Fantendo - Game Ideas & More
(Adding categories)
Tag: categoryselect
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{{S}}
{{UniversalGamingPokemin}}
 
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{{CrusaderYaamni-infobox
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|color1 = #0f0f0f
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|color2 = #0057B8
 
|insert1 = [[UniversalGaming Inc.]]
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|header1 = Developer
 
|insert2 = [[File:Logo.png|100px]]
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|header2 = Publisher
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|insert3 = Early 2015
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|header3 = Release Date
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|insert4 = ''[[w:c:banjokazooie:Banjo-Kazooie (series)|<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Kazooie</span>]]''
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|header4 = Series
 
|insert5 = Single-Player Story<br />Multiplayer Mission<br />Multiplayer Battle
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|header5 = Modes
 
|insert6 = Platformer<br />Action/Adventure
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|header6 = Genre
 
|insert7 = [[Nintendo Wii U]]
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|header7 = Platform
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|insert8 = Nintendo Optical Disc
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|header8 = Media
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|insert8 = [[File:WiiUGamepadIcon.png]]&nbsp;&nbsp;&nbsp;[[File:WiiUProControllerIcon.png]]&nbsp;&nbsp;&nbsp;[[File:WiiRemoteIcon.png]]&nbsp;[[File:WiiNunchukIcon.png]]
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|header8 = Input
 
|specialinsert1 = [[File:ESRB2013E.png|41px]][[File:PEGI3+.jpg|57px]][[File:A_CERO_cero.png|45px]]
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|specialheader1 = Ratings}}'''<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Kazooie</span><span style="color:dimgray;">: Gruntopolis</span>''', known in Japan as ''<span style="cursor:help;" title="banjo-kazooie no dai bōken toshi dai sakusen">バンジョーとカズーイの大冒険シティ大作戦</span>'', is a sequel to ''[[w:c:banjokazooie:Banjo-Kazooie: Nuts & Bolts|<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Kazooie</span><span style="color:white;">: Nuts &amp; Bolts</span>]]'' and more directly ''[[w:c:banjokazooie:Banjo-Tooie|<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Tooie</span>]]'' for the [[Wii U|Nintendo Wii U]]. Three years after the events of ''<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Tooie</span>'' and five years before those of ''<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Kazooie</span><span style="color:white;">: Nuts & Bolts</span>'', Grunty seeks revenge on the titular [[Banjo|bear]] and [[Kazooie|bird]] duo, forcing them on a journey through [[Gruntopolis|a metropolis named for none other than herself]].
   
{{Infobox
 
|title = Banjo-Kazooie: Gruntopolis
 
|developer = [[UniversalGaming Inc.]]
 
|publisher = [[File:Logo.png|150px]]
 
|released = (NA) Winter 2013<br>(JP) Winter 2013<br>(PAL) TBA 2014
 
|genre = Platforming<br>Action Adventure
 
|modes = Singleplayer Story<br>Multiplayer Missions<br>Multiplayer Battle
 
|ratings = [[File:ESRB_E.png|45px]][[File:PEGI_7.png|50px]][[File:CERO_A.png|50px]]
 
|platforms = [[Nintendo Wii U]]
 
|media = Nintendo Wii U Optical Disc}}'''Banjo-Kazooie: Gruntopolis''', known is Japan as '''Banjo-Kazooie no dai Bōken Toshi dai Sakusen''' (バンジョーとカズーイの大冒険 都市大作戦, roughly Banjo and Kazooie's Large Urban Adventure) is a game for the [[Nintendo Wii U]]. It is a sequel to [http://banjokazooie.wikia.com/wiki/Banjo-Kazooie: Nuts & Bolts Banjo-Kazooie: Nuts & Bolts], and more directly [http://banjokazooie.wikia.com/wiki/Banjo-Tooie Banjo-Tooie]. Three years after the events of Banjo-Tooie, [[Gruntilda Winkybunion]], seeking revenge on [[Banjo]] and [[Kazooie]], forces them on yet another journey through [[Gruntopolis]], a massive metropolitan city built in the evil witch's image.
 
 
==Gameplay==
 
==Gameplay==
 
===Plot===
 
===Plot===
  +
After three years, Gruntilda "Grunty" Winkybunion has made her way back to Spiral Mountain after her humiliating defeat atop [[w:c:banjokazooie:Cauldron_Keep|Cauldron Keep]]. As just a head, her mobility is limited, but she manages to make her way into the wigwam of a familiar Humba Wumba. There, she uses the last of her power to cast a body-switching spell on the unsuspecting shaman. Humba Wumba, now just a head, quickly thinks to herself before fleeing the terrifying scene, leaving for Banjo's and Kazooie's house as a cloud of magic begins to brew behind her and Grunty - now in the body of a young woman - laughs maniacally.
After three years, Grunty, now just a head, puts her brand new plan into action. She easily sneaks into one of [[Humba Wumba|Humba Wumba's]] Wigwams, and surprises the female Shaman with a body-switching spel. Admiring her new body, she quickly runs off, leaving Humba Wumba confused.
 
   
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Arriving at the duo's house, Humba Wumba is unable to completely convince Kazooie - though Banjo seems to have some belief - she is not there to trick them. However, as the cloud of magic spreads and grows, it darkens the sky in a storm of future magic. Taking only a moment's hesitation, Banjo and Kazooie lift up Humba Wumba and run off to see Mumbo Jumbo, another profound shaman.
In order to take out two birds with one stone, Grunty uses the magic within Humba's body to conjure up a robotic clone of the bear and bird duo, and sends it after [[Mumbo Jumbo]], while she gets to work creating a massive city in an unknown location. The robot catches Mumbo by surprise, but in its haste forgets the shaman's wand on the floor.
 
   
  +
They enter his skull with haste and find him sitting in his usual chair, but are unable to convey anything to him before something crashes through his window. Turning to see, the four of them see a robotic duplicate of Banjo and Kazooie has appeared. It scans the duo, identifying all of their abilities, then sends them flying with a huge back-handed slap. The clone turns its attention to Mumbo and grabs him, proceeding to fly out the window and take him away. In its haste, the robot does not realize Mumbo's wand slip and fall to the ground below.
Seeking out Banjo and Kazooie for help, Humba enters Spiral Mountain, but is unable to convince the duo of her true character. When she tries to run away, Banjo and Kazooie follow her, thinking that they can stop their enemy once and for all. They chase her just outside of Spiral Mountain, to which they are greeted by Gruntopolis, the massive city constructed by Grunty.
 
