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CrossClash II
Developer(s) Faz Studios
Publisher(s) Faz Studios
Distributor(s) Faz Studios
Platform(s) Steam, Nintendo Switch, Nymbus
Genre(s) Fighting

CrossClash II (クロスオーバークラッシュ II, Crossover Crash II) is a crossover fighting game and the sequel to CrossClash, released for the Nintendo Switch and Steam on September 21st, 2026, with a Nymbus port releasing on January 7th, 2027. Faz Studios, the developers of the original game, return to helm the sequel, now publishing and distributing the game themselves, while the original was published by Nintendo. The game was directed by Faz, who also directed CrossClash.

The traditional style of one-on-one fighting returns from CrossClash, with various quality-of-life improvements to freshen the game up. However, more priority was put onto expanding the game's usage of the various media franchises it includes elements from, adding more music, stages, and characters from their worlds into the game. A variety of new game modes were also implemented, including a full story mode. This was done by request of Faz, who felt like the original game didn't do enough to truly bring the various franchises together into one full experience.

Through these elements and plans for a long DLC roadmap, the goal was to create the "ultimate" crossover tournament fighter, being the genre's answer to Super Smash Bros. Ultimate.

Gameplay

Much like its predecessor, CrossClash II is a traditional fighting game akin to "tournament" fighters such as the Street Fighter games, featuring one-on-one battles (although tag team modes are available featuring multiple fighters). Each player has a health meter located at the top of the screen (left for player one, right for player two), with the objective of depleting the health of the opposing player's fighter(s). Each match traditionally consists of three rounds, with the objective to win two of these rounds in order to achieve full victory. As before, many game modes exist which alter this formula, allowing players to enjoy the game however they wish.

The simplistic control scheme from the original CrossClash returns, being seen as a "middle ground" between the more complex controls of traditional fighting games such as Street Fighter and more simplistic fighting games such as the Super Smash Bros. series. The majority of fighters have seven grounded moves, three aerial moves, and six special moves (one more than in the original game).

In addition, the Clash Charge mechanic returns; Each fighter has a Clash Charge bar located beneath their health meter, which fills up as they rack up combos and take damage. This meter has three sections, and filling up each one allows the player to use a corresponding Clash Attack for their character (a level 1 Clash Attack for the first bar, Level 2 for the second, etc.).

Finally, each fighter can guard, putting them into a state where attacks dealt to them will have their damage and knockback greatly reduced. Guarding can also lead to sidestepping, which allows fighters to dodge attacks. However, absorbing too much damage in a single period by guarding will put the fighter into a dazed state, leaving them open for punishment. This is done to compensate for the lack of a universal grab/throw system (although some fighters have command grabs).

While this is the general formula for each fighter, there is an increased emphasis on special mechanics for a good portion of the roster's characters. While the previous game's Duo Fighters do not return (with those characters being reworked into individual fighters), some fighters have additional mechanics which alter their playstyle. In the case of particularly extreme mechanics, however, an option exists to convert these fighter's movesets into "simplistic" versions which remove or weaken these mechanics in favor of having the fighter play more akin to the average fighter.

Aside from the fighters themselves, various stages are a key part of gameplay, each hosting a locale and a selection of music from one of the many franchises represented within CrossClash II. Some of these stages feature stage hazards which can interfere with play, although these can be turned on and off to the player's liking. In addition, various items can be set to appear on the stage during battles, offering new strategies and ways to mix up gameplay. Finally, Assists are a new mechanic to the series, allowing players to equip various non-playable characters to their fighter for passive stat boosts, similarly to the Spirits from Super Smash Bros. Ultimate.

Default Controls

Controls shown are for the Nintendo Switch's Joycons and Pro Controller.

Basics
Ext3 0d6.png Move Left/Right
Ext3 0d1.png Jump
Ext3 0d2.png Crouch
Ext3 0a4.png / Ext3 0a5.png Guard
( Ext3 0a4.png / Ext3 0a5.png ) + Ext3 0d6.png Sidestep Left/Right (grounded) / Air Dodge (airborne)
Ext3 0eb.png / Ext3 0ee.png / Ext3 0ec.png / Ext3 0ed.png Taunt
Ext3 0b5.png Pause
Ext3 0b6.png Switch Characters (Tag Team only)
Grounded Attacks
Ext3 0e0.png Basic Attack
Ext3 0d4.png + Ext3 0e0.png Weak Forward Attack
Ext3 0d4.png + Ext3 0e0.png (held) Strong Forward Attack
Ext3 0d1.png + Ext3 0e0.png Weak Up Attack
Ext3 0d1.png + Ext3 0e0.png (held) Strong Up Attack
Ext3 0d2.png + Ext3 0e0.png Weak Down Attack
Ext3 0d2.png + Ext3 0e0.png (held) Strong Down Attack
Aerial Attacks
Ext3 0e0.png Basic Aerial
Ext3 0d4.png + Ext3 0e0.png Forward Aerial
Ext3 0d3.png + Ext3 0e0.png Back Aerial
Special Attacks
Ext3 0e1.png Neutral Special
Ext3 0d4.png + Ext3 0e1.png Forward Special
Ext3 0d3.png + Ext3 0e1.png Back Special
Ext3 0d1.png + Ext3 0e1.png Up Special
Ext3 0d2.png + Ext3 0e1.png Down Special
( Ext3 0a4.png / Ext3 0a5.png ) + Ext3 0e1.png Guard Special
( Ext3 0a6.png / Ext3 0a7.png ) + Ext3 0e1.png Clash Attack

Modes

CrossClash II provides a variety of modes for the player, each providing unique experiences. These modes are accessible via a main menu, which is split into various sub-menus.

Single-Player / Local Multiplayer
Versus Versus mode is the game's most basic mode, allowing for 1-on-1 matches against either a CPU (with scalable AI on a 1-10 level) or a human opponent on the same console. Available items and Assists can be toggled at the player's discretion.

A Turbo Mode option is also available, which increases the speed of gameplay.

Tag Team Tag Team allows both players (regardless of if the second is a CPU or human) to select two or three fighters at a time, which can be rotated out mid-battle. Other than that, the game is essentially the same as Versus mode, aside from the objective being to knock out all of the opposing player's fighters instead of one.

The Turbo Mode option of Versus mode is also available in Tag Team.

Story Mode

Torn Fabric

The game's Story Mode takes on an episodic approach, allowing the player to play campaigns in any order they like. The mode combines the fighting-based gameplay of the main game and combines it with RPG elements and Assists. Story Mode can only be played with one player.

More information will be made available at a later date.

Arcade Mode Arcade Mode gives each fighter their own personalized route of six battles and a boss battle to navigate through on various difficulties. Completing a character's route will unlock their Major Assist. Arcade Mode can only be played with one player.

For more information, see here.

Endurance Various game modes from the previous CrossClash have been grouped under the Endurance banner, as their gameplay involves the player going up against many computer-controlled opponents. Assists can be used in all of these modes.

The list of Endurance modes include:

  • Survival: Survival Mode pits the player against either 10, 30, or 50 opponents in a row, with the player's fighter healing a small amount of health with each defeated opponent. Their performance is graded on a E to S scale, depending on their health remaining, longest combo streak, and time. This mode can be played with two players, with the "winner" being determined on who got the best score against the same group of opponents.
  • Time Attack: Time Attack is a new game mode, with the objective being to defeat as many random opponents as possible within a certain time limit. This mode can be played with two players, with the "winner" being whoever can defeat the most opponents.
  • Roster Rundown: Roster Rundown pits the player against all of their currently available fighters in order of their debut. Unlike the other Endurance modes, Roster Rundown is single-player only.
Assist Challenges Every hour, five new Assist Challenges become available in this mode, allowing the player to take on unique battles in order to obtain Minor Assists. The player can try a challenge up to three times before it becomes unavailable in the current rotation.
Boss Battles Any boss defeated in Story Mode or Arcade Mode can be refought via the Boss Battles mode with any fighter and the option of using Assists.
Tournament A local tournament of up to 32 players (both human and CPU) can be designed using specific rulesets. This mode is designed to make in-person tournaments for the game easier to manage.
Tutorial Tutorial mode offers a variety of lessons to help inexperienced players, going from basic manuevers to more complex and character-focused strategies.
Online
Versus Versus mode can be played online with players from around the world. There are various matchmaking options, such as whether or not the player wants items, Assists, Turbo Mode, and/or stage hazards enabled. In addition, players can choose between "Casual" and "Competitive" submodes; Casual matches can have items, Assists, Turbo Mode, and stage hazards, and does not keep track of the player's win-loss ratio. Contrastingly, Competitive matches do not have any additional features such as items, and the player's wins and losses are kept on record.
Tag Team Tag Team mode can be played online with players from around the world. The same options as Versus mode are available, with the exception of Competitive mode; The player's wins and losses in Tag Team are recorded by default.
Online Tournament A tournament of up to 32 online players can be joined at any time, with rewards such as CrossCash and Assists being given out for high-placing players.

In addition to the always-available standard tournaments, limited-time Event Tournaments are occasionally hosted.

Arenas The player can host special arenas with specific rules, allowing up to five others to join in as they please. Up to three matches can occur simultaneously with voice chat enabled (although both options can be disabled), and the host can kick offensive players or put them on a "ban list", blocking them from joining any arena hosted by the same player.
CrossClash TV Players can view ongoing online matches, being able to place bets on them. If the player wins a bet, they will receive Betting Chips which they can convert into CrossCash or redeem for items such as Assists and alternate costumes. Players can also publish saved battles online for the world to see.
Gallery
Characters Here, the player can view all their unlocked characters, their biographies, and a brief description of their moveset. Unlike the previous game, the player can also view shopkeepers and defeated bosses.
Assists Here, the player can view all their Assists, create preset groups of Assists for future use, or scrap Assists for CrossCash.
Music Player Here, the player can listen to any of their unlocked songs and manage their Favorites list, which allows for up to twelve songs to be played on any stage. On the Nintendo Switch and Nymbus versions of the game, there is also an option to listen to the music in sleep mode.
Options Here, the player can control various aspects of the game, including graphics, volume, controls, and the management of save data.
Statistics Here, the player can view their game statistics, such as their longest combo, most played character, and others.

Menu Music / Announcers

The music that plays while navigating the game's menus, as well as the announcer which commentates on menu selections (such as calling fighters' names) and battles can be customized, with additional options becoming available through purchasing them in the Shop. In addition, a seperate selection of music tracks is available for the Gallery menus with the same prerequisites.

Unlockable music is marked in italics. The only announcer available at the start of the game is the default announcer.

  • Default (???, CrossClash II)
  • French Narrator (Tom Kenny, SpongeBob SquarePants)
  • Wuhu Announcer (Josh Millman, Wii Sports)
  • Mario (Charles Martinet, Super Mario)
    • Due to being a playable character, Mario has a special voice line if he is selected in battle, saying "It's-a me!" rather than his name. This will not occur if Dr. Mario is selected, as Mario will just say "Dr. Mario!"
  • Competition Announcer (Takenobu Mitsuyoshi, Sonic Mania)
  • Arena Announcer (???, Skylanders)
  • HandUnit (Andy Field, Five Nights at Freddy's)
  • Inkwell Announcer (Luke De Ayora, Cuphead)
  • Smashing Announcer (Xander Mobus, Super Smash Bros.)
  • Viper (???, Project Cape)
  • The Administrator (Ellen McLain, Team Fortress 2)
  • GLaDOS (Ellen McLain, Portal)

Fighters

CrossClash II launched with 100 fighters available for play. All 64 veterans (56 regular fighters plus eight fighters who were part of a duo) from the original CrossClash return, alongside 36 newcomers. Out of these 100 fighters, 40 are available by default, while the other 60 can be unlocked through four methods:

  • Upon finishing a match in some modes (either with a CPU or a human player), there is a chance a random unlockable character, referred to as an "intruder", will engage in a battle against the match's winner. Defeating the intruder will unlock them for play.
  • On rare occasions, unlockable characters can be found in the Shop. Purchasing them unlocks them for play without having to fight them.
  • Upon unlocking a character for play in any Story Mode chapter, they become available for play in the main game.
  • Each unlockable fighter has a unique prerequisite; Completing it unlocks that fighter for play.

In addition to fighters included with the base game, an undetermined number of fighters will also be made available as DLC.

Each fighter has their own unique moveset and attributes, giving them both strengths and weaknesses against other fighters. Each fighter has six color swaps, while some fighters have at least one alternate costume which can be purchased through the Shop; These costumes come with six more color swaps, alongside the potential for new taunts, victory animations, and Clash Attacks.

Fighters in a gray box do not have a complete moveset.

Starting Roster
 
MickeyCC.png
 
Perry the platypus by sarrel-d3gvo02.png
 
SpongebobNASB.png
 
BugsBunnyJC.png
 
MattTransparent.png
 
MarioMPS.png
 
Bowser - Super Mario Galaxy (2021).png
 
Wario MP100.png
 
DonkeyKongThumbsUp.png
 
King K. Rool SSBU.png
 
Pac-Man bright colors Swansong.png
 
TSR Sonic.png
 
DrEggmanForces.png
 
HomerCC2.png
 
GregCC2.png
 
RedUnbounded2.png
 
RossCC2.png
 
PenguinUltimate.png
BurritoBisonCC.png
 
Peashooter GR.png
 
PhilEggtree.png
 
AVGNCC.png
 
Spyro Transparent.png
 
PopFizzCC.png
 
Steve SSBUltimate.png
 
Freddy Fazbear in SSBU.png
 
Springtrap ar .png
 
FriskTD.png
 
SansTD.png
 
PapyrusTD.png
 
Cupheadtransparent.png
 
The Devil.png
 
SBE GRAND DAD.png
 
Inkling SSBUltimate.png
 
Dj octavio yanpai.png
 
GaryNA.png
 
IAT Crash Bandicoot.png
 
Banjo&Kazooie SSBUltimate.png
 
ChewoutNA.png
 
YalpCC2.png
Unlockable Roster
 
DonaldMM2013.png
 
OswaldCC2.png
 
Sfa ralph transparent render by zelc face-d8yvh2p.png
 
WubbzyDropShadow.png
 
TheRonald.png
 
Wii console.png
 
8 Bit Mario.png
 
ScaredLuigiLM3.png
 
Toad SM64S.png
SuperMarioParty BowserJr.png
 
Goomba CTTT.png
 
Waluigi SMP.png
 
King Boo - Mario Kart X.png
 
Lanky Kong.png
 
BlinkyCC2.png
 
TailsTSR.png
 
Knuckles Render.png
 
MightytheArmadilloManiaPlus.png
 
RaytheSquirrelManiaPlus.png
 
Shadow Render.png
 
Metal Sonic Forces.png
 
InfiniteConceptArt-1.png
 
RockhopperCC2.png
 
SenseiCC2.png
 
ElephantCC.png
 
HenryCC2.png
 
Dart Monkey.png
 
Second Coming Vector.png
 
BlackSpyCC.png
 
TreeRexCC.png
 
KaosImaginators.png
 
CreeperCC.png
 
NoobCC.png
 
SploderianCC2.png
 
Spelunker.png
ThePuppetCC.png
MichaelCC2.png
 
Helpyhappy.png
 
Scratch Cat.png
 
UndyneDiscord.png
 
KrisCC2.png
 
JevilCC2.png
 
SmolNozomiCC.png
 
WoodmanCC.png
 
Octoling Girl Shadowless.png
 
PearlRender.png
 
MarinaRender.png
 
DrCortexPromo.png
 
DingodileIATArtwork.png
 
Master Hand SSBU.png
 
Mr. Game & Watch SSBL.png
 
KickstartNA.png
 
GusticeNA2.png
 
CitraNA.png
 
ShrillNA.png
Rash - Battletoads 2020.png
 
ConkerCC2.png
 
CrewmateTD.png
 
OrcaneDefinitive.png
 
Legoformer1000's Soldier Render.png
Downloadable Characters
Season 1
 
Ryumvc.png
 
PillagerTransparentFin.png
 
SonicTheHedgehogMania.png
 
ScottTransparent.png
Season 2
 
DoomSlayerCC2.png
 
PatrickNASB.png
 
BigCookie.png
 
GarfieldCC2.png
Season 3
 
SquiglySkullgirls.png
 
Sephiroth SSBUltimate.png
 
JessNA.png
 
Celeste character Madeline.png

Stages

64 stages are included in the base game of CrossClash II, with 44 of those stages being available from the get-go and 20 being unlockable through either the Shop or unique prerequisites. Some of these stages feature unique hazards which can interfere with play; These can be toggled on and off at will.

Each stage has a total of 24 music tracks which are considered "native" to that stage; 16 are available as soon as the stage itself becomes available, while eight more can be purchased through the Shop. For stages which share music tracks, purchasing an unlockable song will allow it to be played on any of its native stages. In addition to the 24 native tracks, the player can create a "Favorites" playlist of up to 24 songs from any stage in the game; This will allow those tracks to be played on any stage if desired.

Base Game

CrossArena

CrossClash (2022)

ArenaCC.png

CrossArena is an unique stage created specifically for the CrossClash series, taking place in a generic gladiator-style arena. The ground is the arena itself, while the background displays podiums filled with spectators.

CrossArena has no stage hazards.

  • The specators seen in the background are a variety of species, including Toads and Goombas from Super Mario, Kremlings from Donkey Kong, Chao from Sonic the Hedgehog, the Bad Piggies from Angry Birds, Mabu from Skylanders, Villagers from Minecraft, and jellyfish from Splatoon.

CrossCade
LockSymbol.png

CrossClash II (2025)

CrossCadeCC2.png

CrossCade is an unique area created specifically for CrossClash II, meant to resemble an arcade machine (complete with a scalined screen and borders which obstruct the view of the stage). Aside from the aforementioned visual effects, CrossCade is otherwise identical to the CrossArena.
CrossCade is an unlockable stage and can be unlocked by completing any 12 Arcade Mode routes on Hard or Nightmare difficulty.

CrossCade has no stage hazards, but if they are disabled, the stage chances to more closely resemble the CrossArena, with the screen borders removed.

  • While no cameos take place on the stage itself, a randomly generated arcade machine appears on each side of CrossCade, being visible at certain angles.
    • Fix-It Felix Jr.
    • Mario Bros.
    • Donkey Kong
    • Pac-Man
    • Sonic the Fighters
    • The Simpsons Arcade
    • CrossClash
    • Punch-Out!!

CrossChannels

CrossClash II (2025)

CrossChannels.jpg

CrossChannels is an original stage set inside of a television set. The ground consists of a static floor, with the background cycling between different locations; the Flynn-Fletcher home from Phineas & Ferb, the Wubb Club from Wow! Wow! Wubbzy!, Acme Acres from Looney Tunes, Evergreen Terrace from The Simpsons, and Andy's Room from Toy Story.

CrossChannels has no stage hazards.

