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This article is made from the result of Concept Swap Day.

Champion's Pieces is a crossover 2D fighting game, involving franchises of Meta-Form, Kirby, Splatoon and Pokémon, and is developed by Gear Games, and released in October, 26th 2023 in Japan, and December 4th, December. Although the gameplay control is similar to the Super Smash Bros. series, it have different goal and gameplay mechanics are different.

The Pokémon's roster is notable as instead of only popular Pokémon, are lesser known Pokémon or those as favorite by the creator, long as they fit into the fighting game.

Gameplay

As already stated, Champion's Pieces is a 2D Fighting game, and the control is similar to Super Smash Bros., but with emphasis of combo mechanic and two different Special Buttons instead of just one, allowing two different type of special attack for one direction.

Up to eight players can be played as, and all characters are capable customization, such as an Alternate (introduced in here or a form presented from before), with each normal and Alternate have eight color palettes, with an extra four Custom Palettes, and the Inkling character can also have different wearings (although unlike in the Splatoon series, it only have aesthetic effect).

All items must be collected into a set of three, in any order, in order to make them works; item one will be the main item, while the two others will add an additional effect. There are also buildable items that is needed to be assembled in order to work and are generally powerful.

Each characters can also become Champion Form upon collected three pieces of Power Badge. Each of them have different boosts although new weaknesses, although the bigger the character is, the less weaknesses there will be. Exceptions are when the character becomes larger (with the exclusive Giant).

  • Small: Small fighters, amount of new bad attributes are as much as positive.
  • Slim: Similar to medium, but more slim, like human-shaped beings. Same as small.
  • Medium: Average fighters, amount of new bad attributes are just less than positive attributes.
  • Large: Larger fighters, amount of new bad attributes are small, but still many and notable.
  • Giant: Exclusive to some Champion Forms. Largest fighters, and as Champion Forms, there is only around two negative attributes, one of it which is being easy to get hit does to their size.

The goal is to collect all of the four Champion's Pieces, which one is dropped at each minute (or a half-minute), and the one who collect them all wins.

However, unlike in Super Smash Bros. and typical fighting games, there is no health system or percentage (%) system; instead, an Energy Gauge will indicate how much energy the character had left before getting knocked out, which then they quickly recover after ten seconds, or five if all but one (or just everyone) get knocked out. Getting launched to the bottom or top will only lightly damage them, and like in Super Mario Bros. 2, traveling (or launched) from the right of the screen will bring you to the other side of the stage, and vice versa.

Modes

There are seven main modes available at the start, with potentially three new modes as the game updates.

Arcade

The Arcade Mode is a typical stage-after-stage mode akin to single player modes from Super Smash Bros. series and ARMS. The goal is simple; defeat the opponent to advance and face the final boss at the end. Some stages are influenced by difficulty, however.

The Arcade Mode had simple difficulty setting, so that player in any level of skill can take on it.

  • Easy: The easiest difficulty, but also offers the least amount of Golds.
  • Medium: The middle of the difficulty. Offers moderate amount of Golds.
  • Hard: For the more experienced players. Offers a large amount of Golds.
  • Intense: Expert players only! Offers a huge amount of Golds.

There is also a tougher, true final boss if you completed Hard or Intense difficulty without losing more than five matches.