   
Finally believing Humba, Banjo and Kazooie convince her to come with them to Mumbo's Mountain to seek help. Upon arrival, however, they are ambushed by the robotic clone of the duo, who proceeds to suck the moves right out of them, before returning to Grunty with Mumbo in tow. Recovering, Kazooie notices Mumbo's Wand and proceeds to pick it up. They follow the robot to Gruntopolis, before losing sight of it. Looking around, they realize that this is their next big adventure.
+
Humba Womba hops over to the window, and leaps out in such a way as to land on Banjo and Kazooie in order to wake them up. Banjo stands and looks to the sky, noticing the trail left by the robot, while Kazooie reaches down and swipes Mumbo's Wand, which she proceeds to wield in a manner quite similarly to the Magic Wrench. Following the robot back to Spiral Mountain, they find that the entire location has been moved to and jammed into the side of a massive metropolis, constructed in the image of Grunty herself. They shake their heads in disapproval and carry Humba Wumba on into their next big journey.
   
  +
A little ways into the game, Banjo, Kazooie, and Humba Wumba come across an up-and-coming shaman named Nimbo Limbo. He agrees to take care of Humba Wumba in her peculiar state, in return for having her teach him the art of transformation magic. He has a different transformation for Banjo and Kazooie to take on in each world, in exchange for powerful Glowbos. With his assistance, they are able to obtain more and more jigsaw pieces, dubbed Jiggies, on their journey through the city.
A little ways into the game, the group of three will run into Juddy Buddy, a shaman-in-training who agrees to look after Humba in exchange for transformation training, and he takes on the role of the shaman.
 
   
 
===Modes===
===<span style="font-size:16px;">Controls</span>===
 
  +
'''Single Player''' leads the player through the primary story of the game, where they take Banjo and Kazooie on a journey through the new HUB world of Gruntopolis and try to rescue Mumbo Jumbo and Humba Wumba. Multiplayer offers two different modes of play: Battles and Missions. In '''Multiplayer Battles''', players can battle either one-on-one, two-on-two, or free-for-all (three, four, and five players) as variously-colored versions of Banjo and Kazooie in an attempt to take out the other players or achieve a certain goal more times than the other team. '''Multiplayer Missions''' offers a unique experience in which up to two players can be tasked with completing a certain goal on a selected map in a set amount of time; there are a number of missions which can be selected.
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px;"
 
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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===Controls===
  +
<div class="mw-collapsible-content">
 
{| border="1" cellpadding="1" cellspacing="1" class="sortable" style="width: 650px;"
 
| style="border-color:white;background-color:rgb(139,0,0);text-align:center;width:75px;"|'''Type'''
 
| style="border-color:white;background-color:rgb(139,0,0);text-align:center;width:75px;"|'''Type'''
| style="border-color:white;background-color:rgb(139,0,0);text-align:center;"|'''Control'''
+
| style="border-color:white;background-color:rgb(139,0,0);text-align:center;width:125px;"|'''Control'''
 
| style="border-color:white;background-color:rgb(139,0,0);text-align:center;"|'''Move'''
 
| style="border-color:white;background-color:rgb(139,0,0);text-align:center;"|'''Move'''
 
| colspan="3" style="border-color:white;background-color:rgb(139,0,0);text-align:center;width:200px;"|'''Usage'''
 
| colspan="3" style="border-color:white;background-color:rgb(139,0,0);text-align:center;width:200px;"|'''Usage'''
 
|-
 
|-
| rowspan="11" style="border-color:white;text-align:center;"|Standing
+
|rowspan="2" style="border-color:white;text-align:center;"|General
| style="border-color:white;text-align:center;"|[[File:WiiU_LEFT_ANALOG_Stick.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU Button.png]]
| style="border-color:white;text-align:center;"|Move
+
| style="border-color:white;text-align:center;"|Pause
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_A_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU - Button.png]]
 
| style="border-color:white;text-align:center;"|Change Egg Type
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
| rowspan="9" style="border-color:white;text-align:center;"|Standing
 
| style="border-color:white;text-align:center;"|[[File:WiiU LEFT ANALOG Stick.png]]
 
| style="border-color:white;text-align:center;"|Move
 
| style="border-color:white;text-align:center;width:100px;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
  +
| style="border-color:white;text-align:center;"|[[File:WiiU A Button.png]]
 
| style="border-color:white;text-align:center;"|Jump
 
| style="border-color:white;text-align:center;"|Jump
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| rowspan="3" style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]]
+
| rowspan="3" style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Claw Swipe
 
| style="border-color:white;text-align:center;"|Claw Swipe
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]][[File:WiiU_X_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]][[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Breegull Bash
 
| style="border-color:white;text-align:center;"|Breegull Bash
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| colspan="1" rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU_DPAD_U.png]]
+
| colspan="1" rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU DPAD U.png]]
 
| style="border-color:white;text-align:center;"|First-Person View
 
| style="border-color:white;text-align:center;"|First-Person View
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_RZ_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU RZ Button.png]]or[[File:WiiU LZ Button.png]]
 
| style="border-color:white;text-align:center;"|Crouch
 
| style="border-color:white;text-align:center;"|Crouch
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU - Button.png]]
+
| rowspan="16" style="border-color:white;text-align:center;"|Crouching
| style="border-color:white;text-align:center;"|Change Egg Type
+
| style="border-color:white;text-align:center;"|[[File:WiiU LEFT ANALOG Stick.png]]
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
| style="border-color:white;text-align:center;"|[[File:WiiU_Button.png]]
 
| style="border-color:white;text-align:center;"|Pause
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
| rowspan="15" style="border-color:white;text-align:center;"|Crouching
 
| style="border-color:white;text-align:center;"|[[File:WiiU_LEFT_ANALOG_Stick.png]]
 