  • Depend on which location is currently active, various characters can appear.
    • In the Flynn-Fletcher home, Phineas, Ferb, Perry (if not present in the match as Agent P), Candace, Isabella, Buford, and Baljeet can appear. A Doofenshmirtz Evil Inc. blimp can also be seen floating in the sky.
    • In the Wubb Club, Wubbzy (if not present in the match), Waldet, Widget, and Daizy can appear.
    • In Acme Acres, Bugs (if not present in the match), Elmer Fudd (if Bugs is not present in the match), Daffy Duck, Taz, Porky Pig, Wile E. Coyote, the Road Runner, and Yosemite Sam can appear.
    • In Evergreen Terrace, the Simpson family (excluding Homer if he is present in the match), Ned Flanders, Moe, Larry, Carl, Mr. Burns, Milhouse, Nelson, and Principal Skinner can appear.
    • In Andy's Room, Woody, Buzz, Jesse, Bullseye, Rex, Slinky, Mr. Potato Head, Bo Peep, Forky, and the aliens can appear.

Steamboat Willie

Steamboat Willie (1928)

SteamboatWillieMickeyMania.png

Steamboat Willie is based on the Mickey Mouse cartoon of the same name, taking inspiration from the level representing it in Mickey Mania. The ground consists of the deck of the titular sailboat, with the background displaying the shore, which the boat slowly sails past. Everything in the stage is rendered in black-and-white, with the exception of items and fighters.

Steamboat Willie has no stage hazards.

  • Mickey, Donald, Oswald, Minnie, Goofy, Daisy, Pluto, Pete, and the Mad Doctor can all appear on the shoreline (albiet in early designs to suit the stage's theming).
    • In the case of Mickey, Donald, and Oswald, they can only appear if they are not present in the match.

Mickeyjunk Mountain

Epic Mickey (2010)

MickeyjunkMountain.jpg
Conch Street

SpongeBob SquarePants (1999)

ConchStreetCC2.png

Conch Street is based off the street on which SpongeBob lives in SpongeBob SquarePants. The ground is comprised of the road, while the background displays the houses of Patrick, Squidward, and SpongeBob (left to right).

If stage hazards are turned on, a boat will occasionally move across the road, being indicated by a warning side appearing on either side of the stage. Upon contact with the boat, a fighter will be damaged and launched.

  • Various SpongeBob SquarePants characters can appear to spectate the fight. These include SpongeBob (if not present in the match), Gary, Patrick (if not present in the match), Squidward, Sandy, Mr. Krabs, Plankton, Mrs. Puff, Larry, and Fred.

Wii Menu

Wii (2006)

Wii menu netflix channel download.jpg

Wii Menu is based off the user interface of the Wii console. The ground resembles the bar which holds the time, Wii Message Board, and options (with the appropiate buttons appearing), with the background displaying a default Wii menu.

Wii Menu has no stage hazards.

  • While no characters make cameos, the Disk Channel can display one of several different game icons. These include Wii Sports, Epic Mickey, Super Mario Galaxy, Wario Land: Shake It!, Donkey Kong Country Returns, Sonic Colors, Club Penguin: Game Day!, Skylanders Giants, and Super Smash Bros. Brawl.

Boxing Ring

Wii Sports (2006)

BoxingRingCC.jpg

Boxing Ring takes place in the ring seen in Wii Sports. The ground is the floor of the ring, with the ropes being present on each side, while the background displays a jumbotron and audience, the latter of which cheering upon a fighter landing a strong hit.

If stage hazards are activated, the ropes gain "rubberband physics", launching fighters back into the ring after being launched into them. Fighters can also be thrown out of the ring, resulting in them taking some damage before returning to the ring.

  • In the Nintendo Switch and Nymbus versions of the game, the Mii audience seen in the background is comprised of Miis saved on the player's console. If there aren't enough Miis to fill the entire audience, random Miis saved in the game itself will fill them in.
  • In the PC version of the game, the audience consists of pre-made Miis featured in the Wii Sports series.

During matches, the jumbotron in the background can display both fighters, as well as a unique title pertaining to them. In Tag Team matches, the jumbotron instead displays all two or three fighters on each team without a special title.
  • Agent P: OCWA's Top Agent
  • Banjo & Kazooie: The Bear and Bird Duo
  • Big Cookie: Baked To Perfection
  • Blinky: The Scarlet Spectre
    • Inky: The Cyan Cryptid
    • Pinky: The Pink Poltergeist
    • Clyde: The Amber Apparation
    • Sue: The Purple Phantom
    • Kinzo: The Golden Ghost
  • Bowser / King Koopa: The King of the Koopas
    • Dry Bowser: Return of the King of the Koopas
  • Bowser Jr.: The Heir to the Koopa Throne
  • Bugs Bunny: What's Up, Doc?
  • Burrito Bison: The Sugar Smackdown
  • Chewout: The Bubblegum Brawler
  • Citra: The Soda Surfer
  • Classic Sonic: An Icon's Genesis
  • Conker: Live and Reloaded
  • Crash: Woah!
  • Creeper: Aw, Man...
  • Crewmate: The Enigma Among Us
  • Cuphead / Mugman: The Rubberhose Run n' Gunner
    • Ms. Chalice: The Legendary Ghost
  • DJ Octavio: The Reviled Remixer
  • Dart Monkey: The Top Banana
  • The Devil: One Hell of a Time
  • Dingodile: The Wonder from Down Under
  • Donald: Goin' Quackers
  • Donkey Kong: The King of the Jungle
  • Doom Slayer: The Hellwalker
    • Doomguy: The Marine
  • Dr. Cortex: The N. Sane Doctor
  • Dr. Eggman: One Rotten Egg
    • Dr. Robotnik: He Hates That Hedgehog!
  • Elephant: Is This The Only Battle?
  • Freddy: Are You Ready?
    • Toy Freddy: The New Face of Fun!
    • Withered Freddy: IT'S ME
  • Frisk: Fallen Down
  • Garfield: One Flabby Tabby
  • Gary: Hero... To an Extent
  • Goomba: The Mushroom Mook
  • Grand Dad: The B.C. Bootleg
  • Greg: The Wimpy Kid
  • Gustice: The High-Flying Heroine
  • Guy Spelunky: The Rogue Adventurer
  • Helpy: The Animatronic Assistant
  • Henry Stickmin: The Jewel Baron
    • Ellie: The Red-Headed Outlaw
  • Homer: Mmm... Donuts...
  • Infinite: The Toughest of Terrors
  • Inkling: Part Kid, Part Squid
    • Agent 3: The Hero of Inkopolis
  • Jess: The Magical Laugh Riot
  • Jevil: CHAOS, CHAOS!
  • Kaos: The Evil Portal Master of DOOM!
  • Kickstart: The Shocking Speedster
  • King Boo: The Baron of Boos
  • King K. Rool: The Kremling King
  • Knuckles: Tougher Than Leather
  • Kris: The Prophesied Lightner
  • Lanky Kong: No Style, No Grace
  • Luigi: The Eternal Player 2
    • Mr. L: GREEEEEEN!
    • Gooigi: The Coffee-Born Clone
  • Marina: DJ Hyperfresh
  • Mario: The Jumpman
    • Dr. Mario: The Miracle Worker
  • Master Hand: The Ruler of Smash
  • Metal Sonic: The Metallic Menance
  • Michael: Eggs Benedict
  • Mickey: The Leader of the Club
  • Mighty: The Armed Armadillo
  • Matt: The Master Mii
    • Custom Mii: The Brawler of Many Faces
  • Mr. Game & Watch: The LCD Legend
  • The Nerd: The Angriest Gamer You've Ever Heard
  • Noob: Oof!
  • Octoling: Eight-Limbed Wonder
    • Agent 8: The Hero of the Metro
  • Orcane: The Puddle Jumper
  • Oswald: The Lucky Rabbit
  • Pac-Man: The Ghost Gobbler
  • Papyrus: NYEH HEH HEH!!!
  • Patrick: The Big Pink Winner
  • Pearl: The MC Princess
  • Peashooter: Bloom n' Doom
  • Penguin: The Waddling Islander
    • EPF Agent: Declassified Hero
  • Phil Eggtree: The Stalwart Leader
  • Pillager: The Raid Captain
  • Pop Fizz: The Motion of the Potion
  • The Puppet: Give Gifts, Give Life
  • Ralph: He's Gonna Wreck It!
  • Rash: Unloading the Toad
  • Ray: The Soaring Squirrel
  • Red: The Leader of the Flock
  • Retro Mario / Retro Luigi: The Throwback
  • Rockhopper: The Captain of the Migrator
  • Ronald McDonald: The Fast-Food Clown
  • Ross: One Bad Piggy
  • Ryu: The World Warrior
    • Evil Ryu: Warrior of Satsui no Hado
  • Sans: the weakest enemy.
  • Scott: The Guy Who Owns Sonic Jam
  • Scratch Cat: The Coding Cat
  • The Second Coming: The Adventuring Stickman
  • Sensei: Master of the Elements
  • Sephiroth: The One-Winged Angel
  • Shadow: The Ultimate Lifeform
  • Shrill: The Rebellious Rockstar
  • Smol Nozomi: Todokete!
  • Soldier: The Rocket-Jumping Merc
  • Sonic: The Blue Blur
  • Sploderian: The Cube Crusader
  • SpongeBob: He's Ready!
  • Springtrap: Always Comes Back
    • Glitchtrap: The Anomaly
  • Spy: The Crafty Cartoon
  • Spyro: The Legendary Purple Dragon
  • Squigly: The Daisy Pusher
  • Steve / Alex: The World Builder
    • Jesse: The Leader of the Order of the Stone
    • Zombie / Skeleton / Drowned: The Night Dweller
    • Piglin: The Nether Dweller
    • Enderman: The End Dweller
    • Herobrine: The [REMOVED]
  • Tails: The Two-Tailed Inventor
  • Toad: One Fun Fungi
    • Captain Toad: Ready for Adventure!
  • Tree Rex: The Life Giant
  • Undyne: The Captain of the Royal Guard
  • Waluigi: Too Bad, Waluigi Time!
  • Wario: The Greedy Adventurer
    • WarioWare: The Greedy Game Developer
    • Thief Wario: The Purple Wind
  • Wii: The Revolutionary Console
  • Wood Man: Doesn't Play Nice
  • Wubbzy: Wow Wow Wow!
  • Yalp: The Puzzling Plaything

Super Mario Bros.

Super Mario Bros. (1985)

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Super Mario Bros. is based off the game of the same name, which was the first installment of the Super Mario series. The ground resembles the ground found in overworld levels, while the background starts at World 1-1 and scrolls through every level found in Super Mario Bros.. Upon reaching the end of World 8-4, the background resets to World 1-1.

If stage hazards are activated, 8-bit Goombas occasionally stroll across the stage, damaging fighters upon contact. However, these Goombas are easy to defeat, requiring a single stomp or attack.

Due to the background of Super Mario Bros. being based on the game of the same name, all characters who appear in said game appear as stage cameos in their 8-bit forms. This includes Goomba, Koopa Troopa, Piranha Plant, Koopa Paratroopa, Blooper, Cheep Cheep, Hammer Bro., Lakitu, Spiny, Buzzy Beetle, Bullet Bill, Bowser, Toad, and Princess Peach. Unlike most stages with playable characters appearing as stage cameos, the background versions of Goomba, Bowser, and Toad will appear even if their playable counterparts are present in the match.

Bowser's Castle

Super Mario Bros. (1985) / Mario Kart 8 (2014)

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Bowser's Castle is based off its incarnation in Mario Kart 8. The ground resembles the bridge on which the race begins, while the background focuses on the castle's exterior.

If stage hazards are activated, a Bowser statue appears on each side of the stage, occasionally shooting lasers in front of themselves.

  • While he doesn't make a physical appearance, Bowser's laughter can be heard if a fighter is hit by one of the Bowser statues' lasers. This does not happen if Bowser is in the match.
  • Podobos occasionally jump out of the lava moat in the background.
  • Kamek can occasionally be seen flying around the castle.

Peach's Castle

Super Mario 64 (1996)

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Peach's Castle is based off its incarnation in Super Mario 64 while taking certain design cues from Super Mario Odyssey. The ground is a grassy path which resembles the area in which Mario appears upon starting a save file in Super Mario 64, while the background displaying the castle itself.

Peach's Castle has no stage hazards.

  • Peach can be seen watching the fight from the balcony of her castle, ocassionally waving at the camera.
  • Toads of various colors can be seen wandering in the background and interacting with each other. If he is not in the match, the "main" Toad can be seen among them.
  • Yoshi can occasionally be seen running around on the roof of the castle, but he is fairly hard to make out.

Luigi's Mansion

Luigi's Mansion (2001)

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Luigi's Mansion is based off the main mansion from the game of the same name. The floor is an unkept dirt road, while the background displays the mansion itself.

Luigi's Mansion has no stage hazards.

  • Various ghosts from the Luigi's Mansion series can be seen floating around the area, including Boos, Greenies, Slammers, and Goobs.
  • Professor E. Gadd's lab can be seen next to the mansion. On occasion, E. Gadd's head can be seen as a silhouette through a window.

Fossil Falls

Super Mario Odyssey (2017)

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Fossil Falls is based off the Cascade Kingdom from Super Mario Odyssey. The ground is a grassy path, with the background resembling the area in which Mario spawns upon entering the kingdom.

If stage hazards are turned on, a T-Rex will occasionally run across the background, with a roar announcing its presence. As it runs across the background, it kicks rocks into the foreground which can harm fighters.

  • Burrbos and Chain Chomps can be seen in the background of the stage.
  • Madame Broode can be faintly seen standing on a distant mountain, which is where she is fought in Super Mario Odyssey.
  • Cappy can be seen flying around the area. This will not occur if Mario is in the match.
  • If Jump Up, Super Star! or Break Free (Lead the Way) is playing, Pauline and her band will appear in the background on a makeshift stage and perform the song. This performance is accompanied by various NPCs from Super Mario Odyssey. However, Pauline's band will not appear if stage hazards are turned on, as they would be in the T-Rex's path.

Waluigi Pinball
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Mario Kart DS (2005)

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Waluigi Pinball is based off the track of the same name from Mario Kart DS. The floor is the bottom of the pinball machine itself (with the flippers in view), while the background displays the rest of the machine's interior.
Waluigi Pinball is an unlockable stage, and can be unlocked by unlocking Waluigi.

If stage hazards are turned on, pinballs occasionally roll down from the top of the machine, eventually entering the playing field and being able to damage fighters.

  • A statue of Waluigi can be seen in the background, with its head tilting left and right.

Stonecarving City

Wario Land: Shake It! (2008)

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Stonecarving City is based off the eponymous level in Wario Land: Shake It!. The ground consists of a limestone-like rock, with the background displays ruins with a jungle being visible in the background.

Stonecarving City has no stage hazards.

  • Various characters from the Wario Land and WarioWare series can be seen spectating the battle, including Captain Syrup, Kuro Neko, Merfle, Queen Merelda, a Banderino, Jimmy T., Mona, 9-Volt, and Ashley. In addition, Wario can appear in the background if he isn't currently in the match.

Jungle Hijinx

Donkey Kong Country (1994)

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Jungle Hijinx is based off Jungle Hijinxs, the similarly named level from Donkey Kong Country. The ground consists of a dirt path, while the background displays a sprawling jungle, with a view of the sky appearing above the trees.

If stage hazards are activated, a night cycle is implemented, with the sun setting over the stage as the match approaches its time limit. The speed at which the sun sets depends on how long the time limit for each round is set to (or roughly 1.5 minutes if there is no time limit).

  • Various Kongs can appear in the background to spectate the battle, including Donkey Kong (if he isn't in the match), Diddy Kong, Cranky Kong, Candy Kong, Funky Kong, Dixie Kong, Kiddy Kong, Wrinkly Kong (in her ghostly appearance from Donkey Kong 64 onwards), Tiny Kong, Lanky Kong (if he isn't in the match), and Chunky Kong.
  • Kremlings can be seen wandering around in the jungle.
  • Zingers and Neckies can be seen flying in the sky above the trees.

Gangplank Galleon

Donkey Kong Country (1994)

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Gangplank Galleon is based off the level of the same name from Donkey Kong Country, which serves as King K. Rool's base of operations. The ground is comprised of the deck of the ship, while the background displays its side, with a view of the ocean also being visible.

If stage hazards are turned on, cannonballs occasionally fall onto the stage, indicated by a marker.

Gangplank Galleon has no cameos.

Pac-Maze

Pac-Man (1980)

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Pac-Maze is based off the maze seen in the original Pac-Man. The ground and background are comprised of glowing blue walls, with the latter also featuring Pac-Dots and Power Pellets.

Pac-Maze has no stage hazards.

  • 8-bit versions of Blinky, Inky, Pinky, and Clyde roam the maze in the background. Unlike most stages with playable characters appearing as stage cameos, the background versions of the ghosts will appear even if their playable counterparts are present in the match.

Buccaneer Beach
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Pac-Man World (1999)

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Buccaneer Beach is based off the first level of the same name in Pac-Man World. The ground is comprised of the boardwalk, while the background displays a sandy area with various crates.
Buccaneer Beach is an unlockable stage, and can be unlocked by eating 200 food items.

Buccaneer Beach has no stage hazards.

  • Various ghost enemies can be seen in the background, mainly those seen in Buccaneer Beach.
  • Occasionally, Toc-Man from Pac-Man World leaps on top of the crates, roaring and sending the ghosts scattering.

Green Hill

Sonic the Hedgehog (1991)

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Green Hill is based off the first zone of the same name in Sonic the Hedgehog. The ground consists of grass with checkerboarded rock beneath it, while the background features an large loop and various platforms.

Green Hill has no stage hazards.

  • Classic Sonic will occasionally run through the background, speeding through the loop as he does. This will not occur if he is present in the match.
  • Dr. Robotnik, using his appearance from the original Sonic games, can be seen flying across the sky. He will appear regardless if the playable version of Dr. Robotnik is in the match, due to the characters having distinctly different designs.
  • Various Badniks can appear in various areas of the background, including the Motobug, Buzz Bomber, Crabmeat, Caterkiller, and Newtron.

Sky Sanctuary

Sonic & Knuckles (1994)

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Sky Sanctuary is based off the level of the same name from Sonic & Knuckles, although the scenery best resembles its incarnation in Sonic Generations. The ground is comprised of marble tile, while the background displays various floating islands, and pillars, one of which holds the Master Emerald.

Sky Sanctuary has no stage hazards.

  • The Classic versions of Sonic, Tails, and Knuckles can be seen traversing the platforms in the background.
  • Various EggRobos can be seen flying in the background, as well as Mecha Sonic.

City Escape

Sonic Adventure 2 (2001)

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City Escape is based off the level of the same name from Sonic Adventure 2, although the scenery best resembles its incarnation in Sonic Generations. The ground is the sidewalk beside the main road, while the background various buildings and street lamps.