Stage Match Type
Stage 1
  • Easy: Defeat your opponent.
  • Normal: Defeat your two opponents in a free-for-all fight.
  • Hard: Defeat your three opponents in a free-for-all fight.
  • Intense: Defeat your two opponents in a one-on-two fight.
Stage 2
  • Easy: Defeat fifteen enemies.
  • Normal: Defeat twenty enemies.
  • Hard: Defeat twenty enemies and a boss at the end.
  • Intense: Defeat thirty and a boss at the end.
Stage 3
  • Easy: Defeat the boss with your two allies.
  • Normal: Defeat the boss with your ally.
  • Hard: Defeat the boss with your weak ally.
  • Intense: Defeat the two bosses by yourself.
Stage 4
  • Easy: Collect as many Golds as possible.
  • Normal: Get more Golds than your opponent.
  • Hard: Get more Golds than your three opponents in a free-for-all fight.
  • Intense: Get the most Golds in an eight player battle, while watching out for the boss.
Stage 5
  • Easy: Defeat your two opponents in a one-on-two fight.
  • Normal: Defeat your three opponents in a two-on-three fight with an ally.
  • Hard: Defeat your two opponents in a one-on-two fight, with a boss on a rampage.
  • Intense: Defeat your two opponents in a one-on-three fight, with two bosses on a rampage.
Stage 6
  • Easy: Win a Roulette Match in a one-on-one fight.
  • Normal: Win a Roulette Match in a four-player fight.
  • Hard: Win a Roulette Match in a six-player fight.
  • Intense: Win a Roulette Match in an eight-player fight.
Stage 7
  • Easy: Defeat your stronger rival with an ally!
  • Normal: Defeat your stronger rival!
  • Hard: Defeat your stronger rival, helped by another fighter!
  • Intense: Defeat your stronger rival, helped by a boss!
Stage 8
  • Easy: Defeat Fake Ruins!
  • Normal: Defeat Ruins!
  • Hard: Defeat Super Ruins!
  • Intense: Defeat Champion Ruins!!
Stage 0
  • Hard: Defeat the Ultraminator!!
  • Intense: Defeat the Platinum Ultraminator!!

Super Arcade

Super Arcade plays differently from regular Arcade mode; instead of stage-after-stage gameplay, the mode take place on five maps, one that represent each series, and a final map, and the player had to complete all stages before taking on the World's Last Boss.

Up to four players can play in this cooperative mode, and from the first update onward, most characters had their attacks buffed or nerfed to prevent from being too useful or too useless in this mode.

Some bosses are exclusive to this mode, namely Special Bosses, and the (sentient) Ultraminator play as the main antagonist of the Meta-Form World, and made cloned versions of Star Dream and Octo-Destruction, as well as kidnapping Toxihost to brainwash it into his servant, in order to demolish and then remodel the world to his image.

The heroes, oblivious about it at first, realize the danger upon seeing Ultraminator is still under loose, and Meta-Form and the other heroes, villains and witnessed Pokémon must work together to stop the crisis.

The player(s) had to stay alive, lest they will be sent back to the previous checkpoint. Defeated players can comeback when reaching another Checkpoint or if collected a Golden Cogcake beforehand.

They also need to collect four Champion's Pieces before being able to advance to the next stage. Each of the four first Worlds also hold a Grand Champion's Piece, which four of them needs to be collected before having access to the Central World.

World Description
Meta-Form World The chronologically first world. Despite being easy at first, later stages are more difficult and have very various bosses, making the progression rather aggressive. The structure is mostly futuristic, with the exception of the wilderness, where they are more varied.

Last World Boss: Ultraminator

Kirby World The Kirby World is the chronologically second world, with the most various environments. The levels are mostly easy but had load of secrets, encouraging exploration. The bosses, on the other hand, are tough as nail.

Last World Boss: Star Dream

Splatoon World The chronologically third world, the Splatoon World is composed of mostly urban environments, but also Octo-Canyon and Octo-Valley, as well as the region of Rebellious Oversea. The levels had varied difficulty, and the bosses are difficult to deal with.

Last World Boss: Octo-Destruction

Pokémon World The chronologically fourth world, the Pokémon World is a combination of nine regions (the seven from Game Freak and the two from Gear Games), with levels having an abundance of enemies, but the bosses had varied difficulty.

Last World Boss: Toxihost

Central World The final world of the game. The levels are always difficult, and the enemies as well as bosses are merciless. It turns out that the Ultraminator was actually activated up by someone else... but who?

Last World Boss: ???

Events

Events are matches with unusual conditions, with objectives that is required to be completed. Each character have a set of four Events, with an additional fourteen that can be played by anyone. Character-specific events can be completed in any order, while non-character-specific Events had should had a specific amount of Events completed before.

The final Event of each character have a big reward when completed, such as a new stage or a new Special Condition for Versus mode.

