|This page is a production by yours truly, Puddle (t∣b∣c).|
Please don't edit this page or any of its subpages without my permission - unless it's for something like grammar or organisation. If you want to contribute to the project, please ask me first! With that being said, enjoy the article!
|Draco Duel 2|
|Genre(s)||Action, Fantasy, Fighting|
|Release Date(s)||June 3rd 2020|
|Media Included||Cartridge, Digital Download|
Draco Duel 2 is a fantasy-fighting game for the Nymbus, released on June 3rd 2020. The game is a sequel to the widely-popular Draco Duel that was released the previous year, being confirmed as being in development on May 30th 2019 in an official post by Button Studios, although it wasn't until the 2020 Fantendo Spring Showcase in March 2020 that details of the game began to surface. The game is the second in the Draco Duel series.
Like its predecessor, Draco Duel 2 is a fighting game that takes place in the mythical setting of Arcania, a land where half-dragon, half-human creatures name Draconids roam the earth. Gameplay revolves around 4-minute matches between two players with the goal of fully depleting the opponent’s stocks and hit points. Draco Duel 2 introduces many new features to the gameplay, including new characters and skill trees, while adding new modes such as Tag Battle and Story Mode.
As a sequel to Draco Duel, Draco Duel 2 sets out to improve upon the first game with various changes to the combat system and new gameplay features that weren't present in the original. These main changes are listed here:
- 8 brand new characters.
- 12 brand new arenas.
- All characters now have 6 basic attacks instead of 4.
- Duels are now stock based. Players aim to deplete all of their opponent's stocks by depleting their health to zero for each stock. This change extends the average duration of a Duel while balancing certain moves that were overpowered in Draco Duel.
- Duels are now four minutes long by default instead of five minutes long.
- Removal of Essences in favour of character-specific Skill Trees. Subsequently, half time has been removed as well.
- Addition of online ranks based on Dragon Power (DP) points.
- Addition of Tag Battles.
- Addition of Frenzy Battles.
- Addition of a Story Mode.
- Addition of Arcania World Tour, where the player fights six opponents back-to-back.
- Extension of Arcania Grand Prix to include the 8 new characters.
- Addition of Daily Challenge.
- Addition of Charms.
Gameplay in Draco Duel 2 closely follows that of Draco Duel, with battles taking place between two players. The first player to fully deplete their opponent’s stocks, done by reducing their health to zero for each stock, is the winner. This can be done using a range of attacks; each character has six available, as well as an Etherial Finale. This super-powerful attack can be used when fighters have gathered 100 Etherium from well-timed attacks. All attacks have default damage values, but these can be boosted up to 50% extra if the attack is timed well to the on-screen prompts, which in turn rewards Etherium.
By default, players will have 2 stocks in a match, however this can be increased or decreased to the player's liking. In online competitive matches, however all players will always have 2 stocks.
Duels are four minutes in length, as opposed to being five minutes long in the original game. This is mainly due to the removal of half time and Essences, in favour of a new feature, the Dragon Skill Tree. Instead of using Essences, players can upgrade a character’s skill tree using Etherium collected in matches to receive useful perks such as damage boosts, knockback resistance, and other useful features.
Draco Duel 2 also adds critical hits to the battle formula. Every attack has a base 5% chance to land in a critical hit, meaning its power will be doubled and it will ignore any damage-reducing modifiers such as an enemy's boosted defence. Some attacks have an increased chance to land in a critical hit.
A duel is a 1-v-1 match with the goal of wearing down the opponent’s HP before the time limit ends. Like in Draco Duel, there are two types of Duel, although these have been reworked and renamed accordingly.
- Friendly Duels are shorter (3-minute) matches that include stage hazards in combat. If neither player is defeated by the time the time limit runs out, the winner is determined by the player who dealt the most damage throughout the fight. A player’s Dragon Power (DP) is not affected by the result of a Friendly Duel. Matchmaking is entirely random, and players can choose before the battle how many stocks they will both have.
- Ranked Duels are longer, 4-minute competitive matches that will always use an empty battlefield with no stage hazards for fairness to both players. If neither player is defeated by the end of the match, Deathmatch will begin, wherein the stage will begin to shrink, and the stage fills with hazards such as falling meteorites. If a player is defeated during Deathmatch, the game will end, and the other player wins. Winning a Ranked Duel will cause the player’s Dragon Power (DP) to increase by 20-50 points, depending on how much they won by, and losing will decrease DP in the same way. Matchmaking considers pairing together players that have a similar DP. Players will always have 2 stocks only.
