The Punch + Punch + Kick combo from Super Mario 64: two punches followed by a jumping kick.
2.9%, 1.7%, 4%
Forward tilt
A wheel kick.
10%
Up tilt
A quick jumping uppercut.
7.4%
Down tilt
A leg sweep.
5% (foot), 8% (leg)
Dash attack
A baseball slide.
11% (clean), 7% (late)
Forward smash
Steps back and does a palm thrust that produces electricity.
17.8% (electricity), 20.9% (arm)
Up smash
Ear, Nose, and Throat
An upward arcing headbutt.
16%
Down smash
The Sweep Kick from Super Mario 64. Mario does a breakdance kick that hits both sides. The animation more closely resembles that from Dance Dance Revolution: Mario Mix.
11.7% (front) , 14.1% (back)
Aerial attacks[]
Attack
Name
Description
Damage
Neutral aerial
Dr. Kick
Does a sex kick.
5% (clean), 11% (late)
Forward aerial
Dr. Punch
Rears back his fist and then throws an overhand.
11.7% (early), 17.6% (clean), 10.5% (late)
Back aerial
A dropkick behind Mario.
14.1% (clean), 8% (late)
Up aerial
A bicycle kick.
10%
Down aerial
CLEAR!
Performs a double foot stomp similar to those of Captain Falcon and Ganondorf.
14%
Grab and Throws[]
Attack
Name
Description
Damage
Grab
Reaches out.
-
Pummel
Headbutts the opponent.
1.5%
Forward throw
Spins the opponent around once and throws them forward.
9%
Back throw
Hheaves the opponent over him and then throws them diagonally.
12%
Up throw
Holds the opponent by the chest and then tosses them directly overhead with both hands.
8%
Down throw
Hospital Bed
Jumps upwards while holding the opponent and then performs a body slam, slamming them to the ground with one arm.
8%
Other attacks[]
Attack
Name
Description
Damage
Floor attack (front)
Punches behind himself and then in front of himself while getting up.
7%
Floor attack (back)
Performs a modified version of the Sweep Kick before getting up.
7%
Floor attack (trip)
Performs a sidekick behind himself and then in front of himself while getting up.
5%
Edge attack
Performs a dropkick while climbing up.
10%
Special attacks[]
Special move
Name
Description
Damage
Standard special
Megavitamins
Throws a Megavitamin. Useful approach and pressure option. Unlike Fireball, it cannot be absorbed, bounces on a different trajectory, and does not have a flame effect. At higher percentages, it launches opponents slightly upward
5% (early), 4% (late)
Side special
Super Sheet
Flips his white sheet upward. It reflects projectiles and reverses enemies, as well as reversing the opponent's controls for a brief instant. Unlike Mario, it does not cause a Fall Break in the air.
8%, 1.6x times the reflected projectile
Up special
Super Jump Punch
A jumping uppercut that hits once. It travels a short distance compared to Mario's version.
14% (clean), 7% (late)
Down special
Dr. Tornado
Rapidly spins around, trapping opponents and damaging them with a series of discus clotheslines and spinning backfists before assuming a spread-eagle position to launch them. Can hit up to seven times, with the final hit sending opponents diagonally. This move can be used to aid in recovery, as mashing the B button will make Dr. Mario rise up. The maximum height that can be gained from this move is greater than that of Super Jump Punch
1.8% (hits 1-6), 3.5% (final hit)
Final Smash
Doctor Finale
Similar to Mario Finale, but the fireballs are replaced with huge Megavitamins with their respective sounds, and their trails consist of red, yellow, and blue pixelated streaks and circles. Unlike Mario Finale, the front Megavitamin deals more damage than the back Megavitamin.
Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him. Has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance.
Idle Poses
Pounds his fist into his palm.
Rolls his neck as if stretching it.
Taunts
Standard
Pulls out a randomly-colored Megavitamin, tosses it up in the air with his shoulder, and then catches it and swipes it away.
Side
Balls one of his fists and lightly pounds his shoulder.
Down/Up
Looks to the ground and rubs the sole of one of his shoes to the floor.
Victory theme
A shortened version of the Course Clear Fanfare remix used in Super Mario Bros.
Victory Standard
Throws two randomly-colored Megavitamins in different directions, dusts his gloves, pulls out two more Megavitamins of the same color, and smiles.
Victory Side
Waves his stethoscope in front of him, off to his side, then to the other, and then back in front of him.
Victory Up/Down
Taps his shoe on the ground, puts his right hand on his chin in a thinking manner, and then glares at the screen while rubbing his chin.