Banjo & Kazooie (SSBV)BanjoHeadSSBV
Banjo and KazooieSSBV
Banjo & Kazooie get Jiggy with it!
Universe Banjo-Kazooie
Other Super Smash Bros. Appearances Newcomer
Availability Hidden
Final Smash Dragon Kazooie and Mumbo Jumbo

Banjo & Kazooie (バンジョーとカズーイの大冒険&, Banjo & Kazooie) appear as a newcomers in Super Smash Bros. V. They are hidden characters in the game.

“Banjo is a brown honey bear created by Rareware and one of two major protagonists in the Banjo-Kazooie series. He is always seen wearing a pair of yellow shorts, a black belt, a shark tooth necklace and a blue backpack. <p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"> Banjo made his debut appearance in Diddy Kong Racing alongside Tiptup and Conker as a heavy racer with a high top speed and low acceleration before starring in his own game several months later. Since then, he has been the main character of every Banjo-Kazooie series game yet. A while back, Banjo adopted a breegull named Kazooie who is often seen seeking shelter in his backpack. The pair has gone on numerous adventures together, the purpose of most of them being to stop the sinister plans of the evil witch Gruntilda. He has returned in the series' latest installment for the Xbox 360. Banjo also has a younger sister named Tooty who lives with him and Kazooie in a house at the bottom of Spiral Mountain. She also plays her namesake instrument. <p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"> However, Banjo was not born a Rare icon despite being quickly loved by millions. He was originally planned to be a small time character in a Super Nintendo video game titled Project Dream. After the Nintendo 64 was released the game was moved to the new console. However, it was found to be too generic and a rabbit was planned to become the new main character. This too was unsuccessful, so Rare tried a game based around Banjo himself which ultimately became Banjo-Kazooie. <p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"> Kazooie is a red-crested breegull who lives in her pal Banjo's backpack most of the time, poking her head out only to berate various other characters with insults and jabbering. She does leave the backpack on occasion, but her friendship (and rent-free apartment) with Banjo always leads her back eventually.”

Banjo & Kazooie are confirmed to have no alternate costume.

How to Unlock

  • Play 200 VS matches. (Both Online and Offline counted)

  • Complete Classic Mode with Duck Hunt on intensity 8.0 or higher 20 times.



  • Has 3 jumps (Kazooie provides 3rd)

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Good KO power

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Very strong

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Strong throws

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Can crawl and wall jump

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Slow fall speed (Just a bit floaty)


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Slow dash speed

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Options can be quite predictable

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Slow fall speed (Just a bit floaty)


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Banjo and Kazooie are duo characters. As one, their weight is average and they have alright mobility. Banjo only has 2 jumps but Kazooie is able to provide a 3rd “jump”. If the jump input is held Banjo will slowly float downwards. Banjo and Kazooie also have very good kill power with a variety of moves that have very powerful knockback. Their throws are also deceivingly strong. Banjo can also crawl and wall jump. They may have alright mobility but Banjo has quite a slow dash speed and most of his options can be quite predictable. Their fall speed is also quite slow which can be both a good thing and a bad thing in their game.


Ground Attacks

Name Damage Description
Neutral Attack 2.4%, 2.8%, 3%, 1% (loop), 2% (last) Banjo punches twice then finishes with a right hook or a flurry of pecks by Kazooie topped of with a strong peck.
Neutral Combo
Dash Attack 8% Banjo rolls forward. Can be used conservatively by continuously tapping A.
Forward Tilt Peck 9.2% Kazooie appears to reach over pecking forward.
Up Tilt 9% Kazooie appears to peck the opponent upwards.
Down Tilt 8.5% Banjo slides forward one leg first.
Forward Smash Pack Whack 14% Kazooie flies above Banjo as Banjo whacks the opponent with his backpack.
Up Smash Flap Flip 15%, 24% (fully charged) Banjo gets in a ready position as Kazooie appears to swing her beak upwards in an arc. If fully charged, Banjo does a powerful flip kick instead.
Down Smash 2% (hits 1-4), 6% (hit 5) Banjo gets in a push up stance as Kazooie appears to rotate its wings.