Ranks are determined by a player's DP (Dragon Points), which are increased if a match is won, and decreased if a match is lost. At higher ranks, less DP is received from winning to increase the difficulty of scaling ranks. All players start on 1000 DP at E-Rank, and ranks are determined by the following DP scores:
|Rank||DP Score Range||Perks|
|8000 - 9999||
|6000 - 7999||
|4000 - 5999||
|2000 - 3999||
|0 - 1999||
It is not possible to go below 0 DP. If the player loses a match at 0 DP, their DP will simply remain at 0.
Duels can be either played online or locally in both modes. In the online lobby, the player has the option to play with either friends who are online, players from their own country, or players from all over the world.
A new feature added to Draco Duel 2, Tag Battles are a new form of 2-v-2 team-based combat. Just like Duels, there are both Friendly and Ranked Tag Battles with the same battle lengths, although there are obviously some differences when there are four players instead of two. For example, arenas in Tag Battles are twice the size.
In Friendly Tag Battles, if one player is defeated, the other has the option to revive them by standing still in the location of their death for four seconds, which will bring the other player back into combat with 50% of their maximum HP. This will not happen in Ranked Tag Battles, and once a player is defeated, they are out for good. More DP is rewarded to teammates who survive for longer, while more DP is lost from players who are defeated quickly. Matchmaking is determined by pairing together players with a similar combined DP.
Another new gamemode which incorporates elements of Tag Battle with new rules. Like in Tag Battle, Frenzy has two teams of two players up against each other. Although combat is the same in Frenzy, the main objective is not to defeat your opponent. However, focusing on combat can definitely give an advantage in achieving the main goal. In all of these modes, players will respawn naturally 6 seconds after being defeated.
There are six game modes in Frenzy, each with a different set of rules. Four of these, being Heart Harvest, Crystal Crowns, Bright Beacons and Dracoball, are available from the beginning, while Toxic Touch and Storm Showdown weren't available until DLC Pack 1 was released in June 2020.
|Collect thousands of Dragon Hearts by fighting your opponents, finding hearts and exchanging Etherium!|
|Dragon Hearts, small multicoloured heart-shaped gems, will spawn rapidly during gameplay. At the end of the time, the team that have collected the most Dragon Hearts are the winners. Dragon Hearts can be collected by picking them up off the ground as they rain from the sky. Also, players can attack foes to make them drop some of their Dragon Hearts. In the centre of the arena, there is an area where players can exchange their Etherium for Dragon Hearts.|
|Be the holder of the legendary Crystal Crown for as long as you can! Hold onto it by not getting hit!|
|A crystal crown spawns in the centre of the arena at the start of the match. The team that hold the crown for the longest time win the match. By damaging a foe, they will drop the crystal crown and it can in turn be picked up by the opposing team. While wearing the crown, the holder has their movement speed halved. Crown holders have access to a predictable-but-deadly attack called Royal Rampage. The attack takes a while to charge up but can deal devastating damage to foes.|
|Hold the beacons with your team's color for as long as possible! Guard your beacons, or go after your opponents!|
|Four beacons spawn across the map – these can be set to the player’s team by attacking them. The more beacons a team controls at any moment, the more points they will earn. Beacons can be freed from a team’s control if the player who set them is defeated. This makes the beacons neutral. A team’s beacon creates an aura that damages nearby opponents. This can be reversed if the other team gains control of the beacon. The team with more points at the end of the time wins.|
|Strike the ball to your opponent to rack up points! Don't be the team to drop the ball, or you'll lose points!|
|Players rack up points by hitting a Dracoball between them in a similar manner to Volleyball or Tennis. The arena has a plasma net across the middle, which is passable by players but not by the Dracoball, which must go over the net or players will lose points. Players can fight each other during the game to distract their opponents, however this may also distract them from hitting the ball on their turn. The team that hit the ball the most without fail are the winners.|
|Avoid being infected by the contagious poison! Pass it on to your enemies and survive the match to win!|
|At random, one player in the game will start with the Virus status condition, which deals damage at twice the rate of the Toxic status condition and can be passed onto other players by attacking them. Points will be earned depending on the damage taken by the opponent, which can be increased by attacking them using regular moves. The last Draconid or team of Draconids remaining (or, if the time runs out, the team with the highest score) will win.|
|Strategically use lightning bolts to surge your way to victory in an intense variant of regular Duels!|
|This Frenzy mode is the most similar to normal play in terms of rules, however it has an added feature of lightning bolts. Yellow lightning bolts will deduct points from the player, but double their attack damage for 10 seconds. Blue lightning bolts will deduct points from the player and quadruple their damage for 10 seconds. However, more points can be earned by dealing more damage to the opponent. The team with more points at the end wins.|
All six of these game modes are available to play both online with random opponents, online with friends or via local multiplayer.
