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Bosses
These are all of the profiles and movesets presented in the roster for COLD❄BLOOD. Click on a character to be taken to their respective profile and moveset, and click the snowflake off to the side to return to the top.
Mania Metallurgy
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Boss Analysis |
Mania Metallurgy is one of Mallory's specialized elite forces, therefore she poses as a fairly strong threat to the player whenever encountered in combat. Mania will spend much of her time hovering about in the air, scanning the scene for the player. If she locks onto them with her visor, she will rocket towards them with a sonic boom and try to land an axe kick (Homing Axe). With how frequently she happens to be high in the air, going below her will cause her to initiate her drilling kick attack, which will have her spin and thrust her feet into the ground to spread harmful debris around the arena (Drilling Dive). In both instances, it's best to hit Mania the moment she misses her attack and comes near ground level, as that signifies she's done with her attack and she will next rise back into the air. Mania Metallurgy's most significant attack has to do with the head cannon attached to the top of her head. When she closes her eyes and the player can hear the charging of her cyan laser (Giga Laser), she will attempt to blast it in the player's direction. This is best avoided through perfect parrying, but it's simpler to just move out of the way. She can also blast out strange smaller and slower green lasers (Mini Lasers) that instead reflect off of walls for a bit, giving the player less room to work with as they avoid Mania's attacks. Sometimes, she will not close her eyes as her body begins to glow with cyan colors instead (Cyan Healing)- she will quickly be healed, but this also renders her vulnerable to the player's attacks. If the player behaves quickly enough, they can disrupt her healing and get in free hits against her. Mania's last trick involves the usage of metallic cubes about halfway into the fight, whereas she truly shows her ambition with metal-bending. Every twenty seconds or so, she will summon a big cube and transform it into one of three things. If an elephant (Mecha-Elephant), she will trample around with it and blast off cyan lasers from her helmet, trying to smash at the player with its trunk (which works like a party popper in how fast it is). If an octopus (Mecha-Kraken), she will writhe across the ground and try to grab the surrounding players with steel tentacles, which is more efficient but leaves her at a much lower elevation, making it much easier to hit her. Finally, she can transform the cube into an eagle (Mecha-Eagle), which can fly Mania around as she tries to send storms of feathers in their direction through "hurricanes". Once Mania's taken a stunning 500% Hit Points' worth of damage, she will cry out as her armor takes a lot of damage, forcing her to retreat. Tips:
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Methademic
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Boss Analysis |
The Methademic is among Mallory's most crucial elite forces, being a burly and tough psychopath that's hard to take down on one's own. The Methademic specializes in generating addictive Meth Crystals, which he will use to his advantage in battle by trying to chuck them at the player(s). Wherever the meth crystal lands, it will explode and release vapor into the air. Anyone that steps into the Vapor Clouds will have control issues, and then the Methademic will toss Red-Hot Matches that will set these clouds aflame, dealing massive damage to anyone who's caught in them. If the crystals themselves hit the foe, they will damage the enemy first before releasing vapors. Should these matches hit a player, they will be set aflame and take a good amount of damage, potentially setting off any settling vapor clouds around. All the while, the Methademic will be shown occasionally laughing his head off, giving the player(s) free chances to strike him. The Methademic's equipped with other vital moves that he'll be trying to use against the player. The first is that he'll form standard limegreen crystals around his body, which is referred to as his Crystal Shield. He'll still throw out Meth Crystals between the gaps, so the shield needs to be torn down through physical attacks. The Methademic's also capable of stretching his hand out while his Crystal Shield is out, blasting off all of the crystals towards the player(s)'s positions as Lime Bullets. They do not make the player flinch, but will still deal minimal damage for each one that connects. He can also Inhale his own vapors when he comes close enough to them through his mask, healing himself- however, that renders him vulnerable to ambushes from the players, so he tries to do it when the other players are struggling with lit vapors. When the Methademic's health is getting close to emptying out, he will begin to change up his strategy a little bit. He'll dash off screen, then return piloting a helicopter, carrying a bunch of crates aboard it! The screen will begin to slowly auto-scroll, with the Methademic throwing meth crystals down on the ground to make Smaller Vapor Clouds that need to be jumped over or disintegrated through usage of one's attacks, or dropping down Explosive Crates to make fiery pillars that will alternate between raising high and low, requiring the player(s) to jump at the proper timing. He can also throw Lime Bullets individually now, and will try to flip his helicopter upside down so he can shred at the player(s) with his Propeller Blades. This just requires the players to duck or move out of the helicopter's way, whichever is more convenient. Once the Methademic takes enough damage (250% in Phase 1, 150% more in Phase 2), he will let out a maniacal cackle and leap from his helicopter, which will crash into a wall and explode as he retreats. Tips:
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Beck 82-99
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Boss Analysis |
Beck 82-99 is Mallory Zin's down-to-business assassin and one of her most trusted partners, meaning that he won't be holding back at all against her enemies so he may get what he's been promised! Beck will stand on the right side of the arena at the match's start, pulling out his Mallorian Rifle so he may blast his bullets across the screen, aiming up and down to meet the player's position (with two guns if there's two players). If the player correctly parries each successive bullet (he will fire out between 3 and 5), they will be able to get away scot-free. He can also blast away Aging Winds from his gun that slow down anyone they come in contact with, giving Beck a chance to shoot at them with his gun. If this happens, the bullets that Beck fires into these winds will effortlessly burn through his enemy's body, making them deal massive damage. Fortunately, these winds travel in simple, predictable circular patterns. Beck has an array of other moves as well and can be considered among the more versatile bosses. Sometimes when he leaps up into the air, he will quickly aim and launch a Homing Missile in the player's direction, which will lock onto them until destroyed, sometimes firing a stream of missiles instead. He can, however, suddenly reverse time, making the missiles begin to travel back into his gun- which is something that can happen with his rifle attack as well. If he crouches down, he will flip forwards in the air, firing bullets in a 360 Spray around himself that can only be dodged through a good-timed parry. He can also roll across the ground to reach the other side of the arena, occasionally kicking off the wall to show his competition some Showering Bullets as they rain down upon the ground. Finally, Beck can try to flip over the player, trying to dash at them with a Dashing Stab attack with his blade, which deals a lot of damage if it hits their back. When Beck's taken enough damage, he will become much more serious, pulling out blades and pocketing his secondary gun if he's holding one at the moment. He will continue his strategy from before, but he will occasionally change things up by Throwing Knives in the player's direction. If they strike the ground, their hilts will shatter, leaving the blades to be stepped on by his foes until they eventually disappear. He also will gain two new attacks. His first is his tricky Reflecting Shot, which has him blast one of his bullets down upon a blade so it may reflect off of it and head in the player's direction. As he will occasionally mess up and not always hit the player successfully, the player will need to keep steady footing. His second is his Knife Shield, which has him form a circle of blades around himself before blasting them all off away from his body. Once Beck's taken 300% Hit Points' worth of damage, he will slump down to the ground, pounding his fist into the ground with frustration before running off. Tips:
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Ferris & MLY-44
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Boss Analysis |