Career

Career is a tourney-styled mode where you play as a single character and compete to become the Champion. The tourney had five different difficulty; Amateur (8-players tourney), Intermediate (16-player tourney), Advanced (32-player tourney), Expert (64-player tourney) and Championship (128-player tourney). The player can quick-save between matches to avoid excessively long gameplay (unless if they intended for a marathon or a speedrun). Multiple players of the same character can happens because of the high amount of such players.

The tournament's beginning format can be played in a following manner; one-vs-one, free-for-all three players free-for-all four-player, 2-on-2, free-for-all six players, 3-on-3, free-for-all eight players, 4-on-4 or a four-of-twos battle. The following round will reduce the entries into three or two depended on how many players they were initially. The opposite can also happens in some cases (two-on-two for first round, four-of-twos for final round).

This mode can also be played multiplayer, offline or online, but the reward will be less impressive for the winner, to avoid reward farming. All players have sixty seconds to respond; shall one player does not respond beyond those sixty seconds, they will be disqualified for inactivity. There is no penalty for quitting after a match, but quitting in the middle of the match will give you a warning first, and then if it happens again, you are not able to do another multiplayer tourney for the six next hours.

Versus

Versus Mode is the multiplayer mode where up to eight players can duke it up with any playable characters, in any stage, with any Battle Rule. There are two Battle Formats; Free-For-All in which everyone for themselves, and Team Battle, where there are available team colors of Red, Blue, Yellow and Green, and the one team attack the other team(s).

Battle Rule Description
Champion's Pieces The standard Battle Rule of the game. There are four Champion's Pieces to collect, and the one player who collected them all will win, but those who got knocked out will lose them!
Knockout Score points by knocking an opponent out until time runs out or the Score Limit had reached. Defeating a boss will also count as a point.
Survival Each player have the same amount of lives. Getting knocked out will cost one life, and running out of lives will make you eliminated/defeated from the match. The last player/team standing wins the match.
Boss Troubles Play like the standard gameplay, but only the boss who holds all four Champion's Pieces. The players need to fight each others to get them out of each other's way, and to knock out the boss to reclaim one of the Champion's Pieces. The goal is the same; the player who collected all of the Champion's Pieces wins the game.
Enemy Takeout Eliminate as many enemies as possible. Normal enemies makes one point, stronger enemies makes three points, and bosses makes five points. The limit is either by a time or the Score Limit, or the amount of enemies. The player who scored the most point wins.
Contest Impress the audience by performing impressive combos, scoring a multi-knockout, defeating a boss, and assembling items. However, using the same move over and over, getting knocked out repeatedly, failing the attacks and item attacks constantly, and, in Team Battle, hitting your teammates will make your audience to boo on you and lower you Reputation. The maximum Reputation is 100%, and once the time limit is over or the Reputation Limit is reached, the one with the highest Reputation wins the game.

Wanted

Wanted Mode is a particular mode that consist of "arresting" (defeating) the criminals posted in the Wanted Post. The player can choose between three difficulties; Delinquents (Easy), Criminals (Normal) and Supervillains (Hard), with the easy one offering less rewards while the harder one offers the biggest rewards.

In Delinquents, only "Evil" (or if already villainous, regular) version of character will be used. In Criminals, bosses and Champion Forms starts to appears. In Supervillains, tougher bosses and even Special Bosses begins to appears.

The player can accumulate more rewards by arresting more criminals without failing, but tougher wanted criminals may starts to appear. It is said that a Special Boss only appears in Criminals if the player had succeeded to arrest ten Supervillains in a row without failing.

Custom Studio

The Custom Studio is a customization option that allows the player to add Custom Equipments to the playable characters, as well as adding extra palette swaps and even modify pre-existing ones for each of them. All Custom Equipments can be fusioned in a set of three or four to make a better and rarer Equipment, even a One-of-a-Kind Rarity Equipment!

Each Equipment had a level of rarity which determine how strong their boost are, as well as additional effects, similar to certain Super Smash Bros. games. However, the difference is that it can boost anything, although some boosts are only compatible with characters that had the required movements, elements or mechanics.

There is also a Custom Shop which allows the player to obtain thirty of available Custom Equipments by purchasing them with Golds, but there is no One-of-a-Kind Rarity Equipments available. The player can also sold unneeded equipments, especially weaker ones, in order to make quick Golds.