- See full article: Draco Duel 2/A Rift in Time
In the story mode of Draco Duel 2, players will take the role of Lumino. The story follows the opening of an Etherial Rift in Arcania, subsequently scattering the Etherial Hearts that have sealed away the evil contained within the rift for hundreds of years. During the story, Lumino teams together with many other Draconids to collect the Etherial Hearts to prevent Xsomnis from escaping into Arcania and bringing total destruction.
When not in combat, the player will take control of a playable Draconid to explore a semi-open world Arcania while fighting enemies. Frequently, they will get into fights with other Draconids. During the story, other Draconids will join Lumino's team, including both new characters and returning fighters from Draco Duel.
Arcania World Tour
Arcania World Tour is a new mode that partially replaces Arcania Grand Prix as it appears in Draco Duel. Unlike in Arcania Grand Prix, players that participate in Arcania World Tour only fight six opponents after each other at random arenas. The characters they fight are random, however the first five will always be characters the player has unlocked, and the last will be a locked character unavailable to the player: unless, of course, all characters have been unlocked.
Completing Arcania World Tour rewards the player with Etherium, which can be spent on the skill tree, as well as Charms, on rare occasions. If specific criteria are met while competing, there is also a chance for the player to unlock a character after completing the gauntlet. To do this, the player will have to fight against the character and win, similarly to how characters are unlocked in the Super Smash Bros. games.
Arcania Grand Prix
Arcania Grand Prix works similarly to how it did in Draco Duel. In this mode, which is only unlocked after all playable characters have been unlocked, the player will choose a fighter and proceed to fight every other character in the game at their home stages. Since there are 20 characters in the game, the player doesn't have to complete the Grand Prix in one setting. After the 5th, 10th and 15th fights, they have the option to save and quit and pick up their progress later.
Completing Arcania Grand Prix will always reward the player with large amounts of Etherium and multiple Charms. Additionally, in completing Arcania Grand Prix with a character for the first time, they will be rewarded with an alternate colour palette swap for the character they used, which can be used both in-game and online.
If the player's Nymbus is connected to the Internet and has a Button Studios account linked, they can access Daily Challenges. These are unique challenges that can be completed between midnight and midday to earn rewards such as Etherium and Charms. Completing consecutive Daily Challenges earns the player even more rewards. For example, completing a Day 1 Challenge may reward 1,000 Etherium, but completing a Day 50 Challenge will reward 25,000 Etherium and 4 Charms.
During special seasons such as Halloween and New Year's, limited edition Charms will be made available that can only be obtained by completing Daily Challenges within a certain time period around that seasonal event. For example, a Jack-O-Lantern Charm can be earned if a Daily Challenge is completed between October 26th and November 3rd.
(Click on a character's icon to go to their moveset.)
Yannis & Yasmin
Draco Duel 2 has a total of 22 playable characters. Out of these, 12 are veterans from the previous game, which are unlocked by default, and 10 are newcomers brand new to this game that are required to be unlocked (with the exception of 2 DLC characters). All characters in the game are members of the Draconid species, a hybrid of human and dragon, although many have other characteristics such as elemental powers.
All characters have the ability to grab and shield; these work in a rock-paper-scissors based format where a grab goes through a shield, a shield protects from an attack, and an attack cancels a grab. They also have an Etherial Finale, which is an extremely powerful attack that can be unleashed when the player collects enough Etherium. In Draco Duel 2, all characters have 6 attacks instead of 4 (the number of attacks characters had in Draco Duel) which can be activated using different button combinations.
Originally, characters were not going to have alternate costumes, but they were re-added late in development. Each character has 8 possible palette swaps, including their main default colours. Every character also has a monochromatic palette swap where they appear in exclusively black and white, however this must be first unlocked by winning 50 online matches with that character.