 
| style="border-color:white;text-align:center;"|Change Direction
 
| style="border-color:white;text-align:center;"|Change Direction
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| rowspan="3" style="border-color:white;text-align:center;"|[[File:WiiU_A_Button.png]]
+
| rowspan="3" style="border-color:white;text-align:center;"|[[File:WiiU A Button.png]]
 
| style="border-color:white;text-align:center;"|Flap Flip
 
| style="border-color:white;text-align:center;"|Flap Flip
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]]
+
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Beak Barge
 
| style="border-color:white;text-align:center;"|Beak Barge
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU_R_Button.png]]
+
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU R Button.png]]
 
| style="border-color:white;text-align:center;"|Egg Shot
 
| style="border-color:white;text-align:center;"|Egg Shot
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU_L_Button.png]]
+
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU L Button.png]]
 
| style="border-color:white;text-align:center;"|Bounce Egg
 
| style="border-color:white;text-align:center;"|Bounce Egg
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU_LZ_Button.png]]
+
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU RZ Button.png]]or[[File:WiiU LZ Button.png]]
 
| style="border-color:white;text-align:center;"|Talon Trot
 
| style="border-color:white;text-align:center;"|Talon Trot
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| rowspan="3" style="border-color:white;text-align:center;"|[[File:WiiU_YButton.png]]
+
| rowspan="3" style="border-color:white;text-align:center;"|[[File:WiiU YButton.png]]
 
| style="border-color:white;text-align:center;"|Wonderwing
 
| style="border-color:white;text-align:center;"|Wonderwing
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
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| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
  +
|-
  +
| style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]][[File:WiiU X Button.png]]
  +
| style="border-color:white;text-align:center;"|Wing Cyclone
  +
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
  +
| style="border-color:white;text-align:center;"|
  +
| style="border-color:white;text-align:center;"|
 
|-
 
|-
 
| style="border-color:white;text-align:center;"|Moving
 
| style="border-color:white;text-align:center;"|Moving
| style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Roll Attack
 
| style="border-color:white;text-align:center;"|Roll Attack
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 185: Line 210:
 
|-
 
|-
 
| rowspan="6" style="border-color:white;text-align:center;"|Mid-Air
 
| rowspan="6" style="border-color:white;text-align:center;"|Mid-Air
| style="border-color:white;text-align:center;"|[[File:WiiU_A_Button.png]] (Hold)
+
| style="border-color:white;text-align:center;"|[[File:WiiU A Button.png]] (Hold)
 
| style="border-color:white;text-align:center;"|Feathery Flap
 
| style="border-color:white;text-align:center;"|Feathery Flap
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 191: Line 216:
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]]
+
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Rata-a-tat Rap
 
| style="border-color:white;text-align:center;"|Rata-a-tat Rap
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 202: Line 227:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_RZ_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU RZ Button.png]]
 
| style="border-color:white;text-align:center;"|Beak Buster
 
| style="border-color:white;text-align:center;"|Beak Buster
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 208: Line 233:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU_RZ_Button.png]](Hold)
+
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU RZ Button.png]](Hold)
 
| style="border-color:white;text-align:center;"|Bill Drill
 
| style="border-color:white;text-align:center;"|Bill Drill
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 220: Line 245:
 
|-
 
|-
 
| rowspan="2" style="border-color:white;text-align:center;"|Climbing
 
| rowspan="2" style="border-color:white;text-align:center;"|Climbing
| style="border-color:white;text-align:center;"|[[File:WiiU_LEFT_ANALOG_Stick.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU LEFT ANALOG Stick.png]]
 
| style="border-color:white;text-align:center;"|Climb Up/Down
 
| style="border-color:white;text-align:center;"|Climb Up/Down
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 226: Line 251:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_A_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU A Button.png]]
 
| style="border-color:white;text-align:center;"|Jump Off
 
| style="border-color:white;text-align:center;"|Jump Off
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 233: Line 258:
 
|-
 
|-
 
| rowspan="3" style="border-color:white;text-align:center;"|Hanging
 
| rowspan="3" style="border-color:white;text-align:center;"|Hanging
| style="border-color:white;text-align:center;"|[[File:WiiU_LEFT_ANALOG_Stick.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU LEFT ANALOG Stick.png]]
 
| style="border-color:white;text-align:center;"|Move Left/Right
 
| style="border-color:white;text-align:center;"|Move Left/Right
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 239: Line 264:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_A_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU A Button.png]]
 
| style="border-color:white;text-align:center;"|Let Go
 
| style="border-color:white;text-align:center;"|Let Go
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 245: Line 270:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Peck
 
| style="border-color:white;text-align:center;"|Peck
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 252: Line 277:
 
|-
 
|-
 
| rowspan="3" style="border-color:white;text-align:center;"|Swimming
 
| rowspan="3" style="border-color:white;text-align:center;"|Swimming
| style="border-color:white;text-align:center;"|[[File:WiiU_LEFT_ANALOG_Stick.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU LEFT ANALOG Stick.png]]
 
| style="border-color:white;text-align:center;"|Swim
 
| style="border-color:white;text-align:center;"|Swim
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 258: Line 283:
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]]
+
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Dive
 
| style="border-color:white;text-align:center;"|Dive
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 270: Line 295:
 
|-
 
|-
 
| rowspan="8" style="border-color:white;text-align:center;"|Underwater
 
| rowspan="8" style="border-color:white;text-align:center;"|Underwater
| style="border-color:white;text-align:center;"|[[File:WiiU_LEFT_ANALOG_Stick.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU LEFT ANALOG Stick.png]]
 
| style="border-color:white;text-align:center;"|Rotate
 
| style="border-color:white;text-align:center;"|Rotate
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 276: Line 301:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_A_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU A Button.png]]
 
| style="border-color:white;text-align:center;"|Kick
 
| style="border-color:white;text-align:center;"|Kick
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 282: Line 307:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Wing Stroke
 
| style="border-color:white;text-align:center;"|Wing Stroke
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 288: Line 313:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_A_Button.png]] + [[File:WiiU_X_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU A Button.png]][[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Dual Swimming
 
| style="border-color:white;text-align:center;"|Dual Swimming
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 294: Line 319:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU_DPAD_U.png]]
+
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU DPAD U.png]]
 
