Fantendo - Game Ideas & More
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Revision as of 19:35, 16 September 2020

CrossClashLogo


CrossClash
Developer(s) Faz Studios
Publisher(s) Nintendo
Distributor(s) Nintendo
Platform(s) Nintendo Switch
Genre(s) Fighting

CrossClash (クロスオーバークラッシュ, Crossover Crash) is a crossover fighting game released for the Nintendo Switch on September 29th, 2022. Developed by Faz Studios, the game focuses on bringing together media franchises which appeal to the game's director, TheFazDude, in a vein similar to the Marvel vs. Capcom franchise.

Akin to many traditional fighting games, CrossClash features one-on-one battles pitting characters against each other, with each fighter having unique special moves and attributes to gain the edge in combat. This style of fighting is also combined with a variety of gameplay modes, which are available both online and online via Nintendo Switch Online.

Gameplay

CrossClash is a traditional fighting game akin to Marvel vs. Capcom and Mortal Kombat, featuring one-on-one battles. Each fighter has a health meter located at the top of the screen (left for player one, right for player two), with the objective of each match is too deplete the opposing player's health. A variety of game modes are available which alter this formula, offering new gameplay experiences.

However, an effort was made to simply the game's controls so that players inexperienced with traditional fighting games could enjoy the gameplay experience. The basis for the control scheme was inspired by the fighters from the Super Smash Bros. series, specifically the Fatal Fury franchise's Terry Bogard in Super Smash Bros. Ultimate.

This results in each figure having a selection of grounded and aerial attacks, alongside five special moves. In addition, each fighter has a Clash Charge meter located beneath their health meter, which fills up as they rack up combos and take damage. This meter has three sections, and filling up each one allows the player to use the corresponding Clash Attack for their character (a level 1 Clash Attack for the first bar, Level 2 for the second, etc.).

Aside from attacking, each fighter can make use of a guard. Using a guard will put the fighter in a defensive state, allowing them to nullify most damage and knockback from the opponent's attacks. Tilting the control stick while guarding can also cause the fighter to sidestep, allowing them to dodge attacks out of the guarding state. However, being hit too much while guarding will cause the fighter to be stunned for a short time, leaving them open for attacks.

Controls

Basics
Ext3 0d6 Move Left/Right
Ext3 0d1 Jump
Ext3 0d2 Crouch
Ext3 0a5 Guard
Ext3 0a5 + Ext3 0d6 Sidestep Left/Right (grounded) / Air Dodge (airborne)
Ext3 0a4 + Ext3 0a5 Switch Fighter (Tag Team battles only)
Ext3 0eb / Ext3 0ee / Ext3 0ec / Ext3 0ed Taunt
Basic Attacks
Ext3 0e0 Basic Attack
Ext3 0d4 + Ext3 0e0 Weak Forward Attack
Ext3 0d4 + Ext3 0e0 (held) Strong Forward Attack
Ext3 0d1 + Ext3 0e0 Weak Up Attack
Ext3 0d1 + Ext3 0e0 (held) Strong Up Attack
Ext3 0d2 + Ext3 0e0 Weak Down Attack
Ext3 0d2 + Ext3 0e0 (held) Strong Down Attack
Special Attacks
Ext3 0e1 Neutral Special
Ext3 0d4 + Ext3 0e1 Forward Special
Ext3 0d3 + Ext3 0e1 Back Special
Ext3 0d1 + Ext3 0e1 Up Special
Ext3 0d2 + Ext3 0e1 Down Special
Ext3 0a4 + Ext3 0e1 Clash Attack

Modes

Single Player

Vs. CPU A simple one-on-one match against a computer controlled opponent.
Tag Team Both the player and CPU select three fighters (with each member of a Duo Fighter team being available individually), being able to swap out between them in battle. The objective is to KO all the CPU's fighters playing by Vs. CPU rules.
Story Mode The Story Mode consists of a series of battles with a narrative, with various branching paths for the player to take, discovering new characters and endings in the process. More info TBA.
Arcade Mode Each fighter has a personalized route in which they battle six opponents before facing off against a boss. Completing a character's Arcade Mode roue will unlock their alternate costume. Specific routes TBA.
Survival Mode The player is given one fighter to survive a horde of endless opponents, each being fought one at a time. The player gains a small amount of health for each enemy the defeat, with the objective being to defeat as many as possible.
Rundown Rumble The player has up to three lives to battle every fighter in the roster. This mode is only unlocked when every fighter has been unlocked.
Training The player can choose any of their unlocked characters and fight in a training mode against a CPU or a Sandbag from the Super Smash Bros. series.