If stage hazards are turned on, a large truck occasionally rushes by the stage, sending debris into the playing field to damage fighters.

  • Various Sonic characters can appear in the background on the opposite side of the road. These include Tails, Knuckles, Amy, Big, and Omochao. However, Knuckles can only appear if he is not present in the match.
  • Shadow (if not present in the match) and/or Rouge can appear on a rooftop in the background.
  • If stage hazards are on and Sonic is not present in the match, he can be seen running ahead of the truck before it launches debris.

Seaside Hill

Sonic Heroes (2003)

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Seaside Hill is based off the stage of the same name from Sonic Heroes. The ground is comprised of the sand facing the ocean, while the background displays a loop-de-loop and various marble pillars.

Seaside Hill has no stage hazards.

  • One of four teams from Sonic Heroes can appear in the background:
    • Team Sonic (Sonic, Tails, and Knuckles; does not occur if both Sonic and Knuckles are in battle)
    • Team Rose (Amy, Cream, and Big)
    • Team Chaotix (Vector, Espio, and Charmy)
    • Team Dark (Shadow, Rouge, and E-123 Omega)

Eggmanland
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Sonic Unleashed (2008)

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Eggmanland is based off the stage of the same name from Sonic Unleashed. The ground is comprised of the road outside the park entrance, while the background displays the entrance itself, as well as the many buildings behind it.
Eggmanland is an unlockable stage, and can be unlocked by winning 50 Vs. matches as Dr. Eggman.

If stage hazards are activated, Egg Pawns occasionally fire into the foreground to attack fighters, with their shots being indicated by a reticle.

  • If he is not present in the battle, Dr. Eggman can be seen observing the fight at the park entrance, alongside Orbot and Cubot.
  • Egg Pawns can be seen loitering around the park entrance.

Studiopolis
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Sonic Mania (2017)

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Studiopolis is based off the level of the same name from Sonic Mania. The ground is comprised of a metallic bridge, while the background displays many tall buildings and billboards.
Studiopolis is an unlockable stage, and can be unlocked by winning 50 local Vs. matches as either Mighty or Ray.

If stage hazards are turned on, a helicopter piloted by the Heavy Gunner occasionally flies into view and fires homing missiles into the foreground, being able to damage fighters.

  • The Classic versions of Sonic, Tails, and Knuckles can be seen traversing the platforms in the background. In the case of Classic Sonic, he will only appear if he is not present in the match.
  • Even if stage hazards are turned off, the Heavy Gunner and his helicopter can still appear, although no missiles will be fired.

Cobalt Plateaus

Angry Birds (2009)

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Cobalt Plateaus is based off the area of the same name from the Angry Birds franchise, specifically its incarnation from the Angry Birds Toons animated series. The ground is a grassy path, with the background being a grassy plateau.

Cobalt Plateaus has no stage hazards.

  • On a cliff in the background, the Flock's nest can be seen, with Red, Chuck, and Bomb standing guard. This will not occur if Red is in the match, although the nest will remain.
  • Minion Pigs can occasionally be seen peeking out of bushes and giggling.

Town

Club Penguin (2005)

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The Town is based on the room of the same name from Club Penguin. The ground consists of the brick walkway connecting each of the Town's buildings, with the background displaying the buildings themselves; The Coffee Shop, the Dance Club and the Clothes Shop.

The Town has no stage hazards.

  • Various characters from the Club Penguin series can be seen in the background. These include Rockhopper, Aunt Arctic, Cadence, Gary the Gadget Guy, Rookie, Sensei, and PH.
    • In the case of Rockhopper and Sensei, they will only appear if they are not present in the match.
  • Alongside the various established characters, randomized penguins can also appear.

EPF Command Room
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Club Penguin (2005)

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EPF Command Room is based on the room of the same name from Club Penguin, the headquarters of the Elite Penguin Force, taking its design from March 2014 onwards. The ground consists of lower half of the room (the same "floor" as the jail cell), with the background displaying the upper half.
EPF Command Room is an unlockable stage, and can be unlocked by buying the EPF Agent costume for Penguin.

If stage hazards are turned on, the viruses from System Defender will occasionally run across the ground, damaging fighters upon contact. Red viruses have no special effects, orange viruses are the fastest and largest, and purple viruses have a stunning effect.

  • Various EPF agents can appear in the background. These include Gary the Gadget Guy, Jet Pack Guy, Rookie, Dot, and The Director (although they only appear on-screen).
  • Herbert and Klutzy can occasionally be found in the jail cell.

Dojo Courtyard
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Club Penguin (2005)

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Dojo Courtyard is based off the area of the same name from Club Penguin, which first appeared in the game during the Dig Out the Dojo event in November 2008. The ground is comprised of the stone floor outside the Dojo, while the background displays the Dojo itself, as well as the surrounding scenery.
Dojo Courtyard is an unlockable stage, and can be unlocked by fighting 3000 Vs. battles.

Dojo Courtyard has no stage hazards.

  • Two ninjas can be seen fighting through the window of the Dojo.
  • If he is not present in the match, Sensei will appear at the Dojo's entrance and ring a gong at the start of each round, as well as when a player is KO'd.
  • On a distant mountain, the Snow Minions from Card-Jitsu Snow can be seen, as well as their leader, Tusk.

LOOT
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LOOT the Game (2011)

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LOOT is based off the principal location in LOOT the Game. The ground is comprised of a railroad of the room, while the background displays the train which follows the player in LOOT the Game.
LOOT is an unlockable stage, and can be unlocked by beating Elephant's Arcade Mode route on Nightmare difficulty.

If stage hazards are activated, turrets mounted onto the train will fire at fighters, being able to deal damage.

LOOT has no cameos.

Toppat Clan Airship

Infiltrating the Airship (2013)

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The Toppat Clan Airship is based off the Toppat Clan's main form of transportation in Infiltrating the Airship. The ground is comprised of a platform floating outside the airship, while the background pans around the aircraft, displaying different areas.

If stage hazards are activated, the gaps on each side of the stage become dangerous, as hits which deal a certain amount of knockback can throw a fighter into them, resulting in an instant KO.

  • Various members of the Toppat Clan can be seen roaming the airship, including Reginald Copperbottom, Right Hand Man, Sven Svensson, and various minor characters.
  • If they are not present in the match, Henry and/or Ellie can be seen sneaking around the airship. Henry can appear if Ellie is present in the match and vice versa.
  • If neither Henry or Ellie is present in the match, Charles' helicopter can be seen circling the airship.
  • On rare occasions, a Crewmate from Among Us can be seen roaming the airship, referencing its appearance as a map in Among Us. This can occur even if a Crewmate is present in a match.

Park Path

Bloons Tower Defense 5 (2011)

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Park Path is based off the map of the same name from Bloons Tower Defense 5, while taking inspiration from its incarnation in Bloons Tower Defense 6. The ground is comprised of the outer-most bridge, while the background displays the remainder of the map, with various trees being visible in the background.

If stage hazards are turned on, Bloons can move across the bridge, requiring fighters to jump over them lest they take damage.

  • Each of the various Bloon types from Bloons Tower Defense 5 (aside from MOAB-class Bloons) can be seen moving along the path in the background.
  • Various towers from Bloons Tower Defense 5 can randomly appear in the background to fight off the Bloons.

Front Yard

Plants vs. Zombies (2009)

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Front Yard takes place in front of the player's house in Plants vs. Zombies, which hosts the first ten levels of the game. The ground consists of the lawn itself, with four pots, a fence, and a view of a neighboring house being visible in the background.

Front Yard has no stage hazards.

  • Upon starting a match, four random plants sprout out of the pots seen in the background to spectate the fight. These plants include Sunflower, Wall-Nut, Snow Pea, Chomper, Squash, Cactus, Blover, Cabbage-pult, Starfruit, Bloomerang, Bonk Choy, Snapdragon, Red Stinger, and Citron.
  • Various zombies can be seen roaming behind the fence. These include the standard Zombie, the Flag Zombie, the Conehead Zombie, the Buckethead Zombie, the Football Zombie, the Dancing Zombie, the Balloon Zombie, and Gargantuar.
  • Crazy Dave occasionally pops his head out from behind the fence and waves, although he'll only do this if no zombies are present.

Nerd Room

The Angry Video Game Nerd (2004)

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The Nerd Room is based off the principal location in the Angry Video Game Nerd series; Multiple Nerd Rooms have existed throughout the series, with the stage being based off the latest one seen starting in 2008. The ground is comprised of the floor of the room, while the the background displays the Nerd's couch and the surrounding shelves.

The Nerd Room has no stage hazards.

  • If not present in the match, the Nerd can be seen sitting on the couch, playing a game while drinking beer.
  • Various characters seen throughout the Angry Video Game Nerd series can appear in the background, including Jason Voorhees, Freddy Kruger, Spider-Man, Bugs Bunny (although this version of the character is a separate entity than the playable one), the Guitar Guy (with his skeletal appearance), the Bullshit Man, and the Nostalgia Critic.

The Dread-Yacht

Skylanders Giants (2012)

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The Dread-Yacht is based off the hub area of Skylanders Giants, piloted by Captain Flynn. The ground is the deck of the ship, while the background displays clouds and floating islands as the ship flies past them.

The Dread-Yacht has no stage hazards.

  • Various Skylanders from throughout the series can appear to spectate the battle. These include Spyro (if not present in the match), Trigger Happy, Gill Grunt, Tree Rex (if not present in the match), Jet-Vac, Cynder, Pop Fizz (if not present in the match), Wash Buckler, Blast Zone, Stealth Elf, Snap Shot, Food Fight, Spitfire, and King Pen.
    • With the exception of Pop Fizz, all of these Skylanders appeared in the console Starter Packs for each game in the Skylanders series.
  • In addition to the Skylanders, various NPCs from the series can appear on the ship. These include Flynn, Cali, Hugo, Tessa, Buzz, and Mags. On rarer occasions, Master Eon's spirit can be seen in the sky.

The Ultimate Weapon
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Skylanders Trap Team (2014)

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The Ultimate Weapon based off the level of the same name from Skylanders Trap Team, which is the final level of the main campaign. The ground consists of a rocky platform in front of the titular weapon, with the background displaying the weapon and the walkway leading up to it.
The Ultimate Weapon is an unlockable stage, and can be unlocked by beating Kaos' Arcade Mode route on Nightmare difficulty.

If stage hazards are turned on, a reticle will occasionally appear on-screen and target the fighters. After a few seconds, the Ultimate Weapon fires a blast of Traptanium energy into the reticle, rapidly damaging any opponents caught in it.

  • Various villains from the Skylanders series can be seen in the background. These include Kaos (if not currently in the match), Glumshanks, Kaos' Mom, The Gulper, Chompy Mage, Chef Pepper Jack, Dreamcatcher, Dr. Krankcase, Wolfgang, and Golden Queen.

New World

Minecraft (2011)

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New World takes place in a Minecraft world, with the stage's name referencing the default name upon starting a new world. Unlike most stages, the ground and background are randomly chosen upon starting a match (unless one is specifically chosen by the player), with various biomes from Minecraft being available; Badlands, Beach, Desert, Forest, Jungle, Mountains, Mushroom Fields, and Village. The stage also has a day/night cycle, which changes the lighting and allows for certain mobs to spawn.

New World has no stage hazards, but the day/night cycle will not occur if stage hazards are deactivated.

  • Various mobs can spawn in the background of each of the biomes, with the selection depending on which biome is selected.
    • Badlands: Bat, Creeper, Enderman (night only), Skeleton (night only), Spider, Zombie (night only, rarely spawns as a Zombie Villager)
    • Beach: Creeper (night only), Dolphin, Skeleton (night only), Slime, Spider (night only), Turtle, Zombie (night only, rarely spawns as a Zombie Villager)
    • Desert: Bat (night only), Creeper, Enderman (night only), Husk, Rabbit, Skeleton (night only), Spider
    • Forest: Bee, Chicken, Cow, Creeper (night only), Pig, Sheep (white and gray variants), Skeleton (night only), Spider (night only), Wolf, Zombie (night only, rarely spawns as a Zombie Villager)
    • Jungle: Chicken, Creeper (night only), Ocelot, Panda, Parrot, Pig, Sheep (white and gray variants), Spider (night only), Zombie (night only, rarely spawns as a Zombie Villager)
    • Mountains: Cow, Enderman (night only) Goat, Llama, Slime (night only), Spider (night only), Stray (night only)
    • Mushroom Fields: Mooshroom (red and brown variants)
    • Village: Cat, Chicken, Cow, Iron Golem, Pillager, Ravager, Villager, Vindicator, Zombie (night only, rarely spawns as a Zombie Villager)

The Nether
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Minecraft (2011)

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The Nether is based on the dimension of the same name from Minecraft. The ground consists of a Nether Brick walkway (presumably part of a Nether Fortress), with the background displaying the hellish landscape of the Nether, with a Bastion visible in the distance.
The Nether is an unlockable stage, and can be unlocked by defeating 66 fighters in Survival.

If stage hazards are turned on, a Ghast will occasionally fly into view and fire Fire Charges into the foreground, damaging fighters with powerful explosions.

  • Various Nether mobs from Minecraft can be seen in the background, including Ghasts, Hoglins, Magma Cubes, Piglins, Striders, Blazes, and Wither Skeletons.

Redstone Mines

Minecraft Dungeons (2020)

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Redstone Mines is based off the location of the same name from Minecraft Dungeons. The ground is a wooden bridge with a railway, while the background displays the cavernous area around it, glistening with redstone ore.

If stage hazards are turned on, minecarts will occasionally travel across the bridge, damaging fighters in their path. While most minecarts are empty, minecarts carrying TNT can also appear, creating an explosion upon contact with a fighter.

  • Pillagers can be seen mining redstone in the background.
  • Cave spiders can be seen crawling on the walls.
  • Redstone Golems can be seen walking at the bottom of the cave.

Sword Fight on the Heights
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ROBLOX (2006)

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Sword Fight on the Heights takes place in the middle of the ROBLOX game of the same name. The ground consists of a thin bridge, with the various peaks of the area being visible in the background. Unlike most stages, however, the bridge does not extend to the farthest extents of the screen, but rather leaves a gap on each side of it.
Sword Fight on the Heights is an unlockable stage, and can be unlocked by fighting 100 Vs. battles.

If stage hazards are activated, the gaps become dangerous, as hits which deal a certain amount of knockback can throw a fighter into them, resulting in an instant KO.

  • Various ROBLOX avatars can be seen fighting in the background. While some of these avatars are simply Noob's alternate colors, famous ROBLOX players such as Builderman can also be found.

The Blockheads
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Sploder (2007)

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The Blockheads is based off the multiplayer game creator of the same name available on the Sploder platform. The ground is a flat gradient, while the background displays a colorful, mountainous area.
The Blockheads is an unlockable stage, and can be unlocked by playing 300 Vs. matches.

If stage hazards are activated, shots will occasionally be fired into the foreground of the stage, creating explosions which can damage fighters.

  • Various Blockheads, the avatars used in The Blockheads, can be seen in the background. While most are randomly generated, some bear a slight resemblance to fighters seen in CrossClash II.

City of Gold
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Spelunky (2008)

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The City of Gold is based off the area of the same name from the Spelunky franchise, specifically its incarnation from Spelunky 2. The ground is a golden ground, with the background displaying a golden labyrinth.
The City of Gold is an unlockable stage, and can be unlocked by completing Guy Spelunky's Arcade mode route on Nightmare difficulty.

If stage hazards are turned on, golden blocks occasionally fall from above, dealing heavy damage to fighters hit by them.

  • Various enemies from throughout the Spelunky games can be seen roaming the labyrinth in the background. These include bats, snakes, spiders, Yetis, Croc Men, Mummies, and a leprechaun.
  • Upon beginning Round 3, a fog will begin to envelop the stage as the music becomes distorted. After a few seconds, the Ghost will appear and begin to stalk fighters. They cannot interfere with the battle in any way.

The Office

Five Nights at Freddy's (2014)

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The Office takes place in the security office of Freddy Fazbear's Pizza from Five Nights at Freddy's. The ground is the checkerboarded floor of the room, with two closed doors on each side. The background displays the office itself.

If stage hazards are activated, the doors on each side of the arena will be open, allowing fighters to be launched into them. If this is done, the fighter will have damage applied to them before being launched back into the arena. This will not happen if the fighter takes enough damage to be KO'd, in which case they will not return to the arena.

  • The original incarnations of Freddy (if not in the fight), Bonnie, Chica, and Foxy can be seen roaming the pizzeria through the security monitors in the background. On rare occasions, the camera will be cut off, displaying a faint image of Golden Freddy.

Freddy Fazbear's Mega Pizzaplex
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Five Nights at Freddy's: Security Breach (2021)

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Freddy Fazbear's Mega Pizzaplex takes place in the entrance of the titular entertainment center from Five Nights at Freddy's: Security Breach. The ground is the checkerboarded floor of the room, with the background displaying the lobby, complete with a golden statue of Glamrock Freddy.
Freddy Fazbear's Mega Pizzaplex is an unlockable stage, and can be unlocked by winning 30 Vs. battles as Springtrap.

Freddy Fazbear's Mega Pizzaplex has no stage hazards.

  • Glamrock Freddy, Glamrock Chica, Montgomery Gator, Roxanne Wolf, the Daycare Attendant, and the S.T.A.F.F. Bots can occasionally be seen walking across the room in the background.
  • Vanny occasionally walks in and watches the battle from the background before eventually slinking back into the shadows. Interestingly, her idle animation changes if Springtrap is in the battle, with her becoming much more visibly interested.

Snowdin Town

UNDERTALE (2015)

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Snowdin Town is based off the location of the same name in UNDERTALE, which is where the player meets Sans and Papyrus. The ground consists of snow, while the background features an abridged version of Snowdin Town, with Grillby's being visible on the left and Sans and Papyrus' house appearing on the right.

Snowdin Town has no stage hazards.

  • If not currently in the match, Frisk, Sans, Papyrus, and Undyne can appear in the background. Frisk wanders around Snowdin, while the other three spectate the battle from Sans and Papyrus' house.
  • Various monsters, mostly those found in Snowdin, can be seen spectating the fight. These include Snowdrake, Ice Cap, Gyftrot, Monster Kid, the Annoying Dog, and Jerry.
  • On very rare occasions, Gaster can be seen in the background for a fraction of a second upon starting a match.

Last Corridor
LockSymbol.png

UNDERTALE (2015)

Lastcorridor.jpg

Last Corridor takes place in the tilutular area of New Home, where the player encounters Sans for the final time in the Neutral and Genocide routes, with his boss fight also occurring in the latter. The ground is a golden checkerboard pattern, while the background features the windows and pillars.
Last Corridor is an unlockable stage, and can be unlocked by defeating four bosses.