Puddle has confirmed that more characters will be revealed post-launch to be released as free downloadable content. The first downloadable character will be revealed on the game's release day in June to be released several weeks after.
All Veterans are available from the start of the game.
|Yannis & Yasmin
All Newcomers are unlockable, and can be unlocked in one of two methods. They can either be recruited during Story Mode, or unlocked when completing Arcania Grand Prix on Hard difficulty - characters unlocked this way will be unlocked in a random order, however Xsomnis will always be the last character unlocked.
Some of these newcomers are characters that were added post-launch, with unlock requirements being added during updates.
Listed below are the criteria that are required to be met in order to unlock certain characters. Note that only one of these criteria needs to be met in order to unlock the character, rather than all listed criteria.
For the first time in the series, Draco Duel 2 features non-playable characters and a supporting cast. Most of these characters exclusively appear as interactable NPCs in Story Mode, however some make appearances in other modes beside this, such as Ziggy, Zarra and Umpia.
|Umpia is the species of gelatinous humanoid creatures that act as referees during Duels. Whenever a Duel, Tag Battle or minigame takes place, there will always be at least 1 Umpia watching the match, monitoring combatants' techniques and deciding the final result. They don't have much impact on gameplay for the player, other than commencing the start of a game. However, they will step in if the player pauses the game, or during online matches if a player disconnects and they will call off the match.
In Story Mode, all of the Umpias in Arcania are corrupted and become rogue when the Etherial Rift (known to everyone as the Rift in Time) opens. The reason for this is unknown, however what is known is that Rogue Umpias are very dangerous and should be approached with caution.
|Ziggy is one of the most famous commentators of Duels in all of Arcania, regularly co-commentating alongside his best friend, Zarra. Ziggy is the louder member of the duo whose adrenaline-filled love for high-energy combat never ceases to show through his enthuasastic commentary. In particular, he'll love it when a combatant unleashes a super-powerful charged attack or an Etherial Finale.
In Story Mode, Ziggy and Zarra are one of few to escape Xsomnis's first attack. Due to their extensive knowledge of the Draconid Champions and their offensive capabilities, they are able to provide advice and support to Lumino as he travels throughout the land to find and recover the stolen Etherial Hearts.
|Zarra is another famous commentator who co-commentates with her best friend, Ziggy, while watching Duels. She's the older of the duo and hence she takes a more level-headed and mature approach to combat, although she's still very enthusiastic about watching Duels. Unlike Ziggy, Zarra is quite analytical, often suggesting how and why a certain Draconid or team of Draconids is winning or losing.
In Story Mode, Ziggy and Zarra are one of few to escape Xsomnis's first attack. Due to their extensive knowledge of the Draconid Champions and their offensive capabilities, they are able to provide advice and support to Lumino as he travels throughout the land to find and recover the stolen Etherial Hearts.
Arenas are the stages on which all game modes in Draco Duel 2 take place. Like in Draco Duel these are all styled after a particular theme or setting, such as a volcano, a snowfield, a pyramid, etc. There are 26 stages in this game - 12 of these are the stages that appeared in the original Draco Duel that are unlocked from the start (with the exception of the 2 DLC stages), and 14 are brand new which must be unlocked through gameplay. Arenas can either be selected manually or set to be chosen randomly, however when playing online, stages will always be selected randomly.
All stages have a Deathmatch feature that causes them to become more dangerous when the match's time has run out and both players are still standing, usually achieved by spawning stage hazards or shrinking the stage. For example, in Dragonbreak Falls, rocks will begin falling from above as the arena begins to shrink, surrounded by lava. This only happens in Ranked Duels, however, and Friendly Duels will simply end in a tie.
Puddle has confirmed that more stages will be added alongside new characters in the future in free updates.
