Arikan is best described a middleweight character that's at the average height threshold, having below-average mobility and attacking strength but also being among the game's most gimmicky and versatile fighters, having a number of helpful spells for almost all circumstances. This dynamic fighter can use varying forms of magic to keep her foes down and out of the way, using hypno-beams to keep her foes paralyzed and using her magic hands to swap between whatever tomes she has available. She can use her broom to easily fly her way around the stage and attack from high up, never falling helplessly unless she's knocked off her broom. Arikan's basic attacks are made up of several light elemental attacks, which can strike a respectable distance away from her and prevent her foes from coming up too close to her. Her moves also have respectable speed, which makes it somewhat difficult to punish her overall.
Arikan is plagued with numerous weaknesses, though, that the player has to keep aware of. Arikan's a somewhat sluggish character, which makes her somewhat easy to approach and begin stringing attacks against without warning, provided the witch cannot block them off first. Her specials are also somewhat sluggish to perform, meaning if they miss their target, she will be open to punishment. Though her broom provides her with strong acceleration in the air, she's forced to fall off of it if she gets hit even once, and it can be then taken by her enemies for them to ride- forcing them to be protective of their broom. Though Arikan is hard to punish when she's not using her specials, her moves deal little damage and thus she's reliant on her specials to make big dents in her enemies. Lastly, her elemental attacks are strong but don't have much ammo; once she runs out of tomes, she must wait for them to respawn.
Arikan Chan requires the player to take advantage of all of her tools in order to succeed in combat, but once she's successful at blocking off enemies and laying out the full offense against her, she can absolutely become a force to be reckoned with.
| Stamina 7/10
|| Appetite 8/10
| Offense 4/10
|| Defense 7/10
|| Mobility 4/10
It should be noted that none of Arikan's basic attacks steal from her limited tome ammo. Arikan's neutral moveset consists of mostly finger snaps, hand swipes, and finger gestures that resemble her forming various types of "alpha magic", otherwise known as weak magic that deals little damage but in turn is never risky to use. Examples include her jab attack letting her summon several electrical waves to deal multiple hit points' worth of damage to the enemy, her neutral aerial letting her spin around multiple times with icy winds being released from her hands, and her upwards tilt letting her breathe a pillar of fire that blasts upwards. Her heavy tilts are special, for she will instead create black magic rifts that will suck enemies in and deal plenty of damage to them, whether it's to her sides, right in front of her, or right above her.
- Neutral Special: Magic Hands Command
Arikan summons a single white-gloved hand, which will walk on its "fingers" and follow her around. She can summon up to five of these, and both are required for her alternate Neutral Special as well as her Forwards Special. She can summon these hands by tapping the button, but by pressing the button, she will launch these hands off like missiles, one at a time. If they grab onto the enemy, they will slow them down and allow Arikan to hit them with the magic she pleases until they're capable of shaking them off. The less hands that are attached to the enemy, the more hands that can be used to hit the foe with Elemental Breakout, but the less likely they're going to stay in place. If the hands get shaken off, they will die instantly.
- Forwards Special: Elemental Breakout
Requires at least one Magic Hand to be out in the player's arsenal. Arikan will summon all hands that aren't currently on any foe to come right in front of her, having them circle around repeatedly before having them blast an elemental laser right in front of her. The more hands that she's having do this, the thicker and more powerful the beam will be. Arikan must charge up her beam for up to three seconds, hold the charge for however long, then fire the beam. "Light" will have her enemies take simple damage and then be thrown away, "Fire" will deal little damage but make them take rapid damage and stick them in place, "Electric" will deal much more damage but throw the foe too far back for combos, "Wind" will simply force the foe to be tossed a very far distance away, and "Ice" will simply freeze the foe solid while dealing no damage, allowing strings of attacks to be made against them. Tapping the button allows Arikan to swap between elements in a hurry.
- Recovery Special: Broom Zoom
Arikan will snap her fingers, summoning herself a broom to ride on. She can ride up, down, and all around in any direction, capable of casting light/heavy tilt attacks as well as dash attacks and jab attacks. This room has infinite life, allowing her to move essentially everywhere, but the broom's altitude climbing becomes weaker the further she is from ground level. It's recommend she stays close to the battlefield, as the broom can dash into enemies and knock them along. If she gets hit while on this broom, she will fall helplessly, and her broom can then be rode on until Arikan's able to knock them off and pocket it again.
