The game was originally designed by indie developer NepetaLast (t∣b∣c). It was released on November 21, 2015 in all territories for the PC, and the ports for Nintendo consoles were released on December 16, 2015.
On the 7th of June, 2017, Revelation Heroes Entertainment obtained the rights to the game from LPP. They took over development for the deluxe edition of the game, now to be released on the V² and the Nexus
Mythical creatures called Beaties have roamed the plains for many eons, but recently they have been hunted for their amazing musical abilities. Mad Jamz, an evil scientist, decides to utilize these creatures to become a millionaire and take over the world. He invents a Sick Jamz machine, which traps the Beaties into small tiles and immobilises them. Mad Jamz starts a line of dance clubs across the country using his trapped Beaties to generate the best grooves ever known.
The player learns of his plan and learns of a process that can free Beaties: by lining them up by color, their rectangular prisons will disentegrate and they will be set free. The player then sets out to stop Mad Jamz, one dance club at a time.
After dismantling Mad Jamz criminal empire, he challenges the player to a final duel in his flying Beatie powered fortress, the High Jamz. When he is defeated, he curses the player as High Jamz falls from the sky. The Beaties carry the player to safety.
In the deluxe edition, there is an extra level set where the player takes on a new set of underground Sick Jamz clubs, culminating in a battle against King Crescendo.
GameplayBeatie Breakerz plays similarly to previous entries in the Panel de Pon series. The gridded playing field contains many tiles of different types which can be switched with the neighboring tiles vertically or horizontally. The goal is to match 3 or more of similarly colored tiles in a row to destroy the tiles and gain points. In addition, as tiles raise from the bottom and stack, the stacks of tiles grow taller and taller, and if the top row is filled for two long, the player will lose. In order to win, the player must remain in the game as long as possible while racking up points with better moves, such as matching more than 3 tiles at once.
Two tiles can be flipped with each other freely; they don't have to make a match to be moved, and will remain in that position from then on. Tiles work with gravity, dropping if there are no tiles underneath them. Matching tiles will also clear out space for more tiles to fall in from above, allowing for mulitple matches to be made with one move. This will gain the player more points than simply making two moves. It will also spawn Blockies in opponents playing fields. Blockies spread over multiple tiles and can only be destroyed by adjacent tiles being matched.
Before the match starts, players choose items to use. These can be passive, giving effects throughout the battle, or attacking, which are triggered by the player in exchange for AP (attack points) during battle to harm oppoonents or help the player. Passive effects range from increases in point gain or decreased flip time. Attack effects can vary from spawning more Blockies or Bombies to clearing rows or columns of tiles. Items can be turned off in settings or temporarily disabled by certain phenomena. They can be purchased in the DubStore with Droppies, which are earned after every match depending on how well you did.
The main mode of the game. Players compete in split screen or across the internet in a standard match. Settings can be changed freely except in Random Battle.
Players can locate each other online through their 3DS, Wii U, Nexus or Steam friends list or using an ID and challenge them to matches. They can also enter Random Battles and get matched up with others online looking for a battle. Outcomes from these battles influence an online leaderboard of players, counting the players with the highest amount of points, wins, and other statistics. Additionally, tournaments can be created for friends or strangers to join, with a customizable bracket and many options.
These items can spawn in matches as a reward for matches of 4 or more.
|Square Bomb||Eliminates a 3x3 area of tiles, destroying them.||100 Droppies|
|Square Sponge||Eliminates a 2x2 area of tiles, absorbing their effects.||125 Droppies|
|No Worries||Gets rid of all the "Panic!" tiles on the board.||150 Droppies|
|Strikethrough||Eliminates an entire row of tiles, destroying them.||200 Droppies|
|Backslash||Eliminates an entire column of tiles, destroying them.||200 Droppies|
|Hourglass||Slows down tile growth for 10 seconds.||250 Droppies|
|Thought Bubble||Changes Desired Tiles.||300 Droppies|
|Dream Bubble||Converts the least desired Tiles to the type Desired.||500 Droppies|
Battle mode only
|Square Bomb B||Eliminates a random 3x3 area of tiles, destroying them.||100 Droppies|
|Force Field||Disables movement in a specific area for 10 seconds.||150 Droppies|
|Alarm||Spreads "Panic!" tiles the opponents board.||200 Droppies|
|Cement||Converts 5 tiles into "Stone!" tiles on opponents board.||200 Droppies|
|Brick Wall||Drops a "Blocker!" onto the opponents board.||150 Droppies|
|Clock||Speeds up tile growth of opponent for 10 seconds.||250 Droppies|
|Money Bag||Steals 300 points from opponent.||125 Droppies|
|Thought Bubble B||Changes opponents Desired Tiles.||300 Droppies|