These characters are who the player can play as. All the characters listed here besides the avatar can be called in to help the player in battle, in which they will be controlled by the computer until the player switches to one of them.
Playable Characters
Name
species
Personality
Weapons/abilities
Playable conditions
Player dependent
Player dependent
Player dependent
N/A
Unknown
Magnus doesn't like being close to people, often stepping away from them when they get too close. He's silent and observant, but will speak when nessicary.
Base Weapon: Leatherback(Rifle)
Secondary weapon: Spitfire(SMG)
Ability 1: Eagle eye(Boosts weaopn focus for a short amount of time. Consumes 5 stamina)
Ability 2: Grappling hook(Grapples at the aimed surface, and is pulled towards it. Consumes 2 stamina)
Ability 3: Night vision(Lights up the room for the player without benefiting other players, letting the player see in the dark. Consumes no stamina. Toggleable)
Complete the first mission
Dragon
Voidheart is cold and emotionless at first, not giving any remorse for anything she has done. However, when left alone with someone else, she will start showing her true colors, feeling bad for all the death and destruction she has caused.
Base Weapon: Spreadpest(Shotgun)
Secondary weapon: Blaster(Pistol)
Ability 1: Void flames(Shoots a stream of purple flames that do dark damage over time. Consumes 30 mana)
Ability 2: Void wall(Makes a barrier that can be passed through. Enemies that pass through take heavy dark damage. Consumes 45 mana)
Ability 3: Flight(Leaps up into the air, and glides until she hits the ground. Consumes 25 stamina)
Complete the third mission
DLC
DLC characters are formed up of third-party characters, although some are characters that don't normally appear in the base game.
Characters
Name
species
Personality
Weapons/abilities
First seen
Non-player characters
Non-player Characters
Name
species
Personality
Giant mechanical dragon
Steelwing is tough, yet wise. He will come down and help anyone when nessicary. Problem is, he's quite slow, and might end up arriving too late.
Enemies
Enemies
Name
First seen
Behavior
Loot
Abilities
Atmos village outskirts
Wanders around until it sees a friendly character. Once it sees one, it'll attack with any weapon it has in its loot table. If it has a weapon, it'll stick to it, and will droo it when defeated
Spitfire
Spreadpest
Coffin basher
Stake cannon
N/A
Atmos village outskirts
Wanders until it sees anything besides another gutmob. Will run at the target and bite them.
Ivory tooth(Can be used for making melee weapons)
Bite(Simple melee ability)
Bosses
Bosses
Name
Type
Behavior
Abilites
Loot
Mechanical worm
Digs underground, and flies into the air, lunging at the player or their allies. At half HP, it will begin flying around without needing to burrow, and lunging at the farthest target every 15 seconds.
Lunge: The only ability it ever uses on stage one, but also used on stage 2. Lunges at the farthest target fighting the boss.
Eye lasers: Only on stage 2. Shoots lasers out of its eyes every 2 seconds at a random target.
Gears ×20: Can be smelted into iron, which can then be sold for a higher price.
Psuedo-worm hide ×10: This hide looks artificial. Whatever that worm was, someone must've built it.
Worm Motherboard(1/3 chance): Can be used to make a mechanical worm.
Laser eye ×2 (1/3 chance): An eye that's made for shooting, not seeing. It's an important part for the railgun.