Fantendo - Game Ideas & More
#770 Falcomini (SG7)
Falcomini's Current Artwork
Category Gutsy Avian Pokémon
Original Region Victor
National Dex Nr. #770
Victor Dex Nr. #049
Generation GSS 7
Pokémon Color White
Type(s) Flying/Fighting
Ability/ies Guts or Intimidate
(Hidden: Moxie)
Average Height 1'10"
Average Weight 28.9 lbs.
Evolves Into Savird

Introduction[]

Falcomini is a dual Flying-type and Fighting-type Pokémon.

Falcomini is a "fakemon" appearing in Pokémon Mid and Out. This is not an official Pokémon! It evolves into Savird at Level 29.

Pokédex Entry[]

Falcomini are known to pick fights with those larger than themselves. This is done to to not only test their strength but to gain strength and experience in the process.

Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 49
109 - 156 208 - 302
Attack: 95
90 - 161 175 - 317
Defense: 36
36 - 96 69 - 188
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 45
45 - 106 85 - 207
Speed: 90
85 - 156 166 - 306
Total: 350   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Pound Normal Physical 04040 100100% 35
00Start Leer Normal Status 0000 100100% 30
066 Double Kick Fighting Physical 03030 100100% 30
099 Fake Out Normal Physical 04040 100100% 10
1616 Aerial Ace Flying Physical 06060 00——% 20
2020 Quick Guard Fighting Status 0000 00——% 15
2525 Low Sweep Fighting Physical 06565 100100% 20
3030 Detect Fighting Status 0000 00——% 5
3737 Feather Dance Flying Status 0000 100100% 15
3939 Jump Kick Fighting Physical 100100 09595% 10
4343 Acrobatics Flying Physical 05555 100100% 15
4646 Agility Psychic Status 0000 00——% 30
5252 Brave Bird Flying Physical 120120 100100% 15

  • A level of "Start" indicates a move that will be known by a Falcomini (SG7) obtained at level 1
  • Bold indicates a move that gets STAB when used by Falcomini (SG7)
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Falcomini (SG7)
  • Moves in yellow cannot be learned by any previous evolutions of Falcomini (SG7)

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 06060 100}}100% 15
TM12 Taunt Dark Status 0000 100}}100% 20
TM17 Protect Normal Status 0000 —}}—% 10
TM19 Roost Flying Status 0000 —}}—% 10
TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TM23 Smack Down Rock Physical 05050 100}}100% 15
TM27 Return Normal Physical 0000Varies 100}}100% 20
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 —}}—% 15
TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42 Facade Normal Physical 07070 100}}100% 20
TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44 Rest Psychic Status 0000 —}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM47 Low Sweep Fighting Physical 06060 100}}100% 20
TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56 Fling Dark Physical 0000Varies 100}}100% 10
TM58 Endure Normal Status 0000 —}}—% 10
TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TM66 Payback Dark Physical 05050 100}}100% 10
TM67 Retaliate Normal Physical 07070 100}}100% 5
TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM75 Swords Dance Normal Status 0000 —}}—% 20
TM77 Psych Up Normal Status 0000 —}}—% 10
TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87 Swagger Normal Status 0000 090}}90% 15
TM88 Pluck Flying Physical 06060 100}}100% 20
TM89 U-turn Bug Physical 07070 100}}100% 20
TM90 Substitute Normal Status 0000 —}}—% 10
TM97 Sleep Talk Normal Status 0000 —}}—% 10
TM99 Power-Up Punch Fighting Physical 04040 100}}100% 20
TM102 Fake Out Normal Physical 04040 100}}100% 10
TM105 Acupressure Normal Status 0000 —}}—% 30
TM106 Bullet Punch Steel Physical 04040 100}}100% 30
HM04 Strength Normal Physical 08080 100}}100% 15

  • Bold indicates a move that gets STAB when used by Falcomini (SG7)
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Falcomini (SG7)
  • Moves in yellow cannot be learned by any previous evolutions of Falcomini (SG7)

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Vacuum Wave Fighting Special 40 100% 30 Red Shard2
Bounce Flying Physical 85 85% 5 Red Shard4
Mega Kick Normal Physical 120 75% 5 Red Shard8
Fire Punch Fire Physical 75 100% 15 Red Shard10
Fling Dark Physical Varies 100% 10 Green Shard8
Counter Fighting Physical 100% 20 Green Shard12
Endeavor Normal Physical 100% 5 Green Shard12
Double-Edge Normal Physical 120 100% 15 Blue Shard10
Knock Off Dark Physical 65 100% 20 Yellow Shard4
Swift Normal Special 60 —% 20 Yellow Shard6
Tailwind Flying Status —% 15 Yellow Shard10

  • Bold indicates a move that gets STAB when used by Falcomini
  • Italic indicates a move that gets STAB only when used by an evolution of Falcomini
  • Moves in yellow cannot be learned by any previous evolutions of Falcomini

Name Origin[]

Falcomini is a combination of falcon and miniature.

Gallery[]

Trivia[]