“Prepare to meet your DOOOOOM!” Ferris and MLY-44 make for an odd pairing of characters, and neither necessarily fight all that efficiently together. That doesn't mean neither of them are threats, however! Ferris Rock will always stand atop the back of MLY-44, frequently shouting out lines that indicate what they're going to do next. For example, when he screeches "CHAAAAARGE!", he will point his finger forward as MLY-44 gains a set of wheels, speeding across the ground as a Battering Ram. And when he instead shouts "FIREEEEEEEEE!", MLY-44 will raise his left hand cannon and blast a long-reaching Flamethrower that scorches the whole area in front of him, meaning that the robot will need to be jumped over or the blast will need to be ducked. Should Ferris shout "SMASH 'EM, SMASH 'EM!", MLY-44 will bring down his heavy right-handed club down onto the ground, shaking the ground and stunning enemies. All the while, Ferris will be frustrated, trying to hurl around ticking bombs that don't deal much damage but are annoying to avoid. MLY-44 has more attacks for the player to try and dodge. If Ferris yells out "BURN 'EM!", MLY-44 will react by trying to send arrays of Homing Missiles from his back, which he'll try to aim onto the competition. If Ferris evilly grins, MLY-44'll instead send a barrage of Lethal Rockets that'll rain down onto the battlefield like meteors. If the enemy comes too close, he'll shout out "CLAW 'EM, CLAW 'EM! YOU IDIOT!" at MLY-44, who hesitantly opens up his inner compartment to slash at the player(s) with highly-damaging saws, ball-and-chains, axes, and swords- the Full Package. The player has to watch out for the mistakes the duo make together, as not everything will go according to their plans. Sometimes, MLY-44 will refuse one of Ferris' commands, making him shout later to force the robot into acting instead. As MLY-44 will always wheel around if players are behind it following a command refusal or successful attack, the player(s) will need to keep on their best guard. Once MLY-44's taken a good amount of damage, the following conversation happens:
MLY-44 will suddenly transform into a robotic suit based off of Ferris, hiding the little boy inside. The mechanical Ferris will jump around, trying to slam its Shockwave Fists down onto the enemy. If these fists hit the floor, several blinding shockwaves of moderate power will be sent shredding across the ground. He will also breathe out Sticky Bombs from between his metallic rows of teeth, which will open up and try to stick players to the floor. The metallic Ferris can also unleash fire from its Searing Fingertips, scorching up any enemies right in front of it. The ticket to beating this massive mechanical form of Ferris is to hit him enough times at the front that the robot falls over. Attacking its forehead (specifically the brain compartment indicated by a glowing pulse) will deal the damage to it that's needed to eventually shut down MLY-44. After dealing 800% damage overall, MLY-44's body will shut down, prompting Ferris to retreat, shouting "I'LL SHOW YOU NEXT TIME!" as MLY-44, back in its base form, claws its way out of the zone. Tips:
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Violet Reaper
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Boss Analysis |
The Violet Reaper is a violent, cruel enemy that doesn't have a massive array of attacks, but can deal an incredible amount of damage at once and force the player(s) to rethink their strategy almost every time she attacks. Her main weapon is her Glass Scythe, a long-ranged weapon that deals an incredibly high amount of damage with each swipe. Her Soul Cuts happen in sets of four slashes, which come blindingly fast one after the other as she takes steps forward, sometimes ending her set of swipes with a battering ram dash across the screen with her blade held at the front. She can also levitate herself into the air to use this series of swipes. She can also perform an overwhelmingly strong overhead swing with her scythe to crash it into the ground, sending Gemstone Debris away from the epicenter and forcing the player(s) to jump. These are her only two attacks on the first phase of the fight, which ends when she has about 70% of her health left. Once her health gets cut down plenty, the Violet Reaper will change her strategy by using a more versatile set of attacks. She will alter her Soul Cuts attack particularly, now sometimes Faking Out the player by cackling before performing an additional fifth swing. As for new attacks, she can now form Razor Wormholes that connect the player's position with her own- she will stick her scythe through her wormhole, swinging it around 360 degrees to try and cut up anyone that's far away from her. The Violet Reaper can also spin around with her scythe to become a Slicing Tornado, rising up a bit into the air before eventually landing back down on the ground. Sometimes she'll even split her body into two halves with her scythe, spinning her top half around with her scythe while her bottom half kicks around, before her body reconnects together. This is referred to as her Split-Up Attack. When her health falls down even further, the Violet Reaper will begin to get desperate. She will begin to create mirrors in front of herself, which are known as Image Destroyers as if the player's character is reflected in the mirror as they're destroyed, they will take damage. Likewise, the reaper will also take damage if her body is reflected in her own mirror. She will also form Mirror Duplicates of herself, which will follow her in perfect succession and artificially increase the range of her attacks, though they can be destroyed almost instantaneously with any reasonably-powered attack. She can also hide herself and her duplicates behind mirrors made out of gemstones, moving them around the screen before they each pop out to strike with a boomerang-like scythe slash. They will then rearrange themselves. Hitting the real Violet Reaper will destroy the other mirrors and duplicates. Once the Violet Reaper's taken 300% Hit Points' worth of damage, she will throw a temper tantrum, slicing open a portal into a hellish realm as she slips out, Dr. Finitevus style. Tips:
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Razorback Supertzar
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Boss Analysis |
The Razorback Supertzar has a very quirky, unusual battling style that makes her tough to predict and go up against, requiring players to keep their distance and seek for striking opportunities. What makes her so unusual to fight is that she will always throw out her moves to the beat of her pop-influenced boss theme, which has a simple 4/4 time signature and gives her battle a predictable but tough-to-evade flow. All of her attacks even go along the same pattern, give or take a few surprise switch-outs. Attacking the Supertzar is tricky, as the player can only really attack her by hitting her between beats- and when this happens, she'll crouch down and try to wait for the next group of beats before returning to fighting. When the song's about to change to a new pattern, she'll use one of her "ultra moves" to end the current one and then battle under the next phase of her song. Unlike the majority of COLD❄BLOOD's bosses, the Razorback Supertzar has a very expansive, varied moveset, mostly because it's cluttered with simplistic attacks that come at every beat in the song. These simplistic attacks have her throw out mostly straight punches and kicks, with many of these moves deriving from Breakdancing in particular. She's got the chops, swings, joint bashes, and uppercuts to make it ridiculously challenging to approach her. She's fearless both on the ground and in the air, twirling her arms around and striking poses with each attack to really show off how well she can "dance". At the end of each pattern of beats, she will do one of her stronger attacks to dish out a lot of damage, though this will come with lag that briefly lasts until the song's next phase. The Supertzar's song's patterns go as follows: 32, 32, 16, 32, 16, 32, 16, 64. As for her actual finishers, the Supertzar's got plenty to spare. One of her hardest-hitting moves is her Divorce Slam, which has her grab onto her enemy and hold their wrists in her hands, bending over with them like she were going to kiss them before smashing their skull against the hard floor. Another is her Bridal Crusher, which has her dash forwards stylishly to pick up her enemy like they were her bride, eventually leaping up and diving to slam them against the floor, another enemy, or a wall. Also available is her Rowdy Tapdance, which has her tap to a bunch of smaller beats in place as she swings her enemy around, either grinding them against the wall numerous times or hurling them into one. She also has souped-up Uppercuts and Axe Kicks that she can use quickly, which makes them tough to predict. Finally, her worst one- she will dash forward for her Horror Waltz, swooping up an enemy before dancing around with them forcibly, kicking them in the nuts frequently with her knee throughout the rest of the next phase of the song. The Supertzar does not gain any new attacks for her second phase- instead, her song picks up in tempo as things become more tense. When the Supertzar is finally defeated (takes 400% damage), she will look down in dismay, leaving the stage with a glum look as she still humorously tapdances to the beat of her dying theme. Tips:
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Lyric & Kasdeya
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Boss Analysis |