| style="border-color:white;text-align:center;"|First-Person View
 
| style="border-color:white;text-align:center;"|First-Person View
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 305: Line 330:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_RZ_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU RZ Button.png]]
| style="border-color:white;text-align:center;"|Torbreegull
+
| style="border-color:white;text-align:center;"|Wing Surge
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_LZ_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU LZ Button.png]]
 
| style="border-color:white;text-align:center;"|Talon Torpedo
 
| style="border-color:white;text-align:center;"|Talon Torpedo
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 318: Line 343:
 
|-
 
|-
 
| rowspan="2" style="border-color:white;text-align:center;"|Talon Torpedo
 
| rowspan="2" style="border-color:white;text-align:center;"|Talon Torpedo
| style="border-color:white;text-align:center;"|[[File:WiiU_RZ_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU RZ Button.png]]
 
| style="border-color:white;text-align:center;"|Charge
 
| style="border-color:white;text-align:center;"|Charge
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
Line 324: Line 349:
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Return
 
| style="border-color:white;text-align:center;"|Return
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
Line 331: Line 356:
 
|-
 
|-
 
| rowspan="6" style="border-color:white;text-align:center;"|Flying
 
| rowspan="6" style="border-color:white;text-align:center;"|Flying
| style="border-color:white;text-align:center;"|[[File:WiiU_LEFT_ANALOG_Stick.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU LEFT ANALOG Stick.png]]
 
| style="border-color:white;text-align:center;"|Rotate
 
| style="border-color:white;text-align:center;"|Rotate
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 337: Line 362:
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_A_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU A Button.png]]
 
| style="border-color:white;text-align:center;"|Rise
 
| style="border-color:white;text-align:center;"|Rise
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 343: Line 368:
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Beak Bome
 
| style="border-color:white;text-align:center;"|Beak Bome
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 349: Line 374:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_RZ_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU RZ Button.png]]
 
| style="border-color:white;text-align:center;"|Descend
 
| style="border-color:white;text-align:center;"|Descend
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
Line 355: Line 380:
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:KazooieIcon.png|50px]]
 
|-
 
|-
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU_DPAD_U.png]]
+
| rowspan="2" style="border-color:white;text-align:center;"|[[File:WiiU DPAD U.png]]
 
| style="border-color:white;text-align:center;"|First-Person View
 
| style="border-color:white;text-align:center;"|First-Person View
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 367: Line 392:
 
|-
 
|-
 
| rowspan="6" style="border-color:white;text-align:center;"|Breegull Blaster
 
| rowspan="6" style="border-color:white;text-align:center;"|Breegull Blaster
| style="border-color:white;text-align:center;"|[[File:WiiU_LEFT_ANALOG_Stick.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU LEFT ANALOG Stick.png]]
 
| style="border-color:white;text-align:center;"|Move
 
| style="border-color:white;text-align:center;"|Move
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 373: Line 398:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_RIGHT_ANALOG_Stick.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU RIGHT ANALOG Stick.png]]
 
| style="border-color:white;text-align:center;"|Angle
 
| style="border-color:white;text-align:center;"|Angle
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 379: Line 404:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_RZ_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU RZ Button.png]]
 
| style="border-color:white;text-align:center;"|Egg Shot
 
| style="border-color:white;text-align:center;"|Egg Shot
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 385: Line 410:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_B_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU B Button.png]]
 
| style="border-color:white;text-align:center;"|Interact
 
| style="border-color:white;text-align:center;"|Interact
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 391: Line 416:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|-
 
|-
| style="border-color:white;text-align:center;"|[[File:WiiU_X_Button.png]]
+
| style="border-color:white;text-align:center;"|[[File:WiiU X Button.png]]
 
| style="border-color:white;text-align:center;"|Beak Bayonet
 
| style="border-color:white;text-align:center;"|Beak Bayonet
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
 
| style="border-color:white;text-align:center;"|[[File:BanjoIcon.png|50px]][[File:KazooieIcon.png|50px]]
Line 403: Line 428:
 
| style="border-color:white;text-align:center;"|
 
| style="border-color:white;text-align:center;"|
 
|}
 
|}
  +
</div>
  +
</div>
   
  +
==Items and Objects==
==Locations==
 
  +
===Honeycombs===
===Spiral Mountain and Gruntopolis===
 
  +
'''Honeycombs''' are used as both the health bar and air meter in the ''<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Kazooie</span>'' series; Banjo and Kazooie start off with only 5 Honeycombs, but collecting '''Empty Honeycombes''' will unlock more for the duo. Gathering 3, 6, 9, 12, then 15 Empty Honeycombs will form a new Honeycomb for Banjo's and Kazooie's health and air. Picking up Honeycombs will restore health to the duo, while swimming through a bubble will restore some air instead.
''Full Information: [[Spiral Mountain]] and [[Gruntopolis]]''
 
   
  +
===Eggs===
'''Spiral Mountain''' is the home of Banjo, Kazooie, and Grunty; a new entrance has opened to Bottles' House, where Jamjars is also staying. Goggles, Bottles' son, agrees to teach the duo moves in place of his father. The bridge to Grunty's Lair has now collapsed.
 
  +
As in ''<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Tooie</span>'', there are a number of Egg types presented to the player through the course of the game. There are '''Blue Eggs''', which have existed since the first game, and serve as the most basic of all projectiles as well as being quite abundant. '''Fire''', '''Ice''', and '''Volt Eggs''' are each based on different elements, respectively burning (steady damage), freezing (immobility), and paralyzing (cannot act) the enemy. '''Mech Eggs''' are the name given to the golden eggs which appeared in the second game as a temporary power up, but now fulfill a role as a constantly available type of egg; they are much weaker than Blue Eggs, but fire three times as fast. '''Grenade Eggs''' explode on contact with an enemy or obstacle, creating a powerful blast in a sphere around the contact point. '''Clockwork Kazooie Eggs''' are much large and slower to fire, but will hatch a small, mechanical version of Kazooie which can run around for a few seconds before detonating and dealing large damage.
   