These stages all appeared in Draco Duel and are available to play in from the start of the game.
|Arcania Stadium||Arcania Stadium is the largest multi-purpose venue in Arcania. Taking place inside a large glass dome stadium, the stage consists of a wide, circular white platform illuminated by neon blue lights above a pool of cold water, with the audience watching from all angles around the centre stage. This is a fair and balanced stage with no hazards, making it a popular choice for the most competitive of Duels. During Deathmatch, the platform will slowly begin to shrink in size, and any fighter that falls off into the freezing pool below will be eliminated.|
|Dragonbreak Falls||Taking place inside the crater of a colossal volcano, Dragonbreak Falls consists of a large rocky platform surrounded by a moat of lava, which is constantly being filled by towering waterfalls of lava around the volcano's crater. The night sky can be seen far above. Despite being a precarious setting, it isn't too dangerous to fight here - that is, until Deathmatch begins, and tremors cause parts of the ground to crumble away into the lava below. Furthermore, falling rocks pose a threat to fighters.|
|Cumulonimbus Arena||An arena made of clouds, located many miles above the ground in the skies of Arcania. While oxygen is low here and the air is extremely cold, it's a perfect secluded location for an intense fight. Though the cloudy floor looks soft, it's actually surprisingly sturdy and easy to walk on. Sometimes, parts of the stage will drift apart, creating smaller, detached stages to fight on. During Deathmatch, the clouds will become dark. Clouds towards the outside of the arena will dissipate while thunderbolts threaten fighters with extremely high damage.|
|Star Tower||Star Tower is the tallest building in Arcania, which stretches hundreds of miles into the atmosphere towards the edge of space. Due to being so far into space, the gravity here is very low, which allows fighters to jump around more easily as their weight is reduced. The top of this building is an octagonal-shaped arena with a silver plated floor. During Deathmatch, falling stars and meteorites will rain down on the arena, damaging any player they hit, and the frequency of these will increase over time. The view from the top of this tower is amazing!|
|Dracolosseum||This ancient and mysterious arena has been the site of Draconid Duels for thousands of years. No one knows who built it, or when it was constructed, but everyone agrees on that fact that it has stood the test of time and is an iconic site for Duels. Consisting of a wide sandy battlefield scattered with ruins and bones, the terrain here is quite rough and unforgiving. There's also a rumour that time will randomly slow down and speed up, but that can't be true. During Deathmatch, an Etherial Rift will appear and slowly close in on the fighters.|
|Midnight Lightclub||A popular nightclub located in the back streets of Arcania City, where Draconids fight on the dance floor under the influence of bright neon lights and techno beats. This is a large square-shaped arena with a floor lit up by neon lights and disco balls. There is also a crowd here the will cheer for the winning fighter by chanting their name, which is a good method of seeing how well you're doing. During Deathmatch, there is a power outage as the screen becomes extremely dark and a ring of damaging electricity closes in.|
|Mudsteam Summit||This arena is located near the peak of Arcania's tallest mountain, which is in fact a mud volcano that spews out toxic gases, volcanic mud and rocks for the duration of the match. These hazards can inflict either Burn or Toxic onto players, so watch out! Occasionally, the match will take place at night and the volcanic mud flow will be replaced with red-hot glowing lava flows. During Deathmatch, volcanic rocks will rain from the sky.|
|Ycycle Village||Located in the far northern reaches of Arcania, Ycycle Village contains a large ice-rink arena surrounded by cottages and snow drifts. If you're not careful, you can get stuck in the deep snow around the outside of the arena, and the slippery ice floor makes it difficult to avoid these. It's worth to note that fire attacks can melt the ice and reveal a stone-paved ground underneath. During Deathmatch, a blizzard will occur, decreasing visibility and inflicting all fighters with Frosted.|
|Pyramid-7||This pyramid is a humungous construction located far out in Arcania's vast southern deserts. The titanic scale of the pyramid has led many to believe that it was built in collaboration between the ancient desert Draconids and an extra-terrestrial race. This is further supported by the area's unpredictable gravitational force which can increase or decrease the effects on fighters randomly, even to the point where gravity is non-existant. There are also turrets around the pyramid's walls that will shoot at the fighters during Deathmatch.|
|Royal Ruins||Royal Ruins is an arena comprised of the remains of a once majestic palace that housed Arcania's Royal Family before the rebellion and its subsequent destruction. The site now serves as a reminder of Arcania's history - as well as being an arena. Despite the uneven and rocky ground, the arena has very few hazards. Sometimes it will rain here, changing the dry ground into a puddle-filled mud field that will slow down fighters as the move around.|
|Urukol Nuclear Reactor||This arena is located deep inside an abandoned nuclear experiment, taking place in a dark room surrounded by malfunctioning machines, flashing lights and a decaying nuclear reactor in the center, which counts down to Deathmatch and damages fighters that get too close. Furthermore, Slyzium, a toxic slime substance, can appear on the floor which slows and damages fighters. During Deathmatch, the nuclear reactor detonates and the lights go out, forcing fighters to finish the Duel in the dark.|
|The Etherial Realm||The Etherial Realm is a chaotic and bizarre universe, with an arena taking place on a series small, unstable moving platforms that occasionally appear and disappear from existence. Once per fight, the stage will warp the fighters to a shadowy version of another arena temporarily. During Deathmatch, a large fire will start below the stage as platforms gradually disappear.|
These stages are all debuting in Draco Duel 2 and must be unlocked before they can be played on. Several of these were added post-launch in free updates.