One single Equipment can be used on as many characters as the player likes, but if the player deleted, fusioned or sold that Equipment, it will be lost on other characters that were wearing this.

Here is the rarity chart, determined by the color and quality name. Strong, Burly and Powerful are only available in Normal and Hard Difficulty, while Almighty and Legendary are only available during Hard Difficulty. The One-of-a-Kind Equipments are only available by completing specific challenges, but any of them can be obtained by fusion.

  • Wimpy: The weakest type of Custom Equipments. Very common in Easy difficulty.
  • Weak: A slightly less common but only slightly stronger variation of Wimp.
  • Moderate: Average, and semi-common, and is when where the boost gets interesting, as it starts to appears in mid-game of Easy Arcade Mode, for instance.
  • Strong: Stronger than average, uncommon, and becomes available at Normal difficulty.
  • Burly: Strong, although semi-uncommon.
  • Powerful: Stronger than Burly, and is semi-rare.
  • Almighty: Stronger than Powerful, is rare, and this and the rarity below are only available at Hard Difficulty.
  • Legendary: Stronger than Almighty, is very rare, and even gives a special visual effect to your character that equipped it!
  • One-of-a-Kind: The strongest of them all, and also only available through completing challenges or fusion.

Characters

There are 28 playable characters in Champion Pieces (10 for Pokémon, 6 for each three others), fourteen being available as default characters, and fourteen others as unlockable. Each of them have their two sets of Special Attacks, one with the B Button, and one with the Y button.

Each characters had their strength and weakness, as well as an ability or a gimmick adding to their uniqueness. They also have their own Champion Form, which gives them more strength and weakness, as well as possibly a new ability/gimmick.

Each color will represent where the character came from; metallic gray for Meta-Form characters, pink for Kirby characters, orange for Splatoon characters and yellow, which is the color of Pikachu, for Pokémon characters. For Champion Forms and Alternates, italic means that it is a made-up form, thus (possibly) not canon for the character.

Default

Character Playstyle + Champion Form
Meta-Form (Medium) Meta-Form have three main Forms; Regular, Lion and Tank. The Regular is a jack-of-all-trade which is a master of none, the Lion Form is the faster, stronger but less durable, making this a glass cannon, and Tank, the more durable but slower.

Giga Form (Large): Meta-Form becomes Giga-Form, with his durability enhanced and capable to break Blocking very quick. His speed is lightly lowered.

Cubey (Small) Cubey is a quick but fragile fighter who uses fairly strong psychic attacks, and floats down slowly when falling, allowing him to safely recover to the ground.

High Knowledge (Small): Cubey's knowledge had been significantly boosted, and is able to lift Giant fighters with ease with his psychic process. However, he focuses so much that it slows him down.

KiloBot (Large) King Cube KiloBot is a dreaded juggernaut, having the best strength and defense to date, with quick and powerful attacks to make up for being the slowest and his fast falling speed.

Dragon Skilleton (Large): A dragon armor of KiloBot, and his most perfected to date. Capable of better flight and softened falling speed, as well as better Specials, but generally still fall short of speed.

Kirby (Small) Kirby is a balanced fighter with only a slightly low defense, but capable to Copy Ability the two Neutral Specials of others with Inhale. He is also a good air fighter.

Robobot Armor (Large): A powerful mecha capable to deliver powerful punches, which allows Kirby to take on stronger foes. Its bigger size and slightly slower speed does hinder it.

King Dedede (Large) A surprisingly swift (remember Gourmet Race?) proclaimed King of Dreamland, King Dedede is capable to pack more than a punch thanks to his trusty hammer. He is as good in ground fighting as in air fighting.

Masked Dedede (Large): King Dedede donning an intimidating mask and a powerful, electric hammer. This allows him to shoot missiles and a better spinning attack, but some of his new moves are reckless and leaves him vulnerable if not paying attention.

Meta Knight (Medium) A prime Glass Cannon, capable of dishing many attacks while being very swift, but is not capable to take too many hits. Meta Knight's victory is his destiny, apparently.