Aerial Attacks

Name Damage Description
Neutral Aerial 9% (clean), 6% (late) A sex kick very similar to Mario’s.
Forward Aerial 3.2% (each hit) Kazooie appears to triple peck forward. The last peck does the most knockback. Good KO move.
Back Aerial 12% Banjo drop kicks backward. Very strong KO move.
Up Aerial 4.5% (each) Kazooie appears to flap its wings upwards. The second hit has high knockback and can KO easily near the top.
Down Aerial 14% Banjo drops down on both very similar to Greninja’s down aerial. It is slower but much more powerful than Greninja’s and the meteor effect and hitbox is stronger.

Grabs and Throws

Name Damage Description
Pummel 3% *Banjo grabs opponent with both hands, short range* Kazooie changes between whacking the opponent with the Magic Wrench and pecking the opponent.
Forward Throw 2% (spin), 5% (throw) Banjo spin throwing the opponent forward.
Back Throw 2% (spin), 6% (throw) Banjo spins throwing the opponent back. Can KO much later.
Up Throw 7% Kazooie uses the Magic Wrench to levitate opponents throwing them upwards.
Down Throw 3.8% (throw), 5% (elbow) Banjo throws opponent down dropping his elbow on them. No true follow up.


Name Damage Description
Floor Attack (front) 8% Kazooie angrily pecks around as Banjo gets up.
Floor Attack (back) 7% Kazooie angrily pecks around as Banjo gets up.
Floor Attack (trip) 5% Kazooie angrily pecks around as Banjo gets up.
Edge Attack 6% Banjo gets up kicking.

Special Attacks

Name Damage Description
Neutral Special Egg Fire 9% Banjo goes into his crouching animation as Kazooie fires an egg forward. It has high stun and OK speed. The egg doesn't have infinite range as it’ll eventually lose velocity and fall to the ground. There are 3 types of eggs blue-gray, yellow, and white. The order in which eggs are fired is completely random. The yellow eggs take a lot more shield but have less knockback, the white eggs have more knockback but don’t take as much shield, and the blue-gray eggs are a balance between the other two.
Alternate 1 Breegull Egg Fire 6% Based off the Breegull Blaster ability in Banjo-Tooie. Banjo holds Kazooie as she shoots eggs forward. The Eggs appear to be larger. They do less damage, knockback, and hitstun but travel and can be fired faster and have more range. The eggs are always blue-gray.
Alternate 2 Egg Hatch 10% Kazooie hatches an egg behind Banjo which explodes when stepped on by an opponent. Two can be out at a time. Similar to Diddy Kong’s Bananas.
Side Special Beak Barge 10%, 9% (air) Banjo barges forward as Kazooie has her beak out attacking opponents. Similar to Raptor Boost but opponents are sent back. Because it is similar to Raptor Boost it can be used to recover as Kazooie instead carries Banjo.
Alternate 1 Beak Bayonet 12%, 11% (air) Kazooie braces herself then Banjo boosts forward as Kazooie pecks the opponent heavily. Much more stronger knockback, killpower and damage wise but more predictable as it has more starting. Can be used to recover like Beak Barge.
Alternate 2 Talon Trot 1% (loop hits), 5% (last hit) Kazooie carries Banjo and runs forward hit the opponent with a flurry of pecks. Cannot be used to boost forward in the air as Kazooie will drop down then run forward.
Up Special Flight Pad 3%, 5% (Kazooie) The flight pad appears under Banjo’s feet allowing Kazooie to fly upwards (can fly diagonally by tilting) as they glow red. Kazooie’s beak does damage as she’s flying. The falling pad does small damage and hitstun to opponents.
Alternate 1 Shock Jump Pad 1.5% The shock jump pad appears under Banjo’s feet as he then executes the Shock Spring Jump which involves him jumping high in the air as his feet glow yellow. Has much more range than the flight pad but they’re left more vulnerable and helpless after landing. The falling pad also paralyzes opponents for a brief period of time.
Alternate 2 Warp Pad The warp pad appears under Banjo’s feet as they’re then warped in the input direction. The dropping pad simply goes through enemies without doing any damage.
Down Special Beak Buster 14%, 11% (air), 2% (particles) Banjo flips upside down as Kazooie appears to attack downwards with her beak. If used in the air, Kazooie simply drops straight down. The impact produces particles that do damage to opponents in the radius.
Alternate 1 Grounding Beak Buster 11%, 9% (air), 2% (particles) Doesn’t do as much damage but grounds opponents in the impact radius.
Alternate 2 Flair Beak Buster 17%, 14% (air), 2% (particles) Much more power but executed a bit more slowly. Banjo also has his hands out in a free flow motion as Kazooie drops.
Final Smash Dragon Kazooie and Mumbo Jumbo 6% (fire eggs), 20% (Mumbo Jumbo+Kazooie attack loop) Kazooie flies out of Banjo’s backpack attacking any opponents in front of Banjo as they’re then trapped in an animation with involves Kazooie transforming into Dragon Kazooie. Kazooie then spits fire eggs at the opponent (s) as Banjo stays behind Kazooie watching cautiously. After the flurry of fire eggs, Mumbo Jumbo appears to blast the opponents with an electrical zap while Kazooie then spits a very large fireball which sends the opponents flying as Kazooie reverts back to her normal self flying back into Banjo’s backpack.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">