If stage hazards are activated, bones occasionally fly across the stage, dealing damage to fighters upon contact.

  • The Annoying Dog occasionally peeks out from behind one of the pillars.
  • On very rare occasions, Gaster can be seen in the background for a fraction of a second upon starting a match.

Card Castle
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Deltarune: Chapter One (2018)

CardCastleCC2.jpg

Card Castle takes place in same area where the King is fought in Deltarune: Chapter One. The ground is the arena itself, while the background is pure darkness.
Card Castle is an unlockable stage, and can be unlocked by winning 20 Vs. battles as Kris.

If stage hazards are activated, the King occasionally appears in the background on a spontaneously appearing platorm. Upon arriving and laughing, the King throws a volley of spades into the foreground repeatedly, dealing damage to fighters. He will eventually retreat into the darkness.

  • If Kris is not in the fight, he, as well as Susie, Ralsei, and Lancer, can appear in the background to spectate the fight.
  • Various characters from Deltarune: Chapter One can be seen in the background, including Rouxls Kaard, King Round, Clover, Jigsawry, and Head Hathy.
  • The King appears as a stage hazard. However, he will not appear in any form if stage hazards are turned off.

Duel Zone

King For Another Day Tournament (2019)

DuelZoneKFAD2.jpg

Duel Zone is based off the "stage" of the same name from the King For Another Day Tournament. The ground is comprised of a single platform, while the background displays a jaded, multicolored sky.

If stage hazards are activated, the gaps on each side of the stage become dangerous, as hits which deal a certain amount of knockback can throw a fighter into them, resulting in an instant KO.

  • Various characters from the King For Another Day Tournament appear in the background to spectate the fight. These include John Notwoodman, Unregistered Hypercam 2, Meowth, and all contestants.
    • However, since some of these contestants are playable characters (namely Pearl, Marina, Wario, Waluigi, Dr. Robotnik, Papyrus, and Donkey Kong), they will not appear if they are present in the match. The same is also the case for John Notwoodman, being an alternate costume of Wood Man.

Botanic Panic

Cuphead (2017)

BotanicPanicCC.jpg

Botanic Panic is based off the boss level of the same name in Cuphead. The ground is a dirt road, while the background a small garden surrounded by a fence.

If stage hazards are activated, Chauncey Chantenay will occasionally appear in the background and fire homing carrots at the fighters.

  • Sal Spudder and Ollie Bulb appear in the background, spectating the fight. Chauncey Chantenay appears alongside them if stage hazards are turned off.
  • Playing a song which plays during a boss fight in Cuphead causes the respective boss to appear in the background (for example, either version of Floral Fury causes Cagney Carnation to appear).

Urchin Underpass

Splatoon (2015)

Urchin Underpass.jpg

Urchin Underpass is based off the map of the same name from Splatoon. The ground is the rectangular area connecting both sides of the map, while the background displays the surrounding area.

Urchin Underpass has no stage hazards.

  • Various Inklings can be seen in the middle of a Turf War in the background.
  • If a Splatfest song is playing on the stage (Ink Me Up, Muck Warfare, and both versions of Acid Hues), the stage adopts a nighttime setting and the background will have various posters advertising the Squid Sisters or Off the Hook, depending on which song is playing. However, the former only occurs if stage hazards are turned on.

Cephalon HQ

Splatoon (2015)

CephalopodHQ.jpg

Cephalon HQ is based off the final sector of Hero Mode from Splatoon. The ground is a mechanical platform, while the background displays surrounding platforms and various Octarian forces.

If stage hazards are activated, Octocopters occasionally fly in and fire into the stage, being able to damage fighters and apply ink to them.

  • Various Octarians appear in the background of the stage, including Octotroopers and Octocopters.
  • If either version of I Am Octavio, Bomb Rush Blush - Splatoon 2, or DJ Octavio - Gary's Inktastic Journey is playing and DJ Octavio is not present in the match, he will appear in the background in the Octobot King and appear to be playing the song.

Inkopolis Square

Splatoon 2 (2017)

InkopolisSquare.png

Inkopolis Square is based off the hub area of the same name from Splatoon 2. The ground is comprised of a paven road around the area which the player spawns in the original game, with the background displaying the Deca Tower and the surrounding area.

Inkopolis Square has no stage hazards.

  • The characters that appear in Inkopolis Square in Splatoon 2 appear in their usual locations. This includes Judd, Li'l Judd, Crusty Sean, Murch, Marie, Off the Hook (if both members are absent from the battle), and various Inklings.
  • If City of Color, Ink Me Up, Now or Never (Squid Sisters) - Splatoonor any version of Calamari Inkantation is playing, the Squid Sisters will perform on top of the Deca Tower. If any version of Color Pulse, Ebb and Flow, or Acid Hues is playing, Off the Hook will fill the same role if both members are absent from the battle. In both cases, the stage will also adopt a nighttime setting if stage hazards are enabled.
  • If Theme of Gary - Gary's Inktastic Journey is playing and Gary is not present in the match, he will appear to spectate the fight.

Deepsea Metro
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Splatoon 2: Octo Expansion (2018)

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Deepsea Metro is based off the hub area of Splatoon 2: Octo Expansion, although the stage is set in the subway station rather than a subway car. The ground is comprised of the boarding platform, while the background displays the subway rail and the area behind it.
Deepsea Metro is an unlockable stage, and can be unlocked by completing Octoling's Arcade Mode route on Nightmare difficulty.

Deepsea Metro has no stage hazards.

  • Various characters can appear to spectate the fight. These include Cap'n Cuttlefish, C.Q. Cumber, Off the Hook, Iso Padre, Agent 3, and Agent 8.
    • In the case of Off the Hook and both agents, they can only appear if they are not present in the match.

Final Destination

Super Smash Bros. (1999)

Final Destination SSBU Stage.jpg

Final Destination is based off the stage of the same name from Super Smash Bros., specifically its incarnation from Super Smash Bros. Ultimate. The ground is comprised of a single platform, while the background displays a constantly changing view of the space surrounding it.

If stage hazards are activated, the gaps on each side of the stage become dangerous, as hits which deal a certain amount of knockback can throw a fighter into them, resulting in an instant KO.

Final Destination has no cameos.

N. Sanity Beach

Crash Bandicoot (1996)

CrashBandicoot NSanityBeach.jpg

N. Sanity Beach is based off the first level of the same name in Crash Bandicoot. The ground is the sandy beach on which Crash begins his adventure, while the background displays the jungle setting he heads into right after.

If stage hazards are activated, crates begin to wash up on shore for fighters to interact with. Most crates contain items, while some are dangerous TNT crates which explode soon after appearing.

  • Turtles and crabs can be seen roaming the jungle in the background.
  • Coco, Crash's little sister, can occasionally be seen sitting on the beach while working with her laptop, occasionally looking up to spectate the battle.
  • Fake Crash occasionally pokes his head out through the shrubbery and waves at the camera before dipping out of view.

Cortex Castle
LockSymbol.png

Crash Bandicoot (1996)

CortexCastleNST.jpg

Cortex Castle is based off the reoccuring location from the Crash Bandicoot franchise, primarily its incarnation from Crash Bandicoot: N-Sane Trilogy. The ground is a large purple blimp, which circles around the castle, resembling the final boss fight of the original Crash Bandicoot.
Cortex Castle is an unlockable stage, and can be unlocked by defeating all 18 bosses who aren't exclusive to Story Mode.

If stage hazards are turned on, Dr. Cortex will occasionally appear in the background, riding his hoverboard, and fire energy bolts at the stage. Pink bolts home in on fighters, blue bolts bounce around the arena, and green bolts have no special properties. If Dr. Cortex is in the battle, his stage hazard will have Nina Cortex, who debuted in Crash Bandicoot Purple: Ripto's Rampage, fire the bolts instead.

  • Even when he is not a stage hazard, Dr. Cortex can appear in the background on his hoverboard if he is not currently in the battle.

Crash Compactor

Crash Bandicoot 4: It's About Time (2020)

CrashCompactor.png

Crash Compactor is based on the stage of the same name from Crash Bandicoot 4: It's About Time. The ground is inside of a metallic halfpipe, with the background displaying the surrounding area, which is a post-apocalyptic, desert-like area.

If stage hazards are turned on, a spiky metal ball will occasionally roll in from the background, being able to roll through the left, center, or right of the stage. Touching the ball will damage fighters.

  • Crash, Coco, "Tawnaverse" Tawna, and Dingodile can be seen spectating the fight.
    • In the case of Crash and Dingodile, they will only appear if not present in the match.
  • Dr. N. Gin can be seen piloting a jetpack in the background.

Spiral Mountain

Banjo-Kazooie (1998)

SpiralMountain SSBU.jpg

Spiral Mountain is based off the area of the same name first seen in Banjo-Kazooie, taking inspiration from its incarnation in Super Smash Bros. Ultimate. The ground consists of the top of the mountain, while the background rotates through the surrounding area, offering views of Gruntilda's lair and Banjo's house.

If stage hazards are activated, the empty area surrounding the peak becomes dangerous, as hits which deal a certain amount of knockback can throw a fighter into them, resulting in an instant KO.

  • Mumbo Jumbo can be seen spectating the battle at all times, ocasionally waving his staff around.
  • Bottles occasionally pops out of a molehill to watch the battle for a short time. He then retreats underground.
  • Gruntilda can be seen flying her broomstick in the background.
  • Buzzbombs can be seen flying in the background.
  • If one looks closely, Tooty can be seen running around the paths in the background.

Neo Metroville

Project Cape (2020)

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Neo Metroville is based off the map of the same name in Project Cape. The ground is comprised of the road, while the background displays a sidewalk and buildings.

Neo Metroville has no stage hazards.

  • Many heroes from Project Cape can appear in the background to spectate the fight. These include Chewout, Flashback, Fuse, Rose, Kickstart, Gustice, Citra, Looseleaf, Biolume, Afterthought, Heartbeat, Shutterbug, Toxic, Frostbite, Scorch, Shrill, Candycurl, Quake, and Starlet.
    • In the case of Chewout, Kickstart, Gustice, Citra, and Shrill, they can only appear if they are not present in the match.

  • Project Cape Medley - Project Cape
  • Main Theme - Project Cape
  • Main Theme (Remix) - Project Cape
  • Neo Metroville (Remix) - Project Cape
  • Initiative Courtyard - Project Cape
  • Studied Swamp - Project Cape
  • Battle Boulevard - Project Cape
  • Battle Boulevard (Remix) - Project Cape
  • Still Mountains - Project Cape
  • Misty Metro - Project Cape
  • Clone Hordes - Project Cape
  • Main Theme - Project Cape Rumble
  • Neo Metroville - Project Cape Rumble
  • The Arena (Remix) - Project Cape Rumble
  • Shore City - Project Cape Rumble
  • Horde Battle - Project Cape Rumble
  • Initiative Courtyard (Remix) - Project Cape (unlockable)
  • Winter Carnival (Remix) - Project Cape (unlockable)
  • Mountain Town - Project Cape (unlockable)
  • Starlit City - Project Cape (unlockable)
  • Vs. Elitebot EX (Remix) - Project Cape Rumble (unlockable)
  • Vs. Flexibelle - Project Cape Rumble (unlockable)
  • Vs. Cellular - Project Cape Rumble (unlockable)
  • Vs. Serpenance (Remix) - Project Cape Rumble (unlockable)

Secret Lab
LockSymbol.png

Project Cape Rumble (2024)

SecretLabPCR.PNG

Secret Lab is based on the map of the same name from Project Cape Rumble. The ground consists of a concrete floor, with the background displaying test tubes, wires, and other scientific devices.
Secret Lab is an unlockable stage, and can be unlocked by clearing Chewout, Kickstart, Gustice, Citra, and Shrill's Classic Mode routes on Hard or Nightmare difficulty.

If stage hazards are turned on, an alarm will ocasionally sound, prompting energy bullets to bombard the stage and damage fighters who touch them.

  • Viper, Cellular, and Toolbox can be seen monitoring the battle in the background.

  • Project Cape Medley - Project Cape
  • Main Theme (Remix) - Project Cape
  • Power Plant (Remix) - Project Cape
  • Studied Swamp - Project Cape
  • Dig Site - Project Cape
  • Still Mountains - Project Cape
  • Misty Metro - Project Cape
  • Research Lab (Remix) - Project Cape
  • Clone Hordes - Project Cape
  • Main Theme - Project Cape Rumble
  • The Arena (Remix) - Project Cape Rumble
  • Shamrock Casino (Remix) - Project Cape Rumble
  • Training Room - Project Cape Rumble
  • Secret Lab (Remix) - Project Cape Rumble
  • Horde Battle - Project Cape Rumble
  • Boss Medley - Project Cape Rumble
  • Endurance (Remix) - Project Cape (unlockable)
  • Arctic Outpost (Remix) - Project Cape (unlockable)
  • Ancient Ruins - Project Cape (unlockable)
  • Abandoned Mineshaft (Remix) - Project Cape (unlockable)
  • Vs. Elitebot EX (Remix) - Project Cape Rumble (unlockable)
  • Vs. Flexibelle - Project Cape Rumble (unlockable)
  • Vs. Cellular - Project Cape Rumble (unlockable)
  • Vs. Serpenance (Remix) - Project Cape Rumble (unlockable)

Merchant Port

Rivals of Aether (2015)

MerchantPort.png

Merchant Port is based on the stage of the same name from Rivals of Aether, the home of Orcane. The ground consists of a boardwalk with two gaps on each side, with the background displaying a wheel of rotating platforms and the accompanying town in the distance.

If stage hazards are activated, the gaps on each side of the stage become dangerous, as hits which deal a certain amount of knockback can throw a fighter into them, resulting in an instant KO.

  • Various characters from Rivals of Aether can appear in the background. These include Clarien, Forsburn, Zetterburn, Wrastor, Asba, Elliana, Sylvanos, Maypul, Kragg, Orcane (if not present in the match), Etalus, and Ranno.

Windy
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Conker's Bad Fur Day (2001)

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Windy is based off the hub world in Conker's Bad Fur Day. The ground is comprised of the path in front of the "Nasty / Nice" sign, while the background features the Windmill and the surrounding areas.
Windy is an unlockable stage, and can be unlocked by beating Conker's Arcade Mode route on Normal difficulty or higher.

Windy has no stage hazards.

  • Mrs. Queen Bee and other unnamed bees can be seen flying around in the background.
  • Birdy can be seen in a nearby field.
  • After Round 1, Gregg can appear in the background to watch the fight.

2Fort

Team Fortress 2 (2007)

2Fort.png

2Fort is based off the map of the same name from Team Fortress 2. The ground is the bridge connecting both sides of the map, set over a small moat, while the background displays the surrounding area.

2Fort has no stage hazards.

  • Each of the mercenaries from Team Fortress 2 can appear on the stage, those being the Scout, Soldier (if not present in the match), Pyro, Engineer, Heavy, Demoman, Sniper, Medic, and Spy. RED mercs appear on the right, while BLU mercs appear on the left.

YouTube

YouTube (2005)

YoutubeCC.jpg

YouTube is based off the "Theater Mode" layout of the website of the same name. The ground is comprised of the bottom bar of every YouTube video (complete with a functioning time slider which synchronizes with the game timer), while the background displays a YouTube video, with the search bar and site logo above it.

YouTube has no stage hazards.

  • Each of the songs playable on the YouTube stage correlate with a certain video, which will play in the background of the stage.
    • Nyan Cat, Axel F, Hedgehog Stew, Everybody Do The Flop, Big Chungus 2, Why Don't You Play Them, The Ultimate Showdown of Ultimate Destiny, Win The Race, Ronald McDonald Insanity, and Beep Beep I'm A Sheep cause their original music videos to play.
    • Dreamscape scrolls through a variety of space backgrounds.
    • "Troll Song" (Remix) and Spazzmatica Polka cause a constantly looping GIF of the Troll Face dancing to play.
    • U.N. Owen Was Her? causes gameplay footage from Touhou 6 to play.
    • Windows Error Remix causes a Windows XP desktop to appear, with a mouse navigating through several of the OS' features.
    • Main Theme (Remix) - Angry Video Game Nerd causes clips from throughout the Angry Video Game Nerd series to play. This also occurs if other songs from the Angry Video Game Nerd series are played through the Favorites menu.
    • Working Together and The Battle cause clips from throughout the Animator vs. Animation series to play.
    • I Like Your Hat causes clips from The Cyanide and Happiness Show to play.
    • Main Theme - asdfmovie 6 causes clips from throughout the asdfmovie series to play.
    • Breakout (Remix) and The Bible Game Gospel cause clips from Scott the Woz to play.
    • Anime Fight Scene causes the corresponding scene in the Anime Games episode of Scott the Woz to play.
    • Space Walk (Remix) causes the countdown screen which precedes YouTube premires to play, synchronizing with the game timer.
    • Songs not native to YouTube play random clips.

DLC

Season 1

Suzaku Castle

Street Fighter II (1991)

SuzakuCastleCC2.png
Cyber City

Deltarune: Chapter 2 (2021)

CyberCity.png

Cyber City is based on the area of the same name from Deltarune: Chapter 2. The floor consists of a green bridge, with the background displaying the city itself.
Cyber City is a downloadable stage, and is available as a Solo Stage in Season 1.

If stage hazards are activated, a car will occasionally move across the bridge, being indicated by a warning side appearing on either side of the stage. Upon contact with the car, a fighter will be damaged and launched.

  • Various characters from Deltarune can appear to spectate the fight. These include Kris, Susie, Ralsei, Noelle, Berdly, Queen, Ambyu-Lance, Werewire, Swatchling, Tasque Manager, and Spamton.
    • In the case of Kris, Susie, and Ralsei, they can only appear if the former is not present in the match.

Forest Frontiers

RollerCoaster Tycoon (1999)

ForestFrontiers.png

Forest Frontiers is based on the map of the same name from RollerCoaster Tycoon, although the map is based off a finished park than the initial, blank form of the map. The floor consists of a stone path, with the background displaying the park itself, with a gateway seperating the two areas.
Forest Frontiers is a downloadable stage, and is available as a Solo Stage in Season 1.

Forest Frontiers has no stage hazards.

  • Various guests can be seen roaming the park in the background, resembling an upscaled version of their appearances from RollerCoaster Tycoon 2.
  • Park employees can appear in the foreground and background, including Entertainers (with a variety of costumes), Handymen, Janitors, and Security Guards. Each uses their appearance from RollerCoaster Tycoon 2.
  • The skeleton prop from RollerCoaster Tycoon 2, unofficially known as "Mr. Bones", appears in the background.

Season 2

Hangar

DOOM (1993)

DOOMHangarHD.png

Hangar is based on the first level from the first chapter of 1993's DOOM, Knee-Deep in the Dead. The floor consists of a metallic ground, with the background displaying the spawn area from the original level.
Hangar is a downloadable stage, and is available as part of the DOOM Franchise Pack.