Multiplayer

Versus A simple one-on-one match between two fighters.
Tag Team Both players select three fighters (with each member of a Duo Fighter team being available individually), being able to swap out between them in battle. The objective is to KO all the other player's fighters.
Story Mode The multiplayer version of the Story Mode is very similar to the singleplayer version, the only difference being that both players have a character which they can swap out during a match. More info TBA.

Online Play

TBA

Extras

Characters Here, the player can view all their unlocked characters, their biographies, and a brief description of their moveset.
CrossChats Here, the player can view all their unlocked CrossChats. For more information on CrossChats, see here.
Cutscenes Here, the player can view any cutscenes they have seen in Story Mode.
Music Player Here, the player can listen to any music they've unlocked. The Music Player allows the player to listen to music even while the Switch is in sleep mode.
Statistics Here, the player can view their game statistics, such as their longest combo, most played character, and others.

Characters

CrossClash contains 50 characters in its base roster, with 20 being available upon starting the game and the remaining 30 being unlocked through gameplay. Unlocking fighters can be done through a variety of methods; they can be either unlocked through random fights against them after normal matches or a unique prerequisite for each character. In addition to the base roster, ten downloadable characters are planned, bringing the roster size to 60 fighters.

Each fighter has their own unique moveset and attributes, giving them both strengths and weaknesses against other fighters. In addition, upon completing their Arcade Mode route, each fighter can unlock an alternate costume, changing their appearance, taunt, and/or victory animations/themes. Both costumes have six altwrnate color schemes, leading to a total of twelve alternate appearances for each fighter.

A handful of fighters are known as Duo Fighters. These fighters are actually teams comprised of two characters, with them being able to be swapped out through use of their Back Special. However, both fighters share the same health and Clash Charge meters. During Tag Team matches, Duo fighters are seperated, with their Back Special being replaced with a dodging move.

Starting Characters

CrossClashIconMystery
CrossClashIconSpongebob
CrossClashIconMario
CrossClashIconBowser
CrossClashIconDonkeyKong
CrossClashIconPacMan
CrossClashIconSonic
CrossClashIconKnuckles
CrossClashIconEggman
CrossClashIconGreg
CrossClashIconRed
CrossClashIconPenguin
CrossClashIconSteve
CrossClashIconFreddy
CrossClashIconFrisk
CrossClashIconSkelebros
CrossClashIconGrandDad
CrossClashIconInkling
CrossClashIconGary
CrossClashIconChewout

Unlockable Characters

CrossClashIconMystery
CrossClashIconMystery
CrossClashIconLuigi
CrossClashIconToad
CrossClashIconGoomba
CrossClashIconWAH
CrossClashIconKingKRool
CrossClashIconMystery
CrossClashIconShadow
CrossClashIconMAR
CrossClashIconInfinite
CrossClashIconHomer
CrossClashIconMystery
CrossClashIconHenry
CrossClashIconSpyro
CrossClashIconPopFizz
CrossClashIconSpringtrap
CrossClashIconHelpy
CrossClashIconScratchCat
CrossClashIconKris
CrossClashIconCuphead
CrossClashIconMystery
CrossClashIconSmolNozomi
CrossClashIconWoodman
CrossClashIconOctoling
CrossClashIconOctavio
CrossClashIconOTH
CrossClashIconCrash
CrossClashIconBK
CrossClashIconKickstart

Downloadable Characters

CrossClashIconMystery
CrossClashIconMystery
CrossClashIconMystery
CrossClashIconMystery
CrossClashIconMystery
CrossClashIconMystery
CrossClashIconMystery
CrossClashIconMystery
CrossClashIconMystery
CrossClashIconMystery

Stages

32 stages are available for the player to fight on in CrossClash. While most are unlocked from the start, others will need to be unlocked through special means.