Animation and Misc.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Banjo is about the same size as Sonic.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">SIDE -  Banjo holds out a glowing jiggy as Kazooie looks at with a gleam in her eyes and her beak open.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">UP - Kazooie pops out to laugh in a disrespectful manner as Banjo looks up at her smiling.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">DOWN - Mumbo Jumbo appears transforming Banjo and Kazooie into a washing machine and laughing as they shake before disappearing as they revert back.

Character Selection Screen Animation

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Banjo rubs the top of his head as Kazooie pops out.

On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Banjo walks forward in an excited manner as Kazooie briefly sticks her head out.

Victory Animation

  • Mumbo Jumbo is seen playing a violin standing beside Banjo as he’s playing his Banjo before striking a pose as Kazooie pops her head out.
  • Kazooie is seen carrying Banjo as they float down to ground level. Then Kazooie plops down in a tired manner as Banjo pulls out what appears to be a New Nintendo 3DS and begins to play.
  • Banjo runs forward then places his hand on his forehead as Kazooie pops out doing the same. (Similar to their artwork).

Losing Animation

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Banjo is seen clapping while Kazooie appears to be ranting.

Crowd Cheer

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">“Let’s Go! Banjo! Let’s Go! Kazooie! Let’s Go!”

Victory Theme

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">A flourished remix of the Main Title theme in Banjo-Kazooie. Key point is anywhere before 0:21

Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Banjo stands straight occasionally looking from side to side while moving his hands (should not be confused with an idle pose.

Idle Poses

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Kazooie pokes her head out.

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Banjo and Kazooie put their hand/wing above their eyes looking from side to side similar to their artwork.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Simply walks forward.


Simply runs forward.


<p style="line-height:23.3333339691162px;">To be added.

Palette Swaps and Alternate Costume w/Palette Swap


Color Origin/Description
Default Brown Banjo and Kazooie’s regular appearance.
Second Red Banjo wears red shorts while Kazooie resembles a Purple Martin.
Third White Banjo wears white shorts while Kazooie resembles a Saffron Finch.
Fourth Blue Banjo appears a blue color while Kazooie resembles a Sandwich Tern.
Fifth Black Banjo resembles a Black Bear and Kazooie may resemble a Blue Bunting.
Sixth Yellow Banjo may resemble Jinxy the Honey Bear and Kazooie resembles a raven.
Locked First Cyan Banjo is made to resemble a polar Bear and Kazooie is made to resemble Heggy the Hen.
Locked Second Green Banjo now has a green color and Kazooie resembles a Mitred Parakeet. Could be a nod to Yooka.


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