If stage hazards are activated, Imps will hurl fireballs into the foreground, being able to damage fighters.

  • Various demons from the DOOM series can be seen roaming in the background. These include Zombiemen, Imps, Pinkies, Lost Souls, Cacodemons, and the Baron of Hell.

Sunset Shore

Donkey Kong Country Returns (2010)

Sunset Shore.png

Sunset Shore is based on the level of the same name from Donkey Kong Country Returns. The floor consists of a grassy land mass, with the background displaying palm trees and the titular sunset. Notably, the stage takes on a darker shading style.
Sunset Shore is a downloadable stage, and is available as a Solo Stage in Season 2.

While Sunset Shores lacks traditional stage hazards, turning them on will enable a special shading feature. With this shading on, everything is render in a silhouette style akin to that of the original level, with fighters having important aspects of their outfit colored to distinguish them (Mario's cap, for example).

Sunset Shores has no stage cameos.

GLaDOS' Chamber

Portal (2007)

GLaDOS Central AI Chamber Portal.jpg

GLaDOS' CHamber is based on the final level of the same name from Portal. The floor consists of white tile, with the background displaying the majority of the chamber itself, including GLaDOS.
GLaDOS' Chamber is a downloadable stage, and is available as a Solo Stage in Season 2.

If stage hazards are activated, portals can appear on either side of the arena, transporting fighters to the other side if they walk in or are launched into them.

  • Several characters from the Portal franchise can appear in the background, including GLaDOS, Chell, Wheatley, Atlas, P-Body, and an assortment of turrets.

Season 3

Final Atrium

Skullgirls (2012)

FinalAtrium.png

Final Atrium is based on the stage of the same name from Skullgirls, which is where Marie is fought. The floor is made up of the Skullgirl's energy, with the background displaying a destroyed cathedral.
Final Atrium is a downloadable stage, and is available as part of the Skullgirls Franchise Pack.

If stage hazards are activated, Marie will appear in the background and fire skull projectiles from both sides of the screen.

  • Several characters from Skullgirls can appear in the background, including Filia, Cerebella, Peacock, Parasoul, Ms. Fortune, Painwheel, Valentine, and Marie.

Bliss

Windows XP (2001)

WindowsXPFieldBackground.png

Bliss is based on the default wallpaper of the same name from the Windows XP operating system. The floor is a grassy platform, with the background displaying the original wallpaper.
Bliss is a downloadable stage, and is available as a Solo Stage in Season 3.

Bliss has no stage hazards.

  • Several assistants from early versions of Microsoft Office can appear in the background, including Clippit, Dot, F1, Genius, Links, and Rocky.

Planet Acousa

Beatdown Town (2027)

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Planet Acousa is based on the album of the same name from Beatdown Town. The ground consists of a rocky earth, while the background displays dome-like buildings and Emperor Mono's castle.
Planet Acousa is a downloadable stage, and is available as a Solo Stage in Season 3.

Planet Acousa has no stage hazards.

  • Zoe, Emperor Mono, and a handful of Cacophonoids can appear in the background.

Items

Various items can be toggled on and off for battles, with most of the items being new additions to the series. If an item is activated, it will appear on the ground, allowing it to be collected by any fighter by crouching and pressing the attack button.

Food

CrossClash

Food takes a variety of appearances, each resembling a different food item. Upon being picked up by a fighter, they will automatically eat the food, gaining a small amount of health back.
Rotten Food

CrossClash

Rotten Food appears mostly the same as its regular counterpart, aside from a green haze surrounding it. Upon being picked up by a fighter, they will automatically eat the food, but instead of being healed, they receive a temporary poison effect, slowly draining their health.
Clash Cola

CrossClash

Upon being picked up, the fighter drinks the Clash Cola, adding additional charge to their Clash Charge meter. If the fighter already has their meter at Level 3, the Clash Cola simply vanishes.
Clash Orb

CrossClash

Upon being picked up, the Clash Orb instantly fills the fighter’s Clash Charge meter to the next highest tier. If the fighter already has their meter at Level 3, the Clash Orb simply vanishes.
Bubble Wand

SpongeBob SquarePants

Upon being picked up, the fighter’s basic attack is replaced with a swing of the Bubble Wand. While being hit by the wand itself is a decent attack, swinging the wand also creates a weak bubble projectile. The Bubble Wand can be swung twenty times before breaking.
Orb of Confusion

SpongeBob SquarePants

Upon being picked up, the fighter’s basic attack is replaced with them throwing the Orb of Confusion forwards. If the Orb hits the stage, it’ll simply break, but if it hits the opponent, they will be put into a dazed state.
HappyMeal.png

Happy Meal

McDonald's

Upon being picked up, the Happy Meal appears in the fighter’s HUD. Upon being KO’d with a Happy Meal, they are revived with 20% of their maximum HP as the Happy Meal vanishes. The player can only have one Happy Meal in their possession, and picking one up while one is already on standby will have the second Happy Meal act as a food item, healing the fighter.
Super Mushroom for tlotll.png

Super Mushroom

Super Mario

Upon coming in contact with the Super Mushroom, the fighter grows in size for a short period. During this time, their mobility is nerfed, but their attack power and resistance grows accordingly.
PoisonMushroomMKRS.png

Poison Mushroom

Super Mario

Upon coming in contact with the Poison Mushroom, the fighter shrinks in size for a short period. During this time, their attack power and resistance is nerfed, but their mobility improves accordingly.
Super Star NSMB2.png

Super Star

Super Mario

Upon coming in contact with the Super Star, the fighter becomes invincible for a short period, with the current music being replaced with the invincibility theme from Paper Mario: The Origami King during that time.
Banana Peel MK8.png

Banana Peel

Donkey Kong

The Banana Peel remains idle after spawning, and fighters who try and walk across it will trip as the Banana Peel vanishes. The peel can be picked up by careful fighters, who can then throw it by using their basic attack. However, it can only be thrown three times; Attempting to pick it up a fourth time will cause the fighter to trip.
Power Pellete.png

Power Pellet

Pac-Man

Upon being picked up, the fighter’s attack power is temporarily increased, indicated by a white glow surrounding them.
ShieldMonitorSSBC.png

Shield Monitor

Sonic the Hedgehog

The Shield Monitor must be broken open in order for a fighter to receive its effects. Once this is done, the fighter who broke the monitor temporarily gains increased attack resistance, indicated by a blue shield surrounding them. In actuality, the shield simply absorbs some of the damage taken by the fighter, with it breaking after absorbing a certain amount.
Speed Shoes (Sonic Lost World Wii U).png

Speed Shoes Monitor

Sonic the Hedgehog

The Speed Shoes Monitor must be broken open in order for a fighter to receive its effects. Once this is done, the fighter who broke the monitor temporarily gains increased walking and dashing speed, indicated by a sparkly aura surrounding them.
AngryBirdsTNT.png

TNT Crate

Angry Birds

Upon being picked up, the fighter’s basic attack is replaced with throwing the TNT Crate forwards, creating a large explosion upon contact with the opponent or stage. However, there is a small change that the TNT Crate will explode as soon as it’s picked up, damaging the fighter.
SnowballClubPenguin.png

Snowball

Club Penguin

Upon being picked up, the fighter’s basic attack is replaced with them throwing the snowball forwards. The snowball deals low damage, but it does have a chance to freeze the opponent upon contact.
MinecraftFishingRod.png

Fishing Rod

Minecraft

Upon being picked up, the fighter’s basic attack is replaced with them casing the rod forwards, being able to grab the opponent from afar. The Fishing Rod can be cast ten times before breaking.
GoldenAppleMinecraft.png

Golden Apple

Minecraft

Upon being picked up by a fighter, they will automatically eat the Golden Apple, gaining a small amount of health back and gaining temporary attack resistance, indicated by a golden aura surrounding them.
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Freddy Plush

Five Nights at Freddy's

Upon being picked up, the fighter’s basic attack is replaced with them throwing the Freddy Plush forwards; Being in contact with an airborne Freddy Plush will cause a fighter to automatically pick it up. Some time after appearing, the Freddy Plush will be attacked by a swarm of Freddles from Five Nights at Freddy’s 4, rapidly damaging any fighter who happens to be holding it.
Devilsknife.png

Devilsknife

Deltarune

Upon being picked up, the fighter’s basic attack is replaced with a swing of the Devilsknife. While being hit by the scythe itself is a decent attack, it does have a small chance to deal a critical hit, dealing double the damage and knockback. The Devilsknife can be swung thirteen times before breaking.
Mode Icon Rainmaker.png

Rainmaker

Splatoon

Upon being picked up, the fighter holding the Rainmaker can only walk, perform a single jump, and fire the Rainmaker with either of the attack buttons. The Rainmaker’s shot is incredibly powerful, but can only be used once before the Rainmaker vanishes.

Assists

New to CrossClash II are Assists, which are images of various characters from the universes represented in-game which can be equipped to power up fighters in various modes (with three Assist slots being available in each), similarly to the Stickers and Spirits in Super Smash Bros. Brawl and Ultimate respectively. The player can have multiple copies of one Assist, but can also scrap them in exchange for CrossCash. There are two types of Assists:

  • Major Assists usually provide stronger buffs, but take up two Assist slots rather than one. Major Assists are those representing fighters and bosses, creating a total of 120 Major Assists to collect. Unlike Minor Assists, they cannot be scrapped.
  • Minor Assists are much more plentiful and only take up one Assist slot, but are weaker than Major Assists.

An important property of Assists is the fact that they will become stronger when used alongside other Assists from the same series.

Assists can be obtained through various means:

  • The Assist Challenges mode primarily revolves around Assists. Every hour, five Minor Assists become available through the mode, with each providing a personalized challenge for the player to complete in order to collect them.
  • Completing Arcade Mode routes can earn the player up to three Minor Assists, depending on their performance. In addition, completing a fighter's route for the first time will unlock their Major Assist.
  • Enemies in Story Mode can occasionally carry up to three Minor Assists, increasing their power accordingly. Defeating them will cause the player to collect at least one of their equipped Assists.
    • In addition, beating bosses in Story Mode unlocks their Major Assist.
  • Performing well enough in Survival Mode, Time Attack, and normal online Tournaments can earn the player Minor Assists.
  • Minor Assists can be purchased through the Shop.

For a full list of Assists and their effects, see here.

Bosses

CrossClash II features twenty bosses, with ten returning from the first game and ten being new additions. Bosses are split into two categories, with ten each;

  • Normal: Normal bosses act like proper fighters, with their full body being present on the stage. They can walk, jump, guard, and make use of various moves, including a Clash Attack.
  • Background: Background bosses loom in the background, only having certain weak points. They can walk across the stage for repositioning, but other than that, they can only attack.

While most bosses can be found in both Arcade and Story Mode, two bosses are exclusive to the latter. Regardless, once a boss is defeated in either mode, they are made available in the Boss Battles mode, allowing the player to fight them with any character. In addition, beating a boss in Story Mode unlocks their Major Assist.

Clock Tower
 
EMClockTower.png
Debut: Epic Mickey (2010)

Voice Actor: N/A

Once a friendly resident of Gremlin Village, this clock tower was driven mad due to having to listen to the same song on loop for all time. It's a small world, alright... and he wants to make it even smaller.

The Clock Tower is a background boss, with his only weak spot being his face. Unlike most background bosses, however, his body will never move; Just his hands. His battle takes place in the same area where he was fought in Epic Mickey, with his boss music being the rendition of It's a Small World from the same game.

The Clock Tower's special moves include:

  • Clap: The Clock Tower claps his hands together at the center of the stage.
  • Hand Slam: The Clock Tower slams one or both of his hands on the ground with an open palm, dealing heavy damage to the player upon contact. This move originates from Epic Mickey.
  • Hand Sweep: Tiki Tong sweeps one of his hands across the stage, either directly across the ground or slightly in the air.
  • Paint Spew: The Clock Tower's face opens up to spew paint at the player. Getting hit by the paint causes the player to suffer from reduced movement speed.
  • Thinner Spew: The Clock Tower's face opens up to spew paint thinner at the player. Getting hit by the thinner causes the player to suffer poison damage.
After the Clock Tower is defeated, his face violently shakes before falling off, causing his limbs to fall limp. The screen then fades to white.

  • The Clock Tower can be found in Story Mode.
  • The Clock Tower is fought on the Arcade Mode routes of Mickey, Oswald, Octoling, Pearl, Dingodile, and ???.

Plankton & King Neptune
 
Plankton transparent.png
Debut: SpongeBob SquarePants (1999)

Voice Actor: Doug Lawrence / Jeffrey Tambor

Despite his small stature, Plankton will stop at nothing to steal the Krabby Patty secret formula and drive former friend Mr. Krabs out of business. He's even gone as far as to brainwash King Neptune, ruler of the sea!

Plankton is a normal boss. However, he doesn't do most of the actual fighting; Rather, King Neptune serves as the main attacker, having been brainwashed with a Chum Bucket helmet from The SpongeBob SquarePants Movie, while Plankton rides on his shoulder. King Neptune's weak spot is the helmet itself. The duo's battle takes place in the Krusty Krab, with their boss music being King Neptune battle music from the video game adaptation of The SpongeBob SquarePants Movie.

King Neptune performs all of the duo's basic attacks, being swipes and stabs with his trident. The duo's special moves include:

  • Charge: King Neptune charges across the stage with his trident.
  • Fire Laser: King Neptune fires a fiery laser across the stage, rapidly damaging the player. This move originates from the video game adaptation of The SpongeBob SquarePants Movie.
  • Ice Laser: King Neptune fires a laser from his trident, freezing the player upon contact. This move originates from The SpongeBob SquarePants Movie.
  • Majestic Sizzlemaster: Plankton throws the Majestic Sizzlemaster spatula, which acts as a boomerang which returns to Plankton. This move originates from the SpongeBob SquarePants episode "Evil Spatula".
  • Robo Patty: Plankton throws a Krabby Patty onto the ground. The Krabby Patty then sprouts legs and scuttles forwards, detonating upon contact with the player. This move originates from the SpongeBob SquarePants episode "Krusty Krab Training Video".
  • Clash Attack (Light Laser): King Neptune fires a laser of light across the stage, rapidly damaging the player before launching them. This move originates from the video game adaptation of The SpongeBob SquarePants Movie.
After King Neptune is defeated, the helmet controlling him breaks, setting him free and causing Plankton to fall to the ground. King Neptune then swats him away with his tail, after which the screen fades to white.

  • Plankton & King Neptune can be found in Story Mode.
  • Plankton & King Neptune are fought on the Arcade Mode routes of SpongeBob, Ross, Papyrus, Inkling, Gary, and ???.

Metal Mario
 
Metal Mario (Mario).png
Debut: Super Mario 64 (1996)

Voice Actor: Charles Martinet

A steely counterpart of everyone's favorite plumber, Metal Mario is a silent, strong fighter. In addition to boasting the same abilities as his namesake, his metal body leaves him able to tank even the strongest of attacks. Prepare for a good scrap when you're up against this shiny superstar!

Metal Mario is a normal boss. His battle takes place in a cavernous area, resembling a mixture of Hazy Maze Cave from Super Mario 64 and Meta Crystal from Super Smash Bros.. The theme that plays during the battle is Metal Battle, his battle theme from Super Smash Bros. Melee.

Metal Mario is naturally very similar to Mario, boasting the same animations and most of his moves (including all of his basic attacks). However, Metal Mario has differing properties; He is slower, more resistant to knockback, and generally exchanges the frame data of his moves for more damage. His special moves include:

  • Fireball: Metal Mario throws a blue fireball. While it travels slower than Mario's normal fireball, it deals more damage.
  • Hammer Slam: Metal Mario pulls out a hammer which he slams down in front of himself. The move has considerable start and end lag; moreso than that of Mario's hammer.
  • Super Metal Punch: Metal Mario leaps into the air with an uppercut, dealing multiple hits of damage before coming back down.
  • Metal Tornado: Metal Mario spins in place repeatedly, being able to reflect projectiles and launch the player upon contact. This move originates from Super Smash Bros..
  • Ultra Flame (Clash Attack): Metal Mario fires two large, swirling fireballs forwards.
After Metal Mario is defeated, he is launched forwards before he explodes, after which the screen fades to white.

  • Metal Mario can be found in Story Mode.
  • Metal Mario is fought on the Arcade Mode routes of Bowser, Goomba, Greg, Henry, and ???.

Fury Bowser
SM3DWBF Bowser Solo Art.png
Debut: Super Mario 3D World + Bowser's Fury (2021)

Voice Actor: Kenny James

After his son painted him with a mysterious black paint as a prank, Bowser grew to an enormous size and gained godlike power. Blinded by his own rage, only the power of the Cat Shines from Lake Lapcat could help bring him back to normal.

Fury Bowser is a background boss, with his head being his only weak point. His battle takes place on top of a lighthouse during a rainstorm in Lake Lapcat, and the theme that plays during the battle is the music which plays during his first phase in Super Mario 3D World + Bowser's Fury.

Fury Bowser's special moves include:

  • Claw Swipe: Fury Bowser swings one of his claws into the foreground.
  • Fireball: Fury Bowser spews a fast fireball from his mouth.
  • Fire Blast: Fury Bowser fires a massive beam of fire from his mouth, rapidly damaging the player.
  • Fury Shockwave: Fury Bowser slams his fist into the ground, creating a shockwave of fire.
  • Fury Spikes: Fury Bowser launches a Fury Spike from his shell, with it slamming into the ground a moment after. While the Fury Spike deals immense damage if it lands on the player, it does serve as a makeshift platform for a short time after hitting the ground, allowing the player easier access to Fury Bowser's head.
After Fury Bowser is defeated, a great flash of light envelopes the screen. Once the light fades, Bowser is seen in his normal form before he plummets to the ground. This does not occur if the player is controlling Bowser, as the game transitions to the results screen after the screen goes white.

  • Fury Bowser can be found in Story Mode.
  • Fury Bowser is fought on the Arcade Mode routes of Mario, Toad, Bowser Junior, Homer, Spyro, Sploderian, Dr. Cortex, and ???. He is also fought through Cuphead's route, but is not presented as a "final" boss and cannot be unlocked in Boss Battles through it.

Tiki Tong
 
TikiTong.png
Debut: Donkey Kong Country Returns (2010)

Voice Actor: ???

After he was awakened from a centuries-long slumber beneath Donkey Kong Island, Tiki Tong sent out his Tiki Tak Tribe to hypnotize the island's inhabitants and steal its bananas to gain their magical power. Of course, once the big ape himself caught wind of his plan, Tiki Tong soon had to take matters into his own hands...

Tiki Tong is a background boss, and while he can be attacked on any part of his body, he has very high attack resistance. However, certain attacks cause a red button to appear on his head; Attacking said button will deal major damage to Tiki Tong. His battle takes place in the arena seen in the level Tiki Tong Terror from Donkey Kong Country Returns, with the theme playing being Tiki Tong Song, his battle music from the same game.

