|Platform(s)||Nintendo 3DS, Lunar Comet|
| US- December 2, 2011
US-TBA (Lunar Comet)
PAL-December 10, 2011
PAL-TBA (Lunar Comet)
JP-November 30, 2011
JP-TBA (Lunar Comet)
|E10+, A, 7+, PG|
|Media Included||Nintendo 3DS Cartridge, Lunar Comet Disc|
(Note: * Means storyline for optional characters)
Long ago, in a peaceful land of Sprite Kingdom, a dark power was building up. The remains of an ancient Cosmos Sprite, Scar, was plotting revenge to avenge the loss of all but one Cosmos Sprite. His evil plan was finally unleased in early morning. Across the land, horrified Kings drew thier last breath, dragons shook in fright, and towers collasped. A young knight, Dexrey, was about to set off on the biggest adventure his life may ever see.
After a long, hard journey through the Grass Dragon's Feilds, Dexrey meets a lovely maiden by the name of Telila Jones. Telila wants to help Dexrey on his quest, but Dexrey disagrees and they debate until Telila wins. They set off into the Land of Harpies, unaware of the danger that lies before them.
About halfway through the Land of Harpies, Telila spots are harpie take off with a small fiqure squeling 'Help! Help me NOW!" Dexrey shoots down the half-bird, and they have to fight it to gain the liitle goblin, who hesitently joins the quest.
While entering Winter's Wood, a gruff claw slices a scar in Dexrey's hand. Angred, Dexrey, Telila, and Mzar attack the werewolf. After defeating the him, he introduces himself and against Telila's will, with debate, entered the quest to freedom.
In the Temple of Ruins, an old Gargolyle wants to join the cause, but needs to be paid five Δ Chips. After Ethyn joins, the quest moves on-with flying involved.*
Trapped in a cage, a litlle Sun Sprite wails. She says if you can free her, she will help on Dexrey's quest. After Tehilia frees her, they move on.*
The party enters the chamber to Scar's room. After defeating Scar, the Sprite Kingdom returns to it's former glory. All is well. Dexrey returns to being a knight-in-training, and Telila moves to Dexrey's town.
Fantasy Realm is an RPG with similar gameplay to the Final Fantasy, Dragon Quest, World of Warcraft, and Earthbound. You roam around collecting items and + Chips to boost stats and to heal, or use as weapons. You then use your skills to fetch Δ Chips, which in turn unlock new party members and Realms. Battles with enemies are old-fashoined and turn-based. You can also use Might Attacks when your health is 5% or under.
(See this for Movesets)
Quest Party Members
(* means optional)
|Dexrey Spitz||Outgoing, Brave||A knight-in-training, Dexrey has a sense of adventure that cannot be said in words.||Revenge of the Dragon||Human|
|Telila Jones||Sweet, Determined||A young maiden whom just happens to have been the daughter of the last king of the land. She is good with words.||Minotaur's Rage||Human|
|Mzar Quizt||Timid, Bashful||As a young goblin, Mzar has a limited range of abilities, but an unlimited brain full of tactics.||Rise of the Phoenix||Goblin|
|Garth Rangers||Angry, Not-Trustworthy||Garth is a master hunter, his aim better than the aim of the best archer.||The Breath of the Harpie||Werewolf|
|Ethyn Kindle*||Confident, Self-Centric||Ethyn Kindle is a master at...um, it's a surprise. His flying does the team well, though.||Sweet Gargoyle's Revenge||Gargoyle|
|Triffy*||Spunky, Short-Tempered||Triffy is a nice little Sprite who puts magic to the test! With the power of the Sun!||Sprite Unite||Sun Sprite|
"Realms" of Scar's End
|Realm Name||Primary Type||Sub Type(s)||Accesablility Cost|
|Grass Dragon's Feilds||Grass||NA||Free|
|Land of Harpies||Air||Earth, Grass||12 Δ Chips|
|Winter's Wood||Ice||Earth, Water||
20 Δ Chips
|Temple of Ruins||Water||NA||34 Δ Chips|
|Treerealm of Forest||Magic||Earth, Grass, Water||47 Δ Chips|
|Doom Castle||Dark||NA||65 Δ Chips|
|Freeform Ridge||NA||NA||1 Master Δ Chip|
(Note: * means in Advanced Quest)
|Buzza||Buzzas are the bane of evil in Grass Dragon's Feild. Beware of thier nasty stings and bites.||7, 15*||Grass Dragon's Feilds, Treerealm of Forest|
|Bulbully||The cries of a Bulbully light up the sky as well as it's eerie glow. Of, couse, being a bull, it is never in the sky.||21, 22*||Grass Dragon's Feilds|
|Rodeath||Welcome to the world of pain, the world of poison, the world of hurt. It's the world of the Rodeath! These mice are not nice.||14||Grass Dragon's Feilds, Temple of Ruins*|
|Grinn||The Grinn look nice. The Grinn look creepy. Now, the Grinn looks weepy. Watch out and hit him when he lets all guard down.||26, 31*||Grass Dragon's Feilds, Doom Castle|
|Harpie||Harpies, harpies everywhere. They give Mzar the scare. Don't run into these bad birds.||50||Land of Harpies, Treerealm of Forest|
|Bizza-Buzza||Buzza's return to haunt you as Bizza-Buzzas. Thier bite is worse than thier brak, you know.||45, 60*||Land of Harpies, Doom Castle*|
|Mini-Harpie||The Mini-Harpies are less a threat than normal ones, and are sometimes called Harpie Hatchlings.||12, 6*||Land of Harpies|
|Jack the Rooter||Watch out! It's Jack the Rooter, here to root up YOU||!56, 65*||Treerealm of Forest|
|Crazy Birdie||Crazy Birdies are like fleas. Advice: Don't. Turn. Around.||12, 15, 70, 81, 100*||ALL|
- Dexrey has was called Prince Puffy at one of the development stages.
- The Realms of the game were originaly called dungeons, but were renamed to add uniqueness.
- In Winter's Wood, if you find a werewolf and hit is, it will mumble like when the characters are talking.
- There are 2 Girl Party members and 4 Boy Party members.
- The Δ Chips are a refrence to the Hybrid Δ, the system Fantasy Realms is for.
- This game was inspired by Heroes of Ruin for Nintendo 3DS and WoW for PC.