|Etherium Stadium||Like Arcania Stadium, Etherium Stadium is a large indoor venue created for people to watch Duels. However, it has a green Etherial theme, with streams of liquid Etherium running beside the main platform. The layout of the stage is mostly the same as Arcania Stadium, however it's a hexagonal shape rather than a circle. Furthermore, the stage takes place at night, with the night sky visible above the glass dome ceiling. Green lights illuminate the stage. In Deathmatch, the stage will become slanted and slowly start sinking into the pool of liquid Etherium below.|
|The Mausoleum||The Mausoleum is an ancient tomb made as the burial site for one of the ancient kings of Arcania. Ever since the revolution, many have suggested that visiting the Mausoleum is an act of bad luck that will curse anyone who enters. The stage's layout is a large rectangular area inside the tomb. It's darker than most stages but illuminated by ominous floating flames in the air above. During Deathmatch, these lights will dim out and ghosts in the darkness will hunt down fighters to finish the Duel. Very spooky indeed.|
|Lectech Power Plant||A decommissioned power plant and electricity-generating facility with a deep network of underground generator rooms and metal-plated hallways. This stage has a more complex layout than most other stages, with a simple maze-like shape providing multiple corridors for fighters to explore and hide in while in combat. In Deathmatch, the bright, neutral lights of the facility turn red and flash as an alarm sounds, and electricity will close on the fighters from the walls, shrinking the available space for them to fight until the fight ends.|
|Dragoness Sea||An arena that takes place on a remote desert island in Arcania's largest ocean, the Dragoness Sea. The layout of this arena is a flat island with a sandy ground and a lone palm tree, that when hit drops damaging spiked durians. Aside from the tree, the island is featureless, although the powerful ocean currents will deter Draconids from going too deep into the water. During Deathmatch, a storm will begin, causing powerful damaging waves and bolts of lightning to strike all around that heavily damage the fighters.|
|Golden Leaf Woodland||Golden Leaf Woodland is a densely-packed autumnal woodland filled with towering trees, giant mushrooms, cobwebs, and huge piles of leaves that have fallen from above. The main stage is a pentagon-shaped grassy clearing in the forest, with dozens of golden leaf piles that fighters can hide in and around, as well as several tree trunks that fighters can hide behind to block damage from attacks. At the end of the match, leaves begin raining from above, burying the fighters and slowing their movements while dealing damage to them.|
|Arcania Great Rainforest||Arcania's Great Rainforest covers almost half of Arcania, being an enormous and biologically diverse haven for Draconids and animals alike. This stage takes place in a deep area of the jungle, surrounded by dense foliage, bushes and towering tree trunks. Although the centre of the stage is clear, the outer perimeter is surrounded with thick bushes and vines that are difficult to navigate through. At Deathmatch, heavy rain will slowly flood the battlefield, slowly drowning fighters if they aren't able to finish the match.|
|St. Drake's University||This arena is located on the busy campus of St. Drake's University, the largest college in Arcania where young Draconids immerse themselves in studies of Arcania's history and the natural sciences. This is a relatively fair stage with no major hazards that takes place in the university's courtyard, as students walk past in the background. Occasionally, the stone slabs that make up the floor will rise up or lower below ground level, providing for an alternative shape to the arena. During Deathmatch however, many of the slabs will turn over, revealing piercing spikes that heavily damage fighters.|
|Windy Hills||Windy Hills is Arcania's largest energy farm, a series of turbines on a high-altitude hillside where strong winds produce electricity for the turbines. The gale-force winds will push fighters around and make it difficult to traverse the stage's grassy ground, however they will not be present all of the time - for most of the fight, the arena will be peaceful with only a slight breeze. During Deathmatch, a tornado envelops the arena, causing scraps of metal and parts of the turbines to fly around, damaging fighters.|