  +
===Feathers===
'''Gruntopolis''' is a large, metropolitan city crafted by Grunty in order to trap the duo in a game of her own design. The "poor district" is home to the ten Jinjo families: White, Orange, Yellow, Brown, Green, Red, Blue, Purple, Black, and Gold. Only one Gold Jinjo may appear per level, one cannot appear in Fulgore's Fountain, and one must appear in Galactaventure. There are many common site within the city, such as a City Hall, Park, Mechanic, Factory, Harbor, Sky Scraper, Graveyard, Power Plant, and Sewer. There are fourteen Jiggies scattered throughout.
 
  +
There are four different types of Feathers, two of which come out of ''<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Tooie</span>''; '''Red Feathers''' are consumed while flying higher in the air or performing the Beak Bomb. '''Green Feathers''' are consumed while underwater and performing the Wing Surge or Talon Torpedo. '''Gold Feathers''' are used to become invincible for a limited time, and '''Blue Feathers''' are used to perform the powerful Wing Cyclone attack.
===Fulgore's Fountain===
 
''Full Information: [[Fulgore's Fountain]]''
 
   
  +
===Glowbos and Mumbo Tokens===
'''Fulgore's Fountain''' is the very first level in the game, and as such, is very small. It is the only level without a set of Warp Pads, and re-introduces Banjo and Kazooie to many of their original abilities. The level is located within City Hall, and Juddy Buddy's House is to the immediate right. A massive fountain stands at the center, dedicated to Fulgore, who stands in front of it. There is a Shock-Jump Spring Maze, Natural Cavern, and Quarry Zone circling the fountain.
 
  +
'''Mumbo Tokens''' are silvery skulls which resemble the head of Mumbo Jumbo, and are spent the first time Kazooie casts a spell from any given Mumbo Pad; once spent, that same pad may be used any number of times - if applicable. Glowbos are small creatures who glow pink and have immense magical abilities. Bringing them to Nimbo Limbo will provide the power necessary to transform.
   
===Tree-Tall Trunk===
+
===Jinjos===
  +
'''Jinjos''' are colorful creatures who hold vast amounts of magical energy that goes mostly unused unless absolutely necessary. Because of this, Grunty has taken them and scattered them throughout the various levels of the game to prevent Banjo and Kazooie from harnessing their power. Each family has a varying number of members: White has 1, Orange has 2, Yellow has 3, Brown has 4, Green has 5, Red has 6, Blue has 7, Purple has 8, Black has 9, Gray has 10, and Gold have only 5. There are 4 Jinjos located in each level of the game, which are mostly randomized, with only one exception; Gold Jinjos are special in that they cannot be found in [[Fulgore's Fountain]] or [[Tree-Tall Trunk]], and one ''must'' appear in '''<redacted>'''.
''Full Information: [[Tree-Tall Trunk]]''
 
   
  +
===Notes===
'''Tree-Tall Trunk''' is the second level level in the game. It takes place at the very top of a tree, which later turns out to be the very same tree from Click-Clock Wood. It has grown much larger, and it is now inhabited by a community of Breegulls. A level in which it is easy to fall off and die, Players are advised to take caution while traveling across the branches and leaf canopies. The inside of the tree contains a giant maze, as well as entrances to Eyrie's New Nest, Terry's New Nest, and Vultree's Nest.
 
  +
'''Notes''' have been a staple collectible in every ''<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Kazooie</span>'' game, serving as a currency for obtaining new abilities or other essential gameplay aspects. In this game, Banjo and Kazooie will actually ''spend'' notes in order to have Bottles teach them moves both old and new.
===Creeper's Mansion===
 
''Full Information: [[Creeper's Mansion]]''
 
   
  +
===Jiggies===
'''Creeper's Mansion''' is the second level level in the game. A huge, unexplored mansion located outside of the Gruntopolis Graveyard. Unlike Mad Monster Mansion, however, it is proportionally correct when compared to Banjo and Kazooie. It holds many rooms, and is haunted by ghosts. Some of the rooms contain illusions, such as false walls, false floors, distorted air, etc.
 
  +
'''Jiggies''' are the main collectible of the entire series, and this game is no different. Totaling in at 175 Jiggies, this game has more than any other preceding it. Jiggies are golden jigsaw pieces which are used to open up new worlds; a certain number must be in Banjo's and Kazooie's possession in order to activate each puzzle, while another amount must be ''spent'' in order fill in the missing slots of each world's puzzle. There are 10 Jiggies in each world, as well as 1 to each family of Jinjo and 14 simply lying around Gruntopolis in locations which require a Grunty Switch to be triggered to be reached.
===Surf-Foam Fracas===
 
''Full Information: [[Surf-Foam Fracas]]''
 
   
 
==Locations==
  +
Puzzles used to open new areas are generally found in the vicinity of the level, though some later levels have their Puzzles located quite a distance away. Each one is missing just a few pieces, and they take on the same style of the puzzles found in ''<span style="color:#0057B8;">Banjo</span><span style="color:#5F005F;">-</span><span style="color:#AC0000;">Tooie</span>'' as a moving puzzle where the missing pieces must be inserted in a set time.
   
===Electrocen Islands===
+
===Spiral Mountain===
  +
'''Spiral Mountain''' is home to Banjo and Kazooie, and serves as the location of the beginning of their journey, where they stumble out into a new world crafted by none other than Grunty herself. Now lodged into the side of the giant city known as Gruntopolis, the location has quite obviously been shifted from its original location.
''Full Information: [[Electrocean Islands]]''
 
   
 
===Gruntopolis===
  +
'''[[Gruntopolis]]''' serves as the HUB world for the game; it was conjured by Grunty while Banjo and Kazooie were trying to find Mumbo and consists of massive skyscrapers and other buildings common in a city. There are a total of 15 different worlds which may be entered from a number of themed buildings, while the puzzles to open said worlds lie elsewhere. Grunty Towers, a massive tower built at the center, stands tall above the rest of the city, taunting the duo throughout their journey.
   
===Fogbottom Swamp===
+
===Fulgore's Fountain===
  +
'''[[Fulgore's Fountain]]''' is the first level of the game, requiring no Jiggies to be entered. Just outside of Spiral Mountain is a square around which some rather plain and short buildings stand; off to the left side, however, is a small park with a few trees and benches along its path. There is a larger tree at the center of the park, in the shape of an arch, with a portal-like doorway between its split trunk into which Banjo and Kazooie must go to reach the level.
''Full Information: [[Fogbottom Swamp]]''
 
   
  +
===Tree-Tall Trunk===
  +
'''[[Tree-Tall Trunk]]''' is the second level of the game, requiring a mere 4 Jiggies to activate and missing only 2. The entrance is found at the doorway into the Conservation Lab, which is found down the street from the central square. The level takes place atop a colossal tree, so high up that Banjo and Kazooie must remain on top of the branches and leaves to avoid falling to their doom below.
   