Each stage has eight music tracks which can play on them, with four more being unlockable. Up to eight music tracks can be saved in a "Favorites" playlist, allowing them to be played on any stage.

Some stages also have stage hazards which can interfere with battle, although these can be toggled off if desired.

The Arena
ArenaCC
Battlegrounds don't get much simpler than this. Without any hazards to worry about, you can focus on proving your superiority in the ring!
Music
Conch Street
ConchStreet
Ah, the sea. So wonderful. If you look closely, you may see SpongeBob's neighbors around the area, but don't lose track of the boats which occasionally zoom across the stage!

Stage Hazard: Boats

Music
Super Mario Bros.
1-1 SSBUB
This stage pays homage to where Mario's adventures began! As you battle, the background will scroll through every level from the original Super Mario Bros. game. While it's likely the battle won't last long enough to see the whole game, you'll loop right back to the start at the end just in case!
Music
Bowser's Castle
Bowser’s Castle MK8
Welcome to the base of the Koopa clan! While battling on Bowser's home turf, statues of his likeness will occasionally rise from the lava moat and shoot lasers at whoever happens to be close by!

Stage Hazard: Bowser Statues

Music
Fossil Falls
Fossil Falls
This hazardless landscape features both a fair playing field and immense beauty to all visitors! If you look closely in the background, you may spot a T- Rex taking a nap.
Music
Mario Circuit
Mario Circuit OSSB
Start your engines for a fun-filled course! As you battle your opponent, make sure not to get hit by the Shy Guys speeding by!

Stage Hazard: Shy Guys

Music
Greenhorn Forest
GreenhornCC
This lush forest doesn't have any hazards, so it's perfect for piledriving and pulverizing your foes in an one-on-one battle!
Unlock Condition: Win 10 battles as Wario & Waluigi.
Music
Jungle Hijinx
JungleHijinxCC
Welcome to the Kongs' homeland, lush and full of life! As you battle, the run will begin to set on the jungle, giving you a pretty sunset, but also making the screen somewhat darker.

Stage Hazard: Sunset

Music
Gangplank Galleon
Gangplank Galleon - Unbounded
All aboard the finest Kremling vessel to sail the seas! However, as you battle, be wary of the falling cannonballs!

Stage Hazard: Cannonballs

Unlock Condition: Win 10 battles as King K. Rool.
Music
Pac-Maze
Pac-Maze SSBGR
In this neon-lit maze, you'll occasionally see a Power Pellet fly by. Grab it to gain a temporary power boost!

Stage Hazard: Power Pellets

Music
Green Hill Zone
M&SGreenHillZone
Can you feel the sunshine? This hazardless stage gives you a nice view of the green hills of... well, Green Hill Zone.
Music
Death Egg
DeathEggCC
Aboard Dr. Eggman's space base, you'll have to contend against both your opponent and the occasional homing missile fired from the background. Be careful not to crack under the pressure!

Stage Hazard: Homing Missiles

Music
Crisis City
Crisis city
Welcome to a desolate future where all seems lost. In the background, tornados are ravaging the area, occasionally tossing debris your way.

Stage Hazard: Tornado Debris

Unlock Condition: Win 10 battles as Shadow.
Music
Mirage Saloon Zone
MirageSaloonCC
Come on in and explore the dry desert! Just be wary of the cacti that appear from time to time; if you're launched into them, you'll take damage!

Stage Hazard: Cacti

Unlock Condition: Win 10 battles as ???.
Music
Pig City
PigCityCC
Welcome to the home of the pigs! Since the city's currently under construction due to bird attacks, be careful to watch out for any falling debris!

Stage Hazard: Debris

Music
Town
ClubPenguinTown
This stage doesn't have any hazards, but quite a lot of visitors. Look for cameos from some Club Penguin characters in the background!
Music
New World
NewWorldUnbounded
In this grassy plain, you'll need to beware the Creepers that may suddenly ambush you from the sides! They don't have any affiliations; Their explosions can damage both you and the opponent!