|Gingerbread Dreamland||A fantastical land located in Arcania's enchanted outskirts, Gingerbread Dreamland is a sugar-filled paradise with cotton candy trees, chocolate rivers and rocks made of candy. The arena takes place on a plain surrounded on all sides by a chocolate river with several trees and rocks scattered around. The sickly-sweet hazards of the arena are prone to inflicting Sticky on combatants, slowing them down as they fight. During Deathmatch, the chocolate river will overflow and flood the arena, forcing Draconids to fight on top of the rocks and trees of the plain.|
|Phantrosma Castle||This arena is located in the courtyard of an abandoned castle, known to be inhabited by monsters and armor-wielding ghosts of the heroes killed in Arcania's Great War. Lit only by candlelight, this arena is very dark, and periodically becomes even darker when the midnight breeze puts out the flames. Spikes around the outside of the arena serve as the only major hazard, however during Deathmatch, the standing armor figures around the courtyard's perimeter will come to life, forcing fighters to the centre as they close in with their spears.|
|Sandstone Mine||An underground arena consisting of several small tunnels and a large central cavern. The ceiling is very low here, so aerial-based characters may have a difficult time adjusting to combat. The stone pillars that support the ceiling can be destroyed, however this may cause parts of the rocky ceiling to collapse. Additionally, there are stalagmites and stalactites around the cave that fighters can hide behind, although they are easily destroyed by attacks. During Deathmatch, the ceiling will begin to entirely collapse in an avalanche of stone and sand, making the cave even more precarious.|
|Solar Station||This space station was set up by the Draconids to study the solar atmosphere, however in a meteor accident, it was destroyed and now remains on the sun's surface, melting away and sinking. The battlefield here is very unstable, with attacks easily causing parts of the floor to sink under the sun's magma surface. Additionally, solar flares happen frequently, dousing the fighters in solar fluid which inflicts Burn. During Deathmatch, the entirety of the battlefield begins to sink.|
|Arcania Factory||The largest and busiest factory in Arcania, which produces all sorts of electrical goods, also serves as an arena for duels. The main arena is comprised of several hazards, including hydraulic press machines around the edge, which can deal very heavy damage to players that wander into them. There are also conveyor belts on the ground, making precise movement around the arena difficult. During deathmatch, the conveyor belts will move more quickly and the hydraulic presses will close in on the fighters.|
|Dragonbreak Snowfield||A flat, snowy, and fairly open stage that takes place on a snowy plateau nestled between Arcania's tallest peaks. There aren't many hazards here to disrupt play apart from the snowstorms, which deposit thick layers of snow onto the ground that slow players' movements. During deathmatch, a snowstorm will begin, and the snow will continuously pile up higher and higher until it begins to deal damage to the fighters. From this stage you're able to see Dragonbreak Falls and Mudsteam Summit in the background.|
Listed below are the criteria that are required to be met in order to unlock certain stages.
|Etherium Stadium||Complete Arcania World Tour using any character.|
|The Mausoleum||Complete Arcania World Tour using Replikka.|
|Lechtech Power Plant||Complete Arcania World Tour using Ectospasm.|
|Dragoness Sea||Complete 10 Daily Challenges.|
|Golden Leaf Woodland||Complete Arcania World Tour using Fungroyas.|
|Arcania Great Rainforest||Complete Arcania World Tour using Hexabomb.|
|St. Drake's University||Complete 20 Daily Challenges.|
|Windy Hills||Complete Arcania World Tour using Ozara.|
|Gingerbread Dreamland||Complete Arcania World Tour using Swizzles.|
|Phantrosma Castle||Complete Arcania World Tour using Valance.|
|Sandstone Mine||Complete Arcania World Tour using Wywyrm.|
|Solar Station||Complete Story Mode.|
|Arcania Factory||Complete Arcania World Tour using DRAC-01 (After downloading DLC Pack 1).|
|Dragonbreak Snowfield||Complete Arcania World Tour using Vlitz (After downloading DLC Pack 1).|
A new feature replacing Essences from Draco Duel. Each playable character has their own Skill Tree, which allows their perks and abilities to be upgraded at the cost of Etherium, which can be obtained through playing matches. Skill Trees are similar to Essences in many ways, in that there are four types of upgrade, being Offensive, Defensive, Status and Special.