===Magma Flows===
+
===Ectoplasmic Estate===
  +
'''[[Ectoplasmic Estate]]''' is the third level of the game, missing 3 Jiggies on its Puzzle and requiring 11 to be activated. The entrance is a large mansion atop a rather spooky hill which requires Fire Eggs to be reached. A third path from the Main Square leads up a hill just opposite of Spiral Mountain; the winding path which climbs the hill leads to an eventual locked gate which would normally be impassible, if not for the fact that a can of oil sits next to it and can be detonated with Fire eggs.
''Full Information: [[Magma Flows]]''
 
 
 
===Icicle Canyon===
 
''Full Information: [[Icicle Canyon]]''
 
 
 
===Sugarock Mountain===
 
''Full Information: [[Sugarock Mountain]]''
 
 
 
===Timezora===
 
''Full Information: [[Timezora]]''
 
 
 
===Mushroom Mayhem===
 
''Full Information: [[Mushroom Mayhem]]''
 
 
 
===Blockatopia===
 
''Full Information: [[Blockatopia]]''
 
 
 
===Computor Bombutor===
 
''Full Information: [[Computor Bombutor]]''
 
 
 
===Minten 4DS===
 
''Full Information: [[Minten 4DS]]''
 
   
 
===Surf-Foam Fracas===
  +
'''[[Surf-Foam Fracas]]''' is the fourth level of the game, missing 4 Jiggies on its Puzzle and requiring 17 to be activated. Following the hill at the end of Main Street down to the docks leads to a series of Warehouses and Piers, where a lone Boathouse seems to stand out. Said Boathouse is found on one of the Piers on the opposite side of the crane, and serves as the entrance to this level.
   
===Galactaventure===
+
===Tidalsand Resort===
  +
'''[[Tidalsand Resort]]''' is the fifth level of the game, requiring 25 Jiggies to activate the Puzzle with 6 blank spaces on it. In the opposite direction of The Docks, by climbing up the hill at the end of Main Street, Banjo and Kazooie will come across a much more developed area of Gruntopolis, dubbed Uptown, containing not only a Cul-De-Sac, but a Photographer's Shop as well, within which this level stands.
''Full Information: [[Galactaventure]]''
 
 
[[Category:Banjo-Kazooie Games]]
 
[[Category:Banjo-Kazooie Games]]
 
[[Category:Platforming Games]]
 
[[Category:Platforming Games]]
 
[[Category:Action Adventure Games]]
 
[[Category:Action Adventure Games]]
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[[Category:Wii U Games]]
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[[Category:Banjo-Kazooie (series)]]
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[[Category:Games]]
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[[Category:Fan Games]]
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[[Category:Action Games]]
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[[Category:Adventure Games]]
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[[Category:Rated 3 Games]]
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[[Category:Rated A CERO Games]]
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[[Category:Rated E Games]]
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[[Category:2015]]
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[[Category:UniversalGaming Inc.]]

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Banjo-Kazooie: Gruntopolis
Developer UniversalGaming Inc.
Publisher Logo
Release Date Early 2015
Series Banjo-Kazooie
Modes Single-Player Story
Multiplayer Mission
Multiplayer Battle
Genre Platformer
Action/Adventure
Platform Nintendo Wii U
Input WiiUGamepadIcon   WiiUProControllerIcon   WiiRemoteIcon WiiNunchukIcon
ESRB2013EPEGI3+A CERO cero

Banjo-Kazooie: Gruntopolis, known in Japan as バンジョーとカズーイの大冒険シティ大作戦, is a sequel to Banjo-Kazooie: Nuts & Bolts and more directly Banjo-Tooie for the Nintendo Wii U. Three years after the events of Banjo-Tooie and five years before those of Banjo-Kazooie: Nuts & Bolts, Grunty seeks revenge on the titular bear and bird duo, forcing them on a journey through a metropolis named for none other than herself.

Gameplay

Plot

After three years, Gruntilda "Grunty" Winkybunion has made her way back to Spiral Mountain after her humiliating defeat atop Cauldron Keep. As just a head, her mobility is limited, but she manages to make her way into the wigwam of a familiar Humba Wumba. There, she uses the last of her power to cast a body-switching spell on the unsuspecting shaman. Humba Wumba, now just a head, quickly thinks to herself before fleeing the terrifying scene, leaving for Banjo's and Kazooie's house as a cloud of magic begins to brew behind her and Grunty - now in the body of a young woman - laughs maniacally.

Arriving at the duo's house, Humba Wumba is unable to completely convince Kazooie - though Banjo seems to have some belief - she is not there to trick them. However, as the cloud of magic spreads and grows, it darkens the sky in a storm of future magic. Taking only a moment's hesitation, Banjo and Kazooie lift up Humba Wumba and run off to see Mumbo Jumbo, another profound shaman.

They enter his skull with haste and find him sitting in his usual chair, but are unable to convey anything to him before something crashes through his window. Turning to see, the four of them see a robotic duplicate of Banjo and Kazooie has appeared. It scans the duo, identifying all of their abilities, then sends them flying with a huge back-handed slap. The clone turns its attention to Mumbo and grabs him, proceeding to fly out the window and take him away. In its haste, the robot does not realize Mumbo's wand slip and fall to the ground below.

Humba Womba hops over to the window, and leaps out in such a way as to land on Banjo and Kazooie in order to wake them up. Banjo stands and looks to the sky, noticing the trail left by the robot, while Kazooie reaches down and swipes Mumbo's Wand, which she proceeds to wield in a manner quite similarly to the Magic Wrench. Following the robot back to Spiral Mountain, they find that the entire location has been moved to and jammed into the side of a massive metropolis, constructed in the image of Grunty herself. They shake their heads in disapproval and carry Humba Wumba on into their next big journey.