Tiki Tong's special moves include:

  • Clap: Tiki Tong claps his hands together at the center of the stage. After this is done, the button on his head becomes suspectible to damage.
  • Flaming Tiki Buzz: Tiki Tong spits a Flaming Tiki Buzz out of his mouth. The Flaming Tiki Buzz then follows the player until either they get hit (dealing fire damage) or a few seconds pass; Once either condition is met, the Flaming Tiki Buzz vanishes.
  • Hand Slam: Tiki Tong slams one or both of his hands on the ground with an open palm, dealing heavy damage to the player upon contact. After this is done, the button on his head becomes suspectible to damage. When his health gets low, Tiki Tong can fake out a hand slam.
  • Hand Sweep: Tiki Tong sweeps one of his hands across the stage, either directly across the ground or slightly in the air.
  • Head Slam: Tiki Tong slams his head in the general area of the player, creating a shockwave which must be jumped over to avoid damage. After this is done, the button on his head becomes suspectible to damage.
  • Head Sweep: Tiki Tong swoops downwards with his head, going in an arc-like motion from one side of the arena to the other.
After Tiki Tong is defeated, he explodes in a burst of light, causing bananas to rain from the sky as the screen fades to white.

  • Tiki Tong can be found in Story Mode.
  • Tiki Tong is fought on the Arcade Mode routes of Matt, Wario, Donkey Kong, Lanky Kong, Guy Spelunky, and ???.

Perfect Chaos
 
Perfect Chaos.png
Debut: Sonic Adventure (1999)

Voice Actor: N/A

Chaos was the original guardian of the Master Emerald, and while it was usually a gentle being, the actions of the Echidna tribe caused it to be corrupted by its own anger. This led to it seeking out the Chaos Emeralds, absorbing them to gain godlike power.

Perfect Chaos is a background boss, with its weak points being its neck and head. Its battle takes place a flooded Station Square from Sonic Adventure (with the floodwater decreasing the player's movement speed while grounded), with its boss music being Open Your Heart from the same game.

Perfect Chaos' special moves include:

  • Bite: Perfect Chaos bites forwards, dealing major damage to the player upon contact.
  • Energy Beam: Perfect Chaos launches an energy beam from its mouth, rapidly damaging the player before launching them. This attack originates from Sonic Adventure.
  • Energy Spheres: Perfect Chaos launches energy spheres from its back which home in on the player. This attack originates from Sonic Adventure.
  • Typhoon: Perfect Chaos generates a typhoon, dealing no damage to the player while launching them. This attack originates from Sonic Adventure.
  • Water Tentacle: Perfect Chaos lashes one of its tentacles at the player. This attack originates from Sonic Generations.
After Perfect Chaos is defeated, he begins to deform and sink, roaring wildly as the screen then fades to white.

  • Perfect Chaos can be found in Story Mode.
  • Perfect Chaos is fought on the Arcade Mode routes of King K. Rool, Sonic, Knuckles, Sensei, Pop Fizz, Jevil, Citra, and ???. He is also fought through Cuphead's route, but is not presented as a "final" boss and cannot be unlocked in Boss Battles through it.

Heavy Gunner
 
HeavyGunnerSpeedstar.png
Debut: Sonic Mania (2017)

Voice Actor: N/A

One of Dr. Eggman's five Hard-Boiled Heavies, the reckless Heavy Gunner patrols Studiopolis Zone with his squadron of Eggrobos. With his trusty rocket launcher, he's more than willing to blast any opposition to the doctor's plans!

Heavy Gunner is a normal boss. His battle takes place in Studiopolis Zone from Sonic Mania (although the arena differs from the stage version of the zone), with his boss music being Hi-Spec Robo Go! from the same game.

The Heavy Gunner's basic attacks involve hitting the player with his rocket launcher and throwing headbutts. His special moves include:

  • Charge: Heavy Gunner charges forwards, damaging the opponent upon contact.
  • Homing Missile: Heavy Gunner fires a slow, blue homing missile. This move originates from Sonic Mania.
  • Laser: Heavy Gunner fires a barrage of laser fire forwards. This move originates as the Eggrobos' attack in Sonic & Knuckles.
  • Missile: Heavy Gunner fires a missile straight forwards. This move originates from Sonic Mania.
  • Clash Attack (Missile Rain): Heavy Gunner flies to the background of the stage and fires multiple missiles towards the player. This move originates from Sonic Mania.
After Heavy Gunner is defeated, he begins to malfunction and uncontrollably flies into the background, exploding. The screen then fades to white.

  • Heavy Gunner can be found in Story Mode.
  • Heavy Gunner is fought on the Arcade Mode routes of Mighty, Ray, Metal Sonic, and ???.

Herbert
 
HerbertClubPenguin.png
Debut: Club Penguin (2005)

Voice Actor: Dave B. Mitchell

Hailing from the Arctic Circle, Herbert P. Bear came to Club Penguin island to escape his cold climate. In his quest to turn the island into the tropical paradise of his dreams, he became one of the island's most dangerous threats, making him the sworn enemy of the Elite Penguin Force.

Herbert is a normal boss. His battle takes in his HQ from the Club Penguin party dubbed Operation Blackout, with his boss music being Battle of Doom, his battle theme from the event of the same name.

Herbert's basic moves include paw swipes and punches, with Klutzy appearing for some attacks in the form of pinches. Herbert's special moves include:

  • Electromagnet: Herbert uses his Electromagnet to drag the player closer to him.
  • Jumbo Hot Sauce: Herbert uses a large bottle of hot sauce as a makeshift flamethrower, rapidly damaging the player. This move references the Operation Hot Sauce event from Club Penguin.
  • Klutzy Deploy: Herbert deploys Klutzy the crab, who scuttles around the stage as a hazard for a short time.
  • Mini Popcorn Bomb: Herbert throws a minature version of his popcorn bomb forwards, which explodes upon making contact with the player or the ground.
  • Clash Attack (Earthquake Driller): Herbert hops into the Earthquake Driller and drives forwards, requiring the player to jump over the drill in order to avoid damage.
After Herbert is defeated, he anticlimatically falls to the ground. The screen then fades to white.

  • Herbert can be found in Story Mode.
  • Herbert is fought on the Arcade Mode routes of Penguin, Rockhopper, Elephant, Burrito Bison, and ???.

Dr. Zomboss
 
DrZomboss.png
Debut: Plants vs. Zombies (2009)

Voice Actor: ???

Dr. Edgar Zomboss is the leader of zombiekind, commanding them in the never-ending fight for world domination. Despite being a zombie himself, Zomboss has the brains to strategize and lead his army to all the delicious brains they can find!

Dr. Zomboss, piloting the Zombot from Plants vs. Zombies, is a background boss, with his weak point being the Zombot's head. His battle takes on the roof of the player's house from Plants vs. Zombies, with his boss music being a remix of Brainiac Maniac from the same game.

Dr. Zomboss' special moves include:

  • Fireball: The Zombot spits out a large fireball which heavily damages the player. This move originates from Plants vs. Zombies.
  • Fire Breath: The Zombot breathes fire, rapidly damaging the player. This move originates from Plants vs. Zombies 2: It's About Time.
  • Fist Slam: The Zombot slams its fist into the roof, damaging the player upon contact.
  • Iceball: The Zombot spits out a large ball of ice which freezes the player upon contact. This move originates from Plants vs. Zombies.
  • Missile: The Zombot fires a missile at the player's current location. This move originates from Plants vs. Zombies 2: It's About Time.
  • Zombie Deploy: Dr. Zomboss deploys a Browncoat Zombie which shambles across the screen. If it makes contact with the player, it will grab and bite at them, dealing damage. This move originates from Plants vs. Zombies.
After the Zombot is defeated, it falls to the ground as Dr. Zomboss panics, with the screen shaking as it makes contact with the ground. The screen then fades to white.

  • Dr. Zomboss can be found in Story Mode.
  • Dr. Zomboss is fought on the Arcade Mode routes of Luigi, Dr. Eggman, Dart Monkey, Peashooter, Tree Rex, DJ Octavio, Marina, Crash, and ???.

The Arch-Illager
 
Arch-Illager.png
Debut: Minecraft Dungeons (2020)

Voice Actor: N/A

Once known as Archie, this small illager was shunned by both his own kind and the opposing villagers. However, after discovering the Orb of Dominance, he would rebel who exiled him as the tyrannical Arch-Illager!

The Arch-Illager is a normal boss. His battle takes place in his throne room from Minecraft Dungeons, with his boss music being a remix of The Arch-Illager from the same game, with the remix originating from Super Smash Bros. Ultimate.

The Arch-Illager's basic attacks consist of swings from his staff, having high range and average power. The Arch-Illager's special moves include:

  • Ender Blasts: The Arch-Illager conjures three energy blasts which he fires at the player.
  • Summon Redstone Golem: The Arch-Illager summons a Redstone Golem behind himself, who creates a powerful shockwave with their arms before vanishing.
  • Summon Vindicator: The Arch-Illager summons a Vindicator, which charges forwards. Making contact with the Vindicator causes them to slash at the player with their axe, dealing damage.
  • Teleport: The Arch-Illager teleports to a different area of the arena.
  • Whirlwind: The Arch-Illager conjures a whirlwind near himself, rapidly damaging the player before launching them. This move is inspired by the Arch-Illager's defeat animation from Minecraft Dungeons.
  • Clash Attack (Self-Enchant): The Arch-Illager enchants himself, increasing his attack power and resistance. Unlike most bosses' Clash Attacks, the Arch-Illager will only enchant himself once his health drops below 50%.
After the Arch-Illager is defeated, he falls to the ground, his crown falling off his head as the Orb of Dominance shatters. The screen then fades to white.

  • The Arch-Illager can be found in Story Mode.
  • The Arch-Illager is fought on the Arcade Mode routes of Wubbzy, Steve, Creeper, Noob, Helpy, and ???.

Nightmarionne
 
NightmarionneCC.png
Debut: Five Nights at Freddy's 4 (2015)

Voice Actor: Aleks Le

A ghastly, nightmarish being, Nightmarionne exists solely to feast on the fear of his victims. With a plethora of frightening tricks at his disposal, he'll give anyone daring to face him head-on a rude awakening...

Nightmarionne is a normal boss. His battle takes place in the bedroom from Five Nights at Freddy's 4, with his boss music being the standard ambience from the same game.

Nightmarionne's standard attacks, claw swipes, are weak, but have very long range. In addition, Nightmarionne can step forward while performing the swipes. Nightmarionne's special moves include:

  • Jumpscare: Nightmarionne lunges across the screen with his arms extended, damaging and stunning the player upon contact.
  • Teleport: Nightmarionne teleports to a new area of the room, slashing his claws upon reappearing.
  • Tentacle Stab: An indicator appears on screen, originating from the ground. After a few seconds, a swarm of tentacles cover the indicator, going from the ground to the top of the screen before quickly retracting.
  • Tentacles: Tentacles cover one of the stage's side borders, damaging the player upon contact. The Tentacles linger for some time before retracting. This move originates from Five Nights at Freddy's: Help Wanted.
  • Clash Attack (String Stab): Nightmarionne appears in the arena's background at a large size before stabbing into the foreground with his talons to deal major damage to the player.
After Nightmarionne is defeated, he begins to fade away as an alarm clock is heard. The screen then fades to white.

  • Nightmarionne can be found in Story Mode.
  • Nightmarionne is fought on the Arcade Mode routes of Shadow, Phil Eggtree, Spy, The Puppet, Springtrap, Michael, Conker, Crewmate / Impostor, and ???. He is also fought through Cuphead's route, but is not presented as a "final" boss and cannot be unlocked in Boss Battles through it.

Photoshop Flowey
 
God flowey.png
Debut: UNDERTALE (2015)

Voice Actor: ???

On the surface, Flowey seems like your everday, average talking flower. On the inside, though, he's cunning, manipulative, and near-megalomaniacal. Once he gets his hands on six human SOULs, he gained a monstorous appearance and planned to show the world the TRUE meaning of life; Kill or be killed!

Photoshop Flowey is a background boss, with his weak spot being the television that serves as his "head". His battle takes place in a pitch black void (with a white "ground" appearing as the player stands on it), with his boss music being Your Best Nightmare, his battle music from UNDERTALE.

Photoshop Flowey's special moves include:

  • Botany Bombs: Several bombs drop from the sky, damaging the player with their explosions as soon as they hit the ground.
  • Dentata: Photoshop Flowey deploys a dentata which bounces around the screen for a short time, damaging the player upon contact.
  • Eye Sore: Photoshop Flowey fires several X-shaped bullets from his eyes at the player.
  • Finger Guns: Photoshop Flowey shoots flowery bullets from his fingertips straight forwards.
  • Flamethrower: Photoshop Flowey deploys a flamethrower which spews fire forwards, dealing multiple hits to the player.
  • Friendliness Pellets: A yellow circle surrounds the player, with "friendliness pellets" appearing and closing in soon after to damage the player.
  • Vines: Several markings appear at the bottom of the screen; Soon after one appears, a series of vines shoots out to the top of the screen in its place.
  • SAVE/LOAD: A small marking appears in the player's current position. Soon after, Photoshop Flowey will LOAD suddenly a save, transporting the player back to the marking.
After Photoshop Flowey is defeated, he begins to panic as the six human SOULs begin to circle around him, with them circling faster as the screen fades to white.

  • Photoshop Flowey can be found in Story Mode.
  • Photoshop Flowey is fought on the Arcade Mode routes of Ralph, Waluigi, The Nerd, Frisk, Sans, Undyne, and ???. He is also fought through Cuphead's route, but is not presented as a "final" boss and cannot be unlocked in Boss Battles through it.

The King
 
TheKingCC.png
Debut: Deltarune: Chapter One (2018)

Voice Actor: N/A

Following orders in the name of his "Knight", the King of the Dark World is ruthless, cunning, and more than willing to crush anyone in his path. Nothing will stop him from pursuing his goal of casting the world in darkness.

The King is a normal boss. His battle takes place on the Card Castle stage, with his boss music being Chaos King, his battle music from Deltarune: Chapter One.

The King's standard attacks are relatively slow, but they deal major damage. In addition, he boasts high knockback resistance. The King's special moves include:

  • Cage: The King produces a "cage" around the player; After a few seconds, the cage will close in, trapping and damaging the opponent.
  • Chain Grab: The King swings a chain with a spear attached forwards, being able to grab the player and either drag them closer to him or slam them on the ground.
  • Leap: The King leaps to the other side of the arena.
  • Spades: The King fires a volley of spades forwards.
  • Darkness Falls (Clash Attack): The stage becomes much darker, leaving the player barely able to see themselves or the King for a short time.
After the King is defeated, he kneels over and eventually falls to the ground as the screen fades to white.

  • The King can be found in Story Mode.
  • The King is fought on the Arcade Mode routes of Retro Mario, Kris, and ???. He is also fought through Cuphead's route, but is not presented as a "final" boss and cannot be unlocked in Boss Battles through it.

King Dice
KingDiceCC2.png
Debut: Cuphead (2017)

Voice Actor: Alana Bridgewater

King Dice is the Devil's right-hand man and manages most of the casino's operations. He's usually willing to step aside and out of the action, but if you make him lose a bet, you'll learn why you don't mess with King Dice!

King Dice is a background boss, with his head being his only weak point. His battle takes place on a casino table (resembling his arena from Cuphead), and the theme that plays during the battle is The King's Court, his battle theme from Cuphead.

King Dice's special moves include:

  • Card Parade: King Dice casts a parade of red and black playing cards out of his sleeve, which march across the table. There are some pink cards which the player can safely jump on.
  • Chip Flip: King Dice flips a casino chip onto the table, which bounces along until it goes off-screen.
  • Clap: King Dice claps in the center of the table, resembling his animation when summoning a die in Cuphead.
  • Horseshoe Hail: King Dice drops numerous small horseshoes onto the table, resembling Phear Lap's attack from Cuphead.
  • Mangosteen Beam: King Dice holds Mangosteen up as a rainbow-colored liquid comes out of his mouth as a beam attack.
  • Pip Spikes: A wave of spikes pokes out from beneath the ground, resembling Pip and Dot's attack from Cuphead.
  • Rabbit Ring: A ring of rabbit skulls circle the player before closing in, resembling Hopus Pocus' attack from Cuphead.
  • Rum Waterfall: King Dice pours a bottle of rum onto the table, causing a large splash attack, resembling that of the Tipsy Troop from Cuphead.
After King Dice is defeated, he begins flailing around as the screen fades to white.

  • King Dice can be found in Story Mode.
  • King Dice is fought on the Arcade Mode routes of Bugs Bunny, Cuphead, The Devil, and ???.

Unrestrained Hypercam 2
 
UnrestrainedHypercam.png
Debut: SiIvaGunner King for Another Day Tournament (2019)

Voice Actor: Microsoft Sam

After winning the first King for A Day Tournament, Unregistered Hypercam 2 was invited to help host its successor. However, the sentient Crown of the competition took control of the YouTube-loving machine, brainwashing him into what was to be the King of Eternity!

Unrestrained Hypercam 2 is a normal boss. His battle takes place in a corrupted version of Duel Zone from King for Another Day, with his boss music being NIGHTMARESCAPE, the character's second battle theme during the event.

Unrestrained Hypercam 2's basic attacks involve his disc blade, which he swings and spins to attack. His special moves include:

  • Buzzsaw Upper: Unrestrained Hypercam 2 performs an uppercut with his disc rapidly spinning.
  • Disc Launch: Unrestrained Hypercam 2 fires his disc forwards, which quickly returns to him like a boomerang.
  • Shoop Da Woop: Unrestrained Hypercam 2 charges up before firing a laser from his lens.
  • Paralyzing Shot: Unrestrained Hypercam 2 fires a light shot which stuns the player upon contact.
  • Clash Attack (Lens Flare): Unrestrained Hypercam 2 fires a large laser from his lens, rapidly damaging the player.
After Unrestrained Hypercam 2 is defeated, the Crown falls off of his head, reverting him to Unregistered Hypercam 2 as he looks around in confusion before saying "wow im n0t paralyz3d anymoar". The screen then fades to white.

  • Unrestrained Hypercam 2 can be found in Story Mode.
  • Unrestrained Hypercam 2 is fought on the Arcade Mode routes of Blinky, Infinite, The Second Coming, Scratch Cat, Grand Dad, Wood Man, and ???.

Tabuu
 
Spirits 0 tabuu.png
Debut: Super Smash Bros. Brawl (2008)

Voice Actor: N/A

The leader of the Subspace army, Tabuu is hellbent on drawing other worlds into his, expanding his empire. With various godlike abilities, including the power to transform opponents into lifeless trophies, he is perhaps one of the greatest threats in the universe...