Approximately 100,000 Etherium is required to fully upgrade one character's Skill Tree. For reference, winning a match yields roughly 200-300 Etherium. Much larger amounts can be earned by completing Daily Challenges, completing Arcania World Tour or Arcania Grand Prix, or playing online. Lower upgrades only require around 1,000 Etherium, but higher-end upgrades can cost more than 50,000 Etherium.
There are 13 different status conditions present in Draco Duel 2 which can be inflicted through either attacks or stage hazards. While no character is immune to any status condition, some characters have Skill Tree advancements that can reduce the harmful effects of these conditions.
||Characters capable of inflicting Burn:|
||Characters capable of inflicting Toxic:|
||Characters capable of inflicting Starstruck:|
||Characters capable of inflicting Frosted:|
||Characters capable of inflicting Corroded:|
||Characters capable of inflicting Sandstorm:|
||Characters capable of inflicting Slippery:|
||Characters capable of inflicting Pierced:|
||Characters capable of inflicting Nightmare:|
||Characters capable of inflicting Paralysis:|
||Characters capable of inflicting Hypnosis:|
||Characters capable of inflicting Haunted:|
||Characters capable of inflicting Sticky:|
||Characters capable of inflicting Superburn:|
||Characters capable of inflicting Virus:|
Charms are collectible virtual items that are obtainable from completing Daily Challenges, completing in-game gauntlets. Alternatively, they can be found during Story Mode. Although Charms serve no additional purpose other than being collectible, some Charms are extremely rare and can be traded to other players for large amounts of Etherium. Instead, players can trade Charms for other Charms, although both players must agree for this trade to take place.
Some Charms are exclusive to certain copies of the game, while other Charms can only be obtained during certain seasons such as Halloween. If a player misses out on a limited-edition Charm, it is still possible to obtain by trading with other players.
Draco Duel 2 received 4 waves of downloadable content in the form of free updates released bi-monthly between the game's release in June 2020, and the Holiday season. Thus, these updates were released in June, August, October and December.
DLC Pack 1
DLC Pack 1 was released on June 30th 2020 a featured:
- Two new characters, in DRAC-01 and Vlitz.
- Two new stages, in Arcania Factory and Dragonbreak Snowfield.
- Two new Frenzy game modes, in Toxic Touch and Storm Showdown.
- An 8th alternate costume for every character, based on their inverted color palette.
- Two new status conditions, in Virus and Superburn.
- See full article: Draco Duel 2/Gallery
- All characters in the game are free to use in fan projects.
- The game was originally intended to include an entirely new roster of 12 brand new characters, however this was changed in favour of having only 8 new characters and all 12 returning characters from the previous game.
- Furthermore, the default roster was originally intended to be comprised of exclusively new characters while all the old characters would be unlockable, however this was reversed late during development.
- A green model of the Nymbus was revealed on April 17th 2020 and released on June 3rd 2020 to promote the release of Draco Duel 2. Known as the 'Etherial Green' model, it was bundled with Draco Duel 2 during the months following launch.
- Draco Duel 2 spent the longest time in development out of all of Button Studios's titles, with 343 days from its official announcement on May 30th 2019 until the base game was officially completed on May 7th 2020.
- Thank you to the peeps on the Discord server, namely Pyra, Oddish and KirbiMiroir for helping me improve Vlitz's design.
| Super Smash Bros. Aether ♦ Super Mario Quartz ♦ Mario Kart: Gold ♦ Splatoon 3D ♦ Fruit Punch ♦ Pokémon Infinity ♦ Smash Galaxy: Star Bright, Star Fight ♦ Draco Duel ♦ Puddle's Super Smash Bros. ♦ Mario Kart: Platinum ♦ |
Draco Duel 2 ♦ STING ♦ Fantendo's Card Cataclysm ♦ Fruit Punch 2: Sugar Rush
|Nymbus ♦ Button Medals|
|Draco Duel is owned by Button Studios as works of Puddle.|
|Draco Duel ♦ Draco Duel 2|
|Lumino ♦ Dimentra ♦ Selesté ♦ Vahala ♦ Yannis & Yasmin ♦ Frostspark ♦ Vournes ♦ Qezalt ♦ Aquarina ♦ Katanos ♦ Slyza ♦ Xsomnis ♦ Replikka ♦ Ectospasm ♦ Hexabomb ♦ Fungroyas ♦ Ozara ♦ Valance ♦ Swizzles ♦ Wywyrm ♦ DRAC-01 ♦ Vlitz|
|Arcania ♦ Draconid|