A little ways into the game, Banjo, Kazooie, and Humba Wumba come across an up-and-coming shaman named Nimbo Limbo. He agrees to take care of Humba Wumba in her peculiar state, in return for having her teach him the art of transformation magic. He has a different transformation for Banjo and Kazooie to take on in each world, in exchange for powerful Glowbos. With his assistance, they are able to obtain more and more jigsaw pieces, dubbed Jiggies, on their journey through the city.

Modes

Single Player leads the player through the primary story of the game, where they take Banjo and Kazooie on a journey through the new HUB world of Gruntopolis and try to rescue Mumbo Jumbo and Humba Wumba. Multiplayer offers two different modes of play: Battles and Missions. In Multiplayer Battles, players can battle either one-on-one, two-on-two, or free-for-all (three, four, and five players) as variously-colored versions of Banjo and Kazooie in an attempt to take out the other players or achieve a certain goal more times than the other team. Multiplayer Missions offers a unique experience in which up to two players can be tasked with completing a certain goal on a selected map in a set amount of time; there are a number of missions which can be selected.

Controls

Type Control Move Usage
General WiiU Button Pause BanjoIconKazooieIcon BanjoIcon KazooieIcon
WiiU - Button Change Egg Type BanjoIconKazooieIcon KazooieIcon
Standing WiiU LEFT ANALOG Stick Move BanjoIconKazooieIcon BanjoIcon KazooieIcon
WiiU A Button Jump BanjoIconKazooieIcon BanjoIcon KazooieIcon
WiiU X Button Claw Swipe BanjoIconKazooieIcon
Pack Whack BanjoIcon
Wing Whack KazooieIcon
WiiU X ButtonWiiU X Button Breegull Bash BanjoIconKazooieIcon
WiiU DPAD U First-Person View BanjoIconKazooieIcon BanjoIcon KazooieIcon
Egg Aiming BanjoIconKazooieIcon KazooieIcon
WiiU RZ ButtonorWiiU LZ Button Crouch BanjoIconKazooieIcon BanjoIcon KazooieIcon
Crouching WiiU LEFT ANALOG Stick Change Direction BanjoIconKazooieIcon BanjoIcon KazooieIcon
WiiU A Button Flap Flip BanjoIconKazooieIcon
Failed Flip BanjoIcon
Super Flip KazooieIcon
WiiU X Button Beak Barge BanjoIconKazooieIcon
Hatch KazooieIcon
WiiU R Button Egg Shot BanjoIconKazooieIcon KazooieIcon
Sack Pack BanjoIcon
WiiU L Button Bounce Egg BanjoIconKazooieIcon KazooieIcon
Shack Pack BanjoIcon
WiiU RZ ButtonorWiiU LZ Button Talon Trot BanjoIconKazooieIcon
Taxi Pack BanjoIcon
WiiU YButton Wonderwing BanjoIconKazooieIcon
Snooze Pack BanjoIcon
Talon Dig KazooieIcon
WiiU X ButtonWiiU X Button Wing Cyclone BanjoIconKazooieIcon
Moving WiiU X Button Roll Attack BanjoIconKazooieIcon BanjoIcon
Mid-Air WiiU A Button (Hold) Feathery Flap BanjoIconKazooieIcon KazooieIcon
WiiU X Button Rata-a-tat Rap BanjoIconKazooieIcon
Pack Swing BanjoIcon
WiiU RZ Button Beak Buster BanjoIconKazooieIcon
WiiU RZ Button(Hold) Bill Drill BanjoIconKazooieIcon
Glide KazooieIcon
Climbing WiiU LEFT ANALOG Stick Climb Up/Down BanjoIconKazooieIcon BanjoIcon
WiiU A Button Jump Off BanjoIconKazooieIcon BanjoIcon
Hanging WiiU LEFT ANALOG Stick Move Left/Right BanjoIconKazooieIcon BanjoIcon
WiiU A Button Let Go BanjoIconKazooieIcon BanjoIcon
WiiU X Button Peck BanjoIconKazooieIcon
Swimming WiiU LEFT ANALOG Stick Swim BanjoIconKazooieIcon BanjoIcon KazooieIcon
WiiU X Button Dive BanjoIconKazooieIcon BanjoIcon
Dive Fail KazooieIcon
Underwater WiiU LEFT ANALOG Stick Rotate BanjoIconKazooieIcon BanjoIcon
WiiU A Button Kick BanjoIconKazooieIcon BanjoIcon
WiiU X Button Wing Stroke BanjoIconKazooieIcon
WiiU A ButtonWiiU X Button Dual Swimming BanjoIconKazooieIcon
WiiU DPAD U First-Person View BanjoIconKazooieIcon BanjoIcon
Underwater Aim BanjoIconKazooieIcon
WiiU RZ Button Wing Surge BanjoIconKazooieIcon
WiiU LZ Button Talon Torpedo BanjoIconKazooieIcon
Talon Torpedo WiiU RZ Button Charge KazooieIcon
WiiU X Button Return KazooieIcon
Flying WiiU LEFT ANALOG Stick Rotate BanjoIconKazooieIcon KazooieIcon
WiiU A Button Rise BanjoIconKazooieIcon KazooieIcon
WiiU X Button Beak Bome BanjoIconKazooieIcon
WiiU RZ Button Descend KazooieIcon
WiiU DPAD U First-Person View BanjoIconKazooieIcon KazooieIcon
Aerial Egg Aiming BanjoIconKazooieIcon KazooieIcon
Breegull Blaster WiiU LEFT ANALOG Stick Move BanjoIconKazooieIcon
WiiU RIGHT ANALOG Stick Angle BanjoIconKazooieIcon
WiiU RZ Button Egg Shot BanjoIconKazooieIcon
WiiU B Button Interact BanjoIconKazooieIcon
WiiU X Button Beak Bayonet BanjoIconKazooieIcon
WiiU - Button Change Egg Type BanjoIconKazooieIcon

Items and Objects

Honeycombs

Honeycombs are used as both the health bar and air meter in the Banjo-Kazooie series; Banjo and Kazooie start off with only 5 Honeycombs, but collecting Empty Honeycombes will unlock more for the duo. Gathering 3, 6, 9, 12, then 15 Empty Honeycombs will form a new Honeycomb for Banjo's and Kazooie's health and air. Picking up Honeycombs will restore health to the duo, while swimming through a bubble will restore some air instead.