Stage Hazard: Creepers

Music
Dining Area
DiningArea
While you battle on this stage, the Fazbear band will perform in the background for you (assuming Freddy isn't currently in the battle)! As the battle progresses, though, you may notice them acting strange...
Music
Fazbear's Fright
Fazbear's Fright
In this horror attraction, you're the main attraction! Just make sure to avoid any wires... You might light yourself ablaze!

Stage Hazard: Wires

Unlock Condition: Win 5 battles as Springtrap.
Music
The Ultimate Office
UCNOfficeCC
This hellish pizzeria's crawling with hostile animatronics! If you're forced out the doors by your opponent, they'll attack you before sending you back inside!

Stage Hazard: Doors

Unlock Condition: Win 50 battles as Freddy, Springtrap, and/or Helpy.
Music
Snowdin
SanguineBloodShed Stage Snowdin
In this snowy town, you may see its inhabitants roaming in the background, including Sans and Papyrus if they're not currently in the match!
Music
Card Castle
CardCastleCC
While battling on one of the castle's bridges, the King himself will lob spades at you from the background! Be careful not to get hit too much unless you want to plunge into darkness!

Stage Hazard: Spades

Unlock Condition: Win 10 battles as Kris.
Music
Grandiose Lighthouse
GrandoiseLighthouseCC
You battle on the top of the lighthouse. Be careful not to fall off the edges, otherwise it's an automatic KO!

Stage Hazard: Lighthouse Edges

Music
Botanic Panic
BotanicPanicCC
Enjoy your battle on this beautiful stage, but be wary of Chauncey Chantenay! He'll fire carrot missiles from the background, so be alert!

Stage Hazard: Carrot Missiles

Unlock Condition: Win 10 battles as Cuphead.
Music
Urchin Underpass
Urchin Underpass
There's no hazards on this arena, so focus on splatt - err, defeating your opponent. Judd will be present in the background to cheer you on!
Music
Cephalopod HQ
CephalopodHQ
Deep within the Octarian lair, Octocopters are on patrol! Make sure you're not sniped by these tentacular threats!

Stage Hazard: Octocopters

Unlock Condition: Win 10 battles as DJ Octavio.
Music
Deepsea Metro
DeepseaMetro
Deep beneath Inkopolis lies the Deepsea Metro, a seemingly defunct metro system with many puzzles within. If you look in the background, you may see its denizens watching you battle.
Unlock Condition: Win 10 battles as Octoling.
Music
NILS Statue
Octo Expansion NILS Statue first encounter
As you fly around the statue in a helicopter, be sure you aren't hit by incoming ink fire!

Stage Hazard: Ink Shots

Unlock Condition: Win 10 battles as Off the Hook.
Music
N. Sanity Beach
N.SanityBeachSSBSupreme
On this shoreline, crates can occasionally wash up on shore. These crates can contain items or a nasty explosion!

Stage Hazard: Crates

Unlock Condition: Win 10 battles as Crash.
Music
Spiral Mountain
SpiralMountain SSBU
Spiral Mountain is the peaceful home of Banjo, Kazooie, and many of their friends (as well as their enemy, Gruntilda). This stage doesn't have any hazards, but the camera rotates around the center platform of the mountain, letting you see all the surrounding area has to offer!
Unlock Condition: Win 10 battles as Banjo & Kazooie.
Music

Items

A variety of items are available to help the player in battle. Items drop randomly during combat, and each one can be toggled on or off to the player's desires.

Food Heals the player.
Rotten Food Distinct from normal food by its fumes. Damages the player.
Clash Cola Slightly increases the player's Clash Charge meter.
Speed Orb Slightly increases the player's speed for a short time.
Power Orb Slightly increases the player's attack power for a short time.
Defense Orb Slightly increases the player's resistance to attacks for a short time.
Clash Orb Raises the player's Clash Charge meter by one bar.

Trivia

Credits

  • AgentMuffin and IntertidalHorizon: Help with IDs for the roster.
  • IncarnateParanoia: Creator of the moveset tables.
  • MarioFan31 (Reddit): Creator of Kris' render.
  • Nibroc-Rock (DeviantArt): Creator of Mighty & Ray's alternate renders.
  • ValkyriePyra: Idea for the Rodrick costume for Greg.
  • YanpaiArt (Twitter): Creator of Sans & Papyrus' renders.