Tabuu is a background boss, with everything above his waist being a weak point. His battle takes place on the incarnation of Final Destination from Super Smash Bros. Brawl, and the theme that plays during the battle is his battle theme from Super Smash Bros. Brawl.

Tabuu's special moves include:

  • Blade Charge: Tabuu morphs into a blade and flies across the stage at high speed.
  • Chain of Light: Tabuu lashes a chain of light on the player's direction, grabbing them if it makes contact. If Tabuu succeeds, he slams the player onto the ground, dealing damage.
  • Off Waves: Tabuu sprouts butterfly wings and charges up before releasing a large circular wave around himself, being able to instantly KO the player. However, this move can be dodged.
  • Shadow Laser: Tabuu projects a dragon head which fires a large laser across the stage, dealing multiple hits of damage to the player.
  • Tabuu Boomerang: Tabuu throws a large energy boomerang across the stage.
  • Tabuu Charge: Tabuu teleports to one side of the arena and swoops across the stage in an arc.
  • Tabuu Fire: Tabuu points forward, creating a small indicator which erupts into a fiery burst which repeatedly damages the player.
  • Tabuu Shot: Tabuu fires a series of small bullets before launching a large energy sphere.
  • Tabuu Smash: Tabuu teleports near the opponent and throws a series of karate chops, repeatedly damaging the fighter before launching them.
  • Teleport: Tabuu teleports to a different area of the stage.
After Tabuu is defeated, he contorts in pain before he explodes, after which the screen fades to white.

  • Tabuu can be found in Story Mode.
  • Tabuu is fought on the Arcade Mode routes of Wii, Master Hand, Mr. Game & Watch, Yalp, Orcane, and ???.

Gruntilda
 
Gruntilda Spirit.png
Debut: Banjo-Kazooie (1998)

Voice Actor: Chris Seavor

"I am Gruntilda, world's greatest witch, and this boss roster I will enrich! That bear and bird have beaten me before, but now I'm back to show them what for! So come and fight me, if you dare; My battle will be a true nightmare!"

Gruntilda is a normal boss, although she is airborne for the a good portion of her fight via her broomstick. Her battle takes place on top of her tower from Banjo-Kazooie, with her boss music being a remix of Final Battle from the same game.

Due to being airborne, Gruntilda does not have "standard" normal attacks like most normal bosses. Instead, she uses a variety of special attacks and a Clash Attack. However, unlike background bosses, every area of her body is subject to attack, making her rather easy to hit.

Gruntilda's special moves include:

  • Broomstick Sweep: Gruntilda swoops downwards in an arc, attempting to ram into the player with her broomstick. This move originates from Banjo-Kazooie.
  • Fireball: Gruntilda hurls a fireball at the player. This move originates from Banjo-Kazooie.
  • Homing Spell: Gruntilda fires a magical projectile which homes in on the opponent.
  • Lasers: Two lasers fire across the ground at the same time, forcing the player to jump in order to avoid damage. This move is inspired by the Hag 1 fight from Banjo-Tooie.
  • Lightning Ball: Gruntilda hurls a ball of lightning at the ground, which expands upon contact.
  • Clash Attack (Force Field): Gruntilda projects a force field around herself, temporarily increasing her attack resistance. This move originates from Banjo-Kazooie.
After Gruntilda is defeated, she falls off of her broom and onto the ground, bouncing off it before falling off of her tower. The screen then fades to white.

  • Gruntilda can be found in Story Mode.
  • Gruntilda is fought on the Arcade Mode routes of Donald, Ronald McDonald, King Boo, Tails, Red, Kaos, Banjo & Kazooie, Gustice, Rash, Soldier, and ???. She is also fought through Cuphead's route, but is not presented as a "final" boss and cannot be unlocked in Boss Battles through it.

Serpenace
 
SerpenacePCR.png
Debut: Project Cape Rumble (2024)

Voice Actor: Unknown

A large mech resembling some kind of snake, Serpenance was built to be one of the tools used to train upcoming heroes as part of the Project Cape Initiative. Armed with a strong body and energy attacks, it serves as a challenge for both new and experienced fighters!

Serpenance is a background boss, with its head being a weak point. Its battle takes place in the Secret Lab stage, and the theme that plays during the battle is Vs. Serpenance from Project Cape Rumble.

Serpenace's special moves include:

  • Bite: Serpenance throws a series of bites.
  • Snakebox: Sepenace drops a Snakebox from its mouth which rushes towards the player, damaging them upon contact.
  • Tail Stab: Sepenace stabs its tail into the player, severely damaging them.
  • Tail Sweep: Serpenance sweeps its tail across the ground.
  • Venom Blast: Serpenance charges up before firing a laser of energy from its mouth.
  • Venom Shot: Serpenance spews a series of energy balls from its mouth.
After Serpenance is defeated, it shuts down, resting its head on the stage. The screen then fades to white.

  • Serpenance can be found in Story Mode.
  • Serpenance is fought on the Arcade Mode routes of Agent P, Pac-Man, Freddy, Smol Nozomi, Chewout, Kickstart, Shrill, and ???.

CrossCash + Shop

By playing the game's various modes, players can earn CrossCash, with higher payouts being awarded with better performance. This currency can then be used in the game's shop for a variety of items;

  • Fighters: While only offered on rare occasions, purchasing a fighter through the Shop will not require the player to battle them.
  • Stages: In addition to meeting their prerequisites, stages can be purchased through the Shop.
  • Costumes: The player can buy various alternate costumes for unlocked fighters.
  • Music Tracks: In addition to stage music, the player can also purchase menu music.
  • Announcers: The player can purchase various different announcers to commentate during play.
  • Assists: The player can purchase various Assists through the Shop, although none are exclusive to the area.

The Shop is hosted by eleven different shopkeepers, with a random one being selected every time the game is booted up.

List of Shopkeepers
Squidward Tentacles.svg.png

Squidward

  • "Welcome. I'm Squidward, and I'll be your cashier today... Unfortunately." (introduction)
  • "Welcome to the shop of misery." (entering shop)
  • "Another day, another migraine." (entering shop)
  • "(Don't say anything, Squidward. Rememeber your karma...)" (entering shop)
  • "Let me guess; Couldn't meet the unlock criteria." (buying fighter)
  • "Go ahead, take another one of these annoying fools off my hands." (buying fighter)
  • "Let me tell you; That stage is WAY better than this place." (buying stage)
  • "This stage is so far away that you'll be able to brag about it." (buying stage)
  • "I don't see why they even bother with these dumb outfits..." (buying costume)
  • "They're making you pay for these now?" (buying costume)
  • "Is THIS what passes as music these days? Pah-lease." (buying music track)
  • "Now if this was a Kelpy G album, then it'd actually be worth the money." (buying music track)
  • "You need to buy something to get better at the game? Have you considered, y'know, actually playing?" (buying Assist)
  • "Ah, instant gratification." (buying Assist)
  • "Whatever." (successful purchase)
  • "If it'll get you out of here quicker." (successful purchase)
  • "You know you're supposed to PAY for these, right?" (insufficient funds)
  • "You can't afford this." (insufficient funds)
  • "Please come again... when I'm not working." (leaving shop)
  • "See you never." (leaving shop)
  • "If you'll excuse me, I've got some clarinet to practice." (leaving shop)
MC Ballyhoo.png

MC Ballyhoo

  • "Welcome to the shop! Master of Catastrophe, MC Ballyhoo at your service!" (introduction)
  • "Feel free to browse my wares, courtesy of the Star Carnival!" (entering shop)
  • "Fighters, stages, Assists, we've got it all!" (entering shop)
  • "Hello again, loyal customer! See anything you like?" (entering shop)
  • "Inviting more people to the party? Be my guest!" (buying fighter)
  • "I'm sure they'd LOVE to join the fun!" (buying fighter)
  • "What a view! What a bargain!" (buying stage)
  • "You can't have a party without a location!" (buying stage)
  • "Gotta make sure you're dressed for the occasion!" (buying costume)
  • "Looking good, I must say!" (buying costume)
  • "You've found yourself quite the melody, haven't you?" (buying music track)
  • "A song befitting a great bash!" (buying music track)
  • "This Assist will grant you great power! Use it wisely!" (buying Assist)
  • "Buy one of our amazing Assists! Can you get them all?" (buying Assist)
  • "Thank you, thank you, THANK YOU!" (successful purchase)
  • "Enjoy your purchase!" (successful purchase)
  • "Hey, you'll need some more CrossCash to buy this!" (insufficient funds)
  • "There's no Chump Charity here, I'm afraid. Come back with some more CrossCash!" (insufficient funds)
  • "Come back soon!" (leaving shop)
  • "Good luck, and party on!" (leaving shop)
  • "Have yourself a good one!" (leaving shop)
Funky Kong - Mario Kart X.png

Funky Kong

  • "Whoa, long time no see! Don't tell me you forgot your pal Funky Kong!" (introduction)
  • "Whoa, dude, welcome to the shop! You got the coins, I got the gear!" (entering shop)
  • "Excellent timing! I was just thinking that I could use some CrossCash." (entering shop)
  • "Hey, hey! Come kick it Kong-style!" (entering shop)
  • "Fighting's not really my thing, but hopefully this guy'll help you out!" (buying fighter)
  • "I can't believe Donkey talked me into that last tournament..." (buying fighter)
  • "My Jumbo Barrel'll blast you all the way here. It'll cost you, though!" (buying stage)
  • "Hey, your pal Funky's here if you need a lift to this place!" (buying stage)
  • "Lookin' tubular, dude!" (buying costume)
  • "Hey, I get it; Gotta change your style every now and then!" (buying costume)
  • "Now we're talkin'! Take home some bodacious beats!" (buying music track)
  • "I think you'll like this one - It's my jam!" (buying music track)
  • "Assists give you crazy abilities! Best not to think too hard about it." (buying Assist)
  • "Want an awesome Assist for your collection? Try your luck to get 'em all!" (buying Assist)
  • "Cha-CHING! Thanks for the purchase!" (successful purchase)
  • "Fantastic choice, bro!" (successful purchase)
  • "Hey, man, I love video games too, but sometimes you gotta save your CrossCash for more important stuff!" (insufficient funds)
  • "Hey, dude, I don't wanna be a downer, but you still gotta have the coinage..." (insufficient funds)
  • "Dude, come back anytime! Like, really, anytime. I get bored." (leaving shop)
  • "Remember, Funky's the monkey for all your shoppin' needs!" (leaving shop)
  • "I've gotta go catch some waves! See ya!" (leaving shop)
Chaotix-0.png

The Chaotix

  • (Vector) "Welcome to the Chaotix Shopping Agency! Man, 'Detective Agency' sounds way cooler..." (introduction)
  • (Vector) "Hey, come on in! Better yet, buy some stuff!" (entering shop)
  • (Espio) "Welcome to our shop. Anything we can interest you in?" (entering shop)
  • (Charmy) "Welcome! See something you like?" (entering shop)
  • (Vector) "Y'know, this tournament could really do with my muscle..." (buying fighter)
  • (Espio) "With every fighter comes more to learn." (buying fighter)
  • (Vector) "Hey, if this place has a computer room, can you let me know? I've been looking for one forever!" (buying stage)
  • (Charmy) "This place looks super fun! Can we come with you?" (buying stage)
  • (Espio) "This is not my style, but I think it suits you." (buying costume)
  • (Charmy) "Hey, do they sell those in bee-size?" (buying costume)
  • (Vector) "Now THIS is music!" (buying music track)
  • (Charmy) "If there's anything we're good at, it's music! LA LA LA LA LA!!" (buying music track)
  • (Vector) "I don't know where they keep getting these things, but they sure are useful!" (buying Assist)
  • (Espio) "This Assist can prove powerful with many fighters. I'd advise you to experiment." (buying Assist)
  • (Vector) "Hey, thanks for the dough!" (successful purchase)
  • (Charmy) "Woo-hoo! Payday!" (successful purchase)
  • (Vector) "This isn't a charity! No cash, no sale!" (insufficient funds)
  • (Espio) "Seems like you are a little light. We cannot sell this to you." (insufficient funds)
  • (Vector) "That's all? Thank you for choosing the Chaotix!" (leaving shop)
  • (Espio) "Good luck out there, my friend." (leaving shop)
  • (Charmy) "Bye bye! Shop again soon!" (leaving shop)
Ned Flanders (The Simpsons).png

Ned Flanders

  • "Ah, a new customer! Welcome to Ned Flanders' New Leftorium!" (introduction)
  • "Hidey-ho, playerino!" (entering shop)
  • "What can I help you find today?" (entering shop)
  • "We've got what you need, and that's the Flanders guarantee!" (entering shop)
  • "Y'know, these fighters don't come cheap!" (buying fighter)
  • "I'm not sure if the lord would approve of all this fighting..." (buying fighter)
  • "A change of scenery always does the soul some good!" (buying stage)
  • "Now this looks like a nice place!" (buying stage)
  • "Now, I don't mean to intrude, but this costume seems a bit sacrilegious..." (buying costume)
  • "Now that is some good-diddly fashion!" (buying costume)
  • "Hey, may I interest you in this Christian Hits CD?" (buying music track)
  • "Wow, music's really changed since my parents' beatnik days..." (buying music track)
  • "I've always wondered where they get these things..." (buying Assist)
  • "Now that's one good Assist if I've ever seen one - and I have!" (buying Assist)
  • "Okily-dokily!" (successful purchase)
  • "Thanks for your patronage!" (successful purchase)
  • "Hmmm, looks like you're a little short. Come back when you have more CrossCash, why don'tcha?" (insufficient funds)
  • "Now, I wish I could help you out, but it looks like you don't have the money." (insufficient funds)
  • "Come back soon, neighbor!" (leaving shop)
  • "Have a dang-diddly great day!" (leaving shop)
  • "Thanks for visiting!" (leaving shop)
Crazy Dave.png

Crazy Dave

  • "Greetings! The name's Crazy Dave, but you can just call me Crazy Dave." (introduction)
  • "Hey, neighbor!" (entering shop)
  • "Come in and buy something! I'M CRRRRRRAAAAAZY!!!!!" (entering shop)
  • "Our prices are unbelievable!!!" (entering shop)
  • "Why do we sell fighters? I have no idea!" (buying fighter)
  • "Fighters are good, but not as good as plants." (buying fighter)
  • "Don't worry, this place is zombie-free! ...I think." (buying stage)
  • "Funny thing about stages; Not many of them have plants. What's up with that?" (buying stage)
  • "I think this costume would be WAY much cooler with a pot hat. Just saying." (buying costume)
  • "These costumes are realy good at fooling zombies." (buying costume)
  • "Hey, as long as you're buying music, why not buy my hit, Wabby Wabbo" (buying music track)
  • "I've got some more music in my CD player if you want that!" (buying music track)
  • "There's so many of these, it's CRAZY!" (buying Assist)
  • "If I was allowed, I'd give you these for free. They've been filling my car for ages!" (buying Assist)
  • "Thanks, neighbor!" (successful purchase)
  • "Enjoy!" (successful purchase)
  • "Sorry, neighbor; You don't have the money." (insufficient funds)
  • "Hey, if you need some cash, why not check zombie pockets?" (insufficient funds)
  • "Bye! Remember to keep an eye on your brains!" (leaving shop)
  • "I hope you come back soon! Why? BECAUSE I'M CRAAAZY!!!!!!" (leaving shop)
  • "See you soon, neighbor!" (leaving shop)
VillagerMC.png

Villager

  • "Hrrrrr!" (introduction)
  • "Hmm?" (entering shop)
  • "Hrr?" (entering shop)
  • "Hrr." (entering shop)
  • "Heh?" (buying fighter)
  • "Hrr." (buying fighter)
  • "Hmm." (buying stage)
  • "Mhm." (buying stage)
  • "Hrrrr." (buying costume)
  • "Heh." (buying costume)
  • "Hrrrrrrr?" (buying Assist)
  • "Hrrr!" (buying Assist)
  • "Mhm!" (successful purchase)
  • "Heh!" (successful purchase)
  • "Rrrrr." (insufficient funds)
  • "Hmph." (insufficient funds)
  • "Hrr." (leaving shop)
  • "Hm." (leaving shop)
  • "Hrrrr!" (leaving shop)
Temmie.png

Temmie

  • "hOI! welcom to... da TEM SHOP!!!" (introduction)
  • "hOI!!! i'm tEMMIE!!" (entering shop)
  • "yaYA!!! go to TEM SHOP!!!" (entering shop)
  • "fhsdhjfdsfjsddshjfsd" (entering shop)
  • "new fighTEM!" (buying fighter)
  • "tem always wanna be in crossclas..." (buying fighter)
  • "tem can tell you all about stage's DEEP HISTORY!!!" (buying stage)
  • "woA!! CUTE STAGE!!!" (buying stage)
  • "costume... such a CUUUUTES!" (buying costume)
  • "costume so GOOds!" (buying costume)
  • "good musIC! RATED TEM OUTTA TEM!" (buying music track)
  • "tem sing too! buy TEM SONG!" (buying music track)
  • "if u use assists, battles wouldn b a challenge anymores!" (buying Assist)
  • "if u lose a lot of battles, use ASSIST!" (buying Assist)
  • "thanks PURCHASE!!" (successful purchase)
  • "Congra-tem-lations!!!" (successful purchase)
  • "you don hav da muns," (insufficient funds)
  • "fdshfg" (insufficient funds)
  • "bOI!!!" (leaving shop)
  • "come visIT SOON!" (leaving shop)
  • "thanks for MUNS!" (leaving shop)
SheldonSplatoon.png

Sheldon

  • "Aha, a new customer! Sheldon at your service!" (introduction)
  • "Hello, hello! What are you in the market for?" (entering shop)
  • "What can I do for you today?" (entering shop)
  • "I've got some fresh new gear for you!" (entering shop)
  • "Expanding the ranks, I see!" (buying fighter)
  • "Hey, more fighters means more battles!" (buying fighter)
  • "Covering some new ground? Glad to help!" (buying stage)
  • "Sure, I'll help you claim some new turf!" (buying stage)
  • "Looking fresh!" (buying costume)
  • "Now you look ready for a fight!" (buying costume)
  • "May I interest you in some Squid Sisters? Maybe Wet Floor?" (buying music track)
  • "I'm more of a war songs guy, but I'm happy to sell this to you!" (buying music track)
  • "I miss my weapons, but these are just as strong!" (buying Assist)
  • "These things aren't really my forte, but you can figure them out!" (buying Assist)
  • "Thank you!" (successful purchase)
  • "Thanks for the purchase!" (successful purchase)
  • "I admire your devotion, but you can't afford that!" (insufficient funds)
  • "I'm afraid you're a bit lacking in the funds department." (insufficient funds)
  • "Come again soon!" (leaving shop)
  • "Good luck out there!" (leaving shop)
  • "Stop by anytime when you need some more gear!" (leaving shop)
Mumbo Jumbo Spirit.png