Eggs

As in Banjo-Tooie, there are a number of Egg types presented to the player through the course of the game. There are Blue Eggs, which have existed since the first game, and serve as the most basic of all projectiles as well as being quite abundant. Fire, Ice, and Volt Eggs are each based on different elements, respectively burning (steady damage), freezing (immobility), and paralyzing (cannot act) the enemy. Mech Eggs are the name given to the golden eggs which appeared in the second game as a temporary power up, but now fulfill a role as a constantly available type of egg; they are much weaker than Blue Eggs, but fire three times as fast. Grenade Eggs explode on contact with an enemy or obstacle, creating a powerful blast in a sphere around the contact point. Clockwork Kazooie Eggs are much large and slower to fire, but will hatch a small, mechanical version of Kazooie which can run around for a few seconds before detonating and dealing large damage.

Feathers

There are four different types of Feathers, two of which come out of Banjo-Tooie; Red Feathers are consumed while flying higher in the air or performing the Beak Bomb. Green Feathers are consumed while underwater and performing the Wing Surge or Talon Torpedo. Gold Feathers are used to become invincible for a limited time, and Blue Feathers are used to perform the powerful Wing Cyclone attack.

Glowbos and Mumbo Tokens

Mumbo Tokens are silvery skulls which resemble the head of Mumbo Jumbo, and are spent the first time Kazooie casts a spell from any given Mumbo Pad; once spent, that same pad may be used any number of times - if applicable. Glowbos are small creatures who glow pink and have immense magical abilities. Bringing them to Nimbo Limbo will provide the power necessary to transform.

Jinjos

Jinjos are colorful creatures who hold vast amounts of magical energy that goes mostly unused unless absolutely necessary. Because of this, Grunty has taken them and scattered them throughout the various levels of the game to prevent Banjo and Kazooie from harnessing their power. Each family has a varying number of members: White has 1, Orange has 2, Yellow has 3, Brown has 4, Green has 5, Red has 6, Blue has 7, Purple has 8, Black has 9, Gray has 10, and Gold have only 5. There are 4 Jinjos located in each level of the game, which are mostly randomized, with only one exception; Gold Jinjos are special in that they cannot be found in Fulgore's Fountain or Tree-Tall Trunk, and one must appear in <redacted>.

Notes

Notes have been a staple collectible in every Banjo-Kazooie game, serving as a currency for obtaining new abilities or other essential gameplay aspects. In this game, Banjo and Kazooie will actually spend notes in order to have Bottles teach them moves both old and new.

Jiggies

Jiggies are the main collectible of the entire series, and this game is no different. Totaling in at 175 Jiggies, this game has more than any other preceding it. Jiggies are golden jigsaw pieces which are used to open up new worlds; a certain number must be in Banjo's and Kazooie's possession in order to activate each puzzle, while another amount must be spent in order fill in the missing slots of each world's puzzle. There are 10 Jiggies in each world, as well as 1 to each family of Jinjo and 14 simply lying around Gruntopolis in locations which require a Grunty Switch to be triggered to be reached.

Locations

Puzzles used to open new areas are generally found in the vicinity of the level, though some later levels have their Puzzles located quite a distance away. Each one is missing just a few pieces, and they take on the same style of the puzzles found in Banjo-Tooie as a moving puzzle where the missing pieces must be inserted in a set time.

Spiral Mountain

Spiral Mountain is home to Banjo and Kazooie, and serves as the location of the beginning of their journey, where they stumble out into a new world crafted by none other than Grunty herself. Now lodged into the side of the giant city known as Gruntopolis, the location has quite obviously been shifted from its original location.

Gruntopolis

Gruntopolis serves as the HUB world for the game; it was conjured by Grunty while Banjo and Kazooie were trying to find Mumbo and consists of massive skyscrapers and other buildings common in a city. There are a total of 15 different worlds which may be entered from a number of themed buildings, while the puzzles to open said worlds lie elsewhere. Grunty Towers, a massive tower built at the center, stands tall above the rest of the city, taunting the duo throughout their journey.

Fulgore's Fountain

Fulgore's Fountain is the first level of the game, requiring no Jiggies to be entered. Just outside of Spiral Mountain is a square around which some rather plain and short buildings stand; off to the left side, however, is a small park with a few trees and benches along its path. There is a larger tree at the center of the park, in the shape of an arch, with a portal-like doorway between its split trunk into which Banjo and Kazooie must go to reach the level.

Tree-Tall Trunk

Tree-Tall Trunk is the second level of the game, requiring a mere 4 Jiggies to activate and missing only 2. The entrance is found at the doorway into the Conservation Lab, which is found down the street from the central square. The level takes place atop a colossal tree, so high up that Banjo and Kazooie must remain on top of the branches and leaves to avoid falling to their doom below.

Ectoplasmic Estate

Ectoplasmic Estate is the third level of the game, missing 3 Jiggies on its Puzzle and requiring 11 to be activated. The entrance is a large mansion atop a rather spooky hill which requires Fire Eggs to be reached. A third path from the Main Square leads up a hill just opposite of Spiral Mountain; the winding path which climbs the hill leads to an eventual locked gate which would normally be impassible, if not for the fact that a can of oil sits next to it and can be detonated with Fire eggs.

Surf-Foam Fracas

Surf-Foam Fracas is the fourth level of the game, missing 4 Jiggies on its Puzzle and requiring 17 to be activated. Following the hill at the end of Main Street down to the docks leads to a series of Warehouses and Piers, where a lone Boathouse seems to stand out. Said Boathouse is found on one of the Piers on the opposite side of the crane, and serves as the entrance to this level.

Tidalsand Resort

Tidalsand Resort is the fifth level of the game, requiring 25 Jiggies to activate the Puzzle with 6 blank spaces on it. In the opposite direction of The Docks, by climbing up the hill at the end of Main Street, Banjo and Kazooie will come across a much more developed area of Gruntopolis, dubbed Uptown, containing not only a Cul-De-Sac, but a Photographer's Shop as well, within which this level stands.