- Crouch Special: Hypnotism Beam
Arikan will send pink waves of energy from her mind, attempting to make her enemy fall down to their knees. This renders them open to punishment for a prolonged period of time and allows Arikan to dish out a lot of damage against them, but the move doesn't have much range and is as such very situational to use. If it misses, Arikan will look disappointed and look paralyzed, rendering her further open to attack.
- Neutral Hyper: Captive Hands Command
Arikan will summon her hands like normal, but if the player chooses to throw her hands, they will all keep the foe captive for a prolonged period of time, strangling them as Arikan's able to throw a really powerful attack their way, such as her rift-based heavy tilts. It is recommended to have all of the hands attached to the foe and use a fully charged heavy tilt instead of Elemental Breakout / Darkest Spell, as the strangling deals an immense amount of damage if all hands are kept on the foe's body.
- Forwards Hyper: Darkest Spell
Arikan will blast forward a very dark beam of energy, which captures foes into a very long rift and deals extreme damage them if all hands were used to formulate the attack. All the damage the move does will be turned back to Arikan, healing her. Arikan's dark beam will be thicker and stronger the more hands that are out, but if all five hands aren't dedicated to the spell, then the damage won't be as strong nor will it have as good of a gravitational pull to it.
- Recovery Hyper: Astral Zoom
Identical to Broom Zoom, except that Arikan will move around even faster and she will stick on her broom for as long as she pleases, unable to be knocked off of it. When she dashes around with the broom, it'll create an electric-blue shield that shocks and damages any foes that get in the way of her broom attack. After 15 seconds, however, the magic aura from the broom will be lost, rendering her vulnerable to getting knocked off again.
- Crouch Hyper: Seductive Wink
Similar to Hypnotism Beam, except that Arikan will simply wink, which takes way less time and covers a much greater horizontal distance in front of her, letting her possibly paralyze up to three enemies at once. She can then deal damage against all three of them at one time, especially with a nicely-powered Elemental Breakout if need be. It's much harder to miss with, but even easier to punish if she misses as she will look crushed.
- ZONAL FEVER: Unholy Stew
Arikan will giggle as she summons a massive pot from her willing maids, stomping the ground with her heel to make her enemies bounce up into the air- if they're close enough to her, she'll drag them into her pot and swirl them around in the boiling texture, mixing them in with various meats and vegetables. She will then carry up the heavy pot and sip it down all the way, destroying her foes' stock in an instant. To be fair, this ZONAL FEVER doesn't have much range, so it's fairly easy to avoid- especially if one notes the delay there is before Arikan stomps her heel.
- Entry Animation: Arikan warps from a magical portal in nothing but a towel, using a sparkling wand to magically don herself with her standard dress before stretching out her latex gloves.
- Idle #1: Arikan stands around, humming quietly, waving her wand around. If her Magic Hands are out, they will appear to dance in place as Arikan spaces out and thinks to herself.
- Idle #2: Arikan leans against the wall, sipping from a bottle of absinthe drunkenly as her Magic Hands do the same, seductively winking to anyone near her, shaking her hips invitingly.
- Taunt #1: Arikan clinks together pots and pans, laughing her heart out as she tries to annoy her enemies towards rushing in towards her. Sometimes she'll use utensils like knives.
- Taunt #2: Arikan lets out a hollow middle-aged woman's laugh, twinkling her fingers invitingly towards her competition while a sweet and seemingly innocent beam crosses her butter smooth cheeks.
- Taunt #3: Arikan pops open a thermos, swigging down a cup of very hot coffee in moments' time. The way she sips at it can be used to imply the player is above the enemy's level, by how slow and mocking it seems.
- Victory #1: Arikan giggles maddeningly to herself, saying while struggling to breathe, "Is that your real best, sweetie?" as her maids pick her up in a throne chair, the witch sticking her tongue out at her enemies as she's whisked away.
- Victory #2: Arikan mocks her enemies, saying "Mmmm, you're not quite fit for my collection..." as she spins around repeatedly, magically warping away just after letting out this really evil-sounding cackle.
- Victory #3: Arikan simply maddeningly cackles, raising her head up and hanging her head back, folding her arms right under her torso as one can get a nice glimpse of her pearly whites and her cleavage.