp from above. Right away he will throw it in front of him. If it hits his opponent, a mob of Cucoos will fly in and momentarily attack the opponent, incapable of fighting back. When in this state, Link is able to attack without the risk of the opponent attacking back. If he misses, the Cuccos will run off.
  • Level 3 - Triforce Slash: Link pulls out the Bow of Light and fires a Light Arrow straight ahead. If it strikes his opponent successfully, it will explode and then trap the enemy within a glimmering Triforce symbol. Link will then dash forward and begin to ruthlessly strike and slash his opponent repeatedly before finishing it off with a mighty final blow that launches the opponent.

  • Unique Traits

    • If Link loses Round 1, before Round 2 starts Mipha’s spirit will appear alongside him in reference to Mipha’s Grace.

    Entrances

    • Default Entrance: Link glides in on a paraglider.
    • Extra 1 Entrance: A small whirlwind appears from which Link emerges from.
    • Extra 2 Entrance: Using the Sheikah Slate, Link fast travels onto the battlefield.

    Victories

    • Default Victory: Link holds his sword up into the air, then giving out a battle cry.
    • Extra 1 Victory: Link turns his back to the screen and sheaths his sword.
    • Extra 2 Victory: Link holds the Triforce over his head as the item catch jingle plays.

    Color Palettes

    CSLinkAlts
    • Pal1: Default.
    • Pal2: Resembles the Hylian Tunic from Breath of the Wild.
    • Pal3: Resembles the Royal Guard Uniform from Breath of the Wild.
    • Pal4: Resembles his appearance as a Skyloft resident in Skyward Sword.
    • Pal5: Resembles Link’s usual green color palette.
    • Alt1: Based on his appearance in Ocarina of Time.
    • Alt2: Resembles the Goron Tunic from Ocarina of Time.
    • Alt3: Resembles the Zora Tunic from Ocarina of Time.
    • Alt4: Based on Purple Link’s appearance from Four Swords.
    • Alt5: Based on Dark Link’s appearance from Ocarina of Time.

    CXTWEWYSymbolNeku - The World Ends with You (#09)CXTWEWYSymbol
    CXNeku
    Neku from Square-Enix’s The World Ends with You series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: Neku slashes downwards, then upwards, in reference to one of his first pins and it’s various evolutions.
    • Jab Combo: Neku will begin quickly poking the opponent with his fingers as spikes appear from them, referencing the Stellar Flurry set of pins.
    • Dash Attack: Neku dashes forward at high speed hovering over the ground. This move travels far, but has heavy endlag.
    • Forward Tilt: Neku snaps his fingers as he summons a lightning bolt in front of him, which is just a bit smaller than Neku. References the Thunderstorm set of pins.
    • Up Tilt: Neku performs a slashing uppercut. References the Vulcan Uppercut set of pins.
    • Down Tilt: Neku slams his foot with an earthquake effect following up. Has a chance to trip opponents.
    • Neutral Aerial: Neku screams and creates a shockwave that surrounds him, referencing the Street Jam set of pins.
    • Forward Aerial: Neku throws a boomerang. Working like a boomerang it will return to him. When thrown it will deal no knockback, but on the way back It will deal greater damage and cause slight upwards knockback.
    • Up Aerial: Neku slashes upwards with an energy sword.
    • Down Aerial: Orbs of Water forming a circle appear below Neku as he puts his hand down.
    • Forward Throw: Neku throws the opponent forward. Then Neku moves his arm quickly backwards diagonally down as a chain hits the opponent.
    • Back Throw: The opponent is thrown to Neku’s back by telekinesis.
    • Up Throw: The opponent is thrown up as a big spike pillar made of ice launches them.
    • Down Throw: Neku drops the opponent as they get stabbed by tiny energy swords emerging from the ground.