Lyric & Kasdeya are battled together as a pairing at the end of the Devil's Dance mode, initiating a fight as all remaining players become involved in the final stage of the battle. As Kasdeya herself is actually invincible throughout the course of the match, the player will instead have to focus on striking down Lyric instead. Lyric isn't much of an obstacle on her own, as she is more or less an average human without much of a skillset to look upon. She will mostly throw around Chess Pieces, which will bounce across the ground as they try to hit the players. Pawns will bounce higher than the other pieces, with Kings bouncing the lowest, and the remaining pieces bouncing at heights in-between. Sometimes, she'll try and throw Blood-Sucker Bugs towards her enemies, which will slowly drain them of HP as if they were leeches. However, the player's real obstacle here is Kasdeya herself. Kasdeya has a much greater assortment of attacks to worry about, though the player doesn't have to try and come close to her since they cannot damage her. Kasdeya will stealthily move her way around the battlefield, trying to protect Lyric's body as she tries to ram the players with her Pink Horn, which will shove them back against the wall if she succeeds. She will also use her Dish Dishout move from time to time, which has her toss and spin plates through the air like frisbees to try and hit airborne enemies. Kasdeya will also attempt to charge from one end of the burning room to the other with her Pushy Broom, trying to sweep players off the edge and towards their demise. Sometimes she'll dump Slippery Soap all over the floor for her enemies to slip on, occasionally flicking it from her fingers to blind her enemies. She can even bounce around using a Plunger, spinning out plates as she does. If Lyric's down to 33% of her health, Kasdeya will become very steamed as Lyric falls unconscious, beginning to bleed on the floor. Succumbing to her demonic powers, an enormous tonal shift happens as she begins to become muscular, frightening in form. She will ditch all her previous attacks, beginning to instead thrash around and try to use her Nine Inch Nails to tear her enemies up through brutal, swift swipes. She will also spit out Waves of Fire across the floor, forming waves of short pillars that need to be quickly jumped over. Kasdeya will also heavily extend her Ridged Monster Tail from time to time again, thrashing it across the floor and through the air depending on where her enemies are located. She'll also try to Pin Down her enemies and remorselessly bash at their bodies, or try to brush them off the stage with her horns. She can be damaged in this state, as Lyric's part is over. Once Kasdeya's taken 400% Hit Points' worth of damage (after Lyric's taken roughly 100%), Kasdeya will howl in anger before escaping with her girlfriend, hissing at the players before vanishing. Tips:
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Platinum
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Boss Analysis |
Being his mirror nemesis, Platinum Sin's attributes are very similar to Silver Zin's- she's a tall lightweight character with good mobility and floaty jumps overall, excelling in the air but not being particularly bad on the ground either. As such, Platinum's moveset is particularly based around her being a semi-clone of Silver Zin, with similar attacks that functionally differ. She even builds up a HyperDrive meter like the other characters, and can use her own ZONAL FEVER if she's charged up her meter completely. However, this tricky-to-approach villainess with powers of light has some fatal flaws. Like Silver, her light weight and floaty attributes make it hard for her to touch the ground again once she's left it, and she's vulnerable against bait/punish archetypes. She also has somewhat low Stamina for a boss, though this is more than made up for with her impressive attacking power and more consistent chaining ability. She must also watch for how her taken damage "bleeds" over time, as her build is about as fragile as Silver's. Platinum emits light particle energy from her very fingertips, which she may shape into stars, dust, rifts, or whirlpools, just like Silver. However, they appear to glow brighter and trap her enemies in better, allowing her to chain her attacks more consistently than Silver can, but her standard attacks don't deal as much damage as a counterbalance. The more damage her foe has taken, however, the more likely her attacks will connect, meaning she doesn't really need to hit with her sweetspots all too differently. What separates her from being a clone of Silver apart from her Specials and Hypers, however, is that she has a different way of handling her heavy tilts; instead of using a pendulum, she will summon a small wave of shining stars from her Star Chaser weapon that grow larger the more she charges them. Behaving rather differently from other bosses in the way that she's designed to be like a playable character, her Specials and Hypers will be enlisted below instead of how it's usually done. Specials
Hypers
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Captain Ryona
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Boss Analysis |
Captain Ryona is a strong boss character who makes usage of her fruit to access her three fruit forms, which all come with their own advantages and disadvantages. Before the player gets to witness her use any of these forms, though, they must engage in fair and square combat with the Guacamole Captain. Ryona's most obvious attack is her Admiral's Assault, which has her act as a battering ram while she's spinning around some spiked chains. If she misses, she will turn back around, again and again until she's lured into a wall or simply grows weary of it. That's the player's perfect time to strike her. She will also occasionally (and very quickly) bend over to tie knots between knobs on the floor using her rope. If the player trips over the tope, they will be giving Captain Ryona a chance to hit away at them. Sometimes, she will go into the background and sit atop a cannon, blasting cannonballs onto the floorboards (Bombs Away!). Ryona also has other attacks that the player has to keep track of. Sometimes, she will very briefly head off screen and hurl a treasure chest onto the battlefield, opening its top. If she comes close enough to the player, she will try and knee them right into the chest, coming over to seal it shut. The Danger Chest is filled with electric eels, so if the player doesn't button mash their way out of there, they will take rapid damage over time. She'll also occasionally toss her cap off, which will travel around the screen like a boomerang (Capperang) before returning to her head. To complicate the process of dodging, she will sit atop a cannon, blasting off cannonballs across the floorboards. Finally, she'll sometimes command a lackey to bring down a noose (Surprise Catcher), which will hang an enemy in place so Ryona can get a good chance at beating them up without an issue. When Ryona begins to run on half of her remaining HP, she will begin to take advantage of her transformative fruit, using her unhinging jaw to swallow either a pineapple, an apple, or a banana. In her Pineapple Pirate form, she will gain a yellow coat and a shield resembling a pineapple slice, which she will use to block attacks from all sides. The slice will absorb projectile attacks completely, but isn't good against physical attacks. In her Apple Anchor form, she will gain a red coat instead and an anchor made from an apple tree's trunk. She can swing around this anchor to cover a big area around herself and damage the floorboards for her enemies to fall through, but she becomes more sluggish. Through her Banana Buccaneer stage, she will form spiky armor and be capable of ignoring attacks while blasting off spikes as projectiles. However, she doesn't deal much damage. Once Captain Ryona's taken 500% Hit Points' worth of damage, she will kneel down on the floor, then warp away after glaring at the player. Tips:
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Vitch
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Boss Analysis |
Vitch is a very challenging, terrifying boss who makes use of both ice and poison in combat, being one of the game's most imposing characters overall. Her most distinctive move is her Ice Breath, which she will frequently use to freeze up the floor and make it hard to keep one's footing on- this is a recurring theme throughout her fight. She can also freeze up the ceiling, causing four to eight Frozen Stalactites to form, which will all drop down around the same time to release harmful debris. As Vitch skates around her arena, she'll occasionally lift up her Sapphire Viper guns to blast two bullets named Cryo Magnum across the screen, instantly freezing up anyone they make contact with and forcing them to break free of the ice. Sometimes she'll open up her mouth to charge up and release a sky-blue Solidifying Beam across the screen, which can only be avoided by ducking. It will hurt hard if it hits, and once it makes contact with the wall, all stalactites that have formed on the ceiling will prematurely fall. Vitch is a very tricky enemy that relies on the player(s) to be inexperienced and unaware of what they're doing. This can be evidenced through usage of her Icecube Rush, which has her slide ice cubes across the ground and hurl them through the air, which can be indicated by underhand and overhand throws respectively- sometimes she'll snicker and fake the player(s) out, so they have to be careful. If these cubes hit a player, they won't take damage, but they might get pushed into the Thorny Walls accompanying both sides of the arena. She'll sometimes spit out Poison Drops, which will bounce across the ice in low, moderate, or high leaps. If they hit a player, they will take poison damage as she laughs maniacally- they should be dodged through appropriate movement or parrying. She also has a special Poison Bomber attack, which has her spit out numerous bombs that explode with deadly poison. Once she's taken enough damage, down to at least a third of her health, she will growl very ferociously, stomping her feet and getting real violent as she resorts to her more violent tactics. She will begin to spit out three Poison Drops in a row now and throw out twice as many ice cubes in her Icecube Rush, but her new attacks are where she can become very crazy to deal with. Her Poison Claws let her reach across the whole battlefield in three huge, highly damaging strikes that follow the player(s)'s vertical position, additionally loading them with poison. She'll sometimes do Devil Bounces with her tail, which will let her crack up the icy floor and make a permanent hole in it- she doesn't do this often throughout the fight, but it's completely possible. Vitch can also send out Vipers from her hair, which will travel around and try to bite the player upon making eye contact. Finally, she can blow Fatal Hearts from her black lips, which will try to make contact with a player and draw them to her position. When Vitch takes enough damage (400%), she will furiously screech, stomping the ground like an immature child before speeding out of the arena, cursing underneath her breath as her hands furiously twitch. Tips:
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Queen of the Scorpage
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Boss Analysis |
The Queen of the Scorpage is a very territorial enemy, attempting to protect their own space and becoming enraged if their enemies infiltrate it, slicing back with their full might. Their strongest available move is the Quick Counter, a move that will quickly prove to be annoying as the battles drag on. Attempting to strike the Queen when their guard isn't down yet will make them slap the player with their Commanding Staff, shoving them against a wall. As they pace back and forth around the arena, they will sometimes lash out at the player with a Scorpion's Snipe, which involves them briefly swinging their tail to try and pinpoint the highly damaging sweetspot against them. This tail can reach roughly halfway across the screen, giving players little time or room to dodge. They will occasionally perform a Razor Dash, which has the Queen either roll across the ground or spin through the air with their tail sticking out. The Queen's also got a number of other tricky moves to avoid. The Queen of the Scorpage can perform Claw Grabs, which allows their monster arm to reach across the screen and try and clamp onto a player. If they're successful, the boss will German suplex them into the floor, damaging them harshly. Another move they're fond of is the Desert Stream, which has the queen grind their staff along the ground to send a wave of desert grains through the air. This wave of sand has to be jumped over in time, or the affected player(s) will suffer from a brief loss of control. They can also swing their Commanding Staff into the ground, summoning Scorpio Armies out of the ground, commanding them to leap onto the player(s) and poison them, which will drop their HP over a short period of time until the poison wears off. When the Queen of the Scorpage takes enough damage, they will become very irritated and stomp the ground in anger, driving their Commanding Staff into the ground to summon a sandstorm that will cover up much of the background. They will disappear into the background, becoming a shady figure that will stalk about in the dark, sometimes popping out from behind the sandy falls to perform a quick Double-Cross Slash in their direction before retreating behind the falls. They will sometimes open up four holes in the sandstorm wall, with Scorpion Troops falling through and looking for players to sting up and poison. Additionally, they will sometimes open just one hole in the wall, sending out a huge Thorny Worm that bounces around and tries to floor the player(s), which will push them around a lot. Once the Queen of the Scorpage takes enough damage (500%), they will kneel and cry a little bit as the sand wall dissipates. They will then turn to grey dust, scattering away in the winds. Tips:
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The Manipulator
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Boss Analysis |
The Manipulator, or the "Brainwasher", carries a frightening reputation even in battle. It is wholly impervious to the player's attacks, absorbing them and preventing the player from striking it directly. To take down the Manipulator, the player needs to evade its attacks while Koffina (or Silver in the main story) attempts to suck it inside of a thermos. The Manipulator is deceptively strong- though it cannot necessarily deal damage to the player by itself, it can manipulate the player's character to backfire all of their potential energy, damaging them by an amount that depends on how much energy is within them. This ability, referred to as Control Aura, remains active throughout the whole fight with the Manipulator and it will always affect the player if they are in its range. What complicates this battle even more is that the Manpiulator can move in all directions, float around, and phase through the walls of the Reactor Silo, making it very difficult to escape it as it cannot be stopped by physical means. To distract the Manipulator, the player needs to lure it around by sound- by attacking different areas of the reactor, the player can lure the Manipulator over to them. However, if any part of the silo is damaged enough, the whole satellite will explode and immediately end the battle in a loss. It's true that the Manipulator is incapable of attacking the player on its own, but it's still very important that the player tries as much as possible to avoid being too close to it. To successfully drive the Manipulator away from Koffina, the player must make a sufficient amount of noise from banging against elements of the Reactor Silo's structure- harder-hitting attacks will make more noise, making it easier to attract the evil creature. However, the player must remember that all the player's stored energy will be used immediately against them if they're in the range of the Manpiulator's Control Aura. This means that if they're in the middle of charging up a heavy tilt, charging up an attack or some type of projectile, or are in the middle of attacking, they will take excessive damage. They will also take damage slowly from just being in the Control Aura, as the Manipulator will be trying to make their body malfunction. The player should also be aware that the Manipulator won't just chase them around- it has numerous miscellaneous abilities it can use to make the player's job harder. One of them is False Perception, which has the Manipulator flash the screen red to make a steel obstacle appear before the player. However, it is not a real wall and it can be phased right through- it's meant to trick the player in going the other way. If the screen is flashed blue, the Manipulator makes an identical-looking obstacle, but it is solid, meaning it's a True Perception. A variety known as Mixed Perception can occur where the screen flashes purple, leaving both a real wall and fake wall to the player's sides. These walls all disappear when all their respective "puzzles" have been solved. Otherwise, the Manipulator can create star-shaped Ailing Rifts on the map- they can trap the player in briefly and either Poison them, Burn them, Freeze them, or lower their stats. Once Koffina's been given 2 minutes of distraction time, Koffina will be ready to absorb the Manipulator in her thermos. She'll then race over to the Manipulator and absorb it, ending the fight and granting the player their victory. Tips:
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The Echeno
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Boss Analysis |
The Echeno, or the "Devourer", carries a terrifying reputation even in battle. Just like its fellow brethen, it cannot be defeated by traditional means, and it will completely absorb the player's attempts to attack it. Instead, the player needs to concentrate on avoiding the Echeno's attacks while distracting it enough to allow their friend Koffina to capture it inside a thermos, which she's continuously tweaking throughout the course of the fight. This is much trickier than it sounds, as if the player doesn't balance their priorities, either the player will take a massive beating from the Echeno or it will focus on seeking out and devouring Koffina. If either of these happen, the battle will have to be reset, as completing the mission to capture it will become impossible. The Echeno is an exceedingly powerful and dangerous enemy, having absurdly high offense stats and being the game's most powerful enemy overall. It also moves somewhat quickly and jumps around a lot, making it tricky to avoid. Almost every single attack in its arsenal is at least a 3-hit KO move, meaning that the player cannot waste any time in its presence. The biggest threat to the player's survivability in this fight is its Fear Aura, which weakens the player's mobility if they remain its presence too long and worsens their offense and defense stats. This means that when the player goes in to distract the Echeno, they need to be quick about it or they might risk becoming easy prey for it. What the player's supposed to do is ambush the Echeno and strike it with an attack- though they'll deal no damage, they will bring the Echeno's attention span towards them. That's the player's cue to run away and repeat the cycle, giving Koffina time to prepare. While the player's giving Koffina time to do her thing, the player must avoid the Echeno's limited but extremely powerful set of attacks. The Echeno's Sonic Cutter is a relentlessly ruthless move that has it transform one of its two devilish wings into a metallic blade, cutting in a wide arc in front of itself. Howler Screech has the Echeno let out an ear-piercing roar of intimidation, pushing the player back far and wasting their time, dealing high damage if the player's knocked against a wall. Stone Glare has the Echeno flash its eyes white three times before having the whole screen flash white- if the player wasn't hiding out of its sight, they will not just be turned to stone but will take a good chunk of damage as well. All three of these attacks are capable of 3-hit KO'ing the player, but they cannot hit any targets behind the Echeno. The Echeno has other annoying moves in its arsenal, which become more evident as the struggle for survival continues. The first is its Lullaby Jangle, which will try to lull the player to sleep if they're not in its fear aura- if the player doesn't drag their way over to the boss within 15 seconds, they will fall asleep. This will then lead into the Nightmare move, whereas the Echeno will strike them inside their dreams and cause the player's character to suffer from a real stroke. It can also Teleport behind the player if they've cornered it against a wall or if it's been distracted for too long. Finally, the Echeno will attempt to Devour the player through a lunge attack if time's beginning to run out, so the player needs to keep their distance from the boss if they don't happen to be right in front of it. Devour and Nightmare are both one-hit KO moves. Once Koffina's been given 2 minutes of distraction time, Koffina will be ready to absorb the Echeno in her thermos. She will then race over to the Echeno and absorb it, ending the battle and granting the player their victory over the Echeno. In the story, Devina will absorb the Echeno instead after waiting long enough. Tips:
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The Devil's Mask
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Boss Analysis |
The Devil's Mask, or the "Reality Bender", carries a scary reputation even in battle. Just like the Manipulator and the Echeno, it is impossible to directly damage the Devil's Mask as it will absorb any and all attacks. Unlike the battles against those two foul creatures, however, the Devil's Mask must be defeated by accepting and overcoming its proposed challenge, and thus there is no time limit. The player's friend Koffina (or Devina herself) has her thermos ready this time, but she cannot use it because of how resistant the Devil's Mask is to being absorbed, so overcoming the boss' challenge is key to the player's success. The player's encounter with the Devil's Mask takes place in a make-believe drama play, which itself was conjured from the imagination of a long-dead child. Koffina is trapped with them, and they can only leave if this boss is defeated. Unlike its fellow brethen, the Devil's Mask has a wide pool of attacks, and the player is required to best it in battle in order to continue. Because damaging the boss normally is impossible, the player must instead aim to hurt its pride by overcoming its challenges with as much precision and style as possible. If the player gains Stylish Points and manages to win over the play's make-believe audience, it will damage the Devil's Mask's ego and it will begin to slowly shrink. However, if the player loses Stylish Points or fails one of the mask's challenges, the boss' shrinking will slowly reverse! The player's main threat is the Anxious Aura that the Devil's Mask gives off- if they come too close to it, the player's character will begin losing Stylish Points and stagger in their performance, giving the boss an advantage that it doesn't need. The Devil's Mask has several attacks that it will try to use against the player at all times, with the most common being a Ground Sweep that has him rush from one side of the arena to the other. It can also Rapid Twirl, deflecting projectiles as it spins around like a tornado. The Devil's Mask also boasts regenerating Spike Missiles that it can blast off from its sides, which will travel in the player's direction like homing missiles. He can also do a Personality Split, with two red and blue copies of himself whizzing around like sawblades, and blast Eye Lasers from its single pupil. Its Power Laugh has it push the player far away, possibly against a wall, dealing massive damage if the boss has them cornered. Meanwhile, Power Cry has it try to draw in the player automatically, with the risk being that they enter its Anxious Aura. Six Emoji Bombs will explode lasers horizontally and vertically soon after being fired, and Paper Angels will try to heal the Devil's Mask if it's taken sufficient damage. Power Laugh and Emoji Bombs color the boss red, and Power Cry and Paper Angels color the boss blue- reflecting comedy and drama. Included in this battle are challenges set up by the Devil's Mask itself- while the player's trying to avoid its attacks, they must take part in its timed challenges. These are the player's key to victory! The first is for the player to take down 5, 10, or 20 enemies (Gladiator Challenge), with the amount of enemies being twice the amount of seconds the player has to take them down. Using chained attacks and strong combos will help significantly. The second is for the player to take down a shadow copy of any fully-fledged fighter in the game, selected at random (Rival Challenge). The player has 30 seconds to dispose of them, though their offenses and defenses are cut by half. The third challenge involves the player having to evade incoming walls (3-6) of reality-warping blocks (Parry Challenge), or the player's image perception will be messed with and they will see things that aren't actually there as the Devil's Mask attacks them. The fourth involves the player having to directly and briefly engage in battle with the Devil's Mask itself with its Anxious Aura disabled (Boss Challenge). In that fight, the player must strike the Devil's Mask as many times as possible. Finally, the last has the player use their Zonal Fever attack to impress the audience while being sure to damage the boss with it (Final Challenge). If the player succeeds, its pride will be drained. Once the Devil's Mask has lost a total of 12 challenges (13 if counting the Final Challenge), the Devil's Mask will be ready to be absorbed. Devina absorbs it in the story, but Koffina does otherwise. Tips:
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Shepherd of Sovereignty
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Boss Analysis |
The Shepherd of Sovereignty is a challenging boss that will absolutely test the player's skill with the game, making it hard to stand up against his overwhelming power. He will Warp around the battlefield, always trying to avoid the player(s)'s attacks whenever possible and always retaliating by making a Wall of Fire in the player's direction as soon as he reappears. This wall will either be thick enough but short enough to jump or duck over, or thin enough to parry through but too high to avoid physically. He'll also unleash his Flame Breath from time to time, lurching so he can blast high-temperature flames across the screen, which can be avoided by jumping over him. Sometimes he will wrap himself in an Inferno Twist, circling flames around his body before having them swirl away from him in the player(s)'s direction, one by one. His Aurora Burn has the shepherd rush his head forward, trying to lift an enemy into the air with his antlers so he can deal massive damage with the enormous blaze emerging from his horns, and it thus happens to be one of his most frightening attacks. His eyes will briefly flash with white flames before he quickly zooms across the screen, indicating that'll be his attack. Otherwise, he can dish out Burning Arrows with a bow, trying to hit the player(s) with them if they're too far away. His remaining attacks in his first phase are his Hellfire Spread, which has him summon a temporary field of fire on the ground that needs to be properly parried or jumped over, and his Meteor Dunk, which has him summon a flaming asteroid from the heavens above to smash the battlefield. He can sometimes wield his Crook of Healing to heal himself bit by bit, but unlike other bosses, healing doesn't leave him vulnerable. When the shepherd's taken enough damage, he will bow down to the player, and then summon a bigger, metallic clone of them that has about eight times the amount of health. There will be more clones for all extra players involved in the battle, with health evenly distributed across them for balancing's sake. All of the clone's attacks mimic the player(s)'s own, and thus are no different besides the fact that the bosses obviously deal more damage and are less resistant to the player(s)'s attacks thanks to their increased size and weight and lowered mobility. Surprisingly, the Shepherd of Sovereignty does not work against the player(s) during the fight, sometimes raising his Crook of Healing to regenerate their health when they come by. Once the clones are taken care of, the shepherd will bow and bless the player with a kiss, ending the battle. The Shepherd has about 400% HP on his own, and takes a while to defeat. Once he delivers his kiss, he will disintegrate into the sun. Tips:
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Rose & Azul
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Boss Analysis |
When the battle begins the player will be face-to-face with Rose, who wields the Flawless Cutter, which is a fabulously sharp fencing sword that can slice through solid metal. Rose can use his sword to Parry the player's approaches and then retaliate with a Riposte (counterattack). He can also use Feints to fake the player out with a false move and then seize control of the situation with the real thing. He can also use a Dashing Lunge to slide across the floor, dragging his lance along as he does. These techniques make him similar to his arch-rival, the Nature Warrior. Rose can also use Hard Charge- if the player is too far away, he will home in on them with an unavoidable swipe that cheats through parries. If damaged excessively, he will use Reinvigorate to gain a massive power boost, making his formidable attacks deal even more damage. Azul is Rose's cleric and assistant in battle, regularly ice-skating around the battlefield to track where her friend is. Until she decides to approach the battlefield to directly offer Rose a hand, she cannot be attacked by the player. In the background, she might be seen twirling her hands around in the air briefly, following up by blasting off an Ice Beam, which will instantly give the player frostbite and paralyze them. If Rose takes enough damage, she will quickly rush in and place her chilling fingers above his heart, healing him instantly as she goes back into hiding. The player has to directly strike Azul during the second or two she's healing him up, or they will get struck by her whip, Insta-Freezing them. She can also blow Chilling Snowflakes in the player's direction that also freeze them. When the super-Azul takes just enough damage, she will stumble to the ground and melt... As Azul is shown melting down, Rose will become significantly enraged and will become much, much harder to stop. Hitting the now-glowing button on his belt, he will transform into this sharper, nastier floral version of himself, shrieking as he prepares to engage the player(s) again. Rose will have thorny vines spread all over the ground, with the player forced to engage him on five small-sized platforms. Rose's vines will wield six different Flawless Cutters, which must be expertly dodged as he spits out intoxicating clouds of Poison Powder and delivers Sludge Bomb attacks that can only be dodged through perfect parrying. Megastrikes are very fearsome attacks that deal massive damage to the player- all six of the Flawless Cutters will slash quickly in the player's direction, one at a time, with all needing to be parried. Platforms may eventually crumble up if stood on for too long. Once Rose has taken 600% damage, he will breathe as his body de-transforms, his petals scattering into the air as both he and Azul appear to have disappeared... or did they? You never know. Tips:
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Electric Eye
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Boss Analysis |
The Electric Eye is among the toughest bosses to take down aboard Satellite 15, being Miss Replicate's main assistant and the primary means of defense for the C.O.T.S. company. His battle is unique- he always remains on the right-hand side of the battleground and tries to prevent the players from reaching him and his electronically-powered system. Players have to make it through his labyrinth of obstacles, avoiding or destroying HV Cameras that will attack with Heat Vision, which can only be dodged with perfect parries while making sure they do the same with the Choking Wires, which will spring out from their hiding places to choke players and make them vulnerable to heat shots. All the while, the Electric Eye will be monitoring their progress through a screen in the background- once he does his Freezing Flash with his eyes, all players in his field of vision will take a stunning amount of damage. As such, they must hide in places that won't expose their bodies to the boss' vision. To move on, players must attack Pink Cores on the walls, which will sometimes blast lasers at them- once they're destroyed, a new path opens up. The players will now be battling the Electric Eye in his room, while he's locked up to the many wires escaping from his wondrous suit. While the HV Cameras and Choking Wires sometimes appear, he has a new set of attacks to be worried about. The Electric Eye's main visionary tool of the same name will feverishly charge from time to time again- once he's done, he will do a Surface Shock, which will send lightning bolts scurrying along the surfaces of the room, requiring the player(s) to try and hop around to avoid them until they disintegrate. He can also release thunderclouds from the vents above, which will occasionally drop Lightning Bolts that also need to be dodged with perfect parries. Sometimes he'll make his computer propel itself upwards with a jet pack, hanging onto it to hover above the competition, allowing a huge laser behind his chair to charge up. This laser cannot be avoided by jumping or even parrying, so it has to be attacked to the point where it shuts off. If it's too late, it'll blast a Giga Laser across the screen, which deals massive damage. In the meanwhile, the Electric Eye will be shooting down at the battlefield with Thunder Arrows, which briefly pin enemies on contact. Once the Electric Eye takes enough damage, all the wires behind him will explode, resulting in him hanging onto his propelled computer as he flies backwards, his lair beginning to explode. Players now have to outrun an instant-death Wall of Fire, with the Electric Eye aiming to stop them by continuing to throw an onslaught of Thunder Arrows at them. However, he has a new set of annoying attacks, including holding two HV Cameras to fire Heat Vision Mk. II at them and deal more damage than before, and occasionally dropping bombs that make Atomic Pillars that set behind players back, forcing them to try and stay ahead as much as possible. He'll sometimes focus in on the player with his eponymously named electric eye, blasting a Virus at them. If it connects, it won't slow the player down, but it will feed off of their energy for its master. There is one more attack, and it's only present when this boss fights Silver Zin on his own: the Tornado Mayhem. Basically, he will form a thundercloud beneath himself, forming tornadoes that will try and take Silver back against the Wall of Fire that can only be avoided with good mobility. Once the Electric Eye has taken enough damage (600%), he'll release a cry of agony as he lets go of his computer, falling back into the Wall of Fire as the player(s) escape(s). Tips:
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Leper Messiah
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Boss Analysis |
The Leper Messiah is an enduring, challenging enemy that battles with the Mallorian Cross, a multi-utility weapon with both offensive use and supportive purpose. In fact, its main priority is to serve as the Messiah's Shield of Faith, as it blocks physical attacks and repels projectiles through the power of Mallorism. He will push away the player(s) if they strike him, forcing them to rethink how to approach him. He'll occasionally use it to draw in his Dedicated Followers, which are always people that will try to help the Messiah with blocking attacks, making him a very defensive boss. The Messiah can hold out his cross to summon crimson portals, summoning enormous and veiny Mallorian Fists to reach across the screen and deal damage for him. He's also capable of thrusting this same cross into the ground, summoning Protective Angels from above (which are very grotesque) to shoot numbing arrows at the player(s). The Messiah is very lacking in physical attacks, but he does have a very strong Iron Grip: he attempt to grab a player if they come too close, squeezing his fingers around their neck as he chokes a lot of health out of them instantly. The choke will come with a sonic boom, which will knock everyone away from the Messiah. When the Messiah's eyes flash and glow, that will be the player's time to jump, or they will take a Forceful Fall to their knees like they were about to perform a prayer, with dozens of arrows hitting them from many portals. He'll occasionally raise his cross up high- he will then fire a Heavenly Beam from it, which will rotate around the screen 360 degrees numerous times (and very quickly) before dying off. It can only be avoided by consistently parrying. Sometimes his cross will emit Waves of Confusion, which will travel across the screen in a wavy manner, altering the controls briefly. As the Messiah comes close to falling, he will grunt as his mask shatters, letting his scarred-up pastel middle aged face appear with all of its glorious black hair. This will anger him as he changes the landscape from a heavenly place to an awful burning hell, causing spiked gates to pop out of the ground and lessen the room in the arena. The Messiah will extend his sword outwards, holding it by the shorter end as it becomes his sword. He will then rush at the player with Religious Flashes, which have him swing his sword once incredibly fast, flashing the screen white as he does. He will continue to chase down the player in a fit of rage, summoning fire from his hands and spreading it across the ground in Burning Waves, occasionally making Fiery Pitchforks fall from the sky after making them levitate around for a brief period of time. He has one move that's exclusive to matches against Silver only: his Executioner. This will have him rush towards the androgynous hero(?), nailing him to a cross and bleeding him out, following up by completely burning him at the stake, killing him instantly if he's successful. Once the Leper Messiah has taken 600% damage, he will yelp, begging for mercy before warping off, the Mallorism spell completely broken at long last. Tips:
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Gonzalo
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Boss Analysis |
As Gonzalo wheels around in his chair, it's clear that he's no ordinary man- he looks so deranged, so ready to just rip the player up into shreds. This is one of the game's more unusual battles, as neither him or the player will be directly landing blows against each other at any point. Instead, Gonzalo will flip the switch, turning his whole arena into a casino-like playing ground! Gonzalo will sail aboard his El Dorado ship in the background, spinning an enormous slot machine as he decides how he wants to seal the player's fate. It will usually land on Golden Ingots, which he will rain from the air above to pelt the player(s) down with. This rain will always appear guaranteed there's at least one slot displaying it, and will appear in greater amounts if more than one is present on the machine. It's most annoying when paired up with other attacks, which is especially common when only one Bar slot is displayed. Gonzalo has a number of other fates he can summon via his Gonzalo Slots. Sometimes he will summon Giga Cherries, which will bounce along the ground frantically and proving to be very tricky to dodge, with players having to roll and parry them as they bounce along- more cherries presented means more to dodge. Mega Bells can also appear, which will travel around the arena and try and make players fall asleep, with it being particularly dangerous later on throughout matches. Bullet Melons are another interesting move for Gonzalo, as this will have him spit a mouthful of watermelon seeds from his machine gun to damage the players. Super Diamonds are to be feared, as he can spin these along the ground like fierce spinning tops and force them to become platforms over a spiky bed. Finally, Lucky Sevens can only be triggered when they're all in a row- if he succeeds, he'll shower the battlefield with seven explosive sevens, which will all combust into highly damaging pieces. As the rather fruitless fight goes on, Gonzalo will become more and more interested in taking down the player, beginning to introduce elements into the mix- the Devil's Dice. Interested in little more than slaughtering the player(s) now, he will toss these dice just about everywhere he can, one die per 10 seconds. Normal Dice will multiply Gonzalo's originally rather weak attacks into potentially much stronger ones, especially if he rolls a 5 or 6 with the one he gets. Lunatic Dice will instead increase the battle's pace, again with 5 and 6 being the numbers that will bring it up the highest. Fortune Dice increase the likelihood Gonzalo will get better luck with his dice and slot rolls. Finally, Golden Dice restore Gonzalo's HP by 2%, 4%, 8%, 16%, 32%, or 64%, depending on how much he's hurting at the moment. Once Gonzalo spends three fruitless minutes attempting to bring the player(s) down through sheer luck, he will limp as he's struggled with all his power, failing his mission. The player can then either spare him, or kick him into the lava pool to the side of his casino stage. Tips:
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Ms. Replicate
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Boss Analysis |
Ms. Replicate is one of the final bosses in COLD❄BLOOD, and thus serves as one of the most challenging and intimidating enemies to face off against. Ms. Replicate's greatest strengths lie in her supreme mobility and excellent balance of offense and defense, moving about at high speeds and keeping a safe distance from the player(s) as she assaults them with everything she's got. The nurse's greatest tool is her Silver Scalpel, an oversized scalpel that she swings around like a knife, which deals excessively high damage (especially at the tip). As she dashes back and forth, she will be trying to slash at players with the tip of her blade before retreating. She can summon waves of smaller Bronze Scalpels, which will stick to the room's surfaces and serve as hazards that shouldn't be touched. She can fire these scalpels midair or on the ground, and usually appear in waves of 12 to 20. Her Deadly Syringes are another problem, which can induce a number of ailments upon her enemies on contact. She can Poison her enemies over time (purple), force their bodies to Numb up (yellow), or decrease their stats for the rest of the match (red). These syringes can be hurled from any space Ms. Replicate can reach, and she likes to throw them in waves as well. There is a very large amount of things to keep track of through Ms. Replicate's fight, making her a very challenging boss to keep one's self alive throughout. Her Evil Pill attack has her launch three miniature capsules from her hand- if any make contact with a player, they will permanently suffer from very slowly draining health throughout the fight, which worsens with every pill they digest. She can also equip a Sonic Stethoscope, which she'll lift to her own chest. This will send sonic booms throughout the room for every heartbeat she has going on, which can only be avoided with proper parrying, and which only gets harder to do as her heartrate increases throughout the fight. Her Super-Heat Otoscope will be used when she's far enough away from the competition, placing the beam through the magnifying glass so it forms a laser that needs to be carefully avoided as he hurls along Bronze Scalpels or some of her Evil Pills. Sometimes she'll also reach a Suction Tube across the room, withdrawing lost blood from her enemies to heal herself, meaning that they'll have to try and take as little damage as possible. Sometimes she'll kick a player down onto the floor, keeping her High-Force Heel on their head and forcing them to mash free as she takes care of other enemies while grounded. When Ms. Replicate takes enough damage, she will breathe harshly as she takes a moment to recover. When the player(s) come close enough to her, she will hold her hands up, holding her hands out as she Duplicates several copies of the player(s), fleeing the laboratory as they're left to face against the players alone. The player(s) must then progress through her laboratory, fighting off their weaker twins as they chase Ms. Replicate throughout the lab. They give chase until they encounter her in the same room where she had revived Silver at, with her snapping her fingers in frustration as she uses her duplication powers a last time to duplicate herself twice. These clones will only be capable of using the Silver Scalpel, with the real Ms. Replicate using her whole moveset against the player(s) as well as some new techniques. These techniques include her Clone-Sucker, a syringe that saps health from her clones to heal herself with, and her Clipboard Block, which has her raise her clipboard to obviously block attacks. Projectiles will roll off the clipboard upon contact because of the way Ms. Replicate holds it, making projectiles go past her. When Ms. Replicate takes 600% damage, she will fall to the ground. She will breathe heavily, then lay on the ground. Tips:
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Mallory
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Boss Analysis |
Mallory Zin is the final boss of COLD❄BLOOD, being arguably its most challenging and imposing character. Unlike other bosses in the game, it can only be fought by one character. Throughout the course of the battle, the player can notice how her body violently rattles and shakes, hissing and cackling with maniacal energy, wielding her own Mind Weaver weapon as she prepares to face off against the player. She is battled on a long volcanic arena that stretches across three screens, and she holds the distinction of being the only boss to be directly battled atop collapsing platforms. Mallory is an exceedingly challenging enemy that boasts the most versatile movepool of any boss in the game, including Silver's semi-clone rival Platinum Sin. Mallory will frequently taunt and insult the player throughout the match as she lays out her assault against them, questioning why they're bothering resisting them and attempting to convince them that what they're doing is wrong. Being Silver's sibling by blood, it's somewhat clear that she'd be able to use some of the same attacks as him- indeed, she can use Sweet-Death Breath, Nerve Chopper, and Succubus Passion in almost the very same ways, though substitute any and all instances of dark magic with light magic. The key differences include Asphyxia Blessing charging up much faster, Nerve Chopper's power and effects being multiplied, and Succubus Passion giving Mallory the ability to both poison and burn up her enemies. She uses her HyperDrive whenever she feels like it, flying way high into the sky to raise her hand and begin building up her Superfire Strike. She will then point down at where she wants it to land, sending it along at a moderate speed- it will compress a little bit before transforming into a great, shining explosion that results in instant death to the player if they're caught in its path of destruction. Unlike her blood sibling, Mallory has a full understanding of how the Mind Weaver works as a weapon, and makes extensive usage of it throughout the battle, primarily through the Art of Conjuring- these moves are based on harsh anima magic Mallory's been studying over the past few months. The Blister Arts have her create numerous flaming "puddles" on the ground, which will shuffle around briefly until Mallory raises her Weaver up high, causing them all to burst into high-reaching flame pillars- all the while, the player must leap over fireballs she spits at them. The Ripple Arts have her brew up a storm of nothing but winds, which push the player around in numerous directions as they're forced to parry through tornadoes and avoid random debris. The Voltage Arts have her blast extremely hot thunderbolts around the arena, which need to be parried as the player avoids a super-powerful electro ball the Zinner's sent after them. Additionally, the Gravity Arts have her form a black hole right behind her body, which she will be trying to push the player towards by attempting to gravitate them towards her. Beyond her conjurings, Mallory can use her Teleport to move her way around the arena rather quickly, avoiding the player's attacks if she's taking too much of a beating from them. When not using her anima art, Mallory will be raising her Mind Weaver to draw a connection with her mind, blasting out Psychic Waves that numb, trap, and damage the player until they make contact with a surface. The waves seem to be speaking with Mallory's agony and anger, with special lines from her diary being spoken out as this occurs. Occasionally, she'll blast an unavoidable zap at the player using her Mind Weaver, attempting to drag them right over to her through an Obstacle Course of fiery walls she's conjured. The player must parry past each wall, then attack her before she can capture them in her arms, allowing her to try and perform a Soul Suck. If this happens, the maximum a player's allowed to heal throughout the match will slightly decrease, making survival harder. This isn't the end of her versatile moveset. Her Ignition Draw has her hold back her Mind Weaver, setting herself aflame as she prepares to dash off at lightning speeds, leaving behind a wave of intense fire that needs to be jumped over. Upon making contact with a wall, she will attempt to dive down at the player with her aflame Mind Weaver. Her Flake Shot has her create a circle of solid snowflakes with her Mind Weaver, which revolve around the tip before she launches them all off at the player. They need to do several parries to avoid each one, as they're too fast to avoid on most occasions. Mallory's Hyper Slash, her final attack for this phase of the fight, comes when she slashes her Mind Weaver super fast, causing afterimages to get left behind as a huge beam of rainbow energy heads in the player's direction. It's easy to avoid, but deals high damage overall. For those playing as Silver, she has one more attack: her Violet Rush. If her eyes flash white, she will try to dash in Silver's direction, requiring the player to parry. If they don't, she will grab his neck and throw him into a wall, rapidly beating him up until he's nothing more than a bloody mess of bones on the floor. When Mallory takes enough damage (1000%), she will fall down to her knees, looking severely wounded. If this boss fight happens outside the story, the battle will end as the screen fades to black. But those in the story mode, who are playing as Silver Zin, have one more fight to worry about as she enters a cocoon. Tips:
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The Creator
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Boss Analysis |
The Creator is a monstrous, threatening creature that serves as the true final boss of COLD❄BLOOD, carrying not only a seemingly endless stamina meter but a barrage of attacks that make every other enemy pale in comparison to it. It moves around very erratically in randomized patterns, leaving behind glitchy artifacts every time it warps. Sometimes when it warps back in, it will squeeze all of its limbs together and create a flash of radiant light, which can turn the player into stone. If they're quick, they can break out of the stone state before it attacks. Other times, it can dash right across the screen with little warning while letting out a hollow, but echoed laugh. Sometimes it can pop in the middle of the arena or to its sides to greatly expand its giant rings, which can rebound projetiles and protect it from attacks coming in. During the phase where it just warps around, additional wormholes can open up and drop a weaker boss in. That alone would make it a frightening boss, but what makes the Creator so difficult to fight is that it has such a varied and wide pool of moves to choose from, and they can ultimately kill the player if they're not careful. Its main attack, which it uses often, is a completely colorless Destruction Laser that will kill the player immediately on contact, and if turns the player into stone, it'll often try to use that laser against them. The more damage the Creator takes, the wider the laser will be and the less time it'll take to blast it off. This becomes particularly dangerous when the effects of the Stone Gaze will only get stronger as the boss takes more damage, as it'll become harder to escape the stone. It should be noted that when the Creator makes its Mad Dash, it cannot hurt the player unless it is surrounded by a crimson energy shield, which doesn't happen when it's at maximum health and is guaranteed during the very final phase of the battle. The Creator's eyes will follow the player when preparing any of these attacks. Besides its main attacks, it can do a Black Swallow Wave, which is a widescreen nuke that deals massive damage to the player if it collides. Basically, it will create a very brief but huge patch of darkness with only one free gap, and the player must jump into that gap before the darkness takes full effect. Its Angel Storm has the Creator summon a bunch of angels that it can use as homing missiles; if they grab the player, the player will have to shake free or take a significant amount of damage within the angel's incomprehensibly strong grasp. The Quick Bind has the Creator summon a ring that will throb and vibrate around the player; if the player doesn't jump at the right time, it'll come in and squeeze health out of them to heal the Creator. The Royal Cross is represented by a fiery circle with two slashes digging through the middle, which come in a dozen and will get sent horizontally in the player's direction. Every now and then the Creator will do a Sonicboom Snap, causing the player to get flung back if they come too close to the creator. Sometimes it'll instead do an Executor Snap, where it makes the whole floor flip downward in an attempt to make the player fall to their death. The Creator will briefly hold up its hand before doing the snap, so it should be easy enough to read. To try and prevent the player from having too easy a time, the Creator will sometimes summon and send forth an array of Light Bullets, which won't knock the player around but will still damage them. When it's low on health it will summon larger and larger arrays of them, to the point where it becomes Light Hell. Sometimes it'll swing down an Energy Hammer, which will send enormous shockwaves across the floor on contact and raise each of the platforms towards an electrocuted ceiling. Many of these attacks don't really take advantage of the Creator's ability to create, but sometimes it can draw up a Randomized Genesis and stand nearby as it battles the player. It even gets an auto-generated name. It can create many Sharp Shapes like diamonds, squares, and triangles and launch them at the player like they were projectiles, which can bounce around the arena and bounce off of other shapes. The player can melt them through by parrying them. It can also create Chesspieces like pawns, rooks, bishops, and knights, which all have their own methods of damaging the player. Pawns will just slide across the floor, rooks will hover midair and stomp down on the ground when the player heads beneath them, bishops will zip around in the air diagonally, and knights will move in circular motions as they approach the player. They can all be broken apart by the player's attacks. Damaging the Creator is very difficult because it cannot be damaged by normal means. It will be strictly invincible until it fires its infamous Destruction Laser- the player must parry it to make it rebound and strike its chest. It will lose its translucent shield, at least momentarily, and allow the player to aggressively beat away at it until it can recover and float back up. The Creator's rings, which help create its shield, can be destroyed by parrying the rings when a Quick Bind is attempted against the player, which renders the Creator vulnerable until it can regain its rings. Rebounding Stone Gaze, which requires nearly frame-perfect timing, will result in the Creator turning into stone which allows the player to charge up a powerful attack against it since it will struggle to break free. Parrying its Mad Dash will send the Creator flying back against the wall, which will make it immediately retaliate with a Destruction Laser. Once the Creator has taken 5000% damage, the Creator will let out a powerful cry and then explode, pushing the player out of the Zaxiverse as if they happened to be inside a dream. The battle is won! Tips:
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Fantendo Smash Bros. Combat (erictom333) | ||
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Fighters | #0 Dragon Queen • #1 Unten • #2 Strafe • #3 PalmMan • #4 Ella Metals • #4* Alice • #5 Pesh • #6 Zerita • #7 Aingeru • #8 Rachel • #9 Bowie • #10 Leah • #11 Fera • #12 Silver Zin • #13 Doomulus Grime • #14 Netnu • #15 McBoo • #16 Volt • #17 Mioda • #18 Meta-Form • #19 Reptflux • #20 Mika Sho • #21 Scotch • #22 Umbra • #23 Hama • #24 Riddle • #25 Syinara • #26 Sia • #27 X-Ray • #28 Sakeena • #29 Aurora • #30 Tess • #31 Crow • #32 Amy • #33 Tayshaun • #34 3.14 • #35 Mynis • #36 Valerie • #37 Aero • #38 Zellen • #39 Tigzon • #40 Reten • #41 Palutena • #42 Kaiden • #43 Nightless • #44 Nycho • #45 Bunea • #46 Voidmato • #47 Jura-Pek • #48 Quartz • #49 Bynde • #50 Nyxiel • #51 Alec • #52 Caleb • #53 Janka • #54 Glenn • #55 Lumino • #56 Felicity • #57 Vessa • #58 Lucius • #59 Thrusterhound • #60 Cassandra • #61 Anthony • #62 Millyrain • #63 Redge • #64 Storm • #65 Simone | |
DLC Fighters | #66 Pickpocket • #67 Pubble • #68 Obena • #69 Kalatia • #70 Cardinal | |
Stages | Aimlo Castle* • ANTIX Airship • Archaea Kingdon • Atlanta Moon Colonies • Autumn Meadows • Blaze Academy • California Cruise • Chococarrot Charge • CinnaMon Convenience Store • City Roof • Claire's Apartment • Cobalt • Coconut Forest • Draconian Kingdom • Dragonbreak Falls • Fantendo Firehouse • Fantendo Sports Resort • Final Frontier • Frozen Foundry • Gas Station • Grand Mal City • Grimecorp Tower • Guillotine End Institution* • Haukohi's Haven • Havoc Hell Tournament • Heiwana* • Leah's Hospital • Lock's Base • Longost Forest* • Lumin Town • Mango Island • Marika Island • McBoo's Mansion • Mega-Biome • Midnight Temple • Montanian Village • Museum of Weird • Nadian City • Neo York City Streets • Parasitic Grand Oak • Peaceful Plains • Pusher's Pile • Qeotulin • Sana Tomas Isle • Serene Dojo • Space • Star Heights • The Honeycombs • Tornado Town • Valco Balcony • Vinegar Base • Western Village • White Goddess's Sanctuary • World Tournament • Xastil City • Zeon Remnant • 1 TBD 3.14 stage | |
Bosses | Adam • Asuna • Doomulus Prime • Doomulus Rise • Doomulus Saline • Doomulus Thai • Endal the Monkey • King Kube KiloBot • Liameno • Lock • Mallory • Master Binary • MineMan • Mistress of Weird • Ms. Replicate • Nebula • NULL • Parvati • Qingyun • Tiera • Xsomnis • Threat-Tan-Doe | |
Items | Blorp • Blump • Boltzmann Badge • Bug Milk • Bull Horns • Bullet BoB • Chainblade • Chocodice • Corrupted Core • Finisher Sphere • Goo Grenade • Glistening Blump • Hell's Ramen • Keinz Colored Ketchup • Kolorb-Ball • Lamington Staff • Missile Gloves • Nyan Gun • Pushy • Pyunny Hood • Rage Soda • Smoke Grenade • Summoner Orb (See below) • Sword Gun • Untencake • Untencake Deluxe • Wrecking Ball Gauntlets • Zaxinian Cuisine | |
Summoner Orb characters | 3Dee • Absinthe • Agustaclove • Ainhoa • Amaia • Aran • Aura • Boare • Bubbly G. • Chief Dongorio • Doormat • Elina • Flynn • Friday Blake • Graviteen • Iron Mask • Jasper Jabberwocky • Kiva* • Krystal Pérez • Lampferno • Lane • Lisa Leyser • Lucky Veridian • Melissa • Merrin • Mobius • Muffin • Mylan Starlight • Obena • Penny • Pixel • Proxxy • Punch • Quetz • Retron • Ronnie & Claire • Ruby Glaes • Spree • Sugarspike • Warrior & Slimes • Yami Zu • Yuki | |
Misc | Alternate Costumes • Penny's Database • Spirits • Miscellaneous |