Mumbo Jumbo

  • "Me Mumbo Jumbo, best shopkeeper in all game." (introduction)
  • "Ah, player. Welcome." (entering shop)
  • "Mumbo has many products in stock for you." (entering shop)
  • "Mumbo can help player... if they have money." (entering shop)
  • "Fighters expensive. You buy when ready." (buying fighter)
  • "Mumbo much too strong for game, so developers leave him out." (buying fighter)
  • "Many worlds available to player. See them all." (buying stage)
  • "Mumbo like this place. Reminds him of home." (buying stage)
  • "Odd costume choice, but Mumbo not judge." (buying costume)
  • "Cosmetic item. Does nothing. Waste of money." (buying costume)
  • "Mumbo not like bad music. You buy from Mumbo?" (buying music track)
  • "Mumbo not like this. Not enough xylophone." (buying music track)
  • "Make powerful allies, and you win battles." (buying Assist)
  • "Assists very good. Provide magical abilities." (buying Assist)
  • "Mumbo thanks you." (successful purchase)
  • "Okay, you have item now." (successful purchase)
  • "Player not got enough CrossCash for item. Look at price, bring more." (insufficient funds)
  • "Look at price. Go away, bring more!" (insufficient funds)
  • "Best of luck." (leaving shop)
  • "Mumbo see you soon." (leaving shop)
  • "Goodbye." (leaving shop)
ToolboxPCR.png

Toolbox

  • "Hello! Welcome to the Shop, sponsored by the Project Cape Initiative!" (introduction)
  • "Welcome! What can we help you find today?" (entering shop)
  • "Greetings! Are you looking for anything specific?" (entering shop)
  • "Hello! Is there anything I can do for you?" (entering shop)
  • "We have trained many strong fighters for you. Use them wisely!" (buying fighter)
  • "Our fighters are the strongest there are!" (buying fighter)
  • "May we interest you in a vacation package?" (buying stage)
  • "Remember, the Project Cape Initiative works hard to keep this stage free for you!" (buying stage)
  • "Our design team has worked hard to design these costumes." (buying costume)
  • "That looks great on you! Do you want to buy it?" (buying costume)
  • "Did you know the Project Cape Initiative works with many local musicians?" (buying music track)
  • "We've picked out the finest music selection for you!" (buying music track)
  • "Can you collect all of the Assists?" (buying Assist)
  • "The more Assists you have, the more powerful you become!" (buying Assist)
  • "Thank you for your purchase!" (successful purchase)
  • "Transaction complete!" (successful purchase)
  • "Error: Not enough funds." (insufficient funds)
  • "I'm sorry, but you cannot afford this item." (insufficient funds)
  • "Thank you for visiting! Come back soon!" (leaving shop)
  • "Your friends at the Project Cape Initiative look forward to seeing you again!" (leaving shop)
  • "On a scale of 1 to 10, how would you rate your experience with us today?" (leaving shop)

DLC

CrossClash II adopts a season-based system for its DLC, similar to that of Street Fighter V. While each portion of a season can be purchased individually for a total of around $29 USD, a Season Pass for each season can be purchased for $20 USD per season. Each season contains:

  • Franchise Pack: A pack of content featuring elements of one franchise, usually one which is being introduced to the game. Includes a fighter, stage, 24 music tracks, and Assists. If bought individually, a Franchise Pack costs $10 USD.
  • Solo Fighters (three per season): A single fighter and music track. If bought individually, a Solo Fighter costs $4 USD.
  • Solo Stages (two per season): A new stage, alongside a list of 24 music tracks which are native to it. If bought individually, a Solo Stage costs $2 USD.
  • Music Packs (two per season): A package of eight music tracks. If bought individually, a Music Pack costs $1 USD.
  • Alternate Costumes: In each season, a collection of alternate costumes for the game's base fighters is made available. The costumes are free in terms of real-world money, but must be purchased with CrossCash.

Franchise Pack
Street-Fighter-Logo.png

Here comes a new challenger! Ryu from the Street Fighter lineup joins the battle to kick off the first DLC season. Take control of the World Warrior as you use his balanced playstyle and iconic attacks in order to achieve victory! In addition, more content from the series is included, such as the Suzaku Castle stage, 22 new music tracks, and Assists!

 
Ryumvc.png

New Fighter: Ryu

 
SuzakuCastleCC2.png

New Stage: Suzaku Castle

Solo Fighters
Pillager Classic Sonic Scott
PillagerTransparentFin.png
SonicTheHedgehogMania.png
ScottTransparent.png
The Pillager from Minecraft arrives to ravage the battlefield! Using your Ominous Banner, employ various tools and tricks to overwhelm your opponent and take victory!

♪ Evoker - Minecraft Dungeons

The mania continues as Classic Sonic speeds into battle! While a simple fighter on the surface, using his special Spin Jump and Elemental Shields will leave your opponents in the dust!

♪ Checkpoint - Nitro Fun & Hyper Potions

Hey all, Scott here! Rounding out Season 1, Scott puts his street smarts to work as he uses all sorts of powerful abilities in battle, including the Madden 08 Bot! It's awesome, baby!

♪ Credits (You're Not an RPG Guy) - Scott the Woz

Solo Stages
Cyber City Forest Frontiers
 
CyberCity.png
 
ForestFrontiers.png
Enter a Cyber's World with this stage from Deltarune: Chapter 2; Just watch out for cars! Included is a variety of Deltarune characters as cameos and 19 new songs! Come one, come all to one of the RollerCoaster Tycoon series' most iconic parks! Take in the sights of the fair as you enjoy 24 new songs from the franchise.
Music Packs
Songs for Spooky Month! Scott the Woz Music Pack
Get into the Halloween spirit with a variety of spooky songs from different franchises!

Grim Grinning Ghosts (Remix) - Haunted Mansion

Haunted Surf - SpongeBob SquarePants

Hang Castle - Sonic Heroes

Apocalyptic Hogriders - Angry Birds Epic

Amalgam (Remix) - UNDERTALE

Witchyworld (Remix) - Banjo-Tooie

Spooky Scary Skeletons (Remix) - Andrew Gold

Scary Swing (Remix) - Spooky Month

Eight songs from Scott the Woz are here to make your battles borderline awesome!

A Madden Just For Me - Scott the Woz

Scott vs. the Supreme Leader - Scott the Woz

Battle Theme (It's Awesome, Baby!) - Scott the Woz

The Anti-Gex - Scott the Woz

Title Theme (You're Not an RPG Guy) - Scott the Woz

Opening Credits (Borderline Forever) - Scott the Woz

Closing In - Scott the Woz

Madden on the Rocks - Scott the Woz

Alternate Costumes
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Franchise Pack
Doom2016.png

Rip and tear into Season 2 with content from the DOOM franchise! With Doom Slayer's amazing arsenal at your disposal, carefully manage your ammo in order to crush your foes! Alongside Doom Slayer comes the hellish Hangar stage, 24 new music tracks, and Assists!

DoomSlayerCC2.png

New Fighter: Doom Slayer

DOOMHangarHD.png

New Stage: Hangar

Solo Fighters
Patrick Big Cookie Garfield
PatrickNASB.png
BigCookie.png
GarfieldCC2.png
SpongeBob's pinheaded pal is joining the battle! Use Patrick's up-close-and-personal fighting style to rack up the damage, and you'll be a star on the battlefield!

♪ Jellyfish Fields - Nickelodeon All-Star Brawl

There's no time to idle when the Big Cookie's around! Make sure to get as many cookies as you can in order to use this sweet treat's several abilities!

♪ Collecting Cookies - The Living Tombstone / Mic the Microphone

Garfield's here to throw his weight around as Season 2's final fighter! With his pies, burps, and other tricks, it's an all-you-can-eat buffet of pain!

♪ Play Misty for Me - Garfield Kart

Solo Stages
Sunset Shore GLaDOS' Chamber
 
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This breathtaking stage from Donkey Kong Country Returns has a special shading style replicating the original! In addition, 17 new music tracks from the Donkey Kong franchise are included! Test your skills as you hop from portal to portal in this stage from the original Portal. A handful of cameos and 19 new music tracks from the duology come alongside the stage!
Music Packs
Variety Pack Vol. 1 Late Arrivals Vol. 1
New franchises, old franchises; There's something here for everyone!

Beware the Forest's Mushrooms (Remix) - Super Mario RPG: Legend of the Seven Stars

Main Menu - Pac-Man Community

Let Them Eat Lead - Bloons TD Battles 2

Main Theme (Remix) - Five Nights at Freddy's: Security Breach

Menu Music - Sega Genesis Mini

Big Apple, 3 AM - Teenage Mutant Ninja Turtles IV: Turtles in Time

The Office (Remix) - Gremlins II: The New Batch (NES)

Boss - Plok!

Eight tracks from the original CrossClash make their big comeback in this Music Pack!

Happy Together - The Turtles

Stage 1 - Bugs Bunny's Birthday Blowout

Title Theme (SSB4 Remix) - Super Mario Maker

Eddie, Let Me Go Back To My Home - Donkey Kong Country (cartoon)

Jazzy Note Blocks - Animation vs. Minecraft

Catchin' Waves (Remix) - Club Penguin

Horror - ROBLOX

Training Mode - Super Smash Bros.

Alternate Costumes
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Franchise Pack
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Ladies and gentlemen, it's showtime! Squigly from Skullgirls takes the stage in this Franchise Pack, making use of her musical abilities and her parasite Leviathan. Included is the Final Atrium stage, 24 music tracks, and a slew of Assists!

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New Fighter: Squigly

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New Stage: Final Atrium

Solo Fighters
Sephiroth Jess Madeline
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Are you ready to feel despair? The One-Winged Angel joins the fight, bringing devastating magic to terrorize the opposition.

♪ J-E-N-O-V-A - Final Fantasy VII

While a goofy and light-hearted gal, this new face doesn't joke around when it comes to battle (mostly, anyway). With a wide variety of magical attacks, she'll keep foes on their toes!

♪ Jess' Theme - CrossClash II

Climb to the top with the heroine of Celeste! With her trusty Dash and other movement tools, you'l be running circles around your opponent!

♪ First Steps - Celeste

Solo Stages
Bliss Planet Acousa
 
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Boot up a brawl with this nostalgic background from Windows XP! Included are a handful of cameos from Microsoft Office assistants and 23 new music tracks from Windows history! Enter the homeworld of the Cacophonoids from Beatdown Town! Enjoy some cameos from the game's stars, as well as 23 new music tracks from its various albums!
Music Packs
Variety Pack Vol. 2 Celeste Music Pack
Eight more tracks from all sorts of franchises join the music library!

Yoshi's Tropical Island - Mario Party

Pirate Lagoon - Diddy Kong Racing

Crisis City (Act 2) - Sonic Generations

Trophy Gallery - Super Smash Bros. Melee

Main Menu (Remix) - Among Us

Glass Joe - Punch-Out!! (2009)

Main Theme - Jetpack Joyride

Mineshaft - Annalynn

Enjoy a selection of tracks from Celeste!

Resurrections - Celeste

Checking In - Celeste

Scattered and Lost - Celeste

Confronting Myself - Celeste

Reach for the Summit - Celeste

Forksaken City - Celeste

Mirror Temple - Celeste

Beyond the Heart - Celeste

Alternate Costumes
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Trivia

General

  • During the game's development, a "Dojo" in a similar vein to that of Super Smash Bros. Brawl was maintained, sharing information of the game.
  • The emphasis on the crossover aspect of the game was done due to the creator's dissatisfaction with the lack of meaningful interaction between worlds in the original CrossClash.
  • The choice of making the "two" in the game's title Roman numerals was made to help the game stand out among other sequels.
  • Interestingly, despite originating in Untitled Community Fighting Game, CrossClash II marks Yalp's debut in a Faz Studios title.
  • Only three bosses do not return from the original CrossClash; Giga Bowser (being replaced with Fury Bowser), Metal Sonic (due to being a fighter) and L.O.L.Z.H.A.X. from the Five Nights at Freddy's series (who was cut due to a surplus of robotic bosses).

Unused Content

  • A number of fighters were considered for the base game, but were scrapped for various reasons:
    • Mr. Krabs (SpongeBob SquarePants): Mr. Krabs was planned to have a money mechanic, in which he would earn money by attacking opponents with his normal attacks, using that money to improve his specials. However, he was scrapped due to a lack of moveset ideas.
    • Princess Peach (Super Mario): Princess Peach was considered to complete the main quartet of the Super Mario franchise alongside Mario, Luigi, and Toad, but was scrapped due to a lack of moveset ideas.
    • ? Block (Super Mario): ? Block was planned to use abilities based on the various kinds of blocks and power-ups from the Super Mario franchise, but was cut as Faz felt that there were other characters from the series that he wanted to use more.
    • Paper Mario (Paper Mario): Paper Mario was planned as a way to represent a prominent subseries of Super Mario, but was scrapped due to a lack of personal interest.
    • Diddy Kong (Donkey Kong): Diddy Kong was scrapped due to a lack of moveset ideas; Faz did not want to reuse his moveset from the Super Smash Bros. series, but couldn't think of anything else for the character.
    • Cranky Kong (Donkey Kong): Cranky Kong was scrapped due to a lack of moveset ideas (aside from the Denture Popgun from Donkey Kong Country: Tropical Freeze as his Neutral Special and a cane bounce attack as his Up Special). However, it is known that he was planned after Diddy Kong was cut.
      • Cranky Kong was also considered for the original CrossClash.
    • Funky Kong (Donkey Kong): Funky Kong was briefly considered to make up for the fact that he did not return as an alternate costume from Donkey Kong, but was quickly scrapped due to a lack of moveset ideas. He was instead chosen for a shopkeeper position.
    • Mii Hero (Mii): A "Mii Hero" inspired by Find Mii and Miitopia was considered as a way to rework Matt, while also allowing for Mii customization. While the idea of the Mii Hero was scrapped due to it being unfitting for Matt specifically, the concept of custom Miis did make its way into the latter's design.
    • Classic Sonic (Sonic the Hedgehog): Classic Sonic was considered as a "archival fighter" for Sonic, retaining certain elements of the latter's moveset from the original CrossClash. However, he was scrapped and replaced with Metal Sonic.
      • Classic Sonic was also considered for the original CrossClash.
      • Classic Sonic would eventually be added as DLC, albeit with a much different design philosophy.
    • Bart (The Simpsons): Not much is known about what Bart would have been like, but it can be assumed he was scrapped due to a lack of moveset ideas.
    • Puffle (Club Penguin): Of all the scrapped characters, the Puffle got relatively far into the game's development, even having a Boxing Ring title picked out for them. However, it was later replaced with Sensei.
    • Foot Soldier (Plants vs. Zombies): The Foot Soldier was planned as a villain rep for the Plants vs. Zombies series, but was scrapped due to the similarities between them and the Soldier from Team Fortress 2.
    • Circus Baby (Five Nights at Freddy's): Circus Baby was considered, but quickly cut before any moveset design was done for her.
      • Circus Baby was also considered for the original CrossClash.
    • As part of the development process, a theoretical moveset was created for all of the Project Cape series' characters (including non-playable ones) to see who would be viable for a playable position.
      • Out of this group, Afterthought got the closest to making it into the final game, as Faz thought it would be interesting to have a psychic fighter in the game. However, due to a lack of moveset ideas, he was replaced with Citra.
    • Shovel Knight (Shovel Knight): Shovel Knight was heavily considered, but was cut as Faz wanted to play more of his game to get a better feel for the character.
      • Shovel Knight was also considered for the original CrossClash.
    • Bubsy (Bubsy): Bubsy was considered for a "joke character", but was quickly scrapped.
  • Out of the 47 stages available in the original CrossClash, seventeen did not return;
    • Game Central Station (Wreck-It Ralph): Scrapped in favor of CrossCade. Several music tracks from Game Central Station were made available in CrossCade as compensation.
    • Mario Circuit (Mario Kart DS): Scrapped in favor of Waluigi Pinball.
    • Greenhorn Forest (Wario World): Scrapped in favor of Stonecarving Ruins.
    • Death Egg (Sonic the Hedgehog 2): Scrapped in favor of Eggmanland. However, there were originally plans to rework the Death Egg into its incarnation from Sonic Forces before it was cut entirely.
    • Crisis City (Sonic the Hedgehog (2006)): Scrapped due to an overabundance of city-themed stages.
    • Mirage Saloon (Sonic Mania): Scrapped in favor of Studiopolis.
    • Pig City (The Angry Birds Movie): Scrapped due to the incarnation of Red seen in CrossClash II being his in-game incarnation rather than that of the movies.
    • Captain's Quarters (Club Penguin): Scrapped due to similarities between it and Gangplank Galleon.
    • MAD City (MAD): Scrapped due to a lack of music tracks.
    • Adobe Flash (Adobe): Scrapped due to a lack of music tracks.
    • Dining Area (Five Nights at Freddy's): Scrapped in favor of The Office.
    • Fazbear's Fright (Five Nights at Freddy's 3) and The Ultimate Office (Ultimate Custom Night): Scrapped because Faz only wanted one "office" area from the Five Nights at Freddy's series featured.
    • Grandiose Lighthouse (SiIvaGunner): Scrapped in favor of Duel Zone.
    • NILS Statue (Splatoon 2: Octo Expansion): Scrapped due to a lack of music tracks.
    • Power Plant (Project Cape): Scrapped in favor of ???.
    • The Skeld (Among Us): Scrapped due to a lack of music tracks. As compensation, Among Us recieved music tracks and a cameo on the Toppat Clan Airship stage.
  • Many ideas were considered for the Plankton boss fight, including controlling an unnamed fish ala the Nickelodeon Super Brawl flash games, using a growth ray, and using Karen as a vessel.
  • Animdude from the Five Nights at Freddy's series was considered for a boss role, but was scrapped for multiple reasons, including the meta nature of the character.

Credits

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Games
Super Smash Bros. Unbounded | CrossClash | Project Cape | Gary's Inktastic Journey | Project Cape Rumble | CrossClash II | Super Mario Bros. Rewarped | Beatdown Town
Characters
Project Cape Adam Edwards (Afterthought) | Aerolynn Wynn (Gustice) | Alyssa Vance (Shrill) | Amanda Ross (Rose) | Carly Nicholson (Citra) | Emily Palmer (Starlet) | Gabriella Brooks (Chewout) | Hannah Reller (Heartbeat) | Jackie Wilson (Candycurl) | Lexxi Anderson (Kickstart) | Phoebe Daryl (Shutterbug) | Vanessa Analor (Viper) | Mia Turner (Cellular)
Other Gary | Yalp | Zoe Hayes
Misc.
Super Smash Bros. Ultimate x Five Nights at Freddy's | Super Smash Bros. Ultimate x Club Penguin
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