  • Neutral Special - Pyrokinesis: As Neku puts both of his hands on his headphones and closes his eyes, the player gains control over a tall pillar of flames as long as they hold the button. When Neku is in the air, the pillar will appear below him on the ground as Neku falls slowly, making for a good landing option.
  • Forward Special - Psychokinesis: Neku extends his arm forward to make a circle appear in front of him. This move works like a command grab.. Anyone caught in the circle will be stunned with an arrow appearing on them, which is controlled by the Neku player. Pressing Special again will result in the opponent being launched in whatever direction the arrow was facing at the moment. However, there is a big blindspot as the circle is the only active part of the move. If Neku fails to connect it in the air he’ll enter Special Fall.
  • Back Special - Boomer: Neku shoots three energy bullets in his front; one straight forward, one diagonally up, and one diagonally down. They travel for a distance but are slow.
  • Up Special - Fresh Line: Neku teleports to whatever direction the player is holding. Pressing Special again at any point during the teleport will result in Neku stabbing below him as he quickly falls straight down, dragging with him any opponents he hits.
  • Down Special - Shiki Slash: Shiki is summoned wherever Neku stands. She will stay in place, slashing any opponent nearby with Mr. Meow; her cat plush, which she controls. Any opponent caught by Shiki will be dealt flinching damage, not sending them any far but keeping them in place for Neku to come in and attack. Just like in their home game, if Shiki is attacked Neku will receive damage too. So while Shiki is useful for flinching opponents and giving Neku and opening to attack, having her out can be risky and she must be protected. Synergy between both characters is very important, just like in source material. Another thing to note is that Shiki can be knocked away from her spot if hit by a strong attack, but she will resume her slashing wherever she lands. If Shiki is knocked far enough offstage, she may receive a K.O and not be able to be re-summoned for 10 seconds.

  • Level 1 - Fusion Attack: Neku begins rapidly slashing and teleporting around the area where the move started. If Shiki is out, she will do the same. You can influence where Neku teleports to by pressing a direction.
  • Level 2 - Fusion Meow: Lots of Mr. Meow plushies are shot forward to where Neku and / or Shiki are facing, trapping opponents in before a bigger plush comes in and punches the opponent to launch them away.
  • Level 3 - Fusion Kaiju: A gigantic Mr. Meow plush appears from below. If the opponent is struck by the plush, they’ll be sent flying upwards. Coming back down, the opponent will be shot down by a barrage of lasers from Mr. Meow. The Mr. Meow plush will then pounch forwards and launch the opponent upon contact, then proceeds to bounce off of the stage.

  • Entrances

    • Default Entrance: A blue pillar of light appears as Neku emerges from it. References the Battle Start animation from TWEWY.
    • Extra 1 Entrance: Neku sits on the ground and listens to music on his headphones with eyes closed. He’ll then notice his foe and then stand up.
    • Extra 2 Entrance: Shiki is seen to Neku’s left as she says “Let’s Go!”. Neku responds with “Go Away.” right before a pink pillar of light takes Shiki away in a similar manner to Neku’s default entrance.

    Victories

    • Default Victory: Shiki jumps and screams “We did it!” as an annoyed Neku responds with “Wasn’t so hard.”
    • Extra 1 Victory: Neku strikes a pose from one of his artworks as he says “So, who’s next?”
    • Extra 2 Victory: Shiki checks her phone as Neku looks at his hand only for red numbers to disappear. Shiki tries to highfive Neku only to be ignored.

    Color Palettes

    CXNekuAlts
    • Pal1: Default.
    • Pal2: Resembles Shiki’s color palette.
    • Pal3: Resembles Joshua’s color palette.
    • Pal4: Resembles Beat’s color palette.
    • Pal5: Resembles Rhyme’s color palette.
    • Alt1: A reaper version of Neku.
    • Alt2: Resembles Uzuki’s color palette.
    • Alt3: Resembles Sho’s color palette.
    • Alt4: Resembles 777’s color palette.
    • Alt5: Resembles Yodai’s color palette.

    CXNamcoSymbolPac-Man - Pac-Man (#11)CXNamcoSymbol
    CXPac-Man
    Pac-Man from Namco’s Pac-Man series is a playable character in Clash X. They were added in 1.0.0.

    • Jab: TBA
    • Jab Combo: TBA
    • Dash Attack: TBA
    • Forward Tilt: TBA
    • Up Tilt: TBA
    • Down Tilt: TBA
    • Neutral Aerial: TBA
    • Forward Aerial: TBA
    • Up Aerial: TBA
    • Down Aerial: TBA
    • Forward Throw: TBA
    • Back Throw: TBA
    • Up Throw: TBA
    • Down Throw: TBA

  • Neutral Special - TBA: TBA
  • Forward Special - TBA: TBA
  • Back Special - TBA: TBA
  • Up Special - TBA: TBA
  • Down Special - TBA: TBA

  • Level 1 - TBA: TBA
  • Level 2 - TBA: TBA
  • Level 3 - TBA: TBA

  • Entrances

    • Default Entrance: TBA
    • Extra 1 Entrance: TBA
    • Extra 2 Entrance: TBA

    Victories

    • Default Victory: TBA
    • Extra 1 Victory: TBA
    • Extra 2 Victory: TBA

    Color Palettes

    • Pal1: Default.
    • Pal2: TBA
    • Pal3: TBA
    • Pal4: TBA
    • Pal5: TBA
    • Alt1: TBA
    • Alt2: TBA
    • Alt3: TBA
    • Alt4: TBA
    • Alt5: TBA

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