Prime Meta Knight (Medium): Meta Knight's Galaxia had become boosted, shrouded in darkness (not that it really corrupt Meta Knight), making the attacks more powerful, but it makes Meta Knight even more frail, and his attacks can have a delayed endlag if he attack constantly, making more to target more threatening foes than mindlessly attacking everyone.

Inkling (Slim) The Inkling is a customization main species from the Splatoon series. In this game, they only use Splattershot, but uses techniques involving their ink. They are jack-of-all-trade, and instead focus on taking territory with their ink for their advantage.

Tera Inkling (Giant): Kaiju-esque form of Inklings, they are more mobile and more powerful, but had no ranged attack outside of an ink-ball throw.

Squid Sisters (Callie/Marie, both slim) Each Squid Sister have their individual moveset of only four Special Move, but the two fight together. Callie is using Rollers and is a more close combatant, while Marie uses Charger and thus ideal against targets who are taking distance. They also share the same Ink color for consistency between the two.

Staying Fresher (Slim): The two Squid Sisters's energy becomes more intense, allowing to dance and fight more intensively. However, this makes their Ink to empties faster.

DJ Octavio (Medium) DJ Octavio is slow and had medium defense, but is capable to install deadly traps to trick and weakens his opponents. Like his Inkling foes, he can also swim through Ink when using the Octo-Slusher.

Octobot King (Mecha is Giant): A large machine capable to deliver various weaponry and is much more durable, but the Octobot takes more damage from its own reflected weapons, and also when Octavio get hits.

Pikachu (Small) Pikachu is agile and fast, with electric moves capable to shortly stun his opponents. He cannot take much damage, however.

Z-Boosted: Pikachu is boosted by Z-Energy with slightly increased stats, and can use Gigavolt Havoc or Catastropika to deal an even more powerful blow, but will end the Champion Form immediately after that, and its defense is still weak.

Mewtwo (Medium) Mewtwo is a powerful range fighter, while also decent at close combat. Mewtwo is also not able to take much damage, however. He can push his foes away with Psychic, but this had a severe endlag.

Mega Mewtwo X (Large): While his ranged attacks aren't boosted, his close combat is even more powerful, ideal when dealing with swift glass cannons. With this said, Mega Mewtwo X's larger structure and slightly slower endlag can cripple it if the player went careless.

Crobat (Large) Crobat is one of the the fastest combatant, and can fly for unlimited time. She is however the most fragile fighter, making her a risky character, and thus more accommodated for hit-and-run tactics.

Venom Dread (Large): Crobat is boosted by Z-Energy, and becomes faster and able to hit harder, while her defenses are not hindered. However, the amount of Z-Energy also weight it down if even doing constant hit-and-run, it will slow her eventually tire her and waster her Z-Energy faster.

Swampert (Medium) Swampert is a slow, but sturdy and strong mixed combatant who is versatile, with Earthquake to clean off ground fighters, Surf for rushing attack and Stealth Rock as a trap attack.

Mega Swampert (Large): Mega Swampert can hit harder with physical moves, and can swim faster if using Surf or when underwater. He also falls faster, and outside of water, he is still quite slow.

Magmortar (Large) Magmortar is fairly slow, but very powerful when using ranged attacks, while not falling short of physical prowess. And unlike Mewtwo, Magmortar is able to take decent amount of damage.

Blazing Inferno (Large): Magmortar is engulfed into constant flame, damaging those who attacked him with contact attacks, and makes grabbing useless. His attacks are also considerably stronger. However, he got no boost on his defenses or speed, and his jumps are less good.

Unlockable

Character Playstyle + Champion Form
Meta-Ette (Medium) Meta-Ette is an agile character capable to jump high and run fast, allowing her for hit-and-run tactic, while also using wacky shape-shift to attack.

Hyper Mobility (Large): Meta-Ette becomes even faster, allowing her to strike foes in lightning speed. However, she becomes more fragile, and a few hits will also badly flinch her.

Vege-Rabbit (Medium) Vege-Rabbit relies on using his Slice-Arrot to swiftly summon vines for various uses, such as grabbing ledge to a distance. However, his defense and specials are not high.

