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Disney Battles
Developer(s) Avalanche Software
NetherRealm Studios
Publisher(s) Warner Bros. Interactive Entertainment
Distributor(s) WB Games
Platform(s) PlayStation 4
Xbox One
Nintendo Switch
PC
Genre(s) Fighting
Release Date(s) Worldwide: 2019
Age Rating(s) ESRB: RP (Rating Pending)
PEGI: 12
Cost $59.99 USD

Disney Battles is a crossover fighting video game published by Warner Bros. Interactive Entertainment and developed by Avalanche Software and NetherRealm Studios in collaboration with The Walt Disney Company. The game will release on PlayStation 4, Xbox One, Nintendo Switch, and PC (Steam).

Gameplay[]

The game is a spiritual successor to Marvel Battlegrounds (from Disney Infinity: 3.0 Edition) as it involves players fighting it out as characters from the movies, short films, and television shows of the Disney, Disney/Pixar, Marvel, Star Wars (Lucasfilm), and Fox (20th Century Fox) brands in 3D stages that characters can move freely around. Along with each character having a moveset which includes Normal, Special, and "Magical" attacks, items are available for characters to use.

Disney Battles features 4-player local and online multiplayer in all versions.

Development[]

Initially, the game was in development at Disney Interactive Studios since the beginning of 1998, but following their demise in 2016, the company scrapped the project. The project went back into development when Warner Bros. Interactive Entertainment revived and acquired Avalanche Software. Disney heavily supervised the project to make sure the game doesn't ruin the family-friendly reputation of the company. The opening movie was jointly created by Walt Disney Animation Studios and Pixar Animation Studios, and all characters are fully voiced (most by actors and actresses whom are reprising their respective roles). Due to a recent announcement made by Disney, characters from Fox-branded movies and television shows will be added to the game later in development unless the acquitision falls through.

The Nintendo Switch version takes advantage of exclusive system features. The Switch version includes Touch Screen menu navigation and a Local Wireless multiplayer mode (both for use in Handheld mode only) as well as the ability to use either a single Joy-Con, both Joy-Con (in the Joy-Con Grip), or the Nintendo Switch Pro Controller (when in TV mode or Tabletop mode).

Playable Characters[]

Like with any other fighting game, Disney Battles contains an array of 52 playable characters in the base game, all originating from movies, animated shorts and TV shows from Walt Disney Studios. The game also has 12 post-release characters that were released as DLC, bringing the number of fighters up to 64. Some of these characters are actually guest characters from other studios.

Default Characters[]

Unlockable Characters[]

Downloadable Characters[]

Trivia[]

  • This was not the first time that Disney tried its hands on a fighting game, as concept art has surfaced on the internet at around 1999/2000. However, these plans never came into fruition.
  • Many characters were planned to appear in the game, yet they got scrapped for unknown reasons.
    • Chernabog: Was originally conceived, yet was changed into the final boss of Arcade Mode since the creators think it fits more better with his character.
    • Lightning McQueen: A character from Disney's Cars was planned, but was scrapped since cars and other machines are not capable of fighting by themselves.
    • Iron Man and any other Marvel character: During the development of the game, various characters from the Marvel Universe were conceived, which included Iron Man, Thor, Hulk, Captain America, Black Widow and Doctor Strange. But due to the existence of Marvel vs. Capcom, it was then decided to add only one character, which ultimately became Spider-Man.
    • Dumbo: The silent elephant from the eponymous 1940 movie was planned from the beginning stage, but didn't made the final cut due to time constraints.
    • Hannah Montana: She was planned to make an appearance, yet was never realized and became an Assist Character.
    • Timon and Pumbaa: This meerkat and warthog duo was planned very late during the development of the game, but was changed into an Assist Character.
    • Jake Long: At one point of development, he was conceived to appear in the game, yet his voice actor, Dante Basco, has declined, and was ultimately scrapped.
    • Bill Cipher: Like Chernabog, he was also planned to be a playable character, but was changed into a boss.
    • Any Studio Ghibli character: During the development for DLC content, it was conceived to add a character from the Studio Ghibli movies into the game due to Walt Disney distributing the movies in America. However, due to time constraints, this was never realized.
    • Miguel Rivera: The main protagonist from Coco was originally planned as a fighter, yet got changed into an assist character.
    • The Lone Ranger: It was also planned to include the protagonist of the 2013 movie The Lone Ranger. However, due to the movie having bombed at the box office, he was ultimately scrapped.
    • Tonto: Like with the Lone Ranger, he was scrapped for the same reason.
    • Mike Wazowski: He was planned to fight alongside Sulley, yet he got scrapped in favor for Sulley being a solo fighter.
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