Donkey Kong | |||
| |||
Universe | Donkey Kong | ||
Previous Smash Appearances | SSB, SSBM, SSBB, SSB4 | ||
Availability | Starter | ||
Final Smash | Konga Beat |
This article details Donkey Kong as he appears in Super Smash Bros. Crusade, not the character as a whole. Please do not edit anything here unless it is categories that could be added or if the creator gives you permission.
Donkey Kong returns in Super Smash Bros. Crusade, as one of the Original 8. He was first confirmed on July 2, 2015, in the debut trailer of the game alongside 14 other characters. Donkey Kong is extremely similar to his incarnation in Super Smash Bros. 4 both visually and in terms of moveset, though he has been buffed in terms of his grab game and damage output. Rather than the realistic gorilla voices, Donkey Kong now uses some voices from Takashi Nagasako.
Major Changes from Smash 4[]
- Donkey Kong's grab reach is increased.
- Donkey Kong's weight is slightly decreased.
- Dash Attack deals more damage.
- Up Smash deals less damage.
- Giant Punch takes longer to charge.
- All of Donkey Kong's throws deal 1% more damage.
Moveset[]
Move | Name | Description |
---|---|---|
Neutral Special | Giant Punch | Donkey Kong charges up for a punch, and then lets loose. |
Custom Special 1 | Lightning Punch | Donkey Kong quickly charges an electrified punch. |
Custom Special 2 | Storm Punch | Donkey Kong charges a weak punch that creates a gust of wind. |
Side Special | Headbutt | Donkey Kong throws his head back and slams the foe into the ground. |
Custom Special 1 | Jumping Headbutt | Donkey Kong leaps into the air and spikes opponents with a headbutt. |
Custom Special 2 | Stubborn Headbutt | Donkey Kong performs a slow, but invincible headbutt. |
Up Special | Spinning Kong | Donkey Kong spins rapidly to recover. Turns into a slanted attack on the ground. |
Custom Special 1 | Chopper Kong | Donkey Kong launches high into the air without dealing damage. |
Custom Special 2 | Cyclone Kong | Donkey Kong brings in opponents towards him for one big hit. |
Down Special | Hand Slap | Donkey Kong slaps the ground, creating earthquakes. |
Custom Special 1 | Focused Slap | Donkey Kong creates a small-range quake with immense power and knockback. |
Custom Special 2 | Hot Slap | Donkey Kong slaps the ground with so much force that fire erupts from the ground! |
Final Smash | Konga Beat | Donkey Kong pulls out DK Bongos, and must tap to the beat to create shockwaves. |
Taunts[]
- Up: Beats his chest rapidly.
- Right: Shakes himself as if his fur was wet.
- Left: Scratches the back of his head with one arm as he makes a low grunt.
- Down: Looks toward the camera and shrugs while making a confused grunt.
On-Screen Appearance[]
Donkey Kong breaks out of a DK Barrel.
Select Sound[]
The voice of the DK Rap is heard chanting "Donkey Kong is here!".
Victory Poses[]
- Beats his chest.
- Holds his hands up high and shakes them.
- Performs a flip and shows off a strongman pose.
Losing Pose[]
Donkey Kong performs wide claps to congratulate the winner.
Idle Poses[]
- Crosses his eyes and bares his teeth.
- Bumps his fists together, then performs an underhand strike.
Victory Fanfare[]
Trophies[]
Classic[]
You can say that Mario was the star of the 1981 hit arcade game all you want, but it's simply not true! Donkey Kong was known as quite the troublemaker back in the day, but over the years he's proven to actually be really heroic when it comes to saving DK Island! He's a powerful fighter who moves quite fast...does he have any weaknesses!?
All-Star[]
Donkey Kong's recovery move is probably the worst of all of them when it comes to vertical distance, but it's no slouch in the horizontal department. If used on the ground, it'll turn into a rapid series of slanted punches! Speaking of punches, the Giant Punch is a powerful chargeable attack that you can unleash at any moment to surprise your foe.
Challenge[]
Headbutt is a move that is rather high risk, high reward. If you get hit too much, it won't do anything, but if you land it...your opponent will get stuck into the ground? Both Hand Slap and Giant Punch are great followups! Donkey Kong's side special will prove to be a move that is vital in racking up damage quickly.
Battle Spire[]
DK will pull out a pair of bongos and begin to mash to the beat. It's up to you to press the buttons displayed on the meter in sync with the song to maximize the potential of this Final Smash, increasing the radius of the musical shockwaves. Legend says that it's a very powerful attack if you don't mess up a single beat, but I could never do it...