Nature Master (Medium): Vege-Rabbit's vines had greater reach, and some of his attacks can heal him if he successfully hit an opponent. However, some of his stronger attacks now have an endlag.

Mr. Stelog (Large does to his mecha) Mr. Stelog's mecha-suit is sturdy, powerful and fast, but had severe endlags on his stronger moves. He also summons his Stelog Servants to distract the opponents.

Deluxe Mecha-Suit (Giant): The more powerful Mecha-Suit, with better resilience and strength, but also considerably slower. This Mecha-Suit is also able to shoot more missiles and had four arms.

Bandanna Dee (Small) Although a jack-of-all-stats, Bandanna Dee is capable of calling Helpers to assist him, and while his attacks are not too devastating, they can be very fast and makes a great combo when connected well.

Exa Dee (Giant): Bandanna Dee's form when consuming Exa-Energy. Both fast and powerful, but the defense had not increased, and he cannot call the Helpers during this form. He can also jump higher.

Bonkers (Large) Slow, but also very resilient and able to deliver powerful attacks with his hammer, Bonkers is more about controlling terrain, and his exploding coconuts will also serve as artillery attacks.

Super Bonkers (Large): Bonkers under the influence of Grand Hammer Super Ability. He becomes slightly faster and his hammer hits are stronger. He can also perform the super-powerful (but easy-to-avoid) Grand Hammer attack, but it ends his Champion form earlier. His coconuts are also not upgraded.

Magolor (Small) Magolor focus on teleportation and status attacks, but those strong attacks are rather hit-or-miss and can be easily dodged. Magolor is also quite fragile, requiring cautious control.

Magolor Soul (Large): Magolor's Dark Matter-esque demonic form, his attacks are more powerful and is much more resilient, but is also very slower. That said, he can still freely teleport!

Cap'n Cuttlefish (Slim) Cap'n Cuttlefish is slow, fragile but able to use multiple use of his Bamboozler to fight, escape and strike, and his multiple shots from his weapon can be powerful. Keep surfin' with this technique!

Old Man's Glory (Slim): Cap'n Cuttlefish now moves faster and is able to recharge faster in his Squid form, allowing to assault with his Bamboozler and other weapons. However, he got no other benefits.

Off the Hook (Pearl/Marina, Pearl is small, Marina is slim) Pearl focuses on using the Brella, while Marina prefers using the Octo-Brush. Like the Squid Sisters, this duo works as a duo character, but Pearl is the swifter and rougher while Marina is the more defensive.

Duo Dynamism (Unchanged): Marina had become more swift and able to converse his ink for longer, while Marina had better dodge range and faster counterattacks.

Seafear (Medium) For a beauty (not at the same of Squid Sisters, mind you), she is a lightning bruiser; hard-hitting, fairly resilient and fast (in Squid form for latter quality that is). Although she only uses his Tri-Brush, her other attacks, while weak, can bring opponents into deeper troubles.

Tera Seafear (Giant): While structurally similar to Tera Inklings, Tera Seafear is faster and can perform more powerful water attacks. However, her resistance, compared in Splatoon Splash-Out, is only slightly increased, and some of her attacks gains a delayed endlag.

Escavalier (Medium) Rivals KiloBot in term of resilience, Escavalier can also strikes the fastest to make up for his low speed, and also surprisingly slow falling speed.

Nigladio (Large): Escavalier's Neon Evolution. Nigladio can take even more damage while able to deal more damage, but its falling speed is now into average. He also can use Extreme Speed to catch opponents off guard.

Hoopa (Small) Hoopa is a trickster who relies on teleportation and manipulating the projectiles of others. He is however not able to take too much damage, requiring to be unpredictable.

Unbound Hoopa (Giant): Faster, stronger and better ranged attacks, but Hoopa Unbound had no defense boost. That said, his Hyperspace Fury had a Hyper Armor which even the strongest attacks won't stop him (unless if it would runs him out of HP)!

Tsareena (Medium) A majestic Grass-type Pokémon capable of using kicking moves such as Trop Kick (that slightly weakens melee attacks of the target for a while if hit) and High Jump Kick. Some of her kick attacks are risky, including the latter one. She also among the best jumpers of the game.

Mega Tsareena (Medium): Mega Tsareena can run faster and able to break Blocking fairly fast, but some of her attacks are more risky. Her kicks also have higher knockback.

Aeriasp (Slim large?) Having unique structure (in term of hitboxes), Aeriasp is agile and fast like Crobat, but also have powerful melee attacks. That said, Aeriasp can only take quite a few hits, especially from powerhouses.

Wasperitas (Large): Aeriasp's Neon Evolution, capable of going even faster and able to dodge in any direction in the air, as well as stronger melee attacks. However, its larger hitbox makes it vulnerable for wider attacks.

Bytenperor (Large) Bytenperor makes up for being easy-to-hit by having an horde of Bytenn to slowly but surely damage the opponents. Bytenperor can also inflict heavy damage on the opponents on his own with his Special Moves.

Big Bytenn (Giant): This Champion Form is unusual as while Bytenperor is only slightly boosted, he is helped by a Big Bytenn, an horde of Bytenn assembling together similarly to Wishiwashi and Zygarde Cells and Cores. The Big Bytenn had permanent Super Armor and had powerful melee attacks, but is slower than Bytenperor.

Unlock Conditions

The characters can also be unlocked in the Shop for 1000 Golds each.

Character Unlock Condition
Meta-Ette Clear Arcade Mode as any character in any difficulty.
Vege-Rabbit Win 15 matches in the stage ???.
Mr. Stelog Defeat 100 Meta-Form enemies in total.
Bandanna Dee Win 10 matches as King Dedede.
Bonkers Defeat 5 different bosses in total.
Magolor Clear Arcade Mode in Normal difficulty.
Cap'n Cuttlefish Defeat 30 opponents (not enemies) as an Inkling.
Off the Hook Win 15 matches in the stage Inkopolis Square.
Seafear Defeat DJ Octavio 30 times in total.
Escavalier Defeat 20 Dark-type Pokémon in total.
Hoopa Defeat Unbound Hoopa in Event ???.
Tsareena Win 20 matches in Eurika Gym.
Aeriasp Defeat five Milliopede. You can find them more in the Route 12 stage.
Bytenperor Clear Arcade Mode in Hard Mode or higher as a royalty character (KiloBot, Seafear, Tsareena), or clear Super Arcade Mode in any difficulty.

Tier List

The Tier List is an indication of which character performs the best in competitive scenes. Notice that while many players had relied on this tier list, it is not absolutely accurate and that lower tier characters are still capable to defeat higher tier characters, but they do requires more skill.

Character Unlock Condition
S Cubey
A Kirby, Magolor, Meta-Ette, Bonkers, Seafear, Pikachu, Off the Hooks, Mewtwo
B Inkling, Hoopa, Bandanna Dee, KiloBot, King Dedede, Bytenperor, Magmortar, Crobat
C Tsareena, Aeriasp, DJ Octavio, Squid Sisters, Meta-Form, Mr. Stelog, Meta Knight, Cap'n Cuttlefish, Vege-Rabbit
D Swampert

Super Arcade Efficiency

Does to abundance of enemies and bosses in Super Arcade Mode and thus the latter mode works as a co-op mode instead of typical arcade modes, most characters had different efficiency than against other characters, and as the updates are added, they work more differently in Super Arcade than in other modes.

Character Unlock Condition
S Seafear
A Inkling, Pikachu, Crobat, Cubey, Off the Hooks, Kirby, Hoopa, Magmortar
B Bytenperor, Mr. Stelog, Swampert, Vege-Rabbit, DJ Octavio, Cap'n Cuttlefish, Squid Sisters, Magolor, Mewtwo
C Bonkers, Aeriasp, KiloBot, Meta-Ette, Meta-Form, King Dedede, Bandanna Dee, Meta Knight
D Tsareena

Assistant

Enemies

Bosses

Special Bosses

Items

Single Items

Assembling Items

Special Items

Stages

Default

Unlockable

Trivia

  • The Mario franchise was originally planned to be in this game, but the creator consider to give the series not too many appearances, and thus removed in favor of the Splatoon series.
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